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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 39
30#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
31#include <SDL_endian.h> 42#include <SDL_endian.h>
32#include <SDL_image.h> 43#include <SDL_image.h>
33#include <SDL_mixer.h> 44#include <SDL_mixer.h>
34#include <SDL_opengl.h> 45#include <SDL_opengl.h>
35 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
36#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
38 56
39#include <glib/gmacros.h> 57#include <glib.h>
40 58
41#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
42 71
43#ifndef _WIN32 72#ifndef _WIN32
44# include <sys/types.h> 73# include <sys/types.h>
45# include <sys/socket.h> 74# include <sys/socket.h>
46# include <netinet/in.h> 75# include <netinet/in.h>
47# include <netinet/tcp.h> 76# include <netinet/tcp.h>
48# include <inttypes.h> 77# include <inttypes.h>
49#endif 78#endif
50 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
54 95
55#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
57 98
58#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
59 100
60#if 0 101/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 103
63# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
64#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
65 127
66static AV *texture_av; 128static AV *texture_av;
67 129
68static struct 130static struct
69{ 131{
106 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
108} 170}
109 171
110#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
111 174
112#include "pango-font.c" 175#include "pango-font.c"
113#include "pango-fontmap.c" 176#include "pango-fontmap.c"
114#include "pango-render.c" 177#include "pango-render.c"
115 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
118 183
119typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
120 185
121static int 186static int
122shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
123{ 188{
124 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
125 190
126 while (attrs) 191 while (attrs)
127 { 192 {
128 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 194
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 196 return 1;
132 197
133 attrs = attrs->next; 198 attrs = attrs->next;
134 } 199 }
135 200
136 return 0; 201 return 0;
137} 202}
138 203
139typedef struct cf_layout { 204struct cf_layout {
140 PangoLayout *pl; 205 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
142 int base_height; 207 int base_height;
143 CFPlus__Font font; 208 DC__Font font;
144} *CFPlus__Layout; 209 rc_t *rc;
210};
145 211
212typedef cf_layout *DC__Layout;
213
146static CFPlus__Font default_font; 214static DC__Font default_font;
147static PangoContext *opengl_context; 215static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
149 217
150static void 218static void
151substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
152{ 220{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 224#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 226}
159 227
160static void 228static void
161layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
162{ 230{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
165 */ 233 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
167 235
168 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 238
171 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
172} 240}
173 241
174static void 242static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 244{
177 PangoRectangle rect; 245 PangoRectangle rect;
178 246
179 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
190} 258}
191 259
192typedef uint16_t tileid; 260typedef uint16_t tileid;
193typedef uint16_t faceid; 261typedef uint16_t faceid;
194 262
195typedef struct { 263struct maptex
264{
196 int name; 265 GLuint name;
197 int w, h; 266 int w, h;
198 float s, t; 267 float s, t;
199 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
200 tileid smoothtile; 269 tileid smoothtile;
201 uint8_t smoothlevel; 270 uint8_t smoothlevel;
202} maptex; 271 uint8_t unused; /* set to zero on use */
272};
203 273
204typedef struct { 274struct mapcell
275{
205 uint32_t player; 276 uint32_t player;
206 tileid tile[3]; 277 tileid tile[3];
207 uint16_t darkness; 278 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 280};
210 281
211typedef struct { 282struct maprow
283{
212 int32_t c0, c1; 284 int32_t c0, c1;
213 mapcell *col; 285 mapcell *col;
214} maprow; 286};
215 287
216typedef struct map { 288struct mapgrid {
217 int x, y, w, h; 289 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
221 293
222 int32_t rows; 294 int32_t rows;
223 maprow *row; 295 maprow *row;
224} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
225 299
226static char * 300static char *
227prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
228{ 302{
229 char *p; 303 char *p;
247 321
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 324
251static void 325static void
252need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
253{ 327{
254 while (self->faces <= face) 328 while (self->faces <= face)
255 { 329 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 331 self->faces *= 2;
258 } 332 }
259} 333}
260 334
261static void 335static void
262need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
263{ 337{
264 while (self->texs <= texid) 338 while (self->texs <= texid)
265 { 339 {
266 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2; 341 self->texs *= 2;
268 } 342 }
269} 343}
270 344
271static maprow * 345static maprow *
272map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
273{ 347{
274 if (0 > y) 348 if (0 > y)
275 { 349 {
276 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
315 389
316 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
317} 391}
318 392
319static mapcell * 393static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
321{ 395{
322 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
323} 397}
324 398
325static void 399static void
326map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
327{ 401{
328 int r; 402 int r;
329 403
330 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
338 self->oy = 0; 412 self->oy = 0;
339 self->row = 0; 413 self->row = 0;
340 self->rows = 0; 414 self->rows = 0;
341} 415}
342 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
343static void 427static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 429{
346 int x, y; 430 int x, y;
347 maprow *row; 431 maprow *row;
348 mapcell *cell; 432 mapcell *cell;
349 433
361 if (x >= row->c1) 445 if (x >= row->c1)
362 break; 446 break;
363 447
364 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
365 449
366 cell->darkness = 0; 450 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 451 }
371 } 452 }
372} 453}
373 454
374typedef struct { 455struct smooth_key
456{
375 tileid tile; 457 tileid tile;
376 uint8_t x, y, level; 458 uint8_t x, y, level;
377} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
378 478
379static void 479static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 481{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
383 483
384 if (SvIOK (*sv)) 484 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
386 else 486 else
387 sv_setiv (*sv, bits); 487 it->second |= bits;
388} 488}
389 489
390static void 490static void
391music_finished (void) 491music_finished (void)
392{ 492{
409 ev.code = 1; 509 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 511 ev.data2 = 0;
412 512
413 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
414} 521}
415 522
416static unsigned int 523static unsigned int
417minpot (unsigned int n) 524minpot (unsigned int n)
418{ 525{
428 n |= n >> 16; 535 n |= n >> 16;
429 536
430 return n + 1; 537 return n + 1;
431} 538}
432 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
433/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
436 554
437MODULE = CFPlus PACKAGE = CFPlus 555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
438 657
439PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
440 659
441BOOT: 660BOOT:
442{ 661{
443 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 663 static const struct {
445 const char *name; 664 const char *name;
446 IV iv; 665 IV iv;
447 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
470 689
471 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
474 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
556# undef const_iv 860# undef const_iv
557 }; 861 };
558 862
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 865
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 868}
565 869
577 RETVAL 881 RETVAL
578 882
579NV floor (NV x) 883NV floor (NV x)
580 884
581NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
582 896
583void 897void
584pango_init () 898pango_init ()
585 CODE: 899 CODE:
586{ 900{
587 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
590} 909}
591 910
592int 911char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 912
595void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
596SDL_Quit () 922void SDL_Quit ()
597 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
598void 934void
599SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
600 PPCODE: 936 PPCODE:
601{ 937{
602 SDL_Rect **m; 938 SDL_Rect **m;
603 939
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 944
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 947
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 952
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 955
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 957
628 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
629 while (*m) 959 while (*m)
630 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
631 AV *av = newAV (); 963 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
635 970
636 ++m; 971 ++m;
637 } 972 }
638} 973}
639 974
640char *
641SDL_GetError ()
642
643int 975int
644SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
646 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 989 );
990
649 if (RETVAL) 991 if (RETVAL)
650 { 992 {
651 av_clear (texture_av); 993 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 995#include "glfunc.h"
656# undef GL_FUNC 996#undef GL_FUNC
657 997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 999 }
1000}
659 OUTPUT: 1001 OUTPUT:
660 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
661 1006
662void 1007void
663SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
664 1009
665char * 1010char *
666SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
667 1013
1014int
1015SDL_GetAppState ()
1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
668void 1024void
1025SDL_PumpEvents ()
1026
1027void
669poll_events () 1028peep_events ()
670 PPCODE: 1029 PPCODE:
671{ 1030{
672 SDL_Event ev; 1031 SDL_Event ev;
673 1032
674 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
681 { 1040 {
682 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
683 case SDL_KEYUP: 1042 case SDL_KEYUP:
684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
689 break; 1048 break;
690 1049
691 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
710 x = ev.motion.x; 1069 x = ev.motion.x;
711 y = ev.motion.y; 1070 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 } 1072 }
714 1073
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
716 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
717 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
718 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
719 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
720 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 } 1080 }
722 break; 1081 break;
723 1082
724 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
725 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
727 1086
728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break; 1097 break;
739 } 1098 }
740 1099
741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
742 } 1101 }
743} 1102}
744 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
745int 1117int
746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
747 POSTCALL: 1119 POSTCALL:
748 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
750 1122
751void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
752Mix_CloseAudio () 1140Mix_CloseAudio ()
753 1141
754int 1142int
755Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
1144
1145const char *
1146Mix_GetError ()
756 1147
757void 1148void
758lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
759 CODE: 1150 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
786 } 1177 }
787 } 1178 }
788#endif 1179#endif
789} 1180}
790 1181
791void 1182int
792add_font (char *file) 1183add_font (char *file)
793 CODE: 1184 CODE:
794 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
795 1195
796void 1196void
797load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
798 ALIAS: 1198 ALIAS:
799 load_image_file = 1 1199 load_image_file = 1
802 STRLEN image_len; 1202 STRLEN image_len;
803 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
804 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
805 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
806 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
807 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
808 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
809 1209
810 if (!rw) 1210 if (!rw)
811 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
812 1212
845 1245
846 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
847 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
848 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
849 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
852 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
855 1255
885void 1285void
886error (char *message) 1286error (char *message)
887 CODE: 1287 CODE:
888 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32 1289#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
891#endif 1291#endif
892 1292
893void 1293void
894fatal (char *message) 1294fatal (char *message)
895 CODE: 1295 CODE:
896 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
897#ifdef _WIN32 1297#ifdef _WIN32
898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
899#endif 1299#endif
900 _exit (1); 1300 _exit (1);
901 1301
902void 1302void
903_exit (int retval = 0) 1303_exit (int retval = 0)
915#if DEBUG 1315#if DEBUG
916 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
917#endif 1317#endif
918} 1318}
919 1319
920MODULE = CFPlus PACKAGE = CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
921 1326
922CFPlus::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
923new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
924 CODE: 1333 CODE:
925{ 1334{
926 int count; 1335 int count;
927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
928 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
930} 1339}
931 OUTPUT: 1340 OUTPUT:
932 RETVAL 1341 RETVAL
933 1342
934void 1343void
935DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
936 CODE: 1345 CODE:
937 pango_font_description_free (self); 1346 pango_font_description_free (self);
938 1347
939void 1348void
940make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
941 CODE: 1351 CODE:
942 default_font = self; 1352 default_font = self;
943 1353
944MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
945 1355
1356PROTOTYPES: DISABLE
1357
946void 1358void
947reset_glyph_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
948 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
949 tc_clear (); 1368 tc_restore ();
950 1369
951CFPlus::Layout 1370DC::Layout
952new (SV *class) 1371new (SV *klass)
953 CODE: 1372 CODE:
954 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
955 1374
956 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
958 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
959 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
960 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
962 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
963 1383
964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
965 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
966 OUTPUT: 1386 OUTPUT:
967 RETVAL 1387 RETVAL
968 1388
969void 1389void
970DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
971 CODE: 1391 CODE:
972 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
973 Safefree (self); 1394 Safefree (self);
974 1395
975void 1396void
976set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
977 CODE: 1398 CODE:
978{ 1399{
979 STRLEN textlen; 1400 STRLEN textlen;
980 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
981 1402
982 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
983} 1404}
984 1405
985void 1406void
986set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
987 CODE: 1408 CODE:
988{ 1409{
989 STRLEN textlen; 1410 STRLEN textlen;
990 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
991 1412
992 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
993} 1414}
994 1415
995void 1416void
996set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
997 CODE: 1418 CODE:
998{ 1419{
999 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text; 1422 const char *pos = text;
1036 if (attrs) 1457 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
1038} 1459}
1039 1460
1040void 1461void
1041get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
1042 PPCODE: 1463 PPCODE:
1043{ 1464{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045 1466
1046 do 1467 do
1047 { 1468 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1049 1470
1050 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1051 { 1472 {
1052 PangoRectangle extents; 1473 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1061 1482
1062 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1063} 1484}
1064 1485
1065int 1486int
1066has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1067 CODE: 1488 CODE:
1068{ 1489{
1069 int lines = 1; 1490 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1071 1492
1076} 1497}
1077 OUTPUT: 1498 OUTPUT:
1078 RETVAL 1499 RETVAL
1079 1500
1080SV * 1501SV *
1081get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1082 CODE: 1503 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1085 OUTPUT: 1506 OUTPUT:
1086 RETVAL 1507 RETVAL
1087 1508
1088void 1509void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1090 CODE: 1511 CODE:
1091 self->r = r; 1512 self->r = r;
1092 self->g = g; 1513 self->g = g;
1093 self->b = b; 1514 self->b = b;
1094 self->a = a; 1515 self->a = a;
1095 1516
1096void 1517void
1097set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1098 CODE: 1519 CODE:
1099 if (self->font != font) 1520 if (self->font != font)
1100 { 1521 {
1101 self->font = font; 1522 self->font = font;
1102 layout_update_font (self); 1523 layout_update_font (self);
1103 } 1524 }
1104 1525
1105void 1526void
1106set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1107 CODE: 1528 CODE:
1108 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1109 { 1530 {
1110 self->base_height = base_height; 1531 self->base_height = base_height;
1111 layout_update_font (self); 1532 layout_update_font (self);
1112 } 1533 }
1113 1534
1114void 1535void
1115set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1116 CODE: 1537 CODE:
1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1118 1539
1119void 1540void
1120set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1121 CODE: 1542 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123 1544
1124void 1545void
1125set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1126 CODE: 1547 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128 1549
1129void 1550void
1130set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1131 CODE: 1552 CODE:
1132 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1137 ); 1558 );
1138 1559
1139void 1560void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1141 CODE: 1562 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143 1564
1144void 1565void
1145size (CFPlus::Layout self) 1566size (DC::Layout self)
1146 PPCODE: 1567 PPCODE:
1147{ 1568{
1148 int w, h; 1569 int w, h;
1149 1570
1150 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1153 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1154 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1155} 1576}
1156 1577
1157int 1578int
1158descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1159 CODE: 1580 CODE:
1160{ 1581{
1161 PangoRectangle rect; 1582 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1165} 1586}
1166 OUTPUT: 1587 OUTPUT:
1167 RETVAL 1588 RETVAL
1168 1589
1169int 1590int
1170xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1171 CODE: 1592 CODE:
1172{ 1593{
1173 int index, trailing; 1594 int index, trailing;
1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1175 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1176} 1597}
1177 OUTPUT: 1598 OUTPUT:
1178 RETVAL 1599 RETVAL
1179 1600
1180void 1601void
1181cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1182 PPCODE: 1603 PPCODE:
1183{ 1604{
1184 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1186 1607
1187 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1188 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1191} 1612}
1192 1613
1193void 1614void
1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1195 PPCODE: 1616 PPCODE:
1196{ 1617{
1197 int line, x; 1618 int line, x;
1198 1619
1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1201 1623 --line;
1624#endif
1202 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1203 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205} 1628}
1206 1629
1207void 1630void
1208line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1209 PPCODE: 1632 PPCODE:
1210{ 1633{
1211 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1212 int index, trailing; 1635 int index, trailing;
1213 1636
1214 if (line < 0) 1637 if (line < 0)
1215 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1216 1639
1217 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1219 1642
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221 1644
1222 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1228 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1229 } 1652 }
1230} 1653}
1231 1654
1232void 1655void
1233render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1234 PPCODE: 1657 CODE:
1658 rc_clear (self->rc);
1235 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1236 self->pl, 1660 self->pl,
1661 self->rc,
1237 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1239 flags 1664 flags
1240 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1241 1669
1242MODULE = CFPlus PACKAGE = CFPlus::Texture
1243
1244void 1670void
1245pad2pot (SV *data_, SV *w_, SV *h_) 1671draw (DC::Layout self)
1246 CODE: 1672 CODE:
1247{ 1673{
1248 int ow = SvIV (w_); 1674 glEnable (GL_TEXTURE_2D);
1249 int oh = SvIV (h_); 1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1250 1681
1251 if (ow && oh) 1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691PROTOTYPES: ENABLE
1692
1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1252 { 1698 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen; 1699 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264 1703
1265 SvPOK_only (result_); 1704 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1267 1706
1268 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--) 1708 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271 1710
1272 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 } 1712 }
1279} 1713}
1280 1714
1281void 1715void
1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1288{ 1722{
1289 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1293 1730
1294 if (items < 5) 1731 if (items < 5)
1295 { 1732 {
1296 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1297 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1325 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1327 } 1764 }
1328} 1765}
1329 1766
1330MODULE = CFPlus PACKAGE = CFPlus::Map 1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1331 1776
1332CFPlus::Map 1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890{
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895}
1896 OUTPUT:
1897 RETVAL
1898
1899MODULE = Deliantra::Client PACKAGE = DC::Map
1900
1901PROTOTYPES: DISABLE
1902
1903DC::Map
1333new (SV *class) 1904new (SV *klass)
1334 CODE: 1905 CODE:
1335 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1336 RETVAL->x = 0; 1907 RETVAL->x = 0;
1337 RETVAL->y = 0; 1908 RETVAL->y = 0;
1338 RETVAL->w = 0; 1909 RETVAL->w = 0;
1339 RETVAL->h = 0; 1910 RETVAL->h = 0;
1340 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1345 RETVAL->row = 0; 1916 RETVAL->row = 0;
1346 OUTPUT: 1917 OUTPUT:
1347 RETVAL 1918 RETVAL
1348 1919
1349void 1920void
1350DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1351 CODE: 1922 CODE:
1352{ 1923{
1353 map_clear (self); 1924 map_clear (self);
1354 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1355 Safefree (self->tex); 1926 Safefree (self->tex);
1356 Safefree (self); 1927 Safefree (self);
1357} 1928}
1358 1929
1359void 1930void
1360resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1361 CODE: 1932 CODE:
1362 self->w = map_width; 1933 self->w = map_width;
1363 self->h = map_height; 1934 self->h = map_height;
1364 1935
1365void 1936void
1366clear (CFPlus::Map self) 1937clear (DC::Map self)
1367 CODE: 1938 CODE:
1368 map_clear (self); 1939 map_clear (self);
1369 1940
1370void 1941void
1371set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1372 CODE: 1943 CODE:
1373{ 1944{
1374 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1375 need_texid (self, tile); 1946 need_texid (self, tile);
1376} 1947}
1377 1948
1378void 1949void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1380 CODE: 1951 CODE:
1381{ 1952{
1382 tileid texid; 1953 tileid texid;
1383 maptex *tex; 1954 maptex *tex;
1384 1955
1385 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1386 return; 1957 return;
1387 1958
1388 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1389 return; 1960 return;
1390 1961
1391 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1392 1963
1393 if (!texid) 1964 if (!texid)
1394 return; 1965 return;
1395 1966
1396 tex = self->tex + texid; 1967 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1399} 1970}
1400 1971
1401void 1972void
1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1403 CODE: 1974 CODE:
1404{ 1975{
1405 need_texid (self, texid); 1976 need_texid (self, texid);
1406 1977
1407 { 1978 {
1426 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1429} 2000}
1430 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1431int 2022int
1432ox (CFPlus::Map self) 2023ox (DC::Map self)
1433 ALIAS: 2024 ALIAS:
1434 oy = 1 2025 oy = 1
1435 x = 2 2026 x = 2
1436 y = 3 2027 y = 3
1437 w = 4 2028 w = 4
1448 } 2039 }
1449 OUTPUT: 2040 OUTPUT:
1450 RETVAL 2041 RETVAL
1451 2042
1452void 2043void
1453scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1454 CODE: 2045 CODE:
1455{ 2046{
1456 if (dx > 0) 2047 if (dx > 0)
1457 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1458 else if (dx < 0) 2049 else if (dx < 0)
1473 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1474 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1475 } 2066 }
1476} 2067}
1477 2068
1478void 2069SV *
1479map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1480 CODE: 2071 CODE:
1481{ 2072{
1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1483 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1484 mapcell *cell; 2075 mapcell *cell;
1485 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1486 2079
1487 while (data < data_end - 1) 2080 while (data < data_end - 1)
1488 { 2081 {
1489 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1490 2083
1503 2096
1504 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1505 2098
1506 if (flags & 8) 2099 if (flags & 8)
1507 { 2100 {
2101 uint8_t ext, cmd;
2102
1508 if (extmap) 2103 do
1509 { 2104 {
1510 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1511 2107
1512 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1513 { 2111 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1; 2112 cell->stat_width = 1;
1522 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 } 2114 }
1540 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1541 } 2132 }
1542 else 2133 while (ext & 0x80);
1543 cell->darkness = *data++ + 1;
1544 } 2134 }
1545 2135
2136 for (z = 0; z <= 2; ++z)
1546 if (flags & 4) 2137 if (flags & (4 >> z))
1547 { 2138 {
1548 faceid face = (data [0] << 8) + data [1]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face); 2140 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1551 } 2158 }
1552
1553 if (flags & 2)
1554 {
1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1558 }
1559
1560 if (flags & 1)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1565 }
1566 } 2159 }
1567 else 2160 else
1568 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1569 } 2162 }
1570} 2163}
2164 OUTPUT:
2165 RETVAL
1571 2166
1572SV * 2167SV *
1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1574 CODE: 2169 CODE:
1575{ 2170{
1576 int x1, x; 2171 int x1, x;
1577 int y1, y; 2172 int y1, y;
1578 int z; 2173 int z;
1591 ? self->row + y 2186 ? self->row + y
1592 : 0; 2187 : 0;
1593 2188
1594 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1595 { 2190 {
1596 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1597 2192
1598 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1599 { 2194 {
1600 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1601 2196
1603 { 2198 {
1604 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1605 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1606 int a1 = tex.a; 2201 int a1 = tex.a;
1607 2202
1608 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1609 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1610 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1611 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1612 } 2207 }
1613 } 2208 }
1614 2209
1615 *map++ = (r ) 2210 *map++ = (r )
1616 | (g << 8) 2211 | (g << 8)
1617 | (b << 16) 2212 | (b << 16)
1618 | (a << 24); 2213 | (a << 24);
1619 } 2214 }
1620 } 2215 }
1621 2216
1622 RETVAL = map_sv; 2217 RETVAL = map_sv;
1623} 2218}
1624 OUTPUT: 2219 OUTPUT:
1625 RETVAL 2220 RETVAL
1626 2221
1627void 2222void
1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1629 CODE: 2224 CODE:
1630{ 2225{
1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2226 int x, y, z;
2227
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1634 smooth_key skey; 2230 smooth_key skey;
1635 int x, y, z; 2231 int pl_x, pl_y;
1636 int last_name; 2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1637 2237
2238 pl_tex.name = 0;
2239
1638 // thats current max. sorry. 2240 // that's current max. sorry.
1639 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1641 2243
1642 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1644 2246
1645 glColor4ub (255, 255, 255, 255); 2247 memset (&key, 0, sizeof (key));
1646 2248 key.r = 255;
1647 glEnable (GL_BLEND); 2249 key.g = 255;
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2250 key.b = 255;
1649 glEnable (GL_TEXTURE_2D); 2251 key.a = 255;
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 key.mode = GL_QUADS;
1651 2253 key.format = GL_T2F_V3F;
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655 2254
1656 mx += self->x; 2255 mx += self->x;
1657 my += self->y; 2256 my += self->y;
1658 2257
1659 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1676 MAX (self->tex [cell->tile [1]].smoothlevel, 2275 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel)); 2276 self->tex [cell->tile [2]].smoothlevel));
1678 } 2277 }
1679 } 2278 }
1680 2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
1681 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1682 { 2285 {
2286 smooth_hash smooth;
1683 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1684 2289
1685 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1687 { 2292 {
1688 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1694 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1695 2300
1696 if (tile) 2301 if (tile)
1697 { 2302 {
1698 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w; 2304 int px, py;
1700 int py = (y + 1) * T - tex.h;
1701 2305
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name) 2306 if (key.texname != tex.name)
1705 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1706 if (!tex.name) 2310 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1708 2312
1709 glEnd (); 2313 key.texname = tex.name;
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 arr = rc_array (rc, &key);
1711 glBegin (GL_QUADS);
1712 } 2315 }
1713 2316
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2317 px = (x + 1) * Th - tex.w;
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2318 py = (y + 1) * Tw - tex.h;
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718 2319
1719 if (cell->flags && z == 2) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1720 { 2321 {
1721 if (cell->flags & 1) 2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
1722 { 2325 continue;
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 } 2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1737 2332
1738 // update smooth hash 2333 // update smooth hash
1739 if (tex.smoothtile) 2334 if (tex.smoothtile)
1740 { 2335 {
1741 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1757 2352
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1760 2355
1761 // full tile 2356 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1763 2358
1764 // borders 2359 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1769 2364
1770 // corners 2365 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1775 } 2391 }
1776 } 2392 }
1777 } 2393 }
1778 } 2394 }
1779 2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
1780 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort 2400 // this is basically counting sort
1782 { 2401 {
1783 int w, b; 2402 int w, b;
1784 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1785 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1786 { 2407 {
1787 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1788 if (smask) 2409 if (smask)
1789 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1791 { 2412 {
1792 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1793 HE *he; 2414 HE *he;
1794 2415
1795 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1796 while ((he = hv_iternext (smooth)))
1797 { 2417 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1799 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1800 2420
1801 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1802 && skey->level == level 2422 && skey.level == level
1803 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1804 { 2424 {
1805 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1806 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1807 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1808 int border = bits & 15; 2428 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1812 2432
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name) 2433 if (tex.name)
1816 { 2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
1817 if (!tex.name) 2437 if (key.texname != tex.name)
1818 continue; // smoothing not yet available 2438 {
2439 self->tex [skey.tile].unused = 0;
1819 2440
1820 glEnd (); 2441 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1822 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1823 } 2444 }
1824 2445
1825 if (border) 2446 if (border)
1826 { 2447 {
1827 float ox = border * dx; 2448 float ox = border * dx;
1828 2449
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1833 } 2454 }
1834 2455
1835 if (corner) 2456 if (corner)
1836 { 2457 {
1837 float ox = corner * dx; 2458 float ox = corner * dx;
1838 2459
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
1843 } 2465 }
1844 } 2466 }
1845 } 2467 }
1846 } 2468 }
1847 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1848 } 2474 }
1849
1850 hv_clear (smooth);
1851 } 2475 }
1852 2476
1853 glEnd (); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
1854 2482
1855 glDisable (GL_TEXTURE_2D); 2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1856 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1857 2500
1858 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1861 { 2504 {
1864 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1866 { 2509 {
1867 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1868 2511
1869 int px = x * T; 2512 int px = x * Tw;
1870 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1871 2520
1872 if (cell->stat_hp) 2521 if (cell->stat_hp)
1873 { 2522 {
1874 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1876 2525
1877 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py); 2528 px + width - 1, py);
1880 2529
1886 } 2535 }
1887 } 2536 }
1888} 2537}
1889 2538
1890void 2539void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1892 CODE: 2541 CODE:
1893{ 2542{
1894 static float color[16][3] = { 2543 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1896 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1897 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1898 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1899 2548
1900 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1901 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1902 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1903 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1904 2553
1905 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1906 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1907 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1908 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1909 2558
1910 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1911 2560
1912 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1913 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1914 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1915 }; 2564 };
1916 2565
1917 int x, y; 2566 int x, y;
1918 2567
1919 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1921 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1924 2579
1925 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1929 2584
1930 if (m) 2585 if (m)
1931 { 2586 {
1932 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1933 2588
1934 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1935 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1936 2591
1937 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 } 2597 }
1946 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1948} 2603}
1949 2604
1950void 2605void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1952 PPCODE: 2607 PPCODE:
1953{ 2608{
1954 int x, y; 2609 int x, y;
1955 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1958 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1959 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1960 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1961 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1962 2621
1963 mx += self->x; 2622 mx += self->x - 1;
1964 my += self->y; 2623 my += self->y - 1;
1965 2624
1966 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1967 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1968 { 2627 {
1969 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
1970 2629
1971 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1972 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1973 { 2632 {
1974 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1975 2634
1976 darkness[y * sw4 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1978 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1979 } 2638 }
1980 } 2639 }
1981 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1982 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1983 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
1984 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
1985 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
1986} 2683}
1987 2684
1988SV * 2685SV *
1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
1990 CODE: 2687 CODE:
1991{ 2688{
1992 int x, y, x1, y1; 2689 int x, y, x1, y1;
1993 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
1994 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2051 else 2748 else
2052 *data++ = 0; 2749 *data++ = 0;
2053 } 2750 }
2054 } 2751 }
2055 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2056 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2057 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2058 RETVAL = data_sv; 2760 RETVAL = data_sv;
2059} 2761}
2060 OUTPUT: 2762 OUTPUT:
2061 RETVAL 2763 RETVAL
2062 2764
2063void 2765void
2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2065 PPCODE: 2767 PPCODE:
2066{ 2768{
2067 int x, y, z; 2769 int x, y, z;
2068 int w, h; 2770 int w, h;
2069 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2070 2782
2071 if (*data++ != 0) 2783 if (*data++ != 0)
2072 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2073 2785
2074 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2075 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2076 2788
2077 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2089 { 2801 {
2090 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2091 2803
2092 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2093 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2094 uint8_t flags = *data++; 2811 flags = *data++;
2095 2812
2096 if (flags) 2813 if (flags)
2097 { 2814 {
2098 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2104 2821
2105 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2106 { 2823 {
2107 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2108 2826
2109 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2110 { 2828 {
2111 tileid t = tile [z]; 2829 tileid t = tile [z];
2112 2830
2113 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2114 { 2832 {
2115 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t); 2834 need_texid (self, t);
2117 } 2835 }
2118 2836
2119 cell->tile [z] = t; 2837 cell->tile [z] = t;
2120 } 2838 }
2122 } 2840 }
2123 } 2841 }
2124 } 2842 }
2125} 2843}
2126 2844
2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2128 2846
2129CFPlus::MixChunk 2847DC::RW
2130new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
2131 CODE: 2849 CODE:
2132 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
2133 OUTPUT: 2856 OUTPUT:
2134 RETVAL 2857 RETVAL
2135 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
2136void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
2137DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2138 CODE: 2987 CODE:
2139 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2140 2989
2141int 2990int
2142volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2143 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
2144 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2145 OUTPUT: 2996 OUTPUT:
2146 RETVAL 2997 RETVAL
2147 2998
2148int 2999DC::Channel
2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2150 CODE: 3001 CODE:
3002{
2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
2152 OUTPUT: 3014 OUTPUT:
2153 RETVAL 3015 RETVAL
2154 3016
2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2156 3030
2157int 3031int
2158volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
2159 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
2161 OUTPUT: 3038 OUTPUT:
2162 RETVAL 3039 RETVAL
2163 3040
3041void
3042fade_out (int ms)
3043 CODE:
3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
2164int 3051int
2165fade_out (int ms) 3052playing ()
2166 CODE: 3053 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms); 3054 RETVAL = Mix_PlayingMusic ();
2168 OUTPUT: 3055 OUTPUT:
2169 RETVAL 3056 RETVAL
2170 3057
2171CFPlus::MixMusic 3058DC::MixMusic
2172new_from_file (SV *class, char *path) 3059new (SV *klass, DC::RW rwops)
2173 CODE: 3060 CODE:
2174 RETVAL = Mix_LoadMUS (path); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2175 OUTPUT: 3062 OUTPUT:
2176 RETVAL 3063 RETVAL
2177 3064
2178void 3065void
2179DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2180 CODE: 3067 CODE:
2181 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2182 3069
2183int 3070int
2184play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2185 CODE: 3072 CODE:
2186 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT: 3074 OUTPUT:
2188 RETVAL 3075 RETVAL
2189 3076
2190int 3077void
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2192 CODE: 3079 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3080 Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196 3081
2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
2198 3085
2199BOOT: 3086BOOT:
2200{ 3087{
2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2202 static const struct { 3089 static const struct {
2203 const char *name; 3090 const char *name;
2204 IV iv; 3091 IV iv;
2205 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2207 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2215 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
2219 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
2220 const_iv (GL_AND), 3112 const_iv (GL_AND),
2221 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
2222 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2223 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2225 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2226 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2227 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2228 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2229 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2237 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2242 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
2243 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV), 3149 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER), 3150 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER), 3151 const_iv (GL_TEXTURE_MIN_FILTER),
2268 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
2270 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
2271 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
2272 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
2273 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
2276 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
2277 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2282 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
2283 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2284 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2287# undef const_iv 3203# undef const_iv
2288 }; 3204 };
2289 3205
2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2292 3208
2293 texture_av = newAV (); 3209 texture_av = newAV ();
2294 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2295} 3211}
2296 3212
2297char * 3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2298gl_vendor () 3223gl_vendor ()
2299 CODE: 3224 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2301 OUTPUT: 3226 OUTPUT:
2302 RETVAL 3227 RETVAL
2303 3228
2304char * 3229const char *
2305gl_version () 3230gl_version ()
2306 CODE: 3231 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2308 OUTPUT: 3233 OUTPUT:
2309 RETVAL 3234 RETVAL
2310 3235
2311char * 3236const char *
2312gl_extensions () 3237gl_extensions ()
2313 CODE: 3238 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT: 3240 OUTPUT:
2316 RETVAL 3241 RETVAL
2317 3242
3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
2318int glGetError () 3261int glGetError ()
2319 3262
2320void glFinish () 3263void glFinish ()
3264
3265void glFlush ()
2321 3266
2322void glClear (int mask) 3267void glClear (int mask)
2323 3268
2324void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2325 PROTOTYPE: @ 3270 PROTOTYPE: @
2336 3281
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE: 3283 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
2340 3285
3286# void glBlendEquation (int se)
3287
2341void glDepthMask (int flag) 3288void glDepthMask (int flag)
2342 3289
2343void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2344 3291
2345void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
2359# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361 3308
2362# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
2364 3313
2365void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
2366 3315
2367void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
2368 3317
2376 3325
2377void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2378 CODE: 3327 CODE:
2379 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2380 3329
2381void glBegin (int mode)
2382
2383void glEnd ()
2384
2385void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
2386 PROTOTYPE: @ 3331 PROTOTYPE: @
2387 ALIAS: 3332 ALIAS:
2388 glColor_premultiply = 1 3333 glColor_premultiply = 1
2389 CODE: 3334 CODE:
2390 if (ix) 3335 if (ix)
2391 { 3336 {
2394 b *= a; 3339 b *= a;
2395 } 3340 }
2396 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
2398 3343
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
2406 CODE: 3345 CODE:
2407 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
2409 3348
2413 3352
2414void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2415 CODE: 3354 CODE:
2416 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2417 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2418void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2419 CODE: 3387 CODE:
2420 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2421 3389
2422void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE: 3407 CODE:
2440 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2442 3410
2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2444 3412
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446 3414
2447void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417void glPixelZoom (float x, float y)
2448 3418
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3419void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450 3420
2451int glGenTexture () 3421int glGenTexture ()
2452 CODE: 3422 CODE:
2472 3442
2473void glEndList () 3443void glEndList ()
2474 3444
2475void glCallList (int list) 3445void glCallList (int list)
2476 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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