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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.63 by root, Mon Apr 24 06:05:33 2006 UTC vs.
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
46 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
47typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
49 118
50typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
51 138
52typedef struct cf_layout { 139typedef struct cf_layout {
53 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
54 int base_height; 142 int base_height;
55 CFClient__Font font; 143 CFPlus__Font font;
56} *CFClient__Layout; 144} *CFPlus__Layout;
57 145
58static CFClient__Font default_font; 146static CFPlus__Font default_font;
59static PangoContext *context; 147static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
61 149
62static void 150static void
63substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
64{ 152{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 158}
68 159
69static void 160static void
70layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
71{ 162{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
74 */ 165 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
79 170
80 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
81} 172}
82 173
83static void 174static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
85{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
87 181
88 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
93typedef uint16_t mapface; 193typedef uint16_t faceid;
94 194
95typedef struct { 195typedef struct {
96 GLint name; 196 int name;
97 int w, h; 197 int w, h;
98 float s, t; 198 float s, t;
99 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
100} maptex; 202} maptex;
101 203
102typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
103 int16_t darkness; 207 uint16_t darkness;
104 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 209} mapcell;
106 210
107typedef struct { 211typedef struct {
108 int32_t c0, c1; 212 int32_t c0, c1;
109 mapcell *col; 213 mapcell *col;
110} maprow; 214} maprow;
111 215
112typedef struct map { 216typedef struct map {
113 int x, y, w, h; 217 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 219 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 220 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 221
121 int32_t rows; 222 int32_t rows;
122 maprow *row; 223 maprow *row;
123} *CFClient__Map; 224} *CFPlus__Map;
124 225
125static char * 226static char *
126prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
127{ 228{
128 char *p; 229 char *p;
145} 246}
146 247
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
150static maprow * 271static maprow *
151map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
152{ 273{
153 if (0 > y) 274 if (0 > y)
154 { 275 {
155 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
194 315
195 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
196} 317}
197 318
198static mapcell * 319static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
200{ 321{
201 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
202} 323}
203 324
204static void 325static void
205map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
206{ 327{
207 int r; 328 int r;
208 329
209 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
218 self->row = 0; 339 self->row = 0;
219 self->rows = 0; 340 self->rows = 0;
220} 341}
221 342
222static void 343static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
224{ 345{
225 int x, y; 346 int x, y;
226 maprow *row; 347 maprow *row;
348 mapcell *cell;
227 349
228 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 351 if (y >= 0)
230 { 352 {
231 if (y >= self->rows) 353 if (y >= self->rows)
237 if (x >= row->c0) 359 if (x >= row->c0)
238 { 360 {
239 if (x >= row->c1) 361 if (x >= row->c1)
240 break; 362 break;
241 363
242 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
243 } 370 }
244 } 371 }
245} 372}
246 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
247static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
248music_finished () 391music_finished (void)
249{ 392{
250 SDL_UserEvent ev; 393 SDL_UserEvent ev;
251 394
252 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
253 ev.code = 0; 396 ev.code = 0;
255 ev.data2 = 0; 398 ev.data2 = 0;
256 399
257 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
258} 401}
259 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
260MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
261 438
262PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
263 440
264BOOT: 441BOOT:
265{ 442{
266 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
267 static const struct { 444 static const struct {
268 const char *name; 445 const char *name;
269 IV iv; 446 IV iv;
270 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
272 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
290 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
354 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL),
367 const_iv (KMOD_SHIFT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 556# undef const_iv
371 }; 557 };
372 558
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 561
376 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
380 571
381int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 594
384void 595void
385SDL_Quit () 596SDL_Quit ()
386 597
387void 598void
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
397 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 616
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
406 622
407 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 625
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
419 635
420 ++m; 636 ++m;
421 } 637 }
422} 638}
423 639
640char *
641SDL_GetError ()
642
424int 643int
425SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
426 CODE: 645 CODE:
427 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
431 OUTPUT: 659 OUTPUT:
432 RETVAL 660 RETVAL
433 661
434void 662void
435SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
436 664
665char *
666SDL_GetKeyName (int sym)
667
437void 668void
438SDL_PollEvent () 669poll_events ()
439 PPCODE: 670 PPCODE:
440{ 671{
441 SDL_Event ev; 672 SDL_Event ev;
442 673
443 while (SDL_PollEvent (&ev)) 674 SDL_PumpEvents ();
675 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
444 { 676 {
445 HV *hv = newHV (); 677 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 678 hv_store (hv, "type", 4, newSViv (ev.type), 0);
679
447 switch (ev.type) 680 switch (ev.type)
448 { 681 {
449 case SDL_KEYDOWN: 682 case SDL_KEYDOWN:
450 case SDL_KEYUP: 683 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 684 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 685 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 686 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
687 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 688 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 689 break;
456 690
457 case SDL_ACTIVEEVENT: 691 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 692 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 693 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 694 break;
461 695
462 case SDL_MOUSEMOTION: 696 case SDL_MOUSEMOTION:
697 {
698 int state = ev.motion.state;
699 int x = ev.motion.x;
700 int y = ev.motion.y;
701 int xrel = ev.motion.xrel;
702 int yrel = ev.motion.yrel;
703
704 /* do simplistic event compression */
705 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
706 && state == ev.motion.state)
707 {
708 xrel += ev.motion.xrel;
709 yrel += ev.motion.yrel;
710 x = ev.motion.x;
711 y = ev.motion.y;
712 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
713 }
714
715 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 716 hv_store (hv, "state", 5, newSViv (state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 717 hv_store (hv, "x", 1, newSViv (x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 718 hv_store (hv, "y", 1, newSViv (y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 719 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 720 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
721 }
468 break; 722 break;
469 723
470 case SDL_MOUSEBUTTONDOWN: 724 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 725 case SDL_MOUSEBUTTONUP:
726 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
727
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 728 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 729 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 730 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 731 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
732 break;
733
734 case SDL_USEREVENT:
735 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
736 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
737 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
738 break;
476 } 739 }
477 740
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
479 } 742 }
480} 743}
481 744
482int 745int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
484 POSTCALL: 747 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 748 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished);
486 750
487void 751void
488Mix_CloseAudio () 752Mix_CloseAudio ()
489 753
490int 754int
491Mix_AllocateChannels (int numchans = -1) 755Mix_AllocateChannels (int numchans = -1)
492 756
493void 757void
494lowdelay (int fd, int val = 1) 758lowdelay (int fd, int val = 1)
495 CODE: 759 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
761
762void
763win32_proxy_info ()
764 PPCODE:
765{
496#ifndef _WIN32 766#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 767 char buffer[2048];
768 DWORD buflen;
769
770 EXTEND (SP, 3);
771
772 buflen = sizeof (buffer);
773 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
774 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
775 {
776 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
777
778 buflen = sizeof (buffer);
779 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
780 {
781 PUSHs (newSVpv (buffer, 0));
782
783 buflen = sizeof (buffer);
784 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
785 PUSHs (newSVpv (buffer, 0));
786 }
787 }
498#endif 788#endif
499 789}
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 790
514void 791void
515add_font (char *file) 792add_font (char *file)
516 CODE: 793 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 794 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 795
519void 796void
520load_image_inline (SV *image_) 797load_image_inline (SV *image_)
521 ALIAS: 798 ALIAS:
522 load_image_file = 1 799 load_image_file = 1
564 841
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 842 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 843
567 assert (surface2->pitch == surface2->w * 4); 844 assert (surface2->pitch == surface2->w * 4);
568 845
846 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 847 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 848 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 849 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 850 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 851 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 852 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 853 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
854 SDL_UnlockSurface (surface2);
578 855
579 SDL_FreeSurface (surface); 856 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 857 SDL_FreeSurface (surface2);
581} 858}
582 859
604 PUSHs (sv_2mortal (newSViv (b / y))); 881 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 882 PUSHs (sv_2mortal (newSViv (a / y)));
606} 883}
607 884
608void 885void
886error (char *message)
887 CODE:
888 fprintf (stderr, "ERROR: %s\n", message);
889#ifdef _WIN32
890 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
891#endif
892
893void
609fatal (char *message) 894fatal (char *message)
610 CODE: 895 CODE:
896 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 897#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 898 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
899#endif
900 _exit (1);
901
902void
903_exit (int retval = 0)
904 CODE:
905#ifdef WIN32
906 ExitThread (retval); // unclean, please beam me up
613#else 907#else
614 fprintf (stderr, "FATAL: %s\n", message); 908 _exit (retval);
615#endif 909#endif
616 exit (1);
617 910
911void
912debug ()
913 CODE:
914{
915#if DEBUG
916 VALGRIND_DO_LEAK_CHECK;
917#endif
918}
919
618MODULE = CFClient PACKAGE = CFClient::Font 920MODULE = CFPlus PACKAGE = CFPlus::Font
619 921
620CFClient::Font 922CFPlus::Font
621new_from_file (SV *class, char *path) 923new_from_file (SV *class, char *path, int id = 0)
622 CODE: 924 CODE:
623{ 925{
624 int count; 926 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 927 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 928 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 929 FcPatternDestroy (pattern);
628} 930}
629 OUTPUT: 931 OUTPUT:
630 RETVAL 932 RETVAL
631 933
632void 934void
633DESTROY (CFClient::Font self) 935DESTROY (CFPlus::Font self)
634 CODE: 936 CODE:
635 pango_font_description_free (self); 937 pango_font_description_free (self);
636 938
637void 939void
638make_default (CFClient::Font self) 940make_default (CFPlus::Font self)
639 CODE: 941 CODE:
640 default_font = self; 942 default_font = self;
641 943
642MODULE = CFClient PACKAGE = CFClient::Layout 944MODULE = CFPlus PACKAGE = CFPlus::Layout
643 945
644CFClient::Layout 946void
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 947reset_glyph_cache ()
948 CODE:
949 tc_clear ();
950
951CFPlus::Layout
952new (SV *class)
646 CODE: 953 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 954 New (0, RETVAL, 1, struct cf_layout);
955
648 RETVAL->pl = pango_layout_new (context); 956 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 957 RETVAL->r = 1.;
958 RETVAL->g = 1.;
959 RETVAL->b = 1.;
960 RETVAL->a = 1.;
961 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 962 RETVAL->font = 0;
963
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 964 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 965 layout_update_font (RETVAL);
653 OUTPUT: 966 OUTPUT:
654 RETVAL 967 RETVAL
655 968
656void 969void
657DESTROY (CFClient::Layout self) 970DESTROY (CFPlus::Layout self)
658 CODE: 971 CODE:
659 g_object_unref (self->pl); 972 g_object_unref (self->pl);
660 Safefree (self); 973 Safefree (self);
661 974
662void 975void
663set_text (CFClient::Layout self, SV *text_) 976set_text (CFPlus::Layout self, SV *text_)
664 CODE: 977 CODE:
665{ 978{
666 STRLEN textlen; 979 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 980 char *text = SvPVutf8 (text_, textlen);
668 981
669 pango_layout_set_text (self->pl, text, textlen); 982 pango_layout_set_text (self->pl, text, textlen);
670} 983}
671 984
672void 985void
673set_markup (CFClient::Layout self, SV *text_) 986set_markup (CFPlus::Layout self, SV *text_)
674 CODE: 987 CODE:
675{ 988{
676 STRLEN textlen; 989 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 990 char *text = SvPVutf8 (text_, textlen);
678 991
679 pango_layout_set_markup (self->pl, text, textlen); 992 pango_layout_set_markup (self->pl, text, textlen);
680} 993}
681 994
682SV * 995void
996set_shapes (CFPlus::Layout self, ...)
997 CODE:
998{
999 PangoAttrList *attrs = 0;
1000 const char *text = pango_layout_get_text (self->pl);
1001 const char *pos = text;
1002 int arg = 4;
1003
1004 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1005 {
1006 PangoRectangle inkrect, rect;
1007 PangoAttribute *attr;
1008
1009 int x = SvIV (ST (arg - 3));
1010 int y = SvIV (ST (arg - 2));
1011 int w = SvIV (ST (arg - 1));
1012 int h = SvIV (ST (arg ));
1013
1014 inkrect.x = 0;
1015 inkrect.y = 0;
1016 inkrect.width = 0;
1017 inkrect.height = 0;
1018
1019 rect.x = x * PANGO_SCALE;
1020 rect.y = y * PANGO_SCALE;
1021 rect.width = w * PANGO_SCALE;
1022 rect.height = h * PANGO_SCALE;
1023
1024 if (!attrs)
1025 attrs = pango_layout_get_attributes (self->pl);
1026
1027 attr = pango_attr_shape_new (&inkrect, &rect);
1028 attr->start_index = pos - text;
1029 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1030 pango_attr_list_insert (attrs, attr);
1031
1032 arg += 4;
1033 pos += sizeof (OBJ_STR) - 1;
1034 }
1035
1036 if (attrs)
1037 pango_layout_set_attributes (self->pl, attrs);
1038}
1039
1040void
683get_text (CFClient::Layout self) 1041get_shapes (CFPlus::Layout self)
684 CODE: 1042 PPCODE:
1043{
1044 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1045
1046 do
1047 {
1048 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1049
1050 if (run && shape_attr_p (run))
1051 {
1052 PangoRectangle extents;
1053 pango_layout_iter_get_run_extents (iter, 0, &extents);
1054
1055 EXTEND (SP, 2);
1056 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1057 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1058 }
1059 }
1060 while (pango_layout_iter_next_run (iter));
1061
1062 pango_layout_iter_free (iter);
1063}
1064
1065int
1066has_wrapped (CFPlus::Layout self)
1067 CODE:
1068{
1069 int lines = 1;
1070 const char *text = pango_layout_get_text (self->pl);
1071
1072 while (*text)
1073 lines += *text++ == '\n';
1074
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1075 RETVAL = lines < pango_layout_get_line_count (self->pl);
686 SvUTF8_on (RETVAL); 1076}
687 OUTPUT: 1077 OUTPUT:
688 RETVAL 1078 RETVAL
689 1079
1080SV *
1081get_text (CFPlus::Layout self)
1082 CODE:
1083 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1084 sv_utf8_decode (RETVAL);
1085 OUTPUT:
1086 RETVAL
1087
690void 1088void
1089set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1090 CODE:
1091 self->r = r;
1092 self->g = g;
1093 self->b = b;
1094 self->a = a;
1095
1096void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1097set_font (CFPlus::Layout self, CFPlus::Font font = 0)
692 CODE: 1098 CODE:
693 if (self->font != font) 1099 if (self->font != font)
694 { 1100 {
695 self->font = font; 1101 self->font = font;
696 layout_update_font (self); 1102 layout_update_font (self);
697 } 1103 }
698 1104
699void 1105void
700set_height (CFClient::Layout self, int base_height) 1106set_height (CFPlus::Layout self, int base_height)
701 CODE: 1107 CODE:
702 if (self->base_height != base_height) 1108 if (self->base_height != base_height)
703 { 1109 {
704 self->base_height = base_height; 1110 self->base_height = base_height;
705 layout_update_font (self); 1111 layout_update_font (self);
706 } 1112 }
707 1113
708void 1114void
709set_width (CFClient::Layout self, int max_width = -1) 1115set_width (CFPlus::Layout self, int max_width = -1)
710 CODE: 1116 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1117 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1118
713void 1119void
1120set_indent (CFPlus::Layout self, int indent)
1121 CODE:
1122 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1123
1124void
1125set_spacing (CFPlus::Layout self, int spacing)
1126 CODE:
1127 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1128
1129void
1130set_ellipsise (CFPlus::Layout self, int ellipsise)
1131 CODE:
1132 pango_layout_set_ellipsize (self->pl,
1133 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1134 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1135 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1136 : PANGO_ELLIPSIZE_NONE
1137 );
1138
1139void
1140set_single_paragraph_mode (CFPlus::Layout self, int spm)
1141 CODE:
1142 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1143
1144void
714size (CFClient::Layout self) 1145size (CFPlus::Layout self)
715 PPCODE: 1146 PPCODE:
716{ 1147{
717 int w, h; 1148 int w, h;
718 1149
719 layout_get_pixel_size (self, &w, &h); 1150 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1153 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1154 PUSHs (sv_2mortal (newSViv (h)));
724} 1155}
725 1156
726int 1157int
1158descent (CFPlus::Layout self)
1159 CODE:
1160{
1161 PangoRectangle rect;
1162 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1163 pango_layout_line_get_pixel_extents (line, 0, &rect);
1164 RETVAL = PANGO_DESCENT (rect);
1165}
1166 OUTPUT:
1167 RETVAL
1168
1169int
727xy_to_index (CFClient::Layout self, int x, int y) 1170xy_to_index (CFPlus::Layout self, int x, int y)
728 CODE: 1171 CODE:
729{ 1172{
730 int index, trailing; 1173 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1174 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1175 RETVAL = index + trailing;
733} 1176}
734 OUTPUT: 1177 OUTPUT:
735 RETVAL 1178 RETVAL
736 1179
737void 1180void
738cursor_pos (CFClient::Layout self, int index) 1181cursor_pos (CFPlus::Layout self, int index)
739 PPCODE: 1182 PPCODE:
740{ 1183{
741 PangoRectangle strong_pos; 1184 PangoRectangle strong_pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1185 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
743 1186
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1189 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1190 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
748} 1191}
749 1192
750void 1193void
751render (CFClient::Layout self) 1194index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
752 PPCODE: 1195 PPCODE:
753{ 1196{
754 SV *retval; 1197 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1198
758 layout_get_pixel_size (self, &w, &h); 1199 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1200 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
759 1201
760 retval = newSV (w * h);
761 SvPOK_only (retval);
762 SvCUR_set (retval, w * h);
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1202 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1203 PUSHs (sv_2mortal (newSViv (line - 1)));
1204 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1205}
1206
1207void
1208line_x_to_index (CFPlus::Layout self, int line, int x)
1209 PPCODE:
1210{
1211 PangoLayoutLine *lp;
1212 int index, trailing;
1213
1214 if (line < 0)
1215 XSRETURN_EMPTY;
1216
1217 if (!(lp = pango_layout_get_line (self->pl, line)))
1218 XSRETURN_EMPTY; /* do better */
1219
1220 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1221
1222 EXTEND (SP, 2);
1223 if (GIMME_V == G_SCALAR)
1224 PUSHs (sv_2mortal (newSViv (index + trailing)));
1225 else
1226 {
777 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1228 PUSHs (sv_2mortal (newSViv (trailing)));
1229 }
779} 1230}
780 1231
1232void
1233render (CFPlus::Layout self, float x, float y, int flags = 0)
1234 PPCODE:
1235 pango_opengl_render_layout_subpixel (
1236 self->pl,
1237 x * PANGO_SCALE, y * PANGO_SCALE,
1238 self->r, self->g, self->b, self->a,
1239 flags
1240 );
1241
781MODULE = CFClient PACKAGE = CFClient::Texture 1242MODULE = CFPlus PACKAGE = CFPlus::Texture
782 1243
783void 1244void
1245pad2pot (SV *data_, SV *w_, SV *h_)
1246 CODE:
1247{
1248 int ow = SvIV (w_);
1249 int oh = SvIV (h_);
1250
1251 if (ow && oh)
1252 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264
1265 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp);
1267
1268 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271
1272 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 }
1279}
1280
1281void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1283 PROTOTYPE: $$$;$$
1284 ALIAS:
1285 draw_quad_alpha = 1
1286 draw_quad_alpha_premultiplied = 2
786 CODE: 1287 CODE:
787{ 1288{
788 HV *hv = (HV *)SvRV (self); 1289 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
793 1293
794 if (items < 5) 1294 if (items < 5)
795 { 1295 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1296 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1297 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1298 }
799 1299
1300 if (ix)
1301 {
1302 glEnable (GL_BLEND);
1303
1304 if (ix == 2)
1305 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1306 else
1307 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1308 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1309
1310 glEnable (GL_ALPHA_TEST);
1311 glAlphaFunc (GL_GREATER, 0.01f);
1312 }
1313
800 glBindTexture (GL_TEXTURE_2D, name); 1314 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1315
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1316 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1317 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1318 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1319 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1320 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1321 glEnd ();
811}
812 1322
1323 if (ix)
1324 {
1325 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND);
1327 }
1328}
1329
813MODULE = CFClient PACKAGE = CFClient::Map 1330MODULE = CFPlus PACKAGE = CFPlus::Map
814 1331
815CFClient::Map 1332CFPlus::Map
816new (SV *class, int map_width, int map_height) 1333new (SV *class)
817 CODE: 1334 CODE:
818 New (0, RETVAL, 1, struct map); 1335 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1336 RETVAL->x = 0;
820 RETVAL->y = 0; 1337 RETVAL->y = 0;
821 RETVAL->w = map_width; 1338 RETVAL->w = 0;
822 RETVAL->h = map_height; 1339 RETVAL->h = 0;
823 RETVAL->ox = 0; 1340 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1341 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1342 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1343 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1344 RETVAL->rows = 0;
830 RETVAL->row = 0; 1345 RETVAL->row = 0;
831 OUTPUT: 1346 OUTPUT:
832 RETVAL 1347 RETVAL
833 1348
834void 1349void
835DESTROY (CFClient::Map self) 1350DESTROY (CFPlus::Map self)
836 CODE: 1351 CODE:
837{ 1352{
838 map_clear (self); 1353 map_clear (self);
839 Safefree (self->face); 1354 Safefree (self->face2tile);
1355 Safefree (self->tex);
840 Safefree (self); 1356 Safefree (self);
841} 1357}
842 1358
843void 1359void
1360resize (CFPlus::Map self, int map_width, int map_height)
1361 CODE:
1362 self->w = map_width;
1363 self->h = map_height;
1364
1365void
844clear (CFClient::Map self) 1366clear (CFPlus::Map self)
845 CODE: 1367 CODE:
846 map_clear (self); 1368 map_clear (self);
847 1369
848void 1370void
849set_face (CFClient::Map self, int face, int texid) 1371set_tileid (CFPlus::Map self, int face, int tile)
850 CODE: 1372 CODE:
851{ 1373{
852 while (self->faces <= face) 1374 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1375 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1376}
860 1377
861void 1378void
1379set_smooth (CFPlus::Map self, int face, int smooth, int level)
1380 CODE:
1381{
1382 tileid texid;
1383 maptex *tex;
1384
1385 if (face < 0 || face >= self->faces)
1386 return;
1387
1388 if (smooth < 0 || smooth >= self->faces)
1389 return;
1390
1391 texid = self->face2tile [face];
1392
1393 if (!texid)
1394 return;
1395
1396 tex = self->tex + texid;
1397 tex->smoothtile = self->face2tile [smooth];
1398 tex->smoothlevel = level;
1399}
1400
1401void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1402set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1403 CODE:
864{ 1404{
865 while (self->texs <= texid) 1405 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1406
871 { 1407 {
872 maptex *tex = self->tex + texid; 1408 maptex *tex = self->tex + texid;
873 1409
874 tex->name = name; 1410 tex->name = name;
879 tex->r = r; 1415 tex->r = r;
880 tex->g = g; 1416 tex->g = g;
881 tex->b = b; 1417 tex->b = b;
882 tex->a = a; 1418 tex->a = a;
883 } 1419 }
1420
1421 // somewhat hackish, but for textures that require it, it really
1422 // improves the look, and most others don't suffer.
1423 glBindTexture (GL_TEXTURE_2D, name);
1424 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1425 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1426 // use uglier nearest interpolation because linear suffers
1427 // from transparent color bleeding and ugly wrapping effects.
1428 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1429}
885 1430
886int 1431int
887ox (CFClient::Map self) 1432ox (CFPlus::Map self)
888 ALIAS: 1433 ALIAS:
889 oy = 1 1434 oy = 1
1435 x = 2
1436 y = 3
1437 w = 4
1438 h = 5
890 CODE: 1439 CODE:
891 switch (ix) 1440 switch (ix)
892 { 1441 {
893 case 0: RETVAL = self->ox; break; 1442 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1443 case 1: RETVAL = self->oy; break;
1444 case 2: RETVAL = self->x; break;
1445 case 3: RETVAL = self->y; break;
1446 case 4: RETVAL = self->w; break;
1447 case 5: RETVAL = self->h; break;
895 } 1448 }
896 OUTPUT: 1449 OUTPUT:
897 RETVAL 1450 RETVAL
898 1451
899void 1452void
900scroll (CFClient::Map self, int dx, int dy) 1453scroll (CFPlus::Map self, int dx, int dy)
901 CODE: 1454 CODE:
902{ 1455{
903 if (dx > 0) 1456 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1457 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1458 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1459 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 1460
908 if (dy > 0) 1461 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1462 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1463 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1464 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 1465
913 self->ox += dx; self->x += dx; 1466 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1467 self->oy += dy; self->y += dy;
915 1468
916 while (self->y < 0) 1469 while (self->y < 0)
921 self->y += MAP_EXTEND_Y; 1474 self->y += MAP_EXTEND_Y;
922 } 1475 }
923} 1476}
924 1477
925void 1478void
926map1a_update (CFClient::Map self, SV *data_) 1479map1a_update (CFPlus::Map self, SV *data_, int extmap)
927 CODE: 1480 CODE:
928{ 1481{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1483 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1484 mapcell *cell;
932 int x, y, flags; 1485 int x, y, flags;
933 1486
934 while (data < data_end) 1487 while (data < data_end - 1)
935 { 1488 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1489 flags = (data [0] << 8) + data [1]; data += 2;
937 1490
938 x = ((flags >> 10) & 63) + self->x; 1491 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1492 y = self->y + ((flags >> 4) & 63);
940 1493
941 cell = map_get_cell (self, x, y); 1494 cell = map_get_cell (self, x, y);
942 1495
943 if (flags & 15) 1496 if (flags & 15)
944 { 1497 {
945 if (cell->darkness < 0) 1498 if (!cell->darkness)
946 { 1499 {
1500 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1501 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1502 }
952 1503
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1504 //TODO: don't trust server data to be in-range(!)
1505
1506 if (flags & 8)
1507 {
1508 if (extmap)
1509 {
1510 uint8_t ext, cmd;
1511
1512 do
1513 {
1514 ext = *data++;
1515 cmd = ext & 0x3f;
1516
1517 if (cmd < 4)
1518 cell->darkness = 255 - ext * 64 + 1;
1519 else if (cmd == 5) // health
1520 {
1521 cell->stat_width = 1;
1522 cell->stat_hp = *data++;
1523 }
1524 else if (cmd == 6) // monster width
1525 cell->stat_width = *data++ + 1;
1526 else if (cmd == 0x47)
1527 {
1528 if (*data == 4)
1529 ; // decode player count
1530
1531 data += *data + 1;
1532 }
1533 else if (cmd == 8) // cell flags
1534 cell->flags = *data++;
1535 else if (ext & 0x40) // unknown, multibyte => skip
1536 data += *data + 1;
1537 else
1538 data++;
1539 }
1540 while (ext & 0x80);
1541 }
1542 else
1543 cell->darkness = *data++ + 1;
1544 }
956 1545
957 if (flags & 4) 1546 if (flags & 4)
958 { 1547 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1548 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face];
960 } 1551 }
961 1552
962 if (flags & 2) 1553 if (flags & 2)
963 { 1554 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
965 } 1558 }
966 1559
967 if (flags & 1) 1560 if (flags & 1)
968 { 1561 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
970 } 1565 }
971 } 1566 }
972 else 1567 else
973 cell->darkness = -1; 1568 cell->darkness = 0;
974 } 1569 }
975} 1570}
976 1571
977SV * 1572SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
979 CODE: 1574 CODE:
980{ 1575{
981 int x1, x; 1576 int x1, x;
982 int y1, y; 1577 int y1, y;
983 int z; 1578 int z;
1004 { 1599 {
1005 mapcell *cell = row->col + (x - row->c0); 1600 mapcell *cell = row->col + (x - row->c0);
1006 1601
1007 for (z = 0; z <= 0; z++) 1602 for (z = 0; z <= 0; z++)
1008 { 1603 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1604 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1605 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1606 int a1 = tex.a;
1016 1607
1017 r = (r * a0 + tex.r * a1) / 255; 1608 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1609 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1610 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1611 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1612 }
1023 } 1613 }
1024 1614
1025 *map++ = (r ) 1615 *map++ = (r )
1026 | (g << 8) 1616 | (g << 8)
1033} 1623}
1034 OUTPUT: 1624 OUTPUT:
1035 RETVAL 1625 RETVAL
1036 1626
1037void 1627void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1039 PPCODE: 1629 CODE:
1040{ 1630{
1041 int vx, vy; 1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey;
1042 int x, y, z; 1635 int x, y, z;
1043 int last_name; 1636 int last_name;
1044 mapface face; 1637
1638 // thats current max. sorry.
1639 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255;
1641
1642 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey));
1644
1645 glColor4ub (255, 255, 255, 255);
1646
1647 glEnable (GL_BLEND);
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_TEXTURE_2D);
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1651
1652 glBegin (GL_QUADS);
1653
1654 last_name = 0;
1655
1656 mx += self->x;
1657 my += self->y;
1658
1659 // first pass: determine smooth_max
1660 // rather ugly, if you ask me
1661 // could also be stored inside mapcell and updated on change
1662 memset (smooth_max, 0, sizeof (smooth_max));
1663
1664 for (y = 0; y < sh; y++)
1665 if (0 <= y + my && y + my < self->rows)
1666 {
1667 maprow *row = self->row + (y + my);
1668
1669 for (x = 0; x < sw; x++)
1670 if (row->c0 <= x + mx && x + mx < row->c1)
1671 {
1672 mapcell *cell = row->col + (x + mx - row->c0);
1673
1674 smooth_max[x + 1][y + 1] =
1675 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel));
1678 }
1679 }
1680
1681 for (z = 0; z <= 2; z++)
1682 {
1683 memset (smooth_level, 0, sizeof (smooth_level));
1684
1685 for (y = 0; y < sh; y++)
1686 if (0 <= y + my && y + my < self->rows)
1687 {
1688 maprow *row = self->row + (y + my);
1689
1690 for (x = 0; x < sw; x++)
1691 if (row->c0 <= x + mx && x + mx < row->c1)
1692 {
1693 mapcell *cell = row->col + (x + mx - row->c0);
1694 tileid tile = cell->tile [z];
1695
1696 if (tile)
1697 {
1698 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w;
1700 int py = (y + 1) * T - tex.h;
1701
1702 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name)
1705 {
1706 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */
1708
1709 glEnd ();
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1711 glBegin (GL_QUADS);
1712 }
1713
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1718
1719 if (cell->flags && z == 2)
1720 {
1721 if (cell->flags & 1)
1722 {
1723 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32;
1726
1727 glEnd ();
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1729 glBegin (GL_QUADS);
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 }
1736 }
1737
1738 // update smooth hash
1739 if (tex.smoothtile)
1740 {
1741 skey.tile = tex.smoothtile;
1742 skey.level = tex.smoothlevel;
1743
1744 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1745
1746 // add bits to current tile and all neighbours. skey.x|y is
1747 // shifted +1|+1 so we always stay positive.
1748
1749 // bits is ___n cccc CCCC bbbb
1750 // n do not draw borders&corners
1751 // c draw these corners, but...
1752 // C ... not these
1753 // b draw these borders
1754
1755 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1756 // ┃· ·· ·┃ ━━
1757
1758 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1759 // ·· ·· ·┏ ┓·
1760
1761 // full tile
1762 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1763
1764 // borders
1765 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1766 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1767 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1768 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1769
1770 // corners
1771 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1772 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1773 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1774 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1775 }
1776 }
1777 }
1778 }
1779
1780 // go through all smoothlevels, lowest to highest, then draw.
1781 // this is basically counting sort
1782 {
1783 int w, b;
1784
1785 for (w = 0; w < 256 / 32; ++w)
1786 {
1787 uint32_t smask = smooth_level [w];
1788 if (smask)
1789 for (b = 0; b < 32; ++b)
1790 if (smask & (((uint32_t)1) << b))
1791 {
1792 int level = (w << 5) | b;
1793 HE *he;
1794
1795 hv_iterinit (smooth);
1796 while ((he = hv_iternext (smooth)))
1797 {
1798 smooth_key *skey = (smooth_key *)HeKEY (he);
1799 IV bits = SvIVX (HeVAL (he));
1800
1801 if (!(bits & 0x1000)
1802 && skey->level == level
1803 && level > smooth_max [skey->x][skey->y])
1804 {
1805 maptex tex = self->tex [skey->tile];
1806 int px = (((int)skey->x) - 1) * T;
1807 int py = (((int)skey->y) - 1) * T;
1808 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column
1812
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name)
1816 {
1817 if (!tex.name)
1818 continue; // smoothing not yet available
1819
1820 glEnd ();
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1822 glBegin (GL_QUADS);
1823 }
1824
1825 if (border)
1826 {
1827 float ox = border * dx;
1828
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1833 }
1834
1835 if (corner)
1836 {
1837 float ox = corner * dx;
1838
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1843 }
1844 }
1845 }
1846 }
1847 }
1848 }
1849
1850 hv_clear (smooth);
1851 }
1852
1853 glEnd ();
1854
1855 glDisable (GL_TEXTURE_2D);
1856 glDisable (GL_BLEND);
1857
1858 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows)
1861 {
1862 maprow *row = self->row + (y + my);
1863
1864 for (x = 0; x < sw; x++)
1865 if (row->c0 <= x + mx && x + mx < row->c1)
1866 {
1867 mapcell *cell = row->col + (x + mx - row->c0);
1868
1869 int px = x * T;
1870 int py = y * T;
1871
1872 if (cell->stat_hp)
1873 {
1874 int width = cell->stat_width * T;
1875 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1876
1877 glColor3ub (0, 0, 0);
1878 glRectf (px + 1, py - thick - 2,
1879 px + width - 1, py);
1880
1881 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1882 glRectf (px + 2,
1883 py - thick - 1,
1884 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1885 }
1886 }
1887 }
1888}
1889
1890void
1891draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1892 CODE:
1893{
1894 static float color[16][3] = {
1895 { 0.00F, 0.00F, 0.00F },
1896 { 1.00F, 1.00F, 1.00F },
1897 { 0.00F, 0.00F, 0.55F },
1898 { 1.00F, 0.00F, 0.00F },
1899
1900 { 1.00F, 0.54F, 0.00F },
1901 { 0.11F, 0.56F, 1.00F },
1902 { 0.93F, 0.46F, 0.00F },
1903 { 0.18F, 0.54F, 0.34F },
1904
1905 { 0.56F, 0.73F, 0.56F },
1906 { 0.80F, 0.80F, 0.80F },
1907 { 0.55F, 0.41F, 0.13F },
1908 { 0.99F, 0.77F, 0.26F },
1909
1910 { 0.74F, 0.65F, 0.41F },
1911
1912 { 0.00F, 1.00F, 1.00F },
1913 { 1.00F, 0.00F, 1.00F },
1914 { 1.00F, 1.00F, 0.00F },
1915 };
1916
1917 int x, y;
1918
1919 glEnable (GL_TEXTURE_2D);
1920 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1921 glEnable (GL_BLEND);
1922 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1923 glBegin (GL_QUADS);
1924
1925 for (y = 0; y < h; y++)
1926 for (x = 0; x < w; x++)
1927 {
1928 unsigned char m = data [x + y * w];
1929
1930 if (m)
1931 {
1932 float *c = color [m & 15];
1933
1934 float tx1 = m & 0x40 ? 0.5 : 0.;
1935 float tx2 = tx1 + 0.5;
1936
1937 glColor4f (c[0], c[1], c[2], 0.75);
1938 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1939 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1940 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1941 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1942 }
1943 }
1944
1945 glEnd ();
1946 glDisable (GL_BLEND);
1947 glDisable (GL_TEXTURE_2D);
1948}
1949
1950void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1952 PPCODE:
1953{
1954 int x, y;
1045 int sw4 = (sw + 3) & ~3; 1955 int sw4 = (sw + 3) & ~3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1048 1958
1049 memset (darkness, 255, sw4 * sh); 1959 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 1960 SvPOK_only (darkness_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 1961 SvCUR_set (darkness_sv, sw4 * sh);
1052 1962
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 1963 mx += self->x;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 1964 my += self->y;
1055 1965
1056 /*
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 1966 for (y = 0; y < sh; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 1967 if (0 <= y + my && y + my < self->rows)
1080 { 1968 {
1081 maprow *row = self->row + (y + vy); 1969 maprow *row = self->row + (y + my);
1082 1970
1083 for (x = 0; x < sw; x++) 1971 for (x = 0; x < sw; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 1972 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 1973 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 1974 mapcell *cell = row->col + (x + mx - row->c0);
1087 1975
1088 darkness[y * sw4 + x] = cell->darkness < 0 1976 darkness[y * sw4 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 1978 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 1979 }
1115 } 1980 }
1116
1117 glEnd ();
1118
1119 glDisable (GL_TEXTURE_2D);
1120 glDisable (GL_BLEND);
1121 1981
1122 EXTEND (SP, 3); 1982 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 1983 PUSHs (sv_2mortal (newSViv (sw4)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 1984 PUSHs (sv_2mortal (newSViv (sh)));
1125 PUSHs (darkness_sv); 1985 PUSHs (darkness_sv);
1126} 1986}
1127 1987
1128SV * 1988SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1130 CODE: 1990 CODE:
1131{ 1991{
1132 int x, y, x1, y1; 1992 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 1993 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1994 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 2019 if (row && row->c0 <= x && x < row->c1)
1160 { 2020 {
1161 mapcell *cell = row->col + (x - row->c0); 2021 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 2022 uint8_t flags = 0;
1163 2023
1164 if (cell->face [0]) flags |= 1; 2024 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 2025 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 2026 if (cell->tile [2]) flags |= 4;
1167 2027
1168 *data++ = flags; 2028 *data++ = flags;
1169 2029
1170 if (flags & 1) 2030 if (flags & 1)
1171 { 2031 {
2032 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2033 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2034 *data++ = tile;
1174 } 2035 }
1175 2036
1176 if (flags & 2) 2037 if (flags & 2)
1177 { 2038 {
2039 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2040 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2041 *data++ = tile;
1180 } 2042 }
1181 2043
1182 if (flags & 4) 2044 if (flags & 4)
1183 { 2045 {
2046 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2047 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2048 *data++ = tile;
1186 } 2049 }
1187 } 2050 }
1188 else 2051 else
1189 *data++ = 0; 2052 *data++ = 0;
1190 } 2053 }
1196} 2059}
1197 OUTPUT: 2060 OUTPUT:
1198 RETVAL 2061 RETVAL
1199 2062
1200void 2063void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2064set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2065 PPCODE:
1203{ 2066{
1204 int x, y, z; 2067 int x, y, z;
1205 int w, h; 2068 int w, h;
1206 int x1, y1; 2069 int x1, y1;
1230 { 2093 {
1231 uint8_t flags = *data++; 2094 uint8_t flags = *data++;
1232 2095
1233 if (flags) 2096 if (flags)
1234 { 2097 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2098 mapcell *cell = row_get_cell (row, x);
2099 tileid tile[3] = { 0, 0, 0 };
1238 2100
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2101 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2102 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2103 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2104
1243 if (cell->darkness <= 0) 2105 if (cell->darkness == 0)
1244 { 2106 {
1245 cell->darkness = -1; 2107 cell->darkness = 0;
1246 2108
1247 for (z = 0; z <= 2; z++) 2109 for (z = 0; z <= 2; z++)
1248 { 2110 {
1249 cell->face[z] = face[z]; 2111 tileid t = tile [z];
1250 2112
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2113 if (t >= self->texs || (t && !self->tex [t].name))
2114 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2115 XPUSHs (sv_2mortal (newSViv (t)));
2116 need_texid (self, t);
2117 }
2118
2119 cell->tile [z] = t;
1253 } 2120 }
1254 } 2121 }
1255 } 2122 }
1256 } 2123 }
1257 } 2124 }
1258} 2125}
1259 2126
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1261 2128
1262CFClient::MixChunk 2129CFPlus::MixChunk
1263new_from_file (SV *class, char *path) 2130new_from_file (SV *class, char *path)
1264 CODE: 2131 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2132 RETVAL = Mix_LoadWAV (path);
1266 OUTPUT: 2133 OUTPUT:
1267 RETVAL 2134 RETVAL
1268 2135
1269void 2136void
1270DESTROY (CFClient::MixChunk self) 2137DESTROY (CFPlus::MixChunk self)
1271 CODE: 2138 CODE:
1272 Mix_FreeChunk (self); 2139 Mix_FreeChunk (self);
1273 2140
1274int 2141int
1275volume (CFClient::MixChunk self, int volume = -1) 2142volume (CFPlus::MixChunk self, int volume = -1)
1276 CODE: 2143 CODE:
1277 RETVAL = Mix_VolumeChunk (self, volume); 2144 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2145 OUTPUT:
1279 RETVAL 2146 RETVAL
1280 2147
1281int 2148int
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2150 CODE:
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1285 OUTPUT: 2152 OUTPUT:
1286 RETVAL 2153 RETVAL
1287 2154
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1289 2156
1290int 2157int
1291volume (int volume = -1) 2158volume (int volume = -1)
1292 CODE: 2159 CODE:
1293 RETVAL = Mix_VolumeMusic (volume); 2160 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2161 OUTPUT:
1295 RETVAL 2162 RETVAL
1296 2163
2164int
2165fade_out (int ms)
2166 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms);
2168 OUTPUT:
2169 RETVAL
2170
1297CFClient::MixMusic 2171CFPlus::MixMusic
1298new_from_file (SV *class, char *path) 2172new_from_file (SV *class, char *path)
1299 CODE: 2173 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2174 RETVAL = Mix_LoadMUS (path);
1301 OUTPUT: 2175 OUTPUT:
1302 RETVAL 2176 RETVAL
1303 2177
1304void 2178void
1305DESTROY (CFClient::MixMusic self) 2179DESTROY (CFPlus::MixMusic self)
1306 CODE: 2180 CODE:
1307 Mix_FreeMusic (self); 2181 Mix_FreeMusic (self);
1308 2182
1309int 2183int
1310play (CFClient::MixMusic self, int loops = -1) 2184play (CFPlus::MixMusic self, int loops = -1)
1311 CODE: 2185 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2186 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2187 OUTPUT:
1314 RETVAL 2188 RETVAL
1315 2189
2190int
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2192 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1317 2198
1318BOOT: 2199BOOT:
1319{ 2200{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1321 static const struct { 2202 static const struct {
1322 const char *name; 2203 const char *name;
1323 IV iv; 2204 IV iv;
1324 } *civ, const_iv[] = { 2205 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2206# define const_iv(name) { # name, (IV)name }
1326 const_iv (GL_COLOR_MATERIAL), 2207 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2208 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2209 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2211 const_iv (GL_BLEND),
2212 const_iv (GL_CULL_FACE),
2213 const_iv (GL_SCISSOR_TEST),
2214 const_iv (GL_DEPTH_TEST),
2215 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT),
2219 const_iv (GL_BACK),
1330 const_iv (GL_AND), 2220 const_iv (GL_AND),
2221 const_iv (GL_ONE),
2222 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2223 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2225 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2226 const_iv (GL_ONE_MINUS_DST_ALPHA),
2227 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2228 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2229 const_iv (GL_RGBA),
2230 const_iv (GL_RGBA4),
2231 const_iv (GL_RGBA8),
2232 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2233 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2234 const_iv (GL_UNSIGNED_SHORT),
2235 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2236 const_iv (GL_ALPHA),
2237 const_iv (GL_INTENSITY),
2238 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2240 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1340 const_iv (GL_COMPILE), 2242 const_iv (GL_COMPILE),
1341 const_iv (GL_TEXTURE_1D), 2243 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2244 const_iv (GL_TEXTURE_2D),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2246 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2247 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2248 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2249 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2250 const_iv (GL_TEXTURE_WRAP_T),
2251 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2252 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2253 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2254 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2255 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2256 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2257 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2258 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2259 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2260 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2261 const_iv (GL_MODULATE),
2262 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2263 const_iv (GL_REPLACE),
2264 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2265 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2266 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2267 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2268 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2270 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2271 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2272 const_iv (GL_CONSTANT_BORDER),
1368 const_iv (GL_LINES), 2273 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2276 const_iv (GL_QUADS),
1370 const_iv (GL_LINE_LOOP), 2277 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1372 const_iv (GL_FASTEST), 2282 const_iv (GL_FASTEST),
2283 const_iv (GL_V2F),
2284 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2287# undef const_iv
1374 }; 2288 };
1375 2289
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2290 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2291 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2292
2293 texture_av = newAV ();
2294 AvREAL_off (texture_av);
1378} 2295}
2296
2297char *
2298gl_vendor ()
2299 CODE:
2300 RETVAL = (char *)glGetString (GL_VENDOR);
2301 OUTPUT:
2302 RETVAL
2303
2304char *
2305gl_version ()
2306 CODE:
2307 RETVAL = (char *)glGetString (GL_VERSION);
2308 OUTPUT:
2309 RETVAL
2310
2311char *
2312gl_extensions ()
2313 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT:
2316 RETVAL
1379 2317
1380int glGetError () 2318int glGetError ()
2319
2320void glFinish ()
1381 2321
1382void glClear (int mask) 2322void glClear (int mask)
1383 2323
1384void glClearColor (float r, float g, float b, float a = 1.0) 2324void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2325 PROTOTYPE: @
1392 2332
1393void glHint (int target, int mode) 2333void glHint (int target, int mode)
1394 2334
1395void glBlendFunc (int sfactor, int dfactor) 2335void glBlendFunc (int sfactor, int dfactor)
1396 2336
2337void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2338 CODE:
2339 gl_BlendFuncSeparate (sa, da, saa, daa);
2340
2341void glDepthMask (int flag)
2342
1397void glLogicOp (int opcode) 2343void glLogicOp (int opcode)
1398 2344
2345void glColorMask (int red, int green, int blue, int alpha)
2346
1399void glMatrixMode (int mode) 2347void glMatrixMode (int mode)
1400 2348
1401void glPushMatrix () 2349void glPushMatrix ()
1402 2350
1403void glPopMatrix () 2351void glPopMatrix ()
1404 2352
1405void glLoadIdentity () 2353void glLoadIdentity ()
1406 2354
2355void glDrawBuffer (int buffer)
2356
2357void glReadBuffer (int buffer)
2358
2359# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361
2362# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1408 2364
1409void glViewport (int x, int y, int width, int height) 2365void glViewport (int x, int y, int width, int height)
2366
2367void glScissor (int x, int y, int width, int height)
1410 2368
1411void glTranslate (float x, float y, float z = 0.) 2369void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2370 CODE:
1413 glTranslatef (x, y, z); 2371 glTranslatef (x, y, z);
1414 2372
1424 2382
1425void glEnd () 2383void glEnd ()
1426 2384
1427void glColor (float r, float g, float b, float a = 1.0) 2385void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2386 PROTOTYPE: @
2387 ALIAS:
2388 glColor_premultiply = 1
1429 CODE: 2389 CODE:
2390 if (ix)
2391 {
2392 r *= a;
2393 g *= a;
2394 b *= a;
2395 }
2396 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2397 glColor4f (r, g, b, a);
2398
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.)
2406 CODE:
2407 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2409
1432void glVertex (float x, float y, float z = 0.) 2410void glVertex (float x, float y, float z = 0.)
1433 CODE: 2411 CODE:
1434 glVertex3f (x, y, z); 2412 glVertex3f (x, y, z);
1435 2413
1447 2425
1448void glBindTexture (int target, int name) 2426void glBindTexture (int target, int name)
1449 2427
1450void glConvolutionParameter (int target, int pname, float params) 2428void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2429 CODE:
2430 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2431 gl.ConvolutionParameterf (target, pname, params);
1453 2432
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2433void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2434 CODE:
2435 if (gl.ConvolutionFilter2D)
2436 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2437
2438void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2439 CODE:
2440 if (gl.SeparableFilter2D)
2441 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1455 2442
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1457 2444
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446
2447void glDrawPixels (int width, int height, int format, int type, char *pixels)
2448
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2450
1460int glGenTexture () 2451int glGenTexture ()
1461 CODE: 2452 CODE:
1462{ 2453 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 2454 OUTPUT:
1468 RETVAL 2455 RETVAL
1469 2456
1470void glDeleteTexture (int name) 2457void glDeleteTexture (int name)
1471 CODE: 2458 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 2459 del_texture (name);
1475} 2460
1476
1477int glGenList () 2461int glGenList ()
1478 CODE: 2462 CODE:
1479 RETVAL = glGenLists (1); 2463 RETVAL = glGenLists (1);
1480 OUTPUT: 2464 OUTPUT:
1481 RETVAL 2465 RETVAL

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