ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
36# include <sys/types.h> 44# include <sys/types.h>
37# include <sys/socket.h> 45# include <sys/socket.h>
38# include <netinet/in.h> 46# include <netinet/in.h>
39# include <netinet/tcp.h> 47# include <netinet/tcp.h>
40# include <inttypes.h> 48# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 49#endif
49 50
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 52
52#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
53 54
54#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 62#else
62# define PARACHUTE 0 63# define PARACHUTE 0
63#endif 64#endif
64 65
66static AV *texture_av;
67
65static struct 68static struct
66{ 69{
67#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 71#include "glfunc.h"
69#undef GL_FUNC 72#undef GL_FUNC
70} gl; 73} gl;
71 74
75static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 77{
74 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 82 else
79 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
80} 84}
81 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
82#include "texcache.c" 110#include "texcache.c"
83 111
84#include "pango-font.c" 112#include "pango-font.c"
85#include "pango-fontmap.c" 113#include "pango-fontmap.c"
86#include "pango-render.c" 114#include "pango-render.c"
159 187
160 *w = rect.width; 188 *w = rect.width;
161 *h = rect.height; 189 *h = rect.height;
162} 190}
163 191
192typedef uint16_t tileid;
164typedef uint16_t mapface; 193typedef uint16_t faceid;
165 194
166typedef struct { 195typedef struct {
167 GLint name; 196 int name;
168 int w, h; 197 int w, h;
169 float s, t; 198 float s, t;
170 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
171} maptex; 202} maptex;
172 203
173typedef struct { 204typedef struct {
174 uint32_t player; 205 uint32_t player;
175 mapface face[3]; 206 tileid tile[3];
176 uint16_t darkness; 207 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 209} mapcell;
179 210
180typedef struct { 211typedef struct {
181 int32_t c0, c1; 212 int32_t c0, c1;
182 mapcell *col; 213 mapcell *col;
183} maprow; 214} maprow;
184 215
185typedef struct map { 216typedef struct map {
186 int x, y, w, h; 217 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 219 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 220 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 221
194 int32_t rows; 222 int32_t rows;
195 maprow *row; 223 maprow *row;
196} *CFPlus__Map; 224} *CFPlus__Map;
197 225
217 return ptr; 245 return ptr;
218} 246}
219 247
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
222 270
223static maprow * 271static maprow *
224map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
225{ 273{
226 if (0 > y) 274 if (0 > y)
321 cell->player = 0; 369 cell->player = 0;
322 } 370 }
323 } 371 }
324} 372}
325 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
326static void 390static void
327music_finished (void) 391music_finished (void)
328{ 392{
329 SDL_UserEvent ev; 393 SDL_UserEvent ev;
330 394
363 n |= n >> 8; 427 n |= n >> 8;
364 n |= n >> 16; 428 n |= n >> 16;
365 429
366 return n + 1; 430 return n + 1;
367} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
368 436
369MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
370 438
371PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
372 440
376 static const struct { 444 static const struct {
377 const char *name; 445 const char *name;
378 IV iv; 446 IV iv;
379 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
381 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
399 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
463 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_SHIFT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 556# undef const_iv
480 }; 557 };
481 558
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
485 571
486int 572int
487in_destruct () 573in_destruct ()
488 CODE: 574 CODE:
489 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
560 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 648 );
563 if (RETVAL) 649 if (RETVAL)
564 { 650 {
651 av_clear (texture_av);
652
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 655# include "glfunc.h"
568# undef GL_FUNC 656# undef GL_FUNC
657
569 } 658 }
570 OUTPUT: 659 OUTPUT:
571 RETVAL 660 RETVAL
572 661
573void 662void
592 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
593 case SDL_KEYUP: 682 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 688 break;
599 689
600 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 693 break;
604 694
605 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
613 break; 721 break;
614 722
615 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
646Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
647 755
648void 756void
649lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
650 CODE: 758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761void
762win32_proxy_info ()
763 PPCODE:
764{
651#ifndef _WIN32 765#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
653#endif 787#endif
788}
654 789
655void 790void
656add_font (char *file) 791add_font (char *file)
657 CODE: 792 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
763#endif 898#endif
764 _exit (1); 899 _exit (1);
765 900
766void 901void
767_exit (int retval) 902_exit (int retval = 0)
768 CODE: 903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
906#else
769 _exit (retval); 907 _exit (retval);
908#endif
909
910void
911debug ()
912 CODE:
913{
914#if DEBUG
915 VALGRIND_DO_LEAK_CHECK;
916#endif
917}
770 918
771MODULE = CFPlus PACKAGE = CFPlus::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
772 920
773CFPlus::Font 921CFPlus::Font
774new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
1021xy_to_index (CFPlus::Layout self, int x, int y) 1169xy_to_index (CFPlus::Layout self, int x, int y)
1022 CODE: 1170 CODE:
1023{ 1171{
1024 int index, trailing; 1172 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1174 RETVAL = index + trailing;
1027} 1175}
1028 OUTPUT: 1176 OUTPUT:
1029 RETVAL 1177 RETVAL
1030 1178
1031void 1179void
1037 1185
1038 EXTEND (SP, 3); 1186 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1190}
1191
1192void
1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1194 PPCODE:
1195{
1196 int line, x;
1197
1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1200
1201 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
1224 else
1225 {
1226 PUSHs (sv_2mortal (newSViv (index)));
1227 PUSHs (sv_2mortal (newSViv (trailing)));
1228 }
1042} 1229}
1043 1230
1044void 1231void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1046 PPCODE: 1233 PPCODE:
1140} 1327}
1141 1328
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
1143 1330
1144CFPlus::Map 1331CFPlus::Map
1145new (SV *class, int map_width, int map_height) 1332new (SV *class)
1146 CODE: 1333 CODE:
1147 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1335 RETVAL->x = 0;
1149 RETVAL->y = 0; 1336 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1337 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1338 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1344 RETVAL->row = 0;
1160 OUTPUT: 1345 OUTPUT:
1161 RETVAL 1346 RETVAL
1162 1347
1163void 1348void
1164DESTROY (CFPlus::Map self) 1349DESTROY (CFPlus::Map self)
1165 CODE: 1350 CODE:
1166{ 1351{
1167 map_clear (self); 1352 map_clear (self);
1168 Safefree (self->face); 1353 Safefree (self->face2tile);
1169 Safefree (self->tex); 1354 Safefree (self->tex);
1170 Safefree (self); 1355 Safefree (self);
1171} 1356}
1172 1357
1173void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
1174clear (CFPlus::Map self) 1365clear (CFPlus::Map self)
1175 CODE: 1366 CODE:
1176 map_clear (self); 1367 map_clear (self);
1177 1368
1178void 1369void
1179set_face (CFPlus::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
1180 CODE: 1371 CODE:
1181{ 1372{
1182 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1374 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces); 1375}
1185 self->faces *= 2;
1186 }
1187 1376
1188 self->face [face] = texid; 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1189} 1398}
1190 1399
1191void 1400void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1402 CODE:
1194{ 1403{
1195 while (self->texs <= texid) 1404 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1405
1201 { 1406 {
1202 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
1203 1408
1204 tex->name = name; 1409 tex->name = name;
1248 CODE: 1453 CODE:
1249{ 1454{
1250 if (dx > 0) 1455 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1457 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1459
1255 if (dy > 0) 1460 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1461 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1462 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1464
1260 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
1262 1467
1263 while (self->y < 0) 1468 while (self->y < 0)
1315 cell->stat_width = 1; 1520 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1521 cell->stat_hp = *data++;
1317 } 1522 }
1318 else if (cmd == 6) // monster width 1523 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1524 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1525 else if (cmd == 0x47)
1321 { 1526 {
1322 if (*data == 4) 1527 if (*data == 4)
1323 ; // decode player tag 1528 ; // decode player count
1324 1529
1325 data += *data + 1; 1530 data += *data + 1;
1326 } 1531 }
1327 else if (cmd == 8) // cell flags 1532 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1533 cell->flags = *data++;
1337 cell->darkness = *data++ + 1; 1542 cell->darkness = *data++ + 1;
1338 } 1543 }
1339 1544
1340 if (flags & 4) 1545 if (flags & 4)
1341 { 1546 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1343 } 1550 }
1344 1551
1345 if (flags & 2) 1552 if (flags & 2)
1346 { 1553 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1348 } 1557 }
1349 1558
1350 if (flags & 1) 1559 if (flags & 1)
1351 { 1560 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1353 } 1564 }
1354 } 1565 }
1355 else 1566 else
1356 cell->darkness = 0; 1567 cell->darkness = 0;
1357 } 1568 }
1387 { 1598 {
1388 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1389 1600
1390 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1391 { 1602 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1605 int a1 = tex.a;
1399 1606
1400 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1611 }
1406 } 1612 }
1407 1613
1408 *map++ = (r ) 1614 *map++ = (r )
1409 | (g << 8) 1615 | (g << 8)
1416} 1622}
1417 OUTPUT: 1623 OUTPUT:
1418 RETVAL 1624 RETVAL
1419 1625
1420void 1626void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1422 CODE: 1628 CODE:
1423{ 1629{
1424 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1425 int x, y, z; 1634 int x, y, z;
1426 int last_name; 1635 int last_name;
1427 mapface face;
1428 1636
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1637 // thats current max. sorry.
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1431 1640
1432 /* 1641 // clear key, in case of extra padding
1433 int vx = self->vx = self->w >= sw 1642 memset (&skey, 0, sizeof (skey));
1434 ? self->x + (self->w - sw) / 2
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436
1437 int vy = self->vy = self->h >= sh
1438 ? self->y + (self->h - sh) / 2
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1440 */
1441 1643
1442 glColor4ub (255, 255, 255, 255); 1644 glColor4ub (255, 255, 255, 255);
1443 1645
1444 glEnable (GL_BLEND); 1646 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1448 1650
1449 glBegin (GL_QUADS); 1651 glBegin (GL_QUADS);
1450 1652
1451 last_name = 0; 1653 last_name = 0;
1452 1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1453 for (z = 0; z < 3; z++) 1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1454 for (y = 0; y < sh; y++) 1684 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1685 if (0 <= y + my && y + my < self->rows)
1456 { 1686 {
1457 maprow *row = self->row + (y + vy); 1687 maprow *row = self->row + (y + my);
1458 1688
1459 for (x = 0; x < sw; x++) 1689 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1690 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1691 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1692 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1465 1700
1466 if (face && face < self->texs) 1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1467 { 1790 {
1468 maptex tex = self->tex [face]; 1791 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 1792 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 1793
1472 if (last_name != tex.name) 1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1473 { 1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1474 glEnd (); 1819 glEnd ();
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1476 glBegin (GL_QUADS); 1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1477 } 1843 }
1478
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1)
1488 {
1489 maptex tex = self->tex [1];
1490 int px = (x + 1) * 32 - tex.w + 2;
1491 int py = (y + 1) * 32 - tex.h - 6;
1492
1493 glEnd ();
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1495 glBegin (GL_QUADS);
1496
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1501 } 1844 }
1502 } 1845 }
1503 }
1504 } 1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1505 1851
1506 glEnd (); 1852 glEnd ();
1507 1853
1508 glDisable (GL_TEXTURE_2D); 1854 glDisable (GL_TEXTURE_2D);
1509 glDisable (GL_BLEND); 1855 glDisable (GL_BLEND);
1510 1856
1511 // top layer: overlays such as the health bar 1857 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 1858 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 1859 if (0 <= y + my && y + my < self->rows)
1514 { 1860 {
1515 maprow *row = self->row + (y + vy); 1861 maprow *row = self->row + (y + my);
1516 1862
1517 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 1865 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1521 1867
1522 int px = x * 32; 1868 int px = x * T;
1523 int py = y * 32; 1869 int py = y * T;
1524 1870
1525 if (cell->stat_hp) 1871 if (cell->stat_hp)
1526 { 1872 {
1527 int width = cell->stat_width * 32; 1873 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 1875
1530 glColor3ub (0, 0, 0); 1876 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 1877 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 1878 px + width - 1, py);
1533 1879
1599 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 1946 glDisable (GL_TEXTURE_2D);
1601} 1947}
1602 1948
1603void 1949void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 1951 PPCODE:
1606{ 1952{
1607 int vx, vy;
1608 int x, y; 1953 int x, y;
1609 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1612 1957
1613 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
1616 1961
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1962 mx += self->x;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1963 my += self->y;
1619 1964
1620 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
1622 { 1967 {
1623 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
1624 1969
1625 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 1972 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
1629 1974
1630 darkness[y * sw4 + x] = cell->darkness 1975 darkness[y * sw4 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 1976 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 1977 : 255 - FOW_DARKNESS;
1633 } 1978 }
1673 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1674 { 2019 {
1675 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2021 uint8_t flags = 0;
1677 2022
1678 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1681 2026
1682 *data++ = flags; 2027 *data++ = flags;
1683 2028
1684 if (flags & 1) 2029 if (flags & 1)
1685 { 2030 {
2031 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2033 *data++ = tile;
1688 } 2034 }
1689 2035
1690 if (flags & 2) 2036 if (flags & 2)
1691 { 2037 {
2038 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2040 *data++ = tile;
1694 } 2041 }
1695 2042
1696 if (flags & 4) 2043 if (flags & 4)
1697 { 2044 {
2045 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2047 *data++ = tile;
1700 } 2048 }
1701 } 2049 }
1702 else 2050 else
1703 *data++ = 0; 2051 *data++ = 0;
1704 } 2052 }
1744 { 2092 {
1745 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1746 2094
1747 if (flags) 2095 if (flags)
1748 { 2096 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1752 2099
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2103
1757 if (cell->darkness == 0) 2104 if (cell->darkness == 0)
1758 { 2105 {
1759 cell->darkness = 0; 2106 cell->darkness = 0;
1760 2107
1761 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1762 { 2109 {
1763 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1764 2111
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1767 } 2119 }
1768 } 2120 }
1769 } 2121 }
1770 } 2122 }
1771 } 2123 }
1806 CODE: 2158 CODE:
1807 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2160 OUTPUT:
1809 RETVAL 2161 RETVAL
1810 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1811CFPlus::MixMusic 2170CFPlus::MixMusic
1812new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1813 CODE: 2172 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1815 OUTPUT: 2174 OUTPUT:
1822 2181
1823int 2182int
1824play (CFPlus::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1825 CODE: 2184 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT:
2187 RETVAL
2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1827 OUTPUT: 2193 OUTPUT:
1828 RETVAL 2194 RETVAL
1829 2195
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1831 2197
1920# undef const_iv 2286# undef const_iv
1921 }; 2287 };
1922 2288
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
1925} 2294}
1926 2295
1927char * 2296char *
1928gl_vendor () 2297gl_vendor ()
1929 CODE: 2298 CODE:
2078 2447
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 2449
2081int glGenTexture () 2450int glGenTexture ()
2082 CODE: 2451 CODE:
2083{ 2452 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 2453 OUTPUT:
2089 RETVAL 2454 RETVAL
2090 2455
2091void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
2092 CODE: 2457 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 2458 del_texture (name);
2096} 2459
2097
2098int glGenList () 2460int glGenList ()
2099 CODE: 2461 CODE:
2100 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
2101 OUTPUT: 2463 OUTPUT:
2102 RETVAL 2464 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines