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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 53#define MIN_FONT_HEIGHT 10
46 54
55#if 0
56# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else
58# define PARACHUTE 0
59#endif
60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void
71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
72{
73 if (gl.BlendFuncSeparate)
74 gl.BlendFuncSeparate (sa, da, saa, daa);
75 else if (gl.BlendFuncSeparateEXT)
76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
77 else
78 glBlendFunc (sa, da);
79}
80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
105#include "texcache.c"
106
107#include "pango-font.c"
108#include "pango-fontmap.c"
109#include "pango-render.c"
110
47typedef Mix_Chunk *CFClient__MixChunk; 111typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 112typedef Mix_Music *CFPlus__MixMusic;
49 113
50static PangoContext *context; 114typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 115
116static int
117shape_attr_p (PangoLayoutRun *run)
118{
119 GSList *attrs = run->item->analysis.extra_attrs;
120
121 while (attrs)
122 {
123 PangoAttribute *attr = attrs->data;
124
125 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1;
127
128 attrs = attrs->next;
129 }
130
131 return 0;
132}
52 133
53typedef struct cf_layout { 134typedef struct cf_layout {
54 PangoLayout *pl; 135 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode
55 int base_height; 137 int base_height;
138 CFPlus__Font font;
56} *CFClient__Layout; 139} *CFPlus__Layout;
140
141static CFPlus__Font default_font;
142static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap;
57 144
58static void 145static void
59substitute_func (FcPattern *pattern, gpointer data) 146substitute_func (FcPattern *pattern, gpointer data)
60{ 147{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 148 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 152 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 153}
64 154
65static void 155static void
66layout_update (CFClient__Layout self) 156layout_update_font (CFPlus__Layout self)
67{ 157{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 158 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 159 * reasonably well with bitstream vera
70 */ 160 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 161 PangoFontDescription *font = self->font ? self->font : default_font;
72 162
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 163 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165
82 pango_layout_set_font_description (self->pl, font); 166 pango_layout_set_font_description (self->pl, font);
83 }
84} 167}
85 168
86static void 169static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
88{ 171{
89 layout_update (self); 172 PangoRectangle rect;
90 173
174 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 175 pango_layout_get_extents (self->pl, 0, &rect);
92 176
93 *w = (*w + 3) & ~3; 177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 179
180 if (!rect.width) rect.width = 1;
181 if (!rect.height) rect.height = 1;
182
183 *w = rect.width;
184 *h = rect.height;
185}
186
187typedef uint16_t tileid;
98typedef uint16_t mapface; 188typedef uint16_t faceid;
99 189
100typedef struct { 190typedef struct {
101 GLint name; 191 int name;
102 int w, h; 192 int w, h;
103 float s, t; 193 float s, t;
104 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
105} maptex; 197} maptex;
106 198
107typedef struct { 199typedef struct {
200 uint32_t player;
201 tileid tile[3];
108 int16_t darkness; 202 uint16_t darkness;
109 mapface face[3]; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 204} mapcell;
111 205
112typedef struct { 206typedef struct {
113 int32_t c0, c1; 207 int32_t c0, c1;
114 mapcell *col; 208 mapcell *col;
115} maprow; 209} maprow;
116 210
117typedef struct map { 211typedef struct map {
118 int x, y, w, h; 212 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 214 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 215 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 216
126 int32_t rows; 217 int32_t rows;
127 maprow *row; 218 maprow *row;
128} *CFClient__Map; 219} *CFPlus__Map;
129 220
130static char * 221static char *
131prepend (char *ptr, int sze, int inc) 222prepend (char *ptr, int sze, int inc)
132{ 223{
133 char *p; 224 char *p;
150} 241}
151 242
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154 245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
265
155static maprow * 266static maprow *
156map_get_row (CFClient__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
157{ 268{
158 if (0 > y) 269 if (0 > y)
159 { 270 {
160 int extend = - y + MAP_EXTEND_Y; 271 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 272 Prepend (maprow, self->row, self->rows, extend);
199 310
200 return row->col + (x - row->c0); 311 return row->col + (x - row->c0);
201} 312}
202 313
203static mapcell * 314static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 315map_get_cell (CFPlus__Map self, int x, int y)
205{ 316{
206 return row_get_cell (map_get_row (self, y), x); 317 return row_get_cell (map_get_row (self, y), x);
207} 318}
208 319
209static void 320static void
210map_clear (CFClient__Map self) 321map_clear (CFPlus__Map self)
211{ 322{
212 int r; 323 int r;
213 324
214 for (r = 0; r < self->rows; r++) 325 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 326 Safefree (self->row[r].col);
223 self->row = 0; 334 self->row = 0;
224 self->rows = 0; 335 self->rows = 0;
225} 336}
226 337
227static void 338static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 339map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
229{ 340{
230 int x, y; 341 int x, y;
231 maprow *row; 342 maprow *row;
343 mapcell *cell;
232 344
233 for (y = y0; y < y0 + h; y++) 345 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 346 if (y >= 0)
235 { 347 {
236 if (y >= self->rows) 348 if (y >= self->rows)
242 if (x >= row->c0) 354 if (x >= row->c0)
243 { 355 {
244 if (x >= row->c1) 356 if (x >= row->c1)
245 break; 357 break;
246 358
247 row->col[x - row->c0].darkness = -1; 359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
248 } 365 }
249 } 366 }
250} 367}
251 368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
252static void 374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
383}
384
385static void
253music_finished () 386music_finished (void)
254{ 387{
255 SDL_UserEvent ev; 388 SDL_UserEvent ev;
256 389
257 ev.type = SDL_USEREVENT; 390 ev.type = SDL_USEREVENT;
258 ev.code = 0; 391 ev.code = 0;
260 ev.data2 = 0; 393 ev.data2 = 0;
261 394
262 SDL_PushEvent ((SDL_Event *)&ev); 395 SDL_PushEvent ((SDL_Event *)&ev);
263} 396}
264 397
398static void
399channel_finished (int channel)
400{
401 SDL_UserEvent ev;
402
403 ev.type = SDL_USEREVENT;
404 ev.code = 1;
405 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0;
407
408 SDL_PushEvent ((SDL_Event *)&ev);
409}
410
411static unsigned int
412minpot (unsigned int n)
413{
414 if (!n)
415 return 0;
416
417 --n;
418
419 n |= n >> 1;
420 n |= n >> 2;
421 n |= n >> 4;
422 n |= n >> 8;
423 n |= n >> 16;
424
425 return n + 1;
426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
431
265MODULE = CFClient PACKAGE = CFClient 432MODULE = CFPlus PACKAGE = CFPlus
266 433
267PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
268 435
269BOOT: 436BOOT:
270{ 437{
271 HV *stash = gv_stashpv ("CFClient", 1); 438 HV *stash = gv_stashpv ("CFPlus", 1);
272 static const struct { 439 static const struct {
273 const char *name; 440 const char *name;
274 IV iv; 441 IV iv;
275 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
277 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
295 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
359 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL),
372 const_iv (KMOD_SHIFT),
373 const_iv (KMOD_ALT),
374 const_iv (KMOD_META)
375# undef const_iv 551# undef const_iv
376 }; 552 };
377 553
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
380 556
381 fontmap = pango_ft2_font_map_new (); 557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
385 566
386int 567int
568in_destruct ()
569 CODE:
570 RETVAL = PL_main_cv == Nullcv;
571 OUTPUT:
572 RETVAL
573
574NV floor (NV x)
575
576NV ceil (NV x)
577
578void
579pango_init ()
580 CODE:
581{
582 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585}
586
587int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
388 589
389void 590void
390SDL_Quit () 591SDL_Quit ()
391 592
392void 593void
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
402 603
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
606
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 611
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
411 617
412 SDL_EnableUNICODE (1); 618 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 620
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
424 630
425 ++m; 631 ++m;
426 } 632 }
427} 633}
428 634
635char *
636SDL_GetError ()
637
429int 638int
430SDL_SetVideoMode (int w, int h, int fullscreen) 639SDL_SetVideoMode (int w, int h, int fullscreen)
431 CODE: 640 CODE:
432 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 643 );
644 if (RETVAL)
645 {
646 av_clear (texture_av);
647
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h"
651# undef GL_FUNC
652
653 }
436 OUTPUT: 654 OUTPUT:
437 RETVAL 655 RETVAL
438 656
439void 657void
440SDL_GL_SwapBuffers () 658SDL_GL_SwapBuffers ()
659
660char *
661SDL_GetKeyName (int sym)
441 662
442void 663void
443SDL_PollEvent () 664SDL_PollEvent ()
444 PPCODE: 665 PPCODE:
445{ 666{
447 668
448 while (SDL_PollEvent (&ev)) 669 while (SDL_PollEvent (&ev))
449 { 670 {
450 HV *hv = newHV (); 671 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 672 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673
452 switch (ev.type) 674 switch (ev.type)
453 { 675 {
454 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
455 case SDL_KEYUP: 677 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 683 break;
461 684
462 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 688 break;
466 689
467 case SDL_MOUSEMOTION: 690 case SDL_MOUSEMOTION:
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
473 break; 698 break;
474 699
475 case SDL_MOUSEBUTTONDOWN: 700 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 701 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
703
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
708 break;
709
710 case SDL_USEREVENT:
711 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break;
481 } 715 }
482 716
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
484 } 718 }
485} 719}
486 720
487int 721int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
489 POSTCALL: 723 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 724 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished);
491 726
492void 727void
493Mix_CloseAudio () 728Mix_CloseAudio ()
494 729
495int 730int
496Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
497 732
498void 733void
499lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
500 CODE: 735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
501#ifndef _WIN32 742#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
503#endif 764#endif
504 765}
505char *
506gl_version ()
507 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION);
509 OUTPUT:
510 RETVAL
511
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518 766
519void 767void
520add_font (char *file) 768add_font (char *file)
521 CODE: 769 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
523
524void
525set_font (char *file)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 771
536void 772void
537load_image_inline (SV *image_) 773load_image_inline (SV *image_)
538 ALIAS: 774 ALIAS:
539 load_image_file = 1 775 load_image_file = 1
581 817
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 818 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 819
584 assert (surface2->pitch == surface2->w * 4); 820 assert (surface2->pitch == surface2->w * 4);
585 821
822 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 823 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 824 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 825 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 828 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2);
595 831
596 SDL_FreeSurface (surface); 832 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 833 SDL_FreeSurface (surface2);
598} 834}
599 835
621 PUSHs (sv_2mortal (newSViv (b / y))); 857 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 858 PUSHs (sv_2mortal (newSViv (a / y)));
623} 859}
624 860
625void 861void
862error (char *message)
863 CODE:
864 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
867#endif
868
869void
626fatal (char *message) 870fatal (char *message)
627 CODE: 871 CODE:
872 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 873#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
875#endif
876 _exit (1);
877
878void
879_exit (int retval = 0)
880 CODE:
881#ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
630#else 883#else
631 fprintf (stderr, "FATAL: %s\n", message); 884 _exit (retval);
632#endif 885#endif
633 exit (1);
634 886
635MODULE = CFClient PACKAGE = CFClient::Layout 887MODULE = CFPlus PACKAGE = CFPlus::Font
636 888
637CFClient::Layout 889CFPlus::Font
638new (SV *class, int base_height = 10) 890new_from_file (SV *class, char *path, int id = 0)
639 CODE: 891 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 892{
641 RETVAL->base_height = base_height; 893 int count;
642 RETVAL->pl = pango_layout_new (context); 894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
644 pango_layout_set_font_description (RETVAL->pl, 896 FcPatternDestroy (pattern);
645 pango_font_description_copy ( 897}
646 pango_context_get_font_description (context)));
647 OUTPUT: 898 OUTPUT:
648 RETVAL 899 RETVAL
649 900
650void 901void
902DESTROY (CFPlus::Font self)
903 CODE:
904 pango_font_description_free (self);
905
906void
907make_default (CFPlus::Font self)
908 CODE:
909 default_font = self;
910
911MODULE = CFPlus PACKAGE = CFPlus::Layout
912
913void
914reset_glyph_cache ()
915 CODE:
916 tc_clear ();
917
918CFPlus::Layout
919new (SV *class)
920 CODE:
921 New (0, RETVAL, 1, struct cf_layout);
922
923 RETVAL->pl = pango_layout_new (opengl_context);
924 RETVAL->r = 1.;
925 RETVAL->g = 1.;
926 RETVAL->b = 1.;
927 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0;
930
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL);
933 OUTPUT:
934 RETVAL
935
936void
651DESTROY (CFClient::Layout self) 937DESTROY (CFPlus::Layout self)
652 CODE: 938 CODE:
653 g_object_unref (self->pl); 939 g_object_unref (self->pl);
654 Safefree (self); 940 Safefree (self);
655 941
656void 942void
657set_text (CFClient::Layout self, SV *text_) 943set_text (CFPlus::Layout self, SV *text_)
658 CODE: 944 CODE:
659{ 945{
660 STRLEN textlen; 946 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 947 char *text = SvPVutf8 (text_, textlen);
662 948
663 pango_layout_set_text (self->pl, text, textlen); 949 pango_layout_set_text (self->pl, text, textlen);
664} 950}
665 951
666void 952void
667set_markup (CFClient::Layout self, SV *text_) 953set_markup (CFPlus::Layout self, SV *text_)
668 CODE: 954 CODE:
669{ 955{
670 STRLEN textlen; 956 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 957 char *text = SvPVutf8 (text_, textlen);
672 958
673 pango_layout_set_markup (self->pl, text, textlen); 959 pango_layout_set_markup (self->pl, text, textlen);
674} 960}
675 961
676SV * 962void
963set_shapes (CFPlus::Layout self, ...)
964 CODE:
965{
966 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text;
969 int arg = 4;
970
971 while (arg < items && (pos = strstr (pos, OBJ_STR)))
972 {
973 PangoRectangle inkrect, rect;
974 PangoAttribute *attr;
975
976 int x = SvIV (ST (arg - 3));
977 int y = SvIV (ST (arg - 2));
978 int w = SvIV (ST (arg - 1));
979 int h = SvIV (ST (arg ));
980
981 inkrect.x = 0;
982 inkrect.y = 0;
983 inkrect.width = 0;
984 inkrect.height = 0;
985
986 rect.x = x * PANGO_SCALE;
987 rect.y = y * PANGO_SCALE;
988 rect.width = w * PANGO_SCALE;
989 rect.height = h * PANGO_SCALE;
990
991 if (!attrs)
992 attrs = pango_layout_get_attributes (self->pl);
993
994 attr = pango_attr_shape_new (&inkrect, &rect);
995 attr->start_index = pos - text;
996 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
997 pango_attr_list_insert (attrs, attr);
998
999 arg += 4;
1000 pos += sizeof (OBJ_STR) - 1;
1001 }
1002
1003 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs);
1005}
1006
1007void
677get_text (CFClient::Layout self) 1008get_shapes (CFPlus::Layout self)
678 CODE: 1009 PPCODE:
1010{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012
1013 do
1014 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1016
1017 if (run && shape_attr_p (run))
1018 {
1019 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents);
1021
1022 EXTEND (SP, 2);
1023 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1024 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1025 }
1026 }
1027 while (pango_layout_iter_next_run (iter));
1028
1029 pango_layout_iter_free (iter);
1030}
1031
1032int
1033has_wrapped (CFPlus::Layout self)
1034 CODE:
1035{
1036 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl);
1038
1039 while (*text)
1040 lines += *text++ == '\n';
1041
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1042 RETVAL = lines < pango_layout_get_line_count (self->pl);
680 SvUTF8_on (RETVAL); 1043}
681 OUTPUT: 1044 OUTPUT:
682 RETVAL 1045 RETVAL
683 1046
1047SV *
1048get_text (CFPlus::Layout self)
1049 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL);
1052 OUTPUT:
1053 RETVAL
1054
684void 1055void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1057 CODE:
1058 self->r = r;
1059 self->g = g;
1060 self->b = b;
1061 self->a = a;
1062
1063void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1065 CODE:
1066 if (self->font != font)
1067 {
1068 self->font = font;
1069 layout_update_font (self);
1070 }
1071
1072void
685set_height (CFClient::Layout self, int base_height) 1073set_height (CFPlus::Layout self, int base_height)
686 CODE: 1074 CODE:
1075 if (self->base_height != base_height)
1076 {
687 self->base_height = base_height; 1077 self->base_height = base_height;
1078 layout_update_font (self);
1079 }
688 1080
689void 1081void
690set_width (CFClient::Layout self, int max_width = -1) 1082set_width (CFPlus::Layout self, int max_width = -1)
691 CODE: 1083 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1085
694void 1086void
1087set_indent (CFPlus::Layout self, int indent)
1088 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090
1091void
1092set_spacing (CFPlus::Layout self, int spacing)
1093 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095
1096void
1097set_ellipsise (CFPlus::Layout self, int ellipsise)
1098 CODE:
1099 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE
1104 );
1105
1106void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm)
1108 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110
1111void
695size (CFClient::Layout self) 1112size (CFPlus::Layout self)
696 PPCODE: 1113 PPCODE:
697{ 1114{
698 int w, h; 1115 int w, h;
699 1116
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1117 layout_get_pixel_size (self, &w, &h);
702 1118
703 EXTEND (SP, 2); 1119 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1120 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1121 PUSHs (sv_2mortal (newSViv (h)));
706} 1122}
707 1123
708int 1124int
709xy_to_index (CFClient::Layout self, int x, int y) 1125descent (CFPlus::Layout self)
710 CODE: 1126 CODE:
711{ 1127{
712 int index, trailing; 1128 PangoRectangle rect;
713 1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
714 layout_update (self); 1130 pango_layout_line_get_pixel_extents (line, 0, &rect);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1131 RETVAL = PANGO_DESCENT (rect);
716
717 RETVAL = index;
718} 1132}
719 OUTPUT: 1133 OUTPUT:
720 RETVAL 1134 RETVAL
721 1135
1136int
1137xy_to_index (CFPlus::Layout self, int x, int y)
1138 CODE:
1139{
1140 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing;
1143}
1144 OUTPUT:
1145 RETVAL
1146
722void 1147void
723cursor_pos (CFClient::Layout self, int index) 1148cursor_pos (CFPlus::Layout self, int index)
724 PPCODE: 1149 PPCODE:
725{ 1150{
726 PangoRectangle strong_pos; 1151 PangoRectangle strong_pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
729 1153
730 EXTEND (SP, 3); 1154 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
734} 1158}
735 1159
736void 1160void
737render (CFClient::Layout self) 1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
738 PPCODE: 1162 PPCODE:
739{ 1163{
740 SV *retval; 1164 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1165
744 layout_update (self); 1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
746 1168
747 retval = newSV (w * h);
748 SvPOK_only (retval);
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1169 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
764 PUSHs (sv_2mortal (newSViv (h))); 1194 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
766} 1197}
767 1198
1199void
1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE:
1202 pango_opengl_render_layout_subpixel (
1203 self->pl,
1204 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a,
1206 flags
1207 );
1208
768MODULE = CFClient PACKAGE = CFClient::Texture 1209MODULE = CFPlus PACKAGE = CFPlus::Texture
769 1210
770void 1211void
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217
1218 if (ow && oh)
1219 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231
1232 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp);
1234
1235 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238
1239 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 }
1246}
1247
1248void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1250 PROTOTYPE: $$$;$$
1251 ALIAS:
1252 draw_quad_alpha = 1
1253 draw_quad_alpha_premultiplied = 2
773 CODE: 1254 CODE:
774{ 1255{
775 HV *hv = (HV *)SvRV (self); 1256 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
780 1260
781 if (items < 5) 1261 if (items < 5)
782 { 1262 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1263 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1264 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1265 }
786 1266
1267 if (ix)
1268 {
1269 glEnable (GL_BLEND);
1270
1271 if (ix == 2)
1272 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 else
1274 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1275 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1276
1277 glEnable (GL_ALPHA_TEST);
1278 glAlphaFunc (GL_GREATER, 0.01f);
1279 }
1280
787 glBindTexture (GL_TEXTURE_2D, name); 1281 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1282
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1283 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1284 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1285 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1286 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1287 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1288 glEnd ();
798}
799 1289
1290 if (ix)
1291 {
1292 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND);
1294 }
1295}
1296
800MODULE = CFClient PACKAGE = CFClient::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
801 1298
802CFClient::Map 1299CFPlus::Map
803new (SV *class, int map_width, int map_height) 1300new (SV *class)
804 CODE: 1301 CODE:
805 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
806 RETVAL->x = 0; 1303 RETVAL->x = 0;
807 RETVAL->y = 0; 1304 RETVAL->y = 0;
808 RETVAL->w = map_width; 1305 RETVAL->w = 0;
809 RETVAL->h = map_height; 1306 RETVAL->h = 0;
810 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
817 RETVAL->row = 0; 1312 RETVAL->row = 0;
818 OUTPUT: 1313 OUTPUT:
819 RETVAL 1314 RETVAL
820 1315
821void 1316void
822DESTROY (CFClient::Map self) 1317DESTROY (CFPlus::Map self)
823 CODE: 1318 CODE:
824{ 1319{
825 map_clear (self); 1320 map_clear (self);
826 Safefree (self->face); 1321 Safefree (self->face2tile);
1322 Safefree (self->tex);
827 Safefree (self); 1323 Safefree (self);
828} 1324}
829 1325
830void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
831clear (CFClient::Map self) 1333clear (CFPlus::Map self)
832 CODE: 1334 CODE:
833 map_clear (self); 1335 map_clear (self);
834 1336
835void 1337void
836set_face (CFClient::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
837 CODE: 1339 CODE:
838{ 1340{
839 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1342 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1343}
847 1344
848void 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1366}
1367
1368void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1370 CODE:
851{ 1371{
852 while (self->texs <= texid) 1372 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1373
858 { 1374 {
859 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
860 1376
861 tex->name = name; 1377 tex->name = name;
866 tex->r = r; 1382 tex->r = r;
867 tex->g = g; 1383 tex->g = g;
868 tex->b = b; 1384 tex->b = b;
869 tex->a = a; 1385 tex->a = a;
870 } 1386 }
1387
1388 // somewhat hackish, but for textures that require it, it really
1389 // improves the look, and most others don't suffer.
1390 glBindTexture (GL_TEXTURE_2D, name);
1391 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1392 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1396}
872 1397
873int 1398int
874ox (CFClient::Map self) 1399ox (CFPlus::Map self)
875 ALIAS: 1400 ALIAS:
876 oy = 1 1401 oy = 1
1402 x = 2
1403 y = 3
1404 w = 4
1405 h = 5
877 CODE: 1406 CODE:
878 switch (ix) 1407 switch (ix)
879 { 1408 {
880 case 0: RETVAL = self->ox; break; 1409 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 1410 case 1: RETVAL = self->oy; break;
1411 case 2: RETVAL = self->x; break;
1412 case 3: RETVAL = self->y; break;
1413 case 4: RETVAL = self->w; break;
1414 case 5: RETVAL = self->h; break;
882 } 1415 }
883 OUTPUT: 1416 OUTPUT:
884 RETVAL 1417 RETVAL
885 1418
886void 1419void
887scroll (CFClient::Map self, int dx, int dy) 1420scroll (CFPlus::Map self, int dx, int dy)
888 CODE: 1421 CODE:
889{ 1422{
890 if (dx > 0) 1423 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 1425 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 1427
895 if (dy > 0) 1428 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 1429 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 1430 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 1432
900 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
902 1435
903 while (self->y < 0) 1436 while (self->y < 0)
908 self->y += MAP_EXTEND_Y; 1441 self->y += MAP_EXTEND_Y;
909 } 1442 }
910} 1443}
911 1444
912void 1445void
913map1a_update (CFClient::Map self, SV *data_) 1446map1a_update (CFPlus::Map self, SV *data_, int extmap)
914 CODE: 1447 CODE:
915{ 1448{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 1451 mapcell *cell;
919 int x, y, flags; 1452 int x, y, flags;
920 1453
921 while (data < data_end) 1454 while (data < data_end - 1)
922 { 1455 {
923 flags = (data [0] << 8) + data [1]; data += 2; 1456 flags = (data [0] << 8) + data [1]; data += 2;
924 1457
925 x = ((flags >> 10) & 63) + self->x; 1458 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 1459 y = self->y + ((flags >> 4) & 63);
927 1460
928 cell = map_get_cell (self, x, y); 1461 cell = map_get_cell (self, x, y);
929 1462
930 if (flags & 15) 1463 if (flags & 15)
931 { 1464 {
932 if (cell->darkness < 0) 1465 if (!cell->darkness)
933 { 1466 {
1467 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 1468 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 1469 }
939 1470
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
1510 cell->darkness = *data++ + 1;
1511 }
943 1512
944 if (flags & 4) 1513 if (flags & 4)
945 { 1514 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
947 } 1518 }
948 1519
949 if (flags & 2) 1520 if (flags & 2)
950 { 1521 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
952 } 1525 }
953 1526
954 if (flags & 1) 1527 if (flags & 1)
955 { 1528 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
957 } 1532 }
958 } 1533 }
959 else 1534 else
960 cell->darkness = -1; 1535 cell->darkness = 0;
961 } 1536 }
962} 1537}
963 1538
964SV * 1539SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
966 CODE: 1541 CODE:
967{ 1542{
968 int x1, x; 1543 int x1, x;
969 int y1, y; 1544 int y1, y;
970 int z; 1545 int z;
991 { 1566 {
992 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
993 1568
994 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
995 { 1570 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 1573 int a1 = tex.a;
1003 1574
1004 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1005 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1006 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1007 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1008 }
1009 } 1579 }
1010 } 1580 }
1011 1581
1012 *map++ = (r ) 1582 *map++ = (r )
1013 | (g << 8) 1583 | (g << 8)
1020} 1590}
1021 OUTPUT: 1591 OUTPUT:
1022 RETVAL 1592 RETVAL
1023 1593
1024void 1594void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1026 PPCODE: 1596 CODE:
1027{ 1597{
1028 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1029 int x, y, z; 1602 int x, y, z;
1030 int last_name; 1603 int last_name;
1031 mapface face; 1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1611
1612 glColor4ub (255, 255, 255, 255);
1613
1614 glEnable (GL_BLEND);
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1616 glEnable (GL_TEXTURE_2D);
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows)
1654 {
1655 maprow *row = self->row + (y + my);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + mx && x + mx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + mx - row->c0);
1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1758 {
1759 int level = (w << 5) | b;
1760 HE *he;
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1819
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1855}
1856
1857void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE:
1860{
1861 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F },
1864 { 0.00F, 0.00F, 0.55F },
1865 { 1.00F, 0.00F, 0.00F },
1866
1867 { 1.00F, 0.54F, 0.00F },
1868 { 0.11F, 0.56F, 1.00F },
1869 { 0.93F, 0.46F, 0.00F },
1870 { 0.18F, 0.54F, 0.34F },
1871
1872 { 0.56F, 0.73F, 0.56F },
1873 { 0.80F, 0.80F, 0.80F },
1874 { 0.55F, 0.41F, 0.13F },
1875 { 0.99F, 0.77F, 0.26F },
1876
1877 { 0.74F, 0.65F, 0.41F },
1878
1879 { 0.00F, 1.00F, 1.00F },
1880 { 1.00F, 0.00F, 1.00F },
1881 { 1.00F, 1.00F, 0.00F },
1882 };
1883
1884 int x, y;
1885
1886 glEnable (GL_TEXTURE_2D);
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1888 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS);
1891
1892 for (y = 0; y < h; y++)
1893 for (x = 0; x < w; x++)
1894 {
1895 unsigned char m = data [x + y * w];
1896
1897 if (m)
1898 {
1899 float *c = color [m & 15];
1900
1901 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5;
1903
1904 glColor4f (c[0], c[1], c[2], 0.75);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 }
1910 }
1911
1912 glEnd ();
1913 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D);
1915}
1916
1917void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE:
1920{
1921 int x, y;
1032 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1035 1925
1036 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1037 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1038 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1039 1929
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 1930 mx += self->x;
1041 vy = self->y + (self->h - sh) / 2 - shift_y; 1931 my += self->y;
1042 1932
1043 /*
1044 int vx = self->vx = self->w >= sw
1045 ? self->x + (self->w - sw) / 2
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047
1048 int vy = self->vy = self->h >= sh
1049 ? self->y + (self->h - sh) / 2
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1051 */
1052
1053 glColor4ub (255, 255, 255, 255);
1054
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++)
1065 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1067 { 1935 {
1068 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1069 1937
1070 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1072 { 1940 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1074 1942
1075 darkness[y * sw4 + x] = cell->darkness < 0 1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1076 ? 255 - FOW_DARKNESS 1945 : 255 - FOW_DARKNESS;
1077 : 255 - cell->darkness;
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 {
1083 maptex tex = self->tex [face];
1084
1085 int px = (x + 1) * 32 - tex.w;
1086 int py = (y + 1) * 32 - tex.h;
1087
1088 if (last_name != tex.name)
1089 {
1090 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name);
1093 glBegin (GL_QUADS);
1094 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 }
1101 } 1946 }
1102 } 1947 }
1103
1104 glEnd ();
1105
1106 glDisable (GL_TEXTURE_2D);
1107 glDisable (GL_BLEND);
1108 1948
1109 EXTEND (SP, 3); 1949 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 1950 PUSHs (sv_2mortal (newSViv (sw4)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 1951 PUSHs (sv_2mortal (newSViv (sh)));
1112 PUSHs (darkness_sv); 1952 PUSHs (darkness_sv);
1113} 1953}
1114 1954
1115SV * 1955SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1117 CODE: 1957 CODE:
1118{ 1958{
1119 int x, y, x1, y1; 1959 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 1960 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1961 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1147 { 1987 {
1148 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 1989 uint8_t flags = 0;
1150 1990
1151 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1154 1994
1155 *data++ = flags; 1995 *data++ = flags;
1156 1996
1157 if (flags & 1) 1997 if (flags & 1)
1158 { 1998 {
1999 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2001 *data++ = tile;
1161 } 2002 }
1162 2003
1163 if (flags & 2) 2004 if (flags & 2)
1164 { 2005 {
2006 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2008 *data++ = tile;
1167 } 2009 }
1168 2010
1169 if (flags & 4) 2011 if (flags & 4)
1170 { 2012 {
2013 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2015 *data++ = tile;
1173 } 2016 }
1174 } 2017 }
1175 else 2018 else
1176 *data++ = 0; 2019 *data++ = 0;
1177 } 2020 }
1183} 2026}
1184 OUTPUT: 2027 OUTPUT:
1185 RETVAL 2028 RETVAL
1186 2029
1187void 2030void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1189 PPCODE: 2032 PPCODE:
1190{ 2033{
1191 int x, y, z; 2034 int x, y, z;
1192 int w, h; 2035 int w, h;
1193 int x1, y1; 2036 int x1, y1;
1217 { 2060 {
1218 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1219 2062
1220 if (flags) 2063 if (flags)
1221 { 2064 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1225 2067
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2071
1230 if (cell->darkness <= 0) 2072 if (cell->darkness == 0)
1231 { 2073 {
1232 cell->darkness = -1; 2074 cell->darkness = 0;
1233 2075
1234 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1235 { 2077 {
1236 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1237 2079
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1240 } 2087 }
1241 } 2088 }
1242 } 2089 }
1243 } 2090 }
1244 } 2091 }
1245} 2092}
1246 2093
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1248 2095
1249CFClient::MixChunk 2096CFPlus::MixChunk
1250new_from_file (SV *class, char *path) 2097new_from_file (SV *class, char *path)
1251 CODE: 2098 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2099 RETVAL = Mix_LoadWAV (path);
1253 OUTPUT: 2100 OUTPUT:
1254 RETVAL 2101 RETVAL
1255 2102
1256void 2103void
1257DESTROY (CFClient::MixChunk self) 2104DESTROY (CFPlus::MixChunk self)
1258 CODE: 2105 CODE:
1259 Mix_FreeChunk (self); 2106 Mix_FreeChunk (self);
1260 2107
1261int 2108int
1262volume (CFClient::MixChunk self, int volume = -1) 2109volume (CFPlus::MixChunk self, int volume = -1)
1263 CODE: 2110 CODE:
1264 RETVAL = Mix_VolumeChunk (self, volume); 2111 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2112 OUTPUT:
1266 RETVAL 2113 RETVAL
1267 2114
1268int 2115int
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2117 CODE:
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1272 OUTPUT: 2119 OUTPUT:
1273 RETVAL 2120 RETVAL
1274 2121
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1276 2123
1277int 2124int
1278volume (int volume = -1) 2125volume (int volume = -1)
1279 CODE: 2126 CODE:
1280 RETVAL = Mix_VolumeMusic (volume); 2127 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 2128 OUTPUT:
1282 RETVAL 2129 RETVAL
1283 2130
1284CFClient::MixMusic 2131CFPlus::MixMusic
1285new_from_file (SV *class, char *path) 2132new_from_file (SV *class, char *path)
1286 CODE: 2133 CODE:
1287 RETVAL = Mix_LoadMUS (path); 2134 RETVAL = Mix_LoadMUS (path);
1288 OUTPUT: 2135 OUTPUT:
1289 RETVAL 2136 RETVAL
1290 2137
1291void 2138void
1292DESTROY (CFClient::MixMusic self) 2139DESTROY (CFPlus::MixMusic self)
1293 CODE: 2140 CODE:
1294 Mix_FreeMusic (self); 2141 Mix_FreeMusic (self);
1295 2142
1296int 2143int
1297play (CFClient::MixMusic self, int loops = -1) 2144play (CFPlus::MixMusic self, int loops = -1)
1298 CODE: 2145 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 2146 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 2147 OUTPUT:
1301 RETVAL 2148 RETVAL
1302 2149
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1304 2151
1305BOOT: 2152BOOT:
1306{ 2153{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1308 static const struct { 2155 static const struct {
1309 const char *name; 2156 const char *name;
1310 IV iv; 2157 IV iv;
1311 } *civ, const_iv[] = { 2158 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 2159# define const_iv(name) { # name, (IV)name }
1313 const_iv (GL_COLOR_MATERIAL), 2160 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 2161 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 2162 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 2164 const_iv (GL_BLEND),
2165 const_iv (GL_CULL_FACE),
2166 const_iv (GL_SCISSOR_TEST),
2167 const_iv (GL_DEPTH_TEST),
2168 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT),
2172 const_iv (GL_BACK),
1317 const_iv (GL_AND), 2173 const_iv (GL_AND),
2174 const_iv (GL_ONE),
2175 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 2176 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2178 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA),
2180 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 2181 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 2182 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8),
2185 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 2186 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 2187 const_iv (GL_UNSIGNED_SHORT),
2188 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 2189 const_iv (GL_ALPHA),
2190 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 2193 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1327 const_iv (GL_COMPILE), 2195 const_iv (GL_COMPILE),
1328 const_iv (GL_TEXTURE_1D), 2196 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 2197 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 2199 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 2200 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 2201 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 2202 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 2203 const_iv (GL_TEXTURE_WRAP_T),
2204 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 2205 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 2206 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 2207 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 2208 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2209 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2210 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2211 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2212 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 2213 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 2214 const_iv (GL_MODULATE),
2215 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 2216 const_iv (GL_REPLACE),
2217 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 2218 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 2219 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 2220 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 2221 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 2223 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 2225 const_iv (GL_CONSTANT_BORDER),
1355 const_iv (GL_LINES), 2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 2229 const_iv (GL_QUADS),
1357 const_iv (GL_LINE_LOOP), 2230 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1359 const_iv (GL_FASTEST), 2235 const_iv (GL_FASTEST),
2236 const_iv (GL_V2F),
2237 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F),
1360# undef const_iv 2240# undef const_iv
1361 }; 2241 };
1362 2242
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1365} 2248}
2249
2250char *
2251gl_vendor ()
2252 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT:
2255 RETVAL
2256
2257char *
2258gl_version ()
2259 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION);
2261 OUTPUT:
2262 RETVAL
2263
2264char *
2265gl_extensions ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT:
2269 RETVAL
1366 2270
1367int glGetError () 2271int glGetError ()
2272
2273void glFinish ()
1368 2274
1369void glClear (int mask) 2275void glClear (int mask)
1370 2276
1371void glClearColor (float r, float g, float b, float a = 1.0) 2277void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 2278 PROTOTYPE: @
1379 2285
1380void glHint (int target, int mode) 2286void glHint (int target, int mode)
1381 2287
1382void glBlendFunc (int sfactor, int dfactor) 2288void glBlendFunc (int sfactor, int dfactor)
1383 2289
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa);
2293
2294void glDepthMask (int flag)
2295
1384void glLogicOp (int opcode) 2296void glLogicOp (int opcode)
1385 2297
2298void glColorMask (int red, int green, int blue, int alpha)
2299
1386void glMatrixMode (int mode) 2300void glMatrixMode (int mode)
1387 2301
1388void glPushMatrix () 2302void glPushMatrix ()
1389 2303
1390void glPopMatrix () 2304void glPopMatrix ()
1391 2305
1392void glLoadIdentity () 2306void glLoadIdentity ()
1393 2307
2308void glDrawBuffer (int buffer)
2309
2310void glReadBuffer (int buffer)
2311
2312# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314
2315# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1395 2317
1396void glViewport (int x, int y, int width, int height) 2318void glViewport (int x, int y, int width, int height)
2319
2320void glScissor (int x, int y, int width, int height)
1397 2321
1398void glTranslate (float x, float y, float z = 0.) 2322void glTranslate (float x, float y, float z = 0.)
1399 CODE: 2323 CODE:
1400 glTranslatef (x, y, z); 2324 glTranslatef (x, y, z);
1401 2325
1402void glScale (float x, float y, float z) 2326void glScale (float x, float y, float z = 1.)
1403 CODE: 2327 CODE:
1404 glScalef (x, y, z); 2328 glScalef (x, y, z);
1405 2329
1406void glRotate (float angle, float x, float y, float z) 2330void glRotate (float angle, float x, float y, float z)
1407 CODE: 2331 CODE:
1411 2335
1412void glEnd () 2336void glEnd ()
1413 2337
1414void glColor (float r, float g, float b, float a = 1.0) 2338void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 2339 PROTOTYPE: @
2340 ALIAS:
2341 glColor_premultiply = 1
1416 CODE: 2342 CODE:
2343 if (ix)
2344 {
2345 r *= a;
2346 g *= a;
2347 b *= a;
2348 }
2349 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 2350 glColor4f (r, g, b, a);
2351
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.)
2359 CODE:
2360 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0);
1418 2362
1419void glVertex (float x, float y, float z = 0.) 2363void glVertex (float x, float y, float z = 0.)
1420 CODE: 2364 CODE:
1421 glVertex3f (x, y, z); 2365 glVertex3f (x, y, z);
1422 2366
1434 2378
1435void glBindTexture (int target, int name) 2379void glBindTexture (int target, int name)
1436 2380
1437void glConvolutionParameter (int target, int pname, float params) 2381void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 2382 CODE:
2383 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 2384 gl.ConvolutionParameterf (target, pname, params);
1440 2385
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2386void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2387 CODE:
2388 if (gl.ConvolutionFilter2D)
2389 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2390
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE:
2393 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1442 2395
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1444 2397
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399
2400void glDrawPixels (int width, int height, int format, int type, char *pixels)
2401
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 2403
1447int glGenTexture () 2404int glGenTexture ()
1448 CODE: 2405 CODE:
1449{ 2406 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 2407 OUTPUT:
1455 RETVAL 2408 RETVAL
1456 2409
1457void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
1458 CODE: 2411 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 2412 del_texture (name);
1462} 2413
1463
1464int glGenList () 2414int glGenList ()
1465 CODE: 2415 CODE:
1466 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
1467 OUTPUT: 2417 OUTPUT:
1468 RETVAL 2418 RETVAL

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