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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.170 by root, Sun Mar 4 19:36:08 2007 UTC vs.
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
76} 84}
77 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
81#include "pango-fontmap.c" 113#include "pango-fontmap.c"
82#include "pango-render.c" 114#include "pango-render.c"
155 187
156 *w = rect.width; 188 *w = rect.width;
157 *h = rect.height; 189 *h = rect.height;
158} 190}
159 191
192typedef uint16_t tileid;
160typedef uint16_t mapface; 193typedef uint16_t faceid;
161 194
162typedef struct { 195typedef struct {
163 GLint name; 196 int name;
164 int w, h; 197 int w, h;
165 float s, t; 198 float s, t;
166 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
167} maptex; 202} maptex;
168 203
169typedef struct { 204typedef struct {
170 uint32_t player; 205 uint32_t player;
171 mapface face[3]; 206 tileid tile[3];
172 uint16_t darkness; 207 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 209} mapcell;
175 210
176typedef struct { 211typedef struct {
177 int32_t c0, c1; 212 int32_t c0, c1;
178 mapcell *col; 213 mapcell *col;
179} maprow; 214} maprow;
180 215
181typedef struct map { 216typedef struct map {
182 int x, y, w, h; 217 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 219 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 220 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 221
190 int32_t rows; 222 int32_t rows;
191 maprow *row; 223 maprow *row;
192} *CFPlus__Map; 224} *CFPlus__Map;
193 225
213 return ptr; 245 return ptr;
214} 246}
215 247
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
218 270
219static maprow * 271static maprow *
220map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
221{ 273{
222 if (0 > y) 274 if (0 > y)
315 cell->stat_hp = 0; 367 cell->stat_hp = 0;
316 cell->flags = 0; 368 cell->flags = 0;
317 cell->player = 0; 369 cell->player = 0;
318 } 370 }
319 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
320} 388}
321 389
322static void 390static void
323music_finished (void) 391music_finished (void)
324{ 392{
578 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 648 );
581 if (RETVAL) 649 if (RETVAL)
582 { 650 {
651 av_clear (texture_av);
652
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 655# include "glfunc.h"
586# undef GL_FUNC 656# undef GL_FUNC
657
587 } 658 }
588 OUTPUT: 659 OUTPUT:
589 RETVAL 660 RETVAL
590 661
591void 662void
592SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
593 664
594char * 665char *
595SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
596 667
668int
669SDL_GetAppState ()
670
597void 671void
598SDL_PollEvent () 672poll_events ()
599 PPCODE: 673 PPCODE:
600{ 674{
601 SDL_Event ev; 675 SDL_Event ev;
602 676
603 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 679 {
605 HV *hv = newHV (); 680 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 682
608 switch (ev.type) 683 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 697 break;
623 698
624 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
632 break; 725 break;
633 726
634 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
665Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
666 759
667void 760void
668lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
669 CODE: 762 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 764
674void 765void
675win32_proxy_info () 766win32_proxy_info ()
676 PPCODE: 767 PPCODE:
677{ 768{
818 ExitThread (retval); // unclean, please beam me up 909 ExitThread (retval); // unclean, please beam me up
819#else 910#else
820 _exit (retval); 911 _exit (retval);
821#endif 912#endif
822 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
823MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
824 924
825CFPlus::Font 925CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
827 CODE: 927 CODE:
1240 RETVAL->y = 0; 1340 RETVAL->y = 0;
1241 RETVAL->w = 0; 1341 RETVAL->w = 0;
1242 RETVAL->h = 0; 1342 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1343 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1344 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1345 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1346 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1347 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1348 RETVAL->row = 0;
1251 OUTPUT: 1349 OUTPUT:
1252 RETVAL 1350 RETVAL
1253 1351
1254void 1352void
1255DESTROY (CFPlus::Map self) 1353DESTROY (CFPlus::Map self)
1256 CODE: 1354 CODE:
1257{ 1355{
1258 map_clear (self); 1356 map_clear (self);
1259 Safefree (self->face); 1357 Safefree (self->face2tile);
1260 Safefree (self->tex); 1358 Safefree (self->tex);
1261 Safefree (self); 1359 Safefree (self);
1262} 1360}
1263 1361
1264void 1362void
1271clear (CFPlus::Map self) 1369clear (CFPlus::Map self)
1272 CODE: 1370 CODE:
1273 map_clear (self); 1371 map_clear (self);
1274 1372
1275void 1373void
1276set_face (CFPlus::Map self, int face, int texid) 1374set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1375 CODE:
1278{ 1376{
1279 while (self->faces <= face) 1377 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1378 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1379}
1282 self->faces *= 2;
1283 }
1284 1380
1285 self->face [face] = texid; 1381void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level)
1383 CODE:
1384{
1385 tileid texid;
1386 maptex *tex;
1387
1388 if (face < 0 || face >= self->faces)
1389 return;
1390
1391 if (smooth < 0 || smooth >= self->faces)
1392 return;
1393
1394 texid = self->face2tile [face];
1395
1396 if (!texid)
1397 return;
1398
1399 tex = self->tex + texid;
1400 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level;
1286} 1402}
1287 1403
1288void 1404void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1406 CODE:
1291{ 1407{
1292 while (self->texs <= texid) 1408 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1409
1298 { 1410 {
1299 maptex *tex = self->tex + texid; 1411 maptex *tex = self->tex + texid;
1300 1412
1301 tex->name = name; 1413 tex->name = name;
1345 CODE: 1457 CODE:
1346{ 1458{
1347 if (dx > 0) 1459 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1460 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1461 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1462 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1463
1352 if (dy > 0) 1464 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1465 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1466 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1467 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1468
1357 self->ox += dx; self->x += dx; 1469 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1470 self->oy += dy; self->y += dy;
1359 1471
1360 while (self->y < 0) 1472 while (self->y < 0)
1414 } 1526 }
1415 else if (cmd == 6) // monster width 1527 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1528 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1529 else if (cmd == 0x47)
1418 { 1530 {
1419 if (*data == 8) 1531 if (*data == 4)
1420 ; // decode player uuid 1532 ; // decode player count
1421 1533
1422 data += *data + 1; 1534 data += *data + 1;
1423 } 1535 }
1424 else if (cmd == 8) // cell flags 1536 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1537 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1546 cell->darkness = *data++ + 1;
1435 } 1547 }
1436 1548
1437 if (flags & 4) 1549 if (flags & 4)
1438 { 1550 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1551 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face];
1440 } 1554 }
1441 1555
1442 if (flags & 2) 1556 if (flags & 2)
1443 { 1557 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
1445 } 1561 }
1446 1562
1447 if (flags & 1) 1563 if (flags & 1)
1448 { 1564 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
1450 } 1568 }
1451 } 1569 }
1452 else 1570 else
1453 cell->darkness = 0; 1571 cell->darkness = 0;
1454 } 1572 }
1484 { 1602 {
1485 mapcell *cell = row->col + (x - row->c0); 1603 mapcell *cell = row->col + (x - row->c0);
1486 1604
1487 for (z = 0; z <= 0; z++) 1605 for (z = 0; z <= 0; z++)
1488 { 1606 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1607 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1608 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1609 int a1 = tex.a;
1496 1610
1497 r = (r * a0 + tex.r * a1) / 255; 1611 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1612 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1613 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1614 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1615 }
1503 } 1616 }
1504 1617
1505 *map++ = (r ) 1618 *map++ = (r )
1506 | (g << 8) 1619 | (g << 8)
1513} 1626}
1514 OUTPUT: 1627 OUTPUT:
1515 RETVAL 1628 RETVAL
1516 1629
1517void 1630void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1632 CODE:
1520{ 1633{
1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 smooth_key skey;
1521 int x, y, z; 1638 int x, y, z;
1522 int last_name; 1639 int last_name;
1523 mapface face; 1640
1641 // thats current max. sorry.
1642 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255;
1644
1645 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey));
1524 1647
1525 glColor4ub (255, 255, 255, 255); 1648 glColor4ub (255, 255, 255, 255);
1526 1649
1527 glEnable (GL_BLEND); 1650 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1657 last_name = 0;
1535 1658
1536 mx += self->x; 1659 mx += self->x;
1537 my += self->y; 1660 my += self->y;
1538 1661
1662 // first pass: determine smooth_max
1663 // rather ugly, if you ask me
1664 // could also be stored inside mapcell and updated on change
1665 memset (smooth_max, 0, sizeof (smooth_max));
1666
1667 for (y = 0; y < sh; y++)
1668 if (0 <= y + my && y + my < self->rows)
1669 {
1670 maprow *row = self->row + (y + my);
1671
1672 for (x = 0; x < sw; x++)
1673 if (row->c0 <= x + mx && x + mx < row->c1)
1674 {
1675 mapcell *cell = row->col + (x + mx - row->c0);
1676
1677 smooth_max[x + 1][y + 1] =
1678 MAX (self->tex [cell->tile [0]].smoothlevel,
1679 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel));
1681 }
1682 }
1683
1539 for (z = 0; z < 3; z++) 1684 for (z = 0; z <= 2; z++)
1685 {
1686 memset (smooth_level, 0, sizeof (smooth_level));
1687
1540 for (y = 0; y < sh; y++) 1688 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1689 if (0 <= y + my && y + my < self->rows)
1542 { 1690 {
1543 maprow *row = self->row + (y + my); 1691 maprow *row = self->row + (y + my);
1544 1692
1545 for (x = 0; x < sw; x++) 1693 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1694 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1695 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1696 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1697 tileid tile = cell->tile [z];
1698
1699 if (tile)
1700 {
1701 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w;
1703 int py = (y + 1) * T - tex.h;
1551 1704
1552 if (face && face < self->texs) 1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name)
1708 {
1709 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */
1711
1712 glEnd ();
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1714 glBegin (GL_QUADS);
1715 }
1716
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721
1722 if (cell->flags && z == 2)
1723 {
1724 if (cell->flags & 1)
1725 {
1726 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32;
1729
1730 glEnd ();
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732 glBegin (GL_QUADS);
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 }
1739 }
1740
1741 // update smooth hash
1742 if (tex.smoothtile)
1743 {
1744 skey.tile = tex.smoothtile;
1745 skey.level = tex.smoothlevel;
1746
1747 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1748
1749 // add bits to current tile and all neighbours. skey.x|y is
1750 // shifted +1|+1 so we always stay positive.
1751
1752 // bits is ___n cccc CCCC bbbb
1753 // n do not draw borders&corners
1754 // c draw these corners, but...
1755 // C ... not these
1756 // b draw these borders
1757
1758 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1759 // ┃· ·· ·┃ ━━
1760
1761 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1762 // ·· ·· ·┏ ┓·
1763
1764 // full tile
1765 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1766
1767 // borders
1768 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1769 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1770 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1771 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1772
1773 // corners
1774 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1775 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1776 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1778 }
1779 }
1780 }
1781 }
1782
1783 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort
1785 {
1786 int w, b;
1787
1788 for (w = 0; w < 256 / 32; ++w)
1789 {
1790 uint32_t smask = smooth_level [w];
1791 if (smask)
1792 for (b = 0; b < 32; ++b)
1793 if (smask & (((uint32_t)1) << b))
1553 { 1794 {
1554 maptex tex = self->tex [face]; 1795 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1796 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1797
1558 if (last_name != tex.name) 1798 hv_iterinit (smooth);
1799 while ((he = hv_iternext (smooth)))
1559 { 1800 {
1801 smooth_key *skey = (smooth_key *)HeKEY (he);
1802 IV bits = SvIVX (HeVAL (he));
1803
1804 if (!(bits & 0x1000)
1805 && skey->level == level
1806 && level > smooth_max [skey->x][skey->y])
1807 {
1808 maptex tex = self->tex [skey->tile];
1809 int px = (((int)skey->x) - 1) * T;
1810 int py = (((int)skey->y) - 1) * T;
1811 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column
1815
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name)
1819 {
1820 if (!tex.name)
1821 continue; // smoothing not yet available
1822
1560 glEnd (); 1823 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1825 glBegin (GL_QUADS);
1826 }
1827
1828 if (border)
1829 {
1830 float ox = border * dx;
1831
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1836 }
1837
1838 if (corner)
1839 {
1840 float ox = corner * dx;
1841
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1846 }
1563 } 1847 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * 32 - tex.w + 2;
1577 int py = (y + 1) * 32 - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1848 }
1588 } 1849 }
1589 }
1590 } 1850 }
1851 }
1852
1853 hv_clear (smooth);
1854 }
1591 1855
1592 glEnd (); 1856 glEnd ();
1593 1857
1594 glDisable (GL_TEXTURE_2D); 1858 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1859 glDisable (GL_BLEND);
1603 for (x = 0; x < sw; x++) 1867 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 1868 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 1869 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 1870 mapcell *cell = row->col + (x + mx - row->c0);
1607 1871
1608 int px = x * 32; 1872 int px = x * T;
1609 int py = y * 32; 1873 int py = y * T;
1610 1874
1611 if (cell->stat_hp) 1875 if (cell->stat_hp)
1612 { 1876 {
1613 int width = cell->stat_width * 32; 1877 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1878 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1879
1616 glColor3ub (0, 0, 0); 1880 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1881 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1882 px + width - 1, py);
1619 1883
1758 if (row && row->c0 <= x && x < row->c1) 2022 if (row && row->c0 <= x && x < row->c1)
1759 { 2023 {
1760 mapcell *cell = row->col + (x - row->c0); 2024 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2025 uint8_t flags = 0;
1762 2026
1763 if (cell->face [0]) flags |= 1; 2027 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2028 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2029 if (cell->tile [2]) flags |= 4;
1766 2030
1767 *data++ = flags; 2031 *data++ = flags;
1768 2032
1769 if (flags & 1) 2033 if (flags & 1)
1770 { 2034 {
2035 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2036 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2037 *data++ = tile;
1773 } 2038 }
1774 2039
1775 if (flags & 2) 2040 if (flags & 2)
1776 { 2041 {
2042 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2043 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2044 *data++ = tile;
1779 } 2045 }
1780 2046
1781 if (flags & 4) 2047 if (flags & 4)
1782 { 2048 {
2049 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2050 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2051 *data++ = tile;
1785 } 2052 }
1786 } 2053 }
1787 else 2054 else
1788 *data++ = 0; 2055 *data++ = 0;
1789 } 2056 }
1829 { 2096 {
1830 uint8_t flags = *data++; 2097 uint8_t flags = *data++;
1831 2098
1832 if (flags) 2099 if (flags)
1833 { 2100 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2101 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 };
1837 2103
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2104 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2107
1842 if (cell->darkness == 0) 2108 if (cell->darkness == 0)
1843 { 2109 {
1844 cell->darkness = 0; 2110 cell->darkness = 0;
1845 2111
1846 for (z = 0; z <= 2; z++) 2112 for (z = 0; z <= 2; z++)
1847 { 2113 {
1848 cell->face[z] = face[z]; 2114 tileid t = tile [z];
1849 2115
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2116 if (t >= self->texs || (t && !self->tex [t].name))
2117 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2118 XPUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t);
2120 }
2121
2122 cell->tile [z] = t;
1852 } 2123 }
1853 } 2124 }
1854 } 2125 }
1855 } 2126 }
1856 } 2127 }
1891 CODE: 2162 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2163 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2164 OUTPUT:
1894 RETVAL 2165 RETVAL
1895 2166
2167int
2168fade_out (int ms)
2169 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms);
2171 OUTPUT:
2172 RETVAL
2173
1896CFPlus::MixMusic 2174CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2175new_from_file (SV *class, char *path)
1898 CODE: 2176 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2177 RETVAL = Mix_LoadMUS (path);
1900 OUTPUT: 2178 OUTPUT:
1907 2185
1908int 2186int
1909play (CFPlus::MixMusic self, int loops = -1) 2187play (CFPlus::MixMusic self, int loops = -1)
1910 CODE: 2188 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2189 RETVAL = Mix_PlayMusic (self, loops);
2190 OUTPUT:
2191 RETVAL
2192
2193int
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2195 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1912 OUTPUT: 2197 OUTPUT:
1913 RETVAL 2198 RETVAL
1914 2199
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1916 2201
2005# undef const_iv 2290# undef const_iv
2006 }; 2291 };
2007 2292
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2293 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2294 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2295
2296 texture_av = newAV ();
2297 AvREAL_off (texture_av);
2010} 2298}
2011 2299
2012char * 2300char *
2013gl_vendor () 2301gl_vendor ()
2014 CODE: 2302 CODE:
2163 2451
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2453
2166int glGenTexture () 2454int glGenTexture ()
2167 CODE: 2455 CODE:
2168{ 2456 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2457 OUTPUT:
2174 RETVAL 2458 RETVAL
2175 2459
2176void glDeleteTexture (int name) 2460void glDeleteTexture (int name)
2177 CODE: 2461 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2462 del_texture (name);
2181} 2463
2182
2183int glGenList () 2464int glGenList ()
2184 CODE: 2465 CODE:
2185 RETVAL = glGenLists (1); 2466 RETVAL = glGenLists (1);
2186 OUTPUT: 2467 OUTPUT:
2187 RETVAL 2468 RETVAL

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