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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
33#include <SDL_mixer.h>
14#include <SDL_opengl.h> 34#include <SDL_opengl.h>
15 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
16#include <glib/gmacros.h> 39#include <glib/gmacros.h>
17 40
18#include <pango/pango.h> 41#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h>
20#include <pango/pangoft2.h>
21 42
22#ifndef _WIN32 43#ifndef _WIN32
23# include <sys/types.h> 44# include <sys/types.h>
24# include <sys/socket.h> 45# include <sys/socket.h>
25# include <netinet/in.h> 46# include <netinet/in.h>
26# include <netinet/tcp.h> 47# include <netinet/tcp.h>
27# include <inttypes.h> 48# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 52
37#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
38 54
39#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
41 57
42static PangoContext *context; 58#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
116typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic;
118
119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
44 138
45typedef struct cf_layout { 139typedef struct cf_layout {
46 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
47 int base_height; 142 int base_height;
143 CFPlus__Font font;
48} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
49 149
50static void 150static void
51substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
52{ 152{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 158}
56 159
57static void 160static void
58layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
59{ 162{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
62 */ 165 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
64 167
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 170
171 pango_layout_set_font_description (self->pl, font);
72} 172}
73 173
74static void 174static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
76{ 176{
77 layout_update (self); 177 PangoRectangle rect;
78 178
179 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
80 181
81 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
86typedef uint16_t mapface; 193typedef uint16_t faceid;
87 194
88typedef struct { 195typedef struct {
89 GLint name; 196 int name;
90 int w, h; 197 int w, h;
91 float s, t; 198 float s, t;
92 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
93} maptex; 202} maptex;
94 203
95typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
96 int16_t darkness; 207 uint16_t darkness;
97 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 209} mapcell;
99 210
100typedef struct { 211typedef struct {
101 int32_t c0, c1; 212 int32_t c0, c1;
102 mapcell *col; 213 mapcell *col;
103} maprow; 214} maprow;
104 215
105typedef struct map { 216typedef struct map {
106 int x, y, w, h; 217 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 219 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 220 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 221
114 int32_t rows; 222 int32_t rows;
115 maprow *row; 223 maprow *row;
116} *CFClient__Map; 224} *CFPlus__Map;
117 225
118static char * 226static char *
119prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
120{ 228{
121 char *p; 229 char *p;
138} 246}
139 247
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
143static maprow * 271static maprow *
144map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
145{ 273{
146 if (0 > y) 274 if (0 > y)
147 { 275 {
148 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
187 315
188 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
189} 317}
190 318
191static mapcell * 319static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
193{ 321{
194 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
195} 323}
196 324
197static void 325static void
198map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
199{ 327{
200 int r; 328 int r;
201 329
202 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
211 self->row = 0; 339 self->row = 0;
212 self->rows = 0; 340 self->rows = 0;
213} 341}
214 342
215static void 343static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
217{ 345{
218 int x, y; 346 int x, y;
219 maprow *row; 347 maprow *row;
348 mapcell *cell;
220 349
221 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 351 if (y >= 0)
223 { 352 {
224 if (y >= self->rows) 353 if (y >= self->rows)
230 if (x >= row->c0) 359 if (x >= row->c0)
231 { 360 {
232 if (x >= row->c1) 361 if (x >= row->c1)
233 break; 362 break;
234 363
235 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
236 } 370 }
237 } 371 }
238} 372}
239 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
240MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
241 438
242PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
243 440
244BOOT: 441BOOT:
245{ 442{
246 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
247 static const struct { 444 static const struct {
248 const char *name; 445 const char *name;
249 IV iv; 446 IV iv;
250 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
252 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
270 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
334 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL),
347 const_iv (KMOD_SHIFT),
348 const_iv (KMOD_ALT),
349 const_iv (KMOD_META)
350# undef const_iv 556# undef const_iv
351 }; 557 };
352 558
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 561
356 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
360 571
361int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
363 594
364void 595void
365SDL_Quit () 596SDL_Quit ()
366 597
367void 598void
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
377 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 616
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
386 625
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 627
389 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
390 while (*m) 629 while (*m)
396 635
397 ++m; 636 ++m;
398 } 637 }
399} 638}
400 639
640char *
641SDL_GetError ()
642
401int 643int
402SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
403 CODE: 645 CODE:
404 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
408 OUTPUT: 659 OUTPUT:
409 RETVAL 660 RETVAL
410 661
411void 662void
663SDL_GL_SwapBuffers ()
664
665char *
666SDL_GetKeyName (int sym)
667
668void
669poll_events ()
670 PPCODE:
671{
672 SDL_Event ev;
673
674 SDL_PumpEvents ();
675 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
676 {
677 HV *hv = newHV ();
678 hv_store (hv, "type", 4, newSViv (ev.type), 0);
679
680 switch (ev.type)
681 {
682 case SDL_KEYDOWN:
683 case SDL_KEYUP:
684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
689 break;
690
691 case SDL_ACTIVEEVENT:
692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
693 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
694 break;
695
696 case SDL_MOUSEMOTION:
697 {
698 int state = ev.motion.state;
699 int x = ev.motion.x;
700 int y = ev.motion.y;
701 int xrel = ev.motion.xrel;
702 int yrel = ev.motion.yrel;
703
704 /* do simplistic event compression */
705 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
706 && state == ev.motion.state)
707 {
708 xrel += ev.motion.xrel;
709 yrel += ev.motion.yrel;
710 x = ev.motion.x;
711 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 }
714
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
716 hv_store (hv, "state", 5, newSViv (state), 0);
717 hv_store (hv, "x", 1, newSViv (x), 0);
718 hv_store (hv, "y", 1, newSViv (y), 0);
719 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
720 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 }
722 break;
723
724 case SDL_MOUSEBUTTONDOWN:
725 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
727
728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
732 break;
733
734 case SDL_USEREVENT:
735 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break;
739 }
740
741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
742 }
743}
744
745int
746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
747 POSTCALL:
748 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished);
750
751void
752Mix_CloseAudio ()
753
754int
755Mix_AllocateChannels (int numchans = -1)
756
757void
412lowdelay (int fd, int val = 1) 758lowdelay (int fd, int val = 1)
413 CODE: 759 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
761
762void
763win32_proxy_info ()
764 PPCODE:
765{
414#ifndef _WIN32 766#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 767 char buffer[2048];
768 DWORD buflen;
769
770 EXTEND (SP, 3);
771
772 buflen = sizeof (buffer);
773 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
774 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
775 {
776 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
777
778 buflen = sizeof (buffer);
779 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
780 {
781 PUSHs (newSVpv (buffer, 0));
782
783 buflen = sizeof (buffer);
784 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
785 PUSHs (newSVpv (buffer, 0));
786 }
787 }
416#endif 788#endif
417 789}
418char *
419gl_version ()
420 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION);
422 OUTPUT:
423 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431 790
432void 791void
433add_font (char *file) 792add_font (char *file)
434 CODE: 793 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 794 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 795
448void 796void
449load_image_inline (SV *image_) 797load_image_inline (SV *image_)
450 ALIAS: 798 ALIAS:
451 load_image_file = 1 799 load_image_file = 1
493 841
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 842 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 843
496 assert (surface2->pitch == surface2->w * 4); 844 assert (surface2->pitch == surface2->w * 4);
497 845
846 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 847 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 848 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 849 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 852 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2);
507 855
508 SDL_FreeSurface (surface); 856 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 857 SDL_FreeSurface (surface2);
510} 858}
511 859
533 PUSHs (sv_2mortal (newSViv (b / y))); 881 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 882 PUSHs (sv_2mortal (newSViv (a / y)));
535} 883}
536 884
537void 885void
886error (char *message)
887 CODE:
888 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
891#endif
892
893void
538fatal (char *message) 894fatal (char *message)
539 CODE: 895 CODE:
896 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 897#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
899#endif
900 _exit (1);
901
902void
903_exit (int retval = 0)
904 CODE:
905#ifdef WIN32
906 ExitThread (retval); // unclean, please beam me up
542#else 907#else
543 fprintf (stderr, "FATAL: %s\n", message); 908 _exit (retval);
544#endif 909#endif
545 exit (1);
546 910
547MODULE = CFClient PACKAGE = CFClient::Layout 911void
548 912debug ()
549CFClient::Layout
550new (SV *class, int base_height = 10)
551 CODE: 913 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 914{
553 RETVAL->base_height = base_height; 915#if DEBUG
554 RETVAL->pl = pango_layout_new (context); 916 VALGRIND_DO_LEAK_CHECK;
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 917#endif
918}
919
920MODULE = CFPlus PACKAGE = CFPlus::Font
921
922CFPlus::Font
923new_from_file (SV *class, char *path, int id = 0)
924 CODE:
925{
926 int count;
927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
928 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
929 FcPatternDestroy (pattern);
930}
556 OUTPUT: 931 OUTPUT:
557 RETVAL 932 RETVAL
558 933
559void 934void
935DESTROY (CFPlus::Font self)
936 CODE:
937 pango_font_description_free (self);
938
939void
940make_default (CFPlus::Font self)
941 CODE:
942 default_font = self;
943
944MODULE = CFPlus PACKAGE = CFPlus::Layout
945
946void
947reset_glyph_cache ()
948 CODE:
949 tc_clear ();
950
951CFPlus::Layout
952new (SV *class)
953 CODE:
954 New (0, RETVAL, 1, struct cf_layout);
955
956 RETVAL->pl = pango_layout_new (opengl_context);
957 RETVAL->r = 1.;
958 RETVAL->g = 1.;
959 RETVAL->b = 1.;
960 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT;
962 RETVAL->font = 0;
963
964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
965 layout_update_font (RETVAL);
966 OUTPUT:
967 RETVAL
968
969void
560DESTROY (CFClient::Layout self) 970DESTROY (CFPlus::Layout self)
561 CODE: 971 CODE:
562 g_object_unref (self->pl); 972 g_object_unref (self->pl);
563 Safefree (self); 973 Safefree (self);
564 974
565void 975void
566set_text (CFClient::Layout self, SV *text_) 976set_text (CFPlus::Layout self, SV *text_)
567 CODE: 977 CODE:
568{ 978{
569 STRLEN textlen; 979 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 980 char *text = SvPVutf8 (text_, textlen);
571 981
572 pango_layout_set_text (self->pl, text, textlen); 982 pango_layout_set_text (self->pl, text, textlen);
573} 983}
574 984
575void 985void
576set_markup (CFClient::Layout self, SV *text_) 986set_markup (CFPlus::Layout self, SV *text_)
577 CODE: 987 CODE:
578{ 988{
579 STRLEN textlen; 989 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 990 char *text = SvPVutf8 (text_, textlen);
581 991
582 pango_layout_set_markup (self->pl, text, textlen); 992 pango_layout_set_markup (self->pl, text, textlen);
583} 993}
584 994
585SV * 995void
996set_shapes (CFPlus::Layout self, ...)
997 CODE:
998{
999 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text;
1002 int arg = 4;
1003
1004 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1005 {
1006 PangoRectangle inkrect, rect;
1007 PangoAttribute *attr;
1008
1009 int x = SvIV (ST (arg - 3));
1010 int y = SvIV (ST (arg - 2));
1011 int w = SvIV (ST (arg - 1));
1012 int h = SvIV (ST (arg ));
1013
1014 inkrect.x = 0;
1015 inkrect.y = 0;
1016 inkrect.width = 0;
1017 inkrect.height = 0;
1018
1019 rect.x = x * PANGO_SCALE;
1020 rect.y = y * PANGO_SCALE;
1021 rect.width = w * PANGO_SCALE;
1022 rect.height = h * PANGO_SCALE;
1023
1024 if (!attrs)
1025 attrs = pango_layout_get_attributes (self->pl);
1026
1027 attr = pango_attr_shape_new (&inkrect, &rect);
1028 attr->start_index = pos - text;
1029 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1030 pango_attr_list_insert (attrs, attr);
1031
1032 arg += 4;
1033 pos += sizeof (OBJ_STR) - 1;
1034 }
1035
1036 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs);
1038}
1039
1040void
586get_text (CFClient::Layout self) 1041get_shapes (CFPlus::Layout self)
587 CODE: 1042 PPCODE:
1043{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045
1046 do
1047 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1049
1050 if (run && shape_attr_p (run))
1051 {
1052 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents);
1054
1055 EXTEND (SP, 2);
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1057 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1058 }
1059 }
1060 while (pango_layout_iter_next_run (iter));
1061
1062 pango_layout_iter_free (iter);
1063}
1064
1065int
1066has_wrapped (CFPlus::Layout self)
1067 CODE:
1068{
1069 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl);
1071
1072 while (*text)
1073 lines += *text++ == '\n';
1074
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1075 RETVAL = lines < pango_layout_get_line_count (self->pl);
589 SvUTF8_on (RETVAL); 1076}
590 OUTPUT: 1077 OUTPUT:
591 RETVAL 1078 RETVAL
592 1079
1080SV *
1081get_text (CFPlus::Layout self)
1082 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL);
1085 OUTPUT:
1086 RETVAL
1087
593void 1088void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1090 CODE:
1091 self->r = r;
1092 self->g = g;
1093 self->b = b;
1094 self->a = a;
1095
1096void
1097set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1098 CODE:
1099 if (self->font != font)
1100 {
1101 self->font = font;
1102 layout_update_font (self);
1103 }
1104
1105void
594set_height (CFClient::Layout self, int base_height) 1106set_height (CFPlus::Layout self, int base_height)
595 CODE: 1107 CODE:
1108 if (self->base_height != base_height)
1109 {
596 self->base_height = base_height; 1110 self->base_height = base_height;
1111 layout_update_font (self);
1112 }
597 1113
598void 1114void
599set_width (CFClient::Layout self, int max_width = -1) 1115set_width (CFPlus::Layout self, int max_width = -1)
600 CODE: 1116 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1118
603void 1119void
1120set_indent (CFPlus::Layout self, int indent)
1121 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123
1124void
1125set_spacing (CFPlus::Layout self, int spacing)
1126 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128
1129void
1130set_ellipsise (CFPlus::Layout self, int ellipsise)
1131 CODE:
1132 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE
1137 );
1138
1139void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm)
1141 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143
1144void
604size (CFClient::Layout self) 1145size (CFPlus::Layout self)
605 PPCODE: 1146 PPCODE:
606{ 1147{
607 int w, h; 1148 int w, h;
608 1149
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1150 layout_get_pixel_size (self, &w, &h);
611 1151
612 EXTEND (SP, 2); 1152 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1153 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1154 PUSHs (sv_2mortal (newSViv (h)));
615} 1155}
616 1156
617int 1157int
618xy_to_index (CFClient::Layout self, int x, int y) 1158descent (CFPlus::Layout self)
619 CODE: 1159 CODE:
620{ 1160{
621 int index, trailing; 1161 PangoRectangle rect;
622 1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
623 layout_update (self); 1163 pango_layout_line_get_pixel_extents (line, 0, &rect);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1164 RETVAL = PANGO_DESCENT (rect);
625
626 RETVAL = index;
627} 1165}
628 OUTPUT: 1166 OUTPUT:
629 RETVAL 1167 RETVAL
630 1168
1169int
1170xy_to_index (CFPlus::Layout self, int x, int y)
1171 CODE:
1172{
1173 int index, trailing;
1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1175 RETVAL = index + trailing;
1176}
1177 OUTPUT:
1178 RETVAL
1179
631void 1180void
632cursor_pos (CFClient::Layout self, int index) 1181cursor_pos (CFPlus::Layout self, int index)
633 PPCODE: 1182 PPCODE:
634{ 1183{
635 PangoRectangle strong_pos; 1184 PangoRectangle strong_pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
638 1186
639 EXTEND (SP, 3); 1187 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1188 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
643} 1191}
644 1192
645void 1193void
646render (CFClient::Layout self) 1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
647 PPCODE: 1195 PPCODE:
648{ 1196{
649 SV *retval; 1197 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1198
653 layout_update (self); 1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
655 1201
656 retval = newSV (w * h);
657 SvPOK_only (retval);
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1202 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1203 PUSHs (sv_2mortal (newSViv (line - 1)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205}
1206
1207void
1208line_x_to_index (CFPlus::Layout self, int line, int x)
1209 PPCODE:
1210{
1211 PangoLayoutLine *lp;
1212 int index, trailing;
1213
1214 if (line < 0)
1215 XSRETURN_EMPTY;
1216
1217 if (!(lp = pango_layout_get_line (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */
1219
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221
1222 EXTEND (SP, 2);
1223 if (GIMME_V == G_SCALAR)
1224 PUSHs (sv_2mortal (newSViv (index + trailing)));
1225 else
1226 {
673 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1228 PUSHs (sv_2mortal (newSViv (trailing)));
1229 }
675} 1230}
676 1231
1232void
1233render (CFPlus::Layout self, float x, float y, int flags = 0)
1234 PPCODE:
1235 pango_opengl_render_layout_subpixel (
1236 self->pl,
1237 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a,
1239 flags
1240 );
1241
677MODULE = CFClient PACKAGE = CFClient::Texture 1242MODULE = CFPlus PACKAGE = CFPlus::Texture
678 1243
679void 1244void
1245pad2pot (SV *data_, SV *w_, SV *h_)
1246 CODE:
1247{
1248 int ow = SvIV (w_);
1249 int oh = SvIV (h_);
1250
1251 if (ow && oh)
1252 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264
1265 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp);
1267
1268 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271
1272 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 }
1279}
1280
1281void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1283 PROTOTYPE: $$$;$$
1284 ALIAS:
1285 draw_quad_alpha = 1
1286 draw_quad_alpha_premultiplied = 2
682 CODE: 1287 CODE:
683{ 1288{
684 HV *hv = (HV *)SvRV (self); 1289 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
689 1293
690 if (items < 5) 1294 if (items < 5)
691 { 1295 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1296 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1297 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1298 }
695 1299
1300 if (ix)
1301 {
1302 glEnable (GL_BLEND);
1303
1304 if (ix == 2)
1305 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1306 else
1307 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1308 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1309
1310 glEnable (GL_ALPHA_TEST);
1311 glAlphaFunc (GL_GREATER, 0.01f);
1312 }
1313
696 glBindTexture (GL_TEXTURE_2D, name); 1314 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1315
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1316 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1317 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1318 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1319 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1320 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1321 glEnd ();
707}
708 1322
1323 if (ix)
1324 {
1325 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND);
1327 }
1328}
1329
709MODULE = CFClient PACKAGE = CFClient::Map 1330MODULE = CFPlus PACKAGE = CFPlus::Map
710 1331
711CFClient::Map 1332CFPlus::Map
712new (SV *class, int map_width, int map_height) 1333new (SV *class)
713 CODE: 1334 CODE:
714 New (0, RETVAL, 1, struct map); 1335 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1336 RETVAL->x = 0;
716 RETVAL->y = 0; 1337 RETVAL->y = 0;
717 RETVAL->w = map_width; 1338 RETVAL->w = 0;
718 RETVAL->h = map_height; 1339 RETVAL->h = 0;
719 RETVAL->ox = 0; 1340 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1341 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1342 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1343 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1344 RETVAL->rows = 0;
726 RETVAL->row = 0; 1345 RETVAL->row = 0;
727 OUTPUT: 1346 OUTPUT:
728 RETVAL 1347 RETVAL
729 1348
730void 1349void
731DESTROY (CFClient::Map self) 1350DESTROY (CFPlus::Map self)
732 CODE: 1351 CODE:
733{ 1352{
734 map_clear (self); 1353 map_clear (self);
735 Safefree (self->face); 1354 Safefree (self->face2tile);
1355 Safefree (self->tex);
736 Safefree (self); 1356 Safefree (self);
737} 1357}
738 1358
739void 1359void
1360resize (CFPlus::Map self, int map_width, int map_height)
1361 CODE:
1362 self->w = map_width;
1363 self->h = map_height;
1364
1365void
740clear (CFClient::Map self) 1366clear (CFPlus::Map self)
741 CODE: 1367 CODE:
742 map_clear (self); 1368 map_clear (self);
743 1369
744void 1370void
745set_face (CFClient::Map self, int face, int texid) 1371set_tileid (CFPlus::Map self, int face, int tile)
746 CODE: 1372 CODE:
747{ 1373{
748 while (self->faces <= face) 1374 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1375 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1376}
756 1377
757void 1378void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level)
1380 CODE:
1381{
1382 tileid texid;
1383 maptex *tex;
1384
1385 if (face < 0 || face >= self->faces)
1386 return;
1387
1388 if (smooth < 0 || smooth >= self->faces)
1389 return;
1390
1391 texid = self->face2tile [face];
1392
1393 if (!texid)
1394 return;
1395
1396 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level;
1399}
1400
1401void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1403 CODE:
760{ 1404{
761 while (self->texs <= texid) 1405 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1406
767 { 1407 {
768 maptex *tex = self->tex + texid; 1408 maptex *tex = self->tex + texid;
769 1409
770 tex->name = name; 1410 tex->name = name;
775 tex->r = r; 1415 tex->r = r;
776 tex->g = g; 1416 tex->g = g;
777 tex->b = b; 1417 tex->b = b;
778 tex->a = a; 1418 tex->a = a;
779 } 1419 }
1420
1421 // somewhat hackish, but for textures that require it, it really
1422 // improves the look, and most others don't suffer.
1423 glBindTexture (GL_TEXTURE_2D, name);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1425 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1426 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1429}
781 1430
782int 1431int
783ox (CFClient::Map self) 1432ox (CFPlus::Map self)
784 ALIAS: 1433 ALIAS:
785 oy = 1 1434 oy = 1
1435 x = 2
1436 y = 3
1437 w = 4
1438 h = 5
786 CODE: 1439 CODE:
787 switch (ix) 1440 switch (ix)
788 { 1441 {
789 case 0: RETVAL = self->ox; break; 1442 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1443 case 1: RETVAL = self->oy; break;
1444 case 2: RETVAL = self->x; break;
1445 case 3: RETVAL = self->y; break;
1446 case 4: RETVAL = self->w; break;
1447 case 5: RETVAL = self->h; break;
791 } 1448 }
792 OUTPUT: 1449 OUTPUT:
793 RETVAL 1450 RETVAL
794 1451
795void 1452void
796scroll (CFClient::Map self, int dx, int dy) 1453scroll (CFPlus::Map self, int dx, int dy)
797 CODE: 1454 CODE:
798{ 1455{
799 if (dx > 0) 1456 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1457 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1458 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1459 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1460
804 if (dy > 0) 1461 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1462 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1463 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1464 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1465
809 self->ox += dx; self->x += dx; 1466 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1467 self->oy += dy; self->y += dy;
811 1468
812 while (self->y < 0) 1469 while (self->y < 0)
817 self->y += MAP_EXTEND_Y; 1474 self->y += MAP_EXTEND_Y;
818 } 1475 }
819} 1476}
820 1477
821void 1478void
822map1a_update (CFClient::Map self, SV *data_) 1479map1a_update (CFPlus::Map self, SV *data_, int extmap)
823 CODE: 1480 CODE:
824{ 1481{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1483 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1484 mapcell *cell;
828 int x, y, flags; 1485 int x, y, flags;
829 1486
830 while (data < data_end) 1487 while (data < data_end - 1)
831 { 1488 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1489 flags = (data [0] << 8) + data [1]; data += 2;
833 1490
834 x = ((flags >> 10) & 63) + self->x; 1491 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1492 y = self->y + ((flags >> 4) & 63);
836 1493
837 cell = map_get_cell (self, x, y); 1494 cell = map_get_cell (self, x, y);
838 1495
839 if (flags & 15) 1496 if (flags & 15)
840 { 1497 {
841 if (cell->darkness < 0) 1498 if (!cell->darkness)
842 { 1499 {
1500 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1501 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1502 }
848 1503
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1504 //TODO: don't trust server data to be in-range(!)
1505
1506 if (flags & 8)
1507 {
1508 if (extmap)
1509 {
1510 uint8_t ext, cmd;
1511
1512 do
1513 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1;
1522 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 }
1540 while (ext & 0x80);
1541 }
1542 else
1543 cell->darkness = *data++ + 1;
1544 }
852 1545
853 if (flags & 4) 1546 if (flags & 4)
854 { 1547 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1548 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face];
856 } 1551 }
857 1552
858 if (flags & 2) 1553 if (flags & 2)
859 { 1554 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
861 } 1558 }
862 1559
863 if (flags & 1) 1560 if (flags & 1)
864 { 1561 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
866 } 1565 }
867 } 1566 }
868 else 1567 else
869 cell->darkness = -1; 1568 cell->darkness = 0;
870 } 1569 }
871} 1570}
872 1571
873SV * 1572SV *
874mapmap (CFClient::Map self, int w, int h) 1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
875 CODE: 1574 CODE:
876{ 1575{
877 int x0, x1, x; 1576 int x1, x;
878 int y0, y1, y; 1577 int y1, y;
879 int z; 1578 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1579 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1580 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1581
883 SvPOK_only (map_sv); 1582 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1583 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1584
886 x0 = self->x - w / 2; x1 = x0 + w; 1585 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1586 y0 += self->y; y1 = y0 + h;
888 1587
889 for (y = y0; y < y1; y++) 1588 for (y = y0; y < y1; y++)
890 { 1589 {
891 maprow *row = 0 <= y && y < self->rows 1590 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1591 ? self->row + y
900 { 1599 {
901 mapcell *cell = row->col + (x - row->c0); 1600 mapcell *cell = row->col + (x - row->c0);
902 1601
903 for (z = 0; z <= 0; z++) 1602 for (z = 0; z <= 0; z++)
904 { 1603 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1604 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1605 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1606 int a1 = tex.a;
912 1607
913 r = (r * a0 + tex.r * a1) / 255; 1608 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1609 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1610 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1611 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1612 }
919 } 1613 }
920 1614
921 *map++ = (r ) 1615 *map++ = (r )
922 | (g << 8) 1616 | (g << 8)
929} 1623}
930 OUTPUT: 1624 OUTPUT:
931 RETVAL 1625 RETVAL
932 1626
933void 1627void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
935 PPCODE: 1629 CODE:
936{ 1630{
937 int vx, vy; 1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey;
938 int x, y, z; 1635 int x, y, z;
939 int last_name; 1636 int last_name;
940 mapface face; 1637
1638 // thats current max. sorry.
1639 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255;
1641
1642 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey));
1644
1645 glColor4ub (255, 255, 255, 255);
1646
1647 glEnable (GL_BLEND);
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_TEXTURE_2D);
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1651
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655
1656 mx += self->x;
1657 my += self->y;
1658
1659 // first pass: determine smooth_max
1660 // rather ugly, if you ask me
1661 // could also be stored inside mapcell and updated on change
1662 memset (smooth_max, 0, sizeof (smooth_max));
1663
1664 for (y = 0; y < sh; y++)
1665 if (0 <= y + my && y + my < self->rows)
1666 {
1667 maprow *row = self->row + (y + my);
1668
1669 for (x = 0; x < sw; x++)
1670 if (row->c0 <= x + mx && x + mx < row->c1)
1671 {
1672 mapcell *cell = row->col + (x + mx - row->c0);
1673
1674 smooth_max[x + 1][y + 1] =
1675 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel));
1678 }
1679 }
1680
1681 for (z = 0; z <= 2; z++)
1682 {
1683 memset (smooth_level, 0, sizeof (smooth_level));
1684
1685 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows)
1687 {
1688 maprow *row = self->row + (y + my);
1689
1690 for (x = 0; x < sw; x++)
1691 if (row->c0 <= x + mx && x + mx < row->c1)
1692 {
1693 mapcell *cell = row->col + (x + mx - row->c0);
1694 tileid tile = cell->tile [z];
1695
1696 if (tile)
1697 {
1698 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h;
1701
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name)
1705 {
1706 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */
1708
1709 glEnd ();
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1711 glBegin (GL_QUADS);
1712 }
1713
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 {
1721 if (cell->flags & 1)
1722 {
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 }
1737
1738 // update smooth hash
1739 if (tex.smoothtile)
1740 {
1741 skey.tile = tex.smoothtile;
1742 skey.level = tex.smoothlevel;
1743
1744 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1745
1746 // add bits to current tile and all neighbours. skey.x|y is
1747 // shifted +1|+1 so we always stay positive.
1748
1749 // bits is ___n cccc CCCC bbbb
1750 // n do not draw borders&corners
1751 // c draw these corners, but...
1752 // C ... not these
1753 // b draw these borders
1754
1755 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1756 // ┃· ·· ·┃ ━━
1757
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓·
1760
1761 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1763
1764 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1769
1770 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1775 }
1776 }
1777 }
1778 }
1779
1780 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort
1782 {
1783 int w, b;
1784
1785 for (w = 0; w < 256 / 32; ++w)
1786 {
1787 uint32_t smask = smooth_level [w];
1788 if (smask)
1789 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b))
1791 {
1792 int level = (w << 5) | b;
1793 HE *he;
1794
1795 hv_iterinit (smooth);
1796 while ((he = hv_iternext (smooth)))
1797 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he);
1799 IV bits = SvIVX (HeVAL (he));
1800
1801 if (!(bits & 0x1000)
1802 && skey->level == level
1803 && level > smooth_max [skey->x][skey->y])
1804 {
1805 maptex tex = self->tex [skey->tile];
1806 int px = (((int)skey->x) - 1) * T;
1807 int py = (((int)skey->y) - 1) * T;
1808 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column
1812
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name)
1816 {
1817 if (!tex.name)
1818 continue; // smoothing not yet available
1819
1820 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1822 glBegin (GL_QUADS);
1823 }
1824
1825 if (border)
1826 {
1827 float ox = border * dx;
1828
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1833 }
1834
1835 if (corner)
1836 {
1837 float ox = corner * dx;
1838
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1843 }
1844 }
1845 }
1846 }
1847 }
1848 }
1849
1850 hv_clear (smooth);
1851 }
1852
1853 glEnd ();
1854
1855 glDisable (GL_TEXTURE_2D);
1856 glDisable (GL_BLEND);
1857
1858 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows)
1861 {
1862 maprow *row = self->row + (y + my);
1863
1864 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1)
1866 {
1867 mapcell *cell = row->col + (x + mx - row->c0);
1868
1869 int px = x * T;
1870 int py = y * T;
1871
1872 if (cell->stat_hp)
1873 {
1874 int width = cell->stat_width * T;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1876
1877 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py);
1880
1881 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1882 glRectf (px + 2,
1883 py - thick - 1,
1884 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1885 }
1886 }
1887 }
1888}
1889
1890void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1892 CODE:
1893{
1894 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F },
1896 { 1.00F, 1.00F, 1.00F },
1897 { 0.00F, 0.00F, 0.55F },
1898 { 1.00F, 0.00F, 0.00F },
1899
1900 { 1.00F, 0.54F, 0.00F },
1901 { 0.11F, 0.56F, 1.00F },
1902 { 0.93F, 0.46F, 0.00F },
1903 { 0.18F, 0.54F, 0.34F },
1904
1905 { 0.56F, 0.73F, 0.56F },
1906 { 0.80F, 0.80F, 0.80F },
1907 { 0.55F, 0.41F, 0.13F },
1908 { 0.99F, 0.77F, 0.26F },
1909
1910 { 0.74F, 0.65F, 0.41F },
1911
1912 { 0.00F, 1.00F, 1.00F },
1913 { 1.00F, 0.00F, 1.00F },
1914 { 1.00F, 1.00F, 0.00F },
1915 };
1916
1917 int x, y;
1918
1919 glEnable (GL_TEXTURE_2D);
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1921 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS);
1924
1925 for (y = 0; y < h; y++)
1926 for (x = 0; x < w; x++)
1927 {
1928 unsigned char m = data [x + y * w];
1929
1930 if (m)
1931 {
1932 float *c = color [m & 15];
1933
1934 float tx1 = m & 0x40 ? 0.5 : 0.;
1935 float tx2 = tx1 + 0.5;
1936
1937 glColor4f (c[0], c[1], c[2], 0.75);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 }
1943 }
1944
1945 glEnd ();
1946 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D);
1948}
1949
1950void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1952 PPCODE:
1953{
1954 int x, y;
941 int sw4 = (sw + 3) & ~3; 1955 int sw4 = (sw + 3) & ~3;
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
944 1958
945 memset (darkness, 255, sw4 * sh); 1959 memset (darkness, 255, sw4 * sh);
946 SvPOK_only (darkness_sv); 1960 SvPOK_only (darkness_sv);
947 SvCUR_set (darkness_sv, sw4 * sh); 1961 SvCUR_set (darkness_sv, sw4 * sh);
948 1962
949 vx = self->x + (self->w - sw) / 2 - shift_x; 1963 mx += self->x;
950 vy = self->y + (self->h - sh) / 2 - shift_y; 1964 my += self->y;
951 1965
952 /*
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961
962 glColor4ub (255, 255, 255, 255);
963
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968
969 glBegin (GL_QUADS);
970
971 last_name = 0;
972
973 for (z = 0; z < 3; z++)
974 for (y = 0; y < sh; y++) 1966 for (y = 0; y < sh; y++)
975 if (0 <= y + vy && y + vy < self->rows) 1967 if (0 <= y + my && y + my < self->rows)
976 { 1968 {
977 maprow *row = self->row + (y + vy); 1969 maprow *row = self->row + (y + my);
978 1970
979 for (x = 0; x < sw; x++) 1971 for (x = 0; x < sw; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 1972 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 1973 {
982 mapcell *cell = row->col + (x + vx - row->c0); 1974 mapcell *cell = row->col + (x + mx - row->c0);
983 1975
984 darkness[y * sw4 + x] = cell->darkness < 0 1976 darkness[y * sw4 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1)
985 ? 255 - FOW_DARKNESS 1978 : 255 - FOW_DARKNESS;
986 : 255 - cell->darkness;
987
988 face = cell->face [z];
989
990 if (face)
991 {
992 maptex tex = self->tex [face];
993
994 int px = (x + 1) * 32 - tex.w;
995 int py = (y + 1) * 32 - tex.h;
996
997 if (last_name != tex.name)
998 {
999 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name);
1002 glBegin (GL_QUADS);
1003 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 }
1010 } 1979 }
1011 } 1980 }
1012
1013 glEnd ();
1014
1015 glDisable (GL_TEXTURE_2D);
1016 glDisable (GL_BLEND);
1017 1981
1018 EXTEND (SP, 3); 1982 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 1983 PUSHs (sv_2mortal (newSViv (sw4)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 1984 PUSHs (sv_2mortal (newSViv (sh)));
1021 PUSHs (darkness_sv); 1985 PUSHs (darkness_sv);
1022} 1986}
1023 1987
1024SV * 1988SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1026 CODE: 1990 CODE:
1027{ 1991{
1028 int x, y, x1, y1; 1992 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 1993 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1994 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 1996 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 1997 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 1998 *data++ = h >> 8; *data++ = h;
1035 1999
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2000 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2001 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2002 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2003 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2004
1041 x0 += self->x - self->ox; 2005 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2006 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2019 if (row && row->c0 <= x && x < row->c1)
1056 { 2020 {
1057 mapcell *cell = row->col + (x - row->c0); 2021 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2022 uint8_t flags = 0;
1059 2023
1060 if (cell->face [0]) flags |= 1; 2024 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2025 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2026 if (cell->tile [2]) flags |= 4;
1063 2027
1064 *data++ = flags; 2028 *data++ = flags;
1065 2029
1066 if (flags & 1) 2030 if (flags & 1)
1067 { 2031 {
2032 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2033 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2034 *data++ = tile;
1070 } 2035 }
1071 2036
1072 if (flags & 2) 2037 if (flags & 2)
1073 { 2038 {
2039 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2040 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2041 *data++ = tile;
1076 } 2042 }
1077 2043
1078 if (flags & 4) 2044 if (flags & 4)
1079 { 2045 {
2046 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2047 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2048 *data++ = tile;
1082 } 2049 }
1083 } 2050 }
1084 else 2051 else
1085 *data++ = 0; 2052 *data++ = 0;
1086 } 2053 }
1092} 2059}
1093 OUTPUT: 2060 OUTPUT:
1094 RETVAL 2061 RETVAL
1095 2062
1096void 2063void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1098 PPCODE: 2065 PPCODE:
1099{ 2066{
1100 int x, y, z; 2067 int x, y, z;
1101 int w, h; 2068 int w, h;
1102 int x1, y1; 2069 int x1, y1;
1106 2073
1107 w = *data++ << 8; w |= *data++; 2074 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2075 h = *data++ << 8; h |= *data++;
1109 2076
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2077 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2078 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2079 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2080 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2081
1115 x0 += self->x - self->ox; 2082 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2083 y0 += self->y - self->oy;
1126 { 2093 {
1127 uint8_t flags = *data++; 2094 uint8_t flags = *data++;
1128 2095
1129 if (flags) 2096 if (flags)
1130 { 2097 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2098 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 };
1134 2100
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2101 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2104
1139 if (cell->darkness <= 0) 2105 if (cell->darkness == 0)
1140 { 2106 {
1141 cell->darkness = -1; 2107 cell->darkness = 0;
1142 2108
1143 for (z = 0; z <= 2; z++) 2109 for (z = 0; z <= 2; z++)
1144 { 2110 {
1145 cell->face[z] = face[z]; 2111 tileid t = tile [z];
1146 2112
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2113 if (t >= self->texs || (t && !self->tex [t].name))
2114 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2115 XPUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t);
2117 }
2118
2119 cell->tile [z] = t;
1149 } 2120 }
1150 } 2121 }
1151 } 2122 }
1152 } 2123 }
1153 } 2124 }
1154} 2125}
1155 2126
2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2128
2129CFPlus::MixChunk
2130new_from_file (SV *class, char *path)
2131 CODE:
2132 RETVAL = Mix_LoadWAV (path);
2133 OUTPUT:
2134 RETVAL
2135
2136void
2137DESTROY (CFPlus::MixChunk self)
2138 CODE:
2139 Mix_FreeChunk (self);
2140
2141int
2142volume (CFPlus::MixChunk self, int volume = -1)
2143 CODE:
2144 RETVAL = Mix_VolumeChunk (self, volume);
2145 OUTPUT:
2146 RETVAL
2147
2148int
2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2150 CODE:
2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2152 OUTPUT:
2153 RETVAL
2154
2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2156
2157int
2158volume (int volume = -1)
2159 CODE:
2160 RETVAL = Mix_VolumeMusic (volume);
2161 OUTPUT:
2162 RETVAL
2163
2164int
2165fade_out (int ms)
2166 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms);
2168 OUTPUT:
2169 RETVAL
2170
2171CFPlus::MixMusic
2172new_from_file (SV *class, char *path)
2173 CODE:
2174 RETVAL = Mix_LoadMUS (path);
2175 OUTPUT:
2176 RETVAL
2177
2178void
2179DESTROY (CFPlus::MixMusic self)
2180 CODE:
2181 Mix_FreeMusic (self);
2182
2183int
2184play (CFPlus::MixMusic self, int loops = -1)
2185 CODE:
2186 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT:
2188 RETVAL
2189
2190int
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2192 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196
2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2198
2199BOOT:
2200{
2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2202 static const struct {
2203 const char *name;
2204 IV iv;
2205 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name }
2207 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND),
2212 const_iv (GL_CULL_FACE),
2213 const_iv (GL_SCISSOR_TEST),
2214 const_iv (GL_DEPTH_TEST),
2215 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT),
2219 const_iv (GL_BACK),
2220 const_iv (GL_AND),
2221 const_iv (GL_ONE),
2222 const_iv (GL_ZERO),
2223 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA),
2225 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2226 const_iv (GL_ONE_MINUS_DST_ALPHA),
2227 const_iv (GL_SRC_ALPHA_SATURATE),
2228 const_iv (GL_RGB),
2229 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8),
2232 const_iv (GL_RGB5_A1),
2233 const_iv (GL_UNSIGNED_BYTE),
2234 const_iv (GL_UNSIGNED_SHORT),
2235 const_iv (GL_UNSIGNED_INT),
2236 const_iv (GL_ALPHA),
2237 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2242 const_iv (GL_COMPILE),
2243 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER),
2248 const_iv (GL_TEXTURE_ENV_MODE),
2249 const_iv (GL_TEXTURE_WRAP_S),
2250 const_iv (GL_TEXTURE_WRAP_T),
2251 const_iv (GL_REPEAT),
2252 const_iv (GL_CLAMP),
2253 const_iv (GL_CLAMP_TO_EDGE),
2254 const_iv (GL_NEAREST),
2255 const_iv (GL_LINEAR),
2256 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2257 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2258 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2259 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2260 const_iv (GL_GENERATE_MIPMAP),
2261 const_iv (GL_MODULATE),
2262 const_iv (GL_DECAL),
2263 const_iv (GL_REPLACE),
2264 const_iv (GL_DEPTH_BUFFER_BIT),
2265 const_iv (GL_COLOR_BUFFER_BIT),
2266 const_iv (GL_PROJECTION),
2267 const_iv (GL_MODELVIEW),
2268 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D),
2270 const_iv (GL_CONVOLUTION_2D),
2271 const_iv (GL_CONVOLUTION_BORDER_MODE),
2272 const_iv (GL_CONSTANT_BORDER),
2273 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP),
2276 const_iv (GL_QUADS),
2277 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN),
2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2282 const_iv (GL_FASTEST),
2283 const_iv (GL_V2F),
2284 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F),
2287# undef const_iv
2288 };
2289
2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2292
2293 texture_av = newAV ();
2294 AvREAL_off (texture_av);
2295}
2296
2297char *
2298gl_vendor ()
2299 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT:
2302 RETVAL
2303
2304char *
2305gl_version ()
2306 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION);
2308 OUTPUT:
2309 RETVAL
2310
2311char *
2312gl_extensions ()
2313 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT:
2316 RETVAL
2317
2318int glGetError ()
2319
2320void glFinish ()
2321
2322void glClear (int mask)
2323
2324void glClearColor (float r, float g, float b, float a = 1.0)
2325 PROTOTYPE: @
2326
2327void glEnable (int cap)
2328
2329void glDisable (int cap)
2330
2331void glShadeModel (int mode)
2332
2333void glHint (int target, int mode)
2334
2335void glBlendFunc (int sfactor, int dfactor)
2336
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa);
2340
2341void glDepthMask (int flag)
2342
2343void glLogicOp (int opcode)
2344
2345void glColorMask (int red, int green, int blue, int alpha)
2346
2347void glMatrixMode (int mode)
2348
2349void glPushMatrix ()
2350
2351void glPopMatrix ()
2352
2353void glLoadIdentity ()
2354
2355void glDrawBuffer (int buffer)
2356
2357void glReadBuffer (int buffer)
2358
2359# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361
2362# near_ and far_ are due to microsofts buggy "c" compiler
2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2364
2365void glViewport (int x, int y, int width, int height)
2366
2367void glScissor (int x, int y, int width, int height)
2368
2369void glTranslate (float x, float y, float z = 0.)
2370 CODE:
2371 glTranslatef (x, y, z);
2372
2373void glScale (float x, float y, float z = 1.)
2374 CODE:
2375 glScalef (x, y, z);
2376
2377void glRotate (float angle, float x, float y, float z)
2378 CODE:
2379 glRotatef (angle, x, y, z);
2380
2381void glBegin (int mode)
2382
2383void glEnd ()
2384
2385void glColor (float r, float g, float b, float a = 1.0)
2386 PROTOTYPE: @
2387 ALIAS:
2388 glColor_premultiply = 1
2389 CODE:
2390 if (ix)
2391 {
2392 r *= a;
2393 g *= a;
2394 b *= a;
2395 }
2396 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a);
2398
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.)
2406 CODE:
2407 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0);
2409
2410void glVertex (float x, float y, float z = 0.)
2411 CODE:
2412 glVertex3f (x, y, z);
2413
2414void glTexCoord (float s, float t)
2415 CODE:
2416 glTexCoord2f (s, t);
2417
2418void glTexEnv (int target, int pname, float param)
2419 CODE:
2420 glTexEnvf (target, pname, param);
2421
2422void glTexParameter (int target, int pname, float param)
2423 CODE:
2424 glTexParameterf (target, pname, param);
2425
2426void glBindTexture (int target, int name)
2427
2428void glConvolutionParameter (int target, int pname, float params)
2429 CODE:
2430 if (gl.ConvolutionParameterf)
2431 gl.ConvolutionParameterf (target, pname, params);
2432
2433void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2434 CODE:
2435 if (gl.ConvolutionFilter2D)
2436 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2437
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE:
2440 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2442
2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2444
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446
2447void glDrawPixels (int width, int height, int format, int type, char *pixels)
2448
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450
2451int glGenTexture ()
2452 CODE:
2453 RETVAL = gen_texture ();
2454 OUTPUT:
2455 RETVAL
2456
2457void glDeleteTexture (int name)
2458 CODE:
2459 del_texture (name);
2460
2461int glGenList ()
2462 CODE:
2463 RETVAL = glGenLists (1);
2464 OUTPUT:
2465 RETVAL
2466
2467void glDeleteList (int list)
2468 CODE:
2469 glDeleteLists (list, 1);
2470
2471void glNewList (int list, int mode = GL_COMPILE)
2472
2473void glEndList ()
2474
2475void glCallList (int list)
2476

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