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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.56 by root, Thu Apr 20 09:13:31 2006 UTC vs.
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 52
38#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
39 54
40#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
42 57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
43typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
45 118
46static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
48 138
49typedef struct cf_layout { 139typedef struct cf_layout {
50 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
51 int base_height; 142 int base_height;
143 CFPlus__Font font;
52} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
53 149
54static void 150static void
55substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
56{ 152{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 158}
60 159
61static void 160static void
62layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
63{ 162{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
66 */ 165 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
68 167
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 170
171 pango_layout_set_font_description (self->pl, font);
76} 172}
77 173
78static void 174static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 176{
81 layout_update (self); 177 PangoRectangle rect;
82 178
179 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
84 181
85 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
90typedef uint16_t mapface; 193typedef uint16_t faceid;
91 194
92typedef struct { 195typedef struct {
93 GLint name; 196 int name;
94 int w, h; 197 int w, h;
95 float s, t; 198 float s, t;
96 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
97} maptex; 202} maptex;
98 203
99typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
100 int16_t darkness; 207 uint16_t darkness;
101 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 209} mapcell;
103 210
104typedef struct { 211typedef struct {
105 int32_t c0, c1; 212 int32_t c0, c1;
106 mapcell *col; 213 mapcell *col;
107} maprow; 214} maprow;
108 215
109typedef struct map { 216typedef struct map {
110 int x, y, w, h; 217 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 219 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 220 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 221
118 int32_t rows; 222 int32_t rows;
119 maprow *row; 223 maprow *row;
120} *CFClient__Map; 224} *CFPlus__Map;
121 225
122static char * 226static char *
123prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
124{ 228{
125 char *p; 229 char *p;
142} 246}
143 247
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
147static maprow * 271static maprow *
148map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
149{ 273{
150 if (0 > y) 274 if (0 > y)
151 { 275 {
152 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
191 315
192 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
193} 317}
194 318
195static mapcell * 319static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
197{ 321{
198 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
199} 323}
200 324
201static void 325static void
202map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
203{ 327{
204 int r; 328 int r;
205 329
206 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
215 self->row = 0; 339 self->row = 0;
216 self->rows = 0; 340 self->rows = 0;
217} 341}
218 342
219static void 343static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 345{
222 int x, y; 346 int x, y;
223 maprow *row; 347 maprow *row;
348 mapcell *cell;
224 349
225 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 351 if (y >= 0)
227 { 352 {
228 if (y >= self->rows) 353 if (y >= self->rows)
234 if (x >= row->c0) 359 if (x >= row->c0)
235 { 360 {
236 if (x >= row->c1) 361 if (x >= row->c1)
237 break; 362 break;
238 363
239 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
240 } 370 }
241 } 371 }
242} 372}
243 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
244static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
245music_finished () 391music_finished (void)
246{ 392{
247 SDL_UserEvent ev; 393 SDL_UserEvent ev;
248 394
249 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
250 ev.code = 0; 396 ev.code = 0;
251 ev.data1 = 0; 397 ev.data1 = 0;
252 ev.data2 = 0; 398 ev.data2 = 0;
253 399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
254 SDL_PushEvent (&ev); 406 SDL_UserEvent ev;
255}
256 407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
257MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
258 438
259PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
260 440
261BOOT: 441BOOT:
262{ 442{
263 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
264 static const struct { 444 static const struct {
265 const char *name; 445 const char *name;
266 IV iv; 446 IV iv;
267 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
268# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
269 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
270 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
271 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
272 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
273 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
282 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
283 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
284 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
285 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
286 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
287 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
288 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
289 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
290 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
291 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
346 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
347 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
348 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
349 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
350 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
351 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
353 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
354 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
355 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
356 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
357 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
358 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
359 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
360 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
361 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
362 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
363 const_iv (KMOD_CTRL),
364 const_iv (KMOD_SHIFT),
365 const_iv (KMOD_ALT),
366 const_iv (KMOD_META)
367# undef const_iv 556# undef const_iv
368 }; 557 };
369 558
370 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
371 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
372 561
373 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
374 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
375 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
376} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
377 571
378int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
379SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
380 594
381void 595void
382SDL_Quit () 596SDL_Quit ()
383 597
384void 598void
390 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
391 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
392 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
393 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
394 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
395 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
396 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
399 616
400 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
401 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
402 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
403 622
404 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
405 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
406 625
407 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 635
417 ++m; 636 ++m;
418 } 637 }
419} 638}
420 639
640char *
641SDL_GetError ()
642
421int 643int
422SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
423 CODE: 645 CODE:
424 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
425 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
426 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
427 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
428 OUTPUT: 659 OUTPUT:
429 RETVAL 660 RETVAL
430 661
431void 662void
432SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
433 667
434void 668void
435SDL_PollEvent () 669SDL_PollEvent ()
436 PPCODE: 670 PPCODE:
437{ 671{
439 673
440 while (SDL_PollEvent (&ev)) 674 while (SDL_PollEvent (&ev))
441 { 675 {
442 HV *hv = newHV (); 676 HV *hv = newHV ();
443 hv_store (hv, "type", 4, newSViv (ev.type), 0); 677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
444 switch (ev.type) 679 switch (ev.type)
445 { 680 {
446 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
447 case SDL_KEYUP: 682 case SDL_KEYUP:
448 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
449 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
450 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
451 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
452 break; 688 break;
453 689
454 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
455 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
456 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
457 break; 693 break;
458 694
459 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
460 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
461 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
462 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
463 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
464 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
465 break; 703 break;
466 704
467 case SDL_MOUSEBUTTONDOWN: 705 case SDL_MOUSEBUTTONDOWN:
468 case SDL_MOUSEBUTTONUP: 706 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
708
469 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
470 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
471 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
472 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
713 break;
714
715 case SDL_USEREVENT:
716 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break;
473 } 720 }
474 721
475 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
476 } 723 }
477} 724}
478 725
479int 726int
480Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
481 POSTCALL: 728 POSTCALL:
482 Mix_HookMusicFinished (music_finished); 729 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished);
483 731
484void 732void
485Mix_CloseAudio () 733Mix_CloseAudio ()
486 734
487int 735int
488Mix_AllocateChannels (int numchans = -1) 736Mix_AllocateChannels (int numchans = -1)
489 737
490void 738void
491lowdelay (int fd, int val = 1) 739lowdelay (int fd, int val = 1)
492 CODE: 740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743void
744win32_proxy_info ()
745 PPCODE:
746{
493#ifndef _WIN32 747#ifdef _WIN32
494 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
495#endif 769#endif
496 770}
497char *
498gl_version ()
499 CODE:
500 RETVAL = (char *)glGetString (GL_VERSION);
501 OUTPUT:
502 RETVAL
503
504char *
505gl_extensions ()
506 CODE:
507 RETVAL = (char *)glGetString (GL_EXTENSIONS);
508 OUTPUT:
509 RETVAL
510 771
511void 772void
512add_font (char *file) 773add_font (char *file)
513 CODE: 774 CODE:
514 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
515
516void
517set_font (char *file)
518 CODE:
519{
520 int count;
521 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
522 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
523 FcPatternDestroy (pattern);
524 pango_context_set_font_description (context, font);
525}
526 776
527void 777void
528load_image_inline (SV *image_) 778load_image_inline (SV *image_)
529 ALIAS: 779 ALIAS:
530 load_image_file = 1 780 load_image_file = 1
572 822
573 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
574 824
575 assert (surface2->pitch == surface2->w * 4); 825 assert (surface2->pitch == surface2->w * 4);
576 826
827 SDL_LockSurface (surface2);
577 EXTEND (SP, 5); 828 EXTEND (SP, 6);
578 PUSHs (sv_2mortal (newSViv (surface2->w))); 829 PUSHs (sv_2mortal (newSViv (surface2->w)));
579 PUSHs (sv_2mortal (newSViv (surface2->h))); 830 PUSHs (sv_2mortal (newSViv (surface2->h)));
580 SDL_LockSurface (surface2);
581 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
582 SDL_UnlockSurface (surface2);
583 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
584 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
585 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
586 836
587 SDL_FreeSurface (surface); 837 SDL_FreeSurface (surface);
588 SDL_FreeSurface (surface2); 838 SDL_FreeSurface (surface2);
589} 839}
590 840
612 PUSHs (sv_2mortal (newSViv (b / y))); 862 PUSHs (sv_2mortal (newSViv (b / y)));
613 PUSHs (sv_2mortal (newSViv (a / y))); 863 PUSHs (sv_2mortal (newSViv (a / y)));
614} 864}
615 865
616void 866void
867error (char *message)
868 CODE:
869 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
872#endif
873
874void
617fatal (char *message) 875fatal (char *message)
618 CODE: 876 CODE:
877 fprintf (stderr, "FATAL: %s\n", message);
619#ifdef _WIN32 878#ifdef _WIN32
620 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
880#endif
881 _exit (1);
882
883void
884_exit (int retval = 0)
885 CODE:
886#ifdef WIN32
887 ExitThread (retval); // unclean, please beam me up
621#else 888#else
622 fprintf (stderr, "FATAL: %s\n", message); 889 _exit (retval);
623#endif 890#endif
624 exit (1);
625 891
626MODULE = CFClient PACKAGE = CFClient::Layout 892void
627 893debug ()
628CFClient::Layout
629new (SV *class, int base_height = 10)
630 CODE: 894 CODE:
631 New (0, RETVAL, 1, struct cf_layout); 895{
632 RETVAL->base_height = base_height; 896#if DEBUG
633 RETVAL->pl = pango_layout_new (context); 897 VALGRIND_DO_LEAK_CHECK;
634 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 898#endif
899}
900
901MODULE = CFPlus PACKAGE = CFPlus::Font
902
903CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0)
905 CODE:
906{
907 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
910 FcPatternDestroy (pattern);
911}
635 OUTPUT: 912 OUTPUT:
636 RETVAL 913 RETVAL
637 914
638void 915void
916DESTROY (CFPlus::Font self)
917 CODE:
918 pango_font_description_free (self);
919
920void
921make_default (CFPlus::Font self)
922 CODE:
923 default_font = self;
924
925MODULE = CFPlus PACKAGE = CFPlus::Layout
926
927void
928reset_glyph_cache ()
929 CODE:
930 tc_clear ();
931
932CFPlus::Layout
933new (SV *class)
934 CODE:
935 New (0, RETVAL, 1, struct cf_layout);
936
937 RETVAL->pl = pango_layout_new (opengl_context);
938 RETVAL->r = 1.;
939 RETVAL->g = 1.;
940 RETVAL->b = 1.;
941 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0;
944
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL);
947 OUTPUT:
948 RETVAL
949
950void
639DESTROY (CFClient::Layout self) 951DESTROY (CFPlus::Layout self)
640 CODE: 952 CODE:
641 g_object_unref (self->pl); 953 g_object_unref (self->pl);
642 Safefree (self); 954 Safefree (self);
643 955
644void 956void
645set_text (CFClient::Layout self, SV *text_) 957set_text (CFPlus::Layout self, SV *text_)
646 CODE: 958 CODE:
647{ 959{
648 STRLEN textlen; 960 STRLEN textlen;
649 char *text = SvPVutf8 (text_, textlen); 961 char *text = SvPVutf8 (text_, textlen);
650 962
651 pango_layout_set_text (self->pl, text, textlen); 963 pango_layout_set_text (self->pl, text, textlen);
652} 964}
653 965
654void 966void
655set_markup (CFClient::Layout self, SV *text_) 967set_markup (CFPlus::Layout self, SV *text_)
656 CODE: 968 CODE:
657{ 969{
658 STRLEN textlen; 970 STRLEN textlen;
659 char *text = SvPVutf8 (text_, textlen); 971 char *text = SvPVutf8 (text_, textlen);
660 972
661 pango_layout_set_markup (self->pl, text, textlen); 973 pango_layout_set_markup (self->pl, text, textlen);
662} 974}
663 975
664SV * 976void
977set_shapes (CFPlus::Layout self, ...)
978 CODE:
979{
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019}
1020
1021void
665get_text (CFClient::Layout self) 1022get_shapes (CFPlus::Layout self)
666 CODE: 1023 PPCODE:
1024{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044}
1045
1046int
1047has_wrapped (CFPlus::Layout self)
1048 CODE:
1049{
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
667 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
668 SvUTF8_on (RETVAL); 1057}
669 OUTPUT: 1058 OUTPUT:
670 RETVAL 1059 RETVAL
671 1060
1061SV *
1062get_text (CFPlus::Layout self)
1063 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL);
1066 OUTPUT:
1067 RETVAL
1068
672void 1069void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1071 CODE:
1072 self->r = r;
1073 self->g = g;
1074 self->b = b;
1075 self->a = a;
1076
1077void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1079 CODE:
1080 if (self->font != font)
1081 {
1082 self->font = font;
1083 layout_update_font (self);
1084 }
1085
1086void
673set_height (CFClient::Layout self, int base_height) 1087set_height (CFPlus::Layout self, int base_height)
674 CODE: 1088 CODE:
1089 if (self->base_height != base_height)
1090 {
675 self->base_height = base_height; 1091 self->base_height = base_height;
1092 layout_update_font (self);
1093 }
676 1094
677void 1095void
678set_width (CFClient::Layout self, int max_width = -1) 1096set_width (CFPlus::Layout self, int max_width = -1)
679 CODE: 1097 CODE:
680 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
681 1099
682void 1100void
1101set_indent (CFPlus::Layout self, int indent)
1102 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104
1105void
1106set_spacing (CFPlus::Layout self, int spacing)
1107 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109
1110void
1111set_ellipsise (CFPlus::Layout self, int ellipsise)
1112 CODE:
1113 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE
1118 );
1119
1120void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm)
1122 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124
1125void
683size (CFClient::Layout self) 1126size (CFPlus::Layout self)
684 PPCODE: 1127 PPCODE:
685{ 1128{
686 int w, h; 1129 int w, h;
687 1130
688 layout_update (self);
689 layout_get_pixel_size (self, &w, &h); 1131 layout_get_pixel_size (self, &w, &h);
690 1132
691 EXTEND (SP, 2); 1133 EXTEND (SP, 2);
692 PUSHs (sv_2mortal (newSViv (w))); 1134 PUSHs (sv_2mortal (newSViv (w)));
693 PUSHs (sv_2mortal (newSViv (h))); 1135 PUSHs (sv_2mortal (newSViv (h)));
694} 1136}
695 1137
696int 1138int
697xy_to_index (CFClient::Layout self, int x, int y) 1139descent (CFPlus::Layout self)
698 CODE: 1140 CODE:
699{ 1141{
700 int index, trailing; 1142 PangoRectangle rect;
701 1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
702 layout_update (self); 1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
703 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1145 RETVAL = PANGO_DESCENT (rect);
704
705 RETVAL = index;
706} 1146}
707 OUTPUT: 1147 OUTPUT:
708 RETVAL 1148 RETVAL
709 1149
1150int
1151xy_to_index (CFPlus::Layout self, int x, int y)
1152 CODE:
1153{
1154 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing;
1157}
1158 OUTPUT:
1159 RETVAL
1160
710void 1161void
711cursor_pos (CFClient::Layout self, int index) 1162cursor_pos (CFPlus::Layout self, int index)
712 PPCODE: 1163 PPCODE:
713{ 1164{
714 PangoRectangle strong_pos; 1165 PangoRectangle strong_pos;
715 layout_update (self);
716 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
717 1167
718 EXTEND (SP, 3); 1168 EXTEND (SP, 3);
719 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
720 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
721 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
722} 1172}
723 1173
724void 1174void
725render (CFClient::Layout self) 1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
726 PPCODE: 1176 PPCODE:
727{ 1177{
728 SV *retval; 1178 int line, x;
729 int w, h;
730 FT_Bitmap bitmap;
731 1179
732 layout_update (self); 1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
733 layout_get_pixel_size (self, &w, &h); 1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
734 1182
735 retval = newSV (w * h);
736 SvPOK_only (retval);
737 SvCUR_set (retval, w * h);
738
739 bitmap.rows = h;
740 bitmap.width = w;
741 bitmap.pitch = w;
742 bitmap.buffer = (unsigned char*)SvPVX (retval);
743 bitmap.num_grays = 256;
744 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
745
746 memset (bitmap.buffer, 0, w * h);
747
748 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
749
750 EXTEND (SP, 3); 1183 EXTEND (SP, 2);
751 PUSHs (sv_2mortal (newSViv (w))); 1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
752 PUSHs (sv_2mortal (newSViv (h))); 1208 PUSHs (sv_2mortal (newSViv (index)));
753 PUSHs (sv_2mortal (retval)); 1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
754} 1211}
755 1212
1213void
1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
756MODULE = CFClient PACKAGE = CFClient::Texture 1223MODULE = CFPlus PACKAGE = CFPlus::Texture
757 1224
758void 1225void
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260}
1261
1262void
759draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
760 PROTOTYPE: $$$;$$ 1264 PROTOTYPE: $$$;$$
1265 ALIAS:
1266 draw_quad_alpha = 1
1267 draw_quad_alpha_premultiplied = 2
761 CODE: 1268 CODE:
762{ 1269{
763 HV *hv = (HV *)SvRV (self); 1270 HV *hv = (HV *)SvRV (self);
764 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
765 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
766 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
767 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
768 1274
769 if (items < 5) 1275 if (items < 5)
770 { 1276 {
771 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
772 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
773 } 1279 }
774 1280
1281 if (ix)
1282 {
1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1291 glEnable (GL_ALPHA_TEST);
1292 glAlphaFunc (GL_GREATER, 0.01f);
1293 }
1294
775 glBindTexture (GL_TEXTURE_2D, name); 1295 glBindTexture (GL_TEXTURE_2D, name);
776 if (wrap_mode) { 1296
777 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
778 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
779 }
780 glBegin (GL_QUADS); 1297 glBegin (GL_QUADS);
781 glTexCoord2f (0, 0); glVertex2f (x , y ); 1298 glTexCoord2f (0, 0); glVertex2f (x , y );
782 glTexCoord2f (0, t); glVertex2f (x , y + h); 1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
783 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
784 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1301 glTexCoord2f (s, 0); glVertex2f (x + w, y );
785 glEnd (); 1302 glEnd ();
786}
787 1303
1304 if (ix)
1305 {
1306 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND);
1308 }
1309}
1310
788MODULE = CFClient PACKAGE = CFClient::Map 1311MODULE = CFPlus PACKAGE = CFPlus::Map
789 1312
790CFClient::Map 1313CFPlus::Map
791new (SV *class, int map_width, int map_height) 1314new (SV *class)
792 CODE: 1315 CODE:
793 New (0, RETVAL, 1, struct map); 1316 New (0, RETVAL, 1, struct map);
794 RETVAL->x = 0; 1317 RETVAL->x = 0;
795 RETVAL->y = 0; 1318 RETVAL->y = 0;
796 RETVAL->w = map_width; 1319 RETVAL->w = 0;
797 RETVAL->h = map_height; 1320 RETVAL->h = 0;
798 RETVAL->ox = 0; 1321 RETVAL->ox = 0;
799 RETVAL->oy = 0; 1322 RETVAL->oy = 0;
800 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
801 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
802 RETVAL->texs = 8192;
803 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
804 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
805 RETVAL->row = 0; 1326 RETVAL->row = 0;
806 OUTPUT: 1327 OUTPUT:
807 RETVAL 1328 RETVAL
808 1329
809void 1330void
810DESTROY (CFClient::Map self) 1331DESTROY (CFPlus::Map self)
811 CODE: 1332 CODE:
812{ 1333{
813 map_clear (self); 1334 map_clear (self);
814 Safefree (self->face); 1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
815 Safefree (self); 1337 Safefree (self);
816} 1338}
817 1339
818void 1340void
1341resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346void
819clear (CFClient::Map self) 1347clear (CFPlus::Map self)
820 CODE: 1348 CODE:
821 map_clear (self); 1349 map_clear (self);
822 1350
823void 1351void
824set_face (CFClient::Map self, int face, int texid) 1352set_tileid (CFPlus::Map self, int face, int tile)
825 CODE: 1353 CODE:
826{ 1354{
827 while (self->faces <= face) 1355 need_facenum (self, face); self->face2tile [face] = tile;
828 { 1356 need_texid (self, tile);
829 Append (mapface, self->face, self->faces, self->faces);
830 self->faces *= 2;
831 }
832
833 self->face [face] = texid;
834} 1357}
835 1358
836void 1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380}
1381
1382void
837set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
838 CODE: 1384 CODE:
839{ 1385{
840 while (self->texs <= texid) 1386 need_texid (self, texid);
841 {
842 Append (maptex, self->tex, self->texs, self->texs);
843 self->texs *= 2;
844 }
845 1387
846 { 1388 {
847 maptex *tex = self->tex + texid; 1389 maptex *tex = self->tex + texid;
848 1390
849 tex->name = name; 1391 tex->name = name;
854 tex->r = r; 1396 tex->r = r;
855 tex->g = g; 1397 tex->g = g;
856 tex->b = b; 1398 tex->b = b;
857 tex->a = a; 1399 tex->a = a;
858 } 1400 }
1401
1402 // somewhat hackish, but for textures that require it, it really
1403 // improves the look, and most others don't suffer.
1404 glBindTexture (GL_TEXTURE_2D, name);
1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
859} 1410}
860 1411
861int 1412int
862ox (CFClient::Map self) 1413ox (CFPlus::Map self)
863 ALIAS: 1414 ALIAS:
864 oy = 1 1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
865 CODE: 1420 CODE:
866 switch (ix) 1421 switch (ix)
867 { 1422 {
868 case 0: RETVAL = self->ox; break; 1423 case 0: RETVAL = self->ox; break;
869 case 1: RETVAL = self->oy; break; 1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
870 } 1429 }
871 OUTPUT: 1430 OUTPUT:
872 RETVAL 1431 RETVAL
873 1432
874void 1433void
875scroll (CFClient::Map self, int dx, int dy) 1434scroll (CFPlus::Map self, int dx, int dy)
876 CODE: 1435 CODE:
877{ 1436{
878 if (dx > 0) 1437 if (dx > 0)
879 map_blank (self, self->x, self->y, dx - 1, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
880 else if (dx < 0) 1439 else if (dx < 0)
881 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
882 1441
883 if (dy > 0) 1442 if (dy > 0)
884 map_blank (self, self->x, self->y, self->w, dy - 1); 1443 map_blank (self, self->x, self->y, self->w, dy);
885 else if (dy < 0) 1444 else if (dy < 0)
886 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
887 1446
888 self->ox += dx; self->x += dx; 1447 self->ox += dx; self->x += dx;
889 self->oy += dy; self->y += dy; 1448 self->oy += dy; self->y += dy;
890 1449
891 while (self->y < 0) 1450 while (self->y < 0)
896 self->y += MAP_EXTEND_Y; 1455 self->y += MAP_EXTEND_Y;
897 } 1456 }
898} 1457}
899 1458
900void 1459void
901map1a_update (CFClient::Map self, SV *data_) 1460map1a_update (CFPlus::Map self, SV *data_, int extmap)
902 CODE: 1461 CODE:
903{ 1462{
904 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
905 uint8_t *data_end = (uint8_t *)SvEND (data_); 1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
906 mapcell *cell; 1465 mapcell *cell;
907 int x, y, flags; 1466 int x, y, flags;
908 1467
909 while (data < data_end) 1468 while (data < data_end - 1)
910 { 1469 {
911 flags = (data [0] << 8) + data [1]; data += 2; 1470 flags = (data [0] << 8) + data [1]; data += 2;
912 1471
913 x = ((flags >> 10) & 63) + self->x; 1472 x = self->x + ((flags >> 10) & 63);
914 y = ((flags >> 4) & 63) + self->y; 1473 y = self->y + ((flags >> 4) & 63);
915 1474
916 cell = map_get_cell (self, x, y); 1475 cell = map_get_cell (self, x, y);
917 1476
918 if (flags & 15) 1477 if (flags & 15)
919 { 1478 {
920 if (cell->darkness < 0) 1479 if (!cell->darkness)
921 { 1480 {
1481 memset (cell, 0, sizeof (*cell));
922 cell->darkness = 0; 1482 cell->darkness = 256;
923 cell->face [0] = 0;
924 cell->face [1] = 0;
925 cell->face [2] = 0;
926 } 1483 }
927 1484
928 cell->darkness = flags & 8 ? *data++ : 255;
929
930 //TODO: don't trust server data to be in-range(!) 1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
1524 cell->darkness = *data++ + 1;
1525 }
931 1526
932 if (flags & 4) 1527 if (flags & 4)
933 { 1528 {
934 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
935 } 1532 }
936 1533
937 if (flags & 2) 1534 if (flags & 2)
938 { 1535 {
939 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
940 } 1539 }
941 1540
942 if (flags & 1) 1541 if (flags & 1)
943 { 1542 {
944 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
945 } 1546 }
946 } 1547 }
947 else 1548 else
948 cell->darkness = -1; 1549 cell->darkness = 0;
949 } 1550 }
950} 1551}
951 1552
952SV * 1553SV *
953mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
954 CODE: 1555 CODE:
955{ 1556{
956 int x1, x; 1557 int x1, x;
957 int y1, y; 1558 int y1, y;
958 int z; 1559 int z;
979 { 1580 {
980 mapcell *cell = row->col + (x - row->c0); 1581 mapcell *cell = row->col + (x - row->c0);
981 1582
982 for (z = 0; z <= 0; z++) 1583 for (z = 0; z <= 0; z++)
983 { 1584 {
984 mapface face = cell->face [z];
985
986 if (face)
987 {
988 maptex tex = self->tex [face]; 1585 maptex tex = self->tex [cell->tile [z]];
989 int a0 = 255 - tex.a; 1586 int a0 = 255 - tex.a;
990 int a1 = tex.a; 1587 int a1 = tex.a;
991 1588
992 r = (r * a0 + tex.r * a1) / 255; 1589 r = (r * a0 + tex.r * a1) / 255;
993 g = (g * a0 + tex.g * a1) / 255; 1590 g = (g * a0 + tex.g * a1) / 255;
994 b = (b * a0 + tex.b * a1) / 255; 1591 b = (b * a0 + tex.b * a1) / 255;
995 a = (a * a0 + tex.a * a1) / 255; 1592 a = (a * a0 + tex.a * a1) / 255;
996 }
997 } 1593 }
998 } 1594 }
999 1595
1000 *map++ = (r ) 1596 *map++ = (r )
1001 | (g << 8) 1597 | (g << 8)
1008} 1604}
1009 OUTPUT: 1605 OUTPUT:
1010 RETVAL 1606 RETVAL
1011 1607
1012void 1608void
1013draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1014 PPCODE: 1610 CODE:
1015{ 1611{
1016 int vx, vy; 1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1017 int x, y, z; 1616 int x, y, z;
1018 int last_name; 1617 int last_name;
1019 mapface face; 1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869}
1870
1871void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874{
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929}
1930
1931void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE:
1934{
1935 int x, y;
1020 int sw4 = (sw + 3) & ~3; 1936 int sw4 = (sw + 3) & ~3;
1021 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1022 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1023 1939
1024 memset (darkness, 255, sw4 * sh); 1940 memset (darkness, 255, sw4 * sh);
1025 SvPOK_only (darkness_sv); 1941 SvPOK_only (darkness_sv);
1026 SvCUR_set (darkness_sv, sw4 * sh); 1942 SvCUR_set (darkness_sv, sw4 * sh);
1027 1943
1028 vx = self->x + (self->w - sw) / 2 - shift_x; 1944 mx += self->x;
1029 vy = self->y + (self->h - sh) / 2 - shift_y; 1945 my += self->y;
1030 1946
1031 /*
1032 int vx = self->vx = self->w >= sw
1033 ? self->x + (self->w - sw) / 2
1034 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1035
1036 int vy = self->vy = self->h >= sh
1037 ? self->y + (self->h - sh) / 2
1038 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1039 */
1040
1041 glColor4ub (255, 255, 255, 255);
1042
1043 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1044 glEnable (GL_BLEND);
1045 glEnable (GL_TEXTURE_2D);
1046 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1047
1048 glBegin (GL_QUADS);
1049
1050 last_name = 0;
1051
1052 for (z = 0; z < 3; z++)
1053 for (y = 0; y < sh; y++) 1947 for (y = 0; y < sh; y++)
1054 if (0 <= y + vy && y + vy < self->rows) 1948 if (0 <= y + my && y + my < self->rows)
1055 { 1949 {
1056 maprow *row = self->row + (y + vy); 1950 maprow *row = self->row + (y + my);
1057 1951
1058 for (x = 0; x < sw; x++) 1952 for (x = 0; x < sw; x++)
1059 if (row->c0 <= x + vx && x + vx < row->c1) 1953 if (row->c0 <= x + mx && x + mx < row->c1)
1060 { 1954 {
1061 mapcell *cell = row->col + (x + vx - row->c0); 1955 mapcell *cell = row->col + (x + mx - row->c0);
1062 1956
1063 darkness[y * sw4 + x] = cell->darkness < 0 1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
1064 ? 255 - FOW_DARKNESS 1959 : 255 - FOW_DARKNESS;
1065 : 255 - cell->darkness;
1066
1067 face = cell->face [z];
1068
1069 if (face)
1070 {
1071 maptex tex = self->tex [face];
1072
1073 int px = (x + 1) * 32 - tex.w;
1074 int py = (y + 1) * 32 - tex.h;
1075
1076 if (last_name != tex.name)
1077 {
1078 glEnd ();
1079 last_name = tex.name;
1080 glBindTexture (GL_TEXTURE_2D, last_name);
1081 glBegin (GL_QUADS);
1082 }
1083
1084 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1085 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1086 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1087 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1088 }
1089 } 1960 }
1090 } 1961 }
1091
1092 glEnd ();
1093
1094 glDisable (GL_TEXTURE_2D);
1095 glDisable (GL_BLEND);
1096 1962
1097 EXTEND (SP, 3); 1963 EXTEND (SP, 3);
1098 PUSHs (sv_2mortal (newSViv (sw4))); 1964 PUSHs (sv_2mortal (newSViv (sw4)));
1099 PUSHs (sv_2mortal (newSViv (sh))); 1965 PUSHs (sv_2mortal (newSViv (sh)));
1100 PUSHs (darkness_sv); 1966 PUSHs (darkness_sv);
1101} 1967}
1102 1968
1103SV * 1969SV *
1104get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1105 CODE: 1971 CODE:
1106{ 1972{
1107 int x, y, x1, y1; 1973 int x, y, x1, y1;
1108 SV *data_sv = newSV (w * h * 7 + 5); 1974 SV *data_sv = newSV (w * h * 7 + 5);
1109 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1134 if (row && row->c0 <= x && x < row->c1) 2000 if (row && row->c0 <= x && x < row->c1)
1135 { 2001 {
1136 mapcell *cell = row->col + (x - row->c0); 2002 mapcell *cell = row->col + (x - row->c0);
1137 uint8_t flags = 0; 2003 uint8_t flags = 0;
1138 2004
1139 if (cell->face [0]) flags |= 1; 2005 if (cell->tile [0]) flags |= 1;
1140 if (cell->face [1]) flags |= 2; 2006 if (cell->tile [1]) flags |= 2;
1141 if (cell->face [2]) flags |= 4; 2007 if (cell->tile [2]) flags |= 4;
1142 2008
1143 *data++ = flags; 2009 *data++ = flags;
1144 2010
1145 if (flags & 1) 2011 if (flags & 1)
1146 { 2012 {
2013 tileid tile = cell->tile [0];
1147 *data++ = cell->face [0] >> 8; 2014 *data++ = tile >> 8;
1148 *data++ = cell->face [0]; 2015 *data++ = tile;
1149 } 2016 }
1150 2017
1151 if (flags & 2) 2018 if (flags & 2)
1152 { 2019 {
2020 tileid tile = cell->tile [1];
1153 *data++ = cell->face [1] >> 8; 2021 *data++ = tile >> 8;
1154 *data++ = cell->face [1]; 2022 *data++ = tile;
1155 } 2023 }
1156 2024
1157 if (flags & 4) 2025 if (flags & 4)
1158 { 2026 {
2027 tileid tile = cell->tile [2];
1159 *data++ = cell->face [2] >> 8; 2028 *data++ = tile >> 8;
1160 *data++ = cell->face [2]; 2029 *data++ = tile;
1161 } 2030 }
1162 } 2031 }
1163 else 2032 else
1164 *data++ = 0; 2033 *data++ = 0;
1165 } 2034 }
1171} 2040}
1172 OUTPUT: 2041 OUTPUT:
1173 RETVAL 2042 RETVAL
1174 2043
1175void 2044void
1176set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1177 PPCODE: 2046 PPCODE:
1178{ 2047{
1179 int x, y, z; 2048 int x, y, z;
1180 int w, h; 2049 int w, h;
1181 int x1, y1; 2050 int x1, y1;
1205 { 2074 {
1206 uint8_t flags = *data++; 2075 uint8_t flags = *data++;
1207 2076
1208 if (flags) 2077 if (flags)
1209 { 2078 {
1210 mapface face[3] = { 0, 0, 0 };
1211
1212 mapcell *cell = row_get_cell (row, x); 2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
1213 2081
1214 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1215 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1216 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1217 2085
1218 if (cell->darkness <= 0) 2086 if (cell->darkness == 0)
1219 { 2087 {
1220 cell->darkness = -1; 2088 cell->darkness = 0;
1221 2089
1222 for (z = 0; z <= 2; z++) 2090 for (z = 0; z <= 2; z++)
1223 { 2091 {
1224 cell->face[z] = face[z]; 2092 tileid t = tile [z];
1225 2093
1226 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
1227 XPUSHs (sv_2mortal (newSViv (face[z]))); 2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
1228 } 2101 }
1229 } 2102 }
1230 } 2103 }
1231 } 2104 }
1232 } 2105 }
1233} 2106}
1234 2107
1235MODULE = CFClient PACKAGE = CFClient::MixChunk 2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1236 2109
1237CFClient::MixChunk 2110CFPlus::MixChunk
1238new_from_file (SV *class, char *path) 2111new_from_file (SV *class, char *path)
1239 CODE: 2112 CODE:
1240 RETVAL = Mix_LoadWAV (path); 2113 RETVAL = Mix_LoadWAV (path);
1241 OUTPUT: 2114 OUTPUT:
1242 RETVAL 2115 RETVAL
1243 2116
1244void 2117void
1245DESTROY (CFClient::MixChunk self) 2118DESTROY (CFPlus::MixChunk self)
1246 CODE: 2119 CODE:
1247 Mix_FreeChunk (self); 2120 Mix_FreeChunk (self);
1248 2121
1249int 2122int
1250volume (CFClient::MixChunk self, int volume = -1) 2123volume (CFPlus::MixChunk self, int volume = -1)
1251 CODE: 2124 CODE:
1252 RETVAL = Mix_VolumeChunk (self, volume); 2125 RETVAL = Mix_VolumeChunk (self, volume);
1253 OUTPUT: 2126 OUTPUT:
1254 RETVAL 2127 RETVAL
1255 2128
1256int 2129int
1257play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1258 CODE: 2131 CODE:
1259 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1260 OUTPUT: 2133 OUTPUT:
1261 RETVAL 2134 RETVAL
1262 2135
1263MODULE = CFClient PACKAGE = CFClient::MixMusic 2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1264 2137
1265int 2138int
1266volume (int volume = -1) 2139volume (int volume = -1)
1267 CODE: 2140 CODE:
1268 RETVAL = Mix_VolumeMusic (volume); 2141 RETVAL = Mix_VolumeMusic (volume);
1269 OUTPUT: 2142 OUTPUT:
1270 RETVAL 2143 RETVAL
1271 2144
2145int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
1272CFClient::MixMusic 2152CFPlus::MixMusic
1273new_from_file (SV *class, char *path) 2153new_from_file (SV *class, char *path)
1274 CODE: 2154 CODE:
1275 RETVAL = Mix_LoadMUS (path); 2155 RETVAL = Mix_LoadMUS (path);
1276 OUTPUT: 2156 OUTPUT:
1277 RETVAL 2157 RETVAL
1278 2158
1279void 2159void
1280DESTROY (CFClient::MixMusic self) 2160DESTROY (CFPlus::MixMusic self)
1281 CODE: 2161 CODE:
1282 Mix_FreeMusic (self); 2162 Mix_FreeMusic (self);
1283 2163
1284int 2164int
1285play (CFClient::MixMusic self, int loops = -1) 2165play (CFPlus::MixMusic self, int loops = -1)
1286 CODE: 2166 CODE:
1287 RETVAL = Mix_PlayMusic (self, loops); 2167 RETVAL = Mix_PlayMusic (self, loops);
1288 OUTPUT: 2168 OUTPUT:
1289 RETVAL 2169 RETVAL
1290 2170
1291MODULE = CFClient PACKAGE = CFClient::OpenGL 2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1292 2172
1293BOOT: 2173BOOT:
1294{ 2174{
1295 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1296 static const struct { 2176 static const struct {
1297 const char *name; 2177 const char *name;
1298 IV iv; 2178 IV iv;
1299 } *civ, const_iv[] = { 2179 } *civ, const_iv[] = {
1300# define const_iv(name) { # name, (IV)name } 2180# define const_iv(name) { # name, (IV)name }
1301 const_iv (GL_COLOR_MATERIAL), 2181 const_iv (GL_COLOR_MATERIAL),
1302 const_iv (GL_SMOOTH), 2182 const_iv (GL_SMOOTH),
1303 const_iv (GL_FLAT), 2183 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER),
1304 const_iv (GL_BLEND), 2185 const_iv (GL_BLEND),
2186 const_iv (GL_CULL_FACE),
2187 const_iv (GL_SCISSOR_TEST),
2188 const_iv (GL_DEPTH_TEST),
2189 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT),
2193 const_iv (GL_BACK),
1305 const_iv (GL_AND), 2194 const_iv (GL_AND),
2195 const_iv (GL_ONE),
2196 const_iv (GL_ZERO),
1306 const_iv (GL_SRC_ALPHA), 2197 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA),
1307 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2199 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2200 const_iv (GL_ONE_MINUS_DST_ALPHA),
2201 const_iv (GL_SRC_ALPHA_SATURATE),
1308 const_iv (GL_RGB), 2202 const_iv (GL_RGB),
1309 const_iv (GL_RGBA), 2203 const_iv (GL_RGBA),
2204 const_iv (GL_RGBA4),
2205 const_iv (GL_RGBA8),
2206 const_iv (GL_RGB5_A1),
1310 const_iv (GL_UNSIGNED_BYTE), 2207 const_iv (GL_UNSIGNED_BYTE),
1311 const_iv (GL_ALPHA4), 2208 const_iv (GL_UNSIGNED_SHORT),
2209 const_iv (GL_UNSIGNED_INT),
1312 const_iv (GL_ALPHA), 2210 const_iv (GL_ALPHA),
2211 const_iv (GL_INTENSITY),
2212 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA),
1313 const_iv (GL_FLOAT), 2214 const_iv (GL_FLOAT),
1314 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1315 const_iv (GL_COMPILE), 2216 const_iv (GL_COMPILE),
1316 const_iv (GL_TEXTURE_1D), 2217 const_iv (GL_TEXTURE_1D),
1317 const_iv (GL_TEXTURE_2D), 2218 const_iv (GL_TEXTURE_2D),
1319 const_iv (GL_TEXTURE_MAG_FILTER), 2220 const_iv (GL_TEXTURE_MAG_FILTER),
1320 const_iv (GL_TEXTURE_MIN_FILTER), 2221 const_iv (GL_TEXTURE_MIN_FILTER),
1321 const_iv (GL_TEXTURE_ENV_MODE), 2222 const_iv (GL_TEXTURE_ENV_MODE),
1322 const_iv (GL_TEXTURE_WRAP_S), 2223 const_iv (GL_TEXTURE_WRAP_S),
1323 const_iv (GL_TEXTURE_WRAP_T), 2224 const_iv (GL_TEXTURE_WRAP_T),
2225 const_iv (GL_REPEAT),
1324 const_iv (GL_CLAMP), 2226 const_iv (GL_CLAMP),
1325 const_iv (GL_REPEAT), 2227 const_iv (GL_CLAMP_TO_EDGE),
1326 const_iv (GL_NEAREST), 2228 const_iv (GL_NEAREST),
1327 const_iv (GL_LINEAR), 2229 const_iv (GL_LINEAR),
2230 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2231 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2232 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2233 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2234 const_iv (GL_GENERATE_MIPMAP),
1328 const_iv (GL_MODULATE), 2235 const_iv (GL_MODULATE),
2236 const_iv (GL_DECAL),
1329 const_iv (GL_REPLACE), 2237 const_iv (GL_REPLACE),
2238 const_iv (GL_DEPTH_BUFFER_BIT),
1330 const_iv (GL_COLOR_BUFFER_BIT), 2239 const_iv (GL_COLOR_BUFFER_BIT),
1331 const_iv (GL_PROJECTION), 2240 const_iv (GL_PROJECTION),
1332 const_iv (GL_MODELVIEW), 2241 const_iv (GL_MODELVIEW),
1333 const_iv (GL_COLOR_LOGIC_OP), 2242 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D),
1334 const_iv (GL_CONVOLUTION_2D), 2244 const_iv (GL_CONVOLUTION_2D),
1335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2245 const_iv (GL_CONVOLUTION_BORDER_MODE),
1336 const_iv (GL_CONSTANT_BORDER), 2246 const_iv (GL_CONSTANT_BORDER),
1337 const_iv (GL_LINES), 2247 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP),
1338 const_iv (GL_QUADS), 2250 const_iv (GL_QUADS),
1339 const_iv (GL_LINE_LOOP), 2251 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN),
1340 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1341 const_iv (GL_FASTEST), 2256 const_iv (GL_FASTEST),
2257 const_iv (GL_V2F),
2258 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F),
1342# undef const_iv 2261# undef const_iv
1343 }; 2262 };
1344 2263
1345 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2264 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1346 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2265 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2266
2267 texture_av = newAV ();
2268 AvREAL_off (texture_av);
1347} 2269}
2270
2271char *
2272gl_vendor ()
2273 CODE:
2274 RETVAL = (char *)glGetString (GL_VENDOR);
2275 OUTPUT:
2276 RETVAL
2277
2278char *
2279gl_version ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_VERSION);
2282 OUTPUT:
2283 RETVAL
2284
2285char *
2286gl_extensions ()
2287 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT:
2290 RETVAL
1348 2291
1349int glGetError () 2292int glGetError ()
2293
2294void glFinish ()
1350 2295
1351void glClear (int mask) 2296void glClear (int mask)
1352 2297
1353void glClearColor (float r, float g, float b, float a = 1.0) 2298void glClearColor (float r, float g, float b, float a = 1.0)
1354 PROTOTYPE: @ 2299 PROTOTYPE: @
1361 2306
1362void glHint (int target, int mode) 2307void glHint (int target, int mode)
1363 2308
1364void glBlendFunc (int sfactor, int dfactor) 2309void glBlendFunc (int sfactor, int dfactor)
1365 2310
2311void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2312 CODE:
2313 gl_BlendFuncSeparate (sa, da, saa, daa);
2314
2315void glDepthMask (int flag)
2316
1366void glLogicOp (int opcode) 2317void glLogicOp (int opcode)
1367 2318
2319void glColorMask (int red, int green, int blue, int alpha)
2320
1368void glMatrixMode (int mode) 2321void glMatrixMode (int mode)
1369 2322
1370void glPushMatrix () 2323void glPushMatrix ()
1371 2324
1372void glPopMatrix () 2325void glPopMatrix ()
1373 2326
1374void glLoadIdentity () 2327void glLoadIdentity ()
1375 2328
2329void glDrawBuffer (int buffer)
2330
2331void glReadBuffer (int buffer)
2332
2333# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335
2336# near_ and far_ are due to microsofts buggy "c" compiler
1376void glOrtho (double left, double right, double bottom, double top, double near, double far) 2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1377 2338
1378void glViewport (int x, int y, int width, int height) 2339void glViewport (int x, int y, int width, int height)
2340
2341void glScissor (int x, int y, int width, int height)
1379 2342
1380void glTranslate (float x, float y, float z = 0.) 2343void glTranslate (float x, float y, float z = 0.)
1381 CODE: 2344 CODE:
1382 glTranslatef (x, y, z); 2345 glTranslatef (x, y, z);
1383 2346
1384void glScale (float x, float y, float z) 2347void glScale (float x, float y, float z = 1.)
1385 CODE: 2348 CODE:
1386 glScalef (x, y, z); 2349 glScalef (x, y, z);
1387 2350
1388void glRotate (float angle, float x, float y, float z) 2351void glRotate (float angle, float x, float y, float z)
1389 CODE: 2352 CODE:
1393 2356
1394void glEnd () 2357void glEnd ()
1395 2358
1396void glColor (float r, float g, float b, float a = 1.0) 2359void glColor (float r, float g, float b, float a = 1.0)
1397 PROTOTYPE: @ 2360 PROTOTYPE: @
2361 ALIAS:
2362 glColor_premultiply = 1
1398 CODE: 2363 CODE:
2364 if (ix)
2365 {
2366 r *= a;
2367 g *= a;
2368 b *= a;
2369 }
2370 // microsoft visual "c" rounds instead of truncating...
1399 glColor4f (r, g, b, a); 2371 glColor4f (r, g, b, a);
2372
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.)
2380 CODE:
2381 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0);
1400 2383
1401void glVertex (float x, float y, float z = 0.) 2384void glVertex (float x, float y, float z = 0.)
1402 CODE: 2385 CODE:
1403 glVertex3f (x, y, z); 2386 glVertex3f (x, y, z);
1404 2387
1416 2399
1417void glBindTexture (int target, int name) 2400void glBindTexture (int target, int name)
1418 2401
1419void glConvolutionParameter (int target, int pname, float params) 2402void glConvolutionParameter (int target, int pname, float params)
1420 CODE: 2403 CODE:
2404 if (gl.ConvolutionParameterf)
1421 glConvolutionParameterf (target, pname, params); 2405 gl.ConvolutionParameterf (target, pname, params);
1422 2406
1423void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2407void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2408 CODE:
2409 if (gl.ConvolutionFilter2D)
2410 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2411
2412void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2413 CODE:
2414 if (gl.SeparableFilter2D)
2415 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1424 2416
1425void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1426 2418
1427void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420
2421void glDrawPixels (int width, int height, int format, int type, char *pixels)
2422
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1428 2424
1429int glGenTexture () 2425int glGenTexture ()
1430 CODE: 2426 CODE:
1431{ 2427 RETVAL = gen_texture ();
1432 GLuint name;
1433 glGenTextures (1, &name);
1434 RETVAL = name;
1435}
1436 OUTPUT: 2428 OUTPUT:
1437 RETVAL 2429 RETVAL
1438 2430
1439void glDeleteTexture (int name) 2431void glDeleteTexture (int name)
1440 CODE: 2432 CODE:
1441{
1442 GLuint name_ = name;
1443 glDeleteTextures (1, &name_); 2433 del_texture (name);
1444} 2434
1445
1446int glGenList () 2435int glGenList ()
1447 CODE: 2436 CODE:
1448 RETVAL = glGenLists (1); 2437 RETVAL = glGenLists (1);
1449 OUTPUT: 2438 OUTPUT:
1450 RETVAL 2439 RETVAL

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