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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC vs.
Revision 1.322 by root, Sun Nov 18 01:43:12 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 39
30#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
31#include <SDL_endian.h> 42#include <SDL_endian.h>
32#include <SDL_image.h> 43#include <SDL_image.h>
33#include <SDL_mixer.h> 44#include <SDL_mixer.h>
34#include <SDL_opengl.h> 45#include <SDL_opengl.h>
35 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
36#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
38 56
39#include <glib/gmacros.h> 57#include <glib.h>
40 58
41#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
42 71
43#ifndef _WIN32 72#ifndef _WIN32
44# include <sys/types.h> 73# include <sys/types.h>
45# include <sys/socket.h> 74# include <sys/socket.h>
46# include <netinet/in.h> 75# include <netinet/in.h>
47# include <netinet/tcp.h> 76# include <netinet/tcp.h>
48# include <inttypes.h> 77# include <inttypes.h>
49#endif 78#endif
50 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
54 95
55#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
57 98
58#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
59 100
60#if 0 101/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 103
63# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
64#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
65 127
66static AV *texture_av; 128static AV *texture_av;
67 129
68static struct 130static struct
69{ 131{
106 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
108} 170}
109 171
110#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
111 174
112#include "pango-font.c" 175#include "pango-font.c"
113#include "pango-fontmap.c" 176#include "pango-fontmap.c"
114#include "pango-render.c" 177#include "pango-render.c"
115 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
118 183
119typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
120 185
121static int 186static int
122shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
123{ 188{
124 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
125 190
126 while (attrs) 191 while (attrs)
127 { 192 {
128 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 194
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 196 return 1;
132 197
133 attrs = attrs->next; 198 attrs = attrs->next;
138 203
139typedef struct cf_layout { 204typedef struct cf_layout {
140 PangoLayout *pl; 205 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
142 int base_height; 207 int base_height;
143 CFPlus__Font font; 208 DC__Font font;
209 rc_t *rc;
144} *CFPlus__Layout; 210} *DC__Layout;
145 211
146static CFPlus__Font default_font; 212static DC__Font default_font;
147static PangoContext *opengl_context; 213static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 214static PangoFontMap *opengl_fontmap;
149 215
150static void 216static void
151substitute_func (FcPattern *pattern, gpointer data) 217substitute_func (FcPattern *pattern, gpointer data)
152{ 218{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 219 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 220#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 222#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 224}
159 225
160static void 226static void
161layout_update_font (CFPlus__Layout self) 227layout_update_font (DC__Layout self)
162{ 228{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 229 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 230 * reasonably well with dejavu/bistream fonts
165 */ 231 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 232 PangoFontDescription *font = self->font ? self->font : default_font;
167 233
168 pango_font_description_set_absolute_size (font, 234 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 236
171 pango_layout_set_font_description (self->pl, font); 237 pango_layout_set_font_description (self->pl, font);
172} 238}
173 239
174static void 240static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 241layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 242{
177 PangoRectangle rect; 243 PangoRectangle rect;
178 244
179 // get_pixel_* wrongly rounds down 245 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 246 pango_layout_get_extents (self->pl, 0, &rect);
191 257
192typedef uint16_t tileid; 258typedef uint16_t tileid;
193typedef uint16_t faceid; 259typedef uint16_t faceid;
194 260
195typedef struct { 261typedef struct {
196 int name; 262 GLuint name;
197 int w, h; 263 int w, h;
198 float s, t; 264 float s, t;
199 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
200 tileid smoothtile; 266 tileid smoothtile;
201 uint8_t smoothlevel; 267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
202} maptex; 269} maptex;
203 270
204typedef struct { 271typedef struct {
205 uint32_t player; 272 uint32_t player;
206 tileid tile[3]; 273 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 286 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 287 int texs; maptex *tex; // [tileid]
221 288
222 int32_t rows; 289 int32_t rows;
223 maprow *row; 290 maprow *row;
224} *CFPlus__Map; 291} *DC__Map;
225 292
226static char * 293static char *
227prepend (char *ptr, int sze, int inc) 294prepend (char *ptr, int sze, int inc)
228{ 295{
229 char *p; 296 char *p;
267 self->texs *= 2; 334 self->texs *= 2;
268 } 335 }
269} 336}
270 337
271static maprow * 338static maprow *
272map_get_row (CFPlus__Map self, int y) 339map_get_row (DC__Map self, int y)
273{ 340{
274 if (0 > y) 341 if (0 > y)
275 { 342 {
276 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 344 Prepend (maprow, self->row, self->rows, extend);
315 382
316 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
317} 384}
318 385
319static mapcell * 386static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (DC__Map self, int x, int y)
321{ 388{
322 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
323} 390}
324 391
325static void 392static void
326map_clear (CFPlus__Map self) 393map_clear (DC__Map self)
327{ 394{
328 int r; 395 int r;
329 396
330 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
338 self->oy = 0; 405 self->oy = 0;
339 self->row = 0; 406 self->row = 0;
340 self->rows = 0; 407 self->rows = 0;
341} 408}
342 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
343static void 420static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 422{
346 int x, y; 423 int x, y;
347 maprow *row; 424 maprow *row;
348 mapcell *cell; 425 mapcell *cell;
349 426
361 if (x >= row->c1) 438 if (x >= row->c1)
362 break; 439 break;
363 440
364 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
365 442
366 cell->darkness = 0; 443 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 444 }
371 } 445 }
372} 446}
373 447
374typedef struct { 448struct smooth_key
449{
375 tileid tile; 450 tileid tile;
376 uint8_t x, y, level; 451 uint8_t x, y, level;
377} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
378 471
379static void 472static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 474{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
383 476
384 if (SvIOK (*sv)) 477 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
386 else 479 else
387 sv_setiv (*sv, bits); 480 it->second |= bits;
388} 481}
389 482
390static void 483static void
391music_finished (void) 484music_finished (void)
392{ 485{
409 ev.code = 1; 502 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 504 ev.data2 = 0;
412 505
413 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
414} 514}
415 515
416static unsigned int 516static unsigned int
417minpot (unsigned int n) 517minpot (unsigned int n)
418{ 518{
428 n |= n >> 16; 528 n |= n >> 16;
429 529
430 return n + 1; 530 return n + 1;
431} 531}
432 532
533static unsigned int
534popcount (unsigned int n)
535{
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542}
543
433/* SDL should provide this, really. */ 544/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 545#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 546#define SDLK_MODIFIER_MAX 314
436 547
437MODULE = CFPlus PACKAGE = CFPlus 548/******************************************************************************/
549
550static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551static GV *hover_gv;
552
553static int
554within_widget (SV *widget, NV x, NV y)
555{
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589}
590
591/******************************************************************************/
592
593/* process keyboard modifiers */
594static int
595mod_munge (int mod)
596{
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603}
604
605static void
606deliantra_main (SV *real_main)
607{
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612}
613
614#ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641#else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647#endif
648
649MODULE = Deliantra::Client PACKAGE = DC
438 650
439PROTOTYPES: ENABLE 651PROTOTYPES: ENABLE
440 652
441BOOT: 653BOOT:
442{ 654{
443 HV *stash = gv_stashpv ("CFPlus", 1); 655 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 656 static const struct {
445 const char *name; 657 const char *name;
446 IV iv; 658 IV iv;
447 } *civ, const_iv[] = { 659 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 660# define const_iv(name) { # name, (IV)name }
470 682
471 const_iv (SDL_APPINPUTFOCUS), 683 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 684 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 685 const_iv (SDL_APPACTIVE),
474 686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 739 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 740 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 741 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 742 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 743 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 815 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 816 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 817 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 818 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 819 const_iv (KMOD_MODE),
820
821 const_iv (KMOD_LRAM),
822
823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
556# undef const_iv 853# undef const_iv
557 }; 854 };
558 855
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 858
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 861}
565 862
577 RETVAL 874 RETVAL
578 875
579NV floor (NV x) 876NV floor (NV x)
580 877
581NV ceil (NV x) 878NV ceil (NV x)
879
880IV minpot (UV n)
881
882IV popcount (UV n)
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
582 889
583void 890void
584pango_init () 891pango_init ()
585 CODE: 892 CODE:
586{ 893{
587 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
590} 902}
591 903
592int 904char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 905
595void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
596SDL_Quit () 915void SDL_Quit ()
597 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
598void 927void
599SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
600 PPCODE: 929 PPCODE:
601{ 930{
602 SDL_Rect **m; 931 SDL_Rect **m;
603 932
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 937
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 940
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 945
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 948
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 950
628 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
629 while (*m) 952 while (*m)
630 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
631 AV *av = newAV (); 956 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
635 963
636 ++m; 964 ++m;
637 } 965 }
638} 966}
639 967
640char *
641SDL_GetError ()
642
643int 968int
644SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
646 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 982 );
983
649 if (RETVAL) 984 if (RETVAL)
650 { 985 {
651 av_clear (texture_av); 986 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 988#include "glfunc.h"
656# undef GL_FUNC 989#undef GL_FUNC
657 990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 992 }
993}
659 OUTPUT: 994 OUTPUT:
660 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
661 999
662void 1000void
663SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
664 1002
665char * 1003char *
666SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
667 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
668void 1017void
1018SDL_PumpEvents ()
1019
1020void
669poll_events () 1021peep_events ()
670 PPCODE: 1022 PPCODE:
671{ 1023{
672 SDL_Event ev; 1024 SDL_Event ev;
673 1025
674 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
681 { 1033 {
682 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
683 case SDL_KEYUP: 1035 case SDL_KEYUP:
684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
689 break; 1041 break;
690 1042
691 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
710 x = ev.motion.x; 1062 x = ev.motion.x;
711 y = ev.motion.y; 1063 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 } 1065 }
714 1066
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
716 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
717 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
718 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
719 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
720 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 } 1073 }
722 break; 1074 break;
723 1075
724 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
725 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
727 1079
728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break; 1090 break;
739 } 1091 }
740 1092
741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
742 } 1094 }
743} 1095}
744 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
745int 1110int
746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
747 POSTCALL: 1112 POSTCALL:
748 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
750 1115
751void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
752Mix_CloseAudio () 1133Mix_CloseAudio ()
753 1134
754int 1135int
755Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
756 1140
757void 1141void
758lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
759 CODE: 1143 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
786 } 1170 }
787 } 1171 }
788#endif 1172#endif
789} 1173}
790 1174
791void 1175int
792add_font (char *file) 1176add_font (char *file)
793 CODE: 1177 CODE:
794 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
795 1188
796void 1189void
797load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
798 ALIAS: 1191 ALIAS:
799 load_image_file = 1 1192 load_image_file = 1
802 STRLEN image_len; 1195 STRLEN image_len;
803 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
804 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
805 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
806 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
807 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
808 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
809 1202
810 if (!rw) 1203 if (!rw)
811 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
812 1205
845 1238
846 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
847 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
848 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
849 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
852 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
855 1248
885void 1278void
886error (char *message) 1279error (char *message)
887 CODE: 1280 CODE:
888 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32 1282#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
891#endif 1284#endif
892 1285
893void 1286void
894fatal (char *message) 1287fatal (char *message)
895 CODE: 1288 CODE:
896 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
897#ifdef _WIN32 1290#ifdef _WIN32
898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
899#endif 1292#endif
900 _exit (1); 1293 _exit (1);
901 1294
902void 1295void
903_exit (int retval = 0) 1296_exit (int retval = 0)
915#if DEBUG 1308#if DEBUG
916 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
917#endif 1310#endif
918} 1311}
919 1312
920MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
921 1319
922CFPlus::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
923new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
924 CODE: 1326 CODE:
925{ 1327{
926 int count; 1328 int count;
927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
928 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
930} 1332}
931 OUTPUT: 1333 OUTPUT:
932 RETVAL 1334 RETVAL
933 1335
934void 1336void
935DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
936 CODE: 1338 CODE:
937 pango_font_description_free (self); 1339 pango_font_description_free (self);
938 1340
939void 1341void
940make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
941 CODE: 1344 CODE:
942 default_font = self; 1345 default_font = self;
943 1346
944MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
945 1348
1349PROTOTYPES: DISABLE
1350
946void 1351void
947reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
948 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
949 tc_clear (); 1361 tc_restore ();
950 1362
951CFPlus::Layout 1363DC::Layout
952new (SV *class) 1364new (SV *klass)
953 CODE: 1365 CODE:
954 New (0, RETVAL, 1, struct cf_layout); 1366 New (0, RETVAL, 1, struct cf_layout);
955 1367
956 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
958 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
959 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
960 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
962 RETVAL->font = 0; 1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
963 1376
964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
965 layout_update_font (RETVAL); 1378 layout_update_font (RETVAL);
966 OUTPUT: 1379 OUTPUT:
967 RETVAL 1380 RETVAL
968 1381
969void 1382void
970DESTROY (CFPlus::Layout self) 1383DESTROY (DC::Layout self)
971 CODE: 1384 CODE:
972 g_object_unref (self->pl); 1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
973 Safefree (self); 1387 Safefree (self);
974 1388
975void 1389void
976set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
977 CODE: 1391 CODE:
978{ 1392{
979 STRLEN textlen; 1393 STRLEN textlen;
980 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
981 1395
982 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
983} 1397}
984 1398
985void 1399void
986set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
987 CODE: 1401 CODE:
988{ 1402{
989 STRLEN textlen; 1403 STRLEN textlen;
990 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
991 1405
992 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
993} 1407}
994 1408
995void 1409void
996set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
997 CODE: 1411 CODE:
998{ 1412{
999 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text; 1415 const char *pos = text;
1036 if (attrs) 1450 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
1038} 1452}
1039 1453
1040void 1454void
1041get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
1042 PPCODE: 1456 PPCODE:
1043{ 1457{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045 1459
1046 do 1460 do
1047 { 1461 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1049 1463
1050 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
1051 { 1465 {
1052 PangoRectangle extents; 1466 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1061 1475
1062 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1063} 1477}
1064 1478
1065int 1479int
1066has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1067 CODE: 1481 CODE:
1068{ 1482{
1069 int lines = 1; 1483 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1071 1485
1076} 1490}
1077 OUTPUT: 1491 OUTPUT:
1078 RETVAL 1492 RETVAL
1079 1493
1080SV * 1494SV *
1081get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1082 CODE: 1496 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1085 OUTPUT: 1499 OUTPUT:
1086 RETVAL 1500 RETVAL
1087 1501
1088void 1502void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1090 CODE: 1504 CODE:
1091 self->r = r; 1505 self->r = r;
1092 self->g = g; 1506 self->g = g;
1093 self->b = b; 1507 self->b = b;
1094 self->a = a; 1508 self->a = a;
1095 1509
1096void 1510void
1097set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1098 CODE: 1512 CODE:
1099 if (self->font != font) 1513 if (self->font != font)
1100 { 1514 {
1101 self->font = font; 1515 self->font = font;
1102 layout_update_font (self); 1516 layout_update_font (self);
1103 } 1517 }
1104 1518
1105void 1519void
1106set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1107 CODE: 1521 CODE:
1108 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1109 { 1523 {
1110 self->base_height = base_height; 1524 self->base_height = base_height;
1111 layout_update_font (self); 1525 layout_update_font (self);
1112 } 1526 }
1113 1527
1114void 1528void
1115set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1116 CODE: 1530 CODE:
1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1118 1532
1119void 1533void
1120set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1121 CODE: 1535 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123 1537
1124void 1538void
1125set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1126 CODE: 1540 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128 1542
1129void 1543void
1130set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1131 CODE: 1545 CODE:
1132 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1137 ); 1551 );
1138 1552
1139void 1553void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1141 CODE: 1555 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143 1557
1144void 1558void
1145size (CFPlus::Layout self) 1559size (DC::Layout self)
1146 PPCODE: 1560 PPCODE:
1147{ 1561{
1148 int w, h; 1562 int w, h;
1149 1563
1150 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1153 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1154 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1155} 1569}
1156 1570
1157int 1571int
1158descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1159 CODE: 1573 CODE:
1160{ 1574{
1161 PangoRectangle rect; 1575 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1165} 1579}
1166 OUTPUT: 1580 OUTPUT:
1167 RETVAL 1581 RETVAL
1168 1582
1169int 1583int
1170xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1171 CODE: 1585 CODE:
1172{ 1586{
1173 int index, trailing; 1587 int index, trailing;
1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1175 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1176} 1590}
1177 OUTPUT: 1591 OUTPUT:
1178 RETVAL 1592 RETVAL
1179 1593
1180void 1594void
1181cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1182 PPCODE: 1596 PPCODE:
1183{ 1597{
1184 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1186 1600
1187 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1188 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1191} 1605}
1192 1606
1193void 1607void
1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1195 PPCODE: 1609 PPCODE:
1196{ 1610{
1197 int line, x; 1611 int line, x;
1198 1612
1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1201 1616 --line;
1617#endif
1202 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1203 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205} 1621}
1206 1622
1207void 1623void
1208line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1209 PPCODE: 1625 PPCODE:
1210{ 1626{
1211 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1212 int index, trailing; 1628 int index, trailing;
1213 1629
1214 if (line < 0) 1630 if (line < 0)
1215 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1216 1632
1217 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1219 1635
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221 1637
1222 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1228 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1229 } 1645 }
1230} 1646}
1231 1647
1232void 1648void
1233render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1234 PPCODE: 1650 CODE:
1651 rc_clear (self->rc);
1235 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1236 self->pl, 1653 self->pl,
1654 self->rc,
1237 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1239 flags 1657 flags
1240 ); 1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1241 1662
1242MODULE = CFPlus PACKAGE = CFPlus::Texture
1243
1244void 1663void
1245pad2pot (SV *data_, SV *w_, SV *h_) 1664draw (DC::Layout self)
1246 CODE: 1665 CODE:
1247{ 1666{
1248 int ow = SvIV (w_); 1667 glEnable (GL_TEXTURE_2D);
1249 int oh = SvIV (h_); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1250 1674
1251 if (ow && oh) 1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680}
1681
1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684PROTOTYPES: ENABLE
1685
1686void
1687pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689{
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1252 { 1691 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen; 1692 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen); 1693 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh); 1694 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264 1696
1265 SvPOK_only (result_); 1697 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp); 1698 SvCUR_set (result_, nw * nh * bpp);
1267 1699
1268 memset (SvPVX (result_), 0, nw * nh * bpp); 1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--) 1701 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271 1703
1272 sv_setsv (data_, result_); 1704 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 } 1705 }
1279} 1706}
1280 1707
1281void 1708void
1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1709draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1288{ 1715{
1289 HV *hv = (HV *)SvRV (self); 1716 HV *hv = (HV *)SvRV (self);
1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1293 1723
1294 if (items < 5) 1724 if (items < 5)
1295 { 1725 {
1296 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1297 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1325 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1327 } 1757 }
1328} 1758}
1329 1759
1330MODULE = CFPlus PACKAGE = CFPlus::Map 1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1331 1769
1332CFPlus::Map 1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883{
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888}
1889 OUTPUT:
1890 RETVAL
1891
1892MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894PROTOTYPES: DISABLE
1895
1896DC::Map
1333new (SV *class) 1897new (SV *klass)
1334 CODE: 1898 CODE:
1335 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, struct map);
1336 RETVAL->x = 0; 1900 RETVAL->x = 0;
1337 RETVAL->y = 0; 1901 RETVAL->y = 0;
1338 RETVAL->w = 0; 1902 RETVAL->w = 0;
1345 RETVAL->row = 0; 1909 RETVAL->row = 0;
1346 OUTPUT: 1910 OUTPUT:
1347 RETVAL 1911 RETVAL
1348 1912
1349void 1913void
1350DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1351 CODE: 1915 CODE:
1352{ 1916{
1353 map_clear (self); 1917 map_clear (self);
1354 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1355 Safefree (self->tex); 1919 Safefree (self->tex);
1356 Safefree (self); 1920 Safefree (self);
1357} 1921}
1358 1922
1359void 1923void
1360resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1361 CODE: 1925 CODE:
1362 self->w = map_width; 1926 self->w = map_width;
1363 self->h = map_height; 1927 self->h = map_height;
1364 1928
1365void 1929void
1366clear (CFPlus::Map self) 1930clear (DC::Map self)
1367 CODE: 1931 CODE:
1368 map_clear (self); 1932 map_clear (self);
1369 1933
1370void 1934void
1371set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1372 CODE: 1936 CODE:
1373{ 1937{
1374 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1375 need_texid (self, tile); 1939 need_texid (self, tile);
1376} 1940}
1377 1941
1378void 1942void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1380 CODE: 1944 CODE:
1381{ 1945{
1382 tileid texid; 1946 tileid texid;
1383 maptex *tex; 1947 maptex *tex;
1384 1948
1385 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1386 return; 1950 return;
1387 1951
1388 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1389 return; 1953 return;
1390 1954
1391 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1392 1956
1393 if (!texid) 1957 if (!texid)
1394 return; 1958 return;
1395 1959
1396 tex = self->tex + texid; 1960 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1399} 1963}
1400 1964
1401void 1965void
1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1403 CODE: 1967 CODE:
1404{ 1968{
1405 need_texid (self, texid); 1969 need_texid (self, texid);
1406 1970
1407 { 1971 {
1426 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1429} 1993}
1430 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1431int 2015int
1432ox (CFPlus::Map self) 2016ox (DC::Map self)
1433 ALIAS: 2017 ALIAS:
1434 oy = 1 2018 oy = 1
1435 x = 2 2019 x = 2
1436 y = 3 2020 y = 3
1437 w = 4 2021 w = 4
1448 } 2032 }
1449 OUTPUT: 2033 OUTPUT:
1450 RETVAL 2034 RETVAL
1451 2035
1452void 2036void
1453scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1454 CODE: 2038 CODE:
1455{ 2039{
1456 if (dx > 0) 2040 if (dx > 0)
1457 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1458 else if (dx < 0) 2042 else if (dx < 0)
1473 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1474 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1475 } 2059 }
1476} 2060}
1477 2061
1478void 2062SV *
1479map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1480 CODE: 2064 CODE:
1481{ 2065{
1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1483 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1484 mapcell *cell; 2068 mapcell *cell;
1485 int x, y, flags; 2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
1486 2072
1487 while (data < data_end - 1) 2073 while (data < data_end - 1)
1488 { 2074 {
1489 flags = (data [0] << 8) + data [1]; data += 2; 2075 flags = (data [0] << 8) + data [1]; data += 2;
1490 2076
1503 2089
1504 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1505 2091
1506 if (flags & 8) 2092 if (flags & 8)
1507 { 2093 {
2094 uint8_t ext, cmd;
2095
1508 if (extmap) 2096 do
1509 { 2097 {
1510 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1511 2100
1512 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1513 { 2104 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1; 2105 cell->stat_width = 1;
1522 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 } 2107 }
1540 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1541 } 2125 }
1542 else 2126 while (ext & 0x80);
1543 cell->darkness = *data++ + 1;
1544 } 2127 }
1545 2128
2129 for (z = 0; z <= 2; ++z)
1546 if (flags & 4) 2130 if (flags & (4 >> z))
1547 { 2131 {
1548 faceid face = (data [0] << 8) + data [1]; data += 2; 2132 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face); 2133 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
1551 } 2151 }
1552
1553 if (flags & 2)
1554 {
1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1558 }
1559
1560 if (flags & 1)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1565 }
1566 } 2152 }
1567 else 2153 else
1568 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1569 } 2155 }
1570} 2156}
2157 OUTPUT:
2158 RETVAL
1571 2159
1572SV * 2160SV *
1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1574 CODE: 2162 CODE:
1575{ 2163{
1576 int x1, x; 2164 int x1, x;
1577 int y1, y; 2165 int y1, y;
1578 int z; 2166 int z;
1591 ? self->row + y 2179 ? self->row + y
1592 : 0; 2180 : 0;
1593 2181
1594 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1595 { 2183 {
1596 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1597 2185
1598 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1599 { 2187 {
1600 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1601 2189
1603 { 2191 {
1604 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1605 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1606 int a1 = tex.a; 2194 int a1 = tex.a;
1607 2195
1608 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1609 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1610 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1611 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1612 } 2200 }
1613 } 2201 }
1614 2202
1615 *map++ = (r ) 2203 *map++ = (r )
1616 | (g << 8) 2204 | (g << 8)
1617 | (b << 16) 2205 | (b << 16)
1618 | (a << 24); 2206 | (a << 24);
1619 } 2207 }
1620 } 2208 }
1621 2209
1622 RETVAL = map_sv; 2210 RETVAL = map_sv;
1623} 2211}
1624 OUTPUT: 2212 OUTPUT:
1625 RETVAL 2213 RETVAL
1626 2214
1627void 2215void
1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1629 CODE: 2217 CODE:
1630{ 2218{
1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2219 int x, y, z;
2220
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1634 smooth_key skey; 2223 smooth_key skey;
1635 int x, y, z; 2224 int pl_x, pl_y;
1636 int last_name; 2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
1637 2230
2231 pl_tex.name = 0;
2232
1638 // thats current max. sorry. 2233 // that's current max. sorry.
1639 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1641 2236
1642 // clear key, in case of extra padding 2237 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey)); 2238 memset (&skey, 0, sizeof (skey));
1644 2239
1645 glColor4ub (255, 255, 255, 255); 2240 memset (&key, 0, sizeof (key));
1646 2241 key.r = 255;
1647 glEnable (GL_BLEND); 2242 key.g = 255;
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.b = 255;
1649 glEnable (GL_TEXTURE_2D); 2244 key.a = 255;
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2245 key.mode = GL_QUADS;
1651 2246 key.format = GL_T2F_V3F;
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655 2247
1656 mx += self->x; 2248 mx += self->x;
1657 my += self->y; 2249 my += self->y;
1658 2250
1659 // first pass: determine smooth_max 2251 // first pass: determine smooth_max
1676 MAX (self->tex [cell->tile [1]].smoothlevel, 2268 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel)); 2269 self->tex [cell->tile [2]].smoothlevel));
1678 } 2270 }
1679 } 2271 }
1680 2272
2273 glEnable (GL_BLEND);
2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2276
1681 for (z = 0; z <= 2; z++) 2277 for (z = 0; z <= 2; z++)
1682 { 2278 {
2279 smooth_hash smooth;
1683 memset (smooth_level, 0, sizeof (smooth_level)); 2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
1684 2282
1685 for (y = 0; y < sh; y++) 2283 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows) 2284 if (0 <= y + my && y + my < self->rows)
1687 { 2285 {
1688 maprow *row = self->row + (y + my); 2286 maprow *row = self->row + (y + my);
1694 tileid tile = cell->tile [z]; 2292 tileid tile = cell->tile [z];
1695 2293
1696 if (tile) 2294 if (tile)
1697 { 2295 {
1698 maptex tex = self->tex [tile]; 2296 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w; 2297 int px, py;
1700 int py = (y + 1) * T - tex.h;
1701 2298
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name) 2299 if (key.texname != tex.name)
1705 { 2300 {
2301 self->tex [tile].unused = 0;
2302
1706 if (!tex.name) 2303 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */ 2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1708 2305
1709 glEnd (); 2306 key.texname = tex.name;
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2307 arr = rc_array (rc, &key);
1711 glBegin (GL_QUADS);
1712 } 2308 }
1713 2309
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2310 px = (x + 1) * Th - tex.w;
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2311 py = (y + 1) * Tw - tex.h;
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718 2312
1719 if (cell->flags && z == 2) 2313 if (expect_false (cell->player == player) && expect_false (z == 2))
1720 { 2314 {
1721 if (cell->flags & 1) 2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
1722 { 2318 continue;
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 } 2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1737 2325
1738 // update smooth hash 2326 // update smooth hash
1739 if (tex.smoothtile) 2327 if (tex.smoothtile)
1740 { 2328 {
1741 skey.tile = tex.smoothtile; 2329 skey.tile = tex.smoothtile;
1757 2345
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓· 2347 // ·· ·· ·┏ ┓·
1760 2348
1761 // full tile 2349 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1763 2351
1764 // borders 2352 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1769 2357
1770 // corners 2358 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1775 } 2384 }
1776 } 2385 }
1777 } 2386 }
1778 } 2387 }
1779 2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
1780 // go through all smoothlevels, lowest to highest, then draw. 2392 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort 2393 // this is basically counting sort
1782 { 2394 {
1783 int w, b; 2395 int w, b;
1784 2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
1785 for (w = 0; w < 256 / 32; ++w) 2399 for (w = 0; w < 256 / 32; ++w)
1786 { 2400 {
1787 uint32_t smask = smooth_level [w]; 2401 uint32_t smask = smooth_level [w];
1788 if (smask) 2402 if (smask)
1789 for (b = 0; b < 32; ++b) 2403 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b)) 2404 if (smask & (((uint32_t)1) << b))
1791 { 2405 {
1792 int level = (w << 5) | b; 2406 int level = (w << 5) | b;
1793 HE *he; 2407 HE *he;
1794 2408
1795 hv_iterinit (smooth); 2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1796 while ((he = hv_iternext (smooth)))
1797 { 2410 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he); 2411 smooth_key &skey = it->first;
1799 IV bits = SvIVX (HeVAL (he)); 2412 IV bits = it->second;
1800 2413
1801 if (!(bits & 0x1000) 2414 if (!(bits & 0x1000)
1802 && skey->level == level 2415 && skey.level == level
1803 && level > smooth_max [skey->x][skey->y]) 2416 && level > smooth_max [skey.x][skey.y])
1804 { 2417 {
1805 maptex tex = self->tex [skey->tile]; 2418 maptex tex = self->tex [skey.tile];
1806 int px = (((int)skey->x) - 1) * T; 2419 int px = (((int)skey.x) - 1) * Tw;
1807 int py = (((int)skey->y) - 1) * T; 2420 int py = (((int)skey.y) - 1) * Th;
1808 int border = bits & 15; 2421 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row 2423 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column 2424 float dy = tex.t * .5f ; // 2 images/column
1812 2425
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name) 2426 if (tex.name)
1816 { 2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
1817 if (!tex.name) 2430 if (key.texname != tex.name)
1818 continue; // smoothing not yet available 2431 {
2432 self->tex [skey.tile].unused = 0;
1819 2433
1820 glEnd (); 2434 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1822 glBegin (GL_QUADS); 2436 glBegin (GL_QUADS);
1823 } 2437 }
1824 2438
1825 if (border) 2439 if (border)
1826 { 2440 {
1827 float ox = border * dx; 2441 float ox = border * dx;
1828 2442
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1833 } 2447 }
1834 2448
1835 if (corner) 2449 if (corner)
1836 { 2450 {
1837 float ox = corner * dx; 2451 float ox = corner * dx;
1838 2452
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
1843 } 2458 }
1844 } 2459 }
1845 } 2460 }
1846 } 2461 }
1847 } 2462 }
2463
2464 glEnd ();
2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
1848 } 2467 }
1849
1850 hv_clear (smooth);
1851 } 2468 }
1852 2469
1853 glEnd (); 2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
1854 2475
1855 glDisable (GL_TEXTURE_2D); 2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
1856 glDisable (GL_BLEND); 2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
1857 2493
1858 // top layer: overlays such as the health bar 2494 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++) 2495 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows) 2496 if (0 <= y + my && y + my < self->rows)
1861 { 2497 {
1864 for (x = 0; x < sw; x++) 2500 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1) 2501 if (row->c0 <= x + mx && x + mx < row->c1)
1866 { 2502 {
1867 mapcell *cell = row->col + (x + mx - row->c0); 2503 mapcell *cell = row->col + (x + mx - row->c0);
1868 2504
1869 int px = x * T; 2505 int px = x * Tw;
1870 int py = y * T; 2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
1871 2513
1872 if (cell->stat_hp) 2514 if (cell->stat_hp)
1873 { 2515 {
1874 int width = cell->stat_width * T; 2516 int width = cell->stat_width * Tw;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1876 2518
1877 glColor3ub (0, 0, 0); 2519 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2, 2520 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py); 2521 px + width - 1, py);
1880 2522
1886 } 2528 }
1887 } 2529 }
1888} 2530}
1889 2531
1890void 2532void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2533draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1892 CODE: 2534 CODE:
1893{ 2535{
1894 static float color[16][3] = { 2536 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F }, 2537 { 0.00f, 0.00f, 0.00f },
1896 { 1.00F, 1.00F, 1.00F }, 2538 { 1.00f, 1.00f, 1.00f },
1897 { 0.00F, 0.00F, 0.55F }, 2539 { 0.00f, 0.00f, 0.55f },
1898 { 1.00F, 0.00F, 0.00F }, 2540 { 1.00f, 0.00f, 0.00f },
1899 2541
1900 { 1.00F, 0.54F, 0.00F }, 2542 { 1.00f, 0.54f, 0.00f },
1901 { 0.11F, 0.56F, 1.00F }, 2543 { 0.11f, 0.56f, 1.00f },
1902 { 0.93F, 0.46F, 0.00F }, 2544 { 0.93f, 0.46f, 0.00f },
1903 { 0.18F, 0.54F, 0.34F }, 2545 { 0.18f, 0.54f, 0.34f },
1904 2546
1905 { 0.56F, 0.73F, 0.56F }, 2547 { 0.56f, 0.73f, 0.56f },
1906 { 0.80F, 0.80F, 0.80F }, 2548 { 0.80f, 0.80f, 0.80f },
1907 { 0.55F, 0.41F, 0.13F }, 2549 { 0.55f, 0.41f, 0.13f },
1908 { 0.99F, 0.77F, 0.26F }, 2550 { 0.99f, 0.77f, 0.26f },
1909 2551
1910 { 0.74F, 0.65F, 0.41F }, 2552 { 0.74f, 0.65f, 0.41f },
1911 2553
1912 { 0.00F, 1.00F, 1.00F }, 2554 { 0.00f, 1.00f, 1.00f },
1913 { 1.00F, 0.00F, 1.00F }, 2555 { 1.00f, 0.00f, 1.00f },
1914 { 1.00F, 1.00F, 0.00F }, 2556 { 1.00f, 1.00f, 0.00f },
1915 }; 2557 };
1916 2558
1917 int x, y; 2559 int x, y;
1918 2560
1919 glEnable (GL_TEXTURE_2D); 2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1921 glEnable (GL_BLEND); 2569 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS); 2571 glBegin (GL_QUADS);
1924 2572
1925 for (y = 0; y < h; y++) 2573 for (y = 0; y < h; y++)
1929 2577
1930 if (m) 2578 if (m)
1931 { 2579 {
1932 float *c = color [m & 15]; 2580 float *c = color [m & 15];
1933 2581
1934 float tx1 = m & 0x40 ? 0.5 : 0.; 2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
1935 float tx2 = tx1 + 0.5; 2583 float tx2 = tx1 + 0.5f;
1936 2584
1937 glColor4f (c[0], c[1], c[2], 0.75); 2585 glColor4f (c[0], c[1], c[2], 1);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 } 2590 }
1946 glDisable (GL_BLEND); 2594 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D); 2595 glDisable (GL_TEXTURE_2D);
1948} 2596}
1949 2597
1950void 2598void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2599fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1952 PPCODE: 2600 PPCODE:
1953{ 2601{
1954 int x, y; 2602 int x, y;
1955 int sw4 = (sw + 3) & ~3; 2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1958 2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1959 memset (darkness, 255, sw4 * sh); 2610 memset (darkness1, 0, sw1*sh1);
2611
1960 SvPOK_only (darkness_sv); 2612 SvPOK_only (darkness3_sv);
1961 SvCUR_set (darkness_sv, sw4 * sh); 2613 SvCUR_set (darkness3_sv, sw3 * sh3);
1962 2614
1963 mx += self->x; 2615 mx += self->x - 1;
1964 my += self->y; 2616 my += self->y - 1;
1965 2617
1966 for (y = 0; y < sh; y++) 2618 for (y = 0; y < sh1; y++)
1967 if (0 <= y + my && y + my < self->rows) 2619 if (0 <= y + my && y + my < self->rows)
1968 { 2620 {
1969 maprow *row = self->row + (y + my); 2621 maprow *row = self->row + (y + my);
1970 2622
1971 for (x = 0; x < sw; x++) 2623 for (x = 0; x < sw1; x++)
1972 if (row->c0 <= x + mx && x + mx < row->c1) 2624 if (row->c0 <= x + mx && x + mx < row->c1)
1973 { 2625 {
1974 mapcell *cell = row->col + (x + mx - row->c0); 2626 mapcell *cell = row->col + (x + mx - row->c0);
1975 2627
1976 darkness[y * sw4 + x] = cell->darkness 2628 darkness1 [y * sw1 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1) 2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1978 : 255 - FOW_DARKNESS; 2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1979 } 2631 }
1980 } 2632 }
1981 2633
2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2646
2647 uint8_t r11 = (d11 + d21 + d12) / 3;
2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
2671
1982 EXTEND (SP, 3); 2672 EXTEND (SP, 3);
1983 PUSHs (sv_2mortal (newSViv (sw4))); 2673 PUSHs (sv_2mortal (newSViv (sw3)));
1984 PUSHs (sv_2mortal (newSViv (sh))); 2674 PUSHs (sv_2mortal (newSViv (sh3)));
1985 PUSHs (darkness_sv); 2675 PUSHs (darkness3_sv);
1986} 2676}
1987 2677
1988SV * 2678SV *
1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2679get_rect (DC::Map self, int x0, int y0, int w, int h)
1990 CODE: 2680 CODE:
1991{ 2681{
1992 int x, y, x1, y1; 2682 int x, y, x1, y1;
1993 SV *data_sv = newSV (w * h * 7 + 5); 2683 SV *data_sv = newSV (w * h * 7 + 5);
1994 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2051 else 2741 else
2052 *data++ = 0; 2742 *data++ = 0;
2053 } 2743 }
2054 } 2744 }
2055 2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
2056 SvPOK_only (data_sv); 2749 SvPOK_only (data_sv);
2057 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
2058 RETVAL = data_sv; 2753 RETVAL = data_sv;
2059} 2754}
2060 OUTPUT: 2755 OUTPUT:
2061 RETVAL 2756 RETVAL
2062 2757
2063void 2758void
2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2759set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2065 PPCODE: 2760 PPCODE:
2066{ 2761{
2067 int x, y, z; 2762 int x, y, z;
2068 int w, h; 2763 int w, h;
2069 int x1, y1; 2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
2070 2775
2071 if (*data++ != 0) 2776 if (*data++ != 0)
2072 return; /* version mismatch */ 2777 XSRETURN_EMPTY; /* version mismatch */
2073 2778
2074 w = *data++ << 8; w |= *data++; 2779 w = *data++ << 8; w |= *data++;
2075 h = *data++ << 8; h |= *data++; 2780 h = *data++ << 8; h |= *data++;
2076 2781
2077 // we need to do this 'cause we don't keep an absolute coord system for rows 2782 // we need to do this 'cause we don't keep an absolute coord system for rows
2089 { 2794 {
2090 maprow *row = map_get_row (self, y); 2795 maprow *row = map_get_row (self, y);
2091 2796
2092 for (x = x0; x < x1; x++) 2797 for (x = x0; x < x1; x++)
2093 { 2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
2094 uint8_t flags = *data++; 2804 flags = *data++;
2095 2805
2096 if (flags) 2806 if (flags)
2097 { 2807 {
2098 mapcell *cell = row_get_cell (row, x); 2808 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 }; 2809 tileid tile[3] = { 0, 0, 0 };
2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2104 2814
2105 if (cell->darkness == 0) 2815 if (cell->darkness == 0)
2106 { 2816 {
2107 cell->darkness = 0; 2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
2108 2819
2109 for (z = 0; z <= 2; z++) 2820 for (z = 0; z <= 2; z++)
2110 { 2821 {
2111 tileid t = tile [z]; 2822 tileid t = tile [z];
2112 2823
2113 if (t >= self->texs || (t && !self->tex [t].name)) 2824 if (t >= self->texs || (t && !self->tex [t].name))
2114 { 2825 {
2115 XPUSHs (sv_2mortal (newSViv (t))); 2826 PUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t); 2827 need_texid (self, t);
2117 } 2828 }
2118 2829
2119 cell->tile [z] = t; 2830 cell->tile [z] = t;
2120 } 2831 }
2122 } 2833 }
2123 } 2834 }
2124 } 2835 }
2125} 2836}
2126 2837
2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2838MODULE = Deliantra::Client PACKAGE = DC::RW
2128 2839
2129CFPlus::MixChunk 2840DC::RW
2130new_from_file (SV *class, char *path) 2841new (SV *klass, SV *data_sv)
2131 CODE: 2842 CODE:
2132 RETVAL = Mix_LoadWAV (path); 2843{
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848}
2133 OUTPUT: 2849 OUTPUT:
2134 RETVAL 2850 RETVAL
2135 2851
2852DC::RW
2853new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859# fails on win32:
2860# dc.xs(2268) : error C2059: syntax error : '('
2136void 2861#void
2862#close (DC::RW self)
2863# CODE:
2864# (self->(close)) (self);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868PROTOTYPES: DISABLE
2869
2870DC::Channel
2871find ()
2872 CODE:
2873{
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894}
2895 OUTPUT:
2896 RETVAL
2897
2898void
2899halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903void
2904expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908void
2909fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913int
2914volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920void
2921unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925void
2926set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932void
2933set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937void
2938set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941void
2942set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944{
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948}
2949
2950void
2951set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957PROTOTYPES: DISABLE
2958
2959void
2960decoders ()
2961 PPCODE:
2962#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967#else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969#endif
2970
2971DC::MixChunk
2972new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978void
2137DESTROY (CFPlus::MixChunk self) 2979DESTROY (DC::MixChunk self)
2138 CODE: 2980 CODE:
2139 Mix_FreeChunk (self); 2981 Mix_FreeChunk (self);
2140 2982
2141int 2983int
2142volume (CFPlus::MixChunk self, int volume = -1) 2984volume (DC::MixChunk self, int volume = -1)
2143 CODE: 2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
2144 RETVAL = Mix_VolumeChunk (self, volume); 2988 RETVAL = Mix_VolumeChunk (self, volume);
2145 OUTPUT: 2989 OUTPUT:
2146 RETVAL 2990 RETVAL
2147 2991
2148int 2992DC::Channel
2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2993play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2150 CODE: 2994 CODE:
2995{
2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006}
2152 OUTPUT: 3007 OUTPUT:
2153 RETVAL 3008 RETVAL
2154 3009
2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3010MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012void
3013decoders ()
3014 PPCODE:
3015#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020#else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022#endif
2156 3023
2157int 3024int
2158volume (int volume = -1) 3025volume (int volume = -1)
3026 PROTOTYPE: ;$
2159 CODE: 3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeMusic (volume); 3030 RETVAL = Mix_VolumeMusic (volume);
2161 OUTPUT: 3031 OUTPUT:
2162 RETVAL 3032 RETVAL
2163 3033
3034void
3035fade_out (int ms)
3036 CODE:
3037 Mix_FadeOutMusic (ms);
3038
3039void
3040halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
2164int 3044int
2165fade_out (int ms) 3045playing ()
2166 CODE: 3046 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms); 3047 RETVAL = Mix_PlayingMusic ();
2168 OUTPUT: 3048 OUTPUT:
2169 RETVAL 3049 RETVAL
2170 3050
2171CFPlus::MixMusic 3051DC::MixMusic
2172new_from_file (SV *class, char *path) 3052new (SV *klass, DC::RW rwops)
2173 CODE: 3053 CODE:
2174 RETVAL = Mix_LoadMUS (path); 3054 RETVAL = Mix_LoadMUS_RW (rwops);
2175 OUTPUT: 3055 OUTPUT:
2176 RETVAL 3056 RETVAL
2177 3057
2178void 3058void
2179DESTROY (CFPlus::MixMusic self) 3059DESTROY (DC::MixMusic self)
2180 CODE: 3060 CODE:
2181 Mix_FreeMusic (self); 3061 Mix_FreeMusic (self);
2182 3062
2183int 3063int
2184play (CFPlus::MixMusic self, int loops = -1) 3064play (DC::MixMusic self, int loops = -1)
2185 CODE: 3065 CODE:
2186 RETVAL = Mix_PlayMusic (self, loops); 3066 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT: 3067 OUTPUT:
2188 RETVAL 3068 RETVAL
2189 3069
2190int 3070void
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3071fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2192 CODE: 3072 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3073 Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196 3074
2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3075MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077PROTOTYPES: ENABLE
2198 3078
2199BOOT: 3079BOOT:
2200{ 3080{
2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2202 static const struct { 3082 static const struct {
2203 const char *name; 3083 const char *name;
2204 IV iv; 3084 IV iv;
2205 } *civ, const_iv[] = { 3085 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name } 3086# define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
2207 const_iv (GL_COLOR_MATERIAL), 3091 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH), 3092 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT), 3093 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER), 3094 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND), 3095 const_iv (GL_BLEND),
2215 const_iv (GL_ALPHA_TEST), 3099 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE), 3100 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL), 3101 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT), 3102 const_iv (GL_FRONT),
2219 const_iv (GL_BACK), 3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
2220 const_iv (GL_AND), 3105 const_iv (GL_AND),
2221 const_iv (GL_ONE), 3106 const_iv (GL_ONE),
2222 const_iv (GL_ZERO), 3107 const_iv (GL_ZERO),
2223 const_iv (GL_SRC_ALPHA), 3108 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA), 3109 const_iv (GL_DST_ALPHA),
2225 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2226 const_iv (GL_ONE_MINUS_DST_ALPHA), 3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
2227 const_iv (GL_SRC_ALPHA_SATURATE), 3116 const_iv (GL_SRC_ALPHA_SATURATE),
2228 const_iv (GL_RGB), 3117 const_iv (GL_RGB),
2229 const_iv (GL_RGBA), 3118 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4), 3119 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8), 3120 const_iv (GL_RGBA8),
2237 const_iv (GL_INTENSITY), 3126 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE), 3127 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA), 3128 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT), 3129 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
2242 const_iv (GL_COMPILE), 3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
2243 const_iv (GL_TEXTURE_1D), 3140 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D), 3141 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV), 3142 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER), 3143 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER), 3144 const_iv (GL_TEXTURE_MIN_FILTER),
2268 const_iv (GL_COLOR_LOGIC_OP), 3165 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D), 3166 const_iv (GL_SEPARABLE_2D),
2270 const_iv (GL_CONVOLUTION_2D), 3167 const_iv (GL_CONVOLUTION_2D),
2271 const_iv (GL_CONVOLUTION_BORDER_MODE), 3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
2272 const_iv (GL_CONSTANT_BORDER), 3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
2273 const_iv (GL_LINES), 3171 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP), 3172 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP), 3173 const_iv (GL_LINE_LOOP),
2276 const_iv (GL_QUADS), 3174 const_iv (GL_QUADS),
2277 const_iv (GL_QUAD_STRIP), 3175 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES), 3176 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP), 3177 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN), 3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2282 const_iv (GL_FASTEST), 3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
2283 const_iv (GL_V2F), 3189 const_iv (GL_V2F),
2284 const_iv (GL_V3F), 3190 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F), 3191 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F), 3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2287# undef const_iv 3196# undef const_iv
2288 }; 3197 };
2289 3198
2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2292 3201
2293 texture_av = newAV (); 3202 texture_av = newAV ();
2294 AvREAL_off (texture_av); 3203 AvREAL_off (texture_av);
2295} 3204}
2296 3205
2297char * 3206void
3207disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212void
3213apple_nvidia_bug (int enable)
3214
3215const char *
2298gl_vendor () 3216gl_vendor ()
2299 CODE: 3217 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR); 3218 RETVAL = (const char *)glGetString (GL_VENDOR);
2301 OUTPUT: 3219 OUTPUT:
2302 RETVAL 3220 RETVAL
2303 3221
2304char * 3222const char *
2305gl_version () 3223gl_version ()
2306 CODE: 3224 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION); 3225 RETVAL = (const char *)glGetString (GL_VERSION);
2308 OUTPUT: 3226 OUTPUT:
2309 RETVAL 3227 RETVAL
2310 3228
2311char * 3229const char *
2312gl_extensions () 3230gl_extensions ()
2313 CODE: 3231 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT: 3233 OUTPUT:
2316 RETVAL 3234 RETVAL
2317 3235
3236const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
2318int glGetError () 3254int glGetError ()
2319 3255
2320void glFinish () 3256void glFinish ()
3257
3258void glFlush ()
2321 3259
2322void glClear (int mask) 3260void glClear (int mask)
2323 3261
2324void glClearColor (float r, float g, float b, float a = 1.0) 3262void glClearColor (float r, float g, float b, float a = 1.0)
2325 PROTOTYPE: @ 3263 PROTOTYPE: @
2336 3274
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3275void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE: 3276 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa); 3277 gl_BlendFuncSeparate (sa, da, saa, daa);
2340 3278
3279# void glBlendEquation (int se)
3280
2341void glDepthMask (int flag) 3281void glDepthMask (int flag)
2342 3282
2343void glLogicOp (int opcode) 3283void glLogicOp (int opcode)
2344 3284
2345void glColorMask (int red, int green, int blue, int alpha) 3285void glColorMask (int red, int green, int blue, int alpha)
2359# near_ and far_ are due to microsofts buggy "c" compiler 3299# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3300void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361 3301
2362# near_ and far_ are due to microsofts buggy "c" compiler 3302# near_ and far_ are due to microsofts buggy "c" compiler
2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3303void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305PROTOTYPES: DISABLE
2364 3306
2365void glViewport (int x, int y, int width, int height) 3307void glViewport (int x, int y, int width, int height)
2366 3308
2367void glScissor (int x, int y, int width, int height) 3309void glScissor (int x, int y, int width, int height)
2368 3310
2376 3318
2377void glRotate (float angle, float x, float y, float z) 3319void glRotate (float angle, float x, float y, float z)
2378 CODE: 3320 CODE:
2379 glRotatef (angle, x, y, z); 3321 glRotatef (angle, x, y, z);
2380 3322
2381void glBegin (int mode)
2382
2383void glEnd ()
2384
2385void glColor (float r, float g, float b, float a = 1.0) 3323void glColor (float r, float g, float b, float a = 1.0)
2386 PROTOTYPE: @ 3324 PROTOTYPE: @
2387 ALIAS: 3325 ALIAS:
2388 glColor_premultiply = 1 3326 glColor_premultiply = 1
2389 CODE: 3327 CODE:
2390 if (ix) 3328 if (ix)
2391 { 3329 {
2394 b *= a; 3332 b *= a;
2395 } 3333 }
2396 // microsoft visual "c" rounds instead of truncating... 3334 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a); 3335 glColor4f (r, g, b, a);
2398 3336
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.) 3337void glRasterPos (float x, float y, float z = 0.)
2406 CODE: 3338 CODE:
2407 glRasterPos3f (0, 0, z); 3339 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0); 3340 glBitmap (0, 0, 0, 0, x, y, 0);
2409 3341
2413 3345
2414void glTexCoord (float s, float t) 3346void glTexCoord (float s, float t)
2415 CODE: 3347 CODE:
2416 glTexCoord2f (s, t); 3348 glTexCoord2f (s, t);
2417 3349
3350void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363PROTOTYPES: ENABLE
3364
3365void glBegin (int mode)
3366
3367void glEnd ()
3368
3369void glPointSize (GLfloat size)
3370
3371void glLineWidth (GLfloat width)
3372
3373void glInterleavedArrays (int format, int stride, char *data)
3374
3375void glDrawElements (int mode, int count, int type, char *indices)
3376
3377# 1.2 void glDrawRangeElements (int mode, int start, int end
3378
2418void glTexEnv (int target, int pname, float param) 3379void glTexEnv (int target, int pname, float param)
2419 CODE: 3380 CODE:
2420 glTexEnvf (target, pname, param); 3381 glTexEnvf (target, pname, param);
2421 3382
2422void glTexParameter (int target, int pname, float param) 3383void glTexParameter (int target, int pname, float param)
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3399void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE: 3400 CODE:
2440 if (gl.SeparableFilter2D) 3401 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2442 3403
2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3404void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2444 3405
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3406void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446 3407
2447void glDrawPixels (int width, int height, int format, int type, char *pixels) 3408void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410void glPixelZoom (float x, float y)
2448 3411
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3412void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450 3413
2451int glGenTexture () 3414int glGenTexture ()
2452 CODE: 3415 CODE:
2472 3435
2473void glEndList () 3436void glEndList ()
2474 3437
2475void glCallList (int list) 3438void glCallList (int list)
2476 3439
3440void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447PROTOTYPES: DISABLE
3448
3449void
3450find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452{
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455}
3456
3457BOOT:
3458{
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465}
3466
3467void
3468draw (SV *self)
3469 CODE:
3470{
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528#if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540#endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551}
3552

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