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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
45typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
47 118
48static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
49static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
50 138
51typedef struct cf_layout { 139typedef struct cf_layout {
52 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
53 int base_height; 142 int base_height;
143 CFPlus__Font font;
54} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
55 149
56static void 150static void
57substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
58{ 152{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 158}
62 159
63static void 160static void
64layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
65{ 162{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
68 */ 165 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
70 167
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 170
171 pango_layout_set_font_description (self->pl, font);
78} 172}
79 173
80static void 174static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
82{ 176{
83 layout_update (self); 177 PangoRectangle rect;
84 178
179 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
86 181
87 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
92typedef uint16_t mapface; 193typedef uint16_t faceid;
93 194
94typedef struct { 195typedef struct {
95 GLint name; 196 int name;
96 int w, h; 197 int w, h;
97 float s, t; 198 float s, t;
98 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
99} maptex; 202} maptex;
100 203
101typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
102 int16_t darkness; 207 uint16_t darkness;
103 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 209} mapcell;
105 210
106typedef struct { 211typedef struct {
107 int32_t c0, c1; 212 int32_t c0, c1;
108 mapcell *col; 213 mapcell *col;
109} maprow; 214} maprow;
110 215
111typedef struct map { 216typedef struct map {
112 int x, y, w, h; 217 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 219 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 220 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 221
120 int32_t rows; 222 int32_t rows;
121 maprow *row; 223 maprow *row;
122} *CFClient__Map; 224} *CFPlus__Map;
123 225
124static char * 226static char *
125prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
126{ 228{
127 char *p; 229 char *p;
144} 246}
145 247
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
149static maprow * 271static maprow *
150map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
151{ 273{
152 if (0 > y) 274 if (0 > y)
153 { 275 {
154 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
193 315
194 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
195} 317}
196 318
197static mapcell * 319static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
199{ 321{
200 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
201} 323}
202 324
203static void 325static void
204map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
205{ 327{
206 int r; 328 int r;
207 329
208 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
217 self->row = 0; 339 self->row = 0;
218 self->rows = 0; 340 self->rows = 0;
219} 341}
220 342
221static void 343static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
223{ 345{
224 int x, y; 346 int x, y;
225 maprow *row; 347 maprow *row;
348 mapcell *cell;
226 349
227 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 351 if (y >= 0)
229 { 352 {
230 if (y >= self->rows) 353 if (y >= self->rows)
236 if (x >= row->c0) 359 if (x >= row->c0)
237 { 360 {
238 if (x >= row->c1) 361 if (x >= row->c1)
239 break; 362 break;
240 363
241 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
242 } 370 }
243 } 371 }
244} 372}
245 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
246static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
247music_finished () 391music_finished (void)
248{ 392{
249 SDL_UserEvent ev; 393 SDL_UserEvent ev;
250 394
251 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
252 ev.code = 0; 396 ev.code = 0;
254 ev.data2 = 0; 398 ev.data2 = 0;
255 399
256 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
257} 401}
258 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
259MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
260 438
261PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
262 440
263BOOT: 441BOOT:
264{ 442{
265 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
266 static const struct { 444 static const struct {
267 const char *name; 445 const char *name;
268 IV iv; 446 IV iv;
269 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
271 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
289 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
353 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL),
366 const_iv (KMOD_SHIFT),
367 const_iv (KMOD_ALT),
368 const_iv (KMOD_META)
369# undef const_iv 556# undef const_iv
370 }; 557 };
371 558
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
374 561
375 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
379 571
380int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
382 594
383void 595void
384SDL_Quit () 596SDL_Quit ()
385 597
386void 598void
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
396 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 616
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
405 622
406 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 625
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
418 635
419 ++m; 636 ++m;
420 } 637 }
421} 638}
422 639
640char *
641SDL_GetError ()
642
423int 643int
424SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
425 CODE: 645 CODE:
426 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
430 OUTPUT: 659 OUTPUT:
431 RETVAL 660 RETVAL
432 661
433void 662void
434SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
435 667
436void 668void
437SDL_PollEvent () 669SDL_PollEvent ()
438 PPCODE: 670 PPCODE:
439{ 671{
441 673
442 while (SDL_PollEvent (&ev)) 674 while (SDL_PollEvent (&ev))
443 { 675 {
444 HV *hv = newHV (); 676 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 677 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678
446 switch (ev.type) 679 switch (ev.type)
447 { 680 {
448 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
449 case SDL_KEYUP: 682 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 688 break;
455 689
456 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 693 break;
460 694
461 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0);
467 break; 703 break;
468 704
469 case SDL_MOUSEBUTTONDOWN: 705 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 706 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
708
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
713 break;
714
715 case SDL_USEREVENT:
716 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break;
475 } 720 }
476 721
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
478 } 723 }
479} 724}
480 725
481int 726int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
483 POSTCALL: 728 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 729 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished);
485 731
486void 732void
487Mix_CloseAudio () 733Mix_CloseAudio ()
488 734
489int 735int
490Mix_AllocateChannels (int numchans = -1) 736Mix_AllocateChannels (int numchans = -1)
491 737
492void 738void
493lowdelay (int fd, int val = 1) 739lowdelay (int fd, int val = 1)
494 CODE: 740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743void
744win32_proxy_info ()
745 PPCODE:
746{
495#ifndef _WIN32 747#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
497#endif 769#endif
498 770}
499char *
500gl_version ()
501 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION);
503 OUTPUT:
504 RETVAL
505
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512 771
513void 772void
514add_font (char *file) 773add_font (char *file)
515 CODE: 774 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
517
518void
519set_font (char *file)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 776
529void 777void
530load_image_inline (SV *image_) 778load_image_inline (SV *image_)
531 ALIAS: 779 ALIAS:
532 load_image_file = 1 780 load_image_file = 1
574 822
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 824
577 assert (surface2->pitch == surface2->w * 4); 825 assert (surface2->pitch == surface2->w * 4);
578 826
827 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 828 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 829 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 830 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
588 836
589 SDL_FreeSurface (surface); 837 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 838 SDL_FreeSurface (surface2);
591} 839}
592 840
614 PUSHs (sv_2mortal (newSViv (b / y))); 862 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 863 PUSHs (sv_2mortal (newSViv (a / y)));
616} 864}
617 865
618void 866void
867error (char *message)
868 CODE:
869 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
872#endif
873
874void
619fatal (char *message) 875fatal (char *message)
620 CODE: 876 CODE:
877 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 878#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
880#endif
881 _exit (1);
882
883void
884_exit (int retval = 0)
885 CODE:
886#ifdef WIN32
887 ExitThread (retval); // unclean, please beam me up
623#else 888#else
624 fprintf (stderr, "FATAL: %s\n", message); 889 _exit (retval);
625#endif 890#endif
626 exit (1);
627 891
628MODULE = CFClient PACKAGE = CFClient::Layout 892void
629 893debug ()
630CFClient::Layout
631new (SV *class, int base_height = 10)
632 CODE: 894 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 895{
634 RETVAL->base_height = base_height; 896#if DEBUG
635 RETVAL->pl = pango_layout_new (context); 897 VALGRIND_DO_LEAK_CHECK;
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 898#endif
899}
900
901MODULE = CFPlus PACKAGE = CFPlus::Font
902
903CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0)
905 CODE:
906{
907 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
910 FcPatternDestroy (pattern);
911}
637 OUTPUT: 912 OUTPUT:
638 RETVAL 913 RETVAL
639 914
640void 915void
916DESTROY (CFPlus::Font self)
917 CODE:
918 pango_font_description_free (self);
919
920void
921make_default (CFPlus::Font self)
922 CODE:
923 default_font = self;
924
925MODULE = CFPlus PACKAGE = CFPlus::Layout
926
927void
928reset_glyph_cache ()
929 CODE:
930 tc_clear ();
931
932CFPlus::Layout
933new (SV *class)
934 CODE:
935 New (0, RETVAL, 1, struct cf_layout);
936
937 RETVAL->pl = pango_layout_new (opengl_context);
938 RETVAL->r = 1.;
939 RETVAL->g = 1.;
940 RETVAL->b = 1.;
941 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0;
944
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL);
947 OUTPUT:
948 RETVAL
949
950void
641DESTROY (CFClient::Layout self) 951DESTROY (CFPlus::Layout self)
642 CODE: 952 CODE:
643 g_object_unref (self->pl); 953 g_object_unref (self->pl);
644 Safefree (self); 954 Safefree (self);
645 955
646void 956void
647set_text (CFClient::Layout self, SV *text_) 957set_text (CFPlus::Layout self, SV *text_)
648 CODE: 958 CODE:
649{ 959{
650 STRLEN textlen; 960 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 961 char *text = SvPVutf8 (text_, textlen);
652 962
653 pango_layout_set_text (self->pl, text, textlen); 963 pango_layout_set_text (self->pl, text, textlen);
654} 964}
655 965
656void 966void
657set_markup (CFClient::Layout self, SV *text_) 967set_markup (CFPlus::Layout self, SV *text_)
658 CODE: 968 CODE:
659{ 969{
660 STRLEN textlen; 970 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 971 char *text = SvPVutf8 (text_, textlen);
662 972
663 pango_layout_set_markup (self->pl, text, textlen); 973 pango_layout_set_markup (self->pl, text, textlen);
664} 974}
665 975
666SV * 976void
977set_shapes (CFPlus::Layout self, ...)
978 CODE:
979{
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019}
1020
1021void
667get_text (CFClient::Layout self) 1022get_shapes (CFPlus::Layout self)
668 CODE: 1023 PPCODE:
1024{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044}
1045
1046int
1047has_wrapped (CFPlus::Layout self)
1048 CODE:
1049{
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
670 SvUTF8_on (RETVAL); 1057}
671 OUTPUT: 1058 OUTPUT:
672 RETVAL 1059 RETVAL
673 1060
1061SV *
1062get_text (CFPlus::Layout self)
1063 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL);
1066 OUTPUT:
1067 RETVAL
1068
674void 1069void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1071 CODE:
1072 self->r = r;
1073 self->g = g;
1074 self->b = b;
1075 self->a = a;
1076
1077void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1079 CODE:
1080 if (self->font != font)
1081 {
1082 self->font = font;
1083 layout_update_font (self);
1084 }
1085
1086void
675set_height (CFClient::Layout self, int base_height) 1087set_height (CFPlus::Layout self, int base_height)
676 CODE: 1088 CODE:
1089 if (self->base_height != base_height)
1090 {
677 self->base_height = base_height; 1091 self->base_height = base_height;
1092 layout_update_font (self);
1093 }
678 1094
679void 1095void
680set_width (CFClient::Layout self, int max_width = -1) 1096set_width (CFPlus::Layout self, int max_width = -1)
681 CODE: 1097 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1099
684void 1100void
1101set_indent (CFPlus::Layout self, int indent)
1102 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104
1105void
1106set_spacing (CFPlus::Layout self, int spacing)
1107 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109
1110void
1111set_ellipsise (CFPlus::Layout self, int ellipsise)
1112 CODE:
1113 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE
1118 );
1119
1120void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm)
1122 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124
1125void
685size (CFClient::Layout self) 1126size (CFPlus::Layout self)
686 PPCODE: 1127 PPCODE:
687{ 1128{
688 int w, h; 1129 int w, h;
689 1130
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1131 layout_get_pixel_size (self, &w, &h);
692 1132
693 EXTEND (SP, 2); 1133 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1134 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1135 PUSHs (sv_2mortal (newSViv (h)));
696} 1136}
697 1137
698int 1138int
699xy_to_index (CFClient::Layout self, int x, int y) 1139descent (CFPlus::Layout self)
700 CODE: 1140 CODE:
701{ 1141{
702 int index, trailing; 1142 PangoRectangle rect;
703 1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
704 layout_update (self); 1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1145 RETVAL = PANGO_DESCENT (rect);
706
707 RETVAL = index;
708} 1146}
709 OUTPUT: 1147 OUTPUT:
710 RETVAL 1148 RETVAL
711 1149
1150int
1151xy_to_index (CFPlus::Layout self, int x, int y)
1152 CODE:
1153{
1154 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing;
1157}
1158 OUTPUT:
1159 RETVAL
1160
712void 1161void
713cursor_pos (CFClient::Layout self, int index) 1162cursor_pos (CFPlus::Layout self, int index)
714 PPCODE: 1163 PPCODE:
715{ 1164{
716 PangoRectangle strong_pos; 1165 PangoRectangle strong_pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
719 1167
720 EXTEND (SP, 3); 1168 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
724} 1172}
725 1173
726void 1174void
727render (CFClient::Layout self) 1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
728 PPCODE: 1176 PPCODE:
729{ 1177{
730 SV *retval; 1178 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1179
734 layout_update (self); 1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
736 1182
737 retval = newSV (w * h);
738 SvPOK_only (retval);
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1183 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
1206 else
1207 {
754 PUSHs (sv_2mortal (newSViv (h))); 1208 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1209 PUSHs (sv_2mortal (newSViv (trailing)));
1210 }
756} 1211}
757 1212
1213void
1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
758MODULE = CFClient PACKAGE = CFClient::Texture 1223MODULE = CFPlus PACKAGE = CFPlus::Texture
759 1224
760void 1225void
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260}
1261
1262void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1264 PROTOTYPE: $$$;$$
1265 ALIAS:
1266 draw_quad_alpha = 1
1267 draw_quad_alpha_premultiplied = 2
763 CODE: 1268 CODE:
764{ 1269{
765 HV *hv = (HV *)SvRV (self); 1270 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
770 1274
771 if (items < 5) 1275 if (items < 5)
772 { 1276 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1279 }
776 1280
1281 if (ix)
1282 {
1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1291 glEnable (GL_ALPHA_TEST);
1292 glAlphaFunc (GL_GREATER, 0.01f);
1293 }
1294
777 glBindTexture (GL_TEXTURE_2D, name); 1295 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1296
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1297 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1298 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1301 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1302 glEnd ();
788}
789 1303
1304 if (ix)
1305 {
1306 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND);
1308 }
1309}
1310
790MODULE = CFClient PACKAGE = CFClient::Map 1311MODULE = CFPlus PACKAGE = CFPlus::Map
791 1312
792CFClient::Map 1313CFPlus::Map
793new (SV *class, int map_width, int map_height) 1314new (SV *class)
794 CODE: 1315 CODE:
795 New (0, RETVAL, 1, struct map); 1316 New (0, RETVAL, 1, struct map);
796 RETVAL->x = 0; 1317 RETVAL->x = 0;
797 RETVAL->y = 0; 1318 RETVAL->y = 0;
798 RETVAL->w = map_width; 1319 RETVAL->w = 0;
799 RETVAL->h = map_height; 1320 RETVAL->h = 0;
800 RETVAL->ox = 0; 1321 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1322 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
807 RETVAL->row = 0; 1326 RETVAL->row = 0;
808 OUTPUT: 1327 OUTPUT:
809 RETVAL 1328 RETVAL
810 1329
811void 1330void
812DESTROY (CFClient::Map self) 1331DESTROY (CFPlus::Map self)
813 CODE: 1332 CODE:
814{ 1333{
815 map_clear (self); 1334 map_clear (self);
816 Safefree (self->face); 1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
817 Safefree (self); 1337 Safefree (self);
818} 1338}
819 1339
820void 1340void
1341resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346void
821clear (CFClient::Map self) 1347clear (CFPlus::Map self)
822 CODE: 1348 CODE:
823 map_clear (self); 1349 map_clear (self);
824 1350
825void 1351void
826set_face (CFClient::Map self, int face, int texid) 1352set_tileid (CFPlus::Map self, int face, int tile)
827 CODE: 1353 CODE:
828{ 1354{
829 while (self->faces <= face) 1355 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1356 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1357}
837 1358
838void 1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380}
1381
1382void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1384 CODE:
841{ 1385{
842 while (self->texs <= texid) 1386 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1387
848 { 1388 {
849 maptex *tex = self->tex + texid; 1389 maptex *tex = self->tex + texid;
850 1390
851 tex->name = name; 1391 tex->name = name;
856 tex->r = r; 1396 tex->r = r;
857 tex->g = g; 1397 tex->g = g;
858 tex->b = b; 1398 tex->b = b;
859 tex->a = a; 1399 tex->a = a;
860 } 1400 }
1401
1402 // somewhat hackish, but for textures that require it, it really
1403 // improves the look, and most others don't suffer.
1404 glBindTexture (GL_TEXTURE_2D, name);
1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1410}
862 1411
863int 1412int
864ox (CFClient::Map self) 1413ox (CFPlus::Map self)
865 ALIAS: 1414 ALIAS:
866 oy = 1 1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
867 CODE: 1420 CODE:
868 switch (ix) 1421 switch (ix)
869 { 1422 {
870 case 0: RETVAL = self->ox; break; 1423 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
872 } 1429 }
873 OUTPUT: 1430 OUTPUT:
874 RETVAL 1431 RETVAL
875 1432
876void 1433void
877scroll (CFClient::Map self, int dx, int dy) 1434scroll (CFPlus::Map self, int dx, int dy)
878 CODE: 1435 CODE:
879{ 1436{
880 if (dx > 0) 1437 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 1439 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 1441
885 if (dy > 0) 1442 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 1443 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 1444 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 1446
890 self->ox += dx; self->x += dx; 1447 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 1448 self->oy += dy; self->y += dy;
892 1449
893 while (self->y < 0) 1450 while (self->y < 0)
898 self->y += MAP_EXTEND_Y; 1455 self->y += MAP_EXTEND_Y;
899 } 1456 }
900} 1457}
901 1458
902void 1459void
903map1a_update (CFClient::Map self, SV *data_) 1460map1a_update (CFPlus::Map self, SV *data_, int extmap)
904 CODE: 1461 CODE:
905{ 1462{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 1465 mapcell *cell;
909 int x, y, flags; 1466 int x, y, flags;
910 1467
911 while (data < data_end) 1468 while (data < data_end - 1)
912 { 1469 {
913 flags = (data [0] << 8) + data [1]; data += 2; 1470 flags = (data [0] << 8) + data [1]; data += 2;
914 1471
915 x = ((flags >> 10) & 63) + self->x; 1472 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 1473 y = self->y + ((flags >> 4) & 63);
917 1474
918 cell = map_get_cell (self, x, y); 1475 cell = map_get_cell (self, x, y);
919 1476
920 if (flags & 15) 1477 if (flags & 15)
921 { 1478 {
922 if (cell->darkness < 0) 1479 if (!cell->darkness)
923 { 1480 {
1481 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 1482 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 1483 }
929 1484
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
1524 cell->darkness = *data++ + 1;
1525 }
933 1526
934 if (flags & 4) 1527 if (flags & 4)
935 { 1528 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
937 } 1532 }
938 1533
939 if (flags & 2) 1534 if (flags & 2)
940 { 1535 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
942 } 1539 }
943 1540
944 if (flags & 1) 1541 if (flags & 1)
945 { 1542 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
947 } 1546 }
948 } 1547 }
949 else 1548 else
950 cell->darkness = -1; 1549 cell->darkness = 0;
951 } 1550 }
952} 1551}
953 1552
954SV * 1553SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
956 CODE: 1555 CODE:
957{ 1556{
958 int x1, x; 1557 int x1, x;
959 int y1, y; 1558 int y1, y;
960 int z; 1559 int z;
981 { 1580 {
982 mapcell *cell = row->col + (x - row->c0); 1581 mapcell *cell = row->col + (x - row->c0);
983 1582
984 for (z = 0; z <= 0; z++) 1583 for (z = 0; z <= 0; z++)
985 { 1584 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 1585 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 1586 int a0 = 255 - tex.a;
992 int a1 = tex.a; 1587 int a1 = tex.a;
993 1588
994 r = (r * a0 + tex.r * a1) / 255; 1589 r = (r * a0 + tex.r * a1) / 255;
995 g = (g * a0 + tex.g * a1) / 255; 1590 g = (g * a0 + tex.g * a1) / 255;
996 b = (b * a0 + tex.b * a1) / 255; 1591 b = (b * a0 + tex.b * a1) / 255;
997 a = (a * a0 + tex.a * a1) / 255; 1592 a = (a * a0 + tex.a * a1) / 255;
998 }
999 } 1593 }
1000 } 1594 }
1001 1595
1002 *map++ = (r ) 1596 *map++ = (r )
1003 | (g << 8) 1597 | (g << 8)
1010} 1604}
1011 OUTPUT: 1605 OUTPUT:
1012 RETVAL 1606 RETVAL
1013 1607
1014void 1608void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1016 PPCODE: 1610 CODE:
1017{ 1611{
1018 int vx, vy; 1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1019 int x, y, z; 1616 int x, y, z;
1020 int last_name; 1617 int last_name;
1021 mapface face; 1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869}
1870
1871void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874{
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929}
1930
1931void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE:
1934{
1935 int x, y;
1022 int sw4 = (sw + 3) & ~3; 1936 int sw4 = (sw + 3) & ~3;
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1025 1939
1026 memset (darkness, 255, sw4 * sh); 1940 memset (darkness, 255, sw4 * sh);
1027 SvPOK_only (darkness_sv); 1941 SvPOK_only (darkness_sv);
1028 SvCUR_set (darkness_sv, sw4 * sh); 1942 SvCUR_set (darkness_sv, sw4 * sh);
1029 1943
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 1944 mx += self->x;
1031 vy = self->y + (self->h - sh) / 2 - shift_y; 1945 my += self->y;
1032 1946
1033 /*
1034 int vx = self->vx = self->w >= sw
1035 ? self->x + (self->w - sw) / 2
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037
1038 int vy = self->vy = self->h >= sh
1039 ? self->y + (self->h - sh) / 2
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1041 */
1042
1043 glColor4ub (255, 255, 255, 255);
1044
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++)
1055 for (y = 0; y < sh; y++) 1947 for (y = 0; y < sh; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 1948 if (0 <= y + my && y + my < self->rows)
1057 { 1949 {
1058 maprow *row = self->row + (y + vy); 1950 maprow *row = self->row + (y + my);
1059 1951
1060 for (x = 0; x < sw; x++) 1952 for (x = 0; x < sw; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 1953 if (row->c0 <= x + mx && x + mx < row->c1)
1062 { 1954 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 1955 mapcell *cell = row->col + (x + mx - row->c0);
1064 1956
1065 darkness[y * sw4 + x] = cell->darkness < 0 1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
1066 ? 255 - FOW_DARKNESS 1959 : 255 - FOW_DARKNESS;
1067 : 255 - cell->darkness;
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 {
1073 maptex tex = self->tex [face];
1074
1075 int px = (x + 1) * 32 - tex.w;
1076 int py = (y + 1) * 32 - tex.h;
1077
1078 if (last_name != tex.name)
1079 {
1080 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name);
1083 glBegin (GL_QUADS);
1084 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 }
1091 } 1960 }
1092 } 1961 }
1093
1094 glEnd ();
1095
1096 glDisable (GL_TEXTURE_2D);
1097 glDisable (GL_BLEND);
1098 1962
1099 EXTEND (SP, 3); 1963 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 1964 PUSHs (sv_2mortal (newSViv (sw4)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 1965 PUSHs (sv_2mortal (newSViv (sh)));
1102 PUSHs (darkness_sv); 1966 PUSHs (darkness_sv);
1103} 1967}
1104 1968
1105SV * 1969SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1107 CODE: 1971 CODE:
1108{ 1972{
1109 int x, y, x1, y1; 1973 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 1974 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2000 if (row && row->c0 <= x && x < row->c1)
1137 { 2001 {
1138 mapcell *cell = row->col + (x - row->c0); 2002 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2003 uint8_t flags = 0;
1140 2004
1141 if (cell->face [0]) flags |= 1; 2005 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2006 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2007 if (cell->tile [2]) flags |= 4;
1144 2008
1145 *data++ = flags; 2009 *data++ = flags;
1146 2010
1147 if (flags & 1) 2011 if (flags & 1)
1148 { 2012 {
2013 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2014 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2015 *data++ = tile;
1151 } 2016 }
1152 2017
1153 if (flags & 2) 2018 if (flags & 2)
1154 { 2019 {
2020 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2021 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2022 *data++ = tile;
1157 } 2023 }
1158 2024
1159 if (flags & 4) 2025 if (flags & 4)
1160 { 2026 {
2027 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2028 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2029 *data++ = tile;
1163 } 2030 }
1164 } 2031 }
1165 else 2032 else
1166 *data++ = 0; 2033 *data++ = 0;
1167 } 2034 }
1173} 2040}
1174 OUTPUT: 2041 OUTPUT:
1175 RETVAL 2042 RETVAL
1176 2043
1177void 2044void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1179 PPCODE: 2046 PPCODE:
1180{ 2047{
1181 int x, y, z; 2048 int x, y, z;
1182 int w, h; 2049 int w, h;
1183 int x1, y1; 2050 int x1, y1;
1207 { 2074 {
1208 uint8_t flags = *data++; 2075 uint8_t flags = *data++;
1209 2076
1210 if (flags) 2077 if (flags)
1211 { 2078 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
1215 2081
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2085
1220 if (cell->darkness <= 0) 2086 if (cell->darkness == 0)
1221 { 2087 {
1222 cell->darkness = -1; 2088 cell->darkness = 0;
1223 2089
1224 for (z = 0; z <= 2; z++) 2090 for (z = 0; z <= 2; z++)
1225 { 2091 {
1226 cell->face[z] = face[z]; 2092 tileid t = tile [z];
1227 2093
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
1230 } 2101 }
1231 } 2102 }
1232 } 2103 }
1233 } 2104 }
1234 } 2105 }
1235} 2106}
1236 2107
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1238 2109
1239CFClient::MixChunk 2110CFPlus::MixChunk
1240new_from_file (SV *class, char *path) 2111new_from_file (SV *class, char *path)
1241 CODE: 2112 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2113 RETVAL = Mix_LoadWAV (path);
1243 OUTPUT: 2114 OUTPUT:
1244 RETVAL 2115 RETVAL
1245 2116
1246void 2117void
1247DESTROY (CFClient::MixChunk self) 2118DESTROY (CFPlus::MixChunk self)
1248 CODE: 2119 CODE:
1249 Mix_FreeChunk (self); 2120 Mix_FreeChunk (self);
1250 2121
1251int 2122int
1252volume (CFClient::MixChunk self, int volume = -1) 2123volume (CFPlus::MixChunk self, int volume = -1)
1253 CODE: 2124 CODE:
1254 RETVAL = Mix_VolumeChunk (self, volume); 2125 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2126 OUTPUT:
1256 RETVAL 2127 RETVAL
1257 2128
1258int 2129int
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2131 CODE:
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1262 OUTPUT: 2133 OUTPUT:
1263 RETVAL 2134 RETVAL
1264 2135
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1266 2137
1267int 2138int
1268volume (int volume = -1) 2139volume (int volume = -1)
1269 CODE: 2140 CODE:
1270 RETVAL = Mix_VolumeMusic (volume); 2141 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 2142 OUTPUT:
1272 RETVAL 2143 RETVAL
1273 2144
2145int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
1274CFClient::MixMusic 2152CFPlus::MixMusic
1275new_from_file (SV *class, char *path) 2153new_from_file (SV *class, char *path)
1276 CODE: 2154 CODE:
1277 RETVAL = Mix_LoadMUS (path); 2155 RETVAL = Mix_LoadMUS (path);
1278 OUTPUT: 2156 OUTPUT:
1279 RETVAL 2157 RETVAL
1280 2158
1281void 2159void
1282DESTROY (CFClient::MixMusic self) 2160DESTROY (CFPlus::MixMusic self)
1283 CODE: 2161 CODE:
1284 Mix_FreeMusic (self); 2162 Mix_FreeMusic (self);
1285 2163
1286int 2164int
1287play (CFClient::MixMusic self, int loops = -1) 2165play (CFPlus::MixMusic self, int loops = -1)
1288 CODE: 2166 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 2167 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 2168 OUTPUT:
1291 RETVAL 2169 RETVAL
1292 2170
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1294 2172
1295BOOT: 2173BOOT:
1296{ 2174{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1298 static const struct { 2176 static const struct {
1299 const char *name; 2177 const char *name;
1300 IV iv; 2178 IV iv;
1301 } *civ, const_iv[] = { 2179 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 2180# define const_iv(name) { # name, (IV)name }
1303 const_iv (GL_COLOR_MATERIAL), 2181 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 2182 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 2183 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 2185 const_iv (GL_BLEND),
2186 const_iv (GL_CULL_FACE),
2187 const_iv (GL_SCISSOR_TEST),
2188 const_iv (GL_DEPTH_TEST),
2189 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT),
2193 const_iv (GL_BACK),
1307 const_iv (GL_AND), 2194 const_iv (GL_AND),
2195 const_iv (GL_ONE),
2196 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 2197 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2199 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2200 const_iv (GL_ONE_MINUS_DST_ALPHA),
2201 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 2202 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 2203 const_iv (GL_RGBA),
2204 const_iv (GL_RGBA4),
2205 const_iv (GL_RGBA8),
2206 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 2207 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 2208 const_iv (GL_UNSIGNED_SHORT),
2209 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 2210 const_iv (GL_ALPHA),
2211 const_iv (GL_INTENSITY),
2212 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 2214 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1317 const_iv (GL_COMPILE), 2216 const_iv (GL_COMPILE),
1318 const_iv (GL_TEXTURE_1D), 2217 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 2218 const_iv (GL_TEXTURE_2D),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 2220 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 2221 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 2222 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 2223 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 2224 const_iv (GL_TEXTURE_WRAP_T),
2225 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 2226 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 2227 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 2228 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 2229 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2230 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2231 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2232 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2233 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 2234 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 2235 const_iv (GL_MODULATE),
2236 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 2237 const_iv (GL_REPLACE),
2238 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 2239 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 2240 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 2241 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 2242 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 2244 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 2245 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 2246 const_iv (GL_CONSTANT_BORDER),
1345 const_iv (GL_LINES), 2247 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 2250 const_iv (GL_QUADS),
1347 const_iv (GL_LINE_LOOP), 2251 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1349 const_iv (GL_FASTEST), 2256 const_iv (GL_FASTEST),
2257 const_iv (GL_V2F),
2258 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F),
1350# undef const_iv 2261# undef const_iv
1351 }; 2262 };
1352 2263
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2264 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2265 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2266
2267 texture_av = newAV ();
2268 AvREAL_off (texture_av);
1355} 2269}
2270
2271char *
2272gl_vendor ()
2273 CODE:
2274 RETVAL = (char *)glGetString (GL_VENDOR);
2275 OUTPUT:
2276 RETVAL
2277
2278char *
2279gl_version ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_VERSION);
2282 OUTPUT:
2283 RETVAL
2284
2285char *
2286gl_extensions ()
2287 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT:
2290 RETVAL
1356 2291
1357int glGetError () 2292int glGetError ()
2293
2294void glFinish ()
1358 2295
1359void glClear (int mask) 2296void glClear (int mask)
1360 2297
1361void glClearColor (float r, float g, float b, float a = 1.0) 2298void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 2299 PROTOTYPE: @
1369 2306
1370void glHint (int target, int mode) 2307void glHint (int target, int mode)
1371 2308
1372void glBlendFunc (int sfactor, int dfactor) 2309void glBlendFunc (int sfactor, int dfactor)
1373 2310
2311void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2312 CODE:
2313 gl_BlendFuncSeparate (sa, da, saa, daa);
2314
2315void glDepthMask (int flag)
2316
1374void glLogicOp (int opcode) 2317void glLogicOp (int opcode)
1375 2318
2319void glColorMask (int red, int green, int blue, int alpha)
2320
1376void glMatrixMode (int mode) 2321void glMatrixMode (int mode)
1377 2322
1378void glPushMatrix () 2323void glPushMatrix ()
1379 2324
1380void glPopMatrix () 2325void glPopMatrix ()
1381 2326
1382void glLoadIdentity () 2327void glLoadIdentity ()
1383 2328
2329void glDrawBuffer (int buffer)
2330
2331void glReadBuffer (int buffer)
2332
2333# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335
2336# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1385 2338
1386void glViewport (int x, int y, int width, int height) 2339void glViewport (int x, int y, int width, int height)
2340
2341void glScissor (int x, int y, int width, int height)
1387 2342
1388void glTranslate (float x, float y, float z = 0.) 2343void glTranslate (float x, float y, float z = 0.)
1389 CODE: 2344 CODE:
1390 glTranslatef (x, y, z); 2345 glTranslatef (x, y, z);
1391 2346
1392void glScale (float x, float y, float z) 2347void glScale (float x, float y, float z = 1.)
1393 CODE: 2348 CODE:
1394 glScalef (x, y, z); 2349 glScalef (x, y, z);
1395 2350
1396void glRotate (float angle, float x, float y, float z) 2351void glRotate (float angle, float x, float y, float z)
1397 CODE: 2352 CODE:
1401 2356
1402void glEnd () 2357void glEnd ()
1403 2358
1404void glColor (float r, float g, float b, float a = 1.0) 2359void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 2360 PROTOTYPE: @
2361 ALIAS:
2362 glColor_premultiply = 1
1406 CODE: 2363 CODE:
2364 if (ix)
2365 {
2366 r *= a;
2367 g *= a;
2368 b *= a;
2369 }
2370 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 2371 glColor4f (r, g, b, a);
2372
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.)
2380 CODE:
2381 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0);
1408 2383
1409void glVertex (float x, float y, float z = 0.) 2384void glVertex (float x, float y, float z = 0.)
1410 CODE: 2385 CODE:
1411 glVertex3f (x, y, z); 2386 glVertex3f (x, y, z);
1412 2387
1424 2399
1425void glBindTexture (int target, int name) 2400void glBindTexture (int target, int name)
1426 2401
1427void glConvolutionParameter (int target, int pname, float params) 2402void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 2403 CODE:
2404 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 2405 gl.ConvolutionParameterf (target, pname, params);
1430 2406
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2407void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2408 CODE:
2409 if (gl.ConvolutionFilter2D)
2410 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2411
2412void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2413 CODE:
2414 if (gl.SeparableFilter2D)
2415 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1432 2416
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1434 2418
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420
2421void glDrawPixels (int width, int height, int format, int type, char *pixels)
2422
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 2424
1437int glGenTexture () 2425int glGenTexture ()
1438 CODE: 2426 CODE:
1439{ 2427 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 2428 OUTPUT:
1445 RETVAL 2429 RETVAL
1446 2430
1447void glDeleteTexture (int name) 2431void glDeleteTexture (int name)
1448 CODE: 2432 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 2433 del_texture (name);
1452} 2434
1453
1454int glGenList () 2435int glGenList ()
1455 CODE: 2436 CODE:
1456 RETVAL = glGenLists (1); 2437 RETVAL = glGenLists (1);
1457 OUTPUT: 2438 OUTPUT:
1458 RETVAL 2439 RETVAL

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