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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC vs.
Revision 1.276 by root, Sat Aug 30 08:04:01 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 32
54 87
55#define MAP_EXTEND_X 32 88#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 89#define MAP_EXTEND_Y 512
57 90
58#define MIN_FONT_HEIGHT 10 91#define MIN_FONT_HEIGHT 10
59 92
60#if 0 93/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 94#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 95
63# define PARACHUTE 0 96#define KMOD_LRAM 0x10000 // our extension
64#endif
65 97
66static AV *texture_av; 98static AV *texture_av;
67 99
68static struct 100static struct
69{ 101{
106 av_push (texture_av, (SV *)(size_t)name); 138 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 139 glDeleteTextures (1, &name);
108} 140}
109 141
110#include "texcache.c" 142#include "texcache.c"
143#include "rendercache.c"
111 144
112#include "pango-font.c" 145#include "pango-font.c"
113#include "pango-fontmap.c" 146#include "pango-fontmap.c"
114#include "pango-render.c" 147#include "pango-render.c"
115 148
149typedef IV DC__Channel;
150typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 151typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 152typedef Mix_Music *DC__MixMusic;
118 153
119typedef PangoFontDescription *CFPlus__Font; 154typedef PangoFontDescription *DC__Font;
120 155
121static int 156static int
122shape_attr_p (PangoLayoutRun *run) 157shape_attr_p (PangoLayoutRun *run)
123{ 158{
124 GSList *attrs = run->item->analysis.extra_attrs; 159 GSList *attrs = run->item->analysis.extra_attrs;
138 173
139typedef struct cf_layout { 174typedef struct cf_layout {
140 PangoLayout *pl; 175 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 176 float r, g, b, a; // default color for rgba mode
142 int base_height; 177 int base_height;
143 CFPlus__Font font; 178 DC__Font font;
179 rc_t *rc;
144} *CFPlus__Layout; 180} *DC__Layout;
145 181
146static CFPlus__Font default_font; 182static DC__Font default_font;
147static PangoContext *opengl_context; 183static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 184static PangoFontMap *opengl_fontmap;
149 185
150static void 186static void
151substitute_func (FcPattern *pattern, gpointer data) 187substitute_func (FcPattern *pattern, gpointer data)
156#endif 192#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 193 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 194}
159 195
160static void 196static void
161layout_update_font (CFPlus__Layout self) 197layout_update_font (DC__Layout self)
162{ 198{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 199 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 200 * reasonably well with dejavu/bistream fonts
165 */ 201 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 202 PangoFontDescription *font = self->font ? self->font : default_font;
167 203
168 pango_font_description_set_absolute_size (font, 204 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 205 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 206
171 pango_layout_set_font_description (self->pl, font); 207 pango_layout_set_font_description (self->pl, font);
172} 208}
173 209
174static void 210static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 211layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 212{
177 PangoRectangle rect; 213 PangoRectangle rect;
178 214
179 // get_pixel_* wrongly rounds down 215 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 216 pango_layout_get_extents (self->pl, 0, &rect);
191 227
192typedef uint16_t tileid; 228typedef uint16_t tileid;
193typedef uint16_t faceid; 229typedef uint16_t faceid;
194 230
195typedef struct { 231typedef struct {
196 int name; 232 GLuint name;
197 int w, h; 233 int w, h;
198 float s, t; 234 float s, t;
199 uint8_t r, g, b, a; 235 uint8_t r, g, b, a;
200 tileid smoothtile; 236 tileid smoothtile;
201 uint8_t smoothlevel; 237 uint8_t smoothlevel;
219 int faces; tileid *face2tile; // [faceid] 255 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 256 int texs; maptex *tex; // [tileid]
221 257
222 int32_t rows; 258 int32_t rows;
223 maprow *row; 259 maprow *row;
224} *CFPlus__Map; 260} *DC__Map;
225 261
226static char * 262static char *
227prepend (char *ptr, int sze, int inc) 263prepend (char *ptr, int sze, int inc)
228{ 264{
229 char *p; 265 char *p;
267 self->texs *= 2; 303 self->texs *= 2;
268 } 304 }
269} 305}
270 306
271static maprow * 307static maprow *
272map_get_row (CFPlus__Map self, int y) 308map_get_row (DC__Map self, int y)
273{ 309{
274 if (0 > y) 310 if (0 > y)
275 { 311 {
276 int extend = - y + MAP_EXTEND_Y; 312 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 313 Prepend (maprow, self->row, self->rows, extend);
315 351
316 return row->col + (x - row->c0); 352 return row->col + (x - row->c0);
317} 353}
318 354
319static mapcell * 355static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 356map_get_cell (DC__Map self, int x, int y)
321{ 357{
322 return row_get_cell (map_get_row (self, y), x); 358 return row_get_cell (map_get_row (self, y), x);
323} 359}
324 360
325static void 361static void
326map_clear (CFPlus__Map self) 362map_clear (DC__Map self)
327{ 363{
328 int r; 364 int r;
329 365
330 for (r = 0; r < self->rows; r++) 366 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 367 Safefree (self->row[r].col);
338 self->oy = 0; 374 self->oy = 0;
339 self->row = 0; 375 self->row = 0;
340 self->rows = 0; 376 self->rows = 0;
341} 377}
342 378
379#define CELL_CLEAR(cell) \
380 do { \
381 if ((cell)->player) \
382 (cell)->tile [2] = 0; \
383 (cell)->darkness = 0; \
384 (cell)->stat_hp = 0; \
385 (cell)->flags = 0; \
386 (cell)->player = 0; \
387 } while (0)
388
343static void 389static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 390map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 391{
346 int x, y; 392 int x, y;
347 maprow *row; 393 maprow *row;
348 mapcell *cell; 394 mapcell *cell;
349 395
361 if (x >= row->c1) 407 if (x >= row->c1)
362 break; 408 break;
363 409
364 cell = row->col + x - row->c0; 410 cell = row->col + x - row->c0;
365 411
366 cell->darkness = 0; 412 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 413 }
371 } 414 }
372} 415}
373 416
374typedef struct { 417typedef struct {
428 n |= n >> 16; 471 n |= n >> 16;
429 472
430 return n + 1; 473 return n + 1;
431} 474}
432 475
476static unsigned int
477popcount (unsigned int n)
478{
479 n -= (n >> 1) & 0x55555555U;
480 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
481 n = ((n >> 4) + n) & 0x0f0f0f0fU;
482 n *= 0x01010101U;
483
484 return n >> 24;
485}
486
433/* SDL should provide this, really. */ 487/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 488#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 489#define SDLK_MODIFIER_MAX 314
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491/******************************************************************************/
492
493static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
494static GV *hover_gv;
495
496static int
497within_widget (SV *widget, NV x, NV y)
498{
499 HV *self;
500 SV **svp;
501 NV wx, ww, wy, wh;
502
503 if (!SvROK (widget))
504 return 0;
505
506 self = (HV *)SvRV (widget);
507
508 if (SvTYPE (self) != SVt_PVHV)
509 return 0;
510
511 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
512 if (y < wy)
513 return 0;
514
515 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
516 if (y >= wy + wh)
517 return 0;
518
519 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
520 if (x < wx)
521 return 0;
522
523 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
524 if (x >= wx + ww)
525 return 0;
526
527 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
528 if (!svp || !SvTRUE (*svp))
529 return 0;
530
531 return 1;
532}
533
534/* process keyboard modifiers */
535static int
536mod_munge (int mod)
537{
538 mod &= MOD_MASK;
539
540 if (mod & (KMOD_META | KMOD_ALT))
541 mod |= KMOD_LRAM;
542
543 return mod;
544}
545
546static void
547deliantra_main ()
548{
549 char *argv[] = { 0 };
550 call_argv ("::main", G_DISCARD | G_VOID, argv);
551}
552
553#ifdef __MACOSX__
554 /* to due surprising braindamage on the side of SDL design, we
555 * do some mind-boggling hack here: SDL requires a custom main()
556 * on OS X, so... we provide one and call the original main(), which,
557 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
558 * and which calls our main (== SDL_main) back.
559 */
560 extern C_LINKAGE int
561 main (int argc, char *argv[])
562 {
563 deliantra_main ();
564 }
565
566 #undef main
567
568 extern C_LINKAGE int main (int argc, char *argv[]);
569
570 static void
571 SDL_braino (void)
572 {
573 char *argv[] = { "deliantra client", 0 };
574 (main) (1, argv);
575 }
576#else
577 static void
578 SDL_braino (void)
579 {
580 deliantra_main ();
581 }
582#endif
583
584MODULE = Deliantra::Client PACKAGE = DC
438 585
439PROTOTYPES: ENABLE 586PROTOTYPES: ENABLE
440 587
441BOOT: 588BOOT:
442{ 589{
443 HV *stash = gv_stashpv ("CFPlus", 1); 590 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 591 static const struct {
445 const char *name; 592 const char *name;
446 IV iv; 593 IV iv;
447 } *civ, const_iv[] = { 594 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 595# define const_iv(name) { # name, (IV)name }
470 617
471 const_iv (SDL_APPINPUTFOCUS), 618 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 619 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 620 const_iv (SDL_APPACTIVE),
474 621
622
623 const_iv (SDLK_UNKNOWN),
624 const_iv (SDLK_FIRST),
625 const_iv (SDLK_BACKSPACE),
626 const_iv (SDLK_TAB),
627 const_iv (SDLK_CLEAR),
628 const_iv (SDLK_RETURN),
629 const_iv (SDLK_PAUSE),
630 const_iv (SDLK_ESCAPE),
631 const_iv (SDLK_SPACE),
632 const_iv (SDLK_EXCLAIM),
633 const_iv (SDLK_QUOTEDBL),
634 const_iv (SDLK_HASH),
635 const_iv (SDLK_DOLLAR),
636 const_iv (SDLK_AMPERSAND),
637 const_iv (SDLK_QUOTE),
638 const_iv (SDLK_LEFTPAREN),
639 const_iv (SDLK_RIGHTPAREN),
640 const_iv (SDLK_ASTERISK),
641 const_iv (SDLK_PLUS),
642 const_iv (SDLK_COMMA),
643 const_iv (SDLK_MINUS),
644 const_iv (SDLK_PERIOD),
645 const_iv (SDLK_SLASH),
646 const_iv (SDLK_0),
647 const_iv (SDLK_1),
648 const_iv (SDLK_2),
649 const_iv (SDLK_3),
650 const_iv (SDLK_4),
651 const_iv (SDLK_5),
652 const_iv (SDLK_6),
653 const_iv (SDLK_7),
654 const_iv (SDLK_8),
655 const_iv (SDLK_9),
656 const_iv (SDLK_COLON),
657 const_iv (SDLK_SEMICOLON),
658 const_iv (SDLK_LESS),
659 const_iv (SDLK_EQUALS),
660 const_iv (SDLK_GREATER),
661 const_iv (SDLK_QUESTION),
662 const_iv (SDLK_AT),
663
664 const_iv (SDLK_LEFTBRACKET),
665 const_iv (SDLK_BACKSLASH),
666 const_iv (SDLK_RIGHTBRACKET),
667 const_iv (SDLK_CARET),
668 const_iv (SDLK_UNDERSCORE),
669 const_iv (SDLK_BACKQUOTE),
670 const_iv (SDLK_DELETE),
671
672 const_iv (SDLK_FIRST),
673 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 674 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 675 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 676 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 677 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 678 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 750 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 751 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 752 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 753 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 754 const_iv (KMOD_MODE),
755
756 const_iv (KMOD_LRAM),
757
758 const_iv (MIX_DEFAULT_FORMAT),
759
760 const_iv (SDL_INIT_TIMER),
761 const_iv (SDL_INIT_AUDIO),
762 const_iv (SDL_INIT_VIDEO),
763 const_iv (SDL_INIT_CDROM),
764 const_iv (SDL_INIT_JOYSTICK),
765 const_iv (SDL_INIT_EVERYTHING),
766 const_iv (SDL_INIT_NOPARACHUTE),
767 const_iv (SDL_INIT_EVENTTHREAD),
768
769 const_iv (SDL_GL_RED_SIZE),
770 const_iv (SDL_GL_GREEN_SIZE),
771 const_iv (SDL_GL_BLUE_SIZE),
772 const_iv (SDL_GL_ALPHA_SIZE),
773 const_iv (SDL_GL_DOUBLEBUFFER),
774 const_iv (SDL_GL_BUFFER_SIZE),
775 const_iv (SDL_GL_DEPTH_SIZE),
776 const_iv (SDL_GL_STENCIL_SIZE),
777 const_iv (SDL_GL_ACCUM_RED_SIZE),
778 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
779 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
780 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
781 const_iv (SDL_GL_STEREO),
782 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
783 const_iv (SDL_GL_MULTISAMPLESAMPLES),
784 const_iv (SDL_GL_ACCELERATED_VISUAL),
785 const_iv (SDL_GL_SWAP_CONTROL),
786
787 const_iv (FOW_DARKNESS)
556# undef const_iv 788# undef const_iv
557 }; 789 };
558 790
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 791 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 792 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 810
579NV floor (NV x) 811NV floor (NV x)
580 812
581NV ceil (NV x) 813NV ceil (NV x)
582 814
815IV minpot (UV n)
816
817IV popcount (UV n)
818
583void 819void
584pango_init () 820pango_init ()
585 CODE: 821 CODE:
586{ 822{
587 opengl_fontmap = pango_opengl_font_map_new (); 823 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 824 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 825 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
826 /*pango_context_set_font_description (opengl_context, default_font);*/
827#if PANGO_VERSION_CHECK (1, 15, 2)
828 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
829 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
830#endif
590} 831}
591 832
592int 833char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 834
595void 835void SDL_braino ()
836
837int SDL_Init (U32 flags)
838
839int SDL_InitSubSystem (U32 flags)
840
841void SDL_QuitSubSystem (U32 flags)
842
596SDL_Quit () 843void SDL_Quit ()
597 844
845int SDL_GL_SetAttribute (int attr, int value)
846
847int SDL_GL_GetAttribute (int attr)
848 CODE:
849 if (SDL_GL_GetAttribute (attr, &RETVAL))
850 XSRETURN_UNDEF;
851 OUTPUT:
852 RETVAL
853
598void 854void
599SDL_ListModes () 855SDL_ListModes (int rgb, int alpha)
600 PPCODE: 856 PPCODE:
601{ 857{
602 SDL_Rect **m; 858 SDL_Rect **m;
603 859
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 860 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 861 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 862 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 863 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 864
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 865 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 866 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 867
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 868 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 869 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 870 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 871 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 872
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 873 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 874 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 875
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 876 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 877
628 if (m && m != (SDL_Rect **)-1) 878 if (m && m != (SDL_Rect **)-1)
629 while (*m) 879 while (*m)
630 { 880 {
881 if ((*m)->w >= 400 && (*m)->h >= 300)
882 {
631 AV *av = newAV (); 883 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 884 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 885 av_push (av, newSViv ((*m)->h));
886 av_push (av, newSViv (rgb));
887 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 888 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
889 }
635 890
636 ++m; 891 ++m;
637 } 892 }
638} 893}
639 894
640char *
641SDL_GetError ()
642
643int 895int
644SDL_SetVideoMode (int w, int h, int fullscreen) 896SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 897 CODE:
898{
899 SDL_EnableUNICODE (1);
900 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
901
902 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
903 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
904 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
905 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
906
646 RETVAL = !!SDL_SetVideoMode ( 907 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 908 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 909 );
910
649 if (RETVAL) 911 if (RETVAL)
650 { 912 {
651 av_clear (texture_av); 913 av_clear (texture_av);
652 914
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 915 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 916#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 917#include "glfunc.h"
656# undef GL_FUNC 918#undef GL_FUNC
657
658 } 919 }
920}
659 OUTPUT: 921 OUTPUT:
660 RETVAL 922 RETVAL
661 923
662void 924void
663SDL_GL_SwapBuffers () 925SDL_GL_SwapBuffers ()
664 926
665char * 927char *
666SDL_GetKeyName (int sym) 928SDL_GetKeyName (int sym)
667 929
930int
931SDL_GetAppState ()
932
933int
934SDL_GetModState ()
935
668void 936void
669SDL_PollEvent () 937poll_events ()
670 PPCODE: 938 PPCODE:
671{ 939{
672 SDL_Event ev; 940 SDL_Event ev;
673 941
674 while (SDL_PollEvent (&ev)) 942 SDL_PumpEvents ();
943 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 944 {
676 HV *hv = newHV (); 945 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 946 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 947
679 switch (ev.type) 948 switch (ev.type)
680 { 949 {
681 case SDL_KEYDOWN: 950 case SDL_KEYDOWN:
682 case SDL_KEYUP: 951 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 952 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 953 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 954 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 955 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 956 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 957 break;
689 958
690 case SDL_ACTIVEEVENT: 959 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 960 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 x = ev.motion.x; 978 x = ev.motion.x;
710 y = ev.motion.y; 979 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 980 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 } 981 }
713 982
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 983 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
715 hv_store (hv, "state", 5, newSViv (state), 0); 984 hv_store (hv, "state", 5, newSViv (state), 0);
716 hv_store (hv, "x", 1, newSViv (x), 0); 985 hv_store (hv, "x", 1, newSViv (x), 0);
717 hv_store (hv, "y", 1, newSViv (y), 0); 986 hv_store (hv, "y", 1, newSViv (y), 0);
718 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 987 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
719 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 988 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 } 989 }
721 break; 990 break;
722 991
723 case SDL_MOUSEBUTTONDOWN: 992 case SDL_MOUSEBUTTONDOWN:
724 case SDL_MOUSEBUTTONUP: 993 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 994 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
726 995
727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 996 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 997 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 998 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 999 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1004 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1005 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break; 1006 break;
738 } 1007 }
739 1008
740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1009 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
741 } 1010 }
742} 1011}
743 1012
744int 1013int
745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1014Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
746 POSTCALL: 1015 POSTCALL:
747 Mix_HookMusicFinished (music_finished); 1016 Mix_HookMusicFinished (music_finished);
748 Mix_ChannelFinished (channel_finished); 1017 Mix_ChannelFinished (channel_finished);
749 1018
750void 1019void
1020Mix_QuerySpec ()
1021 PPCODE:
1022{
1023 int freq, channels;
1024 Uint16 format;
1025
1026 if (Mix_QuerySpec (&freq, &format, &channels))
1027 {
1028 EXTEND (SP, 3);
1029 PUSHs (sv_2mortal (newSViv (freq)));
1030 PUSHs (sv_2mortal (newSViv (format)));
1031 PUSHs (sv_2mortal (newSViv (channels)));
1032 }
1033}
1034
1035void
751Mix_CloseAudio () 1036Mix_CloseAudio ()
752 1037
753int 1038int
754Mix_AllocateChannels (int numchans = -1) 1039Mix_AllocateChannels (int numchans = -1)
1040
1041const char *
1042Mix_GetError ()
755 1043
756void 1044void
757lowdelay (int fd, int val = 1) 1045lowdelay (int fd, int val = 1)
758 CODE: 1046 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1047 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
785 } 1073 }
786 } 1074 }
787#endif 1075#endif
788} 1076}
789 1077
790void 1078int
791add_font (char *file) 1079add_font (char *file)
792 CODE: 1080 CODE:
793 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1081 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1082 OUTPUT:
1083 RETVAL
794 1084
795void 1085void
796load_image_inline (SV *image_) 1086load_image_inline (SV *image_)
797 ALIAS: 1087 ALIAS:
798 load_image_file = 1 1088 load_image_file = 1
801 STRLEN image_len; 1091 STRLEN image_len;
802 char *image = (char *)SvPVbyte (image_, image_len); 1092 char *image = (char *)SvPVbyte (image_, image_len);
803 SDL_Surface *surface, *surface2; 1093 SDL_Surface *surface, *surface2;
804 SDL_PixelFormat fmt; 1094 SDL_PixelFormat fmt;
805 SDL_RWops *rw = ix 1095 SDL_RWops *rw = ix
806 ? SDL_RWFromFile (image, "r") 1096 ? SDL_RWFromFile (image, "rb")
807 : SDL_RWFromConstMem (image, image_len); 1097 : SDL_RWFromConstMem (image, image_len);
808 1098
809 if (!rw) 1099 if (!rw)
810 croak ("load_image: %s", SDL_GetError ()); 1100 croak ("load_image: %s", SDL_GetError ());
811 1101
884void 1174void
885error (char *message) 1175error (char *message)
886 CODE: 1176 CODE:
887 fprintf (stderr, "ERROR: %s\n", message); 1177 fprintf (stderr, "ERROR: %s\n", message);
888#ifdef _WIN32 1178#ifdef _WIN32
889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1179 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
890#endif 1180#endif
891 1181
892void 1182void
893fatal (char *message) 1183fatal (char *message)
894 CODE: 1184 CODE:
895 fprintf (stderr, "FATAL: %s\n", message); 1185 fprintf (stderr, "FATAL: %s\n", message);
896#ifdef _WIN32 1186#ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
898#endif 1188#endif
899 _exit (1); 1189 _exit (1);
900 1190
901void 1191void
902_exit (int retval = 0) 1192_exit (int retval = 0)
914#if DEBUG 1204#if DEBUG
915 VALGRIND_DO_LEAK_CHECK; 1205 VALGRIND_DO_LEAK_CHECK;
916#endif 1206#endif
917} 1207}
918 1208
919MODULE = CFPlus PACKAGE = CFPlus::Font 1209MODULE = Deliantra::Client PACKAGE = DC::Font
920 1210
921CFPlus::Font 1211PROTOTYPES: DISABLE
1212
1213DC::Font
922new_from_file (SV *class, char *path, int id = 0) 1214new_from_file (SV *class, char *path, int id = 0)
923 CODE: 1215 CODE:
924{ 1216{
925 int count; 1217 int count;
926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1218 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
929} 1221}
930 OUTPUT: 1222 OUTPUT:
931 RETVAL 1223 RETVAL
932 1224
933void 1225void
934DESTROY (CFPlus::Font self) 1226DESTROY (DC::Font self)
935 CODE: 1227 CODE:
936 pango_font_description_free (self); 1228 pango_font_description_free (self);
937 1229
938void 1230void
939make_default (CFPlus::Font self) 1231make_default (DC::Font self)
1232 PROTOTYPE: $
940 CODE: 1233 CODE:
941 default_font = self; 1234 default_font = self;
942 1235
943MODULE = CFPlus PACKAGE = CFPlus::Layout 1236MODULE = Deliantra::Client PACKAGE = DC::Layout
944 1237
1238PROTOTYPES: DISABLE
1239
945void 1240void
946reset_glyph_cache () 1241glyph_cache_backup ()
1242 PROTOTYPE:
947 CODE: 1243 CODE:
1244 tc_backup ();
1245
1246void
1247glyph_cache_restore ()
1248 PROTOTYPE:
1249 CODE:
948 tc_clear (); 1250 tc_restore ();
949 1251
950CFPlus::Layout 1252DC::Layout
951new (SV *class) 1253new (SV *class)
952 CODE: 1254 CODE:
953 New (0, RETVAL, 1, struct cf_layout); 1255 New (0, RETVAL, 1, struct cf_layout);
954 1256
955 RETVAL->pl = pango_layout_new (opengl_context); 1257 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->g = 1.; 1259 RETVAL->g = 1.;
958 RETVAL->b = 1.; 1260 RETVAL->b = 1.;
959 RETVAL->a = 1.; 1261 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT; 1262 RETVAL->base_height = MIN_FONT_HEIGHT;
961 RETVAL->font = 0; 1263 RETVAL->font = 0;
1264 RETVAL->rc = rc_alloc ();
962 1265
963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1266 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
964 layout_update_font (RETVAL); 1267 layout_update_font (RETVAL);
965 OUTPUT: 1268 OUTPUT:
966 RETVAL 1269 RETVAL
967 1270
968void 1271void
969DESTROY (CFPlus::Layout self) 1272DESTROY (DC::Layout self)
970 CODE: 1273 CODE:
971 g_object_unref (self->pl); 1274 g_object_unref (self->pl);
1275 rc_free (self->rc);
972 Safefree (self); 1276 Safefree (self);
973 1277
974void 1278void
975set_text (CFPlus::Layout self, SV *text_) 1279set_text (DC::Layout self, SV *text_)
976 CODE: 1280 CODE:
977{ 1281{
978 STRLEN textlen; 1282 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen); 1283 char *text = SvPVutf8 (text_, textlen);
980 1284
981 pango_layout_set_text (self->pl, text, textlen); 1285 pango_layout_set_text (self->pl, text, textlen);
982} 1286}
983 1287
984void 1288void
985set_markup (CFPlus::Layout self, SV *text_) 1289set_markup (DC::Layout self, SV *text_)
986 CODE: 1290 CODE:
987{ 1291{
988 STRLEN textlen; 1292 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen); 1293 char *text = SvPVutf8 (text_, textlen);
990 1294
991 pango_layout_set_markup (self->pl, text, textlen); 1295 pango_layout_set_markup (self->pl, text, textlen);
992} 1296}
993 1297
994void 1298void
995set_shapes (CFPlus::Layout self, ...) 1299set_shapes (DC::Layout self, ...)
996 CODE: 1300 CODE:
997{ 1301{
998 PangoAttrList *attrs = 0; 1302 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl); 1303 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text; 1304 const char *pos = text;
1035 if (attrs) 1339 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs); 1340 pango_layout_set_attributes (self->pl, attrs);
1037} 1341}
1038 1342
1039void 1343void
1040get_shapes (CFPlus::Layout self) 1344get_shapes (DC::Layout self)
1041 PPCODE: 1345 PPCODE:
1042{ 1346{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1347 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044 1348
1045 do 1349 do
1046 { 1350 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1351 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1048 1352
1049 if (run && shape_attr_p (run)) 1353 if (run && shape_attr_p (run))
1050 { 1354 {
1051 PangoRectangle extents; 1355 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents); 1356 pango_layout_iter_get_run_extents (iter, 0, &extents);
1060 1364
1061 pango_layout_iter_free (iter); 1365 pango_layout_iter_free (iter);
1062} 1366}
1063 1367
1064int 1368int
1065has_wrapped (CFPlus::Layout self) 1369has_wrapped (DC::Layout self)
1066 CODE: 1370 CODE:
1067{ 1371{
1068 int lines = 1; 1372 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl); 1373 const char *text = pango_layout_get_text (self->pl);
1070 1374
1075} 1379}
1076 OUTPUT: 1380 OUTPUT:
1077 RETVAL 1381 RETVAL
1078 1382
1079SV * 1383SV *
1080get_text (CFPlus::Layout self) 1384get_text (DC::Layout self)
1081 CODE: 1385 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1386 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL); 1387 sv_utf8_decode (RETVAL);
1084 OUTPUT: 1388 OUTPUT:
1085 RETVAL 1389 RETVAL
1086 1390
1087void 1391void
1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1392set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1089 CODE: 1393 CODE:
1090 self->r = r; 1394 self->r = r;
1091 self->g = g; 1395 self->g = g;
1092 self->b = b; 1396 self->b = b;
1093 self->a = a; 1397 self->a = a;
1094 1398
1095void 1399void
1096set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1400set_font (DC::Layout self, DC::Font font = 0)
1097 CODE: 1401 CODE:
1098 if (self->font != font) 1402 if (self->font != font)
1099 { 1403 {
1100 self->font = font; 1404 self->font = font;
1101 layout_update_font (self); 1405 layout_update_font (self);
1102 } 1406 }
1103 1407
1104void 1408void
1105set_height (CFPlus::Layout self, int base_height) 1409set_height (DC::Layout self, int base_height)
1106 CODE: 1410 CODE:
1107 if (self->base_height != base_height) 1411 if (self->base_height != base_height)
1108 { 1412 {
1109 self->base_height = base_height; 1413 self->base_height = base_height;
1110 layout_update_font (self); 1414 layout_update_font (self);
1111 } 1415 }
1112 1416
1113void 1417void
1114set_width (CFPlus::Layout self, int max_width = -1) 1418set_width (DC::Layout self, int max_width = -1)
1115 CODE: 1419 CODE:
1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1420 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1117 1421
1118void 1422void
1119set_indent (CFPlus::Layout self, int indent) 1423set_indent (DC::Layout self, int indent)
1120 CODE: 1424 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1425 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122 1426
1123void 1427void
1124set_spacing (CFPlus::Layout self, int spacing) 1428set_spacing (DC::Layout self, int spacing)
1125 CODE: 1429 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1430 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127 1431
1128void 1432void
1129set_ellipsise (CFPlus::Layout self, int ellipsise) 1433set_ellipsise (DC::Layout self, int ellipsise)
1130 CODE: 1434 CODE:
1131 pango_layout_set_ellipsize (self->pl, 1435 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1436 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1437 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1438 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE 1439 : PANGO_ELLIPSIZE_NONE
1136 ); 1440 );
1137 1441
1138void 1442void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm) 1443set_single_paragraph_mode (DC::Layout self, int spm)
1140 CODE: 1444 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1445 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142 1446
1143void 1447void
1144size (CFPlus::Layout self) 1448size (DC::Layout self)
1145 PPCODE: 1449 PPCODE:
1146{ 1450{
1147 int w, h; 1451 int w, h;
1148 1452
1149 layout_get_pixel_size (self, &w, &h); 1453 layout_get_pixel_size (self, &w, &h);
1152 PUSHs (sv_2mortal (newSViv (w))); 1456 PUSHs (sv_2mortal (newSViv (w)));
1153 PUSHs (sv_2mortal (newSViv (h))); 1457 PUSHs (sv_2mortal (newSViv (h)));
1154} 1458}
1155 1459
1156int 1460int
1157descent (CFPlus::Layout self) 1461descent (DC::Layout self)
1158 CODE: 1462 CODE:
1159{ 1463{
1160 PangoRectangle rect; 1464 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1465 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect); 1466 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect); 1467 RETVAL = PANGO_DESCENT (rect);
1164} 1468}
1165 OUTPUT: 1469 OUTPUT:
1166 RETVAL 1470 RETVAL
1167 1471
1168int 1472int
1169xy_to_index (CFPlus::Layout self, int x, int y) 1473xy_to_index (DC::Layout self, int x, int y)
1170 CODE: 1474 CODE:
1171{ 1475{
1172 int index, trailing; 1476 int index, trailing;
1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1477 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1174 RETVAL = index + trailing; 1478 RETVAL = index + trailing;
1175} 1479}
1176 OUTPUT: 1480 OUTPUT:
1177 RETVAL 1481 RETVAL
1178 1482
1179void 1483void
1180cursor_pos (CFPlus::Layout self, int index) 1484cursor_pos (DC::Layout self, int index)
1181 PPCODE: 1485 PPCODE:
1182{ 1486{
1183 PangoRectangle strong_pos; 1487 PangoRectangle pos;
1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1488 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1185 1489
1186 EXTEND (SP, 3); 1490 EXTEND (SP, 3);
1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1491 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1492 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1493 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1190} 1494}
1191 1495
1192void 1496void
1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1497index_to_line_x (DC::Layout self, int index, int trailing = 0)
1194 PPCODE: 1498 PPCODE:
1195{ 1499{
1196 int line, x; 1500 int line, x;
1197 1501
1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1502 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1503#if !PANGO_VERSION_CHECK (1, 17, 3)
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1504 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1200 1505 --line;
1506#endif
1201 EXTEND (SP, 2); 1507 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (line - 1))); 1508 PUSHs (sv_2mortal (newSViv (line)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1509 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204} 1510}
1205 1511
1206void 1512void
1207line_x_to_index (CFPlus::Layout self, int line, int x) 1513line_x_to_index (DC::Layout self, int line, int x)
1208 PPCODE: 1514 PPCODE:
1209{ 1515{
1210 PangoLayoutLine *lp; 1516 PangoLayoutLine *lp;
1211 int index, trailing; 1517 int index, trailing;
1212 1518
1213 if (line < 0) 1519 if (line < 0)
1214 XSRETURN_EMPTY; 1520 XSRETURN_EMPTY;
1215 1521
1216 if (!(lp = pango_layout_get_line (self->pl, line))) 1522 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */ 1523 XSRETURN_EMPTY; /* do better */
1218 1524
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1525 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220 1526
1221 EXTEND (SP, 2); 1527 EXTEND (SP, 2);
1227 PUSHs (sv_2mortal (newSViv (trailing))); 1533 PUSHs (sv_2mortal (newSViv (trailing)));
1228 } 1534 }
1229} 1535}
1230 1536
1231void 1537void
1232render (CFPlus::Layout self, float x, float y, int flags = 0) 1538render (DC::Layout self, float x, float y, int flags = 0)
1233 PPCODE: 1539 CODE:
1540 rc_clear (self->rc);
1234 pango_opengl_render_layout_subpixel ( 1541 pango_opengl_render_layout_subpixel (
1235 self->pl, 1542 self->pl,
1543 self->rc,
1236 x * PANGO_SCALE, y * PANGO_SCALE, 1544 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a, 1545 self->r, self->g, self->b, self->a,
1238 flags 1546 flags
1239 ); 1547 );
1548 // we assume that context_change actually clears/frees stuff
1549 // and does not do any recomputation...
1550 pango_layout_context_changed (self->pl);
1240 1551
1241MODULE = CFPlus PACKAGE = CFPlus::Texture
1242
1243void 1552void
1244pad2pot (SV *data_, SV *w_, SV *h_) 1553draw (DC::Layout self)
1245 CODE: 1554 CODE:
1246{ 1555{
1247 int ow = SvIV (w_); 1556 glEnable (GL_TEXTURE_2D);
1248 int oh = SvIV (h_); 1557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1558 glEnable (GL_BLEND);
1559 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1560 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1561 glEnable (GL_ALPHA_TEST);
1562 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1249 1563
1250 if (ow && oh) 1564 rc_draw (self->rc);
1565
1566 glDisable (GL_ALPHA_TEST);
1567 glDisable (GL_BLEND);
1568 glDisable (GL_TEXTURE_2D);
1569}
1570
1571MODULE = Deliantra::Client PACKAGE = DC::Texture
1572
1573PROTOTYPES: ENABLE
1574
1575void
1576pad (SV *data_, int ow, int oh, int nw, int nh)
1577 CODE:
1578{
1579 if ((nw != ow || nh != oh) && SvOK (data_))
1251 { 1580 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen; 1581 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen); 1582 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh); 1583 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1584 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263 1585
1264 SvPOK_only (result_); 1586 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp); 1587 SvCUR_set (result_, nw * nh * bpp);
1266 1588
1267 memset (SvPVX (result_), 0, nw * nh * bpp); 1589 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--) 1590 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1591 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270 1592
1271 sv_setsv (data_, result_); 1593 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 } 1594 }
1278} 1595}
1279 1596
1280void 1597void
1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1598draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1287{ 1604{
1288 HV *hv = (HV *)SvRV (self); 1605 HV *hv = (HV *)SvRV (self);
1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1606 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1607 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1608 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1609
1610 if (name <= 0)
1611 XSRETURN_EMPTY;
1292 1612
1293 if (items < 5) 1613 if (items < 5)
1294 { 1614 {
1295 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1615 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1296 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1616 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1324 glDisable (GL_ALPHA_TEST); 1644 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND); 1645 glDisable (GL_BLEND);
1326 } 1646 }
1327} 1647}
1328 1648
1329MODULE = CFPlus PACKAGE = CFPlus::Map 1649IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1650 CODE:
1651{
1652 GLint width;
1653 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1654 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1655 RETVAL = width > 0;
1656}
1657 OUTPUT:
1658 RETVAL
1330 1659
1331CFPlus::Map 1660MODULE = Deliantra::Client PACKAGE = DC::Map
1661
1662PROTOTYPES: DISABLE
1663
1664DC::Map
1332new (SV *class) 1665new (SV *class)
1333 CODE: 1666 CODE:
1334 New (0, RETVAL, 1, struct map); 1667 New (0, RETVAL, 1, struct map);
1335 RETVAL->x = 0; 1668 RETVAL->x = 0;
1336 RETVAL->y = 0; 1669 RETVAL->y = 0;
1344 RETVAL->row = 0; 1677 RETVAL->row = 0;
1345 OUTPUT: 1678 OUTPUT:
1346 RETVAL 1679 RETVAL
1347 1680
1348void 1681void
1349DESTROY (CFPlus::Map self) 1682DESTROY (DC::Map self)
1350 CODE: 1683 CODE:
1351{ 1684{
1352 map_clear (self); 1685 map_clear (self);
1353 Safefree (self->face2tile); 1686 Safefree (self->face2tile);
1354 Safefree (self->tex); 1687 Safefree (self->tex);
1355 Safefree (self); 1688 Safefree (self);
1356} 1689}
1357 1690
1358void 1691void
1359resize (CFPlus::Map self, int map_width, int map_height) 1692resize (DC::Map self, int map_width, int map_height)
1360 CODE: 1693 CODE:
1361 self->w = map_width; 1694 self->w = map_width;
1362 self->h = map_height; 1695 self->h = map_height;
1363 1696
1364void 1697void
1365clear (CFPlus::Map self) 1698clear (DC::Map self)
1366 CODE: 1699 CODE:
1367 map_clear (self); 1700 map_clear (self);
1368 1701
1369void 1702void
1370set_tileid (CFPlus::Map self, int face, int tile) 1703set_tileid (DC::Map self, int face, int tile)
1371 CODE: 1704 CODE:
1372{ 1705{
1373 need_facenum (self, face); self->face2tile [face] = tile; 1706 need_facenum (self, face); self->face2tile [face] = tile;
1374 need_texid (self, tile); 1707 need_texid (self, tile);
1375} 1708}
1376 1709
1377void 1710void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level) 1711set_smooth (DC::Map self, int face, int smooth, int level)
1379 CODE: 1712 CODE:
1380{ 1713{
1381 tileid texid; 1714 tileid texid;
1382 maptex *tex; 1715 maptex *tex;
1383 1716
1396 tex->smoothtile = self->face2tile [smooth]; 1729 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level; 1730 tex->smoothlevel = level;
1398} 1731}
1399 1732
1400void 1733void
1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1734set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1402 CODE: 1735 CODE:
1403{ 1736{
1404 need_texid (self, texid); 1737 need_texid (self, texid);
1405 1738
1406 { 1739 {
1426 // from transparent color bleeding and ugly wrapping effects. 1759 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1760 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1428} 1761}
1429 1762
1430int 1763int
1431ox (CFPlus::Map self) 1764ox (DC::Map self)
1432 ALIAS: 1765 ALIAS:
1433 oy = 1 1766 oy = 1
1434 x = 2 1767 x = 2
1435 y = 3 1768 y = 3
1436 w = 4 1769 w = 4
1447 } 1780 }
1448 OUTPUT: 1781 OUTPUT:
1449 RETVAL 1782 RETVAL
1450 1783
1451void 1784void
1452scroll (CFPlus::Map self, int dx, int dy) 1785scroll (DC::Map self, int dx, int dy)
1453 CODE: 1786 CODE:
1454{ 1787{
1455 if (dx > 0) 1788 if (dx > 0)
1456 map_blank (self, self->x, self->y, dx, self->h); 1789 map_blank (self, self->x, self->y, dx, self->h);
1457 else if (dx < 0) 1790 else if (dx < 0)
1472 self->rows += MAP_EXTEND_Y; 1805 self->rows += MAP_EXTEND_Y;
1473 self->y += MAP_EXTEND_Y; 1806 self->y += MAP_EXTEND_Y;
1474 } 1807 }
1475} 1808}
1476 1809
1477void 1810SV *
1478map1a_update (CFPlus::Map self, SV *data_, int extmap) 1811map1a_update (DC::Map self, SV *data_, int extmap)
1479 CODE: 1812 CODE:
1480{ 1813{
1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1814 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1482 uint8_t *data_end = (uint8_t *)SvEND (data_); 1815 uint8_t *data_end = (uint8_t *)SvEND (data_);
1483 mapcell *cell; 1816 mapcell *cell;
1484 int x, y, flags; 1817 int x, y, z, flags;
1818 AV *missing = newAV ();
1819 RETVAL = newRV_noinc ((SV *)missing);
1485 1820
1486 while (data < data_end - 1) 1821 while (data < data_end - 1)
1487 { 1822 {
1488 flags = (data [0] << 8) + data [1]; data += 2; 1823 flags = (data [0] << 8) + data [1]; data += 2;
1489 1824
1509 uint8_t ext, cmd; 1844 uint8_t ext, cmd;
1510 1845
1511 do 1846 do
1512 { 1847 {
1513 ext = *data++; 1848 ext = *data++;
1514 cmd = ext & 0x3f; 1849 cmd = ext & 0x7f;
1515 1850
1516 if (cmd < 4) 1851 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1; 1852 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health 1853 else if (cmd == 5) // health
1519 { 1854 {
1522 } 1857 }
1523 else if (cmd == 6) // monster width 1858 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1; 1859 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47) 1860 else if (cmd == 0x47)
1526 { 1861 {
1527 if (*data == 4) 1862 if (*data == 1) cell->player = data [1];
1528 ; // decode player count 1863 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1864 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1865 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1529 1866
1530 data += *data + 1; 1867 data += *data + 1;
1531 } 1868 }
1532 else if (cmd == 8) // cell flags 1869 else if (cmd == 8) // cell flags
1533 cell->flags = *data++; 1870 cell->flags = *data++;
1540 } 1877 }
1541 else 1878 else
1542 cell->darkness = *data++ + 1; 1879 cell->darkness = *data++ + 1;
1543 } 1880 }
1544 1881
1882 for (z = 0; z <= 2; ++z)
1545 if (flags & 4) 1883 if (flags & (4 >> z))
1546 { 1884 {
1547 faceid face = (data [0] << 8) + data [1]; data += 2; 1885 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face); 1886 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face]; 1887 cell->tile [z] = self->face2tile [face];
1888
1889 if (cell->tile [z])
1890 {
1891 maptex *tex = self->tex + cell->tile [z];
1892 if (!tex->name)
1893 av_push (missing, newSViv (cell->tile [z]));
1894
1895 if (tex->smoothtile)
1896 {
1897 maptex *smooth = self->tex + tex->smoothtile;
1898 if (!smooth->name)
1899 av_push (missing, newSViv (tex->smoothtile));
1900 }
1901 }
1550 } 1902 }
1551
1552 if (flags & 2)
1553 {
1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1557 }
1558
1559 if (flags & 1)
1560 {
1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1564 }
1565 } 1903 }
1566 else 1904 else
1567 cell->darkness = 0; 1905 CELL_CLEAR (cell);
1568 } 1906 }
1569} 1907}
1908 OUTPUT:
1909 RETVAL
1570 1910
1571SV * 1911SV *
1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1912mapmap (DC::Map self, int x0, int y0, int w, int h)
1573 CODE: 1913 CODE:
1574{ 1914{
1575 int x1, x; 1915 int x1, x;
1576 int y1, y; 1916 int y1, y;
1577 int z; 1917 int z;
1622} 1962}
1623 OUTPUT: 1963 OUTPUT:
1624 RETVAL 1964 RETVAL
1625 1965
1626void 1966void
1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1967draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1628 CODE: 1968 CODE:
1629{ 1969{
1970 int x, y, z;
1971
1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1972 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1973 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1974 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1633 smooth_key skey; 1975 smooth_key skey;
1634 int x, y, z; 1976 int pl_x, pl_y;
1635 int last_name; 1977 maptex pl_tex;
1978 rc_t *rc = rc_alloc ();
1979 rc_key_t key;
1980 rc_array_t *arr;
1981
1982 pl_tex.name = 0;
1636 1983
1637 // thats current max. sorry. 1984 // thats current max. sorry.
1638 if (sw > 255) sw = 255; 1985 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255; 1986 if (sh > 255) sh = 255;
1640 1987
1641 // clear key, in case of extra padding 1988 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey)); 1989 memset (&skey, 0, sizeof (skey));
1643 1990
1644 glColor4ub (255, 255, 255, 255); 1991 memset (&key, 0, sizeof (key));
1645 1992 key.r = 255;
1646 glEnable (GL_BLEND); 1993 key.g = 255;
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1994 key.b = 255;
1648 glEnable (GL_TEXTURE_2D); 1995 key.a = 255;
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1996 key.mode = GL_QUADS;
1650 1997 key.format = GL_T2F_V3F;
1651 glBegin (GL_QUADS); 1998 key.texname = -1;
1652
1653 last_name = 0;
1654 1999
1655 mx += self->x; 2000 mx += self->x;
1656 my += self->y; 2001 my += self->y;
1657 2002
1658 // first pass: determine smooth_max 2003 // first pass: determine smooth_max
1674 MAX (self->tex [cell->tile [0]].smoothlevel, 2019 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel, 2020 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel)); 2021 self->tex [cell->tile [2]].smoothlevel));
1677 } 2022 }
1678 } 2023 }
2024
2025 glEnable (GL_BLEND);
2026 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2027 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679 2028
1680 for (z = 0; z <= 2; z++) 2029 for (z = 0; z <= 2; z++)
1681 { 2030 {
1682 memset (smooth_level, 0, sizeof (smooth_level)); 2031 memset (smooth_level, 0, sizeof (smooth_level));
1683 2032
1696 { 2045 {
1697 maptex tex = self->tex [tile]; 2046 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w; 2047 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h; 2048 int py = (y + 1) * T - tex.h;
1700 2049
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name) 2050 if (key.texname != tex.name)
1704 { 2051 {
1705 if (!tex.name) 2052 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */ 2053 tex = self->tex [2]; /* missing, replace by noface */
1707 2054
1708 glEnd (); 2055 key.texname = tex.name;
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2056 arr = rc_array (rc, &key);
1710 glBegin (GL_QUADS);
1711 } 2057 }
1712 2058
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2059 if (expect_false (cell->player == player) && expect_false (z == 2))
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 { 2060 {
2061 pl_x = px;
2062 pl_y = py;
2063 pl_tex = tex;
2064 continue;
2065 }
2066
2067 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2068 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2069 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2070 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2071
2072 if (expect_false (cell->flags) && expect_false (z == 2))
2073 {
2074 // overlays such as the speech bubble, probably more to come
1720 if (cell->flags & 1) 2075 if (cell->flags & 1)
1721 { 2076 {
1722 maptex tex = self->tex [1]; 2077 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32; 2078 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32; 2079 int py = y * T - T * 6 / 32;
1725 2080
2081 if (tex.name)
1726 glEnd (); 2082 {
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2083 if (key.texname != tex.name)
2084 {
2085 key.texname = tex.name;
2086 arr = rc_array (rc, &key);
2087 }
2088
2089 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2090 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2091 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2092 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1728 glBegin (GL_QUADS); 2093 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 } 2094 }
1735 } 2095 }
1736 2096
1737 // update smooth hash 2097 // update smooth hash
1738 if (tex.smoothtile) 2098 if (tex.smoothtile)
1774 } 2134 }
1775 } 2135 }
1776 } 2136 }
1777 } 2137 }
1778 2138
2139 rc_draw (rc);
2140 rc_clear (rc);
2141
1779 // go through all smoothlevels, lowest to highest, then draw. 2142 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort 2143 // this is basically counting sort
1781 { 2144 {
1782 int w, b; 2145 int w, b;
1783 2146
2147 glEnable (GL_TEXTURE_2D);
2148 glBegin (GL_QUADS);
1784 for (w = 0; w < 256 / 32; ++w) 2149 for (w = 0; w < 256 / 32; ++w)
1785 { 2150 {
1786 uint32_t smask = smooth_level [w]; 2151 uint32_t smask = smooth_level [w];
1787 if (smask) 2152 if (smask)
1788 for (b = 0; b < 32; ++b) 2153 for (b = 0; b < 32; ++b)
1807 int border = bits & 15; 2172 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2173 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row 2174 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column 2175 float dy = tex.t * .5f ; // 2 images/column
1811 2176
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name) 2177 if (tex.name)
1815 { 2178 {
2179 // this time avoiding texture state changes
2180 // save gobs of state changes.
1816 if (!tex.name) 2181 if (key.texname != tex.name)
1817 continue; // smoothing not yet available 2182 {
1818
1819 glEnd (); 2183 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2184 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1821 glBegin (GL_QUADS); 2185 glBegin (GL_QUADS);
1822 } 2186 }
1823 2187
1824 if (border) 2188 if (border)
1825 { 2189 {
1826 float ox = border * dx; 2190 float ox = border * dx;
1827 2191
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2192 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2193 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2194 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2195 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1832 } 2196 }
1833 2197
1834 if (corner) 2198 if (corner)
1835 { 2199 {
1836 float ox = corner * dx; 2200 float ox = corner * dx;
1837 2201
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2202 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2203 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2204 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2205 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2206 }
1842 } 2207 }
1843 } 2208 }
1844 } 2209 }
1845 } 2210 }
1846 } 2211 }
2212
2213 glEnd ();
2214 glDisable (GL_TEXTURE_2D);
2215 key.texname = -1;
1847 } 2216 }
1848 2217
1849 hv_clear (smooth); 2218 hv_clear (smooth);
1850 } 2219 }
1851 2220
1852 glEnd (); 2221 if (pl_tex.name)
2222 {
2223 maptex tex = pl_tex;
2224 int px = pl_x + sdx;
2225 int py = pl_y + sdy;
1853 2226
1854 glDisable (GL_TEXTURE_2D); 2227 key.texname = tex.name;
2228 arr = rc_array (rc, &key);
2229
2230 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2231 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2232 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2233 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2234
2235 rc_draw (rc);
2236 }
2237
1855 glDisable (GL_BLEND); 2238 glDisable (GL_BLEND);
2239 rc_free (rc);
1856 2240
1857 // top layer: overlays such as the health bar 2241 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1860 { 2244 {
1885 } 2269 }
1886 } 2270 }
1887} 2271}
1888 2272
1889void 2273void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2274draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE: 2275 CODE:
1892{ 2276{
1893 static float color[16][3] = { 2277 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F }, 2278 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F }, 2279 { 1.00F, 1.00F, 1.00F },
1945 glDisable (GL_BLEND); 2329 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D); 2330 glDisable (GL_TEXTURE_2D);
1947} 2331}
1948 2332
1949void 2333void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2334fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1951 PPCODE: 2335 PPCODE:
1952{ 2336{
1953 int x, y; 2337 int x, y;
2338 int sw1 = sw + 2;
2339 int sh1 = sh + 2;
2340 int sh3 = sh * 3;
1954 int sw4 = (sw + 3) & ~3; 2341 int sw34 = (sw * 3 + 3) & ~3;
2342 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2343 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2344 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1957 2345
1958 memset (darkness, 255, sw4 * sh);
1959 SvPOK_only (darkness_sv); 2346 SvPOK_only (darkness3_sv);
1960 SvCUR_set (darkness_sv, sw4 * sh); 2347 SvCUR_set (darkness3_sv, sw34 * sh3);
1961 2348
1962 mx += self->x; 2349 mx += self->x - 1;
1963 my += self->y; 2350 my += self->y - 1;
1964 2351
2352 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2353
1965 for (y = 0; y < sh; y++) 2354 for (y = 0; y < sh1; y++)
1966 if (0 <= y + my && y + my < self->rows) 2355 if (0 <= y + my && y + my < self->rows)
1967 { 2356 {
1968 maprow *row = self->row + (y + my); 2357 maprow *row = self->row + (y + my);
1969 2358
1970 for (x = 0; x < sw; x++) 2359 for (x = 0; x < sw1; x++)
1971 if (row->c0 <= x + mx && x + mx < row->c1) 2360 if (row->c0 <= x + mx && x + mx < row->c1)
1972 { 2361 {
1973 mapcell *cell = row->col + (x + mx - row->c0); 2362 mapcell *cell = row->col + (x + mx - row->c0);
1974 2363
1975 darkness[y * sw4 + x] = cell->darkness 2364 darkness1 [y * sw1 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1) 2365 ? 255 - (cell->darkness - 1)
1977 : 255 - FOW_DARKNESS; 2366 : 255 - FOW_DARKNESS;
1978 } 2367 }
1979 } 2368 }
1980 2369
2370 for (y = 0; y < sh; ++y)
2371 for (x = 0; x < sw; ++x)
2372 {
2373 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2374 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2375 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2376 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2377 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2378 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2379 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2380 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2381 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2382
2383 uint8_t r11 = (d11 + d21 + d12) / 3;
2384 uint8_t r21 = d21;
2385 uint8_t r31 = (d21 + d31 + d32) / 3;
2386
2387 uint8_t r12 = d12;
2388 uint8_t r22 = d22;
2389 uint8_t r32 = d32;
2390
2391 uint8_t r13 = (d13 + d23 + d12) / 3;
2392 uint8_t r23 = d23;
2393 uint8_t r33 = (d23 + d33 + d32) / 3;
2394
2395 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2396 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2397 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2398 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2399 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2400 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2401 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2402 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2403 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2404 }
2405
2406 free (darkness1);
2407
1981 EXTEND (SP, 3); 2408 EXTEND (SP, 3);
1982 PUSHs (sv_2mortal (newSViv (sw4))); 2409 PUSHs (sv_2mortal (newSViv (sw34)));
1983 PUSHs (sv_2mortal (newSViv (sh))); 2410 PUSHs (sv_2mortal (newSViv (sh3)));
1984 PUSHs (darkness_sv); 2411 PUSHs (darkness3_sv);
1985} 2412}
1986 2413
1987SV * 2414SV *
1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2415get_rect (DC::Map self, int x0, int y0, int w, int h)
1989 CODE: 2416 CODE:
1990{ 2417{
1991 int x, y, x1, y1; 2418 int x, y, x1, y1;
1992 SV *data_sv = newSV (w * h * 7 + 5); 2419 SV *data_sv = newSV (w * h * 7 + 5);
1993 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2420 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2050 else 2477 else
2051 *data++ = 0; 2478 *data++ = 0;
2052 } 2479 }
2053 } 2480 }
2054 2481
2482 /* if size is w*h + 5 then no data has been found */
2483 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2484 {
2055 SvPOK_only (data_sv); 2485 SvPOK_only (data_sv);
2056 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2486 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2487 }
2488
2057 RETVAL = data_sv; 2489 RETVAL = data_sv;
2058} 2490}
2059 OUTPUT: 2491 OUTPUT:
2060 RETVAL 2492 RETVAL
2061 2493
2062void 2494void
2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2495set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2064 PPCODE: 2496 PPCODE:
2065{ 2497{
2066 int x, y, z; 2498 int x, y, z;
2067 int w, h; 2499 int w, h;
2068 int x1, y1; 2500 int x1, y1;
2501 STRLEN len;
2502 uint8_t *data, *end;
2503
2504 len = SvLEN (data_sv);
2505 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2506 data = SvPVbyte_nolen (data_sv);
2507 end = data + len + 8;
2508
2509 if (len < 5)
2510 XSRETURN_EMPTY;
2069 2511
2070 if (*data++ != 0) 2512 if (*data++ != 0)
2071 return; /* version mismatch */ 2513 XSRETURN_EMPTY; /* version mismatch */
2072 2514
2073 w = *data++ << 8; w |= *data++; 2515 w = *data++ << 8; w |= *data++;
2074 h = *data++ << 8; h |= *data++; 2516 h = *data++ << 8; h |= *data++;
2075 2517
2076 // we need to do this 'cause we don't keep an absolute coord system for rows 2518 // we need to do this 'cause we don't keep an absolute coord system for rows
2088 { 2530 {
2089 maprow *row = map_get_row (self, y); 2531 maprow *row = map_get_row (self, y);
2090 2532
2091 for (x = x0; x < x1; x++) 2533 for (x = x0; x < x1; x++)
2092 { 2534 {
2535 uint8_t flags;
2536
2537 if (data + 7 >= end)
2538 XSRETURN_EMPTY;
2539
2093 uint8_t flags = *data++; 2540 flags = *data++;
2094 2541
2095 if (flags) 2542 if (flags)
2096 { 2543 {
2097 mapcell *cell = row_get_cell (row, x); 2544 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 }; 2545 tileid tile[3] = { 0, 0, 0 };
2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2548 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2549 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2103 2550
2104 if (cell->darkness == 0) 2551 if (cell->darkness == 0)
2105 { 2552 {
2106 cell->darkness = 0; 2553 /*cell->darkness = 0;*/
2554 EXTEND (SP, 3);
2107 2555
2108 for (z = 0; z <= 2; z++) 2556 for (z = 0; z <= 2; z++)
2109 { 2557 {
2110 tileid t = tile [z]; 2558 tileid t = tile [z];
2111 2559
2112 if (t >= self->texs || (t && !self->tex [t].name)) 2560 if (t >= self->texs || (t && !self->tex [t].name))
2113 { 2561 {
2114 XPUSHs (sv_2mortal (newSViv (t))); 2562 PUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t); 2563 need_texid (self, t);
2116 } 2564 }
2117 2565
2118 cell->tile [z] = t; 2566 cell->tile [z] = t;
2119 } 2567 }
2121 } 2569 }
2122 } 2570 }
2123 } 2571 }
2124} 2572}
2125 2573
2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2574MODULE = Deliantra::Client PACKAGE = DC::RW
2127 2575
2128CFPlus::MixChunk 2576DC::RW
2129new_from_file (SV *class, char *path) 2577new (SV *class, SV *data_sv)
2130 CODE: 2578 CODE:
2131 RETVAL = Mix_LoadWAV (path); 2579{
2580 STRLEN datalen;
2581 char *data = SvPVbyte (data_sv, datalen);
2582
2583 RETVAL = SDL_RWFromConstMem (data, datalen);
2584}
2132 OUTPUT: 2585 OUTPUT:
2133 RETVAL 2586 RETVAL
2134 2587
2588DC::RW
2589new_from_file (SV *class, const char *path, const char *mode = "rb")
2590 CODE:
2591 RETVAL = SDL_RWFromFile (path, mode);
2592 OUTPUT:
2593 RETVAL
2594
2595# fails on win32:
2596# dc.xs(2268) : error C2059: syntax error : '('
2135void 2597#void
2598#close (DC::RW self)
2599# CODE:
2600# (self->(close)) (self);
2601
2602MODULE = Deliantra::Client PACKAGE = DC::Channel
2603
2604PROTOTYPES: DISABLE
2605
2606DC::Channel
2607find ()
2608 CODE:
2609{
2610 RETVAL = Mix_GroupAvailable (-1);
2611
2612 if (RETVAL < 0)
2613 {
2614 RETVAL = Mix_GroupOldest (-1);
2615
2616 if (RETVAL < 0)
2617 XSRETURN_UNDEF;
2618
2619 Mix_HaltChannel (RETVAL);
2620 }
2621
2622 Mix_UnregisterAllEffects (RETVAL);
2623 Mix_Volume (RETVAL, 128);
2624}
2625 OUTPUT:
2626 RETVAL
2627
2628void
2629halt (DC::Channel self)
2630 CODE:
2631 Mix_HaltChannel (self);
2632
2633void
2634expire (DC::Channel self, int ticks = -1)
2635 CODE:
2636 Mix_ExpireChannel (self, ticks);
2637
2638void
2639fade_out (DC::Channel self, int ticks = -1)
2640 CODE:
2641 Mix_FadeOutChannel (self, ticks);
2642
2643int
2644volume (DC::Channel self, int volume)
2645 CODE:
2646 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2647 OUTPUT:
2648 RETVAL
2649
2650void
2651unregister_all_effects (DC::Channel self)
2652 CODE:
2653 Mix_UnregisterAllEffects (self);
2654
2655void
2656set_panning (DC::Channel self, int left, int right)
2657 CODE:
2658 left = CLAMP (left , 0, 255);
2659 right = CLAMP (right, 0, 255);
2660 Mix_SetPanning (self, left, right);
2661
2662void
2663set_distance (DC::Channel self, int distance)
2664 CODE:
2665 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2666
2667void
2668set_position (DC::Channel self, int angle, int distance)
2669 CODE:
2670
2671void
2672set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2673 CODE:
2674{
2675 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2676 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2677 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2678}
2679
2680void
2681set_reverse_stereo (DC::Channel self, int flip)
2682 CODE:
2683 Mix_SetReverseStereo (self, flip);
2684
2685MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2686
2687PROTOTYPES: DISABLE
2688
2689DC::MixChunk
2690new (SV *class, DC::RW rwops)
2691 CODE:
2692 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2693 OUTPUT:
2694 RETVAL
2695
2696void
2136DESTROY (CFPlus::MixChunk self) 2697DESTROY (DC::MixChunk self)
2137 CODE: 2698 CODE:
2138 Mix_FreeChunk (self); 2699 Mix_FreeChunk (self);
2139 2700
2140int 2701int
2141volume (CFPlus::MixChunk self, int volume = -1) 2702volume (DC::MixChunk self, int volume = -1)
2142 CODE: 2703 CODE:
2704 if (items > 1)
2705 volume = CLAMP (volume, 0, 128);
2143 RETVAL = Mix_VolumeChunk (self, volume); 2706 RETVAL = Mix_VolumeChunk (self, volume);
2144 OUTPUT: 2707 OUTPUT:
2145 RETVAL 2708 RETVAL
2146 2709
2147int 2710DC::Channel
2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2711play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2149 CODE: 2712 CODE:
2713{
2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2714 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2715
2716 if (RETVAL < 0)
2717 XSRETURN_UNDEF;
2718
2719 if (channel < 0)
2720 {
2721 Mix_UnregisterAllEffects (RETVAL);
2722 Mix_Volume (RETVAL, 128);
2723 }
2724}
2151 OUTPUT: 2725 OUTPUT:
2152 RETVAL 2726 RETVAL
2153 2727
2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2728MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2155 2729
2156int 2730int
2157volume (int volume = -1) 2731volume (int volume = -1)
2732 PROTOTYPE: ;$
2158 CODE: 2733 CODE:
2734 if (items > 0)
2735 volume = CLAMP (volume, 0, 128);
2159 RETVAL = Mix_VolumeMusic (volume); 2736 RETVAL = Mix_VolumeMusic (volume);
2160 OUTPUT: 2737 OUTPUT:
2161 RETVAL 2738 RETVAL
2162 2739
2163int 2740void
2164fade_out (int ms) 2741fade_out (int ms)
2165 CODE: 2742 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms); 2743 Mix_FadeOutMusic (ms);
2744
2745void
2746halt ()
2747 CODE:
2748 Mix_HaltMusic ();
2749
2750DC::MixMusic
2751new (SV *class, DC::RW rwops)
2752 CODE:
2753 RETVAL = Mix_LoadMUS_RW (rwops);
2167 OUTPUT: 2754 OUTPUT:
2168 RETVAL 2755 RETVAL
2169 2756
2170CFPlus::MixMusic
2171new_from_file (SV *class, char *path)
2172 CODE:
2173 RETVAL = Mix_LoadMUS (path);
2174 OUTPUT:
2175 RETVAL
2176
2177void 2757void
2178DESTROY (CFPlus::MixMusic self) 2758DESTROY (DC::MixMusic self)
2179 CODE: 2759 CODE:
2180 Mix_FreeMusic (self); 2760 Mix_FreeMusic (self);
2181 2761
2182int 2762int
2183play (CFPlus::MixMusic self, int loops = -1) 2763play (DC::MixMusic self, int loops = -1)
2184 CODE: 2764 CODE:
2185 RETVAL = Mix_PlayMusic (self, loops); 2765 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT: 2766 OUTPUT:
2187 RETVAL 2767 RETVAL
2188 2768
2189int 2769void
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2770fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2191 CODE: 2771 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2772 Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195 2773
2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2774MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2775
2776PROTOTYPES: ENABLE
2197 2777
2198BOOT: 2778BOOT:
2199{ 2779{
2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2780 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2201 static const struct { 2781 static const struct {
2202 const char *name; 2782 const char *name;
2203 IV iv; 2783 IV iv;
2204 } *civ, const_iv[] = { 2784 } *civ, const_iv[] = {
2205# define const_iv(name) { # name, (IV)name } 2785# define const_iv(name) { # name, (IV)name }
2786 const_iv (GL_VENDOR),
2787 const_iv (GL_VERSION),
2788 const_iv (GL_EXTENSIONS),
2206 const_iv (GL_COLOR_MATERIAL), 2789 const_iv (GL_COLOR_MATERIAL),
2207 const_iv (GL_SMOOTH), 2790 const_iv (GL_SMOOTH),
2208 const_iv (GL_FLAT), 2791 const_iv (GL_FLAT),
2209 const_iv (GL_DITHER), 2792 const_iv (GL_DITHER),
2210 const_iv (GL_BLEND), 2793 const_iv (GL_BLEND),
2214 const_iv (GL_ALPHA_TEST), 2797 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE), 2798 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL), 2799 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT), 2800 const_iv (GL_FRONT),
2218 const_iv (GL_BACK), 2801 const_iv (GL_BACK),
2802 const_iv (GL_AUX0),
2219 const_iv (GL_AND), 2803 const_iv (GL_AND),
2220 const_iv (GL_ONE), 2804 const_iv (GL_ONE),
2221 const_iv (GL_ZERO), 2805 const_iv (GL_ZERO),
2222 const_iv (GL_SRC_ALPHA), 2806 const_iv (GL_SRC_ALPHA),
2223 const_iv (GL_DST_ALPHA), 2807 const_iv (GL_DST_ALPHA),
2236 const_iv (GL_INTENSITY), 2820 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE), 2821 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA), 2822 const_iv (GL_LUMINANCE_ALPHA),
2239 const_iv (GL_FLOAT), 2823 const_iv (GL_FLOAT),
2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2824 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2825 const_iv (GL_COMPRESSED_ALPHA_ARB),
2826 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2827 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2828 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2829 const_iv (GL_COMPRESSED_RGB_ARB),
2830 const_iv (GL_COMPRESSED_RGBA_ARB),
2241 const_iv (GL_COMPILE), 2831 const_iv (GL_COMPILE),
2832 const_iv (GL_PROXY_TEXTURE_1D),
2833 const_iv (GL_PROXY_TEXTURE_2D),
2242 const_iv (GL_TEXTURE_1D), 2834 const_iv (GL_TEXTURE_1D),
2243 const_iv (GL_TEXTURE_2D), 2835 const_iv (GL_TEXTURE_2D),
2244 const_iv (GL_TEXTURE_ENV), 2836 const_iv (GL_TEXTURE_ENV),
2245 const_iv (GL_TEXTURE_MAG_FILTER), 2837 const_iv (GL_TEXTURE_MAG_FILTER),
2246 const_iv (GL_TEXTURE_MIN_FILTER), 2838 const_iv (GL_TEXTURE_MIN_FILTER),
2267 const_iv (GL_COLOR_LOGIC_OP), 2859 const_iv (GL_COLOR_LOGIC_OP),
2268 const_iv (GL_SEPARABLE_2D), 2860 const_iv (GL_SEPARABLE_2D),
2269 const_iv (GL_CONVOLUTION_2D), 2861 const_iv (GL_CONVOLUTION_2D),
2270 const_iv (GL_CONVOLUTION_BORDER_MODE), 2862 const_iv (GL_CONVOLUTION_BORDER_MODE),
2271 const_iv (GL_CONSTANT_BORDER), 2863 const_iv (GL_CONSTANT_BORDER),
2864 const_iv (GL_POINTS),
2272 const_iv (GL_LINES), 2865 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP), 2866 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP), 2867 const_iv (GL_LINE_LOOP),
2275 const_iv (GL_QUADS), 2868 const_iv (GL_QUADS),
2276 const_iv (GL_QUAD_STRIP), 2869 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES), 2870 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP), 2871 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN), 2872 const_iv (GL_TRIANGLE_FAN),
2873 const_iv (GL_POLYGON),
2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2874 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2875 const_iv (GL_POINT_SMOOTH_HINT),
2876 const_iv (GL_LINE_SMOOTH_HINT),
2877 const_iv (GL_POLYGON_SMOOTH_HINT),
2878 const_iv (GL_GENERATE_MIPMAP_HINT),
2879 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2281 const_iv (GL_FASTEST), 2880 const_iv (GL_FASTEST),
2881 const_iv (GL_DONT_CARE),
2882 const_iv (GL_NICEST),
2282 const_iv (GL_V2F), 2883 const_iv (GL_V2F),
2283 const_iv (GL_V3F), 2884 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F), 2885 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F), 2886 const_iv (GL_T2F_N3F_V3F),
2286# undef const_iv 2887# undef const_iv
2291 2892
2292 texture_av = newAV (); 2893 texture_av = newAV ();
2293 AvREAL_off (texture_av); 2894 AvREAL_off (texture_av);
2294} 2895}
2295 2896
2897void
2898disable_GL_EXT_blend_func_separate ()
2899 CODE:
2900 gl.BlendFuncSeparate = 0;
2901 gl.BlendFuncSeparateEXT = 0;
2902
2296char * 2903char *
2297gl_vendor () 2904gl_vendor ()
2298 CODE: 2905 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR); 2906 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT: 2907 OUTPUT:
2312 CODE: 2919 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2920 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT: 2921 OUTPUT:
2315 RETVAL 2922 RETVAL
2316 2923
2924const char *glGetString (GLenum pname)
2925
2926GLint glGetInteger (GLenum pname)
2927 CODE:
2928 glGetIntegerv (pname, &RETVAL);
2929 OUTPUT:
2930 RETVAL
2931
2932GLdouble glGetDouble (GLenum pname)
2933 CODE:
2934 glGetDoublev (pname, &RETVAL);
2935 OUTPUT:
2936 RETVAL
2937
2317int glGetError () 2938int glGetError ()
2318 2939
2319void glFinish () 2940void glFinish ()
2320 2941
2321void glClear (int mask) 2942void glClear (int mask)
2358# near_ and far_ are due to microsofts buggy "c" compiler 2979# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2980void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360 2981
2361# near_ and far_ are due to microsofts buggy "c" compiler 2982# near_ and far_ are due to microsofts buggy "c" compiler
2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2983void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2984
2985PROTOTYPES: DISABLE
2363 2986
2364void glViewport (int x, int y, int width, int height) 2987void glViewport (int x, int y, int width, int height)
2365 2988
2366void glScissor (int x, int y, int width, int height) 2989void glScissor (int x, int y, int width, int height)
2367 2990
2375 2998
2376void glRotate (float angle, float x, float y, float z) 2999void glRotate (float angle, float x, float y, float z)
2377 CODE: 3000 CODE:
2378 glRotatef (angle, x, y, z); 3001 glRotatef (angle, x, y, z);
2379 3002
2380void glBegin (int mode)
2381
2382void glEnd ()
2383
2384void glColor (float r, float g, float b, float a = 1.0) 3003void glColor (float r, float g, float b, float a = 1.0)
2385 PROTOTYPE: @
2386 ALIAS: 3004 ALIAS:
2387 glColor_premultiply = 1 3005 glColor_premultiply = 1
2388 CODE: 3006 CODE:
2389 if (ix) 3007 if (ix)
2390 { 3008 {
2393 b *= a; 3011 b *= a;
2394 } 3012 }
2395 // microsoft visual "c" rounds instead of truncating... 3013 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a); 3014 glColor4f (r, g, b, a);
2397 3015
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.) 3016void glRasterPos (float x, float y, float z = 0.)
2405 CODE: 3017 CODE:
2406 glRasterPos3f (0, 0, z); 3018 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0); 3019 glBitmap (0, 0, 0, 0, x, y, 0);
2408 3020
2412 3024
2413void glTexCoord (float s, float t) 3025void glTexCoord (float s, float t)
2414 CODE: 3026 CODE:
2415 glTexCoord2f (s, t); 3027 glTexCoord2f (s, t);
2416 3028
3029void glRect (float x1, float y1, float x2, float y2)
3030 CODE:
3031 glRectf (x1, y1, x2, y2);
3032
3033void glRect_lineloop (float x1, float y1, float x2, float y2)
3034 CODE:
3035 glBegin (GL_LINE_LOOP);
3036 glVertex2f (x1, y1);
3037 glVertex2f (x2, y1);
3038 glVertex2f (x2, y2);
3039 glVertex2f (x1, y2);
3040 glEnd ();
3041
3042PROTOTYPES: ENABLE
3043
3044void glBegin (int mode)
3045
3046void glEnd ()
3047
3048void glPointSize (GLfloat size)
3049
3050void glLineWidth (GLfloat width)
3051
3052void glInterleavedArrays (int format, int stride, char *data)
3053
3054void glDrawElements (int mode, int count, int type, char *indices)
3055
3056# 1.2 void glDrawRangeElements (int mode, int start, int end
3057
2417void glTexEnv (int target, int pname, float param) 3058void glTexEnv (int target, int pname, float param)
2418 CODE: 3059 CODE:
2419 glTexEnvf (target, pname, param); 3060 glTexEnvf (target, pname, param);
2420 3061
2421void glTexParameter (int target, int pname, float param) 3062void glTexParameter (int target, int pname, float param)
2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3078void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2438 CODE: 3079 CODE:
2439 if (gl.SeparableFilter2D) 3080 if (gl.SeparableFilter2D)
2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3081 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2441 3082
2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3083void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2443 3084
2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3085void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2445 3086
2446void glDrawPixels (int width, int height, int format, int type, char *pixels) 3087void glDrawPixels (int width, int height, int format, int type, char *pixels)
3088
3089void glPixelZoom (float x, float y)
2447 3090
2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3091void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2449 3092
2450int glGenTexture () 3093int glGenTexture ()
2451 CODE: 3094 CODE:
2471 3114
2472void glEndList () 3115void glEndList ()
2473 3116
2474void glCallList (int list) 3117void glCallList (int list)
2475 3118
3119MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3120
3121PROTOTYPES: DISABLE
3122
3123void
3124find_widget (SV *self, NV x, NV y)
3125 PPCODE:
3126{
3127 if (within_widget (self, x, y))
3128 XPUSHs (self);
3129}
3130
3131BOOT:
3132{
3133 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3134
3135 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3136 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3137 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3138 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3139}
3140
3141void
3142draw (SV *self)
3143 CODE:
3144{
3145 HV *hv;
3146 SV **svp;
3147 NV x, y, w, h;
3148 SV *draw_x_sv = GvSV (draw_x_gv);
3149 SV *draw_y_sv = GvSV (draw_y_gv);
3150 SV *draw_w_sv = GvSV (draw_w_gv);
3151 SV *draw_h_sv = GvSV (draw_h_gv);
3152 double draw_x, draw_y;
3153
3154 if (!SvROK (self))
3155 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3156
3157 hv = (HV *)SvRV (self);
3158
3159 if (SvTYPE (hv) != SVt_PVHV)
3160 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3161
3162 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3163 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3164
3165 if (!h || !w)
3166 XSRETURN_EMPTY;
3167
3168 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3169 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3170
3171 draw_x = SvNV (draw_x_sv) + x;
3172 draw_y = SvNV (draw_y_sv) + y;
3173
3174 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3175 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3176 XSRETURN_EMPTY;
3177
3178 sv_setnv (draw_x_sv, draw_x);
3179 sv_setnv (draw_y_sv, draw_y);
3180
3181 glPushMatrix ();
3182 glTranslated (x, y, 0);
3183
3184 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3185 {
3186 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3187
3188 if (svp && SvTRUE (*svp))
3189 {
3190 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3191 glEnable (GL_BLEND);
3192 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3193 glBegin (GL_QUADS);
3194 glVertex2f (0, 0);
3195 glVertex2f (w, 0);
3196 glVertex2f (w, h);
3197 glVertex2f (0, h);
3198 glEnd ();
3199 glDisable (GL_BLEND);
3200 }
3201 }
3202#if 0
3203 // draw borders, for debugging
3204 glPushMatrix ();
3205 glColor4f (1., 1., 0., 1.);
3206 glTranslatef (.5, .5, 0.);
3207 glBegin (GL_LINE_LOOP);
3208 glVertex2f (0 , 0);
3209 glVertex2f (w - 1, 0);
3210 glVertex2f (w - 1, h - 1);
3211 glVertex2f (0 , h - 1);
3212 glEnd ();
3213 glPopMatrix ();
3214#endif
3215 PUSHMARK (SP);
3216 XPUSHs (self);
3217 PUTBACK;
3218 call_method ("_draw", G_VOID | G_DISCARD);
3219 SPAGAIN;
3220
3221 glPopMatrix ();
3222
3223 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3224 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3225}
3226

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