ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC vs.
Revision 1.226 by root, Sat Aug 11 13:05:58 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
431} 443}
432 444
433/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
436 491
437MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
438 493
439PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
440 495
587 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 645}
591 646
647char *
648SDL_GetError ()
649
592int 650int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 652
595void 653void
596SDL_Quit () 654SDL_Quit ()
597 655
598void 656void
599SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
600 PPCODE: 658 PPCODE:
601{ 659{
602 SDL_Rect **m; 660 SDL_Rect **m;
603 661
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 666
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 669
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 674
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 679#endif
622 680
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 682
628 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
629 while (*m) 684 while (*m)
630 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
631 AV *av = newAV (); 688 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
635 695
636 ++m; 696 ++m;
637 } 697 }
638} 698}
639 699
640char *
641SDL_GetError ()
642
643int 700int
644SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
646 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 714 );
715
649 if (RETVAL) 716 if (RETVAL)
650 { 717 {
651 av_clear (texture_av); 718 av_clear (texture_av);
652 719
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 722#include "glfunc.h"
656# undef GL_FUNC 723#undef GL_FUNC
657
658 } 724 }
725}
659 OUTPUT: 726 OUTPUT:
660 RETVAL 727 RETVAL
661 728
662void 729void
663SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 } 812 }
746} 813}
747 814
748int 815int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
750 POSTCALL: 817 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
753 820
754void 821void
755Mix_CloseAudio () 822Mix_CloseAudio ()
756 823
757int 824int
758Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
759 829
760void 830void
761lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
762 CODE: 832 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
805 STRLEN image_len; 875 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
812 882
813 if (!rw) 883 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
815 885
920#endif 990#endif
921} 991}
922 992
923MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
924 994
995PROTOTYPES: DISABLE
996
925CFPlus::Font 997CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
927 CODE: 999 CODE:
928{ 1000{
929 int count; 1001 int count;
939 CODE: 1011 CODE:
940 pango_font_description_free (self); 1012 pango_font_description_free (self);
941 1013
942void 1014void
943make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
944 CODE: 1017 CODE:
945 default_font = self; 1018 default_font = self;
946 1019
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
948 1021
1022PROTOTYPES: DISABLE
1023
949void 1024void
950reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
951 CODE: 1027 CODE:
952 tc_clear (); 1028 tc_clear ();
953 1029
954CFPlus::Layout 1030CFPlus::Layout
955new (SV *class) 1031new (SV *class)
961 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
963 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
966 1043
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
969 OUTPUT: 1046 OUTPUT:
970 RETVAL 1047 RETVAL
971 1048
972void 1049void
973DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
974 CODE: 1051 CODE:
975 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
976 Safefree (self); 1054 Safefree (self);
977 1055
978void 1056void
979set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
980 CODE: 1058 CODE:
1232 } 1310 }
1233} 1311}
1234 1312
1235void 1313void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1238 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1239 self->pl, 1318 self->pl,
1319 self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1242 flags 1322 flags
1243 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1244 1346
1245MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1246 1348
1247void 1349PROTOTYPES: ENABLE
1248pad2pot (SV *data_, SV *w_, SV *h_)
1249 CODE:
1250{
1251 int ow = SvIV (w_);
1252 int oh = SvIV (h_);
1253 1350
1254 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1255 { 1358 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen; 1359 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267 1363
1268 SvPOK_only (result_); 1364 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1270 1366
1271 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--) 1368 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274 1370
1275 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 } 1372 }
1282} 1373}
1283 1374
1284void 1375void
1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1291{ 1382{
1292 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1296 1390
1297 if (items < 5) 1391 if (items < 5)
1298 { 1392 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1328 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1330 } 1424 }
1331} 1425}
1332 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1333MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1334 1441
1335CFPlus::Map 1442CFPlus::Map
1336new (SV *class) 1443new (SV *class)
1337 CODE: 1444 CODE:
1338 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1476 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1477 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1478 } 1585 }
1479} 1586}
1480 1587
1481void 1588SV *
1482map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1483 CODE: 1590 CODE:
1484{ 1591{
1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1486 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1487 mapcell *cell; 1594 mapcell *cell;
1488 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1489 1598
1490 while (data < data_end - 1) 1599 while (data < data_end - 1)
1491 { 1600 {
1492 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1493 1602
1544 } 1653 }
1545 else 1654 else
1546 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1547 } 1656 }
1548 1657
1658 for (z = 0; z <= 2; ++z)
1549 if (flags & 4) 1659 if (flags & (4 >> z))
1550 { 1660 {
1551 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face); 1662 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1554 } 1678 }
1555
1556 if (flags & 2)
1557 {
1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
1561 }
1562
1563 if (flags & 1)
1564 {
1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
1568 }
1569 } 1679 }
1570 else 1680 else
1571 cell->darkness = 0; 1681 cell->darkness = 0;
1572 } 1682 }
1573} 1683}
1684 OUTPUT:
1685 RETVAL
1574 1686
1575SV * 1687SV *
1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1577 CODE: 1689 CODE:
1578{ 1690{
1629 1741
1630void 1742void
1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1632 CODE: 1744 CODE:
1633{ 1745{
1746 int x, y, z;
1747
1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1637 smooth_key skey; 1751 smooth_key skey;
1638 int x, y, z; 1752
1639 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1640 1756
1641 // thats current max. sorry. 1757 // thats current max. sorry.
1642 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1644 1760
1645 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1647 1763
1648 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1649 1765 key.r = 255;
1650 glEnable (GL_BLEND); 1766 key.g = 255;
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1652 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1654 1770 key.format = GL_T2F_V3F;
1655 glBegin (GL_QUADS); 1771 key.texname = -1;
1656
1657 last_name = 0;
1658 1772
1659 mx += self->x; 1773 mx += self->x;
1660 my += self->y; 1774 my += self->y;
1661 1775
1662 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1678 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1679 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1681 } 1795 }
1682 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1683 1801
1684 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1685 { 1803 {
1686 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1687 1805
1697 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1698 1816
1699 if (tile) 1817 if (tile)
1700 { 1818 {
1701 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w; 1820 int px, py;
1703 int py = (y + 1) * T - tex.h;
1704 1821
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name) 1822 if (key.texname != tex.name)
1708 { 1823 {
1709 if (!tex.name) 1824 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */ 1825 tex = self->tex [2]; /* missing, replace by noface */
1711 1826
1712 glEnd (); 1827 key.texname = tex.name;
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1828 arr = rc_array (rc, &key);
1714 glBegin (GL_QUADS);
1715 } 1829 }
1716 1830
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1721 1838
1722 if (cell->flags && z == 2) 1839 if (cell->flags && z == 2)
1723 { 1840 {
1841 // overlays such as the speech bubble, probably more to come
1724 if (cell->flags & 1) 1842 if (cell->flags & 1)
1725 { 1843 {
1726 maptex tex = self->tex [1]; 1844 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32; 1845 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32; 1846 int py = y * T - T * 6 / 32;
1729 1847
1848 if (tex.name)
1730 glEnd (); 1849 {
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1732 glBegin (GL_QUADS); 1860 }
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 } 1861 }
1739 } 1862 }
1740 1863
1741 // update smooth hash 1864 // update smooth hash
1742 if (tex.smoothtile) 1865 if (tex.smoothtile)
1778 } 1901 }
1779 } 1902 }
1780 } 1903 }
1781 } 1904 }
1782 1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1783 // go through all smoothlevels, lowest to highest, then draw. 1909 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort 1910 // this is basically counting sort
1785 { 1911 {
1786 int w, b; 1912 int w, b;
1787 1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1788 for (w = 0; w < 256 / 32; ++w) 1916 for (w = 0; w < 256 / 32; ++w)
1789 { 1917 {
1790 uint32_t smask = smooth_level [w]; 1918 uint32_t smask = smooth_level [w];
1791 if (smask) 1919 if (smask)
1792 for (b = 0; b < 32; ++b) 1920 for (b = 0; b < 32; ++b)
1811 int border = bits & 15; 1939 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1815 1943
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name) 1944 if (tex.name)
1819 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1820 if (!tex.name) 1948 if (key.texname != tex.name)
1821 continue; // smoothing not yet available 1949 {
1822
1823 glEnd (); 1950 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1825 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1826 } 1953 }
1827 1954
1828 if (border) 1955 if (border)
1829 { 1956 {
1830 float ox = border * dx; 1957 float ox = border * dx;
1831 1958
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1836 } 1963 }
1837 1964
1838 if (corner) 1965 if (corner)
1839 { 1966 {
1840 float ox = corner * dx; 1967 float ox = corner * dx;
1841 1968
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1846 } 1974 }
1847 } 1975 }
1848 } 1976 }
1849 } 1977 }
1850 } 1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1851 } 1983 }
1852 1984
1853 hv_clear (smooth); 1985 hv_clear (smooth);
1854 } 1986 }
1855 1987
1856 glEnd ();
1857
1858 glDisable (GL_TEXTURE_2D);
1859 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1860 1990
1861 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1864 { 1994 {
1953void 2083void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1955 PPCODE: 2085 PPCODE:
1956{ 2086{
1957 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1958 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1961 2095
1962 memset (darkness, 255, sw4 * sh);
1963 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1964 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1965 2098
1966 mx += self->x; 2099 mx += self->x - 1;
1967 my += self->y; 2100 my += self->y - 1;
1968 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1969 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1970 if (0 <= y + my && y + my < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1971 { 2106 {
1972 maprow *row = self->row + (y + my); 2107 maprow *row = self->row + (y + my);
1973 2108
1974 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1975 if (row->c0 <= x + mx && x + mx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1976 { 2111 {
1977 mapcell *cell = row->col + (x + mx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1978 2113
1979 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1981 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1982 } 2117 }
1983 } 2118 }
1984 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1985 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1986 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1987 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1988 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1989} 2162}
1990 2163
1991SV * 2164SV *
1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1993 CODE: 2166 CODE:
2125 } 2298 }
2126 } 2299 }
2127 } 2300 }
2128} 2301}
2129 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2131 2415
2416PROTOTYPES: DISABLE
2417
2132CFPlus::MixChunk 2418CFPlus::MixChunk
2133new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
2134 CODE: 2420 CODE:
2135 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2136 OUTPUT: 2422 OUTPUT:
2137 RETVAL 2423 RETVAL
2138 2424
2139void 2425void
2140DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
2142 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
2143 2429
2144int 2430int
2145volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
2146 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
2147 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
2148 OUTPUT: 2436 OUTPUT:
2149 RETVAL 2437 RETVAL
2150 2438
2151int 2439CFPlus::Channel
2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2153 CODE: 2441 CODE:
2442{
2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
2155 OUTPUT: 2454 OUTPUT:
2156 RETVAL 2455 RETVAL
2157 2456
2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2159 2458
2160int 2459int
2161volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
2162 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
2163 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
2164 OUTPUT: 2466 OUTPUT:
2165 RETVAL 2467 RETVAL
2166 2468
2167int 2469void
2168fade_out (int ms) 2470fade_out (int ms)
2169 CODE: 2471 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms); 2472 Mix_FadeOutMusic (ms);
2171 OUTPUT: 2473
2172 RETVAL 2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2173 2478
2174CFPlus::MixMusic 2479CFPlus::MixMusic
2175new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
2176 CODE: 2481 CODE:
2177 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
2178 OUTPUT: 2483 OUTPUT:
2179 RETVAL 2484 RETVAL
2180 2485
2181void 2486void
2182DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
2188 CODE: 2493 CODE:
2189 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
2190 OUTPUT: 2495 OUTPUT:
2191 RETVAL 2496 RETVAL
2192 2497
2193int 2498void
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2195 CODE: 2500 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2501 Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199 2502
2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
2201 2506
2202BOOT: 2507BOOT:
2203{ 2508{
2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2205 static const struct { 2510 static const struct {
2206 const char *name; 2511 const char *name;
2207 IV iv; 2512 IV iv;
2208 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
2209# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
2210 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
2211 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
2212 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
2213 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
2214 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
2218 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
2222 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
2223 const_iv (GL_AND), 2532 const_iv (GL_AND),
2224 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
2225 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
2226 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
2227 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
2241 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
2242 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
2243 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
2244 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2245 const_iv (GL_COMPILE), 2554 const_iv (GL_COMPILE),
2555 const_iv (GL_PROXY_TEXTURE_1D),
2556 const_iv (GL_PROXY_TEXTURE_2D),
2246 const_iv (GL_TEXTURE_1D), 2557 const_iv (GL_TEXTURE_1D),
2247 const_iv (GL_TEXTURE_2D), 2558 const_iv (GL_TEXTURE_2D),
2248 const_iv (GL_TEXTURE_ENV), 2559 const_iv (GL_TEXTURE_ENV),
2249 const_iv (GL_TEXTURE_MAG_FILTER), 2560 const_iv (GL_TEXTURE_MAG_FILTER),
2250 const_iv (GL_TEXTURE_MIN_FILTER), 2561 const_iv (GL_TEXTURE_MIN_FILTER),
2271 const_iv (GL_COLOR_LOGIC_OP), 2582 const_iv (GL_COLOR_LOGIC_OP),
2272 const_iv (GL_SEPARABLE_2D), 2583 const_iv (GL_SEPARABLE_2D),
2273 const_iv (GL_CONVOLUTION_2D), 2584 const_iv (GL_CONVOLUTION_2D),
2274 const_iv (GL_CONVOLUTION_BORDER_MODE), 2585 const_iv (GL_CONVOLUTION_BORDER_MODE),
2275 const_iv (GL_CONSTANT_BORDER), 2586 const_iv (GL_CONSTANT_BORDER),
2587 const_iv (GL_POINTS),
2276 const_iv (GL_LINES), 2588 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP), 2589 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP), 2590 const_iv (GL_LINE_LOOP),
2279 const_iv (GL_QUADS), 2591 const_iv (GL_QUADS),
2280 const_iv (GL_QUAD_STRIP), 2592 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES), 2593 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP), 2594 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN), 2595 const_iv (GL_TRIANGLE_FAN),
2596 const_iv (GL_POLYGON),
2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2597 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2598 const_iv (GL_POINT_SMOOTH_HINT),
2599 const_iv (GL_LINE_SMOOTH_HINT),
2600 const_iv (GL_POLYGON_SMOOTH_HINT),
2601 const_iv (GL_GENERATE_MIPMAP_HINT),
2285 const_iv (GL_FASTEST), 2602 const_iv (GL_FASTEST),
2603 const_iv (GL_DONT_CARE),
2604 const_iv (GL_NICEST),
2286 const_iv (GL_V2F), 2605 const_iv (GL_V2F),
2287 const_iv (GL_V3F), 2606 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F), 2607 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F), 2608 const_iv (GL_T2F_N3F_V3F),
2290# undef const_iv 2609# undef const_iv
2316 CODE: 2635 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2636 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT: 2637 OUTPUT:
2319 RETVAL 2638 RETVAL
2320 2639
2640const char *glGetString (GLenum pname)
2641
2642GLint glGetInteger (GLenum pname)
2643 CODE:
2644 glGetIntegerv (pname, &RETVAL);
2645 OUTPUT:
2646 RETVAL
2647
2648GLdouble glGetDouble (GLenum pname)
2649 CODE:
2650 glGetDoublev (pname, &RETVAL);
2651 OUTPUT:
2652 RETVAL
2653
2321int glGetError () 2654int glGetError ()
2322 2655
2323void glFinish () 2656void glFinish ()
2324 2657
2325void glClear (int mask) 2658void glClear (int mask)
2362# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2696void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364 2697
2365# near_ and far_ are due to microsofts buggy "c" compiler 2698# near_ and far_ are due to microsofts buggy "c" compiler
2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2699void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2700
2701PROTOTYPES: DISABLE
2367 2702
2368void glViewport (int x, int y, int width, int height) 2703void glViewport (int x, int y, int width, int height)
2369 2704
2370void glScissor (int x, int y, int width, int height) 2705void glScissor (int x, int y, int width, int height)
2371 2706
2379 2714
2380void glRotate (float angle, float x, float y, float z) 2715void glRotate (float angle, float x, float y, float z)
2381 CODE: 2716 CODE:
2382 glRotatef (angle, x, y, z); 2717 glRotatef (angle, x, y, z);
2383 2718
2384void glBegin (int mode)
2385
2386void glEnd ()
2387
2388void glColor (float r, float g, float b, float a = 1.0) 2719void glColor (float r, float g, float b, float a = 1.0)
2389 PROTOTYPE: @
2390 ALIAS: 2720 ALIAS:
2391 glColor_premultiply = 1 2721 glColor_premultiply = 1
2392 CODE: 2722 CODE:
2393 if (ix) 2723 if (ix)
2394 { 2724 {
2397 b *= a; 2727 b *= a;
2398 } 2728 }
2399 // microsoft visual "c" rounds instead of truncating... 2729 // microsoft visual "c" rounds instead of truncating...
2400 glColor4f (r, g, b, a); 2730 glColor4f (r, g, b, a);
2401 2731
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.) 2732void glRasterPos (float x, float y, float z = 0.)
2409 CODE: 2733 CODE:
2410 glRasterPos3f (0, 0, z); 2734 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0); 2735 glBitmap (0, 0, 0, 0, x, y, 0);
2412 2736
2416 2740
2417void glTexCoord (float s, float t) 2741void glTexCoord (float s, float t)
2418 CODE: 2742 CODE:
2419 glTexCoord2f (s, t); 2743 glTexCoord2f (s, t);
2420 2744
2745void glRect (float x1, float y1, float x2, float y2)
2746 CODE:
2747 glRectf (x1, y1, x2, y2);
2748
2749PROTOTYPES: ENABLE
2750
2751void glBegin (int mode)
2752
2753void glEnd ()
2754
2755void glPointSize (GLfloat size)
2756
2757void glLineWidth (GLfloat width)
2758
2759void glInterleavedArrays (int format, int stride, char *data)
2760
2761void glDrawElements (int mode, int count, int type, char *indices)
2762
2763# 1.2 void glDrawRangeElements (int mode, int start, int end
2764
2421void glTexEnv (int target, int pname, float param) 2765void glTexEnv (int target, int pname, float param)
2422 CODE: 2766 CODE:
2423 glTexEnvf (target, pname, param); 2767 glTexEnvf (target, pname, param);
2424 2768
2425void glTexParameter (int target, int pname, float param) 2769void glTexParameter (int target, int pname, float param)
2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2790void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2447 2791
2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2792void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449 2793
2450void glDrawPixels (int width, int height, int format, int type, char *pixels) 2794void glDrawPixels (int width, int height, int format, int type, char *pixels)
2795
2796void glPixelZoom (float x, float y)
2451 2797
2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2453 2799
2454int glGenTexture () 2800int glGenTexture ()
2455 CODE: 2801 CODE:
2475 2821
2476void glEndList () 2822void glEndList ()
2477 2823
2478void glCallList (int list) 2824void glCallList (int list)
2479 2825
2826MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2827
2828PROTOTYPES: DISABLE
2829
2830void
2831find_widget (SV *self, NV x, NV y)
2832 PPCODE:
2833{
2834 if (within_widget (self, x, y))
2835 XPUSHs (self);
2836}
2837
2838BOOT:
2839{
2840 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2841
2842 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2843 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2844 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2845 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2846}
2847
2848void
2849draw (SV *self)
2850 CODE:
2851{
2852 HV *hv;
2853 SV **svp;
2854 NV x, y, w, h;
2855 SV *draw_x_sv = GvSV (draw_x_gv);
2856 SV *draw_y_sv = GvSV (draw_y_gv);
2857 SV *draw_w_sv = GvSV (draw_w_gv);
2858 SV *draw_h_sv = GvSV (draw_h_gv);
2859 SV *hover;
2860 double draw_x, draw_y, draw_w, draw_h;
2861
2862 if (!SvROK (self))
2863 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2864
2865 hv = (HV *)SvRV (self);
2866
2867 if (SvTYPE (hv) != SVt_PVHV)
2868 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2869
2870 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2871 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2872
2873 if (!h || !w)
2874 XSRETURN_EMPTY;
2875
2876 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2877 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2878
2879 draw_x = SvNV (draw_x_sv) + x;
2880 draw_y = SvNV (draw_y_sv) + y;
2881
2882 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2883 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2884 XSRETURN_EMPTY;
2885
2886 sv_setnv (draw_x_sv, draw_x);
2887 sv_setnv (draw_y_sv, draw_y);
2888
2889 glPushMatrix ();
2890 glTranslated (x, y, 0);
2891
2892 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2893 {
2894 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2895
2896 if (svp && SvTRUE (*svp))
2897 {
2898 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2899 glEnable (GL_BLEND);
2900 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2901 glBegin (GL_QUADS);
2902 glVertex2f (0, 0);
2903 glVertex2f (w, 0);
2904 glVertex2f (w, h);
2905 glVertex2f (0, h);
2906 glEnd ();
2907 glDisable (GL_BLEND);
2908 }
2909 }
2910#if 0
2911 if ($ENV{CFPLUS_DEBUG} & 1) {
2912 glPushMatrix;
2913 glColor 1, 1, 0, 1;
2914 glTranslate 0.375, 0.375;
2915 glBegin GL_LINE_LOOP;
2916 glVertex 0 , 0;
2917 glVertex $self->{w} - 1, 0;
2918 glVertex $self->{w} - 1, $self->{h} - 1;
2919 glVertex 0 , $self->{h} - 1;
2920 glEnd;
2921 glPopMatrix;
2922 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2923 }
2924#endif
2925 PUSHMARK (SP);
2926 XPUSHs (self);
2927 PUTBACK;
2928 call_method ("_draw", G_VOID | G_DISCARD);
2929 SPAGAIN;
2930
2931 glPopMatrix ();
2932
2933 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2934 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2935}
2936

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines