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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.107 by root, Mon Jun 5 05:23:19 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
52 67
53static struct 68static struct
54{ 69{
55#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 71#include "glfunc.h"
57#undef GL_FUNC 72#undef GL_FUNC
58} gl; 73} gl;
59 74
75static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 77{
62 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 82 else
67 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
68} 84}
69 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
70typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
72 118
73typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
74 138
75typedef struct cf_layout { 139typedef struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
79 int base_height; 142 int base_height;
80 CFClient__Font font; 143 CFPlus__Font font;
81} *CFClient__Layout; 144} *CFPlus__Layout;
82 145
83static CFClient__Font default_font; 146static CFPlus__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
86 149
87static void 150static void
88substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
89{ 152{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 154#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 156#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 158}
97 159
98static void 160static void
99layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
100{ 162{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
103 */ 165 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
108 170
109 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
110} 172}
111 173
112static void 174static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
114{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
116 181
117 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 184
120 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
121} 186 if (!rect.height) rect.height = 1;
122 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
123typedef uint16_t mapface; 193typedef uint16_t faceid;
124 194
125typedef struct { 195typedef struct {
126 GLint name; 196 int name;
127 int w, h; 197 int w, h;
128 float s, t; 198 float s, t;
129 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
130} maptex; 202} maptex;
131 203
132typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
133 int16_t darkness; 207 uint16_t darkness;
134 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 209} mapcell;
136 210
137typedef struct { 211typedef struct {
138 int32_t c0, c1; 212 int32_t c0, c1;
139 mapcell *col; 213 mapcell *col;
140} maprow; 214} maprow;
141 215
142typedef struct map { 216typedef struct map {
143 int x, y, w, h; 217 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 219 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 220 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 221
151 int32_t rows; 222 int32_t rows;
152 maprow *row; 223 maprow *row;
153} *CFClient__Map; 224} *CFPlus__Map;
154 225
155static char * 226static char *
156prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
157{ 228{
158 char *p; 229 char *p;
175} 246}
176 247
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
180static maprow * 271static maprow *
181map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
182{ 273{
183 if (0 > y) 274 if (0 > y)
184 { 275 {
185 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
224 315
225 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
226} 317}
227 318
228static mapcell * 319static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
230{ 321{
231 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
232} 323}
233 324
234static void 325static void
235map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
236{ 327{
237 int r; 328 int r;
238 329
239 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
248 self->row = 0; 339 self->row = 0;
249 self->rows = 0; 340 self->rows = 0;
250} 341}
251 342
252static void 343static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
254{ 345{
255 int x, y; 346 int x, y;
256 maprow *row; 347 maprow *row;
348 mapcell *cell;
257 349
258 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 351 if (y >= 0)
260 { 352 {
261 if (y >= self->rows) 353 if (y >= self->rows)
267 if (x >= row->c0) 359 if (x >= row->c0)
268 { 360 {
269 if (x >= row->c1) 361 if (x >= row->c1)
270 break; 362 break;
271 363
272 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
273 } 370 }
274 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
275} 388}
276 389
277static void 390static void
278music_finished (void) 391music_finished (void)
279{ 392{
298 ev.data2 = 0; 411 ev.data2 = 0;
299 412
300 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
301} 414}
302 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
303MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
304 438
305PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
306 440
307BOOT: 441BOOT:
308{ 442{
309 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
310 static const struct { 444 static const struct {
311 const char *name; 445 const char *name;
312 IV iv; 446 IV iv;
313 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
315 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
333 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
397 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL),
410 const_iv (KMOD_SHIFT),
411 const_iv (KMOD_ALT),
412 const_iv (KMOD_META)
413# undef const_iv 556# undef const_iv
414 }; 557 };
415 558
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
419 582
420void 583void
421pango_init () 584pango_init ()
422 CODE: 585 CODE:
423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{ 586{
425 {
426 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
429 }
430 {
431 cairo_font_options_t *fopt = cairo_font_options_create ();
432 cairo_fontmap = pango_cairo_font_map_get_default ();
433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
445} 590}
446 591
447int 592int
448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
449 594
450void 595void
451SDL_Quit () 596SDL_Quit ()
452 597
453void 598void
460 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
461 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
462 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
463 608
464 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
465 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
466 611
467 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
471 616
472 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
473 622
474 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
475 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
476 625
477 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
497 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
499 ); 648 );
500 if (RETVAL) 649 if (RETVAL)
501 { 650 {
651 av_clear (texture_av);
652
502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h" 655# include "glfunc.h"
505# undef GL_FUNC 656# undef GL_FUNC
657
506 } 658 }
507 OUTPUT: 659 OUTPUT:
508 RETVAL 660 RETVAL
509 661
510void 662void
529 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
530 case SDL_KEYUP: 682 case SDL_KEYUP:
531 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
532 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
533 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
534 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
535 break; 688 break;
536 689
537 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
538 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
539 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
540 break; 693 break;
541 694
542 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
543 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
544
545 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
546 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
547 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
548 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
549 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
550 break; 721 break;
551 722
552 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
553 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
554 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
564 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
565 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
566 break; 737 break;
567 } 738 }
568 739
569 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
570 } 741 }
571} 742}
572 743
573int 744int
574Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
583Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
584 755
585void 756void
586lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
587 CODE: 758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761void
762win32_proxy_info ()
763 PPCODE:
764{
588#ifndef _WIN32 765#ifdef _WIN32
589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
590#endif 787#endif
788}
591 789
592void 790void
593add_font (char *file) 791add_font (char *file)
594 CODE: 792 CODE:
595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
596#ifdef _WIN32
597 // cairo... sigh... requires win2000
598 AddFontResourceEx (file, FR_PRIVATE, 0);
599#endif
600 794
601void 795void
602load_image_inline (SV *image_) 796load_image_inline (SV *image_)
603 ALIAS: 797 ALIAS:
604 load_image_file = 1 798 load_image_file = 1
646 840
647 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 841 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
648 842
649 assert (surface2->pitch == surface2->w * 4); 843 assert (surface2->pitch == surface2->w * 4);
650 844
845 SDL_LockSurface (surface2);
651 EXTEND (SP, 5); 846 EXTEND (SP, 6);
652 PUSHs (sv_2mortal (newSViv (surface2->w))); 847 PUSHs (sv_2mortal (newSViv (surface2->w)));
653 PUSHs (sv_2mortal (newSViv (surface2->h))); 848 PUSHs (sv_2mortal (newSViv (surface2->h)));
654 SDL_LockSurface (surface2);
655 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 849 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
656 SDL_UnlockSurface (surface2);
657 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 850 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
658 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 851 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
659 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 852 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
853 SDL_UnlockSurface (surface2);
660 854
661 SDL_FreeSurface (surface); 855 SDL_FreeSurface (surface);
662 SDL_FreeSurface (surface2); 856 SDL_FreeSurface (surface2);
663} 857}
664 858
700 CODE: 894 CODE:
701 fprintf (stderr, "FATAL: %s\n", message); 895 fprintf (stderr, "FATAL: %s\n", message);
702#ifdef _WIN32 896#ifdef _WIN32
703 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
704#endif 898#endif
705 exit (1); 899 _exit (1);
706 900
901void
902_exit (int retval = 0)
903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
906#else
907 _exit (retval);
908#endif
909
910void
911debug ()
912 CODE:
913{
914#if DEBUG
915 VALGRIND_DO_LEAK_CHECK;
916#endif
917}
918
707MODULE = CFClient PACKAGE = CFClient::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
708 920
709CFClient::Font 921CFPlus::Font
710new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
711 CODE: 923 CODE:
712{ 924{
713 int count; 925 int count;
714 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
717} 929}
718 OUTPUT: 930 OUTPUT:
719 RETVAL 931 RETVAL
720 932
721void 933void
722DESTROY (CFClient::Font self) 934DESTROY (CFPlus::Font self)
723 CODE: 935 CODE:
724 pango_font_description_free (self); 936 pango_font_description_free (self);
725 937
726void 938void
727make_default (CFClient::Font self) 939make_default (CFPlus::Font self)
728 CODE: 940 CODE:
729 default_font = self; 941 default_font = self;
730 942
731MODULE = CFClient PACKAGE = CFClient::Layout 943MODULE = CFPlus PACKAGE = CFPlus::Layout
732 944
733CFClient::Layout 945void
734new (SV *class, int rgba = 0) 946reset_glyph_cache ()
947 CODE:
948 tc_clear ();
949
950CFPlus::Layout
951new (SV *class)
735 CODE: 952 CODE:
736 New (0, RETVAL, 1, struct cf_layout); 953 New (0, RETVAL, 1, struct cf_layout);
737 954
738 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 955 RETVAL->pl = pango_layout_new (opengl_context);
739 RETVAL->rgba = rgba;
740 RETVAL->r = 1.; 956 RETVAL->r = 1.;
741 RETVAL->g = 1.; 957 RETVAL->g = 1.;
742 RETVAL->b = 1.; 958 RETVAL->b = 1.;
743 RETVAL->a = 1.; 959 RETVAL->a = 1.;
744 RETVAL->base_height = MIN_FONT_HEIGHT; 960 RETVAL->base_height = MIN_FONT_HEIGHT;
748 layout_update_font (RETVAL); 964 layout_update_font (RETVAL);
749 OUTPUT: 965 OUTPUT:
750 RETVAL 966 RETVAL
751 967
752void 968void
753DESTROY (CFClient::Layout self) 969DESTROY (CFPlus::Layout self)
754 CODE: 970 CODE:
755 g_object_unref (self->pl); 971 g_object_unref (self->pl);
756 Safefree (self); 972 Safefree (self);
757 973
974void
975set_text (CFPlus::Layout self, SV *text_)
976 CODE:
977{
978 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen);
980
981 pango_layout_set_text (self->pl, text, textlen);
982}
983
984void
985set_markup (CFPlus::Layout self, SV *text_)
986 CODE:
987{
988 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen);
990
991 pango_layout_set_markup (self->pl, text, textlen);
992}
993
994void
995set_shapes (CFPlus::Layout self, ...)
996 CODE:
997{
998 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text;
1001 int arg = 4;
1002
1003 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1004 {
1005 PangoRectangle inkrect, rect;
1006 PangoAttribute *attr;
1007
1008 int x = SvIV (ST (arg - 3));
1009 int y = SvIV (ST (arg - 2));
1010 int w = SvIV (ST (arg - 1));
1011 int h = SvIV (ST (arg ));
1012
1013 inkrect.x = 0;
1014 inkrect.y = 0;
1015 inkrect.width = 0;
1016 inkrect.height = 0;
1017
1018 rect.x = x * PANGO_SCALE;
1019 rect.y = y * PANGO_SCALE;
1020 rect.width = w * PANGO_SCALE;
1021 rect.height = h * PANGO_SCALE;
1022
1023 if (!attrs)
1024 attrs = pango_layout_get_attributes (self->pl);
1025
1026 attr = pango_attr_shape_new (&inkrect, &rect);
1027 attr->start_index = pos - text;
1028 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1029 pango_attr_list_insert (attrs, attr);
1030
1031 arg += 4;
1032 pos += sizeof (OBJ_STR) - 1;
1033 }
1034
1035 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs);
1037}
1038
1039void
1040get_shapes (CFPlus::Layout self)
1041 PPCODE:
1042{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044
1045 do
1046 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1048
1049 if (run && shape_attr_p (run))
1050 {
1051 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents);
1053
1054 EXTEND (SP, 2);
1055 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1057 }
1058 }
1059 while (pango_layout_iter_next_run (iter));
1060
1061 pango_layout_iter_free (iter);
1062}
1063
758int 1064int
759is_rgba (CFClient::Layout self) 1065has_wrapped (CFPlus::Layout self)
760 CODE: 1066 CODE:
761 RETVAL = self->rgba; 1067{
1068 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl);
1070
1071 while (*text)
1072 lines += *text++ == '\n';
1073
1074 RETVAL = lines < pango_layout_get_line_count (self->pl);
1075}
762 OUTPUT: 1076 OUTPUT:
763 RETVAL 1077 RETVAL
764 1078
765void
766set_text (CFClient::Layout self, SV *text_)
767 CODE:
768{
769 STRLEN textlen;
770 char *text = SvPVutf8 (text_, textlen);
771
772 pango_layout_set_text (self->pl, text, textlen);
773}
774
775void
776set_markup (CFClient::Layout self, SV *text_)
777 CODE:
778{
779 STRLEN textlen;
780 char *text = SvPVutf8 (text_, textlen);
781
782 pango_layout_set_markup (self->pl, text, textlen);
783}
784
785SV * 1079SV *
786get_text (CFClient::Layout self) 1080get_text (CFPlus::Layout self)
787 CODE: 1081 CODE:
788 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
789 sv_utf8_decode (RETVAL); 1083 sv_utf8_decode (RETVAL);
790 OUTPUT: 1084 OUTPUT:
791 RETVAL 1085 RETVAL
792 1086
793void 1087void
794set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
795 CODE: 1089 CODE:
796 self->r = r; 1090 self->r = r;
797 self->g = g; 1091 self->g = g;
798 self->b = b; 1092 self->b = b;
799 self->a = a; 1093 self->a = a;
800 1094
801void 1095void
802set_font (CFClient::Layout self, CFClient::Font font = 0) 1096set_font (CFPlus::Layout self, CFPlus::Font font = 0)
803 CODE: 1097 CODE:
804 if (self->font != font) 1098 if (self->font != font)
805 { 1099 {
806 self->font = font; 1100 self->font = font;
807 layout_update_font (self); 1101 layout_update_font (self);
808 } 1102 }
809 1103
810void 1104void
811set_height (CFClient::Layout self, int base_height) 1105set_height (CFPlus::Layout self, int base_height)
812 CODE: 1106 CODE:
813 if (self->base_height != base_height) 1107 if (self->base_height != base_height)
814 { 1108 {
815 self->base_height = base_height; 1109 self->base_height = base_height;
816 layout_update_font (self); 1110 layout_update_font (self);
817 } 1111 }
818 1112
819void 1113void
820set_width (CFClient::Layout self, int max_width = -1) 1114set_width (CFPlus::Layout self, int max_width = -1)
821 CODE: 1115 CODE:
822 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
823 1117
824void 1118void
825set_indent (CFClient::Layout self, int indent) 1119set_indent (CFPlus::Layout self, int indent)
826 CODE: 1120 CODE:
827 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
828 1122
829void 1123void
830set_spacing (CFClient::Layout self, int spacing) 1124set_spacing (CFPlus::Layout self, int spacing)
831 CODE: 1125 CODE:
832 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
833 1127
834void 1128void
835set_ellipsise (CFClient::Layout self, int ellipsise) 1129set_ellipsise (CFPlus::Layout self, int ellipsise)
836 CODE: 1130 CODE:
837 pango_layout_set_ellipsize (self->pl, 1131 pango_layout_set_ellipsize (self->pl,
838 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START
839 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
840 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
841 : PANGO_ELLIPSIZE_NONE 1135 : PANGO_ELLIPSIZE_NONE
842 ); 1136 );
843 1137
844void 1138void
845set_single_paragraph_mode (CFClient::Layout self, int spm) 1139set_single_paragraph_mode (CFPlus::Layout self, int spm)
846 CODE: 1140 CODE:
847 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
848 1142
849void 1143void
850size (CFClient::Layout self) 1144size (CFPlus::Layout self)
851 PPCODE: 1145 PPCODE:
852{ 1146{
853 int w, h; 1147 int w, h;
854 1148
855 layout_get_pixel_size (self, &w, &h); 1149 layout_get_pixel_size (self, &w, &h);
858 PUSHs (sv_2mortal (newSViv (w))); 1152 PUSHs (sv_2mortal (newSViv (w)));
859 PUSHs (sv_2mortal (newSViv (h))); 1153 PUSHs (sv_2mortal (newSViv (h)));
860} 1154}
861 1155
862int 1156int
1157descent (CFPlus::Layout self)
1158 CODE:
1159{
1160 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect);
1164}
1165 OUTPUT:
1166 RETVAL
1167
1168int
863xy_to_index (CFClient::Layout self, int x, int y) 1169xy_to_index (CFPlus::Layout self, int x, int y)
864 CODE: 1170 CODE:
865{ 1171{
866 int index, trailing; 1172 int index, trailing;
867 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
868 RETVAL = index; 1174 RETVAL = index + trailing;
869} 1175}
870 OUTPUT: 1176 OUTPUT:
871 RETVAL 1177 RETVAL
872 1178
873void 1179void
874cursor_pos (CFClient::Layout self, int index) 1180cursor_pos (CFPlus::Layout self, int index)
875 PPCODE: 1181 PPCODE:
876{ 1182{
877 PangoRectangle strong_pos; 1183 PangoRectangle strong_pos;
878 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
879 1185
882 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
883 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
884} 1190}
885 1191
886void 1192void
887render (CFClient::Layout self) 1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
888 PPCODE: 1194 PPCODE:
889{ 1195{
890 SV *retval; 1196 int line, x;
891 int w, h;
892 1197
893 layout_get_pixel_size (self, &w, &h); 1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
894 1200
895 if (self->rgba)
896 {
897 cairo_surface_t *surface;
898 cairo_t *cairo;
899
900 retval = newSV (w * h * 4);
901 SvPOK_only (retval);
902 SvCUR_set (retval, w * h * 4);
903
904 memset (SvPVX (retval), 0, w * h * 4);
905
906 surface = cairo_image_surface_create_for_data (
907 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
908 cairo = cairo_create (surface);
909 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
910
911 pango_cairo_show_layout (cairo, self->pl);
912
913 cairo_destroy (cairo);
914 cairo_surface_destroy (surface);
915
916 // what a mess, and its premultiplied, too :(
917 {
918 uint32_t *p = (uint32_t *)SvPVX (retval);
919 uint32_t *e = p + w * h;
920
921 while (p < e)
922 {
923 uint32_t rgba = *p;
924 rgba = (rgba >> 24) | (rgba << 8);
925#if 0
926#ifdef _WIN32
927 {//D
928 uint8_t r = rgba >> 24;
929 uint8_t g = rgba >> 16;
930 uint8_t b = rgba >> 8;
931 uint8_t a = rgba >> 0;
932
933 rgba = (rgba & 0xffffff00) | a;
934 }
935#endif
936#endif
937 rgba = SDL_SwapBE32 (rgba);
938 *p++ = rgba;
939 }
940 }
941
942 EXTEND (SP, 5); 1201 EXTEND (SP, 2);
943 PUSHs (sv_2mortal (newSViv (w))); 1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
944 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
945 PUSHs (sv_2mortal (retval));
946 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 }
949 else 1224 else
950 { 1225 {
951 FT_Bitmap bitmap;
952
953 retval = newSV (w * h);
954 SvPOK_only (retval);
955 SvCUR_set (retval, w * h);
956
957 bitmap.rows = h;
958 bitmap.width = w;
959 bitmap.pitch = w;
960 bitmap.buffer = (unsigned char*)SvPVX (retval);
961 bitmap.num_grays = 256;
962 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
963
964 memset (bitmap.buffer, 0, w * h);
965
966 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
967
968 EXTEND (SP, 5);
969 PUSHs (sv_2mortal (newSViv (w))); 1226 PUSHs (sv_2mortal (newSViv (index)));
970 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 } 1228 }
975} 1229}
976 1230
1231void
1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1233 PPCODE:
1234 pango_opengl_render_layout_subpixel (
1235 self->pl,
1236 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a,
1238 flags
1239 );
1240
977MODULE = CFClient PACKAGE = CFClient::Texture 1241MODULE = CFPlus PACKAGE = CFPlus::Texture
978 1242
979void 1243void
1244pad2pot (SV *data_, SV *w_, SV *h_)
1245 CODE:
1246{
1247 int ow = SvIV (w_);
1248 int oh = SvIV (h_);
1249
1250 if (ow && oh)
1251 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263
1264 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp);
1266
1267 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270
1271 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 }
1278}
1279
1280void
980draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
981 PROTOTYPE: $$$;$$ 1282 PROTOTYPE: $$$;$$
982 ALIAS: 1283 ALIAS:
983 draw_quad_alpha = 1 1284 draw_quad_alpha = 1
984 draw_quad_alpha_premultiplied = 2 1285 draw_quad_alpha_premultiplied = 2
985 CODE: 1286 CODE:
1023 glDisable (GL_ALPHA_TEST); 1324 glDisable (GL_ALPHA_TEST);
1024 glDisable (GL_BLEND); 1325 glDisable (GL_BLEND);
1025 } 1326 }
1026} 1327}
1027 1328
1028MODULE = CFClient PACKAGE = CFClient::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
1029 1330
1030CFClient::Map 1331CFPlus::Map
1031new (SV *class, int map_width, int map_height) 1332new (SV *class)
1032 CODE: 1333 CODE:
1033 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
1034 RETVAL->x = 0; 1335 RETVAL->x = 0;
1035 RETVAL->y = 0; 1336 RETVAL->y = 0;
1036 RETVAL->w = map_width; 1337 RETVAL->w = 0;
1037 RETVAL->h = map_height; 1338 RETVAL->h = 0;
1038 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
1039 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
1040 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1041 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1042 RETVAL->texs = 8192;
1043 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1044 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
1045 RETVAL->row = 0; 1344 RETVAL->row = 0;
1046 OUTPUT: 1345 OUTPUT:
1047 RETVAL 1346 RETVAL
1048 1347
1049void 1348void
1050DESTROY (CFClient::Map self) 1349DESTROY (CFPlus::Map self)
1051 CODE: 1350 CODE:
1052{ 1351{
1053 map_clear (self); 1352 map_clear (self);
1054 Safefree (self->face); 1353 Safefree (self->face2tile);
1354 Safefree (self->tex);
1055 Safefree (self); 1355 Safefree (self);
1056} 1356}
1057 1357
1058void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
1059clear (CFClient::Map self) 1365clear (CFPlus::Map self)
1060 CODE: 1366 CODE:
1061 map_clear (self); 1367 map_clear (self);
1062 1368
1063void 1369void
1064set_face (CFClient::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
1065 CODE: 1371 CODE:
1066{ 1372{
1067 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
1068 { 1374 need_texid (self, tile);
1069 Append (mapface, self->face, self->faces, self->faces);
1070 self->faces *= 2;
1071 }
1072
1073 self->face [face] = texid;
1074} 1375}
1075 1376
1076void 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1398}
1399
1400void
1077set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1078 CODE: 1402 CODE:
1079{ 1403{
1080 while (self->texs <= texid) 1404 need_texid (self, texid);
1081 {
1082 Append (maptex, self->tex, self->texs, self->texs);
1083 self->texs *= 2;
1084 }
1085 1405
1086 { 1406 {
1087 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
1088 1408
1089 tex->name = name; 1409 tex->name = name;
1106 // from transparent color bleeding and ugly wrapping effects. 1426 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1428}
1109 1429
1110int 1430int
1111ox (CFClient::Map self) 1431ox (CFPlus::Map self)
1112 ALIAS: 1432 ALIAS:
1113 oy = 1 1433 oy = 1
1114 x = 2 1434 x = 2
1115 y = 3 1435 y = 3
1116 w = 4 1436 w = 4
1127 } 1447 }
1128 OUTPUT: 1448 OUTPUT:
1129 RETVAL 1449 RETVAL
1130 1450
1131void 1451void
1132scroll (CFClient::Map self, int dx, int dy) 1452scroll (CFPlus::Map self, int dx, int dy)
1133 CODE: 1453 CODE:
1134{ 1454{
1135 if (dx > 0) 1455 if (dx > 0)
1136 map_blank (self, self->x, self->y, dx - 1, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
1137 else if (dx < 0) 1457 else if (dx < 0)
1138 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1139 1459
1140 if (dy > 0) 1460 if (dy > 0)
1141 map_blank (self, self->x, self->y, self->w, dy - 1); 1461 map_blank (self, self->x, self->y, self->w, dy);
1142 else if (dy < 0) 1462 else if (dy < 0)
1143 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1144 1464
1145 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
1146 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
1147 1467
1148 while (self->y < 0) 1468 while (self->y < 0)
1153 self->y += MAP_EXTEND_Y; 1473 self->y += MAP_EXTEND_Y;
1154 } 1474 }
1155} 1475}
1156 1476
1157void 1477void
1158map1a_update (CFClient::Map self, SV *data_) 1478map1a_update (CFPlus::Map self, SV *data_, int extmap)
1159 CODE: 1479 CODE:
1160{ 1480{
1161 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1162 uint8_t *data_end = (uint8_t *)SvEND (data_); 1482 uint8_t *data_end = (uint8_t *)SvEND (data_);
1163 mapcell *cell; 1483 mapcell *cell;
1164 int x, y, flags; 1484 int x, y, flags;
1165 1485
1166 while (data < data_end) 1486 while (data < data_end - 1)
1167 { 1487 {
1168 flags = (data [0] << 8) + data [1]; data += 2; 1488 flags = (data [0] << 8) + data [1]; data += 2;
1169 1489
1170 x = ((flags >> 10) & 63) + self->x; 1490 x = self->x + ((flags >> 10) & 63);
1171 y = ((flags >> 4) & 63) + self->y; 1491 y = self->y + ((flags >> 4) & 63);
1172 1492
1173 cell = map_get_cell (self, x, y); 1493 cell = map_get_cell (self, x, y);
1174 1494
1175 if (flags & 15) 1495 if (flags & 15)
1176 { 1496 {
1177 if (cell->darkness < 0) 1497 if (!cell->darkness)
1178 { 1498 {
1499 memset (cell, 0, sizeof (*cell));
1179 cell->darkness = 0; 1500 cell->darkness = 256;
1180 cell->face [0] = 0;
1181 cell->face [1] = 0;
1182 cell->face [2] = 0;
1183 } 1501 }
1184 1502
1185 cell->darkness = flags & 8 ? *data++ : 255;
1186
1187 //TODO: don't trust server data to be in-range(!) 1503 //TODO: don't trust server data to be in-range(!)
1504
1505 if (flags & 8)
1506 {
1507 if (extmap)
1508 {
1509 uint8_t ext, cmd;
1510
1511 do
1512 {
1513 ext = *data++;
1514 cmd = ext & 0x3f;
1515
1516 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health
1519 {
1520 cell->stat_width = 1;
1521 cell->stat_hp = *data++;
1522 }
1523 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47)
1526 {
1527 if (*data == 4)
1528 ; // decode player count
1529
1530 data += *data + 1;
1531 }
1532 else if (cmd == 8) // cell flags
1533 cell->flags = *data++;
1534 else if (ext & 0x40) // unknown, multibyte => skip
1535 data += *data + 1;
1536 else
1537 data++;
1538 }
1539 while (ext & 0x80);
1540 }
1541 else
1542 cell->darkness = *data++ + 1;
1543 }
1188 1544
1189 if (flags & 4) 1545 if (flags & 4)
1190 { 1546 {
1191 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1192 } 1550 }
1193 1551
1194 if (flags & 2) 1552 if (flags & 2)
1195 { 1553 {
1196 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1197 } 1557 }
1198 1558
1199 if (flags & 1) 1559 if (flags & 1)
1200 { 1560 {
1201 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1202 } 1564 }
1203 } 1565 }
1204 else 1566 else
1205 cell->darkness = -1; 1567 cell->darkness = 0;
1206 } 1568 }
1207} 1569}
1208 1570
1209SV * 1571SV *
1210mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1211 CODE: 1573 CODE:
1212{ 1574{
1213 int x1, x; 1575 int x1, x;
1214 int y1, y; 1576 int y1, y;
1215 int z; 1577 int z;
1236 { 1598 {
1237 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1238 1600
1239 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1240 { 1602 {
1241 mapface face = cell->face [z];
1242
1243 if (face)
1244 {
1245 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1246 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1247 int a1 = tex.a; 1605 int a1 = tex.a;
1248 1606
1249 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1250 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1251 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1252 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1253 }
1254 } 1611 }
1255 } 1612 }
1256 1613
1257 *map++ = (r ) 1614 *map++ = (r )
1258 | (g << 8) 1615 | (g << 8)
1265} 1622}
1266 OUTPUT: 1623 OUTPUT:
1267 RETVAL 1624 RETVAL
1268 1625
1269void 1626void
1270draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1271 PPCODE: 1628 CODE:
1272{ 1629{
1273 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1274 int x, y, z; 1634 int x, y, z;
1275 int last_name; 1635 int last_name;
1276 mapface face; 1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1643
1644 glColor4ub (255, 255, 255, 255);
1645
1646 glEnable (GL_BLEND);
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_TEXTURE_2D);
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1650
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1684 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows)
1686 {
1687 maprow *row = self->row + (y + my);
1688
1689 for (x = 0; x < sw; x++)
1690 if (row->c0 <= x + mx && x + mx < row->c1)
1691 {
1692 mapcell *cell = row->col + (x + mx - row->c0);
1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1700
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1790 {
1791 int level = (w << 5) | b;
1792 HE *he;
1793
1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1819 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1843 }
1844 }
1845 }
1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1851
1852 glEnd ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856
1857 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867
1868 int px = x * T;
1869 int py = y * T;
1870
1871 if (cell->stat_hp)
1872 {
1873 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1875
1876 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py);
1879
1880 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1881 glRectf (px + 2,
1882 py - thick - 1,
1883 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1884 }
1885 }
1886 }
1887}
1888
1889void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE:
1892{
1893 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F },
1896 { 0.00F, 0.00F, 0.55F },
1897 { 1.00F, 0.00F, 0.00F },
1898
1899 { 1.00F, 0.54F, 0.00F },
1900 { 0.11F, 0.56F, 1.00F },
1901 { 0.93F, 0.46F, 0.00F },
1902 { 0.18F, 0.54F, 0.34F },
1903
1904 { 0.56F, 0.73F, 0.56F },
1905 { 0.80F, 0.80F, 0.80F },
1906 { 0.55F, 0.41F, 0.13F },
1907 { 0.99F, 0.77F, 0.26F },
1908
1909 { 0.74F, 0.65F, 0.41F },
1910
1911 { 0.00F, 1.00F, 1.00F },
1912 { 1.00F, 0.00F, 1.00F },
1913 { 1.00F, 1.00F, 0.00F },
1914 };
1915
1916 int x, y;
1917
1918 glEnable (GL_TEXTURE_2D);
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS);
1923
1924 for (y = 0; y < h; y++)
1925 for (x = 0; x < w; x++)
1926 {
1927 unsigned char m = data [x + y * w];
1928
1929 if (m)
1930 {
1931 float *c = color [m & 15];
1932
1933 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5;
1935
1936 glColor4f (c[0], c[1], c[2], 0.75);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 }
1942 }
1943
1944 glEnd ();
1945 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D);
1947}
1948
1949void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1951 PPCODE:
1952{
1953 int x, y;
1277 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
1278 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1279 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1280 1957
1281 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
1282 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
1283 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
1284 1961
1285 vx = self->x + (self->w - sw) / 2 - shift_x; 1962 mx += self->x;
1286 vy = self->y + (self->h - sh) / 2 - shift_y; 1963 my += self->y;
1287 1964
1288 /*
1289 int vx = self->vx = self->w >= sw
1290 ? self->x + (self->w - sw) / 2
1291 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1292
1293 int vy = self->vy = self->h >= sh
1294 ? self->y + (self->h - sh) / 2
1295 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1296 */
1297
1298 glColor4ub (255, 255, 255, 255);
1299
1300 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1301 glEnable (GL_BLEND);
1302 glEnable (GL_TEXTURE_2D);
1303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1304
1305 glBegin (GL_QUADS);
1306
1307 last_name = 0;
1308
1309 for (z = 0; z < 3; z++)
1310 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
1311 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
1312 { 1967 {
1313 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
1314 1969
1315 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
1316 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
1317 { 1972 {
1318 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
1319 1974
1320 darkness[y * sw4 + x] = cell->darkness < 0 1975 darkness[y * sw4 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1)
1321 ? 255 - FOW_DARKNESS 1977 : 255 - FOW_DARKNESS;
1322 : 255 - cell->darkness;
1323
1324 face = cell->face [z];
1325
1326 if (face)
1327 {
1328 maptex tex = self->tex [face];
1329
1330 int px = (x + 1) * 32 - tex.w;
1331 int py = (y + 1) * 32 - tex.h;
1332
1333 if (last_name != tex.name)
1334 {
1335 glEnd ();
1336 last_name = tex.name;
1337 glBindTexture (GL_TEXTURE_2D, last_name);
1338 glBegin (GL_QUADS);
1339 }
1340
1341 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1342 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1343 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1344 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1345 }
1346 } 1978 }
1347 } 1979 }
1348
1349 glEnd ();
1350
1351 glDisable (GL_TEXTURE_2D);
1352 glDisable (GL_BLEND);
1353 1980
1354 EXTEND (SP, 3); 1981 EXTEND (SP, 3);
1355 PUSHs (sv_2mortal (newSViv (sw4))); 1982 PUSHs (sv_2mortal (newSViv (sw4)));
1356 PUSHs (sv_2mortal (newSViv (sh))); 1983 PUSHs (sv_2mortal (newSViv (sh)));
1357 PUSHs (darkness_sv); 1984 PUSHs (darkness_sv);
1358} 1985}
1359 1986
1360SV * 1987SV *
1361get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1362 CODE: 1989 CODE:
1363{ 1990{
1364 int x, y, x1, y1; 1991 int x, y, x1, y1;
1365 SV *data_sv = newSV (w * h * 7 + 5); 1992 SV *data_sv = newSV (w * h * 7 + 5);
1366 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1993 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1391 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1392 { 2019 {
1393 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1394 uint8_t flags = 0; 2021 uint8_t flags = 0;
1395 2022
1396 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1397 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1398 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1399 2026
1400 *data++ = flags; 2027 *data++ = flags;
1401 2028
1402 if (flags & 1) 2029 if (flags & 1)
1403 { 2030 {
2031 tileid tile = cell->tile [0];
1404 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1405 *data++ = cell->face [0]; 2033 *data++ = tile;
1406 } 2034 }
1407 2035
1408 if (flags & 2) 2036 if (flags & 2)
1409 { 2037 {
2038 tileid tile = cell->tile [1];
1410 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1411 *data++ = cell->face [1]; 2040 *data++ = tile;
1412 } 2041 }
1413 2042
1414 if (flags & 4) 2043 if (flags & 4)
1415 { 2044 {
2045 tileid tile = cell->tile [2];
1416 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1417 *data++ = cell->face [2]; 2047 *data++ = tile;
1418 } 2048 }
1419 } 2049 }
1420 else 2050 else
1421 *data++ = 0; 2051 *data++ = 0;
1422 } 2052 }
1428} 2058}
1429 OUTPUT: 2059 OUTPUT:
1430 RETVAL 2060 RETVAL
1431 2061
1432void 2062void
1433set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1434 PPCODE: 2064 PPCODE:
1435{ 2065{
1436 int x, y, z; 2066 int x, y, z;
1437 int w, h; 2067 int w, h;
1438 int x1, y1; 2068 int x1, y1;
1462 { 2092 {
1463 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1464 2094
1465 if (flags) 2095 if (flags)
1466 { 2096 {
1467 mapface face[3] = { 0, 0, 0 };
1468
1469 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1470 2099
1471 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1472 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1473 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1474 2103
1475 if (cell->darkness <= 0) 2104 if (cell->darkness == 0)
1476 { 2105 {
1477 cell->darkness = -1; 2106 cell->darkness = 0;
1478 2107
1479 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1480 { 2109 {
1481 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1482 2111
1483 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1484 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1485 } 2119 }
1486 } 2120 }
1487 } 2121 }
1488 } 2122 }
1489 } 2123 }
1490} 2124}
1491 2125
1492MODULE = CFClient PACKAGE = CFClient::MixChunk 2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1493 2127
1494CFClient::MixChunk 2128CFPlus::MixChunk
1495new_from_file (SV *class, char *path) 2129new_from_file (SV *class, char *path)
1496 CODE: 2130 CODE:
1497 RETVAL = Mix_LoadWAV (path); 2131 RETVAL = Mix_LoadWAV (path);
1498 OUTPUT: 2132 OUTPUT:
1499 RETVAL 2133 RETVAL
1500 2134
1501void 2135void
1502DESTROY (CFClient::MixChunk self) 2136DESTROY (CFPlus::MixChunk self)
1503 CODE: 2137 CODE:
1504 Mix_FreeChunk (self); 2138 Mix_FreeChunk (self);
1505 2139
1506int 2140int
1507volume (CFClient::MixChunk self, int volume = -1) 2141volume (CFPlus::MixChunk self, int volume = -1)
1508 CODE: 2142 CODE:
1509 RETVAL = Mix_VolumeChunk (self, volume); 2143 RETVAL = Mix_VolumeChunk (self, volume);
1510 OUTPUT: 2144 OUTPUT:
1511 RETVAL 2145 RETVAL
1512 2146
1513int 2147int
1514play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1515 CODE: 2149 CODE:
1516 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1517 OUTPUT: 2151 OUTPUT:
1518 RETVAL 2152 RETVAL
1519 2153
1520MODULE = CFClient PACKAGE = CFClient::MixMusic 2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1521 2155
1522int 2156int
1523volume (int volume = -1) 2157volume (int volume = -1)
1524 CODE: 2158 CODE:
1525 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1526 OUTPUT: 2160 OUTPUT:
1527 RETVAL 2161 RETVAL
1528 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1529CFClient::MixMusic 2170CFPlus::MixMusic
1530new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1531 CODE: 2172 CODE:
1532 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1533 OUTPUT: 2174 OUTPUT:
1534 RETVAL 2175 RETVAL
1535 2176
1536void 2177void
1537DESTROY (CFClient::MixMusic self) 2178DESTROY (CFPlus::MixMusic self)
1538 CODE: 2179 CODE:
1539 Mix_FreeMusic (self); 2180 Mix_FreeMusic (self);
1540 2181
1541int 2182int
1542play (CFClient::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1543 CODE: 2184 CODE:
1544 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
1545 OUTPUT: 2186 OUTPUT:
1546 RETVAL 2187 RETVAL
1547 2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195
1548MODULE = CFClient PACKAGE = CFClient::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1549 2197
1550BOOT: 2198BOOT:
1551{ 2199{
1552 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1553 static const struct { 2201 static const struct {
1554 const char *name; 2202 const char *name;
1555 IV iv; 2203 IV iv;
1556 } *civ, const_iv[] = { 2204 } *civ, const_iv[] = {
1557# define const_iv(name) { # name, (IV)name } 2205# define const_iv(name) { # name, (IV)name }
1564 const_iv (GL_SCISSOR_TEST), 2212 const_iv (GL_SCISSOR_TEST),
1565 const_iv (GL_DEPTH_TEST), 2213 const_iv (GL_DEPTH_TEST),
1566 const_iv (GL_ALPHA_TEST), 2214 const_iv (GL_ALPHA_TEST),
1567 const_iv (GL_NORMALIZE), 2215 const_iv (GL_NORMALIZE),
1568 const_iv (GL_RESCALE_NORMAL), 2216 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT),
2218 const_iv (GL_BACK),
1569 const_iv (GL_AND), 2219 const_iv (GL_AND),
1570 const_iv (GL_ONE), 2220 const_iv (GL_ONE),
1571 const_iv (GL_ZERO), 2221 const_iv (GL_ZERO),
1572 const_iv (GL_SRC_ALPHA), 2222 const_iv (GL_SRC_ALPHA),
1573 const_iv (GL_DST_ALPHA), 2223 const_iv (GL_DST_ALPHA),
1574 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2224 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1575 const_iv (GL_ONE_MINUS_DST_ALPHA), 2225 const_iv (GL_ONE_MINUS_DST_ALPHA),
1576 const_iv (GL_SRC_ALPHA_SATURATE), 2226 const_iv (GL_SRC_ALPHA_SATURATE),
1577 const_iv (GL_RGB), 2227 const_iv (GL_RGB),
1578 const_iv (GL_RGBA), 2228 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8),
2231 const_iv (GL_RGB5_A1),
1579 const_iv (GL_UNSIGNED_BYTE), 2232 const_iv (GL_UNSIGNED_BYTE),
1580 const_iv (GL_UNSIGNED_SHORT), 2233 const_iv (GL_UNSIGNED_SHORT),
1581 const_iv (GL_UNSIGNED_INT), 2234 const_iv (GL_UNSIGNED_INT),
1582 const_iv (GL_ALPHA), 2235 const_iv (GL_ALPHA),
1583 const_iv (GL_INTENSITY), 2236 const_iv (GL_INTENSITY),
1615 const_iv (GL_SEPARABLE_2D), 2268 const_iv (GL_SEPARABLE_2D),
1616 const_iv (GL_CONVOLUTION_2D), 2269 const_iv (GL_CONVOLUTION_2D),
1617 const_iv (GL_CONVOLUTION_BORDER_MODE), 2270 const_iv (GL_CONVOLUTION_BORDER_MODE),
1618 const_iv (GL_CONSTANT_BORDER), 2271 const_iv (GL_CONSTANT_BORDER),
1619 const_iv (GL_LINES), 2272 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP),
1620 const_iv (GL_LINE_LOOP), 2274 const_iv (GL_LINE_LOOP),
1621 const_iv (GL_QUADS), 2275 const_iv (GL_QUADS),
1622 const_iv (GL_QUAD_STRIP), 2276 const_iv (GL_QUAD_STRIP),
1623 const_iv (GL_TRIANGLES), 2277 const_iv (GL_TRIANGLES),
1624 const_iv (GL_TRIANGLE_STRIP), 2278 const_iv (GL_TRIANGLE_STRIP),
1632# undef const_iv 2286# undef const_iv
1633 }; 2287 };
1634 2288
1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
1637} 2294}
1638 2295
1639char * 2296char *
1640gl_vendor () 2297gl_vendor ()
1641 CODE: 2298 CODE:
1657 OUTPUT: 2314 OUTPUT:
1658 RETVAL 2315 RETVAL
1659 2316
1660int glGetError () 2317int glGetError ()
1661 2318
2319void glFinish ()
2320
1662void glClear (int mask) 2321void glClear (int mask)
1663 2322
1664void glClearColor (float r, float g, float b, float a = 1.0) 2323void glClearColor (float r, float g, float b, float a = 1.0)
1665 PROTOTYPE: @ 2324 PROTOTYPE: @
1666 2325
1689void glPushMatrix () 2348void glPushMatrix ()
1690 2349
1691void glPopMatrix () 2350void glPopMatrix ()
1692 2351
1693void glLoadIdentity () 2352void glLoadIdentity ()
2353
2354void glDrawBuffer (int buffer)
2355
2356void glReadBuffer (int buffer)
1694 2357
1695# near_ and far_ are due to microsofts buggy "c" compiler 2358# near_ and far_ are due to microsofts buggy "c" compiler
1696void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1697 2360
1698# near_ and far_ are due to microsofts buggy "c" compiler 2361# near_ and far_ are due to microsofts buggy "c" compiler
1728 r *= a; 2391 r *= a;
1729 g *= a; 2392 g *= a;
1730 b *= a; 2393 b *= a;
1731 } 2394 }
1732 // microsoft visual "c" rounds instead of truncating... 2395 // microsoft visual "c" rounds instead of truncating...
1733 glColor4ub (MIN ((int)(r * 256.f), 255), 2396 glColor4f (r, g, b, a);
1734 MIN ((int)(g * 256.f), 255),
1735 MIN ((int)(b * 256.f), 255),
1736 MIN ((int)(a * 256.f), 255));
1737 2397
1738void glInterleavedArrays (int format, int stride, char *data) 2398void glInterleavedArrays (int format, int stride, char *data)
1739 2399
1740void glDrawElements (int mode, int count, int type, char *indices) 2400void glDrawElements (int mode, int count, int type, char *indices)
1741 2401
1787 2447
1788void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1789 2449
1790int glGenTexture () 2450int glGenTexture ()
1791 CODE: 2451 CODE:
1792{ 2452 RETVAL = gen_texture ();
1793 GLuint name;
1794 glGenTextures (1, &name);
1795 RETVAL = name;
1796}
1797 OUTPUT: 2453 OUTPUT:
1798 RETVAL 2454 RETVAL
1799 2455
1800void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
1801 CODE: 2457 CODE:
1802{
1803 GLuint name_ = name;
1804 glDeleteTextures (1, &name_); 2458 del_texture (name);
1805} 2459
1806
1807int glGenList () 2460int glGenList ()
1808 CODE: 2461 CODE:
1809 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
1810 OUTPUT: 2463 OUTPUT:
1811 RETVAL 2464 RETVAL
1818 2471
1819void glEndList () 2472void glEndList ()
1820 2473
1821void glCallList (int list) 2474void glCallList (int list)
1822 2475
1823

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