ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
17#endif 26#endif
18 27
19#include <assert.h> 28#include <assert.h>
20#include <math.h> 29#include <math.h>
21#include <string.h> 30#include <string.h>
22#include <stdio.h> 31#include <stdio.h>
23#include <stdlib.h> 32#include <stdlib.h>
24 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
25#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
26#include <SDL_endian.h> 38#include <SDL_endian.h>
27#include <SDL_image.h> 39#include <SDL_image.h>
28#include <SDL_mixer.h> 40#include <SDL_mixer.h>
29#include <SDL_opengl.h> 41#include <SDL_opengl.h>
30 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
31#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
33 52
34#include <glib/gmacros.h> 53#include <glib.h>
35 54
36#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
37 67
38#ifndef _WIN32 68#ifndef _WIN32
39# include <sys/types.h> 69# include <sys/types.h>
40# include <sys/socket.h> 70# include <sys/socket.h>
41# include <netinet/in.h> 71# include <netinet/in.h>
42# include <netinet/tcp.h> 72# include <netinet/tcp.h>
43# include <inttypes.h> 73# include <inttypes.h>
44#endif 74#endif
45 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
49 91
50#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
52 94
53#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
54 96
55#if 0 97/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 99
58# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
59#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
60 123
61static AV *texture_av; 124static AV *texture_av;
62 125
63static struct 126static struct
64{ 127{
101 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
103} 166}
104 167
105#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
106 170
107#include "pango-font.c" 171#include "pango-font.c"
108#include "pango-fontmap.c" 172#include "pango-fontmap.c"
109#include "pango-render.c" 173#include "pango-render.c"
110 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
113 179
114typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
115 181
116static int 182static int
117shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
118{ 184{
119 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
120 186
121 while (attrs) 187 while (attrs)
122 { 188 {
123 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
124 190
125 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1; 192 return 1;
127 193
128 attrs = attrs->next; 194 attrs = attrs->next;
133 199
134typedef struct cf_layout { 200typedef struct cf_layout {
135 PangoLayout *pl; 201 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
137 int base_height; 203 int base_height;
138 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
139} *CFPlus__Layout; 206} *DC__Layout;
140 207
141static CFPlus__Font default_font; 208static DC__Font default_font;
142static PangoContext *opengl_context; 209static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
144 211
145static void 212static void
146substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
147{ 214{
148 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif 218#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 220}
154 221
155static void 222static void
156layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
157{ 224{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
160 */ 227 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
162 229
163 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 232
166 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
167} 234}
168 235
169static void 236static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 238{
172 PangoRectangle rect; 239 PangoRectangle rect;
173 240
174 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
186 253
187typedef uint16_t tileid; 254typedef uint16_t tileid;
188typedef uint16_t faceid; 255typedef uint16_t faceid;
189 256
190typedef struct { 257typedef struct {
191 int name; 258 GLuint name;
192 int w, h; 259 int w, h;
193 float s, t; 260 float s, t;
194 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
195 tileid smoothtile; 262 tileid smoothtile;
196 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
197} maptex; 265} maptex;
198 266
199typedef struct { 267typedef struct {
200 uint32_t player; 268 uint32_t player;
201 tileid tile[3]; 269 tileid tile[3];
214 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
216 284
217 int32_t rows; 285 int32_t rows;
218 maprow *row; 286 maprow *row;
219} *CFPlus__Map; 287} *DC__Map;
220 288
221static char * 289static char *
222prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
223{ 291{
224 char *p; 292 char *p;
262 self->texs *= 2; 330 self->texs *= 2;
263 } 331 }
264} 332}
265 333
266static maprow * 334static maprow *
267map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
268{ 336{
269 if (0 > y) 337 if (0 > y)
270 { 338 {
271 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
310 378
311 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
312} 380}
313 381
314static mapcell * 382static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
316{ 384{
317 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
318} 386}
319 387
320static void 388static void
321map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
322{ 390{
323 int r; 391 int r;
324 392
325 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
333 self->oy = 0; 401 self->oy = 0;
334 self->row = 0; 402 self->row = 0;
335 self->rows = 0; 403 self->rows = 0;
336} 404}
337 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
338static void 416static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
340{ 418{
341 int x, y; 419 int x, y;
342 maprow *row; 420 maprow *row;
343 mapcell *cell; 421 mapcell *cell;
344 422
356 if (x >= row->c1) 434 if (x >= row->c1)
357 break; 435 break;
358 436
359 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
360 438
361 cell->darkness = 0; 439 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 440 }
366 } 441 }
367} 442}
368 443
369typedef struct { 444typedef struct {
404 ev.code = 1; 479 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 481 ev.data2 = 0;
407 482
408 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
409} 491}
410 492
411static unsigned int 493static unsigned int
412minpot (unsigned int n) 494minpot (unsigned int n)
413{ 495{
423 n |= n >> 16; 505 n |= n >> 16;
424 506
425 return n + 1; 507 return n + 1;
426} 508}
427 509
510static unsigned int
511popcount (unsigned int n)
512{
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519}
520
428/* SDL should provide this, really. */ 521/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 522#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 523#define SDLK_MODIFIER_MAX 314
431 524
432MODULE = CFPlus PACKAGE = CFPlus 525/******************************************************************************/
526
527static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528static GV *hover_gv;
529
530static int
531within_widget (SV *widget, NV x, NV y)
532{
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566}
567
568/******************************************************************************/
569
570/* process keyboard modifiers */
571static int
572mod_munge (int mod)
573{
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580}
581
582static void
583deliantra_main (SV *real_main)
584{
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589}
590
591#ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618#else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624#endif
625
626MODULE = Deliantra::Client PACKAGE = DC
433 627
434PROTOTYPES: ENABLE 628PROTOTYPES: ENABLE
435 629
436BOOT: 630BOOT:
437{ 631{
438 HV *stash = gv_stashpv ("CFPlus", 1); 632 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 633 static const struct {
440 const char *name; 634 const char *name;
441 IV iv; 635 IV iv;
442 } *civ, const_iv[] = { 636 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 637# define const_iv(name) { # name, (IV)name }
465 659
466 const_iv (SDL_APPINPUTFOCUS), 660 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 661 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 662 const_iv (SDL_APPACTIVE),
469 663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 716 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 717 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 718 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 719 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 720 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 792 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 793 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 794 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 795 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 796 const_iv (KMOD_MODE),
797
798 const_iv (KMOD_LRAM),
799
800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
551# undef const_iv 830# undef const_iv
552 }; 831 };
553 832
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
556 835
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559} 838}
560 839
572 RETVAL 851 RETVAL
573 852
574NV floor (NV x) 853NV floor (NV x)
575 854
576NV ceil (NV x) 855NV ceil (NV x)
856
857IV minpot (UV n)
858
859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
577 866
578void 867void
579pango_init () 868pango_init ()
580 CODE: 869 CODE:
581{ 870{
582 opengl_fontmap = pango_opengl_font_map_new (); 871 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875#if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878#endif
585} 879}
586 880
587int 881char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 882
590void 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886int SDL_Init (U32 flags)
887
888int SDL_InitSubSystem (U32 flags)
889
890void SDL_QuitSubSystem (U32 flags)
891
591SDL_Quit () 892void SDL_Quit ()
592 893
894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
593void 904void
594SDL_ListModes () 905SDL_ListModes (int rgb, int alpha)
595 PPCODE: 906 PPCODE:
596{ 907{
597 SDL_Rect **m; 908 SDL_Rect **m;
598 909
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 914
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 917
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 922
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 925
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 927
623 if (m && m != (SDL_Rect **)-1) 928 if (m && m != (SDL_Rect **)-1)
624 while (*m) 929 while (*m)
625 { 930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
626 AV *av = newAV (); 933 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 934 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
630 940
631 ++m; 941 ++m;
632 } 942 }
633} 943}
634 944
635char *
636SDL_GetError ()
637
638int 945int
639SDL_SetVideoMode (int w, int h, int fullscreen) 946SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 947 CODE:
948{
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
641 RETVAL = !!SDL_SetVideoMode ( 957 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 959 );
960
644 if (RETVAL) 961 if (RETVAL)
645 { 962 {
646 av_clear (texture_av); 963 av_clear (texture_av);
647
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 965#include "glfunc.h"
651# undef GL_FUNC 966#undef GL_FUNC
652 967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 969 }
970}
654 OUTPUT: 971 OUTPUT:
655 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
656 976
657void 977void
658SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
659 979
660char * 980char *
661SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
662 983
984int
985SDL_GetAppState ()
986
987int
988SDL_GetModState ()
989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
663void 994void
664SDL_PollEvent () 995SDL_PumpEvents ()
996
997void
998peep_events ()
665 PPCODE: 999 PPCODE:
666{ 1000{
667 SDL_Event ev; 1001 SDL_Event ev;
668 1002
669 while (SDL_PollEvent (&ev)) 1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 1005 {
671 HV *hv = newHV (); 1006 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 1008
674 switch (ev.type) 1009 switch (ev.type)
675 { 1010 {
676 case SDL_KEYDOWN: 1011 case SDL_KEYDOWN:
677 case SDL_KEYUP: 1012 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1018 break;
684 1019
685 case SDL_ACTIVEEVENT: 1020 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1023 break;
689 1024
690 case SDL_MOUSEMOTION: 1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1045 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1046 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1047 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
698 break; 1051 break;
699 1052
700 case SDL_MOUSEBUTTONDOWN: 1053 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1054 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1056
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1067 break;
715 } 1068 }
716 1069
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1071 }
719} 1072}
720 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
721int 1087int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1089 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
726 1092
727void 1093void
1094Mix_QuerySpec ()
1095 PPCODE:
1096{
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107}
1108
1109void
728Mix_CloseAudio () 1110Mix_CloseAudio ()
729 1111
730int 1112int
731Mix_AllocateChannels (int numchans = -1) 1113Mix_AllocateChannels (int numchans = -1)
1114
1115const char *
1116Mix_GetError ()
732 1117
733void 1118void
734lowdelay (int fd, int val = 1) 1119lowdelay (int fd, int val = 1)
735 CODE: 1120 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1147 }
763 } 1148 }
764#endif 1149#endif
765} 1150}
766 1151
767void 1152int
768add_font (char *file) 1153add_font (char *file)
769 CODE: 1154 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
771 1165
772void 1166void
773load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
774 ALIAS: 1168 ALIAS:
775 load_image_file = 1 1169 load_image_file = 1
778 STRLEN image_len; 1172 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1173 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1174 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1175 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1176 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1177 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1178 : SDL_RWFromConstMem (image, image_len);
785 1179
786 if (!rw) 1180 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1181 croak ("load_image: %s", SDL_GetError ());
788 1182
821 1215
822 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
823 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
824 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
825 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
828 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
831 1225
861void 1255void
862error (char *message) 1256error (char *message)
863 CODE: 1257 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1258 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1259#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1261#endif
868 1262
869void 1263void
870fatal (char *message) 1264fatal (char *message)
871 CODE: 1265 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1266 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1267#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1269#endif
876 _exit (1); 1270 _exit (1);
877 1271
878void 1272void
879_exit (int retval = 0) 1273_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1276 ExitThread (retval); // unclean, please beam me up
883#else 1277#else
884 _exit (retval); 1278 _exit (retval);
885#endif 1279#endif
886 1280
887MODULE = CFPlus PACKAGE = CFPlus::Font 1281void
1282debug ()
1283 CODE:
1284{
1285#if DEBUG
1286 VALGRIND_DO_LEAK_CHECK;
1287#endif
1288}
888 1289
889CFPlus::Font 1290int
1291SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297MODULE = Deliantra::Client PACKAGE = DC::Font
1298
1299PROTOTYPES: DISABLE
1300
1301DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
891 CODE: 1303 CODE:
892{ 1304{
893 int count; 1305 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
897} 1309}
898 OUTPUT: 1310 OUTPUT:
899 RETVAL 1311 RETVAL
900 1312
901void 1313void
902DESTROY (CFPlus::Font self) 1314DESTROY (DC::Font self)
903 CODE: 1315 CODE:
904 pango_font_description_free (self); 1316 pango_font_description_free (self);
905 1317
906void 1318void
907make_default (CFPlus::Font self) 1319make_default (DC::Font self)
1320 PROTOTYPE: $
908 CODE: 1321 CODE:
909 default_font = self; 1322 default_font = self;
910 1323
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1324MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1325
1326PROTOTYPES: DISABLE
1327
913void 1328void
914reset_glyph_cache () 1329glyph_cache_backup ()
1330 PROTOTYPE:
915 CODE: 1331 CODE:
1332 tc_backup ();
1333
1334void
1335glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
916 tc_clear (); 1338 tc_restore ();
917 1339
918CFPlus::Layout 1340DC::Layout
919new (SV *class) 1341new (SV *klass)
920 CODE: 1342 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
922 1344
923 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
924 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
925 RETVAL->g = 1.; 1347 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1348 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1349 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1350 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
930 1353
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1355 layout_update_font (RETVAL);
933 OUTPUT: 1356 OUTPUT:
934 RETVAL 1357 RETVAL
935 1358
936void 1359void
937DESTROY (CFPlus::Layout self) 1360DESTROY (DC::Layout self)
938 CODE: 1361 CODE:
939 g_object_unref (self->pl); 1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
940 Safefree (self); 1364 Safefree (self);
941 1365
942void 1366void
943set_text (CFPlus::Layout self, SV *text_) 1367set_text (DC::Layout self, SV *text_)
944 CODE: 1368 CODE:
945{ 1369{
946 STRLEN textlen; 1370 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1371 char *text = SvPVutf8 (text_, textlen);
948 1372
949 pango_layout_set_text (self->pl, text, textlen); 1373 pango_layout_set_text (self->pl, text, textlen);
950} 1374}
951 1375
952void 1376void
953set_markup (CFPlus::Layout self, SV *text_) 1377set_markup (DC::Layout self, SV *text_)
954 CODE: 1378 CODE:
955{ 1379{
956 STRLEN textlen; 1380 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1381 char *text = SvPVutf8 (text_, textlen);
958 1382
959 pango_layout_set_markup (self->pl, text, textlen); 1383 pango_layout_set_markup (self->pl, text, textlen);
960} 1384}
961 1385
962void 1386void
963set_shapes (CFPlus::Layout self, ...) 1387set_shapes (DC::Layout self, ...)
964 CODE: 1388 CODE:
965{ 1389{
966 PangoAttrList *attrs = 0; 1390 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1391 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1392 const char *pos = text;
1003 if (attrs) 1427 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1428 pango_layout_set_attributes (self->pl, attrs);
1005} 1429}
1006 1430
1007void 1431void
1008get_shapes (CFPlus::Layout self) 1432get_shapes (DC::Layout self)
1009 PPCODE: 1433 PPCODE:
1010{ 1434{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1436
1013 do 1437 do
1014 { 1438 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1440
1017 if (run && shape_attr_p (run)) 1441 if (run && shape_attr_p (run))
1018 { 1442 {
1019 PangoRectangle extents; 1443 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1452
1029 pango_layout_iter_free (iter); 1453 pango_layout_iter_free (iter);
1030} 1454}
1031 1455
1032int 1456int
1033has_wrapped (CFPlus::Layout self) 1457has_wrapped (DC::Layout self)
1034 CODE: 1458 CODE:
1035{ 1459{
1036 int lines = 1; 1460 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1461 const char *text = pango_layout_get_text (self->pl);
1038 1462
1043} 1467}
1044 OUTPUT: 1468 OUTPUT:
1045 RETVAL 1469 RETVAL
1046 1470
1047SV * 1471SV *
1048get_text (CFPlus::Layout self) 1472get_text (DC::Layout self)
1049 CODE: 1473 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1475 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1476 OUTPUT:
1053 RETVAL 1477 RETVAL
1054 1478
1055void 1479void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1480set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1481 CODE:
1058 self->r = r; 1482 self->r = r;
1059 self->g = g; 1483 self->g = g;
1060 self->b = b; 1484 self->b = b;
1061 self->a = a; 1485 self->a = a;
1062 1486
1063void 1487void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1488set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1489 CODE:
1066 if (self->font != font) 1490 if (self->font != font)
1067 { 1491 {
1068 self->font = font; 1492 self->font = font;
1069 layout_update_font (self); 1493 layout_update_font (self);
1070 } 1494 }
1071 1495
1072void 1496void
1073set_height (CFPlus::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1074 CODE: 1498 CODE:
1075 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1076 { 1500 {
1077 self->base_height = base_height; 1501 self->base_height = base_height;
1078 layout_update_font (self); 1502 layout_update_font (self);
1079 } 1503 }
1080 1504
1081void 1505void
1082set_width (CFPlus::Layout self, int max_width = -1) 1506set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1507 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1509
1086void 1510void
1087set_indent (CFPlus::Layout self, int indent) 1511set_indent (DC::Layout self, int indent)
1088 CODE: 1512 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1514
1091void 1515void
1092set_spacing (CFPlus::Layout self, int spacing) 1516set_spacing (DC::Layout self, int spacing)
1093 CODE: 1517 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1519
1096void 1520void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1521set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1522 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1523 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1527 : PANGO_ELLIPSIZE_NONE
1104 ); 1528 );
1105 1529
1106void 1530void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1531set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1532 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1534
1111void 1535void
1112size (CFPlus::Layout self) 1536size (DC::Layout self)
1113 PPCODE: 1537 PPCODE:
1114{ 1538{
1115 int w, h; 1539 int w, h;
1116 1540
1117 layout_get_pixel_size (self, &w, &h); 1541 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1544 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1545 PUSHs (sv_2mortal (newSViv (h)));
1122} 1546}
1123 1547
1124int 1548int
1125descent (CFPlus::Layout self) 1549descent (DC::Layout self)
1126 CODE: 1550 CODE:
1127{ 1551{
1128 PangoRectangle rect; 1552 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1555 RETVAL = PANGO_DESCENT (rect);
1132} 1556}
1133 OUTPUT: 1557 OUTPUT:
1134 RETVAL 1558 RETVAL
1135 1559
1136int 1560int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1561xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1562 CODE:
1139{ 1563{
1140 int index, trailing; 1564 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1566 RETVAL = index + trailing;
1143} 1567}
1144 OUTPUT: 1568 OUTPUT:
1145 RETVAL 1569 RETVAL
1146 1570
1147void 1571void
1148cursor_pos (CFPlus::Layout self, int index) 1572cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1573 PPCODE:
1150{ 1574{
1151 PangoRectangle strong_pos; 1575 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1577
1154 EXTEND (SP, 3); 1578 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1582}
1159 1583
1160void 1584void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1585index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1586 PPCODE:
1163{ 1587{
1164 int line, x; 1588 int line, x;
1165 1589
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1593 --line;
1594#endif
1169 EXTEND (SP, 2); 1595 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1596 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1598}
1173 1599
1174void 1600void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1601line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1602 PPCODE:
1177{ 1603{
1178 PangoLayoutLine *lp; 1604 PangoLayoutLine *lp;
1179 int index, trailing; 1605 int index, trailing;
1180 1606
1181 if (line < 0) 1607 if (line < 0)
1182 XSRETURN_EMPTY; 1608 XSRETURN_EMPTY;
1183 1609
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1611 XSRETURN_EMPTY; /* do better */
1186 1612
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1614
1189 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1621 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1622 }
1197} 1623}
1198 1624
1199void 1625void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1626render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1627 CODE:
1628 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1629 pango_opengl_render_layout_subpixel (
1203 self->pl, 1630 self->pl,
1631 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1632 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1633 self->r, self->g, self->b, self->a,
1206 flags 1634 flags
1207 ); 1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1208 1639
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1640void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1641draw (DC::Layout self)
1213 CODE: 1642 CODE:
1214{ 1643{
1215 int ow = SvIV (w_); 1644 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1651
1218 if (ow && oh) 1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657}
1658
1659MODULE = Deliantra::Client PACKAGE = DC::Texture
1660
1661PROTOTYPES: ENABLE
1662
1663void
1664pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666{
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1668 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1669 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1670 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1671 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1673
1232 SvPOK_only (result_); 1674 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1675 SvCUR_set (result_, nw * nh * bpp);
1234 1676
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1678 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1680
1239 sv_setsv (data_, result_); 1681 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1682 }
1246} 1683}
1247 1684
1248void 1685void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1686draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1692{
1256 HV *hv = (HV *)SvRV (self); 1693 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1260 1700
1261 if (items < 5) 1701 if (items < 5)
1262 { 1702 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1732 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1294 } 1734 }
1295} 1735}
1296 1736
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1737void
1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1298 1746
1299CFPlus::Map 1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856}
1857
1858IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860{
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865}
1866 OUTPUT:
1867 RETVAL
1868
1869MODULE = Deliantra::Client PACKAGE = DC::Map
1870
1871PROTOTYPES: DISABLE
1872
1873DC::Map
1300new (SV *class) 1874new (SV *klass)
1301 CODE: 1875 CODE:
1302 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1303 RETVAL->x = 0; 1877 RETVAL->x = 0;
1304 RETVAL->y = 0; 1878 RETVAL->y = 0;
1305 RETVAL->w = 0; 1879 RETVAL->w = 0;
1312 RETVAL->row = 0; 1886 RETVAL->row = 0;
1313 OUTPUT: 1887 OUTPUT:
1314 RETVAL 1888 RETVAL
1315 1889
1316void 1890void
1317DESTROY (CFPlus::Map self) 1891DESTROY (DC::Map self)
1318 CODE: 1892 CODE:
1319{ 1893{
1320 map_clear (self); 1894 map_clear (self);
1321 Safefree (self->face2tile); 1895 Safefree (self->face2tile);
1322 Safefree (self->tex); 1896 Safefree (self->tex);
1323 Safefree (self); 1897 Safefree (self);
1324} 1898}
1325 1899
1326void 1900void
1327resize (CFPlus::Map self, int map_width, int map_height) 1901resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1902 CODE:
1329 self->w = map_width; 1903 self->w = map_width;
1330 self->h = map_height; 1904 self->h = map_height;
1331 1905
1332void 1906void
1333clear (CFPlus::Map self) 1907clear (DC::Map self)
1334 CODE: 1908 CODE:
1335 map_clear (self); 1909 map_clear (self);
1336 1910
1337void 1911void
1338set_tileid (CFPlus::Map self, int face, int tile) 1912set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1913 CODE:
1340{ 1914{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1915 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1916 need_texid (self, tile);
1343} 1917}
1344 1918
1345void 1919void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1921 CODE:
1348{ 1922{
1349 tileid texid; 1923 tileid texid;
1350 maptex *tex; 1924 maptex *tex;
1351 1925
1352 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1353 return; 1927 return;
1354 1928
1355 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1356 return; 1930 return;
1357 1931
1358 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1359 1933
1360 if (!texid) 1934 if (!texid)
1361 return; 1935 return;
1362 1936
1363 tex = self->tex + texid; 1937 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth]; 1938 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1939 tex->smoothlevel = level;
1366} 1940}
1367 1941
1368void 1942void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1943set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1944 CODE:
1371{ 1945{
1372 need_texid (self, texid); 1946 need_texid (self, texid);
1373 1947
1374 { 1948 {
1393 // use uglier nearest interpolation because linear suffers 1967 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1968 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1970}
1397 1971
1972void
1973expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1398int 1992int
1399ox (CFPlus::Map self) 1993ox (DC::Map self)
1400 ALIAS: 1994 ALIAS:
1401 oy = 1 1995 oy = 1
1402 x = 2 1996 x = 2
1403 y = 3 1997 y = 3
1404 w = 4 1998 w = 4
1415 } 2009 }
1416 OUTPUT: 2010 OUTPUT:
1417 RETVAL 2011 RETVAL
1418 2012
1419void 2013void
1420scroll (CFPlus::Map self, int dx, int dy) 2014scroll (DC::Map self, int dx, int dy)
1421 CODE: 2015 CODE:
1422{ 2016{
1423 if (dx > 0) 2017 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 2018 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 2019 else if (dx < 0)
1440 self->rows += MAP_EXTEND_Y; 2034 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1442 } 2036 }
1443} 2037}
1444 2038
1445void 2039SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1447 CODE: 2041 CODE:
1448{ 2042{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2045 mapcell *cell;
1452 int x, y, flags; 2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
1453 2049
1454 while (data < data_end - 1) 2050 while (data < data_end - 1)
1455 { 2051 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2052 flags = (data [0] << 8) + data [1]; data += 2;
1457 2053
1470 2066
1471 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1472 2068
1473 if (flags & 8) 2069 if (flags & 8)
1474 { 2070 {
2071 uint8_t ext, cmd;
2072
1475 if (extmap) 2073 do
1476 { 2074 {
1477 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1478 2077
1479 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1480 { 2081 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1; 2082 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 } 2084 }
1507 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
1508 } 2102 }
1509 else 2103 while (ext & 0x80);
1510 cell->darkness = *data++ + 1;
1511 } 2104 }
1512 2105
2106 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2107 if (flags & (4 >> z))
1514 { 2108 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2109 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2110 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
1518 } 2128 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2129 }
1534 else 2130 else
1535 cell->darkness = 0; 2131 CELL_CLEAR (cell);
1536 } 2132 }
1537} 2133}
2134 OUTPUT:
2135 RETVAL
1538 2136
1539SV * 2137SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2138mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2139 CODE:
1542{ 2140{
1543 int x1, x; 2141 int x1, x;
1544 int y1, y; 2142 int y1, y;
1545 int z; 2143 int z;
1558 ? self->row + y 2156 ? self->row + y
1559 : 0; 2157 : 0;
1560 2158
1561 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
1562 { 2160 {
1563 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2162
1565 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
1566 { 2164 {
1567 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
1568 2166
1570 { 2168 {
1571 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2171 int a1 = tex.a;
1574 2172
1575 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
1579 } 2177 }
1580 } 2178 }
1581 2179
1582 *map++ = (r ) 2180 *map++ = (r )
1583 | (g << 8) 2181 | (g << 8)
1584 | (b << 16) 2182 | (b << 16)
1585 | (a << 24); 2183 | (a << 24);
1586 } 2184 }
1587 } 2185 }
1588 2186
1589 RETVAL = map_sv; 2187 RETVAL = map_sv;
1590} 2188}
1591 OUTPUT: 2189 OUTPUT:
1592 RETVAL 2190 RETVAL
1593 2191
1594void 2192void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2194 CODE:
1597{ 2195{
2196 int x, y, z;
2197
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 2201 smooth_key skey;
1602 int x, y, z; 2202 int pl_x, pl_y;
1603 int last_name; 2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
1604 2208
2209 pl_tex.name = 0;
2210
1605 // thats current max. sorry. 2211 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2213 if (sh > 255) sh = 255;
1608 2214
1609 // clear key, in case of extra padding 2215 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2216 memset (&skey, 0, sizeof (skey));
1611 2217
1612 glColor4ub (255, 255, 255, 255); 2218 memset (&key, 0, sizeof (key));
1613 2219 key.r = 255;
1614 glEnable (GL_BLEND); 2220 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2221 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 2222 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2223 key.mode = GL_QUADS;
1618 2224 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2225
1623 mx += self->x; 2226 mx += self->x;
1624 my += self->y; 2227 my += self->y;
1625 2228
1626 // first pass: determine smooth_max 2229 // first pass: determine smooth_max
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2246 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2247 self->tex [cell->tile [2]].smoothlevel));
1645 } 2248 }
1646 } 2249 }
1647 2250
2251 glEnable (GL_BLEND);
2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2254
1648 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1649 { 2256 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
1651 2259
1652 for (y = 0; y < sh; y++) 2260 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2261 if (0 <= y + my && y + my < self->rows)
1654 { 2262 {
1655 maprow *row = self->row + (y + my); 2263 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2269 tileid tile = cell->tile [z];
1662 2270
1663 if (tile) 2271 if (tile)
1664 { 2272 {
1665 maptex tex = self->tex [tile]; 2273 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2274 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2275
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2276 if (key.texname != tex.name)
1672 { 2277 {
2278 self->tex [tile].unused = 0;
2279
1673 if (!tex.name) 2280 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2282
1676 glEnd (); 2283 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2284 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 2285 }
1680 2286
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2287 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2288 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2289
1686 if (cell->flags && z == 2) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2291 {
1688 if (cell->flags & 1) 2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
1689 { 2295 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1704 2302
1705 // update smooth hash 2303 // update smooth hash
1706 if (tex.smoothtile) 2304 if (tex.smoothtile)
1707 { 2305 {
1708 skey.tile = tex.smoothtile; 2306 skey.tile = tex.smoothtile;
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 } 2340 }
1743 } 2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
1744 } 2363 }
1745 } 2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
1746 2368
1747 // go through all smoothlevels, lowest to highest, then draw. 2369 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2370 // this is basically counting sort
1749 { 2371 {
1750 int w, b; 2372 int w, b;
1751 2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 2376 for (w = 0; w < 256 / 32; ++w)
1753 { 2377 {
1754 uint32_t smask = smooth_level [w]; 2378 uint32_t smask = smooth_level [w];
1755 if (smask) 2379 if (smask)
1756 for (b = 0; b < 32; ++b) 2380 for (b = 0; b < 32; ++b)
1768 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
1769 && skey->level == level 2393 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
1771 { 2395 {
1772 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
1774 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
1775 int border = bits & 15; 2399 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
1779 2403
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 2404 if (tex.name)
1783 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
1784 if (!tex.name) 2408 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 2409 {
2410 self->tex [skey->tile].unused = 0;
1786 2411
1787 glEnd (); 2412 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1790 } 2415 }
1791 2416
1792 if (border) 2417 if (border)
1793 { 2418 {
1794 float ox = border * dx; 2419 float ox = border * dx;
1795 2420
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2425 }
1801 2426
1802 if (corner) 2427 if (corner)
1803 { 2428 {
1804 float ox = corner * dx; 2429 float ox = corner * dx;
1805 2430
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1810 } 2436 }
1811 } 2437 }
1812 } 2438 }
1813 } 2439 }
1814 } 2440 }
2441
2442 glEnd ();
2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
1815 } 2445 }
1816 2446
1817 hv_clear (smooth); 2447 hv_clear (smooth);
1818 } 2448 }
1819 2449
1820 glEnd (); 2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
1821 2455
1822 glDisable (GL_TEXTURE_2D); 2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
1823 glDisable (GL_BLEND); 2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
1824 2473
1825 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1828 { 2477 {
1831 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2482 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1835 2484
1836 int px = x * T; 2485 int px = x * Tw;
1837 int py = y * T; 2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1838 2493
1839 if (cell->stat_hp) 2494 if (cell->stat_hp)
1840 { 2495 {
1841 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2498
1844 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2501 px + width - 1, py);
1847 2502
1853 } 2508 }
1854 } 2509 }
1855} 2510}
1856 2511
1857void 2512void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2514 CODE:
1860{ 2515{
1861 static float color[16][3] = { 2516 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1866 2521
1867 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1871 2526
1872 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1876 2531
1877 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1878 2533
1879 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1882 }; 2537 };
1883 2538
1884 int x, y; 2539 int x, y;
1885 2540
1886 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1891 2552
1892 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1896 2557
1897 if (m) 2558 if (m)
1898 { 2559 {
1899 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1900 2561
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1903 2564
1904 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2570 }
1913 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1915} 2576}
1916 2577
1917void 2578void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2580 PPCODE:
1920{ 2581{
1921 int x, y; 2582 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1926 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1927 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2594
1930 mx += self->x; 2595 mx += self->x - 1;
1931 my += self->y; 2596 my += self->y - 1;
1932 2597
1933 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1935 { 2600 {
1936 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1937 2602
1938 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2605 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1942 2607
1943 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2611 }
1947 } 2612 }
1948 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1949 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1953} 2656}
1954 2657
1955SV * 2658SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2660 CODE:
1958{ 2661{
1959 int x, y, x1, y1; 2662 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2721 else
2019 *data++ = 0; 2722 *data++ = 0;
2020 } 2723 }
2021 } 2724 }
2022 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2023 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2025 RETVAL = data_sv; 2733 RETVAL = data_sv;
2026} 2734}
2027 OUTPUT: 2735 OUTPUT:
2028 RETVAL 2736 RETVAL
2029 2737
2030void 2738void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2740 PPCODE:
2033{ 2741{
2034 int x, y, z; 2742 int x, y, z;
2035 int w, h; 2743 int w, h;
2036 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2037 2755
2038 if (*data++ != 0) 2756 if (*data++ != 0)
2039 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2040 2758
2041 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2043 2761
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2774 {
2057 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2058 2776
2059 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2060 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2061 uint8_t flags = *data++; 2784 flags = *data++;
2062 2785
2063 if (flags) 2786 if (flags)
2064 { 2787 {
2065 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2794
2072 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2073 { 2796 {
2074 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2075 2799
2076 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2077 { 2801 {
2078 tileid t = tile [z]; 2802 tileid t = tile [z];
2079 2803
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2805 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2807 need_texid (self, t);
2084 } 2808 }
2085 2809
2086 cell->tile [z] = t; 2810 cell->tile [z] = t;
2087 } 2811 }
2089 } 2813 }
2090 } 2814 }
2091 } 2815 }
2092} 2816}
2093 2817
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2819
2096CFPlus::MixChunk 2820DC::RW
2097new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
2098 CODE: 2822 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
2100 OUTPUT: 2829 OUTPUT:
2101 RETVAL 2830 RETVAL
2102 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
2103void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
2104DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2105 CODE: 2960 CODE:
2106 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2107 2962
2108int 2963int
2109volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2969 OUTPUT:
2113 RETVAL 2970 RETVAL
2114 2971
2115int 2972DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2974 CODE:
2975{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
2119 OUTPUT: 2987 OUTPUT:
2120 RETVAL 2988 RETVAL
2121 2989
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2123 3003
2124int 3004int
2125volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
2126 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 3011 OUTPUT:
2129 RETVAL 3012 RETVAL
2130 3013
2131CFPlus::MixMusic 3014void
2132new_from_file (SV *class, char *path) 3015fade_out (int ms)
2133 CODE: 3016 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3028 OUTPUT:
2136 RETVAL 3029 RETVAL
2137 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
2138void 3038void
2139DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2140 CODE: 3040 CODE:
2141 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2142 3042
2143int 3043int
2144play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2145 CODE: 3045 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3047 OUTPUT:
2148 RETVAL 3048 RETVAL
2149 3049
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
2151 3058
2152BOOT: 3059BOOT:
2153{ 3060{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3062 static const struct {
2156 const char *name; 3063 const char *name;
2157 IV iv; 3064 IV iv;
2158 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3085 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3176# undef const_iv
2241 }; 3177 };
2242 3178
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2245 3181
2246 texture_av = newAV (); 3182 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2248} 3184}
2249 3185
2250char * 3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2251gl_vendor () 3196gl_vendor ()
2252 CODE: 3197 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3199 OUTPUT:
2255 RETVAL 3200 RETVAL
2256 3201
2257char * 3202const char *
2258gl_version () 3203gl_version ()
2259 CODE: 3204 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2261 OUTPUT: 3206 OUTPUT:
2262 RETVAL 3207 RETVAL
2263 3208
2264char * 3209const char *
2265gl_extensions () 3210gl_extensions ()
2266 CODE: 3211 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3213 OUTPUT:
2269 RETVAL 3214 RETVAL
2270 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
2271int glGetError () 3234int glGetError ()
2272 3235
2273void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
2274 3239
2275void glClear (int mask) 3240void glClear (int mask)
2276 3241
2277void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3243 PROTOTYPE: @
2289 3254
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3256 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3258
3259# void glBlendEquation (int se)
3260
2294void glDepthMask (int flag) 3261void glDepthMask (int flag)
2295 3262
2296void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2297 3264
2298void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3281
2315# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2317 3286
2318void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2319 3288
2320void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2321 3290
2329 3298
2330void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2331 CODE: 3300 CODE:
2332 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2333 3302
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3304 PROTOTYPE: @
2340 ALIAS: 3305 ALIAS:
2341 glColor_premultiply = 1 3306 glColor_premultiply = 1
2342 CODE: 3307 CODE:
2343 if (ix) 3308 if (ix)
2344 { 3309 {
2347 b *= a; 3312 b *= a;
2348 } 3313 }
2349 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2351 3316
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3318 CODE:
2360 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3321
2366 3325
2367void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2368 CODE: 3327 CODE:
2369 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2370 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2371void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2372 CODE: 3360 CODE:
2373 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2374 3362
2375void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3380 CODE:
2393 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3383
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3385
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3387
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2401 3391
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3393
2404int glGenTexture () 3394int glGenTexture ()
2405 CODE: 3395 CODE:
2425 3415
2426void glEndList () 3416void glEndList ()
2427 3417
2428void glCallList (int list) 3418void glCallList (int list)
2429 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines