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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.284 by elmex, Thu Dec 11 00:17:47 2008 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 16
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif
60 97
61static AV *texture_av; 98static AV *texture_av;
62 99
63static struct 100static struct
64{ 101{
101 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
103} 140}
104 141
105#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
106 144
107#include "pango-font.c" 145#include "pango-font.c"
108#include "pango-fontmap.c" 146#include "pango-fontmap.c"
109#include "pango-render.c" 147#include "pango-render.c"
110 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
113 153
114typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
115 155
116static int 156static int
117shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
118{ 158{
119 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
133 173
134typedef struct cf_layout { 174typedef struct cf_layout {
135 PangoLayout *pl; 175 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
137 int base_height; 177 int base_height;
138 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
139} *CFPlus__Layout; 180} *DC__Layout;
140 181
141static CFPlus__Font default_font; 182static DC__Font default_font;
142static PangoContext *opengl_context; 183static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
144 185
145static void 186static void
146substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
151#endif 192#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 194}
154 195
155static void 196static void
156layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
157{ 198{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
160 */ 201 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
162 203
163 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 206
166 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
167} 208}
168 209
169static void 210static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 212{
172 PangoRectangle rect; 213 PangoRectangle rect;
173 214
174 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
186 227
187typedef uint16_t tileid; 228typedef uint16_t tileid;
188typedef uint16_t faceid; 229typedef uint16_t faceid;
189 230
190typedef struct { 231typedef struct {
191 int name; 232 GLuint name;
192 int w, h; 233 int w, h;
193 float s, t; 234 float s, t;
194 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
195 tileid smoothtile; 236 tileid smoothtile;
196 uint8_t smoothlevel; 237 uint8_t smoothlevel;
238 uint8_t unused; /* set to zero on use */
197} maptex; 239} maptex;
198 240
199typedef struct { 241typedef struct {
200 uint32_t player; 242 uint32_t player;
201 tileid tile[3]; 243 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 256 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 257 int texs; maptex *tex; // [tileid]
216 258
217 int32_t rows; 259 int32_t rows;
218 maprow *row; 260 maprow *row;
219} *CFPlus__Map; 261} *DC__Map;
220 262
221static char * 263static char *
222prepend (char *ptr, int sze, int inc) 264prepend (char *ptr, int sze, int inc)
223{ 265{
224 char *p; 266 char *p;
262 self->texs *= 2; 304 self->texs *= 2;
263 } 305 }
264} 306}
265 307
266static maprow * 308static maprow *
267map_get_row (CFPlus__Map self, int y) 309map_get_row (DC__Map self, int y)
268{ 310{
269 if (0 > y) 311 if (0 > y)
270 { 312 {
271 int extend = - y + MAP_EXTEND_Y; 313 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 314 Prepend (maprow, self->row, self->rows, extend);
310 352
311 return row->col + (x - row->c0); 353 return row->col + (x - row->c0);
312} 354}
313 355
314static mapcell * 356static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 357map_get_cell (DC__Map self, int x, int y)
316{ 358{
317 return row_get_cell (map_get_row (self, y), x); 359 return row_get_cell (map_get_row (self, y), x);
318} 360}
319 361
320static void 362static void
321map_clear (CFPlus__Map self) 363map_clear (DC__Map self)
322{ 364{
323 int r; 365 int r;
324 366
325 for (r = 0; r < self->rows; r++) 367 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 368 Safefree (self->row[r].col);
333 self->oy = 0; 375 self->oy = 0;
334 self->row = 0; 376 self->row = 0;
335 self->rows = 0; 377 self->rows = 0;
336} 378}
337 379
380#define CELL_CLEAR(cell) \
381 do { \
382 if ((cell)->player) \
383 (cell)->tile [2] = 0; \
384 (cell)->darkness = 0; \
385 (cell)->stat_hp = 0; \
386 (cell)->flags = 0; \
387 (cell)->player = 0; \
388 } while (0)
389
338static void 390static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 391map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 392{
341 int x, y; 393 int x, y;
342 maprow *row; 394 maprow *row;
343 mapcell *cell; 395 mapcell *cell;
344 396
356 if (x >= row->c1) 408 if (x >= row->c1)
357 break; 409 break;
358 410
359 cell = row->col + x - row->c0; 411 cell = row->col + x - row->c0;
360 412
361 cell->darkness = 0; 413 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 414 }
366 } 415 }
367} 416}
368 417
369typedef struct { 418typedef struct {
423 n |= n >> 16; 472 n |= n >> 16;
424 473
425 return n + 1; 474 return n + 1;
426} 475}
427 476
477static unsigned int
478popcount (unsigned int n)
479{
480 n -= (n >> 1) & 0x55555555U;
481 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
482 n = ((n >> 4) + n) & 0x0f0f0f0fU;
483 n *= 0x01010101U;
484
485 return n >> 24;
486}
487
428/* SDL should provide this, really. */ 488/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 489#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 490#define SDLK_MODIFIER_MAX 314
431 491
432MODULE = CFPlus PACKAGE = CFPlus 492/******************************************************************************/
493
494static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
495static GV *hover_gv;
496
497static int
498within_widget (SV *widget, NV x, NV y)
499{
500 HV *self;
501 SV **svp;
502 NV wx, ww, wy, wh;
503
504 if (!SvROK (widget))
505 return 0;
506
507 self = (HV *)SvRV (widget);
508
509 if (SvTYPE (self) != SVt_PVHV)
510 return 0;
511
512 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
513 if (y < wy)
514 return 0;
515
516 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
517 if (y >= wy + wh)
518 return 0;
519
520 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
521 if (x < wx)
522 return 0;
523
524 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
525 if (x >= wx + ww)
526 return 0;
527
528 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
529 if (!svp || !SvTRUE (*svp))
530 return 0;
531
532 return 1;
533}
534
535/******************************************************************************/
536
537/* process keyboard modifiers */
538static int
539mod_munge (int mod)
540{
541 mod &= MOD_MASK;
542
543 if (mod & (KMOD_META | KMOD_ALT))
544 mod |= KMOD_LRAM;
545
546 return mod;
547}
548
549static void
550deliantra_main ()
551{
552 char *argv[] = { 0 };
553 call_argv ("::main", G_DISCARD | G_VOID, argv);
554}
555
556#ifdef __MACOSX__
557 /* to due surprising braindamage on the side of SDL design, we
558 * do some mind-boggling hack here: SDL requires a custom main()
559 * on OS X, so... we provide one and call the original main(), which,
560 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
561 * and which calls our main (== SDL_main) back.
562 */
563 extern C_LINKAGE int
564 main (int argc, char *argv[])
565 {
566 deliantra_main ();
567 }
568
569 #undef main
570
571 extern C_LINKAGE int main (int argc, char *argv[]);
572
573 static void
574 SDL_braino (void)
575 {
576 char *argv[] = { "deliantra client", 0 };
577 (main) (1, argv);
578 }
579#else
580 static void
581 SDL_braino (void)
582 {
583 deliantra_main ();
584 }
585#endif
586
587MODULE = Deliantra::Client PACKAGE = DC
433 588
434PROTOTYPES: ENABLE 589PROTOTYPES: ENABLE
435 590
436BOOT: 591BOOT:
437{ 592{
438 HV *stash = gv_stashpv ("CFPlus", 1); 593 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 594 static const struct {
440 const char *name; 595 const char *name;
441 IV iv; 596 IV iv;
442 } *civ, const_iv[] = { 597 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 598# define const_iv(name) { # name, (IV)name }
465 620
466 const_iv (SDL_APPINPUTFOCUS), 621 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 622 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 623 const_iv (SDL_APPACTIVE),
469 624
625
626 const_iv (SDLK_UNKNOWN),
627 const_iv (SDLK_FIRST),
628 const_iv (SDLK_BACKSPACE),
629 const_iv (SDLK_TAB),
630 const_iv (SDLK_CLEAR),
631 const_iv (SDLK_RETURN),
632 const_iv (SDLK_PAUSE),
633 const_iv (SDLK_ESCAPE),
634 const_iv (SDLK_SPACE),
635 const_iv (SDLK_EXCLAIM),
636 const_iv (SDLK_QUOTEDBL),
637 const_iv (SDLK_HASH),
638 const_iv (SDLK_DOLLAR),
639 const_iv (SDLK_AMPERSAND),
640 const_iv (SDLK_QUOTE),
641 const_iv (SDLK_LEFTPAREN),
642 const_iv (SDLK_RIGHTPAREN),
643 const_iv (SDLK_ASTERISK),
644 const_iv (SDLK_PLUS),
645 const_iv (SDLK_COMMA),
646 const_iv (SDLK_MINUS),
647 const_iv (SDLK_PERIOD),
648 const_iv (SDLK_SLASH),
649 const_iv (SDLK_0),
650 const_iv (SDLK_1),
651 const_iv (SDLK_2),
652 const_iv (SDLK_3),
653 const_iv (SDLK_4),
654 const_iv (SDLK_5),
655 const_iv (SDLK_6),
656 const_iv (SDLK_7),
657 const_iv (SDLK_8),
658 const_iv (SDLK_9),
659 const_iv (SDLK_COLON),
660 const_iv (SDLK_SEMICOLON),
661 const_iv (SDLK_LESS),
662 const_iv (SDLK_EQUALS),
663 const_iv (SDLK_GREATER),
664 const_iv (SDLK_QUESTION),
665 const_iv (SDLK_AT),
666
667 const_iv (SDLK_LEFTBRACKET),
668 const_iv (SDLK_BACKSLASH),
669 const_iv (SDLK_RIGHTBRACKET),
670 const_iv (SDLK_CARET),
671 const_iv (SDLK_UNDERSCORE),
672 const_iv (SDLK_BACKQUOTE),
673 const_iv (SDLK_DELETE),
674
675 const_iv (SDLK_FIRST),
676 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 677 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 678 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 679 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 680 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 681 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 753 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 754 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 755 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 756 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 757 const_iv (KMOD_MODE),
758
759 const_iv (KMOD_LRAM),
760
761 const_iv (MIX_DEFAULT_FORMAT),
762
763 const_iv (SDL_INIT_TIMER),
764 const_iv (SDL_INIT_AUDIO),
765 const_iv (SDL_INIT_VIDEO),
766 const_iv (SDL_INIT_CDROM),
767 const_iv (SDL_INIT_JOYSTICK),
768 const_iv (SDL_INIT_EVERYTHING),
769 const_iv (SDL_INIT_NOPARACHUTE),
770 const_iv (SDL_INIT_EVENTTHREAD),
771
772 const_iv (SDL_GL_RED_SIZE),
773 const_iv (SDL_GL_GREEN_SIZE),
774 const_iv (SDL_GL_BLUE_SIZE),
775 const_iv (SDL_GL_ALPHA_SIZE),
776 const_iv (SDL_GL_DOUBLEBUFFER),
777 const_iv (SDL_GL_BUFFER_SIZE),
778 const_iv (SDL_GL_DEPTH_SIZE),
779 const_iv (SDL_GL_STENCIL_SIZE),
780 const_iv (SDL_GL_ACCUM_RED_SIZE),
781 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
782 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
783 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
784 const_iv (SDL_GL_STEREO),
785 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
786 const_iv (SDL_GL_MULTISAMPLESAMPLES),
787 const_iv (SDL_GL_ACCELERATED_VISUAL),
788 const_iv (SDL_GL_SWAP_CONTROL),
789
790 const_iv (FOW_DARKNESS)
551# undef const_iv 791# undef const_iv
552 }; 792 };
553 793
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 794 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 795 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 813
574NV floor (NV x) 814NV floor (NV x)
575 815
576NV ceil (NV x) 816NV ceil (NV x)
577 817
818IV minpot (UV n)
819
820IV popcount (UV n)
821
578void 822void
579pango_init () 823pango_init ()
580 CODE: 824 CODE:
581{ 825{
582 opengl_fontmap = pango_opengl_font_map_new (); 826 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 827 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 828 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
829 /*pango_context_set_font_description (opengl_context, default_font);*/
830#if PANGO_VERSION_CHECK (1, 15, 2)
831 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
832 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
833#endif
585} 834}
586 835
587int 836char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 837
590void 838void SDL_braino ()
839
840int SDL_Init (U32 flags)
841
842int SDL_InitSubSystem (U32 flags)
843
844void SDL_QuitSubSystem (U32 flags)
845
591SDL_Quit () 846void SDL_Quit ()
592 847
848int SDL_GL_SetAttribute (int attr, int value)
849
850int SDL_GL_GetAttribute (int attr)
851 CODE:
852 if (SDL_GL_GetAttribute (attr, &RETVAL))
853 XSRETURN_UNDEF;
854 OUTPUT:
855 RETVAL
856
593void 857void
594SDL_ListModes () 858SDL_ListModes (int rgb, int alpha)
595 PPCODE: 859 PPCODE:
596{ 860{
597 SDL_Rect **m; 861 SDL_Rect **m;
598 862
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 863 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 864 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 865 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 866 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 867
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 868 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 870
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 872 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 875
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 876 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 877 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 878
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 879 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 880
623 if (m && m != (SDL_Rect **)-1) 881 if (m && m != (SDL_Rect **)-1)
624 while (*m) 882 while (*m)
625 { 883 {
884 if ((*m)->w >= 400 && (*m)->h >= 300)
885 {
626 AV *av = newAV (); 886 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 887 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 888 av_push (av, newSViv ((*m)->h));
889 av_push (av, newSViv (rgb));
890 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 891 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
892 }
630 893
631 ++m; 894 ++m;
632 } 895 }
633} 896}
634 897
635char *
636SDL_GetError ()
637
638int 898int
639SDL_SetVideoMode (int w, int h, int fullscreen) 899SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 900 CODE:
901{
902 SDL_EnableUNICODE (1);
903 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
904
905 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
906 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
907 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
908 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
909
641 RETVAL = !!SDL_SetVideoMode ( 910 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 911 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 912 );
913
644 if (RETVAL) 914 if (RETVAL)
645 { 915 {
646 av_clear (texture_av); 916 av_clear (texture_av);
647 917
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 918 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 919#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 920#include "glfunc.h"
651# undef GL_FUNC 921#undef GL_FUNC
652
653 } 922 }
923}
654 OUTPUT: 924 OUTPUT:
655 RETVAL 925 RETVAL
656 926
657void 927void
658SDL_GL_SwapBuffers () 928SDL_GL_SwapBuffers ()
659 929
660char * 930char *
661SDL_GetKeyName (int sym) 931SDL_GetKeyName (int sym)
662 932
933int
934SDL_GetAppState ()
935
936int
937SDL_GetModState ()
938
663void 939void
664SDL_PollEvent () 940poll_events ()
665 PPCODE: 941 PPCODE:
666{ 942{
667 SDL_Event ev; 943 SDL_Event ev;
668 944
669 while (SDL_PollEvent (&ev)) 945 SDL_PumpEvents ();
946 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 947 {
671 HV *hv = newHV (); 948 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 949 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 950
674 switch (ev.type) 951 switch (ev.type)
675 { 952 {
676 case SDL_KEYDOWN: 953 case SDL_KEYDOWN:
677 case SDL_KEYUP: 954 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 955 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 956 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 957 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 958 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 959 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 960 break;
684 961
685 case SDL_ACTIVEEVENT: 962 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 963 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 964 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 965 break;
689 966
690 case SDL_MOUSEMOTION: 967 case SDL_MOUSEMOTION:
968 {
969 int state = ev.motion.state;
970 int x = ev.motion.x;
971 int y = ev.motion.y;
972 int xrel = ev.motion.xrel;
973 int yrel = ev.motion.yrel;
974
975 /* do simplistic event compression */
976 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
977 && state == ev.motion.state)
978 {
979 xrel += ev.motion.xrel;
980 yrel += ev.motion.yrel;
981 x = ev.motion.x;
982 y = ev.motion.y;
983 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
984 }
985
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 986 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 987 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 988 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 989 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 990 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 991 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
992 }
698 break; 993 break;
699 994
700 case SDL_MOUSEBUTTONDOWN: 995 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 996 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 998
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 999 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1000 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1001 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1002 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1007 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1008 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1009 break;
715 } 1010 }
716 1011
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1012 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1013 }
719} 1014}
720 1015
721int 1016int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1017Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1018 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1019 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1020 Mix_ChannelFinished (channel_finished);
726 1021
727void 1022void
1023Mix_QuerySpec ()
1024 PPCODE:
1025{
1026 int freq, channels;
1027 Uint16 format;
1028
1029 if (Mix_QuerySpec (&freq, &format, &channels))
1030 {
1031 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (freq)));
1033 PUSHs (sv_2mortal (newSViv (format)));
1034 PUSHs (sv_2mortal (newSViv (channels)));
1035 }
1036}
1037
1038void
728Mix_CloseAudio () 1039Mix_CloseAudio ()
729 1040
730int 1041int
731Mix_AllocateChannels (int numchans = -1) 1042Mix_AllocateChannels (int numchans = -1)
1043
1044const char *
1045Mix_GetError ()
732 1046
733void 1047void
734lowdelay (int fd, int val = 1) 1048lowdelay (int fd, int val = 1)
735 CODE: 1049 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1050 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1076 }
763 } 1077 }
764#endif 1078#endif
765} 1079}
766 1080
767void 1081int
768add_font (char *file) 1082add_font (char *file)
769 CODE: 1083 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1084 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1085 OUTPUT:
1086 RETVAL
771 1087
772void 1088void
773load_image_inline (SV *image_) 1089load_image_inline (SV *image_)
774 ALIAS: 1090 ALIAS:
775 load_image_file = 1 1091 load_image_file = 1
778 STRLEN image_len; 1094 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1095 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1096 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1097 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1098 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1099 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1100 : SDL_RWFromConstMem (image, image_len);
785 1101
786 if (!rw) 1102 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1103 croak ("load_image: %s", SDL_GetError ());
788 1104
861void 1177void
862error (char *message) 1178error (char *message)
863 CODE: 1179 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1180 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1181#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1182 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1183#endif
868 1184
869void 1185void
870fatal (char *message) 1186fatal (char *message)
871 CODE: 1187 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1188 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1189#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1190 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1191#endif
876 _exit (1); 1192 _exit (1);
877 1193
878void 1194void
879_exit (int retval = 0) 1195_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1198 ExitThread (retval); // unclean, please beam me up
883#else 1199#else
884 _exit (retval); 1200 _exit (retval);
885#endif 1201#endif
886 1202
887MODULE = CFPlus PACKAGE = CFPlus::Font 1203void
1204debug ()
1205 CODE:
1206{
1207#if DEBUG
1208 VALGRIND_DO_LEAK_CHECK;
1209#endif
1210}
888 1211
889CFPlus::Font 1212int
1213SvREFCNT (SV *sv)
1214 CODE:
1215 RETVAL = SvREFCNT (sv);
1216 OUTPUT:
1217 RETVAL
1218
1219MODULE = Deliantra::Client PACKAGE = DC::Font
1220
1221PROTOTYPES: DISABLE
1222
1223DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1224new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1225 CODE:
892{ 1226{
893 int count; 1227 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1228 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1231}
898 OUTPUT: 1232 OUTPUT:
899 RETVAL 1233 RETVAL
900 1234
901void 1235void
902DESTROY (CFPlus::Font self) 1236DESTROY (DC::Font self)
903 CODE: 1237 CODE:
904 pango_font_description_free (self); 1238 pango_font_description_free (self);
905 1239
906void 1240void
907make_default (CFPlus::Font self) 1241make_default (DC::Font self)
1242 PROTOTYPE: $
908 CODE: 1243 CODE:
909 default_font = self; 1244 default_font = self;
910 1245
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1246MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1247
1248PROTOTYPES: DISABLE
1249
913void 1250void
914reset_glyph_cache () 1251glyph_cache_backup ()
1252 PROTOTYPE:
915 CODE: 1253 CODE:
1254 tc_backup ();
1255
1256void
1257glyph_cache_restore ()
1258 PROTOTYPE:
1259 CODE:
916 tc_clear (); 1260 tc_restore ();
917 1261
918CFPlus::Layout 1262DC::Layout
919new (SV *class) 1263new (SV *class)
920 CODE: 1264 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1265 New (0, RETVAL, 1, struct cf_layout);
922 1266
923 RETVAL->pl = pango_layout_new (opengl_context); 1267 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1269 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1270 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1271 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1272 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1273 RETVAL->font = 0;
1274 RETVAL->rc = rc_alloc ();
930 1275
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1276 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1277 layout_update_font (RETVAL);
933 OUTPUT: 1278 OUTPUT:
934 RETVAL 1279 RETVAL
935 1280
936void 1281void
937DESTROY (CFPlus::Layout self) 1282DESTROY (DC::Layout self)
938 CODE: 1283 CODE:
939 g_object_unref (self->pl); 1284 g_object_unref (self->pl);
1285 rc_free (self->rc);
940 Safefree (self); 1286 Safefree (self);
941 1287
942void 1288void
943set_text (CFPlus::Layout self, SV *text_) 1289set_text (DC::Layout self, SV *text_)
944 CODE: 1290 CODE:
945{ 1291{
946 STRLEN textlen; 1292 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
948 1294
949 pango_layout_set_text (self->pl, text, textlen); 1295 pango_layout_set_text (self->pl, text, textlen);
950} 1296}
951 1297
952void 1298void
953set_markup (CFPlus::Layout self, SV *text_) 1299set_markup (DC::Layout self, SV *text_)
954 CODE: 1300 CODE:
955{ 1301{
956 STRLEN textlen; 1302 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1303 char *text = SvPVutf8 (text_, textlen);
958 1304
959 pango_layout_set_markup (self->pl, text, textlen); 1305 pango_layout_set_markup (self->pl, text, textlen);
960} 1306}
961 1307
962void 1308void
963set_shapes (CFPlus::Layout self, ...) 1309set_shapes (DC::Layout self, ...)
964 CODE: 1310 CODE:
965{ 1311{
966 PangoAttrList *attrs = 0; 1312 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1313 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1314 const char *pos = text;
1003 if (attrs) 1349 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1350 pango_layout_set_attributes (self->pl, attrs);
1005} 1351}
1006 1352
1007void 1353void
1008get_shapes (CFPlus::Layout self) 1354get_shapes (DC::Layout self)
1009 PPCODE: 1355 PPCODE:
1010{ 1356{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1357 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1358
1013 do 1359 do
1014 { 1360 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1361 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1362
1017 if (run && shape_attr_p (run)) 1363 if (run && shape_attr_p (run))
1018 { 1364 {
1019 PangoRectangle extents; 1365 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1366 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1374
1029 pango_layout_iter_free (iter); 1375 pango_layout_iter_free (iter);
1030} 1376}
1031 1377
1032int 1378int
1033has_wrapped (CFPlus::Layout self) 1379has_wrapped (DC::Layout self)
1034 CODE: 1380 CODE:
1035{ 1381{
1036 int lines = 1; 1382 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1383 const char *text = pango_layout_get_text (self->pl);
1038 1384
1043} 1389}
1044 OUTPUT: 1390 OUTPUT:
1045 RETVAL 1391 RETVAL
1046 1392
1047SV * 1393SV *
1048get_text (CFPlus::Layout self) 1394get_text (DC::Layout self)
1049 CODE: 1395 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1396 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1397 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1398 OUTPUT:
1053 RETVAL 1399 RETVAL
1054 1400
1055void 1401void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1402set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1403 CODE:
1058 self->r = r; 1404 self->r = r;
1059 self->g = g; 1405 self->g = g;
1060 self->b = b; 1406 self->b = b;
1061 self->a = a; 1407 self->a = a;
1062 1408
1063void 1409void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1410set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1411 CODE:
1066 if (self->font != font) 1412 if (self->font != font)
1067 { 1413 {
1068 self->font = font; 1414 self->font = font;
1069 layout_update_font (self); 1415 layout_update_font (self);
1070 } 1416 }
1071 1417
1072void 1418void
1073set_height (CFPlus::Layout self, int base_height) 1419set_height (DC::Layout self, int base_height)
1074 CODE: 1420 CODE:
1075 if (self->base_height != base_height) 1421 if (self->base_height != base_height)
1076 { 1422 {
1077 self->base_height = base_height; 1423 self->base_height = base_height;
1078 layout_update_font (self); 1424 layout_update_font (self);
1079 } 1425 }
1080 1426
1081void 1427void
1082set_width (CFPlus::Layout self, int max_width = -1) 1428set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1429 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1430 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1431
1086void 1432void
1087set_indent (CFPlus::Layout self, int indent) 1433set_indent (DC::Layout self, int indent)
1088 CODE: 1434 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1435 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1436
1091void 1437void
1092set_spacing (CFPlus::Layout self, int spacing) 1438set_spacing (DC::Layout self, int spacing)
1093 CODE: 1439 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1440 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1441
1096void 1442void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1443set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1444 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1445 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1446 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1447 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1448 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1449 : PANGO_ELLIPSIZE_NONE
1104 ); 1450 );
1105 1451
1106void 1452void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1453set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1454 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1455 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1456
1111void 1457void
1112size (CFPlus::Layout self) 1458size (DC::Layout self)
1113 PPCODE: 1459 PPCODE:
1114{ 1460{
1115 int w, h; 1461 int w, h;
1116 1462
1117 layout_get_pixel_size (self, &w, &h); 1463 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1466 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1467 PUSHs (sv_2mortal (newSViv (h)));
1122} 1468}
1123 1469
1124int 1470int
1125descent (CFPlus::Layout self) 1471descent (DC::Layout self)
1126 CODE: 1472 CODE:
1127{ 1473{
1128 PangoRectangle rect; 1474 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1475 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1476 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1477 RETVAL = PANGO_DESCENT (rect);
1132} 1478}
1133 OUTPUT: 1479 OUTPUT:
1134 RETVAL 1480 RETVAL
1135 1481
1136int 1482int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1483xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1484 CODE:
1139{ 1485{
1140 int index, trailing; 1486 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1487 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1488 RETVAL = index + trailing;
1143} 1489}
1144 OUTPUT: 1490 OUTPUT:
1145 RETVAL 1491 RETVAL
1146 1492
1147void 1493void
1148cursor_pos (CFPlus::Layout self, int index) 1494cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1495 PPCODE:
1150{ 1496{
1151 PangoRectangle strong_pos; 1497 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1498 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1499
1154 EXTEND (SP, 3); 1500 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1501 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1502 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1503 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1504}
1159 1505
1160void 1506void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1507index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1508 PPCODE:
1163{ 1509{
1164 int line, x; 1510 int line, x;
1165 1511
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1512 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1513#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1514 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1515 --line;
1516#endif
1169 EXTEND (SP, 2); 1517 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1518 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1519 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1520}
1173 1521
1174void 1522void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1523line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1524 PPCODE:
1177{ 1525{
1178 PangoLayoutLine *lp; 1526 PangoLayoutLine *lp;
1179 int index, trailing; 1527 int index, trailing;
1180 1528
1181 if (line < 0) 1529 if (line < 0)
1182 XSRETURN_EMPTY; 1530 XSRETURN_EMPTY;
1183 1531
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1532 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1533 XSRETURN_EMPTY; /* do better */
1186 1534
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1535 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1536
1189 EXTEND (SP, 2); 1537 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1543 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1544 }
1197} 1545}
1198 1546
1199void 1547void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1548render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1549 CODE:
1550 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1551 pango_opengl_render_layout_subpixel (
1203 self->pl, 1552 self->pl,
1553 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1554 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1555 self->r, self->g, self->b, self->a,
1206 flags 1556 flags
1207 ); 1557 );
1558 // we assume that context_change actually clears/frees stuff
1559 // and does not do any recomputation...
1560 pango_layout_context_changed (self->pl);
1208 1561
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1562void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1563draw (DC::Layout self)
1213 CODE: 1564 CODE:
1214{ 1565{
1215 int ow = SvIV (w_); 1566 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1567 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1568 glEnable (GL_BLEND);
1569 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1570 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1571 glEnable (GL_ALPHA_TEST);
1572 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1573
1218 if (ow && oh) 1574 rc_draw (self->rc);
1575
1576 glDisable (GL_ALPHA_TEST);
1577 glDisable (GL_BLEND);
1578 glDisable (GL_TEXTURE_2D);
1579}
1580
1581MODULE = Deliantra::Client PACKAGE = DC::Texture
1582
1583PROTOTYPES: ENABLE
1584
1585void
1586pad (SV *data_, int ow, int oh, int nw, int nh)
1587 CODE:
1588{
1589 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1590 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1591 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1592 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1593 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1594 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1595
1232 SvPOK_only (result_); 1596 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1597 SvCUR_set (result_, nw * nh * bpp);
1234 1598
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1599 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1600 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1601 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1602
1239 sv_setsv (data_, result_); 1603 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1604 }
1246} 1605}
1247 1606
1248void 1607void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1608draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1614{
1256 HV *hv = (HV *)SvRV (self); 1615 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1616 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1617 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1618 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1619
1620 if (name <= 0)
1621 XSRETURN_EMPTY;
1260 1622
1261 if (items < 5) 1623 if (items < 5)
1262 { 1624 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1625 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1626 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1654 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1655 glDisable (GL_BLEND);
1294 } 1656 }
1295} 1657}
1296 1658
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1659IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1660 CODE:
1661{
1662 GLint width;
1663 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1664 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1665 RETVAL = width > 0;
1666}
1667 OUTPUT:
1668 RETVAL
1298 1669
1299CFPlus::Map 1670MODULE = Deliantra::Client PACKAGE = DC::Map
1671
1672PROTOTYPES: DISABLE
1673
1674DC::Map
1300new (SV *class) 1675new (SV *class)
1301 CODE: 1676 CODE:
1302 New (0, RETVAL, 1, struct map); 1677 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1678 RETVAL->x = 0;
1304 RETVAL->y = 0; 1679 RETVAL->y = 0;
1312 RETVAL->row = 0; 1687 RETVAL->row = 0;
1313 OUTPUT: 1688 OUTPUT:
1314 RETVAL 1689 RETVAL
1315 1690
1316void 1691void
1317DESTROY (CFPlus::Map self) 1692DESTROY (DC::Map self)
1318 CODE: 1693 CODE:
1319{ 1694{
1320 map_clear (self); 1695 map_clear (self);
1321 Safefree (self->face2tile); 1696 Safefree (self->face2tile);
1322 Safefree (self->tex); 1697 Safefree (self->tex);
1323 Safefree (self); 1698 Safefree (self);
1324} 1699}
1325 1700
1326void 1701void
1327resize (CFPlus::Map self, int map_width, int map_height) 1702resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1703 CODE:
1329 self->w = map_width; 1704 self->w = map_width;
1330 self->h = map_height; 1705 self->h = map_height;
1331 1706
1332void 1707void
1333clear (CFPlus::Map self) 1708clear (DC::Map self)
1334 CODE: 1709 CODE:
1335 map_clear (self); 1710 map_clear (self);
1336 1711
1337void 1712void
1338set_tileid (CFPlus::Map self, int face, int tile) 1713set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1714 CODE:
1340{ 1715{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1716 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1717 need_texid (self, tile);
1343} 1718}
1344 1719
1345void 1720void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1721set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1722 CODE:
1348{ 1723{
1349 tileid texid; 1724 tileid texid;
1350 maptex *tex; 1725 maptex *tex;
1351 1726
1364 tex->smoothtile = self->face2tile [smooth]; 1739 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1740 tex->smoothlevel = level;
1366} 1741}
1367 1742
1368void 1743void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1744set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1745 CODE:
1371{ 1746{
1372 need_texid (self, texid); 1747 need_texid (self, texid);
1373 1748
1374 { 1749 {
1393 // use uglier nearest interpolation because linear suffers 1768 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1769 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1770 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1771}
1397 1772
1773void
1774expire_textures (DC::Map self, int texid, int count)
1775 PPCODE:
1776 for (; texid < self->texs && count; ++texid, --count)
1777 {
1778 maptex *tex = self->tex + texid;
1779
1780 if (tex->name)
1781 {
1782 if (tex->unused)
1783 {
1784 tex->name = 0;
1785 tex->unused = 0;
1786 XPUSHs (sv_2mortal (newSViv (texid)));
1787 }
1788 else
1789 tex->unused = 1;
1790 }
1791 }
1792
1398int 1793int
1399ox (CFPlus::Map self) 1794ox (DC::Map self)
1400 ALIAS: 1795 ALIAS:
1401 oy = 1 1796 oy = 1
1402 x = 2 1797 x = 2
1403 y = 3 1798 y = 3
1404 w = 4 1799 w = 4
1415 } 1810 }
1416 OUTPUT: 1811 OUTPUT:
1417 RETVAL 1812 RETVAL
1418 1813
1419void 1814void
1420scroll (CFPlus::Map self, int dx, int dy) 1815scroll (DC::Map self, int dx, int dy)
1421 CODE: 1816 CODE:
1422{ 1817{
1423 if (dx > 0) 1818 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1819 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1820 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1835 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1836 self->y += MAP_EXTEND_Y;
1442 } 1837 }
1443} 1838}
1444 1839
1445void 1840SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1841map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1842 CODE:
1448{ 1843{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1844 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1845 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1846 mapcell *cell;
1452 int x, y, flags; 1847 int x, y, z, flags;
1848 AV *missing = newAV ();
1849 RETVAL = newRV_noinc ((SV *)missing);
1453 1850
1454 while (data < data_end - 1) 1851 while (data < data_end - 1)
1455 { 1852 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1853 flags = (data [0] << 8) + data [1]; data += 2;
1457 1854
1477 uint8_t ext, cmd; 1874 uint8_t ext, cmd;
1478 1875
1479 do 1876 do
1480 { 1877 {
1481 ext = *data++; 1878 ext = *data++;
1482 cmd = ext & 0x3f; 1879 cmd = ext & 0x7f;
1483 1880
1484 if (cmd < 4) 1881 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 1882 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health 1883 else if (cmd == 5) // health
1487 { 1884 {
1490 } 1887 }
1491 else if (cmd == 6) // monster width 1888 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 1889 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 1890 else if (cmd == 0x47)
1494 { 1891 {
1495 if (*data == 4) 1892 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 1893 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1894 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1895 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 1896
1498 data += *data + 1; 1897 data += *data + 1;
1499 } 1898 }
1500 else if (cmd == 8) // cell flags 1899 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 1900 cell->flags = *data++;
1508 } 1907 }
1509 else 1908 else
1510 cell->darkness = *data++ + 1; 1909 cell->darkness = *data++ + 1;
1511 } 1910 }
1512 1911
1912 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 1913 if (flags & (4 >> z))
1514 { 1914 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 1915 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 1916 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 1917 cell->tile [z] = self->face2tile [face];
1918
1919 if (cell->tile [z])
1920 {
1921 maptex *tex = self->tex + cell->tile [z];
1922 tex->unused = 0;
1923 if (!tex->name)
1924 av_push (missing, newSViv (cell->tile [z]));
1925
1926 if (tex->smoothtile)
1927 {
1928 maptex *smooth = self->tex + tex->smoothtile;
1929 smooth->unused = 0;
1930 if (!smooth->name)
1931 av_push (missing, newSViv (tex->smoothtile));
1932 }
1933 }
1518 } 1934 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 1935 }
1534 else 1936 else
1535 cell->darkness = 0; 1937 CELL_CLEAR (cell);
1536 } 1938 }
1537} 1939}
1940 OUTPUT:
1941 RETVAL
1538 1942
1539SV * 1943SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1944mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 1945 CODE:
1542{ 1946{
1543 int x1, x; 1947 int x1, x;
1544 int y1, y; 1948 int y1, y;
1545 int z; 1949 int z;
1590} 1994}
1591 OUTPUT: 1995 OUTPUT:
1592 RETVAL 1996 RETVAL
1593 1997
1594void 1998void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1999draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2000 CODE:
1597{ 2001{
2002 int x, y, z;
2003
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2004 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2005 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2006 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2007 smooth_key skey;
1602 int x, y, z; 2008 int pl_x, pl_y;
1603 int last_name; 2009 maptex pl_tex;
2010 rc_t *rc = rc_alloc ();
2011 rc_key_t key;
2012 rc_array_t *arr;
2013
2014 pl_tex.name = 0;
1604 2015
1605 // thats current max. sorry. 2016 // thats current max. sorry.
1606 if (sw > 255) sw = 255; 2017 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2018 if (sh > 255) sh = 255;
1608 2019
1609 // clear key, in case of extra padding 2020 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2021 memset (&skey, 0, sizeof (skey));
1611 2022
1612 glColor4ub (255, 255, 255, 255); 2023 memset (&key, 0, sizeof (key));
1613 2024 key.r = 255;
1614 glEnable (GL_BLEND); 2025 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2026 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2027 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2028 key.mode = GL_QUADS;
1618 2029 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2030
1623 mx += self->x; 2031 mx += self->x;
1624 my += self->y; 2032 my += self->y;
1625 2033
1626 // first pass: determine smooth_max 2034 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2051 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2052 self->tex [cell->tile [2]].smoothlevel));
1645 } 2053 }
1646 } 2054 }
1647 2055
2056 glEnable (GL_BLEND);
2057 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2059
1648 for (z = 0; z <= 2; z++) 2060 for (z = 0; z <= 2; z++)
1649 { 2061 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2062 memset (smooth_level, 0, sizeof (smooth_level));
2063 key.texname = -1;
1651 2064
1652 for (y = 0; y < sh; y++) 2065 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2066 if (0 <= y + my && y + my < self->rows)
1654 { 2067 {
1655 maprow *row = self->row + (y + my); 2068 maprow *row = self->row + (y + my);
1664 { 2077 {
1665 maptex tex = self->tex [tile]; 2078 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2079 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h; 2080 int py = (y + 1) * T - tex.h;
1668 2081
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2082 if (key.texname != tex.name)
1672 { 2083 {
2084 self->tex [tile].unused = 0;
2085
1673 if (!tex.name) 2086 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2087 tex = self->tex [2]; /* missing, replace by noface */
1675 2088
1676 glEnd (); 2089 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2090 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2091 }
1680 2092
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2093 if (expect_false (cell->player == player) && expect_false (z == 2))
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 { 2094 {
2095 pl_x = px;
2096 pl_y = py;
2097 pl_tex = tex;
2098 continue;
2099 }
2100
2101 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2102 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2103 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2104 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2105
2106 if (expect_false (cell->flags) && expect_false (z == 2))
2107 {
2108 /* this is a workaround to make speech bubbles drawn
2109 * for example above walls, work. */
2110 rc_draw (rc);
2111 rc_clear (rc);
2112 key.texname = -1;
2113
2114 // overlays such as the speech bubble, probably more to come
1688 if (cell->flags & 1) 2115 if (cell->flags & 1)
1689 { 2116 {
1690 maptex tex = self->tex [1]; 2117 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32; 2118 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32; 2119 int py = y * T - T * 6 / 32;
1693 2120
2121 if (tex.name)
1694 glEnd (); 2122 {
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2123 if (key.texname != tex.name)
2124 {
2125 key.texname = tex.name;
2126 arr = rc_array (rc, &key);
2127 }
2128
2129 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2130 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2131 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2132 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1696 glBegin (GL_QUADS); 2133 }
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 } 2134 }
1703 } 2135 }
1704 2136
1705 // update smooth hash 2137 // update smooth hash
1706 if (tex.smoothtile) 2138 if (tex.smoothtile)
1742 } 2174 }
1743 } 2175 }
1744 } 2176 }
1745 } 2177 }
1746 2178
2179 rc_draw (rc);
2180 rc_clear (rc);
2181
1747 // go through all smoothlevels, lowest to highest, then draw. 2182 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2183 // this is basically counting sort
1749 { 2184 {
1750 int w, b; 2185 int w, b;
1751 2186
2187 glEnable (GL_TEXTURE_2D);
2188 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2189 for (w = 0; w < 256 / 32; ++w)
1753 { 2190 {
1754 uint32_t smask = smooth_level [w]; 2191 uint32_t smask = smooth_level [w];
1755 if (smask) 2192 if (smask)
1756 for (b = 0; b < 32; ++b) 2193 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2212 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2213 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2214 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2215 float dy = tex.t * .5f ; // 2 images/column
1779 2216
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2217 if (tex.name)
1783 { 2218 {
2219 // this time avoiding texture state changes
2220 // save gobs of state changes.
1784 if (!tex.name) 2221 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2222 {
2223 self->tex [skey->tile].unused = 0;
1786 2224
1787 glEnd (); 2225 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2226 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2227 glBegin (GL_QUADS);
1790 } 2228 }
1791 2229
1792 if (border) 2230 if (border)
1793 { 2231 {
1794 float ox = border * dx; 2232 float ox = border * dx;
1795 2233
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2234 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2235 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2236 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2237 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2238 }
1801 2239
1802 if (corner) 2240 if (corner)
1803 { 2241 {
1804 float ox = corner * dx; 2242 float ox = corner * dx;
1805 2243
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2244 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2245 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2246 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2247 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2248 }
1810 } 2249 }
1811 } 2250 }
1812 } 2251 }
1813 } 2252 }
1814 } 2253 }
2254
2255 glEnd ();
2256 glDisable (GL_TEXTURE_2D);
2257 key.texname = -1;
1815 } 2258 }
1816 2259
1817 hv_clear (smooth); 2260 hv_clear (smooth);
1818 } 2261 }
1819 2262
1820 glEnd (); 2263 if (pl_tex.name)
2264 {
2265 maptex tex = pl_tex;
2266 int px = pl_x + sdx;
2267 int py = pl_y + sdy;
1821 2268
1822 glDisable (GL_TEXTURE_2D); 2269 key.texname = tex.name;
2270 arr = rc_array (rc, &key);
2271
2272 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2273 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2274 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2275 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2276
2277 rc_draw (rc);
2278 }
2279
1823 glDisable (GL_BLEND); 2280 glDisable (GL_BLEND);
2281 rc_free (rc);
1824 2282
1825 // top layer: overlays such as the health bar 2283 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2284 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2285 if (0 <= y + my && y + my < self->rows)
1828 { 2286 {
1833 { 2291 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2292 mapcell *cell = row->col + (x + mx - row->c0);
1835 2293
1836 int px = x * T; 2294 int px = x * T;
1837 int py = y * T; 2295 int py = y * T;
2296
2297 if (expect_false (cell->player == player))
2298 {
2299 px += sdx;
2300 py += sdy;
2301 }
1838 2302
1839 if (cell->stat_hp) 2303 if (cell->stat_hp)
1840 { 2304 {
1841 int width = cell->stat_width * T; 2305 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2306 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1853 } 2317 }
1854 } 2318 }
1855} 2319}
1856 2320
1857void 2321void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2322draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE: 2323 CODE:
1860{ 2324{
1861 static float color[16][3] = { 2325 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2326 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F }, 2327 { 1.00F, 1.00F, 1.00F },
1913 glDisable (GL_BLEND); 2377 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2378 glDisable (GL_TEXTURE_2D);
1915} 2379}
1916 2380
1917void 2381void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2382fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2383 PPCODE:
1920{ 2384{
1921 int x, y; 2385 int x, y;
2386 int sw1 = sw + 2;
2387 int sh1 = sh + 2;
2388 int sh3 = sh * 3;
1922 int sw4 = (sw + 3) & ~3; 2389 int sw34 = (sw * 3 + 3) & ~3;
2390 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2391 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2392 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2393
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2394 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2395 SvCUR_set (darkness3_sv, sw34 * sh3);
1929 2396
1930 mx += self->x; 2397 mx += self->x - 1;
1931 my += self->y; 2398 my += self->y - 1;
1932 2399
2400 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2401
1933 for (y = 0; y < sh; y++) 2402 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2403 if (0 <= y + my && y + my < self->rows)
1935 { 2404 {
1936 maprow *row = self->row + (y + my); 2405 maprow *row = self->row + (y + my);
1937 2406
1938 for (x = 0; x < sw; x++) 2407 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2408 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2409 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2410 mapcell *cell = row->col + (x + mx - row->c0);
1942 2411
1943 darkness[y * sw4 + x] = cell->darkness 2412 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2413 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS; 2414 : 255 - FOW_DARKNESS;
1946 } 2415 }
1947 } 2416 }
1948 2417
2418 for (y = 0; y < sh; ++y)
2419 for (x = 0; x < sw; ++x)
2420 {
2421 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2422 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2423 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2424 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2425 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2426 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2427 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2428 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2429 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2430
2431 uint8_t r11 = (d11 + d21 + d12) / 3;
2432 uint8_t r21 = d21;
2433 uint8_t r31 = (d21 + d31 + d32) / 3;
2434
2435 uint8_t r12 = d12;
2436 uint8_t r22 = d22;
2437 uint8_t r32 = d32;
2438
2439 uint8_t r13 = (d13 + d23 + d12) / 3;
2440 uint8_t r23 = d23;
2441 uint8_t r33 = (d23 + d33 + d32) / 3;
2442
2443 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2444 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2445 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2446 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2447 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2448 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2449 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2450 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2451 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2452 }
2453
2454 free (darkness1);
2455
1949 EXTEND (SP, 3); 2456 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2457 PUSHs (sv_2mortal (newSViv (sw34)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2458 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2459 PUSHs (darkness3_sv);
1953} 2460}
1954 2461
1955SV * 2462SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2463get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2464 CODE:
1958{ 2465{
1959 int x, y, x1, y1; 2466 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2467 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2468 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2525 else
2019 *data++ = 0; 2526 *data++ = 0;
2020 } 2527 }
2021 } 2528 }
2022 2529
2530 /* if size is w*h + 5 then no data has been found */
2531 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2532 {
2023 SvPOK_only (data_sv); 2533 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2534 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2535 }
2536
2025 RETVAL = data_sv; 2537 RETVAL = data_sv;
2026} 2538}
2027 OUTPUT: 2539 OUTPUT:
2028 RETVAL 2540 RETVAL
2029 2541
2030void 2542void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2543set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2544 PPCODE:
2033{ 2545{
2034 int x, y, z; 2546 int x, y, z;
2035 int w, h; 2547 int w, h;
2036 int x1, y1; 2548 int x1, y1;
2549 STRLEN len;
2550 uint8_t *data, *end;
2551
2552 len = SvLEN (data_sv);
2553 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2554 data = SvPVbyte_nolen (data_sv);
2555 end = data + len + 8;
2556
2557 if (len < 5)
2558 XSRETURN_EMPTY;
2037 2559
2038 if (*data++ != 0) 2560 if (*data++ != 0)
2039 return; /* version mismatch */ 2561 XSRETURN_EMPTY; /* version mismatch */
2040 2562
2041 w = *data++ << 8; w |= *data++; 2563 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2564 h = *data++ << 8; h |= *data++;
2043 2565
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2566 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2578 {
2057 maprow *row = map_get_row (self, y); 2579 maprow *row = map_get_row (self, y);
2058 2580
2059 for (x = x0; x < x1; x++) 2581 for (x = x0; x < x1; x++)
2060 { 2582 {
2583 uint8_t flags;
2584
2585 if (data + 7 >= end)
2586 XSRETURN_EMPTY;
2587
2061 uint8_t flags = *data++; 2588 flags = *data++;
2062 2589
2063 if (flags) 2590 if (flags)
2064 { 2591 {
2065 mapcell *cell = row_get_cell (row, x); 2592 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2593 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2596 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2597 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2598
2072 if (cell->darkness == 0) 2599 if (cell->darkness == 0)
2073 { 2600 {
2074 cell->darkness = 0; 2601 /*cell->darkness = 0;*/
2602 EXTEND (SP, 3);
2075 2603
2076 for (z = 0; z <= 2; z++) 2604 for (z = 0; z <= 2; z++)
2077 { 2605 {
2078 tileid t = tile [z]; 2606 tileid t = tile [z];
2079 2607
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2608 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2609 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2610 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2611 need_texid (self, t);
2084 } 2612 }
2085 2613
2086 cell->tile [z] = t; 2614 cell->tile [z] = t;
2087 } 2615 }
2089 } 2617 }
2090 } 2618 }
2091 } 2619 }
2092} 2620}
2093 2621
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2622MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2623
2096CFPlus::MixChunk 2624DC::RW
2097new_from_file (SV *class, char *path) 2625new (SV *class, SV *data_sv)
2098 CODE: 2626 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2627{
2628 STRLEN datalen;
2629 char *data = SvPVbyte (data_sv, datalen);
2630
2631 RETVAL = SDL_RWFromConstMem (data, datalen);
2632}
2100 OUTPUT: 2633 OUTPUT:
2101 RETVAL 2634 RETVAL
2102 2635
2636DC::RW
2637new_from_file (SV *class, const char *path, const char *mode = "rb")
2638 CODE:
2639 RETVAL = SDL_RWFromFile (path, mode);
2640 OUTPUT:
2641 RETVAL
2642
2643# fails on win32:
2644# dc.xs(2268) : error C2059: syntax error : '('
2103void 2645#void
2646#close (DC::RW self)
2647# CODE:
2648# (self->(close)) (self);
2649
2650MODULE = Deliantra::Client PACKAGE = DC::Channel
2651
2652PROTOTYPES: DISABLE
2653
2654DC::Channel
2655find ()
2656 CODE:
2657{
2658 RETVAL = Mix_GroupAvailable (-1);
2659
2660 if (RETVAL < 0)
2661 {
2662 RETVAL = Mix_GroupOldest (-1);
2663
2664 if (RETVAL < 0)
2665 XSRETURN_UNDEF;
2666
2667 Mix_HaltChannel (RETVAL);
2668 }
2669
2670 Mix_UnregisterAllEffects (RETVAL);
2671 Mix_Volume (RETVAL, 128);
2672}
2673 OUTPUT:
2674 RETVAL
2675
2676void
2677halt (DC::Channel self)
2678 CODE:
2679 Mix_HaltChannel (self);
2680
2681void
2682expire (DC::Channel self, int ticks = -1)
2683 CODE:
2684 Mix_ExpireChannel (self, ticks);
2685
2686void
2687fade_out (DC::Channel self, int ticks = -1)
2688 CODE:
2689 Mix_FadeOutChannel (self, ticks);
2690
2691int
2692volume (DC::Channel self, int volume)
2693 CODE:
2694 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2695 OUTPUT:
2696 RETVAL
2697
2698void
2699unregister_all_effects (DC::Channel self)
2700 CODE:
2701 Mix_UnregisterAllEffects (self);
2702
2703void
2704set_panning (DC::Channel self, int left, int right)
2705 CODE:
2706 left = CLAMP (left , 0, 255);
2707 right = CLAMP (right, 0, 255);
2708 Mix_SetPanning (self, left, right);
2709
2710void
2711set_distance (DC::Channel self, int distance)
2712 CODE:
2713 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2714
2715void
2716set_position (DC::Channel self, int angle, int distance)
2717 CODE:
2718
2719void
2720set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2721 CODE:
2722{
2723 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2724 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2725 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2726}
2727
2728void
2729set_reverse_stereo (DC::Channel self, int flip)
2730 CODE:
2731 Mix_SetReverseStereo (self, flip);
2732
2733MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2734
2735PROTOTYPES: DISABLE
2736
2737DC::MixChunk
2738new (SV *class, DC::RW rwops)
2739 CODE:
2740 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2741 OUTPUT:
2742 RETVAL
2743
2744void
2104DESTROY (CFPlus::MixChunk self) 2745DESTROY (DC::MixChunk self)
2105 CODE: 2746 CODE:
2106 Mix_FreeChunk (self); 2747 Mix_FreeChunk (self);
2107 2748
2108int 2749int
2109volume (CFPlus::MixChunk self, int volume = -1) 2750volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2751 CODE:
2752 if (items > 1)
2753 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2754 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2755 OUTPUT:
2113 RETVAL 2756 RETVAL
2114 2757
2115int 2758DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2759play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2760 CODE:
2761{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2762 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2763
2764 if (RETVAL < 0)
2765 XSRETURN_UNDEF;
2766
2767 if (channel < 0)
2768 {
2769 Mix_UnregisterAllEffects (RETVAL);
2770 Mix_Volume (RETVAL, 128);
2771 }
2772}
2119 OUTPUT: 2773 OUTPUT:
2120 RETVAL 2774 RETVAL
2121 2775
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2776MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2123 2777
2124int 2778int
2125volume (int volume = -1) 2779volume (int volume = -1)
2780 PROTOTYPE: ;$
2126 CODE: 2781 CODE:
2782 if (items > 0)
2783 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2784 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2785 OUTPUT:
2129 RETVAL 2786 RETVAL
2130 2787
2788void
2789fade_out (int ms)
2790 CODE:
2791 Mix_FadeOutMusic (ms);
2792
2793void
2794halt ()
2795 CODE:
2796 Mix_HaltMusic ();
2797
2131CFPlus::MixMusic 2798DC::MixMusic
2132new_from_file (SV *class, char *path) 2799new (SV *class, DC::RW rwops)
2133 CODE: 2800 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2801 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2802 OUTPUT:
2136 RETVAL 2803 RETVAL
2137 2804
2138void 2805void
2139DESTROY (CFPlus::MixMusic self) 2806DESTROY (DC::MixMusic self)
2140 CODE: 2807 CODE:
2141 Mix_FreeMusic (self); 2808 Mix_FreeMusic (self);
2142 2809
2143int 2810int
2144play (CFPlus::MixMusic self, int loops = -1) 2811play (DC::MixMusic self, int loops = -1)
2145 CODE: 2812 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2813 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2814 OUTPUT:
2148 RETVAL 2815 RETVAL
2149 2816
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2817void
2818fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2819 CODE:
2820 Mix_FadeInMusicPos (self, loops, ms, position);
2821
2822MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2823
2824PROTOTYPES: ENABLE
2151 2825
2152BOOT: 2826BOOT:
2153{ 2827{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2828 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 2829 static const struct {
2156 const char *name; 2830 const char *name;
2157 IV iv; 2831 IV iv;
2158 } *civ, const_iv[] = { 2832 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2833# define const_iv(name) { # name, (IV)name }
2834 const_iv (GL_VENDOR),
2835 const_iv (GL_VERSION),
2836 const_iv (GL_EXTENSIONS),
2160 const_iv (GL_COLOR_MATERIAL), 2837 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2838 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2839 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2840 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2841 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2845 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2846 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2847 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2848 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2849 const_iv (GL_BACK),
2850 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2851 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2852 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2853 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2854 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2855 const_iv (GL_DST_ALPHA),
2190 const_iv (GL_INTENSITY), 2868 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 2869 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 2870 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 2871 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2872 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2873 const_iv (GL_COMPRESSED_ALPHA_ARB),
2874 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2875 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2876 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2877 const_iv (GL_COMPRESSED_RGB_ARB),
2878 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 2879 const_iv (GL_COMPILE),
2880 const_iv (GL_PROXY_TEXTURE_1D),
2881 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 2882 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 2883 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 2884 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 2885 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 2886 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 2907 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 2908 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 2909 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 2910 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 2911 const_iv (GL_CONSTANT_BORDER),
2912 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 2913 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 2914 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 2915 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 2916 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 2917 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 2918 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 2919 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 2920 const_iv (GL_TRIANGLE_FAN),
2921 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2922 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2923 const_iv (GL_POINT_SMOOTH_HINT),
2924 const_iv (GL_LINE_SMOOTH_HINT),
2925 const_iv (GL_POLYGON_SMOOTH_HINT),
2926 const_iv (GL_GENERATE_MIPMAP_HINT),
2927 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 2928 const_iv (GL_FASTEST),
2929 const_iv (GL_DONT_CARE),
2930 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 2931 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 2932 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 2933 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 2934 const_iv (GL_T2F_N3F_V3F),
2240# undef const_iv 2935# undef const_iv
2245 2940
2246 texture_av = newAV (); 2941 texture_av = newAV ();
2247 AvREAL_off (texture_av); 2942 AvREAL_off (texture_av);
2248} 2943}
2249 2944
2945void
2946disable_GL_EXT_blend_func_separate ()
2947 CODE:
2948 gl.BlendFuncSeparate = 0;
2949 gl.BlendFuncSeparateEXT = 0;
2950
2250char * 2951char *
2251gl_vendor () 2952gl_vendor ()
2252 CODE: 2953 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 2954 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 2955 OUTPUT:
2266 CODE: 2967 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2968 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 2969 OUTPUT:
2269 RETVAL 2970 RETVAL
2270 2971
2972const char *glGetString (GLenum pname)
2973
2974GLint glGetInteger (GLenum pname)
2975 CODE:
2976 glGetIntegerv (pname, &RETVAL);
2977 OUTPUT:
2978 RETVAL
2979
2980GLdouble glGetDouble (GLenum pname)
2981 CODE:
2982 glGetDoublev (pname, &RETVAL);
2983 OUTPUT:
2984 RETVAL
2985
2271int glGetError () 2986int glGetError ()
2272 2987
2273void glFinish () 2988void glFinish ()
2274 2989
2275void glClear (int mask) 2990void glClear (int mask)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3027# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3028void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3029
2315# near_ and far_ are due to microsofts buggy "c" compiler 3030# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3031void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3032
3033PROTOTYPES: DISABLE
2317 3034
2318void glViewport (int x, int y, int width, int height) 3035void glViewport (int x, int y, int width, int height)
2319 3036
2320void glScissor (int x, int y, int width, int height) 3037void glScissor (int x, int y, int width, int height)
2321 3038
2329 3046
2330void glRotate (float angle, float x, float y, float z) 3047void glRotate (float angle, float x, float y, float z)
2331 CODE: 3048 CODE:
2332 glRotatef (angle, x, y, z); 3049 glRotatef (angle, x, y, z);
2333 3050
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3051void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3052 PROTOTYPE: @
2340 ALIAS: 3053 ALIAS:
2341 glColor_premultiply = 1 3054 glColor_premultiply = 1
2342 CODE: 3055 CODE:
2343 if (ix) 3056 if (ix)
2344 { 3057 {
2347 b *= a; 3060 b *= a;
2348 } 3061 }
2349 // microsoft visual "c" rounds instead of truncating... 3062 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3063 glColor4f (r, g, b, a);
2351 3064
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3065void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3066 CODE:
2360 glRasterPos3f (0, 0, z); 3067 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3068 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3069
2366 3073
2367void glTexCoord (float s, float t) 3074void glTexCoord (float s, float t)
2368 CODE: 3075 CODE:
2369 glTexCoord2f (s, t); 3076 glTexCoord2f (s, t);
2370 3077
3078void glRect (float x1, float y1, float x2, float y2)
3079 CODE:
3080 glRectf (x1, y1, x2, y2);
3081
3082void glRect_lineloop (float x1, float y1, float x2, float y2)
3083 CODE:
3084 glBegin (GL_LINE_LOOP);
3085 glVertex2f (x1, y1);
3086 glVertex2f (x2, y1);
3087 glVertex2f (x2, y2);
3088 glVertex2f (x1, y2);
3089 glEnd ();
3090
3091PROTOTYPES: ENABLE
3092
3093void glBegin (int mode)
3094
3095void glEnd ()
3096
3097void glPointSize (GLfloat size)
3098
3099void glLineWidth (GLfloat width)
3100
3101void glInterleavedArrays (int format, int stride, char *data)
3102
3103void glDrawElements (int mode, int count, int type, char *indices)
3104
3105# 1.2 void glDrawRangeElements (int mode, int start, int end
3106
2371void glTexEnv (int target, int pname, float param) 3107void glTexEnv (int target, int pname, float param)
2372 CODE: 3108 CODE:
2373 glTexEnvf (target, pname, param); 3109 glTexEnvf (target, pname, param);
2374 3110
2375void glTexParameter (int target, int pname, float param) 3111void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3127void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3128 CODE:
2393 if (gl.SeparableFilter2D) 3129 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3130 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3131
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3132void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3133
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3134void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3135
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3136void glDrawPixels (int width, int height, int format, int type, char *pixels)
3137
3138void glPixelZoom (float x, float y)
2401 3139
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3141
2404int glGenTexture () 3142int glGenTexture ()
2405 CODE: 3143 CODE:
2425 3163
2426void glEndList () 3164void glEndList ()
2427 3165
2428void glCallList (int list) 3166void glCallList (int list)
2429 3167
3168MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3169
3170PROTOTYPES: DISABLE
3171
3172void
3173find_widget (SV *self, NV x, NV y)
3174 PPCODE:
3175{
3176 if (within_widget (self, x, y))
3177 XPUSHs (self);
3178}
3179
3180BOOT:
3181{
3182 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3183
3184 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3185 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3186 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3187 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3188}
3189
3190void
3191draw (SV *self)
3192 CODE:
3193{
3194 HV *hv;
3195 SV **svp;
3196 NV x, y, w, h;
3197 SV *draw_x_sv = GvSV (draw_x_gv);
3198 SV *draw_y_sv = GvSV (draw_y_gv);
3199 SV *draw_w_sv = GvSV (draw_w_gv);
3200 SV *draw_h_sv = GvSV (draw_h_gv);
3201 double draw_x, draw_y;
3202
3203 if (!SvROK (self))
3204 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3205
3206 hv = (HV *)SvRV (self);
3207
3208 if (SvTYPE (hv) != SVt_PVHV)
3209 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3210
3211 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3212 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3213
3214 if (!h || !w)
3215 XSRETURN_EMPTY;
3216
3217 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3218 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3219
3220 draw_x = SvNV (draw_x_sv) + x;
3221 draw_y = SvNV (draw_y_sv) + y;
3222
3223 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3224 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3225 XSRETURN_EMPTY;
3226
3227 sv_setnv (draw_x_sv, draw_x);
3228 sv_setnv (draw_y_sv, draw_y);
3229
3230 glPushMatrix ();
3231 glTranslated (x, y, 0);
3232
3233 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3234 {
3235 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3236
3237 if (svp && SvTRUE (*svp))
3238 {
3239 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3240 glEnable (GL_BLEND);
3241 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3242 glBegin (GL_QUADS);
3243 glVertex2f (0, 0);
3244 glVertex2f (w, 0);
3245 glVertex2f (w, h);
3246 glVertex2f (0, h);
3247 glEnd ();
3248 glDisable (GL_BLEND);
3249 }
3250 }
3251#if 0
3252 // draw borders, for debugging
3253 glPushMatrix ();
3254 glColor4f (1., 1., 0., 1.);
3255 glTranslatef (.5, .5, 0.);
3256 glBegin (GL_LINE_LOOP);
3257 glVertex2f (0 , 0);
3258 glVertex2f (w - 1, 0);
3259 glVertex2f (w - 1, h - 1);
3260 glVertex2f (0 , h - 1);
3261 glEnd ();
3262 glPopMatrix ();
3263#endif
3264 PUSHMARK (SP);
3265 XPUSHs (self);
3266 PUTBACK;
3267 call_method ("_draw", G_VOID | G_DISCARD);
3268 SPAGAIN;
3269
3270 glPopMatrix ();
3271
3272 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3273 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3274}
3275

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