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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.95 by root, Wed May 24 01:46:53 2006 UTC vs.
Revision 1.195 by root, Sat Jul 14 12:05:52 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
52 59
53#define GL_CALL(type,func,args) \ 60#if 0
54 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 62#else
56 static type fptr_; \ 63# define PARACHUTE 0
57 \ 64#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
68typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
70 118
71typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
72 138
73typedef struct cf_layout { 139typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
77 int base_height; 142 int base_height;
78 CFClient__Font font; 143 CFPlus__Font font;
79} *CFClient__Layout; 144} *CFPlus__Layout;
80 145
81static CFClient__Font default_font; 146static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
84 149
85static void 150static void
86substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
87{ 152{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 154#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 156#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 158}
95 159
96static void 160static void
97layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
98{ 162{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
101 */ 165 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
106 170
107 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
108} 172}
109 173
110static void 174static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
114 181
115 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 184
118 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
119} 186 if (!rect.height) rect.height = 1;
120 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
121typedef uint16_t mapface; 193typedef uint16_t faceid;
122 194
123typedef struct { 195typedef struct {
124 GLint name; 196 int name;
125 int w, h; 197 int w, h;
126 float s, t; 198 float s, t;
127 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
128} maptex; 202} maptex;
129 203
130typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
131 int16_t darkness; 207 uint16_t darkness;
132 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 209} mapcell;
134 210
135typedef struct { 211typedef struct {
136 int32_t c0, c1; 212 int32_t c0, c1;
137 mapcell *col; 213 mapcell *col;
138} maprow; 214} maprow;
139 215
140typedef struct map { 216typedef struct map {
141 int x, y, w, h; 217 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 219 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 220 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 221
149 int32_t rows; 222 int32_t rows;
150 maprow *row; 223 maprow *row;
151} *CFClient__Map; 224} *CFPlus__Map;
152 225
153static char * 226static char *
154prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
155{ 228{
156 char *p; 229 char *p;
173} 246}
174 247
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
178static maprow * 271static maprow *
179map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
180{ 273{
181 if (0 > y) 274 if (0 > y)
182 { 275 {
183 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
222 315
223 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
224} 317}
225 318
226static mapcell * 319static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
228{ 321{
229 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
230} 323}
231 324
232static void 325static void
233map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
234{ 327{
235 int r; 328 int r;
236 329
237 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
246 self->row = 0; 339 self->row = 0;
247 self->rows = 0; 340 self->rows = 0;
248} 341}
249 342
250static void 343static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 345{
253 int x, y; 346 int x, y;
254 maprow *row; 347 maprow *row;
348 mapcell *cell;
255 349
256 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 351 if (y >= 0)
258 { 352 {
259 if (y >= self->rows) 353 if (y >= self->rows)
265 if (x >= row->c0) 359 if (x >= row->c0)
266 { 360 {
267 if (x >= row->c1) 361 if (x >= row->c1)
268 break; 362 break;
269 363
270 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
271 } 370 }
272 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
273} 388}
274 389
275static void 390static void
276music_finished (void) 391music_finished (void)
277{ 392{
296 ev.data2 = 0; 411 ev.data2 = 0;
297 412
298 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
299} 414}
300 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
301MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
302 438
303PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
304 440
305BOOT: 441BOOT:
306{ 442{
307 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 444 static const struct {
309 const char *name; 445 const char *name;
310 IV iv; 446 IV iv;
311 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
313 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
331 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
395 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 556# undef const_iv
412 }; 557 };
413 558
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
417 582
418void 583void
419pango_init () 584pango_init ()
420 CODE: 585 CODE:
421{ 586{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 590}
430 591
431int 592int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 594
434void 595void
435SDL_Quit () 596SDL_Quit ()
436 597
437void 598void
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 608
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 611
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 616
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
457 622
458 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 625
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 645 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
485 OUTPUT: 659 OUTPUT:
486 RETVAL 660 RETVAL
487 661
488void 662void
489SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
507 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
508 case SDL_KEYUP: 682 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 688 break;
514 689
515 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 719 break;
545 } 720 }
546 721
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 723 }
549} 724}
550 725
551int 726int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
561Mix_AllocateChannels (int numchans = -1) 736Mix_AllocateChannels (int numchans = -1)
562 737
563void 738void
564lowdelay (int fd, int val = 1) 739lowdelay (int fd, int val = 1)
565 CODE: 740 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
742
743void
744win32_proxy_info ()
745 PPCODE:
746{
566#ifndef _WIN32 747#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 748 char buffer[2048];
749 DWORD buflen;
750
751 EXTEND (SP, 3);
752
753 buflen = sizeof (buffer);
754 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
755 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
756 {
757 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
758
759 buflen = sizeof (buffer);
760 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
761 {
762 PUSHs (newSVpv (buffer, 0));
763
764 buflen = sizeof (buffer);
765 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
766 PUSHs (newSVpv (buffer, 0));
767 }
768 }
568#endif 769#endif
569 770}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 771
591void 772void
592add_font (char *file) 773add_font (char *file)
593 CODE: 774 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 775 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 776
600void 777void
601load_image_inline (SV *image_) 778load_image_inline (SV *image_)
602 ALIAS: 779 ALIAS:
603 load_image_file = 1 780 load_image_file = 1
645 822
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 823 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 824
648 assert (surface2->pitch == surface2->w * 4); 825 assert (surface2->pitch == surface2->w * 4);
649 826
827 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 828 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 829 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 830 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 833 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2);
659 836
660 SDL_FreeSurface (surface); 837 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 838 SDL_FreeSurface (surface2);
662} 839}
663 840
699 CODE: 876 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 877 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 878#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 880#endif
704 exit (1); 881 _exit (1);
705 882
883void
884_exit (int retval = 0)
885 CODE:
886#ifdef WIN32
887 ExitThread (retval); // unclean, please beam me up
888#else
889 _exit (retval);
890#endif
891
892void
893debug ()
894 CODE:
895{
896#if DEBUG
897 VALGRIND_DO_LEAK_CHECK;
898#endif
899}
900
706MODULE = CFClient PACKAGE = CFClient::Font 901MODULE = CFPlus PACKAGE = CFPlus::Font
707 902
708CFClient::Font 903CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 904new_from_file (SV *class, char *path, int id = 0)
710 CODE: 905 CODE:
711{ 906{
712 int count; 907 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 911}
717 OUTPUT: 912 OUTPUT:
718 RETVAL 913 RETVAL
719 914
720void 915void
721DESTROY (CFClient::Font self) 916DESTROY (CFPlus::Font self)
722 CODE: 917 CODE:
723 pango_font_description_free (self); 918 pango_font_description_free (self);
724 919
725void 920void
726make_default (CFClient::Font self) 921make_default (CFPlus::Font self)
727 CODE: 922 CODE:
728 default_font = self; 923 default_font = self;
729 924
730MODULE = CFClient PACKAGE = CFClient::Layout 925MODULE = CFPlus PACKAGE = CFPlus::Layout
731 926
732CFClient::Layout 927void
733new (SV *class, int rgba = 0) 928reset_glyph_cache ()
734 CODE: 929 CODE:
735#if _WIN32 930 tc_clear ();
736 rgba = 0;//D 931
737#endif 932CFPlus::Layout
933new (SV *class)
934 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 935 New (0, RETVAL, 1, struct cf_layout);
739 936
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 937 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 938 RETVAL->r = 1.;
743 RETVAL->g = 1.; 939 RETVAL->g = 1.;
744 RETVAL->b = 1.; 940 RETVAL->b = 1.;
745 RETVAL->a = 1.; 941 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 942 RETVAL->base_height = MIN_FONT_HEIGHT;
750 layout_update_font (RETVAL); 946 layout_update_font (RETVAL);
751 OUTPUT: 947 OUTPUT:
752 RETVAL 948 RETVAL
753 949
754void 950void
755DESTROY (CFClient::Layout self) 951DESTROY (CFPlus::Layout self)
756 CODE: 952 CODE:
757 g_object_unref (self->pl); 953 g_object_unref (self->pl);
758 Safefree (self); 954 Safefree (self);
759 955
956void
957set_text (CFPlus::Layout self, SV *text_)
958 CODE:
959{
960 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen);
962
963 pango_layout_set_text (self->pl, text, textlen);
964}
965
966void
967set_markup (CFPlus::Layout self, SV *text_)
968 CODE:
969{
970 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen);
972
973 pango_layout_set_markup (self->pl, text, textlen);
974}
975
976void
977set_shapes (CFPlus::Layout self, ...)
978 CODE:
979{
980 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text;
983 int arg = 4;
984
985 while (arg < items && (pos = strstr (pos, OBJ_STR)))
986 {
987 PangoRectangle inkrect, rect;
988 PangoAttribute *attr;
989
990 int x = SvIV (ST (arg - 3));
991 int y = SvIV (ST (arg - 2));
992 int w = SvIV (ST (arg - 1));
993 int h = SvIV (ST (arg ));
994
995 inkrect.x = 0;
996 inkrect.y = 0;
997 inkrect.width = 0;
998 inkrect.height = 0;
999
1000 rect.x = x * PANGO_SCALE;
1001 rect.y = y * PANGO_SCALE;
1002 rect.width = w * PANGO_SCALE;
1003 rect.height = h * PANGO_SCALE;
1004
1005 if (!attrs)
1006 attrs = pango_layout_get_attributes (self->pl);
1007
1008 attr = pango_attr_shape_new (&inkrect, &rect);
1009 attr->start_index = pos - text;
1010 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1011 pango_attr_list_insert (attrs, attr);
1012
1013 arg += 4;
1014 pos += sizeof (OBJ_STR) - 1;
1015 }
1016
1017 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs);
1019}
1020
1021void
1022get_shapes (CFPlus::Layout self)
1023 PPCODE:
1024{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026
1027 do
1028 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1030
1031 if (run && shape_attr_p (run))
1032 {
1033 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents);
1035
1036 EXTEND (SP, 2);
1037 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1038 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1039 }
1040 }
1041 while (pango_layout_iter_next_run (iter));
1042
1043 pango_layout_iter_free (iter);
1044}
1045
760int 1046int
761is_rgba (CFClient::Layout self) 1047has_wrapped (CFPlus::Layout self)
762 CODE: 1048 CODE:
763 RETVAL = self->rgba; 1049{
1050 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl);
1052
1053 while (*text)
1054 lines += *text++ == '\n';
1055
1056 RETVAL = lines < pango_layout_get_line_count (self->pl);
1057}
764 OUTPUT: 1058 OUTPUT:
765 RETVAL 1059 RETVAL
766 1060
767void
768set_text (CFClient::Layout self, SV *text_)
769 CODE:
770{
771 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen);
773
774 pango_layout_set_text (self->pl, text, textlen);
775}
776
777void
778set_markup (CFClient::Layout self, SV *text_)
779 CODE:
780{
781 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen);
783
784 pango_layout_set_markup (self->pl, text, textlen);
785}
786
787SV * 1061SV *
788get_text (CFClient::Layout self) 1062get_text (CFPlus::Layout self)
789 CODE: 1063 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1065 sv_utf8_decode (RETVAL);
792 OUTPUT: 1066 OUTPUT:
793 RETVAL 1067 RETVAL
794 1068
795void 1069void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1071 CODE:
798 self->r = r; 1072 self->r = r;
799 self->g = g; 1073 self->g = g;
800 self->b = b; 1074 self->b = b;
801 self->a = a; 1075 self->a = a;
802 1076
803void 1077void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1078set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1079 CODE:
806 if (self->font != font) 1080 if (self->font != font)
807 { 1081 {
808 self->font = font; 1082 self->font = font;
809 layout_update_font (self); 1083 layout_update_font (self);
810 } 1084 }
811 1085
812void 1086void
813set_height (CFClient::Layout self, int base_height) 1087set_height (CFPlus::Layout self, int base_height)
814 CODE: 1088 CODE:
815 if (self->base_height != base_height) 1089 if (self->base_height != base_height)
816 { 1090 {
817 self->base_height = base_height; 1091 self->base_height = base_height;
818 layout_update_font (self); 1092 layout_update_font (self);
819 } 1093 }
820 1094
821void 1095void
822set_width (CFClient::Layout self, int max_width = -1) 1096set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1097 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1099
826void 1100void
827set_indent (CFClient::Layout self, int indent) 1101set_indent (CFPlus::Layout self, int indent)
828 CODE: 1102 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1104
831void 1105void
832set_spacing (CFClient::Layout self, int spacing) 1106set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1107 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1109
836void 1110void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1111set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1112 CODE:
839 pango_layout_set_ellipsize (self->pl, 1113 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1117 : PANGO_ELLIPSIZE_NONE
844 ); 1118 );
845 1119
846void 1120void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1121set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1122 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1124
851void 1125void
852size (CFClient::Layout self) 1126size (CFPlus::Layout self)
853 PPCODE: 1127 PPCODE:
854{ 1128{
855 int w, h; 1129 int w, h;
856 1130
857 layout_get_pixel_size (self, &w, &h); 1131 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1134 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1135 PUSHs (sv_2mortal (newSViv (h)));
862} 1136}
863 1137
864int 1138int
1139descent (CFPlus::Layout self)
1140 CODE:
1141{
1142 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect);
1146}
1147 OUTPUT:
1148 RETVAL
1149
1150int
865xy_to_index (CFClient::Layout self, int x, int y) 1151xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1152 CODE:
867{ 1153{
868 int index, trailing; 1154 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1156 RETVAL = index + trailing;
871} 1157}
872 OUTPUT: 1158 OUTPUT:
873 RETVAL 1159 RETVAL
874 1160
875void 1161void
876cursor_pos (CFClient::Layout self, int index) 1162cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1163 PPCODE:
878{ 1164{
879 PangoRectangle strong_pos; 1165 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1167
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1172}
887 1173
888void 1174void
889render (CFClient::Layout self) 1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1176 PPCODE:
891{ 1177{
892 SV *retval; 1178 int line, x;
893 int w, h;
894 1179
895 layout_get_pixel_size (self, &w, &h); 1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1182
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1183 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1184 PUSHs (sv_2mortal (newSViv (line - 1)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186}
1187
1188void
1189line_x_to_index (CFPlus::Layout self, int line, int x)
1190 PPCODE:
1191{
1192 PangoLayoutLine *lp;
1193 int index, trailing;
1194
1195 if (line < 0)
1196 XSRETURN_EMPTY;
1197
1198 if (!(lp = pango_layout_get_line (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */
1200
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202
1203 EXTEND (SP, 2);
1204 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1205 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1206 else
952 { 1207 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1208 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1209 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1210 }
977} 1211}
978 1212
1213void
1214render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE:
1216 pango_opengl_render_layout_subpixel (
1217 self->pl,
1218 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a,
1220 flags
1221 );
1222
979MODULE = CFClient PACKAGE = CFClient::Texture 1223MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1224
981void 1225void
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231
1232 if (ow && oh)
1233 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245
1246 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp);
1248
1249 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252
1253 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 }
1260}
1261
1262void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1264 PROTOTYPE: $$$;$$
984 ALIAS: 1265 ALIAS:
985 draw_quad_alpha = 1 1266 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1267 draw_quad_alpha_premultiplied = 2
987 CODE: 1268 CODE:
988{ 1269{
989 HV *hv = (HV *)SvRV (self); 1270 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 1274
995 if (items < 5) 1275 if (items < 5)
996 { 1276 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1277 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1278 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1279 }
1000 1280
1001 if (ix) 1281 if (ix)
1002 { 1282 {
1003 glEnable (GL_BLEND); 1283 glEnable (GL_BLEND);
1284
1285 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1286 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1287 else
1288 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1289 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1290
1005 glEnable (GL_ALPHA_TEST); 1291 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1292 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1293 }
1008 1294
1009 glBindTexture (GL_TEXTURE_2D, name); 1295 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1296
1017 glBegin (GL_QUADS); 1297 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1298 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1299 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1300 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1306 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1307 glDisable (GL_BLEND);
1028 } 1308 }
1029} 1309}
1030 1310
1031MODULE = CFClient PACKAGE = CFClient::Map 1311MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1312
1033CFClient::Map 1313CFPlus::Map
1034new (SV *class, int map_width, int map_height) 1314new (SV *class)
1035 CODE: 1315 CODE:
1036 New (0, RETVAL, 1, struct map); 1316 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1317 RETVAL->x = 0;
1038 RETVAL->y = 0; 1318 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1319 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1320 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1321 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1322 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1323 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1324 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1325 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1326 RETVAL->row = 0;
1049 OUTPUT: 1327 OUTPUT:
1050 RETVAL 1328 RETVAL
1051 1329
1052void 1330void
1053DESTROY (CFClient::Map self) 1331DESTROY (CFPlus::Map self)
1054 CODE: 1332 CODE:
1055{ 1333{
1056 map_clear (self); 1334 map_clear (self);
1057 Safefree (self->face); 1335 Safefree (self->face2tile);
1336 Safefree (self->tex);
1058 Safefree (self); 1337 Safefree (self);
1059} 1338}
1060 1339
1061void 1340void
1341resize (CFPlus::Map self, int map_width, int map_height)
1342 CODE:
1343 self->w = map_width;
1344 self->h = map_height;
1345
1346void
1062clear (CFClient::Map self) 1347clear (CFPlus::Map self)
1063 CODE: 1348 CODE:
1064 map_clear (self); 1349 map_clear (self);
1065 1350
1066void 1351void
1067set_face (CFClient::Map self, int face, int texid) 1352set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1353 CODE:
1069{ 1354{
1070 while (self->faces <= face) 1355 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1356 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1357}
1078 1358
1079void 1359void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level)
1361 CODE:
1362{
1363 tileid texid;
1364 maptex *tex;
1365
1366 if (face < 0 || face >= self->faces)
1367 return;
1368
1369 if (smooth < 0 || smooth >= self->faces)
1370 return;
1371
1372 texid = self->face2tile [face];
1373
1374 if (!texid)
1375 return;
1376
1377 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level;
1380}
1381
1382void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1384 CODE:
1082{ 1385{
1083 while (self->texs <= texid) 1386 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1387
1089 { 1388 {
1090 maptex *tex = self->tex + texid; 1389 maptex *tex = self->tex + texid;
1091 1390
1092 tex->name = name; 1391 tex->name = name;
1101 } 1400 }
1102 1401
1103 // somewhat hackish, but for textures that require it, it really 1402 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer. 1403 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name); 1404 glBindTexture (GL_TEXTURE_2D, name);
1106 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1405 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1406 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1407 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1410}
1109 1411
1110int 1412int
1111ox (CFClient::Map self) 1413ox (CFPlus::Map self)
1112 ALIAS: 1414 ALIAS:
1113 oy = 1 1415 oy = 1
1416 x = 2
1417 y = 3
1418 w = 4
1419 h = 5
1114 CODE: 1420 CODE:
1115 switch (ix) 1421 switch (ix)
1116 { 1422 {
1117 case 0: RETVAL = self->ox; break; 1423 case 0: RETVAL = self->ox; break;
1118 case 1: RETVAL = self->oy; break; 1424 case 1: RETVAL = self->oy; break;
1425 case 2: RETVAL = self->x; break;
1426 case 3: RETVAL = self->y; break;
1427 case 4: RETVAL = self->w; break;
1428 case 5: RETVAL = self->h; break;
1119 } 1429 }
1120 OUTPUT: 1430 OUTPUT:
1121 RETVAL 1431 RETVAL
1122 1432
1123void 1433void
1124scroll (CFClient::Map self, int dx, int dy) 1434scroll (CFPlus::Map self, int dx, int dy)
1125 CODE: 1435 CODE:
1126{ 1436{
1127 if (dx > 0) 1437 if (dx > 0)
1128 map_blank (self, self->x, self->y, dx - 1, self->h); 1438 map_blank (self, self->x, self->y, dx, self->h);
1129 else if (dx < 0) 1439 else if (dx < 0)
1130 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1440 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1131 1441
1132 if (dy > 0) 1442 if (dy > 0)
1133 map_blank (self, self->x, self->y, self->w, dy - 1); 1443 map_blank (self, self->x, self->y, self->w, dy);
1134 else if (dy < 0) 1444 else if (dy < 0)
1135 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1445 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1136 1446
1137 self->ox += dx; self->x += dx; 1447 self->ox += dx; self->x += dx;
1138 self->oy += dy; self->y += dy; 1448 self->oy += dy; self->y += dy;
1139 1449
1140 while (self->y < 0) 1450 while (self->y < 0)
1145 self->y += MAP_EXTEND_Y; 1455 self->y += MAP_EXTEND_Y;
1146 } 1456 }
1147} 1457}
1148 1458
1149void 1459void
1150map1a_update (CFClient::Map self, SV *data_) 1460map1a_update (CFPlus::Map self, SV *data_, int extmap)
1151 CODE: 1461 CODE:
1152{ 1462{
1153 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1154 uint8_t *data_end = (uint8_t *)SvEND (data_); 1464 uint8_t *data_end = (uint8_t *)SvEND (data_);
1155 mapcell *cell; 1465 mapcell *cell;
1156 int x, y, flags; 1466 int x, y, flags;
1157 1467
1158 while (data < data_end) 1468 while (data < data_end - 1)
1159 { 1469 {
1160 flags = (data [0] << 8) + data [1]; data += 2; 1470 flags = (data [0] << 8) + data [1]; data += 2;
1161 1471
1162 x = ((flags >> 10) & 63) + self->x; 1472 x = self->x + ((flags >> 10) & 63);
1163 y = ((flags >> 4) & 63) + self->y; 1473 y = self->y + ((flags >> 4) & 63);
1164 1474
1165 cell = map_get_cell (self, x, y); 1475 cell = map_get_cell (self, x, y);
1166 1476
1167 if (flags & 15) 1477 if (flags & 15)
1168 { 1478 {
1169 if (cell->darkness < 0) 1479 if (!cell->darkness)
1170 { 1480 {
1481 memset (cell, 0, sizeof (*cell));
1171 cell->darkness = 0; 1482 cell->darkness = 256;
1172 cell->face [0] = 0;
1173 cell->face [1] = 0;
1174 cell->face [2] = 0;
1175 } 1483 }
1176 1484
1177 cell->darkness = flags & 8 ? *data++ : 255;
1178
1179 //TODO: don't trust server data to be in-range(!) 1485 //TODO: don't trust server data to be in-range(!)
1486
1487 if (flags & 8)
1488 {
1489 if (extmap)
1490 {
1491 uint8_t ext, cmd;
1492
1493 do
1494 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1;
1503 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 }
1521 while (ext & 0x80);
1522 }
1523 else
1524 cell->darkness = *data++ + 1;
1525 }
1180 1526
1181 if (flags & 4) 1527 if (flags & 4)
1182 { 1528 {
1183 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face];
1184 } 1532 }
1185 1533
1186 if (flags & 2) 1534 if (flags & 2)
1187 { 1535 {
1188 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1189 } 1539 }
1190 1540
1191 if (flags & 1) 1541 if (flags & 1)
1192 { 1542 {
1193 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1194 } 1546 }
1195 } 1547 }
1196 else 1548 else
1197 cell->darkness = -1; 1549 cell->darkness = 0;
1198 } 1550 }
1199} 1551}
1200 1552
1201SV * 1553SV *
1202mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1203 CODE: 1555 CODE:
1204{ 1556{
1205 int x1, x; 1557 int x1, x;
1206 int y1, y; 1558 int y1, y;
1207 int z; 1559 int z;
1228 { 1580 {
1229 mapcell *cell = row->col + (x - row->c0); 1581 mapcell *cell = row->col + (x - row->c0);
1230 1582
1231 for (z = 0; z <= 0; z++) 1583 for (z = 0; z <= 0; z++)
1232 { 1584 {
1233 mapface face = cell->face [z];
1234
1235 if (face)
1236 {
1237 maptex tex = self->tex [face]; 1585 maptex tex = self->tex [cell->tile [z]];
1238 int a0 = 255 - tex.a; 1586 int a0 = 255 - tex.a;
1239 int a1 = tex.a; 1587 int a1 = tex.a;
1240 1588
1241 r = (r * a0 + tex.r * a1) / 255; 1589 r = (r * a0 + tex.r * a1) / 255;
1242 g = (g * a0 + tex.g * a1) / 255; 1590 g = (g * a0 + tex.g * a1) / 255;
1243 b = (b * a0 + tex.b * a1) / 255; 1591 b = (b * a0 + tex.b * a1) / 255;
1244 a = (a * a0 + tex.a * a1) / 255; 1592 a = (a * a0 + tex.a * a1) / 255;
1245 }
1246 } 1593 }
1247 } 1594 }
1248 1595
1249 *map++ = (r ) 1596 *map++ = (r )
1250 | (g << 8) 1597 | (g << 8)
1257} 1604}
1258 OUTPUT: 1605 OUTPUT:
1259 RETVAL 1606 RETVAL
1260 1607
1261void 1608void
1262draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1263 PPCODE: 1610 CODE:
1264{ 1611{
1265 int vx, vy; 1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1266 int x, y, z; 1616 int x, y, z;
1267 int last_name; 1617 int last_name;
1268 mapface face; 1618
1619 // thats current max. sorry.
1620 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255;
1622
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey));
1625
1626 glColor4ub (255, 255, 255, 255);
1627
1628 glEnable (GL_BLEND);
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1630 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636
1637 mx += self->x;
1638 my += self->y;
1639
1640 // first pass: determine smooth_max
1641 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max));
1644
1645 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows)
1647 {
1648 maprow *row = self->row + (y + my);
1649
1650 for (x = 0; x < sw; x++)
1651 if (row->c0 <= x + mx && x + mx < row->c1)
1652 {
1653 mapcell *cell = row->col + (x + mx - row->c0);
1654
1655 smooth_max[x + 1][y + 1] =
1656 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel));
1659 }
1660 }
1661
1662 for (z = 0; z <= 2; z++)
1663 {
1664 memset (smooth_level, 0, sizeof (smooth_level));
1665
1666 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows)
1668 {
1669 maprow *row = self->row + (y + my);
1670
1671 for (x = 0; x < sw; x++)
1672 if (row->c0 <= x + mx && x + mx < row->c1)
1673 {
1674 mapcell *cell = row->col + (x + mx - row->c0);
1675 tileid tile = cell->tile [z];
1676
1677 if (tile)
1678 {
1679 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w;
1681 int py = (y + 1) * T - tex.h;
1682
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name)
1686 {
1687 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */
1689
1690 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 }
1694
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699
1700 if (cell->flags && z == 2)
1701 {
1702 if (cell->flags & 1)
1703 {
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 }
1718
1719 // update smooth hash
1720 if (tex.smoothtile)
1721 {
1722 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel;
1724
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1726
1727 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive.
1729
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1737 // ┃· ·· ·┃ ━━
1738
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓·
1741
1742 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1744
1745 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1750
1751 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 }
1757 }
1758 }
1759 }
1760
1761 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort
1763 {
1764 int w, b;
1765
1766 for (w = 0; w < 256 / 32; ++w)
1767 {
1768 uint32_t smask = smooth_level [w];
1769 if (smask)
1770 for (b = 0; b < 32; ++b)
1771 if (smask & (((uint32_t)1) << b))
1772 {
1773 int level = (w << 5) | b;
1774 HE *he;
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he);
1780 IV bits = SvIVX (HeVAL (he));
1781
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 {
1786 maptex tex = self->tex [skey->tile];
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804 }
1805
1806 if (border)
1807 {
1808 float ox = border * dx;
1809
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1814 }
1815
1816 if (corner)
1817 {
1818 float ox = corner * dx;
1819
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1824 }
1825 }
1826 }
1827 }
1828 }
1829 }
1830
1831 hv_clear (smooth);
1832 }
1833
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1838
1839 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows)
1842 {
1843 maprow *row = self->row + (y + my);
1844
1845 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1)
1847 {
1848 mapcell *cell = row->col + (x + mx - row->c0);
1849
1850 int px = x * T;
1851 int py = y * T;
1852
1853 if (cell->stat_hp)
1854 {
1855 int width = cell->stat_width * T;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1857
1858 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py);
1861
1862 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1863 glRectf (px + 2,
1864 py - thick - 1,
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 }
1867 }
1868 }
1869}
1870
1871void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE:
1874{
1875 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F },
1877 { 1.00F, 1.00F, 1.00F },
1878 { 0.00F, 0.00F, 0.55F },
1879 { 1.00F, 0.00F, 0.00F },
1880
1881 { 1.00F, 0.54F, 0.00F },
1882 { 0.11F, 0.56F, 1.00F },
1883 { 0.93F, 0.46F, 0.00F },
1884 { 0.18F, 0.54F, 0.34F },
1885
1886 { 0.56F, 0.73F, 0.56F },
1887 { 0.80F, 0.80F, 0.80F },
1888 { 0.55F, 0.41F, 0.13F },
1889 { 0.99F, 0.77F, 0.26F },
1890
1891 { 0.74F, 0.65F, 0.41F },
1892
1893 { 0.00F, 1.00F, 1.00F },
1894 { 1.00F, 0.00F, 1.00F },
1895 { 1.00F, 1.00F, 0.00F },
1896 };
1897
1898 int x, y;
1899
1900 glEnable (GL_TEXTURE_2D);
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1902 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS);
1905
1906 for (y = 0; y < h; y++)
1907 for (x = 0; x < w; x++)
1908 {
1909 unsigned char m = data [x + y * w];
1910
1911 if (m)
1912 {
1913 float *c = color [m & 15];
1914
1915 float tx1 = m & 0x40 ? 0.5 : 0.;
1916 float tx2 = tx1 + 0.5;
1917
1918 glColor4f (c[0], c[1], c[2], 0.75);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 }
1924 }
1925
1926 glEnd ();
1927 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D);
1929}
1930
1931void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE:
1934{
1935 int x, y;
1269 int sw4 = (sw + 3) & ~3; 1936 int sw4 = (sw + 3) & ~3;
1270 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1271 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1272 1939
1273 memset (darkness, 255, sw4 * sh); 1940 memset (darkness, 255, sw4 * sh);
1274 SvPOK_only (darkness_sv); 1941 SvPOK_only (darkness_sv);
1275 SvCUR_set (darkness_sv, sw4 * sh); 1942 SvCUR_set (darkness_sv, sw4 * sh);
1276 1943
1277 vx = self->x + (self->w - sw) / 2 - shift_x; 1944 mx += self->x;
1278 vy = self->y + (self->h - sh) / 2 - shift_y; 1945 my += self->y;
1279 1946
1280 /*
1281 int vx = self->vx = self->w >= sw
1282 ? self->x + (self->w - sw) / 2
1283 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1284
1285 int vy = self->vy = self->h >= sh
1286 ? self->y + (self->h - sh) / 2
1287 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1288 */
1289
1290 glColor4ub (255, 255, 255, 255);
1291
1292 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1293 glEnable (GL_BLEND);
1294 glEnable (GL_TEXTURE_2D);
1295 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1296
1297 glBegin (GL_QUADS);
1298
1299 last_name = 0;
1300
1301 for (z = 0; z < 3; z++)
1302 for (y = 0; y < sh; y++) 1947 for (y = 0; y < sh; y++)
1303 if (0 <= y + vy && y + vy < self->rows) 1948 if (0 <= y + my && y + my < self->rows)
1304 { 1949 {
1305 maprow *row = self->row + (y + vy); 1950 maprow *row = self->row + (y + my);
1306 1951
1307 for (x = 0; x < sw; x++) 1952 for (x = 0; x < sw; x++)
1308 if (row->c0 <= x + vx && x + vx < row->c1) 1953 if (row->c0 <= x + mx && x + mx < row->c1)
1309 { 1954 {
1310 mapcell *cell = row->col + (x + vx - row->c0); 1955 mapcell *cell = row->col + (x + mx - row->c0);
1311 1956
1312 darkness[y * sw4 + x] = cell->darkness < 0 1957 darkness[y * sw4 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1)
1313 ? 255 - FOW_DARKNESS 1959 : 255 - FOW_DARKNESS;
1314 : 255 - cell->darkness;
1315
1316 face = cell->face [z];
1317
1318 if (face)
1319 {
1320 maptex tex = self->tex [face];
1321
1322 int px = (x + 1) * 32 - tex.w;
1323 int py = (y + 1) * 32 - tex.h;
1324
1325 if (last_name != tex.name)
1326 {
1327 glEnd ();
1328 last_name = tex.name;
1329 glBindTexture (GL_TEXTURE_2D, last_name);
1330 glBegin (GL_QUADS);
1331 }
1332
1333 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1334 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1335 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1336 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1337 }
1338 } 1960 }
1339 } 1961 }
1340
1341 glEnd ();
1342
1343 glDisable (GL_TEXTURE_2D);
1344 glDisable (GL_BLEND);
1345 1962
1346 EXTEND (SP, 3); 1963 EXTEND (SP, 3);
1347 PUSHs (sv_2mortal (newSViv (sw4))); 1964 PUSHs (sv_2mortal (newSViv (sw4)));
1348 PUSHs (sv_2mortal (newSViv (sh))); 1965 PUSHs (sv_2mortal (newSViv (sh)));
1349 PUSHs (darkness_sv); 1966 PUSHs (darkness_sv);
1350} 1967}
1351 1968
1352SV * 1969SV *
1353get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1354 CODE: 1971 CODE:
1355{ 1972{
1356 int x, y, x1, y1; 1973 int x, y, x1, y1;
1357 SV *data_sv = newSV (w * h * 7 + 5); 1974 SV *data_sv = newSV (w * h * 7 + 5);
1358 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1975 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1383 if (row && row->c0 <= x && x < row->c1) 2000 if (row && row->c0 <= x && x < row->c1)
1384 { 2001 {
1385 mapcell *cell = row->col + (x - row->c0); 2002 mapcell *cell = row->col + (x - row->c0);
1386 uint8_t flags = 0; 2003 uint8_t flags = 0;
1387 2004
1388 if (cell->face [0]) flags |= 1; 2005 if (cell->tile [0]) flags |= 1;
1389 if (cell->face [1]) flags |= 2; 2006 if (cell->tile [1]) flags |= 2;
1390 if (cell->face [2]) flags |= 4; 2007 if (cell->tile [2]) flags |= 4;
1391 2008
1392 *data++ = flags; 2009 *data++ = flags;
1393 2010
1394 if (flags & 1) 2011 if (flags & 1)
1395 { 2012 {
2013 tileid tile = cell->tile [0];
1396 *data++ = cell->face [0] >> 8; 2014 *data++ = tile >> 8;
1397 *data++ = cell->face [0]; 2015 *data++ = tile;
1398 } 2016 }
1399 2017
1400 if (flags & 2) 2018 if (flags & 2)
1401 { 2019 {
2020 tileid tile = cell->tile [1];
1402 *data++ = cell->face [1] >> 8; 2021 *data++ = tile >> 8;
1403 *data++ = cell->face [1]; 2022 *data++ = tile;
1404 } 2023 }
1405 2024
1406 if (flags & 4) 2025 if (flags & 4)
1407 { 2026 {
2027 tileid tile = cell->tile [2];
1408 *data++ = cell->face [2] >> 8; 2028 *data++ = tile >> 8;
1409 *data++ = cell->face [2]; 2029 *data++ = tile;
1410 } 2030 }
1411 } 2031 }
1412 else 2032 else
1413 *data++ = 0; 2033 *data++ = 0;
1414 } 2034 }
1420} 2040}
1421 OUTPUT: 2041 OUTPUT:
1422 RETVAL 2042 RETVAL
1423 2043
1424void 2044void
1425set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1426 PPCODE: 2046 PPCODE:
1427{ 2047{
1428 int x, y, z; 2048 int x, y, z;
1429 int w, h; 2049 int w, h;
1430 int x1, y1; 2050 int x1, y1;
1454 { 2074 {
1455 uint8_t flags = *data++; 2075 uint8_t flags = *data++;
1456 2076
1457 if (flags) 2077 if (flags)
1458 { 2078 {
1459 mapface face[3] = { 0, 0, 0 };
1460
1461 mapcell *cell = row_get_cell (row, x); 2079 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 };
1462 2081
1463 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2082 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1464 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1465 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1466 2085
1467 if (cell->darkness <= 0) 2086 if (cell->darkness == 0)
1468 { 2087 {
1469 cell->darkness = -1; 2088 cell->darkness = 0;
1470 2089
1471 for (z = 0; z <= 2; z++) 2090 for (z = 0; z <= 2; z++)
1472 { 2091 {
1473 cell->face[z] = face[z]; 2092 tileid t = tile [z];
1474 2093
1475 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2094 if (t >= self->texs || (t && !self->tex [t].name))
2095 {
1476 XPUSHs (sv_2mortal (newSViv (face[z]))); 2096 XPUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t);
2098 }
2099
2100 cell->tile [z] = t;
1477 } 2101 }
1478 } 2102 }
1479 } 2103 }
1480 } 2104 }
1481 } 2105 }
1482} 2106}
1483 2107
1484MODULE = CFClient PACKAGE = CFClient::MixChunk 2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1485 2109
1486CFClient::MixChunk 2110CFPlus::MixChunk
1487new_from_file (SV *class, char *path) 2111new_from_file (SV *class, char *path)
1488 CODE: 2112 CODE:
1489 RETVAL = Mix_LoadWAV (path); 2113 RETVAL = Mix_LoadWAV (path);
1490 OUTPUT: 2114 OUTPUT:
1491 RETVAL 2115 RETVAL
1492 2116
1493void 2117void
1494DESTROY (CFClient::MixChunk self) 2118DESTROY (CFPlus::MixChunk self)
1495 CODE: 2119 CODE:
1496 Mix_FreeChunk (self); 2120 Mix_FreeChunk (self);
1497 2121
1498int 2122int
1499volume (CFClient::MixChunk self, int volume = -1) 2123volume (CFPlus::MixChunk self, int volume = -1)
1500 CODE: 2124 CODE:
1501 RETVAL = Mix_VolumeChunk (self, volume); 2125 RETVAL = Mix_VolumeChunk (self, volume);
1502 OUTPUT: 2126 OUTPUT:
1503 RETVAL 2127 RETVAL
1504 2128
1505int 2129int
1506play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1507 CODE: 2131 CODE:
1508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1509 OUTPUT: 2133 OUTPUT:
1510 RETVAL 2134 RETVAL
1511 2135
1512MODULE = CFClient PACKAGE = CFClient::MixMusic 2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1513 2137
1514int 2138int
1515volume (int volume = -1) 2139volume (int volume = -1)
1516 CODE: 2140 CODE:
1517 RETVAL = Mix_VolumeMusic (volume); 2141 RETVAL = Mix_VolumeMusic (volume);
1518 OUTPUT: 2142 OUTPUT:
1519 RETVAL 2143 RETVAL
1520 2144
2145int
2146fade_out (int ms)
2147 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms);
2149 OUTPUT:
2150 RETVAL
2151
1521CFClient::MixMusic 2152CFPlus::MixMusic
1522new_from_file (SV *class, char *path) 2153new_from_file (SV *class, char *path)
1523 CODE: 2154 CODE:
1524 RETVAL = Mix_LoadMUS (path); 2155 RETVAL = Mix_LoadMUS (path);
1525 OUTPUT: 2156 OUTPUT:
1526 RETVAL 2157 RETVAL
1527 2158
1528void 2159void
1529DESTROY (CFClient::MixMusic self) 2160DESTROY (CFPlus::MixMusic self)
1530 CODE: 2161 CODE:
1531 Mix_FreeMusic (self); 2162 Mix_FreeMusic (self);
1532 2163
1533int 2164int
1534play (CFClient::MixMusic self, int loops = -1) 2165play (CFPlus::MixMusic self, int loops = -1)
1535 CODE: 2166 CODE:
1536 RETVAL = Mix_PlayMusic (self, loops); 2167 RETVAL = Mix_PlayMusic (self, loops);
1537 OUTPUT: 2168 OUTPUT:
1538 RETVAL 2169 RETVAL
1539 2170
2171int
2172fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2173 CODE:
2174 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2175 OUTPUT:
2176 RETVAL
2177
1540MODULE = CFClient PACKAGE = CFClient::OpenGL 2178MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1541 2179
1542BOOT: 2180BOOT:
1543{ 2181{
1544 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2182 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1545 static const struct { 2183 static const struct {
1546 const char *name; 2184 const char *name;
1547 IV iv; 2185 IV iv;
1548 } *civ, const_iv[] = { 2186 } *civ, const_iv[] = {
1549# define const_iv(name) { # name, (IV)name } 2187# define const_iv(name) { # name, (IV)name }
1556 const_iv (GL_SCISSOR_TEST), 2194 const_iv (GL_SCISSOR_TEST),
1557 const_iv (GL_DEPTH_TEST), 2195 const_iv (GL_DEPTH_TEST),
1558 const_iv (GL_ALPHA_TEST), 2196 const_iv (GL_ALPHA_TEST),
1559 const_iv (GL_NORMALIZE), 2197 const_iv (GL_NORMALIZE),
1560 const_iv (GL_RESCALE_NORMAL), 2198 const_iv (GL_RESCALE_NORMAL),
2199 const_iv (GL_FRONT),
2200 const_iv (GL_BACK),
1561 const_iv (GL_AND), 2201 const_iv (GL_AND),
1562 const_iv (GL_ONE), 2202 const_iv (GL_ONE),
1563 const_iv (GL_ZERO), 2203 const_iv (GL_ZERO),
1564 const_iv (GL_SRC_ALPHA), 2204 const_iv (GL_SRC_ALPHA),
1565 const_iv (GL_SRC_ALPHA_SATURATE), 2205 const_iv (GL_DST_ALPHA),
1566 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2206 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1567 const_iv (GL_ONE_MINUS_DST_ALPHA), 2207 const_iv (GL_ONE_MINUS_DST_ALPHA),
2208 const_iv (GL_SRC_ALPHA_SATURATE),
1568 const_iv (GL_RGB), 2209 const_iv (GL_RGB),
1569 const_iv (GL_RGBA), 2210 const_iv (GL_RGBA),
2211 const_iv (GL_RGBA4),
2212 const_iv (GL_RGBA8),
2213 const_iv (GL_RGB5_A1),
1570 const_iv (GL_UNSIGNED_BYTE), 2214 const_iv (GL_UNSIGNED_BYTE),
1571 const_iv (GL_UNSIGNED_SHORT), 2215 const_iv (GL_UNSIGNED_SHORT),
1572 const_iv (GL_UNSIGNED_INT), 2216 const_iv (GL_UNSIGNED_INT),
1573 const_iv (GL_ALPHA), 2217 const_iv (GL_ALPHA),
1574 const_iv (GL_INTENSITY), 2218 const_iv (GL_INTENSITY),
1583 const_iv (GL_TEXTURE_MAG_FILTER), 2227 const_iv (GL_TEXTURE_MAG_FILTER),
1584 const_iv (GL_TEXTURE_MIN_FILTER), 2228 const_iv (GL_TEXTURE_MIN_FILTER),
1585 const_iv (GL_TEXTURE_ENV_MODE), 2229 const_iv (GL_TEXTURE_ENV_MODE),
1586 const_iv (GL_TEXTURE_WRAP_S), 2230 const_iv (GL_TEXTURE_WRAP_S),
1587 const_iv (GL_TEXTURE_WRAP_T), 2231 const_iv (GL_TEXTURE_WRAP_T),
2232 const_iv (GL_REPEAT),
1588 const_iv (GL_CLAMP), 2233 const_iv (GL_CLAMP),
1589 const_iv (GL_REPEAT), 2234 const_iv (GL_CLAMP_TO_EDGE),
1590 const_iv (GL_NEAREST), 2235 const_iv (GL_NEAREST),
1591 const_iv (GL_LINEAR), 2236 const_iv (GL_LINEAR),
1592 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2237 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1593 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2238 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1594 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2239 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1605 const_iv (GL_SEPARABLE_2D), 2250 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 2251 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 2252 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 2253 const_iv (GL_CONSTANT_BORDER),
1609 const_iv (GL_LINES), 2254 const_iv (GL_LINES),
2255 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 2256 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 2257 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 2258 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 2259 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 2260 const_iv (GL_TRIANGLE_STRIP),
1622# undef const_iv 2268# undef const_iv
1623 }; 2269 };
1624 2270
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2271 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2272 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2273
2274 texture_av = newAV ();
2275 AvREAL_off (texture_av);
1627} 2276}
2277
2278char *
2279gl_vendor ()
2280 CODE:
2281 RETVAL = (char *)glGetString (GL_VENDOR);
2282 OUTPUT:
2283 RETVAL
2284
2285char *
2286gl_version ()
2287 CODE:
2288 RETVAL = (char *)glGetString (GL_VERSION);
2289 OUTPUT:
2290 RETVAL
2291
2292char *
2293gl_extensions ()
2294 CODE:
2295 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2296 OUTPUT:
2297 RETVAL
1628 2298
1629int glGetError () 2299int glGetError ()
2300
2301void glFinish ()
1630 2302
1631void glClear (int mask) 2303void glClear (int mask)
1632 2304
1633void glClearColor (float r, float g, float b, float a = 1.0) 2305void glClearColor (float r, float g, float b, float a = 1.0)
1634 PROTOTYPE: @ 2306 PROTOTYPE: @
1641 2313
1642void glHint (int target, int mode) 2314void glHint (int target, int mode)
1643 2315
1644void glBlendFunc (int sfactor, int dfactor) 2316void glBlendFunc (int sfactor, int dfactor)
1645 2317
2318void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2319 CODE:
2320 gl_BlendFuncSeparate (sa, da, saa, daa);
2321
1646void glDepthMask (int flag) 2322void glDepthMask (int flag)
1647 2323
1648void glLogicOp (int opcode) 2324void glLogicOp (int opcode)
1649 2325
1650void glColorMask (int red, int green, int blue, int alpha) 2326void glColorMask (int red, int green, int blue, int alpha)
1654void glPushMatrix () 2330void glPushMatrix ()
1655 2331
1656void glPopMatrix () 2332void glPopMatrix ()
1657 2333
1658void glLoadIdentity () 2334void glLoadIdentity ()
2335
2336void glDrawBuffer (int buffer)
2337
2338void glReadBuffer (int buffer)
1659 2339
1660# near_ and far_ are due to microsofts buggy "c" compiler 2340# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2341void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662 2342
1663# near_ and far_ are due to microsofts buggy "c" compiler 2343# near_ and far_ are due to microsofts buggy "c" compiler
1683 2363
1684void glEnd () 2364void glEnd ()
1685 2365
1686void glColor (float r, float g, float b, float a = 1.0) 2366void glColor (float r, float g, float b, float a = 1.0)
1687 PROTOTYPE: @ 2367 PROTOTYPE: @
2368 ALIAS:
2369 glColor_premultiply = 1
1688 CODE: 2370 CODE:
2371 if (ix)
2372 {
2373 r *= a;
2374 g *= a;
2375 b *= a;
2376 }
1689 // microsoft visual "c" rounds instead of truncating... 2377 // microsoft visual "c" rounds instead of truncating...
1690 glColor4ub (MIN ((int)(r * 255.f), 255), 2378 glColor4f (r, g, b, a);
1691 MIN ((int)(g * 255.f), 255),
1692 MIN ((int)(b * 255.f), 255),
1693 MIN ((int)(a * 255.f), 255));
1694 2379
1695void glInterleavedArrays (int format, int stride, char *data) 2380void glInterleavedArrays (int format, int stride, char *data)
1696 2381
1697void glDrawElements (int mode, int count, int type, char *indices) 2382void glDrawElements (int mode, int count, int type, char *indices)
1698 2383
1721 2406
1722void glBindTexture (int target, int name) 2407void glBindTexture (int target, int name)
1723 2408
1724void glConvolutionParameter (int target, int pname, float params) 2409void glConvolutionParameter (int target, int pname, float params)
1725 CODE: 2410 CODE:
1726 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2411 if (gl.ConvolutionParameterf)
2412 gl.ConvolutionParameterf (target, pname, params);
1727 2413
1728void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2414void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1729 CODE: 2415 CODE:
1730 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2416 if (gl.ConvolutionFilter2D)
1731 (target, internalformat, width, height, format, type, data)); 2417 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1732 2418
1733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2419void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1734 CODE: 2420 CODE:
1735 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2421 if (gl.SeparableFilter2D)
1736 (target, internalformat, width, height, format, type, row, column)); 2422 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1737 2423
1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2424void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1739 2425
1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2426void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1741 2427
1743 2429
1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2430void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1745 2431
1746int glGenTexture () 2432int glGenTexture ()
1747 CODE: 2433 CODE:
1748{ 2434 RETVAL = gen_texture ();
1749 GLuint name;
1750 glGenTextures (1, &name);
1751 RETVAL = name;
1752}
1753 OUTPUT: 2435 OUTPUT:
1754 RETVAL 2436 RETVAL
1755 2437
1756void glDeleteTexture (int name) 2438void glDeleteTexture (int name)
1757 CODE: 2439 CODE:
1758{
1759 GLuint name_ = name;
1760 glDeleteTextures (1, &name_); 2440 del_texture (name);
1761} 2441
1762
1763int glGenList () 2442int glGenList ()
1764 CODE: 2443 CODE:
1765 RETVAL = glGenLists (1); 2444 RETVAL = glGenLists (1);
1766 OUTPUT: 2445 OUTPUT:
1767 RETVAL 2446 RETVAL
1774 2453
1775void glEndList () 2454void glEndList ()
1776 2455
1777void glCallList (int list) 2456void glCallList (int list)
1778 2457
1779

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