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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC vs.
Revision 1.267 by root, Sun Jul 20 02:55:36 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
37#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
38 46
39#include <glib/gmacros.h> 47#include <glib/gmacros.h>
40 48
41#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
42 61
43#ifndef _WIN32 62#ifndef _WIN32
44# include <sys/types.h> 63# include <sys/types.h>
45# include <sys/socket.h> 64# include <sys/socket.h>
46# include <netinet/in.h> 65# include <netinet/in.h>
47# include <netinet/tcp.h> 66# include <netinet/tcp.h>
48# include <inttypes.h> 67# include <inttypes.h>
49#endif 68#endif
50 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 80
53#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
54 82
55#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
57 85
58#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
59 87
60#if 0 88/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else
63# define PARACHUTE 0
64#endif
65 90
66static AV *texture_av; 91static AV *texture_av;
67 92
68static struct 93static struct
69{ 94{
106 av_push (texture_av, (SV *)(size_t)name); 131 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 132 glDeleteTextures (1, &name);
108} 133}
109 134
110#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
111 137
112#include "pango-font.c" 138#include "pango-font.c"
113#include "pango-fontmap.c" 139#include "pango-fontmap.c"
114#include "pango-render.c" 140#include "pango-render.c"
115 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
118 146
119typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
120 148
121static int 149static int
122shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
123{ 151{
124 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
138 166
139typedef struct cf_layout { 167typedef struct cf_layout {
140 PangoLayout *pl; 168 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
142 int base_height; 170 int base_height;
143 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
144} *CFPlus__Layout; 173} *DC__Layout;
145 174
146static CFPlus__Font default_font; 175static DC__Font default_font;
147static PangoContext *opengl_context; 176static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
149 178
150static void 179static void
151substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
156#endif 185#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 187}
159 188
160static void 189static void
161layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
162{ 191{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
165 */ 194 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
167 196
168 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 199
171 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
172} 201}
173 202
174static void 203static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 205{
177 PangoRectangle rect; 206 PangoRectangle rect;
178 207
179 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
191 220
192typedef uint16_t tileid; 221typedef uint16_t tileid;
193typedef uint16_t faceid; 222typedef uint16_t faceid;
194 223
195typedef struct { 224typedef struct {
196 int name; 225 GLuint name;
197 int w, h; 226 int w, h;
198 float s, t; 227 float s, t;
199 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
200 tileid smoothtile; 229 tileid smoothtile;
201 uint8_t smoothlevel; 230 uint8_t smoothlevel;
219 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
221 250
222 int32_t rows; 251 int32_t rows;
223 maprow *row; 252 maprow *row;
224} *CFPlus__Map; 253} *DC__Map;
225 254
226static char * 255static char *
227prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
228{ 257{
229 char *p; 258 char *p;
267 self->texs *= 2; 296 self->texs *= 2;
268 } 297 }
269} 298}
270 299
271static maprow * 300static maprow *
272map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
273{ 302{
274 if (0 > y) 303 if (0 > y)
275 { 304 {
276 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
315 344
316 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
317} 346}
318 347
319static mapcell * 348static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
321{ 350{
322 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
323} 352}
324 353
325static void 354static void
326map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
327{ 356{
328 int r; 357 int r;
329 358
330 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
338 self->oy = 0; 367 self->oy = 0;
339 self->row = 0; 368 self->row = 0;
340 self->rows = 0; 369 self->rows = 0;
341} 370}
342 371
372#define CELL_CLEAR(cell) \
373 do { \
374 (cell)->darkness = 0; \
375 (cell)->stat_hp = 0; \
376 (cell)->flags = 0; \
377 (cell)->player = 0; \
378 } while (0)
379
343static void 380static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 381map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 382{
346 int x, y; 383 int x, y;
347 maprow *row; 384 maprow *row;
348 mapcell *cell; 385 mapcell *cell;
349 386
361 if (x >= row->c1) 398 if (x >= row->c1)
362 break; 399 break;
363 400
364 cell = row->col + x - row->c0; 401 cell = row->col + x - row->c0;
365 402
366 cell->darkness = 0; 403 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 404 }
371 } 405 }
372} 406}
373 407
374typedef struct { 408typedef struct {
428 n |= n >> 16; 462 n |= n >> 16;
429 463
430 return n + 1; 464 return n + 1;
431} 465}
432 466
467static unsigned int
468popcount (unsigned int n)
469{
470 n -= (n >> 1) & 0x55555555U;
471 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
472 n = ((n >> 4) + n) & 0x0f0f0f0fU;
473 n *= 0x01010101U;
474
475 return n >> 24;
476}
477
433/* SDL should provide this, really. */ 478/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 479#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 480#define SDLK_MODIFIER_MAX 314
436 481
437MODULE = CFPlus PACKAGE = CFPlus 482/******************************************************************************/
483
484static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
485static GV *hover_gv;
486
487static int
488within_widget (SV *widget, NV x, NV y)
489{
490 HV *self;
491 SV **svp;
492 NV wx, ww, wy, wh;
493
494 if (!SvROK (widget))
495 return 0;
496
497 self = (HV *)SvRV (widget);
498
499 if (SvTYPE (self) != SVt_PVHV)
500 return 0;
501
502 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
503 if (y < wy)
504 return 0;
505
506 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
507 if (y >= wy + wh)
508 return 0;
509
510 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
511 if (x < wx)
512 return 0;
513
514 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
515 if (x >= wx + ww)
516 return 0;
517
518 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
519 if (!svp || !SvTRUE (*svp))
520 return 0;
521
522 return 1;
523}
524
525MODULE = Deliantra::Client PACKAGE = DC
438 526
439PROTOTYPES: ENABLE 527PROTOTYPES: ENABLE
440 528
441BOOT: 529BOOT:
442{ 530{
443 HV *stash = gv_stashpv ("CFPlus", 1); 531 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 532 static const struct {
445 const char *name; 533 const char *name;
446 IV iv; 534 IV iv;
447 } *civ, const_iv[] = { 535 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 536# define const_iv(name) { # name, (IV)name }
470 558
471 const_iv (SDL_APPINPUTFOCUS), 559 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 560 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 561 const_iv (SDL_APPACTIVE),
474 562
563 const_iv (SDLK_FIRST),
564 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 565 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 566 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 567 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 568 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 569 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 641 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 642 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 643 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 644 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 645 const_iv (KMOD_MODE),
646
647 const_iv (MIX_DEFAULT_FORMAT),
648
649 const_iv (SDL_INIT_TIMER),
650 const_iv (SDL_INIT_AUDIO),
651 const_iv (SDL_INIT_VIDEO),
652 const_iv (SDL_INIT_CDROM),
653 const_iv (SDL_INIT_JOYSTICK),
654 const_iv (SDL_INIT_EVERYTHING),
655 const_iv (SDL_INIT_NOPARACHUTE),
656 const_iv (SDL_INIT_EVENTTHREAD),
657
658 const_iv (SDL_GL_RED_SIZE),
659 const_iv (SDL_GL_GREEN_SIZE),
660 const_iv (SDL_GL_BLUE_SIZE),
661 const_iv (SDL_GL_ALPHA_SIZE),
662 const_iv (SDL_GL_DOUBLEBUFFER),
663 const_iv (SDL_GL_BUFFER_SIZE),
664 const_iv (SDL_GL_DEPTH_SIZE),
665 const_iv (SDL_GL_STENCIL_SIZE),
666 const_iv (SDL_GL_ACCUM_RED_SIZE),
667 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
668 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
669 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
670 const_iv (SDL_GL_STEREO),
671 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
672 const_iv (SDL_GL_MULTISAMPLESAMPLES),
673 const_iv (SDL_GL_ACCELERATED_VISUAL),
674 const_iv (SDL_GL_SWAP_CONTROL)
556# undef const_iv 675# undef const_iv
557 }; 676 };
558 677
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 678 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 679 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 697
579NV floor (NV x) 698NV floor (NV x)
580 699
581NV ceil (NV x) 700NV ceil (NV x)
582 701
702IV minpot (UV n)
703
704IV popcount (UV n)
705
583void 706void
584pango_init () 707pango_init ()
585 CODE: 708 CODE:
586{ 709{
587 opengl_fontmap = pango_opengl_font_map_new (); 710 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 711 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 712 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
713 /*pango_context_set_font_description (opengl_context, default_font);*/
714#if PANGO_VERSION_CHECK (1, 15, 2)
715 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
716 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
717#endif
590} 718}
591 719
592int 720char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 721
595void 722int SDL_Init (U32 flags)
723
724int SDL_InitSubSystem (U32 flags)
725
726void SDL_QuitSubSystem (U32 flags)
727
596SDL_Quit () 728void SDL_Quit ()
597 729
730int SDL_GL_SetAttribute (int attr, int value)
731
732int SDL_GL_GetAttribute (int attr)
733 CODE:
734 if (SDL_GL_GetAttribute (attr, &RETVAL))
735 XSRETURN_UNDEF;
736 OUTPUT:
737 RETVAL
738
598void 739void
599SDL_ListModes () 740SDL_ListModes (int rgb, int alpha)
600 PPCODE: 741 PPCODE:
601{ 742{
602 SDL_Rect **m; 743 SDL_Rect **m;
603 744
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 745 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 746 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 747 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 748 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 749
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 750 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 751 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 752
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 753 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 754 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 755 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 756 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 757
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 758 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 759 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 760
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 761 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 762
628 if (m && m != (SDL_Rect **)-1) 763 if (m && m != (SDL_Rect **)-1)
629 while (*m) 764 while (*m)
630 { 765 {
766 if ((*m)->w >= 400 && (*m)->h >= 300)
767 {
631 AV *av = newAV (); 768 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 769 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 770 av_push (av, newSViv ((*m)->h));
771 av_push (av, newSViv (rgb));
772 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 773 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
774 }
635 775
636 ++m; 776 ++m;
637 } 777 }
638} 778}
639 779
640char *
641SDL_GetError ()
642
643int 780int
644SDL_SetVideoMode (int w, int h, int fullscreen) 781SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 782 CODE:
783{
784 SDL_EnableUNICODE (1);
785 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
786
787 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
788 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
789 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
790 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
791
646 RETVAL = !!SDL_SetVideoMode ( 792 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 793 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 794 );
795
649 if (RETVAL) 796 if (RETVAL)
650 { 797 {
651 av_clear (texture_av); 798 av_clear (texture_av);
652 799
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 800 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 801#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 802#include "glfunc.h"
656# undef GL_FUNC 803#undef GL_FUNC
657
658 } 804 }
805}
659 OUTPUT: 806 OUTPUT:
660 RETVAL 807 RETVAL
661 808
662void 809void
663SDL_GL_SwapBuffers () 810SDL_GL_SwapBuffers ()
664 811
665char * 812char *
666SDL_GetKeyName (int sym) 813SDL_GetKeyName (int sym)
667 814
815int
816SDL_GetAppState ()
817
818int
819SDL_GetModState ()
820
668void 821void
669SDL_PollEvent () 822poll_events ()
670 PPCODE: 823 PPCODE:
671{ 824{
672 SDL_Event ev; 825 SDL_Event ev;
673 826
674 while (SDL_PollEvent (&ev)) 827 SDL_PumpEvents ();
828 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 829 {
676 HV *hv = newHV (); 830 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 831 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 832
679 switch (ev.type) 833 switch (ev.type)
680 { 834 {
681 case SDL_KEYDOWN: 835 case SDL_KEYDOWN:
682 case SDL_KEYUP: 836 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 837 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 838 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 839 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 840 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 841 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 842 break;
689 843
690 case SDL_ACTIVEEVENT: 844 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 845 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 846 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 847 break;
694 848
695 case SDL_MOUSEMOTION: 849 case SDL_MOUSEMOTION:
850 {
851 int state = ev.motion.state;
852 int x = ev.motion.x;
853 int y = ev.motion.y;
854 int xrel = ev.motion.xrel;
855 int yrel = ev.motion.yrel;
856
857 /* do simplistic event compression */
858 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
859 && state == ev.motion.state)
860 {
861 xrel += ev.motion.xrel;
862 yrel += ev.motion.yrel;
863 x = ev.motion.x;
864 y = ev.motion.y;
865 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
866 }
867
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 868 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 869 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 870 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 871 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 872 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 873 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
874 }
703 break; 875 break;
704 876
705 case SDL_MOUSEBUTTONDOWN: 877 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 878 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 879 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 880
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 881 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 882 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 883 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 884 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 889 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 890 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 891 break;
720 } 892 }
721 893
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 894 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 895 }
724} 896}
725 897
726int 898int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 899Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 900 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 901 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 902 Mix_ChannelFinished (channel_finished);
731 903
732void 904void
905Mix_QuerySpec ()
906 PPCODE:
907{
908 int freq, channels;
909 Uint16 format;
910
911 if (Mix_QuerySpec (&freq, &format, &channels))
912 {
913 EXTEND (SP, 3);
914 PUSHs (sv_2mortal (newSViv (freq)));
915 PUSHs (sv_2mortal (newSViv (format)));
916 PUSHs (sv_2mortal (newSViv (channels)));
917 }
918}
919
920void
733Mix_CloseAudio () 921Mix_CloseAudio ()
734 922
735int 923int
736Mix_AllocateChannels (int numchans = -1) 924Mix_AllocateChannels (int numchans = -1)
925
926const char *
927Mix_GetError ()
737 928
738void 929void
739lowdelay (int fd, int val = 1) 930lowdelay (int fd, int val = 1)
740 CODE: 931 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 932 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 958 }
768 } 959 }
769#endif 960#endif
770} 961}
771 962
772void 963int
773add_font (char *file) 964add_font (char *file)
774 CODE: 965 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 966 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
967 OUTPUT:
968 RETVAL
776 969
777void 970void
778load_image_inline (SV *image_) 971load_image_inline (SV *image_)
779 ALIAS: 972 ALIAS:
780 load_image_file = 1 973 load_image_file = 1
783 STRLEN image_len; 976 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 977 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 978 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 979 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 980 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 981 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 982 : SDL_RWFromConstMem (image, image_len);
790 983
791 if (!rw) 984 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 985 croak ("load_image: %s", SDL_GetError ());
793 986
866void 1059void
867error (char *message) 1060error (char *message)
868 CODE: 1061 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1062 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1063#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1064 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1065#endif
873 1066
874void 1067void
875fatal (char *message) 1068fatal (char *message)
876 CODE: 1069 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1070 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1071#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1072 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1073#endif
881 _exit (1); 1074 _exit (1);
882 1075
883void 1076void
884_exit (int retval = 0) 1077_exit (int retval = 0)
896#if DEBUG 1089#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1090 VALGRIND_DO_LEAK_CHECK;
898#endif 1091#endif
899} 1092}
900 1093
901MODULE = CFPlus PACKAGE = CFPlus::Font 1094MODULE = Deliantra::Client PACKAGE = DC::Font
902 1095
903CFPlus::Font 1096PROTOTYPES: DISABLE
1097
1098DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1099new_from_file (SV *class, char *path, int id = 0)
905 CODE: 1100 CODE:
906{ 1101{
907 int count; 1102 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1103 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
911} 1106}
912 OUTPUT: 1107 OUTPUT:
913 RETVAL 1108 RETVAL
914 1109
915void 1110void
916DESTROY (CFPlus::Font self) 1111DESTROY (DC::Font self)
917 CODE: 1112 CODE:
918 pango_font_description_free (self); 1113 pango_font_description_free (self);
919 1114
920void 1115void
921make_default (CFPlus::Font self) 1116make_default (DC::Font self)
1117 PROTOTYPE: $
922 CODE: 1118 CODE:
923 default_font = self; 1119 default_font = self;
924 1120
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1121MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1122
1123PROTOTYPES: DISABLE
1124
927void 1125void
928reset_glyph_cache () 1126glyph_cache_backup ()
1127 PROTOTYPE:
929 CODE: 1128 CODE:
1129 tc_backup ();
1130
1131void
1132glyph_cache_restore ()
1133 PROTOTYPE:
1134 CODE:
930 tc_clear (); 1135 tc_restore ();
931 1136
932CFPlus::Layout 1137DC::Layout
933new (SV *class) 1138new (SV *class)
934 CODE: 1139 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1140 New (0, RETVAL, 1, struct cf_layout);
936 1141
937 RETVAL->pl = pango_layout_new (opengl_context); 1142 RETVAL->pl = pango_layout_new (opengl_context);
939 RETVAL->g = 1.; 1144 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1145 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1146 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1147 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1148 RETVAL->font = 0;
1149 RETVAL->rc = rc_alloc ();
944 1150
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1151 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1152 layout_update_font (RETVAL);
947 OUTPUT: 1153 OUTPUT:
948 RETVAL 1154 RETVAL
949 1155
950void 1156void
951DESTROY (CFPlus::Layout self) 1157DESTROY (DC::Layout self)
952 CODE: 1158 CODE:
953 g_object_unref (self->pl); 1159 g_object_unref (self->pl);
1160 rc_free (self->rc);
954 Safefree (self); 1161 Safefree (self);
955 1162
956void 1163void
957set_text (CFPlus::Layout self, SV *text_) 1164set_text (DC::Layout self, SV *text_)
958 CODE: 1165 CODE:
959{ 1166{
960 STRLEN textlen; 1167 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1168 char *text = SvPVutf8 (text_, textlen);
962 1169
963 pango_layout_set_text (self->pl, text, textlen); 1170 pango_layout_set_text (self->pl, text, textlen);
964} 1171}
965 1172
966void 1173void
967set_markup (CFPlus::Layout self, SV *text_) 1174set_markup (DC::Layout self, SV *text_)
968 CODE: 1175 CODE:
969{ 1176{
970 STRLEN textlen; 1177 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1178 char *text = SvPVutf8 (text_, textlen);
972 1179
973 pango_layout_set_markup (self->pl, text, textlen); 1180 pango_layout_set_markup (self->pl, text, textlen);
974} 1181}
975 1182
976void 1183void
977set_shapes (CFPlus::Layout self, ...) 1184set_shapes (DC::Layout self, ...)
978 CODE: 1185 CODE:
979{ 1186{
980 PangoAttrList *attrs = 0; 1187 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1188 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1189 const char *pos = text;
1017 if (attrs) 1224 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1225 pango_layout_set_attributes (self->pl, attrs);
1019} 1226}
1020 1227
1021void 1228void
1022get_shapes (CFPlus::Layout self) 1229get_shapes (DC::Layout self)
1023 PPCODE: 1230 PPCODE:
1024{ 1231{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1232 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1233
1027 do 1234 do
1028 { 1235 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1236 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1237
1031 if (run && shape_attr_p (run)) 1238 if (run && shape_attr_p (run))
1032 { 1239 {
1033 PangoRectangle extents; 1240 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1241 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1249
1043 pango_layout_iter_free (iter); 1250 pango_layout_iter_free (iter);
1044} 1251}
1045 1252
1046int 1253int
1047has_wrapped (CFPlus::Layout self) 1254has_wrapped (DC::Layout self)
1048 CODE: 1255 CODE:
1049{ 1256{
1050 int lines = 1; 1257 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1258 const char *text = pango_layout_get_text (self->pl);
1052 1259
1057} 1264}
1058 OUTPUT: 1265 OUTPUT:
1059 RETVAL 1266 RETVAL
1060 1267
1061SV * 1268SV *
1062get_text (CFPlus::Layout self) 1269get_text (DC::Layout self)
1063 CODE: 1270 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1271 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1272 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1273 OUTPUT:
1067 RETVAL 1274 RETVAL
1068 1275
1069void 1276void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1277set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1278 CODE:
1072 self->r = r; 1279 self->r = r;
1073 self->g = g; 1280 self->g = g;
1074 self->b = b; 1281 self->b = b;
1075 self->a = a; 1282 self->a = a;
1076 1283
1077void 1284void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1285set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1286 CODE:
1080 if (self->font != font) 1287 if (self->font != font)
1081 { 1288 {
1082 self->font = font; 1289 self->font = font;
1083 layout_update_font (self); 1290 layout_update_font (self);
1084 } 1291 }
1085 1292
1086void 1293void
1087set_height (CFPlus::Layout self, int base_height) 1294set_height (DC::Layout self, int base_height)
1088 CODE: 1295 CODE:
1089 if (self->base_height != base_height) 1296 if (self->base_height != base_height)
1090 { 1297 {
1091 self->base_height = base_height; 1298 self->base_height = base_height;
1092 layout_update_font (self); 1299 layout_update_font (self);
1093 } 1300 }
1094 1301
1095void 1302void
1096set_width (CFPlus::Layout self, int max_width = -1) 1303set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1304 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1305 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1306
1100void 1307void
1101set_indent (CFPlus::Layout self, int indent) 1308set_indent (DC::Layout self, int indent)
1102 CODE: 1309 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1310 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1311
1105void 1312void
1106set_spacing (CFPlus::Layout self, int spacing) 1313set_spacing (DC::Layout self, int spacing)
1107 CODE: 1314 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1315 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1316
1110void 1317void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1318set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1319 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1320 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1321 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1322 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1323 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1324 : PANGO_ELLIPSIZE_NONE
1118 ); 1325 );
1119 1326
1120void 1327void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1328set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1329 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1330 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1331
1125void 1332void
1126size (CFPlus::Layout self) 1333size (DC::Layout self)
1127 PPCODE: 1334 PPCODE:
1128{ 1335{
1129 int w, h; 1336 int w, h;
1130 1337
1131 layout_get_pixel_size (self, &w, &h); 1338 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1341 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1342 PUSHs (sv_2mortal (newSViv (h)));
1136} 1343}
1137 1344
1138int 1345int
1139descent (CFPlus::Layout self) 1346descent (DC::Layout self)
1140 CODE: 1347 CODE:
1141{ 1348{
1142 PangoRectangle rect; 1349 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1350 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1351 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1352 RETVAL = PANGO_DESCENT (rect);
1146} 1353}
1147 OUTPUT: 1354 OUTPUT:
1148 RETVAL 1355 RETVAL
1149 1356
1150int 1357int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1358xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1359 CODE:
1153{ 1360{
1154 int index, trailing; 1361 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1362 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1363 RETVAL = index + trailing;
1157} 1364}
1158 OUTPUT: 1365 OUTPUT:
1159 RETVAL 1366 RETVAL
1160 1367
1161void 1368void
1162cursor_pos (CFPlus::Layout self, int index) 1369cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1370 PPCODE:
1164{ 1371{
1165 PangoRectangle strong_pos; 1372 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1373 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1374
1168 EXTEND (SP, 3); 1375 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1376 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1377 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1378 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1379}
1173 1380
1174void 1381void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1382index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1383 PPCODE:
1177{ 1384{
1178 int line, x; 1385 int line, x;
1179 1386
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1387 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1388#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1389 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1390 --line;
1391#endif
1183 EXTEND (SP, 2); 1392 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1393 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1394 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1395}
1187 1396
1188void 1397void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1398line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1399 PPCODE:
1191{ 1400{
1192 PangoLayoutLine *lp; 1401 PangoLayoutLine *lp;
1193 int index, trailing; 1402 int index, trailing;
1194 1403
1195 if (line < 0) 1404 if (line < 0)
1196 XSRETURN_EMPTY; 1405 XSRETURN_EMPTY;
1197 1406
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1407 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1408 XSRETURN_EMPTY; /* do better */
1200 1409
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1410 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1411
1203 EXTEND (SP, 2); 1412 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1418 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1419 }
1211} 1420}
1212 1421
1213void 1422void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1423render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1424 CODE:
1425 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1426 pango_opengl_render_layout_subpixel (
1217 self->pl, 1427 self->pl,
1428 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1429 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1430 self->r, self->g, self->b, self->a,
1220 flags 1431 flags
1221 ); 1432 );
1433 // we assume that context_change actually clears/frees stuff
1434 // and does not do any recomputation...
1435 pango_layout_context_changed (self->pl);
1222 1436
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1437void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1438draw (DC::Layout self)
1227 CODE: 1439 CODE:
1228{ 1440{
1229 int ow = SvIV (w_); 1441 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1442 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1443 glEnable (GL_BLEND);
1444 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1445 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_ALPHA_TEST);
1447 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1448
1232 if (ow && oh) 1449 rc_draw (self->rc);
1450
1451 glDisable (GL_ALPHA_TEST);
1452 glDisable (GL_BLEND);
1453 glDisable (GL_TEXTURE_2D);
1454}
1455
1456MODULE = Deliantra::Client PACKAGE = DC::Texture
1457
1458PROTOTYPES: ENABLE
1459
1460void
1461pad (SV *data_, int ow, int oh, int nw, int nh)
1462 CODE:
1463{
1464 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1465 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1466 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1467 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1468 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1469 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1470
1246 SvPOK_only (result_); 1471 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1472 SvCUR_set (result_, nw * nh * bpp);
1248 1473
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1474 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1475 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1476 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1477
1253 sv_setsv (data_, result_); 1478 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1479 }
1260} 1480}
1261 1481
1262void 1482void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1483draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1489{
1270 HV *hv = (HV *)SvRV (self); 1490 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1491 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1492 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1493 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1494
1495 if (name <= 0)
1496 XSRETURN_EMPTY;
1274 1497
1275 if (items < 5) 1498 if (items < 5)
1276 { 1499 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1500 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1501 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1529 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1530 glDisable (GL_BLEND);
1308 } 1531 }
1309} 1532}
1310 1533
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1534IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1535 CODE:
1536{
1537 GLint width;
1538 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1539 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1540 RETVAL = width > 0;
1541}
1542 OUTPUT:
1543 RETVAL
1312 1544
1313CFPlus::Map 1545MODULE = Deliantra::Client PACKAGE = DC::Map
1546
1547PROTOTYPES: DISABLE
1548
1549DC::Map
1314new (SV *class) 1550new (SV *class)
1315 CODE: 1551 CODE:
1316 New (0, RETVAL, 1, struct map); 1552 New (0, RETVAL, 1, struct map);
1317 RETVAL->x = 0; 1553 RETVAL->x = 0;
1318 RETVAL->y = 0; 1554 RETVAL->y = 0;
1326 RETVAL->row = 0; 1562 RETVAL->row = 0;
1327 OUTPUT: 1563 OUTPUT:
1328 RETVAL 1564 RETVAL
1329 1565
1330void 1566void
1331DESTROY (CFPlus::Map self) 1567DESTROY (DC::Map self)
1332 CODE: 1568 CODE:
1333{ 1569{
1334 map_clear (self); 1570 map_clear (self);
1335 Safefree (self->face2tile); 1571 Safefree (self->face2tile);
1336 Safefree (self->tex); 1572 Safefree (self->tex);
1337 Safefree (self); 1573 Safefree (self);
1338} 1574}
1339 1575
1340void 1576void
1341resize (CFPlus::Map self, int map_width, int map_height) 1577resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1578 CODE:
1343 self->w = map_width; 1579 self->w = map_width;
1344 self->h = map_height; 1580 self->h = map_height;
1345 1581
1346void 1582void
1347clear (CFPlus::Map self) 1583clear (DC::Map self)
1348 CODE: 1584 CODE:
1349 map_clear (self); 1585 map_clear (self);
1350 1586
1351void 1587void
1352set_tileid (CFPlus::Map self, int face, int tile) 1588set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1589 CODE:
1354{ 1590{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1591 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1592 need_texid (self, tile);
1357} 1593}
1358 1594
1359void 1595void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1596set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1597 CODE:
1362{ 1598{
1363 tileid texid; 1599 tileid texid;
1364 maptex *tex; 1600 maptex *tex;
1365 1601
1378 tex->smoothtile = self->face2tile [smooth]; 1614 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1615 tex->smoothlevel = level;
1380} 1616}
1381 1617
1382void 1618void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1619set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1620 CODE:
1385{ 1621{
1386 need_texid (self, texid); 1622 need_texid (self, texid);
1387 1623
1388 { 1624 {
1408 // from transparent color bleeding and ugly wrapping effects. 1644 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1645 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1646}
1411 1647
1412int 1648int
1413ox (CFPlus::Map self) 1649ox (DC::Map self)
1414 ALIAS: 1650 ALIAS:
1415 oy = 1 1651 oy = 1
1416 x = 2 1652 x = 2
1417 y = 3 1653 y = 3
1418 w = 4 1654 w = 4
1429 } 1665 }
1430 OUTPUT: 1666 OUTPUT:
1431 RETVAL 1667 RETVAL
1432 1668
1433void 1669void
1434scroll (CFPlus::Map self, int dx, int dy) 1670scroll (DC::Map self, int dx, int dy)
1435 CODE: 1671 CODE:
1436{ 1672{
1437 if (dx > 0) 1673 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 1674 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 1675 else if (dx < 0)
1454 self->rows += MAP_EXTEND_Y; 1690 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 1691 self->y += MAP_EXTEND_Y;
1456 } 1692 }
1457} 1693}
1458 1694
1459void 1695SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 1696map1a_update (DC::Map self, SV *data_, int extmap)
1461 CODE: 1697 CODE:
1462{ 1698{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1699 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 1700 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 1701 mapcell *cell;
1466 int x, y, flags; 1702 int x, y, z, flags;
1703 AV *missing = newAV ();
1704 RETVAL = newRV_noinc ((SV *)missing);
1467 1705
1468 while (data < data_end - 1) 1706 while (data < data_end - 1)
1469 { 1707 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 1708 flags = (data [0] << 8) + data [1]; data += 2;
1471 1709
1491 uint8_t ext, cmd; 1729 uint8_t ext, cmd;
1492 1730
1493 do 1731 do
1494 { 1732 {
1495 ext = *data++; 1733 ext = *data++;
1496 cmd = ext & 0x3f; 1734 cmd = ext & 0x7f;
1497 1735
1498 if (cmd < 4) 1736 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1; 1737 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health 1738 else if (cmd == 5) // health
1501 { 1739 {
1504 } 1742 }
1505 else if (cmd == 6) // monster width 1743 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1; 1744 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47) 1745 else if (cmd == 0x47)
1508 { 1746 {
1509 if (*data == 4) 1747 if (*data == 1) cell->player = data [1];
1510 ; // decode player count 1748 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1749 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1750 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1511 1751
1512 data += *data + 1; 1752 data += *data + 1;
1513 } 1753 }
1514 else if (cmd == 8) // cell flags 1754 else if (cmd == 8) // cell flags
1515 cell->flags = *data++; 1755 cell->flags = *data++;
1522 } 1762 }
1523 else 1763 else
1524 cell->darkness = *data++ + 1; 1764 cell->darkness = *data++ + 1;
1525 } 1765 }
1526 1766
1767 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 1768 if (flags & (4 >> z))
1528 { 1769 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 1770 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 1771 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 1772 cell->tile [z] = self->face2tile [face];
1773
1774 if (cell->tile [z])
1775 {
1776 maptex *tex = self->tex + cell->tile [z];
1777 if (!tex->name)
1778 av_push (missing, newSViv (cell->tile [z]));
1779
1780 if (tex->smoothtile)
1781 {
1782 maptex *smooth = self->tex + tex->smoothtile;
1783 if (!smooth->name)
1784 av_push (missing, newSViv (tex->smoothtile));
1785 }
1786 }
1532 } 1787 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 1788 }
1548 else 1789 else
1549 cell->darkness = 0; 1790 CELL_CLEAR (cell);
1550 } 1791 }
1551} 1792}
1793 OUTPUT:
1794 RETVAL
1552 1795
1553SV * 1796SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1797mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 1798 CODE:
1556{ 1799{
1557 int x1, x; 1800 int x1, x;
1558 int y1, y; 1801 int y1, y;
1559 int z; 1802 int z;
1604} 1847}
1605 OUTPUT: 1848 OUTPUT:
1606 RETVAL 1849 RETVAL
1607 1850
1608void 1851void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 1853 CODE:
1611{ 1854{
1855 int x, y, z;
1856
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1615 smooth_key skey; 1860 smooth_key skey;
1616 int x, y, z; 1861 int pl_x, pl_y;
1617 int last_name; 1862 maptex pl_tex;
1863 rc_t *rc = rc_alloc ();
1864 rc_key_t key;
1865 rc_array_t *arr;
1866
1867 pl_tex.name = 0;
1618 1868
1619 // thats current max. sorry. 1869 // thats current max. sorry.
1620 if (sw > 255) sw = 255; 1870 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 1871 if (sh > 255) sh = 255;
1622 1872
1623 // clear key, in case of extra padding 1873 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 1874 memset (&skey, 0, sizeof (skey));
1625 1875
1626 glColor4ub (255, 255, 255, 255); 1876 memset (&key, 0, sizeof (key));
1627 1877 key.r = 255;
1628 glEnable (GL_BLEND); 1878 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1879 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 1880 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1881 key.mode = GL_QUADS;
1632 1882 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS); 1883 key.texname = -1;
1634
1635 last_name = 0;
1636 1884
1637 mx += self->x; 1885 mx += self->x;
1638 my += self->y; 1886 my += self->y;
1639 1887
1640 // first pass: determine smooth_max 1888 // first pass: determine smooth_max
1656 MAX (self->tex [cell->tile [0]].smoothlevel, 1904 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 1905 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 1906 self->tex [cell->tile [2]].smoothlevel));
1659 } 1907 }
1660 } 1908 }
1909
1910 glEnable (GL_BLEND);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1661 1913
1662 for (z = 0; z <= 2; z++) 1914 for (z = 0; z <= 2; z++)
1663 { 1915 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 1916 memset (smooth_level, 0, sizeof (smooth_level));
1665 1917
1678 { 1930 {
1679 maptex tex = self->tex [tile]; 1931 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 1932 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h; 1933 int py = (y + 1) * T - tex.h;
1682 1934
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 1935 if (key.texname != tex.name)
1686 { 1936 {
1687 if (!tex.name) 1937 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 1938 tex = self->tex [2]; /* missing, replace by noface */
1689 1939
1690 glEnd (); 1940 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1941 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 1942 }
1694 1943
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1944 if (expect_false (cell->player == player) && expect_false (z == 2))
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 { 1945 {
1946 pl_x = px;
1947 pl_y = py;
1948 pl_tex = tex;
1949 continue;
1950 }
1951
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1702 if (cell->flags & 1) 1960 if (cell->flags & 1)
1703 { 1961 {
1704 maptex tex = self->tex [1]; 1962 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32; 1963 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32; 1964 int py = y * T - T * 6 / 32;
1707 1965
1966 if (tex.name)
1708 glEnd (); 1967 {
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1710 glBegin (GL_QUADS); 1978 }
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 } 1979 }
1717 } 1980 }
1718 1981
1719 // update smooth hash 1982 // update smooth hash
1720 if (tex.smoothtile) 1983 if (tex.smoothtile)
1756 } 2019 }
1757 } 2020 }
1758 } 2021 }
1759 } 2022 }
1760 2023
2024 rc_draw (rc);
2025 rc_clear (rc);
2026
1761 // go through all smoothlevels, lowest to highest, then draw. 2027 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2028 // this is basically counting sort
1763 { 2029 {
1764 int w, b; 2030 int w, b;
1765 2031
2032 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS);
1766 for (w = 0; w < 256 / 32; ++w) 2034 for (w = 0; w < 256 / 32; ++w)
1767 { 2035 {
1768 uint32_t smask = smooth_level [w]; 2036 uint32_t smask = smooth_level [w];
1769 if (smask) 2037 if (smask)
1770 for (b = 0; b < 32; ++b) 2038 for (b = 0; b < 32; ++b)
1789 int border = bits & 15; 2057 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 2059 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 2060 float dy = tex.t * .5f ; // 2 images/column
1793 2061
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 2062 if (tex.name)
1797 { 2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
1798 if (!tex.name) 2066 if (key.texname != tex.name)
1799 continue; // smoothing not yet available 2067 {
1800
1801 glEnd (); 2068 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2070 glBegin (GL_QUADS);
1804 } 2071 }
1805 2072
1806 if (border) 2073 if (border)
1807 { 2074 {
1808 float ox = border * dx; 2075 float ox = border * dx;
1809 2076
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1814 } 2081 }
1815 2082
1816 if (corner) 2083 if (corner)
1817 { 2084 {
1818 float ox = corner * dx; 2085 float ox = corner * dx;
1819 2086
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2087 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2091 }
1824 } 2092 }
1825 } 2093 }
1826 } 2094 }
1827 } 2095 }
1828 } 2096 }
2097
2098 glEnd ();
2099 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1;
1829 } 2101 }
1830 2102
1831 hv_clear (smooth); 2103 hv_clear (smooth);
1832 } 2104 }
1833 2105
1834 glEnd (); 2106 if (pl_tex.name)
2107 {
2108 maptex tex = pl_tex;
2109 int px = pl_x + sdx;
2110 int py = pl_y + sdy;
1835 2111
1836 glDisable (GL_TEXTURE_2D); 2112 key.texname = tex.name;
2113 arr = rc_array (rc, &key);
2114
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2119
2120 rc_draw (rc);
2121 }
2122
1837 glDisable (GL_BLEND); 2123 glDisable (GL_BLEND);
2124 rc_free (rc);
1838 2125
1839 // top layer: overlays such as the health bar 2126 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2127 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2128 if (0 <= y + my && y + my < self->rows)
1842 { 2129 {
1867 } 2154 }
1868 } 2155 }
1869} 2156}
1870 2157
1871void 2158void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE: 2160 CODE:
1874{ 2161{
1875 static float color[16][3] = { 2162 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2163 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F }, 2164 { 1.00F, 1.00F, 1.00F },
1927 glDisable (GL_BLEND); 2214 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2215 glDisable (GL_TEXTURE_2D);
1929} 2216}
1930 2217
1931void 2218void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2219fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2220 PPCODE:
1934{ 2221{
1935 int x, y; 2222 int x, y;
2223 int sw1 = sw + 2;
2224 int sh1 = sh + 2;
2225 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2226 int sw34 = (sw * 3 + 3) & ~3;
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2230
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2231 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2232 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2233
1944 mx += self->x; 2234 mx += self->x - 1;
1945 my += self->y; 2235 my += self->y - 1;
1946 2236
2237 memset (darkness1, 255, sw1 * sh1);
2238
1947 for (y = 0; y < sh; y++) 2239 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2240 if (0 <= y + my && y + my < self->rows)
1949 { 2241 {
1950 maprow *row = self->row + (y + my); 2242 maprow *row = self->row + (y + my);
1951 2243
1952 for (x = 0; x < sw; x++) 2244 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2245 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2246 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2247 mapcell *cell = row->col + (x + mx - row->c0);
1956 2248
1957 darkness[y * sw4 + x] = cell->darkness 2249 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2250 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2251 : 255 - FOW_DARKNESS;
1960 } 2252 }
1961 } 2253 }
1962 2254
2255 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x)
2257 {
2258 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2259 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2260 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2261 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2262 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2263 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2264 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2265 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2266 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2267
2268 uint8_t r11 = (d11 + d21 + d12) / 3;
2269 uint8_t r21 = d21;
2270 uint8_t r31 = (d21 + d31 + d32) / 3;
2271
2272 uint8_t r12 = d12;
2273 uint8_t r22 = d22;
2274 uint8_t r32 = d32;
2275
2276 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3;
2279
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2289 }
2290
2291 free (darkness1);
2292
1963 EXTEND (SP, 3); 2293 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2294 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2295 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2296 PUSHs (darkness3_sv);
1967} 2297}
1968 2298
1969SV * 2299SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2300get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2301 CODE:
1972{ 2302{
1973 int x, y, x1, y1; 2303 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2304 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2305 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2362 else
2033 *data++ = 0; 2363 *data++ = 0;
2034 } 2364 }
2035 } 2365 }
2036 2366
2367 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 {
2037 SvPOK_only (data_sv); 2370 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 }
2373
2039 RETVAL = data_sv; 2374 RETVAL = data_sv;
2040} 2375}
2041 OUTPUT: 2376 OUTPUT:
2042 RETVAL 2377 RETVAL
2043 2378
2044void 2379void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2380set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2381 PPCODE:
2047{ 2382{
2048 int x, y, z; 2383 int x, y, z;
2049 int w, h; 2384 int w, h;
2050 int x1, y1; 2385 int x1, y1;
2386 STRLEN len;
2387 uint8_t *data, *end;
2388
2389 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv);
2392 end = data + len + 8;
2393
2394 if (len < 5)
2395 XSRETURN_EMPTY;
2051 2396
2052 if (*data++ != 0) 2397 if (*data++ != 0)
2053 return; /* version mismatch */ 2398 XSRETURN_EMPTY; /* version mismatch */
2054 2399
2055 w = *data++ << 8; w |= *data++; 2400 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2401 h = *data++ << 8; h |= *data++;
2057 2402
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2403 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2415 {
2071 maprow *row = map_get_row (self, y); 2416 maprow *row = map_get_row (self, y);
2072 2417
2073 for (x = x0; x < x1; x++) 2418 for (x = x0; x < x1; x++)
2074 { 2419 {
2420 uint8_t flags;
2421
2422 if (data + 7 >= end)
2423 XSRETURN_EMPTY;
2424
2075 uint8_t flags = *data++; 2425 flags = *data++;
2076 2426
2077 if (flags) 2427 if (flags)
2078 { 2428 {
2079 mapcell *cell = row_get_cell (row, x); 2429 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2430 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2433 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2434 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2435
2086 if (cell->darkness == 0) 2436 if (cell->darkness == 0)
2087 { 2437 {
2088 cell->darkness = 0; 2438 /*cell->darkness = 0;*/
2439 EXTEND (SP, 3);
2089 2440
2090 for (z = 0; z <= 2; z++) 2441 for (z = 0; z <= 2; z++)
2091 { 2442 {
2092 tileid t = tile [z]; 2443 tileid t = tile [z];
2093 2444
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2445 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2446 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2447 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2448 need_texid (self, t);
2098 } 2449 }
2099 2450
2100 cell->tile [z] = t; 2451 cell->tile [z] = t;
2101 } 2452 }
2103 } 2454 }
2104 } 2455 }
2105 } 2456 }
2106} 2457}
2107 2458
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2459MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2460
2110CFPlus::MixChunk 2461DC::RW
2111new_from_file (SV *class, char *path) 2462new (SV *class, SV *data_sv)
2112 CODE: 2463 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2464{
2465 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen);
2467
2468 RETVAL = SDL_RWFromConstMem (data, datalen);
2469}
2114 OUTPUT: 2470 OUTPUT:
2115 RETVAL 2471 RETVAL
2116 2472
2473DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb")
2475 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT:
2478 RETVAL
2479
2480# fails on win32:
2481# dc.xs(2268) : error C2059: syntax error : '('
2117void 2482#void
2483#close (DC::RW self)
2484# CODE:
2485# (self->(close)) (self);
2486
2487MODULE = Deliantra::Client PACKAGE = DC::Channel
2488
2489PROTOTYPES: DISABLE
2490
2491DC::Channel
2492find ()
2493 CODE:
2494{
2495 RETVAL = Mix_GroupAvailable (-1);
2496
2497 if (RETVAL < 0)
2498 {
2499 RETVAL = Mix_GroupOldest (-1);
2500
2501 if (RETVAL < 0)
2502 XSRETURN_UNDEF;
2503
2504 Mix_HaltChannel (RETVAL);
2505 }
2506
2507 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128);
2509}
2510 OUTPUT:
2511 RETVAL
2512
2513void
2514halt (DC::Channel self)
2515 CODE:
2516 Mix_HaltChannel (self);
2517
2518void
2519expire (DC::Channel self, int ticks = -1)
2520 CODE:
2521 Mix_ExpireChannel (self, ticks);
2522
2523void
2524fade_out (DC::Channel self, int ticks = -1)
2525 CODE:
2526 Mix_FadeOutChannel (self, ticks);
2527
2528int
2529volume (DC::Channel self, int volume)
2530 CODE:
2531 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2532 OUTPUT:
2533 RETVAL
2534
2535void
2536unregister_all_effects (DC::Channel self)
2537 CODE:
2538 Mix_UnregisterAllEffects (self);
2539
2540void
2541set_panning (DC::Channel self, int left, int right)
2542 CODE:
2543 left = CLAMP (left , 0, 255);
2544 right = CLAMP (right, 0, 255);
2545 Mix_SetPanning (self, left, right);
2546
2547void
2548set_distance (DC::Channel self, int distance)
2549 CODE:
2550 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2551
2552void
2553set_position (DC::Channel self, int angle, int distance)
2554 CODE:
2555
2556void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE:
2559{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563}
2564
2565void
2566set_reverse_stereo (DC::Channel self, int flip)
2567 CODE:
2568 Mix_SetReverseStereo (self, flip);
2569
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571
2572PROTOTYPES: DISABLE
2573
2574DC::MixChunk
2575new (SV *class, DC::RW rwops)
2576 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT:
2579 RETVAL
2580
2581void
2118DESTROY (CFPlus::MixChunk self) 2582DESTROY (DC::MixChunk self)
2119 CODE: 2583 CODE:
2120 Mix_FreeChunk (self); 2584 Mix_FreeChunk (self);
2121 2585
2122int 2586int
2123volume (CFPlus::MixChunk self, int volume = -1) 2587volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2588 CODE:
2589 if (items > 1)
2590 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2591 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2592 OUTPUT:
2127 RETVAL 2593 RETVAL
2128 2594
2129int 2595DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2596play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2597 CODE:
2598{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2599 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2600
2601 if (RETVAL < 0)
2602 XSRETURN_UNDEF;
2603
2604 if (channel < 0)
2605 {
2606 Mix_UnregisterAllEffects (RETVAL);
2607 Mix_Volume (RETVAL, 128);
2608 }
2609}
2133 OUTPUT: 2610 OUTPUT:
2134 RETVAL 2611 RETVAL
2135 2612
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2137 2614
2138int 2615int
2139volume (int volume = -1) 2616volume (int volume = -1)
2617 PROTOTYPE: ;$
2140 CODE: 2618 CODE:
2619 if (items > 0)
2620 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2621 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2622 OUTPUT:
2143 RETVAL 2623 RETVAL
2144 2624
2625void
2626fade_out (int ms)
2627 CODE:
2628 Mix_FadeOutMusic (ms);
2629
2630void
2631halt ()
2632 CODE:
2633 Mix_HaltMusic ();
2634
2635DC::MixMusic
2636new (SV *class, DC::RW rwops)
2637 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops);
2639 OUTPUT:
2640 RETVAL
2641
2642void
2643DESTROY (DC::MixMusic self)
2644 CODE:
2645 Mix_FreeMusic (self);
2646
2145int 2647int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
2152CFPlus::MixMusic
2153new_from_file (SV *class, char *path)
2154 CODE:
2155 RETVAL = Mix_LoadMUS (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void
2160DESTROY (CFPlus::MixMusic self)
2161 CODE:
2162 Mix_FreeMusic (self);
2163
2164int
2165play (CFPlus::MixMusic self, int loops = -1) 2648play (DC::MixMusic self, int loops = -1)
2166 CODE: 2649 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 2650 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 2651 OUTPUT:
2169 RETVAL 2652 RETVAL
2170 2653
2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2654void
2655fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2656 CODE:
2657 Mix_FadeInMusicPos (self, loops, ms, position);
2658
2659MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2660
2661PROTOTYPES: ENABLE
2172 2662
2173BOOT: 2663BOOT:
2174{ 2664{
2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2665 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2176 static const struct { 2666 static const struct {
2177 const char *name; 2667 const char *name;
2178 IV iv; 2668 IV iv;
2179 } *civ, const_iv[] = { 2669 } *civ, const_iv[] = {
2180# define const_iv(name) { # name, (IV)name } 2670# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS),
2181 const_iv (GL_COLOR_MATERIAL), 2674 const_iv (GL_COLOR_MATERIAL),
2182 const_iv (GL_SMOOTH), 2675 const_iv (GL_SMOOTH),
2183 const_iv (GL_FLAT), 2676 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER), 2677 const_iv (GL_DITHER),
2185 const_iv (GL_BLEND), 2678 const_iv (GL_BLEND),
2189 const_iv (GL_ALPHA_TEST), 2682 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE), 2683 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL), 2684 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT), 2685 const_iv (GL_FRONT),
2193 const_iv (GL_BACK), 2686 const_iv (GL_BACK),
2687 const_iv (GL_AUX0),
2194 const_iv (GL_AND), 2688 const_iv (GL_AND),
2195 const_iv (GL_ONE), 2689 const_iv (GL_ONE),
2196 const_iv (GL_ZERO), 2690 const_iv (GL_ZERO),
2197 const_iv (GL_SRC_ALPHA), 2691 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA), 2692 const_iv (GL_DST_ALPHA),
2211 const_iv (GL_INTENSITY), 2705 const_iv (GL_INTENSITY),
2212 const_iv (GL_LUMINANCE), 2706 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA), 2707 const_iv (GL_LUMINANCE_ALPHA),
2214 const_iv (GL_FLOAT), 2708 const_iv (GL_FLOAT),
2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2709 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2710 const_iv (GL_COMPRESSED_ALPHA_ARB),
2711 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2712 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2713 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2714 const_iv (GL_COMPRESSED_RGB_ARB),
2715 const_iv (GL_COMPRESSED_RGBA_ARB),
2216 const_iv (GL_COMPILE), 2716 const_iv (GL_COMPILE),
2717 const_iv (GL_PROXY_TEXTURE_1D),
2718 const_iv (GL_PROXY_TEXTURE_2D),
2217 const_iv (GL_TEXTURE_1D), 2719 const_iv (GL_TEXTURE_1D),
2218 const_iv (GL_TEXTURE_2D), 2720 const_iv (GL_TEXTURE_2D),
2219 const_iv (GL_TEXTURE_ENV), 2721 const_iv (GL_TEXTURE_ENV),
2220 const_iv (GL_TEXTURE_MAG_FILTER), 2722 const_iv (GL_TEXTURE_MAG_FILTER),
2221 const_iv (GL_TEXTURE_MIN_FILTER), 2723 const_iv (GL_TEXTURE_MIN_FILTER),
2242 const_iv (GL_COLOR_LOGIC_OP), 2744 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D), 2745 const_iv (GL_SEPARABLE_2D),
2244 const_iv (GL_CONVOLUTION_2D), 2746 const_iv (GL_CONVOLUTION_2D),
2245 const_iv (GL_CONVOLUTION_BORDER_MODE), 2747 const_iv (GL_CONVOLUTION_BORDER_MODE),
2246 const_iv (GL_CONSTANT_BORDER), 2748 const_iv (GL_CONSTANT_BORDER),
2749 const_iv (GL_POINTS),
2247 const_iv (GL_LINES), 2750 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP), 2751 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP), 2752 const_iv (GL_LINE_LOOP),
2250 const_iv (GL_QUADS), 2753 const_iv (GL_QUADS),
2251 const_iv (GL_QUAD_STRIP), 2754 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES), 2755 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP), 2756 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN), 2757 const_iv (GL_TRIANGLE_FAN),
2758 const_iv (GL_POLYGON),
2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2759 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2760 const_iv (GL_POINT_SMOOTH_HINT),
2761 const_iv (GL_LINE_SMOOTH_HINT),
2762 const_iv (GL_POLYGON_SMOOTH_HINT),
2763 const_iv (GL_GENERATE_MIPMAP_HINT),
2764 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2256 const_iv (GL_FASTEST), 2765 const_iv (GL_FASTEST),
2766 const_iv (GL_DONT_CARE),
2767 const_iv (GL_NICEST),
2257 const_iv (GL_V2F), 2768 const_iv (GL_V2F),
2258 const_iv (GL_V3F), 2769 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F), 2770 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F), 2771 const_iv (GL_T2F_N3F_V3F),
2261# undef const_iv 2772# undef const_iv
2266 2777
2267 texture_av = newAV (); 2778 texture_av = newAV ();
2268 AvREAL_off (texture_av); 2779 AvREAL_off (texture_av);
2269} 2780}
2270 2781
2782void
2783disable_GL_EXT_blend_func_separate ()
2784 CODE:
2785 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0;
2787
2271char * 2788char *
2272gl_vendor () 2789gl_vendor ()
2273 CODE: 2790 CODE:
2274 RETVAL = (char *)glGetString (GL_VENDOR); 2791 RETVAL = (char *)glGetString (GL_VENDOR);
2275 OUTPUT: 2792 OUTPUT:
2287 CODE: 2804 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2805 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT: 2806 OUTPUT:
2290 RETVAL 2807 RETVAL
2291 2808
2809const char *glGetString (GLenum pname)
2810
2811GLint glGetInteger (GLenum pname)
2812 CODE:
2813 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT:
2815 RETVAL
2816
2817GLdouble glGetDouble (GLenum pname)
2818 CODE:
2819 glGetDoublev (pname, &RETVAL);
2820 OUTPUT:
2821 RETVAL
2822
2292int glGetError () 2823int glGetError ()
2293 2824
2294void glFinish () 2825void glFinish ()
2295 2826
2296void glClear (int mask) 2827void glClear (int mask)
2333# near_ and far_ are due to microsofts buggy "c" compiler 2864# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2865void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335 2866
2336# near_ and far_ are due to microsofts buggy "c" compiler 2867# near_ and far_ are due to microsofts buggy "c" compiler
2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2868void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2869
2870PROTOTYPES: DISABLE
2338 2871
2339void glViewport (int x, int y, int width, int height) 2872void glViewport (int x, int y, int width, int height)
2340 2873
2341void glScissor (int x, int y, int width, int height) 2874void glScissor (int x, int y, int width, int height)
2342 2875
2350 2883
2351void glRotate (float angle, float x, float y, float z) 2884void glRotate (float angle, float x, float y, float z)
2352 CODE: 2885 CODE:
2353 glRotatef (angle, x, y, z); 2886 glRotatef (angle, x, y, z);
2354 2887
2355void glBegin (int mode)
2356
2357void glEnd ()
2358
2359void glColor (float r, float g, float b, float a = 1.0) 2888void glColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @
2361 ALIAS: 2889 ALIAS:
2362 glColor_premultiply = 1 2890 glColor_premultiply = 1
2363 CODE: 2891 CODE:
2364 if (ix) 2892 if (ix)
2365 { 2893 {
2368 b *= a; 2896 b *= a;
2369 } 2897 }
2370 // microsoft visual "c" rounds instead of truncating... 2898 // microsoft visual "c" rounds instead of truncating...
2371 glColor4f (r, g, b, a); 2899 glColor4f (r, g, b, a);
2372 2900
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.) 2901void glRasterPos (float x, float y, float z = 0.)
2380 CODE: 2902 CODE:
2381 glRasterPos3f (0, 0, z); 2903 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0); 2904 glBitmap (0, 0, 0, 0, x, y, 0);
2383 2905
2387 2909
2388void glTexCoord (float s, float t) 2910void glTexCoord (float s, float t)
2389 CODE: 2911 CODE:
2390 glTexCoord2f (s, t); 2912 glTexCoord2f (s, t);
2391 2913
2914void glRect (float x1, float y1, float x2, float y2)
2915 CODE:
2916 glRectf (x1, y1, x2, y2);
2917
2918void glRect_lineloop (float x1, float y1, float x2, float y2)
2919 CODE:
2920 glBegin (GL_LINE_LOOP);
2921 glVertex2f (x1, y1);
2922 glVertex2f (x2, y1);
2923 glVertex2f (x2, y2);
2924 glVertex2f (x1, y2);
2925 glEnd ();
2926
2927PROTOTYPES: ENABLE
2928
2929void glBegin (int mode)
2930
2931void glEnd ()
2932
2933void glPointSize (GLfloat size)
2934
2935void glLineWidth (GLfloat width)
2936
2937void glInterleavedArrays (int format, int stride, char *data)
2938
2939void glDrawElements (int mode, int count, int type, char *indices)
2940
2941# 1.2 void glDrawRangeElements (int mode, int start, int end
2942
2392void glTexEnv (int target, int pname, float param) 2943void glTexEnv (int target, int pname, float param)
2393 CODE: 2944 CODE:
2394 glTexEnvf (target, pname, param); 2945 glTexEnvf (target, pname, param);
2395 2946
2396void glTexParameter (int target, int pname, float param) 2947void glTexParameter (int target, int pname, float param)
2412void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2413 CODE: 2964 CODE:
2414 if (gl.SeparableFilter2D) 2965 if (gl.SeparableFilter2D)
2415 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2416 2967
2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2418 2969
2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420 2971
2421void glDrawPixels (int width, int height, int format, int type, char *pixels) 2972void glDrawPixels (int width, int height, int format, int type, char *pixels)
2973
2974void glPixelZoom (float x, float y)
2422 2975
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2424 2977
2425int glGenTexture () 2978int glGenTexture ()
2426 CODE: 2979 CODE:
2446 2999
2447void glEndList () 3000void glEndList ()
2448 3001
2449void glCallList (int list) 3002void glCallList (int list)
2450 3003
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005
3006PROTOTYPES: DISABLE
3007
3008void
3009find_widget (SV *self, NV x, NV y)
3010 PPCODE:
3011{
3012 if (within_widget (self, x, y))
3013 XPUSHs (self);
3014}
3015
3016BOOT:
3017{
3018 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3019
3020 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3021 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3022 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3023 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3024}
3025
3026void
3027draw (SV *self)
3028 CODE:
3029{
3030 HV *hv;
3031 SV **svp;
3032 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv);
3037 double draw_x, draw_y;
3038
3039 if (!SvROK (self))
3040 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3041
3042 hv = (HV *)SvRV (self);
3043
3044 if (SvTYPE (hv) != SVt_PVHV)
3045 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3046
3047 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3048 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3049
3050 if (!h || !w)
3051 XSRETURN_EMPTY;
3052
3053 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3054 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3055
3056 draw_x = SvNV (draw_x_sv) + x;
3057 draw_y = SvNV (draw_y_sv) + y;
3058
3059 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3060 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3061 XSRETURN_EMPTY;
3062
3063 sv_setnv (draw_x_sv, draw_x);
3064 sv_setnv (draw_y_sv, draw_y);
3065
3066 glPushMatrix ();
3067 glTranslated (x, y, 0);
3068
3069 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3070 {
3071 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3072
3073 if (svp && SvTRUE (*svp))
3074 {
3075 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3076 glEnable (GL_BLEND);
3077 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3078 glBegin (GL_QUADS);
3079 glVertex2f (0, 0);
3080 glVertex2f (w, 0);
3081 glVertex2f (w, h);
3082 glVertex2f (0, h);
3083 glEnd ();
3084 glDisable (GL_BLEND);
3085 }
3086 }
3087#if 0
3088 // draw borders, for debugging
3089 glPushMatrix ();
3090 glColor4f (1., 1., 0., 1.);
3091 glTranslatef (.5, .5, 0.);
3092 glBegin (GL_LINE_LOOP);
3093 glVertex2f (0 , 0);
3094 glVertex2f (w - 1, 0);
3095 glVertex2f (w - 1, h - 1);
3096 glVertex2f (0 , h - 1);
3097 glEnd ();
3098 glPopMatrix ();
3099#endif
3100 PUSHMARK (SP);
3101 XPUSHs (self);
3102 PUTBACK;
3103 call_method ("_draw", G_VOID | G_DISCARD);
3104 SPAGAIN;
3105
3106 glPopMatrix ();
3107
3108 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3109 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3110}
3111

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