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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.26 by root, Wed Apr 12 23:15:38 2006 UTC vs.
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
5#include <string.h> 26#include <string.h>
6#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
7 29
8#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
9#include <SDL_image.h> 32#include <SDL_image.h>
33#include <SDL_mixer.h>
10#include <SDL_opengl.h> 34#include <SDL_opengl.h>
11 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
39#include <glib/gmacros.h>
40
12#include <pango/pango.h> 41#include <pango/pango.h>
13#include <pango/pangofc-fontmap.h>
14#include <pango/pangoft2.h>
15 42
43#ifndef _WIN32
16#include <sys/types.h> 44# include <sys/types.h>
17#include <sys/socket.h> 45# include <sys/socket.h>
18#include <netinet/in.h> 46# include <netinet/in.h>
19#include <netinet/tcp.h> 47# include <netinet/tcp.h>
48# include <inttypes.h>
49#endif
20 50
21static PangoContext *context; 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
22static PangoFontMap *fontmap; 52
53#define FOW_DARKNESS 32
54
55#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512
57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
23 138
24typedef struct cf_layout { 139typedef struct cf_layout {
25 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
26 int base_height; 142 int base_height;
143 CFPlus__Font font;
27} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
28 149
29static void 150static void
30substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
31{ 152{
32 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
33 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
34} 158}
35 159
36static void 160static void
37layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
38{ 162{
39 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
40 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
41 */ 165 */
42 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
43 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 167
168 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170
171 pango_layout_set_font_description (self->pl, font);
44} 172}
45 173
46static void 174static void
47layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
48{ 176{
49 layout_update (self); 177 PangoRectangle rect;
50 178
179 // get_pixel_* wrongly rounds down
51 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
52 181
53 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
54 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
55 if (!*h) *h = 1;
56}
57 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
193typedef uint16_t faceid;
194
195typedef struct {
196 int name;
197 int w, h;
198 float s, t;
199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
202} maptex;
203
204typedef struct {
205 uint32_t player;
206 tileid tile[3];
207 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell;
210
211typedef struct {
212 int32_t c0, c1;
213 mapcell *col;
214} maprow;
215
216typedef struct map {
217 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid]
221
222 int32_t rows;
223 maprow *row;
224} *CFPlus__Map;
225
226static char *
227prepend (char *ptr, int sze, int inc)
228{
229 char *p;
230
231 New (0, p, sze + inc, char);
232 Zero (p, inc, char);
233 Move (ptr, p + inc, sze, char);
234 Safefree (ptr);
235
236 return p;
237}
238
239static char *
240append (char *ptr, int sze, int inc)
241{
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
271static maprow *
272map_get_row (CFPlus__Map self, int y)
273{
274 if (0 > y)
275 {
276 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend);
278
279 self->rows += extend;
280 self->y += extend;
281 y += extend;
282 }
283 else if (y >= self->rows)
284 {
285 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend);
287 self->rows += extend;
288 }
289
290 return self->row + y;
291}
292
293static mapcell *
294row_get_cell (maprow *row, int x)
295{
296 if (!row->col)
297 {
298 Newz (0, row->col, MAP_EXTEND_X, mapcell);
299 row->c0 = x - MAP_EXTEND_X / 4;
300 row->c1 = row->c0 + MAP_EXTEND_X;
301 }
302
303 if (row->c0 > x)
304 {
305 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend;
308 }
309 else if (x >= row->c1)
310 {
311 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend);
313 row->c1 += extend;
314 }
315
316 return row->col + (x - row->c0);
317}
318
319static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y)
321{
322 return row_get_cell (map_get_row (self, y), x);
323}
324
325static void
326map_clear (CFPlus__Map self)
327{
328 int r;
329
330 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col);
332
333 Safefree (self->row);
334
335 self->x = 0;
336 self->y = 0;
337 self->ox = 0;
338 self->oy = 0;
339 self->row = 0;
340 self->rows = 0;
341}
342
343static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
345{
346 int x, y;
347 maprow *row;
348 mapcell *cell;
349
350 for (y = y0; y < y0 + h; y++)
351 if (y >= 0)
352 {
353 if (y >= self->rows)
354 break;
355
356 row = self->row + y;
357
358 for (x = x0; x < x0 + w; x++)
359 if (x >= row->c0)
360 {
361 if (x >= row->c1)
362 break;
363
364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 }
371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
58MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
59 438
60PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
61 440
62BOOT: 441BOOT:
63{ 442{
64 fontmap = pango_ft2_font_map_new (); 443 HV *stash = gv_stashpv ("CFPlus", 1);
444 static const struct {
445 const char *name;
446 IV iv;
447 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
452 const_iv (SDL_ACTIVEEVENT),
453 const_iv (SDL_KEYDOWN),
454 const_iv (SDL_KEYUP),
455 const_iv (SDL_MOUSEMOTION),
456 const_iv (SDL_MOUSEBUTTONDOWN),
457 const_iv (SDL_MOUSEBUTTONUP),
458 const_iv (SDL_JOYAXISMOTION),
459 const_iv (SDL_JOYBALLMOTION),
460 const_iv (SDL_JOYHATMOTION),
461 const_iv (SDL_JOYBUTTONDOWN),
462 const_iv (SDL_JOYBUTTONUP),
463 const_iv (SDL_QUIT),
464 const_iv (SDL_SYSWMEVENT),
465 const_iv (SDL_EVENT_RESERVEDA),
466 const_iv (SDL_EVENT_RESERVEDB),
467 const_iv (SDL_VIDEORESIZE),
468 const_iv (SDL_VIDEOEXPOSE),
469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
475 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4),
480 const_iv (SDLK_KP5),
481 const_iv (SDLK_KP6),
482 const_iv (SDLK_KP7),
483 const_iv (SDLK_KP8),
484 const_iv (SDLK_KP9),
485 const_iv (SDLK_KP_PERIOD),
486 const_iv (SDLK_KP_DIVIDE),
487 const_iv (SDLK_KP_MULTIPLY),
488 const_iv (SDLK_KP_MINUS),
489 const_iv (SDLK_KP_PLUS),
490 const_iv (SDLK_KP_ENTER),
491 const_iv (SDLK_KP_EQUALS),
492 const_iv (SDLK_UP),
493 const_iv (SDLK_DOWN),
494 const_iv (SDLK_RIGHT),
495 const_iv (SDLK_LEFT),
496 const_iv (SDLK_INSERT),
497 const_iv (SDLK_HOME),
498 const_iv (SDLK_END),
499 const_iv (SDLK_PAGEUP),
500 const_iv (SDLK_PAGEDOWN),
501 const_iv (SDLK_F1),
502 const_iv (SDLK_F2),
503 const_iv (SDLK_F3),
504 const_iv (SDLK_F4),
505 const_iv (SDLK_F5),
506 const_iv (SDLK_F6),
507 const_iv (SDLK_F7),
508 const_iv (SDLK_F8),
509 const_iv (SDLK_F9),
510 const_iv (SDLK_F10),
511 const_iv (SDLK_F11),
512 const_iv (SDLK_F12),
513 const_iv (SDLK_F13),
514 const_iv (SDLK_F14),
515 const_iv (SDLK_F15),
516 const_iv (SDLK_NUMLOCK),
517 const_iv (SDLK_CAPSLOCK),
518 const_iv (SDLK_SCROLLOCK),
519 const_iv (SDLK_RSHIFT),
520 const_iv (SDLK_LSHIFT),
521 const_iv (SDLK_RCTRL),
522 const_iv (SDLK_LCTRL),
523 const_iv (SDLK_RALT),
524 const_iv (SDLK_LALT),
525 const_iv (SDLK_RMETA),
526 const_iv (SDLK_LMETA),
527 const_iv (SDLK_LSUPER),
528 const_iv (SDLK_RSUPER),
529 const_iv (SDLK_MODE),
530 const_iv (SDLK_COMPOSE),
531 const_iv (SDLK_HELP),
532 const_iv (SDLK_PRINT),
533 const_iv (SDLK_SYSREQ),
534 const_iv (SDLK_BREAK),
535 const_iv (SDLK_MENU),
536 const_iv (SDLK_POWER),
537 const_iv (SDLK_EURO),
538 const_iv (SDLK_UNDO),
539
540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
542 const_iv (KMOD_LSHIFT),
543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
545 const_iv (KMOD_LCTRL),
546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
548 const_iv (KMOD_LALT),
549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
551 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE),
556# undef const_iv
557 };
558
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
65 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
66 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
67} 590}
68 591
592int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594
69void 595void
70lowdelay (int fd, int val = 1) 596SDL_Quit ()
597
598void
599SDL_ListModes ()
71 CODE: 600 PPCODE:
72 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 601{
602 SDL_Rect **m;
603
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627
628 if (m && m != (SDL_Rect **)-1)
629 while (*m)
630 {
631 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635
636 ++m;
637 }
638}
73 639
74char * 640char *
75gl_version () 641SDL_GetError ()
642
643int
644SDL_SetVideoMode (int w, int h, int fullscreen)
76 CODE: 645 CODE:
77 RETVAL = (char *)glGetString (GL_VERSION); 646 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
78 OUTPUT: 659 OUTPUT:
79 RETVAL 660 RETVAL
80 661
662void
663SDL_GL_SwapBuffers ()
664
81char * 665char *
82gl_extensions () 666SDL_GetKeyName (int sym)
667
668void
669poll_events ()
83 CODE: 670 PPCODE:
84 RETVAL = (char *)glGetString (GL_EXTENSIONS); 671{
85 OUTPUT: 672 SDL_Event ev;
86 RETVAL
87 673
88void 674 SDL_PumpEvents ();
89glConvolutionParameteri (U32 target, U32 name, I32 value) 675 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
676 {
677 HV *hv = newHV ();
678 hv_store (hv, "type", 4, newSViv (ev.type), 0);
90 679
680 switch (ev.type)
681 {
682 case SDL_KEYDOWN:
683 case SDL_KEYUP:
684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
689 break;
690
691 case SDL_ACTIVEEVENT:
692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
693 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
694 break;
695
696 case SDL_MOUSEMOTION:
697 {
698 int state = ev.motion.state;
699 int x = ev.motion.x;
700 int y = ev.motion.y;
701 int xrel = ev.motion.xrel;
702 int yrel = ev.motion.yrel;
703
704 /* do simplistic event compression */
705 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
706 && state == ev.motion.state)
707 {
708 xrel += ev.motion.xrel;
709 yrel += ev.motion.yrel;
710 x = ev.motion.x;
711 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 }
714
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
716 hv_store (hv, "state", 5, newSViv (state), 0);
717 hv_store (hv, "x", 1, newSViv (x), 0);
718 hv_store (hv, "y", 1, newSViv (y), 0);
719 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
720 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 }
722 break;
723
724 case SDL_MOUSEBUTTONDOWN:
725 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
727
728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
732 break;
733
734 case SDL_USEREVENT:
735 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break;
739 }
740
741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
742 }
743}
744
745int
746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
747 POSTCALL:
748 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished);
750
91void 751void
92glConvolutionFilter2D (U32 target, U32 internalformat, I32 width, I32 height, U32 format, U32 type, char *image) 752Mix_CloseAudio ()
753
754int
755Mix_AllocateChannels (int numchans = -1)
756
757void
758lowdelay (int fd, int val = 1)
759 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
761
762void
763win32_proxy_info ()
764 PPCODE:
765{
766#ifdef _WIN32
767 char buffer[2048];
768 DWORD buflen;
769
770 EXTEND (SP, 3);
771
772 buflen = sizeof (buffer);
773 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
774 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
775 {
776 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
777
778 buflen = sizeof (buffer);
779 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
780 {
781 PUSHs (newSVpv (buffer, 0));
782
783 buflen = sizeof (buffer);
784 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
785 PUSHs (newSVpv (buffer, 0));
786 }
787 }
788#endif
789}
93 790
94void 791void
95add_font (char *file) 792add_font (char *file)
96 CODE: 793 CODE:
97 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 794 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
98
99void
100set_font (char *file)
101 CODE:
102{
103 int count;
104 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
105 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
106 FcPatternDestroy (pattern);
107 pango_context_set_font_description (context, font);
108}
109 795
110void 796void
111load_image_inline (SV *image_) 797load_image_inline (SV *image_)
112 ALIAS: 798 ALIAS:
113 load_image_file = 1 799 load_image_file = 1
120 SDL_RWops *rw = ix 806 SDL_RWops *rw = ix
121 ? SDL_RWFromFile (image, "r") 807 ? SDL_RWFromFile (image, "r")
122 : SDL_RWFromConstMem (image, image_len); 808 : SDL_RWFromConstMem (image, image_len);
123 809
124 if (!rw) 810 if (!rw)
125 croak ("load_image: unable to open file"); 811 croak ("load_image: %s", SDL_GetError ());
126 812
127 surface = IMG_Load_RW (rw, 1); 813 surface = IMG_Load_RW (rw, 1);
128 if (!surface) 814 if (!surface)
129 croak ("load_image: unable to read file"); 815 croak ("load_image: %s", SDL_GetError ());
130 816
131 fmt.palette = NULL; 817 fmt.palette = NULL;
132 fmt.BitsPerPixel = 32; 818 fmt.BitsPerPixel = 32;
133 fmt.BytesPerPixel = 4; 819 fmt.BytesPerPixel = 4;
820#if SDL_BYTEORDER == SDL_LIL_ENDIAN
134 fmt.Rmask = 0x000000ff; 821 fmt.Rmask = 0x000000ff;
135 fmt.Gmask = 0x0000ff00; 822 fmt.Gmask = 0x0000ff00;
136 fmt.Bmask = 0x00ff0000; 823 fmt.Bmask = 0x00ff0000;
137 fmt.Amask = 0xff000000; 824 fmt.Amask = 0xff000000;
825#else
826 fmt.Rmask = 0xff000000;
827 fmt.Gmask = 0x00ff0000;
828 fmt.Bmask = 0x0000ff00;
829 fmt.Amask = 0x000000ff;
830#endif
138 fmt.Rloss = 0; 831 fmt.Rloss = 0;
139 fmt.Gloss = 0; 832 fmt.Gloss = 0;
140 fmt.Bloss = 0; 833 fmt.Bloss = 0;
141 fmt.Aloss = 0; 834 fmt.Aloss = 0;
142 fmt.Rshift = 0; 835 fmt.Rshift = 0;
146 fmt.colorkey = 0; 839 fmt.colorkey = 0;
147 fmt.alpha = 0; 840 fmt.alpha = 0;
148 841
149 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 842 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
150 843
844 assert (surface2->pitch == surface2->w * 4);
845
846 SDL_LockSurface (surface2);
151 EXTEND (SP, 5); 847 EXTEND (SP, 6);
152 PUSHs (sv_2mortal (newSViv (surface2->w))); 848 PUSHs (sv_2mortal (newSViv (surface2->w)));
153 PUSHs (sv_2mortal (newSViv (surface2->h))); 849 PUSHs (sv_2mortal (newSViv (surface2->h)));
154 SDL_LockSurface (surface2);
155 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
156 SDL_UnlockSurface (surface2);
157 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
158 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 852 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
159 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2);
160 855
161 SDL_FreeSurface (surface); 856 SDL_FreeSurface (surface);
162 SDL_FreeSurface (surface2); 857 SDL_FreeSurface (surface2);
163} 858}
164 859
165void 860void
861average (int x, int y, uint32_t *data)
862 PPCODE:
863{
864 uint32_t r = 0, g = 0, b = 0, a = 0;
865
866 x = y = x * y;
867
868 while (x--)
869 {
870 uint32_t p = *data++;
871
872 r += (p ) & 255;
873 g += (p >> 8) & 255;
874 b += (p >> 16) & 255;
875 a += (p >> 24) & 255;
876 }
877
878 EXTEND (SP, 4);
879 PUSHs (sv_2mortal (newSViv (r / y)));
880 PUSHs (sv_2mortal (newSViv (g / y)));
881 PUSHs (sv_2mortal (newSViv (b / y)));
882 PUSHs (sv_2mortal (newSViv (a / y)));
883}
884
885void
886error (char *message)
887 CODE:
888 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
891#endif
892
893void
166fatal (char *message) 894fatal (char *message)
167 CODE: 895 CODE:
896 fprintf (stderr, "FATAL: %s\n", message);
897#ifdef _WIN32
898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
899#endif
900 _exit (1);
901
902void
903_exit (int retval = 0)
904 CODE:
168#ifdef WIN32 905#ifdef WIN32
169 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 906 ExitThread (retval); // unclean, please beam me up
170#else 907#else
171 fprintf (stderr, "%s\n", message); 908 _exit (retval);
172#endif 909#endif
173 exit (1);
174 910
175MODULE = CFClient PACKAGE = CFClient::Layout 911void
176 912debug ()
177CFClient::Layout
178new (SV *class, int base_height = 10)
179 CODE: 913 CODE:
180 New (0, RETVAL, 1, struct cf_layout); 914{
181 RETVAL->base_height = base_height; 915#if DEBUG
182 RETVAL->pl = pango_layout_new (context); 916 VALGRIND_DO_LEAK_CHECK;
183 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 917#endif
918}
919
920MODULE = CFPlus PACKAGE = CFPlus::Font
921
922CFPlus::Font
923new_from_file (SV *class, char *path, int id = 0)
924 CODE:
925{
926 int count;
927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
928 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
929 FcPatternDestroy (pattern);
930}
184 OUTPUT: 931 OUTPUT:
185 RETVAL 932 RETVAL
186 933
187void 934void
935DESTROY (CFPlus::Font self)
936 CODE:
937 pango_font_description_free (self);
938
939void
940make_default (CFPlus::Font self)
941 CODE:
942 default_font = self;
943
944MODULE = CFPlus PACKAGE = CFPlus::Layout
945
946void
947reset_glyph_cache ()
948 CODE:
949 tc_clear ();
950
951CFPlus::Layout
952new (SV *class)
953 CODE:
954 New (0, RETVAL, 1, struct cf_layout);
955
956 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->r = 1.;
958 RETVAL->g = 1.;
959 RETVAL->b = 1.;
960 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT;
962 RETVAL->font = 0;
963
964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
965 layout_update_font (RETVAL);
966 OUTPUT:
967 RETVAL
968
969void
188DESTROY (CFClient::Layout self) 970DESTROY (CFPlus::Layout self)
189 CODE: 971 CODE:
190 g_object_unref (self->pl); 972 g_object_unref (self->pl);
191 Safefree (self); 973 Safefree (self);
192 974
193void 975void
194set_markup (CFClient::Layout self, SV *text_) 976set_text (CFPlus::Layout self, SV *text_)
195 CODE: 977 CODE:
196{ 978{
197 STRLEN textlen; 979 STRLEN textlen;
198 char *text = SvPVutf8 (text_, textlen); 980 char *text = SvPVutf8 (text_, textlen);
199 981
982 pango_layout_set_text (self->pl, text, textlen);
983}
984
985void
986set_markup (CFPlus::Layout self, SV *text_)
987 CODE:
988{
989 STRLEN textlen;
990 char *text = SvPVutf8 (text_, textlen);
991
200 pango_layout_set_markup (self->pl, text, textlen); 992 pango_layout_set_markup (self->pl, text, textlen);
201} 993}
202 994
203void 995void
996set_shapes (CFPlus::Layout self, ...)
997 CODE:
998{
999 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text;
1002 int arg = 4;
1003
1004 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1005 {
1006 PangoRectangle inkrect, rect;
1007 PangoAttribute *attr;
1008
1009 int x = SvIV (ST (arg - 3));
1010 int y = SvIV (ST (arg - 2));
1011 int w = SvIV (ST (arg - 1));
1012 int h = SvIV (ST (arg ));
1013
1014 inkrect.x = 0;
1015 inkrect.y = 0;
1016 inkrect.width = 0;
1017 inkrect.height = 0;
1018
1019 rect.x = x * PANGO_SCALE;
1020 rect.y = y * PANGO_SCALE;
1021 rect.width = w * PANGO_SCALE;
1022 rect.height = h * PANGO_SCALE;
1023
1024 if (!attrs)
1025 attrs = pango_layout_get_attributes (self->pl);
1026
1027 attr = pango_attr_shape_new (&inkrect, &rect);
1028 attr->start_index = pos - text;
1029 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1030 pango_attr_list_insert (attrs, attr);
1031
1032 arg += 4;
1033 pos += sizeof (OBJ_STR) - 1;
1034 }
1035
1036 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs);
1038}
1039
1040void
1041get_shapes (CFPlus::Layout self)
1042 PPCODE:
1043{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045
1046 do
1047 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1049
1050 if (run && shape_attr_p (run))
1051 {
1052 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents);
1054
1055 EXTEND (SP, 2);
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1057 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1058 }
1059 }
1060 while (pango_layout_iter_next_run (iter));
1061
1062 pango_layout_iter_free (iter);
1063}
1064
1065int
1066has_wrapped (CFPlus::Layout self)
1067 CODE:
1068{
1069 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl);
1071
1072 while (*text)
1073 lines += *text++ == '\n';
1074
1075 RETVAL = lines < pango_layout_get_line_count (self->pl);
1076}
1077 OUTPUT:
1078 RETVAL
1079
1080SV *
1081get_text (CFPlus::Layout self)
1082 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL);
1085 OUTPUT:
1086 RETVAL
1087
1088void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1090 CODE:
1091 self->r = r;
1092 self->g = g;
1093 self->b = b;
1094 self->a = a;
1095
1096void
1097set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1098 CODE:
1099 if (self->font != font)
1100 {
1101 self->font = font;
1102 layout_update_font (self);
1103 }
1104
1105void
204set_height (CFClient::Layout self, int base_height) 1106set_height (CFPlus::Layout self, int base_height)
205 CODE: 1107 CODE:
1108 if (self->base_height != base_height)
1109 {
206 self->base_height = base_height; 1110 self->base_height = base_height;
1111 layout_update_font (self);
1112 }
207 1113
208void 1114void
209set_width (CFClient::Layout self, int max_width = -1) 1115set_width (CFPlus::Layout self, int max_width = -1)
210 CODE: 1116 CODE:
211 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
212 1118
213void 1119void
1120set_indent (CFPlus::Layout self, int indent)
1121 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123
1124void
1125set_spacing (CFPlus::Layout self, int spacing)
1126 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128
1129void
1130set_ellipsise (CFPlus::Layout self, int ellipsise)
1131 CODE:
1132 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE
1137 );
1138
1139void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm)
1141 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143
1144void
214size (CFClient::Layout self) 1145size (CFPlus::Layout self)
215 PPCODE: 1146 PPCODE:
216{ 1147{
217 int w, h; 1148 int w, h;
218 1149
219 layout_update (self);
220 layout_get_pixel_size (self, &w, &h); 1150 layout_get_pixel_size (self, &w, &h);
221 1151
222 EXTEND (SP, 2); 1152 EXTEND (SP, 2);
223 PUSHs (sv_2mortal (newSViv (w))); 1153 PUSHs (sv_2mortal (newSViv (w)));
224 PUSHs (sv_2mortal (newSViv (h))); 1154 PUSHs (sv_2mortal (newSViv (h)));
225} 1155}
226 1156
227int 1157int
228xy_to_index (CFClient::Layout self, int x, int y) 1158descent (CFPlus::Layout self)
229 CODE: 1159 CODE:
230{ 1160{
231 int index, trailing; 1161 PangoRectangle rect;
232 1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
233 layout_update (self); 1163 pango_layout_line_get_pixel_extents (line, 0, &rect);
234 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1164 RETVAL = PANGO_DESCENT (rect);
235
236 RETVAL = index;
237} 1165}
238 OUTPUT: 1166 OUTPUT:
239 RETVAL 1167 RETVAL
240 1168
1169int
1170xy_to_index (CFPlus::Layout self, int x, int y)
1171 CODE:
1172{
1173 int index, trailing;
1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1175 RETVAL = index + trailing;
1176}
1177 OUTPUT:
1178 RETVAL
1179
241void 1180void
242cursor_pos (CFClient::Layout self, int index) 1181cursor_pos (CFPlus::Layout self, int index)
243 PPCODE: 1182 PPCODE:
244{ 1183{
245 PangoRectangle strong_pos; 1184 PangoRectangle strong_pos;
246 layout_update (self);
247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1186
248 EXTEND (SP, 3); 1187 EXTEND (SP, 3);
249 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
250 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
251 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
252} 1191}
253 1192
254void 1193void
255render (CFClient::Layout self) 1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
256 PPCODE: 1195 PPCODE:
257{ 1196{
258 SV *retval; 1197 int line, x;
259 int w, h;
260 FT_Bitmap bitmap;
261 1198
262 layout_update (self); 1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
263 layout_get_pixel_size (self, &w, &h); 1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
264 1201
265 retval = newSV (w * h);
266 SvPOK_only (retval);
267 SvCUR_set (retval, w * h);
268
269 bitmap.rows = h;
270 bitmap.width = w;
271 bitmap.pitch = w;
272 bitmap.buffer = (unsigned char*)SvPVX (retval);
273 bitmap.num_grays = 256;
274 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
275
276 memset (bitmap.buffer, 0, w * h);
277
278 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
279
280 EXTEND (SP, 3); 1202 EXTEND (SP, 2);
281 PUSHs (sv_2mortal (newSViv (w))); 1203 PUSHs (sv_2mortal (newSViv (line - 1)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205}
1206
1207void
1208line_x_to_index (CFPlus::Layout self, int line, int x)
1209 PPCODE:
1210{
1211 PangoLayoutLine *lp;
1212 int index, trailing;
1213
1214 if (line < 0)
1215 XSRETURN_EMPTY;
1216
1217 if (!(lp = pango_layout_get_line (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */
1219
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221
1222 EXTEND (SP, 2);
1223 if (GIMME_V == G_SCALAR)
1224 PUSHs (sv_2mortal (newSViv (index + trailing)));
1225 else
1226 {
282 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index)));
283 PUSHs (sv_2mortal (retval)); 1228 PUSHs (sv_2mortal (newSViv (trailing)));
1229 }
284} 1230}
285 1231
1232void
1233render (CFPlus::Layout self, float x, float y, int flags = 0)
1234 PPCODE:
1235 pango_opengl_render_layout_subpixel (
1236 self->pl,
1237 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a,
1239 flags
1240 );
1241
286MODULE = CFClient PACKAGE = CFClient::Texture 1242MODULE = CFPlus PACKAGE = CFPlus::Texture
287 1243
288void 1244void
289draw_quad (SV *self, double x, double y, double w = 0, double h = 0) 1245pad2pot (SV *data_, SV *w_, SV *h_)
1246 CODE:
1247{
1248 int ow = SvIV (w_);
1249 int oh = SvIV (h_);
1250
1251 if (ow && oh)
1252 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264
1265 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp);
1267
1268 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271
1272 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 }
1279}
1280
1281void
1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
290 PROTOTYPE: $$$;$$ 1283 PROTOTYPE: $$$;$$
1284 ALIAS:
1285 draw_quad_alpha = 1
1286 draw_quad_alpha_premultiplied = 2
291 CODE: 1287 CODE:
292{ 1288{
293 HV *hv = (HV *)SvRV (self); 1289 HV *hv = (HV *)SvRV (self);
294 double s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
295 double t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
296 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
297 1293
298 if (items < 5) 1294 if (items < 5)
299 { 1295 {
300 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1296 w = SvNV (*hv_fetch (hv, "w", 1, 1));
301 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1297 h = SvNV (*hv_fetch (hv, "h", 1, 1));
302 } 1298 }
303 1299
1300 if (ix)
1301 {
1302 glEnable (GL_BLEND);
1303
1304 if (ix == 2)
1305 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1306 else
1307 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1308 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1309
1310 glEnable (GL_ALPHA_TEST);
1311 glAlphaFunc (GL_GREATER, 0.01f);
1312 }
1313
304 glBindTexture (GL_TEXTURE_2D, name); 1314 glBindTexture (GL_TEXTURE_2D, name);
1315
305 glBegin (GL_QUADS); 1316 glBegin (GL_QUADS);
306 glTexCoord2d (0, 0); glVertex2d (x , y ); 1317 glTexCoord2f (0, 0); glVertex2f (x , y );
307 glTexCoord2d (0, t); glVertex2d (x , y + h); 1318 glTexCoord2f (0, t); glVertex2f (x , y + h);
308 glTexCoord2d (s, t); glVertex2d (x + w, y + h); 1319 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
309 glTexCoord2d (s, 0); glVertex2d (x + w, y ); 1320 glTexCoord2f (s, 0); glVertex2f (x + w, y );
310 glEnd (); 1321 glEnd ();
1322
1323 if (ix)
1324 {
1325 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND);
1327 }
311} 1328}
1329
1330MODULE = CFPlus PACKAGE = CFPlus::Map
1331
1332CFPlus::Map
1333new (SV *class)
1334 CODE:
1335 New (0, RETVAL, 1, struct map);
1336 RETVAL->x = 0;
1337 RETVAL->y = 0;
1338 RETVAL->w = 0;
1339 RETVAL->h = 0;
1340 RETVAL->ox = 0;
1341 RETVAL->oy = 0;
1342 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1343 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1344 RETVAL->rows = 0;
1345 RETVAL->row = 0;
1346 OUTPUT:
1347 RETVAL
1348
1349void
1350DESTROY (CFPlus::Map self)
1351 CODE:
1352{
1353 map_clear (self);
1354 Safefree (self->face2tile);
1355 Safefree (self->tex);
1356 Safefree (self);
1357}
1358
1359void
1360resize (CFPlus::Map self, int map_width, int map_height)
1361 CODE:
1362 self->w = map_width;
1363 self->h = map_height;
1364
1365void
1366clear (CFPlus::Map self)
1367 CODE:
1368 map_clear (self);
1369
1370void
1371set_tileid (CFPlus::Map self, int face, int tile)
1372 CODE:
1373{
1374 need_facenum (self, face); self->face2tile [face] = tile;
1375 need_texid (self, tile);
1376}
1377
1378void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level)
1380 CODE:
1381{
1382 tileid texid;
1383 maptex *tex;
1384
1385 if (face < 0 || face >= self->faces)
1386 return;
1387
1388 if (smooth < 0 || smooth >= self->faces)
1389 return;
1390
1391 texid = self->face2tile [face];
1392
1393 if (!texid)
1394 return;
1395
1396 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level;
1399}
1400
1401void
1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1403 CODE:
1404{
1405 need_texid (self, texid);
1406
1407 {
1408 maptex *tex = self->tex + texid;
1409
1410 tex->name = name;
1411 tex->w = w;
1412 tex->h = h;
1413 tex->s = s;
1414 tex->t = t;
1415 tex->r = r;
1416 tex->g = g;
1417 tex->b = b;
1418 tex->a = a;
1419 }
1420
1421 // somewhat hackish, but for textures that require it, it really
1422 // improves the look, and most others don't suffer.
1423 glBindTexture (GL_TEXTURE_2D, name);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1425 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1426 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1429}
1430
1431int
1432ox (CFPlus::Map self)
1433 ALIAS:
1434 oy = 1
1435 x = 2
1436 y = 3
1437 w = 4
1438 h = 5
1439 CODE:
1440 switch (ix)
1441 {
1442 case 0: RETVAL = self->ox; break;
1443 case 1: RETVAL = self->oy; break;
1444 case 2: RETVAL = self->x; break;
1445 case 3: RETVAL = self->y; break;
1446 case 4: RETVAL = self->w; break;
1447 case 5: RETVAL = self->h; break;
1448 }
1449 OUTPUT:
1450 RETVAL
1451
1452void
1453scroll (CFPlus::Map self, int dx, int dy)
1454 CODE:
1455{
1456 if (dx > 0)
1457 map_blank (self, self->x, self->y, dx, self->h);
1458 else if (dx < 0)
1459 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1460
1461 if (dy > 0)
1462 map_blank (self, self->x, self->y, self->w, dy);
1463 else if (dy < 0)
1464 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1465
1466 self->ox += dx; self->x += dx;
1467 self->oy += dy; self->y += dy;
1468
1469 while (self->y < 0)
1470 {
1471 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
1472
1473 self->rows += MAP_EXTEND_Y;
1474 self->y += MAP_EXTEND_Y;
1475 }
1476}
1477
1478void
1479map1a_update (CFPlus::Map self, SV *data_, int extmap)
1480 CODE:
1481{
1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1483 uint8_t *data_end = (uint8_t *)SvEND (data_);
1484 mapcell *cell;
1485 int x, y, flags;
1486
1487 while (data < data_end - 1)
1488 {
1489 flags = (data [0] << 8) + data [1]; data += 2;
1490
1491 x = self->x + ((flags >> 10) & 63);
1492 y = self->y + ((flags >> 4) & 63);
1493
1494 cell = map_get_cell (self, x, y);
1495
1496 if (flags & 15)
1497 {
1498 if (!cell->darkness)
1499 {
1500 memset (cell, 0, sizeof (*cell));
1501 cell->darkness = 256;
1502 }
1503
1504 //TODO: don't trust server data to be in-range(!)
1505
1506 if (flags & 8)
1507 {
1508 if (extmap)
1509 {
1510 uint8_t ext, cmd;
1511
1512 do
1513 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1;
1522 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 }
1540 while (ext & 0x80);
1541 }
1542 else
1543 cell->darkness = *data++ + 1;
1544 }
1545
1546 if (flags & 4)
1547 {
1548 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face];
1551 }
1552
1553 if (flags & 2)
1554 {
1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1558 }
1559
1560 if (flags & 1)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1565 }
1566 }
1567 else
1568 cell->darkness = 0;
1569 }
1570}
1571
1572SV *
1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1574 CODE:
1575{
1576 int x1, x;
1577 int y1, y;
1578 int z;
1579 SV *map_sv = newSV (w * h * sizeof (uint32_t));
1580 uint32_t *map = (uint32_t *)SvPVX (map_sv);
1581
1582 SvPOK_only (map_sv);
1583 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
1584
1585 x0 += self->x; x1 = x0 + w;
1586 y0 += self->y; y1 = y0 + h;
1587
1588 for (y = y0; y < y1; y++)
1589 {
1590 maprow *row = 0 <= y && y < self->rows
1591 ? self->row + y
1592 : 0;
1593
1594 for (x = x0; x < x1; x++)
1595 {
1596 int r = 32, g = 32, b = 32, a = 192;
1597
1598 if (row && row->c0 <= x && x < row->c1)
1599 {
1600 mapcell *cell = row->col + (x - row->c0);
1601
1602 for (z = 0; z <= 0; z++)
1603 {
1604 maptex tex = self->tex [cell->tile [z]];
1605 int a0 = 255 - tex.a;
1606 int a1 = tex.a;
1607
1608 r = (r * a0 + tex.r * a1) / 255;
1609 g = (g * a0 + tex.g * a1) / 255;
1610 b = (b * a0 + tex.b * a1) / 255;
1611 a = (a * a0 + tex.a * a1) / 255;
1612 }
1613 }
1614
1615 *map++ = (r )
1616 | (g << 8)
1617 | (b << 16)
1618 | (a << 24);
1619 }
1620 }
1621
1622 RETVAL = map_sv;
1623}
1624 OUTPUT:
1625 RETVAL
1626
1627void
1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1629 CODE:
1630{
1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey;
1635 int x, y, z;
1636 int last_name;
1637
1638 // thats current max. sorry.
1639 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255;
1641
1642 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey));
1644
1645 glColor4ub (255, 255, 255, 255);
1646
1647 glEnable (GL_BLEND);
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_TEXTURE_2D);
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1651
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655
1656 mx += self->x;
1657 my += self->y;
1658
1659 // first pass: determine smooth_max
1660 // rather ugly, if you ask me
1661 // could also be stored inside mapcell and updated on change
1662 memset (smooth_max, 0, sizeof (smooth_max));
1663
1664 for (y = 0; y < sh; y++)
1665 if (0 <= y + my && y + my < self->rows)
1666 {
1667 maprow *row = self->row + (y + my);
1668
1669 for (x = 0; x < sw; x++)
1670 if (row->c0 <= x + mx && x + mx < row->c1)
1671 {
1672 mapcell *cell = row->col + (x + mx - row->c0);
1673
1674 smooth_max[x + 1][y + 1] =
1675 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel));
1678 }
1679 }
1680
1681 for (z = 0; z <= 2; z++)
1682 {
1683 memset (smooth_level, 0, sizeof (smooth_level));
1684
1685 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows)
1687 {
1688 maprow *row = self->row + (y + my);
1689
1690 for (x = 0; x < sw; x++)
1691 if (row->c0 <= x + mx && x + mx < row->c1)
1692 {
1693 mapcell *cell = row->col + (x + mx - row->c0);
1694 tileid tile = cell->tile [z];
1695
1696 if (tile)
1697 {
1698 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h;
1701
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name)
1705 {
1706 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */
1708
1709 glEnd ();
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1711 glBegin (GL_QUADS);
1712 }
1713
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 {
1721 if (cell->flags & 1)
1722 {
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 }
1737
1738 // update smooth hash
1739 if (tex.smoothtile)
1740 {
1741 skey.tile = tex.smoothtile;
1742 skey.level = tex.smoothlevel;
1743
1744 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1745
1746 // add bits to current tile and all neighbours. skey.x|y is
1747 // shifted +1|+1 so we always stay positive.
1748
1749 // bits is ___n cccc CCCC bbbb
1750 // n do not draw borders&corners
1751 // c draw these corners, but...
1752 // C ... not these
1753 // b draw these borders
1754
1755 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1756 // ┃· ·· ·┃ ━━
1757
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓·
1760
1761 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1763
1764 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1769
1770 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1775 }
1776 }
1777 }
1778 }
1779
1780 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort
1782 {
1783 int w, b;
1784
1785 for (w = 0; w < 256 / 32; ++w)
1786 {
1787 uint32_t smask = smooth_level [w];
1788 if (smask)
1789 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b))
1791 {
1792 int level = (w << 5) | b;
1793 HE *he;
1794
1795 hv_iterinit (smooth);
1796 while ((he = hv_iternext (smooth)))
1797 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he);
1799 IV bits = SvIVX (HeVAL (he));
1800
1801 if (!(bits & 0x1000)
1802 && skey->level == level
1803 && level > smooth_max [skey->x][skey->y])
1804 {
1805 maptex tex = self->tex [skey->tile];
1806 int px = (((int)skey->x) - 1) * T;
1807 int py = (((int)skey->y) - 1) * T;
1808 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column
1812
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name)
1816 {
1817 if (!tex.name)
1818 continue; // smoothing not yet available
1819
1820 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1822 glBegin (GL_QUADS);
1823 }
1824
1825 if (border)
1826 {
1827 float ox = border * dx;
1828
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1833 }
1834
1835 if (corner)
1836 {
1837 float ox = corner * dx;
1838
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1843 }
1844 }
1845 }
1846 }
1847 }
1848 }
1849
1850 hv_clear (smooth);
1851 }
1852
1853 glEnd ();
1854
1855 glDisable (GL_TEXTURE_2D);
1856 glDisable (GL_BLEND);
1857
1858 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows)
1861 {
1862 maprow *row = self->row + (y + my);
1863
1864 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1)
1866 {
1867 mapcell *cell = row->col + (x + mx - row->c0);
1868
1869 int px = x * T;
1870 int py = y * T;
1871
1872 if (cell->stat_hp)
1873 {
1874 int width = cell->stat_width * T;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1876
1877 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py);
1880
1881 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1882 glRectf (px + 2,
1883 py - thick - 1,
1884 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1885 }
1886 }
1887 }
1888}
1889
1890void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1892 CODE:
1893{
1894 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F },
1896 { 1.00F, 1.00F, 1.00F },
1897 { 0.00F, 0.00F, 0.55F },
1898 { 1.00F, 0.00F, 0.00F },
1899
1900 { 1.00F, 0.54F, 0.00F },
1901 { 0.11F, 0.56F, 1.00F },
1902 { 0.93F, 0.46F, 0.00F },
1903 { 0.18F, 0.54F, 0.34F },
1904
1905 { 0.56F, 0.73F, 0.56F },
1906 { 0.80F, 0.80F, 0.80F },
1907 { 0.55F, 0.41F, 0.13F },
1908 { 0.99F, 0.77F, 0.26F },
1909
1910 { 0.74F, 0.65F, 0.41F },
1911
1912 { 0.00F, 1.00F, 1.00F },
1913 { 1.00F, 0.00F, 1.00F },
1914 { 1.00F, 1.00F, 0.00F },
1915 };
1916
1917 int x, y;
1918
1919 glEnable (GL_TEXTURE_2D);
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1921 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS);
1924
1925 for (y = 0; y < h; y++)
1926 for (x = 0; x < w; x++)
1927 {
1928 unsigned char m = data [x + y * w];
1929
1930 if (m)
1931 {
1932 float *c = color [m & 15];
1933
1934 float tx1 = m & 0x40 ? 0.5 : 0.;
1935 float tx2 = tx1 + 0.5;
1936
1937 glColor4f (c[0], c[1], c[2], 0.75);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 }
1943 }
1944
1945 glEnd ();
1946 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D);
1948}
1949
1950void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1952 PPCODE:
1953{
1954 int x, y;
1955 int sw4 = (sw + 3) & ~3;
1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1958
1959 memset (darkness, 255, sw4 * sh);
1960 SvPOK_only (darkness_sv);
1961 SvCUR_set (darkness_sv, sw4 * sh);
1962
1963 mx += self->x;
1964 my += self->y;
1965
1966 for (y = 0; y < sh; y++)
1967 if (0 <= y + my && y + my < self->rows)
1968 {
1969 maprow *row = self->row + (y + my);
1970
1971 for (x = 0; x < sw; x++)
1972 if (row->c0 <= x + mx && x + mx < row->c1)
1973 {
1974 mapcell *cell = row->col + (x + mx - row->c0);
1975
1976 darkness[y * sw4 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1)
1978 : 255 - FOW_DARKNESS;
1979 }
1980 }
1981
1982 EXTEND (SP, 3);
1983 PUSHs (sv_2mortal (newSViv (sw4)));
1984 PUSHs (sv_2mortal (newSViv (sh)));
1985 PUSHs (darkness_sv);
1986}
1987
1988SV *
1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1990 CODE:
1991{
1992 int x, y, x1, y1;
1993 SV *data_sv = newSV (w * h * 7 + 5);
1994 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1995
1996 *data++ = 0; /* version 0 format */
1997 *data++ = w >> 8; *data++ = w;
1998 *data++ = h >> 8; *data++ = h;
1999
2000 // we need to do this 'cause we don't keep an absolute coord system for rows
2001 // TODO: treat rows as we treat columns
2002 map_get_row (self, y0 + self->y - self->oy);//D
2003 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2004
2005 x0 += self->x - self->ox;
2006 y0 += self->y - self->oy;
2007
2008 x1 = x0 + w;
2009 y1 = y0 + h;
2010
2011 for (y = y0; y < y1; y++)
2012 {
2013 maprow *row = 0 <= y && y < self->rows
2014 ? self->row + y
2015 : 0;
2016
2017 for (x = x0; x < x1; x++)
2018 {
2019 if (row && row->c0 <= x && x < row->c1)
2020 {
2021 mapcell *cell = row->col + (x - row->c0);
2022 uint8_t flags = 0;
2023
2024 if (cell->tile [0]) flags |= 1;
2025 if (cell->tile [1]) flags |= 2;
2026 if (cell->tile [2]) flags |= 4;
2027
2028 *data++ = flags;
2029
2030 if (flags & 1)
2031 {
2032 tileid tile = cell->tile [0];
2033 *data++ = tile >> 8;
2034 *data++ = tile;
2035 }
2036
2037 if (flags & 2)
2038 {
2039 tileid tile = cell->tile [1];
2040 *data++ = tile >> 8;
2041 *data++ = tile;
2042 }
2043
2044 if (flags & 4)
2045 {
2046 tileid tile = cell->tile [2];
2047 *data++ = tile >> 8;
2048 *data++ = tile;
2049 }
2050 }
2051 else
2052 *data++ = 0;
2053 }
2054 }
2055
2056 SvPOK_only (data_sv);
2057 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2058 RETVAL = data_sv;
2059}
2060 OUTPUT:
2061 RETVAL
2062
2063void
2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
2065 PPCODE:
2066{
2067 int x, y, z;
2068 int w, h;
2069 int x1, y1;
2070
2071 if (*data++ != 0)
2072 return; /* version mismatch */
2073
2074 w = *data++ << 8; w |= *data++;
2075 h = *data++ << 8; h |= *data++;
2076
2077 // we need to do this 'cause we don't keep an absolute coord system for rows
2078 // TODO: treat rows as we treat columns
2079 map_get_row (self, y0 + self->y - self->oy);//D
2080 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2081
2082 x0 += self->x - self->ox;
2083 y0 += self->y - self->oy;
2084
2085 x1 = x0 + w;
2086 y1 = y0 + h;
2087
2088 for (y = y0; y < y1; y++)
2089 {
2090 maprow *row = map_get_row (self, y);
2091
2092 for (x = x0; x < x1; x++)
2093 {
2094 uint8_t flags = *data++;
2095
2096 if (flags)
2097 {
2098 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 };
2100
2101 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2104
2105 if (cell->darkness == 0)
2106 {
2107 cell->darkness = 0;
2108
2109 for (z = 0; z <= 2; z++)
2110 {
2111 tileid t = tile [z];
2112
2113 if (t >= self->texs || (t && !self->tex [t].name))
2114 {
2115 XPUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t);
2117 }
2118
2119 cell->tile [z] = t;
2120 }
2121 }
2122 }
2123 }
2124 }
2125}
2126
2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2128
2129CFPlus::MixChunk
2130new_from_file (SV *class, char *path)
2131 CODE:
2132 RETVAL = Mix_LoadWAV (path);
2133 OUTPUT:
2134 RETVAL
2135
2136void
2137DESTROY (CFPlus::MixChunk self)
2138 CODE:
2139 Mix_FreeChunk (self);
2140
2141int
2142volume (CFPlus::MixChunk self, int volume = -1)
2143 CODE:
2144 RETVAL = Mix_VolumeChunk (self, volume);
2145 OUTPUT:
2146 RETVAL
2147
2148int
2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2150 CODE:
2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2152 OUTPUT:
2153 RETVAL
2154
2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2156
2157int
2158volume (int volume = -1)
2159 CODE:
2160 RETVAL = Mix_VolumeMusic (volume);
2161 OUTPUT:
2162 RETVAL
2163
2164int
2165fade_out (int ms)
2166 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms);
2168 OUTPUT:
2169 RETVAL
2170
2171CFPlus::MixMusic
2172new_from_file (SV *class, char *path)
2173 CODE:
2174 RETVAL = Mix_LoadMUS (path);
2175 OUTPUT:
2176 RETVAL
2177
2178void
2179DESTROY (CFPlus::MixMusic self)
2180 CODE:
2181 Mix_FreeMusic (self);
2182
2183int
2184play (CFPlus::MixMusic self, int loops = -1)
2185 CODE:
2186 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT:
2188 RETVAL
2189
2190int
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2192 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196
2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2198
2199BOOT:
2200{
2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2202 static const struct {
2203 const char *name;
2204 IV iv;
2205 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name }
2207 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND),
2212 const_iv (GL_CULL_FACE),
2213 const_iv (GL_SCISSOR_TEST),
2214 const_iv (GL_DEPTH_TEST),
2215 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT),
2219 const_iv (GL_BACK),
2220 const_iv (GL_AND),
2221 const_iv (GL_ONE),
2222 const_iv (GL_ZERO),
2223 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA),
2225 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2226 const_iv (GL_ONE_MINUS_DST_ALPHA),
2227 const_iv (GL_SRC_ALPHA_SATURATE),
2228 const_iv (GL_RGB),
2229 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8),
2232 const_iv (GL_RGB5_A1),
2233 const_iv (GL_UNSIGNED_BYTE),
2234 const_iv (GL_UNSIGNED_SHORT),
2235 const_iv (GL_UNSIGNED_INT),
2236 const_iv (GL_ALPHA),
2237 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2242 const_iv (GL_COMPILE),
2243 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER),
2248 const_iv (GL_TEXTURE_ENV_MODE),
2249 const_iv (GL_TEXTURE_WRAP_S),
2250 const_iv (GL_TEXTURE_WRAP_T),
2251 const_iv (GL_REPEAT),
2252 const_iv (GL_CLAMP),
2253 const_iv (GL_CLAMP_TO_EDGE),
2254 const_iv (GL_NEAREST),
2255 const_iv (GL_LINEAR),
2256 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2257 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2258 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2259 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2260 const_iv (GL_GENERATE_MIPMAP),
2261 const_iv (GL_MODULATE),
2262 const_iv (GL_DECAL),
2263 const_iv (GL_REPLACE),
2264 const_iv (GL_DEPTH_BUFFER_BIT),
2265 const_iv (GL_COLOR_BUFFER_BIT),
2266 const_iv (GL_PROJECTION),
2267 const_iv (GL_MODELVIEW),
2268 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D),
2270 const_iv (GL_CONVOLUTION_2D),
2271 const_iv (GL_CONVOLUTION_BORDER_MODE),
2272 const_iv (GL_CONSTANT_BORDER),
2273 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP),
2276 const_iv (GL_QUADS),
2277 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN),
2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2282 const_iv (GL_FASTEST),
2283 const_iv (GL_V2F),
2284 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F),
2287# undef const_iv
2288 };
2289
2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2292
2293 texture_av = newAV ();
2294 AvREAL_off (texture_av);
2295}
2296
2297char *
2298gl_vendor ()
2299 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT:
2302 RETVAL
2303
2304char *
2305gl_version ()
2306 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION);
2308 OUTPUT:
2309 RETVAL
2310
2311char *
2312gl_extensions ()
2313 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT:
2316 RETVAL
2317
2318int glGetError ()
2319
2320void glFinish ()
2321
2322void glClear (int mask)
2323
2324void glClearColor (float r, float g, float b, float a = 1.0)
2325 PROTOTYPE: @
2326
2327void glEnable (int cap)
2328
2329void glDisable (int cap)
2330
2331void glShadeModel (int mode)
2332
2333void glHint (int target, int mode)
2334
2335void glBlendFunc (int sfactor, int dfactor)
2336
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa);
2340
2341void glDepthMask (int flag)
2342
2343void glLogicOp (int opcode)
2344
2345void glColorMask (int red, int green, int blue, int alpha)
2346
2347void glMatrixMode (int mode)
2348
2349void glPushMatrix ()
2350
2351void glPopMatrix ()
2352
2353void glLoadIdentity ()
2354
2355void glDrawBuffer (int buffer)
2356
2357void glReadBuffer (int buffer)
2358
2359# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361
2362# near_ and far_ are due to microsofts buggy "c" compiler
2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2364
2365void glViewport (int x, int y, int width, int height)
2366
2367void glScissor (int x, int y, int width, int height)
2368
2369void glTranslate (float x, float y, float z = 0.)
2370 CODE:
2371 glTranslatef (x, y, z);
2372
2373void glScale (float x, float y, float z = 1.)
2374 CODE:
2375 glScalef (x, y, z);
2376
2377void glRotate (float angle, float x, float y, float z)
2378 CODE:
2379 glRotatef (angle, x, y, z);
2380
2381void glBegin (int mode)
2382
2383void glEnd ()
2384
2385void glColor (float r, float g, float b, float a = 1.0)
2386 PROTOTYPE: @
2387 ALIAS:
2388 glColor_premultiply = 1
2389 CODE:
2390 if (ix)
2391 {
2392 r *= a;
2393 g *= a;
2394 b *= a;
2395 }
2396 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a);
2398
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.)
2406 CODE:
2407 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0);
2409
2410void glVertex (float x, float y, float z = 0.)
2411 CODE:
2412 glVertex3f (x, y, z);
2413
2414void glTexCoord (float s, float t)
2415 CODE:
2416 glTexCoord2f (s, t);
2417
2418void glTexEnv (int target, int pname, float param)
2419 CODE:
2420 glTexEnvf (target, pname, param);
2421
2422void glTexParameter (int target, int pname, float param)
2423 CODE:
2424 glTexParameterf (target, pname, param);
2425
2426void glBindTexture (int target, int name)
2427
2428void glConvolutionParameter (int target, int pname, float params)
2429 CODE:
2430 if (gl.ConvolutionParameterf)
2431 gl.ConvolutionParameterf (target, pname, params);
2432
2433void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2434 CODE:
2435 if (gl.ConvolutionFilter2D)
2436 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2437
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE:
2440 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2442
2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2444
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446
2447void glDrawPixels (int width, int height, int format, int type, char *pixels)
2448
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450
2451int glGenTexture ()
2452 CODE:
2453 RETVAL = gen_texture ();
2454 OUTPUT:
2455 RETVAL
2456
2457void glDeleteTexture (int name)
2458 CODE:
2459 del_texture (name);
2460
2461int glGenList ()
2462 CODE:
2463 RETVAL = glGenLists (1);
2464 OUTPUT:
2465 RETVAL
2466
2467void glDeleteList (int list)
2468 CODE:
2469 glDeleteLists (list, 1);
2470
2471void glNewList (int list, int mode = GL_COMPILE)
2472
2473void glEndList ()
2474
2475void glCallList (int list)
2476

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