ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.196 by root, Sun Jul 15 21:02:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
52 59
53#define GL_CALL(type,func,args) \ 60#if 0
54 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 62#else
56 static type fptr_; \ 63# define PARACHUTE 0
57 \ 64#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
68typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
70 118
71typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
72 138
73typedef struct cf_layout { 139typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
77 int base_height; 142 int base_height;
78 CFClient__Font font; 143 CFPlus__Font font;
79} *CFClient__Layout; 144} *CFPlus__Layout;
80 145
81static CFClient__Font default_font; 146static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
84 149
85static void 150static void
86substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
87{ 152{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 158}
93 159
94static void 160static void
95layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
96{ 162{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
99 */ 165 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
104 170
105 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
106} 172}
107 173
108static void 174static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
110{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
112 181
113 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 184
116 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
117} 186 if (!rect.height) rect.height = 1;
118 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
119typedef uint16_t mapface; 193typedef uint16_t faceid;
120 194
121typedef struct { 195typedef struct {
122 GLint name; 196 int name;
123 int w, h; 197 int w, h;
124 float s, t; 198 float s, t;
125 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
126} maptex; 202} maptex;
127 203
128typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
129 int16_t darkness; 207 uint16_t darkness;
130 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 209} mapcell;
132 210
133typedef struct { 211typedef struct {
134 int32_t c0, c1; 212 int32_t c0, c1;
135 mapcell *col; 213 mapcell *col;
136} maprow; 214} maprow;
137 215
138typedef struct map { 216typedef struct map {
139 int x, y, w, h; 217 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 219 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 220 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 221
147 int32_t rows; 222 int32_t rows;
148 maprow *row; 223 maprow *row;
149} *CFClient__Map; 224} *CFPlus__Map;
150 225
151static char * 226static char *
152prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
153{ 228{
154 char *p; 229 char *p;
171} 246}
172 247
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
175 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
176static maprow * 271static maprow *
177map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
178{ 273{
179 if (0 > y) 274 if (0 > y)
180 { 275 {
181 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
220 315
221 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
222} 317}
223 318
224static mapcell * 319static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
226{ 321{
227 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
228} 323}
229 324
230static void 325static void
231map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
232{ 327{
233 int r; 328 int r;
234 329
235 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
244 self->row = 0; 339 self->row = 0;
245 self->rows = 0; 340 self->rows = 0;
246} 341}
247 342
248static void 343static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
250{ 345{
251 int x, y; 346 int x, y;
252 maprow *row; 347 maprow *row;
348 mapcell *cell;
253 349
254 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 351 if (y >= 0)
256 { 352 {
257 if (y >= self->rows) 353 if (y >= self->rows)
263 if (x >= row->c0) 359 if (x >= row->c0)
264 { 360 {
265 if (x >= row->c1) 361 if (x >= row->c1)
266 break; 362 break;
267 363
268 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
269 } 370 }
270 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
271} 388}
272 389
273static void 390static void
274music_finished (void) 391music_finished (void)
275{ 392{
294 ev.data2 = 0; 411 ev.data2 = 0;
295 412
296 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
297} 414}
298 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
299MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
300 438
301PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
302 440
303BOOT: 441BOOT:
304{ 442{
305 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
306 static const struct { 444 static const struct {
307 const char *name; 445 const char *name;
308 IV iv; 446 IV iv;
309 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
311 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
329 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
393 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL),
406 const_iv (KMOD_SHIFT),
407 const_iv (KMOD_ALT),
408 const_iv (KMOD_META)
409# undef const_iv 556# undef const_iv
410 }; 557 };
411 558
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
415 582
416void 583void
417pango_init () 584pango_init ()
418 CODE: 585 CODE:
419{ 586{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424
425 cairo_fontmap = pango_cairo_font_map_get_default ();
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
427} 590}
428 591
429int 592int
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
431 594
432void 595void
433SDL_Quit () 596SDL_Quit ()
434 597
435void 598void
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
445 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 616
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
454 622
455 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 625
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
467 635
468 ++m; 636 ++m;
469 } 637 }
470} 638}
471 639
640char *
641SDL_GetError ()
642
472int 643int
473SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
474 CODE: 645 CODE:
475 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
479 OUTPUT: 659 OUTPUT:
480 RETVAL 660 RETVAL
481 661
482void 662void
483SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
484 667
485void 668void
486SDL_PollEvent () 669SDL_PollEvent ()
487 PPCODE: 670 PPCODE:
488{ 671{
498 case SDL_KEYDOWN: 681 case SDL_KEYDOWN:
499 case SDL_KEYUP: 682 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 688 break;
505 689
506 case SDL_ACTIVEEVENT: 690 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 693 break;
510 694
511 case SDL_MOUSEMOTION: 695 case SDL_MOUSEMOTION:
696 {
697 int state = ev.motion.state;
698 int x = ev.motion.x;
699 int y = ev.motion.y;
700 int xrel = ev.motion.xrel;
701 int yrel = ev.motion.yrel;
702
703 /* do simplistic event compression */
704 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
705 && state == ev.motion.state)
706 {
707 xrel += ev.motion.xrel;
708 yrel += ev.motion.yrel;
709 x = ev.motion.x;
710 y = ev.motion.y;
711 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
712 }
713
714 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 715 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 716 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 717 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 718 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 719 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
720 }
517 break; 721 break;
518 722
519 case SDL_MOUSEBUTTONDOWN: 723 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 724 case SDL_MOUSEBUTTONUP:
725 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
726
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 727 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 728 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 729 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 730 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 731 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 735 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 736 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 737 break;
532 } 738 }
533 739
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 740 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
535 } 741 }
536} 742}
537 743
538int 744int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 745Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
548Mix_AllocateChannels (int numchans = -1) 754Mix_AllocateChannels (int numchans = -1)
549 755
550void 756void
551lowdelay (int fd, int val = 1) 757lowdelay (int fd, int val = 1)
552 CODE: 758 CODE:
759 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
760
761void
762win32_proxy_info ()
763 PPCODE:
764{
553#ifndef _WIN32 765#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 766 char buffer[2048];
767 DWORD buflen;
768
769 EXTEND (SP, 3);
770
771 buflen = sizeof (buffer);
772 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
773 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
774 {
775 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
776
777 buflen = sizeof (buffer);
778 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
779 {
780 PUSHs (newSVpv (buffer, 0));
781
782 buflen = sizeof (buffer);
783 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
784 PUSHs (newSVpv (buffer, 0));
785 }
786 }
555#endif 787#endif
556 788}
557char *
558gl_version ()
559 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION);
561 OUTPUT:
562 RETVAL
563
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570 789
571void 790void
572add_font (char *file) 791add_font (char *file)
573 CODE: 792 CODE:
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 793 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
575#ifdef _WIN32
576 // cairo... sigh... requires win2000
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 794
580void 795void
581load_image_inline (SV *image_) 796load_image_inline (SV *image_)
582 ALIAS: 797 ALIAS:
583 load_image_file = 1 798 load_image_file = 1
625 840
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 841 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 842
628 assert (surface2->pitch == surface2->w * 4); 843 assert (surface2->pitch == surface2->w * 4);
629 844
845 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 846 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 847 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 848 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 849 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 850 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 851 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 852 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
853 SDL_UnlockSurface (surface2);
639 854
640 SDL_FreeSurface (surface); 855 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 856 SDL_FreeSurface (surface2);
642} 857}
643 858
667} 882}
668 883
669void 884void
670error (char *message) 885error (char *message)
671 CODE: 886 CODE:
887 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 888#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 889 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
890#endif
891
892void
893fatal (char *message)
894 CODE:
895 fprintf (stderr, "FATAL: %s\n", message);
896#ifdef _WIN32
897 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
898#endif
899 _exit (1);
900
901void
902_exit (int retval = 0)
903 CODE:
904#ifdef WIN32
905 ExitThread (retval); // unclean, please beam me up
674#else 906#else
675 fprintf (stderr, "ERROR: %s\n", message); 907 _exit (retval);
676#endif 908#endif
677 909
678void 910void
679fatal (char *message) 911debug ()
680 CODE: 912 CODE:
681#ifdef _WIN32 913{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 914#if DEBUG
683#else 915 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 916#endif
686 exit (1); 917}
687 918
688MODULE = CFClient PACKAGE = CFClient::Font 919MODULE = CFPlus PACKAGE = CFPlus::Font
689 920
690CFClient::Font 921CFPlus::Font
691new_from_file (SV *class, char *path, int id = 0) 922new_from_file (SV *class, char *path, int id = 0)
692 CODE: 923 CODE:
693{ 924{
694 int count; 925 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 926 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
698} 929}
699 OUTPUT: 930 OUTPUT:
700 RETVAL 931 RETVAL
701 932
702void 933void
703DESTROY (CFClient::Font self) 934DESTROY (CFPlus::Font self)
704 CODE: 935 CODE:
705 pango_font_description_free (self); 936 pango_font_description_free (self);
706 937
707void 938void
708make_default (CFClient::Font self) 939make_default (CFPlus::Font self)
709 CODE: 940 CODE:
710 default_font = self; 941 default_font = self;
711 942
712MODULE = CFClient PACKAGE = CFClient::Layout 943MODULE = CFPlus PACKAGE = CFPlus::Layout
713 944
714CFClient::Layout 945void
715new (SV *class, int rgba = 0) 946reset_glyph_cache ()
947 CODE:
948 tc_clear ();
949
950CFPlus::Layout
951new (SV *class)
716 CODE: 952 CODE:
717 New (0, RETVAL, 1, struct cf_layout); 953 New (0, RETVAL, 1, struct cf_layout);
718 954
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 955 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 956 RETVAL->r = 1.;
722 RETVAL->g = 1.; 957 RETVAL->g = 1.;
723 RETVAL->b = 1.; 958 RETVAL->b = 1.;
724 RETVAL->a = 1.; 959 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 960 RETVAL->base_height = MIN_FONT_HEIGHT;
729 layout_update_font (RETVAL); 964 layout_update_font (RETVAL);
730 OUTPUT: 965 OUTPUT:
731 RETVAL 966 RETVAL
732 967
733void 968void
734DESTROY (CFClient::Layout self) 969DESTROY (CFPlus::Layout self)
735 CODE: 970 CODE:
736 g_object_unref (self->pl); 971 g_object_unref (self->pl);
737 Safefree (self); 972 Safefree (self);
738 973
974void
975set_text (CFPlus::Layout self, SV *text_)
976 CODE:
977{
978 STRLEN textlen;
979 char *text = SvPVutf8 (text_, textlen);
980
981 pango_layout_set_text (self->pl, text, textlen);
982}
983
984void
985set_markup (CFPlus::Layout self, SV *text_)
986 CODE:
987{
988 STRLEN textlen;
989 char *text = SvPVutf8 (text_, textlen);
990
991 pango_layout_set_markup (self->pl, text, textlen);
992}
993
994void
995set_shapes (CFPlus::Layout self, ...)
996 CODE:
997{
998 PangoAttrList *attrs = 0;
999 const char *text = pango_layout_get_text (self->pl);
1000 const char *pos = text;
1001 int arg = 4;
1002
1003 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1004 {
1005 PangoRectangle inkrect, rect;
1006 PangoAttribute *attr;
1007
1008 int x = SvIV (ST (arg - 3));
1009 int y = SvIV (ST (arg - 2));
1010 int w = SvIV (ST (arg - 1));
1011 int h = SvIV (ST (arg ));
1012
1013 inkrect.x = 0;
1014 inkrect.y = 0;
1015 inkrect.width = 0;
1016 inkrect.height = 0;
1017
1018 rect.x = x * PANGO_SCALE;
1019 rect.y = y * PANGO_SCALE;
1020 rect.width = w * PANGO_SCALE;
1021 rect.height = h * PANGO_SCALE;
1022
1023 if (!attrs)
1024 attrs = pango_layout_get_attributes (self->pl);
1025
1026 attr = pango_attr_shape_new (&inkrect, &rect);
1027 attr->start_index = pos - text;
1028 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1029 pango_attr_list_insert (attrs, attr);
1030
1031 arg += 4;
1032 pos += sizeof (OBJ_STR) - 1;
1033 }
1034
1035 if (attrs)
1036 pango_layout_set_attributes (self->pl, attrs);
1037}
1038
1039void
1040get_shapes (CFPlus::Layout self)
1041 PPCODE:
1042{
1043 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1044
1045 do
1046 {
1047 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1048
1049 if (run && shape_attr_p (run))
1050 {
1051 PangoRectangle extents;
1052 pango_layout_iter_get_run_extents (iter, 0, &extents);
1053
1054 EXTEND (SP, 2);
1055 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1057 }
1058 }
1059 while (pango_layout_iter_next_run (iter));
1060
1061 pango_layout_iter_free (iter);
1062}
1063
739int 1064int
740is_rgba (CFClient::Layout self) 1065has_wrapped (CFPlus::Layout self)
741 CODE: 1066 CODE:
742 RETVAL = self->rgba; 1067{
1068 int lines = 1;
1069 const char *text = pango_layout_get_text (self->pl);
1070
1071 while (*text)
1072 lines += *text++ == '\n';
1073
1074 RETVAL = lines < pango_layout_get_line_count (self->pl);
1075}
743 OUTPUT: 1076 OUTPUT:
744 RETVAL 1077 RETVAL
745 1078
746void
747set_text (CFClient::Layout self, SV *text_)
748 CODE:
749{
750 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen);
752
753 pango_layout_set_text (self->pl, text, textlen);
754}
755
756void
757set_markup (CFClient::Layout self, SV *text_)
758 CODE:
759{
760 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen);
762
763 pango_layout_set_markup (self->pl, text, textlen);
764}
765
766SV * 1079SV *
767get_text (CFClient::Layout self) 1080get_text (CFPlus::Layout self)
768 CODE: 1081 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1082 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1083 sv_utf8_decode (RETVAL);
771 OUTPUT: 1084 OUTPUT:
772 RETVAL 1085 RETVAL
773 1086
774void 1087void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1088set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1089 CODE:
777 self->r = r; 1090 self->r = r;
778 self->g = g; 1091 self->g = g;
779 self->b = b; 1092 self->b = b;
780 self->a = a; 1093 self->a = a;
781 1094
782void 1095void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1096set_font (CFPlus::Layout self, CFPlus::Font font = 0)
784 CODE: 1097 CODE:
785 if (self->font != font) 1098 if (self->font != font)
786 { 1099 {
787 self->font = font; 1100 self->font = font;
788 layout_update_font (self); 1101 layout_update_font (self);
789 } 1102 }
790 1103
791void 1104void
792set_height (CFClient::Layout self, int base_height) 1105set_height (CFPlus::Layout self, int base_height)
793 CODE: 1106 CODE:
794 if (self->base_height != base_height) 1107 if (self->base_height != base_height)
795 { 1108 {
796 self->base_height = base_height; 1109 self->base_height = base_height;
797 layout_update_font (self); 1110 layout_update_font (self);
798 } 1111 }
799 1112
800void 1113void
801set_width (CFClient::Layout self, int max_width = -1) 1114set_width (CFPlus::Layout self, int max_width = -1)
802 CODE: 1115 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1116 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1117
805void 1118void
1119set_indent (CFPlus::Layout self, int indent)
1120 CODE:
1121 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1122
1123void
1124set_spacing (CFPlus::Layout self, int spacing)
1125 CODE:
1126 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1127
1128void
1129set_ellipsise (CFPlus::Layout self, int ellipsise)
1130 CODE:
1131 pango_layout_set_ellipsize (self->pl,
1132 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1133 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1134 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1135 : PANGO_ELLIPSIZE_NONE
1136 );
1137
1138void
1139set_single_paragraph_mode (CFPlus::Layout self, int spm)
1140 CODE:
1141 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1142
1143void
806size (CFClient::Layout self) 1144size (CFPlus::Layout self)
807 PPCODE: 1145 PPCODE:
808{ 1146{
809 int w, h; 1147 int w, h;
810 1148
811 layout_get_pixel_size (self, &w, &h); 1149 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1152 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1153 PUSHs (sv_2mortal (newSViv (h)));
816} 1154}
817 1155
818int 1156int
1157descent (CFPlus::Layout self)
1158 CODE:
1159{
1160 PangoRectangle rect;
1161 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1162 pango_layout_line_get_pixel_extents (line, 0, &rect);
1163 RETVAL = PANGO_DESCENT (rect);
1164}
1165 OUTPUT:
1166 RETVAL
1167
1168int
819xy_to_index (CFClient::Layout self, int x, int y) 1169xy_to_index (CFPlus::Layout self, int x, int y)
820 CODE: 1170 CODE:
821{ 1171{
822 int index, trailing; 1172 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1173 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1174 RETVAL = index + trailing;
825} 1175}
826 OUTPUT: 1176 OUTPUT:
827 RETVAL 1177 RETVAL
828 1178
829void 1179void
830cursor_pos (CFClient::Layout self, int index) 1180cursor_pos (CFPlus::Layout self, int index)
831 PPCODE: 1181 PPCODE:
832{ 1182{
833 PangoRectangle strong_pos; 1183 PangoRectangle strong_pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1184 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
835 1185
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
840} 1190}
841 1191
842void 1192void
843render (CFClient::Layout self) 1193index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
844 PPCODE: 1194 PPCODE:
845{ 1195{
846 SV *retval; 1196 int line, x;
847 int w, h;
848 1197
849 layout_get_pixel_size (self, &w, &h); 1198 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1199 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
850 1200
851 if (self->rgba)
852 {
853 cairo_surface_t *surface;
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1201 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1202 PUSHs (sv_2mortal (newSViv (line - 1)));
1203 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1204}
1205
1206void
1207line_x_to_index (CFPlus::Layout self, int line, int x)
1208 PPCODE:
1209{
1210 PangoLayoutLine *lp;
1211 int index, trailing;
1212
1213 if (line < 0)
1214 XSRETURN_EMPTY;
1215
1216 if (!(lp = pango_layout_get_line (self->pl, line)))
1217 XSRETURN_EMPTY; /* do better */
1218
1219 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1220
1221 EXTEND (SP, 2);
1222 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1223 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1224 else
894 { 1225 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1226 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1228 }
919} 1229}
920 1230
1231void
1232render (CFPlus::Layout self, float x, float y, int flags = 0)
1233 PPCODE:
1234 pango_opengl_render_layout_subpixel (
1235 self->pl,
1236 x * PANGO_SCALE, y * PANGO_SCALE,
1237 self->r, self->g, self->b, self->a,
1238 flags
1239 );
1240
921MODULE = CFClient PACKAGE = CFClient::Texture 1241MODULE = CFPlus PACKAGE = CFPlus::Texture
922 1242
923void 1243void
1244pad2pot (SV *data_, SV *w_, SV *h_)
1245 CODE:
1246{
1247 int ow = SvIV (w_);
1248 int oh = SvIV (h_);
1249
1250 if (ow && oh)
1251 {
1252 int nw = minpot (ow);
1253 int nh = minpot (oh);
1254
1255 if (nw != ow || nh != oh)
1256 {
1257 if (SvOK (data_))
1258 {
1259 STRLEN datalen;
1260 char *data = SvPVbyte (data_, datalen);
1261 int bpp = datalen / (ow * oh);
1262 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1263
1264 SvPOK_only (result_);
1265 SvCUR_set (result_, nw * nh * bpp);
1266
1267 memset (SvPVX (result_), 0, nw * nh * bpp);
1268 while (oh--)
1269 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1270
1271 sv_setsv (data_, result_);
1272 }
1273
1274 sv_setiv (w_, nw);
1275 sv_setiv (h_, nh);
1276 }
1277 }
1278}
1279
1280void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1281draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1282 PROTOTYPE: $$$;$$
926 ALIAS: 1283 ALIAS:
927 draw_quad_alpha = 1 1284 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1285 draw_quad_alpha_premultiplied = 2
929 CODE: 1286 CODE:
930{ 1287{
931 HV *hv = (HV *)SvRV (self); 1288 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1289 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1290 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1291 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
936 1292
937 if (items < 5) 1293 if (items < 5)
938 { 1294 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1295 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1296 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1297 }
942 1298
943 if (ix) 1299 if (ix)
944 { 1300 {
945 glEnable (GL_BLEND); 1301 glEnable (GL_BLEND);
1302
1303 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1304 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1305 else
1306 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1307 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1308
1309 glEnable (GL_ALPHA_TEST);
1310 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1311 }
948 1312
949 glBindTexture (GL_TEXTURE_2D, name); 1313 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1314
957 glBegin (GL_QUADS); 1315 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1316 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1317 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1318 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1319 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1320 glEnd ();
963 1321
964 if (ix) 1322 if (ix)
1323 {
1324 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1325 glDisable (GL_BLEND);
1326 }
966} 1327}
967 1328
968MODULE = CFClient PACKAGE = CFClient::Map 1329MODULE = CFPlus PACKAGE = CFPlus::Map
969 1330
970CFClient::Map 1331CFPlus::Map
971new (SV *class, int map_width, int map_height) 1332new (SV *class)
972 CODE: 1333 CODE:
973 New (0, RETVAL, 1, struct map); 1334 New (0, RETVAL, 1, struct map);
974 RETVAL->x = 0; 1335 RETVAL->x = 0;
975 RETVAL->y = 0; 1336 RETVAL->y = 0;
976 RETVAL->w = map_width; 1337 RETVAL->w = 0;
977 RETVAL->h = map_height; 1338 RETVAL->h = 0;
978 RETVAL->ox = 0; 1339 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1340 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1341 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1342 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1343 RETVAL->rows = 0;
985 RETVAL->row = 0; 1344 RETVAL->row = 0;
986 OUTPUT: 1345 OUTPUT:
987 RETVAL 1346 RETVAL
988 1347
989void 1348void
990DESTROY (CFClient::Map self) 1349DESTROY (CFPlus::Map self)
991 CODE: 1350 CODE:
992{ 1351{
993 map_clear (self); 1352 map_clear (self);
994 Safefree (self->face); 1353 Safefree (self->face2tile);
1354 Safefree (self->tex);
995 Safefree (self); 1355 Safefree (self);
996} 1356}
997 1357
998void 1358void
1359resize (CFPlus::Map self, int map_width, int map_height)
1360 CODE:
1361 self->w = map_width;
1362 self->h = map_height;
1363
1364void
999clear (CFClient::Map self) 1365clear (CFPlus::Map self)
1000 CODE: 1366 CODE:
1001 map_clear (self); 1367 map_clear (self);
1002 1368
1003void 1369void
1004set_face (CFClient::Map self, int face, int texid) 1370set_tileid (CFPlus::Map self, int face, int tile)
1005 CODE: 1371 CODE:
1006{ 1372{
1007 while (self->faces <= face) 1373 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1374 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1375}
1015 1376
1016void 1377void
1378set_smooth (CFPlus::Map self, int face, int smooth, int level)
1379 CODE:
1380{
1381 tileid texid;
1382 maptex *tex;
1383
1384 if (face < 0 || face >= self->faces)
1385 return;
1386
1387 if (smooth < 0 || smooth >= self->faces)
1388 return;
1389
1390 texid = self->face2tile [face];
1391
1392 if (!texid)
1393 return;
1394
1395 tex = self->tex + texid;
1396 tex->smoothtile = self->face2tile [smooth];
1397 tex->smoothlevel = level;
1398}
1399
1400void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1401set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1402 CODE:
1019{ 1403{
1020 while (self->texs <= texid) 1404 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1405
1026 { 1406 {
1027 maptex *tex = self->tex + texid; 1407 maptex *tex = self->tex + texid;
1028 1408
1029 tex->name = name; 1409 tex->name = name;
1034 tex->r = r; 1414 tex->r = r;
1035 tex->g = g; 1415 tex->g = g;
1036 tex->b = b; 1416 tex->b = b;
1037 tex->a = a; 1417 tex->a = a;
1038 } 1418 }
1419
1420 // somewhat hackish, but for textures that require it, it really
1421 // improves the look, and most others don't suffer.
1422 glBindTexture (GL_TEXTURE_2D, name);
1423 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1425 // use uglier nearest interpolation because linear suffers
1426 // from transparent color bleeding and ugly wrapping effects.
1427 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1428}
1040 1429
1041int 1430int
1042ox (CFClient::Map self) 1431ox (CFPlus::Map self)
1043 ALIAS: 1432 ALIAS:
1044 oy = 1 1433 oy = 1
1434 x = 2
1435 y = 3
1436 w = 4
1437 h = 5
1045 CODE: 1438 CODE:
1046 switch (ix) 1439 switch (ix)
1047 { 1440 {
1048 case 0: RETVAL = self->ox; break; 1441 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 1442 case 1: RETVAL = self->oy; break;
1443 case 2: RETVAL = self->x; break;
1444 case 3: RETVAL = self->y; break;
1445 case 4: RETVAL = self->w; break;
1446 case 5: RETVAL = self->h; break;
1050 } 1447 }
1051 OUTPUT: 1448 OUTPUT:
1052 RETVAL 1449 RETVAL
1053 1450
1054void 1451void
1055scroll (CFClient::Map self, int dx, int dy) 1452scroll (CFPlus::Map self, int dx, int dy)
1056 CODE: 1453 CODE:
1057{ 1454{
1058 if (dx > 0) 1455 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 1456 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 1457 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1458 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 1459
1063 if (dy > 0) 1460 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 1461 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 1462 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1463 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 1464
1068 self->ox += dx; self->x += dx; 1465 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 1466 self->oy += dy; self->y += dy;
1070 1467
1071 while (self->y < 0) 1468 while (self->y < 0)
1076 self->y += MAP_EXTEND_Y; 1473 self->y += MAP_EXTEND_Y;
1077 } 1474 }
1078} 1475}
1079 1476
1080void 1477void
1081map1a_update (CFClient::Map self, SV *data_) 1478map1a_update (CFPlus::Map self, SV *data_, int extmap)
1082 CODE: 1479 CODE:
1083{ 1480{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1481 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 1482 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 1483 mapcell *cell;
1087 int x, y, flags; 1484 int x, y, flags;
1088 1485
1089 while (data < data_end) 1486 while (data < data_end - 1)
1090 { 1487 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 1488 flags = (data [0] << 8) + data [1]; data += 2;
1092 1489
1093 x = ((flags >> 10) & 63) + self->x; 1490 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 1491 y = self->y + ((flags >> 4) & 63);
1095 1492
1096 cell = map_get_cell (self, x, y); 1493 cell = map_get_cell (self, x, y);
1097 1494
1098 if (flags & 15) 1495 if (flags & 15)
1099 { 1496 {
1100 if (cell->darkness < 0) 1497 if (!cell->darkness)
1101 { 1498 {
1499 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 1500 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 1501 }
1107 1502
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 1503 //TODO: don't trust server data to be in-range(!)
1504
1505 if (flags & 8)
1506 {
1507 if (extmap)
1508 {
1509 uint8_t ext, cmd;
1510
1511 do
1512 {
1513 ext = *data++;
1514 cmd = ext & 0x3f;
1515
1516 if (cmd < 4)
1517 cell->darkness = 255 - ext * 64 + 1;
1518 else if (cmd == 5) // health
1519 {
1520 cell->stat_width = 1;
1521 cell->stat_hp = *data++;
1522 }
1523 else if (cmd == 6) // monster width
1524 cell->stat_width = *data++ + 1;
1525 else if (cmd == 0x47)
1526 {
1527 if (*data == 4)
1528 ; // decode player count
1529
1530 data += *data + 1;
1531 }
1532 else if (cmd == 8) // cell flags
1533 cell->flags = *data++;
1534 else if (ext & 0x40) // unknown, multibyte => skip
1535 data += *data + 1;
1536 else
1537 data++;
1538 }
1539 while (ext & 0x80);
1540 }
1541 else
1542 cell->darkness = *data++ + 1;
1543 }
1111 1544
1112 if (flags & 4) 1545 if (flags & 4)
1113 { 1546 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1547 faceid face = (data [0] << 8) + data [1]; data += 2;
1548 need_facenum (self, face);
1549 cell->tile [0] = self->face2tile [face];
1115 } 1550 }
1116 1551
1117 if (flags & 2) 1552 if (flags & 2)
1118 { 1553 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1554 faceid face = (data [0] << 8) + data [1]; data += 2;
1555 need_facenum (self, face);
1556 cell->tile [1] = self->face2tile [face];
1120 } 1557 }
1121 1558
1122 if (flags & 1) 1559 if (flags & 1)
1123 { 1560 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1561 faceid face = (data [0] << 8) + data [1]; data += 2;
1562 need_facenum (self, face);
1563 cell->tile [2] = self->face2tile [face];
1125 } 1564 }
1126 } 1565 }
1127 else 1566 else
1128 cell->darkness = -1; 1567 cell->darkness = 0;
1129 } 1568 }
1130} 1569}
1131 1570
1132SV * 1571SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1572mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1134 CODE: 1573 CODE:
1135{ 1574{
1136 int x1, x; 1575 int x1, x;
1137 int y1, y; 1576 int y1, y;
1138 int z; 1577 int z;
1159 { 1598 {
1160 mapcell *cell = row->col + (x - row->c0); 1599 mapcell *cell = row->col + (x - row->c0);
1161 1600
1162 for (z = 0; z <= 0; z++) 1601 for (z = 0; z <= 0; z++)
1163 { 1602 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 1603 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 1604 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 1605 int a1 = tex.a;
1171 1606
1172 r = (r * a0 + tex.r * a1) / 255; 1607 r = (r * a0 + tex.r * a1) / 255;
1173 g = (g * a0 + tex.g * a1) / 255; 1608 g = (g * a0 + tex.g * a1) / 255;
1174 b = (b * a0 + tex.b * a1) / 255; 1609 b = (b * a0 + tex.b * a1) / 255;
1175 a = (a * a0 + tex.a * a1) / 255; 1610 a = (a * a0 + tex.a * a1) / 255;
1176 }
1177 } 1611 }
1178 } 1612 }
1179 1613
1180 *map++ = (r ) 1614 *map++ = (r )
1181 | (g << 8) 1615 | (g << 8)
1188} 1622}
1189 OUTPUT: 1623 OUTPUT:
1190 RETVAL 1624 RETVAL
1191 1625
1192void 1626void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1627draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1194 PPCODE: 1628 CODE:
1195{ 1629{
1196 int vx, vy; 1630 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1631 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1632 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1633 smooth_key skey;
1197 int x, y, z; 1634 int x, y, z;
1198 int last_name; 1635 int last_name;
1199 mapface face; 1636
1637 // thats current max. sorry.
1638 if (sw > 255) sw = 255;
1639 if (sh > 255) sh = 255;
1640
1641 // clear key, in case of extra padding
1642 memset (&skey, 0, sizeof (skey));
1643
1644 glColor4ub (255, 255, 255, 255);
1645
1646 glEnable (GL_BLEND);
1647 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_TEXTURE_2D);
1649 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1650
1651 glBegin (GL_QUADS);
1652
1653 last_name = 0;
1654
1655 mx += self->x;
1656 my += self->y;
1657
1658 // first pass: determine smooth_max
1659 // rather ugly, if you ask me
1660 // could also be stored inside mapcell and updated on change
1661 memset (smooth_max, 0, sizeof (smooth_max));
1662
1663 for (y = 0; y < sh; y++)
1664 if (0 <= y + my && y + my < self->rows)
1665 {
1666 maprow *row = self->row + (y + my);
1667
1668 for (x = 0; x < sw; x++)
1669 if (row->c0 <= x + mx && x + mx < row->c1)
1670 {
1671 mapcell *cell = row->col + (x + mx - row->c0);
1672
1673 smooth_max[x + 1][y + 1] =
1674 MAX (self->tex [cell->tile [0]].smoothlevel,
1675 MAX (self->tex [cell->tile [1]].smoothlevel,
1676 self->tex [cell->tile [2]].smoothlevel));
1677 }
1678 }
1679
1680 for (z = 0; z <= 2; z++)
1681 {
1682 memset (smooth_level, 0, sizeof (smooth_level));
1683
1684 for (y = 0; y < sh; y++)
1685 if (0 <= y + my && y + my < self->rows)
1686 {
1687 maprow *row = self->row + (y + my);
1688
1689 for (x = 0; x < sw; x++)
1690 if (row->c0 <= x + mx && x + mx < row->c1)
1691 {
1692 mapcell *cell = row->col + (x + mx - row->c0);
1693 tileid tile = cell->tile [z];
1694
1695 if (tile)
1696 {
1697 maptex tex = self->tex [tile];
1698 int px = (x + 1) * T - tex.w;
1699 int py = (y + 1) * T - tex.h;
1700
1701 // suppressing texture state switches here
1702 // is only moderately effective, but worth the extra effort
1703 if (last_name != tex.name)
1704 {
1705 if (!tex.name)
1706 tex = self->tex [2]; /* missing, replace by noface */
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711 }
1712
1713 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1714 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1715 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1716 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1717
1718 if (cell->flags && z == 2)
1719 {
1720 if (cell->flags & 1)
1721 {
1722 maptex tex = self->tex [1];
1723 int px = x * T + T * 2 / 32;
1724 int py = y * T - T * 6 / 32;
1725
1726 glEnd ();
1727 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1728 glBegin (GL_QUADS);
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1734 }
1735 }
1736
1737 // update smooth hash
1738 if (tex.smoothtile)
1739 {
1740 skey.tile = tex.smoothtile;
1741 skey.level = tex.smoothlevel;
1742
1743 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1744
1745 // add bits to current tile and all neighbours. skey.x|y is
1746 // shifted +1|+1 so we always stay positive.
1747
1748 // bits is ___n cccc CCCC bbbb
1749 // n do not draw borders&corners
1750 // c draw these corners, but...
1751 // C ... not these
1752 // b draw these borders
1753
1754 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1755 // ┃· ·· ·┃ ━━
1756
1757 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1758 // ·· ·· ·┏ ┓·
1759
1760 // full tile
1761 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1762
1763 // borders
1764 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1765 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1766 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1767 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1768
1769 // corners
1770 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1771 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1772 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1773 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1774 }
1775 }
1776 }
1777 }
1778
1779 // go through all smoothlevels, lowest to highest, then draw.
1780 // this is basically counting sort
1781 {
1782 int w, b;
1783
1784 for (w = 0; w < 256 / 32; ++w)
1785 {
1786 uint32_t smask = smooth_level [w];
1787 if (smask)
1788 for (b = 0; b < 32; ++b)
1789 if (smask & (((uint32_t)1) << b))
1790 {
1791 int level = (w << 5) | b;
1792 HE *he;
1793
1794 hv_iterinit (smooth);
1795 while ((he = hv_iternext (smooth)))
1796 {
1797 smooth_key *skey = (smooth_key *)HeKEY (he);
1798 IV bits = SvIVX (HeVAL (he));
1799
1800 if (!(bits & 0x1000)
1801 && skey->level == level
1802 && level > smooth_max [skey->x][skey->y])
1803 {
1804 maptex tex = self->tex [skey->tile];
1805 int px = (((int)skey->x) - 1) * T;
1806 int py = (((int)skey->y) - 1) * T;
1807 int border = bits & 15;
1808 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1809 float dx = tex.s * .0625f; // 16 images/row
1810 float dy = tex.t * .5f ; // 2 images/column
1811
1812 // this time naively avoiding texture state changes
1813 // save gobs of state changes.
1814 if (last_name != tex.name)
1815 {
1816 if (!tex.name)
1817 continue; // smoothing not yet available
1818
1819 glEnd ();
1820 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1821 glBegin (GL_QUADS);
1822 }
1823
1824 if (border)
1825 {
1826 float ox = border * dx;
1827
1828 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1829 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1830 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1831 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1832 }
1833
1834 if (corner)
1835 {
1836 float ox = corner * dx;
1837
1838 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1839 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1840 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1841 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1842 }
1843 }
1844 }
1845 }
1846 }
1847 }
1848
1849 hv_clear (smooth);
1850 }
1851
1852 glEnd ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856
1857 // top layer: overlays such as the health bar
1858 for (y = 0; y < sh; y++)
1859 if (0 <= y + my && y + my < self->rows)
1860 {
1861 maprow *row = self->row + (y + my);
1862
1863 for (x = 0; x < sw; x++)
1864 if (row->c0 <= x + mx && x + mx < row->c1)
1865 {
1866 mapcell *cell = row->col + (x + mx - row->c0);
1867
1868 int px = x * T;
1869 int py = y * T;
1870
1871 if (cell->stat_hp)
1872 {
1873 int width = cell->stat_width * T;
1874 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1875
1876 glColor3ub (0, 0, 0);
1877 glRectf (px + 1, py - thick - 2,
1878 px + width - 1, py);
1879
1880 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1881 glRectf (px + 2,
1882 py - thick - 1,
1883 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1884 }
1885 }
1886 }
1887}
1888
1889void
1890draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1891 CODE:
1892{
1893 static float color[16][3] = {
1894 { 0.00F, 0.00F, 0.00F },
1895 { 1.00F, 1.00F, 1.00F },
1896 { 0.00F, 0.00F, 0.55F },
1897 { 1.00F, 0.00F, 0.00F },
1898
1899 { 1.00F, 0.54F, 0.00F },
1900 { 0.11F, 0.56F, 1.00F },
1901 { 0.93F, 0.46F, 0.00F },
1902 { 0.18F, 0.54F, 0.34F },
1903
1904 { 0.56F, 0.73F, 0.56F },
1905 { 0.80F, 0.80F, 0.80F },
1906 { 0.55F, 0.41F, 0.13F },
1907 { 0.99F, 0.77F, 0.26F },
1908
1909 { 0.74F, 0.65F, 0.41F },
1910
1911 { 0.00F, 1.00F, 1.00F },
1912 { 1.00F, 0.00F, 1.00F },
1913 { 1.00F, 1.00F, 0.00F },
1914 };
1915
1916 int x, y;
1917
1918 glEnable (GL_TEXTURE_2D);
1919 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1920 glEnable (GL_BLEND);
1921 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1922 glBegin (GL_QUADS);
1923
1924 for (y = 0; y < h; y++)
1925 for (x = 0; x < w; x++)
1926 {
1927 unsigned char m = data [x + y * w];
1928
1929 if (m)
1930 {
1931 float *c = color [m & 15];
1932
1933 float tx1 = m & 0x40 ? 0.5 : 0.;
1934 float tx2 = tx1 + 0.5;
1935
1936 glColor4f (c[0], c[1], c[2], 0.75);
1937 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1938 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1939 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1940 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1941 }
1942 }
1943
1944 glEnd ();
1945 glDisable (GL_BLEND);
1946 glDisable (GL_TEXTURE_2D);
1947}
1948
1949void
1950fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1951 PPCODE:
1952{
1953 int x, y;
1200 int sw4 = (sw + 3) & ~3; 1954 int sw4 = (sw + 3) & ~3;
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1955 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1956 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1203 1957
1204 memset (darkness, 255, sw4 * sh); 1958 memset (darkness, 255, sw4 * sh);
1205 SvPOK_only (darkness_sv); 1959 SvPOK_only (darkness_sv);
1206 SvCUR_set (darkness_sv, sw4 * sh); 1960 SvCUR_set (darkness_sv, sw4 * sh);
1207 1961
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 1962 mx += self->x;
1209 vy = self->y + (self->h - sh) / 2 - shift_y; 1963 my += self->y;
1210 1964
1211 /*
1212 int vx = self->vx = self->w >= sw
1213 ? self->x + (self->w - sw) / 2
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215
1216 int vy = self->vy = self->h >= sh
1217 ? self->y + (self->h - sh) / 2
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1219 */
1220
1221 glColor4ub (255, 255, 255, 255);
1222
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++)
1233 for (y = 0; y < sh; y++) 1965 for (y = 0; y < sh; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 1966 if (0 <= y + my && y + my < self->rows)
1235 { 1967 {
1236 maprow *row = self->row + (y + vy); 1968 maprow *row = self->row + (y + my);
1237 1969
1238 for (x = 0; x < sw; x++) 1970 for (x = 0; x < sw; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 1971 if (row->c0 <= x + mx && x + mx < row->c1)
1240 { 1972 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 1973 mapcell *cell = row->col + (x + mx - row->c0);
1242 1974
1243 darkness[y * sw4 + x] = cell->darkness < 0 1975 darkness[y * sw4 + x] = cell->darkness
1976 ? 255 - (cell->darkness - 1)
1244 ? 255 - FOW_DARKNESS 1977 : 255 - FOW_DARKNESS;
1245 : 255 - cell->darkness;
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 {
1251 maptex tex = self->tex [face];
1252
1253 int px = (x + 1) * 32 - tex.w;
1254 int py = (y + 1) * 32 - tex.h;
1255
1256 if (last_name != tex.name)
1257 {
1258 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name);
1261 glBegin (GL_QUADS);
1262 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 }
1269 } 1978 }
1270 } 1979 }
1271
1272 glEnd ();
1273
1274 glDisable (GL_TEXTURE_2D);
1275 glDisable (GL_BLEND);
1276 1980
1277 EXTEND (SP, 3); 1981 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 1982 PUSHs (sv_2mortal (newSViv (sw4)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 1983 PUSHs (sv_2mortal (newSViv (sh)));
1280 PUSHs (darkness_sv); 1984 PUSHs (darkness_sv);
1281} 1985}
1282 1986
1283SV * 1987SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1988get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1285 CODE: 1989 CODE:
1286{ 1990{
1287 int x, y, x1, y1; 1991 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 1992 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1993 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2018 if (row && row->c0 <= x && x < row->c1)
1315 { 2019 {
1316 mapcell *cell = row->col + (x - row->c0); 2020 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2021 uint8_t flags = 0;
1318 2022
1319 if (cell->face [0]) flags |= 1; 2023 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2024 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2025 if (cell->tile [2]) flags |= 4;
1322 2026
1323 *data++ = flags; 2027 *data++ = flags;
1324 2028
1325 if (flags & 1) 2029 if (flags & 1)
1326 { 2030 {
2031 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2032 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2033 *data++ = tile;
1329 } 2034 }
1330 2035
1331 if (flags & 2) 2036 if (flags & 2)
1332 { 2037 {
2038 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2039 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2040 *data++ = tile;
1335 } 2041 }
1336 2042
1337 if (flags & 4) 2043 if (flags & 4)
1338 { 2044 {
2045 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2046 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2047 *data++ = tile;
1341 } 2048 }
1342 } 2049 }
1343 else 2050 else
1344 *data++ = 0; 2051 *data++ = 0;
1345 } 2052 }
1351} 2058}
1352 OUTPUT: 2059 OUTPUT:
1353 RETVAL 2060 RETVAL
1354 2061
1355void 2062void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2063set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1357 PPCODE: 2064 PPCODE:
1358{ 2065{
1359 int x, y, z; 2066 int x, y, z;
1360 int w, h; 2067 int w, h;
1361 int x1, y1; 2068 int x1, y1;
1385 { 2092 {
1386 uint8_t flags = *data++; 2093 uint8_t flags = *data++;
1387 2094
1388 if (flags) 2095 if (flags)
1389 { 2096 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2097 mapcell *cell = row_get_cell (row, x);
2098 tileid tile[3] = { 0, 0, 0 };
1393 2099
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2100 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2101 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2102 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2103
1398 if (cell->darkness <= 0) 2104 if (cell->darkness == 0)
1399 { 2105 {
1400 cell->darkness = -1; 2106 cell->darkness = 0;
1401 2107
1402 for (z = 0; z <= 2; z++) 2108 for (z = 0; z <= 2; z++)
1403 { 2109 {
1404 cell->face[z] = face[z]; 2110 tileid t = tile [z];
1405 2111
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2112 if (t >= self->texs || (t && !self->tex [t].name))
2113 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2114 XPUSHs (sv_2mortal (newSViv (t)));
2115 need_texid (self, t);
2116 }
2117
2118 cell->tile [z] = t;
1408 } 2119 }
1409 } 2120 }
1410 } 2121 }
1411 } 2122 }
1412 } 2123 }
1413} 2124}
1414 2125
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2126MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1416 2127
1417CFClient::MixChunk 2128CFPlus::MixChunk
1418new_from_file (SV *class, char *path) 2129new_from_file (SV *class, char *path)
1419 CODE: 2130 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2131 RETVAL = Mix_LoadWAV (path);
1421 OUTPUT: 2132 OUTPUT:
1422 RETVAL 2133 RETVAL
1423 2134
1424void 2135void
1425DESTROY (CFClient::MixChunk self) 2136DESTROY (CFPlus::MixChunk self)
1426 CODE: 2137 CODE:
1427 Mix_FreeChunk (self); 2138 Mix_FreeChunk (self);
1428 2139
1429int 2140int
1430volume (CFClient::MixChunk self, int volume = -1) 2141volume (CFPlus::MixChunk self, int volume = -1)
1431 CODE: 2142 CODE:
1432 RETVAL = Mix_VolumeChunk (self, volume); 2143 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2144 OUTPUT:
1434 RETVAL 2145 RETVAL
1435 2146
1436int 2147int
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2148play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2149 CODE:
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2150 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1440 OUTPUT: 2151 OUTPUT:
1441 RETVAL 2152 RETVAL
1442 2153
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2154MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1444 2155
1445int 2156int
1446volume (int volume = -1) 2157volume (int volume = -1)
1447 CODE: 2158 CODE:
1448 RETVAL = Mix_VolumeMusic (volume); 2159 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 2160 OUTPUT:
1450 RETVAL 2161 RETVAL
1451 2162
2163int
2164fade_out (int ms)
2165 CODE:
2166 RETVAL = Mix_FadeOutMusic (ms);
2167 OUTPUT:
2168 RETVAL
2169
1452CFClient::MixMusic 2170CFPlus::MixMusic
1453new_from_file (SV *class, char *path) 2171new_from_file (SV *class, char *path)
1454 CODE: 2172 CODE:
1455 RETVAL = Mix_LoadMUS (path); 2173 RETVAL = Mix_LoadMUS (path);
1456 OUTPUT: 2174 OUTPUT:
1457 RETVAL 2175 RETVAL
1458 2176
1459void 2177void
1460DESTROY (CFClient::MixMusic self) 2178DESTROY (CFPlus::MixMusic self)
1461 CODE: 2179 CODE:
1462 Mix_FreeMusic (self); 2180 Mix_FreeMusic (self);
1463 2181
1464int 2182int
1465play (CFClient::MixMusic self, int loops = -1) 2183play (CFPlus::MixMusic self, int loops = -1)
1466 CODE: 2184 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 2185 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 2186 OUTPUT:
1469 RETVAL 2187 RETVAL
1470 2188
2189int
2190fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2191 CODE:
2192 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2193 OUTPUT:
2194 RETVAL
2195
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 2196MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1472 2197
1473BOOT: 2198BOOT:
1474{ 2199{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2200 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1476 static const struct { 2201 static const struct {
1477 const char *name; 2202 const char *name;
1478 IV iv; 2203 IV iv;
1479 } *civ, const_iv[] = { 2204 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 2205# define const_iv(name) { # name, (IV)name }
1481 const_iv (GL_COLOR_MATERIAL), 2206 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 2207 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 2208 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 2209 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 2210 const_iv (GL_BLEND),
2211 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 2212 const_iv (GL_SCISSOR_TEST),
2213 const_iv (GL_DEPTH_TEST),
2214 const_iv (GL_ALPHA_TEST),
2215 const_iv (GL_NORMALIZE),
2216 const_iv (GL_RESCALE_NORMAL),
2217 const_iv (GL_FRONT),
2218 const_iv (GL_BACK),
1487 const_iv (GL_AND), 2219 const_iv (GL_AND),
1488 const_iv (GL_ONE), 2220 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 2221 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 2222 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 2223 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2224 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 2225 const_iv (GL_ONE_MINUS_DST_ALPHA),
2226 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 2227 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 2228 const_iv (GL_RGBA),
2229 const_iv (GL_RGBA4),
2230 const_iv (GL_RGBA8),
2231 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 2232 const_iv (GL_UNSIGNED_BYTE),
2233 const_iv (GL_UNSIGNED_SHORT),
2234 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 2235 const_iv (GL_ALPHA),
2236 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 2237 const_iv (GL_LUMINANCE),
2238 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 2239 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2240 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1501 const_iv (GL_COMPILE), 2241 const_iv (GL_COMPILE),
1502 const_iv (GL_TEXTURE_1D), 2242 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 2243 const_iv (GL_TEXTURE_2D),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 2245 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 2246 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 2247 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 2248 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 2249 const_iv (GL_TEXTURE_WRAP_T),
2250 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 2251 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 2252 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 2253 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 2254 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2255 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2256 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2257 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2258 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 2259 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 2260 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 2261 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 2262 const_iv (GL_REPLACE),
2263 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 2264 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 2265 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 2266 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 2267 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 2268 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 2269 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 2270 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 2271 const_iv (GL_CONSTANT_BORDER),
1530 const_iv (GL_LINES), 2272 const_iv (GL_LINES),
2273 const_iv (GL_LINE_STRIP),
2274 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 2275 const_iv (GL_QUADS),
1532 const_iv (GL_LINE_LOOP), 2276 const_iv (GL_QUAD_STRIP),
2277 const_iv (GL_TRIANGLES),
2278 const_iv (GL_TRIANGLE_STRIP),
2279 const_iv (GL_TRIANGLE_FAN),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2280 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1534 const_iv (GL_FASTEST), 2281 const_iv (GL_FASTEST),
2282 const_iv (GL_V2F),
2283 const_iv (GL_V3F),
2284 const_iv (GL_T2F_V3F),
2285 const_iv (GL_T2F_N3F_V3F),
1535# undef const_iv 2286# undef const_iv
1536 }; 2287 };
1537 2288
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2290 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2291
2292 texture_av = newAV ();
2293 AvREAL_off (texture_av);
1540} 2294}
2295
2296char *
2297gl_vendor ()
2298 CODE:
2299 RETVAL = (char *)glGetString (GL_VENDOR);
2300 OUTPUT:
2301 RETVAL
2302
2303char *
2304gl_version ()
2305 CODE:
2306 RETVAL = (char *)glGetString (GL_VERSION);
2307 OUTPUT:
2308 RETVAL
2309
2310char *
2311gl_extensions ()
2312 CODE:
2313 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2314 OUTPUT:
2315 RETVAL
1541 2316
1542int glGetError () 2317int glGetError ()
2318
2319void glFinish ()
1543 2320
1544void glClear (int mask) 2321void glClear (int mask)
1545 2322
1546void glClearColor (float r, float g, float b, float a = 1.0) 2323void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 2324 PROTOTYPE: @
1554 2331
1555void glHint (int target, int mode) 2332void glHint (int target, int mode)
1556 2333
1557void glBlendFunc (int sfactor, int dfactor) 2334void glBlendFunc (int sfactor, int dfactor)
1558 2335
2336void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2337 CODE:
2338 gl_BlendFuncSeparate (sa, da, saa, daa);
2339
2340void glDepthMask (int flag)
2341
1559void glLogicOp (int opcode) 2342void glLogicOp (int opcode)
1560 2343
1561void glColorMask (int red, int green, int blue, int alpha) 2344void glColorMask (int red, int green, int blue, int alpha)
1562 2345
1563void glMatrixMode (int mode) 2346void glMatrixMode (int mode)
1566 2349
1567void glPopMatrix () 2350void glPopMatrix ()
1568 2351
1569void glLoadIdentity () 2352void glLoadIdentity ()
1570 2353
2354void glDrawBuffer (int buffer)
2355
2356void glReadBuffer (int buffer)
2357
1571# near and far are due to microsofts buggy c compiler 2358# near_ and far_ are due to microsofts buggy "c" compiler
2359void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2360
2361# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2362void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1573 2363
1574void glViewport (int x, int y, int width, int height) 2364void glViewport (int x, int y, int width, int height)
1575 2365
1576void glScissor (int x, int y, int width, int height) 2366void glScissor (int x, int y, int width, int height)
1591 2381
1592void glEnd () 2382void glEnd ()
1593 2383
1594void glColor (float r, float g, float b, float a = 1.0) 2384void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 2385 PROTOTYPE: @
2386 ALIAS:
2387 glColor_premultiply = 1
1596 CODE: 2388 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 2389 if (ix)
1598 MIN ((int)(g * 255.f), 255), 2390 {
1599 MIN ((int)(b * 255.f), 255), 2391 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 2392 g *= a;
2393 b *= a;
2394 }
2395 // microsoft visual "c" rounds instead of truncating...
2396 glColor4f (r, g, b, a);
2397
2398void glInterleavedArrays (int format, int stride, char *data)
2399
2400void glDrawElements (int mode, int count, int type, char *indices)
2401
2402# 1.2 void glDrawRangeElements (int mode, int start, int end
2403
2404void glRasterPos (float x, float y, float z = 0.)
2405 CODE:
2406 glRasterPos3f (0, 0, z);
2407 glBitmap (0, 0, 0, 0, x, y, 0);
1601 2408
1602void glVertex (float x, float y, float z = 0.) 2409void glVertex (float x, float y, float z = 0.)
1603 CODE: 2410 CODE:
1604 glVertex3f (x, y, z); 2411 glVertex3f (x, y, z);
1605 2412
1617 2424
1618void glBindTexture (int target, int name) 2425void glBindTexture (int target, int name)
1619 2426
1620void glConvolutionParameter (int target, int pname, float params) 2427void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 2428 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2429 if (gl.ConvolutionParameterf)
2430 gl.ConvolutionParameterf (target, pname, params);
1623 2431
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2432void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 2433 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2434 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 2435 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 2436
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2437void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 2438 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2439 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 2440 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 2441
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2442void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1635 2443
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2444void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 2445
1638void glRasterPos (int x, int y) 2446void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE:
1640 glRasterPos2i (x, y);
1641 2447
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2448void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 2449
1644int glGenTexture () 2450int glGenTexture ()
1645 CODE: 2451 CODE:
1646{ 2452 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 2453 OUTPUT:
1652 RETVAL 2454 RETVAL
1653 2455
1654void glDeleteTexture (int name) 2456void glDeleteTexture (int name)
1655 CODE: 2457 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 2458 del_texture (name);
1659} 2459
1660
1661int glGenList () 2460int glGenList ()
1662 CODE: 2461 CODE:
1663 RETVAL = glGenLists (1); 2462 RETVAL = glGenLists (1);
1664 OUTPUT: 2463 OUTPUT:
1665 RETVAL 2464 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines