ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
60 104
61static AV *texture_av; 105static AV *texture_av;
62 106
63static struct 107static struct
64{ 108{
101 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
103} 147}
104 148
105#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
106 151
107#include "pango-font.c" 152#include "pango-font.c"
108#include "pango-fontmap.c" 153#include "pango-fontmap.c"
109#include "pango-render.c" 154#include "pango-render.c"
110 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
113 160
114typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
115 162
116static int 163static int
117shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
118{ 165{
119 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
133 180
134typedef struct cf_layout { 181typedef struct cf_layout {
135 PangoLayout *pl; 182 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
137 int base_height; 184 int base_height;
138 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
139} *CFPlus__Layout; 187} *DC__Layout;
140 188
141static CFPlus__Font default_font; 189static DC__Font default_font;
142static PangoContext *opengl_context; 190static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
144 192
145static void 193static void
146substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
151#endif 199#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 201}
154 202
155static void 203static void
156layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
157{ 205{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
160 */ 208 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
162 210
163 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 213
166 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
167} 215}
168 216
169static void 217static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 219{
172 PangoRectangle rect; 220 PangoRectangle rect;
173 221
174 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
186 234
187typedef uint16_t tileid; 235typedef uint16_t tileid;
188typedef uint16_t faceid; 236typedef uint16_t faceid;
189 237
190typedef struct { 238typedef struct {
191 int name; 239 GLuint name;
192 int w, h; 240 int w, h;
193 float s, t; 241 float s, t;
194 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
195 tileid smoothtile; 243 tileid smoothtile;
196 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
197} maptex; 246} maptex;
198 247
199typedef struct { 248typedef struct {
200 uint32_t player; 249 uint32_t player;
201 tileid tile[3]; 250 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
216 265
217 int32_t rows; 266 int32_t rows;
218 maprow *row; 267 maprow *row;
219} *CFPlus__Map; 268} *DC__Map;
220 269
221static char * 270static char *
222prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
223{ 272{
224 char *p; 273 char *p;
262 self->texs *= 2; 311 self->texs *= 2;
263 } 312 }
264} 313}
265 314
266static maprow * 315static maprow *
267map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
268{ 317{
269 if (0 > y) 318 if (0 > y)
270 { 319 {
271 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
310 359
311 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
312} 361}
313 362
314static mapcell * 363static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
316{ 365{
317 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
318} 367}
319 368
320static void 369static void
321map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
322{ 371{
323 int r; 372 int r;
324 373
325 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
333 self->oy = 0; 382 self->oy = 0;
334 self->row = 0; 383 self->row = 0;
335 self->rows = 0; 384 self->rows = 0;
336} 385}
337 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
338static void 397static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 399{
341 int x, y; 400 int x, y;
342 maprow *row; 401 maprow *row;
343 mapcell *cell; 402 mapcell *cell;
344 403
356 if (x >= row->c1) 415 if (x >= row->c1)
357 break; 416 break;
358 417
359 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
360 419
361 cell->darkness = 0; 420 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 421 }
366 } 422 }
367} 423}
368 424
369typedef struct { 425typedef struct {
423 n |= n >> 16; 479 n |= n >> 16;
424 480
425 return n + 1; 481 return n + 1;
426} 482}
427 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
428/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
431 498
432MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
433 595
434PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
435 597
436BOOT: 598BOOT:
437{ 599{
438 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 601 static const struct {
440 const char *name; 602 const char *name;
441 IV iv; 603 IV iv;
442 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
465 627
466 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
469 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
551# undef const_iv 798# undef const_iv
552 }; 799 };
553 800
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 820
574NV floor (NV x) 821NV floor (NV x)
575 822
576NV ceil (NV x) 823NV ceil (NV x)
577 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
578void 835void
579pango_init () 836pango_init ()
580 CODE: 837 CODE:
581{ 838{
582 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
585} 847}
586 848
587int 849char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 850
590void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
591SDL_Quit () 859void SDL_Quit ()
592 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
593void 870void
594SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
595 PPCODE: 872 PPCODE:
596{ 873{
597 SDL_Rect **m; 874 SDL_Rect **m;
598 875
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 880
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 883
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 888
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 891
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 893
623 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
624 while (*m) 895 while (*m)
625 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
626 AV *av = newAV (); 899 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
630 906
631 ++m; 907 ++m;
632 } 908 }
633} 909}
634 910
635char *
636SDL_GetError ()
637
638int 911int
639SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
641 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 925 );
926
644 if (RETVAL) 927 if (RETVAL)
645 { 928 {
646 av_clear (texture_av); 929 av_clear (texture_av);
647 930
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 933#include "glfunc.h"
651# undef GL_FUNC 934#undef GL_FUNC
652
653 } 935 }
936}
654 OUTPUT: 937 OUTPUT:
655 RETVAL 938 RETVAL
656 939
657void 940void
658SDL_GL_SwapBuffers () 941SDL_GL_SwapBuffers ()
659 942
660char * 943char *
661SDL_GetKeyName (int sym) 944SDL_GetKeyName (int sym)
662 945
946int
947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
951
663void 952void
664SDL_PollEvent () 953poll_events ()
665 PPCODE: 954 PPCODE:
666{ 955{
667 SDL_Event ev; 956 SDL_Event ev;
668 957
669 while (SDL_PollEvent (&ev)) 958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 960 {
671 HV *hv = newHV (); 961 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 963
674 switch (ev.type) 964 switch (ev.type)
675 { 965 {
676 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
677 case SDL_KEYUP: 967 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 973 break;
684 974
685 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 977 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 978 break;
689 979
690 case SDL_MOUSEMOTION: 980 case SDL_MOUSEMOTION:
981 {
982 int state = ev.motion.state;
983 int x = ev.motion.x;
984 int y = ev.motion.y;
985 int xrel = ev.motion.xrel;
986 int yrel = ev.motion.yrel;
987
988 /* do simplistic event compression */
989 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
990 && state == ev.motion.state)
991 {
992 xrel += ev.motion.xrel;
993 yrel += ev.motion.yrel;
994 x = ev.motion.x;
995 y = ev.motion.y;
996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
997 }
998
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1005 }
698 break; 1006 break;
699 1007
700 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1011
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1022 break;
715 } 1023 }
716 1024
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1026 }
719} 1027}
720 1028
721int 1029int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1031 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1033 Mix_ChannelFinished (channel_finished);
726 1034
727void 1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
1050
1051void
728Mix_CloseAudio () 1052Mix_CloseAudio ()
729 1053
730int 1054int
731Mix_AllocateChannels (int numchans = -1) 1055Mix_AllocateChannels (int numchans = -1)
1056
1057const char *
1058Mix_GetError ()
732 1059
733void 1060void
734lowdelay (int fd, int val = 1) 1061lowdelay (int fd, int val = 1)
735 CODE: 1062 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1089 }
763 } 1090 }
764#endif 1091#endif
765} 1092}
766 1093
767void 1094int
768add_font (char *file) 1095add_font (char *file)
769 CODE: 1096 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT:
1099 RETVAL
771 1100
772void 1101void
773load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
774 ALIAS: 1103 ALIAS:
775 load_image_file = 1 1104 load_image_file = 1
778 STRLEN image_len; 1107 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1108 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1109 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1110 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1111 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1112 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1113 : SDL_RWFromConstMem (image, image_len);
785 1114
786 if (!rw) 1115 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1116 croak ("load_image: %s", SDL_GetError ());
788 1117
861void 1190void
862error (char *message) 1191error (char *message)
863 CODE: 1192 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1193 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1194#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1196#endif
868 1197
869void 1198void
870fatal (char *message) 1199fatal (char *message)
871 CODE: 1200 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1201 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1202#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1204#endif
876 _exit (1); 1205 _exit (1);
877 1206
878void 1207void
879_exit (int retval = 0) 1208_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1211 ExitThread (retval); // unclean, please beam me up
883#else 1212#else
884 _exit (retval); 1213 _exit (retval);
885#endif 1214#endif
886 1215
887MODULE = CFPlus PACKAGE = CFPlus::Font 1216void
1217debug ()
1218 CODE:
1219{
1220#if DEBUG
1221 VALGRIND_DO_LEAK_CHECK;
1222#endif
1223}
888 1224
889CFPlus::Font 1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
1231
1232MODULE = Deliantra::Client PACKAGE = DC::Font
1233
1234PROTOTYPES: DISABLE
1235
1236DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1237new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1238 CODE:
892{ 1239{
893 int count; 1240 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1244}
898 OUTPUT: 1245 OUTPUT:
899 RETVAL 1246 RETVAL
900 1247
901void 1248void
902DESTROY (CFPlus::Font self) 1249DESTROY (DC::Font self)
903 CODE: 1250 CODE:
904 pango_font_description_free (self); 1251 pango_font_description_free (self);
905 1252
906void 1253void
907make_default (CFPlus::Font self) 1254make_default (DC::Font self)
1255 PROTOTYPE: $
908 CODE: 1256 CODE:
909 default_font = self; 1257 default_font = self;
910 1258
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1260
1261PROTOTYPES: DISABLE
1262
913void 1263void
914reset_glyph_cache () 1264glyph_cache_backup ()
1265 PROTOTYPE:
915 CODE: 1266 CODE:
1267 tc_backup ();
1268
1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
916 tc_clear (); 1273 tc_restore ();
917 1274
918CFPlus::Layout 1275DC::Layout
919new (SV *class) 1276new (SV *class)
920 CODE: 1277 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
922 1279
923 RETVAL->pl = pango_layout_new (opengl_context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1282 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1283 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1284 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1285 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
930 1288
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1290 layout_update_font (RETVAL);
933 OUTPUT: 1291 OUTPUT:
934 RETVAL 1292 RETVAL
935 1293
936void 1294void
937DESTROY (CFPlus::Layout self) 1295DESTROY (DC::Layout self)
938 CODE: 1296 CODE:
939 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
940 Safefree (self); 1299 Safefree (self);
941 1300
942void 1301void
943set_text (CFPlus::Layout self, SV *text_) 1302set_text (DC::Layout self, SV *text_)
944 CODE: 1303 CODE:
945{ 1304{
946 STRLEN textlen; 1305 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1306 char *text = SvPVutf8 (text_, textlen);
948 1307
949 pango_layout_set_text (self->pl, text, textlen); 1308 pango_layout_set_text (self->pl, text, textlen);
950} 1309}
951 1310
952void 1311void
953set_markup (CFPlus::Layout self, SV *text_) 1312set_markup (DC::Layout self, SV *text_)
954 CODE: 1313 CODE:
955{ 1314{
956 STRLEN textlen; 1315 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1316 char *text = SvPVutf8 (text_, textlen);
958 1317
959 pango_layout_set_markup (self->pl, text, textlen); 1318 pango_layout_set_markup (self->pl, text, textlen);
960} 1319}
961 1320
962void 1321void
963set_shapes (CFPlus::Layout self, ...) 1322set_shapes (DC::Layout self, ...)
964 CODE: 1323 CODE:
965{ 1324{
966 PangoAttrList *attrs = 0; 1325 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1326 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1327 const char *pos = text;
1003 if (attrs) 1362 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1363 pango_layout_set_attributes (self->pl, attrs);
1005} 1364}
1006 1365
1007void 1366void
1008get_shapes (CFPlus::Layout self) 1367get_shapes (DC::Layout self)
1009 PPCODE: 1368 PPCODE:
1010{ 1369{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1371
1013 do 1372 do
1014 { 1373 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1375
1017 if (run && shape_attr_p (run)) 1376 if (run && shape_attr_p (run))
1018 { 1377 {
1019 PangoRectangle extents; 1378 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1387
1029 pango_layout_iter_free (iter); 1388 pango_layout_iter_free (iter);
1030} 1389}
1031 1390
1032int 1391int
1033has_wrapped (CFPlus::Layout self) 1392has_wrapped (DC::Layout self)
1034 CODE: 1393 CODE:
1035{ 1394{
1036 int lines = 1; 1395 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1396 const char *text = pango_layout_get_text (self->pl);
1038 1397
1043} 1402}
1044 OUTPUT: 1403 OUTPUT:
1045 RETVAL 1404 RETVAL
1046 1405
1047SV * 1406SV *
1048get_text (CFPlus::Layout self) 1407get_text (DC::Layout self)
1049 CODE: 1408 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1410 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1411 OUTPUT:
1053 RETVAL 1412 RETVAL
1054 1413
1055void 1414void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1416 CODE:
1058 self->r = r; 1417 self->r = r;
1059 self->g = g; 1418 self->g = g;
1060 self->b = b; 1419 self->b = b;
1061 self->a = a; 1420 self->a = a;
1062 1421
1063void 1422void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1424 CODE:
1066 if (self->font != font) 1425 if (self->font != font)
1067 { 1426 {
1068 self->font = font; 1427 self->font = font;
1069 layout_update_font (self); 1428 layout_update_font (self);
1070 } 1429 }
1071 1430
1072void 1431void
1073set_height (CFPlus::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
1074 CODE: 1433 CODE:
1075 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
1076 { 1435 {
1077 self->base_height = base_height; 1436 self->base_height = base_height;
1078 layout_update_font (self); 1437 layout_update_font (self);
1079 } 1438 }
1080 1439
1081void 1440void
1082set_width (CFPlus::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1442 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1444
1086void 1445void
1087set_indent (CFPlus::Layout self, int indent) 1446set_indent (DC::Layout self, int indent)
1088 CODE: 1447 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1449
1091void 1450void
1092set_spacing (CFPlus::Layout self, int spacing) 1451set_spacing (DC::Layout self, int spacing)
1093 CODE: 1452 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1454
1096void 1455void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1456set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1457 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1458 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1462 : PANGO_ELLIPSIZE_NONE
1104 ); 1463 );
1105 1464
1106void 1465void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1466set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1467 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1469
1111void 1470void
1112size (CFPlus::Layout self) 1471size (DC::Layout self)
1113 PPCODE: 1472 PPCODE:
1114{ 1473{
1115 int w, h; 1474 int w, h;
1116 1475
1117 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
1122} 1481}
1123 1482
1124int 1483int
1125descent (CFPlus::Layout self) 1484descent (DC::Layout self)
1126 CODE: 1485 CODE:
1127{ 1486{
1128 PangoRectangle rect; 1487 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1490 RETVAL = PANGO_DESCENT (rect);
1132} 1491}
1133 OUTPUT: 1492 OUTPUT:
1134 RETVAL 1493 RETVAL
1135 1494
1136int 1495int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1497 CODE:
1139{ 1498{
1140 int index, trailing; 1499 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1501 RETVAL = index + trailing;
1143} 1502}
1144 OUTPUT: 1503 OUTPUT:
1145 RETVAL 1504 RETVAL
1146 1505
1147void 1506void
1148cursor_pos (CFPlus::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1508 PPCODE:
1150{ 1509{
1151 PangoRectangle strong_pos; 1510 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1512
1154 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1517}
1159 1518
1160void 1519void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1521 PPCODE:
1163{ 1522{
1164 int line, x; 1523 int line, x;
1165 1524
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1526#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1528 --line;
1529#endif
1169 EXTEND (SP, 2); 1530 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1531 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1533}
1173 1534
1174void 1535void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1536line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1537 PPCODE:
1177{ 1538{
1178 PangoLayoutLine *lp; 1539 PangoLayoutLine *lp;
1179 int index, trailing; 1540 int index, trailing;
1180 1541
1181 if (line < 0) 1542 if (line < 0)
1182 XSRETURN_EMPTY; 1543 XSRETURN_EMPTY;
1183 1544
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1546 XSRETURN_EMPTY; /* do better */
1186 1547
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1549
1189 EXTEND (SP, 2); 1550 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1556 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1557 }
1197} 1558}
1198 1559
1199void 1560void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1561render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1562 CODE:
1563 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1564 pango_opengl_render_layout_subpixel (
1203 self->pl, 1565 self->pl,
1566 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1567 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1568 self->r, self->g, self->b, self->a,
1206 flags 1569 flags
1207 ); 1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1208 1574
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1575void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1576draw (DC::Layout self)
1213 CODE: 1577 CODE:
1214{ 1578{
1215 int ow = SvIV (w_); 1579 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1586
1218 if (ow && oh) 1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
1594MODULE = Deliantra::Client PACKAGE = DC::Texture
1595
1596PROTOTYPES: ENABLE
1597
1598void
1599pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601{
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1603 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1604 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1605 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1606 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1608
1232 SvPOK_only (result_); 1609 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1610 SvCUR_set (result_, nw * nh * bpp);
1234 1611
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1613 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1615
1239 sv_setsv (data_, result_); 1616 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1617 }
1246} 1618}
1247 1619
1248void 1620void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1621draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1627{
1256 HV *hv = (HV *)SvRV (self); 1628 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
1260 1635
1261 if (items < 5) 1636 if (items < 5)
1262 { 1637 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1294 } 1669 }
1295} 1670}
1296 1671
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1298 1681
1299CFPlus::Map 1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795{
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800}
1801 OUTPUT:
1802 RETVAL
1803
1804MODULE = Deliantra::Client PACKAGE = DC::Map
1805
1806PROTOTYPES: DISABLE
1807
1808DC::Map
1300new (SV *class) 1809new (SV *class)
1301 CODE: 1810 CODE:
1302 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1812 RETVAL->x = 0;
1304 RETVAL->y = 0; 1813 RETVAL->y = 0;
1312 RETVAL->row = 0; 1821 RETVAL->row = 0;
1313 OUTPUT: 1822 OUTPUT:
1314 RETVAL 1823 RETVAL
1315 1824
1316void 1825void
1317DESTROY (CFPlus::Map self) 1826DESTROY (DC::Map self)
1318 CODE: 1827 CODE:
1319{ 1828{
1320 map_clear (self); 1829 map_clear (self);
1321 Safefree (self->face2tile); 1830 Safefree (self->face2tile);
1322 Safefree (self->tex); 1831 Safefree (self->tex);
1323 Safefree (self); 1832 Safefree (self);
1324} 1833}
1325 1834
1326void 1835void
1327resize (CFPlus::Map self, int map_width, int map_height) 1836resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1837 CODE:
1329 self->w = map_width; 1838 self->w = map_width;
1330 self->h = map_height; 1839 self->h = map_height;
1331 1840
1332void 1841void
1333clear (CFPlus::Map self) 1842clear (DC::Map self)
1334 CODE: 1843 CODE:
1335 map_clear (self); 1844 map_clear (self);
1336 1845
1337void 1846void
1338set_tileid (CFPlus::Map self, int face, int tile) 1847set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1848 CODE:
1340{ 1849{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1850 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1851 need_texid (self, tile);
1343} 1852}
1344 1853
1345void 1854void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1855set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1856 CODE:
1348{ 1857{
1349 tileid texid; 1858 tileid texid;
1350 maptex *tex; 1859 maptex *tex;
1351 1860
1364 tex->smoothtile = self->face2tile [smooth]; 1873 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1874 tex->smoothlevel = level;
1366} 1875}
1367 1876
1368void 1877void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1879 CODE:
1371{ 1880{
1372 need_texid (self, texid); 1881 need_texid (self, texid);
1373 1882
1374 { 1883 {
1393 // use uglier nearest interpolation because linear suffers 1902 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1903 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1905}
1397 1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1926
1398int 1927int
1399ox (CFPlus::Map self) 1928ox (DC::Map self)
1400 ALIAS: 1929 ALIAS:
1401 oy = 1 1930 oy = 1
1402 x = 2 1931 x = 2
1403 y = 3 1932 y = 3
1404 w = 4 1933 w = 4
1415 } 1944 }
1416 OUTPUT: 1945 OUTPUT:
1417 RETVAL 1946 RETVAL
1418 1947
1419void 1948void
1420scroll (CFPlus::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
1421 CODE: 1950 CODE:
1422{ 1951{
1423 if (dx > 0) 1952 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1954 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
1442 } 1971 }
1443} 1972}
1444 1973
1445void 1974SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1975map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1976 CODE:
1448{ 1977{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1980 mapcell *cell;
1452 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
1453 1984
1454 while (data < data_end - 1) 1985 while (data < data_end - 1)
1455 { 1986 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
1457 1988
1477 uint8_t ext, cmd; 2008 uint8_t ext, cmd;
1478 2009
1479 do 2010 do
1480 { 2011 {
1481 ext = *data++; 2012 ext = *data++;
1482 cmd = ext & 0x3f; 2013 cmd = ext & 0x7f;
1483 2014
1484 if (cmd < 4) 2015 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1486 else if (cmd == 5) // health 2017 else if (cmd == 5) // health
1487 { 2018 {
1488 cell->stat_width = 1; 2019 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2020 cell->stat_hp = *data++;
1490 } 2021 }
1491 else if (cmd == 6) // monster width 2022 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 2023 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 2024 else if (cmd == 0x47)
1494 { 2025 {
1495 if (*data == 4) 2026 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 2030
1498 data += *data + 1; 2031 data += *data + 1;
1499 } 2032 }
1500 else if (cmd == 8) // cell flags 2033 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 2034 cell->flags = *data++;
1508 } 2041 }
1509 else 2042 else
1510 cell->darkness = *data++ + 1; 2043 cell->darkness = *data++ + 1;
1511 } 2044 }
1512 2045
2046 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2047 if (flags & (4 >> z))
1514 { 2048 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2050 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
1518 } 2068 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2069 }
1534 else 2070 else
1535 cell->darkness = 0; 2071 CELL_CLEAR (cell);
1536 } 2072 }
1537} 2073}
2074 OUTPUT:
2075 RETVAL
1538 2076
1539SV * 2077SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2079 CODE:
1542{ 2080{
1543 int x1, x; 2081 int x1, x;
1544 int y1, y; 2082 int y1, y;
1545 int z; 2083 int z;
1590} 2128}
1591 OUTPUT: 2129 OUTPUT:
1592 RETVAL 2130 RETVAL
1593 2131
1594void 2132void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2134 CODE:
1597{ 2135{
2136 int x, y, z;
2137
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2141 smooth_key skey;
1602 int x, y, z; 2142 int pl_x, pl_y;
1603 int last_name; 2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
1604 2148
2149 pl_tex.name = 0;
2150
1605 // thats current max. sorry. 2151 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2152 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2153 if (sh > 255) sh = 255;
1608 2154
1609 // clear key, in case of extra padding 2155 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2156 memset (&skey, 0, sizeof (skey));
1611 2157
1612 glColor4ub (255, 255, 255, 255); 2158 memset (&key, 0, sizeof (key));
1613 2159 key.r = 255;
1614 glEnable (GL_BLEND); 2160 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2161 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2162 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2163 key.mode = GL_QUADS;
1618 2164 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2165
1623 mx += self->x; 2166 mx += self->x;
1624 my += self->y; 2167 my += self->y;
1625 2168
1626 // first pass: determine smooth_max 2169 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2186 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2187 self->tex [cell->tile [2]].smoothlevel));
1645 } 2188 }
1646 } 2189 }
1647 2190
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194
1648 for (z = 0; z <= 2; z++) 2195 for (z = 0; z <= 2; z++)
1649 { 2196 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
1651 2199
1652 for (y = 0; y < sh; y++) 2200 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2201 if (0 <= y + my && y + my < self->rows)
1654 { 2202 {
1655 maprow *row = self->row + (y + my); 2203 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2209 tileid tile = cell->tile [z];
1662 2210
1663 if (tile) 2211 if (tile)
1664 { 2212 {
1665 maptex tex = self->tex [tile]; 2213 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2214 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2215
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2216 if (key.texname != tex.name)
1672 { 2217 {
2218 self->tex [tile].unused = 0;
2219
1673 if (!tex.name) 2220 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2222
1676 glEnd (); 2223 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2224 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2225 }
1680 2226
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2227 px = (x + 1) * T - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2228 py = (y + 1) * T - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2229
1686 if (cell->flags && z == 2) 2230 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2231 {
1688 if (cell->flags & 1) 2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
1689 { 2235 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2242
1705 // update smooth hash 2243 // update smooth hash
1706 if (tex.smoothtile) 2244 if (tex.smoothtile)
1707 { 2245 {
1708 skey.tile = tex.smoothtile; 2246 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2280 }
1743 } 2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
1744 } 2303 }
1745 } 2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
1746 2308
1747 // go through all smoothlevels, lowest to highest, then draw. 2309 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2310 // this is basically counting sort
1749 { 2311 {
1750 int w, b; 2312 int w, b;
1751 2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2316 for (w = 0; w < 256 / 32; ++w)
1753 { 2317 {
1754 uint32_t smask = smooth_level [w]; 2318 uint32_t smask = smooth_level [w];
1755 if (smask) 2319 if (smask)
1756 for (b = 0; b < 32; ++b) 2320 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2339 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2341 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2342 float dy = tex.t * .5f ; // 2 images/column
1779 2343
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2344 if (tex.name)
1783 { 2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
1784 if (!tex.name) 2348 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2349 {
2350 self->tex [skey->tile].unused = 0;
1786 2351
1787 glEnd (); 2352 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2354 glBegin (GL_QUADS);
1790 } 2355 }
1791 2356
1792 if (border) 2357 if (border)
1793 { 2358 {
1794 float ox = border * dx; 2359 float ox = border * dx;
1795 2360
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2365 }
1801 2366
1802 if (corner) 2367 if (corner)
1803 { 2368 {
1804 float ox = corner * dx; 2369 float ox = corner * dx;
1805 2370
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
1810 } 2376 }
1811 } 2377 }
1812 } 2378 }
1813 } 2379 }
1814 } 2380 }
2381
2382 glEnd ();
2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
1815 } 2385 }
1816 2386
1817 hv_clear (smooth); 2387 hv_clear (smooth);
1818 } 2388 }
1819 2389
1820 glEnd (); 2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
1821 2395
1822 glDisable (GL_TEXTURE_2D); 2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
1823 glDisable (GL_BLEND); 2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
1824 2413
1825 // top layer: overlays such as the health bar 2414 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2415 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2416 if (0 <= y + my && y + my < self->rows)
1828 { 2417 {
1833 { 2422 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2423 mapcell *cell = row->col + (x + mx - row->c0);
1835 2424
1836 int px = x * T; 2425 int px = x * T;
1837 int py = y * T; 2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
1838 2433
1839 if (cell->stat_hp) 2434 if (cell->stat_hp)
1840 { 2435 {
1841 int width = cell->stat_width * T; 2436 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1853 } 2448 }
1854 } 2449 }
1855} 2450}
1856 2451
1857void 2452void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2454 CODE:
1860{ 2455{
1861 static float color[16][3] = { 2456 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2457 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2458 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2459 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2460 { 1.00f, 0.00f, 0.00f },
1866 2461
1867 { 1.00F, 0.54F, 0.00F }, 2462 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2463 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2464 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2465 { 0.18f, 0.54f, 0.34f },
1871 2466
1872 { 0.56F, 0.73F, 0.56F }, 2467 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2468 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2469 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2470 { 0.99f, 0.77f, 0.26f },
1876 2471
1877 { 0.74F, 0.65F, 0.41F }, 2472 { 0.74f, 0.65f, 0.41f },
1878 2473
1879 { 0.00F, 1.00F, 1.00F }, 2474 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2475 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2476 { 1.00f, 1.00f, 0.00f },
1882 }; 2477 };
1883 2478
1884 int x, y; 2479 int x, y;
1885 2480
1886 glEnable (GL_TEXTURE_2D); 2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2489 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2491 glBegin (GL_QUADS);
1891 2492
1892 for (y = 0; y < h; y++) 2493 for (y = 0; y < h; y++)
1896 2497
1897 if (m) 2498 if (m)
1898 { 2499 {
1899 float *c = color [m & 15]; 2500 float *c = color [m & 15];
1900 2501
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2503 float tx2 = tx1 + 0.5f;
1903 2504
1904 glColor4f (c[0], c[1], c[2], 0.75); 2505 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2510 }
1913 glDisable (GL_BLEND); 2514 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2515 glDisable (GL_TEXTURE_2D);
1915} 2516}
1916 2517
1917void 2518void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2520 PPCODE:
1920{ 2521{
1921 int x, y; 2522 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2530
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2531 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2533
1930 mx += self->x; 2534 mx += self->x - 1;
1931 my += self->y; 2535 my += self->y - 1;
1932 2536
1933 for (y = 0; y < sh; y++) 2537 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
1935 { 2539 {
1936 maprow *row = self->row + (y + my); 2540 maprow *row = self->row + (y + my);
1937 2541
1938 for (x = 0; x < sw; x++) 2542 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2544 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
1942 2546
1943 darkness[y * sw4 + x] = cell->darkness 2547 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2550 }
1947 } 2551 }
1948 2552
2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2565
2566 uint8_t r11 = (d11 + d21 + d12) / 3;
2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
2590
1949 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2594 PUSHs (darkness3_sv);
1953} 2595}
1954 2596
1955SV * 2597SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2599 CODE:
1958{ 2600{
1959 int x, y, x1, y1; 2601 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2660 else
2019 *data++ = 0; 2661 *data++ = 0;
2020 } 2662 }
2021 } 2663 }
2022 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
2023 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
2025 RETVAL = data_sv; 2672 RETVAL = data_sv;
2026} 2673}
2027 OUTPUT: 2674 OUTPUT:
2028 RETVAL 2675 RETVAL
2029 2676
2030void 2677void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2679 PPCODE:
2033{ 2680{
2034 int x, y, z; 2681 int x, y, z;
2035 int w, h; 2682 int w, h;
2036 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
2037 2694
2038 if (*data++ != 0) 2695 if (*data++ != 0)
2039 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
2040 2697
2041 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
2043 2700
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2713 {
2057 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
2058 2715
2059 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
2060 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
2061 uint8_t flags = *data++; 2723 flags = *data++;
2062 2724
2063 if (flags) 2725 if (flags)
2064 { 2726 {
2065 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2728 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2733
2072 if (cell->darkness == 0) 2734 if (cell->darkness == 0)
2073 { 2735 {
2074 cell->darkness = 0; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
2075 2738
2076 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
2077 { 2740 {
2078 tileid t = tile [z]; 2741 tileid t = tile [z];
2079 2742
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2744 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2746 need_texid (self, t);
2084 } 2747 }
2085 2748
2086 cell->tile [z] = t; 2749 cell->tile [z] = t;
2087 } 2750 }
2089 } 2752 }
2090 } 2753 }
2091 } 2754 }
2092} 2755}
2093 2756
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2757MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2758
2096CFPlus::MixChunk 2759DC::RW
2097new_from_file (SV *class, char *path) 2760new (SV *class, SV *data_sv)
2098 CODE: 2761 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2762{
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767}
2100 OUTPUT: 2768 OUTPUT:
2101 RETVAL 2769 RETVAL
2102 2770
2771DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778# fails on win32:
2779# dc.xs(2268) : error C2059: syntax error : '('
2103void 2780#void
2781#close (DC::RW self)
2782# CODE:
2783# (self->(close)) (self);
2784
2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787PROTOTYPES: DISABLE
2788
2789DC::Channel
2790find ()
2791 CODE:
2792{
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807}
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816void
2817expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821void
2822fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826int
2827volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838void
2839set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845void
2846set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850void
2851set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854void
2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857{
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861}
2862
2863void
2864set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870PROTOTYPES: DISABLE
2871
2872DC::MixChunk
2873new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879void
2104DESTROY (CFPlus::MixChunk self) 2880DESTROY (DC::MixChunk self)
2105 CODE: 2881 CODE:
2106 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
2107 2883
2108int 2884int
2109volume (CFPlus::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2890 OUTPUT:
2113 RETVAL 2891 RETVAL
2114 2892
2115int 2893DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2895 CODE:
2896{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907}
2119 OUTPUT: 2908 OUTPUT:
2120 RETVAL 2909 RETVAL
2121 2910
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2123 2912
2124int 2913int
2125volume (int volume = -1) 2914volume (int volume = -1)
2915 PROTOTYPE: ;$
2126 CODE: 2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2919 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2920 OUTPUT:
2129 RETVAL 2921 RETVAL
2130 2922
2923void
2924fade_out (int ms)
2925 CODE:
2926 Mix_FadeOutMusic (ms);
2927
2928void
2929halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
2131CFPlus::MixMusic 2933DC::MixMusic
2132new_from_file (SV *class, char *path) 2934new (SV *class, DC::RW rwops)
2133 CODE: 2935 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2936 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2937 OUTPUT:
2136 RETVAL 2938 RETVAL
2137 2939
2138void 2940void
2139DESTROY (CFPlus::MixMusic self) 2941DESTROY (DC::MixMusic self)
2140 CODE: 2942 CODE:
2141 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
2142 2944
2143int 2945int
2144play (CFPlus::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
2145 CODE: 2947 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2949 OUTPUT:
2148 RETVAL 2950 RETVAL
2149 2951
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2952void
2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2954 CODE:
2955 Mix_FadeInMusicPos (self, loops, ms, position);
2956
2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959PROTOTYPES: ENABLE
2151 2960
2152BOOT: 2961BOOT:
2153{ 2962{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 2964 static const struct {
2156 const char *name; 2965 const char *name;
2157 IV iv; 2966 IV iv;
2158 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2981 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2982 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2983 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2984 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2987 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2988 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2991 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 2998 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3001 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3002 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3008 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3009 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3010 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3024 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3025 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3026 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3047 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3048 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3049 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3053 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3054 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3055 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3056 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3057 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3058 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3059 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3060 const_iv (GL_TRIANGLE_FAN),
3061 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3078# undef const_iv
2241 }; 3079 };
2242 3080
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245 3083
2246 texture_av = newAV (); 3084 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3085 AvREAL_off (texture_av);
2248} 3086}
2249 3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
3096
2250char * 3097char *
2251gl_vendor () 3098gl_vendor ()
2252 CODE: 3099 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3100 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3101 OUTPUT:
2266 CODE: 3113 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3115 OUTPUT:
2269 RETVAL 3116 RETVAL
2270 3117
3118const char *glGetString (GLenum pname)
3119
3120GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
3131
2271int glGetError () 3132int glGetError ()
2272 3133
2273void glFinish () 3134void glFinish ()
2274 3135
2275void glClear (int mask) 3136void glClear (int mask)
2289 3150
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3152 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3153 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3154
3155# void glBlendEquation (int se)
3156
2294void glDepthMask (int flag) 3157void glDepthMask (int flag)
2295 3158
2296void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
2297 3160
2298void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3175# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3176void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3177
2315# near_ and far_ are due to microsofts buggy "c" compiler 3178# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3179void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3180
3181PROTOTYPES: DISABLE
2317 3182
2318void glViewport (int x, int y, int width, int height) 3183void glViewport (int x, int y, int width, int height)
2319 3184
2320void glScissor (int x, int y, int width, int height) 3185void glScissor (int x, int y, int width, int height)
2321 3186
2329 3194
2330void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
2331 CODE: 3196 CODE:
2332 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
2333 3198
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3200 PROTOTYPE: @
2340 ALIAS: 3201 ALIAS:
2341 glColor_premultiply = 1 3202 glColor_premultiply = 1
2342 CODE: 3203 CODE:
2343 if (ix) 3204 if (ix)
2344 { 3205 {
2347 b *= a; 3208 b *= a;
2348 } 3209 }
2349 // microsoft visual "c" rounds instead of truncating... 3210 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3211 glColor4f (r, g, b, a);
2351 3212
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3213void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3214 CODE:
2360 glRasterPos3f (0, 0, z); 3215 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3216 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3217
2366 3221
2367void glTexCoord (float s, float t) 3222void glTexCoord (float s, float t)
2368 CODE: 3223 CODE:
2369 glTexCoord2f (s, t); 3224 glTexCoord2f (s, t);
2370 3225
3226void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239PROTOTYPES: ENABLE
3240
3241void glBegin (int mode)
3242
3243void glEnd ()
3244
3245void glPointSize (GLfloat size)
3246
3247void glLineWidth (GLfloat width)
3248
3249void glInterleavedArrays (int format, int stride, char *data)
3250
3251void glDrawElements (int mode, int count, int type, char *indices)
3252
3253# 1.2 void glDrawRangeElements (int mode, int start, int end
3254
2371void glTexEnv (int target, int pname, float param) 3255void glTexEnv (int target, int pname, float param)
2372 CODE: 3256 CODE:
2373 glTexEnvf (target, pname, param); 3257 glTexEnvf (target, pname, param);
2374 3258
2375void glTexParameter (int target, int pname, float param) 3259void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3276 CODE:
2393 if (gl.SeparableFilter2D) 3277 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3279
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3281
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3283
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
3285
3286void glPixelZoom (float x, float y)
2401 3287
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3288void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3289
2404int glGenTexture () 3290int glGenTexture ()
2405 CODE: 3291 CODE:
2425 3311
2426void glEndList () 3312void glEndList ()
2427 3313
2428void glCallList (int list) 3314void glCallList (int list)
2429 3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323PROTOTYPES: DISABLE
3324
3325void
3326find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328{
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331}
3332
3333BOOT:
3334{
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341}
3342
3343void
3344draw (SV *self)
3345 CODE:
3346{
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404#if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416#endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427}
3428

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines