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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC vs.
Revision 1.324 by root, Sun Nov 18 01:58:53 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
54 96
55#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
57 99
58#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
59 101
60#if 0 102/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 104
63# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
64#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
65 128
66static AV *texture_av; 129static AV *texture_av;
67 130
68static struct 131static struct
69{ 132{
106 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
108} 171}
109 172
110#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
111 175
112#include "pango-font.c" 176#include "pango-font.c"
113#include "pango-fontmap.c" 177#include "pango-fontmap.c"
114#include "pango-render.c" 178#include "pango-render.c"
115 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
118 184
119typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
120 186
121static int 187static int
122shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
123{ 189{
124 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
125 191
126 while (attrs) 192 while (attrs)
127 { 193 {
128 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 195
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 197 return 1;
132 198
133 attrs = attrs->next; 199 attrs = attrs->next;
134 } 200 }
135 201
136 return 0; 202 return 0;
137} 203}
138 204
139typedef struct cf_layout { 205struct cf_layout {
140 PangoLayout *pl; 206 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
142 int base_height; 208 int base_height;
143 CFPlus__Font font; 209 DC__Font font;
144} *CFPlus__Layout; 210 rc_t *rc;
211};
145 212
213typedef cf_layout *DC__Layout;
214
146static CFPlus__Font default_font; 215static DC__Font default_font;
147static PangoContext *opengl_context; 216static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
149 218
150static void 219static void
151substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
152{ 221{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 225#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 227}
159 228
160static void 229static void
161layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
162{ 231{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
165 */ 234 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
167 236
168 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 239
171 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
172} 241}
173 242
174static void 243static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 245{
177 PangoRectangle rect; 246 PangoRectangle rect;
178 247
179 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
190} 259}
191 260
192typedef uint16_t tileid; 261typedef uint16_t tileid;
193typedef uint16_t faceid; 262typedef uint16_t faceid;
194 263
195typedef struct { 264struct maptex
265{
196 int name; 266 GLuint name;
197 int w, h; 267 int w, h;
198 float s, t; 268 float s, t;
199 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
200 tileid smoothtile; 270 tileid smoothtile;
201 uint8_t smoothlevel; 271 uint8_t smoothlevel;
202} maptex; 272 uint8_t unused; /* set to zero on use */
273};
203 274
204typedef struct { 275struct mapcell
276{
205 uint32_t player; 277 uint32_t player;
206 tileid tile[3]; 278 tileid tile[3];
207 uint16_t darkness; 279 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 281};
210 282
211typedef struct { 283struct maprow
284{
212 int32_t c0, c1; 285 int32_t c0, c1;
213 mapcell *col; 286 mapcell *col;
214} maprow; 287};
215 288
216typedef struct map { 289struct mapgrid {
217 int x, y, w, h; 290 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
221 294
222 int32_t rows; 295 int32_t rows;
223 maprow *row; 296 maprow *row;
224} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
225 300
226static char * 301static char *
227prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
228{ 303{
229 char *p; 304 char *p;
247 322
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 325
251static void 326static void
252need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
253{ 328{
254 while (self->faces <= face) 329 while (self->faces <= face)
255 { 330 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 332 self->faces *= 2;
258 } 333 }
259} 334}
260 335
261static void 336static void
262need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
263{ 338{
264 while (self->texs <= texid) 339 while (self->texs <= texid)
265 { 340 {
266 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2; 342 self->texs *= 2;
268 } 343 }
269} 344}
270 345
271static maprow * 346static maprow *
272map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
273{ 348{
274 if (0 > y) 349 if (0 > y)
275 { 350 {
276 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
315 390
316 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
317} 392}
318 393
319static mapcell * 394static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
321{ 396{
322 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
323} 398}
324 399
325static void 400static void
326map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
327{ 402{
328 int r; 403 int r;
329 404
330 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
338 self->oy = 0; 413 self->oy = 0;
339 self->row = 0; 414 self->row = 0;
340 self->rows = 0; 415 self->rows = 0;
341} 416}
342 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
343static void 428static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 430{
346 int x, y; 431 int x, y;
347 maprow *row; 432 maprow *row;
348 mapcell *cell; 433 mapcell *cell;
349 434
361 if (x >= row->c1) 446 if (x >= row->c1)
362 break; 447 break;
363 448
364 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
365 450
366 cell->darkness = 0; 451 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 452 }
371 } 453 }
372} 454}
373 455
374typedef struct { 456struct smooth_key
457{
375 tileid tile; 458 tileid tile;
376 uint8_t x, y, level; 459 uint8_t x, y, level;
377} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
378 479
379static void 480static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 482{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
383 484
384 if (SvIOK (*sv)) 485 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
386 else 487 else
387 sv_setiv (*sv, bits); 488 it->second |= bits;
388} 489}
389 490
390static void 491static void
391music_finished (void) 492music_finished (void)
392{ 493{
409 ev.code = 1; 510 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 512 ev.data2 = 0;
412 513
413 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
414} 522}
415 523
416static unsigned int 524static unsigned int
417minpot (unsigned int n) 525minpot (unsigned int n)
418{ 526{
428 n |= n >> 16; 536 n |= n >> 16;
429 537
430 return n + 1; 538 return n + 1;
431} 539}
432 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
433/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
436 555
437MODULE = CFPlus PACKAGE = CFPlus 556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
438 658
439PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
440 660
441BOOT: 661BOOT:
442{ 662{
443 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 664 static const struct {
445 const char *name; 665 const char *name;
446 IV iv; 666 IV iv;
447 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
470 690
471 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
474 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
556# undef const_iv 861# undef const_iv
557 }; 862 };
558 863
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 866
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 869}
565 870
577 RETVAL 882 RETVAL
578 883
579NV floor (NV x) 884NV floor (NV x)
580 885
581NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
582 897
583void 898void
584pango_init () 899pango_init ()
585 CODE: 900 CODE:
586{ 901{
587 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
590} 910}
591 911
592int 912char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 913
595void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
596SDL_Quit () 923void SDL_Quit ()
597 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
598void 935void
599SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
600 PPCODE: 937 PPCODE:
601{ 938{
602 SDL_Rect **m; 939 SDL_Rect **m;
603 940
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 945
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 948
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 953
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 956
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 958
628 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
629 while (*m) 960 while (*m)
630 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
631 AV *av = newAV (); 964 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
635 971
636 ++m; 972 ++m;
637 } 973 }
638} 974}
639 975
640char *
641SDL_GetError ()
642
643int 976int
644SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
646 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 990 );
991
649 if (RETVAL) 992 if (RETVAL)
650 { 993 {
651 av_clear (texture_av); 994 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 996#include "glfunc.h"
656# undef GL_FUNC 997#undef GL_FUNC
657 998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 1000 }
1001}
659 OUTPUT: 1002 OUTPUT:
660 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
661 1007
662void 1008void
663SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
664 1010
665char * 1011char *
666SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
667 1014
668int 1015int
669SDL_GetAppState () 1016SDL_GetAppState ()
670 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
671void 1025void
1026SDL_PumpEvents ()
1027
1028void
672poll_events () 1029peep_events ()
673 PPCODE: 1030 PPCODE:
674{ 1031{
675 SDL_Event ev; 1032 SDL_Event ev;
676 1033
677 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
684 { 1041 {
685 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
686 case SDL_KEYUP: 1043 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break; 1049 break;
693 1050
694 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
713 x = ev.motion.x; 1070 x = ev.motion.x;
714 y = ev.motion.y; 1071 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 } 1073 }
717 1074
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 } 1081 }
725 break; 1082 break;
726 1083
727 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
730 1087
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break; 1098 break;
742 } 1099 }
743 1100
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
745 } 1102 }
746} 1103}
747 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
748int 1118int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
750 POSTCALL: 1120 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
753 1123
754void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
755Mix_CloseAudio () 1141Mix_CloseAudio ()
756 1142
757int 1143int
758Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
1145
1146const char *
1147Mix_GetError ()
759 1148
760void 1149void
761lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
762 CODE: 1151 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
789 } 1178 }
790 } 1179 }
791#endif 1180#endif
792} 1181}
793 1182
794void 1183int
795add_font (char *file) 1184add_font (char *file)
796 CODE: 1185 CODE:
797 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
798 1196
799void 1197void
800load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
801 ALIAS: 1199 ALIAS:
802 load_image_file = 1 1200 load_image_file = 1
805 STRLEN image_len; 1203 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
812 1210
813 if (!rw) 1211 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
815 1213
848 1246
849 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
850 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
851 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
852 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
855 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
858 1256
888void 1286void
889error (char *message) 1287error (char *message)
890 CODE: 1288 CODE:
891 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32 1290#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
894#endif 1292#endif
895 1293
896void 1294void
897fatal (char *message) 1295fatal (char *message)
898 CODE: 1296 CODE:
899 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32 1298#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
902#endif 1300#endif
903 _exit (1); 1301 _exit (1);
904 1302
905void 1303void
906_exit (int retval = 0) 1304_exit (int retval = 0)
918#if DEBUG 1316#if DEBUG
919 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
920#endif 1318#endif
921} 1319}
922 1320
923MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
924 1327
925CFPlus::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330PROTOTYPES: DISABLE
1331
1332DC::Font
926new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
927 CODE: 1334 CODE:
928{ 1335{
929 int count; 1336 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
933} 1340}
934 OUTPUT: 1341 OUTPUT:
935 RETVAL 1342 RETVAL
936 1343
937void 1344void
938DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
939 CODE: 1346 CODE:
940 pango_font_description_free (self); 1347 pango_font_description_free (self);
941 1348
942void 1349void
943make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
944 CODE: 1352 CODE:
945 default_font = self; 1353 default_font = self;
946 1354
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
948 1356
1357PROTOTYPES: DISABLE
1358
949void 1359void
950reset_glyph_cache () 1360glyph_cache_backup ()
1361 PROTOTYPE:
951 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
952 tc_clear (); 1369 tc_restore ();
953 1370
954CFPlus::Layout 1371DC::Layout
955new (SV *class) 1372new (SV *klass)
956 CODE: 1373 CODE:
957 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
958 1375
959 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
961 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
963 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
966 1384
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
969 OUTPUT: 1387 OUTPUT:
970 RETVAL 1388 RETVAL
971 1389
972void 1390void
973DESTROY (CFPlus::Layout self) 1391DESTROY (DC::Layout self)
974 CODE: 1392 CODE:
975 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
976 Safefree (self); 1395 Safefree (self);
977 1396
978void 1397void
979set_text (CFPlus::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
980 CODE: 1399 CODE:
981{ 1400{
982 STRLEN textlen; 1401 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
984 1403
985 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
986} 1405}
987 1406
988void 1407void
989set_markup (CFPlus::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
990 CODE: 1409 CODE:
991{ 1410{
992 STRLEN textlen; 1411 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
994 1413
995 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
996} 1415}
997 1416
998void 1417void
999set_shapes (CFPlus::Layout self, ...) 1418set_shapes (DC::Layout self, ...)
1000 CODE: 1419 CODE:
1001{ 1420{
1002 PangoAttrList *attrs = 0; 1421 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl); 1422 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text; 1423 const char *pos = text;
1039 if (attrs) 1458 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs); 1459 pango_layout_set_attributes (self->pl, attrs);
1041} 1460}
1042 1461
1043void 1462void
1044get_shapes (CFPlus::Layout self) 1463get_shapes (DC::Layout self)
1045 PPCODE: 1464 PPCODE:
1046{ 1465{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048 1467
1049 do 1468 do
1050 { 1469 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1052 1471
1053 if (run && shape_attr_p (run)) 1472 if (run && shape_attr_p (run))
1054 { 1473 {
1055 PangoRectangle extents; 1474 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents); 1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1064 1483
1065 pango_layout_iter_free (iter); 1484 pango_layout_iter_free (iter);
1066} 1485}
1067 1486
1068int 1487int
1069has_wrapped (CFPlus::Layout self) 1488has_wrapped (DC::Layout self)
1070 CODE: 1489 CODE:
1071{ 1490{
1072 int lines = 1; 1491 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl); 1492 const char *text = pango_layout_get_text (self->pl);
1074 1493
1079} 1498}
1080 OUTPUT: 1499 OUTPUT:
1081 RETVAL 1500 RETVAL
1082 1501
1083SV * 1502SV *
1084get_text (CFPlus::Layout self) 1503get_text (DC::Layout self)
1085 CODE: 1504 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL); 1506 sv_utf8_decode (RETVAL);
1088 OUTPUT: 1507 OUTPUT:
1089 RETVAL 1508 RETVAL
1090 1509
1091void 1510void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1093 CODE: 1512 CODE:
1094 self->r = r; 1513 self->r = r;
1095 self->g = g; 1514 self->g = g;
1096 self->b = b; 1515 self->b = b;
1097 self->a = a; 1516 self->a = a;
1098 1517
1099void 1518void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
1101 CODE: 1520 CODE:
1102 if (self->font != font) 1521 if (self->font != font)
1103 { 1522 {
1104 self->font = font; 1523 self->font = font;
1105 layout_update_font (self); 1524 layout_update_font (self);
1106 } 1525 }
1107 1526
1108void 1527void
1109set_height (CFPlus::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
1110 CODE: 1529 CODE:
1111 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
1112 { 1531 {
1113 self->base_height = base_height; 1532 self->base_height = base_height;
1114 layout_update_font (self); 1533 layout_update_font (self);
1115 } 1534 }
1116 1535
1117void 1536void
1118set_width (CFPlus::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
1119 CODE: 1538 CODE:
1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121 1540
1122void 1541void
1123set_indent (CFPlus::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
1124 CODE: 1543 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126 1545
1127void 1546void
1128set_spacing (CFPlus::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
1129 CODE: 1548 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131 1550
1132void 1551void
1133set_ellipsise (CFPlus::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
1134 CODE: 1553 CODE:
1135 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
1140 ); 1559 );
1141 1560
1142void 1561void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
1144 CODE: 1563 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146 1565
1147void 1566void
1148size (CFPlus::Layout self) 1567size (DC::Layout self)
1149 PPCODE: 1568 PPCODE:
1150{ 1569{
1151 int w, h; 1570 int w, h;
1152 1571
1153 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
1156 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
1157 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
1158} 1577}
1159 1578
1160int 1579int
1161descent (CFPlus::Layout self) 1580descent (DC::Layout self)
1162 CODE: 1581 CODE:
1163{ 1582{
1164 PangoRectangle rect; 1583 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect); 1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect); 1586 RETVAL = PANGO_DESCENT (rect);
1168} 1587}
1169 OUTPUT: 1588 OUTPUT:
1170 RETVAL 1589 RETVAL
1171 1590
1172int 1591int
1173xy_to_index (CFPlus::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
1174 CODE: 1593 CODE:
1175{ 1594{
1176 int index, trailing; 1595 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing; 1597 RETVAL = index + trailing;
1179} 1598}
1180 OUTPUT: 1599 OUTPUT:
1181 RETVAL 1600 RETVAL
1182 1601
1183void 1602void
1184cursor_pos (CFPlus::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
1185 PPCODE: 1604 PPCODE:
1186{ 1605{
1187 PangoRectangle strong_pos; 1606 PangoRectangle pos;
1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1189 1608
1190 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1194} 1613}
1195 1614
1196void 1615void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
1198 PPCODE: 1617 PPCODE:
1199{ 1618{
1200 int line, x; 1619 int line, x;
1201 1620
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622#if !PANGO_VERSION_CHECK (1, 17, 3)
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204 1624 --line;
1625#endif
1205 EXTEND (SP, 2); 1626 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208} 1629}
1209 1630
1210void 1631void
1211line_x_to_index (CFPlus::Layout self, int line, int x) 1632line_x_to_index (DC::Layout self, int line, int x)
1212 PPCODE: 1633 PPCODE:
1213{ 1634{
1214 PangoLayoutLine *lp; 1635 PangoLayoutLine *lp;
1215 int index, trailing; 1636 int index, trailing;
1216 1637
1217 if (line < 0) 1638 if (line < 0)
1218 XSRETURN_EMPTY; 1639 XSRETURN_EMPTY;
1219 1640
1220 if (!(lp = pango_layout_get_line (self->pl, line))) 1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */ 1642 XSRETURN_EMPTY; /* do better */
1222 1643
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224 1645
1225 EXTEND (SP, 2); 1646 EXTEND (SP, 2);
1231 PUSHs (sv_2mortal (newSViv (trailing))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
1232 } 1653 }
1233} 1654}
1234 1655
1235void 1656void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1657render (DC::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1658 CODE:
1659 rc_clear (self->rc);
1238 pango_opengl_render_layout_subpixel ( 1660 pango_opengl_render_layout_subpixel (
1239 self->pl, 1661 self->pl,
1662 self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1663 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1664 self->r, self->g, self->b, self->a,
1242 flags 1665 flags
1243 ); 1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1244 1670
1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1246
1247void 1671void
1248pad2pot (SV *data_, SV *w_, SV *h_) 1672draw (DC::Layout self)
1249 CODE: 1673 CODE:
1250{ 1674{
1251 int ow = SvIV (w_); 1675 glEnable (GL_TEXTURE_2D);
1252 int oh = SvIV (h_); 1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1253 1682
1254 if (ow && oh) 1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
1690MODULE = Deliantra::Client PACKAGE = DC::Texture
1691
1692PROTOTYPES: ENABLE
1693
1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1255 { 1699 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen; 1700 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen); 1701 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh); 1702 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267 1704
1268 SvPOK_only (result_); 1705 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp); 1706 SvCUR_set (result_, nw * nh * bpp);
1270 1707
1271 memset (SvPVX (result_), 0, nw * nh * bpp); 1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--) 1709 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274 1711
1275 sv_setsv (data_, result_); 1712 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 } 1713 }
1282} 1714}
1283 1715
1284void 1716void
1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1291{ 1723{
1292 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1296 1731
1297 if (items < 5) 1732 if (items < 5)
1298 { 1733 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1328 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1330 } 1765 }
1331} 1766}
1332 1767
1333MODULE = CFPlus PACKAGE = CFPlus::Map 1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1334 1777
1335CFPlus::Map 1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1900MODULE = Deliantra::Client PACKAGE = DC::Map
1901
1902PROTOTYPES: DISABLE
1903
1904DC::Map
1336new (SV *class) 1905new (SV *klass)
1337 CODE: 1906 CODE:
1338 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1339 RETVAL->x = 0; 1908 RETVAL->x = 0;
1340 RETVAL->y = 0; 1909 RETVAL->y = 0;
1341 RETVAL->w = 0; 1910 RETVAL->w = 0;
1342 RETVAL->h = 0; 1911 RETVAL->h = 0;
1343 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1348 RETVAL->row = 0; 1917 RETVAL->row = 0;
1349 OUTPUT: 1918 OUTPUT:
1350 RETVAL 1919 RETVAL
1351 1920
1352void 1921void
1353DESTROY (CFPlus::Map self) 1922DESTROY (DC::Map self)
1354 CODE: 1923 CODE:
1355{ 1924{
1356 map_clear (self); 1925 map_clear (self);
1357 Safefree (self->face2tile); 1926 Safefree (self->face2tile);
1358 Safefree (self->tex); 1927 Safefree (self->tex);
1359 Safefree (self); 1928 Safefree (self);
1360} 1929}
1361 1930
1362void 1931void
1363resize (CFPlus::Map self, int map_width, int map_height) 1932resize (DC::Map self, int map_width, int map_height)
1364 CODE: 1933 CODE:
1365 self->w = map_width; 1934 self->w = map_width;
1366 self->h = map_height; 1935 self->h = map_height;
1367 1936
1368void 1937void
1369clear (CFPlus::Map self) 1938clear (DC::Map self)
1370 CODE: 1939 CODE:
1371 map_clear (self); 1940 map_clear (self);
1372 1941
1373void 1942void
1374set_tileid (CFPlus::Map self, int face, int tile) 1943set_tileid (DC::Map self, int face, int tile)
1375 CODE: 1944 CODE:
1376{ 1945{
1377 need_facenum (self, face); self->face2tile [face] = tile; 1946 need_facenum (self, face); self->face2tile [face] = tile;
1378 need_texid (self, tile); 1947 need_texid (self, tile);
1379} 1948}
1380 1949
1381void 1950void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level) 1951set_smooth (DC::Map self, int face, int smooth, int level)
1383 CODE: 1952 CODE:
1384{ 1953{
1385 tileid texid; 1954 tileid texid;
1386 maptex *tex; 1955 maptex *tex;
1387 1956
1388 if (face < 0 || face >= self->faces) 1957 if (face < 0 || face >= self->faces)
1389 return; 1958 return;
1390 1959
1391 if (smooth < 0 || smooth >= self->faces) 1960 if (smooth < 0 || smooth >= self->faces)
1392 return; 1961 return;
1393 1962
1394 texid = self->face2tile [face]; 1963 texid = self->face2tile [face];
1395 1964
1396 if (!texid) 1965 if (!texid)
1397 return; 1966 return;
1398 1967
1399 tex = self->tex + texid; 1968 tex = self->tex + texid;
1400 tex->smoothtile = self->face2tile [smooth]; 1969 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level; 1970 tex->smoothlevel = level;
1402} 1971}
1403 1972
1404void 1973void
1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1406 CODE: 1975 CODE:
1407{ 1976{
1408 need_texid (self, texid); 1977 need_texid (self, texid);
1409 1978
1410 { 1979 {
1429 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1430 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1431 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1432} 2001}
1433 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1434int 2023int
1435ox (CFPlus::Map self) 2024ox (DC::Map self)
1436 ALIAS: 2025 ALIAS:
1437 oy = 1 2026 oy = 1
1438 x = 2 2027 x = 2
1439 y = 3 2028 y = 3
1440 w = 4 2029 w = 4
1451 } 2040 }
1452 OUTPUT: 2041 OUTPUT:
1453 RETVAL 2042 RETVAL
1454 2043
1455void 2044void
1456scroll (CFPlus::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1457 CODE: 2046 CODE:
1458{ 2047{
1459 if (dx > 0) 2048 if (dx > 0)
1460 map_blank (self, self->x, self->y, dx, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1461 else if (dx < 0) 2050 else if (dx < 0)
1476 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1477 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1478 } 2067 }
1479} 2068}
1480 2069
1481void 2070SV *
1482map1a_update (CFPlus::Map self, SV *data_, int extmap) 2071map1a_update (DC::Map self, SV *data_)
1483 CODE: 2072 CODE:
1484{ 2073{
1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1486 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1487 mapcell *cell; 2076 mapcell *cell;
1488 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1489 2080
1490 while (data < data_end - 1) 2081 while (data < data_end - 1)
1491 { 2082 {
1492 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1493 2084
1506 2097
1507 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1508 2099
1509 if (flags & 8) 2100 if (flags & 8)
1510 { 2101 {
2102 uint8_t ext, cmd;
2103
1511 if (extmap) 2104 do
1512 { 2105 {
1513 uint8_t ext, cmd; 2106 ext = *data++;
2107 cmd = ext & 0x7f;
1514 2108
1515 do 2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
1516 { 2112 {
1517 ext = *data++;
1518 cmd = ext & 0x3f;
1519
1520 if (cmd < 4)
1521 cell->darkness = 255 - ext * 64 + 1;
1522 else if (cmd == 5) // health
1523 {
1524 cell->stat_width = 1; 2113 cell->stat_width = 1;
1525 cell->stat_hp = *data++; 2114 cell->stat_hp = *data++;
1526 }
1527 else if (cmd == 6) // monster width
1528 cell->stat_width = *data++ + 1;
1529 else if (cmd == 0x47)
1530 {
1531 if (*data == 4)
1532 ; // decode player count
1533
1534 data += *data + 1;
1535 }
1536 else if (cmd == 8) // cell flags
1537 cell->flags = *data++;
1538 else if (ext & 0x40) // unknown, multibyte => skip
1539 data += *data + 1;
1540 else
1541 data++;
1542 } 2115 }
1543 while (ext & 0x80); 2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
1544 } 2133 }
1545 else 2134 while (ext & 0x80);
1546 cell->darkness = *data++ + 1;
1547 } 2135 }
1548 2136
2137 for (z = 0; z <= 2; ++z)
1549 if (flags & 4) 2138 if (flags & (4 >> z))
1550 { 2139 {
1551 faceid face = (data [0] << 8) + data [1]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face); 2141 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face]; 2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1554 } 2159 }
1555
1556 if (flags & 2)
1557 {
1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
1561 }
1562
1563 if (flags & 1)
1564 {
1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
1568 }
1569 } 2160 }
1570 else 2161 else
1571 cell->darkness = 0; 2162 CELL_CLEAR (cell);
1572 } 2163 }
1573} 2164}
2165 OUTPUT:
2166 RETVAL
1574 2167
1575SV * 2168SV *
1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1577 CODE: 2170 CODE:
1578{ 2171{
1579 int x1, x; 2172 int x1, x;
1580 int y1, y; 2173 int y1, y;
1581 int z; 2174 int z;
1594 ? self->row + y 2187 ? self->row + y
1595 : 0; 2188 : 0;
1596 2189
1597 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1598 { 2191 {
1599 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1600 2193
1601 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1602 { 2195 {
1603 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1604 2197
1606 { 2199 {
1607 maptex tex = self->tex [cell->tile [z]]; 2200 maptex tex = self->tex [cell->tile [z]];
1608 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1609 int a1 = tex.a; 2202 int a1 = tex.a;
1610 2203
1611 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1612 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1613 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1614 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1615 } 2208 }
1616 } 2209 }
1617 2210
1618 *map++ = (r ) 2211 *map++ = (r )
1619 | (g << 8) 2212 | (g << 8)
1620 | (b << 16) 2213 | (b << 16)
1621 | (a << 24); 2214 | (a << 24);
1622 } 2215 }
1623 } 2216 }
1624 2217
1625 RETVAL = map_sv; 2218 RETVAL = map_sv;
1626} 2219}
1627 OUTPUT: 2220 OUTPUT:
1628 RETVAL 2221 RETVAL
1629 2222
1630void 2223void
1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1632 CODE: 2225 CODE:
1633{ 2226{
1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 smooth_key skey;
1638 int x, y, z; 2227 int x, y, z;
1639 int last_name;
1640 2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
1641 // thats current max. sorry. 2239 // that's current max. sorry.
1642 if (sw > 255) sw = 255; 2240 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255; 2241 if (sh > 255) sh = 255;
1644 2242
1645 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey)); 2243 memset (&key, 0, sizeof (key));
1647 2244 key.r = 255;
1648 glColor4ub (255, 255, 255, 255); 2245 key.g = 255;
1649 2246 key.b = 255;
1650 glEnable (GL_BLEND); 2247 key.a = 255;
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2248 key.mode = GL_QUADS;
1652 glEnable (GL_TEXTURE_2D); 2249 key.format = GL_T2F_V3F;
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1654
1655 glBegin (GL_QUADS);
1656
1657 last_name = 0;
1658 2250
1659 mx += self->x; 2251 mx += self->x;
1660 my += self->y; 2252 my += self->y;
1661 2253
1662 // first pass: determine smooth_max 2254 // first pass: determine smooth_max
1663 // rather ugly, if you ask me 2255 // rather ugly, if you ask me
1664 // could also be stored inside mapcell and updated on change 2256 // could also be stored inside mapcell and updated on change
1665 memset (smooth_max, 0, sizeof (smooth_max)); 2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1666 2258
1667 for (y = 0; y < sh; y++) 2259 for (y = 0; y < sh; y++)
1668 if (0 <= y + my && y + my < self->rows) 2260 if (0 <= y + my && y + my < self->rows)
1669 { 2261 {
1670 maprow *row = self->row + (y + my); 2262 maprow *row = self->row + (y + my);
1679 MAX (self->tex [cell->tile [1]].smoothlevel, 2271 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel)); 2272 self->tex [cell->tile [2]].smoothlevel));
1681 } 2273 }
1682 } 2274 }
1683 2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
1684 for (z = 0; z <= 2; z++) 2280 for (z = 0; z <= 2; z++)
1685 { 2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
1686 memset (smooth_level, 0, sizeof (smooth_level)); 2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
1687 2287
1688 for (y = 0; y < sh; y++) 2288 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows) 2289 if (0 <= y + my && y + my < self->rows)
1690 { 2290 {
1691 maprow *row = self->row + (y + my); 2291 maprow *row = self->row + (y + my);
1697 tileid tile = cell->tile [z]; 2297 tileid tile = cell->tile [z];
1698 2298
1699 if (tile) 2299 if (tile)
1700 { 2300 {
1701 maptex tex = self->tex [tile]; 2301 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w; 2302 int px, py;
1703 int py = (y + 1) * T - tex.h;
1704 2303
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name) 2304 if (key.texname != tex.name)
1708 { 2305 {
2306 self->tex [tile].unused = 0;
2307
1709 if (!tex.name) 2308 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */ 2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1711 2310
1712 glEnd (); 2311 key.texname = tex.name;
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2312 arr = rc_array (rc, &key);
1714 glBegin (GL_QUADS);
1715 } 2313 }
1716 2314
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2315 px = (x + 1) * Th - tex.w;
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2316 py = (y + 1) * Tw - tex.h;
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721 2317
1722 if (cell->flags && z == 2) 2318 if (expect_false (cell->player == player) && expect_false (z == 2))
1723 { 2319 {
1724 if (cell->flags & 1) 2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
1725 { 2323 continue;
1726 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32;
1729
1730 glEnd ();
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732 glBegin (GL_QUADS);
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 }
1739 } 2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1740 2330
1741 // update smooth hash 2331 // update smooth hash
1742 if (tex.smoothtile) 2332 if (tex.smoothtile)
1743 { 2333 {
1744 skey.tile = tex.smoothtile; 2334 skey.tile = tex.smoothtile;
1760 2350
1761 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1762 // ·· ·· ·┏ ┓· 2352 // ·· ·· ·┏ ┓·
1763 2353
1764 // full tile 2354 // full tile
1765 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1766 2356
1767 // borders 2357 // borders
1768 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1769 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1770 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1771 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1772 2362
1773 // corners 2363 // corners
1774 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1775 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1776 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1778 } 2389 }
1779 } 2390 }
1780 } 2391 }
1781 } 2392 }
1782 2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
1783 // go through all smoothlevels, lowest to highest, then draw. 2397 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort 2398 // this is basically counting sort
1785 { 2399 {
1786 int w, b; 2400 int w, b;
1787 2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
1788 for (w = 0; w < 256 / 32; ++w) 2404 for (w = 0; w < 256 / 32; ++w)
1789 { 2405 {
1790 uint32_t smask = smooth_level [w]; 2406 uint32_t smask = smooth_level [w];
1791 if (smask) 2407 if (smask)
1792 for (b = 0; b < 32; ++b) 2408 for (b = 0; b < 32; ++b)
1793 if (smask & (((uint32_t)1) << b)) 2409 if (smask & (((uint32_t)1) << b))
1794 { 2410 {
1795 int level = (w << 5) | b; 2411 int level = (w << 5) | b;
1796 HE *he; 2412 HE *he;
1797 2413
1798 hv_iterinit (smooth); 2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1799 while ((he = hv_iternext (smooth)))
1800 { 2415 {
1801 smooth_key *skey = (smooth_key *)HeKEY (he); 2416 smooth_key &skey = it->first;
1802 IV bits = SvIVX (HeVAL (he)); 2417 IV bits = it->second;
1803 2418
1804 if (!(bits & 0x1000) 2419 if (!(bits & 0x1000)
1805 && skey->level == level 2420 && skey.level == level
1806 && level > smooth_max [skey->x][skey->y]) 2421 && level > smooth_max [skey.x][skey.y])
1807 { 2422 {
1808 maptex tex = self->tex [skey->tile]; 2423 maptex tex = self->tex [skey.tile];
1809 int px = (((int)skey->x) - 1) * T; 2424 int px = (((int)skey.x) - 1) * Tw;
1810 int py = (((int)skey->y) - 1) * T; 2425 int py = (((int)skey.y) - 1) * Th;
1811 int border = bits & 15; 2426 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row 2428 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column 2429 float dy = tex.t * .5f ; // 2 images/column
1815 2430
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name) 2431 if (tex.name)
1819 { 2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
1820 if (!tex.name) 2435 if (key.texname != tex.name)
1821 continue; // smoothing not yet available 2436 {
2437 self->tex [skey.tile].unused = 0;
1822 2438
1823 glEnd (); 2439 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1825 glBegin (GL_QUADS); 2441 glBegin (GL_QUADS);
1826 } 2442 }
1827 2443
1828 if (border) 2444 if (border)
1829 { 2445 {
1830 float ox = border * dx; 2446 float ox = border * dx;
1831 2447
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1836 } 2452 }
1837 2453
1838 if (corner) 2454 if (corner)
1839 { 2455 {
1840 float ox = corner * dx; 2456 float ox = corner * dx;
1841 2457
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
1846 } 2463 }
1847 } 2464 }
1848 } 2465 }
1849 } 2466 }
1850 } 2467 }
2468
2469 glEnd ();
2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
1851 } 2472 }
1852
1853 hv_clear (smooth);
1854 } 2473 }
1855 2474
1856 glEnd (); 2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
1857 2480
1858 glDisable (GL_TEXTURE_2D); 2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
1859 glDisable (GL_BLEND); 2495 glDisable (GL_BLEND);
2496 rc_free (rc);
2497 rc_free (rc_ov);
1860 2498
1861 // top layer: overlays such as the health bar 2499 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++) 2500 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows) 2501 if (0 <= y + my && y + my < self->rows)
1864 { 2502 {
1867 for (x = 0; x < sw; x++) 2505 for (x = 0; x < sw; x++)
1868 if (row->c0 <= x + mx && x + mx < row->c1) 2506 if (row->c0 <= x + mx && x + mx < row->c1)
1869 { 2507 {
1870 mapcell *cell = row->col + (x + mx - row->c0); 2508 mapcell *cell = row->col + (x + mx - row->c0);
1871 2509
1872 int px = x * T; 2510 int px = x * Tw;
1873 int py = y * T; 2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
1874 2518
1875 if (cell->stat_hp) 2519 if (cell->stat_hp)
1876 { 2520 {
1877 int width = cell->stat_width * T; 2521 int width = cell->stat_width * Tw;
1878 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1879 2523
1880 glColor3ub (0, 0, 0); 2524 glColor3ub (0, 0, 0);
1881 glRectf (px + 1, py - thick - 2, 2525 glRectf (px + 1, py - thick - 2,
1882 px + width - 1, py); 2526 px + width - 1, py);
1883 2527
1889 } 2533 }
1890 } 2534 }
1891} 2535}
1892 2536
1893void 2537void
1894draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2538draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1895 CODE: 2539 CODE:
1896{ 2540{
1897 static float color[16][3] = { 2541 static float color[16][3] = {
1898 { 0.00F, 0.00F, 0.00F }, 2542 { 0.00f, 0.00f, 0.00f },
1899 { 1.00F, 1.00F, 1.00F }, 2543 { 1.00f, 1.00f, 1.00f },
1900 { 0.00F, 0.00F, 0.55F }, 2544 { 0.00f, 0.00f, 0.55f },
1901 { 1.00F, 0.00F, 0.00F }, 2545 { 1.00f, 0.00f, 0.00f },
1902 2546
1903 { 1.00F, 0.54F, 0.00F }, 2547 { 1.00f, 0.54f, 0.00f },
1904 { 0.11F, 0.56F, 1.00F }, 2548 { 0.11f, 0.56f, 1.00f },
1905 { 0.93F, 0.46F, 0.00F }, 2549 { 0.93f, 0.46f, 0.00f },
1906 { 0.18F, 0.54F, 0.34F }, 2550 { 0.18f, 0.54f, 0.34f },
1907 2551
1908 { 0.56F, 0.73F, 0.56F }, 2552 { 0.56f, 0.73f, 0.56f },
1909 { 0.80F, 0.80F, 0.80F }, 2553 { 0.80f, 0.80f, 0.80f },
1910 { 0.55F, 0.41F, 0.13F }, 2554 { 0.55f, 0.41f, 0.13f },
1911 { 0.99F, 0.77F, 0.26F }, 2555 { 0.99f, 0.77f, 0.26f },
1912 2556
1913 { 0.74F, 0.65F, 0.41F }, 2557 { 0.74f, 0.65f, 0.41f },
1914 2558
1915 { 0.00F, 1.00F, 1.00F }, 2559 { 0.00f, 1.00f, 1.00f },
1916 { 1.00F, 0.00F, 1.00F }, 2560 { 1.00f, 0.00f, 1.00f },
1917 { 1.00F, 1.00F, 0.00F }, 2561 { 1.00f, 1.00f, 0.00f },
1918 }; 2562 };
1919 2563
1920 int x, y; 2564 int x, y;
1921 2565
1922 glEnable (GL_TEXTURE_2D); 2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
1923 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1924 glEnable (GL_BLEND); 2574 glEnable (GL_BLEND);
1925 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1926 glBegin (GL_QUADS); 2576 glBegin (GL_QUADS);
1927 2577
1928 for (y = 0; y < h; y++) 2578 for (y = 0; y < h; y++)
1932 2582
1933 if (m) 2583 if (m)
1934 { 2584 {
1935 float *c = color [m & 15]; 2585 float *c = color [m & 15];
1936 2586
1937 float tx1 = m & 0x40 ? 0.5 : 0.; 2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
1938 float tx2 = tx1 + 0.5; 2588 float tx2 = tx1 + 0.5f;
1939 2589
1940 glColor4f (c[0], c[1], c[2], 0.75); 2590 glColor4f (c[0], c[1], c[2], 1);
1941 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1942 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1943 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1944 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1945 } 2595 }
1949 glDisable (GL_BLEND); 2599 glDisable (GL_BLEND);
1950 glDisable (GL_TEXTURE_2D); 2600 glDisable (GL_TEXTURE_2D);
1951} 2601}
1952 2602
1953void 2603void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2604fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1955 PPCODE: 2605 PPCODE:
1956{ 2606{
1957 int x, y; 2607 int x, y;
1958 int sw4 = (sw + 3) & ~3; 2608 int sw1 = sw + 2;
2609 int sh1 = sh + 2;
2610 int sh3 = sh * 3;
2611 int sw3 = sw * 3;
1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1961 2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1962 memset (darkness, 255, sw4 * sh); 2615 memset (darkness1, 0, sw1*sh1);
2616
1963 SvPOK_only (darkness_sv); 2617 SvPOK_only (darkness3_sv);
1964 SvCUR_set (darkness_sv, sw4 * sh); 2618 SvCUR_set (darkness3_sv, sw3 * sh3);
1965 2619
1966 mx += self->x; 2620 mx += self->x - 1;
1967 my += self->y; 2621 my += self->y - 1;
1968 2622
1969 for (y = 0; y < sh; y++) 2623 for (y = 0; y < sh1; y++)
1970 if (0 <= y + my && y + my < self->rows) 2624 if (0 <= y + my && y + my < self->rows)
1971 { 2625 {
1972 maprow *row = self->row + (y + my); 2626 maprow *row = self->row + (y + my);
1973 2627
1974 for (x = 0; x < sw; x++) 2628 for (x = 0; x < sw1; x++)
1975 if (row->c0 <= x + mx && x + mx < row->c1) 2629 if (row->c0 <= x + mx && x + mx < row->c1)
1976 { 2630 {
1977 mapcell *cell = row->col + (x + mx - row->c0); 2631 mapcell *cell = row->col + (x + mx - row->c0);
1978 2632
1979 darkness[y * sw4 + x] = cell->darkness 2633 darkness1 [y * sw1 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1) 2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1981 : 255 - FOW_DARKNESS; 2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1982 } 2636 }
1983 } 2637 }
1984 2638
2639 for (y = 0; y < sh; ++y)
2640 for (x = 0; x < sw; ++x)
2641 {
2642 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2643 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2644 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2645 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2646 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2647 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2648 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2649 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2650 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2651
2652 uint8_t r11 = (d11 + d21 + d12) / 3;
2653 uint8_t r21 = d21;
2654 uint8_t r31 = (d21 + d31 + d32) / 3;
2655
2656 uint8_t r12 = d12;
2657 uint8_t r22 = d22;
2658 uint8_t r32 = d32;
2659
2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2661 uint8_t r23 = d23;
2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2663
2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2673 }
2674
2675 free (darkness1);
2676
1985 EXTEND (SP, 3); 2677 EXTEND (SP, 3);
1986 PUSHs (sv_2mortal (newSViv (sw4))); 2678 PUSHs (sv_2mortal (newSViv (sw3)));
1987 PUSHs (sv_2mortal (newSViv (sh))); 2679 PUSHs (sv_2mortal (newSViv (sh3)));
1988 PUSHs (darkness_sv); 2680 PUSHs (darkness3_sv);
1989} 2681}
1990 2682
1991SV * 2683SV *
1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2684get_rect (DC::Map self, int x0, int y0, int w, int h)
1993 CODE: 2685 CODE:
1994{ 2686{
1995 int x, y, x1, y1; 2687 int x, y, x1, y1;
1996 SV *data_sv = newSV (w * h * 7 + 5); 2688 SV *data_sv = newSV (w * h * 7 + 5);
1997 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2054 else 2746 else
2055 *data++ = 0; 2747 *data++ = 0;
2056 } 2748 }
2057 } 2749 }
2058 2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
2059 SvPOK_only (data_sv); 2754 SvPOK_only (data_sv);
2060 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
2061 RETVAL = data_sv; 2758 RETVAL = data_sv;
2062} 2759}
2063 OUTPUT: 2760 OUTPUT:
2064 RETVAL 2761 RETVAL
2065 2762
2066void 2763void
2067set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2764set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2068 PPCODE: 2765 PPCODE:
2069{ 2766{
2070 int x, y, z; 2767 int x, y, z;
2071 int w, h; 2768 int w, h;
2072 int x1, y1; 2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
2073 2780
2074 if (*data++ != 0) 2781 if (*data++ != 0)
2075 return; /* version mismatch */ 2782 XSRETURN_EMPTY; /* version mismatch */
2076 2783
2077 w = *data++ << 8; w |= *data++; 2784 w = *data++ << 8; w |= *data++;
2078 h = *data++ << 8; h |= *data++; 2785 h = *data++ << 8; h |= *data++;
2079 2786
2080 // we need to do this 'cause we don't keep an absolute coord system for rows 2787 // we need to do this 'cause we don't keep an absolute coord system for rows
2092 { 2799 {
2093 maprow *row = map_get_row (self, y); 2800 maprow *row = map_get_row (self, y);
2094 2801
2095 for (x = x0; x < x1; x++) 2802 for (x = x0; x < x1; x++)
2096 { 2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
2097 uint8_t flags = *data++; 2809 flags = *data++;
2098 2810
2099 if (flags) 2811 if (flags)
2100 { 2812 {
2101 mapcell *cell = row_get_cell (row, x); 2813 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 }; 2814 tileid tile[3] = { 0, 0, 0 };
2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2107 2819
2108 if (cell->darkness == 0) 2820 if (cell->darkness == 0)
2109 { 2821 {
2110 cell->darkness = 0; 2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
2111 2824
2112 for (z = 0; z <= 2; z++) 2825 for (z = 0; z <= 2; z++)
2113 { 2826 {
2114 tileid t = tile [z]; 2827 tileid t = tile [z];
2115 2828
2116 if (t >= self->texs || (t && !self->tex [t].name)) 2829 if (t >= self->texs || (t && !self->tex [t].name))
2117 { 2830 {
2118 XPUSHs (sv_2mortal (newSViv (t))); 2831 PUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t); 2832 need_texid (self, t);
2120 } 2833 }
2121 2834
2122 cell->tile [z] = t; 2835 cell->tile [z] = t;
2123 } 2836 }
2125 } 2838 }
2126 } 2839 }
2127 } 2840 }
2128} 2841}
2129 2842
2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2843MODULE = Deliantra::Client PACKAGE = DC::RW
2131 2844
2132CFPlus::MixChunk 2845DC::RW
2133new_from_file (SV *class, char *path) 2846new (SV *klass, SV *data_sv)
2134 CODE: 2847 CODE:
2135 RETVAL = Mix_LoadWAV (path); 2848{
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853}
2136 OUTPUT: 2854 OUTPUT:
2137 RETVAL 2855 RETVAL
2138 2856
2857DC::RW
2858new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864# fails on win32:
2865# dc.xs(2268) : error C2059: syntax error : '('
2139void 2866#void
2867#close (DC::RW self)
2868# CODE:
2869# (self->(close)) (self);
2870
2871MODULE = Deliantra::Client PACKAGE = DC::Channel
2872
2873PROTOTYPES: DISABLE
2874
2875DC::Channel
2876find ()
2877 CODE:
2878{
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899}
2900 OUTPUT:
2901 RETVAL
2902
2903void
2904halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908void
2909expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913void
2914fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918int
2919volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925void
2926unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930void
2931set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937void
2938set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942void
2943set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946void
2947set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949{
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953}
2954
2955void
2956set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962PROTOTYPES: DISABLE
2963
2964void
2965decoders ()
2966 PPCODE:
2967#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972#else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974#endif
2975
2976DC::MixChunk
2977new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983void
2140DESTROY (CFPlus::MixChunk self) 2984DESTROY (DC::MixChunk self)
2141 CODE: 2985 CODE:
2142 Mix_FreeChunk (self); 2986 Mix_FreeChunk (self);
2143 2987
2144int 2988int
2145volume (CFPlus::MixChunk self, int volume = -1) 2989volume (DC::MixChunk self, int volume = -1)
2146 CODE: 2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
2147 RETVAL = Mix_VolumeChunk (self, volume); 2993 RETVAL = Mix_VolumeChunk (self, volume);
2148 OUTPUT: 2994 OUTPUT:
2149 RETVAL 2995 RETVAL
2150 2996
2151int 2997DC::Channel
2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2998play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2153 CODE: 2999 CODE:
3000{
2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011}
2155 OUTPUT: 3012 OUTPUT:
2156 RETVAL 3013 RETVAL
2157 3014
2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3015MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017void
3018decoders ()
3019 PPCODE:
3020#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025#else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027#endif
2159 3028
2160int 3029int
2161volume (int volume = -1) 3030volume (int volume = -1)
3031 PROTOTYPE: ;$
2162 CODE: 3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
2163 RETVAL = Mix_VolumeMusic (volume); 3035 RETVAL = Mix_VolumeMusic (volume);
2164 OUTPUT: 3036 OUTPUT:
2165 RETVAL 3037 RETVAL
2166 3038
3039void
3040fade_out (int ms)
3041 CODE:
3042 Mix_FadeOutMusic (ms);
3043
3044void
3045halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
2167int 3049int
2168fade_out (int ms) 3050playing ()
2169 CODE: 3051 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms); 3052 RETVAL = Mix_PlayingMusic ();
2171 OUTPUT: 3053 OUTPUT:
2172 RETVAL 3054 RETVAL
2173 3055
2174CFPlus::MixMusic 3056DC::MixMusic
2175new_from_file (SV *class, char *path) 3057new (SV *klass, DC::RW rwops)
2176 CODE: 3058 CODE:
2177 RETVAL = Mix_LoadMUS (path); 3059 RETVAL = Mix_LoadMUS_RW (rwops);
2178 OUTPUT: 3060 OUTPUT:
2179 RETVAL 3061 RETVAL
2180 3062
2181void 3063void
2182DESTROY (CFPlus::MixMusic self) 3064DESTROY (DC::MixMusic self)
2183 CODE: 3065 CODE:
2184 Mix_FreeMusic (self); 3066 Mix_FreeMusic (self);
2185 3067
2186int 3068int
2187play (CFPlus::MixMusic self, int loops = -1) 3069play (DC::MixMusic self, int loops = -1)
2188 CODE: 3070 CODE:
2189 RETVAL = Mix_PlayMusic (self, loops); 3071 RETVAL = Mix_PlayMusic (self, loops);
2190 OUTPUT: 3072 OUTPUT:
2191 RETVAL 3073 RETVAL
2192 3074
2193int 3075void
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3076fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2195 CODE: 3077 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3078 Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199 3079
2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3080MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3081
3082PROTOTYPES: ENABLE
2201 3083
2202BOOT: 3084BOOT:
2203{ 3085{
2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2205 static const struct { 3087 static const struct {
2206 const char *name; 3088 const char *name;
2207 IV iv; 3089 IV iv;
2208 } *civ, const_iv[] = { 3090 } *civ, const_iv[] = {
2209# define const_iv(name) { # name, (IV)name } 3091# define const_iv(name) { # name, (IV)name }
3092 const_iv (GL_VENDOR),
3093 const_iv (GL_VERSION),
3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
2210 const_iv (GL_COLOR_MATERIAL), 3096 const_iv (GL_COLOR_MATERIAL),
2211 const_iv (GL_SMOOTH), 3097 const_iv (GL_SMOOTH),
2212 const_iv (GL_FLAT), 3098 const_iv (GL_FLAT),
2213 const_iv (GL_DITHER), 3099 const_iv (GL_DITHER),
2214 const_iv (GL_BLEND), 3100 const_iv (GL_BLEND),
2218 const_iv (GL_ALPHA_TEST), 3104 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE), 3105 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL), 3106 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT), 3107 const_iv (GL_FRONT),
2222 const_iv (GL_BACK), 3108 const_iv (GL_BACK),
3109 const_iv (GL_AUX0),
2223 const_iv (GL_AND), 3110 const_iv (GL_AND),
2224 const_iv (GL_ONE), 3111 const_iv (GL_ONE),
2225 const_iv (GL_ZERO), 3112 const_iv (GL_ZERO),
2226 const_iv (GL_SRC_ALPHA), 3113 const_iv (GL_SRC_ALPHA),
2227 const_iv (GL_DST_ALPHA), 3114 const_iv (GL_DST_ALPHA),
2228 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2229 const_iv (GL_ONE_MINUS_DST_ALPHA), 3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
2230 const_iv (GL_SRC_ALPHA_SATURATE), 3121 const_iv (GL_SRC_ALPHA_SATURATE),
2231 const_iv (GL_RGB), 3122 const_iv (GL_RGB),
2232 const_iv (GL_RGBA), 3123 const_iv (GL_RGBA),
2233 const_iv (GL_RGBA4), 3124 const_iv (GL_RGBA4),
2234 const_iv (GL_RGBA8), 3125 const_iv (GL_RGBA8),
2240 const_iv (GL_INTENSITY), 3131 const_iv (GL_INTENSITY),
2241 const_iv (GL_LUMINANCE), 3132 const_iv (GL_LUMINANCE),
2242 const_iv (GL_LUMINANCE_ALPHA), 3133 const_iv (GL_LUMINANCE_ALPHA),
2243 const_iv (GL_FLOAT), 3134 const_iv (GL_FLOAT),
2244 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
2245 const_iv (GL_COMPILE), 3142 const_iv (GL_COMPILE),
3143 const_iv (GL_PROXY_TEXTURE_1D),
3144 const_iv (GL_PROXY_TEXTURE_2D),
2246 const_iv (GL_TEXTURE_1D), 3145 const_iv (GL_TEXTURE_1D),
2247 const_iv (GL_TEXTURE_2D), 3146 const_iv (GL_TEXTURE_2D),
2248 const_iv (GL_TEXTURE_ENV), 3147 const_iv (GL_TEXTURE_ENV),
2249 const_iv (GL_TEXTURE_MAG_FILTER), 3148 const_iv (GL_TEXTURE_MAG_FILTER),
2250 const_iv (GL_TEXTURE_MIN_FILTER), 3149 const_iv (GL_TEXTURE_MIN_FILTER),
2271 const_iv (GL_COLOR_LOGIC_OP), 3170 const_iv (GL_COLOR_LOGIC_OP),
2272 const_iv (GL_SEPARABLE_2D), 3171 const_iv (GL_SEPARABLE_2D),
2273 const_iv (GL_CONVOLUTION_2D), 3172 const_iv (GL_CONVOLUTION_2D),
2274 const_iv (GL_CONVOLUTION_BORDER_MODE), 3173 const_iv (GL_CONVOLUTION_BORDER_MODE),
2275 const_iv (GL_CONSTANT_BORDER), 3174 const_iv (GL_CONSTANT_BORDER),
3175 const_iv (GL_POINTS),
2276 const_iv (GL_LINES), 3176 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP), 3177 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP), 3178 const_iv (GL_LINE_LOOP),
2279 const_iv (GL_QUADS), 3179 const_iv (GL_QUADS),
2280 const_iv (GL_QUAD_STRIP), 3180 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES), 3181 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP), 3182 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN), 3183 const_iv (GL_TRIANGLE_FAN),
3184 const_iv (GL_POLYGON),
2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3186 const_iv (GL_POINT_SMOOTH_HINT),
3187 const_iv (GL_LINE_SMOOTH_HINT),
3188 const_iv (GL_POLYGON_SMOOTH_HINT),
3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2285 const_iv (GL_FASTEST), 3191 const_iv (GL_FASTEST),
3192 const_iv (GL_DONT_CARE),
3193 const_iv (GL_NICEST),
2286 const_iv (GL_V2F), 3194 const_iv (GL_V2F),
2287 const_iv (GL_V3F), 3195 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F), 3196 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F), 3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2290# undef const_iv 3201# undef const_iv
2291 }; 3202 };
2292 3203
2293 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2294 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2295 3206
2296 texture_av = newAV (); 3207 texture_av = newAV ();
2297 AvREAL_off (texture_av); 3208 AvREAL_off (texture_av);
2298} 3209}
2299 3210
2300char * 3211void
3212disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217void
3218apple_nvidia_bug (int enable)
3219
3220const char *
2301gl_vendor () 3221gl_vendor ()
2302 CODE: 3222 CODE:
2303 RETVAL = (char *)glGetString (GL_VENDOR); 3223 RETVAL = (const char *)glGetString (GL_VENDOR);
2304 OUTPUT: 3224 OUTPUT:
2305 RETVAL 3225 RETVAL
2306 3226
2307char * 3227const char *
2308gl_version () 3228gl_version ()
2309 CODE: 3229 CODE:
2310 RETVAL = (char *)glGetString (GL_VERSION); 3230 RETVAL = (const char *)glGetString (GL_VERSION);
2311 OUTPUT: 3231 OUTPUT:
2312 RETVAL 3232 RETVAL
2313 3233
2314char * 3234const char *
2315gl_extensions () 3235gl_extensions ()
2316 CODE: 3236 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT: 3238 OUTPUT:
2319 RETVAL 3239 RETVAL
2320 3240
3241const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3246
3247GLint glGetInteger (GLenum pname)
3248 CODE:
3249 glGetIntegerv (pname, &RETVAL);
3250 OUTPUT:
3251 RETVAL
3252
3253GLdouble glGetDouble (GLenum pname)
3254 CODE:
3255 glGetDoublev (pname, &RETVAL);
3256 OUTPUT:
3257 RETVAL
3258
2321int glGetError () 3259int glGetError ()
2322 3260
2323void glFinish () 3261void glFinish ()
3262
3263void glFlush ()
2324 3264
2325void glClear (int mask) 3265void glClear (int mask)
2326 3266
2327void glClearColor (float r, float g, float b, float a = 1.0) 3267void glClearColor (float r, float g, float b, float a = 1.0)
2328 PROTOTYPE: @ 3268 PROTOTYPE: @
2339 3279
2340void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3280void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2341 CODE: 3281 CODE:
2342 gl_BlendFuncSeparate (sa, da, saa, daa); 3282 gl_BlendFuncSeparate (sa, da, saa, daa);
2343 3283
3284# void glBlendEquation (int se)
3285
2344void glDepthMask (int flag) 3286void glDepthMask (int flag)
2345 3287
2346void glLogicOp (int opcode) 3288void glLogicOp (int opcode)
2347 3289
2348void glColorMask (int red, int green, int blue, int alpha) 3290void glColorMask (int red, int green, int blue, int alpha)
2362# near_ and far_ are due to microsofts buggy "c" compiler 3304# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3305void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364 3306
2365# near_ and far_ are due to microsofts buggy "c" compiler 3307# near_ and far_ are due to microsofts buggy "c" compiler
2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3308void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3309
3310PROTOTYPES: DISABLE
2367 3311
2368void glViewport (int x, int y, int width, int height) 3312void glViewport (int x, int y, int width, int height)
2369 3313
2370void glScissor (int x, int y, int width, int height) 3314void glScissor (int x, int y, int width, int height)
2371 3315
2379 3323
2380void glRotate (float angle, float x, float y, float z) 3324void glRotate (float angle, float x, float y, float z)
2381 CODE: 3325 CODE:
2382 glRotatef (angle, x, y, z); 3326 glRotatef (angle, x, y, z);
2383 3327
2384void glBegin (int mode)
2385
2386void glEnd ()
2387
2388void glColor (float r, float g, float b, float a = 1.0) 3328void glColor (float r, float g, float b, float a = 1.0)
2389 PROTOTYPE: @ 3329 PROTOTYPE: @
2390 ALIAS: 3330 ALIAS:
2391 glColor_premultiply = 1 3331 glColor_premultiply = 1
2392 CODE: 3332 CODE:
2393 if (ix) 3333 if (ix)
2394 { 3334 {
2397 b *= a; 3337 b *= a;
2398 } 3338 }
2399 // microsoft visual "c" rounds instead of truncating... 3339 // microsoft visual "c" rounds instead of truncating...
2400 glColor4f (r, g, b, a); 3340 glColor4f (r, g, b, a);
2401 3341
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.) 3342void glRasterPos (float x, float y, float z = 0.)
2409 CODE: 3343 CODE:
2410 glRasterPos3f (0, 0, z); 3344 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0); 3345 glBitmap (0, 0, 0, 0, x, y, 0);
2412 3346
2416 3350
2417void glTexCoord (float s, float t) 3351void glTexCoord (float s, float t)
2418 CODE: 3352 CODE:
2419 glTexCoord2f (s, t); 3353 glTexCoord2f (s, t);
2420 3354
3355void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
3368PROTOTYPES: ENABLE
3369
3370void glBegin (int mode)
3371
3372void glEnd ()
3373
3374void glPointSize (GLfloat size)
3375
3376void glLineWidth (GLfloat width)
3377
3378void glInterleavedArrays (int format, int stride, char *data)
3379
3380void glDrawElements (int mode, int count, int type, char *indices)
3381
3382# 1.2 void glDrawRangeElements (int mode, int start, int end
3383
2421void glTexEnv (int target, int pname, float param) 3384void glTexEnv (int target, int pname, float param)
2422 CODE: 3385 CODE:
2423 glTexEnvf (target, pname, param); 3386 glTexEnvf (target, pname, param);
2424 3387
2425void glTexParameter (int target, int pname, float param) 3388void glTexParameter (int target, int pname, float param)
2441void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3404void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2442 CODE: 3405 CODE:
2443 if (gl.SeparableFilter2D) 3406 if (gl.SeparableFilter2D)
2444 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2445 3408
2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2447 3410
2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449 3412
2450void glDrawPixels (int width, int height, int format, int type, char *pixels) 3413void glDrawPixels (int width, int height, int format, int type, char *pixels)
3414
3415void glPixelZoom (float x, float y)
2451 3416
2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3417void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2453 3418
2454int glGenTexture () 3419int glGenTexture ()
2455 CODE: 3420 CODE:
2475 3440
2476void glEndList () 3441void glEndList ()
2477 3442
2478void glCallList (int list) 3443void glCallList (int list)
2479 3444
3445void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
3450MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3451
3452PROTOTYPES: DISABLE
3453
3454void
3455find_widget (SV *self, NV x, NV y)
3456 PPCODE:
3457{
3458 if (within_widget (self, x, y))
3459 XPUSHs (self);
3460}
3461
3462BOOT:
3463{
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470}
3471
3472void
3473draw (SV *self)
3474 CODE:
3475{
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533#if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545#endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556}
3557

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