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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.195 by root, Sat Jul 14 12:05:52 2007 UTC vs.
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC

25#include <math.h> 25#include <math.h>
26#include <string.h> 26#include <string.h>
27#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h> 28#include <stdlib.h>
29 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
30#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
31#include <SDL_endian.h> 34#include <SDL_endian.h>
32#include <SDL_image.h> 35#include <SDL_image.h>
33#include <SDL_mixer.h> 36#include <SDL_mixer.h>
34#include <SDL_opengl.h> 37#include <SDL_opengl.h>
35 38
111 114
112#include "pango-font.c" 115#include "pango-font.c"
113#include "pango-fontmap.c" 116#include "pango-fontmap.c"
114#include "pango-render.c" 117#include "pango-render.c"
115 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
118 123
119typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
120 125
431} 436}
432 437
433/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
436 484
437MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
438 486
439PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
440 488
587 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 638}
591 639
640char *
641SDL_GetError ()
642
592int 643int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 645
595void 646void
596SDL_Quit () 647SDL_Quit ()
597 648
598void 649void
599SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
600 PPCODE: 651 PPCODE:
601{ 652{
602 SDL_Rect **m; 653 SDL_Rect **m;
603 654
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 659
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 662
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 667
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 672#endif
622 673
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 675
628 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
629 while (*m) 677 while (*m)
630 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
631 AV *av = newAV (); 681 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
635 688
636 ++m; 689 ++m;
637 } 690 }
638} 691}
639 692
640char *
641SDL_GetError ()
642
643int 693int
644SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
646 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 707 );
708
649 if (RETVAL) 709 if (RETVAL)
650 { 710 {
651 av_clear (texture_av); 711 av_clear (texture_av);
652 712
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 715#include "glfunc.h"
656# undef GL_FUNC 716#undef GL_FUNC
657
658 } 717 }
718}
659 OUTPUT: 719 OUTPUT:
660 RETVAL 720 RETVAL
661 721
662void 722void
663SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
664 724
665char * 725char *
666SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
667 727
728int
729SDL_GetAppState ()
730
668void 731void
669SDL_PollEvent () 732poll_events ()
670 PPCODE: 733 PPCODE:
671{ 734{
672 SDL_Event ev; 735 SDL_Event ev;
673 736
674 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 739 {
676 HV *hv = newHV (); 740 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 742
679 switch (ev.type) 743 switch (ev.type)
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 757 break;
694 758
695 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
703 break; 785 break;
704 786
705 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
723 } 805 }
724} 806}
725 807
726int 808int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 810 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
731 813
732void 814void
783 STRLEN image_len; 865 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
790 872
791 if (!rw) 873 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
793 875
898#endif 980#endif
899} 981}
900 982
901MODULE = CFPlus PACKAGE = CFPlus::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
902 984
985PROTOTYPES: DISABLE
986
903CFPlus::Font 987CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
905 CODE: 989 CODE:
906{ 990{
907 int count; 991 int count;
917 CODE: 1001 CODE:
918 pango_font_description_free (self); 1002 pango_font_description_free (self);
919 1003
920void 1004void
921make_default (CFPlus::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
922 CODE: 1007 CODE:
923 default_font = self; 1008 default_font = self;
924 1009
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
926 1011
1012PROTOTYPES: DISABLE
1013
927void 1014void
928reset_glyph_cache () 1015reset_glyph_cache ()
1016 PROTOTYPE:
929 CODE: 1017 CODE:
930 tc_clear (); 1018 tc_clear ();
931 1019
932CFPlus::Layout 1020CFPlus::Layout
933new (SV *class) 1021new (SV *class)
1220 flags 1308 flags
1221 ); 1309 );
1222 1310
1223MODULE = CFPlus PACKAGE = CFPlus::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
1224 1312
1225void 1313PROTOTYPES: ENABLE
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231 1314
1232 if (ow && oh) 1315int minpot (int n)
1316
1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1322 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1323 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1324 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1325 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1327
1246 SvPOK_only (result_); 1328 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1329 SvCUR_set (result_, nw * nh * bpp);
1248 1330
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1332 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1334
1253 sv_setsv (data_, result_); 1335 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1336 }
1260} 1337}
1261 1338
1262void 1339void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306 glDisable (GL_ALPHA_TEST); 1383 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1308 } 1385 }
1309} 1386}
1310 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
1400
1401PROTOTYPES: DISABLE
1312 1402
1313CFPlus::Map 1403CFPlus::Map
1314new (SV *class) 1404new (SV *class)
1315 CODE: 1405 CODE:
1316 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
1931void 2021void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2023 PPCODE:
1934{ 2024{
1935 int x, y; 2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2033
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2034 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2035 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2036
1944 mx += self->x; 2037 mx += self->x - 1;
1945 my += self->y; 2038 my += self->y - 1;
1946 2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
1947 for (y = 0; y < sh; y++) 2042 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2043 if (0 <= y + my && y + my < self->rows)
1949 { 2044 {
1950 maprow *row = self->row + (y + my); 2045 maprow *row = self->row + (y + my);
1951 2046
1952 for (x = 0; x < sw; x++) 2047 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2048 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2049 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2050 mapcell *cell = row->col + (x + mx - row->c0);
1956 2051
1957 darkness[y * sw4 + x] = cell->darkness 2052 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2053 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2054 : 255 - FOW_DARKNESS;
1960 } 2055 }
1961 } 2056 }
1962 2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1963 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1967} 2100}
1968 2101
1969SV * 2102SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1971 CODE: 2104 CODE:
2103 } 2236 }
2104 } 2237 }
2105 } 2238 }
2106} 2239}
2107 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271int
2272volume (CFPlus::Channel self, int volume)
2273 CODE:
2274 RETVAL = Mix_Volume (self, volume);
2275 OUTPUT:
2276 RETVAL
2277
2278int
2279unregister_all_effects (CFPlus::Channel self)
2280 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284
2285int
2286set_panning (CFPlus::Channel self, int left, int right)
2287 CODE:
2288 RETVAL = Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291
2292int
2293set_distance (CFPlus::Channel self, int distance)
2294 CODE:
2295 RETVAL = Mix_SetDistance (self, distance);
2296 OUTPUT:
2297 RETVAL
2298
2299int
2300set_position (CFPlus::Channel self, int angle, int distance)
2301 CODE:
2302 RETVAL = Mix_SetPosition (self, angle, distance);
2303 OUTPUT:
2304 RETVAL
2305
2306int
2307set_reverse_stereo (CFPlus::Channel self, int flip)
2308 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2109 2314
2315PROTOTYPES: DISABLE
2316
2110CFPlus::MixChunk 2317CFPlus::MixChunk
2111new_from_file (SV *class, char *path) 2318new (SV *class, CFPlus::RW rwops)
2112 CODE: 2319 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2320 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2114 OUTPUT: 2321 OUTPUT:
2115 RETVAL 2322 RETVAL
2116 2323
2117void 2324void
2118DESTROY (CFPlus::MixChunk self) 2325DESTROY (CFPlus::MixChunk self)
2124 CODE: 2331 CODE:
2125 RETVAL = Mix_VolumeChunk (self, volume); 2332 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2333 OUTPUT:
2127 RETVAL 2334 RETVAL
2128 2335
2129int 2336CFPlus::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2338 CODE:
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2340 Mix_UnregisterAllEffects (RETVAL);
2133 OUTPUT: 2341 OUTPUT:
2134 RETVAL 2342 RETVAL
2135 2343
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2137 2345
2138int 2346int
2139volume (int volume = -1) 2347volume (int volume = -1)
2348 PROTOTYPE: ;$
2140 CODE: 2349 CODE:
2141 RETVAL = Mix_VolumeMusic (volume); 2350 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2351 OUTPUT:
2143 RETVAL 2352 RETVAL
2144 2353
2147 CODE: 2356 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms); 2357 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT: 2358 OUTPUT:
2150 RETVAL 2359 RETVAL
2151 2360
2361void
2362halt ()
2363 CODE:
2364 Mix_HaltMusic ();
2365
2152CFPlus::MixMusic 2366CFPlus::MixMusic
2153new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
2154 CODE: 2368 CODE:
2155 RETVAL = Mix_LoadMUS (path); 2369 RETVAL = Mix_LoadMUS_RW (rwops);
2156 OUTPUT: 2370 OUTPUT:
2157 RETVAL 2371 RETVAL
2158 2372
2159void 2373void
2160DESTROY (CFPlus::MixMusic self) 2374DESTROY (CFPlus::MixMusic self)
2174 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2175 OUTPUT: 2389 OUTPUT:
2176 RETVAL 2390 RETVAL
2177 2391
2178MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2393
2394PROTOTYPES: ENABLE
2179 2395
2180BOOT: 2396BOOT:
2181{ 2397{
2182 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2398 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2183 static const struct { 2399 static const struct {
2184 const char *name; 2400 const char *name;
2185 IV iv; 2401 IV iv;
2186 } *civ, const_iv[] = { 2402 } *civ, const_iv[] = {
2187# define const_iv(name) { # name, (IV)name } 2403# define const_iv(name) { # name, (IV)name }
2404 const_iv (GL_VENDOR),
2405 const_iv (GL_VERSION),
2406 const_iv (GL_EXTENSIONS),
2188 const_iv (GL_COLOR_MATERIAL), 2407 const_iv (GL_COLOR_MATERIAL),
2189 const_iv (GL_SMOOTH), 2408 const_iv (GL_SMOOTH),
2190 const_iv (GL_FLAT), 2409 const_iv (GL_FLAT),
2191 const_iv (GL_DITHER), 2410 const_iv (GL_DITHER),
2192 const_iv (GL_BLEND), 2411 const_iv (GL_BLEND),
2196 const_iv (GL_ALPHA_TEST), 2415 const_iv (GL_ALPHA_TEST),
2197 const_iv (GL_NORMALIZE), 2416 const_iv (GL_NORMALIZE),
2198 const_iv (GL_RESCALE_NORMAL), 2417 const_iv (GL_RESCALE_NORMAL),
2199 const_iv (GL_FRONT), 2418 const_iv (GL_FRONT),
2200 const_iv (GL_BACK), 2419 const_iv (GL_BACK),
2420 const_iv (GL_AUX0),
2201 const_iv (GL_AND), 2421 const_iv (GL_AND),
2202 const_iv (GL_ONE), 2422 const_iv (GL_ONE),
2203 const_iv (GL_ZERO), 2423 const_iv (GL_ZERO),
2204 const_iv (GL_SRC_ALPHA), 2424 const_iv (GL_SRC_ALPHA),
2205 const_iv (GL_DST_ALPHA), 2425 const_iv (GL_DST_ALPHA),
2219 const_iv (GL_LUMINANCE), 2439 const_iv (GL_LUMINANCE),
2220 const_iv (GL_LUMINANCE_ALPHA), 2440 const_iv (GL_LUMINANCE_ALPHA),
2221 const_iv (GL_FLOAT), 2441 const_iv (GL_FLOAT),
2222 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2223 const_iv (GL_COMPILE), 2443 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D),
2224 const_iv (GL_TEXTURE_1D), 2446 const_iv (GL_TEXTURE_1D),
2225 const_iv (GL_TEXTURE_2D), 2447 const_iv (GL_TEXTURE_2D),
2226 const_iv (GL_TEXTURE_ENV), 2448 const_iv (GL_TEXTURE_ENV),
2227 const_iv (GL_TEXTURE_MAG_FILTER), 2449 const_iv (GL_TEXTURE_MAG_FILTER),
2228 const_iv (GL_TEXTURE_MIN_FILTER), 2450 const_iv (GL_TEXTURE_MIN_FILTER),
2249 const_iv (GL_COLOR_LOGIC_OP), 2471 const_iv (GL_COLOR_LOGIC_OP),
2250 const_iv (GL_SEPARABLE_2D), 2472 const_iv (GL_SEPARABLE_2D),
2251 const_iv (GL_CONVOLUTION_2D), 2473 const_iv (GL_CONVOLUTION_2D),
2252 const_iv (GL_CONVOLUTION_BORDER_MODE), 2474 const_iv (GL_CONVOLUTION_BORDER_MODE),
2253 const_iv (GL_CONSTANT_BORDER), 2475 const_iv (GL_CONSTANT_BORDER),
2476 const_iv (GL_POINTS),
2254 const_iv (GL_LINES), 2477 const_iv (GL_LINES),
2255 const_iv (GL_LINE_STRIP), 2478 const_iv (GL_LINE_STRIP),
2256 const_iv (GL_LINE_LOOP), 2479 const_iv (GL_LINE_LOOP),
2257 const_iv (GL_QUADS), 2480 const_iv (GL_QUADS),
2258 const_iv (GL_QUAD_STRIP), 2481 const_iv (GL_QUAD_STRIP),
2259 const_iv (GL_TRIANGLES), 2482 const_iv (GL_TRIANGLES),
2260 const_iv (GL_TRIANGLE_STRIP), 2483 const_iv (GL_TRIANGLE_STRIP),
2261 const_iv (GL_TRIANGLE_FAN), 2484 const_iv (GL_TRIANGLE_FAN),
2485 const_iv (GL_POLYGON),
2262 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT),
2263 const_iv (GL_FASTEST), 2491 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST),
2264 const_iv (GL_V2F), 2494 const_iv (GL_V2F),
2265 const_iv (GL_V3F), 2495 const_iv (GL_V3F),
2266 const_iv (GL_T2F_V3F), 2496 const_iv (GL_T2F_V3F),
2267 const_iv (GL_T2F_N3F_V3F), 2497 const_iv (GL_T2F_N3F_V3F),
2268# undef const_iv 2498# undef const_iv
2294 CODE: 2524 CODE:
2295 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2296 OUTPUT: 2526 OUTPUT:
2297 RETVAL 2527 RETVAL
2298 2528
2529const char *glGetString (GLenum pname)
2530
2531GLint glGetInteger (GLenum pname)
2532 CODE:
2533 glGetIntegerv (pname, &RETVAL);
2534 OUTPUT:
2535 RETVAL
2536
2537GLdouble glGetDouble (GLenum pname)
2538 CODE:
2539 glGetDoublev (pname, &RETVAL);
2540 OUTPUT:
2541 RETVAL
2542
2299int glGetError () 2543int glGetError ()
2300 2544
2301void glFinish () 2545void glFinish ()
2302 2546
2303void glClear (int mask) 2547void glClear (int mask)
2340# near_ and far_ are due to microsofts buggy "c" compiler 2584# near_ and far_ are due to microsofts buggy "c" compiler
2341void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2585void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2342 2586
2343# near_ and far_ are due to microsofts buggy "c" compiler 2587# near_ and far_ are due to microsofts buggy "c" compiler
2344void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2588void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2589
2590PROTOTYPES: DISABLE
2345 2591
2346void glViewport (int x, int y, int width, int height) 2592void glViewport (int x, int y, int width, int height)
2347 2593
2348void glScissor (int x, int y, int width, int height) 2594void glScissor (int x, int y, int width, int height)
2349 2595
2357 2603
2358void glRotate (float angle, float x, float y, float z) 2604void glRotate (float angle, float x, float y, float z)
2359 CODE: 2605 CODE:
2360 glRotatef (angle, x, y, z); 2606 glRotatef (angle, x, y, z);
2361 2607
2362void glBegin (int mode)
2363
2364void glEnd ()
2365
2366void glColor (float r, float g, float b, float a = 1.0) 2608void glColor (float r, float g, float b, float a = 1.0)
2367 PROTOTYPE: @
2368 ALIAS: 2609 ALIAS:
2369 glColor_premultiply = 1 2610 glColor_premultiply = 1
2370 CODE: 2611 CODE:
2371 if (ix) 2612 if (ix)
2372 { 2613 {
2375 b *= a; 2616 b *= a;
2376 } 2617 }
2377 // microsoft visual "c" rounds instead of truncating... 2618 // microsoft visual "c" rounds instead of truncating...
2378 glColor4f (r, g, b, a); 2619 glColor4f (r, g, b, a);
2379 2620
2380void glInterleavedArrays (int format, int stride, char *data)
2381
2382void glDrawElements (int mode, int count, int type, char *indices)
2383
2384# 1.2 void glDrawRangeElements (int mode, int start, int end
2385
2386void glRasterPos (float x, float y, float z = 0.) 2621void glRasterPos (float x, float y, float z = 0.)
2387 CODE: 2622 CODE:
2388 glRasterPos3f (0, 0, z); 2623 glRasterPos3f (0, 0, z);
2389 glBitmap (0, 0, 0, 0, x, y, 0); 2624 glBitmap (0, 0, 0, 0, x, y, 0);
2390 2625
2394 2629
2395void glTexCoord (float s, float t) 2630void glTexCoord (float s, float t)
2396 CODE: 2631 CODE:
2397 glTexCoord2f (s, t); 2632 glTexCoord2f (s, t);
2398 2633
2634void glRect (float x1, float y1, float x2, float y2)
2635 CODE:
2636 glRectf (x1, y1, x2, y2);
2637
2638PROTOTYPES: ENABLE
2639
2640void glBegin (int mode)
2641
2642void glEnd ()
2643
2644void glPointSize (GLfloat size)
2645
2646void glLineWidth (GLfloat width)
2647
2648void glInterleavedArrays (int format, int stride, char *data)
2649
2650void glDrawElements (int mode, int count, int type, char *indices)
2651
2652# 1.2 void glDrawRangeElements (int mode, int start, int end
2653
2399void glTexEnv (int target, int pname, float param) 2654void glTexEnv (int target, int pname, float param)
2400 CODE: 2655 CODE:
2401 glTexEnvf (target, pname, param); 2656 glTexEnvf (target, pname, param);
2402 2657
2403void glTexParameter (int target, int pname, float param) 2658void glTexParameter (int target, int pname, float param)
2425 2680
2426void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2681void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2427 2682
2428void glDrawPixels (int width, int height, int format, int type, char *pixels) 2683void glDrawPixels (int width, int height, int format, int type, char *pixels)
2429 2684
2685void glPixelZoom (float x, float y)
2686
2430void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2687void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2431 2688
2432int glGenTexture () 2689int glGenTexture ()
2433 CODE: 2690 CODE:
2434 RETVAL = gen_texture (); 2691 RETVAL = gen_texture ();
2453 2710
2454void glEndList () 2711void glEndList ()
2455 2712
2456void glCallList (int list) 2713void glCallList (int list)
2457 2714
2715MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2716
2717PROTOTYPES: DISABLE
2718
2719void
2720find_widget (SV *self, NV x, NV y)
2721 PPCODE:
2722{
2723 if (within_widget (self, x, y))
2724 XPUSHs (self);
2725}
2726
2727BOOT:
2728{
2729 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2730
2731 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2732 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2733 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2734 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2735}
2736
2737void
2738draw (SV *self)
2739 CODE:
2740{
2741 HV *hv;
2742 SV **svp;
2743 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h;
2750
2751 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2753
2754 hv = (HV *)SvRV (self);
2755
2756 if (SvTYPE (hv) != SVt_PVHV)
2757 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2758
2759 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2760 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2761
2762 if (!h || !w)
2763 XSRETURN_EMPTY;
2764
2765 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2766 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2767
2768 draw_x = SvNV (draw_x_sv) + x;
2769 draw_y = SvNV (draw_y_sv) + y;
2770
2771 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2772 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2773 XSRETURN_EMPTY;
2774
2775 sv_setnv (draw_x_sv, draw_x);
2776 sv_setnv (draw_y_sv, draw_y);
2777
2778 glPushMatrix ();
2779 glTranslated (x, y, 0);
2780
2781 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2782 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784
2785 if (svp && SvTRUE (*svp))
2786 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2788 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS);
2791 glVertex2f (0, 0);
2792 glVertex2f (w, 0);
2793 glVertex2f (w, h);
2794 glVertex2f (0, h);
2795 glEnd ();
2796 glDisable (GL_BLEND);
2797 }
2798 }
2799#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) {
2801 glPushMatrix;
2802 glColor 1, 1, 0, 1;
2803 glTranslate 0.375, 0.375;
2804 glBegin GL_LINE_LOOP;
2805 glVertex 0 , 0;
2806 glVertex $self->{w} - 1, 0;
2807 glVertex $self->{w} - 1, $self->{h} - 1;
2808 glVertex 0 , $self->{h} - 1;
2809 glEnd;
2810 glPopMatrix;
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif
2814 PUSHMARK (SP);
2815 XPUSHs (self);
2816 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD);
2818 SPAGAIN;
2819
2820 glPopMatrix ();
2821
2822 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2823 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2824}
2825

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