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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC vs.
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
37#define G_DISABLE_CAST_CHECKS 45#define G_DISABLE_CAST_CHECKS
38 46
39#include <glib/gmacros.h> 47#include <glib/gmacros.h>
40 48
41#include <pango/pango.h> 49#include <pango/pango.h>
50
51#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0
53#endif
54
55#if !PANGO_VERSION_CHECK (1, 15, 2)
56# define pango_layout_get_line_readonly pango_layout_get_line
57# define pango_layout_get_lines_readonly pango_layout_get_lines
58# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
59# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
60#endif
42 61
43#ifndef _WIN32 62#ifndef _WIN32
44# include <sys/types.h> 63# include <sys/types.h>
45# include <sys/socket.h> 64# include <sys/socket.h>
46# include <netinet/in.h> 65# include <netinet/in.h>
47# include <netinet/tcp.h> 66# include <netinet/tcp.h>
48# include <inttypes.h> 67# include <inttypes.h>
49#endif 68#endif
50 69
70#if __GNUC__ >= 4
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 80
53#define FOW_DARKNESS 32 81#define FOW_DARKNESS 32
54 82
55#define MAP_EXTEND_X 32 83#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 84#define MAP_EXTEND_Y 512
57 85
58#define MIN_FONT_HEIGHT 10 86#define MIN_FONT_HEIGHT 10
59 87
60#if 0 88/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else
63# define PARACHUTE 0
64#endif
65 90
66static AV *texture_av; 91static AV *texture_av;
67 92
68static struct 93static struct
69{ 94{
106 av_push (texture_av, (SV *)(size_t)name); 131 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 132 glDeleteTextures (1, &name);
108} 133}
109 134
110#include "texcache.c" 135#include "texcache.c"
136#include "rendercache.c"
111 137
112#include "pango-font.c" 138#include "pango-font.c"
113#include "pango-fontmap.c" 139#include "pango-fontmap.c"
114#include "pango-render.c" 140#include "pango-render.c"
115 141
142typedef IV DC__Channel;
143typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 144typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 145typedef Mix_Music *DC__MixMusic;
118 146
119typedef PangoFontDescription *CFPlus__Font; 147typedef PangoFontDescription *DC__Font;
120 148
121static int 149static int
122shape_attr_p (PangoLayoutRun *run) 150shape_attr_p (PangoLayoutRun *run)
123{ 151{
124 GSList *attrs = run->item->analysis.extra_attrs; 152 GSList *attrs = run->item->analysis.extra_attrs;
138 166
139typedef struct cf_layout { 167typedef struct cf_layout {
140 PangoLayout *pl; 168 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 169 float r, g, b, a; // default color for rgba mode
142 int base_height; 170 int base_height;
143 CFPlus__Font font; 171 DC__Font font;
172 rc_t *rc;
144} *CFPlus__Layout; 173} *DC__Layout;
145 174
146static CFPlus__Font default_font; 175static DC__Font default_font;
147static PangoContext *opengl_context; 176static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 177static PangoFontMap *opengl_fontmap;
149 178
150static void 179static void
151substitute_func (FcPattern *pattern, gpointer data) 180substitute_func (FcPattern *pattern, gpointer data)
156#endif 185#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 186 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 187}
159 188
160static void 189static void
161layout_update_font (CFPlus__Layout self) 190layout_update_font (DC__Layout self)
162{ 191{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 192 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 193 * reasonably well with dejavu/bistream fonts
165 */ 194 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 195 PangoFontDescription *font = self->font ? self->font : default_font;
167 196
168 pango_font_description_set_absolute_size (font, 197 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 198 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 199
171 pango_layout_set_font_description (self->pl, font); 200 pango_layout_set_font_description (self->pl, font);
172} 201}
173 202
174static void 203static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 204layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 205{
177 PangoRectangle rect; 206 PangoRectangle rect;
178 207
179 // get_pixel_* wrongly rounds down 208 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 209 pango_layout_get_extents (self->pl, 0, &rect);
191 220
192typedef uint16_t tileid; 221typedef uint16_t tileid;
193typedef uint16_t faceid; 222typedef uint16_t faceid;
194 223
195typedef struct { 224typedef struct {
196 int name; 225 GLuint name;
197 int w, h; 226 int w, h;
198 float s, t; 227 float s, t;
199 uint8_t r, g, b, a; 228 uint8_t r, g, b, a;
200 tileid smoothtile; 229 tileid smoothtile;
201 uint8_t smoothlevel; 230 uint8_t smoothlevel;
219 int faces; tileid *face2tile; // [faceid] 248 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 249 int texs; maptex *tex; // [tileid]
221 250
222 int32_t rows; 251 int32_t rows;
223 maprow *row; 252 maprow *row;
224} *CFPlus__Map; 253} *DC__Map;
225 254
226static char * 255static char *
227prepend (char *ptr, int sze, int inc) 256prepend (char *ptr, int sze, int inc)
228{ 257{
229 char *p; 258 char *p;
267 self->texs *= 2; 296 self->texs *= 2;
268 } 297 }
269} 298}
270 299
271static maprow * 300static maprow *
272map_get_row (CFPlus__Map self, int y) 301map_get_row (DC__Map self, int y)
273{ 302{
274 if (0 > y) 303 if (0 > y)
275 { 304 {
276 int extend = - y + MAP_EXTEND_Y; 305 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 306 Prepend (maprow, self->row, self->rows, extend);
315 344
316 return row->col + (x - row->c0); 345 return row->col + (x - row->c0);
317} 346}
318 347
319static mapcell * 348static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 349map_get_cell (DC__Map self, int x, int y)
321{ 350{
322 return row_get_cell (map_get_row (self, y), x); 351 return row_get_cell (map_get_row (self, y), x);
323} 352}
324 353
325static void 354static void
326map_clear (CFPlus__Map self) 355map_clear (DC__Map self)
327{ 356{
328 int r; 357 int r;
329 358
330 for (r = 0; r < self->rows; r++) 359 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 360 Safefree (self->row[r].col);
339 self->row = 0; 368 self->row = 0;
340 self->rows = 0; 369 self->rows = 0;
341} 370}
342 371
343static void 372static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 373map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 374{
346 int x, y; 375 int x, y;
347 maprow *row; 376 maprow *row;
348 mapcell *cell; 377 mapcell *cell;
349 378
428 n |= n >> 16; 457 n |= n >> 16;
429 458
430 return n + 1; 459 return n + 1;
431} 460}
432 461
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
433/* SDL should provide this, really. */ 473/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 474#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 475#define SDLK_MODIFIER_MAX 314
436 476
437MODULE = CFPlus PACKAGE = CFPlus 477/******************************************************************************/
478
479static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
480static GV *hover_gv;
481
482static int
483within_widget (SV *widget, NV x, NV y)
484{
485 HV *self;
486 SV **svp;
487 NV wx, ww, wy, wh;
488
489 if (!SvROK (widget))
490 return 0;
491
492 self = (HV *)SvRV (widget);
493
494 if (SvTYPE (self) != SVt_PVHV)
495 return 0;
496
497 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
498 if (y < wy)
499 return 0;
500
501 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
502 if (y >= wy + wh)
503 return 0;
504
505 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
506 if (x < wx)
507 return 0;
508
509 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
510 if (x >= wx + ww)
511 return 0;
512
513 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
514 if (!svp || !SvTRUE (*svp))
515 return 0;
516
517 return 1;
518}
519
520MODULE = Deliantra::Client PACKAGE = DC
438 521
439PROTOTYPES: ENABLE 522PROTOTYPES: ENABLE
440 523
441BOOT: 524BOOT:
442{ 525{
443 HV *stash = gv_stashpv ("CFPlus", 1); 526 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 527 static const struct {
445 const char *name; 528 const char *name;
446 IV iv; 529 IV iv;
447 } *civ, const_iv[] = { 530 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 531# define const_iv(name) { # name, (IV)name }
470 553
471 const_iv (SDL_APPINPUTFOCUS), 554 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 555 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 556 const_iv (SDL_APPACTIVE),
474 557
558 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 560 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 561 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 562 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 563 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 564 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 636 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 637 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 638 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 639 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 640 const_iv (KMOD_MODE),
641
642 const_iv (MIX_DEFAULT_FORMAT),
643
644 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD),
556# undef const_iv 652# undef const_iv
557 }; 653 };
558 654
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 674
579NV floor (NV x) 675NV floor (NV x)
580 676
581NV ceil (NV x) 677NV ceil (NV x)
582 678
679IV minpot (UV n)
680
681IV popcount (UV n)
682
583void 683void
584pango_init () 684pango_init ()
585 CODE: 685 CODE:
586{ 686{
587 opengl_fontmap = pango_opengl_font_map_new (); 687 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 688 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 689 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
690 /*pango_context_set_font_description (opengl_context, default_font);*/
691#if PANGO_VERSION_CHECK (1, 15, 2)
692 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
693 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
694#endif
590} 695}
591 696
592int 697char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 698
595void 699int SDL_Init (U32 flags)
700
701int SDL_InitSubSystem (U32 flags)
702
703void SDL_QuitSubSystem (U32 flags)
704
596SDL_Quit () 705void SDL_Quit ()
597 706
598void 707void
599SDL_ListModes () 708SDL_ListModes (int rgb, int alpha)
600 PPCODE: 709 PPCODE:
601{ 710{
602 SDL_Rect **m; 711 SDL_Rect **m;
603 712
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 713 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 714 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 715 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 716 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 717
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 718 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 719 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 720
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 721 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 725
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 727#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 730#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 731
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 733
628 if (m && m != (SDL_Rect **)-1) 734 if (m && m != (SDL_Rect **)-1)
629 while (*m) 735 while (*m)
630 { 736 {
631 AV *av = newAV (); 737 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 738 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 739 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
635 743
636 ++m; 744 ++m;
637 } 745 }
638} 746}
639 747
640char *
641SDL_GetError ()
642
643int 748int
644SDL_SetVideoMode (int w, int h, int fullscreen) 749SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 750 CODE:
751{
752 SDL_EnableUNICODE (1);
753 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
754
755 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
756 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
757 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
758 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
759
646 RETVAL = !!SDL_SetVideoMode ( 760 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 761 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 762 );
763
649 if (RETVAL) 764 if (RETVAL)
650 { 765 {
651 av_clear (texture_av); 766 av_clear (texture_av);
652 767
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 770#include "glfunc.h"
656# undef GL_FUNC 771#undef GL_FUNC
657
658 } 772 }
773}
659 OUTPUT: 774 OUTPUT:
660 RETVAL 775 RETVAL
661 776
662void 777void
663SDL_GL_SwapBuffers () 778SDL_GL_SwapBuffers ()
664 779
665char * 780char *
666SDL_GetKeyName (int sym) 781SDL_GetKeyName (int sym)
782
783int
784SDL_GetAppState ()
785
786int
787SDL_GetModState ()
667 788
668void 789void
669poll_events () 790poll_events ()
670 PPCODE: 791 PPCODE:
671{ 792{
681 { 802 {
682 case SDL_KEYDOWN: 803 case SDL_KEYDOWN:
683 case SDL_KEYUP: 804 case SDL_KEYUP:
684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */
688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
689 break; 810 break;
690 811
691 case SDL_ACTIVEEVENT: 812 case SDL_ACTIVEEVENT:
692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
710 x = ev.motion.x; 831 x = ev.motion.x;
711 y = ev.motion.y; 832 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 } 834 }
714 835
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
716 hv_store (hv, "state", 5, newSViv (state), 0); 837 hv_store (hv, "state", 5, newSViv (state), 0);
717 hv_store (hv, "x", 1, newSViv (x), 0); 838 hv_store (hv, "x", 1, newSViv (x), 0);
718 hv_store (hv, "y", 1, newSViv (y), 0); 839 hv_store (hv, "y", 1, newSViv (y), 0);
719 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 840 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
720 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 841 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 } 842 }
722 break; 843 break;
723 844
724 case SDL_MOUSEBUTTONDOWN: 845 case SDL_MOUSEBUTTONDOWN:
725 case SDL_MOUSEBUTTONUP: 846 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 847 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
727 848
728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 849 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 850 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 851 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 852 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 857 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 858 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break; 859 break;
739 } 860 }
740 861
741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
742 } 863 }
743} 864}
744 865
745int 866int
746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
747 POSTCALL: 868 POSTCALL:
748 Mix_HookMusicFinished (music_finished); 869 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished); 870 Mix_ChannelFinished (channel_finished);
750 871
751void 872void
873Mix_QuerySpec ()
874 PPCODE:
875{
876 int freq, channels;
877 Uint16 format;
878
879 if (Mix_QuerySpec (&freq, &format, &channels))
880 {
881 EXTEND (SP, 3);
882 PUSHs (sv_2mortal (newSViv (freq)));
883 PUSHs (sv_2mortal (newSViv (format)));
884 PUSHs (sv_2mortal (newSViv (channels)));
885 }
886}
887
888void
752Mix_CloseAudio () 889Mix_CloseAudio ()
753 890
754int 891int
755Mix_AllocateChannels (int numchans = -1) 892Mix_AllocateChannels (int numchans = -1)
893
894const char *
895Mix_GetError ()
756 896
757void 897void
758lowdelay (int fd, int val = 1) 898lowdelay (int fd, int val = 1)
759 CODE: 899 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 900 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
786 } 926 }
787 } 927 }
788#endif 928#endif
789} 929}
790 930
791void 931int
792add_font (char *file) 932add_font (char *file)
793 CODE: 933 CODE:
794 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT:
936 RETVAL
795 937
796void 938void
797load_image_inline (SV *image_) 939load_image_inline (SV *image_)
798 ALIAS: 940 ALIAS:
799 load_image_file = 1 941 load_image_file = 1
802 STRLEN image_len; 944 STRLEN image_len;
803 char *image = (char *)SvPVbyte (image_, image_len); 945 char *image = (char *)SvPVbyte (image_, image_len);
804 SDL_Surface *surface, *surface2; 946 SDL_Surface *surface, *surface2;
805 SDL_PixelFormat fmt; 947 SDL_PixelFormat fmt;
806 SDL_RWops *rw = ix 948 SDL_RWops *rw = ix
807 ? SDL_RWFromFile (image, "r") 949 ? SDL_RWFromFile (image, "rb")
808 : SDL_RWFromConstMem (image, image_len); 950 : SDL_RWFromConstMem (image, image_len);
809 951
810 if (!rw) 952 if (!rw)
811 croak ("load_image: %s", SDL_GetError ()); 953 croak ("load_image: %s", SDL_GetError ());
812 954
885void 1027void
886error (char *message) 1028error (char *message)
887 CODE: 1029 CODE:
888 fprintf (stderr, "ERROR: %s\n", message); 1030 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32 1031#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1032 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
891#endif 1033#endif
892 1034
893void 1035void
894fatal (char *message) 1036fatal (char *message)
895 CODE: 1037 CODE:
896 fprintf (stderr, "FATAL: %s\n", message); 1038 fprintf (stderr, "FATAL: %s\n", message);
897#ifdef _WIN32 1039#ifdef _WIN32
898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1040 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
899#endif 1041#endif
900 _exit (1); 1042 _exit (1);
901 1043
902void 1044void
903_exit (int retval = 0) 1045_exit (int retval = 0)
915#if DEBUG 1057#if DEBUG
916 VALGRIND_DO_LEAK_CHECK; 1058 VALGRIND_DO_LEAK_CHECK;
917#endif 1059#endif
918} 1060}
919 1061
920MODULE = CFPlus PACKAGE = CFPlus::Font 1062MODULE = Deliantra::Client PACKAGE = DC::Font
921 1063
922CFPlus::Font 1064PROTOTYPES: DISABLE
1065
1066DC::Font
923new_from_file (SV *class, char *path, int id = 0) 1067new_from_file (SV *class, char *path, int id = 0)
924 CODE: 1068 CODE:
925{ 1069{
926 int count; 1070 int count;
927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
930} 1074}
931 OUTPUT: 1075 OUTPUT:
932 RETVAL 1076 RETVAL
933 1077
934void 1078void
935DESTROY (CFPlus::Font self) 1079DESTROY (DC::Font self)
936 CODE: 1080 CODE:
937 pango_font_description_free (self); 1081 pango_font_description_free (self);
938 1082
939void 1083void
940make_default (CFPlus::Font self) 1084make_default (DC::Font self)
1085 PROTOTYPE: $
941 CODE: 1086 CODE:
942 default_font = self; 1087 default_font = self;
943 1088
944MODULE = CFPlus PACKAGE = CFPlus::Layout 1089MODULE = Deliantra::Client PACKAGE = DC::Layout
945 1090
1091PROTOTYPES: DISABLE
1092
946void 1093void
947reset_glyph_cache () 1094glyph_cache_backup ()
1095 PROTOTYPE:
948 CODE: 1096 CODE:
1097 tc_backup ();
1098
1099void
1100glyph_cache_restore ()
1101 PROTOTYPE:
1102 CODE:
949 tc_clear (); 1103 tc_restore ();
950 1104
951CFPlus::Layout 1105DC::Layout
952new (SV *class) 1106new (SV *class)
953 CODE: 1107 CODE:
954 New (0, RETVAL, 1, struct cf_layout); 1108 New (0, RETVAL, 1, struct cf_layout);
955 1109
956 RETVAL->pl = pango_layout_new (opengl_context); 1110 RETVAL->pl = pango_layout_new (opengl_context);
958 RETVAL->g = 1.; 1112 RETVAL->g = 1.;
959 RETVAL->b = 1.; 1113 RETVAL->b = 1.;
960 RETVAL->a = 1.; 1114 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT; 1115 RETVAL->base_height = MIN_FONT_HEIGHT;
962 RETVAL->font = 0; 1116 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
963 1118
964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
965 layout_update_font (RETVAL); 1120 layout_update_font (RETVAL);
966 OUTPUT: 1121 OUTPUT:
967 RETVAL 1122 RETVAL
968 1123
969void 1124void
970DESTROY (CFPlus::Layout self) 1125DESTROY (DC::Layout self)
971 CODE: 1126 CODE:
972 g_object_unref (self->pl); 1127 g_object_unref (self->pl);
1128 rc_free (self->rc);
973 Safefree (self); 1129 Safefree (self);
974 1130
975void 1131void
976set_text (CFPlus::Layout self, SV *text_) 1132set_text (DC::Layout self, SV *text_)
977 CODE: 1133 CODE:
978{ 1134{
979 STRLEN textlen; 1135 STRLEN textlen;
980 char *text = SvPVutf8 (text_, textlen); 1136 char *text = SvPVutf8 (text_, textlen);
981 1137
982 pango_layout_set_text (self->pl, text, textlen); 1138 pango_layout_set_text (self->pl, text, textlen);
983} 1139}
984 1140
985void 1141void
986set_markup (CFPlus::Layout self, SV *text_) 1142set_markup (DC::Layout self, SV *text_)
987 CODE: 1143 CODE:
988{ 1144{
989 STRLEN textlen; 1145 STRLEN textlen;
990 char *text = SvPVutf8 (text_, textlen); 1146 char *text = SvPVutf8 (text_, textlen);
991 1147
992 pango_layout_set_markup (self->pl, text, textlen); 1148 pango_layout_set_markup (self->pl, text, textlen);
993} 1149}
994 1150
995void 1151void
996set_shapes (CFPlus::Layout self, ...) 1152set_shapes (DC::Layout self, ...)
997 CODE: 1153 CODE:
998{ 1154{
999 PangoAttrList *attrs = 0; 1155 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl); 1156 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text; 1157 const char *pos = text;
1036 if (attrs) 1192 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs); 1193 pango_layout_set_attributes (self->pl, attrs);
1038} 1194}
1039 1195
1040void 1196void
1041get_shapes (CFPlus::Layout self) 1197get_shapes (DC::Layout self)
1042 PPCODE: 1198 PPCODE:
1043{ 1199{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1200 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045 1201
1046 do 1202 do
1047 { 1203 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1204 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1049 1205
1050 if (run && shape_attr_p (run)) 1206 if (run && shape_attr_p (run))
1051 { 1207 {
1052 PangoRectangle extents; 1208 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents); 1209 pango_layout_iter_get_run_extents (iter, 0, &extents);
1061 1217
1062 pango_layout_iter_free (iter); 1218 pango_layout_iter_free (iter);
1063} 1219}
1064 1220
1065int 1221int
1066has_wrapped (CFPlus::Layout self) 1222has_wrapped (DC::Layout self)
1067 CODE: 1223 CODE:
1068{ 1224{
1069 int lines = 1; 1225 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl); 1226 const char *text = pango_layout_get_text (self->pl);
1071 1227
1076} 1232}
1077 OUTPUT: 1233 OUTPUT:
1078 RETVAL 1234 RETVAL
1079 1235
1080SV * 1236SV *
1081get_text (CFPlus::Layout self) 1237get_text (DC::Layout self)
1082 CODE: 1238 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1239 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL); 1240 sv_utf8_decode (RETVAL);
1085 OUTPUT: 1241 OUTPUT:
1086 RETVAL 1242 RETVAL
1087 1243
1088void 1244void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1245set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1090 CODE: 1246 CODE:
1091 self->r = r; 1247 self->r = r;
1092 self->g = g; 1248 self->g = g;
1093 self->b = b; 1249 self->b = b;
1094 self->a = a; 1250 self->a = a;
1095 1251
1096void 1252void
1097set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1253set_font (DC::Layout self, DC::Font font = 0)
1098 CODE: 1254 CODE:
1099 if (self->font != font) 1255 if (self->font != font)
1100 { 1256 {
1101 self->font = font; 1257 self->font = font;
1102 layout_update_font (self); 1258 layout_update_font (self);
1103 } 1259 }
1104 1260
1105void 1261void
1106set_height (CFPlus::Layout self, int base_height) 1262set_height (DC::Layout self, int base_height)
1107 CODE: 1263 CODE:
1108 if (self->base_height != base_height) 1264 if (self->base_height != base_height)
1109 { 1265 {
1110 self->base_height = base_height; 1266 self->base_height = base_height;
1111 layout_update_font (self); 1267 layout_update_font (self);
1112 } 1268 }
1113 1269
1114void 1270void
1115set_width (CFPlus::Layout self, int max_width = -1) 1271set_width (DC::Layout self, int max_width = -1)
1116 CODE: 1272 CODE:
1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1273 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1118 1274
1119void 1275void
1120set_indent (CFPlus::Layout self, int indent) 1276set_indent (DC::Layout self, int indent)
1121 CODE: 1277 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1278 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123 1279
1124void 1280void
1125set_spacing (CFPlus::Layout self, int spacing) 1281set_spacing (DC::Layout self, int spacing)
1126 CODE: 1282 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1283 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128 1284
1129void 1285void
1130set_ellipsise (CFPlus::Layout self, int ellipsise) 1286set_ellipsise (DC::Layout self, int ellipsise)
1131 CODE: 1287 CODE:
1132 pango_layout_set_ellipsize (self->pl, 1288 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1289 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1290 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1291 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE 1292 : PANGO_ELLIPSIZE_NONE
1137 ); 1293 );
1138 1294
1139void 1295void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm) 1296set_single_paragraph_mode (DC::Layout self, int spm)
1141 CODE: 1297 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1298 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143 1299
1144void 1300void
1145size (CFPlus::Layout self) 1301size (DC::Layout self)
1146 PPCODE: 1302 PPCODE:
1147{ 1303{
1148 int w, h; 1304 int w, h;
1149 1305
1150 layout_get_pixel_size (self, &w, &h); 1306 layout_get_pixel_size (self, &w, &h);
1153 PUSHs (sv_2mortal (newSViv (w))); 1309 PUSHs (sv_2mortal (newSViv (w)));
1154 PUSHs (sv_2mortal (newSViv (h))); 1310 PUSHs (sv_2mortal (newSViv (h)));
1155} 1311}
1156 1312
1157int 1313int
1158descent (CFPlus::Layout self) 1314descent (DC::Layout self)
1159 CODE: 1315 CODE:
1160{ 1316{
1161 PangoRectangle rect; 1317 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1318 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect); 1319 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect); 1320 RETVAL = PANGO_DESCENT (rect);
1165} 1321}
1166 OUTPUT: 1322 OUTPUT:
1167 RETVAL 1323 RETVAL
1168 1324
1169int 1325int
1170xy_to_index (CFPlus::Layout self, int x, int y) 1326xy_to_index (DC::Layout self, int x, int y)
1171 CODE: 1327 CODE:
1172{ 1328{
1173 int index, trailing; 1329 int index, trailing;
1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1330 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1175 RETVAL = index + trailing; 1331 RETVAL = index + trailing;
1176} 1332}
1177 OUTPUT: 1333 OUTPUT:
1178 RETVAL 1334 RETVAL
1179 1335
1180void 1336void
1181cursor_pos (CFPlus::Layout self, int index) 1337cursor_pos (DC::Layout self, int index)
1182 PPCODE: 1338 PPCODE:
1183{ 1339{
1184 PangoRectangle strong_pos; 1340 PangoRectangle pos;
1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1341 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1186 1342
1187 EXTEND (SP, 3); 1343 EXTEND (SP, 3);
1188 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1344 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1345 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1346 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1191} 1347}
1192 1348
1193void 1349void
1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1350index_to_line_x (DC::Layout self, int index, int trailing = 0)
1195 PPCODE: 1351 PPCODE:
1196{ 1352{
1197 int line, x; 1353 int line, x;
1198 1354
1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1355 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1356#if !PANGO_VERSION_CHECK (1, 17, 3)
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1357 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1201 1358 --line;
1359#endif
1202 EXTEND (SP, 2); 1360 EXTEND (SP, 2);
1203 PUSHs (sv_2mortal (newSViv (line - 1))); 1361 PUSHs (sv_2mortal (newSViv (line)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1362 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205} 1363}
1206 1364
1207void 1365void
1208line_x_to_index (CFPlus::Layout self, int line, int x) 1366line_x_to_index (DC::Layout self, int line, int x)
1209 PPCODE: 1367 PPCODE:
1210{ 1368{
1211 PangoLayoutLine *lp; 1369 PangoLayoutLine *lp;
1212 int index, trailing; 1370 int index, trailing;
1213 1371
1214 if (line < 0) 1372 if (line < 0)
1215 XSRETURN_EMPTY; 1373 XSRETURN_EMPTY;
1216 1374
1217 if (!(lp = pango_layout_get_line (self->pl, line))) 1375 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */ 1376 XSRETURN_EMPTY; /* do better */
1219 1377
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1378 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221 1379
1222 EXTEND (SP, 2); 1380 EXTEND (SP, 2);
1228 PUSHs (sv_2mortal (newSViv (trailing))); 1386 PUSHs (sv_2mortal (newSViv (trailing)));
1229 } 1387 }
1230} 1388}
1231 1389
1232void 1390void
1233render (CFPlus::Layout self, float x, float y, int flags = 0) 1391render (DC::Layout self, float x, float y, int flags = 0)
1234 PPCODE: 1392 CODE:
1393 rc_clear (self->rc);
1235 pango_opengl_render_layout_subpixel ( 1394 pango_opengl_render_layout_subpixel (
1236 self->pl, 1395 self->pl,
1396 self->rc,
1237 x * PANGO_SCALE, y * PANGO_SCALE, 1397 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a, 1398 self->r, self->g, self->b, self->a,
1239 flags 1399 flags
1240 ); 1400 );
1401 // we assume that context_change actually clears/frees stuff
1402 // and does not do any recomputation...
1403 pango_layout_context_changed (self->pl);
1241 1404
1242MODULE = CFPlus PACKAGE = CFPlus::Texture
1243
1244void 1405void
1245pad2pot (SV *data_, SV *w_, SV *h_) 1406draw (DC::Layout self)
1246 CODE: 1407 CODE:
1247{ 1408{
1248 int ow = SvIV (w_); 1409 glEnable (GL_TEXTURE_2D);
1249 int oh = SvIV (h_); 1410 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1411 glEnable (GL_BLEND);
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1250 1416
1251 if (ow && oh) 1417 rc_draw (self->rc);
1418
1419 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D);
1422}
1423
1424MODULE = Deliantra::Client PACKAGE = DC::Texture
1425
1426PROTOTYPES: ENABLE
1427
1428void
1429pad (SV *data_, int ow, int oh, int nw, int nh)
1430 CODE:
1431{
1432 if ((nw != ow || nh != oh) && SvOK (data_))
1252 { 1433 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen; 1434 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen); 1435 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh); 1436 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1437 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264 1438
1265 SvPOK_only (result_); 1439 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp); 1440 SvCUR_set (result_, nw * nh * bpp);
1267 1441
1268 memset (SvPVX (result_), 0, nw * nh * bpp); 1442 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--) 1443 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1444 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271 1445
1272 sv_setsv (data_, result_); 1446 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 } 1447 }
1279} 1448}
1280 1449
1281void 1450void
1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1451draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1288{ 1457{
1289 HV *hv = (HV *)SvRV (self); 1458 HV *hv = (HV *)SvRV (self);
1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1459 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1460 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1461 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1462
1463 if (name <= 0)
1464 XSRETURN_EMPTY;
1293 1465
1294 if (items < 5) 1466 if (items < 5)
1295 { 1467 {
1296 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1468 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1297 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1469 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1325 glDisable (GL_ALPHA_TEST); 1497 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND); 1498 glDisable (GL_BLEND);
1327 } 1499 }
1328} 1500}
1329 1501
1330MODULE = CFPlus PACKAGE = CFPlus::Map 1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE:
1504{
1505 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1507 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1508 RETVAL = width > 0;
1509}
1510 OUTPUT:
1511 RETVAL
1331 1512
1332CFPlus::Map 1513MODULE = Deliantra::Client PACKAGE = DC::Map
1514
1515PROTOTYPES: DISABLE
1516
1517DC::Map
1333new (SV *class) 1518new (SV *class)
1334 CODE: 1519 CODE:
1335 New (0, RETVAL, 1, struct map); 1520 New (0, RETVAL, 1, struct map);
1336 RETVAL->x = 0; 1521 RETVAL->x = 0;
1337 RETVAL->y = 0; 1522 RETVAL->y = 0;
1345 RETVAL->row = 0; 1530 RETVAL->row = 0;
1346 OUTPUT: 1531 OUTPUT:
1347 RETVAL 1532 RETVAL
1348 1533
1349void 1534void
1350DESTROY (CFPlus::Map self) 1535DESTROY (DC::Map self)
1351 CODE: 1536 CODE:
1352{ 1537{
1353 map_clear (self); 1538 map_clear (self);
1354 Safefree (self->face2tile); 1539 Safefree (self->face2tile);
1355 Safefree (self->tex); 1540 Safefree (self->tex);
1356 Safefree (self); 1541 Safefree (self);
1357} 1542}
1358 1543
1359void 1544void
1360resize (CFPlus::Map self, int map_width, int map_height) 1545resize (DC::Map self, int map_width, int map_height)
1361 CODE: 1546 CODE:
1362 self->w = map_width; 1547 self->w = map_width;
1363 self->h = map_height; 1548 self->h = map_height;
1364 1549
1365void 1550void
1366clear (CFPlus::Map self) 1551clear (DC::Map self)
1367 CODE: 1552 CODE:
1368 map_clear (self); 1553 map_clear (self);
1369 1554
1370void 1555void
1371set_tileid (CFPlus::Map self, int face, int tile) 1556set_tileid (DC::Map self, int face, int tile)
1372 CODE: 1557 CODE:
1373{ 1558{
1374 need_facenum (self, face); self->face2tile [face] = tile; 1559 need_facenum (self, face); self->face2tile [face] = tile;
1375 need_texid (self, tile); 1560 need_texid (self, tile);
1376} 1561}
1377 1562
1378void 1563void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level) 1564set_smooth (DC::Map self, int face, int smooth, int level)
1380 CODE: 1565 CODE:
1381{ 1566{
1382 tileid texid; 1567 tileid texid;
1383 maptex *tex; 1568 maptex *tex;
1384 1569
1397 tex->smoothtile = self->face2tile [smooth]; 1582 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level; 1583 tex->smoothlevel = level;
1399} 1584}
1400 1585
1401void 1586void
1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1587set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1403 CODE: 1588 CODE:
1404{ 1589{
1405 need_texid (self, texid); 1590 need_texid (self, texid);
1406 1591
1407 { 1592 {
1427 // from transparent color bleeding and ugly wrapping effects. 1612 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1429} 1614}
1430 1615
1431int 1616int
1432ox (CFPlus::Map self) 1617ox (DC::Map self)
1433 ALIAS: 1618 ALIAS:
1434 oy = 1 1619 oy = 1
1435 x = 2 1620 x = 2
1436 y = 3 1621 y = 3
1437 w = 4 1622 w = 4
1448 } 1633 }
1449 OUTPUT: 1634 OUTPUT:
1450 RETVAL 1635 RETVAL
1451 1636
1452void 1637void
1453scroll (CFPlus::Map self, int dx, int dy) 1638scroll (DC::Map self, int dx, int dy)
1454 CODE: 1639 CODE:
1455{ 1640{
1456 if (dx > 0) 1641 if (dx > 0)
1457 map_blank (self, self->x, self->y, dx, self->h); 1642 map_blank (self, self->x, self->y, dx, self->h);
1458 else if (dx < 0) 1643 else if (dx < 0)
1473 self->rows += MAP_EXTEND_Y; 1658 self->rows += MAP_EXTEND_Y;
1474 self->y += MAP_EXTEND_Y; 1659 self->y += MAP_EXTEND_Y;
1475 } 1660 }
1476} 1661}
1477 1662
1478void 1663SV *
1479map1a_update (CFPlus::Map self, SV *data_, int extmap) 1664map1a_update (DC::Map self, SV *data_, int extmap)
1480 CODE: 1665 CODE:
1481{ 1666{
1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1483 uint8_t *data_end = (uint8_t *)SvEND (data_); 1668 uint8_t *data_end = (uint8_t *)SvEND (data_);
1484 mapcell *cell; 1669 mapcell *cell;
1485 int x, y, flags; 1670 int x, y, z, flags;
1671 AV *missing = newAV ();
1672 RETVAL = newRV_noinc ((SV *)missing);
1486 1673
1487 while (data < data_end - 1) 1674 while (data < data_end - 1)
1488 { 1675 {
1489 flags = (data [0] << 8) + data [1]; data += 2; 1676 flags = (data [0] << 8) + data [1]; data += 2;
1490 1677
1510 uint8_t ext, cmd; 1697 uint8_t ext, cmd;
1511 1698
1512 do 1699 do
1513 { 1700 {
1514 ext = *data++; 1701 ext = *data++;
1515 cmd = ext & 0x3f; 1702 cmd = ext & 0x7f;
1516 1703
1517 if (cmd < 4) 1704 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1; 1705 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health 1706 else if (cmd == 5) // health
1520 { 1707 {
1523 } 1710 }
1524 else if (cmd == 6) // monster width 1711 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1; 1712 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47) 1713 else if (cmd == 0x47)
1527 { 1714 {
1528 if (*data == 4) 1715 if (*data == 1) cell->player = data [1];
1529 ; // decode player count 1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1530 1719
1531 data += *data + 1; 1720 data += *data + 1;
1532 } 1721 }
1533 else if (cmd == 8) // cell flags 1722 else if (cmd == 8) // cell flags
1534 cell->flags = *data++; 1723 cell->flags = *data++;
1541 } 1730 }
1542 else 1731 else
1543 cell->darkness = *data++ + 1; 1732 cell->darkness = *data++ + 1;
1544 } 1733 }
1545 1734
1735 for (z = 0; z <= 2; ++z)
1546 if (flags & 4) 1736 if (flags & (4 >> z))
1547 { 1737 {
1548 faceid face = (data [0] << 8) + data [1]; data += 2; 1738 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face); 1739 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face]; 1740 cell->tile [z] = self->face2tile [face];
1741
1742 if (cell->tile [z])
1743 {
1744 maptex *tex = self->tex + cell->tile [z];
1745 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z]));
1747
1748 if (tex->smoothtile)
1749 {
1750 maptex *smooth = self->tex + tex->smoothtile;
1751 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile));
1753 }
1754 }
1551 } 1755 }
1552
1553 if (flags & 2)
1554 {
1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1558 }
1559
1560 if (flags & 1)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1565 }
1566 } 1756 }
1567 else 1757 else
1568 cell->darkness = 0; 1758 cell->darkness = 0;
1569 } 1759 }
1570} 1760}
1761 OUTPUT:
1762 RETVAL
1571 1763
1572SV * 1764SV *
1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1765mapmap (DC::Map self, int x0, int y0, int w, int h)
1574 CODE: 1766 CODE:
1575{ 1767{
1576 int x1, x; 1768 int x1, x;
1577 int y1, y; 1769 int y1, y;
1578 int z; 1770 int z;
1623} 1815}
1624 OUTPUT: 1816 OUTPUT:
1625 RETVAL 1817 RETVAL
1626 1818
1627void 1819void
1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0)
1629 CODE: 1821 CODE:
1630{ 1822{
1823 int x, y, z;
1824
1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1634 smooth_key skey; 1828 smooth_key skey;
1635 int x, y, z; 1829 int pl_x, pl_y;
1636 int last_name; 1830 maptex pl_tex;
1831 rc_t *rc = rc_alloc ();
1832 rc_key_t key;
1833 rc_array_t *arr;
1834
1835 pl_tex.name = 0;
1637 1836
1638 // thats current max. sorry. 1837 // thats current max. sorry.
1639 if (sw > 255) sw = 255; 1838 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255; 1839 if (sh > 255) sh = 255;
1641 1840
1642 // clear key, in case of extra padding 1841 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey)); 1842 memset (&skey, 0, sizeof (skey));
1644 1843
1645 glColor4ub (255, 255, 255, 255); 1844 memset (&key, 0, sizeof (key));
1646 1845 key.r = 255;
1647 glEnable (GL_BLEND); 1846 key.g = 255;
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1847 key.b = 255;
1649 glEnable (GL_TEXTURE_2D); 1848 key.a = 255;
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1849 key.mode = GL_QUADS;
1651 1850 key.format = GL_T2F_V3F;
1652 glBegin (GL_QUADS); 1851 key.texname = -1;
1653
1654 last_name = 0;
1655 1852
1656 mx += self->x; 1853 mx += self->x;
1657 my += self->y; 1854 my += self->y;
1658 1855
1659 // first pass: determine smooth_max 1856 // first pass: determine smooth_max
1675 MAX (self->tex [cell->tile [0]].smoothlevel, 1872 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel, 1873 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel)); 1874 self->tex [cell->tile [2]].smoothlevel));
1678 } 1875 }
1679 } 1876 }
1877
1878 glEnable (GL_BLEND);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680 1881
1681 for (z = 0; z <= 2; z++) 1882 for (z = 0; z <= 2; z++)
1682 { 1883 {
1683 memset (smooth_level, 0, sizeof (smooth_level)); 1884 memset (smooth_level, 0, sizeof (smooth_level));
1684 1885
1697 { 1898 {
1698 maptex tex = self->tex [tile]; 1899 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w; 1900 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h; 1901 int py = (y + 1) * T - tex.h;
1701 1902
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name) 1903 if (key.texname != tex.name)
1705 { 1904 {
1706 if (!tex.name) 1905 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */ 1906 tex = self->tex [2]; /* missing, replace by noface */
1708 1907
1709 glEnd (); 1908 key.texname = tex.name;
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1909 arr = rc_array (rc, &key);
1711 glBegin (GL_QUADS);
1712 } 1910 }
1713 1911
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1912 if (expect_false (cell->player == player) && expect_false (z == 2))
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 { 1913 {
1914 pl_x = px;
1915 pl_y = py;
1916 pl_tex = tex;
1917 continue;
1918 }
1919
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1721 if (cell->flags & 1) 1928 if (cell->flags & 1)
1722 { 1929 {
1723 maptex tex = self->tex [1]; 1930 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32; 1931 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32; 1932 int py = y * T - T * 6 / 32;
1726 1933
1934 if (tex.name)
1727 glEnd (); 1935 {
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1729 glBegin (GL_QUADS); 1946 }
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 } 1947 }
1736 } 1948 }
1737 1949
1738 // update smooth hash 1950 // update smooth hash
1739 if (tex.smoothtile) 1951 if (tex.smoothtile)
1775 } 1987 }
1776 } 1988 }
1777 } 1989 }
1778 } 1990 }
1779 1991
1992 rc_draw (rc);
1993 rc_clear (rc);
1994
1780 // go through all smoothlevels, lowest to highest, then draw. 1995 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort 1996 // this is basically counting sort
1782 { 1997 {
1783 int w, b; 1998 int w, b;
1784 1999
2000 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS);
1785 for (w = 0; w < 256 / 32; ++w) 2002 for (w = 0; w < 256 / 32; ++w)
1786 { 2003 {
1787 uint32_t smask = smooth_level [w]; 2004 uint32_t smask = smooth_level [w];
1788 if (smask) 2005 if (smask)
1789 for (b = 0; b < 32; ++b) 2006 for (b = 0; b < 32; ++b)
1808 int border = bits & 15; 2025 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row 2027 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column 2028 float dy = tex.t * .5f ; // 2 images/column
1812 2029
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name) 2030 if (tex.name)
1816 { 2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
1817 if (!tex.name) 2034 if (key.texname != tex.name)
1818 continue; // smoothing not yet available 2035 {
1819
1820 glEnd (); 2036 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1822 glBegin (GL_QUADS); 2038 glBegin (GL_QUADS);
1823 } 2039 }
1824 2040
1825 if (border) 2041 if (border)
1826 { 2042 {
1827 float ox = border * dx; 2043 float ox = border * dx;
1828 2044
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1833 } 2049 }
1834 2050
1835 if (corner) 2051 if (corner)
1836 { 2052 {
1837 float ox = corner * dx; 2053 float ox = corner * dx;
1838 2054
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2055 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2059 }
1843 } 2060 }
1844 } 2061 }
1845 } 2062 }
1846 } 2063 }
1847 } 2064 }
2065
2066 glEnd ();
2067 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1;
1848 } 2069 }
1849 2070
1850 hv_clear (smooth); 2071 hv_clear (smooth);
1851 } 2072 }
1852 2073
1853 glEnd (); 2074 if (pl_tex.name)
2075 {
2076 maptex tex = pl_tex;
2077 int px = pl_x + pdx;
2078 int py = pl_y + pdy;
1854 2079
1855 glDisable (GL_TEXTURE_2D); 2080 key.texname = tex.name;
2081 arr = rc_array (rc, &key);
2082
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2087
2088 rc_draw (rc);
2089 }
2090
1856 glDisable (GL_BLEND); 2091 glDisable (GL_BLEND);
2092 rc_free (rc);
1857 2093
1858 // top layer: overlays such as the health bar 2094 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++) 2095 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows) 2096 if (0 <= y + my && y + my < self->rows)
1861 { 2097 {
1886 } 2122 }
1887 } 2123 }
1888} 2124}
1889 2125
1890void 2126void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1892 CODE: 2128 CODE:
1893{ 2129{
1894 static float color[16][3] = { 2130 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F }, 2131 { 0.00F, 0.00F, 0.00F },
1896 { 1.00F, 1.00F, 1.00F }, 2132 { 1.00F, 1.00F, 1.00F },
1946 glDisable (GL_BLEND); 2182 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D); 2183 glDisable (GL_TEXTURE_2D);
1948} 2184}
1949 2185
1950void 2186void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2187fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1952 PPCODE: 2188 PPCODE:
1953{ 2189{
1954 int x, y; 2190 int x, y;
2191 int sw1 = sw + 2;
2192 int sh1 = sh + 2;
2193 int sh3 = sh * 3;
1955 int sw4 = (sw + 3) & ~3; 2194 int sw34 = (sw * 3 + 3) & ~3;
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1958 2198
1959 memset (darkness, 255, sw4 * sh);
1960 SvPOK_only (darkness_sv); 2199 SvPOK_only (darkness3_sv);
1961 SvCUR_set (darkness_sv, sw4 * sh); 2200 SvCUR_set (darkness3_sv, sw34 * sh3);
1962 2201
1963 mx += self->x; 2202 mx += self->x - 1;
1964 my += self->y; 2203 my += self->y - 1;
1965 2204
2205 memset (darkness1, 255, sw1 * sh1);
2206
1966 for (y = 0; y < sh; y++) 2207 for (y = 0; y < sh1; y++)
1967 if (0 <= y + my && y + my < self->rows) 2208 if (0 <= y + my && y + my < self->rows)
1968 { 2209 {
1969 maprow *row = self->row + (y + my); 2210 maprow *row = self->row + (y + my);
1970 2211
1971 for (x = 0; x < sw; x++) 2212 for (x = 0; x < sw1; x++)
1972 if (row->c0 <= x + mx && x + mx < row->c1) 2213 if (row->c0 <= x + mx && x + mx < row->c1)
1973 { 2214 {
1974 mapcell *cell = row->col + (x + mx - row->c0); 2215 mapcell *cell = row->col + (x + mx - row->c0);
1975 2216
1976 darkness[y * sw4 + x] = cell->darkness 2217 darkness1 [y * sw1 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1) 2218 ? 255 - (cell->darkness - 1)
1978 : 255 - FOW_DARKNESS; 2219 : 255 - FOW_DARKNESS;
1979 } 2220 }
1980 } 2221 }
1981 2222
2223 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x)
2225 {
2226 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2227 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2228 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2229 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2230 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2231 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2232 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2233 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2234 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2235
2236 uint8_t r11 = (d11 + d21 + d12) / 3;
2237 uint8_t r21 = d21;
2238 uint8_t r31 = (d21 + d31 + d32) / 3;
2239
2240 uint8_t r12 = d12;
2241 uint8_t r22 = d22;
2242 uint8_t r32 = d32;
2243
2244 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3;
2247
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2257 }
2258
2259 free (darkness1);
2260
1982 EXTEND (SP, 3); 2261 EXTEND (SP, 3);
1983 PUSHs (sv_2mortal (newSViv (sw4))); 2262 PUSHs (sv_2mortal (newSViv (sw34)));
1984 PUSHs (sv_2mortal (newSViv (sh))); 2263 PUSHs (sv_2mortal (newSViv (sh3)));
1985 PUSHs (darkness_sv); 2264 PUSHs (darkness3_sv);
1986} 2265}
1987 2266
1988SV * 2267SV *
1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2268get_rect (DC::Map self, int x0, int y0, int w, int h)
1990 CODE: 2269 CODE:
1991{ 2270{
1992 int x, y, x1, y1; 2271 int x, y, x1, y1;
1993 SV *data_sv = newSV (w * h * 7 + 5); 2272 SV *data_sv = newSV (w * h * 7 + 5);
1994 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2273 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2051 else 2330 else
2052 *data++ = 0; 2331 *data++ = 0;
2053 } 2332 }
2054 } 2333 }
2055 2334
2335 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 {
2056 SvPOK_only (data_sv); 2338 SvPOK_only (data_sv);
2057 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 }
2341
2058 RETVAL = data_sv; 2342 RETVAL = data_sv;
2059} 2343}
2060 OUTPUT: 2344 OUTPUT:
2061 RETVAL 2345 RETVAL
2062 2346
2063void 2347void
2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2348set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2065 PPCODE: 2349 PPCODE:
2066{ 2350{
2067 int x, y, z; 2351 int x, y, z;
2068 int w, h; 2352 int w, h;
2069 int x1, y1; 2353 int x1, y1;
2354 STRLEN len;
2355 uint8_t *data, *end;
2356
2357 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv);
2360 end = data + len + 8;
2361
2362 if (len < 5)
2363 XSRETURN_EMPTY;
2070 2364
2071 if (*data++ != 0) 2365 if (*data++ != 0)
2072 return; /* version mismatch */ 2366 XSRETURN_EMPTY; /* version mismatch */
2073 2367
2074 w = *data++ << 8; w |= *data++; 2368 w = *data++ << 8; w |= *data++;
2075 h = *data++ << 8; h |= *data++; 2369 h = *data++ << 8; h |= *data++;
2076 2370
2077 // we need to do this 'cause we don't keep an absolute coord system for rows 2371 // we need to do this 'cause we don't keep an absolute coord system for rows
2089 { 2383 {
2090 maprow *row = map_get_row (self, y); 2384 maprow *row = map_get_row (self, y);
2091 2385
2092 for (x = x0; x < x1; x++) 2386 for (x = x0; x < x1; x++)
2093 { 2387 {
2388 uint8_t flags;
2389
2390 if (data + 7 >= end)
2391 XSRETURN_EMPTY;
2392
2094 uint8_t flags = *data++; 2393 flags = *data++;
2095 2394
2096 if (flags) 2395 if (flags)
2097 { 2396 {
2098 mapcell *cell = row_get_cell (row, x); 2397 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 }; 2398 tileid tile[3] = { 0, 0, 0 };
2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2401 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2402 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2104 2403
2105 if (cell->darkness == 0) 2404 if (cell->darkness == 0)
2106 { 2405 {
2107 cell->darkness = 0; 2406 /*cell->darkness = 0;*/
2407 EXTEND (SP, 3);
2108 2408
2109 for (z = 0; z <= 2; z++) 2409 for (z = 0; z <= 2; z++)
2110 { 2410 {
2111 tileid t = tile [z]; 2411 tileid t = tile [z];
2112 2412
2113 if (t >= self->texs || (t && !self->tex [t].name)) 2413 if (t >= self->texs || (t && !self->tex [t].name))
2114 { 2414 {
2115 XPUSHs (sv_2mortal (newSViv (t))); 2415 PUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t); 2416 need_texid (self, t);
2117 } 2417 }
2118 2418
2119 cell->tile [z] = t; 2419 cell->tile [z] = t;
2120 } 2420 }
2122 } 2422 }
2123 } 2423 }
2124 } 2424 }
2125} 2425}
2126 2426
2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2427MODULE = Deliantra::Client PACKAGE = DC::RW
2128 2428
2129CFPlus::MixChunk 2429DC::RW
2130new_from_file (SV *class, char *path) 2430new (SV *class, SV *data_sv)
2131 CODE: 2431 CODE:
2132 RETVAL = Mix_LoadWAV (path); 2432{
2433 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen);
2435
2436 RETVAL = SDL_RWFromConstMem (data, datalen);
2437}
2133 OUTPUT: 2438 OUTPUT:
2134 RETVAL 2439 RETVAL
2135 2440
2441DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb")
2443 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT:
2446 RETVAL
2447
2448# fails on win32:
2449# dc.xs(2268) : error C2059: syntax error : '('
2136void 2450#void
2451#close (DC::RW self)
2452# CODE:
2453# (self->(close)) (self);
2454
2455MODULE = Deliantra::Client PACKAGE = DC::Channel
2456
2457PROTOTYPES: DISABLE
2458
2459DC::Channel
2460find ()
2461 CODE:
2462{
2463 RETVAL = Mix_GroupAvailable (-1);
2464
2465 if (RETVAL < 0)
2466 {
2467 RETVAL = Mix_GroupOldest (-1);
2468
2469 if (RETVAL < 0)
2470 XSRETURN_UNDEF;
2471
2472 Mix_HaltChannel (RETVAL);
2473 }
2474
2475 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128);
2477}
2478 OUTPUT:
2479 RETVAL
2480
2481void
2482halt (DC::Channel self)
2483 CODE:
2484 Mix_HaltChannel (self);
2485
2486void
2487expire (DC::Channel self, int ticks = -1)
2488 CODE:
2489 Mix_ExpireChannel (self, ticks);
2490
2491void
2492fade_out (DC::Channel self, int ticks = -1)
2493 CODE:
2494 Mix_FadeOutChannel (self, ticks);
2495
2496int
2497volume (DC::Channel self, int volume)
2498 CODE:
2499 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2500 OUTPUT:
2501 RETVAL
2502
2503void
2504unregister_all_effects (DC::Channel self)
2505 CODE:
2506 Mix_UnregisterAllEffects (self);
2507
2508void
2509set_panning (DC::Channel self, int left, int right)
2510 CODE:
2511 left = CLAMP (left , 0, 255);
2512 right = CLAMP (right, 0, 255);
2513 Mix_SetPanning (self, left, right);
2514
2515void
2516set_distance (DC::Channel self, int distance)
2517 CODE:
2518 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2519
2520void
2521set_position (DC::Channel self, int angle, int distance)
2522 CODE:
2523
2524void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE:
2527{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531}
2532
2533void
2534set_reverse_stereo (DC::Channel self, int flip)
2535 CODE:
2536 Mix_SetReverseStereo (self, flip);
2537
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539
2540PROTOTYPES: DISABLE
2541
2542DC::MixChunk
2543new (SV *class, DC::RW rwops)
2544 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT:
2547 RETVAL
2548
2549void
2137DESTROY (CFPlus::MixChunk self) 2550DESTROY (DC::MixChunk self)
2138 CODE: 2551 CODE:
2139 Mix_FreeChunk (self); 2552 Mix_FreeChunk (self);
2140 2553
2141int 2554int
2142volume (CFPlus::MixChunk self, int volume = -1) 2555volume (DC::MixChunk self, int volume = -1)
2143 CODE: 2556 CODE:
2557 if (items > 1)
2558 volume = CLAMP (volume, 0, 128);
2144 RETVAL = Mix_VolumeChunk (self, volume); 2559 RETVAL = Mix_VolumeChunk (self, volume);
2145 OUTPUT: 2560 OUTPUT:
2146 RETVAL 2561 RETVAL
2147 2562
2148int 2563DC::Channel
2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2564play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2150 CODE: 2565 CODE:
2566{
2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2567 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2568
2569 if (RETVAL < 0)
2570 XSRETURN_UNDEF;
2571
2572 if (channel < 0)
2573 {
2574 Mix_UnregisterAllEffects (RETVAL);
2575 Mix_Volume (RETVAL, 128);
2576 }
2577}
2152 OUTPUT: 2578 OUTPUT:
2153 RETVAL 2579 RETVAL
2154 2580
2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2156 2582
2157int 2583int
2158volume (int volume = -1) 2584volume (int volume = -1)
2585 PROTOTYPE: ;$
2159 CODE: 2586 CODE:
2587 if (items > 0)
2588 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeMusic (volume); 2589 RETVAL = Mix_VolumeMusic (volume);
2161 OUTPUT: 2590 OUTPUT:
2162 RETVAL 2591 RETVAL
2163 2592
2593void
2594fade_out (int ms)
2595 CODE:
2596 Mix_FadeOutMusic (ms);
2597
2598void
2599halt ()
2600 CODE:
2601 Mix_HaltMusic ();
2602
2603DC::MixMusic
2604new (SV *class, DC::RW rwops)
2605 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops);
2607 OUTPUT:
2608 RETVAL
2609
2610void
2611DESTROY (DC::MixMusic self)
2612 CODE:
2613 Mix_FreeMusic (self);
2614
2164int 2615int
2165fade_out (int ms)
2166 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms);
2168 OUTPUT:
2169 RETVAL
2170
2171CFPlus::MixMusic
2172new_from_file (SV *class, char *path)
2173 CODE:
2174 RETVAL = Mix_LoadMUS (path);
2175 OUTPUT:
2176 RETVAL
2177
2178void
2179DESTROY (CFPlus::MixMusic self)
2180 CODE:
2181 Mix_FreeMusic (self);
2182
2183int
2184play (CFPlus::MixMusic self, int loops = -1) 2616play (DC::MixMusic self, int loops = -1)
2185 CODE: 2617 CODE:
2186 RETVAL = Mix_PlayMusic (self, loops); 2618 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT: 2619 OUTPUT:
2188 RETVAL 2620 RETVAL
2189 2621
2190int 2622void
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2623fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2192 CODE: 2624 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2625 Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196 2626
2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2627MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2628
2629PROTOTYPES: ENABLE
2198 2630
2199BOOT: 2631BOOT:
2200{ 2632{
2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2633 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2202 static const struct { 2634 static const struct {
2203 const char *name; 2635 const char *name;
2204 IV iv; 2636 IV iv;
2205 } *civ, const_iv[] = { 2637 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name } 2638# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS),
2207 const_iv (GL_COLOR_MATERIAL), 2642 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH), 2643 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT), 2644 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER), 2645 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND), 2646 const_iv (GL_BLEND),
2215 const_iv (GL_ALPHA_TEST), 2650 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE), 2651 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL), 2652 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT), 2653 const_iv (GL_FRONT),
2219 const_iv (GL_BACK), 2654 const_iv (GL_BACK),
2655 const_iv (GL_AUX0),
2220 const_iv (GL_AND), 2656 const_iv (GL_AND),
2221 const_iv (GL_ONE), 2657 const_iv (GL_ONE),
2222 const_iv (GL_ZERO), 2658 const_iv (GL_ZERO),
2223 const_iv (GL_SRC_ALPHA), 2659 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA), 2660 const_iv (GL_DST_ALPHA),
2237 const_iv (GL_INTENSITY), 2673 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE), 2674 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA), 2675 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT), 2676 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2677 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2678 const_iv (GL_COMPRESSED_ALPHA_ARB),
2679 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2680 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2681 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2682 const_iv (GL_COMPRESSED_RGB_ARB),
2683 const_iv (GL_COMPRESSED_RGBA_ARB),
2242 const_iv (GL_COMPILE), 2684 const_iv (GL_COMPILE),
2685 const_iv (GL_PROXY_TEXTURE_1D),
2686 const_iv (GL_PROXY_TEXTURE_2D),
2243 const_iv (GL_TEXTURE_1D), 2687 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D), 2688 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV), 2689 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER), 2690 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER), 2691 const_iv (GL_TEXTURE_MIN_FILTER),
2268 const_iv (GL_COLOR_LOGIC_OP), 2712 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D), 2713 const_iv (GL_SEPARABLE_2D),
2270 const_iv (GL_CONVOLUTION_2D), 2714 const_iv (GL_CONVOLUTION_2D),
2271 const_iv (GL_CONVOLUTION_BORDER_MODE), 2715 const_iv (GL_CONVOLUTION_BORDER_MODE),
2272 const_iv (GL_CONSTANT_BORDER), 2716 const_iv (GL_CONSTANT_BORDER),
2717 const_iv (GL_POINTS),
2273 const_iv (GL_LINES), 2718 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP), 2719 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP), 2720 const_iv (GL_LINE_LOOP),
2276 const_iv (GL_QUADS), 2721 const_iv (GL_QUADS),
2277 const_iv (GL_QUAD_STRIP), 2722 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES), 2723 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP), 2724 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN), 2725 const_iv (GL_TRIANGLE_FAN),
2726 const_iv (GL_POLYGON),
2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2727 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2728 const_iv (GL_POINT_SMOOTH_HINT),
2729 const_iv (GL_LINE_SMOOTH_HINT),
2730 const_iv (GL_POLYGON_SMOOTH_HINT),
2731 const_iv (GL_GENERATE_MIPMAP_HINT),
2732 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2282 const_iv (GL_FASTEST), 2733 const_iv (GL_FASTEST),
2734 const_iv (GL_DONT_CARE),
2735 const_iv (GL_NICEST),
2283 const_iv (GL_V2F), 2736 const_iv (GL_V2F),
2284 const_iv (GL_V3F), 2737 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F), 2738 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F), 2739 const_iv (GL_T2F_N3F_V3F),
2287# undef const_iv 2740# undef const_iv
2292 2745
2293 texture_av = newAV (); 2746 texture_av = newAV ();
2294 AvREAL_off (texture_av); 2747 AvREAL_off (texture_av);
2295} 2748}
2296 2749
2750void
2751disable_GL_EXT_blend_func_separate ()
2752 CODE:
2753 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0;
2755
2297char * 2756char *
2298gl_vendor () 2757gl_vendor ()
2299 CODE: 2758 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR); 2759 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT: 2760 OUTPUT:
2313 CODE: 2772 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2773 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT: 2774 OUTPUT:
2316 RETVAL 2775 RETVAL
2317 2776
2777const char *glGetString (GLenum pname)
2778
2779GLint glGetInteger (GLenum pname)
2780 CODE:
2781 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT:
2783 RETVAL
2784
2785GLdouble glGetDouble (GLenum pname)
2786 CODE:
2787 glGetDoublev (pname, &RETVAL);
2788 OUTPUT:
2789 RETVAL
2790
2318int glGetError () 2791int glGetError ()
2319 2792
2320void glFinish () 2793void glFinish ()
2321 2794
2322void glClear (int mask) 2795void glClear (int mask)
2359# near_ and far_ are due to microsofts buggy "c" compiler 2832# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2833void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361 2834
2362# near_ and far_ are due to microsofts buggy "c" compiler 2835# near_ and far_ are due to microsofts buggy "c" compiler
2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2836void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2837
2838PROTOTYPES: DISABLE
2364 2839
2365void glViewport (int x, int y, int width, int height) 2840void glViewport (int x, int y, int width, int height)
2366 2841
2367void glScissor (int x, int y, int width, int height) 2842void glScissor (int x, int y, int width, int height)
2368 2843
2376 2851
2377void glRotate (float angle, float x, float y, float z) 2852void glRotate (float angle, float x, float y, float z)
2378 CODE: 2853 CODE:
2379 glRotatef (angle, x, y, z); 2854 glRotatef (angle, x, y, z);
2380 2855
2381void glBegin (int mode)
2382
2383void glEnd ()
2384
2385void glColor (float r, float g, float b, float a = 1.0) 2856void glColor (float r, float g, float b, float a = 1.0)
2386 PROTOTYPE: @
2387 ALIAS: 2857 ALIAS:
2388 glColor_premultiply = 1 2858 glColor_premultiply = 1
2389 CODE: 2859 CODE:
2390 if (ix) 2860 if (ix)
2391 { 2861 {
2394 b *= a; 2864 b *= a;
2395 } 2865 }
2396 // microsoft visual "c" rounds instead of truncating... 2866 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a); 2867 glColor4f (r, g, b, a);
2398 2868
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.) 2869void glRasterPos (float x, float y, float z = 0.)
2406 CODE: 2870 CODE:
2407 glRasterPos3f (0, 0, z); 2871 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0); 2872 glBitmap (0, 0, 0, 0, x, y, 0);
2409 2873
2413 2877
2414void glTexCoord (float s, float t) 2878void glTexCoord (float s, float t)
2415 CODE: 2879 CODE:
2416 glTexCoord2f (s, t); 2880 glTexCoord2f (s, t);
2417 2881
2882void glRect (float x1, float y1, float x2, float y2)
2883 CODE:
2884 glRectf (x1, y1, x2, y2);
2885
2886void glRect_lineloop (float x1, float y1, float x2, float y2)
2887 CODE:
2888 glBegin (GL_LINE_LOOP);
2889 glVertex2f (x1, y1);
2890 glVertex2f (x2, y1);
2891 glVertex2f (x2, y2);
2892 glVertex2f (x1, y2);
2893 glEnd ();
2894
2895PROTOTYPES: ENABLE
2896
2897void glBegin (int mode)
2898
2899void glEnd ()
2900
2901void glPointSize (GLfloat size)
2902
2903void glLineWidth (GLfloat width)
2904
2905void glInterleavedArrays (int format, int stride, char *data)
2906
2907void glDrawElements (int mode, int count, int type, char *indices)
2908
2909# 1.2 void glDrawRangeElements (int mode, int start, int end
2910
2418void glTexEnv (int target, int pname, float param) 2911void glTexEnv (int target, int pname, float param)
2419 CODE: 2912 CODE:
2420 glTexEnvf (target, pname, param); 2913 glTexEnvf (target, pname, param);
2421 2914
2422void glTexParameter (int target, int pname, float param) 2915void glTexParameter (int target, int pname, float param)
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2931void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE: 2932 CODE:
2440 if (gl.SeparableFilter2D) 2933 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2934 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2442 2935
2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2936void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2444 2937
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2938void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446 2939
2447void glDrawPixels (int width, int height, int format, int type, char *pixels) 2940void glDrawPixels (int width, int height, int format, int type, char *pixels)
2941
2942void glPixelZoom (float x, float y)
2448 2943
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2944void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450 2945
2451int glGenTexture () 2946int glGenTexture ()
2452 CODE: 2947 CODE:
2472 2967
2473void glEndList () 2968void glEndList ()
2474 2969
2475void glCallList (int list) 2970void glCallList (int list)
2476 2971
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973
2974PROTOTYPES: DISABLE
2975
2976void
2977find_widget (SV *self, NV x, NV y)
2978 PPCODE:
2979{
2980 if (within_widget (self, x, y))
2981 XPUSHs (self);
2982}
2983
2984BOOT:
2985{
2986 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2987
2988 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2989 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2990 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2991 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2992}
2993
2994void
2995draw (SV *self)
2996 CODE:
2997{
2998 HV *hv;
2999 SV **svp;
3000 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv);
3005 double draw_x, draw_y;
3006
3007 if (!SvROK (self))
3008 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3009
3010 hv = (HV *)SvRV (self);
3011
3012 if (SvTYPE (hv) != SVt_PVHV)
3013 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3014
3015 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3016 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3017
3018 if (!h || !w)
3019 XSRETURN_EMPTY;
3020
3021 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3022 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3023
3024 draw_x = SvNV (draw_x_sv) + x;
3025 draw_y = SvNV (draw_y_sv) + y;
3026
3027 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3028 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3029 XSRETURN_EMPTY;
3030
3031 sv_setnv (draw_x_sv, draw_x);
3032 sv_setnv (draw_y_sv, draw_y);
3033
3034 glPushMatrix ();
3035 glTranslated (x, y, 0);
3036
3037 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3038 {
3039 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3040
3041 if (svp && SvTRUE (*svp))
3042 {
3043 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3044 glEnable (GL_BLEND);
3045 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3046 glBegin (GL_QUADS);
3047 glVertex2f (0, 0);
3048 glVertex2f (w, 0);
3049 glVertex2f (w, h);
3050 glVertex2f (0, h);
3051 glEnd ();
3052 glDisable (GL_BLEND);
3053 }
3054 }
3055#if 0
3056 // draw borders, for debugging
3057 glPushMatrix ();
3058 glColor4f (1., 1., 0., 1.);
3059 glTranslatef (.5, .5, 0.);
3060 glBegin (GL_LINE_LOOP);
3061 glVertex2f (0 , 0);
3062 glVertex2f (w - 1, 0);
3063 glVertex2f (w - 1, h - 1);
3064 glVertex2f (0 , h - 1);
3065 glEnd ();
3066 glPopMatrix ();
3067#endif
3068 PUSHMARK (SP);
3069 XPUSHs (self);
3070 PUTBACK;
3071 call_method ("_draw", G_VOID | G_DISCARD);
3072 SPAGAIN;
3073
3074 glPopMatrix ();
3075
3076 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3077 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3078}
3079

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