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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC vs.
Revision 1.273 by root, Wed Aug 20 13:30:02 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else
63# define PARACHUTE 0
64#endif
65 95
66static AV *texture_av; 96static AV *texture_av;
67 97
68static struct 98static struct
69{ 99{
106 av_push (texture_av, (SV *)(size_t)name); 136 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 137 glDeleteTextures (1, &name);
108} 138}
109 139
110#include "texcache.c" 140#include "texcache.c"
141#include "rendercache.c"
111 142
112#include "pango-font.c" 143#include "pango-font.c"
113#include "pango-fontmap.c" 144#include "pango-fontmap.c"
114#include "pango-render.c" 145#include "pango-render.c"
115 146
147typedef IV DC__Channel;
148typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 149typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 150typedef Mix_Music *DC__MixMusic;
118 151
119typedef PangoFontDescription *CFPlus__Font; 152typedef PangoFontDescription *DC__Font;
120 153
121static int 154static int
122shape_attr_p (PangoLayoutRun *run) 155shape_attr_p (PangoLayoutRun *run)
123{ 156{
124 GSList *attrs = run->item->analysis.extra_attrs; 157 GSList *attrs = run->item->analysis.extra_attrs;
138 171
139typedef struct cf_layout { 172typedef struct cf_layout {
140 PangoLayout *pl; 173 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 174 float r, g, b, a; // default color for rgba mode
142 int base_height; 175 int base_height;
143 CFPlus__Font font; 176 DC__Font font;
177 rc_t *rc;
144} *CFPlus__Layout; 178} *DC__Layout;
145 179
146static CFPlus__Font default_font; 180static DC__Font default_font;
147static PangoContext *opengl_context; 181static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 182static PangoFontMap *opengl_fontmap;
149 183
150static void 184static void
151substitute_func (FcPattern *pattern, gpointer data) 185substitute_func (FcPattern *pattern, gpointer data)
156#endif 190#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 191 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 192}
159 193
160static void 194static void
161layout_update_font (CFPlus__Layout self) 195layout_update_font (DC__Layout self)
162{ 196{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 197 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 198 * reasonably well with dejavu/bistream fonts
165 */ 199 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 200 PangoFontDescription *font = self->font ? self->font : default_font;
167 201
168 pango_font_description_set_absolute_size (font, 202 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 203 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 204
171 pango_layout_set_font_description (self->pl, font); 205 pango_layout_set_font_description (self->pl, font);
172} 206}
173 207
174static void 208static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 209layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 210{
177 PangoRectangle rect; 211 PangoRectangle rect;
178 212
179 // get_pixel_* wrongly rounds down 213 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 214 pango_layout_get_extents (self->pl, 0, &rect);
191 225
192typedef uint16_t tileid; 226typedef uint16_t tileid;
193typedef uint16_t faceid; 227typedef uint16_t faceid;
194 228
195typedef struct { 229typedef struct {
196 int name; 230 GLuint name;
197 int w, h; 231 int w, h;
198 float s, t; 232 float s, t;
199 uint8_t r, g, b, a; 233 uint8_t r, g, b, a;
200 tileid smoothtile; 234 tileid smoothtile;
201 uint8_t smoothlevel; 235 uint8_t smoothlevel;
219 int faces; tileid *face2tile; // [faceid] 253 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 254 int texs; maptex *tex; // [tileid]
221 255
222 int32_t rows; 256 int32_t rows;
223 maprow *row; 257 maprow *row;
224} *CFPlus__Map; 258} *DC__Map;
225 259
226static char * 260static char *
227prepend (char *ptr, int sze, int inc) 261prepend (char *ptr, int sze, int inc)
228{ 262{
229 char *p; 263 char *p;
267 self->texs *= 2; 301 self->texs *= 2;
268 } 302 }
269} 303}
270 304
271static maprow * 305static maprow *
272map_get_row (CFPlus__Map self, int y) 306map_get_row (DC__Map self, int y)
273{ 307{
274 if (0 > y) 308 if (0 > y)
275 { 309 {
276 int extend = - y + MAP_EXTEND_Y; 310 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 311 Prepend (maprow, self->row, self->rows, extend);
315 349
316 return row->col + (x - row->c0); 350 return row->col + (x - row->c0);
317} 351}
318 352
319static mapcell * 353static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 354map_get_cell (DC__Map self, int x, int y)
321{ 355{
322 return row_get_cell (map_get_row (self, y), x); 356 return row_get_cell (map_get_row (self, y), x);
323} 357}
324 358
325static void 359static void
326map_clear (CFPlus__Map self) 360map_clear (DC__Map self)
327{ 361{
328 int r; 362 int r;
329 363
330 for (r = 0; r < self->rows; r++) 364 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 365 Safefree (self->row[r].col);
338 self->oy = 0; 372 self->oy = 0;
339 self->row = 0; 373 self->row = 0;
340 self->rows = 0; 374 self->rows = 0;
341} 375}
342 376
377#define CELL_CLEAR(cell) \
378 do { \
379 if ((cell)->player) \
380 (cell)->tile [2] = 0; \
381 (cell)->darkness = 0; \
382 (cell)->stat_hp = 0; \
383 (cell)->flags = 0; \
384 (cell)->player = 0; \
385 } while (0)
386
343static void 387static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 388map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 389{
346 int x, y; 390 int x, y;
347 maprow *row; 391 maprow *row;
348 mapcell *cell; 392 mapcell *cell;
349 393
361 if (x >= row->c1) 405 if (x >= row->c1)
362 break; 406 break;
363 407
364 cell = row->col + x - row->c0; 408 cell = row->col + x - row->c0;
365 409
366 cell->darkness = 0; 410 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 411 }
371 } 412 }
372} 413}
373 414
374typedef struct { 415typedef struct {
428 n |= n >> 16; 469 n |= n >> 16;
429 470
430 return n + 1; 471 return n + 1;
431} 472}
432 473
474static unsigned int
475popcount (unsigned int n)
476{
477 n -= (n >> 1) & 0x55555555U;
478 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
479 n = ((n >> 4) + n) & 0x0f0f0f0fU;
480 n *= 0x01010101U;
481
482 return n >> 24;
483}
484
433/* SDL should provide this, really. */ 485/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 486#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 487#define SDLK_MODIFIER_MAX 314
436 488
437MODULE = CFPlus PACKAGE = CFPlus 489/******************************************************************************/
490
491static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
492static GV *hover_gv;
493
494static int
495within_widget (SV *widget, NV x, NV y)
496{
497 HV *self;
498 SV **svp;
499 NV wx, ww, wy, wh;
500
501 if (!SvROK (widget))
502 return 0;
503
504 self = (HV *)SvRV (widget);
505
506 if (SvTYPE (self) != SVt_PVHV)
507 return 0;
508
509 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
510 if (y < wy)
511 return 0;
512
513 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
514 if (y >= wy + wh)
515 return 0;
516
517 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
518 if (x < wx)
519 return 0;
520
521 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
522 if (x >= wx + ww)
523 return 0;
524
525 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
526 if (!svp || !SvTRUE (*svp))
527 return 0;
528
529 return 1;
530}
531
532static void
533deliantra_main ()
534{
535 char *argv[] = { 0 };
536 call_argv ("::main", G_DISCARD | G_VOID, argv);
537 dSP;
538}
539
540#ifdef __MACOSX__
541 /* to due surprising braindamage on the side of SDL design, we
542 * do some mind-boggling hack here: SDL requires a custom main()
543 * on OS X, so... we provide one and call the original main(), which,
544 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
545 * and which calls our main (== SDL_main) back.
546 */
547 extern C_LINKAGE int
548 main (int argc, char *argv[])
549 {
550 deliantra_main ();
551 }
552
553 #undef main
554
555 extern C_LINKAGE int main (int argc, char *argv[]);
556
557 static void
558 SDL_braino (void)
559 {
560 char *argv[] = { "deliantra client", 0 };
561 (main) (1, argv);
562 }
563#else
564 static void
565 SDL_braino (void)
566 {
567 deliantra_main ();
568 }
569#endif
570
571MODULE = Deliantra::Client PACKAGE = DC
438 572
439PROTOTYPES: ENABLE 573PROTOTYPES: ENABLE
440 574
441BOOT: 575BOOT:
442{ 576{
443 HV *stash = gv_stashpv ("CFPlus", 1); 577 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 578 static const struct {
445 const char *name; 579 const char *name;
446 IV iv; 580 IV iv;
447 } *civ, const_iv[] = { 581 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 582# define const_iv(name) { # name, (IV)name }
470 604
471 const_iv (SDL_APPINPUTFOCUS), 605 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 606 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 607 const_iv (SDL_APPACTIVE),
474 608
609 const_iv (SDLK_FIRST),
610 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 611 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 612 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 613 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 614 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 615 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 687 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 688 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 689 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 690 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 691 const_iv (KMOD_MODE),
692
693 const_iv (MIX_DEFAULT_FORMAT),
694
695 const_iv (SDL_INIT_TIMER),
696 const_iv (SDL_INIT_AUDIO),
697 const_iv (SDL_INIT_VIDEO),
698 const_iv (SDL_INIT_CDROM),
699 const_iv (SDL_INIT_JOYSTICK),
700 const_iv (SDL_INIT_EVERYTHING),
701 const_iv (SDL_INIT_NOPARACHUTE),
702 const_iv (SDL_INIT_EVENTTHREAD),
703
704 const_iv (SDL_GL_RED_SIZE),
705 const_iv (SDL_GL_GREEN_SIZE),
706 const_iv (SDL_GL_BLUE_SIZE),
707 const_iv (SDL_GL_ALPHA_SIZE),
708 const_iv (SDL_GL_DOUBLEBUFFER),
709 const_iv (SDL_GL_BUFFER_SIZE),
710 const_iv (SDL_GL_DEPTH_SIZE),
711 const_iv (SDL_GL_STENCIL_SIZE),
712 const_iv (SDL_GL_ACCUM_RED_SIZE),
713 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
714 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
715 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
716 const_iv (SDL_GL_STEREO),
717 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
718 const_iv (SDL_GL_MULTISAMPLESAMPLES),
719 const_iv (SDL_GL_ACCELERATED_VISUAL),
720 const_iv (SDL_GL_SWAP_CONTROL),
721
722 const_iv (FOW_DARKNESS)
556# undef const_iv 723# undef const_iv
557 }; 724 };
558 725
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 726 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 727 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 745
579NV floor (NV x) 746NV floor (NV x)
580 747
581NV ceil (NV x) 748NV ceil (NV x)
582 749
750IV minpot (UV n)
751
752IV popcount (UV n)
753
583void 754void
584pango_init () 755pango_init ()
585 CODE: 756 CODE:
586{ 757{
587 opengl_fontmap = pango_opengl_font_map_new (); 758 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 759 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 760 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
761 /*pango_context_set_font_description (opengl_context, default_font);*/
762#if PANGO_VERSION_CHECK (1, 15, 2)
763 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
764 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
765#endif
590} 766}
591 767
592int 768char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 769
595void 770void SDL_braino ()
771
772int SDL_Init (U32 flags)
773
774int SDL_InitSubSystem (U32 flags)
775
776void SDL_QuitSubSystem (U32 flags)
777
596SDL_Quit () 778void SDL_Quit ()
597 779
780int SDL_GL_SetAttribute (int attr, int value)
781
782int SDL_GL_GetAttribute (int attr)
783 CODE:
784 if (SDL_GL_GetAttribute (attr, &RETVAL))
785 XSRETURN_UNDEF;
786 OUTPUT:
787 RETVAL
788
598void 789void
599SDL_ListModes () 790SDL_ListModes (int rgb, int alpha)
600 PPCODE: 791 PPCODE:
601{ 792{
602 SDL_Rect **m; 793 SDL_Rect **m;
603 794
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 795 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 796 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 797 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 798 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 799
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 800 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 801 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 802
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 803 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 804 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 805 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 806 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 807
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 808 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 809 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 810
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 811 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 812
628 if (m && m != (SDL_Rect **)-1) 813 if (m && m != (SDL_Rect **)-1)
629 while (*m) 814 while (*m)
630 { 815 {
816 if ((*m)->w >= 400 && (*m)->h >= 300)
817 {
631 AV *av = newAV (); 818 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 819 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 820 av_push (av, newSViv ((*m)->h));
821 av_push (av, newSViv (rgb));
822 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 823 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
824 }
635 825
636 ++m; 826 ++m;
637 } 827 }
638} 828}
639 829
640char *
641SDL_GetError ()
642
643int 830int
644SDL_SetVideoMode (int w, int h, int fullscreen) 831SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 832 CODE:
833{
834 SDL_EnableUNICODE (1);
835 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
836
837 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
838 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
839 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
840 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
841
646 RETVAL = !!SDL_SetVideoMode ( 842 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 843 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 844 );
845
649 if (RETVAL) 846 if (RETVAL)
650 { 847 {
651 av_clear (texture_av); 848 av_clear (texture_av);
652 849
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 850 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 851#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 852#include "glfunc.h"
656# undef GL_FUNC 853#undef GL_FUNC
657
658 } 854 }
855}
659 OUTPUT: 856 OUTPUT:
660 RETVAL 857 RETVAL
661 858
662void 859void
663SDL_GL_SwapBuffers () 860SDL_GL_SwapBuffers ()
664 861
665char * 862char *
666SDL_GetKeyName (int sym) 863SDL_GetKeyName (int sym)
667 864
865int
866SDL_GetAppState ()
867
868int
869SDL_GetModState ()
870
668void 871void
669SDL_PollEvent () 872poll_events ()
670 PPCODE: 873 PPCODE:
671{ 874{
672 SDL_Event ev; 875 SDL_Event ev;
673 876
674 while (SDL_PollEvent (&ev)) 877 SDL_PumpEvents ();
878 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 879 {
676 HV *hv = newHV (); 880 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 881 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 882
679 switch (ev.type) 883 switch (ev.type)
680 { 884 {
681 case SDL_KEYDOWN: 885 case SDL_KEYDOWN:
682 case SDL_KEYUP: 886 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 887 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 888 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 889 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 890 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 891 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 892 break;
689 893
690 case SDL_ACTIVEEVENT: 894 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 895 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 896 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 897 break;
694 898
695 case SDL_MOUSEMOTION: 899 case SDL_MOUSEMOTION:
900 {
901 int state = ev.motion.state;
902 int x = ev.motion.x;
903 int y = ev.motion.y;
904 int xrel = ev.motion.xrel;
905 int yrel = ev.motion.yrel;
906
907 /* do simplistic event compression */
908 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
909 && state == ev.motion.state)
910 {
911 xrel += ev.motion.xrel;
912 yrel += ev.motion.yrel;
913 x = ev.motion.x;
914 y = ev.motion.y;
915 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
916 }
917
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 918 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 919 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 920 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 921 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 922 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 923 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
924 }
703 break; 925 break;
704 926
705 case SDL_MOUSEBUTTONDOWN: 927 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 928 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 929 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 930
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 931 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 932 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 933 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 934 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 939 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 940 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 941 break;
720 } 942 }
721 943
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 944 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 945 }
724} 946}
725 947
726int 948int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 949Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 950 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 951 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 952 Mix_ChannelFinished (channel_finished);
731 953
732void 954void
955Mix_QuerySpec ()
956 PPCODE:
957{
958 int freq, channels;
959 Uint16 format;
960
961 if (Mix_QuerySpec (&freq, &format, &channels))
962 {
963 EXTEND (SP, 3);
964 PUSHs (sv_2mortal (newSViv (freq)));
965 PUSHs (sv_2mortal (newSViv (format)));
966 PUSHs (sv_2mortal (newSViv (channels)));
967 }
968}
969
970void
733Mix_CloseAudio () 971Mix_CloseAudio ()
734 972
735int 973int
736Mix_AllocateChannels (int numchans = -1) 974Mix_AllocateChannels (int numchans = -1)
975
976const char *
977Mix_GetError ()
737 978
738void 979void
739lowdelay (int fd, int val = 1) 980lowdelay (int fd, int val = 1)
740 CODE: 981 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 982 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 1008 }
768 } 1009 }
769#endif 1010#endif
770} 1011}
771 1012
772void 1013int
773add_font (char *file) 1014add_font (char *file)
774 CODE: 1015 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1016 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1017 OUTPUT:
1018 RETVAL
776 1019
777void 1020void
778load_image_inline (SV *image_) 1021load_image_inline (SV *image_)
779 ALIAS: 1022 ALIAS:
780 load_image_file = 1 1023 load_image_file = 1
783 STRLEN image_len; 1026 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 1027 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 1028 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 1029 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 1030 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 1031 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 1032 : SDL_RWFromConstMem (image, image_len);
790 1033
791 if (!rw) 1034 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 1035 croak ("load_image: %s", SDL_GetError ());
793 1036
866void 1109void
867error (char *message) 1110error (char *message)
868 CODE: 1111 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1112 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1113#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1114 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1115#endif
873 1116
874void 1117void
875fatal (char *message) 1118fatal (char *message)
876 CODE: 1119 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1120 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1121#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1122 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1123#endif
881 _exit (1); 1124 _exit (1);
882 1125
883void 1126void
884_exit (int retval = 0) 1127_exit (int retval = 0)
896#if DEBUG 1139#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1140 VALGRIND_DO_LEAK_CHECK;
898#endif 1141#endif
899} 1142}
900 1143
901MODULE = CFPlus PACKAGE = CFPlus::Font 1144MODULE = Deliantra::Client PACKAGE = DC::Font
902 1145
903CFPlus::Font 1146PROTOTYPES: DISABLE
1147
1148DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1149new_from_file (SV *class, char *path, int id = 0)
905 CODE: 1150 CODE:
906{ 1151{
907 int count; 1152 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1153 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
911} 1156}
912 OUTPUT: 1157 OUTPUT:
913 RETVAL 1158 RETVAL
914 1159
915void 1160void
916DESTROY (CFPlus::Font self) 1161DESTROY (DC::Font self)
917 CODE: 1162 CODE:
918 pango_font_description_free (self); 1163 pango_font_description_free (self);
919 1164
920void 1165void
921make_default (CFPlus::Font self) 1166make_default (DC::Font self)
1167 PROTOTYPE: $
922 CODE: 1168 CODE:
923 default_font = self; 1169 default_font = self;
924 1170
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1171MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1172
1173PROTOTYPES: DISABLE
1174
927void 1175void
928reset_glyph_cache () 1176glyph_cache_backup ()
1177 PROTOTYPE:
929 CODE: 1178 CODE:
1179 tc_backup ();
1180
1181void
1182glyph_cache_restore ()
1183 PROTOTYPE:
1184 CODE:
930 tc_clear (); 1185 tc_restore ();
931 1186
932CFPlus::Layout 1187DC::Layout
933new (SV *class) 1188new (SV *class)
934 CODE: 1189 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1190 New (0, RETVAL, 1, struct cf_layout);
936 1191
937 RETVAL->pl = pango_layout_new (opengl_context); 1192 RETVAL->pl = pango_layout_new (opengl_context);
939 RETVAL->g = 1.; 1194 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1195 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1196 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1197 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1198 RETVAL->font = 0;
1199 RETVAL->rc = rc_alloc ();
944 1200
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1201 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1202 layout_update_font (RETVAL);
947 OUTPUT: 1203 OUTPUT:
948 RETVAL 1204 RETVAL
949 1205
950void 1206void
951DESTROY (CFPlus::Layout self) 1207DESTROY (DC::Layout self)
952 CODE: 1208 CODE:
953 g_object_unref (self->pl); 1209 g_object_unref (self->pl);
1210 rc_free (self->rc);
954 Safefree (self); 1211 Safefree (self);
955 1212
956void 1213void
957set_text (CFPlus::Layout self, SV *text_) 1214set_text (DC::Layout self, SV *text_)
958 CODE: 1215 CODE:
959{ 1216{
960 STRLEN textlen; 1217 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1218 char *text = SvPVutf8 (text_, textlen);
962 1219
963 pango_layout_set_text (self->pl, text, textlen); 1220 pango_layout_set_text (self->pl, text, textlen);
964} 1221}
965 1222
966void 1223void
967set_markup (CFPlus::Layout self, SV *text_) 1224set_markup (DC::Layout self, SV *text_)
968 CODE: 1225 CODE:
969{ 1226{
970 STRLEN textlen; 1227 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1228 char *text = SvPVutf8 (text_, textlen);
972 1229
973 pango_layout_set_markup (self->pl, text, textlen); 1230 pango_layout_set_markup (self->pl, text, textlen);
974} 1231}
975 1232
976void 1233void
977set_shapes (CFPlus::Layout self, ...) 1234set_shapes (DC::Layout self, ...)
978 CODE: 1235 CODE:
979{ 1236{
980 PangoAttrList *attrs = 0; 1237 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1238 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1239 const char *pos = text;
1017 if (attrs) 1274 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1275 pango_layout_set_attributes (self->pl, attrs);
1019} 1276}
1020 1277
1021void 1278void
1022get_shapes (CFPlus::Layout self) 1279get_shapes (DC::Layout self)
1023 PPCODE: 1280 PPCODE:
1024{ 1281{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1282 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1283
1027 do 1284 do
1028 { 1285 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1286 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1287
1031 if (run && shape_attr_p (run)) 1288 if (run && shape_attr_p (run))
1032 { 1289 {
1033 PangoRectangle extents; 1290 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1291 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1299
1043 pango_layout_iter_free (iter); 1300 pango_layout_iter_free (iter);
1044} 1301}
1045 1302
1046int 1303int
1047has_wrapped (CFPlus::Layout self) 1304has_wrapped (DC::Layout self)
1048 CODE: 1305 CODE:
1049{ 1306{
1050 int lines = 1; 1307 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1308 const char *text = pango_layout_get_text (self->pl);
1052 1309
1057} 1314}
1058 OUTPUT: 1315 OUTPUT:
1059 RETVAL 1316 RETVAL
1060 1317
1061SV * 1318SV *
1062get_text (CFPlus::Layout self) 1319get_text (DC::Layout self)
1063 CODE: 1320 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1321 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1322 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1323 OUTPUT:
1067 RETVAL 1324 RETVAL
1068 1325
1069void 1326void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1327set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1328 CODE:
1072 self->r = r; 1329 self->r = r;
1073 self->g = g; 1330 self->g = g;
1074 self->b = b; 1331 self->b = b;
1075 self->a = a; 1332 self->a = a;
1076 1333
1077void 1334void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1335set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1336 CODE:
1080 if (self->font != font) 1337 if (self->font != font)
1081 { 1338 {
1082 self->font = font; 1339 self->font = font;
1083 layout_update_font (self); 1340 layout_update_font (self);
1084 } 1341 }
1085 1342
1086void 1343void
1087set_height (CFPlus::Layout self, int base_height) 1344set_height (DC::Layout self, int base_height)
1088 CODE: 1345 CODE:
1089 if (self->base_height != base_height) 1346 if (self->base_height != base_height)
1090 { 1347 {
1091 self->base_height = base_height; 1348 self->base_height = base_height;
1092 layout_update_font (self); 1349 layout_update_font (self);
1093 } 1350 }
1094 1351
1095void 1352void
1096set_width (CFPlus::Layout self, int max_width = -1) 1353set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1354 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1355 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1356
1100void 1357void
1101set_indent (CFPlus::Layout self, int indent) 1358set_indent (DC::Layout self, int indent)
1102 CODE: 1359 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1360 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1361
1105void 1362void
1106set_spacing (CFPlus::Layout self, int spacing) 1363set_spacing (DC::Layout self, int spacing)
1107 CODE: 1364 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1365 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1366
1110void 1367void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1368set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1369 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1370 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1371 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1372 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1373 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1374 : PANGO_ELLIPSIZE_NONE
1118 ); 1375 );
1119 1376
1120void 1377void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1378set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1379 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1380 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1381
1125void 1382void
1126size (CFPlus::Layout self) 1383size (DC::Layout self)
1127 PPCODE: 1384 PPCODE:
1128{ 1385{
1129 int w, h; 1386 int w, h;
1130 1387
1131 layout_get_pixel_size (self, &w, &h); 1388 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1391 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1392 PUSHs (sv_2mortal (newSViv (h)));
1136} 1393}
1137 1394
1138int 1395int
1139descent (CFPlus::Layout self) 1396descent (DC::Layout self)
1140 CODE: 1397 CODE:
1141{ 1398{
1142 PangoRectangle rect; 1399 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1400 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1401 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1402 RETVAL = PANGO_DESCENT (rect);
1146} 1403}
1147 OUTPUT: 1404 OUTPUT:
1148 RETVAL 1405 RETVAL
1149 1406
1150int 1407int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1408xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1409 CODE:
1153{ 1410{
1154 int index, trailing; 1411 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1412 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1413 RETVAL = index + trailing;
1157} 1414}
1158 OUTPUT: 1415 OUTPUT:
1159 RETVAL 1416 RETVAL
1160 1417
1161void 1418void
1162cursor_pos (CFPlus::Layout self, int index) 1419cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1420 PPCODE:
1164{ 1421{
1165 PangoRectangle strong_pos; 1422 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1423 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1424
1168 EXTEND (SP, 3); 1425 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1426 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1427 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1428 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1429}
1173 1430
1174void 1431void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1432index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1433 PPCODE:
1177{ 1434{
1178 int line, x; 1435 int line, x;
1179 1436
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1437 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1438#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1439 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1440 --line;
1441#endif
1183 EXTEND (SP, 2); 1442 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1443 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1444 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1445}
1187 1446
1188void 1447void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1448line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1449 PPCODE:
1191{ 1450{
1192 PangoLayoutLine *lp; 1451 PangoLayoutLine *lp;
1193 int index, trailing; 1452 int index, trailing;
1194 1453
1195 if (line < 0) 1454 if (line < 0)
1196 XSRETURN_EMPTY; 1455 XSRETURN_EMPTY;
1197 1456
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1457 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1458 XSRETURN_EMPTY; /* do better */
1200 1459
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1460 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1461
1203 EXTEND (SP, 2); 1462 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1468 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1469 }
1211} 1470}
1212 1471
1213void 1472void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1473render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1474 CODE:
1475 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1476 pango_opengl_render_layout_subpixel (
1217 self->pl, 1477 self->pl,
1478 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1479 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1480 self->r, self->g, self->b, self->a,
1220 flags 1481 flags
1221 ); 1482 );
1483 // we assume that context_change actually clears/frees stuff
1484 // and does not do any recomputation...
1485 pango_layout_context_changed (self->pl);
1222 1486
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1487void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1488draw (DC::Layout self)
1227 CODE: 1489 CODE:
1228{ 1490{
1229 int ow = SvIV (w_); 1491 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1492 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1493 glEnable (GL_BLEND);
1494 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1495 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1496 glEnable (GL_ALPHA_TEST);
1497 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1498
1232 if (ow && oh) 1499 rc_draw (self->rc);
1500
1501 glDisable (GL_ALPHA_TEST);
1502 glDisable (GL_BLEND);
1503 glDisable (GL_TEXTURE_2D);
1504}
1505
1506MODULE = Deliantra::Client PACKAGE = DC::Texture
1507
1508PROTOTYPES: ENABLE
1509
1510void
1511pad (SV *data_, int ow, int oh, int nw, int nh)
1512 CODE:
1513{
1514 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1515 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1516 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1517 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1518 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1519 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1520
1246 SvPOK_only (result_); 1521 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1522 SvCUR_set (result_, nw * nh * bpp);
1248 1523
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1524 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1525 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1526 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1527
1253 sv_setsv (data_, result_); 1528 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1529 }
1260} 1530}
1261 1531
1262void 1532void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1533draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1539{
1270 HV *hv = (HV *)SvRV (self); 1540 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1541 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1542 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1543 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1544
1545 if (name <= 0)
1546 XSRETURN_EMPTY;
1274 1547
1275 if (items < 5) 1548 if (items < 5)
1276 { 1549 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1550 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1551 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1579 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1580 glDisable (GL_BLEND);
1308 } 1581 }
1309} 1582}
1310 1583
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1584IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1585 CODE:
1586{
1587 GLint width;
1588 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1589 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1590 RETVAL = width > 0;
1591}
1592 OUTPUT:
1593 RETVAL
1312 1594
1313CFPlus::Map 1595MODULE = Deliantra::Client PACKAGE = DC::Map
1596
1597PROTOTYPES: DISABLE
1598
1599DC::Map
1314new (SV *class) 1600new (SV *class)
1315 CODE: 1601 CODE:
1316 New (0, RETVAL, 1, struct map); 1602 New (0, RETVAL, 1, struct map);
1317 RETVAL->x = 0; 1603 RETVAL->x = 0;
1318 RETVAL->y = 0; 1604 RETVAL->y = 0;
1326 RETVAL->row = 0; 1612 RETVAL->row = 0;
1327 OUTPUT: 1613 OUTPUT:
1328 RETVAL 1614 RETVAL
1329 1615
1330void 1616void
1331DESTROY (CFPlus::Map self) 1617DESTROY (DC::Map self)
1332 CODE: 1618 CODE:
1333{ 1619{
1334 map_clear (self); 1620 map_clear (self);
1335 Safefree (self->face2tile); 1621 Safefree (self->face2tile);
1336 Safefree (self->tex); 1622 Safefree (self->tex);
1337 Safefree (self); 1623 Safefree (self);
1338} 1624}
1339 1625
1340void 1626void
1341resize (CFPlus::Map self, int map_width, int map_height) 1627resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1628 CODE:
1343 self->w = map_width; 1629 self->w = map_width;
1344 self->h = map_height; 1630 self->h = map_height;
1345 1631
1346void 1632void
1347clear (CFPlus::Map self) 1633clear (DC::Map self)
1348 CODE: 1634 CODE:
1349 map_clear (self); 1635 map_clear (self);
1350 1636
1351void 1637void
1352set_tileid (CFPlus::Map self, int face, int tile) 1638set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1639 CODE:
1354{ 1640{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1641 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1642 need_texid (self, tile);
1357} 1643}
1358 1644
1359void 1645void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1646set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1647 CODE:
1362{ 1648{
1363 tileid texid; 1649 tileid texid;
1364 maptex *tex; 1650 maptex *tex;
1365 1651
1378 tex->smoothtile = self->face2tile [smooth]; 1664 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1665 tex->smoothlevel = level;
1380} 1666}
1381 1667
1382void 1668void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1669set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1670 CODE:
1385{ 1671{
1386 need_texid (self, texid); 1672 need_texid (self, texid);
1387 1673
1388 { 1674 {
1408 // from transparent color bleeding and ugly wrapping effects. 1694 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1695 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1696}
1411 1697
1412int 1698int
1413ox (CFPlus::Map self) 1699ox (DC::Map self)
1414 ALIAS: 1700 ALIAS:
1415 oy = 1 1701 oy = 1
1416 x = 2 1702 x = 2
1417 y = 3 1703 y = 3
1418 w = 4 1704 w = 4
1429 } 1715 }
1430 OUTPUT: 1716 OUTPUT:
1431 RETVAL 1717 RETVAL
1432 1718
1433void 1719void
1434scroll (CFPlus::Map self, int dx, int dy) 1720scroll (DC::Map self, int dx, int dy)
1435 CODE: 1721 CODE:
1436{ 1722{
1437 if (dx > 0) 1723 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 1724 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 1725 else if (dx < 0)
1454 self->rows += MAP_EXTEND_Y; 1740 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 1741 self->y += MAP_EXTEND_Y;
1456 } 1742 }
1457} 1743}
1458 1744
1459void 1745SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 1746map1a_update (DC::Map self, SV *data_, int extmap)
1461 CODE: 1747 CODE:
1462{ 1748{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1749 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 1750 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 1751 mapcell *cell;
1466 int x, y, flags; 1752 int x, y, z, flags;
1753 AV *missing = newAV ();
1754 RETVAL = newRV_noinc ((SV *)missing);
1467 1755
1468 while (data < data_end - 1) 1756 while (data < data_end - 1)
1469 { 1757 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 1758 flags = (data [0] << 8) + data [1]; data += 2;
1471 1759
1491 uint8_t ext, cmd; 1779 uint8_t ext, cmd;
1492 1780
1493 do 1781 do
1494 { 1782 {
1495 ext = *data++; 1783 ext = *data++;
1496 cmd = ext & 0x3f; 1784 cmd = ext & 0x7f;
1497 1785
1498 if (cmd < 4) 1786 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1; 1787 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health 1788 else if (cmd == 5) // health
1501 { 1789 {
1504 } 1792 }
1505 else if (cmd == 6) // monster width 1793 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1; 1794 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47) 1795 else if (cmd == 0x47)
1508 { 1796 {
1509 if (*data == 4) 1797 if (*data == 1) cell->player = data [1];
1510 ; // decode player count 1798 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1799 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1800 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1511 1801
1512 data += *data + 1; 1802 data += *data + 1;
1513 } 1803 }
1514 else if (cmd == 8) // cell flags 1804 else if (cmd == 8) // cell flags
1515 cell->flags = *data++; 1805 cell->flags = *data++;
1522 } 1812 }
1523 else 1813 else
1524 cell->darkness = *data++ + 1; 1814 cell->darkness = *data++ + 1;
1525 } 1815 }
1526 1816
1817 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 1818 if (flags & (4 >> z))
1528 { 1819 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 1820 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 1821 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 1822 cell->tile [z] = self->face2tile [face];
1823
1824 if (cell->tile [z])
1825 {
1826 maptex *tex = self->tex + cell->tile [z];
1827 if (!tex->name)
1828 av_push (missing, newSViv (cell->tile [z]));
1829
1830 if (tex->smoothtile)
1831 {
1832 maptex *smooth = self->tex + tex->smoothtile;
1833 if (!smooth->name)
1834 av_push (missing, newSViv (tex->smoothtile));
1835 }
1836 }
1532 } 1837 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 1838 }
1548 else 1839 else
1549 cell->darkness = 0; 1840 CELL_CLEAR (cell);
1550 } 1841 }
1551} 1842}
1843 OUTPUT:
1844 RETVAL
1552 1845
1553SV * 1846SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1847mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 1848 CODE:
1556{ 1849{
1557 int x1, x; 1850 int x1, x;
1558 int y1, y; 1851 int y1, y;
1559 int z; 1852 int z;
1604} 1897}
1605 OUTPUT: 1898 OUTPUT:
1606 RETVAL 1899 RETVAL
1607 1900
1608void 1901void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1902draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 1903 CODE:
1611{ 1904{
1905 int x, y, z;
1906
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1907 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1908 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1909 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1615 smooth_key skey; 1910 smooth_key skey;
1616 int x, y, z; 1911 int pl_x, pl_y;
1617 int last_name; 1912 maptex pl_tex;
1913 rc_t *rc = rc_alloc ();
1914 rc_key_t key;
1915 rc_array_t *arr;
1916
1917 pl_tex.name = 0;
1618 1918
1619 // thats current max. sorry. 1919 // thats current max. sorry.
1620 if (sw > 255) sw = 255; 1920 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 1921 if (sh > 255) sh = 255;
1622 1922
1623 // clear key, in case of extra padding 1923 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 1924 memset (&skey, 0, sizeof (skey));
1625 1925
1626 glColor4ub (255, 255, 255, 255); 1926 memset (&key, 0, sizeof (key));
1627 1927 key.r = 255;
1628 glEnable (GL_BLEND); 1928 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1929 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 1930 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1931 key.mode = GL_QUADS;
1632 1932 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS); 1933 key.texname = -1;
1634
1635 last_name = 0;
1636 1934
1637 mx += self->x; 1935 mx += self->x;
1638 my += self->y; 1936 my += self->y;
1639 1937
1640 // first pass: determine smooth_max 1938 // first pass: determine smooth_max
1656 MAX (self->tex [cell->tile [0]].smoothlevel, 1954 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 1955 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 1956 self->tex [cell->tile [2]].smoothlevel));
1659 } 1957 }
1660 } 1958 }
1959
1960 glEnable (GL_BLEND);
1961 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1962 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1661 1963
1662 for (z = 0; z <= 2; z++) 1964 for (z = 0; z <= 2; z++)
1663 { 1965 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 1966 memset (smooth_level, 0, sizeof (smooth_level));
1665 1967
1678 { 1980 {
1679 maptex tex = self->tex [tile]; 1981 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 1982 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h; 1983 int py = (y + 1) * T - tex.h;
1682 1984
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 1985 if (key.texname != tex.name)
1686 { 1986 {
1687 if (!tex.name) 1987 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 1988 tex = self->tex [2]; /* missing, replace by noface */
1689 1989
1690 glEnd (); 1990 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1991 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 1992 }
1694 1993
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1994 if (expect_false (cell->player == player) && expect_false (z == 2))
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 { 1995 {
1996 pl_x = px;
1997 pl_y = py;
1998 pl_tex = tex;
1999 continue;
2000 }
2001
2002 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2003 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2004 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2005 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2006
2007 if (expect_false (cell->flags) && expect_false (z == 2))
2008 {
2009 // overlays such as the speech bubble, probably more to come
1702 if (cell->flags & 1) 2010 if (cell->flags & 1)
1703 { 2011 {
1704 maptex tex = self->tex [1]; 2012 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32; 2013 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32; 2014 int py = y * T - T * 6 / 32;
1707 2015
2016 if (tex.name)
1708 glEnd (); 2017 {
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2018 if (key.texname != tex.name)
2019 {
2020 key.texname = tex.name;
2021 arr = rc_array (rc, &key);
2022 }
2023
2024 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2025 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2026 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2027 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1710 glBegin (GL_QUADS); 2028 }
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 } 2029 }
1717 } 2030 }
1718 2031
1719 // update smooth hash 2032 // update smooth hash
1720 if (tex.smoothtile) 2033 if (tex.smoothtile)
1756 } 2069 }
1757 } 2070 }
1758 } 2071 }
1759 } 2072 }
1760 2073
2074 rc_draw (rc);
2075 rc_clear (rc);
2076
1761 // go through all smoothlevels, lowest to highest, then draw. 2077 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2078 // this is basically counting sort
1763 { 2079 {
1764 int w, b; 2080 int w, b;
1765 2081
2082 glEnable (GL_TEXTURE_2D);
2083 glBegin (GL_QUADS);
1766 for (w = 0; w < 256 / 32; ++w) 2084 for (w = 0; w < 256 / 32; ++w)
1767 { 2085 {
1768 uint32_t smask = smooth_level [w]; 2086 uint32_t smask = smooth_level [w];
1769 if (smask) 2087 if (smask)
1770 for (b = 0; b < 32; ++b) 2088 for (b = 0; b < 32; ++b)
1789 int border = bits & 15; 2107 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2108 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 2109 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 2110 float dy = tex.t * .5f ; // 2 images/column
1793 2111
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 2112 if (tex.name)
1797 { 2113 {
2114 // this time avoiding texture state changes
2115 // save gobs of state changes.
1798 if (!tex.name) 2116 if (key.texname != tex.name)
1799 continue; // smoothing not yet available 2117 {
1800
1801 glEnd (); 2118 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2119 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2120 glBegin (GL_QUADS);
1804 } 2121 }
1805 2122
1806 if (border) 2123 if (border)
1807 { 2124 {
1808 float ox = border * dx; 2125 float ox = border * dx;
1809 2126
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2127 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2128 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2129 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2130 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1814 } 2131 }
1815 2132
1816 if (corner) 2133 if (corner)
1817 { 2134 {
1818 float ox = corner * dx; 2135 float ox = corner * dx;
1819 2136
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2137 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2138 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2139 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2140 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2141 }
1824 } 2142 }
1825 } 2143 }
1826 } 2144 }
1827 } 2145 }
1828 } 2146 }
2147
2148 glEnd ();
2149 glDisable (GL_TEXTURE_2D);
2150 key.texname = -1;
1829 } 2151 }
1830 2152
1831 hv_clear (smooth); 2153 hv_clear (smooth);
1832 } 2154 }
1833 2155
1834 glEnd (); 2156 if (pl_tex.name)
2157 {
2158 maptex tex = pl_tex;
2159 int px = pl_x + sdx;
2160 int py = pl_y + sdy;
1835 2161
1836 glDisable (GL_TEXTURE_2D); 2162 key.texname = tex.name;
2163 arr = rc_array (rc, &key);
2164
2165 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2169
2170 rc_draw (rc);
2171 }
2172
1837 glDisable (GL_BLEND); 2173 glDisable (GL_BLEND);
2174 rc_free (rc);
1838 2175
1839 // top layer: overlays such as the health bar 2176 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2177 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2178 if (0 <= y + my && y + my < self->rows)
1842 { 2179 {
1867 } 2204 }
1868 } 2205 }
1869} 2206}
1870 2207
1871void 2208void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2209draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE: 2210 CODE:
1874{ 2211{
1875 static float color[16][3] = { 2212 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2213 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F }, 2214 { 1.00F, 1.00F, 1.00F },
1927 glDisable (GL_BLEND); 2264 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2265 glDisable (GL_TEXTURE_2D);
1929} 2266}
1930 2267
1931void 2268void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2269fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2270 PPCODE:
1934{ 2271{
1935 int x, y; 2272 int x, y;
2273 int sw1 = sw + 2;
2274 int sh1 = sh + 2;
2275 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2276 int sw34 = (sw * 3 + 3) & ~3;
2277 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2278 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2279 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2280
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2281 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2282 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2283
1944 mx += self->x; 2284 mx += self->x - 1;
1945 my += self->y; 2285 my += self->y - 1;
1946 2286
2287 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2288
1947 for (y = 0; y < sh; y++) 2289 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2290 if (0 <= y + my && y + my < self->rows)
1949 { 2291 {
1950 maprow *row = self->row + (y + my); 2292 maprow *row = self->row + (y + my);
1951 2293
1952 for (x = 0; x < sw; x++) 2294 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2295 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2296 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2297 mapcell *cell = row->col + (x + mx - row->c0);
1956 2298
1957 darkness[y * sw4 + x] = cell->darkness 2299 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2300 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2301 : 255 - FOW_DARKNESS;
1960 } 2302 }
1961 } 2303 }
1962 2304
2305 for (y = 0; y < sh; ++y)
2306 for (x = 0; x < sw; ++x)
2307 {
2308 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2309 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2310 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2311 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2312 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2313 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2314 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2315 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2316 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2317
2318 uint8_t r11 = (d11 + d21 + d12) / 3;
2319 uint8_t r21 = d21;
2320 uint8_t r31 = (d21 + d31 + d32) / 3;
2321
2322 uint8_t r12 = d12;
2323 uint8_t r22 = d22;
2324 uint8_t r32 = d32;
2325
2326 uint8_t r13 = (d13 + d23 + d12) / 3;
2327 uint8_t r23 = d23;
2328 uint8_t r33 = (d23 + d33 + d32) / 3;
2329
2330 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2331 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2332 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2333 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2334 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2335 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2336 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2337 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2338 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2339 }
2340
2341 free (darkness1);
2342
1963 EXTEND (SP, 3); 2343 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2344 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2345 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2346 PUSHs (darkness3_sv);
1967} 2347}
1968 2348
1969SV * 2349SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2350get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2351 CODE:
1972{ 2352{
1973 int x, y, x1, y1; 2353 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2354 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2355 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2412 else
2033 *data++ = 0; 2413 *data++ = 0;
2034 } 2414 }
2035 } 2415 }
2036 2416
2417 /* if size is w*h + 5 then no data has been found */
2418 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2419 {
2037 SvPOK_only (data_sv); 2420 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2421 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2422 }
2423
2039 RETVAL = data_sv; 2424 RETVAL = data_sv;
2040} 2425}
2041 OUTPUT: 2426 OUTPUT:
2042 RETVAL 2427 RETVAL
2043 2428
2044void 2429void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2430set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2431 PPCODE:
2047{ 2432{
2048 int x, y, z; 2433 int x, y, z;
2049 int w, h; 2434 int w, h;
2050 int x1, y1; 2435 int x1, y1;
2436 STRLEN len;
2437 uint8_t *data, *end;
2438
2439 len = SvLEN (data_sv);
2440 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2441 data = SvPVbyte_nolen (data_sv);
2442 end = data + len + 8;
2443
2444 if (len < 5)
2445 XSRETURN_EMPTY;
2051 2446
2052 if (*data++ != 0) 2447 if (*data++ != 0)
2053 return; /* version mismatch */ 2448 XSRETURN_EMPTY; /* version mismatch */
2054 2449
2055 w = *data++ << 8; w |= *data++; 2450 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2451 h = *data++ << 8; h |= *data++;
2057 2452
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2453 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2465 {
2071 maprow *row = map_get_row (self, y); 2466 maprow *row = map_get_row (self, y);
2072 2467
2073 for (x = x0; x < x1; x++) 2468 for (x = x0; x < x1; x++)
2074 { 2469 {
2470 uint8_t flags;
2471
2472 if (data + 7 >= end)
2473 XSRETURN_EMPTY;
2474
2075 uint8_t flags = *data++; 2475 flags = *data++;
2076 2476
2077 if (flags) 2477 if (flags)
2078 { 2478 {
2079 mapcell *cell = row_get_cell (row, x); 2479 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2480 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2483 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2484 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2485
2086 if (cell->darkness == 0) 2486 if (cell->darkness == 0)
2087 { 2487 {
2088 cell->darkness = 0; 2488 /*cell->darkness = 0;*/
2489 EXTEND (SP, 3);
2089 2490
2090 for (z = 0; z <= 2; z++) 2491 for (z = 0; z <= 2; z++)
2091 { 2492 {
2092 tileid t = tile [z]; 2493 tileid t = tile [z];
2093 2494
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2495 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2496 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2497 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2498 need_texid (self, t);
2098 } 2499 }
2099 2500
2100 cell->tile [z] = t; 2501 cell->tile [z] = t;
2101 } 2502 }
2103 } 2504 }
2104 } 2505 }
2105 } 2506 }
2106} 2507}
2107 2508
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2509MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2510
2110CFPlus::MixChunk 2511DC::RW
2111new_from_file (SV *class, char *path) 2512new (SV *class, SV *data_sv)
2112 CODE: 2513 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2514{
2515 STRLEN datalen;
2516 char *data = SvPVbyte (data_sv, datalen);
2517
2518 RETVAL = SDL_RWFromConstMem (data, datalen);
2519}
2114 OUTPUT: 2520 OUTPUT:
2115 RETVAL 2521 RETVAL
2116 2522
2523DC::RW
2524new_from_file (SV *class, const char *path, const char *mode = "rb")
2525 CODE:
2526 RETVAL = SDL_RWFromFile (path, mode);
2527 OUTPUT:
2528 RETVAL
2529
2530# fails on win32:
2531# dc.xs(2268) : error C2059: syntax error : '('
2117void 2532#void
2533#close (DC::RW self)
2534# CODE:
2535# (self->(close)) (self);
2536
2537MODULE = Deliantra::Client PACKAGE = DC::Channel
2538
2539PROTOTYPES: DISABLE
2540
2541DC::Channel
2542find ()
2543 CODE:
2544{
2545 RETVAL = Mix_GroupAvailable (-1);
2546
2547 if (RETVAL < 0)
2548 {
2549 RETVAL = Mix_GroupOldest (-1);
2550
2551 if (RETVAL < 0)
2552 XSRETURN_UNDEF;
2553
2554 Mix_HaltChannel (RETVAL);
2555 }
2556
2557 Mix_UnregisterAllEffects (RETVAL);
2558 Mix_Volume (RETVAL, 128);
2559}
2560 OUTPUT:
2561 RETVAL
2562
2563void
2564halt (DC::Channel self)
2565 CODE:
2566 Mix_HaltChannel (self);
2567
2568void
2569expire (DC::Channel self, int ticks = -1)
2570 CODE:
2571 Mix_ExpireChannel (self, ticks);
2572
2573void
2574fade_out (DC::Channel self, int ticks = -1)
2575 CODE:
2576 Mix_FadeOutChannel (self, ticks);
2577
2578int
2579volume (DC::Channel self, int volume)
2580 CODE:
2581 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2582 OUTPUT:
2583 RETVAL
2584
2585void
2586unregister_all_effects (DC::Channel self)
2587 CODE:
2588 Mix_UnregisterAllEffects (self);
2589
2590void
2591set_panning (DC::Channel self, int left, int right)
2592 CODE:
2593 left = CLAMP (left , 0, 255);
2594 right = CLAMP (right, 0, 255);
2595 Mix_SetPanning (self, left, right);
2596
2597void
2598set_distance (DC::Channel self, int distance)
2599 CODE:
2600 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2601
2602void
2603set_position (DC::Channel self, int angle, int distance)
2604 CODE:
2605
2606void
2607set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2608 CODE:
2609{
2610 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2611 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2612 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2613}
2614
2615void
2616set_reverse_stereo (DC::Channel self, int flip)
2617 CODE:
2618 Mix_SetReverseStereo (self, flip);
2619
2620MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2621
2622PROTOTYPES: DISABLE
2623
2624DC::MixChunk
2625new (SV *class, DC::RW rwops)
2626 CODE:
2627 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2628 OUTPUT:
2629 RETVAL
2630
2631void
2118DESTROY (CFPlus::MixChunk self) 2632DESTROY (DC::MixChunk self)
2119 CODE: 2633 CODE:
2120 Mix_FreeChunk (self); 2634 Mix_FreeChunk (self);
2121 2635
2122int 2636int
2123volume (CFPlus::MixChunk self, int volume = -1) 2637volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2638 CODE:
2639 if (items > 1)
2640 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2641 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2642 OUTPUT:
2127 RETVAL 2643 RETVAL
2128 2644
2129int 2645DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2646play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2647 CODE:
2648{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2649 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2650
2651 if (RETVAL < 0)
2652 XSRETURN_UNDEF;
2653
2654 if (channel < 0)
2655 {
2656 Mix_UnregisterAllEffects (RETVAL);
2657 Mix_Volume (RETVAL, 128);
2658 }
2659}
2133 OUTPUT: 2660 OUTPUT:
2134 RETVAL 2661 RETVAL
2135 2662
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2663MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2137 2664
2138int 2665int
2139volume (int volume = -1) 2666volume (int volume = -1)
2667 PROTOTYPE: ;$
2140 CODE: 2668 CODE:
2669 if (items > 0)
2670 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2671 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2672 OUTPUT:
2143 RETVAL 2673 RETVAL
2144 2674
2675void
2676fade_out (int ms)
2677 CODE:
2678 Mix_FadeOutMusic (ms);
2679
2680void
2681halt ()
2682 CODE:
2683 Mix_HaltMusic ();
2684
2685DC::MixMusic
2686new (SV *class, DC::RW rwops)
2687 CODE:
2688 RETVAL = Mix_LoadMUS_RW (rwops);
2689 OUTPUT:
2690 RETVAL
2691
2692void
2693DESTROY (DC::MixMusic self)
2694 CODE:
2695 Mix_FreeMusic (self);
2696
2145int 2697int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
2152CFPlus::MixMusic
2153new_from_file (SV *class, char *path)
2154 CODE:
2155 RETVAL = Mix_LoadMUS (path);
2156 OUTPUT:
2157 RETVAL
2158
2159void
2160DESTROY (CFPlus::MixMusic self)
2161 CODE:
2162 Mix_FreeMusic (self);
2163
2164int
2165play (CFPlus::MixMusic self, int loops = -1) 2698play (DC::MixMusic self, int loops = -1)
2166 CODE: 2699 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 2700 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 2701 OUTPUT:
2169 RETVAL 2702 RETVAL
2170 2703
2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2704void
2705fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2706 CODE:
2707 Mix_FadeInMusicPos (self, loops, ms, position);
2708
2709MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2710
2711PROTOTYPES: ENABLE
2172 2712
2173BOOT: 2713BOOT:
2174{ 2714{
2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2715 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2176 static const struct { 2716 static const struct {
2177 const char *name; 2717 const char *name;
2178 IV iv; 2718 IV iv;
2179 } *civ, const_iv[] = { 2719 } *civ, const_iv[] = {
2180# define const_iv(name) { # name, (IV)name } 2720# define const_iv(name) { # name, (IV)name }
2721 const_iv (GL_VENDOR),
2722 const_iv (GL_VERSION),
2723 const_iv (GL_EXTENSIONS),
2181 const_iv (GL_COLOR_MATERIAL), 2724 const_iv (GL_COLOR_MATERIAL),
2182 const_iv (GL_SMOOTH), 2725 const_iv (GL_SMOOTH),
2183 const_iv (GL_FLAT), 2726 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER), 2727 const_iv (GL_DITHER),
2185 const_iv (GL_BLEND), 2728 const_iv (GL_BLEND),
2189 const_iv (GL_ALPHA_TEST), 2732 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE), 2733 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL), 2734 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT), 2735 const_iv (GL_FRONT),
2193 const_iv (GL_BACK), 2736 const_iv (GL_BACK),
2737 const_iv (GL_AUX0),
2194 const_iv (GL_AND), 2738 const_iv (GL_AND),
2195 const_iv (GL_ONE), 2739 const_iv (GL_ONE),
2196 const_iv (GL_ZERO), 2740 const_iv (GL_ZERO),
2197 const_iv (GL_SRC_ALPHA), 2741 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA), 2742 const_iv (GL_DST_ALPHA),
2211 const_iv (GL_INTENSITY), 2755 const_iv (GL_INTENSITY),
2212 const_iv (GL_LUMINANCE), 2756 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA), 2757 const_iv (GL_LUMINANCE_ALPHA),
2214 const_iv (GL_FLOAT), 2758 const_iv (GL_FLOAT),
2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2759 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2760 const_iv (GL_COMPRESSED_ALPHA_ARB),
2761 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2762 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2763 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2764 const_iv (GL_COMPRESSED_RGB_ARB),
2765 const_iv (GL_COMPRESSED_RGBA_ARB),
2216 const_iv (GL_COMPILE), 2766 const_iv (GL_COMPILE),
2767 const_iv (GL_PROXY_TEXTURE_1D),
2768 const_iv (GL_PROXY_TEXTURE_2D),
2217 const_iv (GL_TEXTURE_1D), 2769 const_iv (GL_TEXTURE_1D),
2218 const_iv (GL_TEXTURE_2D), 2770 const_iv (GL_TEXTURE_2D),
2219 const_iv (GL_TEXTURE_ENV), 2771 const_iv (GL_TEXTURE_ENV),
2220 const_iv (GL_TEXTURE_MAG_FILTER), 2772 const_iv (GL_TEXTURE_MAG_FILTER),
2221 const_iv (GL_TEXTURE_MIN_FILTER), 2773 const_iv (GL_TEXTURE_MIN_FILTER),
2242 const_iv (GL_COLOR_LOGIC_OP), 2794 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D), 2795 const_iv (GL_SEPARABLE_2D),
2244 const_iv (GL_CONVOLUTION_2D), 2796 const_iv (GL_CONVOLUTION_2D),
2245 const_iv (GL_CONVOLUTION_BORDER_MODE), 2797 const_iv (GL_CONVOLUTION_BORDER_MODE),
2246 const_iv (GL_CONSTANT_BORDER), 2798 const_iv (GL_CONSTANT_BORDER),
2799 const_iv (GL_POINTS),
2247 const_iv (GL_LINES), 2800 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP), 2801 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP), 2802 const_iv (GL_LINE_LOOP),
2250 const_iv (GL_QUADS), 2803 const_iv (GL_QUADS),
2251 const_iv (GL_QUAD_STRIP), 2804 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES), 2805 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP), 2806 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN), 2807 const_iv (GL_TRIANGLE_FAN),
2808 const_iv (GL_POLYGON),
2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2809 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2810 const_iv (GL_POINT_SMOOTH_HINT),
2811 const_iv (GL_LINE_SMOOTH_HINT),
2812 const_iv (GL_POLYGON_SMOOTH_HINT),
2813 const_iv (GL_GENERATE_MIPMAP_HINT),
2814 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2256 const_iv (GL_FASTEST), 2815 const_iv (GL_FASTEST),
2816 const_iv (GL_DONT_CARE),
2817 const_iv (GL_NICEST),
2257 const_iv (GL_V2F), 2818 const_iv (GL_V2F),
2258 const_iv (GL_V3F), 2819 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F), 2820 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F), 2821 const_iv (GL_T2F_N3F_V3F),
2261# undef const_iv 2822# undef const_iv
2266 2827
2267 texture_av = newAV (); 2828 texture_av = newAV ();
2268 AvREAL_off (texture_av); 2829 AvREAL_off (texture_av);
2269} 2830}
2270 2831
2832void
2833disable_GL_EXT_blend_func_separate ()
2834 CODE:
2835 gl.BlendFuncSeparate = 0;
2836 gl.BlendFuncSeparateEXT = 0;
2837
2271char * 2838char *
2272gl_vendor () 2839gl_vendor ()
2273 CODE: 2840 CODE:
2274 RETVAL = (char *)glGetString (GL_VENDOR); 2841 RETVAL = (char *)glGetString (GL_VENDOR);
2275 OUTPUT: 2842 OUTPUT:
2287 CODE: 2854 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2855 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT: 2856 OUTPUT:
2290 RETVAL 2857 RETVAL
2291 2858
2859const char *glGetString (GLenum pname)
2860
2861GLint glGetInteger (GLenum pname)
2862 CODE:
2863 glGetIntegerv (pname, &RETVAL);
2864 OUTPUT:
2865 RETVAL
2866
2867GLdouble glGetDouble (GLenum pname)
2868 CODE:
2869 glGetDoublev (pname, &RETVAL);
2870 OUTPUT:
2871 RETVAL
2872
2292int glGetError () 2873int glGetError ()
2293 2874
2294void glFinish () 2875void glFinish ()
2295 2876
2296void glClear (int mask) 2877void glClear (int mask)
2333# near_ and far_ are due to microsofts buggy "c" compiler 2914# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2915void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335 2916
2336# near_ and far_ are due to microsofts buggy "c" compiler 2917# near_ and far_ are due to microsofts buggy "c" compiler
2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2918void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2919
2920PROTOTYPES: DISABLE
2338 2921
2339void glViewport (int x, int y, int width, int height) 2922void glViewport (int x, int y, int width, int height)
2340 2923
2341void glScissor (int x, int y, int width, int height) 2924void glScissor (int x, int y, int width, int height)
2342 2925
2350 2933
2351void glRotate (float angle, float x, float y, float z) 2934void glRotate (float angle, float x, float y, float z)
2352 CODE: 2935 CODE:
2353 glRotatef (angle, x, y, z); 2936 glRotatef (angle, x, y, z);
2354 2937
2355void glBegin (int mode)
2356
2357void glEnd ()
2358
2359void glColor (float r, float g, float b, float a = 1.0) 2938void glColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @
2361 ALIAS: 2939 ALIAS:
2362 glColor_premultiply = 1 2940 glColor_premultiply = 1
2363 CODE: 2941 CODE:
2364 if (ix) 2942 if (ix)
2365 { 2943 {
2368 b *= a; 2946 b *= a;
2369 } 2947 }
2370 // microsoft visual "c" rounds instead of truncating... 2948 // microsoft visual "c" rounds instead of truncating...
2371 glColor4f (r, g, b, a); 2949 glColor4f (r, g, b, a);
2372 2950
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.) 2951void glRasterPos (float x, float y, float z = 0.)
2380 CODE: 2952 CODE:
2381 glRasterPos3f (0, 0, z); 2953 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0); 2954 glBitmap (0, 0, 0, 0, x, y, 0);
2383 2955
2387 2959
2388void glTexCoord (float s, float t) 2960void glTexCoord (float s, float t)
2389 CODE: 2961 CODE:
2390 glTexCoord2f (s, t); 2962 glTexCoord2f (s, t);
2391 2963
2964void glRect (float x1, float y1, float x2, float y2)
2965 CODE:
2966 glRectf (x1, y1, x2, y2);
2967
2968void glRect_lineloop (float x1, float y1, float x2, float y2)
2969 CODE:
2970 glBegin (GL_LINE_LOOP);
2971 glVertex2f (x1, y1);
2972 glVertex2f (x2, y1);
2973 glVertex2f (x2, y2);
2974 glVertex2f (x1, y2);
2975 glEnd ();
2976
2977PROTOTYPES: ENABLE
2978
2979void glBegin (int mode)
2980
2981void glEnd ()
2982
2983void glPointSize (GLfloat size)
2984
2985void glLineWidth (GLfloat width)
2986
2987void glInterleavedArrays (int format, int stride, char *data)
2988
2989void glDrawElements (int mode, int count, int type, char *indices)
2990
2991# 1.2 void glDrawRangeElements (int mode, int start, int end
2992
2392void glTexEnv (int target, int pname, float param) 2993void glTexEnv (int target, int pname, float param)
2393 CODE: 2994 CODE:
2394 glTexEnvf (target, pname, param); 2995 glTexEnvf (target, pname, param);
2395 2996
2396void glTexParameter (int target, int pname, float param) 2997void glTexParameter (int target, int pname, float param)
2412void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3013void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2413 CODE: 3014 CODE:
2414 if (gl.SeparableFilter2D) 3015 if (gl.SeparableFilter2D)
2415 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3016 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2416 3017
2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3018void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2418 3019
2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3020void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420 3021
2421void glDrawPixels (int width, int height, int format, int type, char *pixels) 3022void glDrawPixels (int width, int height, int format, int type, char *pixels)
3023
3024void glPixelZoom (float x, float y)
2422 3025
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3026void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2424 3027
2425int glGenTexture () 3028int glGenTexture ()
2426 CODE: 3029 CODE:
2446 3049
2447void glEndList () 3050void glEndList ()
2448 3051
2449void glCallList (int list) 3052void glCallList (int list)
2450 3053
3054MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3055
3056PROTOTYPES: DISABLE
3057
3058void
3059find_widget (SV *self, NV x, NV y)
3060 PPCODE:
3061{
3062 if (within_widget (self, x, y))
3063 XPUSHs (self);
3064}
3065
3066BOOT:
3067{
3068 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3069
3070 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3071 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3072 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3073 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3074}
3075
3076void
3077draw (SV *self)
3078 CODE:
3079{
3080 HV *hv;
3081 SV **svp;
3082 NV x, y, w, h;
3083 SV *draw_x_sv = GvSV (draw_x_gv);
3084 SV *draw_y_sv = GvSV (draw_y_gv);
3085 SV *draw_w_sv = GvSV (draw_w_gv);
3086 SV *draw_h_sv = GvSV (draw_h_gv);
3087 double draw_x, draw_y;
3088
3089 if (!SvROK (self))
3090 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3091
3092 hv = (HV *)SvRV (self);
3093
3094 if (SvTYPE (hv) != SVt_PVHV)
3095 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3096
3097 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3098 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3099
3100 if (!h || !w)
3101 XSRETURN_EMPTY;
3102
3103 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3104 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3105
3106 draw_x = SvNV (draw_x_sv) + x;
3107 draw_y = SvNV (draw_y_sv) + y;
3108
3109 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3110 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3111 XSRETURN_EMPTY;
3112
3113 sv_setnv (draw_x_sv, draw_x);
3114 sv_setnv (draw_y_sv, draw_y);
3115
3116 glPushMatrix ();
3117 glTranslated (x, y, 0);
3118
3119 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3120 {
3121 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3122
3123 if (svp && SvTRUE (*svp))
3124 {
3125 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3126 glEnable (GL_BLEND);
3127 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3128 glBegin (GL_QUADS);
3129 glVertex2f (0, 0);
3130 glVertex2f (w, 0);
3131 glVertex2f (w, h);
3132 glVertex2f (0, h);
3133 glEnd ();
3134 glDisable (GL_BLEND);
3135 }
3136 }
3137#if 0
3138 // draw borders, for debugging
3139 glPushMatrix ();
3140 glColor4f (1., 1., 0., 1.);
3141 glTranslatef (.5, .5, 0.);
3142 glBegin (GL_LINE_LOOP);
3143 glVertex2f (0 , 0);
3144 glVertex2f (w - 1, 0);
3145 glVertex2f (w - 1, h - 1);
3146 glVertex2f (0 , h - 1);
3147 glEnd ();
3148 glPopMatrix ();
3149#endif
3150 PUSHMARK (SP);
3151 XPUSHs (self);
3152 PUTBACK;
3153 call_method ("_draw", G_VOID | G_DISCARD);
3154 SPAGAIN;
3155
3156 glPopMatrix ();
3157
3158 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3159 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3160}
3161

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