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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC vs.
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
44/* work around os x broken headers */
45#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
47#endif
48
36#define PANGO_ENABLE_BACKEND 49#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 50#define G_DISABLE_CAST_CHECKS
38 51
39#include <glib/gmacros.h> 52#include <glib/gmacros.h>
40 53
41#include <pango/pango.h> 54#include <pango/pango.h>
55
56#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0
58#endif
59
60#if !PANGO_VERSION_CHECK (1, 15, 2)
61# define pango_layout_get_line_readonly pango_layout_get_line
62# define pango_layout_get_lines_readonly pango_layout_get_lines
63# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
64# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
65#endif
42 66
43#ifndef _WIN32 67#ifndef _WIN32
44# include <sys/types.h> 68# include <sys/types.h>
45# include <sys/socket.h> 69# include <sys/socket.h>
46# include <netinet/in.h> 70# include <netinet/in.h>
47# include <netinet/tcp.h> 71# include <netinet/tcp.h>
48# include <inttypes.h> 72# include <inttypes.h>
49#endif 73#endif
50 74
75#if __GNUC__ >= 4
76# define expect(expr,value) __builtin_expect ((expr),(value))
77#else
78# define expect(expr,value) (expr)
79#endif
80
81#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1)
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
53#define FOW_DARKNESS 32 86#define FOW_DARKNESS 64
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */
54 88
55#define MAP_EXTEND_X 32 89#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 90#define MAP_EXTEND_Y 512
57 91
58#define MIN_FONT_HEIGHT 10 92#define MIN_FONT_HEIGHT 10
59 93
60#if 0 94/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 95#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 96
63# define PARACHUTE 0 97#define KMOD_LRAM 0x10000 // our extension
64#endif 98
99#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3
65 102
66static AV *texture_av; 103static AV *texture_av;
67 104
68static struct 105static struct
69{ 106{
106 av_push (texture_av, (SV *)(size_t)name); 143 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 144 glDeleteTextures (1, &name);
108} 145}
109 146
110#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
111 149
112#include "pango-font.c" 150#include "pango-font.c"
113#include "pango-fontmap.c" 151#include "pango-fontmap.c"
114#include "pango-render.c" 152#include "pango-render.c"
115 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
118 158
119typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
120 160
121static int 161static int
122shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
123{ 163{
124 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
138 178
139typedef struct cf_layout { 179typedef struct cf_layout {
140 PangoLayout *pl; 180 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
142 int base_height; 182 int base_height;
143 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
144} *CFPlus__Layout; 185} *DC__Layout;
145 186
146static CFPlus__Font default_font; 187static DC__Font default_font;
147static PangoContext *opengl_context; 188static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
149 190
150static void 191static void
151substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
156#endif 197#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 199}
159 200
160static void 201static void
161layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
162{ 203{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
165 */ 206 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
167 208
168 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 211
171 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
172} 213}
173 214
174static void 215static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 217{
177 PangoRectangle rect; 218 PangoRectangle rect;
178 219
179 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
191 232
192typedef uint16_t tileid; 233typedef uint16_t tileid;
193typedef uint16_t faceid; 234typedef uint16_t faceid;
194 235
195typedef struct { 236typedef struct {
196 int name; 237 GLuint name;
197 int w, h; 238 int w, h;
198 float s, t; 239 float s, t;
199 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
200 tileid smoothtile; 241 tileid smoothtile;
201 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
202} maptex; 244} maptex;
203 245
204typedef struct { 246typedef struct {
205 uint32_t player; 247 uint32_t player;
206 tileid tile[3]; 248 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
221 263
222 int32_t rows; 264 int32_t rows;
223 maprow *row; 265 maprow *row;
224} *CFPlus__Map; 266} *DC__Map;
225 267
226static char * 268static char *
227prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
228{ 270{
229 char *p; 271 char *p;
267 self->texs *= 2; 309 self->texs *= 2;
268 } 310 }
269} 311}
270 312
271static maprow * 313static maprow *
272map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
273{ 315{
274 if (0 > y) 316 if (0 > y)
275 { 317 {
276 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
315 357
316 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
317} 359}
318 360
319static mapcell * 361static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
321{ 363{
322 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
323} 365}
324 366
325static void 367static void
326map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
327{ 369{
328 int r; 370 int r;
329 371
330 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
338 self->oy = 0; 380 self->oy = 0;
339 self->row = 0; 381 self->row = 0;
340 self->rows = 0; 382 self->rows = 0;
341} 383}
342 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
343static void 395static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 397{
346 int x, y; 398 int x, y;
347 maprow *row; 399 maprow *row;
348 mapcell *cell; 400 mapcell *cell;
349 401
361 if (x >= row->c1) 413 if (x >= row->c1)
362 break; 414 break;
363 415
364 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
365 417
366 cell->darkness = 0; 418 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 419 }
371 } 420 }
372} 421}
373 422
374typedef struct { 423typedef struct {
428 n |= n >> 16; 477 n |= n >> 16;
429 478
430 return n + 1; 479 return n + 1;
431} 480}
432 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
433/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
436 496
437MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
438 593
439PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
440 595
441BOOT: 596BOOT:
442{ 597{
443 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 599 static const struct {
445 const char *name; 600 const char *name;
446 IV iv; 601 IV iv;
447 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
470 625
471 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
474 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
556# undef const_iv 796# undef const_iv
557 }; 797 };
558 798
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 818
579NV floor (NV x) 819NV floor (NV x)
580 820
581NV ceil (NV x) 821NV ceil (NV x)
582 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
583void 827void
584pango_init () 828pango_init ()
585 CODE: 829 CODE:
586{ 830{
587 opengl_fontmap = pango_opengl_font_map_new (); 831 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 832 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 833 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
834 /*pango_context_set_font_description (opengl_context, default_font);*/
835#if PANGO_VERSION_CHECK (1, 15, 2)
836 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
837 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
838#endif
590} 839}
591 840
592int 841char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 842
595void 843void SDL_braino ()
844
845int SDL_Init (U32 flags)
846
847int SDL_InitSubSystem (U32 flags)
848
849void SDL_QuitSubSystem (U32 flags)
850
596SDL_Quit () 851void SDL_Quit ()
597 852
853int SDL_GL_SetAttribute (int attr, int value)
854
855int SDL_GL_GetAttribute (int attr)
856 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL))
858 XSRETURN_UNDEF;
859 OUTPUT:
860 RETVAL
861
598void 862void
599SDL_ListModes () 863SDL_ListModes (int rgb, int alpha)
600 PPCODE: 864 PPCODE:
601{ 865{
602 SDL_Rect **m; 866 SDL_Rect **m;
603 867
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 868 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 869 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 870 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 871 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 872
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 873 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 874 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 875
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 876 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 877 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 878 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 879 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 880
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 881 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 882 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 883
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 884 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 885
628 if (m && m != (SDL_Rect **)-1) 886 if (m && m != (SDL_Rect **)-1)
629 while (*m) 887 while (*m)
630 { 888 {
889 if ((*m)->w >= 400 && (*m)->h >= 300)
890 {
631 AV *av = newAV (); 891 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 892 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 893 av_push (av, newSViv ((*m)->h));
894 av_push (av, newSViv (rgb));
895 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 896 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
897 }
635 898
636 ++m; 899 ++m;
637 } 900 }
638} 901}
639 902
640char *
641SDL_GetError ()
642
643int 903int
644SDL_SetVideoMode (int w, int h, int fullscreen) 904SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 905 CODE:
906{
907 SDL_EnableUNICODE (1);
908 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
646 RETVAL = !!SDL_SetVideoMode ( 915 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 916 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 917 );
918
649 if (RETVAL) 919 if (RETVAL)
650 { 920 {
651 av_clear (texture_av); 921 av_clear (texture_av);
652 922
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 925#include "glfunc.h"
656# undef GL_FUNC 926#undef GL_FUNC
657
658 } 927 }
928}
659 OUTPUT: 929 OUTPUT:
660 RETVAL 930 RETVAL
661 931
662void 932void
663SDL_GL_SwapBuffers () 933SDL_GL_SwapBuffers ()
664 934
665char * 935char *
666SDL_GetKeyName (int sym) 936SDL_GetKeyName (int sym)
667 937
938int
939SDL_GetAppState ()
940
941int
942SDL_GetModState ()
943
668void 944void
669SDL_PollEvent () 945poll_events ()
670 PPCODE: 946 PPCODE:
671{ 947{
672 SDL_Event ev; 948 SDL_Event ev;
673 949
674 while (SDL_PollEvent (&ev)) 950 SDL_PumpEvents ();
951 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 952 {
676 HV *hv = newHV (); 953 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 954 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 955
679 switch (ev.type) 956 switch (ev.type)
680 { 957 {
681 case SDL_KEYDOWN: 958 case SDL_KEYDOWN:
682 case SDL_KEYUP: 959 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 960 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 961 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 962 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 963 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 964 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 965 break;
689 966
690 case SDL_ACTIVEEVENT: 967 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 968 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 x = ev.motion.x; 986 x = ev.motion.x;
710 y = ev.motion.y; 987 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 988 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 } 989 }
713 990
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 991 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
715 hv_store (hv, "state", 5, newSViv (state), 0); 992 hv_store (hv, "state", 5, newSViv (state), 0);
716 hv_store (hv, "x", 1, newSViv (x), 0); 993 hv_store (hv, "x", 1, newSViv (x), 0);
717 hv_store (hv, "y", 1, newSViv (y), 0); 994 hv_store (hv, "y", 1, newSViv (y), 0);
718 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 995 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
719 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 996 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 } 997 }
721 break; 998 break;
722 999
723 case SDL_MOUSEBUTTONDOWN: 1000 case SDL_MOUSEBUTTONDOWN:
724 case SDL_MOUSEBUTTONUP: 1001 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
726 1003
727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1004 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1005 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1006 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1007 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1012 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1013 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break; 1014 break;
738 } 1015 }
739 1016
740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
741 } 1018 }
742} 1019}
743 1020
744int 1021int
745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
746 POSTCALL: 1023 POSTCALL:
747 Mix_HookMusicFinished (music_finished); 1024 Mix_HookMusicFinished (music_finished);
748 Mix_ChannelFinished (channel_finished); 1025 Mix_ChannelFinished (channel_finished);
749 1026
750void 1027void
1028Mix_QuerySpec ()
1029 PPCODE:
1030{
1031 int freq, channels;
1032 Uint16 format;
1033
1034 if (Mix_QuerySpec (&freq, &format, &channels))
1035 {
1036 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (freq)));
1038 PUSHs (sv_2mortal (newSViv (format)));
1039 PUSHs (sv_2mortal (newSViv (channels)));
1040 }
1041}
1042
1043void
751Mix_CloseAudio () 1044Mix_CloseAudio ()
752 1045
753int 1046int
754Mix_AllocateChannels (int numchans = -1) 1047Mix_AllocateChannels (int numchans = -1)
1048
1049const char *
1050Mix_GetError ()
755 1051
756void 1052void
757lowdelay (int fd, int val = 1) 1053lowdelay (int fd, int val = 1)
758 CODE: 1054 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1055 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
785 } 1081 }
786 } 1082 }
787#endif 1083#endif
788} 1084}
789 1085
790void 1086int
791add_font (char *file) 1087add_font (char *file)
792 CODE: 1088 CODE:
793 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT:
1091 RETVAL
794 1092
795void 1093void
796load_image_inline (SV *image_) 1094load_image_inline (SV *image_)
797 ALIAS: 1095 ALIAS:
798 load_image_file = 1 1096 load_image_file = 1
801 STRLEN image_len; 1099 STRLEN image_len;
802 char *image = (char *)SvPVbyte (image_, image_len); 1100 char *image = (char *)SvPVbyte (image_, image_len);
803 SDL_Surface *surface, *surface2; 1101 SDL_Surface *surface, *surface2;
804 SDL_PixelFormat fmt; 1102 SDL_PixelFormat fmt;
805 SDL_RWops *rw = ix 1103 SDL_RWops *rw = ix
806 ? SDL_RWFromFile (image, "r") 1104 ? SDL_RWFromFile (image, "rb")
807 : SDL_RWFromConstMem (image, image_len); 1105 : SDL_RWFromConstMem (image, image_len);
808 1106
809 if (!rw) 1107 if (!rw)
810 croak ("load_image: %s", SDL_GetError ()); 1108 croak ("load_image: %s", SDL_GetError ());
811 1109
884void 1182void
885error (char *message) 1183error (char *message)
886 CODE: 1184 CODE:
887 fprintf (stderr, "ERROR: %s\n", message); 1185 fprintf (stderr, "ERROR: %s\n", message);
888#ifdef _WIN32 1186#ifdef _WIN32
889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1187 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
890#endif 1188#endif
891 1189
892void 1190void
893fatal (char *message) 1191fatal (char *message)
894 CODE: 1192 CODE:
895 fprintf (stderr, "FATAL: %s\n", message); 1193 fprintf (stderr, "FATAL: %s\n", message);
896#ifdef _WIN32 1194#ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
898#endif 1196#endif
899 _exit (1); 1197 _exit (1);
900 1198
901void 1199void
902_exit (int retval = 0) 1200_exit (int retval = 0)
914#if DEBUG 1212#if DEBUG
915 VALGRIND_DO_LEAK_CHECK; 1213 VALGRIND_DO_LEAK_CHECK;
916#endif 1214#endif
917} 1215}
918 1216
919MODULE = CFPlus PACKAGE = CFPlus::Font 1217int
1218SvREFCNT (SV *sv)
1219 CODE:
1220 RETVAL = SvREFCNT (sv);
1221 OUTPUT:
1222 RETVAL
920 1223
921CFPlus::Font 1224MODULE = Deliantra::Client PACKAGE = DC::Font
1225
1226PROTOTYPES: DISABLE
1227
1228DC::Font
922new_from_file (SV *class, char *path, int id = 0) 1229new_from_file (SV *class, char *path, int id = 0)
923 CODE: 1230 CODE:
924{ 1231{
925 int count; 1232 int count;
926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
929} 1236}
930 OUTPUT: 1237 OUTPUT:
931 RETVAL 1238 RETVAL
932 1239
933void 1240void
934DESTROY (CFPlus::Font self) 1241DESTROY (DC::Font self)
935 CODE: 1242 CODE:
936 pango_font_description_free (self); 1243 pango_font_description_free (self);
937 1244
938void 1245void
939make_default (CFPlus::Font self) 1246make_default (DC::Font self)
1247 PROTOTYPE: $
940 CODE: 1248 CODE:
941 default_font = self; 1249 default_font = self;
942 1250
943MODULE = CFPlus PACKAGE = CFPlus::Layout 1251MODULE = Deliantra::Client PACKAGE = DC::Layout
944 1252
1253PROTOTYPES: DISABLE
1254
945void 1255void
946reset_glyph_cache () 1256glyph_cache_backup ()
1257 PROTOTYPE:
947 CODE: 1258 CODE:
1259 tc_backup ();
1260
1261void
1262glyph_cache_restore ()
1263 PROTOTYPE:
1264 CODE:
948 tc_clear (); 1265 tc_restore ();
949 1266
950CFPlus::Layout 1267DC::Layout
951new (SV *class) 1268new (SV *class)
952 CODE: 1269 CODE:
953 New (0, RETVAL, 1, struct cf_layout); 1270 New (0, RETVAL, 1, struct cf_layout);
954 1271
955 RETVAL->pl = pango_layout_new (opengl_context); 1272 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->g = 1.; 1274 RETVAL->g = 1.;
958 RETVAL->b = 1.; 1275 RETVAL->b = 1.;
959 RETVAL->a = 1.; 1276 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT; 1277 RETVAL->base_height = MIN_FONT_HEIGHT;
961 RETVAL->font = 0; 1278 RETVAL->font = 0;
1279 RETVAL->rc = rc_alloc ();
962 1280
963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1281 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
964 layout_update_font (RETVAL); 1282 layout_update_font (RETVAL);
965 OUTPUT: 1283 OUTPUT:
966 RETVAL 1284 RETVAL
967 1285
968void 1286void
969DESTROY (CFPlus::Layout self) 1287DESTROY (DC::Layout self)
970 CODE: 1288 CODE:
971 g_object_unref (self->pl); 1289 g_object_unref (self->pl);
1290 rc_free (self->rc);
972 Safefree (self); 1291 Safefree (self);
973 1292
974void 1293void
975set_text (CFPlus::Layout self, SV *text_) 1294set_text (DC::Layout self, SV *text_)
976 CODE: 1295 CODE:
977{ 1296{
978 STRLEN textlen; 1297 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen); 1298 char *text = SvPVutf8 (text_, textlen);
980 1299
981 pango_layout_set_text (self->pl, text, textlen); 1300 pango_layout_set_text (self->pl, text, textlen);
982} 1301}
983 1302
984void 1303void
985set_markup (CFPlus::Layout self, SV *text_) 1304set_markup (DC::Layout self, SV *text_)
986 CODE: 1305 CODE:
987{ 1306{
988 STRLEN textlen; 1307 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen); 1308 char *text = SvPVutf8 (text_, textlen);
990 1309
991 pango_layout_set_markup (self->pl, text, textlen); 1310 pango_layout_set_markup (self->pl, text, textlen);
992} 1311}
993 1312
994void 1313void
995set_shapes (CFPlus::Layout self, ...) 1314set_shapes (DC::Layout self, ...)
996 CODE: 1315 CODE:
997{ 1316{
998 PangoAttrList *attrs = 0; 1317 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl); 1318 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text; 1319 const char *pos = text;
1035 if (attrs) 1354 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs); 1355 pango_layout_set_attributes (self->pl, attrs);
1037} 1356}
1038 1357
1039void 1358void
1040get_shapes (CFPlus::Layout self) 1359get_shapes (DC::Layout self)
1041 PPCODE: 1360 PPCODE:
1042{ 1361{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1362 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044 1363
1045 do 1364 do
1046 { 1365 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1366 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1048 1367
1049 if (run && shape_attr_p (run)) 1368 if (run && shape_attr_p (run))
1050 { 1369 {
1051 PangoRectangle extents; 1370 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents); 1371 pango_layout_iter_get_run_extents (iter, 0, &extents);
1060 1379
1061 pango_layout_iter_free (iter); 1380 pango_layout_iter_free (iter);
1062} 1381}
1063 1382
1064int 1383int
1065has_wrapped (CFPlus::Layout self) 1384has_wrapped (DC::Layout self)
1066 CODE: 1385 CODE:
1067{ 1386{
1068 int lines = 1; 1387 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl); 1388 const char *text = pango_layout_get_text (self->pl);
1070 1389
1075} 1394}
1076 OUTPUT: 1395 OUTPUT:
1077 RETVAL 1396 RETVAL
1078 1397
1079SV * 1398SV *
1080get_text (CFPlus::Layout self) 1399get_text (DC::Layout self)
1081 CODE: 1400 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1401 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL); 1402 sv_utf8_decode (RETVAL);
1084 OUTPUT: 1403 OUTPUT:
1085 RETVAL 1404 RETVAL
1086 1405
1087void 1406void
1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1407set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1089 CODE: 1408 CODE:
1090 self->r = r; 1409 self->r = r;
1091 self->g = g; 1410 self->g = g;
1092 self->b = b; 1411 self->b = b;
1093 self->a = a; 1412 self->a = a;
1094 1413
1095void 1414void
1096set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1415set_font (DC::Layout self, DC::Font font = 0)
1097 CODE: 1416 CODE:
1098 if (self->font != font) 1417 if (self->font != font)
1099 { 1418 {
1100 self->font = font; 1419 self->font = font;
1101 layout_update_font (self); 1420 layout_update_font (self);
1102 } 1421 }
1103 1422
1104void 1423void
1105set_height (CFPlus::Layout self, int base_height) 1424set_height (DC::Layout self, int base_height)
1106 CODE: 1425 CODE:
1107 if (self->base_height != base_height) 1426 if (self->base_height != base_height)
1108 { 1427 {
1109 self->base_height = base_height; 1428 self->base_height = base_height;
1110 layout_update_font (self); 1429 layout_update_font (self);
1111 } 1430 }
1112 1431
1113void 1432void
1114set_width (CFPlus::Layout self, int max_width = -1) 1433set_width (DC::Layout self, int max_width = -1)
1115 CODE: 1434 CODE:
1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1435 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1117 1436
1118void 1437void
1119set_indent (CFPlus::Layout self, int indent) 1438set_indent (DC::Layout self, int indent)
1120 CODE: 1439 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1440 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122 1441
1123void 1442void
1124set_spacing (CFPlus::Layout self, int spacing) 1443set_spacing (DC::Layout self, int spacing)
1125 CODE: 1444 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1445 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127 1446
1128void 1447void
1129set_ellipsise (CFPlus::Layout self, int ellipsise) 1448set_ellipsise (DC::Layout self, int ellipsise)
1130 CODE: 1449 CODE:
1131 pango_layout_set_ellipsize (self->pl, 1450 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1451 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1452 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1453 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE 1454 : PANGO_ELLIPSIZE_NONE
1136 ); 1455 );
1137 1456
1138void 1457void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm) 1458set_single_paragraph_mode (DC::Layout self, int spm)
1140 CODE: 1459 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1460 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142 1461
1143void 1462void
1144size (CFPlus::Layout self) 1463size (DC::Layout self)
1145 PPCODE: 1464 PPCODE:
1146{ 1465{
1147 int w, h; 1466 int w, h;
1148 1467
1149 layout_get_pixel_size (self, &w, &h); 1468 layout_get_pixel_size (self, &w, &h);
1152 PUSHs (sv_2mortal (newSViv (w))); 1471 PUSHs (sv_2mortal (newSViv (w)));
1153 PUSHs (sv_2mortal (newSViv (h))); 1472 PUSHs (sv_2mortal (newSViv (h)));
1154} 1473}
1155 1474
1156int 1475int
1157descent (CFPlus::Layout self) 1476descent (DC::Layout self)
1158 CODE: 1477 CODE:
1159{ 1478{
1160 PangoRectangle rect; 1479 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1480 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect); 1481 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect); 1482 RETVAL = PANGO_DESCENT (rect);
1164} 1483}
1165 OUTPUT: 1484 OUTPUT:
1166 RETVAL 1485 RETVAL
1167 1486
1168int 1487int
1169xy_to_index (CFPlus::Layout self, int x, int y) 1488xy_to_index (DC::Layout self, int x, int y)
1170 CODE: 1489 CODE:
1171{ 1490{
1172 int index, trailing; 1491 int index, trailing;
1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1492 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1174 RETVAL = index + trailing; 1493 RETVAL = index + trailing;
1175} 1494}
1176 OUTPUT: 1495 OUTPUT:
1177 RETVAL 1496 RETVAL
1178 1497
1179void 1498void
1180cursor_pos (CFPlus::Layout self, int index) 1499cursor_pos (DC::Layout self, int index)
1181 PPCODE: 1500 PPCODE:
1182{ 1501{
1183 PangoRectangle strong_pos; 1502 PangoRectangle pos;
1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1503 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1185 1504
1186 EXTEND (SP, 3); 1505 EXTEND (SP, 3);
1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1506 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1507 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1508 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1190} 1509}
1191 1510
1192void 1511void
1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1512index_to_line_x (DC::Layout self, int index, int trailing = 0)
1194 PPCODE: 1513 PPCODE:
1195{ 1514{
1196 int line, x; 1515 int line, x;
1197 1516
1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1517 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1518#if !PANGO_VERSION_CHECK (1, 17, 3)
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1519 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1200 1520 --line;
1521#endif
1201 EXTEND (SP, 2); 1522 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (line - 1))); 1523 PUSHs (sv_2mortal (newSViv (line)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1524 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204} 1525}
1205 1526
1206void 1527void
1207line_x_to_index (CFPlus::Layout self, int line, int x) 1528line_x_to_index (DC::Layout self, int line, int x)
1208 PPCODE: 1529 PPCODE:
1209{ 1530{
1210 PangoLayoutLine *lp; 1531 PangoLayoutLine *lp;
1211 int index, trailing; 1532 int index, trailing;
1212 1533
1213 if (line < 0) 1534 if (line < 0)
1214 XSRETURN_EMPTY; 1535 XSRETURN_EMPTY;
1215 1536
1216 if (!(lp = pango_layout_get_line (self->pl, line))) 1537 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */ 1538 XSRETURN_EMPTY; /* do better */
1218 1539
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1540 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220 1541
1221 EXTEND (SP, 2); 1542 EXTEND (SP, 2);
1227 PUSHs (sv_2mortal (newSViv (trailing))); 1548 PUSHs (sv_2mortal (newSViv (trailing)));
1228 } 1549 }
1229} 1550}
1230 1551
1231void 1552void
1232render (CFPlus::Layout self, float x, float y, int flags = 0) 1553render (DC::Layout self, float x, float y, int flags = 0)
1233 PPCODE: 1554 CODE:
1555 rc_clear (self->rc);
1234 pango_opengl_render_layout_subpixel ( 1556 pango_opengl_render_layout_subpixel (
1235 self->pl, 1557 self->pl,
1558 self->rc,
1236 x * PANGO_SCALE, y * PANGO_SCALE, 1559 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a, 1560 self->r, self->g, self->b, self->a,
1238 flags 1561 flags
1239 ); 1562 );
1563 // we assume that context_change actually clears/frees stuff
1564 // and does not do any recomputation...
1565 pango_layout_context_changed (self->pl);
1240 1566
1241MODULE = CFPlus PACKAGE = CFPlus::Texture
1242
1243void 1567void
1244pad2pot (SV *data_, SV *w_, SV *h_) 1568draw (DC::Layout self)
1245 CODE: 1569 CODE:
1246{ 1570{
1247 int ow = SvIV (w_); 1571 glEnable (GL_TEXTURE_2D);
1248 int oh = SvIV (h_); 1572 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1573 glEnable (GL_BLEND);
1574 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1575 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1576 glEnable (GL_ALPHA_TEST);
1577 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1249 1578
1250 if (ow && oh) 1579 rc_draw (self->rc);
1580
1581 glDisable (GL_ALPHA_TEST);
1582 glDisable (GL_BLEND);
1583 glDisable (GL_TEXTURE_2D);
1584}
1585
1586MODULE = Deliantra::Client PACKAGE = DC::Texture
1587
1588PROTOTYPES: ENABLE
1589
1590void
1591pad (SV *data_, int ow, int oh, int nw, int nh)
1592 CODE:
1593{
1594 if ((nw != ow || nh != oh) && SvOK (data_))
1251 { 1595 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen; 1596 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen); 1597 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh); 1598 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1599 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263 1600
1264 SvPOK_only (result_); 1601 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp); 1602 SvCUR_set (result_, nw * nh * bpp);
1266 1603
1267 memset (SvPVX (result_), 0, nw * nh * bpp); 1604 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--) 1605 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1606 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270 1607
1271 sv_setsv (data_, result_); 1608 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 } 1609 }
1278} 1610}
1279 1611
1280void 1612void
1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1613draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1287{ 1619{
1288 HV *hv = (HV *)SvRV (self); 1620 HV *hv = (HV *)SvRV (self);
1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1621 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1622 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1623 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1624
1625 if (name <= 0)
1626 XSRETURN_EMPTY;
1292 1627
1293 if (items < 5) 1628 if (items < 5)
1294 { 1629 {
1295 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1630 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1296 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1631 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1324 glDisable (GL_ALPHA_TEST); 1659 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND); 1660 glDisable (GL_BLEND);
1326 } 1661 }
1327} 1662}
1328 1663
1329MODULE = CFPlus PACKAGE = CFPlus::Map 1664void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f)
1666 PROTOTYPE: @
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1);
1330 1673
1331CFPlus::Map 1674 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.);
1677
1678 if (blend > 0.f)
1679 {
1680 float S2, T2; /* 0. 0. for texture 2 */
1681 float w = w1 > w2 ? w1 : w2;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend };
1684
1685 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1688
1689 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1690 gl.ActiveTexture (GL_TEXTURE1);
1691 glEnable (GL_TEXTURE_2D);
1692 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694
1695 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699
1700 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1706
1707 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0);
1729 glEnd ();
1730
1731 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0);
1733 }
1734 else
1735 {
1736 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0);
1744 glEnd ();
1745 }
1746
1747 glPopMatrix ();
1748
1749 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND);
1751}
1752
1753IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1754 CODE:
1755{
1756 GLint width;
1757 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1758 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1759 RETVAL = width > 0;
1760}
1761 OUTPUT:
1762 RETVAL
1763
1764MODULE = Deliantra::Client PACKAGE = DC::Map
1765
1766PROTOTYPES: DISABLE
1767
1768DC::Map
1332new (SV *class) 1769new (SV *class)
1333 CODE: 1770 CODE:
1334 New (0, RETVAL, 1, struct map); 1771 New (0, RETVAL, 1, struct map);
1335 RETVAL->x = 0; 1772 RETVAL->x = 0;
1336 RETVAL->y = 0; 1773 RETVAL->y = 0;
1344 RETVAL->row = 0; 1781 RETVAL->row = 0;
1345 OUTPUT: 1782 OUTPUT:
1346 RETVAL 1783 RETVAL
1347 1784
1348void 1785void
1349DESTROY (CFPlus::Map self) 1786DESTROY (DC::Map self)
1350 CODE: 1787 CODE:
1351{ 1788{
1352 map_clear (self); 1789 map_clear (self);
1353 Safefree (self->face2tile); 1790 Safefree (self->face2tile);
1354 Safefree (self->tex); 1791 Safefree (self->tex);
1355 Safefree (self); 1792 Safefree (self);
1356} 1793}
1357 1794
1358void 1795void
1359resize (CFPlus::Map self, int map_width, int map_height) 1796resize (DC::Map self, int map_width, int map_height)
1360 CODE: 1797 CODE:
1361 self->w = map_width; 1798 self->w = map_width;
1362 self->h = map_height; 1799 self->h = map_height;
1363 1800
1364void 1801void
1365clear (CFPlus::Map self) 1802clear (DC::Map self)
1366 CODE: 1803 CODE:
1367 map_clear (self); 1804 map_clear (self);
1368 1805
1369void 1806void
1370set_tileid (CFPlus::Map self, int face, int tile) 1807set_tileid (DC::Map self, int face, int tile)
1371 CODE: 1808 CODE:
1372{ 1809{
1373 need_facenum (self, face); self->face2tile [face] = tile; 1810 need_facenum (self, face); self->face2tile [face] = tile;
1374 need_texid (self, tile); 1811 need_texid (self, tile);
1375} 1812}
1376 1813
1377void 1814void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level) 1815set_smooth (DC::Map self, int face, int smooth, int level)
1379 CODE: 1816 CODE:
1380{ 1817{
1381 tileid texid; 1818 tileid texid;
1382 maptex *tex; 1819 maptex *tex;
1383 1820
1396 tex->smoothtile = self->face2tile [smooth]; 1833 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level; 1834 tex->smoothlevel = level;
1398} 1835}
1399 1836
1400void 1837void
1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1838set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1402 CODE: 1839 CODE:
1403{ 1840{
1404 need_texid (self, texid); 1841 need_texid (self, texid);
1405 1842
1406 { 1843 {
1425 // use uglier nearest interpolation because linear suffers 1862 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects. 1863 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1864 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1428} 1865}
1429 1866
1867void
1868expire_textures (DC::Map self, int texid, int count)
1869 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count)
1871 {
1872 maptex *tex = self->tex + texid;
1873
1874 if (tex->name)
1875 {
1876 if (tex->unused)
1877 {
1878 tex->name = 0;
1879 tex->unused = 0;
1880 XPUSHs (sv_2mortal (newSViv (texid)));
1881 }
1882 else
1883 tex->unused = 1;
1884 }
1885 }
1886
1430int 1887int
1431ox (CFPlus::Map self) 1888ox (DC::Map self)
1432 ALIAS: 1889 ALIAS:
1433 oy = 1 1890 oy = 1
1434 x = 2 1891 x = 2
1435 y = 3 1892 y = 3
1436 w = 4 1893 w = 4
1447 } 1904 }
1448 OUTPUT: 1905 OUTPUT:
1449 RETVAL 1906 RETVAL
1450 1907
1451void 1908void
1452scroll (CFPlus::Map self, int dx, int dy) 1909scroll (DC::Map self, int dx, int dy)
1453 CODE: 1910 CODE:
1454{ 1911{
1455 if (dx > 0) 1912 if (dx > 0)
1456 map_blank (self, self->x, self->y, dx, self->h); 1913 map_blank (self, self->x, self->y, dx, self->h);
1457 else if (dx < 0) 1914 else if (dx < 0)
1472 self->rows += MAP_EXTEND_Y; 1929 self->rows += MAP_EXTEND_Y;
1473 self->y += MAP_EXTEND_Y; 1930 self->y += MAP_EXTEND_Y;
1474 } 1931 }
1475} 1932}
1476 1933
1477void 1934SV *
1478map1a_update (CFPlus::Map self, SV *data_, int extmap) 1935map1a_update (DC::Map self, SV *data_, int extmap)
1479 CODE: 1936 CODE:
1480{ 1937{
1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1482 uint8_t *data_end = (uint8_t *)SvEND (data_); 1939 uint8_t *data_end = (uint8_t *)SvEND (data_);
1483 mapcell *cell; 1940 mapcell *cell;
1484 int x, y, flags; 1941 int x, y, z, flags;
1942 AV *missing = newAV ();
1943 RETVAL = newRV_noinc ((SV *)missing);
1485 1944
1486 while (data < data_end - 1) 1945 while (data < data_end - 1)
1487 { 1946 {
1488 flags = (data [0] << 8) + data [1]; data += 2; 1947 flags = (data [0] << 8) + data [1]; data += 2;
1489 1948
1509 uint8_t ext, cmd; 1968 uint8_t ext, cmd;
1510 1969
1511 do 1970 do
1512 { 1971 {
1513 ext = *data++; 1972 ext = *data++;
1514 cmd = ext & 0x3f; 1973 cmd = ext & 0x7f;
1515 1974
1516 if (cmd < 4) 1975 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1; 1976 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health 1977 else if (cmd == 5) // health
1519 { 1978 {
1522 } 1981 }
1523 else if (cmd == 6) // monster width 1982 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1; 1983 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47) 1984 else if (cmd == 0x47)
1526 { 1985 {
1527 if (*data == 4) 1986 if (*data == 1) cell->player = data [1];
1528 ; // decode player count 1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1529 1990
1530 data += *data + 1; 1991 data += *data + 1;
1531 } 1992 }
1532 else if (cmd == 8) // cell flags 1993 else if (cmd == 8) // cell flags
1533 cell->flags = *data++; 1994 cell->flags = *data++;
1540 } 2001 }
1541 else 2002 else
1542 cell->darkness = *data++ + 1; 2003 cell->darkness = *data++ + 1;
1543 } 2004 }
1544 2005
2006 for (z = 0; z <= 2; ++z)
1545 if (flags & 4) 2007 if (flags & (4 >> z))
1546 { 2008 {
1547 faceid face = (data [0] << 8) + data [1]; data += 2; 2009 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face); 2010 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face]; 2011 cell->tile [z] = self->face2tile [face];
2012
2013 if (cell->tile [z])
2014 {
2015 maptex *tex = self->tex + cell->tile [z];
2016 tex->unused = 0;
2017 if (!tex->name)
2018 av_push (missing, newSViv (cell->tile [z]));
2019
2020 if (tex->smoothtile)
2021 {
2022 maptex *smooth = self->tex + tex->smoothtile;
2023 smooth->unused = 0;
2024 if (!smooth->name)
2025 av_push (missing, newSViv (tex->smoothtile));
2026 }
2027 }
1550 } 2028 }
1551
1552 if (flags & 2)
1553 {
1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1557 }
1558
1559 if (flags & 1)
1560 {
1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1564 }
1565 } 2029 }
1566 else 2030 else
1567 cell->darkness = 0; 2031 CELL_CLEAR (cell);
1568 } 2032 }
1569} 2033}
2034 OUTPUT:
2035 RETVAL
1570 2036
1571SV * 2037SV *
1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2038mapmap (DC::Map self, int x0, int y0, int w, int h)
1573 CODE: 2039 CODE:
1574{ 2040{
1575 int x1, x; 2041 int x1, x;
1576 int y1, y; 2042 int y1, y;
1577 int z; 2043 int z;
1622} 2088}
1623 OUTPUT: 2089 OUTPUT:
1624 RETVAL 2090 RETVAL
1625 2091
1626void 2092void
1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1628 CODE: 2094 CODE:
1629{ 2095{
2096 int x, y, z;
2097
1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1633 smooth_key skey; 2101 smooth_key skey;
1634 int x, y, z; 2102 int pl_x, pl_y;
1635 int last_name; 2103 maptex pl_tex;
2104 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden;
1636 2108
2109 pl_tex.name = 0;
2110
1637 // thats current max. sorry. 2111 // that's current max. sorry.
1638 if (sw > 255) sw = 255; 2112 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255; 2113 if (sh > 255) sh = 255;
1640 2114
1641 // clear key, in case of extra padding 2115 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey)); 2116 memset (&skey, 0, sizeof (skey));
1643 2117
1644 glColor4ub (255, 255, 255, 255); 2118 memset (&key, 0, sizeof (key));
1645 2119 key.r = 255;
1646 glEnable (GL_BLEND); 2120 key.g = 255;
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2121 key.b = 255;
1648 glEnable (GL_TEXTURE_2D); 2122 key.a = 255;
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2123 key.mode = GL_QUADS;
1650 2124 key.format = GL_T2F_V3F;
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654 2125
1655 mx += self->x; 2126 mx += self->x;
1656 my += self->y; 2127 my += self->y;
1657 2128
1658 // first pass: determine smooth_max 2129 // first pass: determine smooth_max
1675 MAX (self->tex [cell->tile [1]].smoothlevel, 2146 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel)); 2147 self->tex [cell->tile [2]].smoothlevel));
1677 } 2148 }
1678 } 2149 }
1679 2150
2151 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157
1680 for (z = 0; z <= 2; z++) 2158 for (z = 0; z <= 2; z++)
1681 { 2159 {
1682 memset (smooth_level, 0, sizeof (smooth_level)); 2160 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1;
1683 2162
1684 for (y = 0; y < sh; y++) 2163 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows) 2164 if (0 <= y + my && y + my < self->rows)
1686 { 2165 {
1687 maprow *row = self->row + (y + my); 2166 maprow *row = self->row + (y + my);
1693 tileid tile = cell->tile [z]; 2172 tileid tile = cell->tile [z];
1694 2173
1695 if (tile) 2174 if (tile)
1696 { 2175 {
1697 maptex tex = self->tex [tile]; 2176 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w; 2177 int px, py;
1699 int py = (y + 1) * T - tex.h;
1700 2178
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name) 2179 if (key.texname != tex.name)
1704 { 2180 {
2181 self->tex [tile].unused = 0;
2182
1705 if (!tex.name) 2183 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */ 2184 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1707 2185
1708 glEnd (); 2186 key.texname = tex.name;
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2187 arr = rc_array (rc, &key);
1710 glBegin (GL_QUADS);
1711 } 2188 }
1712 2189
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2190 px = (x + 1) * T - tex.w;
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2191 py = (y + 1) * T - tex.h;
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717 2192
1718 if (cell->flags && z == 2) 2193 if (expect_false (cell->player == player) && expect_false (z == 2))
1719 { 2194 {
1720 if (cell->flags & 1) 2195 pl_x = px;
2196 pl_y = py;
2197 pl_tex = tex;
1721 { 2198 continue;
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 } 2199 }
2200
2201 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2202 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2203 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2204 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1736 2205
1737 // update smooth hash 2206 // update smooth hash
1738 if (tex.smoothtile) 2207 if (tex.smoothtile)
1739 { 2208 {
1740 skey.tile = tex.smoothtile; 2209 skey.tile = tex.smoothtile;
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2240 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 } 2243 }
1775 } 2244 }
2245
2246 if (expect_false (z == 2))
2247 {
2248 /* draw question marks on top of hidden spaces */
2249 if (!cell->darkness)
2250 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32;
2270 int py = y * T - T * 6 / 32;
2271
2272 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov);
2274
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2279 }
2280 }
2281 }
1776 } 2282 }
1777 } 2283 }
2284
2285 rc_draw (rc);
2286 rc_clear (rc);
1778 2287
1779 // go through all smoothlevels, lowest to highest, then draw. 2288 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort 2289 // this is basically counting sort
1781 { 2290 {
1782 int w, b; 2291 int w, b;
1783 2292
2293 glEnable (GL_TEXTURE_2D);
2294 glBegin (GL_QUADS);
1784 for (w = 0; w < 256 / 32; ++w) 2295 for (w = 0; w < 256 / 32; ++w)
1785 { 2296 {
1786 uint32_t smask = smooth_level [w]; 2297 uint32_t smask = smooth_level [w];
1787 if (smask) 2298 if (smask)
1788 for (b = 0; b < 32; ++b) 2299 for (b = 0; b < 32; ++b)
1807 int border = bits & 15; 2318 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2319 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row 2320 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column 2321 float dy = tex.t * .5f ; // 2 images/column
1811 2322
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name) 2323 if (tex.name)
1815 { 2324 {
2325 // this time avoiding texture state changes
2326 // save gobs of state changes.
1816 if (!tex.name) 2327 if (key.texname != tex.name)
1817 continue; // smoothing not yet available 2328 {
2329 self->tex [skey->tile].unused = 0;
1818 2330
1819 glEnd (); 2331 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2332 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1821 glBegin (GL_QUADS); 2333 glBegin (GL_QUADS);
1822 } 2334 }
1823 2335
1824 if (border) 2336 if (border)
1825 { 2337 {
1826 float ox = border * dx; 2338 float ox = border * dx;
1827 2339
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1832 } 2344 }
1833 2345
1834 if (corner) 2346 if (corner)
1835 { 2347 {
1836 float ox = corner * dx; 2348 float ox = corner * dx;
1837 2349
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2350 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2354 }
1842 } 2355 }
1843 } 2356 }
1844 } 2357 }
1845 } 2358 }
1846 } 2359 }
2360
2361 glEnd ();
2362 glDisable (GL_TEXTURE_2D);
2363 key.texname = -1;
1847 } 2364 }
1848 2365
1849 hv_clear (smooth); 2366 hv_clear (smooth);
1850 } 2367 }
1851 2368
1852 glEnd (); 2369 if (pl_tex.name)
2370 {
2371 maptex tex = pl_tex;
2372 int px = pl_x + sdx;
2373 int py = pl_y + sdy;
1853 2374
1854 glDisable (GL_TEXTURE_2D); 2375 key.texname = tex.name;
2376 arr = rc_array (rc, &key);
2377
2378 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2379 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2380 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2381 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2382
2383 rc_draw (rc);
2384 }
2385
2386 rc_draw (rc_ov);
2387 rc_clear (rc_ov);
2388
1855 glDisable (GL_BLEND); 2389 glDisable (GL_BLEND);
2390 rc_free (rc);
2391 rc_free (rc_ov);
1856 2392
1857 // top layer: overlays such as the health bar 2393 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++) 2394 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2395 if (0 <= y + my && y + my < self->rows)
1860 { 2396 {
1865 { 2401 {
1866 mapcell *cell = row->col + (x + mx - row->c0); 2402 mapcell *cell = row->col + (x + mx - row->c0);
1867 2403
1868 int px = x * T; 2404 int px = x * T;
1869 int py = y * T; 2405 int py = y * T;
2406
2407 if (expect_false (cell->player == player))
2408 {
2409 px += sdx;
2410 py += sdy;
2411 }
1870 2412
1871 if (cell->stat_hp) 2413 if (cell->stat_hp)
1872 { 2414 {
1873 int width = cell->stat_width * T; 2415 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1885 } 2427 }
1886 } 2428 }
1887} 2429}
1888 2430
1889void 2431void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE: 2433 CODE:
1892{ 2434{
1893 static float color[16][3] = { 2435 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F }, 2436 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F }, 2437 { 1.00F, 1.00F, 1.00F },
1914 }; 2456 };
1915 2457
1916 int x, y; 2458 int x, y;
1917 2459
1918 glEnable (GL_TEXTURE_2D); 2460 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia.
2466 */
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1920 glEnable (GL_BLEND); 2468 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2469 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS); 2470 glBegin (GL_QUADS);
1923 2471
1924 for (y = 0; y < h; y++) 2472 for (y = 0; y < h; y++)
1931 float *c = color [m & 15]; 2479 float *c = color [m & 15];
1932 2480
1933 float tx1 = m & 0x40 ? 0.5 : 0.; 2481 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5; 2482 float tx2 = tx1 + 0.5;
1935 2483
1936 glColor4f (c[0], c[1], c[2], 0.75); 2484 glColor4f (c[0], c[1], c[2], 1);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2488 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 } 2489 }
1945 glDisable (GL_BLEND); 2493 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D); 2494 glDisable (GL_TEXTURE_2D);
1947} 2495}
1948 2496
1949void 2497void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2498fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1951 PPCODE: 2499 PPCODE:
1952{ 2500{
1953 int x, y; 2501 int x, y;
2502 int sw1 = sw + 2;
2503 int sh1 = sh + 2;
2504 int sh3 = sh * 3;
1954 int sw4 = (sw + 3) & ~3; 2505 int sw34 = (sw * 3 + 3) & ~3;
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1957 2509
1958 memset (darkness, 255, sw4 * sh);
1959 SvPOK_only (darkness_sv); 2510 SvPOK_only (darkness3_sv);
1960 SvCUR_set (darkness_sv, sw4 * sh); 2511 SvCUR_set (darkness3_sv, sw34 * sh3);
1961 2512
1962 mx += self->x; 2513 mx += self->x - 1;
1963 my += self->y; 2514 my += self->y - 1;
1964 2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517
1965 for (y = 0; y < sh; y++) 2518 for (y = 0; y < sh1; y++)
1966 if (0 <= y + my && y + my < self->rows) 2519 if (0 <= y + my && y + my < self->rows)
1967 { 2520 {
1968 maprow *row = self->row + (y + my); 2521 maprow *row = self->row + (y + my);
1969 2522
1970 for (x = 0; x < sw; x++) 2523 for (x = 0; x < sw1; x++)
1971 if (row->c0 <= x + mx && x + mx < row->c1) 2524 if (row->c0 <= x + mx && x + mx < row->c1)
1972 { 2525 {
1973 mapcell *cell = row->col + (x + mx - row->c0); 2526 mapcell *cell = row->col + (x + mx - row->c0);
1974 2527
1975 darkness[y * sw4 + x] = cell->darkness 2528 darkness1 [y * sw1 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1) 2529 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1977 : 255 - FOW_DARKNESS; 2530 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1978 } 2531 }
1979 } 2532 }
1980 2533
2534 for (y = 0; y < sh; ++y)
2535 for (x = 0; x < sw; ++x)
2536 {
2537 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2538 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2539 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2540 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2541 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2542 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2543 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2544 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2545 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2546
2547 uint8_t r11 = (d11 + d21 + d12) / 3;
2548 uint8_t r21 = d21;
2549 uint8_t r31 = (d21 + d31 + d32) / 3;
2550
2551 uint8_t r12 = d12;
2552 uint8_t r22 = d22;
2553 uint8_t r32 = d32;
2554
2555 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3;
2558
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2568 }
2569
2570 free (darkness1);
2571
1981 EXTEND (SP, 3); 2572 EXTEND (SP, 3);
1982 PUSHs (sv_2mortal (newSViv (sw4))); 2573 PUSHs (sv_2mortal (newSViv (sw34)));
1983 PUSHs (sv_2mortal (newSViv (sh))); 2574 PUSHs (sv_2mortal (newSViv (sh3)));
1984 PUSHs (darkness_sv); 2575 PUSHs (darkness3_sv);
1985} 2576}
1986 2577
1987SV * 2578SV *
1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2579get_rect (DC::Map self, int x0, int y0, int w, int h)
1989 CODE: 2580 CODE:
1990{ 2581{
1991 int x, y, x1, y1; 2582 int x, y, x1, y1;
1992 SV *data_sv = newSV (w * h * 7 + 5); 2583 SV *data_sv = newSV (w * h * 7 + 5);
1993 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2584 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2050 else 2641 else
2051 *data++ = 0; 2642 *data++ = 0;
2052 } 2643 }
2053 } 2644 }
2054 2645
2646 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 {
2055 SvPOK_only (data_sv); 2649 SvPOK_only (data_sv);
2056 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 }
2652
2057 RETVAL = data_sv; 2653 RETVAL = data_sv;
2058} 2654}
2059 OUTPUT: 2655 OUTPUT:
2060 RETVAL 2656 RETVAL
2061 2657
2062void 2658void
2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2659set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2064 PPCODE: 2660 PPCODE:
2065{ 2661{
2066 int x, y, z; 2662 int x, y, z;
2067 int w, h; 2663 int w, h;
2068 int x1, y1; 2664 int x1, y1;
2665 STRLEN len;
2666 uint8_t *data, *end;
2667
2668 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv);
2671 end = data + len + 8;
2672
2673 if (len < 5)
2674 XSRETURN_EMPTY;
2069 2675
2070 if (*data++ != 0) 2676 if (*data++ != 0)
2071 return; /* version mismatch */ 2677 XSRETURN_EMPTY; /* version mismatch */
2072 2678
2073 w = *data++ << 8; w |= *data++; 2679 w = *data++ << 8; w |= *data++;
2074 h = *data++ << 8; h |= *data++; 2680 h = *data++ << 8; h |= *data++;
2075 2681
2076 // we need to do this 'cause we don't keep an absolute coord system for rows 2682 // we need to do this 'cause we don't keep an absolute coord system for rows
2088 { 2694 {
2089 maprow *row = map_get_row (self, y); 2695 maprow *row = map_get_row (self, y);
2090 2696
2091 for (x = x0; x < x1; x++) 2697 for (x = x0; x < x1; x++)
2092 { 2698 {
2699 uint8_t flags;
2700
2701 if (data + 7 >= end)
2702 XSRETURN_EMPTY;
2703
2093 uint8_t flags = *data++; 2704 flags = *data++;
2094 2705
2095 if (flags) 2706 if (flags)
2096 { 2707 {
2097 mapcell *cell = row_get_cell (row, x); 2708 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 }; 2709 tileid tile[3] = { 0, 0, 0 };
2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2712 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2713 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2103 2714
2104 if (cell->darkness == 0) 2715 if (cell->darkness == 0)
2105 { 2716 {
2106 cell->darkness = 0; 2717 /*cell->darkness = 0;*/
2718 EXTEND (SP, 3);
2107 2719
2108 for (z = 0; z <= 2; z++) 2720 for (z = 0; z <= 2; z++)
2109 { 2721 {
2110 tileid t = tile [z]; 2722 tileid t = tile [z];
2111 2723
2112 if (t >= self->texs || (t && !self->tex [t].name)) 2724 if (t >= self->texs || (t && !self->tex [t].name))
2113 { 2725 {
2114 XPUSHs (sv_2mortal (newSViv (t))); 2726 PUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t); 2727 need_texid (self, t);
2116 } 2728 }
2117 2729
2118 cell->tile [z] = t; 2730 cell->tile [z] = t;
2119 } 2731 }
2121 } 2733 }
2122 } 2734 }
2123 } 2735 }
2124} 2736}
2125 2737
2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2738MODULE = Deliantra::Client PACKAGE = DC::RW
2127 2739
2128CFPlus::MixChunk 2740DC::RW
2129new_from_file (SV *class, char *path) 2741new (SV *class, SV *data_sv)
2130 CODE: 2742 CODE:
2131 RETVAL = Mix_LoadWAV (path); 2743{
2744 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen);
2746
2747 RETVAL = SDL_RWFromConstMem (data, datalen);
2748}
2132 OUTPUT: 2749 OUTPUT:
2133 RETVAL 2750 RETVAL
2134 2751
2752DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb")
2754 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT:
2757 RETVAL
2758
2759# fails on win32:
2760# dc.xs(2268) : error C2059: syntax error : '('
2135void 2761#void
2762#close (DC::RW self)
2763# CODE:
2764# (self->(close)) (self);
2765
2766MODULE = Deliantra::Client PACKAGE = DC::Channel
2767
2768PROTOTYPES: DISABLE
2769
2770DC::Channel
2771find ()
2772 CODE:
2773{
2774 RETVAL = Mix_GroupAvailable (-1);
2775
2776 if (RETVAL < 0)
2777 {
2778 RETVAL = Mix_GroupOldest (-1);
2779
2780 if (RETVAL < 0)
2781 XSRETURN_UNDEF;
2782
2783 Mix_HaltChannel (RETVAL);
2784 }
2785
2786 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128);
2788}
2789 OUTPUT:
2790 RETVAL
2791
2792void
2793halt (DC::Channel self)
2794 CODE:
2795 Mix_HaltChannel (self);
2796
2797void
2798expire (DC::Channel self, int ticks = -1)
2799 CODE:
2800 Mix_ExpireChannel (self, ticks);
2801
2802void
2803fade_out (DC::Channel self, int ticks = -1)
2804 CODE:
2805 Mix_FadeOutChannel (self, ticks);
2806
2807int
2808volume (DC::Channel self, int volume)
2809 CODE:
2810 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2811 OUTPUT:
2812 RETVAL
2813
2814void
2815unregister_all_effects (DC::Channel self)
2816 CODE:
2817 Mix_UnregisterAllEffects (self);
2818
2819void
2820set_panning (DC::Channel self, int left, int right)
2821 CODE:
2822 left = CLAMP (left , 0, 255);
2823 right = CLAMP (right, 0, 255);
2824 Mix_SetPanning (self, left, right);
2825
2826void
2827set_distance (DC::Channel self, int distance)
2828 CODE:
2829 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2830
2831void
2832set_position (DC::Channel self, int angle, int distance)
2833 CODE:
2834
2835void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE:
2838{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842}
2843
2844void
2845set_reverse_stereo (DC::Channel self, int flip)
2846 CODE:
2847 Mix_SetReverseStereo (self, flip);
2848
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850
2851PROTOTYPES: DISABLE
2852
2853DC::MixChunk
2854new (SV *class, DC::RW rwops)
2855 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT:
2858 RETVAL
2859
2860void
2136DESTROY (CFPlus::MixChunk self) 2861DESTROY (DC::MixChunk self)
2137 CODE: 2862 CODE:
2138 Mix_FreeChunk (self); 2863 Mix_FreeChunk (self);
2139 2864
2140int 2865int
2141volume (CFPlus::MixChunk self, int volume = -1) 2866volume (DC::MixChunk self, int volume = -1)
2142 CODE: 2867 CODE:
2868 if (items > 1)
2869 volume = CLAMP (volume, 0, 128);
2143 RETVAL = Mix_VolumeChunk (self, volume); 2870 RETVAL = Mix_VolumeChunk (self, volume);
2144 OUTPUT: 2871 OUTPUT:
2145 RETVAL 2872 RETVAL
2146 2873
2147int 2874DC::Channel
2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2875play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2149 CODE: 2876 CODE:
2877{
2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2878 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2879
2880 if (RETVAL < 0)
2881 XSRETURN_UNDEF;
2882
2883 if (channel < 0)
2884 {
2885 Mix_UnregisterAllEffects (RETVAL);
2886 Mix_Volume (RETVAL, 128);
2887 }
2888}
2151 OUTPUT: 2889 OUTPUT:
2152 RETVAL 2890 RETVAL
2153 2891
2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2155 2893
2156int 2894int
2157volume (int volume = -1) 2895volume (int volume = -1)
2896 PROTOTYPE: ;$
2158 CODE: 2897 CODE:
2898 if (items > 0)
2899 volume = CLAMP (volume, 0, 128);
2159 RETVAL = Mix_VolumeMusic (volume); 2900 RETVAL = Mix_VolumeMusic (volume);
2160 OUTPUT: 2901 OUTPUT:
2161 RETVAL 2902 RETVAL
2162 2903
2163int 2904void
2164fade_out (int ms) 2905fade_out (int ms)
2165 CODE: 2906 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms); 2907 Mix_FadeOutMusic (ms);
2908
2909void
2910halt ()
2911 CODE:
2912 Mix_HaltMusic ();
2913
2914DC::MixMusic
2915new (SV *class, DC::RW rwops)
2916 CODE:
2917 RETVAL = Mix_LoadMUS_RW (rwops);
2167 OUTPUT: 2918 OUTPUT:
2168 RETVAL 2919 RETVAL
2169 2920
2170CFPlus::MixMusic
2171new_from_file (SV *class, char *path)
2172 CODE:
2173 RETVAL = Mix_LoadMUS (path);
2174 OUTPUT:
2175 RETVAL
2176
2177void 2921void
2178DESTROY (CFPlus::MixMusic self) 2922DESTROY (DC::MixMusic self)
2179 CODE: 2923 CODE:
2180 Mix_FreeMusic (self); 2924 Mix_FreeMusic (self);
2181 2925
2182int 2926int
2183play (CFPlus::MixMusic self, int loops = -1) 2927play (DC::MixMusic self, int loops = -1)
2184 CODE: 2928 CODE:
2185 RETVAL = Mix_PlayMusic (self, loops); 2929 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT: 2930 OUTPUT:
2187 RETVAL 2931 RETVAL
2188 2932
2189int 2933void
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2934fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2191 CODE: 2935 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2936 Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195 2937
2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2938MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2939
2940PROTOTYPES: ENABLE
2197 2941
2198BOOT: 2942BOOT:
2199{ 2943{
2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2944 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2201 static const struct { 2945 static const struct {
2202 const char *name; 2946 const char *name;
2203 IV iv; 2947 IV iv;
2204 } *civ, const_iv[] = { 2948 } *civ, const_iv[] = {
2205# define const_iv(name) { # name, (IV)name } 2949# define const_iv(name) { # name, (IV)name }
2950 const_iv (GL_VENDOR),
2951 const_iv (GL_VERSION),
2952 const_iv (GL_EXTENSIONS),
2953 const_iv (GL_MAX_TEXTURE_UNITS),
2206 const_iv (GL_COLOR_MATERIAL), 2954 const_iv (GL_COLOR_MATERIAL),
2207 const_iv (GL_SMOOTH), 2955 const_iv (GL_SMOOTH),
2208 const_iv (GL_FLAT), 2956 const_iv (GL_FLAT),
2209 const_iv (GL_DITHER), 2957 const_iv (GL_DITHER),
2210 const_iv (GL_BLEND), 2958 const_iv (GL_BLEND),
2214 const_iv (GL_ALPHA_TEST), 2962 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE), 2963 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL), 2964 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT), 2965 const_iv (GL_FRONT),
2218 const_iv (GL_BACK), 2966 const_iv (GL_BACK),
2967 const_iv (GL_AUX0),
2219 const_iv (GL_AND), 2968 const_iv (GL_AND),
2220 const_iv (GL_ONE), 2969 const_iv (GL_ONE),
2221 const_iv (GL_ZERO), 2970 const_iv (GL_ZERO),
2222 const_iv (GL_SRC_ALPHA), 2971 const_iv (GL_SRC_ALPHA),
2223 const_iv (GL_DST_ALPHA), 2972 const_iv (GL_DST_ALPHA),
2224 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2973 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2225 const_iv (GL_ONE_MINUS_DST_ALPHA), 2974 const_iv (GL_ONE_MINUS_DST_ALPHA),
2975 const_iv (GL_SRC_COLOR),
2976 const_iv (GL_DST_COLOR),
2977 const_iv (GL_ONE_MINUS_SRC_COLOR),
2978 const_iv (GL_ONE_MINUS_DST_COLOR),
2226 const_iv (GL_SRC_ALPHA_SATURATE), 2979 const_iv (GL_SRC_ALPHA_SATURATE),
2227 const_iv (GL_RGB), 2980 const_iv (GL_RGB),
2228 const_iv (GL_RGBA), 2981 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4), 2982 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8), 2983 const_iv (GL_RGBA8),
2236 const_iv (GL_INTENSITY), 2989 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE), 2990 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA), 2991 const_iv (GL_LUMINANCE_ALPHA),
2239 const_iv (GL_FLOAT), 2992 const_iv (GL_FLOAT),
2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2993 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2994 const_iv (GL_COMPRESSED_ALPHA_ARB),
2995 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2996 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2997 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2998 const_iv (GL_COMPRESSED_RGB_ARB),
2999 const_iv (GL_COMPRESSED_RGBA_ARB),
2241 const_iv (GL_COMPILE), 3000 const_iv (GL_COMPILE),
3001 const_iv (GL_PROXY_TEXTURE_1D),
3002 const_iv (GL_PROXY_TEXTURE_2D),
2242 const_iv (GL_TEXTURE_1D), 3003 const_iv (GL_TEXTURE_1D),
2243 const_iv (GL_TEXTURE_2D), 3004 const_iv (GL_TEXTURE_2D),
2244 const_iv (GL_TEXTURE_ENV), 3005 const_iv (GL_TEXTURE_ENV),
2245 const_iv (GL_TEXTURE_MAG_FILTER), 3006 const_iv (GL_TEXTURE_MAG_FILTER),
2246 const_iv (GL_TEXTURE_MIN_FILTER), 3007 const_iv (GL_TEXTURE_MIN_FILTER),
2267 const_iv (GL_COLOR_LOGIC_OP), 3028 const_iv (GL_COLOR_LOGIC_OP),
2268 const_iv (GL_SEPARABLE_2D), 3029 const_iv (GL_SEPARABLE_2D),
2269 const_iv (GL_CONVOLUTION_2D), 3030 const_iv (GL_CONVOLUTION_2D),
2270 const_iv (GL_CONVOLUTION_BORDER_MODE), 3031 const_iv (GL_CONVOLUTION_BORDER_MODE),
2271 const_iv (GL_CONSTANT_BORDER), 3032 const_iv (GL_CONSTANT_BORDER),
3033 const_iv (GL_POINTS),
2272 const_iv (GL_LINES), 3034 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP), 3035 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP), 3036 const_iv (GL_LINE_LOOP),
2275 const_iv (GL_QUADS), 3037 const_iv (GL_QUADS),
2276 const_iv (GL_QUAD_STRIP), 3038 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES), 3039 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP), 3040 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN), 3041 const_iv (GL_TRIANGLE_FAN),
3042 const_iv (GL_POLYGON),
2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3043 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3044 const_iv (GL_POINT_SMOOTH_HINT),
3045 const_iv (GL_LINE_SMOOTH_HINT),
3046 const_iv (GL_POLYGON_SMOOTH_HINT),
3047 const_iv (GL_GENERATE_MIPMAP_HINT),
3048 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2281 const_iv (GL_FASTEST), 3049 const_iv (GL_FASTEST),
3050 const_iv (GL_DONT_CARE),
3051 const_iv (GL_NICEST),
2282 const_iv (GL_V2F), 3052 const_iv (GL_V2F),
2283 const_iv (GL_V3F), 3053 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F), 3054 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F), 3055 const_iv (GL_T2F_N3F_V3F),
3056 const_iv (GL_FUNC_ADD),
3057 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2286# undef const_iv 3059# undef const_iv
2287 }; 3060 };
2288 3061
2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291 3064
2292 texture_av = newAV (); 3065 texture_av = newAV ();
2293 AvREAL_off (texture_av); 3066 AvREAL_off (texture_av);
2294} 3067}
2295 3068
3069void
3070disable_GL_EXT_blend_func_separate ()
3071 CODE:
3072 gl.BlendFuncSeparate = 0;
3073 gl.BlendFuncSeparateEXT = 0;
3074
3075void
3076apple_nvidia_bug (int enable)
3077
2296char * 3078char *
2297gl_vendor () 3079gl_vendor ()
2298 CODE: 3080 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR); 3081 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT: 3082 OUTPUT:
2312 CODE: 3094 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3095 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT: 3096 OUTPUT:
2315 RETVAL 3097 RETVAL
2316 3098
3099const char *glGetString (GLenum pname)
3100
3101GLint glGetInteger (GLenum pname)
3102 CODE:
3103 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT:
3105 RETVAL
3106
3107GLdouble glGetDouble (GLenum pname)
3108 CODE:
3109 glGetDoublev (pname, &RETVAL);
3110 OUTPUT:
3111 RETVAL
3112
2317int glGetError () 3113int glGetError ()
2318 3114
2319void glFinish () 3115void glFinish ()
2320 3116
2321void glClear (int mask) 3117void glClear (int mask)
2335 3131
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3132void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE: 3133 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa); 3134 gl_BlendFuncSeparate (sa, da, saa, daa);
2339 3135
3136# void glBlendEquation (int se)
3137
2340void glDepthMask (int flag) 3138void glDepthMask (int flag)
2341 3139
2342void glLogicOp (int opcode) 3140void glLogicOp (int opcode)
2343 3141
2344void glColorMask (int red, int green, int blue, int alpha) 3142void glColorMask (int red, int green, int blue, int alpha)
2358# near_ and far_ are due to microsofts buggy "c" compiler 3156# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3157void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360 3158
2361# near_ and far_ are due to microsofts buggy "c" compiler 3159# near_ and far_ are due to microsofts buggy "c" compiler
2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3160void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3161
3162PROTOTYPES: DISABLE
2363 3163
2364void glViewport (int x, int y, int width, int height) 3164void glViewport (int x, int y, int width, int height)
2365 3165
2366void glScissor (int x, int y, int width, int height) 3166void glScissor (int x, int y, int width, int height)
2367 3167
2375 3175
2376void glRotate (float angle, float x, float y, float z) 3176void glRotate (float angle, float x, float y, float z)
2377 CODE: 3177 CODE:
2378 glRotatef (angle, x, y, z); 3178 glRotatef (angle, x, y, z);
2379 3179
2380void glBegin (int mode)
2381
2382void glEnd ()
2383
2384void glColor (float r, float g, float b, float a = 1.0) 3180void glColor (float r, float g, float b, float a = 1.0)
2385 PROTOTYPE: @ 3181 PROTOTYPE: @
2386 ALIAS: 3182 ALIAS:
2387 glColor_premultiply = 1 3183 glColor_premultiply = 1
2388 CODE: 3184 CODE:
2389 if (ix) 3185 if (ix)
2390 { 3186 {
2393 b *= a; 3189 b *= a;
2394 } 3190 }
2395 // microsoft visual "c" rounds instead of truncating... 3191 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a); 3192 glColor4f (r, g, b, a);
2397 3193
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.) 3194void glRasterPos (float x, float y, float z = 0.)
2405 CODE: 3195 CODE:
2406 glRasterPos3f (0, 0, z); 3196 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0); 3197 glBitmap (0, 0, 0, 0, x, y, 0);
2408 3198
2412 3202
2413void glTexCoord (float s, float t) 3203void glTexCoord (float s, float t)
2414 CODE: 3204 CODE:
2415 glTexCoord2f (s, t); 3205 glTexCoord2f (s, t);
2416 3206
3207void glRect (float x1, float y1, float x2, float y2)
3208 CODE:
3209 glRectf (x1, y1, x2, y2);
3210
3211void glRect_lineloop (float x1, float y1, float x2, float y2)
3212 CODE:
3213 glBegin (GL_LINE_LOOP);
3214 glVertex2f (x1, y1);
3215 glVertex2f (x2, y1);
3216 glVertex2f (x2, y2);
3217 glVertex2f (x1, y2);
3218 glEnd ();
3219
3220PROTOTYPES: ENABLE
3221
3222void glBegin (int mode)
3223
3224void glEnd ()
3225
3226void glPointSize (GLfloat size)
3227
3228void glLineWidth (GLfloat width)
3229
3230void glInterleavedArrays (int format, int stride, char *data)
3231
3232void glDrawElements (int mode, int count, int type, char *indices)
3233
3234# 1.2 void glDrawRangeElements (int mode, int start, int end
3235
2417void glTexEnv (int target, int pname, float param) 3236void glTexEnv (int target, int pname, float param)
2418 CODE: 3237 CODE:
2419 glTexEnvf (target, pname, param); 3238 glTexEnvf (target, pname, param);
2420 3239
2421void glTexParameter (int target, int pname, float param) 3240void glTexParameter (int target, int pname, float param)
2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3256void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2438 CODE: 3257 CODE:
2439 if (gl.SeparableFilter2D) 3258 if (gl.SeparableFilter2D)
2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3259 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2441 3260
2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3261void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2443 3262
2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3263void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2445 3264
2446void glDrawPixels (int width, int height, int format, int type, char *pixels) 3265void glDrawPixels (int width, int height, int format, int type, char *pixels)
3266
3267void glPixelZoom (float x, float y)
2447 3268
2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3269void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2449 3270
2450int glGenTexture () 3271int glGenTexture ()
2451 CODE: 3272 CODE:
2471 3292
2472void glEndList () 3293void glEndList ()
2473 3294
2474void glCallList (int list) 3295void glCallList (int list)
2475 3296
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298
3299PROTOTYPES: DISABLE
3300
3301void
3302find_widget (SV *self, NV x, NV y)
3303 PPCODE:
3304{
3305 if (within_widget (self, x, y))
3306 XPUSHs (self);
3307}
3308
3309BOOT:
3310{
3311 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3312
3313 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3314 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3315 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3316 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3317}
3318
3319void
3320draw (SV *self)
3321 CODE:
3322{
3323 HV *hv;
3324 SV **svp;
3325 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv);
3330 double draw_x, draw_y;
3331
3332 if (!SvROK (self))
3333 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3334
3335 hv = (HV *)SvRV (self);
3336
3337 if (SvTYPE (hv) != SVt_PVHV)
3338 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3339
3340 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3341 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3342
3343 if (!h || !w)
3344 XSRETURN_EMPTY;
3345
3346 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3347 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3348
3349 draw_x = SvNV (draw_x_sv) + x;
3350 draw_y = SvNV (draw_y_sv) + y;
3351
3352 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3353 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3354 XSRETURN_EMPTY;
3355
3356 sv_setnv (draw_x_sv, draw_x);
3357 sv_setnv (draw_y_sv, draw_y);
3358
3359 glPushMatrix ();
3360 glTranslated (x, y, 0);
3361
3362 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3363 {
3364 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3365
3366 if (svp && SvTRUE (*svp))
3367 {
3368 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3369 glEnable (GL_BLEND);
3370 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3371 glBegin (GL_QUADS);
3372 glVertex2f (0, 0);
3373 glVertex2f (w, 0);
3374 glVertex2f (w, h);
3375 glVertex2f (0, h);
3376 glEnd ();
3377 glDisable (GL_BLEND);
3378 }
3379 }
3380#if 0
3381 // draw borders, for debugging
3382 glPushMatrix ();
3383 glColor4f (1., 1., 0., 1.);
3384 glTranslatef (.5, .5, 0.);
3385 glBegin (GL_LINE_LOOP);
3386 glVertex2f (0 , 0);
3387 glVertex2f (w - 1, 0);
3388 glVertex2f (w - 1, h - 1);
3389 glVertex2f (0 , h - 1);
3390 glEnd ();
3391 glPopMatrix ();
3392#endif
3393 PUSHMARK (SP);
3394 XPUSHs (self);
3395 PUTBACK;
3396 call_method ("_draw", G_VOID | G_DISCARD);
3397 SPAGAIN;
3398
3399 glPopMatrix ();
3400
3401 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3402 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3403}
3404

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