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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.71 by root, Fri May 5 19:05:47 2006 UTC vs.
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
3#endif 9#endif
4 10
5#include "EXTERN.h" 11#include "EXTERN.h"
6#include "perl.h" 12#include "perl.h"
7#include "XSUB.h" 13#include "XSUB.h"
8 14
15#ifdef _WIN32
16# undef pipe
17#endif
18
19#include <assert.h>
20#include <math.h>
9#include <string.h> 21#include <string.h>
10#include <stdio.h> 22#include <stdio.h>
23#include <stdlib.h>
11 24
12#include <SDL.h> 25#include <SDL.h>
26#include <SDL_endian.h>
13#include <SDL_image.h> 27#include <SDL_image.h>
14#include <SDL_mixer.h> 28#include <SDL_mixer.h>
15#include <SDL_opengl.h> 29#include <SDL_opengl.h>
16 30
31#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS
33
17#include <glib/gmacros.h> 34#include <glib/gmacros.h>
18 35
19#include <pango/pango.h> 36#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 37
23#ifndef _WIN32 38#ifndef _WIN32
24# include <sys/types.h> 39# include <sys/types.h>
25# include <sys/socket.h> 40# include <sys/socket.h>
26# include <netinet/in.h> 41# include <netinet/in.h>
27# include <netinet/tcp.h> 42# include <netinet/tcp.h>
28# include <inttypes.h> 43# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 44#endif
37 45
38#include "glext.h" 46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 47
40#define FOW_DARKNESS 32 48#define FOW_DARKNESS 32
41 49
42#define MAP_EXTEND_X 32 50#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 51#define MAP_EXTEND_Y 512
44 52
45#define MIN_FONT_HEIGHT 10 53#define MIN_FONT_HEIGHT 10
46 54
47#define GL_CALL(type,func,args) \ 55#if 0
48 { \ 56# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 57#else
50 static type fptr_; \ 58# define PARACHUTE 0
51 \ 59#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 60
61static AV *texture_av;
62
63static struct
64{
65#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h"
67#undef GL_FUNC
68} gl;
69
70static void
71gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
72{
73 if (gl.BlendFuncSeparate)
74 gl.BlendFuncSeparate (sa, da, saa, daa);
75 else if (gl.BlendFuncSeparateEXT)
76 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
77 else
78 glBlendFunc (sa, da);
79}
80
81static GLuint
82gen_texture ()
83{
84 GLuint name;
85
86 if (AvFILL (texture_av) >= 0)
87 name = (GLuint)(size_t)av_pop (texture_av);
88 else
89 glGenTextures (1, &name);
90
91 return name;
92}
93
94static void
95del_texture (GLuint name)
96{
97 /* make a half-assed attempt at returning the memory used by the texture */
98 /* textures are frequently being reused by cfplus anyway */
99 /*glBindTexture (GL_TEXTURE_2D, name);*/
100 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
101 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name);
103}
104
105#include "texcache.c"
106
107#include "pango-font.c"
108#include "pango-fontmap.c"
109#include "pango-render.c"
110
62typedef Mix_Chunk *CFClient__MixChunk; 111typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 112typedef Mix_Music *CFPlus__MixMusic;
64 113
65typedef PangoFontDescription *CFClient__Font; 114typedef PangoFontDescription *CFPlus__Font;
115
116static int
117shape_attr_p (PangoLayoutRun *run)
118{
119 GSList *attrs = run->item->analysis.extra_attrs;
120
121 while (attrs)
122 {
123 PangoAttribute *attr = attrs->data;
124
125 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1;
127
128 attrs = attrs->next;
129 }
130
131 return 0;
132}
66 133
67typedef struct cf_layout { 134typedef struct cf_layout {
68 PangoLayout *pl; 135 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode
69 int base_height; 137 int base_height;
70 CFClient__Font font; 138 CFPlus__Font font;
71} *CFClient__Layout; 139} *CFPlus__Layout;
72 140
73static CFClient__Font default_font; 141static CFPlus__Font default_font;
74static PangoContext *context; 142static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 143static PangoFontMap *opengl_fontmap;
76 144
77static void 145static void
78substitute_func (FcPattern *pattern, gpointer data) 146substitute_func (FcPattern *pattern, gpointer data)
79{ 147{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 148 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 152 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 153}
83 154
84static void 155static void
85layout_update_font (CFClient__Layout self) 156layout_update_font (CFPlus__Layout self)
86{ 157{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 158 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 159 * reasonably well with bitstream vera
89 */ 160 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 161 PangoFontDescription *font = self->font ? self->font : default_font;
94 165
95 pango_layout_set_font_description (self->pl, font); 166 pango_layout_set_font_description (self->pl, font);
96} 167}
97 168
98static void 169static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 171{
172 PangoRectangle rect;
173
174 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 175 pango_layout_get_extents (self->pl, 0, &rect);
102 176
103 *w = (*w + 3) & ~3; 177 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 178 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 179
180 if (!rect.width) rect.width = 1;
181 if (!rect.height) rect.height = 1;
182
183 *w = rect.width;
184 *h = rect.height;
185}
186
187typedef uint16_t tileid;
108typedef uint16_t mapface; 188typedef uint16_t faceid;
109 189
110typedef struct { 190typedef struct {
111 GLint name; 191 int name;
112 int w, h; 192 int w, h;
113 float s, t; 193 float s, t;
114 uint8_t r, g, b, a; 194 uint8_t r, g, b, a;
195 tileid smoothtile;
196 uint8_t smoothlevel;
115} maptex; 197} maptex;
116 198
117typedef struct { 199typedef struct {
200 uint32_t player;
201 tileid tile[3];
118 int16_t darkness; 202 uint16_t darkness;
119 mapface face[3]; 203 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 204} mapcell;
121 205
122typedef struct { 206typedef struct {
123 int32_t c0, c1; 207 int32_t c0, c1;
124 mapcell *col; 208 mapcell *col;
125} maprow; 209} maprow;
126 210
127typedef struct map { 211typedef struct map {
128 int x, y, w, h; 212 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 213 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 214 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 215 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 216
136 int32_t rows; 217 int32_t rows;
137 maprow *row; 218 maprow *row;
138} *CFClient__Map; 219} *CFPlus__Map;
139 220
140static char * 221static char *
141prepend (char *ptr, int sze, int inc) 222prepend (char *ptr, int sze, int inc)
142{ 223{
143 char *p; 224 char *p;
160} 241}
161 242
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 245
246static void
247need_facenum (struct map *self, faceid face)
248{
249 while (self->faces <= face)
250 {
251 Append (tileid, self->face2tile, self->faces, self->faces);
252 self->faces *= 2;
253 }
254}
255
256static void
257need_texid (struct map *self, int texid)
258{
259 while (self->texs <= texid)
260 {
261 Append (maptex, self->tex, self->texs, self->texs);
262 self->texs *= 2;
263 }
264}
265
165static maprow * 266static maprow *
166map_get_row (CFClient__Map self, int y) 267map_get_row (CFPlus__Map self, int y)
167{ 268{
168 if (0 > y) 269 if (0 > y)
169 { 270 {
170 int extend = - y + MAP_EXTEND_Y; 271 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 272 Prepend (maprow, self->row, self->rows, extend);
209 310
210 return row->col + (x - row->c0); 311 return row->col + (x - row->c0);
211} 312}
212 313
213static mapcell * 314static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 315map_get_cell (CFPlus__Map self, int x, int y)
215{ 316{
216 return row_get_cell (map_get_row (self, y), x); 317 return row_get_cell (map_get_row (self, y), x);
217} 318}
218 319
219static void 320static void
220map_clear (CFClient__Map self) 321map_clear (CFPlus__Map self)
221{ 322{
222 int r; 323 int r;
223 324
224 for (r = 0; r < self->rows; r++) 325 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 326 Safefree (self->row[r].col);
233 self->row = 0; 334 self->row = 0;
234 self->rows = 0; 335 self->rows = 0;
235} 336}
236 337
237static void 338static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 339map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 340{
240 int x, y; 341 int x, y;
241 maprow *row; 342 maprow *row;
343 mapcell *cell;
242 344
243 for (y = y0; y < y0 + h; y++) 345 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 346 if (y >= 0)
245 { 347 {
246 if (y >= self->rows) 348 if (y >= self->rows)
252 if (x >= row->c0) 354 if (x >= row->c0)
253 { 355 {
254 if (x >= row->c1) 356 if (x >= row->c1)
255 break; 357 break;
256 358
257 row->col[x - row->c0].darkness = -1; 359 cell = row->col + x - row->c0;
360
361 cell->darkness = 0;
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
258 } 365 }
259 } 366 }
260} 367}
261 368
369typedef struct {
370 tileid tile;
371 uint8_t x, y, level;
372} smooth_key;
373
262static void 374static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits)
376{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
378
379 if (SvIOK (*sv))
380 SvIV_set (*sv, SvIVX (*sv) | bits);
381 else
382 sv_setiv (*sv, bits);
383}
384
385static void
263music_finished () 386music_finished (void)
264{ 387{
265 SDL_UserEvent ev; 388 SDL_UserEvent ev;
266 389
267 ev.type = SDL_USEREVENT; 390 ev.type = SDL_USEREVENT;
268 ev.code = 0; 391 ev.code = 0;
277{ 400{
278 SDL_UserEvent ev; 401 SDL_UserEvent ev;
279 402
280 ev.type = SDL_USEREVENT; 403 ev.type = SDL_USEREVENT;
281 ev.code = 1; 404 ev.code = 1;
282 ev.data1 = channel; 405 ev.data1 = (void *)(long)channel;
283 ev.data2 = 0; 406 ev.data2 = 0;
284 407
285 SDL_PushEvent ((SDL_Event *)&ev); 408 SDL_PushEvent ((SDL_Event *)&ev);
286} 409}
287 410
411static unsigned int
412minpot (unsigned int n)
413{
414 if (!n)
415 return 0;
416
417 --n;
418
419 n |= n >> 1;
420 n |= n >> 2;
421 n |= n >> 4;
422 n |= n >> 8;
423 n |= n >> 16;
424
425 return n + 1;
426}
427
428/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314
431
288MODULE = CFClient PACKAGE = CFClient 432MODULE = CFPlus PACKAGE = CFPlus
289 433
290PROTOTYPES: ENABLE 434PROTOTYPES: ENABLE
291 435
292BOOT: 436BOOT:
293{ 437{
294 HV *stash = gv_stashpv ("CFClient", 1); 438 HV *stash = gv_stashpv ("CFPlus", 1);
295 static const struct { 439 static const struct {
296 const char *name; 440 const char *name;
297 IV iv; 441 IV iv;
298 } *civ, const_iv[] = { 442 } *civ, const_iv[] = {
299# define const_iv(name) { # name, (IV)name } 443# define const_iv(name) { # name, (IV)name }
444 const_iv (SDLK_MODIFIER_MIN),
445 const_iv (SDLK_MODIFIER_MAX),
446
300 const_iv (SDL_ACTIVEEVENT), 447 const_iv (SDL_ACTIVEEVENT),
301 const_iv (SDL_KEYDOWN), 448 const_iv (SDL_KEYDOWN),
302 const_iv (SDL_KEYUP), 449 const_iv (SDL_KEYUP),
303 const_iv (SDL_MOUSEMOTION), 450 const_iv (SDL_MOUSEMOTION),
304 const_iv (SDL_MOUSEBUTTONDOWN), 451 const_iv (SDL_MOUSEBUTTONDOWN),
313 const_iv (SDL_EVENT_RESERVEDA), 460 const_iv (SDL_EVENT_RESERVEDA),
314 const_iv (SDL_EVENT_RESERVEDB), 461 const_iv (SDL_EVENT_RESERVEDB),
315 const_iv (SDL_VIDEORESIZE), 462 const_iv (SDL_VIDEORESIZE),
316 const_iv (SDL_VIDEOEXPOSE), 463 const_iv (SDL_VIDEOEXPOSE),
317 const_iv (SDL_USEREVENT), 464 const_iv (SDL_USEREVENT),
465
466 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE),
469
318 const_iv (SDLK_KP0), 470 const_iv (SDLK_KP0),
319 const_iv (SDLK_KP1), 471 const_iv (SDLK_KP1),
320 const_iv (SDLK_KP2), 472 const_iv (SDLK_KP2),
321 const_iv (SDLK_KP3), 473 const_iv (SDLK_KP3),
322 const_iv (SDLK_KP4), 474 const_iv (SDLK_KP4),
377 const_iv (SDLK_BREAK), 529 const_iv (SDLK_BREAK),
378 const_iv (SDLK_MENU), 530 const_iv (SDLK_MENU),
379 const_iv (SDLK_POWER), 531 const_iv (SDLK_POWER),
380 const_iv (SDLK_EURO), 532 const_iv (SDLK_EURO),
381 const_iv (SDLK_UNDO), 533 const_iv (SDLK_UNDO),
534
382 const_iv (KMOD_NONE), 535 const_iv (KMOD_NONE),
536 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_LSHIFT), 537 const_iv (KMOD_LSHIFT),
384 const_iv (KMOD_RSHIFT), 538 const_iv (KMOD_RSHIFT),
539 const_iv (KMOD_CTRL),
385 const_iv (KMOD_LCTRL), 540 const_iv (KMOD_LCTRL),
386 const_iv (KMOD_RCTRL), 541 const_iv (KMOD_RCTRL),
542 const_iv (KMOD_ALT),
387 const_iv (KMOD_LALT), 543 const_iv (KMOD_LALT),
388 const_iv (KMOD_RALT), 544 const_iv (KMOD_RALT),
545 const_iv (KMOD_META),
389 const_iv (KMOD_LMETA), 546 const_iv (KMOD_LMETA),
390 const_iv (KMOD_RMETA), 547 const_iv (KMOD_RMETA),
391 const_iv (KMOD_NUM), 548 const_iv (KMOD_NUM),
392 const_iv (KMOD_CAPS), 549 const_iv (KMOD_CAPS),
393 const_iv (KMOD_MODE), 550 const_iv (KMOD_MODE),
394 const_iv (KMOD_CTRL),
395 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_ALT),
397 const_iv (KMOD_META)
398# undef const_iv 551# undef const_iv
399 }; 552 };
400 553
401 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
402 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
403 556
404 fontmap = pango_ft2_font_map_new (); 557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
405 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
406 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
407} 559}
560
561void
562weaken (SV *rv)
563 PROTOTYPE: $
564 CODE:
565 sv_rvweaken (rv);
408 566
409int 567int
568in_destruct ()
569 CODE:
570 RETVAL = PL_main_cv == Nullcv;
571 OUTPUT:
572 RETVAL
573
574NV floor (NV x)
575
576NV ceil (NV x)
577
578void
579pango_init ()
580 CODE:
581{
582 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585}
586
587int
410SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
411 589
412void 590void
413SDL_Quit () 591SDL_Quit ()
414 592
415void 593void
421 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
422 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
423 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
424 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
425 603
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
606
426 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
430 611
431 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
432 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
433 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
434 617
435 SDL_EnableUNICODE (1); 618 SDL_EnableUNICODE (1);
436 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
437 620
438 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
447 630
448 ++m; 631 ++m;
449 } 632 }
450} 633}
451 634
635char *
636SDL_GetError ()
637
452int 638int
453SDL_SetVideoMode (int w, int h, int fullscreen) 639SDL_SetVideoMode (int w, int h, int fullscreen)
454 CODE: 640 CODE:
455 RETVAL = !!SDL_SetVideoMode ( 641 RETVAL = !!SDL_SetVideoMode (
456 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
457 ); 643 );
644 if (RETVAL)
645 {
646 av_clear (texture_av);
647
458 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h"
651# undef GL_FUNC
652
653 }
459 OUTPUT: 654 OUTPUT:
460 RETVAL 655 RETVAL
461 656
462void 657void
463SDL_GL_SwapBuffers () 658SDL_GL_SwapBuffers ()
659
660char *
661SDL_GetKeyName (int sym)
464 662
465void 663void
466SDL_PollEvent () 664SDL_PollEvent ()
467 PPCODE: 665 PPCODE:
468{ 666{
478 case SDL_KEYDOWN: 676 case SDL_KEYDOWN:
479 case SDL_KEYUP: 677 case SDL_KEYUP:
480 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
481 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
482 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
483 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
484 break; 683 break;
485 684
486 case SDL_ACTIVEEVENT: 685 case SDL_ACTIVEEVENT:
487 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
488 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
489 break; 688 break;
490 689
491 case SDL_MOUSEMOTION: 690 case SDL_MOUSEMOTION:
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
492 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
493 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
494 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
495 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
496 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
497 break; 698 break;
498 699
499 case SDL_MOUSEBUTTONDOWN: 700 case SDL_MOUSEBUTTONDOWN:
500 case SDL_MOUSEBUTTONUP: 701 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
703
501 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
502 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
503 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
504 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
505 break; 708 break;
709
710 case SDL_USEREVENT:
711 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break;
506 } 715 }
507 716
508 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
509 } 718 }
510} 719}
511 720
512int 721int
513Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
514 POSTCALL: 723 POSTCALL:
515 Mix_HookMusicFinished (music_finished); 724 Mix_HookMusicFinished (music_finished);
516 Mix_ChannelFinished (channel_finished); 725 Mix_ChannelFinished (channel_finished);
517 726
518void 727void
522Mix_AllocateChannels (int numchans = -1) 731Mix_AllocateChannels (int numchans = -1)
523 732
524void 733void
525lowdelay (int fd, int val = 1) 734lowdelay (int fd, int val = 1)
526 CODE: 735 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737
738void
739win32_proxy_info ()
740 PPCODE:
741{
527#ifndef _WIN32 742#ifdef _WIN32
528 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 743 char buffer[2048];
744 DWORD buflen;
745
746 EXTEND (SP, 3);
747
748 buflen = sizeof (buffer);
749 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
750 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
751 {
752 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
753
754 buflen = sizeof (buffer);
755 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
756 {
757 PUSHs (newSVpv (buffer, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
761 PUSHs (newSVpv (buffer, 0));
762 }
763 }
529#endif 764#endif
530 765}
531char *
532gl_version ()
533 CODE:
534 RETVAL = (char *)glGetString (GL_VERSION);
535 OUTPUT:
536 RETVAL
537
538char *
539gl_extensions ()
540 CODE:
541 RETVAL = (char *)glGetString (GL_EXTENSIONS);
542 OUTPUT:
543 RETVAL
544 766
545void 767void
546add_font (char *file) 768add_font (char *file)
547 CODE: 769 CODE:
548 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 770 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
549 771
550void 772void
551load_image_inline (SV *image_) 773load_image_inline (SV *image_)
552 ALIAS: 774 ALIAS:
553 load_image_file = 1 775 load_image_file = 1
595 817
596 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 818 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
597 819
598 assert (surface2->pitch == surface2->w * 4); 820 assert (surface2->pitch == surface2->w * 4);
599 821
822 SDL_LockSurface (surface2);
600 EXTEND (SP, 5); 823 EXTEND (SP, 6);
601 PUSHs (sv_2mortal (newSViv (surface2->w))); 824 PUSHs (sv_2mortal (newSViv (surface2->w)));
602 PUSHs (sv_2mortal (newSViv (surface2->h))); 825 PUSHs (sv_2mortal (newSViv (surface2->h)));
603 SDL_LockSurface (surface2);
604 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
605 SDL_UnlockSurface (surface2);
606 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
607 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 828 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
608 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2);
609 831
610 SDL_FreeSurface (surface); 832 SDL_FreeSurface (surface);
611 SDL_FreeSurface (surface2); 833 SDL_FreeSurface (surface2);
612} 834}
613 835
637} 859}
638 860
639void 861void
640error (char *message) 862error (char *message)
641 CODE: 863 CODE:
864 fprintf (stderr, "ERROR: %s\n", message);
642#ifdef _WIN32 865#ifdef _WIN32
643 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
867#endif
868
869void
870fatal (char *message)
871 CODE:
872 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
875#endif
876 _exit (1);
877
878void
879_exit (int retval = 0)
880 CODE:
881#ifdef WIN32
882 ExitThread (retval); // unclean, please beam me up
644#else 883#else
645 fprintf (stderr, "ERROR: %s\n", message); 884 _exit (retval);
646#endif 885#endif
647 886
648void
649fatal (char *message)
650 CODE:
651#ifdef _WIN32
652 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
653#else
654 fprintf (stderr, "FATAL: %s\n", message);
655#endif
656 exit (1);
657
658MODULE = CFClient PACKAGE = CFClient::Font 887MODULE = CFPlus PACKAGE = CFPlus::Font
659 888
660CFClient::Font 889CFPlus::Font
661new_from_file (SV *class, char *path, int id = 0) 890new_from_file (SV *class, char *path, int id = 0)
662 CODE: 891 CODE:
663{ 892{
664 int count; 893 int count;
665 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
668} 897}
669 OUTPUT: 898 OUTPUT:
670 RETVAL 899 RETVAL
671 900
672void 901void
673DESTROY (CFClient::Font self) 902DESTROY (CFPlus::Font self)
674 CODE: 903 CODE:
675 pango_font_description_free (self); 904 pango_font_description_free (self);
676 905
677void 906void
678make_default (CFClient::Font self) 907make_default (CFPlus::Font self)
679 CODE: 908 CODE:
680 default_font = self; 909 default_font = self;
681 910
682MODULE = CFClient PACKAGE = CFClient::Layout 911MODULE = CFPlus PACKAGE = CFPlus::Layout
683 912
684CFClient::Layout 913void
685new (SV *class, int base_height = MIN_FONT_HEIGHT) 914reset_glyph_cache ()
915 CODE:
916 tc_clear ();
917
918CFPlus::Layout
919new (SV *class)
686 CODE: 920 CODE:
687 New (0, RETVAL, 1, struct cf_layout); 921 New (0, RETVAL, 1, struct cf_layout);
922
688 RETVAL->pl = pango_layout_new (context); 923 RETVAL->pl = pango_layout_new (opengl_context);
689 RETVAL->base_height = base_height; 924 RETVAL->r = 1.;
925 RETVAL->g = 1.;
926 RETVAL->b = 1.;
927 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT;
690 RETVAL->font = 0; 929 RETVAL->font = 0;
930
691 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
692 pango_layout_set_font_description (RETVAL->pl, default_font); 932 layout_update_font (RETVAL);
693 OUTPUT: 933 OUTPUT:
694 RETVAL 934 RETVAL
695 935
696void 936void
697DESTROY (CFClient::Layout self) 937DESTROY (CFPlus::Layout self)
698 CODE: 938 CODE:
699 g_object_unref (self->pl); 939 g_object_unref (self->pl);
700 Safefree (self); 940 Safefree (self);
701 941
702void 942void
703set_text (CFClient::Layout self, SV *text_) 943set_text (CFPlus::Layout self, SV *text_)
704 CODE: 944 CODE:
705{ 945{
706 STRLEN textlen; 946 STRLEN textlen;
707 char *text = SvPVutf8 (text_, textlen); 947 char *text = SvPVutf8 (text_, textlen);
708 948
709 pango_layout_set_text (self->pl, text, textlen); 949 pango_layout_set_text (self->pl, text, textlen);
710} 950}
711 951
712void 952void
713set_markup (CFClient::Layout self, SV *text_) 953set_markup (CFPlus::Layout self, SV *text_)
714 CODE: 954 CODE:
715{ 955{
716 STRLEN textlen; 956 STRLEN textlen;
717 char *text = SvPVutf8 (text_, textlen); 957 char *text = SvPVutf8 (text_, textlen);
718 958
719 pango_layout_set_markup (self->pl, text, textlen); 959 pango_layout_set_markup (self->pl, text, textlen);
720} 960}
721 961
722SV * 962void
963set_shapes (CFPlus::Layout self, ...)
964 CODE:
965{
966 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text;
969 int arg = 4;
970
971 while (arg < items && (pos = strstr (pos, OBJ_STR)))
972 {
973 PangoRectangle inkrect, rect;
974 PangoAttribute *attr;
975
976 int x = SvIV (ST (arg - 3));
977 int y = SvIV (ST (arg - 2));
978 int w = SvIV (ST (arg - 1));
979 int h = SvIV (ST (arg ));
980
981 inkrect.x = 0;
982 inkrect.y = 0;
983 inkrect.width = 0;
984 inkrect.height = 0;
985
986 rect.x = x * PANGO_SCALE;
987 rect.y = y * PANGO_SCALE;
988 rect.width = w * PANGO_SCALE;
989 rect.height = h * PANGO_SCALE;
990
991 if (!attrs)
992 attrs = pango_layout_get_attributes (self->pl);
993
994 attr = pango_attr_shape_new (&inkrect, &rect);
995 attr->start_index = pos - text;
996 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
997 pango_attr_list_insert (attrs, attr);
998
999 arg += 4;
1000 pos += sizeof (OBJ_STR) - 1;
1001 }
1002
1003 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs);
1005}
1006
1007void
723get_text (CFClient::Layout self) 1008get_shapes (CFPlus::Layout self)
724 CODE: 1009 PPCODE:
1010{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012
1013 do
1014 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1016
1017 if (run && shape_attr_p (run))
1018 {
1019 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents);
1021
1022 EXTEND (SP, 2);
1023 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1024 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1025 }
1026 }
1027 while (pango_layout_iter_next_run (iter));
1028
1029 pango_layout_iter_free (iter);
1030}
1031
1032int
1033has_wrapped (CFPlus::Layout self)
1034 CODE:
1035{
1036 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl);
1038
1039 while (*text)
1040 lines += *text++ == '\n';
1041
725 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1042 RETVAL = lines < pango_layout_get_line_count (self->pl);
726 SvUTF8_on (RETVAL); 1043}
727 OUTPUT: 1044 OUTPUT:
728 RETVAL 1045 RETVAL
729 1046
1047SV *
1048get_text (CFPlus::Layout self)
1049 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL);
1052 OUTPUT:
1053 RETVAL
1054
730void 1055void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1057 CODE:
1058 self->r = r;
1059 self->g = g;
1060 self->b = b;
1061 self->a = a;
1062
1063void
731set_font (CFClient::Layout self, CFClient::Font font = 0) 1064set_font (CFPlus::Layout self, CFPlus::Font font = 0)
732 CODE: 1065 CODE:
733 if (self->font != font) 1066 if (self->font != font)
734 { 1067 {
735 self->font = font; 1068 self->font = font;
736 layout_update_font (self); 1069 layout_update_font (self);
737 } 1070 }
738 1071
739void 1072void
740set_height (CFClient::Layout self, int base_height) 1073set_height (CFPlus::Layout self, int base_height)
741 CODE: 1074 CODE:
742 if (self->base_height != base_height) 1075 if (self->base_height != base_height)
743 { 1076 {
744 self->base_height = base_height; 1077 self->base_height = base_height;
745 layout_update_font (self); 1078 layout_update_font (self);
746 } 1079 }
747 1080
748void 1081void
749set_width (CFClient::Layout self, int max_width = -1) 1082set_width (CFPlus::Layout self, int max_width = -1)
750 CODE: 1083 CODE:
751 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
752 1085
753void 1086void
1087set_indent (CFPlus::Layout self, int indent)
1088 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090
1091void
1092set_spacing (CFPlus::Layout self, int spacing)
1093 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095
1096void
1097set_ellipsise (CFPlus::Layout self, int ellipsise)
1098 CODE:
1099 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE
1104 );
1105
1106void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm)
1108 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110
1111void
754size (CFClient::Layout self) 1112size (CFPlus::Layout self)
755 PPCODE: 1113 PPCODE:
756{ 1114{
757 int w, h; 1115 int w, h;
758 1116
759 layout_get_pixel_size (self, &w, &h); 1117 layout_get_pixel_size (self, &w, &h);
762 PUSHs (sv_2mortal (newSViv (w))); 1120 PUSHs (sv_2mortal (newSViv (w)));
763 PUSHs (sv_2mortal (newSViv (h))); 1121 PUSHs (sv_2mortal (newSViv (h)));
764} 1122}
765 1123
766int 1124int
1125descent (CFPlus::Layout self)
1126 CODE:
1127{
1128 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect);
1132}
1133 OUTPUT:
1134 RETVAL
1135
1136int
767xy_to_index (CFClient::Layout self, int x, int y) 1137xy_to_index (CFPlus::Layout self, int x, int y)
768 CODE: 1138 CODE:
769{ 1139{
770 int index, trailing; 1140 int index, trailing;
771 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
772 RETVAL = index; 1142 RETVAL = index + trailing;
773} 1143}
774 OUTPUT: 1144 OUTPUT:
775 RETVAL 1145 RETVAL
776 1146
777void 1147void
778cursor_pos (CFClient::Layout self, int index) 1148cursor_pos (CFPlus::Layout self, int index)
779 PPCODE: 1149 PPCODE:
780{ 1150{
781 PangoRectangle strong_pos; 1151 PangoRectangle strong_pos;
782 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
783 1153
786 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
787 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
788} 1158}
789 1159
790void 1160void
791render (CFClient::Layout self) 1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
792 PPCODE: 1162 PPCODE:
793{ 1163{
794 SV *retval; 1164 int line, x;
795 int w, h;
796 FT_Bitmap bitmap;
797 1165
798 layout_get_pixel_size (self, &w, &h); 1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
799 1168
800 retval = newSV (w * h);
801 SvPOK_only (retval);
802 SvCUR_set (retval, w * h);
803
804 bitmap.rows = h;
805 bitmap.width = w;
806 bitmap.pitch = w;
807 bitmap.buffer = (unsigned char*)SvPVX (retval);
808 bitmap.num_grays = 256;
809 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
810
811 memset (bitmap.buffer, 0, w * h);
812
813 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
814
815 EXTEND (SP, 3); 1169 EXTEND (SP, 2);
816 PUSHs (sv_2mortal (newSViv (w))); 1170 PUSHs (sv_2mortal (newSViv (line - 1)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172}
1173
1174void
1175line_x_to_index (CFPlus::Layout self, int line, int x)
1176 PPCODE:
1177{
1178 PangoLayoutLine *lp;
1179 int index, trailing;
1180
1181 if (line < 0)
1182 XSRETURN_EMPTY;
1183
1184 if (!(lp = pango_layout_get_line (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */
1186
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188
1189 EXTEND (SP, 2);
1190 if (GIMME_V == G_SCALAR)
1191 PUSHs (sv_2mortal (newSViv (index + trailing)));
1192 else
1193 {
817 PUSHs (sv_2mortal (newSViv (h))); 1194 PUSHs (sv_2mortal (newSViv (index)));
818 PUSHs (sv_2mortal (retval)); 1195 PUSHs (sv_2mortal (newSViv (trailing)));
1196 }
819} 1197}
820 1198
1199void
1200render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE:
1202 pango_opengl_render_layout_subpixel (
1203 self->pl,
1204 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a,
1206 flags
1207 );
1208
821MODULE = CFClient PACKAGE = CFClient::Texture 1209MODULE = CFPlus PACKAGE = CFPlus::Texture
822 1210
823void 1211void
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217
1218 if (ow && oh)
1219 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231
1232 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp);
1234
1235 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238
1239 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 }
1246}
1247
1248void
824draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
825 PROTOTYPE: $$$;$$ 1250 PROTOTYPE: $$$;$$
1251 ALIAS:
1252 draw_quad_alpha = 1
1253 draw_quad_alpha_premultiplied = 2
826 CODE: 1254 CODE:
827{ 1255{
828 HV *hv = (HV *)SvRV (self); 1256 HV *hv = (HV *)SvRV (self);
829 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
830 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
831 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
832 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
833 1260
834 if (items < 5) 1261 if (items < 5)
835 { 1262 {
836 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1263 w = SvNV (*hv_fetch (hv, "w", 1, 1));
837 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1264 h = SvNV (*hv_fetch (hv, "h", 1, 1));
838 } 1265 }
839 1266
1267 if (ix)
1268 {
1269 glEnable (GL_BLEND);
1270
1271 if (ix == 2)
1272 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1273 else
1274 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1275 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1276
1277 glEnable (GL_ALPHA_TEST);
1278 glAlphaFunc (GL_GREATER, 0.01f);
1279 }
1280
840 glBindTexture (GL_TEXTURE_2D, name); 1281 glBindTexture (GL_TEXTURE_2D, name);
841 if (wrap_mode) { 1282
842 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
843 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
844 }
845 glBegin (GL_QUADS); 1283 glBegin (GL_QUADS);
846 glTexCoord2f (0, 0); glVertex2f (x , y ); 1284 glTexCoord2f (0, 0); glVertex2f (x , y );
847 glTexCoord2f (0, t); glVertex2f (x , y + h); 1285 glTexCoord2f (0, t); glVertex2f (x , y + h);
848 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1286 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
849 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1287 glTexCoord2f (s, 0); glVertex2f (x + w, y );
850 glEnd (); 1288 glEnd ();
851}
852 1289
1290 if (ix)
1291 {
1292 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND);
1294 }
1295}
1296
853MODULE = CFClient PACKAGE = CFClient::Map 1297MODULE = CFPlus PACKAGE = CFPlus::Map
854 1298
855CFClient::Map 1299CFPlus::Map
856new (SV *class, int map_width, int map_height) 1300new (SV *class)
857 CODE: 1301 CODE:
858 New (0, RETVAL, 1, struct map); 1302 New (0, RETVAL, 1, struct map);
859 RETVAL->x = 0; 1303 RETVAL->x = 0;
860 RETVAL->y = 0; 1304 RETVAL->y = 0;
861 RETVAL->w = map_width; 1305 RETVAL->w = 0;
862 RETVAL->h = map_height; 1306 RETVAL->h = 0;
863 RETVAL->ox = 0; 1307 RETVAL->ox = 0;
864 RETVAL->oy = 0; 1308 RETVAL->oy = 0;
865 RETVAL->faces = 8192; 1309 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
866 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1310 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
867 RETVAL->texs = 8192;
868 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
869 RETVAL->rows = 0; 1311 RETVAL->rows = 0;
870 RETVAL->row = 0; 1312 RETVAL->row = 0;
871 OUTPUT: 1313 OUTPUT:
872 RETVAL 1314 RETVAL
873 1315
874void 1316void
875DESTROY (CFClient::Map self) 1317DESTROY (CFPlus::Map self)
876 CODE: 1318 CODE:
877{ 1319{
878 map_clear (self); 1320 map_clear (self);
879 Safefree (self->face); 1321 Safefree (self->face2tile);
1322 Safefree (self->tex);
880 Safefree (self); 1323 Safefree (self);
881} 1324}
882 1325
883void 1326void
1327resize (CFPlus::Map self, int map_width, int map_height)
1328 CODE:
1329 self->w = map_width;
1330 self->h = map_height;
1331
1332void
884clear (CFClient::Map self) 1333clear (CFPlus::Map self)
885 CODE: 1334 CODE:
886 map_clear (self); 1335 map_clear (self);
887 1336
888void 1337void
889set_face (CFClient::Map self, int face, int texid) 1338set_tileid (CFPlus::Map self, int face, int tile)
890 CODE: 1339 CODE:
891{ 1340{
892 while (self->faces <= face) 1341 need_facenum (self, face); self->face2tile [face] = tile;
893 { 1342 need_texid (self, tile);
894 Append (mapface, self->face, self->faces, self->faces);
895 self->faces *= 2;
896 }
897
898 self->face [face] = texid;
899} 1343}
900 1344
901void 1345void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level)
1347 CODE:
1348{
1349 tileid texid;
1350 maptex *tex;
1351
1352 if (face < 0 || face >= self->faces)
1353 return;
1354
1355 if (smooth < 0 || smooth >= self->faces)
1356 return;
1357
1358 texid = self->face2tile [face];
1359
1360 if (!texid)
1361 return;
1362
1363 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level;
1366}
1367
1368void
902set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
903 CODE: 1370 CODE:
904{ 1371{
905 while (self->texs <= texid) 1372 need_texid (self, texid);
906 {
907 Append (maptex, self->tex, self->texs, self->texs);
908 self->texs *= 2;
909 }
910 1373
911 { 1374 {
912 maptex *tex = self->tex + texid; 1375 maptex *tex = self->tex + texid;
913 1376
914 tex->name = name; 1377 tex->name = name;
919 tex->r = r; 1382 tex->r = r;
920 tex->g = g; 1383 tex->g = g;
921 tex->b = b; 1384 tex->b = b;
922 tex->a = a; 1385 tex->a = a;
923 } 1386 }
1387
1388 // somewhat hackish, but for textures that require it, it really
1389 // improves the look, and most others don't suffer.
1390 glBindTexture (GL_TEXTURE_2D, name);
1391 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1392 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1393 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
924} 1396}
925 1397
926int 1398int
927ox (CFClient::Map self) 1399ox (CFPlus::Map self)
928 ALIAS: 1400 ALIAS:
929 oy = 1 1401 oy = 1
1402 x = 2
1403 y = 3
1404 w = 4
1405 h = 5
930 CODE: 1406 CODE:
931 switch (ix) 1407 switch (ix)
932 { 1408 {
933 case 0: RETVAL = self->ox; break; 1409 case 0: RETVAL = self->ox; break;
934 case 1: RETVAL = self->oy; break; 1410 case 1: RETVAL = self->oy; break;
1411 case 2: RETVAL = self->x; break;
1412 case 3: RETVAL = self->y; break;
1413 case 4: RETVAL = self->w; break;
1414 case 5: RETVAL = self->h; break;
935 } 1415 }
936 OUTPUT: 1416 OUTPUT:
937 RETVAL 1417 RETVAL
938 1418
939void 1419void
940scroll (CFClient::Map self, int dx, int dy) 1420scroll (CFPlus::Map self, int dx, int dy)
941 CODE: 1421 CODE:
942{ 1422{
943 if (dx > 0) 1423 if (dx > 0)
944 map_blank (self, self->x, self->y, dx - 1, self->h); 1424 map_blank (self, self->x, self->y, dx, self->h);
945 else if (dx < 0) 1425 else if (dx < 0)
946 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1426 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
947 1427
948 if (dy > 0) 1428 if (dy > 0)
949 map_blank (self, self->x, self->y, self->w, dy - 1); 1429 map_blank (self, self->x, self->y, self->w, dy);
950 else if (dy < 0) 1430 else if (dy < 0)
951 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1431 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
952 1432
953 self->ox += dx; self->x += dx; 1433 self->ox += dx; self->x += dx;
954 self->oy += dy; self->y += dy; 1434 self->oy += dy; self->y += dy;
955 1435
956 while (self->y < 0) 1436 while (self->y < 0)
961 self->y += MAP_EXTEND_Y; 1441 self->y += MAP_EXTEND_Y;
962 } 1442 }
963} 1443}
964 1444
965void 1445void
966map1a_update (CFClient::Map self, SV *data_) 1446map1a_update (CFPlus::Map self, SV *data_, int extmap)
967 CODE: 1447 CODE:
968{ 1448{
969 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
970 uint8_t *data_end = (uint8_t *)SvEND (data_); 1450 uint8_t *data_end = (uint8_t *)SvEND (data_);
971 mapcell *cell; 1451 mapcell *cell;
972 int x, y, flags; 1452 int x, y, flags;
973 1453
974 while (data < data_end) 1454 while (data < data_end - 1)
975 { 1455 {
976 flags = (data [0] << 8) + data [1]; data += 2; 1456 flags = (data [0] << 8) + data [1]; data += 2;
977 1457
978 x = ((flags >> 10) & 63) + self->x; 1458 x = self->x + ((flags >> 10) & 63);
979 y = ((flags >> 4) & 63) + self->y; 1459 y = self->y + ((flags >> 4) & 63);
980 1460
981 cell = map_get_cell (self, x, y); 1461 cell = map_get_cell (self, x, y);
982 1462
983 if (flags & 15) 1463 if (flags & 15)
984 { 1464 {
985 if (cell->darkness < 0) 1465 if (!cell->darkness)
986 { 1466 {
1467 memset (cell, 0, sizeof (*cell));
987 cell->darkness = 0; 1468 cell->darkness = 256;
988 cell->face [0] = 0;
989 cell->face [1] = 0;
990 cell->face [2] = 0;
991 } 1469 }
992 1470
993 cell->darkness = flags & 8 ? *data++ : 255;
994
995 //TODO: don't trust server data to be in-range(!) 1471 //TODO: don't trust server data to be in-range(!)
1472
1473 if (flags & 8)
1474 {
1475 if (extmap)
1476 {
1477 uint8_t ext, cmd;
1478
1479 do
1480 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1;
1489 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 }
1507 while (ext & 0x80);
1508 }
1509 else
1510 cell->darkness = *data++ + 1;
1511 }
996 1512
997 if (flags & 4) 1513 if (flags & 4)
998 { 1514 {
999 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1515 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face];
1000 } 1518 }
1001 1519
1002 if (flags & 2) 1520 if (flags & 2)
1003 { 1521 {
1004 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1005 } 1525 }
1006 1526
1007 if (flags & 1) 1527 if (flags & 1)
1008 { 1528 {
1009 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1010 } 1532 }
1011 } 1533 }
1012 else 1534 else
1013 cell->darkness = -1; 1535 cell->darkness = 0;
1014 } 1536 }
1015} 1537}
1016 1538
1017SV * 1539SV *
1018mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1019 CODE: 1541 CODE:
1020{ 1542{
1021 int x1, x; 1543 int x1, x;
1022 int y1, y; 1544 int y1, y;
1023 int z; 1545 int z;
1044 { 1566 {
1045 mapcell *cell = row->col + (x - row->c0); 1567 mapcell *cell = row->col + (x - row->c0);
1046 1568
1047 for (z = 0; z <= 0; z++) 1569 for (z = 0; z <= 0; z++)
1048 { 1570 {
1049 mapface face = cell->face [z];
1050
1051 if (face)
1052 {
1053 maptex tex = self->tex [face]; 1571 maptex tex = self->tex [cell->tile [z]];
1054 int a0 = 255 - tex.a; 1572 int a0 = 255 - tex.a;
1055 int a1 = tex.a; 1573 int a1 = tex.a;
1056 1574
1057 r = (r * a0 + tex.r * a1) / 255; 1575 r = (r * a0 + tex.r * a1) / 255;
1058 g = (g * a0 + tex.g * a1) / 255; 1576 g = (g * a0 + tex.g * a1) / 255;
1059 b = (b * a0 + tex.b * a1) / 255; 1577 b = (b * a0 + tex.b * a1) / 255;
1060 a = (a * a0 + tex.a * a1) / 255; 1578 a = (a * a0 + tex.a * a1) / 255;
1061 }
1062 } 1579 }
1063 } 1580 }
1064 1581
1065 *map++ = (r ) 1582 *map++ = (r )
1066 | (g << 8) 1583 | (g << 8)
1073} 1590}
1074 OUTPUT: 1591 OUTPUT:
1075 RETVAL 1592 RETVAL
1076 1593
1077void 1594void
1078draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1079 PPCODE: 1596 CODE:
1080{ 1597{
1081 int vx, vy; 1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1082 int x, y, z; 1602 int x, y, z;
1083 int last_name; 1603 int last_name;
1084 mapface face; 1604
1605 // thats current max. sorry.
1606 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255;
1608
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey));
1611
1612 glColor4ub (255, 255, 255, 255);
1613
1614 glEnable (GL_BLEND);
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1616 glEnable (GL_TEXTURE_2D);
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622
1623 mx += self->x;
1624 my += self->y;
1625
1626 // first pass: determine smooth_max
1627 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max));
1630
1631 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows)
1633 {
1634 maprow *row = self->row + (y + my);
1635
1636 for (x = 0; x < sw; x++)
1637 if (row->c0 <= x + mx && x + mx < row->c1)
1638 {
1639 mapcell *cell = row->col + (x + mx - row->c0);
1640
1641 smooth_max[x + 1][y + 1] =
1642 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel));
1645 }
1646 }
1647
1648 for (z = 0; z <= 2; z++)
1649 {
1650 memset (smooth_level, 0, sizeof (smooth_level));
1651
1652 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows)
1654 {
1655 maprow *row = self->row + (y + my);
1656
1657 for (x = 0; x < sw; x++)
1658 if (row->c0 <= x + mx && x + mx < row->c1)
1659 {
1660 mapcell *cell = row->col + (x + mx - row->c0);
1661 tileid tile = cell->tile [z];
1662
1663 if (tile)
1664 {
1665 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w;
1667 int py = (y + 1) * T - tex.h;
1668
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name)
1672 {
1673 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */
1675
1676 glEnd ();
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 }
1680
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685
1686 if (cell->flags && z == 2)
1687 {
1688 if (cell->flags & 1)
1689 {
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 }
1704
1705 // update smooth hash
1706 if (tex.smoothtile)
1707 {
1708 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel;
1710
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1712
1713 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive.
1715
1716 // bits is ___n cccc CCCC bbbb
1717 // n do not draw borders&corners
1718 // c draw these corners, but...
1719 // C ... not these
1720 // b draw these borders
1721
1722 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1723 // ┃· ·· ·┃ ━━
1724
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓·
1727
1728 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1730
1731 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1736
1737 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1742 }
1743 }
1744 }
1745 }
1746
1747 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort
1749 {
1750 int w, b;
1751
1752 for (w = 0; w < 256 / 32; ++w)
1753 {
1754 uint32_t smask = smooth_level [w];
1755 if (smask)
1756 for (b = 0; b < 32; ++b)
1757 if (smask & (((uint32_t)1) << b))
1758 {
1759 int level = (w << 5) | b;
1760 HE *he;
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he);
1766 IV bits = SvIVX (HeVAL (he));
1767
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 {
1772 maptex tex = self->tex [skey->tile];
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1789 glBegin (GL_QUADS);
1790 }
1791
1792 if (border)
1793 {
1794 float ox = border * dx;
1795
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1800 }
1801
1802 if (corner)
1803 {
1804 float ox = corner * dx;
1805
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1810 }
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 hv_clear (smooth);
1818 }
1819
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND);
1824
1825 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows)
1828 {
1829 maprow *row = self->row + (y + my);
1830
1831 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1)
1833 {
1834 mapcell *cell = row->col + (x + mx - row->c0);
1835
1836 int px = x * T;
1837 int py = y * T;
1838
1839 if (cell->stat_hp)
1840 {
1841 int width = cell->stat_width * T;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1843
1844 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py);
1847
1848 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1849 glRectf (px + 2,
1850 py - thick - 1,
1851 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1852 }
1853 }
1854 }
1855}
1856
1857void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1859 CODE:
1860{
1861 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F },
1863 { 1.00F, 1.00F, 1.00F },
1864 { 0.00F, 0.00F, 0.55F },
1865 { 1.00F, 0.00F, 0.00F },
1866
1867 { 1.00F, 0.54F, 0.00F },
1868 { 0.11F, 0.56F, 1.00F },
1869 { 0.93F, 0.46F, 0.00F },
1870 { 0.18F, 0.54F, 0.34F },
1871
1872 { 0.56F, 0.73F, 0.56F },
1873 { 0.80F, 0.80F, 0.80F },
1874 { 0.55F, 0.41F, 0.13F },
1875 { 0.99F, 0.77F, 0.26F },
1876
1877 { 0.74F, 0.65F, 0.41F },
1878
1879 { 0.00F, 1.00F, 1.00F },
1880 { 1.00F, 0.00F, 1.00F },
1881 { 1.00F, 1.00F, 0.00F },
1882 };
1883
1884 int x, y;
1885
1886 glEnable (GL_TEXTURE_2D);
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1888 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS);
1891
1892 for (y = 0; y < h; y++)
1893 for (x = 0; x < w; x++)
1894 {
1895 unsigned char m = data [x + y * w];
1896
1897 if (m)
1898 {
1899 float *c = color [m & 15];
1900
1901 float tx1 = m & 0x40 ? 0.5 : 0.;
1902 float tx2 = tx1 + 0.5;
1903
1904 glColor4f (c[0], c[1], c[2], 0.75);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 }
1910 }
1911
1912 glEnd ();
1913 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D);
1915}
1916
1917void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE:
1920{
1921 int x, y;
1085 int sw4 = (sw + 3) & ~3; 1922 int sw4 = (sw + 3) & ~3;
1086 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1087 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1088 1925
1089 memset (darkness, 255, sw4 * sh); 1926 memset (darkness, 255, sw4 * sh);
1090 SvPOK_only (darkness_sv); 1927 SvPOK_only (darkness_sv);
1091 SvCUR_set (darkness_sv, sw4 * sh); 1928 SvCUR_set (darkness_sv, sw4 * sh);
1092 1929
1093 vx = self->x + (self->w - sw) / 2 - shift_x; 1930 mx += self->x;
1094 vy = self->y + (self->h - sh) / 2 - shift_y; 1931 my += self->y;
1095 1932
1096 /*
1097 int vx = self->vx = self->w >= sw
1098 ? self->x + (self->w - sw) / 2
1099 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1100
1101 int vy = self->vy = self->h >= sh
1102 ? self->y + (self->h - sh) / 2
1103 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1104 */
1105
1106 glColor4ub (255, 255, 255, 255);
1107
1108 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1109 glEnable (GL_BLEND);
1110 glEnable (GL_TEXTURE_2D);
1111 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1112
1113 glBegin (GL_QUADS);
1114
1115 last_name = 0;
1116
1117 for (z = 0; z < 3; z++)
1118 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1119 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1120 { 1935 {
1121 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1122 1937
1123 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1124 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1125 { 1940 {
1126 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1127 1942
1128 darkness[y * sw4 + x] = cell->darkness < 0 1943 darkness[y * sw4 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1)
1129 ? 255 - FOW_DARKNESS 1945 : 255 - FOW_DARKNESS;
1130 : 255 - cell->darkness;
1131
1132 face = cell->face [z];
1133
1134 if (face)
1135 {
1136 maptex tex = self->tex [face];
1137
1138 int px = (x + 1) * 32 - tex.w;
1139 int py = (y + 1) * 32 - tex.h;
1140
1141 if (last_name != tex.name)
1142 {
1143 glEnd ();
1144 last_name = tex.name;
1145 glBindTexture (GL_TEXTURE_2D, last_name);
1146 glBegin (GL_QUADS);
1147 }
1148
1149 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1150 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1151 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1152 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1153 }
1154 } 1946 }
1155 } 1947 }
1156
1157 glEnd ();
1158
1159 glDisable (GL_TEXTURE_2D);
1160 glDisable (GL_BLEND);
1161 1948
1162 EXTEND (SP, 3); 1949 EXTEND (SP, 3);
1163 PUSHs (sv_2mortal (newSViv (sw4))); 1950 PUSHs (sv_2mortal (newSViv (sw4)));
1164 PUSHs (sv_2mortal (newSViv (sh))); 1951 PUSHs (sv_2mortal (newSViv (sh)));
1165 PUSHs (darkness_sv); 1952 PUSHs (darkness_sv);
1166} 1953}
1167 1954
1168SV * 1955SV *
1169get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1170 CODE: 1957 CODE:
1171{ 1958{
1172 int x, y, x1, y1; 1959 int x, y, x1, y1;
1173 SV *data_sv = newSV (w * h * 7 + 5); 1960 SV *data_sv = newSV (w * h * 7 + 5);
1174 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1961 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1199 if (row && row->c0 <= x && x < row->c1) 1986 if (row && row->c0 <= x && x < row->c1)
1200 { 1987 {
1201 mapcell *cell = row->col + (x - row->c0); 1988 mapcell *cell = row->col + (x - row->c0);
1202 uint8_t flags = 0; 1989 uint8_t flags = 0;
1203 1990
1204 if (cell->face [0]) flags |= 1; 1991 if (cell->tile [0]) flags |= 1;
1205 if (cell->face [1]) flags |= 2; 1992 if (cell->tile [1]) flags |= 2;
1206 if (cell->face [2]) flags |= 4; 1993 if (cell->tile [2]) flags |= 4;
1207 1994
1208 *data++ = flags; 1995 *data++ = flags;
1209 1996
1210 if (flags & 1) 1997 if (flags & 1)
1211 { 1998 {
1999 tileid tile = cell->tile [0];
1212 *data++ = cell->face [0] >> 8; 2000 *data++ = tile >> 8;
1213 *data++ = cell->face [0]; 2001 *data++ = tile;
1214 } 2002 }
1215 2003
1216 if (flags & 2) 2004 if (flags & 2)
1217 { 2005 {
2006 tileid tile = cell->tile [1];
1218 *data++ = cell->face [1] >> 8; 2007 *data++ = tile >> 8;
1219 *data++ = cell->face [1]; 2008 *data++ = tile;
1220 } 2009 }
1221 2010
1222 if (flags & 4) 2011 if (flags & 4)
1223 { 2012 {
2013 tileid tile = cell->tile [2];
1224 *data++ = cell->face [2] >> 8; 2014 *data++ = tile >> 8;
1225 *data++ = cell->face [2]; 2015 *data++ = tile;
1226 } 2016 }
1227 } 2017 }
1228 else 2018 else
1229 *data++ = 0; 2019 *data++ = 0;
1230 } 2020 }
1236} 2026}
1237 OUTPUT: 2027 OUTPUT:
1238 RETVAL 2028 RETVAL
1239 2029
1240void 2030void
1241set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1242 PPCODE: 2032 PPCODE:
1243{ 2033{
1244 int x, y, z; 2034 int x, y, z;
1245 int w, h; 2035 int w, h;
1246 int x1, y1; 2036 int x1, y1;
1270 { 2060 {
1271 uint8_t flags = *data++; 2061 uint8_t flags = *data++;
1272 2062
1273 if (flags) 2063 if (flags)
1274 { 2064 {
1275 mapface face[3] = { 0, 0, 0 };
1276
1277 mapcell *cell = row_get_cell (row, x); 2065 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 };
1278 2067
1279 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2068 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1280 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1281 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1282 2071
1283 if (cell->darkness <= 0) 2072 if (cell->darkness == 0)
1284 { 2073 {
1285 cell->darkness = -1; 2074 cell->darkness = 0;
1286 2075
1287 for (z = 0; z <= 2; z++) 2076 for (z = 0; z <= 2; z++)
1288 { 2077 {
1289 cell->face[z] = face[z]; 2078 tileid t = tile [z];
1290 2079
1291 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2080 if (t >= self->texs || (t && !self->tex [t].name))
2081 {
1292 XPUSHs (sv_2mortal (newSViv (face[z]))); 2082 XPUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t);
2084 }
2085
2086 cell->tile [z] = t;
1293 } 2087 }
1294 } 2088 }
1295 } 2089 }
1296 } 2090 }
1297 } 2091 }
1298} 2092}
1299 2093
1300MODULE = CFClient PACKAGE = CFClient::MixChunk 2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1301 2095
1302CFClient::MixChunk 2096CFPlus::MixChunk
1303new_from_file (SV *class, char *path) 2097new_from_file (SV *class, char *path)
1304 CODE: 2098 CODE:
1305 RETVAL = Mix_LoadWAV (path); 2099 RETVAL = Mix_LoadWAV (path);
1306 OUTPUT: 2100 OUTPUT:
1307 RETVAL 2101 RETVAL
1308 2102
1309void 2103void
1310DESTROY (CFClient::MixChunk self) 2104DESTROY (CFPlus::MixChunk self)
1311 CODE: 2105 CODE:
1312 Mix_FreeChunk (self); 2106 Mix_FreeChunk (self);
1313 2107
1314int 2108int
1315volume (CFClient::MixChunk self, int volume = -1) 2109volume (CFPlus::MixChunk self, int volume = -1)
1316 CODE: 2110 CODE:
1317 RETVAL = Mix_VolumeChunk (self, volume); 2111 RETVAL = Mix_VolumeChunk (self, volume);
1318 OUTPUT: 2112 OUTPUT:
1319 RETVAL 2113 RETVAL
1320 2114
1321int 2115int
1322play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1323 CODE: 2117 CODE:
1324 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1325 OUTPUT: 2119 OUTPUT:
1326 RETVAL 2120 RETVAL
1327 2121
1328MODULE = CFClient PACKAGE = CFClient::MixMusic 2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1329 2123
1330int 2124int
1331volume (int volume = -1) 2125volume (int volume = -1)
1332 CODE: 2126 CODE:
1333 RETVAL = Mix_VolumeMusic (volume); 2127 RETVAL = Mix_VolumeMusic (volume);
1334 OUTPUT: 2128 OUTPUT:
1335 RETVAL 2129 RETVAL
1336 2130
1337CFClient::MixMusic 2131CFPlus::MixMusic
1338new_from_file (SV *class, char *path) 2132new_from_file (SV *class, char *path)
1339 CODE: 2133 CODE:
1340 RETVAL = Mix_LoadMUS (path); 2134 RETVAL = Mix_LoadMUS (path);
1341 OUTPUT: 2135 OUTPUT:
1342 RETVAL 2136 RETVAL
1343 2137
1344void 2138void
1345DESTROY (CFClient::MixMusic self) 2139DESTROY (CFPlus::MixMusic self)
1346 CODE: 2140 CODE:
1347 Mix_FreeMusic (self); 2141 Mix_FreeMusic (self);
1348 2142
1349int 2143int
1350play (CFClient::MixMusic self, int loops = -1) 2144play (CFPlus::MixMusic self, int loops = -1)
1351 CODE: 2145 CODE:
1352 RETVAL = Mix_PlayMusic (self, loops); 2146 RETVAL = Mix_PlayMusic (self, loops);
1353 OUTPUT: 2147 OUTPUT:
1354 RETVAL 2148 RETVAL
1355 2149
1356MODULE = CFClient PACKAGE = CFClient::OpenGL 2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1357 2151
1358BOOT: 2152BOOT:
1359{ 2153{
1360 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1361 static const struct { 2155 static const struct {
1362 const char *name; 2156 const char *name;
1363 IV iv; 2157 IV iv;
1364 } *civ, const_iv[] = { 2158 } *civ, const_iv[] = {
1365# define const_iv(name) { # name, (IV)name } 2159# define const_iv(name) { # name, (IV)name }
1366 const_iv (GL_COLOR_MATERIAL), 2160 const_iv (GL_COLOR_MATERIAL),
1367 const_iv (GL_SMOOTH), 2161 const_iv (GL_SMOOTH),
1368 const_iv (GL_FLAT), 2162 const_iv (GL_FLAT),
1369 const_iv (GL_DITHER), 2163 const_iv (GL_DITHER),
1370 const_iv (GL_BLEND), 2164 const_iv (GL_BLEND),
2165 const_iv (GL_CULL_FACE),
1371 const_iv (GL_SCISSOR_TEST), 2166 const_iv (GL_SCISSOR_TEST),
2167 const_iv (GL_DEPTH_TEST),
2168 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT),
2172 const_iv (GL_BACK),
1372 const_iv (GL_AND), 2173 const_iv (GL_AND),
1373 const_iv (GL_ONE), 2174 const_iv (GL_ONE),
1374 const_iv (GL_ZERO), 2175 const_iv (GL_ZERO),
1375 const_iv (GL_SRC_ALPHA), 2176 const_iv (GL_SRC_ALPHA),
1376 const_iv (GL_SRC_ALPHA_SATURATE), 2177 const_iv (GL_DST_ALPHA),
1377 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2178 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1378 const_iv (GL_ONE_MINUS_DST_ALPHA), 2179 const_iv (GL_ONE_MINUS_DST_ALPHA),
2180 const_iv (GL_SRC_ALPHA_SATURATE),
1379 const_iv (GL_RGB), 2181 const_iv (GL_RGB),
1380 const_iv (GL_RGBA), 2182 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8),
2185 const_iv (GL_RGB5_A1),
1381 const_iv (GL_UNSIGNED_BYTE), 2186 const_iv (GL_UNSIGNED_BYTE),
2187 const_iv (GL_UNSIGNED_SHORT),
2188 const_iv (GL_UNSIGNED_INT),
1382 const_iv (GL_ALPHA), 2189 const_iv (GL_ALPHA),
2190 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA),
1383 const_iv (GL_FLOAT), 2193 const_iv (GL_FLOAT),
1384 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1385 const_iv (GL_COMPILE), 2195 const_iv (GL_COMPILE),
1386 const_iv (GL_TEXTURE_1D), 2196 const_iv (GL_TEXTURE_1D),
1387 const_iv (GL_TEXTURE_2D), 2197 const_iv (GL_TEXTURE_2D),
1389 const_iv (GL_TEXTURE_MAG_FILTER), 2199 const_iv (GL_TEXTURE_MAG_FILTER),
1390 const_iv (GL_TEXTURE_MIN_FILTER), 2200 const_iv (GL_TEXTURE_MIN_FILTER),
1391 const_iv (GL_TEXTURE_ENV_MODE), 2201 const_iv (GL_TEXTURE_ENV_MODE),
1392 const_iv (GL_TEXTURE_WRAP_S), 2202 const_iv (GL_TEXTURE_WRAP_S),
1393 const_iv (GL_TEXTURE_WRAP_T), 2203 const_iv (GL_TEXTURE_WRAP_T),
2204 const_iv (GL_REPEAT),
1394 const_iv (GL_CLAMP), 2205 const_iv (GL_CLAMP),
1395 const_iv (GL_REPEAT), 2206 const_iv (GL_CLAMP_TO_EDGE),
1396 const_iv (GL_NEAREST), 2207 const_iv (GL_NEAREST),
1397 const_iv (GL_LINEAR), 2208 const_iv (GL_LINEAR),
1398 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2209 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1399 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2210 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1400 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2211 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1401 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2212 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1402 const_iv (GL_GENERATE_MIPMAP), 2213 const_iv (GL_GENERATE_MIPMAP),
1403 const_iv (GL_MODULATE), 2214 const_iv (GL_MODULATE),
1404 const_iv (GL_DECAL), 2215 const_iv (GL_DECAL),
1405 const_iv (GL_REPLACE), 2216 const_iv (GL_REPLACE),
2217 const_iv (GL_DEPTH_BUFFER_BIT),
1406 const_iv (GL_COLOR_BUFFER_BIT), 2218 const_iv (GL_COLOR_BUFFER_BIT),
1407 const_iv (GL_PROJECTION), 2219 const_iv (GL_PROJECTION),
1408 const_iv (GL_MODELVIEW), 2220 const_iv (GL_MODELVIEW),
1409 const_iv (GL_COLOR_LOGIC_OP), 2221 const_iv (GL_COLOR_LOGIC_OP),
1410 const_iv (GL_SEPARABLE_2D), 2222 const_iv (GL_SEPARABLE_2D),
1411 const_iv (GL_CONVOLUTION_2D), 2223 const_iv (GL_CONVOLUTION_2D),
1412 const_iv (GL_CONVOLUTION_BORDER_MODE), 2224 const_iv (GL_CONVOLUTION_BORDER_MODE),
1413 const_iv (GL_CONSTANT_BORDER), 2225 const_iv (GL_CONSTANT_BORDER),
1414 const_iv (GL_LINES), 2226 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP),
1415 const_iv (GL_QUADS), 2229 const_iv (GL_QUADS),
1416 const_iv (GL_LINE_LOOP), 2230 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN),
1417 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1418 const_iv (GL_FASTEST), 2235 const_iv (GL_FASTEST),
2236 const_iv (GL_V2F),
2237 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F),
1419# undef const_iv 2240# undef const_iv
1420 }; 2241 };
1421 2242
1422 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1423 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2245
2246 texture_av = newAV ();
2247 AvREAL_off (texture_av);
1424} 2248}
2249
2250char *
2251gl_vendor ()
2252 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT:
2255 RETVAL
2256
2257char *
2258gl_version ()
2259 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION);
2261 OUTPUT:
2262 RETVAL
2263
2264char *
2265gl_extensions ()
2266 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT:
2269 RETVAL
1425 2270
1426int glGetError () 2271int glGetError ()
2272
2273void glFinish ()
1427 2274
1428void glClear (int mask) 2275void glClear (int mask)
1429 2276
1430void glClearColor (float r, float g, float b, float a = 1.0) 2277void glClearColor (float r, float g, float b, float a = 1.0)
1431 PROTOTYPE: @ 2278 PROTOTYPE: @
1438 2285
1439void glHint (int target, int mode) 2286void glHint (int target, int mode)
1440 2287
1441void glBlendFunc (int sfactor, int dfactor) 2288void glBlendFunc (int sfactor, int dfactor)
1442 2289
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa);
2293
2294void glDepthMask (int flag)
2295
1443void glLogicOp (int opcode) 2296void glLogicOp (int opcode)
1444 2297
1445void glColorMask (int red, int green, int blue, int alpha) 2298void glColorMask (int red, int green, int blue, int alpha)
1446 2299
1447void glMatrixMode (int mode) 2300void glMatrixMode (int mode)
1450 2303
1451void glPopMatrix () 2304void glPopMatrix ()
1452 2305
1453void glLoadIdentity () 2306void glLoadIdentity ()
1454 2307
2308void glDrawBuffer (int buffer)
2309
2310void glReadBuffer (int buffer)
2311
1455# near and far are due to microsofts buggy c compiler 2312# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314
2315# near_ and far_ are due to microsofts buggy "c" compiler
1456void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1457 2317
1458void glViewport (int x, int y, int width, int height) 2318void glViewport (int x, int y, int width, int height)
1459 2319
1460void glScissor (int x, int y, int width, int height) 2320void glScissor (int x, int y, int width, int height)
1475 2335
1476void glEnd () 2336void glEnd ()
1477 2337
1478void glColor (float r, float g, float b, float a = 1.0) 2338void glColor (float r, float g, float b, float a = 1.0)
1479 PROTOTYPE: @ 2339 PROTOTYPE: @
2340 ALIAS:
2341 glColor_premultiply = 1
1480 CODE: 2342 CODE:
1481 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2343 if (ix)
2344 {
2345 r *= a;
2346 g *= a;
2347 b *= a;
2348 }
2349 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a);
2351
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.)
2359 CODE:
2360 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0);
1482 2362
1483void glVertex (float x, float y, float z = 0.) 2363void glVertex (float x, float y, float z = 0.)
1484 CODE: 2364 CODE:
1485 glVertex3f (x, y, z); 2365 glVertex3f (x, y, z);
1486 2366
1498 2378
1499void glBindTexture (int target, int name) 2379void glBindTexture (int target, int name)
1500 2380
1501void glConvolutionParameter (int target, int pname, float params) 2381void glConvolutionParameter (int target, int pname, float params)
1502 CODE: 2382 CODE:
1503 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2383 if (gl.ConvolutionParameterf)
2384 gl.ConvolutionParameterf (target, pname, params);
1504 2385
1505void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2386void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1506 CODE: 2387 CODE:
1507 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2388 if (gl.ConvolutionFilter2D)
1508 (target, internalformat, width, height, format, type, data)); 2389 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1509 2390
1510void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1511 CODE: 2392 CODE:
1512 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2393 if (gl.SeparableFilter2D)
1513 (target, internalformat, width, height, format, type, row, column)); 2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1514 2395
1515void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1516 2397
1517void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1518 2399
1519void glRasterPos (int x, int y) 2400void glDrawPixels (int width, int height, int format, int type, char *pixels)
1520 CODE:
1521 glRasterPos2i (x, y);
1522 2401
1523void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1524 2403
1525int glGenTexture () 2404int glGenTexture ()
1526 CODE: 2405 CODE:
1527{ 2406 RETVAL = gen_texture ();
1528 GLuint name;
1529 glGenTextures (1, &name);
1530 RETVAL = name;
1531}
1532 OUTPUT: 2407 OUTPUT:
1533 RETVAL 2408 RETVAL
1534 2409
1535void glDeleteTexture (int name) 2410void glDeleteTexture (int name)
1536 CODE: 2411 CODE:
1537{
1538 GLuint name_ = name;
1539 glDeleteTextures (1, &name_); 2412 del_texture (name);
1540} 2413
1541
1542int glGenList () 2414int glGenList ()
1543 CODE: 2415 CODE:
1544 RETVAL = glGenLists (1); 2416 RETVAL = glGenLists (1);
1545 OUTPUT: 2417 OUTPUT:
1546 RETVAL 2418 RETVAL

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