ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
9#endif 14#endif
10 15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
76} 84}
77 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
81#include "pango-fontmap.c" 113#include "pango-fontmap.c"
82#include "pango-render.c" 114#include "pango-render.c"
155 187
156 *w = rect.width; 188 *w = rect.width;
157 *h = rect.height; 189 *h = rect.height;
158} 190}
159 191
192typedef uint16_t tileid;
160typedef uint16_t mapface; 193typedef uint16_t faceid;
161 194
162typedef struct { 195typedef struct {
163 GLint name; 196 int name;
164 int w, h; 197 int w, h;
165 float s, t; 198 float s, t;
166 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
167} maptex; 202} maptex;
168 203
169typedef struct { 204typedef struct {
170 uint32_t player; 205 uint32_t player;
171 mapface face[3]; 206 tileid tile[3];
172 uint16_t darkness; 207 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 209} mapcell;
175 210
176typedef struct { 211typedef struct {
177 int32_t c0, c1; 212 int32_t c0, c1;
178 mapcell *col; 213 mapcell *col;
179} maprow; 214} maprow;
180 215
181typedef struct map { 216typedef struct map {
182 int x, y, w, h; 217 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 219 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 220 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 221
190 int32_t rows; 222 int32_t rows;
191 maprow *row; 223 maprow *row;
192} *CFPlus__Map; 224} *CFPlus__Map;
193 225
213 return ptr; 245 return ptr;
214} 246}
215 247
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
218 270
219static maprow * 271static maprow *
220map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
221{ 273{
222 if (0 > y) 274 if (0 > y)
315 cell->stat_hp = 0; 367 cell->stat_hp = 0;
316 cell->flags = 0; 368 cell->flags = 0;
317 cell->player = 0; 369 cell->player = 0;
318 } 370 }
319 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
320} 388}
321 389
322static void 390static void
323music_finished (void) 391music_finished (void)
324{ 392{
578 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 648 );
581 if (RETVAL) 649 if (RETVAL)
582 { 650 {
651 av_clear (texture_av);
652
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 655# include "glfunc.h"
586# undef GL_FUNC 656# undef GL_FUNC
657
587 } 658 }
588 OUTPUT: 659 OUTPUT:
589 RETVAL 660 RETVAL
590 661
591void 662void
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 693 break;
623 694
624 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
632 break; 721 break;
633 722
634 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
665Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
666 755
667void 756void
668lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
669 CODE: 758 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 760
674void 761void
675win32_proxy_info () 762win32_proxy_info ()
676 PPCODE: 763 PPCODE:
677{ 764{
818 ExitThread (retval); // unclean, please beam me up 905 ExitThread (retval); // unclean, please beam me up
819#else 906#else
820 _exit (retval); 907 _exit (retval);
821#endif 908#endif
822 909
910void
911debug ()
912 CODE:
913{
914#if DEBUG
915 VALGRIND_DO_LEAK_CHECK;
916#endif
917}
918
823MODULE = CFPlus PACKAGE = CFPlus::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
824 920
825CFPlus::Font 921CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
827 CODE: 923 CODE:
1240 RETVAL->y = 0; 1336 RETVAL->y = 0;
1241 RETVAL->w = 0; 1337 RETVAL->w = 0;
1242 RETVAL->h = 0; 1338 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1344 RETVAL->row = 0;
1251 OUTPUT: 1345 OUTPUT:
1252 RETVAL 1346 RETVAL
1253 1347
1254void 1348void
1255DESTROY (CFPlus::Map self) 1349DESTROY (CFPlus::Map self)
1256 CODE: 1350 CODE:
1257{ 1351{
1258 map_clear (self); 1352 map_clear (self);
1259 Safefree (self->face); 1353 Safefree (self->face2tile);
1260 Safefree (self->tex); 1354 Safefree (self->tex);
1261 Safefree (self); 1355 Safefree (self);
1262} 1356}
1263 1357
1264void 1358void
1271clear (CFPlus::Map self) 1365clear (CFPlus::Map self)
1272 CODE: 1366 CODE:
1273 map_clear (self); 1367 map_clear (self);
1274 1368
1275void 1369void
1276set_face (CFPlus::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1371 CODE:
1278{ 1372{
1279 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1374 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1375}
1282 self->faces *= 2;
1283 }
1284 1376
1285 self->face [face] = texid; 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1286} 1398}
1287 1399
1288void 1400void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1402 CODE:
1291{ 1403{
1292 while (self->texs <= texid) 1404 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1405
1298 { 1406 {
1299 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
1300 1408
1301 tex->name = name; 1409 tex->name = name;
1345 CODE: 1453 CODE:
1346{ 1454{
1347 if (dx > 0) 1455 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1457 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1459
1352 if (dy > 0) 1460 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1461 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1462 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1464
1357 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
1359 1467
1360 while (self->y < 0) 1468 while (self->y < 0)
1414 } 1522 }
1415 else if (cmd == 6) // monster width 1523 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1524 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1525 else if (cmd == 0x47)
1418 { 1526 {
1419 if (*data == 8) 1527 if (*data == 4)
1420 ; // decode player uuid 1528 ; // decode player count
1421 1529
1422 data += *data + 1; 1530 data += *data + 1;
1423 } 1531 }
1424 else if (cmd == 8) // cell flags 1532 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1533 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1542 cell->darkness = *data++ + 1;
1435 } 1543 }
1436 1544
1437 if (flags & 4) 1545 if (flags & 4)
1438 { 1546 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1440 } 1550 }
1441 1551
1442 if (flags & 2) 1552 if (flags & 2)
1443 { 1553 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1445 } 1557 }
1446 1558
1447 if (flags & 1) 1559 if (flags & 1)
1448 { 1560 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1450 } 1564 }
1451 } 1565 }
1452 else 1566 else
1453 cell->darkness = 0; 1567 cell->darkness = 0;
1454 } 1568 }
1484 { 1598 {
1485 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1486 1600
1487 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1488 { 1602 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1605 int a1 = tex.a;
1496 1606
1497 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1611 }
1503 } 1612 }
1504 1613
1505 *map++ = (r ) 1614 *map++ = (r )
1506 | (g << 8) 1615 | (g << 8)
1513} 1622}
1514 OUTPUT: 1623 OUTPUT:
1515 RETVAL 1624 RETVAL
1516 1625
1517void 1626void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1628 CODE:
1520{ 1629{
1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1521 int x, y, z; 1634 int x, y, z;
1522 int last_name; 1635 int last_name;
1523 mapface face; 1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1524 1643
1525 glColor4ub (255, 255, 255, 255); 1644 glColor4ub (255, 255, 255, 255);
1526 1645
1527 glEnable (GL_BLEND); 1646 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1653 last_name = 0;
1535 1654
1536 mx += self->x; 1655 mx += self->x;
1537 my += self->y; 1656 my += self->y;
1538 1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1539 for (z = 0; z < 3; z++) 1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1540 for (y = 0; y < sh; y++) 1684 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1685 if (0 <= y + my && y + my < self->rows)
1542 { 1686 {
1543 maprow *row = self->row + (y + my); 1687 maprow *row = self->row + (y + my);
1544 1688
1545 for (x = 0; x < sw; x++) 1689 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1690 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1691 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1692 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1551 1700
1552 if (face && face < self->texs) 1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1553 { 1790 {
1554 maptex tex = self->tex [face]; 1791 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1792 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1793
1558 if (last_name != tex.name) 1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1559 { 1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1560 glEnd (); 1819 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1563 } 1843 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * 32 - tex.w + 2;
1577 int py = (y + 1) * 32 - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1844 }
1588 } 1845 }
1589 }
1590 } 1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1591 1851
1592 glEnd (); 1852 glEnd ();
1593 1853
1594 glDisable (GL_TEXTURE_2D); 1854 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1855 glDisable (GL_BLEND);
1603 for (x = 0; x < sw; x++) 1863 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 1864 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 1865 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 1866 mapcell *cell = row->col + (x + mx - row->c0);
1607 1867
1608 int px = x * 32; 1868 int px = x * T;
1609 int py = y * 32; 1869 int py = y * T;
1610 1870
1611 if (cell->stat_hp) 1871 if (cell->stat_hp)
1612 { 1872 {
1613 int width = cell->stat_width * 32; 1873 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1875
1616 glColor3ub (0, 0, 0); 1876 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1877 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1878 px + width - 1, py);
1619 1879
1758 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1759 { 2019 {
1760 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2021 uint8_t flags = 0;
1762 2022
1763 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1766 2026
1767 *data++ = flags; 2027 *data++ = flags;
1768 2028
1769 if (flags & 1) 2029 if (flags & 1)
1770 { 2030 {
2031 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2033 *data++ = tile;
1773 } 2034 }
1774 2035
1775 if (flags & 2) 2036 if (flags & 2)
1776 { 2037 {
2038 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2040 *data++ = tile;
1779 } 2041 }
1780 2042
1781 if (flags & 4) 2043 if (flags & 4)
1782 { 2044 {
2045 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2047 *data++ = tile;
1785 } 2048 }
1786 } 2049 }
1787 else 2050 else
1788 *data++ = 0; 2051 *data++ = 0;
1789 } 2052 }
1829 { 2092 {
1830 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1831 2094
1832 if (flags) 2095 if (flags)
1833 { 2096 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1837 2099
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2103
1842 if (cell->darkness == 0) 2104 if (cell->darkness == 0)
1843 { 2105 {
1844 cell->darkness = 0; 2106 cell->darkness = 0;
1845 2107
1846 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1847 { 2109 {
1848 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1849 2111
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1852 } 2119 }
1853 } 2120 }
1854 } 2121 }
1855 } 2122 }
1856 } 2123 }
1891 CODE: 2158 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2160 OUTPUT:
1894 RETVAL 2161 RETVAL
1895 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1896CFPlus::MixMusic 2170CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1898 CODE: 2172 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1900 OUTPUT: 2174 OUTPUT:
1907 2181
1908int 2182int
1909play (CFPlus::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1910 CODE: 2184 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT:
2187 RETVAL
2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1912 OUTPUT: 2193 OUTPUT:
1913 RETVAL 2194 RETVAL
1914 2195
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1916 2197
2005# undef const_iv 2286# undef const_iv
2006 }; 2287 };
2007 2288
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
2010} 2294}
2011 2295
2012char * 2296char *
2013gl_vendor () 2297gl_vendor ()
2014 CODE: 2298 CODE:
2163 2447
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2449
2166int glGenTexture () 2450int glGenTexture ()
2167 CODE: 2451 CODE:
2168{ 2452 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2453 OUTPUT:
2174 RETVAL 2454 RETVAL
2175 2455
2176void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
2177 CODE: 2457 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2458 del_texture (name);
2181} 2459
2182
2183int glGenList () 2460int glGenList ()
2184 CODE: 2461 CODE:
2185 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
2186 OUTPUT: 2463 OUTPUT:
2187 RETVAL 2464 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines