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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC vs.
Revision 1.298 by root, Tue Dec 22 00:46:05 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
36#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
38 52
39#include <glib/gmacros.h> 53#include <glib/gmacros.h>
40 54
41#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
42 67
43#ifndef _WIN32 68#ifndef _WIN32
44# include <sys/types.h> 69# include <sys/types.h>
45# include <sys/socket.h> 70# include <sys/socket.h>
46# include <netinet/in.h> 71# include <netinet/in.h>
47# include <netinet/tcp.h> 72# include <netinet/tcp.h>
48# include <inttypes.h> 73# include <inttypes.h>
49#endif 74#endif
50 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
65 104
66static AV *texture_av; 105static AV *texture_av;
67 106
68static struct 107static struct
69{ 108{
106 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
108} 147}
109 148
110#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
111 151
112#include "pango-font.c" 152#include "pango-font.c"
113#include "pango-fontmap.c" 153#include "pango-fontmap.c"
114#include "pango-render.c" 154#include "pango-render.c"
115 155
156typedef IV DC__Channel;
157typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
118 160
119typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
120 162
121static int 163static int
122shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
123{ 165{
124 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
138 180
139typedef struct cf_layout { 181typedef struct cf_layout {
140 PangoLayout *pl; 182 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
142 int base_height; 184 int base_height;
143 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
144} *CFPlus__Layout; 187} *DC__Layout;
145 188
146static CFPlus__Font default_font; 189static DC__Font default_font;
147static PangoContext *opengl_context; 190static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
149 192
150static void 193static void
151substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
156#endif 199#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 201}
159 202
160static void 203static void
161layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
162{ 205{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
165 */ 208 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
167 210
168 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 213
171 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
172} 215}
173 216
174static void 217static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 219{
177 PangoRectangle rect; 220 PangoRectangle rect;
178 221
179 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
191 234
192typedef uint16_t tileid; 235typedef uint16_t tileid;
193typedef uint16_t faceid; 236typedef uint16_t faceid;
194 237
195typedef struct { 238typedef struct {
196 int name; 239 GLuint name;
197 int w, h; 240 int w, h;
198 float s, t; 241 float s, t;
199 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
200 tileid smoothtile; 243 tileid smoothtile;
201 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
202} maptex; 246} maptex;
203 247
204typedef struct { 248typedef struct {
205 uint32_t player; 249 uint32_t player;
206 tileid tile[3]; 250 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
221 265
222 int32_t rows; 266 int32_t rows;
223 maprow *row; 267 maprow *row;
224} *CFPlus__Map; 268} *DC__Map;
225 269
226static char * 270static char *
227prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
228{ 272{
229 char *p; 273 char *p;
267 self->texs *= 2; 311 self->texs *= 2;
268 } 312 }
269} 313}
270 314
271static maprow * 315static maprow *
272map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
273{ 317{
274 if (0 > y) 318 if (0 > y)
275 { 319 {
276 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
315 359
316 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
317} 361}
318 362
319static mapcell * 363static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
321{ 365{
322 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
323} 367}
324 368
325static void 369static void
326map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
327{ 371{
328 int r; 372 int r;
329 373
330 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
338 self->oy = 0; 382 self->oy = 0;
339 self->row = 0; 383 self->row = 0;
340 self->rows = 0; 384 self->rows = 0;
341} 385}
342 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
343static void 397static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 399{
346 int x, y; 400 int x, y;
347 maprow *row; 401 maprow *row;
348 mapcell *cell; 402 mapcell *cell;
349 403
361 if (x >= row->c1) 415 if (x >= row->c1)
362 break; 416 break;
363 417
364 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
365 419
366 cell->darkness = 0; 420 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 421 }
371 } 422 }
372} 423}
373 424
374typedef struct { 425typedef struct {
428 n |= n >> 16; 479 n |= n >> 16;
429 480
430 return n + 1; 481 return n + 1;
431} 482}
432 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
433/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
436 498
437MODULE = CFPlus PACKAGE = CFPlus 499/******************************************************************************/
500
501static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
502static GV *hover_gv;
503
504static int
505within_widget (SV *widget, NV x, NV y)
506{
507 HV *self;
508 SV **svp;
509 NV wx, ww, wy, wh;
510
511 if (!SvROK (widget))
512 return 0;
513
514 self = (HV *)SvRV (widget);
515
516 if (SvTYPE (self) != SVt_PVHV)
517 return 0;
518
519 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
520 if (y < wy)
521 return 0;
522
523 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
524 if (y >= wy + wh)
525 return 0;
526
527 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
528 if (x < wx)
529 return 0;
530
531 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
532 if (x >= wx + ww)
533 return 0;
534
535 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
536 if (!svp || !SvTRUE (*svp))
537 return 0;
538
539 return 1;
540}
541
542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
438 595
439PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
440 597
441BOOT: 598BOOT:
442{ 599{
443 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 601 static const struct {
445 const char *name; 602 const char *name;
446 IV iv; 603 IV iv;
447 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
470 627
471 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
474 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
556# undef const_iv 798# undef const_iv
557 }; 799 };
558 800
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 820
579NV floor (NV x) 821NV floor (NV x)
580 822
581NV ceil (NV x) 823NV ceil (NV x)
582 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
583void 835void
584pango_init () 836pango_init ()
585 CODE: 837 CODE:
586{ 838{
587 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
590} 847}
591 848
592int 849char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 850
595void 851void SDL_braino ()
852
853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
596SDL_Quit () 859void SDL_Quit ()
597 860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
869
598void 870void
599SDL_ListModes () 871SDL_ListModes (int rgb, int alpha)
600 PPCODE: 872 PPCODE:
601{ 873{
602 SDL_Rect **m; 874 SDL_Rect **m;
603 875
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 877 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 878 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 879 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 880
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 881 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 883
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 888
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 891
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 893
628 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
629 while (*m) 895 while (*m)
630 { 896 {
897 if ((*m)->w >= 400 && (*m)->h >= 300)
898 {
631 AV *av = newAV (); 899 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
902 av_push (av, newSViv (rgb));
903 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 904 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
905 }
635 906
636 ++m; 907 ++m;
637 } 908 }
638} 909}
639 910
640char *
641SDL_GetError ()
642
643int 911int
644SDL_SetVideoMode (int w, int h, int fullscreen) 912SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 913 CODE:
914{
915 SDL_EnableUNICODE (1);
916 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
917
918 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
920 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
921 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
922
646 RETVAL = !!SDL_SetVideoMode ( 923 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 924 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 925 );
926
649 if (RETVAL) 927 if (RETVAL)
650 { 928 {
651 av_clear (texture_av); 929 av_clear (texture_av);
652 930
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 933#include "glfunc.h"
656# undef GL_FUNC 934#undef GL_FUNC
657
658 } 935 }
936}
659 OUTPUT: 937 OUTPUT:
660 RETVAL 938 RETVAL
661 939
662void 940void
663SDL_GL_SwapBuffers () 941SDL_GL_SwapBuffers ()
664 942
665char * 943char *
666SDL_GetKeyName (int sym) 944SDL_GetKeyName (int sym)
667 945
946int
947SDL_GetAppState ()
948
949int
950SDL_GetModState ()
951
668void 952void
669SDL_PollEvent () 953poll_events ()
670 PPCODE: 954 PPCODE:
671{ 955{
672 SDL_Event ev; 956 SDL_Event ev;
673 957
674 while (SDL_PollEvent (&ev)) 958 SDL_PumpEvents ();
959 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 960 {
676 HV *hv = newHV (); 961 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 962 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 963
679 switch (ev.type) 964 switch (ev.type)
680 { 965 {
681 case SDL_KEYDOWN: 966 case SDL_KEYDOWN:
682 case SDL_KEYUP: 967 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 968 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 969 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 970 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 971 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 972 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 973 break;
689 974
690 case SDL_ACTIVEEVENT: 975 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 976 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 x = ev.motion.x; 994 x = ev.motion.x;
710 y = ev.motion.y; 995 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 996 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 } 997 }
713 998
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 999 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
715 hv_store (hv, "state", 5, newSViv (state), 0); 1000 hv_store (hv, "state", 5, newSViv (state), 0);
716 hv_store (hv, "x", 1, newSViv (x), 0); 1001 hv_store (hv, "x", 1, newSViv (x), 0);
717 hv_store (hv, "y", 1, newSViv (y), 0); 1002 hv_store (hv, "y", 1, newSViv (y), 0);
718 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1003 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
719 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1004 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 } 1005 }
721 break; 1006 break;
722 1007
723 case SDL_MOUSEBUTTONDOWN: 1008 case SDL_MOUSEBUTTONDOWN:
724 case SDL_MOUSEBUTTONUP: 1009 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1010 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
726 1011
727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1012 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1013 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1014 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1015 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1020 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1021 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break; 1022 break;
738 } 1023 }
739 1024
740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1025 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
741 } 1026 }
742} 1027}
743 1028
744int 1029int
745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1030Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
746 POSTCALL: 1031 POSTCALL:
747 Mix_HookMusicFinished (music_finished); 1032 Mix_HookMusicFinished (music_finished);
748 Mix_ChannelFinished (channel_finished); 1033 Mix_ChannelFinished (channel_finished);
749 1034
750void 1035void
1036Mix_QuerySpec ()
1037 PPCODE:
1038{
1039 int freq, channels;
1040 Uint16 format;
1041
1042 if (Mix_QuerySpec (&freq, &format, &channels))
1043 {
1044 EXTEND (SP, 3);
1045 PUSHs (sv_2mortal (newSViv (freq)));
1046 PUSHs (sv_2mortal (newSViv (format)));
1047 PUSHs (sv_2mortal (newSViv (channels)));
1048 }
1049}
1050
1051void
751Mix_CloseAudio () 1052Mix_CloseAudio ()
752 1053
753int 1054int
754Mix_AllocateChannels (int numchans = -1) 1055Mix_AllocateChannels (int numchans = -1)
1056
1057const char *
1058Mix_GetError ()
755 1059
756void 1060void
757lowdelay (int fd, int val = 1) 1061lowdelay (int fd, int val = 1)
758 CODE: 1062 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1063 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
785 } 1089 }
786 } 1090 }
787#endif 1091#endif
788} 1092}
789 1093
790void 1094int
791add_font (char *file) 1095add_font (char *file)
792 CODE: 1096 CODE:
793 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1097 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1098 OUTPUT:
1099 RETVAL
794 1100
795void 1101void
796load_image_inline (SV *image_) 1102load_image_inline (SV *image_)
797 ALIAS: 1103 ALIAS:
798 load_image_file = 1 1104 load_image_file = 1
801 STRLEN image_len; 1107 STRLEN image_len;
802 char *image = (char *)SvPVbyte (image_, image_len); 1108 char *image = (char *)SvPVbyte (image_, image_len);
803 SDL_Surface *surface, *surface2; 1109 SDL_Surface *surface, *surface2;
804 SDL_PixelFormat fmt; 1110 SDL_PixelFormat fmt;
805 SDL_RWops *rw = ix 1111 SDL_RWops *rw = ix
806 ? SDL_RWFromFile (image, "r") 1112 ? SDL_RWFromFile (image, "rb")
807 : SDL_RWFromConstMem (image, image_len); 1113 : SDL_RWFromConstMem (image, image_len);
808 1114
809 if (!rw) 1115 if (!rw)
810 croak ("load_image: %s", SDL_GetError ()); 1116 croak ("load_image: %s", SDL_GetError ());
811 1117
884void 1190void
885error (char *message) 1191error (char *message)
886 CODE: 1192 CODE:
887 fprintf (stderr, "ERROR: %s\n", message); 1193 fprintf (stderr, "ERROR: %s\n", message);
888#ifdef _WIN32 1194#ifdef _WIN32
889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1195 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
890#endif 1196#endif
891 1197
892void 1198void
893fatal (char *message) 1199fatal (char *message)
894 CODE: 1200 CODE:
895 fprintf (stderr, "FATAL: %s\n", message); 1201 fprintf (stderr, "FATAL: %s\n", message);
896#ifdef _WIN32 1202#ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1203 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
898#endif 1204#endif
899 _exit (1); 1205 _exit (1);
900 1206
901void 1207void
902_exit (int retval = 0) 1208_exit (int retval = 0)
914#if DEBUG 1220#if DEBUG
915 VALGRIND_DO_LEAK_CHECK; 1221 VALGRIND_DO_LEAK_CHECK;
916#endif 1222#endif
917} 1223}
918 1224
919MODULE = CFPlus PACKAGE = CFPlus::Font 1225int
1226SvREFCNT (SV *sv)
1227 CODE:
1228 RETVAL = SvREFCNT (sv);
1229 OUTPUT:
1230 RETVAL
920 1231
921CFPlus::Font 1232MODULE = Deliantra::Client PACKAGE = DC::Font
1233
1234PROTOTYPES: DISABLE
1235
1236DC::Font
922new_from_file (SV *class, char *path, int id = 0) 1237new_from_file (SV *class, char *path, int id = 0)
923 CODE: 1238 CODE:
924{ 1239{
925 int count; 1240 int count;
926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1241 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
929} 1244}
930 OUTPUT: 1245 OUTPUT:
931 RETVAL 1246 RETVAL
932 1247
933void 1248void
934DESTROY (CFPlus::Font self) 1249DESTROY (DC::Font self)
935 CODE: 1250 CODE:
936 pango_font_description_free (self); 1251 pango_font_description_free (self);
937 1252
938void 1253void
939make_default (CFPlus::Font self) 1254make_default (DC::Font self)
1255 PROTOTYPE: $
940 CODE: 1256 CODE:
941 default_font = self; 1257 default_font = self;
942 1258
943MODULE = CFPlus PACKAGE = CFPlus::Layout 1259MODULE = Deliantra::Client PACKAGE = DC::Layout
944 1260
1261PROTOTYPES: DISABLE
1262
945void 1263void
946reset_glyph_cache () 1264glyph_cache_backup ()
1265 PROTOTYPE:
947 CODE: 1266 CODE:
1267 tc_backup ();
1268
1269void
1270glyph_cache_restore ()
1271 PROTOTYPE:
1272 CODE:
948 tc_clear (); 1273 tc_restore ();
949 1274
950CFPlus::Layout 1275DC::Layout
951new (SV *class) 1276new (SV *class)
952 CODE: 1277 CODE:
953 New (0, RETVAL, 1, struct cf_layout); 1278 New (0, RETVAL, 1, struct cf_layout);
954 1279
955 RETVAL->pl = pango_layout_new (opengl_context); 1280 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->g = 1.; 1282 RETVAL->g = 1.;
958 RETVAL->b = 1.; 1283 RETVAL->b = 1.;
959 RETVAL->a = 1.; 1284 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT; 1285 RETVAL->base_height = MIN_FONT_HEIGHT;
961 RETVAL->font = 0; 1286 RETVAL->font = 0;
1287 RETVAL->rc = rc_alloc ();
962 1288
963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1289 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
964 layout_update_font (RETVAL); 1290 layout_update_font (RETVAL);
965 OUTPUT: 1291 OUTPUT:
966 RETVAL 1292 RETVAL
967 1293
968void 1294void
969DESTROY (CFPlus::Layout self) 1295DESTROY (DC::Layout self)
970 CODE: 1296 CODE:
971 g_object_unref (self->pl); 1297 g_object_unref (self->pl);
1298 rc_free (self->rc);
972 Safefree (self); 1299 Safefree (self);
973 1300
974void 1301void
975set_text (CFPlus::Layout self, SV *text_) 1302set_text (DC::Layout self, SV *text_)
976 CODE: 1303 CODE:
977{ 1304{
978 STRLEN textlen; 1305 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen); 1306 char *text = SvPVutf8 (text_, textlen);
980 1307
981 pango_layout_set_text (self->pl, text, textlen); 1308 pango_layout_set_text (self->pl, text, textlen);
982} 1309}
983 1310
984void 1311void
985set_markup (CFPlus::Layout self, SV *text_) 1312set_markup (DC::Layout self, SV *text_)
986 CODE: 1313 CODE:
987{ 1314{
988 STRLEN textlen; 1315 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen); 1316 char *text = SvPVutf8 (text_, textlen);
990 1317
991 pango_layout_set_markup (self->pl, text, textlen); 1318 pango_layout_set_markup (self->pl, text, textlen);
992} 1319}
993 1320
994void 1321void
995set_shapes (CFPlus::Layout self, ...) 1322set_shapes (DC::Layout self, ...)
996 CODE: 1323 CODE:
997{ 1324{
998 PangoAttrList *attrs = 0; 1325 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl); 1326 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text; 1327 const char *pos = text;
1035 if (attrs) 1362 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs); 1363 pango_layout_set_attributes (self->pl, attrs);
1037} 1364}
1038 1365
1039void 1366void
1040get_shapes (CFPlus::Layout self) 1367get_shapes (DC::Layout self)
1041 PPCODE: 1368 PPCODE:
1042{ 1369{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1370 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044 1371
1045 do 1372 do
1046 { 1373 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1374 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1048 1375
1049 if (run && shape_attr_p (run)) 1376 if (run && shape_attr_p (run))
1050 { 1377 {
1051 PangoRectangle extents; 1378 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents); 1379 pango_layout_iter_get_run_extents (iter, 0, &extents);
1060 1387
1061 pango_layout_iter_free (iter); 1388 pango_layout_iter_free (iter);
1062} 1389}
1063 1390
1064int 1391int
1065has_wrapped (CFPlus::Layout self) 1392has_wrapped (DC::Layout self)
1066 CODE: 1393 CODE:
1067{ 1394{
1068 int lines = 1; 1395 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl); 1396 const char *text = pango_layout_get_text (self->pl);
1070 1397
1075} 1402}
1076 OUTPUT: 1403 OUTPUT:
1077 RETVAL 1404 RETVAL
1078 1405
1079SV * 1406SV *
1080get_text (CFPlus::Layout self) 1407get_text (DC::Layout self)
1081 CODE: 1408 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1409 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL); 1410 sv_utf8_decode (RETVAL);
1084 OUTPUT: 1411 OUTPUT:
1085 RETVAL 1412 RETVAL
1086 1413
1087void 1414void
1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1415set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1089 CODE: 1416 CODE:
1090 self->r = r; 1417 self->r = r;
1091 self->g = g; 1418 self->g = g;
1092 self->b = b; 1419 self->b = b;
1093 self->a = a; 1420 self->a = a;
1094 1421
1095void 1422void
1096set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1423set_font (DC::Layout self, DC::Font font = 0)
1097 CODE: 1424 CODE:
1098 if (self->font != font) 1425 if (self->font != font)
1099 { 1426 {
1100 self->font = font; 1427 self->font = font;
1101 layout_update_font (self); 1428 layout_update_font (self);
1102 } 1429 }
1103 1430
1104void 1431void
1105set_height (CFPlus::Layout self, int base_height) 1432set_height (DC::Layout self, int base_height)
1106 CODE: 1433 CODE:
1107 if (self->base_height != base_height) 1434 if (self->base_height != base_height)
1108 { 1435 {
1109 self->base_height = base_height; 1436 self->base_height = base_height;
1110 layout_update_font (self); 1437 layout_update_font (self);
1111 } 1438 }
1112 1439
1113void 1440void
1114set_width (CFPlus::Layout self, int max_width = -1) 1441set_width (DC::Layout self, int max_width = -1)
1115 CODE: 1442 CODE:
1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1443 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1117 1444
1118void 1445void
1119set_indent (CFPlus::Layout self, int indent) 1446set_indent (DC::Layout self, int indent)
1120 CODE: 1447 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1448 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122 1449
1123void 1450void
1124set_spacing (CFPlus::Layout self, int spacing) 1451set_spacing (DC::Layout self, int spacing)
1125 CODE: 1452 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1453 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127 1454
1128void 1455void
1129set_ellipsise (CFPlus::Layout self, int ellipsise) 1456set_ellipsise (DC::Layout self, int ellipsise)
1130 CODE: 1457 CODE:
1131 pango_layout_set_ellipsize (self->pl, 1458 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1459 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1460 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1461 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE 1462 : PANGO_ELLIPSIZE_NONE
1136 ); 1463 );
1137 1464
1138void 1465void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm) 1466set_single_paragraph_mode (DC::Layout self, int spm)
1140 CODE: 1467 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1468 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142 1469
1143void 1470void
1144size (CFPlus::Layout self) 1471size (DC::Layout self)
1145 PPCODE: 1472 PPCODE:
1146{ 1473{
1147 int w, h; 1474 int w, h;
1148 1475
1149 layout_get_pixel_size (self, &w, &h); 1476 layout_get_pixel_size (self, &w, &h);
1152 PUSHs (sv_2mortal (newSViv (w))); 1479 PUSHs (sv_2mortal (newSViv (w)));
1153 PUSHs (sv_2mortal (newSViv (h))); 1480 PUSHs (sv_2mortal (newSViv (h)));
1154} 1481}
1155 1482
1156int 1483int
1157descent (CFPlus::Layout self) 1484descent (DC::Layout self)
1158 CODE: 1485 CODE:
1159{ 1486{
1160 PangoRectangle rect; 1487 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1488 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect); 1489 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect); 1490 RETVAL = PANGO_DESCENT (rect);
1164} 1491}
1165 OUTPUT: 1492 OUTPUT:
1166 RETVAL 1493 RETVAL
1167 1494
1168int 1495int
1169xy_to_index (CFPlus::Layout self, int x, int y) 1496xy_to_index (DC::Layout self, int x, int y)
1170 CODE: 1497 CODE:
1171{ 1498{
1172 int index, trailing; 1499 int index, trailing;
1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1500 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1174 RETVAL = index + trailing; 1501 RETVAL = index + trailing;
1175} 1502}
1176 OUTPUT: 1503 OUTPUT:
1177 RETVAL 1504 RETVAL
1178 1505
1179void 1506void
1180cursor_pos (CFPlus::Layout self, int index) 1507cursor_pos (DC::Layout self, int index)
1181 PPCODE: 1508 PPCODE:
1182{ 1509{
1183 PangoRectangle strong_pos; 1510 PangoRectangle pos;
1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1511 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1185 1512
1186 EXTEND (SP, 3); 1513 EXTEND (SP, 3);
1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1515 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1516 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1190} 1517}
1191 1518
1192void 1519void
1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1520index_to_line_x (DC::Layout self, int index, int trailing = 0)
1194 PPCODE: 1521 PPCODE:
1195{ 1522{
1196 int line, x; 1523 int line, x;
1197 1524
1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1525 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1526#if !PANGO_VERSION_CHECK (1, 17, 3)
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1527 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1200 1528 --line;
1529#endif
1201 EXTEND (SP, 2); 1530 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (line - 1))); 1531 PUSHs (sv_2mortal (newSViv (line)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1532 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204} 1533}
1205 1534
1206void 1535void
1207line_x_to_index (CFPlus::Layout self, int line, int x) 1536line_x_to_index (DC::Layout self, int line, int x)
1208 PPCODE: 1537 PPCODE:
1209{ 1538{
1210 PangoLayoutLine *lp; 1539 PangoLayoutLine *lp;
1211 int index, trailing; 1540 int index, trailing;
1212 1541
1213 if (line < 0) 1542 if (line < 0)
1214 XSRETURN_EMPTY; 1543 XSRETURN_EMPTY;
1215 1544
1216 if (!(lp = pango_layout_get_line (self->pl, line))) 1545 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */ 1546 XSRETURN_EMPTY; /* do better */
1218 1547
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1548 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220 1549
1221 EXTEND (SP, 2); 1550 EXTEND (SP, 2);
1227 PUSHs (sv_2mortal (newSViv (trailing))); 1556 PUSHs (sv_2mortal (newSViv (trailing)));
1228 } 1557 }
1229} 1558}
1230 1559
1231void 1560void
1232render (CFPlus::Layout self, float x, float y, int flags = 0) 1561render (DC::Layout self, float x, float y, int flags = 0)
1233 PPCODE: 1562 CODE:
1563 rc_clear (self->rc);
1234 pango_opengl_render_layout_subpixel ( 1564 pango_opengl_render_layout_subpixel (
1235 self->pl, 1565 self->pl,
1566 self->rc,
1236 x * PANGO_SCALE, y * PANGO_SCALE, 1567 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a, 1568 self->r, self->g, self->b, self->a,
1238 flags 1569 flags
1239 ); 1570 );
1571 // we assume that context_change actually clears/frees stuff
1572 // and does not do any recomputation...
1573 pango_layout_context_changed (self->pl);
1240 1574
1241MODULE = CFPlus PACKAGE = CFPlus::Texture
1242
1243void 1575void
1244pad2pot (SV *data_, SV *w_, SV *h_) 1576draw (DC::Layout self)
1245 CODE: 1577 CODE:
1246{ 1578{
1247 int ow = SvIV (w_); 1579 glEnable (GL_TEXTURE_2D);
1248 int oh = SvIV (h_); 1580 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1581 glEnable (GL_BLEND);
1582 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1583 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1584 glEnable (GL_ALPHA_TEST);
1585 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1249 1586
1250 if (ow && oh) 1587 rc_draw (self->rc);
1588
1589 glDisable (GL_ALPHA_TEST);
1590 glDisable (GL_BLEND);
1591 glDisable (GL_TEXTURE_2D);
1592}
1593
1594MODULE = Deliantra::Client PACKAGE = DC::Texture
1595
1596PROTOTYPES: ENABLE
1597
1598void
1599pad (SV *data_, int ow, int oh, int nw, int nh)
1600 CODE:
1601{
1602 if ((nw != ow || nh != oh) && SvOK (data_))
1251 { 1603 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen; 1604 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen); 1605 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh); 1606 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1607 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263 1608
1264 SvPOK_only (result_); 1609 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp); 1610 SvCUR_set (result_, nw * nh * bpp);
1266 1611
1267 memset (SvPVX (result_), 0, nw * nh * bpp); 1612 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--) 1613 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1614 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270 1615
1271 sv_setsv (data_, result_); 1616 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 } 1617 }
1278} 1618}
1279 1619
1280void 1620void
1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1621draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1287{ 1627{
1288 HV *hv = (HV *)SvRV (self); 1628 HV *hv = (HV *)SvRV (self);
1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1629 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1630 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1631 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1632
1633 if (name <= 0)
1634 XSRETURN_EMPTY;
1292 1635
1293 if (items < 5) 1636 if (items < 5)
1294 { 1637 {
1295 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1638 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1296 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1639 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1324 glDisable (GL_ALPHA_TEST); 1667 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND); 1668 glDisable (GL_BLEND);
1326 } 1669 }
1327} 1670}
1328 1671
1329MODULE = CFPlus PACKAGE = CFPlus::Map 1672void
1673draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1674 PROTOTYPE: @
1675 CODE:
1676{
1677 glEnable (GL_TEXTURE_2D);
1678 glEnable (GL_BLEND);
1679 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1680 glBindTexture (GL_TEXTURE_2D, name1);
1330 1681
1331CFPlus::Map 1682 glColor3f (intensity, intensity, intensity);
1683 glPushMatrix ();
1684 glScalef (1./3, 1./3, 1.);
1685
1686 if (blend > 0.f)
1687 {
1688 float dx3 = dx * -3.f / w;
1689 float dy3 = dy * -3.f / h;
1690 GLfloat env_color[4] = { 0., 0., 0., blend };
1691
1692 /* interpolate the two shadow textures */
1693 /* stage 0 == rgb(glcolor) + alpha(t0) */
1694 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1695
1696 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1697 gl.ActiveTexture (GL_TEXTURE1);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name2);
1700 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1701
1702 /* rgb == rgb(glcolor) */
1703 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1704 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1705 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1706
1707 /* alpha = interpolate t0, t1 by env_alpha */
1708 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1709
1710 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1712 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1713
1714 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1715 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1716
1717 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1718 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1719
1720 glBegin (GL_QUADS);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1723 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1724 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1725 glEnd ();
1726
1727 glDisable (GL_TEXTURE_2D);
1728 gl.ActiveTexture (GL_TEXTURE0);
1729 }
1730 else
1731 {
1732 /* simple blending of one texture, also opengl <1.3 path */
1733 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1734
1735 glBegin (GL_QUADS);
1736 glTexCoord2f (0, 0); glVertex2f (0, 0);
1737 glTexCoord2f (0, t); glVertex2f (0, h);
1738 glTexCoord2f (s, t); glVertex2f (w, h);
1739 glTexCoord2f (s, 0); glVertex2f (w, 0);
1740 glEnd ();
1741 }
1742
1743 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1744 {
1745 int x, y;
1746 int dx3 = dx * 3;
1747 int dy3 = dy * 3;
1748
1749 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1750 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1751 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1752 glTranslatef (-1., -1., 0);
1753 glBegin (GL_QUADS);
1754
1755 for (y = 1; y < h; y += 3)
1756 {
1757 int y1 = y - dy3;
1758 int y1valid = y1 >= 0 && y1 < h;
1759
1760 for (x = 1; x < w; x += 3)
1761 {
1762 int x1 = x - dx3;
1763 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1764 uint8_t h2;
1765
1766 if (y1valid && x1 >= 0 && x1 < w)
1767 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1768 else
1769 h2 = 1; /* out of range == invisible */
1770
1771 if (h1 || h2)
1772 {
1773 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1774 glColor4f (1., 1., 1., alpha);
1775
1776 glTexCoord2f (0, 0.); glVertex2i (x , y );
1777 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1778 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1779 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1780 }
1781 }
1782 }
1783 }
1784
1785 glEnd ();
1786
1787 glPopMatrix ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 glDisable (GL_BLEND);
1791}
1792
1793IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1794 CODE:
1795{
1796 GLint width;
1797 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1798 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1799 RETVAL = width > 0;
1800}
1801 OUTPUT:
1802 RETVAL
1803
1804MODULE = Deliantra::Client PACKAGE = DC::Map
1805
1806PROTOTYPES: DISABLE
1807
1808DC::Map
1332new (SV *class) 1809new (SV *class)
1333 CODE: 1810 CODE:
1334 New (0, RETVAL, 1, struct map); 1811 New (0, RETVAL, 1, struct map);
1335 RETVAL->x = 0; 1812 RETVAL->x = 0;
1336 RETVAL->y = 0; 1813 RETVAL->y = 0;
1344 RETVAL->row = 0; 1821 RETVAL->row = 0;
1345 OUTPUT: 1822 OUTPUT:
1346 RETVAL 1823 RETVAL
1347 1824
1348void 1825void
1349DESTROY (CFPlus::Map self) 1826DESTROY (DC::Map self)
1350 CODE: 1827 CODE:
1351{ 1828{
1352 map_clear (self); 1829 map_clear (self);
1353 Safefree (self->face2tile); 1830 Safefree (self->face2tile);
1354 Safefree (self->tex); 1831 Safefree (self->tex);
1355 Safefree (self); 1832 Safefree (self);
1356} 1833}
1357 1834
1358void 1835void
1359resize (CFPlus::Map self, int map_width, int map_height) 1836resize (DC::Map self, int map_width, int map_height)
1360 CODE: 1837 CODE:
1361 self->w = map_width; 1838 self->w = map_width;
1362 self->h = map_height; 1839 self->h = map_height;
1363 1840
1364void 1841void
1365clear (CFPlus::Map self) 1842clear (DC::Map self)
1366 CODE: 1843 CODE:
1367 map_clear (self); 1844 map_clear (self);
1368 1845
1369void 1846void
1370set_tileid (CFPlus::Map self, int face, int tile) 1847set_tileid (DC::Map self, int face, int tile)
1371 CODE: 1848 CODE:
1372{ 1849{
1373 need_facenum (self, face); self->face2tile [face] = tile; 1850 need_facenum (self, face); self->face2tile [face] = tile;
1374 need_texid (self, tile); 1851 need_texid (self, tile);
1375} 1852}
1376 1853
1377void 1854void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level) 1855set_smooth (DC::Map self, int face, int smooth, int level)
1379 CODE: 1856 CODE:
1380{ 1857{
1381 tileid texid; 1858 tileid texid;
1382 maptex *tex; 1859 maptex *tex;
1383 1860
1396 tex->smoothtile = self->face2tile [smooth]; 1873 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level; 1874 tex->smoothlevel = level;
1398} 1875}
1399 1876
1400void 1877void
1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1878set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1402 CODE: 1879 CODE:
1403{ 1880{
1404 need_texid (self, texid); 1881 need_texid (self, texid);
1405 1882
1406 { 1883 {
1425 // use uglier nearest interpolation because linear suffers 1902 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects. 1903 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1904 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1428} 1905}
1429 1906
1907void
1908expire_textures (DC::Map self, int texid, int count)
1909 PPCODE:
1910 for (; texid < self->texs && count; ++texid, --count)
1911 {
1912 maptex *tex = self->tex + texid;
1913
1914 if (tex->name)
1915 {
1916 if (tex->unused)
1917 {
1918 tex->name = 0;
1919 tex->unused = 0;
1920 XPUSHs (sv_2mortal (newSViv (texid)));
1921 }
1922 else
1923 tex->unused = 1;
1924 }
1925 }
1926
1430int 1927int
1431ox (CFPlus::Map self) 1928ox (DC::Map self)
1432 ALIAS: 1929 ALIAS:
1433 oy = 1 1930 oy = 1
1434 x = 2 1931 x = 2
1435 y = 3 1932 y = 3
1436 w = 4 1933 w = 4
1447 } 1944 }
1448 OUTPUT: 1945 OUTPUT:
1449 RETVAL 1946 RETVAL
1450 1947
1451void 1948void
1452scroll (CFPlus::Map self, int dx, int dy) 1949scroll (DC::Map self, int dx, int dy)
1453 CODE: 1950 CODE:
1454{ 1951{
1455 if (dx > 0) 1952 if (dx > 0)
1456 map_blank (self, self->x, self->y, dx, self->h); 1953 map_blank (self, self->x, self->y, dx, self->h);
1457 else if (dx < 0) 1954 else if (dx < 0)
1472 self->rows += MAP_EXTEND_Y; 1969 self->rows += MAP_EXTEND_Y;
1473 self->y += MAP_EXTEND_Y; 1970 self->y += MAP_EXTEND_Y;
1474 } 1971 }
1475} 1972}
1476 1973
1477void 1974SV *
1478map1a_update (CFPlus::Map self, SV *data_, int extmap) 1975map1a_update (DC::Map self, SV *data_, int extmap)
1479 CODE: 1976 CODE:
1480{ 1977{
1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1978 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1482 uint8_t *data_end = (uint8_t *)SvEND (data_); 1979 uint8_t *data_end = (uint8_t *)SvEND (data_);
1483 mapcell *cell; 1980 mapcell *cell;
1484 int x, y, flags; 1981 int x, y, z, flags;
1982 AV *missing = newAV ();
1983 RETVAL = newRV_noinc ((SV *)missing);
1485 1984
1486 while (data < data_end - 1) 1985 while (data < data_end - 1)
1487 { 1986 {
1488 flags = (data [0] << 8) + data [1]; data += 2; 1987 flags = (data [0] << 8) + data [1]; data += 2;
1489 1988
1509 uint8_t ext, cmd; 2008 uint8_t ext, cmd;
1510 2009
1511 do 2010 do
1512 { 2011 {
1513 ext = *data++; 2012 ext = *data++;
1514 cmd = ext & 0x3f; 2013 cmd = ext & 0x7f;
1515 2014
1516 if (cmd < 4) 2015 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1; 2016 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1518 else if (cmd == 5) // health 2017 else if (cmd == 5) // health
1519 { 2018 {
1520 cell->stat_width = 1; 2019 cell->stat_width = 1;
1521 cell->stat_hp = *data++; 2020 cell->stat_hp = *data++;
1522 } 2021 }
1523 else if (cmd == 6) // monster width 2022 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1; 2023 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47) 2024 else if (cmd == 0x47)
1526 { 2025 {
1527 if (*data == 4) 2026 if (*data == 1) cell->player = data [1];
1528 ; // decode player count 2027 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2028 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2029 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1529 2030
1530 data += *data + 1; 2031 data += *data + 1;
1531 } 2032 }
1532 else if (cmd == 8) // cell flags 2033 else if (cmd == 8) // cell flags
1533 cell->flags = *data++; 2034 cell->flags = *data++;
1540 } 2041 }
1541 else 2042 else
1542 cell->darkness = *data++ + 1; 2043 cell->darkness = *data++ + 1;
1543 } 2044 }
1544 2045
2046 for (z = 0; z <= 2; ++z)
1545 if (flags & 4) 2047 if (flags & (4 >> z))
1546 { 2048 {
1547 faceid face = (data [0] << 8) + data [1]; data += 2; 2049 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face); 2050 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face]; 2051 cell->tile [z] = self->face2tile [face];
2052
2053 if (cell->tile [z])
2054 {
2055 maptex *tex = self->tex + cell->tile [z];
2056 tex->unused = 0;
2057 if (!tex->name)
2058 av_push (missing, newSViv (cell->tile [z]));
2059
2060 if (tex->smoothtile)
2061 {
2062 maptex *smooth = self->tex + tex->smoothtile;
2063 smooth->unused = 0;
2064 if (!smooth->name)
2065 av_push (missing, newSViv (tex->smoothtile));
2066 }
2067 }
1550 } 2068 }
1551
1552 if (flags & 2)
1553 {
1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1557 }
1558
1559 if (flags & 1)
1560 {
1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1564 }
1565 } 2069 }
1566 else 2070 else
1567 cell->darkness = 0; 2071 CELL_CLEAR (cell);
1568 } 2072 }
1569} 2073}
2074 OUTPUT:
2075 RETVAL
1570 2076
1571SV * 2077SV *
1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2078mapmap (DC::Map self, int x0, int y0, int w, int h)
1573 CODE: 2079 CODE:
1574{ 2080{
1575 int x1, x; 2081 int x1, x;
1576 int y1, y; 2082 int y1, y;
1577 int z; 2083 int z;
1622} 2128}
1623 OUTPUT: 2129 OUTPUT:
1624 RETVAL 2130 RETVAL
1625 2131
1626void 2132void
1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2133draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1628 CODE: 2134 CODE:
1629{ 2135{
2136 int x, y, z;
2137
1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2138 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2139 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2140 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1633 smooth_key skey; 2141 smooth_key skey;
1634 int x, y, z; 2142 int pl_x, pl_y;
1635 int last_name; 2143 maptex pl_tex;
2144 rc_t *rc = rc_alloc ();
2145 rc_t *rc_ov = rc_alloc ();
2146 rc_key_t key;
2147 rc_array_t *arr;
1636 2148
2149 pl_tex.name = 0;
2150
1637 // thats current max. sorry. 2151 // that's current max. sorry.
1638 if (sw > 255) sw = 255; 2152 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255; 2153 if (sh > 255) sh = 255;
1640 2154
1641 // clear key, in case of extra padding 2155 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey)); 2156 memset (&skey, 0, sizeof (skey));
1643 2157
1644 glColor4ub (255, 255, 255, 255); 2158 memset (&key, 0, sizeof (key));
1645 2159 key.r = 255;
1646 glEnable (GL_BLEND); 2160 key.g = 255;
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2161 key.b = 255;
1648 glEnable (GL_TEXTURE_2D); 2162 key.a = 255;
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2163 key.mode = GL_QUADS;
1650 2164 key.format = GL_T2F_V3F;
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654 2165
1655 mx += self->x; 2166 mx += self->x;
1656 my += self->y; 2167 my += self->y;
1657 2168
1658 // first pass: determine smooth_max 2169 // first pass: determine smooth_max
1675 MAX (self->tex [cell->tile [1]].smoothlevel, 2186 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel)); 2187 self->tex [cell->tile [2]].smoothlevel));
1677 } 2188 }
1678 } 2189 }
1679 2190
2191 glEnable (GL_BLEND);
2192 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2193 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2194
1680 for (z = 0; z <= 2; z++) 2195 for (z = 0; z <= 2; z++)
1681 { 2196 {
1682 memset (smooth_level, 0, sizeof (smooth_level)); 2197 memset (smooth_level, 0, sizeof (smooth_level));
2198 key.texname = -1;
1683 2199
1684 for (y = 0; y < sh; y++) 2200 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows) 2201 if (0 <= y + my && y + my < self->rows)
1686 { 2202 {
1687 maprow *row = self->row + (y + my); 2203 maprow *row = self->row + (y + my);
1693 tileid tile = cell->tile [z]; 2209 tileid tile = cell->tile [z];
1694 2210
1695 if (tile) 2211 if (tile)
1696 { 2212 {
1697 maptex tex = self->tex [tile]; 2213 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w; 2214 int px, py;
1699 int py = (y + 1) * T - tex.h;
1700 2215
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name) 2216 if (key.texname != tex.name)
1704 { 2217 {
2218 self->tex [tile].unused = 0;
2219
1705 if (!tex.name) 2220 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */ 2221 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1707 2222
1708 glEnd (); 2223 key.texname = tex.name;
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2224 arr = rc_array (rc, &key);
1710 glBegin (GL_QUADS);
1711 } 2225 }
1712 2226
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2227 px = (x + 1) * T - tex.w;
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2228 py = (y + 1) * T - tex.h;
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717 2229
1718 if (cell->flags && z == 2) 2230 if (expect_false (cell->player == player) && expect_false (z == 2))
1719 { 2231 {
1720 if (cell->flags & 1) 2232 pl_x = px;
2233 pl_y = py;
2234 pl_tex = tex;
1721 { 2235 continue;
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 } 2236 }
2237
2238 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2239 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2240 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2241 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1736 2242
1737 // update smooth hash 2243 // update smooth hash
1738 if (tex.smoothtile) 2244 if (tex.smoothtile)
1739 { 2245 {
1740 skey.tile = tex.smoothtile; 2246 skey.tile = tex.smoothtile;
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2277 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2278 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2279 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 } 2280 }
1775 } 2281 }
2282
2283 if (expect_false (z == 2) && expect_false (cell->flags))
2284 {
2285 // overlays such as the speech bubble, probably more to come
2286 if (cell->flags & 1)
2287 {
2288 rc_key_t key_ov = key;
2289 maptex tex = self->tex [TEXID_SPEECH];
2290 rc_array_t *arr;
2291 int px = x * T + T * 2 / 32;
2292 int py = y * T - T * 6 / 32;
2293
2294 key_ov.texname = tex.name;
2295 arr = rc_array (rc_ov, &key_ov);
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2301 }
2302 }
1776 } 2303 }
1777 } 2304 }
2305
2306 rc_draw (rc);
2307 rc_clear (rc);
1778 2308
1779 // go through all smoothlevels, lowest to highest, then draw. 2309 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort 2310 // this is basically counting sort
1781 { 2311 {
1782 int w, b; 2312 int w, b;
1783 2313
2314 glEnable (GL_TEXTURE_2D);
2315 glBegin (GL_QUADS);
1784 for (w = 0; w < 256 / 32; ++w) 2316 for (w = 0; w < 256 / 32; ++w)
1785 { 2317 {
1786 uint32_t smask = smooth_level [w]; 2318 uint32_t smask = smooth_level [w];
1787 if (smask) 2319 if (smask)
1788 for (b = 0; b < 32; ++b) 2320 for (b = 0; b < 32; ++b)
1807 int border = bits & 15; 2339 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2340 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row 2341 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column 2342 float dy = tex.t * .5f ; // 2 images/column
1811 2343
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name) 2344 if (tex.name)
1815 { 2345 {
2346 // this time avoiding texture state changes
2347 // save gobs of state changes.
1816 if (!tex.name) 2348 if (key.texname != tex.name)
1817 continue; // smoothing not yet available 2349 {
2350 self->tex [skey->tile].unused = 0;
1818 2351
1819 glEnd (); 2352 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2353 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1821 glBegin (GL_QUADS); 2354 glBegin (GL_QUADS);
1822 } 2355 }
1823 2356
1824 if (border) 2357 if (border)
1825 { 2358 {
1826 float ox = border * dx; 2359 float ox = border * dx;
1827 2360
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2361 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2362 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2363 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2364 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1832 } 2365 }
1833 2366
1834 if (corner) 2367 if (corner)
1835 { 2368 {
1836 float ox = corner * dx; 2369 float ox = corner * dx;
1837 2370
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2371 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2372 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2373 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2374 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2375 }
1842 } 2376 }
1843 } 2377 }
1844 } 2378 }
1845 } 2379 }
1846 } 2380 }
2381
2382 glEnd ();
2383 glDisable (GL_TEXTURE_2D);
2384 key.texname = -1;
1847 } 2385 }
1848 2386
1849 hv_clear (smooth); 2387 hv_clear (smooth);
1850 } 2388 }
1851 2389
1852 glEnd (); 2390 if (pl_tex.name)
2391 {
2392 maptex tex = pl_tex;
2393 int px = pl_x + sdx;
2394 int py = pl_y + sdy;
1853 2395
1854 glDisable (GL_TEXTURE_2D); 2396 key.texname = tex.name;
2397 arr = rc_array (rc, &key);
2398
2399 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2400 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2401 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2402 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2403
2404 rc_draw (rc);
2405 }
2406
2407 rc_draw (rc_ov);
2408 rc_clear (rc_ov);
2409
1855 glDisable (GL_BLEND); 2410 glDisable (GL_BLEND);
2411 rc_free (rc);
2412 rc_free (rc_ov);
1856 2413
1857 // top layer: overlays such as the health bar 2414 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++) 2415 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2416 if (0 <= y + my && y + my < self->rows)
1860 { 2417 {
1865 { 2422 {
1866 mapcell *cell = row->col + (x + mx - row->c0); 2423 mapcell *cell = row->col + (x + mx - row->c0);
1867 2424
1868 int px = x * T; 2425 int px = x * T;
1869 int py = y * T; 2426 int py = y * T;
2427
2428 if (expect_false (cell->player == player))
2429 {
2430 px += sdx;
2431 py += sdy;
2432 }
1870 2433
1871 if (cell->stat_hp) 2434 if (cell->stat_hp)
1872 { 2435 {
1873 int width = cell->stat_width * T; 2436 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2437 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1885 } 2448 }
1886 } 2449 }
1887} 2450}
1888 2451
1889void 2452void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2453draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1891 CODE: 2454 CODE:
1892{ 2455{
1893 static float color[16][3] = { 2456 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F }, 2457 { 0.00f, 0.00f, 0.00f },
1895 { 1.00F, 1.00F, 1.00F }, 2458 { 1.00f, 1.00f, 1.00f },
1896 { 0.00F, 0.00F, 0.55F }, 2459 { 0.00f, 0.00f, 0.55f },
1897 { 1.00F, 0.00F, 0.00F }, 2460 { 1.00f, 0.00f, 0.00f },
1898 2461
1899 { 1.00F, 0.54F, 0.00F }, 2462 { 1.00f, 0.54f, 0.00f },
1900 { 0.11F, 0.56F, 1.00F }, 2463 { 0.11f, 0.56f, 1.00f },
1901 { 0.93F, 0.46F, 0.00F }, 2464 { 0.93f, 0.46f, 0.00f },
1902 { 0.18F, 0.54F, 0.34F }, 2465 { 0.18f, 0.54f, 0.34f },
1903 2466
1904 { 0.56F, 0.73F, 0.56F }, 2467 { 0.56f, 0.73f, 0.56f },
1905 { 0.80F, 0.80F, 0.80F }, 2468 { 0.80f, 0.80f, 0.80f },
1906 { 0.55F, 0.41F, 0.13F }, 2469 { 0.55f, 0.41f, 0.13f },
1907 { 0.99F, 0.77F, 0.26F }, 2470 { 0.99f, 0.77f, 0.26f },
1908 2471
1909 { 0.74F, 0.65F, 0.41F }, 2472 { 0.74f, 0.65f, 0.41f },
1910 2473
1911 { 0.00F, 1.00F, 1.00F }, 2474 { 0.00f, 1.00f, 1.00f },
1912 { 1.00F, 0.00F, 1.00F }, 2475 { 1.00f, 0.00f, 1.00f },
1913 { 1.00F, 1.00F, 0.00F }, 2476 { 1.00f, 1.00f, 0.00f },
1914 }; 2477 };
1915 2478
1916 int x, y; 2479 int x, y;
1917 2480
1918 glEnable (GL_TEXTURE_2D); 2481 glEnable (GL_TEXTURE_2D);
2482 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2483 * but the nvidia driver (185.18.14) mishandles alpha textures
2484 * and takes the colour from god knows where instead of using
2485 * Cp. MODULATE results in the same colour, but slightly different
2486 * alpha, but atcually gives us the correct colour with nvidia.
2487 */
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2488 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1920 glEnable (GL_BLEND); 2489 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2490 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS); 2491 glBegin (GL_QUADS);
1923 2492
1924 for (y = 0; y < h; y++) 2493 for (y = 0; y < h; y++)
1928 2497
1929 if (m) 2498 if (m)
1930 { 2499 {
1931 float *c = color [m & 15]; 2500 float *c = color [m & 15];
1932 2501
1933 float tx1 = m & 0x40 ? 0.5 : 0.; 2502 float tx1 = m & 0x40 ? 0.5f : 0.f;
1934 float tx2 = tx1 + 0.5; 2503 float tx2 = tx1 + 0.5f;
1935 2504
1936 glColor4f (c[0], c[1], c[2], 0.75); 2505 glColor4f (c[0], c[1], c[2], 1);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2506 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2507 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2508 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2509 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 } 2510 }
1945 glDisable (GL_BLEND); 2514 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D); 2515 glDisable (GL_TEXTURE_2D);
1947} 2516}
1948 2517
1949void 2518void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2519fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1951 PPCODE: 2520 PPCODE:
1952{ 2521{
1953 int x, y; 2522 int x, y;
1954 int sw4 = (sw + 3) & ~3; 2523 int sw1 = sw + 2;
2524 int sh1 = sh + 2;
2525 int sh3 = sh * 3;
2526 int sw3 = sw * 3;
2527 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2528 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2529 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1957 2530
1958 memset (darkness, 255, sw4 * sh);
1959 SvPOK_only (darkness_sv); 2531 SvPOK_only (darkness3_sv);
1960 SvCUR_set (darkness_sv, sw4 * sh); 2532 SvCUR_set (darkness3_sv, sw3 * sh3);
1961 2533
1962 mx += self->x; 2534 mx += self->x - 1;
1963 my += self->y; 2535 my += self->y - 1;
1964 2536
1965 for (y = 0; y < sh; y++) 2537 for (y = 0; y < sh1; y++)
1966 if (0 <= y + my && y + my < self->rows) 2538 if (0 <= y + my && y + my < self->rows)
1967 { 2539 {
1968 maprow *row = self->row + (y + my); 2540 maprow *row = self->row + (y + my);
1969 2541
1970 for (x = 0; x < sw; x++) 2542 for (x = 0; x < sw1; x++)
1971 if (row->c0 <= x + mx && x + mx < row->c1) 2543 if (row->c0 <= x + mx && x + mx < row->c1)
1972 { 2544 {
1973 mapcell *cell = row->col + (x + mx - row->c0); 2545 mapcell *cell = row->col + (x + mx - row->c0);
1974 2546
1975 darkness[y * sw4 + x] = cell->darkness 2547 darkness1 [y * sw1 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1) 2548 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1977 : 255 - FOW_DARKNESS; 2549 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1978 } 2550 }
1979 } 2551 }
1980 2552
2553 for (y = 0; y < sh; ++y)
2554 for (x = 0; x < sw; ++x)
2555 {
2556 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2557 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2558 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2559 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2560 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2561 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2562 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2563 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2564 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2565
2566 uint8_t r11 = (d11 + d21 + d12) / 3;
2567 uint8_t r21 = d21;
2568 uint8_t r31 = (d21 + d31 + d32) / 3;
2569
2570 uint8_t r12 = d12;
2571 uint8_t r22 = d22;
2572 uint8_t r32 = d32;
2573
2574 uint8_t r13 = (d13 + d23 + d12) / 3;
2575 uint8_t r23 = d23;
2576 uint8_t r33 = (d23 + d33 + d32) / 3;
2577
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2579 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2580 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2582 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2583 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2585 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2586 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2587 }
2588
2589 free (darkness1);
2590
1981 EXTEND (SP, 3); 2591 EXTEND (SP, 3);
1982 PUSHs (sv_2mortal (newSViv (sw4))); 2592 PUSHs (sv_2mortal (newSViv (sw3)));
1983 PUSHs (sv_2mortal (newSViv (sh))); 2593 PUSHs (sv_2mortal (newSViv (sh3)));
1984 PUSHs (darkness_sv); 2594 PUSHs (darkness3_sv);
1985} 2595}
1986 2596
1987SV * 2597SV *
1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2598get_rect (DC::Map self, int x0, int y0, int w, int h)
1989 CODE: 2599 CODE:
1990{ 2600{
1991 int x, y, x1, y1; 2601 int x, y, x1, y1;
1992 SV *data_sv = newSV (w * h * 7 + 5); 2602 SV *data_sv = newSV (w * h * 7 + 5);
1993 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2603 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2050 else 2660 else
2051 *data++ = 0; 2661 *data++ = 0;
2052 } 2662 }
2053 } 2663 }
2054 2664
2665 /* if size is w*h + 5 then no data has been found */
2666 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2667 {
2055 SvPOK_only (data_sv); 2668 SvPOK_only (data_sv);
2056 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2669 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2670 }
2671
2057 RETVAL = data_sv; 2672 RETVAL = data_sv;
2058} 2673}
2059 OUTPUT: 2674 OUTPUT:
2060 RETVAL 2675 RETVAL
2061 2676
2062void 2677void
2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2678set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2064 PPCODE: 2679 PPCODE:
2065{ 2680{
2066 int x, y, z; 2681 int x, y, z;
2067 int w, h; 2682 int w, h;
2068 int x1, y1; 2683 int x1, y1;
2684 STRLEN len;
2685 uint8_t *data, *end;
2686
2687 len = SvLEN (data_sv);
2688 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2689 data = SvPVbyte_nolen (data_sv);
2690 end = data + len + 8;
2691
2692 if (len < 5)
2693 XSRETURN_EMPTY;
2069 2694
2070 if (*data++ != 0) 2695 if (*data++ != 0)
2071 return; /* version mismatch */ 2696 XSRETURN_EMPTY; /* version mismatch */
2072 2697
2073 w = *data++ << 8; w |= *data++; 2698 w = *data++ << 8; w |= *data++;
2074 h = *data++ << 8; h |= *data++; 2699 h = *data++ << 8; h |= *data++;
2075 2700
2076 // we need to do this 'cause we don't keep an absolute coord system for rows 2701 // we need to do this 'cause we don't keep an absolute coord system for rows
2088 { 2713 {
2089 maprow *row = map_get_row (self, y); 2714 maprow *row = map_get_row (self, y);
2090 2715
2091 for (x = x0; x < x1; x++) 2716 for (x = x0; x < x1; x++)
2092 { 2717 {
2718 uint8_t flags;
2719
2720 if (data + 7 >= end)
2721 XSRETURN_EMPTY;
2722
2093 uint8_t flags = *data++; 2723 flags = *data++;
2094 2724
2095 if (flags) 2725 if (flags)
2096 { 2726 {
2097 mapcell *cell = row_get_cell (row, x); 2727 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 }; 2728 tileid tile[3] = { 0, 0, 0 };
2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2731 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2732 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2103 2733
2104 if (cell->darkness == 0) 2734 if (cell->darkness == 0)
2105 { 2735 {
2106 cell->darkness = 0; 2736 /*cell->darkness = 0;*/
2737 EXTEND (SP, 3);
2107 2738
2108 for (z = 0; z <= 2; z++) 2739 for (z = 0; z <= 2; z++)
2109 { 2740 {
2110 tileid t = tile [z]; 2741 tileid t = tile [z];
2111 2742
2112 if (t >= self->texs || (t && !self->tex [t].name)) 2743 if (t >= self->texs || (t && !self->tex [t].name))
2113 { 2744 {
2114 XPUSHs (sv_2mortal (newSViv (t))); 2745 PUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t); 2746 need_texid (self, t);
2116 } 2747 }
2117 2748
2118 cell->tile [z] = t; 2749 cell->tile [z] = t;
2119 } 2750 }
2121 } 2752 }
2122 } 2753 }
2123 } 2754 }
2124} 2755}
2125 2756
2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2757MODULE = Deliantra::Client PACKAGE = DC::RW
2127 2758
2128CFPlus::MixChunk 2759DC::RW
2129new_from_file (SV *class, char *path) 2760new (SV *class, SV *data_sv)
2130 CODE: 2761 CODE:
2131 RETVAL = Mix_LoadWAV (path); 2762{
2763 STRLEN datalen;
2764 char *data = SvPVbyte (data_sv, datalen);
2765
2766 RETVAL = SDL_RWFromConstMem (data, datalen);
2767}
2132 OUTPUT: 2768 OUTPUT:
2133 RETVAL 2769 RETVAL
2134 2770
2771DC::RW
2772new_from_file (SV *class, const char *path, const char *mode = "rb")
2773 CODE:
2774 RETVAL = SDL_RWFromFile (path, mode);
2775 OUTPUT:
2776 RETVAL
2777
2778# fails on win32:
2779# dc.xs(2268) : error C2059: syntax error : '('
2135void 2780#void
2781#close (DC::RW self)
2782# CODE:
2783# (self->(close)) (self);
2784
2785MODULE = Deliantra::Client PACKAGE = DC::Channel
2786
2787PROTOTYPES: DISABLE
2788
2789DC::Channel
2790find ()
2791 CODE:
2792{
2793 RETVAL = Mix_GroupAvailable (-1);
2794
2795 if (RETVAL < 0)
2796 {
2797 RETVAL = Mix_GroupOldest (-1);
2798
2799 if (RETVAL < 0)
2800 XSRETURN_UNDEF;
2801
2802 Mix_HaltChannel (RETVAL);
2803 }
2804
2805 Mix_UnregisterAllEffects (RETVAL);
2806 Mix_Volume (RETVAL, 128);
2807}
2808 OUTPUT:
2809 RETVAL
2810
2811void
2812halt (DC::Channel self)
2813 CODE:
2814 Mix_HaltChannel (self);
2815
2816void
2817expire (DC::Channel self, int ticks = -1)
2818 CODE:
2819 Mix_ExpireChannel (self, ticks);
2820
2821void
2822fade_out (DC::Channel self, int ticks = -1)
2823 CODE:
2824 Mix_FadeOutChannel (self, ticks);
2825
2826int
2827volume (DC::Channel self, int volume)
2828 CODE:
2829 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2830 OUTPUT:
2831 RETVAL
2832
2833void
2834unregister_all_effects (DC::Channel self)
2835 CODE:
2836 Mix_UnregisterAllEffects (self);
2837
2838void
2839set_panning (DC::Channel self, int left, int right)
2840 CODE:
2841 left = CLAMP (left , 0, 255);
2842 right = CLAMP (right, 0, 255);
2843 Mix_SetPanning (self, left, right);
2844
2845void
2846set_distance (DC::Channel self, int distance)
2847 CODE:
2848 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2849
2850void
2851set_position (DC::Channel self, int angle, int distance)
2852 CODE:
2853
2854void
2855set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2856 CODE:
2857{
2858 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2859 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2860 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2861}
2862
2863void
2864set_reverse_stereo (DC::Channel self, int flip)
2865 CODE:
2866 Mix_SetReverseStereo (self, flip);
2867
2868MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2869
2870PROTOTYPES: DISABLE
2871
2872DC::MixChunk
2873new (SV *class, DC::RW rwops)
2874 CODE:
2875 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2876 OUTPUT:
2877 RETVAL
2878
2879void
2136DESTROY (CFPlus::MixChunk self) 2880DESTROY (DC::MixChunk self)
2137 CODE: 2881 CODE:
2138 Mix_FreeChunk (self); 2882 Mix_FreeChunk (self);
2139 2883
2140int 2884int
2141volume (CFPlus::MixChunk self, int volume = -1) 2885volume (DC::MixChunk self, int volume = -1)
2142 CODE: 2886 CODE:
2887 if (items > 1)
2888 volume = CLAMP (volume, 0, 128);
2143 RETVAL = Mix_VolumeChunk (self, volume); 2889 RETVAL = Mix_VolumeChunk (self, volume);
2144 OUTPUT: 2890 OUTPUT:
2145 RETVAL 2891 RETVAL
2146 2892
2147int 2893DC::Channel
2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2894play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2149 CODE: 2895 CODE:
2896{
2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2897 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2898
2899 if (RETVAL < 0)
2900 XSRETURN_UNDEF;
2901
2902 if (channel < 0)
2903 {
2904 Mix_UnregisterAllEffects (RETVAL);
2905 Mix_Volume (RETVAL, 128);
2906 }
2907}
2151 OUTPUT: 2908 OUTPUT:
2152 RETVAL 2909 RETVAL
2153 2910
2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2911MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2155 2912
2156int 2913int
2157volume (int volume = -1) 2914volume (int volume = -1)
2915 PROTOTYPE: ;$
2158 CODE: 2916 CODE:
2917 if (items > 0)
2918 volume = CLAMP (volume, 0, 128);
2159 RETVAL = Mix_VolumeMusic (volume); 2919 RETVAL = Mix_VolumeMusic (volume);
2160 OUTPUT: 2920 OUTPUT:
2161 RETVAL 2921 RETVAL
2162 2922
2163int 2923void
2164fade_out (int ms) 2924fade_out (int ms)
2165 CODE: 2925 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms); 2926 Mix_FadeOutMusic (ms);
2927
2928void
2929halt ()
2930 CODE:
2931 Mix_HaltMusic ();
2932
2933DC::MixMusic
2934new (SV *class, DC::RW rwops)
2935 CODE:
2936 RETVAL = Mix_LoadMUS_RW (rwops);
2167 OUTPUT: 2937 OUTPUT:
2168 RETVAL 2938 RETVAL
2169 2939
2170CFPlus::MixMusic
2171new_from_file (SV *class, char *path)
2172 CODE:
2173 RETVAL = Mix_LoadMUS (path);
2174 OUTPUT:
2175 RETVAL
2176
2177void 2940void
2178DESTROY (CFPlus::MixMusic self) 2941DESTROY (DC::MixMusic self)
2179 CODE: 2942 CODE:
2180 Mix_FreeMusic (self); 2943 Mix_FreeMusic (self);
2181 2944
2182int 2945int
2183play (CFPlus::MixMusic self, int loops = -1) 2946play (DC::MixMusic self, int loops = -1)
2184 CODE: 2947 CODE:
2185 RETVAL = Mix_PlayMusic (self, loops); 2948 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT: 2949 OUTPUT:
2187 RETVAL 2950 RETVAL
2188 2951
2189int 2952void
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2953fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2191 CODE: 2954 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2955 Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195 2956
2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2957MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2958
2959PROTOTYPES: ENABLE
2197 2960
2198BOOT: 2961BOOT:
2199{ 2962{
2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2963 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2201 static const struct { 2964 static const struct {
2202 const char *name; 2965 const char *name;
2203 IV iv; 2966 IV iv;
2204 } *civ, const_iv[] = { 2967 } *civ, const_iv[] = {
2205# define const_iv(name) { # name, (IV)name } 2968# define const_iv(name) { # name, (IV)name }
2969 const_iv (GL_VENDOR),
2970 const_iv (GL_VERSION),
2971 const_iv (GL_EXTENSIONS),
2972 const_iv (GL_MAX_TEXTURE_UNITS),
2206 const_iv (GL_COLOR_MATERIAL), 2973 const_iv (GL_COLOR_MATERIAL),
2207 const_iv (GL_SMOOTH), 2974 const_iv (GL_SMOOTH),
2208 const_iv (GL_FLAT), 2975 const_iv (GL_FLAT),
2209 const_iv (GL_DITHER), 2976 const_iv (GL_DITHER),
2210 const_iv (GL_BLEND), 2977 const_iv (GL_BLEND),
2214 const_iv (GL_ALPHA_TEST), 2981 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE), 2982 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL), 2983 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT), 2984 const_iv (GL_FRONT),
2218 const_iv (GL_BACK), 2985 const_iv (GL_BACK),
2986 const_iv (GL_AUX0),
2219 const_iv (GL_AND), 2987 const_iv (GL_AND),
2220 const_iv (GL_ONE), 2988 const_iv (GL_ONE),
2221 const_iv (GL_ZERO), 2989 const_iv (GL_ZERO),
2222 const_iv (GL_SRC_ALPHA), 2990 const_iv (GL_SRC_ALPHA),
2223 const_iv (GL_DST_ALPHA), 2991 const_iv (GL_DST_ALPHA),
2224 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2992 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2225 const_iv (GL_ONE_MINUS_DST_ALPHA), 2993 const_iv (GL_ONE_MINUS_DST_ALPHA),
2994 const_iv (GL_SRC_COLOR),
2995 const_iv (GL_DST_COLOR),
2996 const_iv (GL_ONE_MINUS_SRC_COLOR),
2997 const_iv (GL_ONE_MINUS_DST_COLOR),
2226 const_iv (GL_SRC_ALPHA_SATURATE), 2998 const_iv (GL_SRC_ALPHA_SATURATE),
2227 const_iv (GL_RGB), 2999 const_iv (GL_RGB),
2228 const_iv (GL_RGBA), 3000 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4), 3001 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8), 3002 const_iv (GL_RGBA8),
2236 const_iv (GL_INTENSITY), 3008 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE), 3009 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA), 3010 const_iv (GL_LUMINANCE_ALPHA),
2239 const_iv (GL_FLOAT), 3011 const_iv (GL_FLOAT),
2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3012 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3013 const_iv (GL_COMPRESSED_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3015 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3016 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3017 const_iv (GL_COMPRESSED_RGB_ARB),
3018 const_iv (GL_COMPRESSED_RGBA_ARB),
2241 const_iv (GL_COMPILE), 3019 const_iv (GL_COMPILE),
3020 const_iv (GL_PROXY_TEXTURE_1D),
3021 const_iv (GL_PROXY_TEXTURE_2D),
2242 const_iv (GL_TEXTURE_1D), 3022 const_iv (GL_TEXTURE_1D),
2243 const_iv (GL_TEXTURE_2D), 3023 const_iv (GL_TEXTURE_2D),
2244 const_iv (GL_TEXTURE_ENV), 3024 const_iv (GL_TEXTURE_ENV),
2245 const_iv (GL_TEXTURE_MAG_FILTER), 3025 const_iv (GL_TEXTURE_MAG_FILTER),
2246 const_iv (GL_TEXTURE_MIN_FILTER), 3026 const_iv (GL_TEXTURE_MIN_FILTER),
2267 const_iv (GL_COLOR_LOGIC_OP), 3047 const_iv (GL_COLOR_LOGIC_OP),
2268 const_iv (GL_SEPARABLE_2D), 3048 const_iv (GL_SEPARABLE_2D),
2269 const_iv (GL_CONVOLUTION_2D), 3049 const_iv (GL_CONVOLUTION_2D),
2270 const_iv (GL_CONVOLUTION_BORDER_MODE), 3050 const_iv (GL_CONVOLUTION_BORDER_MODE),
2271 const_iv (GL_CONSTANT_BORDER), 3051 const_iv (GL_CONSTANT_BORDER),
3052 const_iv (GL_POINTS),
2272 const_iv (GL_LINES), 3053 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP), 3054 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP), 3055 const_iv (GL_LINE_LOOP),
2275 const_iv (GL_QUADS), 3056 const_iv (GL_QUADS),
2276 const_iv (GL_QUAD_STRIP), 3057 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES), 3058 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP), 3059 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN), 3060 const_iv (GL_TRIANGLE_FAN),
3061 const_iv (GL_POLYGON),
2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3062 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3063 const_iv (GL_POINT_SMOOTH_HINT),
3064 const_iv (GL_LINE_SMOOTH_HINT),
3065 const_iv (GL_POLYGON_SMOOTH_HINT),
3066 const_iv (GL_GENERATE_MIPMAP_HINT),
3067 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2281 const_iv (GL_FASTEST), 3068 const_iv (GL_FASTEST),
3069 const_iv (GL_DONT_CARE),
3070 const_iv (GL_NICEST),
2282 const_iv (GL_V2F), 3071 const_iv (GL_V2F),
2283 const_iv (GL_V3F), 3072 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F), 3073 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F), 3074 const_iv (GL_T2F_N3F_V3F),
3075 const_iv (GL_FUNC_ADD),
3076 const_iv (GL_FUNC_SUBTRACT),
3077 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2286# undef const_iv 3078# undef const_iv
2287 }; 3079 };
2288 3080
2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3081 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3082 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291 3083
2292 texture_av = newAV (); 3084 texture_av = newAV ();
2293 AvREAL_off (texture_av); 3085 AvREAL_off (texture_av);
2294} 3086}
2295 3087
3088void
3089disable_GL_EXT_blend_func_separate ()
3090 CODE:
3091 gl.BlendFuncSeparate = 0;
3092 gl.BlendFuncSeparateEXT = 0;
3093
3094void
3095apple_nvidia_bug (int enable)
3096
2296char * 3097char *
2297gl_vendor () 3098gl_vendor ()
2298 CODE: 3099 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR); 3100 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT: 3101 OUTPUT:
2312 CODE: 3113 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3114 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT: 3115 OUTPUT:
2315 RETVAL 3116 RETVAL
2316 3117
3118const char *glGetString (GLenum pname)
3119
3120GLint glGetInteger (GLenum pname)
3121 CODE:
3122 glGetIntegerv (pname, &RETVAL);
3123 OUTPUT:
3124 RETVAL
3125
3126GLdouble glGetDouble (GLenum pname)
3127 CODE:
3128 glGetDoublev (pname, &RETVAL);
3129 OUTPUT:
3130 RETVAL
3131
2317int glGetError () 3132int glGetError ()
2318 3133
2319void glFinish () 3134void glFinish ()
2320 3135
2321void glClear (int mask) 3136void glClear (int mask)
2335 3150
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3151void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE: 3152 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa); 3153 gl_BlendFuncSeparate (sa, da, saa, daa);
2339 3154
3155# void glBlendEquation (int se)
3156
2340void glDepthMask (int flag) 3157void glDepthMask (int flag)
2341 3158
2342void glLogicOp (int opcode) 3159void glLogicOp (int opcode)
2343 3160
2344void glColorMask (int red, int green, int blue, int alpha) 3161void glColorMask (int red, int green, int blue, int alpha)
2358# near_ and far_ are due to microsofts buggy "c" compiler 3175# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3176void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360 3177
2361# near_ and far_ are due to microsofts buggy "c" compiler 3178# near_ and far_ are due to microsofts buggy "c" compiler
2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3179void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3180
3181PROTOTYPES: DISABLE
2363 3182
2364void glViewport (int x, int y, int width, int height) 3183void glViewport (int x, int y, int width, int height)
2365 3184
2366void glScissor (int x, int y, int width, int height) 3185void glScissor (int x, int y, int width, int height)
2367 3186
2375 3194
2376void glRotate (float angle, float x, float y, float z) 3195void glRotate (float angle, float x, float y, float z)
2377 CODE: 3196 CODE:
2378 glRotatef (angle, x, y, z); 3197 glRotatef (angle, x, y, z);
2379 3198
2380void glBegin (int mode)
2381
2382void glEnd ()
2383
2384void glColor (float r, float g, float b, float a = 1.0) 3199void glColor (float r, float g, float b, float a = 1.0)
2385 PROTOTYPE: @ 3200 PROTOTYPE: @
2386 ALIAS: 3201 ALIAS:
2387 glColor_premultiply = 1 3202 glColor_premultiply = 1
2388 CODE: 3203 CODE:
2389 if (ix) 3204 if (ix)
2390 { 3205 {
2393 b *= a; 3208 b *= a;
2394 } 3209 }
2395 // microsoft visual "c" rounds instead of truncating... 3210 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a); 3211 glColor4f (r, g, b, a);
2397 3212
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.) 3213void glRasterPos (float x, float y, float z = 0.)
2405 CODE: 3214 CODE:
2406 glRasterPos3f (0, 0, z); 3215 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0); 3216 glBitmap (0, 0, 0, 0, x, y, 0);
2408 3217
2412 3221
2413void glTexCoord (float s, float t) 3222void glTexCoord (float s, float t)
2414 CODE: 3223 CODE:
2415 glTexCoord2f (s, t); 3224 glTexCoord2f (s, t);
2416 3225
3226void glRect (float x1, float y1, float x2, float y2)
3227 CODE:
3228 glRectf (x1, y1, x2, y2);
3229
3230void glRect_lineloop (float x1, float y1, float x2, float y2)
3231 CODE:
3232 glBegin (GL_LINE_LOOP);
3233 glVertex2f (x1, y1);
3234 glVertex2f (x2, y1);
3235 glVertex2f (x2, y2);
3236 glVertex2f (x1, y2);
3237 glEnd ();
3238
3239PROTOTYPES: ENABLE
3240
3241void glBegin (int mode)
3242
3243void glEnd ()
3244
3245void glPointSize (GLfloat size)
3246
3247void glLineWidth (GLfloat width)
3248
3249void glInterleavedArrays (int format, int stride, char *data)
3250
3251void glDrawElements (int mode, int count, int type, char *indices)
3252
3253# 1.2 void glDrawRangeElements (int mode, int start, int end
3254
2417void glTexEnv (int target, int pname, float param) 3255void glTexEnv (int target, int pname, float param)
2418 CODE: 3256 CODE:
2419 glTexEnvf (target, pname, param); 3257 glTexEnvf (target, pname, param);
2420 3258
2421void glTexParameter (int target, int pname, float param) 3259void glTexParameter (int target, int pname, float param)
2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3275void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2438 CODE: 3276 CODE:
2439 if (gl.SeparableFilter2D) 3277 if (gl.SeparableFilter2D)
2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3278 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2441 3279
2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3280void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2443 3281
2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3282void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2445 3283
2446void glDrawPixels (int width, int height, int format, int type, char *pixels) 3284void glDrawPixels (int width, int height, int format, int type, char *pixels)
3285
3286void glPixelZoom (float x, float y)
2447 3287
2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3288void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2449 3289
2450int glGenTexture () 3290int glGenTexture ()
2451 CODE: 3291 CODE:
2471 3311
2472void glEndList () 3312void glEndList ()
2473 3313
2474void glCallList (int list) 3314void glCallList (int list)
2475 3315
3316void c_init ()
3317 CODE:
3318 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3319 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3320
3321MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3322
3323PROTOTYPES: DISABLE
3324
3325void
3326find_widget (SV *self, NV x, NV y)
3327 PPCODE:
3328{
3329 if (within_widget (self, x, y))
3330 XPUSHs (self);
3331}
3332
3333BOOT:
3334{
3335 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3336
3337 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3338 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3339 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3340 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3341}
3342
3343void
3344draw (SV *self)
3345 CODE:
3346{
3347 HV *hv;
3348 SV **svp;
3349 NV x, y, w, h;
3350 SV *draw_x_sv = GvSV (draw_x_gv);
3351 SV *draw_y_sv = GvSV (draw_y_gv);
3352 SV *draw_w_sv = GvSV (draw_w_gv);
3353 SV *draw_h_sv = GvSV (draw_h_gv);
3354 double draw_x, draw_y;
3355
3356 if (!SvROK (self))
3357 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3358
3359 hv = (HV *)SvRV (self);
3360
3361 if (SvTYPE (hv) != SVt_PVHV)
3362 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3363
3364 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3365 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3366
3367 if (!h || !w)
3368 XSRETURN_EMPTY;
3369
3370 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3371 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3372
3373 draw_x = SvNV (draw_x_sv) + x;
3374 draw_y = SvNV (draw_y_sv) + y;
3375
3376 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3377 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3378 XSRETURN_EMPTY;
3379
3380 sv_setnv (draw_x_sv, draw_x);
3381 sv_setnv (draw_y_sv, draw_y);
3382
3383 glPushMatrix ();
3384 glTranslated (x, y, 0);
3385
3386 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3387 {
3388 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3389
3390 if (svp && SvTRUE (*svp))
3391 {
3392 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3393 glEnable (GL_BLEND);
3394 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3395 glBegin (GL_QUADS);
3396 glVertex2f (0, 0);
3397 glVertex2f (w, 0);
3398 glVertex2f (w, h);
3399 glVertex2f (0, h);
3400 glEnd ();
3401 glDisable (GL_BLEND);
3402 }
3403 }
3404#if 0
3405 // draw borders, for debugging
3406 glPushMatrix ();
3407 glColor4f (1., 1., 0., 1.);
3408 glTranslatef (.5, .5, 0.);
3409 glBegin (GL_LINE_LOOP);
3410 glVertex2f (0 , 0);
3411 glVertex2f (w - 1, 0);
3412 glVertex2f (w - 1, h - 1);
3413 glVertex2f (0 , h - 1);
3414 glEnd ();
3415 glPopMatrix ();
3416#endif
3417 PUSHMARK (SP);
3418 XPUSHs (self);
3419 PUTBACK;
3420 call_method ("_draw", G_VOID | G_DISCARD);
3421 SPAGAIN;
3422
3423 glPopMatrix ();
3424
3425 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3426 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3427}
3428

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