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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.293 by root, Thu Dec 17 02:49:38 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
31#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
33 51
34#include <glib/gmacros.h> 52#include <glib/gmacros.h>
35 53
36#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
37 66
38#ifndef _WIN32 67#ifndef _WIN32
39# include <sys/types.h> 68# include <sys/types.h>
40# include <sys/socket.h> 69# include <sys/socket.h>
41# include <netinet/in.h> 70# include <netinet/in.h>
42# include <netinet/tcp.h> 71# include <netinet/tcp.h>
43# include <inttypes.h> 72# include <inttypes.h>
44#endif 73#endif
45 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
48#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
49 87
50#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
52 90
53#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
54 92
55#if 0 93/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 95
58# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
59#endif 97
98#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3
60 101
61static AV *texture_av; 102static AV *texture_av;
62 103
63static struct 104static struct
64{ 105{
101 av_push (texture_av, (SV *)(size_t)name); 142 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 143 glDeleteTextures (1, &name);
103} 144}
104 145
105#include "texcache.c" 146#include "texcache.c"
147#include "rendercache.c"
106 148
107#include "pango-font.c" 149#include "pango-font.c"
108#include "pango-fontmap.c" 150#include "pango-fontmap.c"
109#include "pango-render.c" 151#include "pango-render.c"
110 152
153typedef IV DC__Channel;
154typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 155typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 156typedef Mix_Music *DC__MixMusic;
113 157
114typedef PangoFontDescription *CFPlus__Font; 158typedef PangoFontDescription *DC__Font;
115 159
116static int 160static int
117shape_attr_p (PangoLayoutRun *run) 161shape_attr_p (PangoLayoutRun *run)
118{ 162{
119 GSList *attrs = run->item->analysis.extra_attrs; 163 GSList *attrs = run->item->analysis.extra_attrs;
133 177
134typedef struct cf_layout { 178typedef struct cf_layout {
135 PangoLayout *pl; 179 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 180 float r, g, b, a; // default color for rgba mode
137 int base_height; 181 int base_height;
138 CFPlus__Font font; 182 DC__Font font;
183 rc_t *rc;
139} *CFPlus__Layout; 184} *DC__Layout;
140 185
141static CFPlus__Font default_font; 186static DC__Font default_font;
142static PangoContext *opengl_context; 187static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 188static PangoFontMap *opengl_fontmap;
144 189
145static void 190static void
146substitute_func (FcPattern *pattern, gpointer data) 191substitute_func (FcPattern *pattern, gpointer data)
151#endif 196#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 197 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 198}
154 199
155static void 200static void
156layout_update_font (CFPlus__Layout self) 201layout_update_font (DC__Layout self)
157{ 202{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 203 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 204 * reasonably well with dejavu/bistream fonts
160 */ 205 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 206 PangoFontDescription *font = self->font ? self->font : default_font;
162 207
163 pango_font_description_set_absolute_size (font, 208 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 209 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 210
166 pango_layout_set_font_description (self->pl, font); 211 pango_layout_set_font_description (self->pl, font);
167} 212}
168 213
169static void 214static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 215layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 216{
172 PangoRectangle rect; 217 PangoRectangle rect;
173 218
174 // get_pixel_* wrongly rounds down 219 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 220 pango_layout_get_extents (self->pl, 0, &rect);
186 231
187typedef uint16_t tileid; 232typedef uint16_t tileid;
188typedef uint16_t faceid; 233typedef uint16_t faceid;
189 234
190typedef struct { 235typedef struct {
191 int name; 236 GLuint name;
192 int w, h; 237 int w, h;
193 float s, t; 238 float s, t;
194 uint8_t r, g, b, a; 239 uint8_t r, g, b, a;
195 tileid smoothtile; 240 tileid smoothtile;
196 uint8_t smoothlevel; 241 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */
197} maptex; 243} maptex;
198 244
199typedef struct { 245typedef struct {
200 uint32_t player; 246 uint32_t player;
201 tileid tile[3]; 247 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 260 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 261 int texs; maptex *tex; // [tileid]
216 262
217 int32_t rows; 263 int32_t rows;
218 maprow *row; 264 maprow *row;
219} *CFPlus__Map; 265} *DC__Map;
220 266
221static char * 267static char *
222prepend (char *ptr, int sze, int inc) 268prepend (char *ptr, int sze, int inc)
223{ 269{
224 char *p; 270 char *p;
262 self->texs *= 2; 308 self->texs *= 2;
263 } 309 }
264} 310}
265 311
266static maprow * 312static maprow *
267map_get_row (CFPlus__Map self, int y) 313map_get_row (DC__Map self, int y)
268{ 314{
269 if (0 > y) 315 if (0 > y)
270 { 316 {
271 int extend = - y + MAP_EXTEND_Y; 317 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 318 Prepend (maprow, self->row, self->rows, extend);
310 356
311 return row->col + (x - row->c0); 357 return row->col + (x - row->c0);
312} 358}
313 359
314static mapcell * 360static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 361map_get_cell (DC__Map self, int x, int y)
316{ 362{
317 return row_get_cell (map_get_row (self, y), x); 363 return row_get_cell (map_get_row (self, y), x);
318} 364}
319 365
320static void 366static void
321map_clear (CFPlus__Map self) 367map_clear (DC__Map self)
322{ 368{
323 int r; 369 int r;
324 370
325 for (r = 0; r < self->rows; r++) 371 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 372 Safefree (self->row[r].col);
333 self->oy = 0; 379 self->oy = 0;
334 self->row = 0; 380 self->row = 0;
335 self->rows = 0; 381 self->rows = 0;
336} 382}
337 383
384#define CELL_CLEAR(cell) \
385 do { \
386 if ((cell)->player) \
387 (cell)->tile [2] = 0; \
388 (cell)->darkness = 0; \
389 (cell)->stat_hp = 0; \
390 (cell)->flags = 0; \
391 (cell)->player = 0; \
392 } while (0)
393
338static void 394static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 395map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 396{
341 int x, y; 397 int x, y;
342 maprow *row; 398 maprow *row;
343 mapcell *cell; 399 mapcell *cell;
344 400
356 if (x >= row->c1) 412 if (x >= row->c1)
357 break; 413 break;
358 414
359 cell = row->col + x - row->c0; 415 cell = row->col + x - row->c0;
360 416
361 cell->darkness = 0; 417 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 418 }
366 } 419 }
367} 420}
368 421
369typedef struct { 422typedef struct {
423 n |= n >> 16; 476 n |= n >> 16;
424 477
425 return n + 1; 478 return n + 1;
426} 479}
427 480
481static unsigned int
482popcount (unsigned int n)
483{
484 n -= (n >> 1) & 0x55555555U;
485 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
486 n = ((n >> 4) + n) & 0x0f0f0f0fU;
487 n *= 0x01010101U;
488
489 return n >> 24;
490}
491
428/* SDL should provide this, really. */ 492/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 493#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 494#define SDLK_MODIFIER_MAX 314
431 495
432MODULE = CFPlus PACKAGE = CFPlus 496/******************************************************************************/
497
498static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
499static GV *hover_gv;
500
501static int
502within_widget (SV *widget, NV x, NV y)
503{
504 HV *self;
505 SV **svp;
506 NV wx, ww, wy, wh;
507
508 if (!SvROK (widget))
509 return 0;
510
511 self = (HV *)SvRV (widget);
512
513 if (SvTYPE (self) != SVt_PVHV)
514 return 0;
515
516 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
517 if (y < wy)
518 return 0;
519
520 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
521 if (y >= wy + wh)
522 return 0;
523
524 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
525 if (x < wx)
526 return 0;
527
528 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
529 if (x >= wx + ww)
530 return 0;
531
532 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
533 if (!svp || !SvTRUE (*svp))
534 return 0;
535
536 return 1;
537}
538
539/******************************************************************************/
540
541/* process keyboard modifiers */
542static int
543mod_munge (int mod)
544{
545 mod &= MOD_MASK;
546
547 if (mod & (KMOD_META | KMOD_ALT))
548 mod |= KMOD_LRAM;
549
550 return mod;
551}
552
553static void
554deliantra_main ()
555{
556 char *argv[] = { 0 };
557 call_argv ("::main", G_DISCARD | G_VOID, argv);
558}
559
560#ifdef __MACOSX__
561 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back.
566 */
567 extern C_LINKAGE int
568 main (int argc, char *argv[])
569 {
570 deliantra_main ();
571 }
572
573 #undef main
574
575 extern C_LINKAGE int main (int argc, char *argv[]);
576
577 static void
578 SDL_braino (void)
579 {
580 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv);
582 }
583#else
584 static void
585 SDL_braino (void)
586 {
587 deliantra_main ();
588 }
589#endif
590
591MODULE = Deliantra::Client PACKAGE = DC
433 592
434PROTOTYPES: ENABLE 593PROTOTYPES: ENABLE
435 594
436BOOT: 595BOOT:
437{ 596{
438 HV *stash = gv_stashpv ("CFPlus", 1); 597 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 598 static const struct {
440 const char *name; 599 const char *name;
441 IV iv; 600 IV iv;
442 } *civ, const_iv[] = { 601 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 602# define const_iv(name) { # name, (IV)name }
465 624
466 const_iv (SDL_APPINPUTFOCUS), 625 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 626 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 627 const_iv (SDL_APPACTIVE),
469 628
629
630 const_iv (SDLK_UNKNOWN),
631 const_iv (SDLK_FIRST),
632 const_iv (SDLK_BACKSPACE),
633 const_iv (SDLK_TAB),
634 const_iv (SDLK_CLEAR),
635 const_iv (SDLK_RETURN),
636 const_iv (SDLK_PAUSE),
637 const_iv (SDLK_ESCAPE),
638 const_iv (SDLK_SPACE),
639 const_iv (SDLK_EXCLAIM),
640 const_iv (SDLK_QUOTEDBL),
641 const_iv (SDLK_HASH),
642 const_iv (SDLK_DOLLAR),
643 const_iv (SDLK_AMPERSAND),
644 const_iv (SDLK_QUOTE),
645 const_iv (SDLK_LEFTPAREN),
646 const_iv (SDLK_RIGHTPAREN),
647 const_iv (SDLK_ASTERISK),
648 const_iv (SDLK_PLUS),
649 const_iv (SDLK_COMMA),
650 const_iv (SDLK_MINUS),
651 const_iv (SDLK_PERIOD),
652 const_iv (SDLK_SLASH),
653 const_iv (SDLK_0),
654 const_iv (SDLK_1),
655 const_iv (SDLK_2),
656 const_iv (SDLK_3),
657 const_iv (SDLK_4),
658 const_iv (SDLK_5),
659 const_iv (SDLK_6),
660 const_iv (SDLK_7),
661 const_iv (SDLK_8),
662 const_iv (SDLK_9),
663 const_iv (SDLK_COLON),
664 const_iv (SDLK_SEMICOLON),
665 const_iv (SDLK_LESS),
666 const_iv (SDLK_EQUALS),
667 const_iv (SDLK_GREATER),
668 const_iv (SDLK_QUESTION),
669 const_iv (SDLK_AT),
670
671 const_iv (SDLK_LEFTBRACKET),
672 const_iv (SDLK_BACKSLASH),
673 const_iv (SDLK_RIGHTBRACKET),
674 const_iv (SDLK_CARET),
675 const_iv (SDLK_UNDERSCORE),
676 const_iv (SDLK_BACKQUOTE),
677 const_iv (SDLK_DELETE),
678
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 681 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 682 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 683 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 684 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 685 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 757 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 758 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 759 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 760 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 761 const_iv (KMOD_MODE),
762
763 const_iv (KMOD_LRAM),
764
765 const_iv (MIX_DEFAULT_FORMAT),
766
767 const_iv (SDL_INIT_TIMER),
768 const_iv (SDL_INIT_AUDIO),
769 const_iv (SDL_INIT_VIDEO),
770 const_iv (SDL_INIT_CDROM),
771 const_iv (SDL_INIT_JOYSTICK),
772 const_iv (SDL_INIT_EVERYTHING),
773 const_iv (SDL_INIT_NOPARACHUTE),
774 const_iv (SDL_INIT_EVENTTHREAD),
775
776 const_iv (SDL_GL_RED_SIZE),
777 const_iv (SDL_GL_GREEN_SIZE),
778 const_iv (SDL_GL_BLUE_SIZE),
779 const_iv (SDL_GL_ALPHA_SIZE),
780 const_iv (SDL_GL_DOUBLEBUFFER),
781 const_iv (SDL_GL_BUFFER_SIZE),
782 const_iv (SDL_GL_DEPTH_SIZE),
783 const_iv (SDL_GL_STENCIL_SIZE),
784 const_iv (SDL_GL_ACCUM_RED_SIZE),
785 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
786 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
787 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
788 const_iv (SDL_GL_STEREO),
789 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
790 const_iv (SDL_GL_MULTISAMPLESAMPLES),
791 const_iv (SDL_GL_ACCELERATED_VISUAL),
792 const_iv (SDL_GL_SWAP_CONTROL),
793
794 const_iv (FOW_DARKNESS)
551# undef const_iv 795# undef const_iv
552 }; 796 };
553 797
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 817
574NV floor (NV x) 818NV floor (NV x)
575 819
576NV ceil (NV x) 820NV ceil (NV x)
577 821
822IV minpot (UV n)
823
824IV popcount (UV n)
825
578void 826void
579pango_init () 827pango_init ()
580 CODE: 828 CODE:
581{ 829{
582 opengl_fontmap = pango_opengl_font_map_new (); 830 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 831 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 832 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
833 /*pango_context_set_font_description (opengl_context, default_font);*/
834#if PANGO_VERSION_CHECK (1, 15, 2)
835 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
836 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
837#endif
585} 838}
586 839
587int 840char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 841
590void 842void SDL_braino ()
843
844int SDL_Init (U32 flags)
845
846int SDL_InitSubSystem (U32 flags)
847
848void SDL_QuitSubSystem (U32 flags)
849
591SDL_Quit () 850void SDL_Quit ()
592 851
852int SDL_GL_SetAttribute (int attr, int value)
853
854int SDL_GL_GetAttribute (int attr)
855 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL))
857 XSRETURN_UNDEF;
858 OUTPUT:
859 RETVAL
860
593void 861void
594SDL_ListModes () 862SDL_ListModes (int rgb, int alpha)
595 PPCODE: 863 PPCODE:
596{ 864{
597 SDL_Rect **m; 865 SDL_Rect **m;
598 866
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 867 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 870 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 871
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 872 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 873 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 874
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 875 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 879
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 880 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 881 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 882
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 883 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 884
623 if (m && m != (SDL_Rect **)-1) 885 if (m && m != (SDL_Rect **)-1)
624 while (*m) 886 while (*m)
625 { 887 {
888 if ((*m)->w >= 400 && (*m)->h >= 300)
889 {
626 AV *av = newAV (); 890 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 891 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 892 av_push (av, newSViv ((*m)->h));
893 av_push (av, newSViv (rgb));
894 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 895 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
896 }
630 897
631 ++m; 898 ++m;
632 } 899 }
633} 900}
634 901
635char *
636SDL_GetError ()
637
638int 902int
639SDL_SetVideoMode (int w, int h, int fullscreen) 903SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 904 CODE:
905{
906 SDL_EnableUNICODE (1);
907 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
641 RETVAL = !!SDL_SetVideoMode ( 914 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 915 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 916 );
917
644 if (RETVAL) 918 if (RETVAL)
645 { 919 {
646 av_clear (texture_av); 920 av_clear (texture_av);
647 921
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 924#include "glfunc.h"
651# undef GL_FUNC 925#undef GL_FUNC
652
653 } 926 }
927}
654 OUTPUT: 928 OUTPUT:
655 RETVAL 929 RETVAL
656 930
657void 931void
658SDL_GL_SwapBuffers () 932SDL_GL_SwapBuffers ()
659 933
660char * 934char *
661SDL_GetKeyName (int sym) 935SDL_GetKeyName (int sym)
662 936
937int
938SDL_GetAppState ()
939
940int
941SDL_GetModState ()
942
663void 943void
664SDL_PollEvent () 944poll_events ()
665 PPCODE: 945 PPCODE:
666{ 946{
667 SDL_Event ev; 947 SDL_Event ev;
668 948
669 while (SDL_PollEvent (&ev)) 949 SDL_PumpEvents ();
950 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 951 {
671 HV *hv = newHV (); 952 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 953 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 954
674 switch (ev.type) 955 switch (ev.type)
675 { 956 {
676 case SDL_KEYDOWN: 957 case SDL_KEYDOWN:
677 case SDL_KEYUP: 958 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 959 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 960 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 961 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 962 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 963 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 964 break;
684 965
685 case SDL_ACTIVEEVENT: 966 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 967 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 969 break;
689 970
690 case SDL_MOUSEMOTION: 971 case SDL_MOUSEMOTION:
972 {
973 int state = ev.motion.state;
974 int x = ev.motion.x;
975 int y = ev.motion.y;
976 int xrel = ev.motion.xrel;
977 int yrel = ev.motion.yrel;
978
979 /* do simplistic event compression */
980 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
981 && state == ev.motion.state)
982 {
983 xrel += ev.motion.xrel;
984 yrel += ev.motion.yrel;
985 x = ev.motion.x;
986 y = ev.motion.y;
987 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
988 }
989
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 990 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 991 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 992 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 993 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 994 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 995 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
996 }
698 break; 997 break;
699 998
700 case SDL_MOUSEBUTTONDOWN: 999 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1000 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1001 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1002
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1003 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1004 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1005 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1006 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1011 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1012 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1013 break;
715 } 1014 }
716 1015
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1017 }
719} 1018}
720 1019
721int 1020int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1022 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1023 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1024 Mix_ChannelFinished (channel_finished);
726 1025
727void 1026void
1027Mix_QuerySpec ()
1028 PPCODE:
1029{
1030 int freq, channels;
1031 Uint16 format;
1032
1033 if (Mix_QuerySpec (&freq, &format, &channels))
1034 {
1035 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (freq)));
1037 PUSHs (sv_2mortal (newSViv (format)));
1038 PUSHs (sv_2mortal (newSViv (channels)));
1039 }
1040}
1041
1042void
728Mix_CloseAudio () 1043Mix_CloseAudio ()
729 1044
730int 1045int
731Mix_AllocateChannels (int numchans = -1) 1046Mix_AllocateChannels (int numchans = -1)
1047
1048const char *
1049Mix_GetError ()
732 1050
733void 1051void
734lowdelay (int fd, int val = 1) 1052lowdelay (int fd, int val = 1)
735 CODE: 1053 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1054 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1080 }
763 } 1081 }
764#endif 1082#endif
765} 1083}
766 1084
767void 1085int
768add_font (char *file) 1086add_font (char *file)
769 CODE: 1087 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT:
1090 RETVAL
771 1091
772void 1092void
773load_image_inline (SV *image_) 1093load_image_inline (SV *image_)
774 ALIAS: 1094 ALIAS:
775 load_image_file = 1 1095 load_image_file = 1
778 STRLEN image_len; 1098 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1099 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1100 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1101 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1102 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1103 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1104 : SDL_RWFromConstMem (image, image_len);
785 1105
786 if (!rw) 1106 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1107 croak ("load_image: %s", SDL_GetError ());
788 1108
861void 1181void
862error (char *message) 1182error (char *message)
863 CODE: 1183 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1184 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1185#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1186 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1187#endif
868 1188
869void 1189void
870fatal (char *message) 1190fatal (char *message)
871 CODE: 1191 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1192 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1193#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1194 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1195#endif
876 _exit (1); 1196 _exit (1);
877 1197
878void 1198void
879_exit (int retval = 0) 1199_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1202 ExitThread (retval); // unclean, please beam me up
883#else 1203#else
884 _exit (retval); 1204 _exit (retval);
885#endif 1205#endif
886 1206
887MODULE = CFPlus PACKAGE = CFPlus::Font 1207void
1208debug ()
1209 CODE:
1210{
1211#if DEBUG
1212 VALGRIND_DO_LEAK_CHECK;
1213#endif
1214}
888 1215
889CFPlus::Font 1216int
1217SvREFCNT (SV *sv)
1218 CODE:
1219 RETVAL = SvREFCNT (sv);
1220 OUTPUT:
1221 RETVAL
1222
1223MODULE = Deliantra::Client PACKAGE = DC::Font
1224
1225PROTOTYPES: DISABLE
1226
1227DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1228new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1229 CODE:
892{ 1230{
893 int count; 1231 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1235}
898 OUTPUT: 1236 OUTPUT:
899 RETVAL 1237 RETVAL
900 1238
901void 1239void
902DESTROY (CFPlus::Font self) 1240DESTROY (DC::Font self)
903 CODE: 1241 CODE:
904 pango_font_description_free (self); 1242 pango_font_description_free (self);
905 1243
906void 1244void
907make_default (CFPlus::Font self) 1245make_default (DC::Font self)
1246 PROTOTYPE: $
908 CODE: 1247 CODE:
909 default_font = self; 1248 default_font = self;
910 1249
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1250MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1251
1252PROTOTYPES: DISABLE
1253
913void 1254void
914reset_glyph_cache () 1255glyph_cache_backup ()
1256 PROTOTYPE:
915 CODE: 1257 CODE:
1258 tc_backup ();
1259
1260void
1261glyph_cache_restore ()
1262 PROTOTYPE:
1263 CODE:
916 tc_clear (); 1264 tc_restore ();
917 1265
918CFPlus::Layout 1266DC::Layout
919new (SV *class) 1267new (SV *class)
920 CODE: 1268 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1269 New (0, RETVAL, 1, struct cf_layout);
922 1270
923 RETVAL->pl = pango_layout_new (opengl_context); 1271 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1273 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1274 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1275 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1276 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1277 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
930 1279
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1281 layout_update_font (RETVAL);
933 OUTPUT: 1282 OUTPUT:
934 RETVAL 1283 RETVAL
935 1284
936void 1285void
937DESTROY (CFPlus::Layout self) 1286DESTROY (DC::Layout self)
938 CODE: 1287 CODE:
939 g_object_unref (self->pl); 1288 g_object_unref (self->pl);
1289 rc_free (self->rc);
940 Safefree (self); 1290 Safefree (self);
941 1291
942void 1292void
943set_text (CFPlus::Layout self, SV *text_) 1293set_text (DC::Layout self, SV *text_)
944 CODE: 1294 CODE:
945{ 1295{
946 STRLEN textlen; 1296 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1297 char *text = SvPVutf8 (text_, textlen);
948 1298
949 pango_layout_set_text (self->pl, text, textlen); 1299 pango_layout_set_text (self->pl, text, textlen);
950} 1300}
951 1301
952void 1302void
953set_markup (CFPlus::Layout self, SV *text_) 1303set_markup (DC::Layout self, SV *text_)
954 CODE: 1304 CODE:
955{ 1305{
956 STRLEN textlen; 1306 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1307 char *text = SvPVutf8 (text_, textlen);
958 1308
959 pango_layout_set_markup (self->pl, text, textlen); 1309 pango_layout_set_markup (self->pl, text, textlen);
960} 1310}
961 1311
962void 1312void
963set_shapes (CFPlus::Layout self, ...) 1313set_shapes (DC::Layout self, ...)
964 CODE: 1314 CODE:
965{ 1315{
966 PangoAttrList *attrs = 0; 1316 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1317 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1318 const char *pos = text;
1003 if (attrs) 1353 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1354 pango_layout_set_attributes (self->pl, attrs);
1005} 1355}
1006 1356
1007void 1357void
1008get_shapes (CFPlus::Layout self) 1358get_shapes (DC::Layout self)
1009 PPCODE: 1359 PPCODE:
1010{ 1360{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1361 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1362
1013 do 1363 do
1014 { 1364 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1365 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1366
1017 if (run && shape_attr_p (run)) 1367 if (run && shape_attr_p (run))
1018 { 1368 {
1019 PangoRectangle extents; 1369 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1370 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1378
1029 pango_layout_iter_free (iter); 1379 pango_layout_iter_free (iter);
1030} 1380}
1031 1381
1032int 1382int
1033has_wrapped (CFPlus::Layout self) 1383has_wrapped (DC::Layout self)
1034 CODE: 1384 CODE:
1035{ 1385{
1036 int lines = 1; 1386 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1387 const char *text = pango_layout_get_text (self->pl);
1038 1388
1043} 1393}
1044 OUTPUT: 1394 OUTPUT:
1045 RETVAL 1395 RETVAL
1046 1396
1047SV * 1397SV *
1048get_text (CFPlus::Layout self) 1398get_text (DC::Layout self)
1049 CODE: 1399 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1400 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1401 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1402 OUTPUT:
1053 RETVAL 1403 RETVAL
1054 1404
1055void 1405void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1406set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1407 CODE:
1058 self->r = r; 1408 self->r = r;
1059 self->g = g; 1409 self->g = g;
1060 self->b = b; 1410 self->b = b;
1061 self->a = a; 1411 self->a = a;
1062 1412
1063void 1413void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1414set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1415 CODE:
1066 if (self->font != font) 1416 if (self->font != font)
1067 { 1417 {
1068 self->font = font; 1418 self->font = font;
1069 layout_update_font (self); 1419 layout_update_font (self);
1070 } 1420 }
1071 1421
1072void 1422void
1073set_height (CFPlus::Layout self, int base_height) 1423set_height (DC::Layout self, int base_height)
1074 CODE: 1424 CODE:
1075 if (self->base_height != base_height) 1425 if (self->base_height != base_height)
1076 { 1426 {
1077 self->base_height = base_height; 1427 self->base_height = base_height;
1078 layout_update_font (self); 1428 layout_update_font (self);
1079 } 1429 }
1080 1430
1081void 1431void
1082set_width (CFPlus::Layout self, int max_width = -1) 1432set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1433 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1434 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1435
1086void 1436void
1087set_indent (CFPlus::Layout self, int indent) 1437set_indent (DC::Layout self, int indent)
1088 CODE: 1438 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1439 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1440
1091void 1441void
1092set_spacing (CFPlus::Layout self, int spacing) 1442set_spacing (DC::Layout self, int spacing)
1093 CODE: 1443 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1444 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1445
1096void 1446void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1447set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1448 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1449 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1450 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1451 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1452 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1453 : PANGO_ELLIPSIZE_NONE
1104 ); 1454 );
1105 1455
1106void 1456void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1457set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1458 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1459 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1460
1111void 1461void
1112size (CFPlus::Layout self) 1462size (DC::Layout self)
1113 PPCODE: 1463 PPCODE:
1114{ 1464{
1115 int w, h; 1465 int w, h;
1116 1466
1117 layout_get_pixel_size (self, &w, &h); 1467 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1470 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1471 PUSHs (sv_2mortal (newSViv (h)));
1122} 1472}
1123 1473
1124int 1474int
1125descent (CFPlus::Layout self) 1475descent (DC::Layout self)
1126 CODE: 1476 CODE:
1127{ 1477{
1128 PangoRectangle rect; 1478 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1479 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1480 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1481 RETVAL = PANGO_DESCENT (rect);
1132} 1482}
1133 OUTPUT: 1483 OUTPUT:
1134 RETVAL 1484 RETVAL
1135 1485
1136int 1486int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1487xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1488 CODE:
1139{ 1489{
1140 int index, trailing; 1490 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1491 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1492 RETVAL = index + trailing;
1143} 1493}
1144 OUTPUT: 1494 OUTPUT:
1145 RETVAL 1495 RETVAL
1146 1496
1147void 1497void
1148cursor_pos (CFPlus::Layout self, int index) 1498cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1499 PPCODE:
1150{ 1500{
1151 PangoRectangle strong_pos; 1501 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1502 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1503
1154 EXTEND (SP, 3); 1504 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1505 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1508}
1159 1509
1160void 1510void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1511index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1512 PPCODE:
1163{ 1513{
1164 int line, x; 1514 int line, x;
1165 1515
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1516 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1517#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1518 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1519 --line;
1520#endif
1169 EXTEND (SP, 2); 1521 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1522 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1523 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1524}
1173 1525
1174void 1526void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1527line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1528 PPCODE:
1177{ 1529{
1178 PangoLayoutLine *lp; 1530 PangoLayoutLine *lp;
1179 int index, trailing; 1531 int index, trailing;
1180 1532
1181 if (line < 0) 1533 if (line < 0)
1182 XSRETURN_EMPTY; 1534 XSRETURN_EMPTY;
1183 1535
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1536 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1537 XSRETURN_EMPTY; /* do better */
1186 1538
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1539 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1540
1189 EXTEND (SP, 2); 1541 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1547 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1548 }
1197} 1549}
1198 1550
1199void 1551void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1552render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1553 CODE:
1554 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1555 pango_opengl_render_layout_subpixel (
1203 self->pl, 1556 self->pl,
1557 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1558 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1559 self->r, self->g, self->b, self->a,
1206 flags 1560 flags
1207 ); 1561 );
1562 // we assume that context_change actually clears/frees stuff
1563 // and does not do any recomputation...
1564 pango_layout_context_changed (self->pl);
1208 1565
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1566void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1567draw (DC::Layout self)
1213 CODE: 1568 CODE:
1214{ 1569{
1215 int ow = SvIV (w_); 1570 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1571 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1572 glEnable (GL_BLEND);
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1577
1218 if (ow && oh) 1578 rc_draw (self->rc);
1579
1580 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D);
1583}
1584
1585MODULE = Deliantra::Client PACKAGE = DC::Texture
1586
1587PROTOTYPES: ENABLE
1588
1589void
1590pad (SV *data_, int ow, int oh, int nw, int nh)
1591 CODE:
1592{
1593 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1594 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1595 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1596 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1597 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1598 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1599
1232 SvPOK_only (result_); 1600 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1601 SvCUR_set (result_, nw * nh * bpp);
1234 1602
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1603 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1604 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1605 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1606
1239 sv_setsv (data_, result_); 1607 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1608 }
1246} 1609}
1247 1610
1248void 1611void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1612draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1618{
1256 HV *hv = (HV *)SvRV (self); 1619 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1620 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1621 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1622 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1623
1624 if (name <= 0)
1625 XSRETURN_EMPTY;
1260 1626
1261 if (items < 5) 1627 if (items < 5)
1262 { 1628 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1629 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1630 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1658 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1659 glDisable (GL_BLEND);
1294 } 1660 }
1295} 1661}
1296 1662
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1663void
1664draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1)
1665 PROTOTYPE: @
1666 CODE:
1667{
1668 glEnable (GL_TEXTURE_2D);
1669 glEnable (GL_BLEND);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1298 1672
1299CFPlus::Map 1673 glColor4f (intensity, intensity, intensity, 0.9);
1674 glPushMatrix ();
1675 glScalef (1./3, 1./3, 1.);
1676
1677 glBindTexture (GL_TEXTURE_2D, name1);
1678
1679 glBegin (GL_QUADS);
1680 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1681 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1682 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1683 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1684 glEnd ();
1685
1686 glPopMatrix ();
1687
1688 glDisable (GL_TEXTURE_2D);
1689 glDisable (GL_BLEND);
1690}
1691
1692IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1693 CODE:
1694{
1695 GLint width;
1696 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1697 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1698 RETVAL = width > 0;
1699}
1700 OUTPUT:
1701 RETVAL
1702
1703MODULE = Deliantra::Client PACKAGE = DC::Map
1704
1705PROTOTYPES: DISABLE
1706
1707DC::Map
1300new (SV *class) 1708new (SV *class)
1301 CODE: 1709 CODE:
1302 New (0, RETVAL, 1, struct map); 1710 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1711 RETVAL->x = 0;
1304 RETVAL->y = 0; 1712 RETVAL->y = 0;
1312 RETVAL->row = 0; 1720 RETVAL->row = 0;
1313 OUTPUT: 1721 OUTPUT:
1314 RETVAL 1722 RETVAL
1315 1723
1316void 1724void
1317DESTROY (CFPlus::Map self) 1725DESTROY (DC::Map self)
1318 CODE: 1726 CODE:
1319{ 1727{
1320 map_clear (self); 1728 map_clear (self);
1321 Safefree (self->face2tile); 1729 Safefree (self->face2tile);
1322 Safefree (self->tex); 1730 Safefree (self->tex);
1323 Safefree (self); 1731 Safefree (self);
1324} 1732}
1325 1733
1326void 1734void
1327resize (CFPlus::Map self, int map_width, int map_height) 1735resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1736 CODE:
1329 self->w = map_width; 1737 self->w = map_width;
1330 self->h = map_height; 1738 self->h = map_height;
1331 1739
1332void 1740void
1333clear (CFPlus::Map self) 1741clear (DC::Map self)
1334 CODE: 1742 CODE:
1335 map_clear (self); 1743 map_clear (self);
1336 1744
1337void 1745void
1338set_tileid (CFPlus::Map self, int face, int tile) 1746set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1747 CODE:
1340{ 1748{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1749 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1750 need_texid (self, tile);
1343} 1751}
1344 1752
1345void 1753void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1754set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1755 CODE:
1348{ 1756{
1349 tileid texid; 1757 tileid texid;
1350 maptex *tex; 1758 maptex *tex;
1351 1759
1364 tex->smoothtile = self->face2tile [smooth]; 1772 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1773 tex->smoothlevel = level;
1366} 1774}
1367 1775
1368void 1776void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1777set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1778 CODE:
1371{ 1779{
1372 need_texid (self, texid); 1780 need_texid (self, texid);
1373 1781
1374 { 1782 {
1393 // use uglier nearest interpolation because linear suffers 1801 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1802 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1804}
1397 1805
1806void
1807expire_textures (DC::Map self, int texid, int count)
1808 PPCODE:
1809 for (; texid < self->texs && count; ++texid, --count)
1810 {
1811 maptex *tex = self->tex + texid;
1812
1813 if (tex->name)
1814 {
1815 if (tex->unused)
1816 {
1817 tex->name = 0;
1818 tex->unused = 0;
1819 XPUSHs (sv_2mortal (newSViv (texid)));
1820 }
1821 else
1822 tex->unused = 1;
1823 }
1824 }
1825
1398int 1826int
1399ox (CFPlus::Map self) 1827ox (DC::Map self)
1400 ALIAS: 1828 ALIAS:
1401 oy = 1 1829 oy = 1
1402 x = 2 1830 x = 2
1403 y = 3 1831 y = 3
1404 w = 4 1832 w = 4
1415 } 1843 }
1416 OUTPUT: 1844 OUTPUT:
1417 RETVAL 1845 RETVAL
1418 1846
1419void 1847void
1420scroll (CFPlus::Map self, int dx, int dy) 1848scroll (DC::Map self, int dx, int dy)
1421 CODE: 1849 CODE:
1422{ 1850{
1423 if (dx > 0) 1851 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1852 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1853 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1868 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1869 self->y += MAP_EXTEND_Y;
1442 } 1870 }
1443} 1871}
1444 1872
1445void 1873SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1874map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1875 CODE:
1448{ 1876{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1877 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1878 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1879 mapcell *cell;
1452 int x, y, flags; 1880 int x, y, z, flags;
1881 AV *missing = newAV ();
1882 RETVAL = newRV_noinc ((SV *)missing);
1453 1883
1454 while (data < data_end - 1) 1884 while (data < data_end - 1)
1455 { 1885 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1886 flags = (data [0] << 8) + data [1]; data += 2;
1457 1887
1477 uint8_t ext, cmd; 1907 uint8_t ext, cmd;
1478 1908
1479 do 1909 do
1480 { 1910 {
1481 ext = *data++; 1911 ext = *data++;
1482 cmd = ext & 0x3f; 1912 cmd = ext & 0x7f;
1483 1913
1484 if (cmd < 4) 1914 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 1915 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health 1916 else if (cmd == 5) // health
1487 { 1917 {
1490 } 1920 }
1491 else if (cmd == 6) // monster width 1921 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 1922 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 1923 else if (cmd == 0x47)
1494 { 1924 {
1495 if (*data == 4) 1925 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 1926 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1927 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1928 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 1929
1498 data += *data + 1; 1930 data += *data + 1;
1499 } 1931 }
1500 else if (cmd == 8) // cell flags 1932 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 1933 cell->flags = *data++;
1508 } 1940 }
1509 else 1941 else
1510 cell->darkness = *data++ + 1; 1942 cell->darkness = *data++ + 1;
1511 } 1943 }
1512 1944
1945 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 1946 if (flags & (4 >> z))
1514 { 1947 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 1948 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 1949 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 1950 cell->tile [z] = self->face2tile [face];
1951
1952 if (cell->tile [z])
1953 {
1954 maptex *tex = self->tex + cell->tile [z];
1955 tex->unused = 0;
1956 if (!tex->name)
1957 av_push (missing, newSViv (cell->tile [z]));
1958
1959 if (tex->smoothtile)
1960 {
1961 maptex *smooth = self->tex + tex->smoothtile;
1962 smooth->unused = 0;
1963 if (!smooth->name)
1964 av_push (missing, newSViv (tex->smoothtile));
1965 }
1966 }
1518 } 1967 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 1968 }
1534 else 1969 else
1535 cell->darkness = 0; 1970 CELL_CLEAR (cell);
1536 } 1971 }
1537} 1972}
1973 OUTPUT:
1974 RETVAL
1538 1975
1539SV * 1976SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1977mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 1978 CODE:
1542{ 1979{
1543 int x1, x; 1980 int x1, x;
1544 int y1, y; 1981 int y1, y;
1545 int z; 1982 int z;
1590} 2027}
1591 OUTPUT: 2028 OUTPUT:
1592 RETVAL 2029 RETVAL
1593 2030
1594void 2031void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2032draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2033 CODE:
1597{ 2034{
2035 int x, y, z;
2036
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2037 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2038 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2039 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2040 smooth_key skey;
1602 int x, y, z; 2041 int pl_x, pl_y;
1603 int last_name; 2042 maptex pl_tex;
2043 rc_t *rc = rc_alloc ();
2044 rc_t *rc_ov = rc_alloc ();
2045 rc_key_t key;
2046 rc_array_t *arr, *arr_hidden;
1604 2047
2048 pl_tex.name = 0;
2049
1605 // thats current max. sorry. 2050 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2051 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2052 if (sh > 255) sh = 255;
1608 2053
1609 // clear key, in case of extra padding 2054 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2055 memset (&skey, 0, sizeof (skey));
1611 2056
1612 glColor4ub (255, 255, 255, 255); 2057 memset (&key, 0, sizeof (key));
1613 2058 key.r = 255;
1614 glEnable (GL_BLEND); 2059 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2060 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2061 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2062 key.mode = GL_QUADS;
1618 2063 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2064
1623 mx += self->x; 2065 mx += self->x;
1624 my += self->y; 2066 my += self->y;
1625 2067
1626 // first pass: determine smooth_max 2068 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2085 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2086 self->tex [cell->tile [2]].smoothlevel));
1645 } 2087 }
1646 } 2088 }
1647 2089
2090 glEnable (GL_BLEND);
2091 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2093
2094 key.texname = self->tex [TEXID_HIDDEN].name;
2095 arr_hidden = rc_array (rc_ov, &key);
2096
1648 for (z = 0; z <= 2; z++) 2097 for (z = 0; z <= 2; z++)
1649 { 2098 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2099 memset (smooth_level, 0, sizeof (smooth_level));
2100 key.texname = -1;
1651 2101
1652 for (y = 0; y < sh; y++) 2102 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2103 if (0 <= y + my && y + my < self->rows)
1654 { 2104 {
1655 maprow *row = self->row + (y + my); 2105 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2111 tileid tile = cell->tile [z];
1662 2112
1663 if (tile) 2113 if (tile)
1664 { 2114 {
1665 maptex tex = self->tex [tile]; 2115 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2116 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2117
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2118 if (key.texname != tex.name)
1672 { 2119 {
2120 self->tex [tile].unused = 0;
2121
1673 if (!tex.name) 2122 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2123 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2124
1676 glEnd (); 2125 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2126 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2127 }
1680 2128
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2129 px = (x + 1) * T - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2130 py = (y + 1) * T - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2131
1686 if (cell->flags && z == 2) 2132 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2133 {
1688 if (cell->flags & 1) 2134 pl_x = px;
2135 pl_y = py;
2136 pl_tex = tex;
1689 { 2137 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2138 }
2139
2140 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2141 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2142 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2143 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2144
1705 // update smooth hash 2145 // update smooth hash
1706 if (tex.smoothtile) 2146 if (tex.smoothtile)
1707 { 2147 {
1708 skey.tile = tex.smoothtile; 2148 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2179 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2180 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2181 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2182 }
1743 } 2183 }
2184
2185 if (expect_false (z == 2))
2186 {
2187 /* draw question marks on top of hidden spaces */
2188 if (!cell->darkness)
2189 {
2190 maptex tex = self->tex [TEXID_HIDDEN];
2191 int px = (x + 1) * T - tex.w;
2192 int py = (y + 1) * T - tex.h;
2193
2194 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2195 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2196 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2197 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2198 }
2199
2200 if (expect_false (cell->flags))
2201 {
2202 // overlays such as the speech bubble, probably more to come
2203 if (cell->flags & 1)
2204 {
2205 rc_key_t key_ov = key;
2206 maptex tex = self->tex [TEXID_SPEECH];
2207 rc_array_t *arr;
2208 int px = x * T + T * 2 / 32;
2209 int py = y * T - T * 6 / 32;
2210
2211 key_ov.texname = tex.name;
2212 arr = rc_array (rc_ov, &key_ov);
2213
2214 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2215 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2216 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2217 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2218 }
2219 }
2220 }
1744 } 2221 }
1745 } 2222 }
2223
2224 rc_draw (rc);
2225 rc_clear (rc);
1746 2226
1747 // go through all smoothlevels, lowest to highest, then draw. 2227 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2228 // this is basically counting sort
1749 { 2229 {
1750 int w, b; 2230 int w, b;
1751 2231
2232 glEnable (GL_TEXTURE_2D);
2233 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2234 for (w = 0; w < 256 / 32; ++w)
1753 { 2235 {
1754 uint32_t smask = smooth_level [w]; 2236 uint32_t smask = smooth_level [w];
1755 if (smask) 2237 if (smask)
1756 for (b = 0; b < 32; ++b) 2238 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2257 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2258 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2259 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2260 float dy = tex.t * .5f ; // 2 images/column
1779 2261
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2262 if (tex.name)
1783 { 2263 {
2264 // this time avoiding texture state changes
2265 // save gobs of state changes.
1784 if (!tex.name) 2266 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2267 {
2268 self->tex [skey->tile].unused = 0;
1786 2269
1787 glEnd (); 2270 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2272 glBegin (GL_QUADS);
1790 } 2273 }
1791 2274
1792 if (border) 2275 if (border)
1793 { 2276 {
1794 float ox = border * dx; 2277 float ox = border * dx;
1795 2278
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2279 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2280 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2281 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2282 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2283 }
1801 2284
1802 if (corner) 2285 if (corner)
1803 { 2286 {
1804 float ox = corner * dx; 2287 float ox = corner * dx;
1805 2288
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2289 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2290 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2291 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2292 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2293 }
1810 } 2294 }
1811 } 2295 }
1812 } 2296 }
1813 } 2297 }
1814 } 2298 }
2299
2300 glEnd ();
2301 glDisable (GL_TEXTURE_2D);
2302 key.texname = -1;
1815 } 2303 }
1816 2304
1817 hv_clear (smooth); 2305 hv_clear (smooth);
1818 } 2306 }
1819 2307
1820 glEnd (); 2308 if (pl_tex.name)
2309 {
2310 maptex tex = pl_tex;
2311 int px = pl_x + sdx;
2312 int py = pl_y + sdy;
1821 2313
1822 glDisable (GL_TEXTURE_2D); 2314 key.texname = tex.name;
2315 arr = rc_array (rc, &key);
2316
2317 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2318 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2319 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2321
2322 rc_draw (rc);
2323 }
2324
2325 rc_draw (rc_ov);
2326 rc_clear (rc_ov);
2327
1823 glDisable (GL_BLEND); 2328 glDisable (GL_BLEND);
2329 rc_free (rc);
2330 rc_free (rc_ov);
1824 2331
1825 // top layer: overlays such as the health bar 2332 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2333 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2334 if (0 <= y + my && y + my < self->rows)
1828 { 2335 {
1833 { 2340 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2341 mapcell *cell = row->col + (x + mx - row->c0);
1835 2342
1836 int px = x * T; 2343 int px = x * T;
1837 int py = y * T; 2344 int py = y * T;
2345
2346 if (expect_false (cell->player == player))
2347 {
2348 px += sdx;
2349 py += sdy;
2350 }
1838 2351
1839 if (cell->stat_hp) 2352 if (cell->stat_hp)
1840 { 2353 {
1841 int width = cell->stat_width * T; 2354 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2355 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1853 } 2366 }
1854 } 2367 }
1855} 2368}
1856 2369
1857void 2370void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2371draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE: 2372 CODE:
1860{ 2373{
1861 static float color[16][3] = { 2374 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2375 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F }, 2376 { 1.00F, 1.00F, 1.00F },
1882 }; 2395 };
1883 2396
1884 int x, y; 2397 int x, y;
1885 2398
1886 glEnable (GL_TEXTURE_2D); 2399 glEnable (GL_TEXTURE_2D);
2400 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2401 * but the nvidia driver (185.18.14) mishandles alpha textures
2402 * ansd takes the colour from god knows where instead of using
2403 * Cp. MODULATE results in the same colour, but slightly different
2404 * alpha, but atcually gives us the correct colour with nvidia.
2405 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2406 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2407 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2408 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2409 glBegin (GL_QUADS);
1891 2410
1892 for (y = 0; y < h; y++) 2411 for (y = 0; y < h; y++)
1899 float *c = color [m & 15]; 2418 float *c = color [m & 15];
1900 2419
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2420 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5; 2421 float tx2 = tx1 + 0.5;
1903 2422
1904 glColor4f (c[0], c[1], c[2], 0.75); 2423 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2424 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2425 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2426 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2427 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2428 }
1913 glDisable (GL_BLEND); 2432 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2433 glDisable (GL_TEXTURE_2D);
1915} 2434}
1916 2435
1917void 2436void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2437fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2438 PPCODE:
1920{ 2439{
1921 int x, y; 2440 int x, y;
2441 int sw1 = sw + 2;
2442 int sh1 = sh + 2;
2443 int sh3 = sh * 3;
1922 int sw4 = (sw + 3) & ~3; 2444 int sw34 = (sw * 3 + 3) & ~3;
2445 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2446 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2447 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2448
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2449 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2450 SvCUR_set (darkness3_sv, sw34 * sh3);
1929 2451
1930 mx += self->x; 2452 mx += self->x - 1;
1931 my += self->y; 2453 my += self->y - 1;
1932 2454
2455 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2456
1933 for (y = 0; y < sh; y++) 2457 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2458 if (0 <= y + my && y + my < self->rows)
1935 { 2459 {
1936 maprow *row = self->row + (y + my); 2460 maprow *row = self->row + (y + my);
1937 2461
1938 for (x = 0; x < sw; x++) 2462 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2463 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2464 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2465 mapcell *cell = row->col + (x + mx - row->c0);
1942 2466
1943 darkness[y * sw4 + x] = cell->darkness 2467 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2468 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS; 2469 : 255 - FOW_DARKNESS;
1946 } 2470 }
1947 } 2471 }
1948 2472
2473 for (y = 0; y < sh; ++y)
2474 for (x = 0; x < sw; ++x)
2475 {
2476 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2477 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2478 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2479 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2480 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2481 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2482 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2483 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2484 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2485
2486 uint8_t r11 = (d11 + d21 + d12) / 3;
2487 uint8_t r21 = d21;
2488 uint8_t r31 = (d21 + d31 + d32) / 3;
2489
2490 uint8_t r12 = d12;
2491 uint8_t r22 = d22;
2492 uint8_t r32 = d32;
2493
2494 uint8_t r13 = (d13 + d23 + d12) / 3;
2495 uint8_t r23 = d23;
2496 uint8_t r33 = (d23 + d33 + d32) / 3;
2497
2498 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2499 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2500 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2501 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2502 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2503 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2504 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2505 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2506 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2507 }
2508
2509 free (darkness1);
2510
1949 EXTEND (SP, 3); 2511 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2512 PUSHs (sv_2mortal (newSViv (sw34)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2513 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2514 PUSHs (darkness3_sv);
1953} 2515}
1954 2516
1955SV * 2517SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2518get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2519 CODE:
1958{ 2520{
1959 int x, y, x1, y1; 2521 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2522 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2523 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2580 else
2019 *data++ = 0; 2581 *data++ = 0;
2020 } 2582 }
2021 } 2583 }
2022 2584
2585 /* if size is w*h + 5 then no data has been found */
2586 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2587 {
2023 SvPOK_only (data_sv); 2588 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2589 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2590 }
2591
2025 RETVAL = data_sv; 2592 RETVAL = data_sv;
2026} 2593}
2027 OUTPUT: 2594 OUTPUT:
2028 RETVAL 2595 RETVAL
2029 2596
2030void 2597void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2598set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2599 PPCODE:
2033{ 2600{
2034 int x, y, z; 2601 int x, y, z;
2035 int w, h; 2602 int w, h;
2036 int x1, y1; 2603 int x1, y1;
2604 STRLEN len;
2605 uint8_t *data, *end;
2606
2607 len = SvLEN (data_sv);
2608 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2609 data = SvPVbyte_nolen (data_sv);
2610 end = data + len + 8;
2611
2612 if (len < 5)
2613 XSRETURN_EMPTY;
2037 2614
2038 if (*data++ != 0) 2615 if (*data++ != 0)
2039 return; /* version mismatch */ 2616 XSRETURN_EMPTY; /* version mismatch */
2040 2617
2041 w = *data++ << 8; w |= *data++; 2618 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2619 h = *data++ << 8; h |= *data++;
2043 2620
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2621 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2633 {
2057 maprow *row = map_get_row (self, y); 2634 maprow *row = map_get_row (self, y);
2058 2635
2059 for (x = x0; x < x1; x++) 2636 for (x = x0; x < x1; x++)
2060 { 2637 {
2638 uint8_t flags;
2639
2640 if (data + 7 >= end)
2641 XSRETURN_EMPTY;
2642
2061 uint8_t flags = *data++; 2643 flags = *data++;
2062 2644
2063 if (flags) 2645 if (flags)
2064 { 2646 {
2065 mapcell *cell = row_get_cell (row, x); 2647 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2648 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2651 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2652 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2653
2072 if (cell->darkness == 0) 2654 if (cell->darkness == 0)
2073 { 2655 {
2074 cell->darkness = 0; 2656 /*cell->darkness = 0;*/
2657 EXTEND (SP, 3);
2075 2658
2076 for (z = 0; z <= 2; z++) 2659 for (z = 0; z <= 2; z++)
2077 { 2660 {
2078 tileid t = tile [z]; 2661 tileid t = tile [z];
2079 2662
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2663 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2664 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2665 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2666 need_texid (self, t);
2084 } 2667 }
2085 2668
2086 cell->tile [z] = t; 2669 cell->tile [z] = t;
2087 } 2670 }
2089 } 2672 }
2090 } 2673 }
2091 } 2674 }
2092} 2675}
2093 2676
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2677MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2678
2096CFPlus::MixChunk 2679DC::RW
2097new_from_file (SV *class, char *path) 2680new (SV *class, SV *data_sv)
2098 CODE: 2681 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2682{
2683 STRLEN datalen;
2684 char *data = SvPVbyte (data_sv, datalen);
2685
2686 RETVAL = SDL_RWFromConstMem (data, datalen);
2687}
2100 OUTPUT: 2688 OUTPUT:
2101 RETVAL 2689 RETVAL
2102 2690
2691DC::RW
2692new_from_file (SV *class, const char *path, const char *mode = "rb")
2693 CODE:
2694 RETVAL = SDL_RWFromFile (path, mode);
2695 OUTPUT:
2696 RETVAL
2697
2698# fails on win32:
2699# dc.xs(2268) : error C2059: syntax error : '('
2103void 2700#void
2701#close (DC::RW self)
2702# CODE:
2703# (self->(close)) (self);
2704
2705MODULE = Deliantra::Client PACKAGE = DC::Channel
2706
2707PROTOTYPES: DISABLE
2708
2709DC::Channel
2710find ()
2711 CODE:
2712{
2713 RETVAL = Mix_GroupAvailable (-1);
2714
2715 if (RETVAL < 0)
2716 {
2717 RETVAL = Mix_GroupOldest (-1);
2718
2719 if (RETVAL < 0)
2720 XSRETURN_UNDEF;
2721
2722 Mix_HaltChannel (RETVAL);
2723 }
2724
2725 Mix_UnregisterAllEffects (RETVAL);
2726 Mix_Volume (RETVAL, 128);
2727}
2728 OUTPUT:
2729 RETVAL
2730
2731void
2732halt (DC::Channel self)
2733 CODE:
2734 Mix_HaltChannel (self);
2735
2736void
2737expire (DC::Channel self, int ticks = -1)
2738 CODE:
2739 Mix_ExpireChannel (self, ticks);
2740
2741void
2742fade_out (DC::Channel self, int ticks = -1)
2743 CODE:
2744 Mix_FadeOutChannel (self, ticks);
2745
2746int
2747volume (DC::Channel self, int volume)
2748 CODE:
2749 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2750 OUTPUT:
2751 RETVAL
2752
2753void
2754unregister_all_effects (DC::Channel self)
2755 CODE:
2756 Mix_UnregisterAllEffects (self);
2757
2758void
2759set_panning (DC::Channel self, int left, int right)
2760 CODE:
2761 left = CLAMP (left , 0, 255);
2762 right = CLAMP (right, 0, 255);
2763 Mix_SetPanning (self, left, right);
2764
2765void
2766set_distance (DC::Channel self, int distance)
2767 CODE:
2768 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2769
2770void
2771set_position (DC::Channel self, int angle, int distance)
2772 CODE:
2773
2774void
2775set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2776 CODE:
2777{
2778 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2779 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2780 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2781}
2782
2783void
2784set_reverse_stereo (DC::Channel self, int flip)
2785 CODE:
2786 Mix_SetReverseStereo (self, flip);
2787
2788MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2789
2790PROTOTYPES: DISABLE
2791
2792DC::MixChunk
2793new (SV *class, DC::RW rwops)
2794 CODE:
2795 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2796 OUTPUT:
2797 RETVAL
2798
2799void
2104DESTROY (CFPlus::MixChunk self) 2800DESTROY (DC::MixChunk self)
2105 CODE: 2801 CODE:
2106 Mix_FreeChunk (self); 2802 Mix_FreeChunk (self);
2107 2803
2108int 2804int
2109volume (CFPlus::MixChunk self, int volume = -1) 2805volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2806 CODE:
2807 if (items > 1)
2808 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2809 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2810 OUTPUT:
2113 RETVAL 2811 RETVAL
2114 2812
2115int 2813DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2814play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2815 CODE:
2816{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2817 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2818
2819 if (RETVAL < 0)
2820 XSRETURN_UNDEF;
2821
2822 if (channel < 0)
2823 {
2824 Mix_UnregisterAllEffects (RETVAL);
2825 Mix_Volume (RETVAL, 128);
2826 }
2827}
2119 OUTPUT: 2828 OUTPUT:
2120 RETVAL 2829 RETVAL
2121 2830
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2831MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2123 2832
2124int 2833int
2125volume (int volume = -1) 2834volume (int volume = -1)
2835 PROTOTYPE: ;$
2126 CODE: 2836 CODE:
2837 if (items > 0)
2838 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2839 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2840 OUTPUT:
2129 RETVAL 2841 RETVAL
2130 2842
2843void
2844fade_out (int ms)
2845 CODE:
2846 Mix_FadeOutMusic (ms);
2847
2848void
2849halt ()
2850 CODE:
2851 Mix_HaltMusic ();
2852
2131CFPlus::MixMusic 2853DC::MixMusic
2132new_from_file (SV *class, char *path) 2854new (SV *class, DC::RW rwops)
2133 CODE: 2855 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2856 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2857 OUTPUT:
2136 RETVAL 2858 RETVAL
2137 2859
2138void 2860void
2139DESTROY (CFPlus::MixMusic self) 2861DESTROY (DC::MixMusic self)
2140 CODE: 2862 CODE:
2141 Mix_FreeMusic (self); 2863 Mix_FreeMusic (self);
2142 2864
2143int 2865int
2144play (CFPlus::MixMusic self, int loops = -1) 2866play (DC::MixMusic self, int loops = -1)
2145 CODE: 2867 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2868 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2869 OUTPUT:
2148 RETVAL 2870 RETVAL
2149 2871
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2872void
2873fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2874 CODE:
2875 Mix_FadeInMusicPos (self, loops, ms, position);
2876
2877MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2878
2879PROTOTYPES: ENABLE
2151 2880
2152BOOT: 2881BOOT:
2153{ 2882{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2883 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 2884 static const struct {
2156 const char *name; 2885 const char *name;
2157 IV iv; 2886 IV iv;
2158 } *civ, const_iv[] = { 2887 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2888# define const_iv(name) { # name, (IV)name }
2889 const_iv (GL_VENDOR),
2890 const_iv (GL_VERSION),
2891 const_iv (GL_EXTENSIONS),
2892 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 2893 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2894 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2895 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2896 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2897 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2901 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2902 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2903 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2904 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2905 const_iv (GL_BACK),
2906 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2907 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2908 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2909 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2910 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2911 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2912 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 2913 const_iv (GL_ONE_MINUS_DST_ALPHA),
2914 const_iv (GL_SRC_COLOR),
2915 const_iv (GL_DST_COLOR),
2916 const_iv (GL_ONE_MINUS_SRC_COLOR),
2917 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 2918 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 2919 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 2920 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 2921 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 2922 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 2928 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 2929 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 2930 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 2931 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2932 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2933 const_iv (GL_COMPRESSED_ALPHA_ARB),
2934 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2935 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2936 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2937 const_iv (GL_COMPRESSED_RGB_ARB),
2938 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 2939 const_iv (GL_COMPILE),
2940 const_iv (GL_PROXY_TEXTURE_1D),
2941 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 2942 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 2943 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 2944 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 2945 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 2946 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 2967 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 2968 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 2969 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 2970 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 2971 const_iv (GL_CONSTANT_BORDER),
2972 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 2973 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 2974 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 2975 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 2976 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 2977 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 2978 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 2979 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 2980 const_iv (GL_TRIANGLE_FAN),
2981 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2982 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2983 const_iv (GL_POINT_SMOOTH_HINT),
2984 const_iv (GL_LINE_SMOOTH_HINT),
2985 const_iv (GL_POLYGON_SMOOTH_HINT),
2986 const_iv (GL_GENERATE_MIPMAP_HINT),
2987 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 2988 const_iv (GL_FASTEST),
2989 const_iv (GL_DONT_CARE),
2990 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 2991 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 2992 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 2993 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 2994 const_iv (GL_T2F_N3F_V3F),
2995 const_iv (GL_FUNC_ADD),
2996 const_iv (GL_FUNC_SUBTRACT),
2997 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 2998# undef const_iv
2241 }; 2999 };
2242 3000
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245 3003
2246 texture_av = newAV (); 3004 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3005 AvREAL_off (texture_av);
2248} 3006}
2249 3007
3008void
3009disable_GL_EXT_blend_func_separate ()
3010 CODE:
3011 gl.BlendFuncSeparate = 0;
3012 gl.BlendFuncSeparateEXT = 0;
3013
3014void
3015apple_nvidia_bug (int enable)
3016
2250char * 3017char *
2251gl_vendor () 3018gl_vendor ()
2252 CODE: 3019 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3020 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3021 OUTPUT:
2266 CODE: 3033 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3034 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3035 OUTPUT:
2269 RETVAL 3036 RETVAL
2270 3037
3038const char *glGetString (GLenum pname)
3039
3040GLint glGetInteger (GLenum pname)
3041 CODE:
3042 glGetIntegerv (pname, &RETVAL);
3043 OUTPUT:
3044 RETVAL
3045
3046GLdouble glGetDouble (GLenum pname)
3047 CODE:
3048 glGetDoublev (pname, &RETVAL);
3049 OUTPUT:
3050 RETVAL
3051
2271int glGetError () 3052int glGetError ()
2272 3053
2273void glFinish () 3054void glFinish ()
2274 3055
2275void glClear (int mask) 3056void glClear (int mask)
2289 3070
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3071void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3072 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3073 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3074
3075# void glBlendEquation (int se)
3076
2294void glDepthMask (int flag) 3077void glDepthMask (int flag)
2295 3078
2296void glLogicOp (int opcode) 3079void glLogicOp (int opcode)
2297 3080
2298void glColorMask (int red, int green, int blue, int alpha) 3081void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3095# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3096void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3097
2315# near_ and far_ are due to microsofts buggy "c" compiler 3098# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3099void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3100
3101PROTOTYPES: DISABLE
2317 3102
2318void glViewport (int x, int y, int width, int height) 3103void glViewport (int x, int y, int width, int height)
2319 3104
2320void glScissor (int x, int y, int width, int height) 3105void glScissor (int x, int y, int width, int height)
2321 3106
2329 3114
2330void glRotate (float angle, float x, float y, float z) 3115void glRotate (float angle, float x, float y, float z)
2331 CODE: 3116 CODE:
2332 glRotatef (angle, x, y, z); 3117 glRotatef (angle, x, y, z);
2333 3118
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3119void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3120 PROTOTYPE: @
2340 ALIAS: 3121 ALIAS:
2341 glColor_premultiply = 1 3122 glColor_premultiply = 1
2342 CODE: 3123 CODE:
2343 if (ix) 3124 if (ix)
2344 { 3125 {
2347 b *= a; 3128 b *= a;
2348 } 3129 }
2349 // microsoft visual "c" rounds instead of truncating... 3130 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3131 glColor4f (r, g, b, a);
2351 3132
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3133void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3134 CODE:
2360 glRasterPos3f (0, 0, z); 3135 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3136 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3137
2366 3141
2367void glTexCoord (float s, float t) 3142void glTexCoord (float s, float t)
2368 CODE: 3143 CODE:
2369 glTexCoord2f (s, t); 3144 glTexCoord2f (s, t);
2370 3145
3146void glRect (float x1, float y1, float x2, float y2)
3147 CODE:
3148 glRectf (x1, y1, x2, y2);
3149
3150void glRect_lineloop (float x1, float y1, float x2, float y2)
3151 CODE:
3152 glBegin (GL_LINE_LOOP);
3153 glVertex2f (x1, y1);
3154 glVertex2f (x2, y1);
3155 glVertex2f (x2, y2);
3156 glVertex2f (x1, y2);
3157 glEnd ();
3158
3159PROTOTYPES: ENABLE
3160
3161void glBegin (int mode)
3162
3163void glEnd ()
3164
3165void glPointSize (GLfloat size)
3166
3167void glLineWidth (GLfloat width)
3168
3169void glInterleavedArrays (int format, int stride, char *data)
3170
3171void glDrawElements (int mode, int count, int type, char *indices)
3172
3173# 1.2 void glDrawRangeElements (int mode, int start, int end
3174
2371void glTexEnv (int target, int pname, float param) 3175void glTexEnv (int target, int pname, float param)
2372 CODE: 3176 CODE:
2373 glTexEnvf (target, pname, param); 3177 glTexEnvf (target, pname, param);
2374 3178
2375void glTexParameter (int target, int pname, float param) 3179void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3195void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3196 CODE:
2393 if (gl.SeparableFilter2D) 3197 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3198 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3199
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3200void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3201
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3202void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3203
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3204void glDrawPixels (int width, int height, int format, int type, char *pixels)
3205
3206void glPixelZoom (float x, float y)
2401 3207
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3208void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3209
2404int glGenTexture () 3210int glGenTexture ()
2405 CODE: 3211 CODE:
2425 3231
2426void glEndList () 3232void glEndList ()
2427 3233
2428void glCallList (int list) 3234void glCallList (int list)
2429 3235
3236MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3237
3238PROTOTYPES: DISABLE
3239
3240void
3241find_widget (SV *self, NV x, NV y)
3242 PPCODE:
3243{
3244 if (within_widget (self, x, y))
3245 XPUSHs (self);
3246}
3247
3248BOOT:
3249{
3250 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3251
3252 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3253 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3254 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3255 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3256}
3257
3258void
3259draw (SV *self)
3260 CODE:
3261{
3262 HV *hv;
3263 SV **svp;
3264 NV x, y, w, h;
3265 SV *draw_x_sv = GvSV (draw_x_gv);
3266 SV *draw_y_sv = GvSV (draw_y_gv);
3267 SV *draw_w_sv = GvSV (draw_w_gv);
3268 SV *draw_h_sv = GvSV (draw_h_gv);
3269 double draw_x, draw_y;
3270
3271 if (!SvROK (self))
3272 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3273
3274 hv = (HV *)SvRV (self);
3275
3276 if (SvTYPE (hv) != SVt_PVHV)
3277 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3278
3279 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3280 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3281
3282 if (!h || !w)
3283 XSRETURN_EMPTY;
3284
3285 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3286 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3287
3288 draw_x = SvNV (draw_x_sv) + x;
3289 draw_y = SvNV (draw_y_sv) + y;
3290
3291 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3292 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3293 XSRETURN_EMPTY;
3294
3295 sv_setnv (draw_x_sv, draw_x);
3296 sv_setnv (draw_y_sv, draw_y);
3297
3298 glPushMatrix ();
3299 glTranslated (x, y, 0);
3300
3301 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3302 {
3303 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3304
3305 if (svp && SvTRUE (*svp))
3306 {
3307 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3308 glEnable (GL_BLEND);
3309 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3310 glBegin (GL_QUADS);
3311 glVertex2f (0, 0);
3312 glVertex2f (w, 0);
3313 glVertex2f (w, h);
3314 glVertex2f (0, h);
3315 glEnd ();
3316 glDisable (GL_BLEND);
3317 }
3318 }
3319#if 0
3320 // draw borders, for debugging
3321 glPushMatrix ();
3322 glColor4f (1., 1., 0., 1.);
3323 glTranslatef (.5, .5, 0.);
3324 glBegin (GL_LINE_LOOP);
3325 glVertex2f (0 , 0);
3326 glVertex2f (w - 1, 0);
3327 glVertex2f (w - 1, h - 1);
3328 glVertex2f (0 , h - 1);
3329 glEnd ();
3330 glPopMatrix ();
3331#endif
3332 PUSHMARK (SP);
3333 XPUSHs (self);
3334 PUTBACK;
3335 call_method ("_draw", G_VOID | G_DISCARD);
3336 SPAGAIN;
3337
3338 glPopMatrix ();
3339
3340 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3341 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3342}
3343

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