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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
76} 108}
77 109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
345} smooth_key; 377} smooth_key;
346 378
347static void 379static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 381{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 383
352 if (SvIOK (*sv)) 384 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 385 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 386 else
355 sv_setiv (*sv, bits); 387 sv_setiv (*sv, bits);
614 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 648 );
617 if (RETVAL) 649 if (RETVAL)
618 { 650 {
651 av_clear (texture_av);
652
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 655# include "glfunc.h"
622# undef GL_FUNC 656# undef GL_FUNC
657
623 } 658 }
624 OUTPUT: 659 OUTPUT:
625 RETVAL 660 RETVAL
626 661
627void 662void
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 693 break;
659 694
660 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
668 break; 721 break;
669 722
670 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
701Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
702 755
703void 756void
704lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
705 CODE: 758 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 760
710void 761void
711win32_proxy_info () 762win32_proxy_info ()
712 PPCODE: 763 PPCODE:
713{ 764{
854 ExitThread (retval); // unclean, please beam me up 905 ExitThread (retval); // unclean, please beam me up
855#else 906#else
856 _exit (retval); 907 _exit (retval);
857#endif 908#endif
858 909
910void
911debug ()
912 CODE:
913{
914#if DEBUG
915 VALGRIND_DO_LEAK_CHECK;
916#endif
917}
918
859MODULE = CFPlus PACKAGE = CFPlus::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
860 920
861CFPlus::Font 921CFPlus::Font
862new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
863 CODE: 923 CODE:
1393 CODE: 1453 CODE:
1394{ 1454{
1395 if (dx > 0) 1455 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1457 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1459
1400 if (dy > 0) 1460 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1461 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1462 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1464
1405 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
1407 1467
1408 while (self->y < 0) 1468 while (self->y < 0)
1462 } 1522 }
1463 else if (cmd == 6) // monster width 1523 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1524 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1525 else if (cmd == 0x47)
1466 { 1526 {
1467 if (*data == 8) 1527 if (*data == 4)
1468 ; // decode player uuid 1528 ; // decode player count
1469 1529
1470 data += *data + 1; 1530 data += *data + 1;
1471 } 1531 }
1472 else if (cmd == 8) // cell flags 1532 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1533 cell->flags = *data++;
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1628 CODE:
1569{ 1629{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1573 smooth_key skey; 1633 smooth_key skey;
1574 int x, y, z; 1634 int x, y, z;
1575 int last_name; 1635 int last_name;
1576 1636
1577 // thats current max. sorry. 1637 // thats current max. sorry.
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 1744
1685 // add bits to current tile and all neighbours. skey.x|y is 1745 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 1746 // shifted +1|+1 so we always stay positive.
1687 1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1688 // full tile 1760 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 1762
1691 // borders 1763 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 1768
1697 // corners 1769 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 1774 }
1703 } 1775 }
1704 } 1776 }
1705 } 1777 }
1706 1778
1707 // go through all smoothlevels, lowest to highest, then draw 1779 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 1780 // this is basically counting sort
1709 { 1781 {
1710 int w, b; 1782 int w, b;
1711 1783
1712 for (w = 0; w < 256 / 32; ++w) 1784 for (w = 0; w < 256 / 32; ++w)
1723 while ((he = hv_iternext (smooth))) 1795 while ((he = hv_iternext (smooth)))
1724 { 1796 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 1798 IV bits = SvIVX (HeVAL (he));
1727 1799
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 1800 if (!(bits & 0x1000)
1735 && skey->level == level 1801 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 1802 && level > smooth_max [skey->x][skey->y])
1737 { 1803 {
1738 maptex tex = self->tex [skey->tile]; 1804 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 1805 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 1806 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 1807 int border = bits & 15;
2092 CODE: 2158 CODE:
2093 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2160 OUTPUT:
2095 RETVAL 2161 RETVAL
2096 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
2097CFPlus::MixMusic 2170CFPlus::MixMusic
2098new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
2099 CODE: 2172 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
2101 OUTPUT: 2174 OUTPUT:
2108 2181
2109int 2182int
2110play (CFPlus::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
2111 CODE: 2184 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT:
2187 RETVAL
2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2113 OUTPUT: 2193 OUTPUT:
2114 RETVAL 2194 RETVAL
2115 2195
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2117 2197
2206# undef const_iv 2286# undef const_iv
2207 }; 2287 };
2208 2288
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
2211} 2294}
2212 2295
2213char * 2296char *
2214gl_vendor () 2297gl_vendor ()
2215 CODE: 2298 CODE:
2364 2447
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 2449
2367int glGenTexture () 2450int glGenTexture ()
2368 CODE: 2451 CODE:
2369{ 2452 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 2453 OUTPUT:
2375 RETVAL 2454 RETVAL
2376 2455
2377void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
2378 CODE: 2457 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 2458 del_texture (name);
2382} 2459
2383
2384int glGenList () 2460int glGenList ()
2385 CODE: 2461 CODE:
2386 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
2387 OUTPUT: 2463 OUTPUT:
2388 RETVAL 2464 RETVAL

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