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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#include "ecb.h"
82#include "salloc.h"
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
54 90
55#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
57 93
58#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
59 95
60#if 0 96/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 98
63# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
64#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
65 122
66static AV *texture_av; 123static AV *texture_av;
67 124
68static struct 125static struct
69{ 126{
106 av_push (texture_av, (SV *)(size_t)name); 163 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 164 glDeleteTextures (1, &name);
108} 165}
109 166
110#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
111 169
112#include "pango-font.c" 170#include "pango-font.c"
113#include "pango-fontmap.c" 171#include "pango-fontmap.c"
114#include "pango-render.c" 172#include "pango-render.c"
115 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
118 178
119typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
120 180
121static int 181static int
122shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
123{ 183{
124 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
125 185
126 while (attrs) 186 while (attrs)
127 { 187 {
128 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 189
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 191 return 1;
132 192
133 attrs = attrs->next; 193 attrs = attrs->next;
134 } 194 }
135 195
136 return 0; 196 return 0;
137} 197}
138 198
139typedef struct cf_layout { 199struct cf_layout {
140 PangoLayout *pl; 200 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
142 int base_height; 202 int base_height;
143 CFPlus__Font font; 203 DC__Font font;
144} *CFPlus__Layout; 204 rc_t rc;
205};
145 206
207typedef cf_layout *DC__Layout;
208
146static CFPlus__Font default_font; 209static DC__Font default_font;
147static PangoContext *opengl_context; 210static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
149 212
150static void 213static void
151substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
152{ 215{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 219#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 221}
159 222
160static void 223static void
161layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
162{ 225{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
165 */ 228 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
167 230
168 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 233
171 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
172} 235}
173 236
174static void 237static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 239{
177 PangoRectangle rect; 240 PangoRectangle rect;
178 241
179 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
187 250
188 *w = rect.width; 251 *w = rect.width;
189 *h = rect.height; 252 *h = rect.height;
190} 253}
191 254
255/////////////////////////////////////////////////////////////////////////////
256
192typedef uint16_t tileid; 257typedef uint16_t tileid;
193typedef uint16_t faceid; 258typedef uint16_t faceid;
194 259
195typedef struct { 260struct maptex
261{
196 int name; 262 GLuint name;
197 int w, h; 263 int w, h;
198 float s, t; 264 float s, t;
199 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
200 tileid smoothtile; 266 tileid smoothtile;
201 uint8_t smoothlevel; 267 uint8_t smoothlevel;
202} maptex; 268 uint8_t unused; /* set to zero on use */
269};
203 270
204typedef struct { 271struct mapcell
272{
205 uint32_t player; 273 uint32_t player;
206 tileid tile[3]; 274 tileid tile[3];
207 uint16_t darkness; 275 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 277};
210 278
211typedef struct { 279struct maprow
280{
212 int32_t c0, c1; 281 int32_t c0, c1;
213 mapcell *col; 282 mapcell *col;
214} maprow; 283};
215 284
216typedef struct map { 285struct mapgrid {
217 int x, y, w, h; 286 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
221 290
222 int32_t rows; 291 int32_t rows;
223 maprow *row; 292 maprow *row;
224} *CFPlus__Map; 293};
225 294
226static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
227prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
228{ 300{
229 char *p; 301 T *p;
230 302
231 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
232 Zero (p, inc, char); 304 Zero (p, inc, T);
233 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
234 Safefree (ptr); 306 Safefree (ptr);
235 307
236 return p; 308 ptr = p;
237} 309}
238 310
239static char * 311template<typename T>
240append (char *ptr, int sze, int inc)
241{
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
252need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
253{ 321{
254 while (self->faces <= face) 322 while (self->faces <= face)
255 { 323 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 325 self->faces *= 2;
258 } 326 }
259} 327}
260 328
261static void 329static void
262need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
263{ 331{
264 while (self->texs <= texid) 332 while (self->texs <= texid)
265 { 333 {
266 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
267 self->texs *= 2; 335 self->texs *= 2;
268 } 336 }
269} 337}
270 338
271static maprow * 339static maprow *
272map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
273{ 341{
274 if (0 > y) 342 if (0 > y)
275 { 343 {
276 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
278 346
279 self->rows += extend; 347 self->rows += extend;
280 self->y += extend; 348 self->y += extend;
281 y += extend; 349 y += extend;
282 } 350 }
283 else if (y >= self->rows) 351 else if (y >= self->rows)
284 { 352 {
285 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
287 self->rows += extend; 355 self->rows += extend;
288 } 356 }
289 357
290 return self->row + y; 358 return self->row + y;
291} 359}
301 } 369 }
302 370
303 if (row->c0 > x) 371 if (row->c0 > x)
304 { 372 {
305 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend; 375 row->c0 -= extend;
308 } 376 }
309 else if (x >= row->c1) 377 else if (x >= row->c1)
310 { 378 {
311 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
313 row->c1 += extend; 381 row->c1 += extend;
314 } 382 }
315 383
316 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
317} 385}
318 386
319static mapcell * 387static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
321{ 389{
322 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
323} 391}
324 392
325static void 393static void
326map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
327{ 395{
328 int r; 396 int r;
329 397
330 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
338 self->oy = 0; 406 self->oy = 0;
339 self->row = 0; 407 self->row = 0;
340 self->rows = 0; 408 self->rows = 0;
341} 409}
342 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
343static void 421static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 423{
346 int x, y; 424 int x, y;
347 maprow *row; 425 maprow *row;
348 mapcell *cell; 426 mapcell *cell;
349 427
361 if (x >= row->c1) 439 if (x >= row->c1)
362 break; 440 break;
363 441
364 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
365 443
366 cell->darkness = 0; 444 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 445 }
371 } 446 }
372} 447}
373 448
374typedef struct { 449struct smooth_key
450{
375 tileid tile; 451 tileid tile;
376 uint8_t x, y, level; 452 uint8_t x, y, level;
377} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
378 472
379static void 473static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 475{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
383 477
384 if (SvIOK (*sv)) 478 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
386 else 480 else
387 sv_setiv (*sv, bits); 481 it->second |= bits;
388} 482}
389 483
390static void 484static void
391music_finished (void) 485music_finished (void)
392{ 486{
409 ev.code = 1; 503 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 505 ev.data2 = 0;
412 506
413 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
414} 515}
415 516
416static unsigned int 517static unsigned int
417minpot (unsigned int n) 518minpot (unsigned int n)
418{ 519{
432 533
433/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
436 537
437MODULE = CFPlus PACKAGE = CFPlus 538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
438 640
439PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
440 642
441BOOT: 643BOOT:
442{ 644{
443 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 646 static const struct {
445 const char *name; 647 const char *name;
446 IV iv; 648 IV iv;
447 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
470 672
471 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
474 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
556# undef const_iv 843# undef const_iv
557 }; 844 };
558 845
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 848
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 851}
565 852
577 RETVAL 864 RETVAL
578 865
579NV floor (NV x) 866NV floor (NV x)
580 867
581NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
582 889
583void 890void
584pango_init () 891pango_init ()
585 CODE: 892 CODE:
586{ 893{
587 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
590} 902}
591 903
592int 904char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 905
595void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
596SDL_Quit () 915void SDL_Quit ()
597 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
598void 927void
599SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
600 PPCODE: 929 PPCODE:
601{ 930{
602 SDL_Rect **m; 931 SDL_Rect **m;
603 932
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 937
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 940
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 945
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 948
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 950
628 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
629 while (*m) 952 while (*m)
630 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
631 AV *av = newAV (); 956 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
635 963
636 ++m; 964 ++m;
637 } 965 }
638} 966}
639 967
640char *
641SDL_GetError ()
642
643int 968int
644SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
646 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 982 );
983
649 if (RETVAL) 984 if (RETVAL)
650 { 985 {
651 av_clear (texture_av); 986 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 988#include "glfunc.h"
656# undef GL_FUNC 989#undef GL_FUNC
657 990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 992 }
993}
659 OUTPUT: 994 OUTPUT:
660 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
661 999
662void 1000void
663SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
664 1002
665char * 1003char *
666SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
667 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
668void 1017void
1018SDL_PumpEvents ()
1019
1020void
669poll_events () 1021peep_events ()
670 PPCODE: 1022 PPCODE:
671{ 1023{
672 SDL_Event ev; 1024 SDL_Event ev;
673 1025
674 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
681 { 1033 {
682 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
683 case SDL_KEYUP: 1035 case SDL_KEYUP:
684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
689 break; 1041 break;
690 1042
691 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
710 x = ev.motion.x; 1062 x = ev.motion.x;
711 y = ev.motion.y; 1063 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 } 1065 }
714 1066
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
716 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
717 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
718 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
719 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
720 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 } 1073 }
722 break; 1074 break;
723 1075
724 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
725 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
727 1079
728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break; 1090 break;
739 } 1091 }
740 1092
741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
742 } 1094 }
743} 1095}
744 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
745int 1110int
746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
747 POSTCALL: 1112 POSTCALL:
748 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
750 1115
751void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
752Mix_CloseAudio () 1133Mix_CloseAudio ()
753 1134
754int 1135int
755Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
756 1140
757void 1141void
758lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
759 CODE: 1143 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
786 } 1170 }
787 } 1171 }
788#endif 1172#endif
789} 1173}
790 1174
791void 1175int
792add_font (char *file) 1176add_font (char *file)
793 CODE: 1177 CODE:
794 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
795 1188
796void 1189void
797load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
798 ALIAS: 1191 ALIAS:
799 load_image_file = 1 1192 load_image_file = 1
802 STRLEN image_len; 1195 STRLEN image_len;
803 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
804 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
805 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
806 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
807 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
808 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
809 1202
810 if (!rw) 1203 if (!rw)
811 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
812 1205
845 1238
846 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
847 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
848 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
849 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
852 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
855 1248
885void 1278void
886error (char *message) 1279error (char *message)
887 CODE: 1280 CODE:
888 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32 1282#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
891#endif 1284#endif
892 1285
893void 1286void
894fatal (char *message) 1287fatal (char *message)
895 CODE: 1288 CODE:
896 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
897#ifdef _WIN32 1290#ifdef _WIN32
898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
899#endif 1292#endif
900 _exit (1); 1293 _exit (1);
901 1294
902void 1295void
903_exit (int retval = 0) 1296_exit (int retval = 0)
915#if DEBUG 1308#if DEBUG
916 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
917#endif 1310#endif
918} 1311}
919 1312
920MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
921 1319
922CFPlus::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
923new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
924 CODE: 1326 CODE:
925{ 1327{
926 int count; 1328 int count;
927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
928 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
930} 1332}
931 OUTPUT: 1333 OUTPUT:
932 RETVAL 1334 RETVAL
933 1335
934void 1336void
935DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
936 CODE: 1338 CODE:
937 pango_font_description_free (self); 1339 pango_font_description_free (self);
938 1340
939void 1341void
940make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
941 CODE: 1344 CODE:
942 default_font = self; 1345 default_font = self;
943 1346
944MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
945 1348
1349PROTOTYPES: DISABLE
1350
946void 1351void
947reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
948 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
949 tc_clear (); 1361 tc_restore ();
950 1362
951CFPlus::Layout 1363DC::Layout
952new (SV *class) 1364new (SV *klass)
953 CODE: 1365 CODE:
954 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
955 1367
956 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
958 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
959 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
965 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
966 OUTPUT: 1378 OUTPUT:
967 RETVAL 1379 RETVAL
968 1380
969void 1381void
970DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
971 CODE: 1383 CODE:
972 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
973 Safefree (self); 1385 delete self;
974 1386
975void 1387void
976set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
977 CODE: 1389 CODE:
978{ 1390{
979 STRLEN textlen; 1391 STRLEN textlen;
980 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
981 1393
982 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
983} 1395}
984 1396
985void 1397void
986set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
987 CODE: 1399 CODE:
988{ 1400{
989 STRLEN textlen; 1401 STRLEN textlen;
990 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
991 1403
992 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
993} 1405}
994 1406
995void 1407void
996set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
997 CODE: 1409 CODE:
998{ 1410{
999 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text; 1413 const char *pos = text;
1036 if (attrs) 1448 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
1038} 1450}
1039 1451
1040void 1452void
1041get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
1042 PPCODE: 1454 PPCODE:
1043{ 1455{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045 1457
1046 do 1458 do
1047 { 1459 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1049 1461
1050 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
1051 { 1463 {
1052 PangoRectangle extents; 1464 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1061 1473
1062 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1063} 1475}
1064 1476
1065int 1477int
1066has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1067 CODE: 1479 CODE:
1068{ 1480{
1069 int lines = 1; 1481 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1071 1483
1076} 1488}
1077 OUTPUT: 1489 OUTPUT:
1078 RETVAL 1490 RETVAL
1079 1491
1080SV * 1492SV *
1081get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1082 CODE: 1494 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1085 OUTPUT: 1497 OUTPUT:
1086 RETVAL 1498 RETVAL
1087 1499
1088void 1500void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1090 CODE: 1502 CODE:
1091 self->r = r; 1503 self->r = r;
1092 self->g = g; 1504 self->g = g;
1093 self->b = b; 1505 self->b = b;
1094 self->a = a; 1506 self->a = a;
1095 1507
1096void 1508void
1097set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1098 CODE: 1510 CODE:
1099 if (self->font != font) 1511 if (self->font != font)
1100 { 1512 {
1101 self->font = font; 1513 self->font = font;
1102 layout_update_font (self); 1514 layout_update_font (self);
1103 } 1515 }
1104 1516
1105void 1517void
1106set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1107 CODE: 1519 CODE:
1108 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1109 { 1521 {
1110 self->base_height = base_height; 1522 self->base_height = base_height;
1111 layout_update_font (self); 1523 layout_update_font (self);
1112 } 1524 }
1113 1525
1114void 1526void
1115set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1116 CODE: 1528 CODE:
1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1118 1530
1119void 1531void
1120set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1121 CODE: 1533 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123 1535
1124void 1536void
1125set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1126 CODE: 1538 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128 1540
1129void 1541void
1130set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1131 CODE: 1543 CODE:
1132 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1137 ); 1549 );
1138 1550
1139void 1551void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1141 CODE: 1553 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143 1555
1144void 1556void
1145size (CFPlus::Layout self) 1557size (DC::Layout self)
1146 PPCODE: 1558 PPCODE:
1147{ 1559{
1148 int w, h; 1560 int w, h;
1149 1561
1150 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1153 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1154 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1155} 1567}
1156 1568
1157int 1569int
1158descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1159 CODE: 1571 CODE:
1160{ 1572{
1161 PangoRectangle rect; 1573 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1165} 1577}
1166 OUTPUT: 1578 OUTPUT:
1167 RETVAL 1579 RETVAL
1168 1580
1169int 1581int
1170xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1171 CODE: 1583 CODE:
1172{ 1584{
1173 int index, trailing; 1585 int index, trailing;
1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1175 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1176} 1588}
1177 OUTPUT: 1589 OUTPUT:
1178 RETVAL 1590 RETVAL
1179 1591
1180void 1592void
1181cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1182 PPCODE: 1594 PPCODE:
1183{ 1595{
1184 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1186 1598
1187 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1188 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1191} 1603}
1192 1604
1193void 1605void
1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1195 PPCODE: 1607 PPCODE:
1196{ 1608{
1197 int line, x; 1609 int line, x;
1198 1610
1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1201 1614 --line;
1615#endif
1202 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1203 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205} 1619}
1206 1620
1207void 1621void
1208line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1209 PPCODE: 1623 PPCODE:
1210{ 1624{
1211 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1212 int index, trailing; 1626 int index, trailing;
1213 1627
1214 if (line < 0) 1628 if (line < 0)
1215 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1216 1630
1217 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1219 1633
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221 1635
1222 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1228 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1229 } 1643 }
1230} 1644}
1231 1645
1232void 1646void
1233render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1234 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1235 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1236 self->pl, 1651 self->pl,
1652 &self->rc,
1237 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1239 flags 1655 flags
1240 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1241 1660
1242MODULE = CFPlus PACKAGE = CFPlus::Texture
1243
1244void 1661void
1245pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1246 CODE: 1663 CODE:
1247{ 1664{
1248 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1249 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1250 1672
1251 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1252 { 1689 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen; 1690 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264 1694
1265 SvPOK_only (result_); 1695 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1267 1697
1268 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--) 1699 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271 1701
1272 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 } 1703 }
1279} 1704}
1280 1705
1281void 1706void
1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1288{ 1713{
1289 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1293 1721
1294 if (items < 5) 1722 if (items < 5)
1295 { 1723 {
1296 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1297 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1325 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1327 } 1755 }
1328} 1756}
1329 1757
1330MODULE = CFPlus PACKAGE = CFPlus::Map 1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1331 1767
1332CFPlus::Map 1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1890MODULE = Deliantra::Client PACKAGE = DC::Map
1891
1892PROTOTYPES: DISABLE
1893
1894DC::Map
1333new (SV *class) 1895new (SV *klass)
1334 CODE: 1896 CODE:
1335 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1336 RETVAL->x = 0; 1898 RETVAL->x = 0;
1337 RETVAL->y = 0; 1899 RETVAL->y = 0;
1338 RETVAL->w = 0; 1900 RETVAL->w = 0;
1339 RETVAL->h = 0; 1901 RETVAL->h = 0;
1340 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1345 RETVAL->row = 0; 1907 RETVAL->row = 0;
1346 OUTPUT: 1908 OUTPUT:
1347 RETVAL 1909 RETVAL
1348 1910
1349void 1911void
1350DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1351 CODE: 1913 CODE:
1352{ 1914{
1353 map_clear (self); 1915 map_clear (self);
1354 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1355 Safefree (self->tex); 1917 Safefree (self->tex);
1356 Safefree (self); 1918 Safefree (self);
1357} 1919}
1358 1920
1359void 1921void
1360resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1361 CODE: 1923 CODE:
1362 self->w = map_width; 1924 self->w = map_width;
1363 self->h = map_height; 1925 self->h = map_height;
1364 1926
1365void 1927void
1366clear (CFPlus::Map self) 1928clear (DC::Map self)
1367 CODE: 1929 CODE:
1368 map_clear (self); 1930 map_clear (self);
1369 1931
1370void 1932void
1371set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1372 CODE: 1934 CODE:
1373{ 1935{
1374 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1375 need_texid (self, tile); 1937 need_texid (self, tile);
1376} 1938}
1377 1939
1378void 1940void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1380 CODE: 1942 CODE:
1381{ 1943{
1382 tileid texid; 1944 tileid texid;
1383 maptex *tex; 1945 maptex *tex;
1384 1946
1385 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1386 return; 1948 return;
1387 1949
1388 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1389 return; 1951 return;
1390 1952
1391 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1392 1954
1393 if (!texid) 1955 if (!texid)
1394 return; 1956 return;
1395 1957
1396 tex = self->tex + texid; 1958 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1399} 1961}
1400 1962
1401void 1963void
1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1403 CODE: 1965 CODE:
1404{ 1966{
1405 need_texid (self, texid); 1967 need_texid (self, texid);
1406 1968
1407 { 1969 {
1426 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1429} 1991}
1430 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1431int 2013int
1432ox (CFPlus::Map self) 2014ox (DC::Map self)
1433 ALIAS: 2015 ALIAS:
1434 oy = 1 2016 oy = 1
1435 x = 2 2017 x = 2
1436 y = 3 2018 y = 3
1437 w = 4 2019 w = 4
1448 } 2030 }
1449 OUTPUT: 2031 OUTPUT:
1450 RETVAL 2032 RETVAL
1451 2033
1452void 2034void
1453scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1454 CODE: 2036 CODE:
1455{ 2037{
1456 if (dx > 0) 2038 if (dx > 0)
1457 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1458 else if (dx < 0) 2040 else if (dx < 0)
1466 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1467 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1468 2050
1469 while (self->y < 0) 2051 while (self->y < 0)
1470 { 2052 {
1471 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1472 2054
1473 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1474 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1475 } 2057 }
1476} 2058}
1477 2059
1478void 2060SV *
1479map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1480 CODE: 2062 CODE:
1481{ 2063{
1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1483 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1484 mapcell *cell; 2066 mapcell *cell;
1485 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1486 2070
1487 while (data < data_end - 1) 2071 while (data < data_end - 1)
1488 { 2072 {
1489 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1490 2074
1503 2087
1504 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1505 2089
1506 if (flags & 8) 2090 if (flags & 8)
1507 { 2091 {
2092 uint8_t ext, cmd;
2093
1508 if (extmap) 2094 do
1509 { 2095 {
1510 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1511 2098
1512 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1513 { 2102 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1; 2103 cell->stat_width = 1;
1522 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 } 2105 }
1540 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1541 } 2123 }
1542 else 2124 while (ext & 0x80);
1543 cell->darkness = *data++ + 1;
1544 } 2125 }
1545 2126
2127 for (z = 0; z <= 2; ++z)
1546 if (flags & 4) 2128 if (flags & (4 >> z))
1547 { 2129 {
1548 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face); 2131 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1551 } 2149 }
1552
1553 if (flags & 2)
1554 {
1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1558 }
1559
1560 if (flags & 1)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1565 }
1566 } 2150 }
1567 else 2151 else
1568 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1569 } 2153 }
1570} 2154}
2155 OUTPUT:
2156 RETVAL
1571 2157
1572SV * 2158SV *
1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1574 CODE: 2160 CODE:
1575{ 2161{
1576 int x1, x; 2162 int x1, x;
1577 int y1, y; 2163 int y1, y;
1578 int z; 2164 int z;
1591 ? self->row + y 2177 ? self->row + y
1592 : 0; 2178 : 0;
1593 2179
1594 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1595 { 2181 {
1596 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1597 2183
1598 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1599 { 2185 {
1600 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1601 2187
1603 { 2189 {
1604 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1605 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1606 int a1 = tex.a; 2192 int a1 = tex.a;
1607 2193
1608 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1609 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1610 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1611 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1612 } 2198 }
1613 } 2199 }
1614 2200
1615 *map++ = (r ) 2201 *map++ = (r )
1616 | (g << 8) 2202 | (g << 8)
1617 | (b << 16) 2203 | (b << 16)
1618 | (a << 24); 2204 | (a << 24);
1619 } 2205 }
1620 } 2206 }
1621 2207
1622 RETVAL = map_sv; 2208 RETVAL = map_sv;
1623} 2209}
1624 OUTPUT: 2210 OUTPUT:
1625 RETVAL 2211 RETVAL
1626 2212
1627void 2213void
1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1629 CODE: 2215 CODE:
1630{ 2216{
1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey;
1635 int x, y, z; 2217 int x, y, z;
1636 int last_name;
1637 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1638 // thats current max. sorry. 2229 // that's current max. sorry.
1639 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1641 2232
1642 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1644 2234 key.r = 255;
1645 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1646 2236 key.b = 255;
1647 glEnable (GL_BLEND); 2237 key.a = 255;
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1649 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1651
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655 2240
1656 mx += self->x; 2241 mx += self->x;
1657 my += self->y; 2242 my += self->y;
1658 2243
1659 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1660 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1661 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1662 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1663 2248
1664 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1665 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1666 { 2251 {
1667 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1676 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1678 } 2263 }
1679 } 2264 }
1680 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1681 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1682 { 2271 {
1683 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1684 2276
1685 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1687 { 2279 {
1688 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1694 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1695 2287
1696 if (tile) 2288 if (tile)
1697 { 2289 {
1698 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w; 2291 int px, py;
1700 int py = (y + 1) * T - tex.h;
1701 2292
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1705 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1706 if (!tex.name) 2297 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1708 2299
2300 key.texname = tex.name;
1709 glEnd (); 2301 arr = &rc.array (key);
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1711 glBegin (GL_QUADS);
1712 } 2302 }
1713 2303
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718 2306
1719 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1720 { 2308 {
1721 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1722 { 2312 continue;
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1737 2319
1738 // update smooth hash 2320 // update smooth hash
1739 if (tex.smoothtile) 2321 if (tex.smoothtile)
1740 { 2322 {
1741 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1742 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1743 2325
1744 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1745 2327
1746 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1747 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1748 2330
1749 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1757 2339
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1760 2342
1761 // full tile 2343 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1763 2345
1764 // borders 2346 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1769 2351
1770 // corners 2352 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1775 } 2377 }
1776 } 2378 }
1777 } 2379 }
1778 } 2380 }
1779 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1780 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort 2386 // this is basically counting sort
1782 { 2387 {
1783 int w, b; 2388 int w, b;
1784 2389
1785 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1786 { 2395 {
1787 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1788 if (smask) 2397 IV bits = it->second;
1789 for (b = 0; b < 32; ++b) 2398
1790 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1791 { 2402 {
1792 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1793 HE *he; 2411 if (tex.name)
1794
1795 hv_iterinit (smooth);
1796 while ((he = hv_iternext (smooth)))
1797 { 2412 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1799 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1800 2415 if (key.texname != tex.name)
1801 if (!(bits & 0x1000)
1802 && skey->level == level
1803 && level > smooth_max [skey->x][skey->y])
1804 { 2416 {
1805 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1806 int px = (((int)skey->x) - 1) * T;
1807 int py = (((int)skey->y) - 1) * T;
1808 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column
1812 2418
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name)
1816 {
1817 if (!tex.name)
1818 continue; // smoothing not yet available
1819
1820 glEnd (); 2419 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1822 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1823 } 2422 }
1824 2423
1825 if (border) 2424 if (border)
1826 { 2425 {
1827 float ox = border * dx; 2426 float ox = border * dx;
1828 2427
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1833 } 2432 }
1834 2433
1835 if (corner) 2434 if (corner)
1836 { 2435 {
1837 float ox = corner * dx; 2436 float ox = corner * dx;
1838 2437
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1843 }
1844 } 2442 }
1845 } 2443 }
1846 } 2444 }
1847 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1848 } 2450 }
1849
1850 hv_clear (smooth);
1851 } 2451 }
1852 2452
1853 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1854 2458
1855 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1856 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1857 2474
1858 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1864 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1866 { 2483 {
1867 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1868 2485
1869 int px = x * T; 2486 int px = x * Tw;
1870 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1871 2494
1872 if (cell->stat_hp) 2495 if (cell->stat_hp)
1873 { 2496 {
1874 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1876 2499
1877 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py); 2502 px + width - 1, py);
1880 2503
1886 } 2509 }
1887 } 2510 }
1888} 2511}
1889 2512
1890void 2513void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1892 CODE: 2515 CODE:
1893{ 2516{
1894 static float color[16][3] = { 2517 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1896 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1897 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1898 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1899 2522
1900 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1901 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1902 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1903 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1904 2527
1905 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1906 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1907 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1908 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1909 2532
1910 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1911 2534
1912 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1913 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1914 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1915 }; 2538 };
1916 2539
1917 int x, y; 2540 int x, y;
1918 2541
1919 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1921 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1924 2553
1925 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1929 2558
1930 if (m) 2559 if (m)
1931 { 2560 {
1932 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1933 2562
1934 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1935 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1936 2565
1937 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 } 2571 }
1946 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1948} 2577}
1949 2578
1950void 2579void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1952 PPCODE: 2581 PPCODE:
1953{ 2582{
1954 int x, y; 2583 int x, y;
1955 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1958 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1959 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1960 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1961 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1962 2595
1963 mx += self->x; 2596 mx += self->x - 1;
1964 my += self->y; 2597 my += self->y - 1;
1965 2598
1966 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1967 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1968 { 2601 {
1969 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
1970 2603
1971 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
1972 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
1973 { 2606 {
1974 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
1975 2608
1976 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1978 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1979 } 2612 }
1980 } 2613 }
1981 2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
1982 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1983 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1984 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1985 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1986} 2657}
1987 2658
1988SV * 2659SV *
1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1990 CODE: 2661 CODE:
1991{ 2662{
1992 int x, y, x1, y1; 2663 int x, y, x1, y1;
1993 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1994 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2051 else 2722 else
2052 *data++ = 0; 2723 *data++ = 0;
2053 } 2724 }
2054 } 2725 }
2055 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2056 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2057 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2058 RETVAL = data_sv; 2734 RETVAL = data_sv;
2059} 2735}
2060 OUTPUT: 2736 OUTPUT:
2061 RETVAL 2737 RETVAL
2062 2738
2063void 2739void
2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2065 PPCODE: 2741 PPCODE:
2066{ 2742{
2067 int x, y, z; 2743 int x, y, z;
2068 int w, h; 2744 int w, h;
2069 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2070 2756
2071 if (*data++ != 0) 2757 if (*data++ != 0)
2072 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2073 2759
2074 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2075 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2076 2762
2077 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2089 { 2775 {
2090 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2091 2777
2092 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2093 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2094 uint8_t flags = *data++; 2785 flags = *data++;
2095 2786
2096 if (flags) 2787 if (flags)
2097 { 2788 {
2098 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2104 2795
2105 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2106 { 2797 {
2107 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2108 2800
2109 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2110 { 2802 {
2111 tileid t = tile [z]; 2803 tileid t = tile [z];
2112 2804
2113 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2114 { 2806 {
2115 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t); 2808 need_texid (self, t);
2117 } 2809 }
2118 2810
2119 cell->tile [z] = t; 2811 cell->tile [z] = t;
2120 } 2812 }
2122 } 2814 }
2123 } 2815 }
2124 } 2816 }
2125} 2817}
2126 2818
2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2128 2820
2129CFPlus::MixChunk 2821DC::RW
2130new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
2131 CODE: 2823 CODE:
2132 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
2133 OUTPUT: 2830 OUTPUT:
2134 RETVAL 2831 RETVAL
2135 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2136void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2137DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2138 CODE: 2961 CODE:
2139 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2140 2963
2141int 2964int
2142volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2143 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2144 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2145 OUTPUT: 2970 OUTPUT:
2146 RETVAL 2971 RETVAL
2147 2972
2148int 2973DC::Channel
2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2150 CODE: 2975 CODE:
2976{
2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2152 OUTPUT: 2988 OUTPUT:
2153 RETVAL 2989 RETVAL
2154 2990
2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2156 3004
2157int 3005int
2158volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
2159 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2161 OUTPUT: 3012 OUTPUT:
2162 RETVAL 3013 RETVAL
2163 3014
3015void
3016fade_out (int ms)
3017 CODE:
3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
2164int 3025int
2165fade_out (int ms) 3026playing ()
2166 CODE: 3027 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms); 3028 RETVAL = Mix_PlayingMusic ();
2168 OUTPUT: 3029 OUTPUT:
2169 RETVAL 3030 RETVAL
2170 3031
2171CFPlus::MixMusic 3032DC::MixMusic
2172new_from_file (SV *class, char *path) 3033new (SV *klass, DC::RW rwops)
2173 CODE: 3034 CODE:
2174 RETVAL = Mix_LoadMUS (path); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2175 OUTPUT: 3036 OUTPUT:
2176 RETVAL 3037 RETVAL
2177 3038
2178void 3039void
2179DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2180 CODE: 3041 CODE:
2181 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2182 3043
2183int 3044int
2184play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2185 CODE: 3046 CODE:
2186 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT: 3048 OUTPUT:
2188 RETVAL 3049 RETVAL
2189 3050
2190int 3051void
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2192 CODE: 3053 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3054 Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196 3055
2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
2198 3059
2199BOOT: 3060BOOT:
2200{ 3061{
2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2202 static const struct { 3063 static const struct {
2203 const char *name; 3064 const char *name;
2204 IV iv; 3065 IV iv;
2205 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2207 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2215 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
2219 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
2220 const_iv (GL_AND), 3086 const_iv (GL_AND),
2221 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
2222 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2223 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2225 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2226 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2227 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2228 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2229 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2237 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2242 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
2243 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
2268 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
2270 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
2271 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
2272 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
2273 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
2276 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
2277 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2282 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
2283 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2284 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2287# undef const_iv 3177# undef const_iv
2288 }; 3178 };
2289 3179
2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2292 3182
2293 texture_av = newAV (); 3183 texture_av = newAV ();
2294 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2295} 3185}
2296 3186
2297char * 3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2298gl_vendor () 3197gl_vendor ()
2299 CODE: 3198 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2301 OUTPUT: 3200 OUTPUT:
2302 RETVAL 3201 RETVAL
2303 3202
2304char * 3203const char *
2305gl_version () 3204gl_version ()
2306 CODE: 3205 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2308 OUTPUT: 3207 OUTPUT:
2309 RETVAL 3208 RETVAL
2310 3209
2311char * 3210const char *
2312gl_extensions () 3211gl_extensions ()
2313 CODE: 3212 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT: 3214 OUTPUT:
2316 RETVAL 3215 RETVAL
2317 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
2318int glGetError () 3235int glGetError ()
2319 3236
2320void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
2321 3240
2322void glClear (int mask) 3241void glClear (int mask)
2323 3242
2324void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2325 PROTOTYPE: @ 3244 PROTOTYPE: @
2336 3255
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE: 3257 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
2340 3259
3260# void glBlendEquation (int se)
3261
2341void glDepthMask (int flag) 3262void glDepthMask (int flag)
2342 3263
2343void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2344 3265
2345void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
2359# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361 3282
2362# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2364 3287
2365void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2366 3289
2367void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2368 3291
2376 3299
2377void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2378 CODE: 3301 CODE:
2379 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2380 3303
2381void glBegin (int mode)
2382
2383void glEnd ()
2384
2385void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2386 PROTOTYPE: @ 3305 PROTOTYPE: @
2387 ALIAS: 3306 ALIAS:
2388 glColor_premultiply = 1 3307 glColor_premultiply = 1
2389 CODE: 3308 CODE:
2390 if (ix) 3309 if (ix)
2391 { 3310 {
2394 b *= a; 3313 b *= a;
2395 } 3314 }
2396 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2398 3317
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2406 CODE: 3319 CODE:
2407 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2409 3322
2413 3326
2414void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2415 CODE: 3328 CODE:
2416 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2417 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2418void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2419 CODE: 3361 CODE:
2420 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2421 3363
2422void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE: 3381 CODE:
2440 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2442 3384
2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2444 3386
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446 3388
2447void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
2448 3392
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450 3394
2451int glGenTexture () 3395int glGenTexture ()
2452 CODE: 3396 CODE:
2472 3416
2473void glEndList () 3417void glEndList ()
2474 3418
2475void glCallList (int list) 3419void glCallList (int list)
2476 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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