--- deliantra/Deliantra-Client/Client.xs 2007/04/13 18:11:26 1.180 +++ deliantra/Deliantra-Client/Client.xs 2007/07/12 17:56:50 1.194 @@ -8,6 +8,11 @@ # pragma warning(disable:4761) #endif +//#define DEBUG 1 +#if DEBUG +# include +#endif + #include "EXTERN.h" #include "perl.h" #include "XSUB.h" @@ -58,6 +63,8 @@ # define PARACHUTE 0 #endif +static AV *texture_av; + static struct { #define GL_FUNC(ptr,name) ptr name; @@ -65,7 +72,8 @@ #undef GL_FUNC } gl; -static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) +static void +gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) { if (gl.BlendFuncSeparate) gl.BlendFuncSeparate (sa, da, saa, daa); @@ -75,6 +83,30 @@ glBlendFunc (sa, da); } +static GLuint +gen_texture () +{ + GLuint name; + + if (AvFILL (texture_av) >= 0) + name = (GLuint)(size_t)av_pop (texture_av); + else + glGenTextures (1, &name); + + return name; +} + +static void +del_texture (GLuint name) +{ + /* make a half-assed attempt at returning the memory used by the texture */ + /* textures are frequently being reused by cfplus anyway */ + /*glBindTexture (GL_TEXTURE_2D, name);*/ + /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ + av_push (texture_av, (SV *)(size_t)name); + glDeleteTextures (1, &name); +} + #include "texcache.c" #include "pango-font.c" @@ -347,7 +379,7 @@ static void smooth_or_bits (HV *hv, smooth_key *key, IV bits) { - SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); + SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); if (SvIOK (*sv)) SvIV_set (*sv, SvIVX (*sv) | bits); @@ -616,10 +648,13 @@ ); if (RETVAL) { + av_clear (texture_av); + SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); # define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); # include "glfunc.h" # undef GL_FUNC + } OUTPUT: RETVAL @@ -854,6 +889,15 @@ _exit (retval); #endif +void +debug () + CODE: +{ +#if DEBUG + VALGRIND_DO_LEAK_CHECK; +#endif +} + MODULE = CFPlus PACKAGE = CFPlus::Font CFPlus::Font @@ -1393,12 +1437,12 @@ if (dx > 0) map_blank (self, self->x, self->y, dx, self->h); else if (dx < 0) - map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); + map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); if (dy > 0) map_blank (self, self->x, self->y, self->w, dy); else if (dy < 0) - map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); + map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); self->ox += dx; self->x += dx; self->oy += dy; self->y += dy; @@ -1462,8 +1506,8 @@ cell->stat_width = *data++ + 1; else if (cmd == 0x47) { - if (*data == 8) - ; // decode player uuid + if (*data == 4) + ; // decode player count data += *data + 1; } @@ -1714,7 +1758,7 @@ } } - // go through all smoothlevels, lowest to highest, then draw + // go through all smoothlevels, lowest to highest, then draw. // this is basically counting sort { int w, b; @@ -1737,7 +1781,7 @@ if (!(bits & 0x1000) && skey->level == level - && level >= smooth_max [skey->x][skey->y]) + && level > smooth_max [skey->x][skey->y]) { maptex tex = self->tex [skey->tile]; int px = (((int)skey->x) - 1) * T; @@ -2098,6 +2142,13 @@ OUTPUT: RETVAL +int +fade_out (int ms) + CODE: + RETVAL = Mix_FadeOutMusic (ms); + OUTPUT: + RETVAL + CFPlus::MixMusic new_from_file (SV *class, char *path) CODE: @@ -2212,6 +2263,9 @@ for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); + + texture_av = newAV (); + AvREAL_off (texture_av); } char * @@ -2370,21 +2424,14 @@ int glGenTexture () CODE: -{ - GLuint name; - glGenTextures (1, &name); - RETVAL = name; -} + RETVAL = gen_texture (); OUTPUT: RETVAL void glDeleteTexture (int name) CODE: -{ - GLuint name_ = name; - glDeleteTextures (1, &name_); -} - + del_texture (name); + int glGenList () CODE: RETVAL = glGenLists (1);