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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC vs.
Revision 1.308 by root, Fri Jul 29 08:35:35 2011 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
36#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
38 52
39#include <glib/gmacros.h> 53#include <glib/gmacros.h>
40 54
41#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
42 67
43#ifndef _WIN32 68#ifndef _WIN32
44# include <sys/types.h> 69# include <sys/types.h>
45# include <sys/socket.h> 70# include <sys/socket.h>
46# include <netinet/in.h> 71# include <netinet/in.h>
47# include <netinet/tcp.h> 72# include <netinet/tcp.h>
48# include <inttypes.h> 73# include <inttypes.h>
49#endif 74#endif
50 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
54 91
55#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
57 94
58#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
59 96
60#if 0 97/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 99
63# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
64#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
65 123
66static AV *texture_av; 124static AV *texture_av;
67 125
68static struct 126static struct
69{ 127{
106 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
108} 166}
109 167
110#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
111 170
112#include "pango-font.c" 171#include "pango-font.c"
113#include "pango-fontmap.c" 172#include "pango-fontmap.c"
114#include "pango-render.c" 173#include "pango-render.c"
115 174
175typedef IV DC__Channel;
176typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
118 179
119typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
120 181
121static int 182static int
122shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
123{ 184{
124 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
138 199
139typedef struct cf_layout { 200typedef struct cf_layout {
140 PangoLayout *pl; 201 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
142 int base_height; 203 int base_height;
143 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
144} *CFPlus__Layout; 206} *DC__Layout;
145 207
146static CFPlus__Font default_font; 208static DC__Font default_font;
147static PangoContext *opengl_context; 209static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
149 211
150static void 212static void
151substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
156#endif 218#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 220}
159 221
160static void 222static void
161layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
162{ 224{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
165 */ 227 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
167 229
168 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 232
171 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
172} 234}
173 235
174static void 236static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 238{
177 PangoRectangle rect; 239 PangoRectangle rect;
178 240
179 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
191 253
192typedef uint16_t tileid; 254typedef uint16_t tileid;
193typedef uint16_t faceid; 255typedef uint16_t faceid;
194 256
195typedef struct { 257typedef struct {
196 int name; 258 GLuint name;
197 int w, h; 259 int w, h;
198 float s, t; 260 float s, t;
199 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
200 tileid smoothtile; 262 tileid smoothtile;
201 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
202} maptex; 265} maptex;
203 266
204typedef struct { 267typedef struct {
205 uint32_t player; 268 uint32_t player;
206 tileid tile[3]; 269 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
221 284
222 int32_t rows; 285 int32_t rows;
223 maprow *row; 286 maprow *row;
224} *CFPlus__Map; 287} *DC__Map;
225 288
226static char * 289static char *
227prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
228{ 291{
229 char *p; 292 char *p;
267 self->texs *= 2; 330 self->texs *= 2;
268 } 331 }
269} 332}
270 333
271static maprow * 334static maprow *
272map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
273{ 336{
274 if (0 > y) 337 if (0 > y)
275 { 338 {
276 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
315 378
316 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
317} 380}
318 381
319static mapcell * 382static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
321{ 384{
322 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
323} 386}
324 387
325static void 388static void
326map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
327{ 390{
328 int r; 391 int r;
329 392
330 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
338 self->oy = 0; 401 self->oy = 0;
339 self->row = 0; 402 self->row = 0;
340 self->rows = 0; 403 self->rows = 0;
341} 404}
342 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
343static void 416static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 418{
346 int x, y; 419 int x, y;
347 maprow *row; 420 maprow *row;
348 mapcell *cell; 421 mapcell *cell;
349 422
361 if (x >= row->c1) 434 if (x >= row->c1)
362 break; 435 break;
363 436
364 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
365 438
366 cell->darkness = 0; 439 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 440 }
371 } 441 }
372} 442}
373 443
374typedef struct { 444typedef struct {
409 ev.code = 1; 479 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 481 ev.data2 = 0;
412 482
413 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
414} 490}
415 491
416static unsigned int 492static unsigned int
417minpot (unsigned int n) 493minpot (unsigned int n)
418{ 494{
428 n |= n >> 16; 504 n |= n >> 16;
429 505
430 return n + 1; 506 return n + 1;
431} 507}
432 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
433/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
436 523
437MODULE = CFPlus PACKAGE = CFPlus 524/******************************************************************************/
525
526static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527static GV *hover_gv;
528
529static int
530within_widget (SV *widget, NV x, NV y)
531{
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
438 620
439PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
440 622
441BOOT: 623BOOT:
442{ 624{
443 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 626 static const struct {
445 const char *name; 627 const char *name;
446 IV iv; 628 IV iv;
447 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
470 652
471 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
474 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
556# undef const_iv 823# undef const_iv
557 }; 824 };
558 825
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 828
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 831}
565 832
578 845
579NV floor (NV x) 846NV floor (NV x)
580 847
581NV ceil (NV x) 848NV ceil (NV x)
582 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
583void 860void
584pango_init () 861pango_init ()
585 CODE: 862 CODE:
586{ 863{
587 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
590} 872}
591 873
592int 874char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 875
595void 876void SDL_braino ()
877
878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
596SDL_Quit () 884void SDL_Quit ()
597 885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
894
598void 895void
599SDL_ListModes () 896SDL_ListModes (int rgb, int alpha)
600 PPCODE: 897 PPCODE:
601{ 898{
602 SDL_Rect **m; 899 SDL_Rect **m;
603 900
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 901 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 902 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 903 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 904 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 905
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 906 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 907 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 908
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 909 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 913
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 916
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 918
628 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
629 while (*m) 920 while (*m)
630 { 921 {
922 if ((*m)->w >= 400 && (*m)->h >= 300)
923 {
631 AV *av = newAV (); 924 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
927 av_push (av, newSViv (rgb));
928 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 929 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
930 }
635 931
636 ++m; 932 ++m;
637 } 933 }
638} 934}
639 935
640char *
641SDL_GetError ()
642
643int 936int
644SDL_SetVideoMode (int w, int h, int fullscreen) 937SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 938 CODE:
939{
940 SDL_EnableUNICODE (1);
941 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
942
943 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
945 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
946 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
947
646 RETVAL = !!SDL_SetVideoMode ( 948 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 949 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 950 );
951
649 if (RETVAL) 952 if (RETVAL)
650 { 953 {
651 av_clear (texture_av); 954 av_clear (texture_av);
652 955
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 958#include "glfunc.h"
656# undef GL_FUNC 959#undef GL_FUNC
657 960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 963 }
964}
659 OUTPUT: 965 OUTPUT:
660 RETVAL 966 RETVAL
661 967
662void 968void
663SDL_GL_SwapBuffers () 969SDL_GL_SwapBuffers ()
664 970
665char * 971char *
666SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
667 973
974int
975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
979
668void 980void
669SDL_PollEvent () 981poll_events ()
670 PPCODE: 982 PPCODE:
671{ 983{
672 SDL_Event ev; 984 SDL_Event ev;
673 985
674 while (SDL_PollEvent (&ev)) 986 SDL_PumpEvents ();
987 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 988 {
676 HV *hv = newHV (); 989 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 990 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 991
679 switch (ev.type) 992 switch (ev.type)
680 { 993 {
681 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
682 case SDL_KEYUP: 995 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 1001 break;
689 1002
690 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
709 x = ev.motion.x; 1022 x = ev.motion.x;
710 y = ev.motion.y; 1023 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 } 1025 }
713 1026
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
715 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
716 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
717 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
718 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
719 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 } 1033 }
721 break; 1034 break;
722 1035
723 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
724 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
726 1039
727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
737 break; 1050 break;
738 } 1051 }
739 1052
740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
741 } 1054 }
742} 1055}
743 1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
1069
744int 1070int
745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
746 POSTCALL: 1072 POSTCALL:
747 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
748 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
749 1075
750void 1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
1091
1092void
751Mix_CloseAudio () 1093Mix_CloseAudio ()
752 1094
753int 1095int
754Mix_AllocateChannels (int numchans = -1) 1096Mix_AllocateChannels (int numchans = -1)
1097
1098const char *
1099Mix_GetError ()
755 1100
756void 1101void
757lowdelay (int fd, int val = 1) 1102lowdelay (int fd, int val = 1)
758 CODE: 1103 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1104 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
785 } 1130 }
786 } 1131 }
787#endif 1132#endif
788} 1133}
789 1134
790void 1135int
791add_font (char *file) 1136add_font (char *file)
792 CODE: 1137 CODE:
793 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
794 1144
795void 1145void
796load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
797 ALIAS: 1147 ALIAS:
798 load_image_file = 1 1148 load_image_file = 1
801 STRLEN image_len; 1151 STRLEN image_len;
802 char *image = (char *)SvPVbyte (image_, image_len); 1152 char *image = (char *)SvPVbyte (image_, image_len);
803 SDL_Surface *surface, *surface2; 1153 SDL_Surface *surface, *surface2;
804 SDL_PixelFormat fmt; 1154 SDL_PixelFormat fmt;
805 SDL_RWops *rw = ix 1155 SDL_RWops *rw = ix
806 ? SDL_RWFromFile (image, "r") 1156 ? SDL_RWFromFile (image, "rb")
807 : SDL_RWFromConstMem (image, image_len); 1157 : SDL_RWFromConstMem (image, image_len);
808 1158
809 if (!rw) 1159 if (!rw)
810 croak ("load_image: %s", SDL_GetError ()); 1160 croak ("load_image: %s", SDL_GetError ());
811 1161
884void 1234void
885error (char *message) 1235error (char *message)
886 CODE: 1236 CODE:
887 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
888#ifdef _WIN32 1238#ifdef _WIN32
889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
890#endif 1240#endif
891 1241
892void 1242void
893fatal (char *message) 1243fatal (char *message)
894 CODE: 1244 CODE:
895 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
896#ifdef _WIN32 1246#ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
898#endif 1248#endif
899 _exit (1); 1249 _exit (1);
900 1250
901void 1251void
902_exit (int retval = 0) 1252_exit (int retval = 0)
914#if DEBUG 1264#if DEBUG
915 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
916#endif 1266#endif
917} 1267}
918 1268
919MODULE = CFPlus PACKAGE = CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
920 1275
921CFPlus::Font 1276MODULE = Deliantra::Client PACKAGE = DC::Font
1277
1278PROTOTYPES: DISABLE
1279
1280DC::Font
922new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
923 CODE: 1282 CODE:
924{ 1283{
925 int count; 1284 int count;
926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
929} 1288}
930 OUTPUT: 1289 OUTPUT:
931 RETVAL 1290 RETVAL
932 1291
933void 1292void
934DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
935 CODE: 1294 CODE:
936 pango_font_description_free (self); 1295 pango_font_description_free (self);
937 1296
938void 1297void
939make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1299 PROTOTYPE: $
940 CODE: 1300 CODE:
941 default_font = self; 1301 default_font = self;
942 1302
943MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
944 1304
1305PROTOTYPES: DISABLE
1306
945void 1307void
946reset_glyph_cache () 1308glyph_cache_backup ()
1309 PROTOTYPE:
947 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
948 tc_clear (); 1317 tc_restore ();
949 1318
950CFPlus::Layout 1319DC::Layout
951new (SV *class) 1320new (SV *class)
952 CODE: 1321 CODE:
953 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
954 1323
955 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
958 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
959 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
960 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
961 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
962 1332
963 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
964 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
965 OUTPUT: 1335 OUTPUT:
966 RETVAL 1336 RETVAL
967 1337
968void 1338void
969DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
970 CODE: 1340 CODE:
971 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
972 Safefree (self); 1343 Safefree (self);
973 1344
974void 1345void
975set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
976 CODE: 1347 CODE:
977{ 1348{
978 STRLEN textlen; 1349 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
980 1351
981 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
982} 1353}
983 1354
984void 1355void
985set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
986 CODE: 1357 CODE:
987{ 1358{
988 STRLEN textlen; 1359 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
990 1361
991 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
992} 1363}
993 1364
994void 1365void
995set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
996 CODE: 1367 CODE:
997{ 1368{
998 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text; 1371 const char *pos = text;
1035 if (attrs) 1406 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
1037} 1408}
1038 1409
1039void 1410void
1040get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
1041 PPCODE: 1412 PPCODE:
1042{ 1413{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044 1415
1045 do 1416 do
1046 { 1417 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1048 1419
1049 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
1050 { 1421 {
1051 PangoRectangle extents; 1422 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1060 1431
1061 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
1062} 1433}
1063 1434
1064int 1435int
1065has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
1066 CODE: 1437 CODE:
1067{ 1438{
1068 int lines = 1; 1439 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
1070 1441
1075} 1446}
1076 OUTPUT: 1447 OUTPUT:
1077 RETVAL 1448 RETVAL
1078 1449
1079SV * 1450SV *
1080get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
1081 CODE: 1452 CODE:
1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1083 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
1084 OUTPUT: 1455 OUTPUT:
1085 RETVAL 1456 RETVAL
1086 1457
1087void 1458void
1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1089 CODE: 1460 CODE:
1090 self->r = r; 1461 self->r = r;
1091 self->g = g; 1462 self->g = g;
1092 self->b = b; 1463 self->b = b;
1093 self->a = a; 1464 self->a = a;
1094 1465
1095void 1466void
1096set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
1097 CODE: 1468 CODE:
1098 if (self->font != font) 1469 if (self->font != font)
1099 { 1470 {
1100 self->font = font; 1471 self->font = font;
1101 layout_update_font (self); 1472 layout_update_font (self);
1102 } 1473 }
1103 1474
1104void 1475void
1105set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
1106 CODE: 1477 CODE:
1107 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
1108 { 1479 {
1109 self->base_height = base_height; 1480 self->base_height = base_height;
1110 layout_update_font (self); 1481 layout_update_font (self);
1111 } 1482 }
1112 1483
1113void 1484void
1114set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
1115 CODE: 1486 CODE:
1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1117 1488
1118void 1489void
1119set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
1120 CODE: 1491 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122 1493
1123void 1494void
1124set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
1125 CODE: 1496 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127 1498
1128void 1499void
1129set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
1130 CODE: 1501 CODE:
1131 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
1136 ); 1507 );
1137 1508
1138void 1509void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
1140 CODE: 1511 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142 1513
1143void 1514void
1144size (CFPlus::Layout self) 1515size (DC::Layout self)
1145 PPCODE: 1516 PPCODE:
1146{ 1517{
1147 int w, h; 1518 int w, h;
1148 1519
1149 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
1152 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
1153 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
1154} 1525}
1155 1526
1156int 1527int
1157descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1158 CODE: 1529 CODE:
1159{ 1530{
1160 PangoRectangle rect; 1531 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1164} 1535}
1165 OUTPUT: 1536 OUTPUT:
1166 RETVAL 1537 RETVAL
1167 1538
1168int 1539int
1169xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1170 CODE: 1541 CODE:
1171{ 1542{
1172 int index, trailing; 1543 int index, trailing;
1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1174 RETVAL = index + trailing; 1545 RETVAL = index + trailing;
1175} 1546}
1176 OUTPUT: 1547 OUTPUT:
1177 RETVAL 1548 RETVAL
1178 1549
1179void 1550void
1180cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1181 PPCODE: 1552 PPCODE:
1182{ 1553{
1183 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1185 1556
1186 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1187 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1190} 1561}
1191 1562
1192void 1563void
1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1194 PPCODE: 1565 PPCODE:
1195{ 1566{
1196 int line, x; 1567 int line, x;
1197 1568
1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1200 1572 --line;
1573#endif
1201 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
1202 PUSHs (sv_2mortal (newSViv (line - 1))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204} 1577}
1205 1578
1206void 1579void
1207line_x_to_index (CFPlus::Layout self, int line, int x) 1580line_x_to_index (DC::Layout self, int line, int x)
1208 PPCODE: 1581 PPCODE:
1209{ 1582{
1210 PangoLayoutLine *lp; 1583 PangoLayoutLine *lp;
1211 int index, trailing; 1584 int index, trailing;
1212 1585
1213 if (line < 0) 1586 if (line < 0)
1214 XSRETURN_EMPTY; 1587 XSRETURN_EMPTY;
1215 1588
1216 if (!(lp = pango_layout_get_line (self->pl, line))) 1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */ 1590 XSRETURN_EMPTY; /* do better */
1218 1591
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220 1593
1221 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1227 PUSHs (sv_2mortal (newSViv (trailing))); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1228 } 1601 }
1229} 1602}
1230 1603
1231void 1604void
1232render (CFPlus::Layout self, float x, float y, int flags = 0) 1605render (DC::Layout self, float x, float y, int flags = 0)
1233 PPCODE: 1606 CODE:
1607 rc_clear (self->rc);
1234 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1235 self->pl, 1609 self->pl,
1610 self->rc,
1236 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1238 flags 1613 flags
1239 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1240 1618
1241MODULE = CFPlus PACKAGE = CFPlus::Texture
1242
1243void 1619void
1244pad2pot (SV *data_, SV *w_, SV *h_) 1620draw (DC::Layout self)
1245 CODE: 1621 CODE:
1246{ 1622{
1247 int ow = SvIV (w_); 1623 glEnable (GL_TEXTURE_2D);
1248 int oh = SvIV (h_); 1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1249 1630
1250 if (ow && oh) 1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1639
1640PROTOTYPES: ENABLE
1641
1642void
1643pad (SV *data_, int ow, int oh, int nw, int nh)
1644 CODE:
1645{
1646 if ((nw != ow || nh != oh) && SvOK (data_))
1251 { 1647 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen; 1648 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen); 1649 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh); 1650 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1651 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263 1652
1264 SvPOK_only (result_); 1653 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp); 1654 SvCUR_set (result_, nw * nh * bpp);
1266 1655
1267 memset (SvPVX (result_), 0, nw * nh * bpp); 1656 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--) 1657 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1658 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270 1659
1271 sv_setsv (data_, result_); 1660 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 } 1661 }
1278} 1662}
1279 1663
1280void 1664void
1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1665draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1287{ 1671{
1288 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1292 1679
1293 if (items < 5) 1680 if (items < 5)
1294 { 1681 {
1295 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1296 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1324 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1325 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1326 } 1713 }
1327} 1714}
1328 1715
1329MODULE = CFPlus PACKAGE = CFPlus::Map 1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1330 1725
1331CFPlus::Map 1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1838 CODE:
1839{
1840 GLint width;
1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1842 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1843 RETVAL = width > 0;
1844}
1845 OUTPUT:
1846 RETVAL
1847
1848MODULE = Deliantra::Client PACKAGE = DC::Map
1849
1850PROTOTYPES: DISABLE
1851
1852DC::Map
1332new (SV *class) 1853new (SV *class)
1333 CODE: 1854 CODE:
1334 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1335 RETVAL->x = 0; 1856 RETVAL->x = 0;
1336 RETVAL->y = 0; 1857 RETVAL->y = 0;
1344 RETVAL->row = 0; 1865 RETVAL->row = 0;
1345 OUTPUT: 1866 OUTPUT:
1346 RETVAL 1867 RETVAL
1347 1868
1348void 1869void
1349DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1350 CODE: 1871 CODE:
1351{ 1872{
1352 map_clear (self); 1873 map_clear (self);
1353 Safefree (self->face2tile); 1874 Safefree (self->face2tile);
1354 Safefree (self->tex); 1875 Safefree (self->tex);
1355 Safefree (self); 1876 Safefree (self);
1356} 1877}
1357 1878
1358void 1879void
1359resize (CFPlus::Map self, int map_width, int map_height) 1880resize (DC::Map self, int map_width, int map_height)
1360 CODE: 1881 CODE:
1361 self->w = map_width; 1882 self->w = map_width;
1362 self->h = map_height; 1883 self->h = map_height;
1363 1884
1364void 1885void
1365clear (CFPlus::Map self) 1886clear (DC::Map self)
1366 CODE: 1887 CODE:
1367 map_clear (self); 1888 map_clear (self);
1368 1889
1369void 1890void
1370set_tileid (CFPlus::Map self, int face, int tile) 1891set_tileid (DC::Map self, int face, int tile)
1371 CODE: 1892 CODE:
1372{ 1893{
1373 need_facenum (self, face); self->face2tile [face] = tile; 1894 need_facenum (self, face); self->face2tile [face] = tile;
1374 need_texid (self, tile); 1895 need_texid (self, tile);
1375} 1896}
1376 1897
1377void 1898void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level) 1899set_smooth (DC::Map self, int face, int smooth, int level)
1379 CODE: 1900 CODE:
1380{ 1901{
1381 tileid texid; 1902 tileid texid;
1382 maptex *tex; 1903 maptex *tex;
1383 1904
1396 tex->smoothtile = self->face2tile [smooth]; 1917 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level; 1918 tex->smoothlevel = level;
1398} 1919}
1399 1920
1400void 1921void
1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1402 CODE: 1923 CODE:
1403{ 1924{
1404 need_texid (self, texid); 1925 need_texid (self, texid);
1405 1926
1406 { 1927 {
1425 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1428} 1949}
1429 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1430int 1971int
1431ox (CFPlus::Map self) 1972ox (DC::Map self)
1432 ALIAS: 1973 ALIAS:
1433 oy = 1 1974 oy = 1
1434 x = 2 1975 x = 2
1435 y = 3 1976 y = 3
1436 w = 4 1977 w = 4
1447 } 1988 }
1448 OUTPUT: 1989 OUTPUT:
1449 RETVAL 1990 RETVAL
1450 1991
1451void 1992void
1452scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1453 CODE: 1994 CODE:
1454{ 1995{
1455 if (dx > 0) 1996 if (dx > 0)
1456 map_blank (self, self->x, self->y, dx, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1457 else if (dx < 0) 1998 else if (dx < 0)
1472 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1473 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1474 } 2015 }
1475} 2016}
1476 2017
1477void 2018SV *
1478map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1479 CODE: 2020 CODE:
1480{ 2021{
1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1482 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1483 mapcell *cell; 2024 mapcell *cell;
1484 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1485 2028
1486 while (data < data_end - 1) 2029 while (data < data_end - 1)
1487 { 2030 {
1488 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1489 2032
1509 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1510 2053
1511 do 2054 do
1512 { 2055 {
1513 ext = *data++; 2056 ext = *data++;
1514 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1515 2058
1516 if (cmd < 4) 2059 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1518 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1519 { 2062 {
1520 cell->stat_width = 1; 2063 cell->stat_width = 1;
1521 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1522 } 2065 }
1523 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47) 2068 else if (cmd == 0x47)
1526 { 2069 {
1527 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1528 ; // decode player count 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1529 2074
1530 data += *data + 1; 2075 data += *data + 1;
1531 } 2076 }
1532 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1533 cell->flags = *data++; 2078 cell->flags = *data++;
1540 } 2085 }
1541 else 2086 else
1542 cell->darkness = *data++ + 1; 2087 cell->darkness = *data++ + 1;
1543 } 2088 }
1544 2089
2090 for (z = 0; z <= 2; ++z)
1545 if (flags & 4) 2091 if (flags & (4 >> z))
1546 { 2092 {
1547 faceid face = (data [0] << 8) + data [1]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face); 2094 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1550 } 2112 }
1551
1552 if (flags & 2)
1553 {
1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1557 }
1558
1559 if (flags & 1)
1560 {
1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1564 }
1565 } 2113 }
1566 else 2114 else
1567 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1568 } 2116 }
1569} 2117}
2118 OUTPUT:
2119 RETVAL
1570 2120
1571SV * 2121SV *
1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1573 CODE: 2123 CODE:
1574{ 2124{
1575 int x1, x; 2125 int x1, x;
1576 int y1, y; 2126 int y1, y;
1577 int z; 2127 int z;
1590 ? self->row + y 2140 ? self->row + y
1591 : 0; 2141 : 0;
1592 2142
1593 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1594 { 2144 {
1595 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1596 2146
1597 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1598 { 2148 {
1599 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1600 2150
1602 { 2152 {
1603 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1604 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1605 int a1 = tex.a; 2155 int a1 = tex.a;
1606 2156
1607 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1608 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1609 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1610 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1611 } 2161 }
1612 } 2162 }
1613 2163
1614 *map++ = (r ) 2164 *map++ = (r )
1615 | (g << 8) 2165 | (g << 8)
1622} 2172}
1623 OUTPUT: 2173 OUTPUT:
1624 RETVAL 2174 RETVAL
1625 2175
1626void 2176void
1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1628 CODE: 2178 CODE:
1629{ 2179{
2180 int x, y, z;
2181
1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1633 smooth_key skey; 2185 smooth_key skey;
1634 int x, y, z; 2186 int pl_x, pl_y;
1635 int last_name; 2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1636 2192
2193 pl_tex.name = 0;
2194
1637 // thats current max. sorry. 2195 // that's current max. sorry.
1638 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1640 2198
1641 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1643 2201
1644 glColor4ub (255, 255, 255, 255); 2202 memset (&key, 0, sizeof (key));
1645 2203 key.r = 255;
1646 glEnable (GL_BLEND); 2204 key.g = 255;
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2205 key.b = 255;
1648 glEnable (GL_TEXTURE_2D); 2206 key.a = 255;
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2207 key.mode = GL_QUADS;
1650 2208 key.format = GL_T2F_V3F;
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654 2209
1655 mx += self->x; 2210 mx += self->x;
1656 my += self->y; 2211 my += self->y;
1657 2212
1658 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1675 MAX (self->tex [cell->tile [1]].smoothlevel, 2230 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel)); 2231 self->tex [cell->tile [2]].smoothlevel));
1677 } 2232 }
1678 } 2233 }
1679 2234
2235 glEnable (GL_BLEND);
2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238
1680 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1681 { 2240 {
1682 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1683 2243
1684 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1686 { 2246 {
1687 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1693 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
1694 2254
1695 if (tile) 2255 if (tile)
1696 { 2256 {
1697 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w; 2258 int px, py;
1699 int py = (y + 1) * T - tex.h;
1700 2259
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name) 2260 if (key.texname != tex.name)
1704 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1705 if (!tex.name) 2264 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1707 2266
1708 glEnd (); 2267 key.texname = tex.name;
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2268 arr = rc_array (rc, &key);
1710 glBegin (GL_QUADS);
1711 } 2269 }
1712 2270
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2271 px = (x + 1) * Th - tex.w;
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2272 py = (y + 1) * Tw - tex.h;
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717 2273
1718 if (cell->flags && z == 2) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
1719 { 2275 {
1720 if (cell->flags & 1) 2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
1721 { 2279 continue;
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 } 2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1736 2286
1737 // update smooth hash 2287 // update smooth hash
1738 if (tex.smoothtile) 2288 if (tex.smoothtile)
1739 { 2289 {
1740 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 } 2324 }
1775 } 2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
1776 } 2347 }
1777 } 2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
1778 2352
1779 // go through all smoothlevels, lowest to highest, then draw. 2353 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort 2354 // this is basically counting sort
1781 { 2355 {
1782 int w, b; 2356 int w, b;
1783 2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
1784 for (w = 0; w < 256 / 32; ++w) 2360 for (w = 0; w < 256 / 32; ++w)
1785 { 2361 {
1786 uint32_t smask = smooth_level [w]; 2362 uint32_t smask = smooth_level [w];
1787 if (smask) 2363 if (smask)
1788 for (b = 0; b < 32; ++b) 2364 for (b = 0; b < 32; ++b)
1800 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
1801 && skey->level == level 2377 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
1803 { 2379 {
1804 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
1806 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
1807 int border = bits & 15; 2383 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
1811 2387
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name) 2388 if (tex.name)
1815 { 2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
1816 if (!tex.name) 2392 if (key.texname != tex.name)
1817 continue; // smoothing not yet available 2393 {
2394 self->tex [skey->tile].unused = 0;
1818 2395
1819 glEnd (); 2396 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1821 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
1822 } 2399 }
1823 2400
1824 if (border) 2401 if (border)
1825 { 2402 {
1826 float ox = border * dx; 2403 float ox = border * dx;
1827 2404
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1832 } 2409 }
1833 2410
1834 if (corner) 2411 if (corner)
1835 { 2412 {
1836 float ox = corner * dx; 2413 float ox = corner * dx;
1837 2414
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
1842 } 2420 }
1843 } 2421 }
1844 } 2422 }
1845 } 2423 }
1846 } 2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
1847 } 2429 }
1848 2430
1849 hv_clear (smooth); 2431 hv_clear (smooth);
1850 } 2432 }
1851 2433
1852 glEnd (); 2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
1853 2439
1854 glDisable (GL_TEXTURE_2D); 2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1855 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
1856 2457
1857 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
1860 { 2461 {
1863 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
1865 { 2466 {
1866 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
1867 2468
1868 int px = x * T; 2469 int px = x * Tw;
1869 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
1870 2477
1871 if (cell->stat_hp) 2478 if (cell->stat_hp)
1872 { 2479 {
1873 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1875 2482
1876 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py); 2485 px + width - 1, py);
1879 2486
1885 } 2492 }
1886 } 2493 }
1887} 2494}
1888 2495
1889void 2496void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1891 CODE: 2498 CODE:
1892{ 2499{
1893 static float color[16][3] = { 2500 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1895 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1896 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1897 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1898 2505
1899 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1900 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1901 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1902 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1903 2510
1904 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1905 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1906 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1907 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1908 2515
1909 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1910 2517
1911 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1912 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1913 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1914 }; 2521 };
1915 2522
1916 int x, y; 2523 int x, y;
1917 2524
1918 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1920 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1923 2536
1924 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
1928 2541
1929 if (m) 2542 if (m)
1930 { 2543 {
1931 float *c = color [m & 15]; 2544 float *c = color [m & 15];
1932 2545
1933 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
1934 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
1935 2548
1936 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 } 2554 }
1945 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
1947} 2560}
1948 2561
1949void 2562void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1951 PPCODE: 2564 PPCODE:
1952{ 2565{
1953 int x, y; 2566 int x, y;
1954 int sw4 = (sw + 3) & ~3; 2567 int sw1 = sw + 2;
2568 int sh1 = sh + 2;
2569 int sh3 = sh * 3;
2570 int sw3 = sw * 3;
1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2571 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2572 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1957 2573 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1958 memset (darkness, 255, sw4 * sh); 2574 memset (darkness1, 0, sw1*sh1);
2575
1959 SvPOK_only (darkness_sv); 2576 SvPOK_only (darkness3_sv);
1960 SvCUR_set (darkness_sv, sw4 * sh); 2577 SvCUR_set (darkness3_sv, sw3 * sh3);
1961 2578
1962 mx += self->x; 2579 mx += self->x - 1;
1963 my += self->y; 2580 my += self->y - 1;
1964 2581
1965 for (y = 0; y < sh; y++) 2582 for (y = 0; y < sh1; y++)
1966 if (0 <= y + my && y + my < self->rows) 2583 if (0 <= y + my && y + my < self->rows)
1967 { 2584 {
1968 maprow *row = self->row + (y + my); 2585 maprow *row = self->row + (y + my);
1969 2586
1970 for (x = 0; x < sw; x++) 2587 for (x = 0; x < sw1; x++)
1971 if (row->c0 <= x + mx && x + mx < row->c1) 2588 if (row->c0 <= x + mx && x + mx < row->c1)
1972 { 2589 {
1973 mapcell *cell = row->col + (x + mx - row->c0); 2590 mapcell *cell = row->col + (x + mx - row->c0);
1974 2591
1975 darkness[y * sw4 + x] = cell->darkness 2592 darkness1 [y * sw1 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1) 2593 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1977 : 255 - FOW_DARKNESS; 2594 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1978 } 2595 }
1979 } 2596 }
1980 2597
2598 for (y = 0; y < sh; ++y)
2599 for (x = 0; x < sw; ++x)
2600 {
2601 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2602 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2603 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2604 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2605 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2606 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2607 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2608 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2609 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2610
2611 uint8_t r11 = (d11 + d21 + d12) / 3;
2612 uint8_t r21 = d21;
2613 uint8_t r31 = (d21 + d31 + d32) / 3;
2614
2615 uint8_t r12 = d12;
2616 uint8_t r22 = d22;
2617 uint8_t r32 = d32;
2618
2619 uint8_t r13 = (d13 + d23 + d12) / 3;
2620 uint8_t r23 = d23;
2621 uint8_t r33 = (d23 + d33 + d32) / 3;
2622
2623 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2625 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2628 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2631 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2632 }
2633
2634 free (darkness1);
2635
1981 EXTEND (SP, 3); 2636 EXTEND (SP, 3);
1982 PUSHs (sv_2mortal (newSViv (sw4))); 2637 PUSHs (sv_2mortal (newSViv (sw3)));
1983 PUSHs (sv_2mortal (newSViv (sh))); 2638 PUSHs (sv_2mortal (newSViv (sh3)));
1984 PUSHs (darkness_sv); 2639 PUSHs (darkness3_sv);
1985} 2640}
1986 2641
1987SV * 2642SV *
1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2643get_rect (DC::Map self, int x0, int y0, int w, int h)
1989 CODE: 2644 CODE:
1990{ 2645{
1991 int x, y, x1, y1; 2646 int x, y, x1, y1;
1992 SV *data_sv = newSV (w * h * 7 + 5); 2647 SV *data_sv = newSV (w * h * 7 + 5);
1993 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2648 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2050 else 2705 else
2051 *data++ = 0; 2706 *data++ = 0;
2052 } 2707 }
2053 } 2708 }
2054 2709
2710 /* if size is w*h + 5 then no data has been found */
2711 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2712 {
2055 SvPOK_only (data_sv); 2713 SvPOK_only (data_sv);
2056 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2714 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2715 }
2716
2057 RETVAL = data_sv; 2717 RETVAL = data_sv;
2058} 2718}
2059 OUTPUT: 2719 OUTPUT:
2060 RETVAL 2720 RETVAL
2061 2721
2062void 2722void
2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2723set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2064 PPCODE: 2724 PPCODE:
2065{ 2725{
2066 int x, y, z; 2726 int x, y, z;
2067 int w, h; 2727 int w, h;
2068 int x1, y1; 2728 int x1, y1;
2729 STRLEN len;
2730 uint8_t *data, *end;
2731
2732 len = SvLEN (data_sv);
2733 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2734 data = SvPVbyte_nolen (data_sv);
2735 end = data + len + 8;
2736
2737 if (len < 5)
2738 XSRETURN_EMPTY;
2069 2739
2070 if (*data++ != 0) 2740 if (*data++ != 0)
2071 return; /* version mismatch */ 2741 XSRETURN_EMPTY; /* version mismatch */
2072 2742
2073 w = *data++ << 8; w |= *data++; 2743 w = *data++ << 8; w |= *data++;
2074 h = *data++ << 8; h |= *data++; 2744 h = *data++ << 8; h |= *data++;
2075 2745
2076 // we need to do this 'cause we don't keep an absolute coord system for rows 2746 // we need to do this 'cause we don't keep an absolute coord system for rows
2088 { 2758 {
2089 maprow *row = map_get_row (self, y); 2759 maprow *row = map_get_row (self, y);
2090 2760
2091 for (x = x0; x < x1; x++) 2761 for (x = x0; x < x1; x++)
2092 { 2762 {
2763 uint8_t flags;
2764
2765 if (data + 7 >= end)
2766 XSRETURN_EMPTY;
2767
2093 uint8_t flags = *data++; 2768 flags = *data++;
2094 2769
2095 if (flags) 2770 if (flags)
2096 { 2771 {
2097 mapcell *cell = row_get_cell (row, x); 2772 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 }; 2773 tileid tile[3] = { 0, 0, 0 };
2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2776 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2777 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2103 2778
2104 if (cell->darkness == 0) 2779 if (cell->darkness == 0)
2105 { 2780 {
2106 cell->darkness = 0; 2781 /*cell->darkness = 0;*/
2782 EXTEND (SP, 3);
2107 2783
2108 for (z = 0; z <= 2; z++) 2784 for (z = 0; z <= 2; z++)
2109 { 2785 {
2110 tileid t = tile [z]; 2786 tileid t = tile [z];
2111 2787
2112 if (t >= self->texs || (t && !self->tex [t].name)) 2788 if (t >= self->texs || (t && !self->tex [t].name))
2113 { 2789 {
2114 XPUSHs (sv_2mortal (newSViv (t))); 2790 PUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t); 2791 need_texid (self, t);
2116 } 2792 }
2117 2793
2118 cell->tile [z] = t; 2794 cell->tile [z] = t;
2119 } 2795 }
2121 } 2797 }
2122 } 2798 }
2123 } 2799 }
2124} 2800}
2125 2801
2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2802MODULE = Deliantra::Client PACKAGE = DC::RW
2127 2803
2128CFPlus::MixChunk 2804DC::RW
2129new_from_file (SV *class, char *path) 2805new (SV *class, SV *data_sv)
2130 CODE: 2806 CODE:
2131 RETVAL = Mix_LoadWAV (path); 2807{
2808 STRLEN datalen;
2809 char *data = SvPVbyte (data_sv, datalen);
2810
2811 RETVAL = SDL_RWFromConstMem (data, datalen);
2812}
2132 OUTPUT: 2813 OUTPUT:
2133 RETVAL 2814 RETVAL
2134 2815
2816DC::RW
2817new_from_file (SV *class, const char *path, const char *mode = "rb")
2818 CODE:
2819 RETVAL = SDL_RWFromFile (path, mode);
2820 OUTPUT:
2821 RETVAL
2822
2823# fails on win32:
2824# dc.xs(2268) : error C2059: syntax error : '('
2135void 2825#void
2826#close (DC::RW self)
2827# CODE:
2828# (self->(close)) (self);
2829
2830MODULE = Deliantra::Client PACKAGE = DC::Channel
2831
2832PROTOTYPES: DISABLE
2833
2834DC::Channel
2835find ()
2836 CODE:
2837{
2838 RETVAL = Mix_GroupAvailable (-1);
2839
2840 if (RETVAL < 0)
2841 {
2842 RETVAL = Mix_GroupOldest (-1);
2843
2844 if (RETVAL < 0)
2845 {
2846 // happens sometimes, maybe it just stopped playing(?)
2847 RETVAL = Mix_GroupAvailable (-1);
2848
2849 if (RETVAL < 0)
2850 XSRETURN_UNDEF;
2851 }
2852 else
2853 Mix_HaltChannel (RETVAL);
2854 }
2855
2856 Mix_UnregisterAllEffects (RETVAL);
2857 Mix_Volume (RETVAL, 128);
2858}
2859 OUTPUT:
2860 RETVAL
2861
2862void
2863halt (DC::Channel self)
2864 CODE:
2865 Mix_HaltChannel (self);
2866
2867void
2868expire (DC::Channel self, int ticks = -1)
2869 CODE:
2870 Mix_ExpireChannel (self, ticks);
2871
2872void
2873fade_out (DC::Channel self, int ticks = -1)
2874 CODE:
2875 Mix_FadeOutChannel (self, ticks);
2876
2877int
2878volume (DC::Channel self, int volume)
2879 CODE:
2880 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885unregister_all_effects (DC::Channel self)
2886 CODE:
2887 Mix_UnregisterAllEffects (self);
2888
2889void
2890set_panning (DC::Channel self, int left, int right)
2891 CODE:
2892 left = CLAMP (left , 0, 255);
2893 right = CLAMP (right, 0, 255);
2894 Mix_SetPanning (self, left, right);
2895
2896void
2897set_distance (DC::Channel self, int distance)
2898 CODE:
2899 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2900
2901void
2902set_position (DC::Channel self, int angle, int distance)
2903 CODE:
2904
2905void
2906set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2907 CODE:
2908{
2909 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2910 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2911 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2912}
2913
2914void
2915set_reverse_stereo (DC::Channel self, int flip)
2916 CODE:
2917 Mix_SetReverseStereo (self, flip);
2918
2919MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2920
2921PROTOTYPES: DISABLE
2922
2923void
2924decoders ()
2925 PPCODE:
2926#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2927 int i, num = Mix_GetNumChunkDecoders ();
2928 EXTEND (SP, num);
2929 for (i = 0; i < num; ++i)
2930 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2931#else
2932 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2933#endif
2934
2935DC::MixChunk
2936new (SV *class, DC::RW rwops)
2937 CODE:
2938 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2939 OUTPUT:
2940 RETVAL
2941
2942void
2136DESTROY (CFPlus::MixChunk self) 2943DESTROY (DC::MixChunk self)
2137 CODE: 2944 CODE:
2138 Mix_FreeChunk (self); 2945 Mix_FreeChunk (self);
2139 2946
2140int 2947int
2141volume (CFPlus::MixChunk self, int volume = -1) 2948volume (DC::MixChunk self, int volume = -1)
2142 CODE: 2949 CODE:
2950 if (items > 1)
2951 volume = CLAMP (volume, 0, 128);
2143 RETVAL = Mix_VolumeChunk (self, volume); 2952 RETVAL = Mix_VolumeChunk (self, volume);
2144 OUTPUT: 2953 OUTPUT:
2145 RETVAL 2954 RETVAL
2146 2955
2147int 2956DC::Channel
2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2957play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2149 CODE: 2958 CODE:
2959{
2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2960 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2961
2962 if (RETVAL < 0)
2963 XSRETURN_UNDEF;
2964
2965 if (channel < 0)
2966 {
2967 Mix_UnregisterAllEffects (RETVAL);
2968 Mix_Volume (RETVAL, 128);
2969 }
2970}
2151 OUTPUT: 2971 OUTPUT:
2152 RETVAL 2972 RETVAL
2153 2973
2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2974MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2975
2976void
2977decoders ()
2978 PPCODE:
2979#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2980 int i, num = Mix_GetNumMusicDecoders ();
2981 EXTEND (SP, num);
2982 for (i = 0; i < num; ++i)
2983 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2984#else
2985 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2986#endif
2155 2987
2156int 2988int
2157volume (int volume = -1) 2989volume (int volume = -1)
2990 PROTOTYPE: ;$
2158 CODE: 2991 CODE:
2992 if (items > 0)
2993 volume = CLAMP (volume, 0, 128);
2159 RETVAL = Mix_VolumeMusic (volume); 2994 RETVAL = Mix_VolumeMusic (volume);
2160 OUTPUT: 2995 OUTPUT:
2161 RETVAL 2996 RETVAL
2162 2997
2998void
2999fade_out (int ms)
3000 CODE:
3001 Mix_FadeOutMusic (ms);
3002
3003void
3004halt ()
3005 CODE:
3006 Mix_HaltMusic ();
3007
2163int 3008int
2164fade_out (int ms) 3009playing ()
2165 CODE: 3010 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms); 3011 RETVAL = Mix_PlayingMusic ();
2167 OUTPUT: 3012 OUTPUT:
2168 RETVAL 3013 RETVAL
2169 3014
2170CFPlus::MixMusic 3015DC::MixMusic
2171new_from_file (SV *class, char *path) 3016new (SV *class, DC::RW rwops)
2172 CODE: 3017 CODE:
2173 RETVAL = Mix_LoadMUS (path); 3018 RETVAL = Mix_LoadMUS_RW (rwops);
2174 OUTPUT: 3019 OUTPUT:
2175 RETVAL 3020 RETVAL
2176 3021
2177void 3022void
2178DESTROY (CFPlus::MixMusic self) 3023DESTROY (DC::MixMusic self)
2179 CODE: 3024 CODE:
2180 Mix_FreeMusic (self); 3025 Mix_FreeMusic (self);
2181 3026
2182int 3027int
2183play (CFPlus::MixMusic self, int loops = -1) 3028play (DC::MixMusic self, int loops = -1)
2184 CODE: 3029 CODE:
2185 RETVAL = Mix_PlayMusic (self, loops); 3030 RETVAL = Mix_PlayMusic (self, loops);
2186 OUTPUT: 3031 OUTPUT:
2187 RETVAL 3032 RETVAL
2188 3033
2189int 3034void
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3035fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2191 CODE: 3036 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3037 Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195 3038
2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3039MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3040
3041PROTOTYPES: ENABLE
2197 3042
2198BOOT: 3043BOOT:
2199{ 3044{
2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3045 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2201 static const struct { 3046 static const struct {
2202 const char *name; 3047 const char *name;
2203 IV iv; 3048 IV iv;
2204 } *civ, const_iv[] = { 3049 } *civ, const_iv[] = {
2205# define const_iv(name) { # name, (IV)name } 3050# define const_iv(name) { # name, (IV)name }
3051 const_iv (GL_VENDOR),
3052 const_iv (GL_VERSION),
3053 const_iv (GL_EXTENSIONS),
3054 const_iv (GL_MAX_TEXTURE_UNITS),
2206 const_iv (GL_COLOR_MATERIAL), 3055 const_iv (GL_COLOR_MATERIAL),
2207 const_iv (GL_SMOOTH), 3056 const_iv (GL_SMOOTH),
2208 const_iv (GL_FLAT), 3057 const_iv (GL_FLAT),
2209 const_iv (GL_DITHER), 3058 const_iv (GL_DITHER),
2210 const_iv (GL_BLEND), 3059 const_iv (GL_BLEND),
2214 const_iv (GL_ALPHA_TEST), 3063 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE), 3064 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL), 3065 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT), 3066 const_iv (GL_FRONT),
2218 const_iv (GL_BACK), 3067 const_iv (GL_BACK),
3068 const_iv (GL_AUX0),
2219 const_iv (GL_AND), 3069 const_iv (GL_AND),
2220 const_iv (GL_ONE), 3070 const_iv (GL_ONE),
2221 const_iv (GL_ZERO), 3071 const_iv (GL_ZERO),
2222 const_iv (GL_SRC_ALPHA), 3072 const_iv (GL_SRC_ALPHA),
2223 const_iv (GL_DST_ALPHA), 3073 const_iv (GL_DST_ALPHA),
2224 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3074 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2225 const_iv (GL_ONE_MINUS_DST_ALPHA), 3075 const_iv (GL_ONE_MINUS_DST_ALPHA),
3076 const_iv (GL_SRC_COLOR),
3077 const_iv (GL_DST_COLOR),
3078 const_iv (GL_ONE_MINUS_SRC_COLOR),
3079 const_iv (GL_ONE_MINUS_DST_COLOR),
2226 const_iv (GL_SRC_ALPHA_SATURATE), 3080 const_iv (GL_SRC_ALPHA_SATURATE),
2227 const_iv (GL_RGB), 3081 const_iv (GL_RGB),
2228 const_iv (GL_RGBA), 3082 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4), 3083 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8), 3084 const_iv (GL_RGBA8),
2236 const_iv (GL_INTENSITY), 3090 const_iv (GL_INTENSITY),
2237 const_iv (GL_LUMINANCE), 3091 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA), 3092 const_iv (GL_LUMINANCE_ALPHA),
2239 const_iv (GL_FLOAT), 3093 const_iv (GL_FLOAT),
2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3094 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3095 const_iv (GL_COMPRESSED_ALPHA_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3097 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3098 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3099 const_iv (GL_COMPRESSED_RGB_ARB),
3100 const_iv (GL_COMPRESSED_RGBA_ARB),
2241 const_iv (GL_COMPILE), 3101 const_iv (GL_COMPILE),
3102 const_iv (GL_PROXY_TEXTURE_1D),
3103 const_iv (GL_PROXY_TEXTURE_2D),
2242 const_iv (GL_TEXTURE_1D), 3104 const_iv (GL_TEXTURE_1D),
2243 const_iv (GL_TEXTURE_2D), 3105 const_iv (GL_TEXTURE_2D),
2244 const_iv (GL_TEXTURE_ENV), 3106 const_iv (GL_TEXTURE_ENV),
2245 const_iv (GL_TEXTURE_MAG_FILTER), 3107 const_iv (GL_TEXTURE_MAG_FILTER),
2246 const_iv (GL_TEXTURE_MIN_FILTER), 3108 const_iv (GL_TEXTURE_MIN_FILTER),
2267 const_iv (GL_COLOR_LOGIC_OP), 3129 const_iv (GL_COLOR_LOGIC_OP),
2268 const_iv (GL_SEPARABLE_2D), 3130 const_iv (GL_SEPARABLE_2D),
2269 const_iv (GL_CONVOLUTION_2D), 3131 const_iv (GL_CONVOLUTION_2D),
2270 const_iv (GL_CONVOLUTION_BORDER_MODE), 3132 const_iv (GL_CONVOLUTION_BORDER_MODE),
2271 const_iv (GL_CONSTANT_BORDER), 3133 const_iv (GL_CONSTANT_BORDER),
3134 const_iv (GL_POINTS),
2272 const_iv (GL_LINES), 3135 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP), 3136 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP), 3137 const_iv (GL_LINE_LOOP),
2275 const_iv (GL_QUADS), 3138 const_iv (GL_QUADS),
2276 const_iv (GL_QUAD_STRIP), 3139 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES), 3140 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP), 3141 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN), 3142 const_iv (GL_TRIANGLE_FAN),
3143 const_iv (GL_POLYGON),
2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3144 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3145 const_iv (GL_POINT_SMOOTH_HINT),
3146 const_iv (GL_LINE_SMOOTH_HINT),
3147 const_iv (GL_POLYGON_SMOOTH_HINT),
3148 const_iv (GL_GENERATE_MIPMAP_HINT),
3149 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2281 const_iv (GL_FASTEST), 3150 const_iv (GL_FASTEST),
3151 const_iv (GL_DONT_CARE),
3152 const_iv (GL_NICEST),
2282 const_iv (GL_V2F), 3153 const_iv (GL_V2F),
2283 const_iv (GL_V3F), 3154 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F), 3155 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F), 3156 const_iv (GL_T2F_N3F_V3F),
3157 const_iv (GL_FUNC_ADD),
3158 const_iv (GL_FUNC_SUBTRACT),
3159 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2286# undef const_iv 3160# undef const_iv
2287 }; 3161 };
2288 3162
2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3163 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3164 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2291 3165
2292 texture_av = newAV (); 3166 texture_av = newAV ();
2293 AvREAL_off (texture_av); 3167 AvREAL_off (texture_av);
2294} 3168}
3169
3170void
3171disable_GL_EXT_blend_func_separate ()
3172 CODE:
3173 gl.BlendFuncSeparate = 0;
3174 gl.BlendFuncSeparateEXT = 0;
3175
3176void
3177apple_nvidia_bug (int enable)
2295 3178
2296char * 3179char *
2297gl_vendor () 3180gl_vendor ()
2298 CODE: 3181 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR); 3182 RETVAL = (char *)glGetString (GL_VENDOR);
2312 CODE: 3195 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3196 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT: 3197 OUTPUT:
2315 RETVAL 3198 RETVAL
2316 3199
3200const char *glGetString (GLenum pname)
3201
3202GLint glGetInteger (GLenum pname)
3203 CODE:
3204 glGetIntegerv (pname, &RETVAL);
3205 OUTPUT:
3206 RETVAL
3207
3208GLdouble glGetDouble (GLenum pname)
3209 CODE:
3210 glGetDoublev (pname, &RETVAL);
3211 OUTPUT:
3212 RETVAL
3213
2317int glGetError () 3214int glGetError ()
2318 3215
2319void glFinish () 3216void glFinish ()
3217
3218void glFlush ()
2320 3219
2321void glClear (int mask) 3220void glClear (int mask)
2322 3221
2323void glClearColor (float r, float g, float b, float a = 1.0) 3222void glClearColor (float r, float g, float b, float a = 1.0)
2324 PROTOTYPE: @ 3223 PROTOTYPE: @
2335 3234
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3235void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE: 3236 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa); 3237 gl_BlendFuncSeparate (sa, da, saa, daa);
2339 3238
3239# void glBlendEquation (int se)
3240
2340void glDepthMask (int flag) 3241void glDepthMask (int flag)
2341 3242
2342void glLogicOp (int opcode) 3243void glLogicOp (int opcode)
2343 3244
2344void glColorMask (int red, int green, int blue, int alpha) 3245void glColorMask (int red, int green, int blue, int alpha)
2358# near_ and far_ are due to microsofts buggy "c" compiler 3259# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3260void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360 3261
2361# near_ and far_ are due to microsofts buggy "c" compiler 3262# near_ and far_ are due to microsofts buggy "c" compiler
2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3263void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3264
3265PROTOTYPES: DISABLE
2363 3266
2364void glViewport (int x, int y, int width, int height) 3267void glViewport (int x, int y, int width, int height)
2365 3268
2366void glScissor (int x, int y, int width, int height) 3269void glScissor (int x, int y, int width, int height)
2367 3270
2375 3278
2376void glRotate (float angle, float x, float y, float z) 3279void glRotate (float angle, float x, float y, float z)
2377 CODE: 3280 CODE:
2378 glRotatef (angle, x, y, z); 3281 glRotatef (angle, x, y, z);
2379 3282
2380void glBegin (int mode)
2381
2382void glEnd ()
2383
2384void glColor (float r, float g, float b, float a = 1.0) 3283void glColor (float r, float g, float b, float a = 1.0)
2385 PROTOTYPE: @ 3284 PROTOTYPE: @
2386 ALIAS: 3285 ALIAS:
2387 glColor_premultiply = 1 3286 glColor_premultiply = 1
2388 CODE: 3287 CODE:
2389 if (ix) 3288 if (ix)
2390 { 3289 {
2393 b *= a; 3292 b *= a;
2394 } 3293 }
2395 // microsoft visual "c" rounds instead of truncating... 3294 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a); 3295 glColor4f (r, g, b, a);
2397 3296
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.) 3297void glRasterPos (float x, float y, float z = 0.)
2405 CODE: 3298 CODE:
2406 glRasterPos3f (0, 0, z); 3299 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0); 3300 glBitmap (0, 0, 0, 0, x, y, 0);
2408 3301
2412 3305
2413void glTexCoord (float s, float t) 3306void glTexCoord (float s, float t)
2414 CODE: 3307 CODE:
2415 glTexCoord2f (s, t); 3308 glTexCoord2f (s, t);
2416 3309
3310void glRect (float x1, float y1, float x2, float y2)
3311 CODE:
3312 glRectf (x1, y1, x2, y2);
3313
3314void glRect_lineloop (float x1, float y1, float x2, float y2)
3315 CODE:
3316 glBegin (GL_LINE_LOOP);
3317 glVertex2f (x1, y1);
3318 glVertex2f (x2, y1);
3319 glVertex2f (x2, y2);
3320 glVertex2f (x1, y2);
3321 glEnd ();
3322
3323PROTOTYPES: ENABLE
3324
3325void glBegin (int mode)
3326
3327void glEnd ()
3328
3329void glPointSize (GLfloat size)
3330
3331void glLineWidth (GLfloat width)
3332
3333void glInterleavedArrays (int format, int stride, char *data)
3334
3335void glDrawElements (int mode, int count, int type, char *indices)
3336
3337# 1.2 void glDrawRangeElements (int mode, int start, int end
3338
2417void glTexEnv (int target, int pname, float param) 3339void glTexEnv (int target, int pname, float param)
2418 CODE: 3340 CODE:
2419 glTexEnvf (target, pname, param); 3341 glTexEnvf (target, pname, param);
2420 3342
2421void glTexParameter (int target, int pname, float param) 3343void glTexParameter (int target, int pname, float param)
2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3359void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2438 CODE: 3360 CODE:
2439 if (gl.SeparableFilter2D) 3361 if (gl.SeparableFilter2D)
2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3362 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2441 3363
2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3364void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2443 3365
2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3366void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2445 3367
2446void glDrawPixels (int width, int height, int format, int type, char *pixels) 3368void glDrawPixels (int width, int height, int format, int type, char *pixels)
3369
3370void glPixelZoom (float x, float y)
2447 3371
2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3372void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2449 3373
2450int glGenTexture () 3374int glGenTexture ()
2451 CODE: 3375 CODE:
2471 3395
2472void glEndList () 3396void glEndList ()
2473 3397
2474void glCallList (int list) 3398void glCallList (int list)
2475 3399
3400void c_init ()
3401 CODE:
3402 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3403 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3404
3405MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3406
3407PROTOTYPES: DISABLE
3408
3409void
3410find_widget (SV *self, NV x, NV y)
3411 PPCODE:
3412{
3413 if (within_widget (self, x, y))
3414 XPUSHs (self);
3415}
3416
3417BOOT:
3418{
3419 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3420
3421 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3422 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3423 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3424 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3425}
3426
3427void
3428draw (SV *self)
3429 CODE:
3430{
3431 HV *hv;
3432 SV **svp;
3433 NV x, y, w, h;
3434 SV *draw_x_sv = GvSV (draw_x_gv);
3435 SV *draw_y_sv = GvSV (draw_y_gv);
3436 SV *draw_w_sv = GvSV (draw_w_gv);
3437 SV *draw_h_sv = GvSV (draw_h_gv);
3438 double draw_x, draw_y;
3439
3440 if (!SvROK (self))
3441 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3442
3443 hv = (HV *)SvRV (self);
3444
3445 if (SvTYPE (hv) != SVt_PVHV)
3446 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3447
3448 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3449 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3450
3451 if (!h || !w)
3452 XSRETURN_EMPTY;
3453
3454 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3455 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3456
3457 draw_x = SvNV (draw_x_sv) + x;
3458 draw_y = SvNV (draw_y_sv) + y;
3459
3460 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3461 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3462 XSRETURN_EMPTY;
3463
3464 sv_setnv (draw_x_sv, draw_x);
3465 sv_setnv (draw_y_sv, draw_y);
3466
3467 glPushMatrix ();
3468 glTranslated (x, y, 0);
3469
3470 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3471 {
3472 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3473
3474 if (svp && SvTRUE (*svp))
3475 {
3476 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3477 glEnable (GL_BLEND);
3478 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3479 glBegin (GL_QUADS);
3480 glVertex2f (0, 0);
3481 glVertex2f (w, 0);
3482 glVertex2f (w, h);
3483 glVertex2f (0, h);
3484 glEnd ();
3485 glDisable (GL_BLEND);
3486 }
3487 }
3488#if 0
3489 // draw borders, for debugging
3490 glPushMatrix ();
3491 glColor4f (1., 1., 0., 1.);
3492 glTranslatef (.5, .5, 0.);
3493 glBegin (GL_LINE_LOOP);
3494 glVertex2f (0 , 0);
3495 glVertex2f (w - 1, 0);
3496 glVertex2f (w - 1, h - 1);
3497 glVertex2f (0 , h - 1);
3498 glEnd ();
3499 glPopMatrix ();
3500#endif
3501 PUSHMARK (SP);
3502 XPUSHs (self);
3503 PUTBACK;
3504 call_method ("_draw", G_VOID | G_DISCARD);
3505 SPAGAIN;
3506
3507 glPopMatrix ();
3508
3509 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3510 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3511}
3512

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