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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib/gmacros.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
60 104
61static AV *texture_av; 105static AV *texture_av;
62 106
63static struct 107static struct
64{ 108{
101 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
103} 147}
104 148
105#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
106 151
107#include "pango-font.c" 152#include "pango-font.c"
108#include "pango-fontmap.c" 153#include "pango-fontmap.c"
109#include "pango-render.c" 154#include "pango-render.c"
110 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
113 160
114typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
115 162
116static int 163static int
117shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
118{ 165{
119 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
133 180
134typedef struct cf_layout { 181typedef struct cf_layout {
135 PangoLayout *pl; 182 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
137 int base_height; 184 int base_height;
138 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
139} *CFPlus__Layout; 187} *DC__Layout;
140 188
141static CFPlus__Font default_font; 189static DC__Font default_font;
142static PangoContext *opengl_context; 190static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
144 192
145static void 193static void
146substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
151#endif 199#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 201}
154 202
155static void 203static void
156layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
157{ 205{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
160 */ 208 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
162 210
163 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 213
166 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
167} 215}
168 216
169static void 217static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 219{
172 PangoRectangle rect; 220 PangoRectangle rect;
173 221
174 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
186 234
187typedef uint16_t tileid; 235typedef uint16_t tileid;
188typedef uint16_t faceid; 236typedef uint16_t faceid;
189 237
190typedef struct { 238typedef struct {
191 int name; 239 GLuint name;
192 int w, h; 240 int w, h;
193 float s, t; 241 float s, t;
194 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
195 tileid smoothtile; 243 tileid smoothtile;
196 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
197} maptex; 246} maptex;
198 247
199typedef struct { 248typedef struct {
200 uint32_t player; 249 uint32_t player;
201 tileid tile[3]; 250 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
216 265
217 int32_t rows; 266 int32_t rows;
218 maprow *row; 267 maprow *row;
219} *CFPlus__Map; 268} *DC__Map;
220 269
221static char * 270static char *
222prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
223{ 272{
224 char *p; 273 char *p;
262 self->texs *= 2; 311 self->texs *= 2;
263 } 312 }
264} 313}
265 314
266static maprow * 315static maprow *
267map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
268{ 317{
269 if (0 > y) 318 if (0 > y)
270 { 319 {
271 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
310 359
311 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
312} 361}
313 362
314static mapcell * 363static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
316{ 365{
317 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
318} 367}
319 368
320static void 369static void
321map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
322{ 371{
323 int r; 372 int r;
324 373
325 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
333 self->oy = 0; 382 self->oy = 0;
334 self->row = 0; 383 self->row = 0;
335 self->rows = 0; 384 self->rows = 0;
336} 385}
337 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
338static void 397static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 399{
341 int x, y; 400 int x, y;
342 maprow *row; 401 maprow *row;
343 mapcell *cell; 402 mapcell *cell;
344 403
356 if (x >= row->c1) 415 if (x >= row->c1)
357 break; 416 break;
358 417
359 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
360 419
361 cell->darkness = 0; 420 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 421 }
366 } 422 }
367} 423}
368 424
369typedef struct { 425typedef struct {
423 n |= n >> 16; 479 n |= n >> 16;
424 480
425 return n + 1; 481 return n + 1;
426} 482}
427 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
428/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
431 498
432MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
433 595
434PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
435 597
436BOOT: 598BOOT:
437{ 599{
438 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 601 static const struct {
440 const char *name; 602 const char *name;
441 IV iv; 603 IV iv;
442 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
465 627
466 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
469 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
551# undef const_iv 798# undef const_iv
552 }; 799 };
553 800
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 820
574NV floor (NV x) 821NV floor (NV x)
575 822
576NV ceil (NV x) 823NV ceil (NV x)
577 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
578void 835void
579pango_init () 836pango_init ()
580 CODE: 837 CODE:
581{ 838{
582 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
585} 847}
586 848
587int 849char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 850
590void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
591SDL_Quit () 859void SDL_Quit ()
592 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
593void 870void
594SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
595 PPCODE: 872 PPCODE:
596{ 873{
597 SDL_Rect **m; 874 SDL_Rect **m;
598 875
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 880
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 883
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 888
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 891
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 893
623 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
624 while (*m) 895 while (*m)
625 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
626 AV *av = newAV (); 899 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
630 906
631 ++m; 907 ++m;
632 } 908 }
633} 909}
634 910
635char *
636SDL_GetError ()
637
638int 911int
639SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
641 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 925 );
926
644 if (RETVAL) 927 if (RETVAL)
645 { 928 {
646 av_clear (texture_av); 929 av_clear (texture_av);
647 930
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 933#include "glfunc.h"
651# undef GL_FUNC 934#undef GL_FUNC
652 935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 938 }
939}
654 OUTPUT: 940 OUTPUT:
655 RETVAL 941 RETVAL
656 942
657void 943void
658SDL_GL_SwapBuffers () 944SDL_GL_SwapBuffers ()
659 945
660char * 946char *
661SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
662 948
949int
950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
954
663void 955void
664SDL_PollEvent () 956poll_events ()
665 PPCODE: 957 PPCODE:
666{ 958{
667 SDL_Event ev; 959 SDL_Event ev;
668 960
669 while (SDL_PollEvent (&ev)) 961 SDL_PumpEvents ();
962 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 963 {
671 HV *hv = newHV (); 964 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 965 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 966
674 switch (ev.type) 967 switch (ev.type)
675 { 968 {
676 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
677 case SDL_KEYUP: 970 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 976 break;
684 977
685 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 980 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 981 break;
689 982
690 case SDL_MOUSEMOTION: 983 case SDL_MOUSEMOTION:
984 {
985 int state = ev.motion.state;
986 int x = ev.motion.x;
987 int y = ev.motion.y;
988 int xrel = ev.motion.xrel;
989 int yrel = ev.motion.yrel;
990
991 /* do simplistic event compression */
992 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
993 && state == ev.motion.state)
994 {
995 xrel += ev.motion.xrel;
996 yrel += ev.motion.yrel;
997 x = ev.motion.x;
998 y = ev.motion.y;
999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1000 }
1001
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1008 }
698 break; 1009 break;
699 1010
700 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1014
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1025 break;
715 } 1026 }
716 1027
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1029 }
719} 1030}
720 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
721int 1045int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1047 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
726 1050
727void 1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
1066
1067void
728Mix_CloseAudio () 1068Mix_CloseAudio ()
729 1069
730int 1070int
731Mix_AllocateChannels (int numchans = -1) 1071Mix_AllocateChannels (int numchans = -1)
1072
1073const char *
1074Mix_GetError ()
732 1075
733void 1076void
734lowdelay (int fd, int val = 1) 1077lowdelay (int fd, int val = 1)
735 CODE: 1078 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1079 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1105 }
763 } 1106 }
764#endif 1107#endif
765} 1108}
766 1109
767void 1110int
768add_font (char *file) 1111add_font (char *file)
769 CODE: 1112 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
771 1119
772void 1120void
773load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
774 ALIAS: 1122 ALIAS:
775 load_image_file = 1 1123 load_image_file = 1
778 STRLEN image_len; 1126 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1127 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1128 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1129 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1130 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1131 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1132 : SDL_RWFromConstMem (image, image_len);
785 1133
786 if (!rw) 1134 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1135 croak ("load_image: %s", SDL_GetError ());
788 1136
861void 1209void
862error (char *message) 1210error (char *message)
863 CODE: 1211 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1213#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1215#endif
868 1216
869void 1217void
870fatal (char *message) 1218fatal (char *message)
871 CODE: 1219 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1221#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1223#endif
876 _exit (1); 1224 _exit (1);
877 1225
878void 1226void
879_exit (int retval = 0) 1227_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1230 ExitThread (retval); // unclean, please beam me up
883#else 1231#else
884 _exit (retval); 1232 _exit (retval);
885#endif 1233#endif
886 1234
887MODULE = CFPlus PACKAGE = CFPlus::Font 1235void
1236debug ()
1237 CODE:
1238{
1239#if DEBUG
1240 VALGRIND_DO_LEAK_CHECK;
1241#endif
1242}
888 1243
889CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font
1252
1253PROTOTYPES: DISABLE
1254
1255DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1257 CODE:
892{ 1258{
893 int count; 1259 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
897} 1263}
898 OUTPUT: 1264 OUTPUT:
899 RETVAL 1265 RETVAL
900 1266
901void 1267void
902DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
903 CODE: 1269 CODE:
904 pango_font_description_free (self); 1270 pango_font_description_free (self);
905 1271
906void 1272void
907make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1274 PROTOTYPE: $
908 CODE: 1275 CODE:
909 default_font = self; 1276 default_font = self;
910 1277
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1279
1280PROTOTYPES: DISABLE
1281
913void 1282void
914reset_glyph_cache () 1283glyph_cache_backup ()
1284 PROTOTYPE:
915 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
916 tc_clear (); 1292 tc_restore ();
917 1293
918CFPlus::Layout 1294DC::Layout
919new (SV *class) 1295new (SV *class)
920 CODE: 1296 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
922 1298
923 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
925 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
930 1307
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
933 OUTPUT: 1310 OUTPUT:
934 RETVAL 1311 RETVAL
935 1312
936void 1313void
937DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
938 CODE: 1315 CODE:
939 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
940 Safefree (self); 1318 Safefree (self);
941 1319
942void 1320void
943set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
944 CODE: 1322 CODE:
945{ 1323{
946 STRLEN textlen; 1324 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
948 1326
949 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
950} 1328}
951 1329
952void 1330void
953set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
954 CODE: 1332 CODE:
955{ 1333{
956 STRLEN textlen; 1334 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
958 1336
959 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
960} 1338}
961 1339
962void 1340void
963set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
964 CODE: 1342 CODE:
965{ 1343{
966 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1346 const char *pos = text;
1003 if (attrs) 1381 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
1005} 1383}
1006 1384
1007void 1385void
1008get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
1009 PPCODE: 1387 PPCODE:
1010{ 1388{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1390
1013 do 1391 do
1014 { 1392 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1394
1017 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
1018 { 1396 {
1019 PangoRectangle extents; 1397 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1406
1029 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
1030} 1408}
1031 1409
1032int 1410int
1033has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
1034 CODE: 1412 CODE:
1035{ 1413{
1036 int lines = 1; 1414 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
1038 1416
1043} 1421}
1044 OUTPUT: 1422 OUTPUT:
1045 RETVAL 1423 RETVAL
1046 1424
1047SV * 1425SV *
1048get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
1049 CODE: 1427 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1430 OUTPUT:
1053 RETVAL 1431 RETVAL
1054 1432
1055void 1433void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1435 CODE:
1058 self->r = r; 1436 self->r = r;
1059 self->g = g; 1437 self->g = g;
1060 self->b = b; 1438 self->b = b;
1061 self->a = a; 1439 self->a = a;
1062 1440
1063void 1441void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1443 CODE:
1066 if (self->font != font) 1444 if (self->font != font)
1067 { 1445 {
1068 self->font = font; 1446 self->font = font;
1069 layout_update_font (self); 1447 layout_update_font (self);
1070 } 1448 }
1071 1449
1072void 1450void
1073set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
1074 CODE: 1452 CODE:
1075 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
1076 { 1454 {
1077 self->base_height = base_height; 1455 self->base_height = base_height;
1078 layout_update_font (self); 1456 layout_update_font (self);
1079 } 1457 }
1080 1458
1081void 1459void
1082set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1461 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1463
1086void 1464void
1087set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
1088 CODE: 1466 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1468
1091void 1469void
1092set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
1093 CODE: 1471 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1473
1096void 1474void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1476 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
1104 ); 1482 );
1105 1483
1106void 1484void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1486 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1488
1111void 1489void
1112size (CFPlus::Layout self) 1490size (DC::Layout self)
1113 PPCODE: 1491 PPCODE:
1114{ 1492{
1115 int w, h; 1493 int w, h;
1116 1494
1117 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1122} 1500}
1123 1501
1124int 1502int
1125descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1126 CODE: 1504 CODE:
1127{ 1505{
1128 PangoRectangle rect; 1506 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1132} 1510}
1133 OUTPUT: 1511 OUTPUT:
1134 RETVAL 1512 RETVAL
1135 1513
1136int 1514int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1516 CODE:
1139{ 1517{
1140 int index, trailing; 1518 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1520 RETVAL = index + trailing;
1143} 1521}
1144 OUTPUT: 1522 OUTPUT:
1145 RETVAL 1523 RETVAL
1146 1524
1147void 1525void
1148cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1527 PPCODE:
1150{ 1528{
1151 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1531
1154 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1536}
1159 1537
1160void 1538void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1540 PPCODE:
1163{ 1541{
1164 int line, x; 1542 int line, x;
1165 1543
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1547 --line;
1548#endif
1169 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1552}
1173 1553
1174void 1554void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1555line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1556 PPCODE:
1177{ 1557{
1178 PangoLayoutLine *lp; 1558 PangoLayoutLine *lp;
1179 int index, trailing; 1559 int index, trailing;
1180 1560
1181 if (line < 0) 1561 if (line < 0)
1182 XSRETURN_EMPTY; 1562 XSRETURN_EMPTY;
1183 1563
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1565 XSRETURN_EMPTY; /* do better */
1186 1566
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1568
1189 EXTEND (SP, 2); 1569 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1575 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1576 }
1197} 1577}
1198 1578
1199void 1579void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1580render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1581 CODE:
1582 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1203 self->pl, 1584 self->pl,
1585 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1206 flags 1588 flags
1207 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1208 1593
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1594void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1595draw (DC::Layout self)
1213 CODE: 1596 CODE:
1214{ 1597{
1215 int ow = SvIV (w_); 1598 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1605
1218 if (ow && oh) 1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1614
1615PROTOTYPES: ENABLE
1616
1617void
1618pad (SV *data_, int ow, int oh, int nw, int nh)
1619 CODE:
1620{
1621 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1622 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1623 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1624 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1625 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1626 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1627
1232 SvPOK_only (result_); 1628 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1629 SvCUR_set (result_, nw * nh * bpp);
1234 1630
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1631 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1632 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1633 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1634
1239 sv_setsv (data_, result_); 1635 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1636 }
1246} 1637}
1247 1638
1248void 1639void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1640draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1646{
1256 HV *hv = (HV *)SvRV (self); 1647 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1648 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1649 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1650 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1651
1652 if (name <= 0)
1653 XSRETURN_EMPTY;
1260 1654
1261 if (items < 5) 1655 if (items < 5)
1262 { 1656 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1657 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1658 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1294 } 1688 }
1295} 1689}
1296 1690
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1298 1700
1299CFPlus::Map 1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1813 CODE:
1814{
1815 GLint width;
1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1817 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1818 RETVAL = width > 0;
1819}
1820 OUTPUT:
1821 RETVAL
1822
1823MODULE = Deliantra::Client PACKAGE = DC::Map
1824
1825PROTOTYPES: DISABLE
1826
1827DC::Map
1300new (SV *class) 1828new (SV *class)
1301 CODE: 1829 CODE:
1302 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1831 RETVAL->x = 0;
1304 RETVAL->y = 0; 1832 RETVAL->y = 0;
1312 RETVAL->row = 0; 1840 RETVAL->row = 0;
1313 OUTPUT: 1841 OUTPUT:
1314 RETVAL 1842 RETVAL
1315 1843
1316void 1844void
1317DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1318 CODE: 1846 CODE:
1319{ 1847{
1320 map_clear (self); 1848 map_clear (self);
1321 Safefree (self->face2tile); 1849 Safefree (self->face2tile);
1322 Safefree (self->tex); 1850 Safefree (self->tex);
1323 Safefree (self); 1851 Safefree (self);
1324} 1852}
1325 1853
1326void 1854void
1327resize (CFPlus::Map self, int map_width, int map_height) 1855resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1856 CODE:
1329 self->w = map_width; 1857 self->w = map_width;
1330 self->h = map_height; 1858 self->h = map_height;
1331 1859
1332void 1860void
1333clear (CFPlus::Map self) 1861clear (DC::Map self)
1334 CODE: 1862 CODE:
1335 map_clear (self); 1863 map_clear (self);
1336 1864
1337void 1865void
1338set_tileid (CFPlus::Map self, int face, int tile) 1866set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1867 CODE:
1340{ 1868{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1869 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1870 need_texid (self, tile);
1343} 1871}
1344 1872
1345void 1873void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1874set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1875 CODE:
1348{ 1876{
1349 tileid texid; 1877 tileid texid;
1350 maptex *tex; 1878 maptex *tex;
1351 1879
1364 tex->smoothtile = self->face2tile [smooth]; 1892 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1893 tex->smoothlevel = level;
1366} 1894}
1367 1895
1368void 1896void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1898 CODE:
1371{ 1899{
1372 need_texid (self, texid); 1900 need_texid (self, texid);
1373 1901
1374 { 1902 {
1393 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1924}
1397 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1398int 1946int
1399ox (CFPlus::Map self) 1947ox (DC::Map self)
1400 ALIAS: 1948 ALIAS:
1401 oy = 1 1949 oy = 1
1402 x = 2 1950 x = 2
1403 y = 3 1951 y = 3
1404 w = 4 1952 w = 4
1415 } 1963 }
1416 OUTPUT: 1964 OUTPUT:
1417 RETVAL 1965 RETVAL
1418 1966
1419void 1967void
1420scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1421 CODE: 1969 CODE:
1422{ 1970{
1423 if (dx > 0) 1971 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 1973 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1442 } 1990 }
1443} 1991}
1444 1992
1445void 1993SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1447 CODE: 1995 CODE:
1448{ 1996{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1999 mapcell *cell;
1452 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1453 2003
1454 while (data < data_end - 1) 2004 while (data < data_end - 1)
1455 { 2005 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1457 2007
1477 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1478 2028
1479 do 2029 do
1480 { 2030 {
1481 ext = *data++; 2031 ext = *data++;
1482 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1483 2033
1484 if (cmd < 4) 2034 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1486 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1487 { 2037 {
1488 cell->stat_width = 1; 2038 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1490 } 2040 }
1491 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1494 { 2044 {
1495 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1496 ; // decode player count 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1497 2049
1498 data += *data + 1; 2050 data += *data + 1;
1499 } 2051 }
1500 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1501 cell->flags = *data++; 2053 cell->flags = *data++;
1508 } 2060 }
1509 else 2061 else
1510 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1511 } 2063 }
1512 2064
2065 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2066 if (flags & (4 >> z))
1514 { 2067 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2069 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1518 } 2087 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2088 }
1534 else 2089 else
1535 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1536 } 2091 }
1537} 2092}
2093 OUTPUT:
2094 RETVAL
1538 2095
1539SV * 2096SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2098 CODE:
1542{ 2099{
1543 int x1, x; 2100 int x1, x;
1544 int y1, y; 2101 int y1, y;
1545 int z; 2102 int z;
1590} 2147}
1591 OUTPUT: 2148 OUTPUT:
1592 RETVAL 2149 RETVAL
1593 2150
1594void 2151void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2153 CODE:
1597{ 2154{
2155 int x, y, z;
2156
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2160 smooth_key skey;
1602 int x, y, z; 2161 int pl_x, pl_y;
1603 int last_name; 2162 maptex pl_tex;
2163 rc_t *rc = rc_alloc ();
2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
1604 2167
2168 pl_tex.name = 0;
2169
1605 // thats current max. sorry. 2170 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1608 2173
1609 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1611 2176
1612 glColor4ub (255, 255, 255, 255); 2177 memset (&key, 0, sizeof (key));
1613 2178 key.r = 255;
1614 glEnable (GL_BLEND); 2179 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2180 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2181 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2182 key.mode = GL_QUADS;
1618 2183 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2184
1623 mx += self->x; 2185 mx += self->x;
1624 my += self->y; 2186 my += self->y;
1625 2187
1626 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2205 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2206 self->tex [cell->tile [2]].smoothlevel));
1645 } 2207 }
1646 } 2208 }
1647 2209
2210 glEnable (GL_BLEND);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213
1648 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1649 { 2215 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1651 2218
1652 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1654 { 2221 {
1655 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2228 tileid tile = cell->tile [z];
1662 2229
1663 if (tile) 2230 if (tile)
1664 { 2231 {
1665 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2233 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2234
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2235 if (key.texname != tex.name)
1672 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1673 if (!tex.name) 2239 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2241
1676 glEnd (); 2242 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2244 }
1680 2245
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2246 px = (x + 1) * T - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2247 py = (y + 1) * T - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2248
1686 if (cell->flags && z == 2) 2249 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2250 {
1688 if (cell->flags & 1) 2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
1689 { 2254 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2261
1705 // update smooth hash 2262 // update smooth hash
1706 if (tex.smoothtile) 2263 if (tex.smoothtile)
1707 { 2264 {
1708 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2299 }
1743 } 2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
1744 } 2322 }
1745 } 2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
1746 2327
1747 // go through all smoothlevels, lowest to highest, then draw. 2328 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2329 // this is basically counting sort
1749 { 2330 {
1750 int w, b; 2331 int w, b;
1751 2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2335 for (w = 0; w < 256 / 32; ++w)
1753 { 2336 {
1754 uint32_t smask = smooth_level [w]; 2337 uint32_t smask = smooth_level [w];
1755 if (smask) 2338 if (smask)
1756 for (b = 0; b < 32; ++b) 2339 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 2358 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2360 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2361 float dy = tex.t * .5f ; // 2 images/column
1779 2362
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2363 if (tex.name)
1783 { 2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
1784 if (!tex.name) 2367 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2368 {
2369 self->tex [skey->tile].unused = 0;
1786 2370
1787 glEnd (); 2371 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2373 glBegin (GL_QUADS);
1790 } 2374 }
1791 2375
1792 if (border) 2376 if (border)
1793 { 2377 {
1794 float ox = border * dx; 2378 float ox = border * dx;
1795 2379
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 2384 }
1801 2385
1802 if (corner) 2386 if (corner)
1803 { 2387 {
1804 float ox = corner * dx; 2388 float ox = corner * dx;
1805 2389
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
1810 } 2395 }
1811 } 2396 }
1812 } 2397 }
1813 } 2398 }
1814 } 2399 }
2400
2401 glEnd ();
2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
1815 } 2404 }
1816 2405
1817 hv_clear (smooth); 2406 hv_clear (smooth);
1818 } 2407 }
1819 2408
1820 glEnd (); 2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
1821 2414
1822 glDisable (GL_TEXTURE_2D); 2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1823 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1824 2432
1825 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1828 { 2436 {
1833 { 2441 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1835 2443
1836 int px = x * T; 2444 int px = x * T;
1837 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1838 2452
1839 if (cell->stat_hp) 2453 if (cell->stat_hp)
1840 { 2454 {
1841 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1853 } 2467 }
1854 } 2468 }
1855} 2469}
1856 2470
1857void 2471void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2473 CODE:
1860{ 2474{
1861 static float color[16][3] = { 2475 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1866 2480
1867 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1871 2485
1872 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1876 2490
1877 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
1878 2492
1879 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
1882 }; 2496 };
1883 2497
1884 int x, y; 2498 int x, y;
1885 2499
1886 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
1891 2511
1892 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
1896 2516
1897 if (m) 2517 if (m)
1898 { 2518 {
1899 float *c = color [m & 15]; 2519 float *c = color [m & 15];
1900 2520
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
1903 2523
1904 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2529 }
1913 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
1915} 2535}
1916 2536
1917void 2537void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2539 PPCODE:
1920{ 2540{
1921 int x, y; 2541 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2542 int sw1 = sw + 2;
2543 int sh1 = sh + 2;
2544 int sh3 = sh * 3;
2545 int sw3 = sw * 3;
2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2549
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2550 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2552
1930 mx += self->x; 2553 mx += self->x - 1;
1931 my += self->y; 2554 my += self->y - 1;
1932 2555
1933 for (y = 0; y < sh; y++) 2556 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
1935 { 2558 {
1936 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
1937 2560
1938 for (x = 0; x < sw; x++) 2561 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2563 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
1942 2565
1943 darkness[y * sw4 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2569 }
1947 } 2570 }
1948 2571
2572 for (y = 0; y < sh; ++y)
2573 for (x = 0; x < sw; ++x)
2574 {
2575 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2576 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2577 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2578 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2579 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2580 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2581 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2582 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2583 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2584
2585 uint8_t r11 = (d11 + d21 + d12) / 3;
2586 uint8_t r21 = d21;
2587 uint8_t r31 = (d21 + d31 + d32) / 3;
2588
2589 uint8_t r12 = d12;
2590 uint8_t r22 = d22;
2591 uint8_t r32 = d32;
2592
2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2594 uint8_t r23 = d23;
2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2596
2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2606 }
2607
2608 free (darkness1);
2609
1949 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2613 PUSHs (darkness3_sv);
1953} 2614}
1954 2615
1955SV * 2616SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2618 CODE:
1958{ 2619{
1959 int x, y, x1, y1; 2620 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2679 else
2019 *data++ = 0; 2680 *data++ = 0;
2020 } 2681 }
2021 } 2682 }
2022 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
2023 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
2025 RETVAL = data_sv; 2691 RETVAL = data_sv;
2026} 2692}
2027 OUTPUT: 2693 OUTPUT:
2028 RETVAL 2694 RETVAL
2029 2695
2030void 2696void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2698 PPCODE:
2033{ 2699{
2034 int x, y, z; 2700 int x, y, z;
2035 int w, h; 2701 int w, h;
2036 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
2037 2713
2038 if (*data++ != 0) 2714 if (*data++ != 0)
2039 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
2040 2716
2041 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
2043 2719
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2732 {
2057 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
2058 2734
2059 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
2060 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
2061 uint8_t flags = *data++; 2742 flags = *data++;
2062 2743
2063 if (flags) 2744 if (flags)
2064 { 2745 {
2065 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2747 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2752
2072 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
2073 { 2754 {
2074 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
2075 2757
2076 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
2077 { 2759 {
2078 tileid t = tile [z]; 2760 tileid t = tile [z];
2079 2761
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2763 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2765 need_texid (self, t);
2084 } 2766 }
2085 2767
2086 cell->tile [z] = t; 2768 cell->tile [z] = t;
2087 } 2769 }
2089 } 2771 }
2090 } 2772 }
2091 } 2773 }
2092} 2774}
2093 2775
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2776MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2777
2096CFPlus::MixChunk 2778DC::RW
2097new_from_file (SV *class, char *path) 2779new (SV *class, SV *data_sv)
2098 CODE: 2780 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2781{
2782 STRLEN datalen;
2783 char *data = SvPVbyte (data_sv, datalen);
2784
2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2786}
2100 OUTPUT: 2787 OUTPUT:
2101 RETVAL 2788 RETVAL
2102 2789
2790DC::RW
2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2792 CODE:
2793 RETVAL = SDL_RWFromFile (path, mode);
2794 OUTPUT:
2795 RETVAL
2796
2797# fails on win32:
2798# dc.xs(2268) : error C2059: syntax error : '('
2103void 2799#void
2800#close (DC::RW self)
2801# CODE:
2802# (self->(close)) (self);
2803
2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2805
2806PROTOTYPES: DISABLE
2807
2808DC::Channel
2809find ()
2810 CODE:
2811{
2812 RETVAL = Mix_GroupAvailable (-1);
2813
2814 if (RETVAL < 0)
2815 {
2816 RETVAL = Mix_GroupOldest (-1);
2817
2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2824 XSRETURN_UNDEF;
2825 }
2826 else
2827 Mix_HaltChannel (RETVAL);
2828 }
2829
2830 Mix_UnregisterAllEffects (RETVAL);
2831 Mix_Volume (RETVAL, 128);
2832}
2833 OUTPUT:
2834 RETVAL
2835
2836void
2837halt (DC::Channel self)
2838 CODE:
2839 Mix_HaltChannel (self);
2840
2841void
2842expire (DC::Channel self, int ticks = -1)
2843 CODE:
2844 Mix_ExpireChannel (self, ticks);
2845
2846void
2847fade_out (DC::Channel self, int ticks = -1)
2848 CODE:
2849 Mix_FadeOutChannel (self, ticks);
2850
2851int
2852volume (DC::Channel self, int volume)
2853 CODE:
2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2855 OUTPUT:
2856 RETVAL
2857
2858void
2859unregister_all_effects (DC::Channel self)
2860 CODE:
2861 Mix_UnregisterAllEffects (self);
2862
2863void
2864set_panning (DC::Channel self, int left, int right)
2865 CODE:
2866 left = CLAMP (left , 0, 255);
2867 right = CLAMP (right, 0, 255);
2868 Mix_SetPanning (self, left, right);
2869
2870void
2871set_distance (DC::Channel self, int distance)
2872 CODE:
2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2874
2875void
2876set_position (DC::Channel self, int angle, int distance)
2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2887
2888void
2889set_reverse_stereo (DC::Channel self, int flip)
2890 CODE:
2891 Mix_SetReverseStereo (self, flip);
2892
2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2894
2895PROTOTYPES: DISABLE
2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2909DC::MixChunk
2910new (SV *class, DC::RW rwops)
2911 CODE:
2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2913 OUTPUT:
2914 RETVAL
2915
2916void
2104DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
2105 CODE: 2918 CODE:
2106 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
2107 2920
2108int 2921int
2109volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2923 CODE:
2924 if (items > 1)
2925 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2927 OUTPUT:
2113 RETVAL 2928 RETVAL
2114 2929
2115int 2930DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2932 CODE:
2933{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2935
2936 if (RETVAL < 0)
2937 XSRETURN_UNDEF;
2938
2939 if (channel < 0)
2940 {
2941 Mix_UnregisterAllEffects (RETVAL);
2942 Mix_Volume (RETVAL, 128);
2943 }
2944}
2119 OUTPUT: 2945 OUTPUT:
2120 RETVAL 2946 RETVAL
2121 2947
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2123 2961
2124int 2962int
2125volume (int volume = -1) 2963volume (int volume = -1)
2964 PROTOTYPE: ;$
2126 CODE: 2965 CODE:
2966 if (items > 0)
2967 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2968 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2969 OUTPUT:
2129 RETVAL 2970 RETVAL
2130 2971
2131CFPlus::MixMusic 2972void
2132new_from_file (SV *class, char *path) 2973fade_out (int ms)
2133 CODE: 2974 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2975 Mix_FadeOutMusic (ms);
2976
2977void
2978halt ()
2979 CODE:
2980 Mix_HaltMusic ();
2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 2986 OUTPUT:
2136 RETVAL 2987 RETVAL
2137 2988
2989DC::MixMusic
2990new (SV *class, DC::RW rwops)
2991 CODE:
2992 RETVAL = Mix_LoadMUS_RW (rwops);
2993 OUTPUT:
2994 RETVAL
2995
2138void 2996void
2139DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
2140 CODE: 2998 CODE:
2141 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
2142 3000
2143int 3001int
2144play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
2145 CODE: 3003 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3005 OUTPUT:
2148 RETVAL 3006 RETVAL
2149 3007
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3008void
3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3010 CODE:
3011 Mix_FadeInMusicPos (self, loops, ms, position);
3012
3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3014
3015PROTOTYPES: ENABLE
2151 3016
2152BOOT: 3017BOOT:
2153{ 3018{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3020 static const struct {
2156 const char *name; 3021 const char *name;
2157 IV iv; 3022 IV iv;
2158 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
3025 const_iv (GL_VENDOR),
3026 const_iv (GL_VERSION),
3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3037 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3038 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3039 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3040 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3041 const_iv (GL_BACK),
3042 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3043 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3044 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
3076 const_iv (GL_PROXY_TEXTURE_1D),
3077 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3080 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3081 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3082 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3103 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3104 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3105 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3106 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3107 const_iv (GL_CONSTANT_BORDER),
3108 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3109 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3110 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3111 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3112 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3113 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3114 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3115 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3116 const_iv (GL_TRIANGLE_FAN),
3117 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3119 const_iv (GL_POINT_SMOOTH_HINT),
3120 const_iv (GL_LINE_SMOOTH_HINT),
3121 const_iv (GL_POLYGON_SMOOTH_HINT),
3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
3125 const_iv (GL_DONT_CARE),
3126 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3134# undef const_iv
2241 }; 3135 };
2242 3136
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245 3139
2246 texture_av = newAV (); 3140 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3141 AvREAL_off (texture_av);
2248} 3142}
2249 3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
3152
2250char * 3153char *
2251gl_vendor () 3154gl_vendor ()
2252 CODE: 3155 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3157 OUTPUT:
2266 CODE: 3169 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3170 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3171 OUTPUT:
2269 RETVAL 3172 RETVAL
2270 3173
3174const char *glGetString (GLenum pname)
3175
3176GLint glGetInteger (GLenum pname)
3177 CODE:
3178 glGetIntegerv (pname, &RETVAL);
3179 OUTPUT:
3180 RETVAL
3181
3182GLdouble glGetDouble (GLenum pname)
3183 CODE:
3184 glGetDoublev (pname, &RETVAL);
3185 OUTPUT:
3186 RETVAL
3187
2271int glGetError () 3188int glGetError ()
2272 3189
2273void glFinish () 3190void glFinish ()
3191
3192void glFlush ()
2274 3193
2275void glClear (int mask) 3194void glClear (int mask)
2276 3195
2277void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3197 PROTOTYPE: @
2289 3208
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3210 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3212
3213# void glBlendEquation (int se)
3214
2294void glDepthMask (int flag) 3215void glDepthMask (int flag)
2295 3216
2296void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2297 3218
2298void glColorMask (int red, int green, int blue, int alpha) 3219void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3233# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3234void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3235
2315# near_ and far_ are due to microsofts buggy "c" compiler 3236# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3237void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3238
3239PROTOTYPES: DISABLE
2317 3240
2318void glViewport (int x, int y, int width, int height) 3241void glViewport (int x, int y, int width, int height)
2319 3242
2320void glScissor (int x, int y, int width, int height) 3243void glScissor (int x, int y, int width, int height)
2321 3244
2329 3252
2330void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2331 CODE: 3254 CODE:
2332 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2333 3256
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3258 PROTOTYPE: @
2340 ALIAS: 3259 ALIAS:
2341 glColor_premultiply = 1 3260 glColor_premultiply = 1
2342 CODE: 3261 CODE:
2343 if (ix) 3262 if (ix)
2344 { 3263 {
2347 b *= a; 3266 b *= a;
2348 } 3267 }
2349 // microsoft visual "c" rounds instead of truncating... 3268 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3269 glColor4f (r, g, b, a);
2351 3270
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3271void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3272 CODE:
2360 glRasterPos3f (0, 0, z); 3273 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3274 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3275
2366 3279
2367void glTexCoord (float s, float t) 3280void glTexCoord (float s, float t)
2368 CODE: 3281 CODE:
2369 glTexCoord2f (s, t); 3282 glTexCoord2f (s, t);
2370 3283
3284void glRect (float x1, float y1, float x2, float y2)
3285 CODE:
3286 glRectf (x1, y1, x2, y2);
3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
3297PROTOTYPES: ENABLE
3298
3299void glBegin (int mode)
3300
3301void glEnd ()
3302
3303void glPointSize (GLfloat size)
3304
3305void glLineWidth (GLfloat width)
3306
3307void glInterleavedArrays (int format, int stride, char *data)
3308
3309void glDrawElements (int mode, int count, int type, char *indices)
3310
3311# 1.2 void glDrawRangeElements (int mode, int start, int end
3312
2371void glTexEnv (int target, int pname, float param) 3313void glTexEnv (int target, int pname, float param)
2372 CODE: 3314 CODE:
2373 glTexEnvf (target, pname, param); 3315 glTexEnvf (target, pname, param);
2374 3316
2375void glTexParameter (int target, int pname, float param) 3317void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3334 CODE:
2393 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3337
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3339
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3341
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
3343
3344void glPixelZoom (float x, float y)
2401 3345
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3346void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3347
2404int glGenTexture () 3348int glGenTexture ()
2405 CODE: 3349 CODE:
2425 3369
2426void glEndList () 3370void glEndList ()
2427 3371
2428void glCallList (int list) 3372void glCallList (int list)
2429 3373
3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3380
3381PROTOTYPES: DISABLE
3382
3383void
3384find_widget (SV *self, NV x, NV y)
3385 PPCODE:
3386{
3387 if (within_widget (self, x, y))
3388 XPUSHs (self);
3389}
3390
3391BOOT:
3392{
3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3394
3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3399}
3400
3401void
3402draw (SV *self)
3403 CODE:
3404{
3405 HV *hv;
3406 SV **svp;
3407 NV x, y, w, h;
3408 SV *draw_x_sv = GvSV (draw_x_gv);
3409 SV *draw_y_sv = GvSV (draw_y_gv);
3410 SV *draw_w_sv = GvSV (draw_w_gv);
3411 SV *draw_h_sv = GvSV (draw_h_gv);
3412 double draw_x, draw_y;
3413
3414 if (!SvROK (self))
3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3416
3417 hv = (HV *)SvRV (self);
3418
3419 if (SvTYPE (hv) != SVt_PVHV)
3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3421
3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3424
3425 if (!h || !w)
3426 XSRETURN_EMPTY;
3427
3428 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3429 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3430
3431 draw_x = SvNV (draw_x_sv) + x;
3432 draw_y = SvNV (draw_y_sv) + y;
3433
3434 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3435 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3436 XSRETURN_EMPTY;
3437
3438 sv_setnv (draw_x_sv, draw_x);
3439 sv_setnv (draw_y_sv, draw_y);
3440
3441 glPushMatrix ();
3442 glTranslated (x, y, 0);
3443
3444 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3445 {
3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3447
3448 if (svp && SvTRUE (*svp))
3449 {
3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3451 glEnable (GL_BLEND);
3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3453 glBegin (GL_QUADS);
3454 glVertex2f (0, 0);
3455 glVertex2f (w, 0);
3456 glVertex2f (w, h);
3457 glVertex2f (0, h);
3458 glEnd ();
3459 glDisable (GL_BLEND);
3460 }
3461 }
3462#if 0
3463 // draw borders, for debugging
3464 glPushMatrix ();
3465 glColor4f (1., 1., 0., 1.);
3466 glTranslatef (.5, .5, 0.);
3467 glBegin (GL_LINE_LOOP);
3468 glVertex2f (0 , 0);
3469 glVertex2f (w - 1, 0);
3470 glVertex2f (w - 1, h - 1);
3471 glVertex2f (0 , h - 1);
3472 glEnd ();
3473 glPopMatrix ();
3474#endif
3475 PUSHMARK (SP);
3476 XPUSHs (self);
3477 PUTBACK;
3478 call_method ("_draw", G_VOID | G_DISCARD);
3479 SPAGAIN;
3480
3481 glPopMatrix ();
3482
3483 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3484 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3485}
3486

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