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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.193 by root, Sun Jul 1 03:12:34 2007 UTC vs.
Revision 1.309 by root, Mon Dec 26 22:30:21 2011 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
36#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
38 52
39#include <glib/gmacros.h> 53#include <glib/gmacros.h>
40 54
41#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
42 67
43#ifndef _WIN32 68#ifndef _WIN32
44# include <sys/types.h> 69# include <sys/types.h>
45# include <sys/socket.h> 70# include <sys/socket.h>
46# include <netinet/in.h> 71# include <netinet/in.h>
47# include <netinet/tcp.h> 72# include <netinet/tcp.h>
48# include <inttypes.h> 73# include <inttypes.h>
49#endif 74#endif
50 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
65 123
66static AV *texture_av; 124static AV *texture_av;
67 125
68static struct 126static struct
69{ 127{
106 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
108} 166}
109 167
110#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
111 170
112#include "pango-font.c" 171#include "pango-font.c"
113#include "pango-fontmap.c" 172#include "pango-fontmap.c"
114#include "pango-render.c" 173#include "pango-render.c"
115 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
118 179
119typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
120 181
121static int 182static int
122shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
123{ 184{
124 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
138 199
139typedef struct cf_layout { 200typedef struct cf_layout {
140 PangoLayout *pl; 201 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
142 int base_height; 203 int base_height;
143 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
144} *CFPlus__Layout; 206} *DC__Layout;
145 207
146static CFPlus__Font default_font; 208static DC__Font default_font;
147static PangoContext *opengl_context; 209static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
149 211
150static void 212static void
151substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
156#endif 218#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 220}
159 221
160static void 222static void
161layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
162{ 224{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
165 */ 227 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
167 229
168 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 232
171 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
172} 234}
173 235
174static void 236static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 238{
177 PangoRectangle rect; 239 PangoRectangle rect;
178 240
179 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
191 253
192typedef uint16_t tileid; 254typedef uint16_t tileid;
193typedef uint16_t faceid; 255typedef uint16_t faceid;
194 256
195typedef struct { 257typedef struct {
196 int name; 258 GLuint name;
197 int w, h; 259 int w, h;
198 float s, t; 260 float s, t;
199 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
200 tileid smoothtile; 262 tileid smoothtile;
201 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
202} maptex; 265} maptex;
203 266
204typedef struct { 267typedef struct {
205 uint32_t player; 268 uint32_t player;
206 tileid tile[3]; 269 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
221 284
222 int32_t rows; 285 int32_t rows;
223 maprow *row; 286 maprow *row;
224} *CFPlus__Map; 287} *DC__Map;
225 288
226static char * 289static char *
227prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
228{ 291{
229 char *p; 292 char *p;
267 self->texs *= 2; 330 self->texs *= 2;
268 } 331 }
269} 332}
270 333
271static maprow * 334static maprow *
272map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
273{ 336{
274 if (0 > y) 337 if (0 > y)
275 { 338 {
276 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
315 378
316 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
317} 380}
318 381
319static mapcell * 382static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
321{ 384{
322 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
323} 386}
324 387
325static void 388static void
326map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
327{ 390{
328 int r; 391 int r;
329 392
330 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
338 self->oy = 0; 401 self->oy = 0;
339 self->row = 0; 402 self->row = 0;
340 self->rows = 0; 403 self->rows = 0;
341} 404}
342 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
343static void 416static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 418{
346 int x, y; 419 int x, y;
347 maprow *row; 420 maprow *row;
348 mapcell *cell; 421 mapcell *cell;
349 422
361 if (x >= row->c1) 434 if (x >= row->c1)
362 break; 435 break;
363 436
364 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
365 438
366 cell->darkness = 0; 439 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 440 }
371 } 441 }
372} 442}
373 443
374typedef struct { 444typedef struct {
409 ev.code = 1; 479 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 481 ev.data2 = 0;
412 482
413 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
414} 490}
415 491
416static unsigned int 492static unsigned int
417minpot (unsigned int n) 493minpot (unsigned int n)
418{ 494{
428 n |= n >> 16; 504 n |= n >> 16;
429 505
430 return n + 1; 506 return n + 1;
431} 507}
432 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
433/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
436 523
437MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
438 620
439PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
440 622
441BOOT: 623BOOT:
442{ 624{
443 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 626 static const struct {
445 const char *name; 627 const char *name;
446 IV iv; 628 IV iv;
447 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
470 652
471 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
474 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
556# undef const_iv 823# undef const_iv
557 }; 824 };
558 825
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 828
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 831}
565 832
578 845
579NV floor (NV x) 846NV floor (NV x)
580 847
581NV ceil (NV x) 848NV ceil (NV x)
582 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
583void 860void
584pango_init () 861pango_init ()
585 CODE: 862 CODE:
586{ 863{
587 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
590} 872}
591 873
592int 874char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 875
595void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
596SDL_Quit () 884void SDL_Quit ()
597 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
598void 895void
599SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
600 PPCODE: 897 PPCODE:
601{ 898{
602 SDL_Rect **m; 899 SDL_Rect **m;
603 900
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 905
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 908
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 913
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 916
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 918
628 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
629 while (*m) 920 while (*m)
630 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
631 AV *av = newAV (); 924 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
635 931
636 ++m; 932 ++m;
637 } 933 }
638} 934}
639 935
640char *
641SDL_GetError ()
642
643int 936int
644SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
646 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 950 );
951
649 if (RETVAL) 952 if (RETVAL)
650 { 953 {
651 av_clear (texture_av); 954 av_clear (texture_av);
652 955
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 958#include "glfunc.h"
656# undef GL_FUNC 959#undef GL_FUNC
657 960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 963 }
964}
659 OUTPUT: 965 OUTPUT:
660 RETVAL 966 RETVAL
661 967
662void 968void
663SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
664 970
665char * 971char *
666SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
667 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
668void 980void
669SDL_PollEvent () 981poll_events ()
670 PPCODE: 982 PPCODE:
671{ 983{
672 SDL_Event ev; 984 SDL_Event ev;
673 985
674 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 988 {
676 HV *hv = newHV (); 989 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 991
679 switch (ev.type) 992 switch (ev.type)
680 { 993 {
681 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
682 case SDL_KEYUP: 995 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 1001 break;
689 1002
690 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 1006 break;
694 1007
695 case SDL_MOUSEMOTION: 1008 case SDL_MOUSEMOTION:
1009 {
1010 int state = ev.motion.state;
1011 int x = ev.motion.x;
1012 int y = ev.motion.y;
1013 int xrel = ev.motion.xrel;
1014 int yrel = ev.motion.yrel;
1015
1016 /* do simplistic event compression */
1017 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1018 && state == ev.motion.state)
1019 {
1020 xrel += ev.motion.xrel;
1021 yrel += ev.motion.yrel;
1022 x = ev.motion.x;
1023 y = ev.motion.y;
1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1025 }
1026
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1033 }
703 break; 1034 break;
704 1035
705 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 1039
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 1050 break;
720 } 1051 }
721 1052
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 1054 }
724} 1055}
725 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
726int 1070int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 1072 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
731 1075
732void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
733Mix_CloseAudio () 1093Mix_CloseAudio ()
734 1094
735int 1095int
736Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
737 1100
738void 1101void
739lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
740 CODE: 1103 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 1130 }
768 } 1131 }
769#endif 1132#endif
770} 1133}
771 1134
772void 1135int
773add_font (char *file) 1136add_font (char *file)
774 CODE: 1137 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
776 1147
777void 1148void
778load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
779 ALIAS: 1150 ALIAS:
780 load_image_file = 1 1151 load_image_file = 1
783 STRLEN image_len; 1154 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 1155 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 1156 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 1157 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 1158 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 1159 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 1160 : SDL_RWFromConstMem (image, image_len);
790 1161
791 if (!rw) 1162 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 1163 croak ("load_image: %s", SDL_GetError ());
793 1164
866void 1237void
867error (char *message) 1238error (char *message)
868 CODE: 1239 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1240 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1241#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1242 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1243#endif
873 1244
874void 1245void
875fatal (char *message) 1246fatal (char *message)
876 CODE: 1247 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1248 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1249#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1250 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1251#endif
881 _exit (1); 1252 _exit (1);
882 1253
883void 1254void
884_exit (int retval = 0) 1255_exit (int retval = 0)
896#if DEBUG 1267#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1268 VALGRIND_DO_LEAK_CHECK;
898#endif 1269#endif
899} 1270}
900 1271
901MODULE = CFPlus PACKAGE = CFPlus::Font 1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
902 1278
903CFPlus::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
1280
1281PROTOTYPES: DISABLE
1282
1283DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1284new_from_file (SV *class, char *path, int id = 0)
905 CODE: 1285 CODE:
906{ 1286{
907 int count; 1287 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1288 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
911} 1291}
912 OUTPUT: 1292 OUTPUT:
913 RETVAL 1293 RETVAL
914 1294
915void 1295void
916DESTROY (CFPlus::Font self) 1296DESTROY (DC::Font self)
917 CODE: 1297 CODE:
918 pango_font_description_free (self); 1298 pango_font_description_free (self);
919 1299
920void 1300void
921make_default (CFPlus::Font self) 1301make_default (DC::Font self)
1302 PROTOTYPE: $
922 CODE: 1303 CODE:
923 default_font = self; 1304 default_font = self;
924 1305
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1306MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1307
1308PROTOTYPES: DISABLE
1309
927void 1310void
928reset_glyph_cache () 1311glyph_cache_backup ()
1312 PROTOTYPE:
929 CODE: 1313 CODE:
1314 tc_backup ();
1315
1316void
1317glyph_cache_restore ()
1318 PROTOTYPE:
1319 CODE:
930 tc_clear (); 1320 tc_restore ();
931 1321
932CFPlus::Layout 1322DC::Layout
933new (SV *class) 1323new (SV *class)
934 CODE: 1324 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1325 New (0, RETVAL, 1, struct cf_layout);
936 1326
937 RETVAL->pl = pango_layout_new (opengl_context); 1327 RETVAL->pl = pango_layout_new (opengl_context);
939 RETVAL->g = 1.; 1329 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1330 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1331 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1332 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1333 RETVAL->font = 0;
1334 RETVAL->rc = rc_alloc ();
944 1335
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1336 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1337 layout_update_font (RETVAL);
947 OUTPUT: 1338 OUTPUT:
948 RETVAL 1339 RETVAL
949 1340
950void 1341void
951DESTROY (CFPlus::Layout self) 1342DESTROY (DC::Layout self)
952 CODE: 1343 CODE:
953 g_object_unref (self->pl); 1344 g_object_unref (self->pl);
1345 rc_free (self->rc);
954 Safefree (self); 1346 Safefree (self);
955 1347
956void 1348void
957set_text (CFPlus::Layout self, SV *text_) 1349set_text (DC::Layout self, SV *text_)
958 CODE: 1350 CODE:
959{ 1351{
960 STRLEN textlen; 1352 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1353 char *text = SvPVutf8 (text_, textlen);
962 1354
963 pango_layout_set_text (self->pl, text, textlen); 1355 pango_layout_set_text (self->pl, text, textlen);
964} 1356}
965 1357
966void 1358void
967set_markup (CFPlus::Layout self, SV *text_) 1359set_markup (DC::Layout self, SV *text_)
968 CODE: 1360 CODE:
969{ 1361{
970 STRLEN textlen; 1362 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1363 char *text = SvPVutf8 (text_, textlen);
972 1364
973 pango_layout_set_markup (self->pl, text, textlen); 1365 pango_layout_set_markup (self->pl, text, textlen);
974} 1366}
975 1367
976void 1368void
977set_shapes (CFPlus::Layout self, ...) 1369set_shapes (DC::Layout self, ...)
978 CODE: 1370 CODE:
979{ 1371{
980 PangoAttrList *attrs = 0; 1372 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1374 const char *pos = text;
1017 if (attrs) 1409 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1410 pango_layout_set_attributes (self->pl, attrs);
1019} 1411}
1020 1412
1021void 1413void
1022get_shapes (CFPlus::Layout self) 1414get_shapes (DC::Layout self)
1023 PPCODE: 1415 PPCODE:
1024{ 1416{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1418
1027 do 1419 do
1028 { 1420 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1422
1031 if (run && shape_attr_p (run)) 1423 if (run && shape_attr_p (run))
1032 { 1424 {
1033 PangoRectangle extents; 1425 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1434
1043 pango_layout_iter_free (iter); 1435 pango_layout_iter_free (iter);
1044} 1436}
1045 1437
1046int 1438int
1047has_wrapped (CFPlus::Layout self) 1439has_wrapped (DC::Layout self)
1048 CODE: 1440 CODE:
1049{ 1441{
1050 int lines = 1; 1442 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1443 const char *text = pango_layout_get_text (self->pl);
1052 1444
1057} 1449}
1058 OUTPUT: 1450 OUTPUT:
1059 RETVAL 1451 RETVAL
1060 1452
1061SV * 1453SV *
1062get_text (CFPlus::Layout self) 1454get_text (DC::Layout self)
1063 CODE: 1455 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1456 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1457 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1458 OUTPUT:
1067 RETVAL 1459 RETVAL
1068 1460
1069void 1461void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1462set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1463 CODE:
1072 self->r = r; 1464 self->r = r;
1073 self->g = g; 1465 self->g = g;
1074 self->b = b; 1466 self->b = b;
1075 self->a = a; 1467 self->a = a;
1076 1468
1077void 1469void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1470set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1471 CODE:
1080 if (self->font != font) 1472 if (self->font != font)
1081 { 1473 {
1082 self->font = font; 1474 self->font = font;
1083 layout_update_font (self); 1475 layout_update_font (self);
1084 } 1476 }
1085 1477
1086void 1478void
1087set_height (CFPlus::Layout self, int base_height) 1479set_height (DC::Layout self, int base_height)
1088 CODE: 1480 CODE:
1089 if (self->base_height != base_height) 1481 if (self->base_height != base_height)
1090 { 1482 {
1091 self->base_height = base_height; 1483 self->base_height = base_height;
1092 layout_update_font (self); 1484 layout_update_font (self);
1093 } 1485 }
1094 1486
1095void 1487void
1096set_width (CFPlus::Layout self, int max_width = -1) 1488set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1489 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1490 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1491
1100void 1492void
1101set_indent (CFPlus::Layout self, int indent) 1493set_indent (DC::Layout self, int indent)
1102 CODE: 1494 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1495 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1496
1105void 1497void
1106set_spacing (CFPlus::Layout self, int spacing) 1498set_spacing (DC::Layout self, int spacing)
1107 CODE: 1499 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1500 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1501
1110void 1502void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1503set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1504 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1505 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1506 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1507 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1508 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1509 : PANGO_ELLIPSIZE_NONE
1118 ); 1510 );
1119 1511
1120void 1512void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1513set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1514 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1515 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1516
1125void 1517void
1126size (CFPlus::Layout self) 1518size (DC::Layout self)
1127 PPCODE: 1519 PPCODE:
1128{ 1520{
1129 int w, h; 1521 int w, h;
1130 1522
1131 layout_get_pixel_size (self, &w, &h); 1523 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1526 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1527 PUSHs (sv_2mortal (newSViv (h)));
1136} 1528}
1137 1529
1138int 1530int
1139descent (CFPlus::Layout self) 1531descent (DC::Layout self)
1140 CODE: 1532 CODE:
1141{ 1533{
1142 PangoRectangle rect; 1534 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1537 RETVAL = PANGO_DESCENT (rect);
1146} 1538}
1147 OUTPUT: 1539 OUTPUT:
1148 RETVAL 1540 RETVAL
1149 1541
1150int 1542int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1543xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1544 CODE:
1153{ 1545{
1154 int index, trailing; 1546 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1547 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1548 RETVAL = index + trailing;
1157} 1549}
1158 OUTPUT: 1550 OUTPUT:
1159 RETVAL 1551 RETVAL
1160 1552
1161void 1553void
1162cursor_pos (CFPlus::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1555 PPCODE:
1164{ 1556{
1165 PangoRectangle strong_pos; 1557 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1559
1168 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1564}
1173 1565
1174void 1566void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1568 PPCODE:
1177{ 1569{
1178 int line, x; 1570 int line, x;
1179 1571
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1575 --line;
1576#endif
1183 EXTEND (SP, 2); 1577 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1580}
1187 1581
1188void 1582void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1583line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1584 PPCODE:
1191{ 1585{
1192 PangoLayoutLine *lp; 1586 PangoLayoutLine *lp;
1193 int index, trailing; 1587 int index, trailing;
1194 1588
1195 if (line < 0) 1589 if (line < 0)
1196 XSRETURN_EMPTY; 1590 XSRETURN_EMPTY;
1197 1591
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1593 XSRETURN_EMPTY; /* do better */
1200 1594
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1596
1203 EXTEND (SP, 2); 1597 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1603 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1604 }
1211} 1605}
1212 1606
1213void 1607void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1608render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1609 CODE:
1610 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1611 pango_opengl_render_layout_subpixel (
1217 self->pl, 1612 self->pl,
1613 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1614 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1615 self->r, self->g, self->b, self->a,
1220 flags 1616 flags
1221 ); 1617 );
1618 // we assume that context_change actually clears/frees stuff
1619 // and does not do any recomputation...
1620 pango_layout_context_changed (self->pl);
1222 1621
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1622void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1623draw (DC::Layout self)
1227 CODE: 1624 CODE:
1228{ 1625{
1229 int ow = SvIV (w_); 1626 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1627 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1628 glEnable (GL_BLEND);
1629 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1630 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1631 glEnable (GL_ALPHA_TEST);
1632 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1633
1232 if (ow && oh) 1634 rc_draw (self->rc);
1635
1636 glDisable (GL_ALPHA_TEST);
1637 glDisable (GL_BLEND);
1638 glDisable (GL_TEXTURE_2D);
1639}
1640
1641MODULE = Deliantra::Client PACKAGE = DC::Texture
1642
1643PROTOTYPES: ENABLE
1644
1645void
1646pad (SV *data_, int ow, int oh, int nw, int nh)
1647 CODE:
1648{
1649 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1650 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1651 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1652 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1653 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1654 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1655
1246 SvPOK_only (result_); 1656 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1657 SvCUR_set (result_, nw * nh * bpp);
1248 1658
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1659 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1660 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1661 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1662
1253 sv_setsv (data_, result_); 1663 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1664 }
1260} 1665}
1261 1666
1262void 1667void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1668draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1674{
1270 HV *hv = (HV *)SvRV (self); 1675 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1676 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1677 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1678 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1679
1680 if (name <= 0)
1681 XSRETURN_EMPTY;
1274 1682
1275 if (items < 5) 1683 if (items < 5)
1276 { 1684 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1685 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1686 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1308 } 1716 }
1309} 1717}
1310 1718
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1312 1728
1313CFPlus::Map 1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838}
1839
1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1841 CODE:
1842{
1843 GLint width;
1844 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1845 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1846 RETVAL = width > 0;
1847}
1848 OUTPUT:
1849 RETVAL
1850
1851MODULE = Deliantra::Client PACKAGE = DC::Map
1852
1853PROTOTYPES: DISABLE
1854
1855DC::Map
1314new (SV *class) 1856new (SV *class)
1315 CODE: 1857 CODE:
1316 New (0, RETVAL, 1, struct map); 1858 New (0, RETVAL, 1, struct map);
1317 RETVAL->x = 0; 1859 RETVAL->x = 0;
1318 RETVAL->y = 0; 1860 RETVAL->y = 0;
1326 RETVAL->row = 0; 1868 RETVAL->row = 0;
1327 OUTPUT: 1869 OUTPUT:
1328 RETVAL 1870 RETVAL
1329 1871
1330void 1872void
1331DESTROY (CFPlus::Map self) 1873DESTROY (DC::Map self)
1332 CODE: 1874 CODE:
1333{ 1875{
1334 map_clear (self); 1876 map_clear (self);
1335 Safefree (self->face2tile); 1877 Safefree (self->face2tile);
1336 Safefree (self->tex); 1878 Safefree (self->tex);
1337 Safefree (self); 1879 Safefree (self);
1338} 1880}
1339 1881
1340void 1882void
1341resize (CFPlus::Map self, int map_width, int map_height) 1883resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1884 CODE:
1343 self->w = map_width; 1885 self->w = map_width;
1344 self->h = map_height; 1886 self->h = map_height;
1345 1887
1346void 1888void
1347clear (CFPlus::Map self) 1889clear (DC::Map self)
1348 CODE: 1890 CODE:
1349 map_clear (self); 1891 map_clear (self);
1350 1892
1351void 1893void
1352set_tileid (CFPlus::Map self, int face, int tile) 1894set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1895 CODE:
1354{ 1896{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1897 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1898 need_texid (self, tile);
1357} 1899}
1358 1900
1359void 1901void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1902set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1903 CODE:
1362{ 1904{
1363 tileid texid; 1905 tileid texid;
1364 maptex *tex; 1906 maptex *tex;
1365 1907
1378 tex->smoothtile = self->face2tile [smooth]; 1920 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1921 tex->smoothlevel = level;
1380} 1922}
1381 1923
1382void 1924void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1925set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1926 CODE:
1385{ 1927{
1386 need_texid (self, texid); 1928 need_texid (self, texid);
1387 1929
1388 { 1930 {
1407 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1952}
1411 1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1973
1412int 1974int
1413ox (CFPlus::Map self) 1975ox (DC::Map self)
1414 ALIAS: 1976 ALIAS:
1415 oy = 1 1977 oy = 1
1416 x = 2 1978 x = 2
1417 y = 3 1979 y = 3
1418 w = 4 1980 w = 4
1429 } 1991 }
1430 OUTPUT: 1992 OUTPUT:
1431 RETVAL 1993 RETVAL
1432 1994
1433void 1995void
1434scroll (CFPlus::Map self, int dx, int dy) 1996scroll (DC::Map self, int dx, int dy)
1435 CODE: 1997 CODE:
1436{ 1998{
1437 if (dx > 0) 1999 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 2000 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 2001 else if (dx < 0)
1454 self->rows += MAP_EXTEND_Y; 2016 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 2017 self->y += MAP_EXTEND_Y;
1456 } 2018 }
1457} 2019}
1458 2020
1459void 2021SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 2022map1a_update (DC::Map self, SV *data_, int extmap)
1461 CODE: 2023 CODE:
1462{ 2024{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2025 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 2026 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 2027 mapcell *cell;
1466 int x, y, flags; 2028 int x, y, z, flags;
2029 AV *missing = newAV ();
2030 RETVAL = newRV_noinc ((SV *)missing);
1467 2031
1468 while (data < data_end - 1) 2032 while (data < data_end - 1)
1469 { 2033 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 2034 flags = (data [0] << 8) + data [1]; data += 2;
1471 2035
1491 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1492 2056
1493 do 2057 do
1494 { 2058 {
1495 ext = *data++; 2059 ext = *data++;
1496 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1497 2061
1498 if (cmd < 4) 2062 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1500 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1501 { 2065 {
1502 cell->stat_width = 1; 2066 cell->stat_width = 1;
1503 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1504 } 2068 }
1505 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1508 { 2072 {
1509 if (*data == 4) 2073 if (*data == 1) cell->player = data [1];
1510 ; // decode player count 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1511 2077
1512 data += *data + 1; 2078 data += *data + 1;
1513 } 2079 }
1514 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1515 cell->flags = *data++; 2081 cell->flags = *data++;
1522 } 2088 }
1523 else 2089 else
1524 cell->darkness = *data++ + 1; 2090 cell->darkness = *data++ + 1;
1525 } 2091 }
1526 2092
2093 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 2094 if (flags & (4 >> z))
1528 { 2095 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 2096 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 2097 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
2099
2100 if (cell->tile [z])
2101 {
2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
2104 if (!tex->name)
2105 av_push (missing, newSViv (cell->tile [z]));
2106
2107 if (tex->smoothtile)
2108 {
2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
2111 if (!smooth->name)
2112 av_push (missing, newSViv (tex->smoothtile));
2113 }
2114 }
1532 } 2115 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 2116 }
1548 else 2117 else
1549 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1550 } 2119 }
1551} 2120}
2121 OUTPUT:
2122 RETVAL
1552 2123
1553SV * 2124SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2125mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 2126 CODE:
1556{ 2127{
1557 int x1, x; 2128 int x1, x;
1558 int y1, y; 2129 int y1, y;
1559 int z; 2130 int z;
1572 ? self->row + y 2143 ? self->row + y
1573 : 0; 2144 : 0;
1574 2145
1575 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1576 { 2147 {
1577 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1578 2149
1579 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1580 { 2151 {
1581 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1582 2153
1584 { 2155 {
1585 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1586 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1587 int a1 = tex.a; 2158 int a1 = tex.a;
1588 2159
1589 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1590 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1591 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1592 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1593 } 2164 }
1594 } 2165 }
1595 2166
1596 *map++ = (r ) 2167 *map++ = (r )
1597 | (g << 8) 2168 | (g << 8)
1604} 2175}
1605 OUTPUT: 2176 OUTPUT:
1606 RETVAL 2177 RETVAL
1607 2178
1608void 2179void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 2181 CODE:
1611{ 2182{
2183 int x, y, z;
2184
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1615 smooth_key skey; 2188 smooth_key skey;
1616 int x, y, z; 2189 int pl_x, pl_y;
1617 int last_name; 2190 maptex pl_tex;
2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
2193 rc_key_t key;
2194 rc_array_t *arr;
1618 2195
2196 pl_tex.name = 0;
2197
1619 // thats current max. sorry. 2198 // that's current max. sorry.
1620 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1622 2201
1623 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1625 2204
1626 glColor4ub (255, 255, 255, 255); 2205 memset (&key, 0, sizeof (key));
1627 2206 key.r = 255;
1628 glEnable (GL_BLEND); 2207 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2208 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 2209 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2210 key.mode = GL_QUADS;
1632 2211 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636 2212
1637 mx += self->x; 2213 mx += self->x;
1638 my += self->y; 2214 my += self->y;
1639 2215
1640 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 2233 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 2234 self->tex [cell->tile [2]].smoothlevel));
1659 } 2235 }
1660 } 2236 }
1661 2237
2238 glEnable (GL_BLEND);
2239 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2241
1662 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1663 { 2243 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1665 2246
1666 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1668 { 2249 {
1669 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1675 tileid tile = cell->tile [z]; 2256 tileid tile = cell->tile [z];
1676 2257
1677 if (tile) 2258 if (tile)
1678 { 2259 {
1679 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 2261 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 2262
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 2263 if (key.texname != tex.name)
1686 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1687 if (!tex.name) 2267 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1689 2269
1690 glEnd (); 2270 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2271 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 2272 }
1694 2273
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2274 px = (x + 1) * Th - tex.w;
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2275 py = (y + 1) * Tw - tex.h;
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699 2276
1700 if (cell->flags && z == 2) 2277 if (expect_false (cell->player == player) && expect_false (z == 2))
1701 { 2278 {
1702 if (cell->flags & 1) 2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
1703 { 2282 continue;
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 } 2283 }
2284
2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1718 2289
1719 // update smooth hash 2290 // update smooth hash
1720 if (tex.smoothtile) 2291 if (tex.smoothtile)
1721 { 2292 {
1722 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 } 2327 }
1757 } 2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2348 }
2349 }
1758 } 2350 }
1759 } 2351 }
2352
2353 rc_draw (rc);
2354 rc_clear (rc);
1760 2355
1761 // go through all smoothlevels, lowest to highest, then draw. 2356 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2357 // this is basically counting sort
1763 { 2358 {
1764 int w, b; 2359 int w, b;
1765 2360
2361 glEnable (GL_TEXTURE_2D);
2362 glBegin (GL_QUADS);
1766 for (w = 0; w < 256 / 32; ++w) 2363 for (w = 0; w < 256 / 32; ++w)
1767 { 2364 {
1768 uint32_t smask = smooth_level [w]; 2365 uint32_t smask = smooth_level [w];
1769 if (smask) 2366 if (smask)
1770 for (b = 0; b < 32; ++b) 2367 for (b = 0; b < 32; ++b)
1782 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1783 && skey->level == level 2380 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1785 { 2382 {
1786 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1788 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1789 int border = bits & 15; 2386 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
1793 2390
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 2391 if (tex.name)
1797 { 2392 {
2393 // this time avoiding texture state changes
2394 // save gobs of state changes.
1798 if (!tex.name) 2395 if (key.texname != tex.name)
1799 continue; // smoothing not yet available 2396 {
2397 self->tex [skey->tile].unused = 0;
1800 2398
1801 glEnd (); 2399 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
1804 } 2402 }
1805 2403
1806 if (border) 2404 if (border)
1807 { 2405 {
1808 float ox = border * dx; 2406 float ox = border * dx;
1809 2407
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1814 } 2412 }
1815 2413
1816 if (corner) 2414 if (corner)
1817 { 2415 {
1818 float ox = corner * dx; 2416 float ox = corner * dx;
1819 2417
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2422 }
1824 } 2423 }
1825 } 2424 }
1826 } 2425 }
1827 } 2426 }
1828 } 2427 }
2428
2429 glEnd ();
2430 glDisable (GL_TEXTURE_2D);
2431 key.texname = -1;
1829 } 2432 }
1830 2433
1831 hv_clear (smooth); 2434 hv_clear (smooth);
1832 } 2435 }
1833 2436
1834 glEnd (); 2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
1835 2442
1836 glDisable (GL_TEXTURE_2D); 2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
1837 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2458 rc_free (rc);
2459 rc_free (rc_ov);
1838 2460
1839 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
1842 { 2464 {
1845 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
1847 { 2469 {
1848 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
1849 2471
1850 int px = x * T; 2472 int px = x * Tw;
1851 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
1852 2480
1853 if (cell->stat_hp) 2481 if (cell->stat_hp)
1854 { 2482 {
1855 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1857 2485
1858 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py); 2488 px + width - 1, py);
1861 2489
1867 } 2495 }
1868 } 2496 }
1869} 2497}
1870 2498
1871void 2499void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1873 CODE: 2501 CODE:
1874{ 2502{
1875 static float color[16][3] = { 2503 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
1877 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
1878 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
1879 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
1880 2508
1881 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
1882 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
1883 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
1884 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
1885 2513
1886 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
1887 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
1888 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
1889 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
1890 2518
1891 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
1892 2520
1893 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
1894 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
1895 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
1896 }; 2524 };
1897 2525
1898 int x, y; 2526 int x, y;
1899 2527
1900 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1902 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
1905 2539
1906 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
1910 2544
1911 if (m) 2545 if (m)
1912 { 2546 {
1913 float *c = color [m & 15]; 2547 float *c = color [m & 15];
1914 2548
1915 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
1916 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
1917 2551
1918 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 } 2557 }
1927 glDisable (GL_BLEND); 2561 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2562 glDisable (GL_TEXTURE_2D);
1929} 2563}
1930 2564
1931void 2565void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2567 PPCODE:
1934{ 2568{
1935 int x, y; 2569 int x, y;
1936 int sw4 = (sw + 3) & ~3; 2570 int sw1 = sw + 2;
2571 int sh1 = sh + 2;
2572 int sh3 = sh * 3;
2573 int sw3 = sw * 3;
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1940 memset (darkness, 255, sw4 * sh); 2577 memset (darkness1, 0, sw1*sh1);
2578
1941 SvPOK_only (darkness_sv); 2579 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
1943 2581
1944 mx += self->x; 2582 mx += self->x - 1;
1945 my += self->y; 2583 my += self->y - 1;
1946 2584
1947 for (y = 0; y < sh; y++) 2585 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
1949 { 2587 {
1950 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
1951 2589
1952 for (x = 0; x < sw; x++) 2590 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2592 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
1956 2594
1957 darkness[y * sw4 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1959 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1960 } 2598 }
1961 } 2599 }
1962 2600
2601 for (y = 0; y < sh; ++y)
2602 for (x = 0; x < sw; ++x)
2603 {
2604 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2605 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2606 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2607 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2608 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2609 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2610 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2611 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2612 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2613
2614 uint8_t r11 = (d11 + d21 + d12) / 3;
2615 uint8_t r21 = d21;
2616 uint8_t r31 = (d21 + d31 + d32) / 3;
2617
2618 uint8_t r12 = d12;
2619 uint8_t r22 = d22;
2620 uint8_t r32 = d32;
2621
2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2623 uint8_t r23 = d23;
2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2625
2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2635 }
2636
2637 free (darkness1);
2638
1963 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2642 PUSHs (darkness3_sv);
1967} 2643}
1968 2644
1969SV * 2645SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2646get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2647 CODE:
1972{ 2648{
1973 int x, y, x1, y1; 2649 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2650 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2651 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2708 else
2033 *data++ = 0; 2709 *data++ = 0;
2034 } 2710 }
2035 } 2711 }
2036 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
2037 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
2039 RETVAL = data_sv; 2720 RETVAL = data_sv;
2040} 2721}
2041 OUTPUT: 2722 OUTPUT:
2042 RETVAL 2723 RETVAL
2043 2724
2044void 2725void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2727 PPCODE:
2047{ 2728{
2048 int x, y, z; 2729 int x, y, z;
2049 int w, h; 2730 int w, h;
2050 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2051 2742
2052 if (*data++ != 0) 2743 if (*data++ != 0)
2053 return; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2054 2745
2055 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2747 h = *data++ << 8; h |= *data++;
2057 2748
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2749 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2761 {
2071 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2072 2763
2073 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2074 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2075 uint8_t flags = *data++; 2771 flags = *data++;
2076 2772
2077 if (flags) 2773 if (flags)
2078 { 2774 {
2079 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2781
2086 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2087 { 2783 {
2088 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2089 2786
2090 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2091 { 2788 {
2092 tileid t = tile [z]; 2789 tileid t = tile [z];
2093 2790
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2792 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2794 need_texid (self, t);
2098 } 2795 }
2099 2796
2100 cell->tile [z] = t; 2797 cell->tile [z] = t;
2101 } 2798 }
2103 } 2800 }
2104 } 2801 }
2105 } 2802 }
2106} 2803}
2107 2804
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2805MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2806
2110CFPlus::MixChunk 2807DC::RW
2111new_from_file (SV *class, char *path) 2808new (SV *class, SV *data_sv)
2112 CODE: 2809 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2810{
2811 STRLEN datalen;
2812 char *data = SvPVbyte (data_sv, datalen);
2813
2814 RETVAL = SDL_RWFromConstMem (data, datalen);
2815}
2114 OUTPUT: 2816 OUTPUT:
2115 RETVAL 2817 RETVAL
2116 2818
2819DC::RW
2820new_from_file (SV *class, const char *path, const char *mode = "rb")
2821 CODE:
2822 RETVAL = SDL_RWFromFile (path, mode);
2823 OUTPUT:
2824 RETVAL
2825
2826# fails on win32:
2827# dc.xs(2268) : error C2059: syntax error : '('
2117void 2828#void
2829#close (DC::RW self)
2830# CODE:
2831# (self->(close)) (self);
2832
2833MODULE = Deliantra::Client PACKAGE = DC::Channel
2834
2835PROTOTYPES: DISABLE
2836
2837DC::Channel
2838find ()
2839 CODE:
2840{
2841 RETVAL = Mix_GroupAvailable (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 RETVAL = Mix_GroupOldest (-1);
2846
2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2853 XSRETURN_UNDEF;
2854 }
2855 else
2856 Mix_HaltChannel (RETVAL);
2857 }
2858
2859 Mix_UnregisterAllEffects (RETVAL);
2860 Mix_Volume (RETVAL, 128);
2861}
2862 OUTPUT:
2863 RETVAL
2864
2865void
2866halt (DC::Channel self)
2867 CODE:
2868 Mix_HaltChannel (self);
2869
2870void
2871expire (DC::Channel self, int ticks = -1)
2872 CODE:
2873 Mix_ExpireChannel (self, ticks);
2874
2875void
2876fade_out (DC::Channel self, int ticks = -1)
2877 CODE:
2878 Mix_FadeOutChannel (self, ticks);
2879
2880int
2881volume (DC::Channel self, int volume)
2882 CODE:
2883 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2884 OUTPUT:
2885 RETVAL
2886
2887void
2888unregister_all_effects (DC::Channel self)
2889 CODE:
2890 Mix_UnregisterAllEffects (self);
2891
2892void
2893set_panning (DC::Channel self, int left, int right)
2894 CODE:
2895 left = CLAMP (left , 0, 255);
2896 right = CLAMP (right, 0, 255);
2897 Mix_SetPanning (self, left, right);
2898
2899void
2900set_distance (DC::Channel self, int distance)
2901 CODE:
2902 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2903
2904void
2905set_position (DC::Channel self, int angle, int distance)
2906 CODE:
2907
2908void
2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2910 CODE:
2911{
2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2915}
2916
2917void
2918set_reverse_stereo (DC::Channel self, int flip)
2919 CODE:
2920 Mix_SetReverseStereo (self, flip);
2921
2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2923
2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2937
2938DC::MixChunk
2939new (SV *class, DC::RW rwops)
2940 CODE:
2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2942 OUTPUT:
2943 RETVAL
2944
2945void
2118DESTROY (CFPlus::MixChunk self) 2946DESTROY (DC::MixChunk self)
2119 CODE: 2947 CODE:
2120 Mix_FreeChunk (self); 2948 Mix_FreeChunk (self);
2121 2949
2122int 2950int
2123volume (CFPlus::MixChunk self, int volume = -1) 2951volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2952 CODE:
2953 if (items > 1)
2954 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2955 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2956 OUTPUT:
2127 RETVAL 2957 RETVAL
2128 2958
2129int 2959DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2960play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2961 CODE:
2962{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2963 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2964
2965 if (RETVAL < 0)
2966 XSRETURN_UNDEF;
2967
2968 if (channel < 0)
2969 {
2970 Mix_UnregisterAllEffects (RETVAL);
2971 Mix_Volume (RETVAL, 128);
2972 }
2973}
2133 OUTPUT: 2974 OUTPUT:
2134 RETVAL 2975 RETVAL
2135 2976
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2137 2990
2138int 2991int
2139volume (int volume = -1) 2992volume (int volume = -1)
2993 PROTOTYPE: ;$
2140 CODE: 2994 CODE:
2995 if (items > 0)
2996 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2997 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2998 OUTPUT:
2143 RETVAL 2999 RETVAL
2144 3000
2145CFPlus::MixMusic 3001void
2146new_from_file (SV *class, char *path) 3002fade_out (int ms)
2147 CODE: 3003 CODE:
2148 RETVAL = Mix_LoadMUS (path); 3004 Mix_FadeOutMusic (ms);
3005
3006void
3007halt ()
3008 CODE:
3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
2149 OUTPUT: 3015 OUTPUT:
2150 RETVAL 3016 RETVAL
2151 3017
3018DC::MixMusic
3019new (SV *class, DC::RW rwops)
3020 CODE:
3021 RETVAL = Mix_LoadMUS_RW (rwops);
3022 OUTPUT:
3023 RETVAL
3024
2152void 3025void
2153DESTROY (CFPlus::MixMusic self) 3026DESTROY (DC::MixMusic self)
2154 CODE: 3027 CODE:
2155 Mix_FreeMusic (self); 3028 Mix_FreeMusic (self);
2156 3029
2157int 3030int
2158play (CFPlus::MixMusic self, int loops = -1) 3031play (DC::MixMusic self, int loops = -1)
2159 CODE: 3032 CODE:
2160 RETVAL = Mix_PlayMusic (self, loops); 3033 RETVAL = Mix_PlayMusic (self, loops);
2161 OUTPUT: 3034 OUTPUT:
2162 RETVAL 3035 RETVAL
2163 3036
2164MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3037void
3038fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3039 CODE:
3040 Mix_FadeInMusicPos (self, loops, ms, position);
3041
3042MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3043
3044PROTOTYPES: ENABLE
2165 3045
2166BOOT: 3046BOOT:
2167{ 3047{
2168 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3048 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2169 static const struct { 3049 static const struct {
2170 const char *name; 3050 const char *name;
2171 IV iv; 3051 IV iv;
2172 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2173# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
3054 const_iv (GL_VENDOR),
3055 const_iv (GL_VERSION),
3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2174 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2175 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2176 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2177 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2178 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2182 const_iv (GL_ALPHA_TEST), 3066 const_iv (GL_ALPHA_TEST),
2183 const_iv (GL_NORMALIZE), 3067 const_iv (GL_NORMALIZE),
2184 const_iv (GL_RESCALE_NORMAL), 3068 const_iv (GL_RESCALE_NORMAL),
2185 const_iv (GL_FRONT), 3069 const_iv (GL_FRONT),
2186 const_iv (GL_BACK), 3070 const_iv (GL_BACK),
3071 const_iv (GL_AUX0),
2187 const_iv (GL_AND), 3072 const_iv (GL_AND),
2188 const_iv (GL_ONE), 3073 const_iv (GL_ONE),
2189 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2190 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2191 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2192 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2193 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2194 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2195 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2196 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2197 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2198 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2204 const_iv (GL_INTENSITY), 3093 const_iv (GL_INTENSITY),
2205 const_iv (GL_LUMINANCE), 3094 const_iv (GL_LUMINANCE),
2206 const_iv (GL_LUMINANCE_ALPHA), 3095 const_iv (GL_LUMINANCE_ALPHA),
2207 const_iv (GL_FLOAT), 3096 const_iv (GL_FLOAT),
2208 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3097 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3098 const_iv (GL_COMPRESSED_ALPHA_ARB),
3099 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3100 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3101 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3102 const_iv (GL_COMPRESSED_RGB_ARB),
3103 const_iv (GL_COMPRESSED_RGBA_ARB),
2209 const_iv (GL_COMPILE), 3104 const_iv (GL_COMPILE),
3105 const_iv (GL_PROXY_TEXTURE_1D),
3106 const_iv (GL_PROXY_TEXTURE_2D),
2210 const_iv (GL_TEXTURE_1D), 3107 const_iv (GL_TEXTURE_1D),
2211 const_iv (GL_TEXTURE_2D), 3108 const_iv (GL_TEXTURE_2D),
2212 const_iv (GL_TEXTURE_ENV), 3109 const_iv (GL_TEXTURE_ENV),
2213 const_iv (GL_TEXTURE_MAG_FILTER), 3110 const_iv (GL_TEXTURE_MAG_FILTER),
2214 const_iv (GL_TEXTURE_MIN_FILTER), 3111 const_iv (GL_TEXTURE_MIN_FILTER),
2235 const_iv (GL_COLOR_LOGIC_OP), 3132 const_iv (GL_COLOR_LOGIC_OP),
2236 const_iv (GL_SEPARABLE_2D), 3133 const_iv (GL_SEPARABLE_2D),
2237 const_iv (GL_CONVOLUTION_2D), 3134 const_iv (GL_CONVOLUTION_2D),
2238 const_iv (GL_CONVOLUTION_BORDER_MODE), 3135 const_iv (GL_CONVOLUTION_BORDER_MODE),
2239 const_iv (GL_CONSTANT_BORDER), 3136 const_iv (GL_CONSTANT_BORDER),
3137 const_iv (GL_POINTS),
2240 const_iv (GL_LINES), 3138 const_iv (GL_LINES),
2241 const_iv (GL_LINE_STRIP), 3139 const_iv (GL_LINE_STRIP),
2242 const_iv (GL_LINE_LOOP), 3140 const_iv (GL_LINE_LOOP),
2243 const_iv (GL_QUADS), 3141 const_iv (GL_QUADS),
2244 const_iv (GL_QUAD_STRIP), 3142 const_iv (GL_QUAD_STRIP),
2245 const_iv (GL_TRIANGLES), 3143 const_iv (GL_TRIANGLES),
2246 const_iv (GL_TRIANGLE_STRIP), 3144 const_iv (GL_TRIANGLE_STRIP),
2247 const_iv (GL_TRIANGLE_FAN), 3145 const_iv (GL_TRIANGLE_FAN),
3146 const_iv (GL_POLYGON),
2248 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3147 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3148 const_iv (GL_POINT_SMOOTH_HINT),
3149 const_iv (GL_LINE_SMOOTH_HINT),
3150 const_iv (GL_POLYGON_SMOOTH_HINT),
3151 const_iv (GL_GENERATE_MIPMAP_HINT),
3152 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2249 const_iv (GL_FASTEST), 3153 const_iv (GL_FASTEST),
3154 const_iv (GL_DONT_CARE),
3155 const_iv (GL_NICEST),
2250 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2251 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2252 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2253 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2254# undef const_iv 3163# undef const_iv
2255 }; 3164 };
2256 3165
2257 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2258 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2259 3168
2260 texture_av = newAV (); 3169 texture_av = newAV ();
2261 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2262} 3171}
3172
3173void
3174disable_GL_EXT_blend_func_separate ()
3175 CODE:
3176 gl.BlendFuncSeparate = 0;
3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2263 3181
2264char * 3182char *
2265gl_vendor () 3183gl_vendor ()
2266 CODE: 3184 CODE:
2267 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2280 CODE: 3198 CODE:
2281 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3199 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2282 OUTPUT: 3200 OUTPUT:
2283 RETVAL 3201 RETVAL
2284 3202
3203const char *glGetString (GLenum pname)
3204
3205GLint glGetInteger (GLenum pname)
3206 CODE:
3207 glGetIntegerv (pname, &RETVAL);
3208 OUTPUT:
3209 RETVAL
3210
3211GLdouble glGetDouble (GLenum pname)
3212 CODE:
3213 glGetDoublev (pname, &RETVAL);
3214 OUTPUT:
3215 RETVAL
3216
2285int glGetError () 3217int glGetError ()
2286 3218
2287void glFinish () 3219void glFinish ()
3220
3221void glFlush ()
2288 3222
2289void glClear (int mask) 3223void glClear (int mask)
2290 3224
2291void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2292 PROTOTYPE: @ 3226 PROTOTYPE: @
2303 3237
2304void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2305 CODE: 3239 CODE:
2306 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
2307 3241
3242# void glBlendEquation (int se)
3243
2308void glDepthMask (int flag) 3244void glDepthMask (int flag)
2309 3245
2310void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2311 3247
2312void glColorMask (int red, int green, int blue, int alpha) 3248void glColorMask (int red, int green, int blue, int alpha)
2326# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
2327void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3263void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2328 3264
2329# near_ and far_ are due to microsofts buggy "c" compiler 3265# near_ and far_ are due to microsofts buggy "c" compiler
2330void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3266void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3267
3268PROTOTYPES: DISABLE
2331 3269
2332void glViewport (int x, int y, int width, int height) 3270void glViewport (int x, int y, int width, int height)
2333 3271
2334void glScissor (int x, int y, int width, int height) 3272void glScissor (int x, int y, int width, int height)
2335 3273
2343 3281
2344void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2345 CODE: 3283 CODE:
2346 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2347 3285
2348void glBegin (int mode)
2349
2350void glEnd ()
2351
2352void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
2353 PROTOTYPE: @ 3287 PROTOTYPE: @
2354 ALIAS: 3288 ALIAS:
2355 glColor_premultiply = 1 3289 glColor_premultiply = 1
2356 CODE: 3290 CODE:
2357 if (ix) 3291 if (ix)
2358 { 3292 {
2361 b *= a; 3295 b *= a;
2362 } 3296 }
2363 // microsoft visual "c" rounds instead of truncating... 3297 // microsoft visual "c" rounds instead of truncating...
2364 glColor4f (r, g, b, a); 3298 glColor4f (r, g, b, a);
2365 3299
2366void glInterleavedArrays (int format, int stride, char *data)
2367
2368void glDrawElements (int mode, int count, int type, char *indices)
2369
2370# 1.2 void glDrawRangeElements (int mode, int start, int end
2371
2372void glRasterPos (float x, float y, float z = 0.) 3300void glRasterPos (float x, float y, float z = 0.)
2373 CODE: 3301 CODE:
2374 glRasterPos3f (0, 0, z); 3302 glRasterPos3f (0, 0, z);
2375 glBitmap (0, 0, 0, 0, x, y, 0); 3303 glBitmap (0, 0, 0, 0, x, y, 0);
2376 3304
2380 3308
2381void glTexCoord (float s, float t) 3309void glTexCoord (float s, float t)
2382 CODE: 3310 CODE:
2383 glTexCoord2f (s, t); 3311 glTexCoord2f (s, t);
2384 3312
3313void glRect (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glRectf (x1, y1, x2, y2);
3316
3317void glRect_lineloop (float x1, float y1, float x2, float y2)
3318 CODE:
3319 glBegin (GL_LINE_LOOP);
3320 glVertex2f (x1, y1);
3321 glVertex2f (x2, y1);
3322 glVertex2f (x2, y2);
3323 glVertex2f (x1, y2);
3324 glEnd ();
3325
3326PROTOTYPES: ENABLE
3327
3328void glBegin (int mode)
3329
3330void glEnd ()
3331
3332void glPointSize (GLfloat size)
3333
3334void glLineWidth (GLfloat width)
3335
3336void glInterleavedArrays (int format, int stride, char *data)
3337
3338void glDrawElements (int mode, int count, int type, char *indices)
3339
3340# 1.2 void glDrawRangeElements (int mode, int start, int end
3341
2385void glTexEnv (int target, int pname, float param) 3342void glTexEnv (int target, int pname, float param)
2386 CODE: 3343 CODE:
2387 glTexEnvf (target, pname, param); 3344 glTexEnvf (target, pname, param);
2388 3345
2389void glTexParameter (int target, int pname, float param) 3346void glTexParameter (int target, int pname, float param)
2405void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2406 CODE: 3363 CODE:
2407 if (gl.SeparableFilter2D) 3364 if (gl.SeparableFilter2D)
2408 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2409 3366
2410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2411 3368
2412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2413 3370
2414void glDrawPixels (int width, int height, int format, int type, char *pixels) 3371void glDrawPixels (int width, int height, int format, int type, char *pixels)
3372
3373void glPixelZoom (float x, float y)
2415 3374
2416void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3375void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2417 3376
2418int glGenTexture () 3377int glGenTexture ()
2419 CODE: 3378 CODE:
2439 3398
2440void glEndList () 3399void glEndList ()
2441 3400
2442void glCallList (int list) 3401void glCallList (int list)
2443 3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3407
3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3409
3410PROTOTYPES: DISABLE
3411
3412void
3413find_widget (SV *self, NV x, NV y)
3414 PPCODE:
3415{
3416 if (within_widget (self, x, y))
3417 XPUSHs (self);
3418}
3419
3420BOOT:
3421{
3422 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3423
3424 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3425 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3426 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3427 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3428}
3429
3430void
3431draw (SV *self)
3432 CODE:
3433{
3434 HV *hv;
3435 SV **svp;
3436 NV x, y, w, h;
3437 SV *draw_x_sv = GvSV (draw_x_gv);
3438 SV *draw_y_sv = GvSV (draw_y_gv);
3439 SV *draw_w_sv = GvSV (draw_w_gv);
3440 SV *draw_h_sv = GvSV (draw_h_gv);
3441 double draw_x, draw_y;
3442
3443 if (!SvROK (self))
3444 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3445
3446 hv = (HV *)SvRV (self);
3447
3448 if (SvTYPE (hv) != SVt_PVHV)
3449 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3450
3451 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3452 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3453
3454 if (!h || !w)
3455 XSRETURN_EMPTY;
3456
3457 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3458 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3459
3460 draw_x = SvNV (draw_x_sv) + x;
3461 draw_y = SvNV (draw_y_sv) + y;
3462
3463 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3464 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3465 XSRETURN_EMPTY;
3466
3467 sv_setnv (draw_x_sv, draw_x);
3468 sv_setnv (draw_y_sv, draw_y);
3469
3470 glPushMatrix ();
3471 glTranslated (x, y, 0);
3472
3473 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3474 {
3475 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3476
3477 if (svp && SvTRUE (*svp))
3478 {
3479 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3480 glEnable (GL_BLEND);
3481 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3482 glBegin (GL_QUADS);
3483 glVertex2f (0, 0);
3484 glVertex2f (w, 0);
3485 glVertex2f (w, h);
3486 glVertex2f (0, h);
3487 glEnd ();
3488 glDisable (GL_BLEND);
3489 }
3490 }
3491#if 0
3492 // draw borders, for debugging
3493 glPushMatrix ();
3494 glColor4f (1., 1., 0., 1.);
3495 glTranslatef (.5, .5, 0.);
3496 glBegin (GL_LINE_LOOP);
3497 glVertex2f (0 , 0);
3498 glVertex2f (w - 1, 0);
3499 glVertex2f (w - 1, h - 1);
3500 glVertex2f (0 , h - 1);
3501 glEnd ();
3502 glPopMatrix ();
3503#endif
3504 PUSHMARK (SP);
3505 XPUSHs (self);
3506 PUTBACK;
3507 call_method ("_draw", G_VOID | G_DISCARD);
3508 SPAGAIN;
3509
3510 glPopMatrix ();
3511
3512 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3513 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3514}
3515

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