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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#include "ecb.h"
82
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
54 89
55#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
57 92
58#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
59 94
60#if 0 95/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 97
63# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
64#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
65 121
66static AV *texture_av; 122static AV *texture_av;
67 123
68static struct 124static struct
69{ 125{
106 av_push (texture_av, (SV *)(size_t)name); 162 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 163 glDeleteTextures (1, &name);
108} 164}
109 165
110#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
111 168
112#include "pango-font.c" 169#include "pango-font.c"
113#include "pango-fontmap.c" 170#include "pango-fontmap.c"
114#include "pango-render.c" 171#include "pango-render.c"
115 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
118 177
119typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
120 179
121static int 180static int
122shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
123{ 182{
124 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
125 184
126 while (attrs) 185 while (attrs)
127 { 186 {
128 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 188
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 190 return 1;
132 191
133 attrs = attrs->next; 192 attrs = attrs->next;
134 } 193 }
135 194
136 return 0; 195 return 0;
137} 196}
138 197
139typedef struct cf_layout { 198struct cf_layout {
140 PangoLayout *pl; 199 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
142 int base_height; 201 int base_height;
143 CFPlus__Font font; 202 DC__Font font;
144} *CFPlus__Layout; 203 rc_t rc;
204};
145 205
206typedef cf_layout *DC__Layout;
207
146static CFPlus__Font default_font; 208static DC__Font default_font;
147static PangoContext *opengl_context; 209static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
149 211
150static void 212static void
151substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
152{ 214{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 218#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 220}
159 221
160static void 222static void
161layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
162{ 224{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
165 */ 227 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
167 229
168 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 232
171 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
172} 234}
173 235
174static void 236static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 238{
177 PangoRectangle rect; 239 PangoRectangle rect;
178 240
179 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
187 249
188 *w = rect.width; 250 *w = rect.width;
189 *h = rect.height; 251 *h = rect.height;
190} 252}
191 253
254/////////////////////////////////////////////////////////////////////////////
255
192typedef uint16_t tileid; 256typedef uint16_t tileid;
193typedef uint16_t faceid; 257typedef uint16_t faceid;
194 258
195typedef struct { 259struct maptex
260{
196 int name; 261 GLuint name;
197 int w, h; 262 int w, h;
198 float s, t; 263 float s, t;
199 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
200 tileid smoothtile; 265 tileid smoothtile;
201 uint8_t smoothlevel; 266 uint8_t smoothlevel;
202} maptex; 267 uint8_t unused; /* set to zero on use */
268};
203 269
204typedef struct { 270struct mapcell
271{
205 uint32_t player; 272 uint32_t player;
206 tileid tile[3]; 273 tileid tile[3];
207 uint16_t darkness; 274 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 276};
210 277
211typedef struct { 278struct maprow
279{
212 int32_t c0, c1; 280 int32_t c0, c1;
213 mapcell *col; 281 mapcell *col;
214} maprow; 282};
215 283
216typedef struct map { 284struct mapgrid {
217 int x, y, w, h; 285 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
221 289
222 int32_t rows; 290 int32_t rows;
223 maprow *row; 291 maprow *row;
224} *CFPlus__Map; 292};
225 293
226static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
227prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
228{ 299{
229 char *p; 300 T *p;
230 301
231 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
232 Zero (p, inc, char); 303 Zero (p, inc, T);
233 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
234 Safefree (ptr); 305 Safefree (ptr);
235 306
236 return p; 307 ptr = p;
237} 308}
238 309
239static char * 310template<typename T>
240append (char *ptr, int sze, int inc)
241{
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
252need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
253{ 320{
254 while (self->faces <= face) 321 while (self->faces <= face)
255 { 322 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 324 self->faces *= 2;
258 } 325 }
259} 326}
260 327
261static void 328static void
262need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
263{ 330{
264 while (self->texs <= texid) 331 while (self->texs <= texid)
265 { 332 {
266 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
267 self->texs *= 2; 334 self->texs *= 2;
268 } 335 }
269} 336}
270 337
271static maprow * 338static maprow *
272map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
273{ 340{
274 if (0 > y) 341 if (0 > y)
275 { 342 {
276 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
278 345
279 self->rows += extend; 346 self->rows += extend;
280 self->y += extend; 347 self->y += extend;
281 y += extend; 348 y += extend;
282 } 349 }
283 else if (y >= self->rows) 350 else if (y >= self->rows)
284 { 351 {
285 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
287 self->rows += extend; 354 self->rows += extend;
288 } 355 }
289 356
290 return self->row + y; 357 return self->row + y;
291} 358}
301 } 368 }
302 369
303 if (row->c0 > x) 370 if (row->c0 > x)
304 { 371 {
305 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend; 374 row->c0 -= extend;
308 } 375 }
309 else if (x >= row->c1) 376 else if (x >= row->c1)
310 { 377 {
311 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
313 row->c1 += extend; 380 row->c1 += extend;
314 } 381 }
315 382
316 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
317} 384}
318 385
319static mapcell * 386static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
321{ 388{
322 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
323} 390}
324 391
325static void 392static void
326map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
327{ 394{
328 int r; 395 int r;
329 396
330 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
338 self->oy = 0; 405 self->oy = 0;
339 self->row = 0; 406 self->row = 0;
340 self->rows = 0; 407 self->rows = 0;
341} 408}
342 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
343static void 420static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 422{
346 int x, y; 423 int x, y;
347 maprow *row; 424 maprow *row;
348 mapcell *cell; 425 mapcell *cell;
349 426
361 if (x >= row->c1) 438 if (x >= row->c1)
362 break; 439 break;
363 440
364 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
365 442
366 cell->darkness = 0; 443 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 444 }
371 } 445 }
372} 446}
373 447
374typedef struct { 448struct smooth_key
449{
375 tileid tile; 450 tileid tile;
376 uint8_t x, y, level; 451 uint8_t x, y, level;
377} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
378 471
379static void 472static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 474{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
383 476
384 if (SvIOK (*sv)) 477 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
386 else 479 else
387 sv_setiv (*sv, bits); 480 it->second |= bits;
388} 481}
389 482
390static void 483static void
391music_finished (void) 484music_finished (void)
392{ 485{
409 ev.code = 1; 502 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 504 ev.data2 = 0;
412 505
413 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
414} 514}
415 515
416static unsigned int 516static unsigned int
417minpot (unsigned int n) 517minpot (unsigned int n)
418{ 518{
432 532
433/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
436 536
437MODULE = CFPlus PACKAGE = CFPlus 537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
438 639
439PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
440 641
441BOOT: 642BOOT:
442{ 643{
443 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 645 static const struct {
445 const char *name; 646 const char *name;
446 IV iv; 647 IV iv;
447 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
470 671
471 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
474 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
556# undef const_iv 842# undef const_iv
557 }; 843 };
558 844
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 847
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 850}
565 851
577 RETVAL 863 RETVAL
578 864
579NV floor (NV x) 865NV floor (NV x)
580 866
581NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
582 882
583void 883void
584pango_init () 884pango_init ()
585 CODE: 885 CODE:
586{ 886{
587 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
590} 895}
591 896
592int 897char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 898
595void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
596SDL_Quit () 908void SDL_Quit ()
597 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
598void 920void
599SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
600 PPCODE: 922 PPCODE:
601{ 923{
602 SDL_Rect **m; 924 SDL_Rect **m;
603 925
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 930
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 933
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 938
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 941
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 943
628 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
629 while (*m) 945 while (*m)
630 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
631 AV *av = newAV (); 949 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
635 956
636 ++m; 957 ++m;
637 } 958 }
638} 959}
639 960
640char *
641SDL_GetError ()
642
643int 961int
644SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
646 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 975 );
976
649 if (RETVAL) 977 if (RETVAL)
650 { 978 {
651 av_clear (texture_av); 979 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 981#include "glfunc.h"
656# undef GL_FUNC 982#undef GL_FUNC
657 983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 985 }
986}
659 OUTPUT: 987 OUTPUT:
660 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
661 992
662void 993void
663SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
664 995
665char * 996char *
666SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
667 999
668int 1000int
669SDL_GetAppState () 1001SDL_GetAppState ()
670 1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
671void 1010void
1011SDL_PumpEvents ()
1012
1013void
672poll_events () 1014peep_events ()
673 PPCODE: 1015 PPCODE:
674{ 1016{
675 SDL_Event ev; 1017 SDL_Event ev;
676 1018
677 SDL_PumpEvents (); 1019 SDL_PumpEvents ();
684 { 1026 {
685 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
686 case SDL_KEYUP: 1028 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break; 1034 break;
693 1035
694 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
713 x = ev.motion.x; 1055 x = ev.motion.x;
714 y = ev.motion.y; 1056 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 } 1058 }
717 1059
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 } 1066 }
725 break; 1067 break;
726 1068
727 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
730 1072
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break; 1083 break;
742 } 1084 }
743 1085
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
745 } 1087 }
746} 1088}
747 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
748int 1103int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
750 POSTCALL: 1105 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
753 1108
754void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
755Mix_CloseAudio () 1126Mix_CloseAudio ()
756 1127
757int 1128int
758Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
1130
1131const char *
1132Mix_GetError ()
759 1133
760void 1134void
761lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
762 CODE: 1136 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
789 } 1163 }
790 } 1164 }
791#endif 1165#endif
792} 1166}
793 1167
794void 1168int
795add_font (char *file) 1169add_font (char *file)
796 CODE: 1170 CODE:
797 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
798 1181
799void 1182void
800load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
801 ALIAS: 1184 ALIAS:
802 load_image_file = 1 1185 load_image_file = 1
805 STRLEN image_len; 1188 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
812 1195
813 if (!rw) 1196 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
815 1198
848 1231
849 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
850 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
851 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
852 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
855 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
858 1241
888void 1271void
889error (char *message) 1272error (char *message)
890 CODE: 1273 CODE:
891 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32 1275#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
894#endif 1277#endif
895 1278
896void 1279void
897fatal (char *message) 1280fatal (char *message)
898 CODE: 1281 CODE:
899 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32 1283#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
902#endif 1285#endif
903 _exit (1); 1286 _exit (1);
904 1287
905void 1288void
906_exit (int retval = 0) 1289_exit (int retval = 0)
918#if DEBUG 1301#if DEBUG
919 VALGRIND_DO_LEAK_CHECK; 1302 VALGRIND_DO_LEAK_CHECK;
920#endif 1303#endif
921} 1304}
922 1305
923MODULE = CFPlus PACKAGE = CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
924 1312
925CFPlus::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
926new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
927 CODE: 1319 CODE:
928{ 1320{
929 int count; 1321 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
933} 1325}
934 OUTPUT: 1326 OUTPUT:
935 RETVAL 1327 RETVAL
936 1328
937void 1329void
938DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
939 CODE: 1331 CODE:
940 pango_font_description_free (self); 1332 pango_font_description_free (self);
941 1333
942void 1334void
943make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
944 CODE: 1337 CODE:
945 default_font = self; 1338 default_font = self;
946 1339
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
948 1341
1342PROTOTYPES: DISABLE
1343
949void 1344void
950reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
951 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
952 tc_clear (); 1354 tc_restore ();
953 1355
954CFPlus::Layout 1356DC::Layout
955new (SV *class) 1357new (SV *klass)
956 CODE: 1358 CODE:
957 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
958 1360
959 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
961 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
968 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
969 OUTPUT: 1371 OUTPUT:
970 RETVAL 1372 RETVAL
971 1373
972void 1374void
973DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
974 CODE: 1376 CODE:
975 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
976 Safefree (self); 1378 delete self;
977 1379
978void 1380void
979set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
980 CODE: 1382 CODE:
981{ 1383{
982 STRLEN textlen; 1384 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
984 1386
985 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
986} 1388}
987 1389
988void 1390void
989set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
990 CODE: 1392 CODE:
991{ 1393{
992 STRLEN textlen; 1394 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
994 1396
995 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
996} 1398}
997 1399
998void 1400void
999set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
1000 CODE: 1402 CODE:
1001{ 1403{
1002 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text; 1406 const char *pos = text;
1039 if (attrs) 1441 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
1041} 1443}
1042 1444
1043void 1445void
1044get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
1045 PPCODE: 1447 PPCODE:
1046{ 1448{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048 1450
1049 do 1451 do
1050 { 1452 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1052 1454
1053 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
1054 { 1456 {
1055 PangoRectangle extents; 1457 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1064 1466
1065 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
1066} 1468}
1067 1469
1068int 1470int
1069has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
1070 CODE: 1472 CODE:
1071{ 1473{
1072 int lines = 1; 1474 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
1074 1476
1079} 1481}
1080 OUTPUT: 1482 OUTPUT:
1081 RETVAL 1483 RETVAL
1082 1484
1083SV * 1485SV *
1084get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
1085 CODE: 1487 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
1088 OUTPUT: 1490 OUTPUT:
1089 RETVAL 1491 RETVAL
1090 1492
1091void 1493void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1093 CODE: 1495 CODE:
1094 self->r = r; 1496 self->r = r;
1095 self->g = g; 1497 self->g = g;
1096 self->b = b; 1498 self->b = b;
1097 self->a = a; 1499 self->a = a;
1098 1500
1099void 1501void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
1101 CODE: 1503 CODE:
1102 if (self->font != font) 1504 if (self->font != font)
1103 { 1505 {
1104 self->font = font; 1506 self->font = font;
1105 layout_update_font (self); 1507 layout_update_font (self);
1106 } 1508 }
1107 1509
1108void 1510void
1109set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1110 CODE: 1512 CODE:
1111 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1112 { 1514 {
1113 self->base_height = base_height; 1515 self->base_height = base_height;
1114 layout_update_font (self); 1516 layout_update_font (self);
1115 } 1517 }
1116 1518
1117void 1519void
1118set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
1119 CODE: 1521 CODE:
1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121 1523
1122void 1524void
1123set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1124 CODE: 1526 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126 1528
1127void 1529void
1128set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1129 CODE: 1531 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131 1533
1132void 1534void
1133set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1134 CODE: 1536 CODE:
1135 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1140 ); 1542 );
1141 1543
1142void 1544void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1144 CODE: 1546 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146 1548
1147void 1549void
1148size (CFPlus::Layout self) 1550size (DC::Layout self)
1149 PPCODE: 1551 PPCODE:
1150{ 1552{
1151 int w, h; 1553 int w, h;
1152 1554
1153 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1156 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1157 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1158} 1560}
1159 1561
1160int 1562int
1161descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1162 CODE: 1564 CODE:
1163{ 1565{
1164 PangoRectangle rect; 1566 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1168} 1570}
1169 OUTPUT: 1571 OUTPUT:
1170 RETVAL 1572 RETVAL
1171 1573
1172int 1574int
1173xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1174 CODE: 1576 CODE:
1175{ 1577{
1176 int index, trailing; 1578 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing; 1580 RETVAL = index + trailing;
1179} 1581}
1180 OUTPUT: 1582 OUTPUT:
1181 RETVAL 1583 RETVAL
1182 1584
1183void 1585void
1184cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1185 PPCODE: 1587 PPCODE:
1186{ 1588{
1187 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1189 1591
1190 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1194} 1596}
1195 1597
1196void 1598void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1198 PPCODE: 1600 PPCODE:
1199{ 1601{
1200 int line, x; 1602 int line, x;
1201 1603
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204 1607 --line;
1608#endif
1205 EXTEND (SP, 2); 1609 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208} 1612}
1209 1613
1210void 1614void
1211line_x_to_index (CFPlus::Layout self, int line, int x) 1615line_x_to_index (DC::Layout self, int line, int x)
1212 PPCODE: 1616 PPCODE:
1213{ 1617{
1214 PangoLayoutLine *lp; 1618 PangoLayoutLine *lp;
1215 int index, trailing; 1619 int index, trailing;
1216 1620
1217 if (line < 0) 1621 if (line < 0)
1218 XSRETURN_EMPTY; 1622 XSRETURN_EMPTY;
1219 1623
1220 if (!(lp = pango_layout_get_line (self->pl, line))) 1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */ 1625 XSRETURN_EMPTY; /* do better */
1222 1626
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224 1628
1225 EXTEND (SP, 2); 1629 EXTEND (SP, 2);
1231 PUSHs (sv_2mortal (newSViv (trailing))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1232 } 1636 }
1233} 1637}
1234 1638
1235void 1639void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1641 CODE:
1642 self->rc.clear ();
1238 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1239 self->pl, 1644 self->pl,
1645 &self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1242 flags 1648 flags
1243 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1244 1653
1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1246
1247void 1654void
1248pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1249 CODE: 1656 CODE:
1250{ 1657{
1251 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1252 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1253 1665
1254 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1255 { 1682 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen; 1683 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267 1687
1268 SvPOK_only (result_); 1688 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1270 1690
1271 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--) 1692 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274 1694
1275 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 } 1696 }
1282} 1697}
1283 1698
1284void 1699void
1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1291{ 1706{
1292 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1296 1714
1297 if (items < 5) 1715 if (items < 5)
1298 { 1716 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1328 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1330 } 1748 }
1331} 1749}
1332 1750
1333MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1334 1760
1335CFPlus::Map 1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1336new (SV *class) 1888new (SV *klass)
1337 CODE: 1889 CODE:
1338 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1339 RETVAL->x = 0; 1891 RETVAL->x = 0;
1340 RETVAL->y = 0; 1892 RETVAL->y = 0;
1341 RETVAL->w = 0; 1893 RETVAL->w = 0;
1342 RETVAL->h = 0; 1894 RETVAL->h = 0;
1343 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1348 RETVAL->row = 0; 1900 RETVAL->row = 0;
1349 OUTPUT: 1901 OUTPUT:
1350 RETVAL 1902 RETVAL
1351 1903
1352void 1904void
1353DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1354 CODE: 1906 CODE:
1355{ 1907{
1356 map_clear (self); 1908 map_clear (self);
1357 Safefree (self->face2tile); 1909 Safefree (self->face2tile);
1358 Safefree (self->tex); 1910 Safefree (self->tex);
1359 Safefree (self); 1911 Safefree (self);
1360} 1912}
1361 1913
1362void 1914void
1363resize (CFPlus::Map self, int map_width, int map_height) 1915resize (DC::Map self, int map_width, int map_height)
1364 CODE: 1916 CODE:
1365 self->w = map_width; 1917 self->w = map_width;
1366 self->h = map_height; 1918 self->h = map_height;
1367 1919
1368void 1920void
1369clear (CFPlus::Map self) 1921clear (DC::Map self)
1370 CODE: 1922 CODE:
1371 map_clear (self); 1923 map_clear (self);
1372 1924
1373void 1925void
1374set_tileid (CFPlus::Map self, int face, int tile) 1926set_tileid (DC::Map self, int face, int tile)
1375 CODE: 1927 CODE:
1376{ 1928{
1377 need_facenum (self, face); self->face2tile [face] = tile; 1929 need_facenum (self, face); self->face2tile [face] = tile;
1378 need_texid (self, tile); 1930 need_texid (self, tile);
1379} 1931}
1380 1932
1381void 1933void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1383 CODE: 1935 CODE:
1384{ 1936{
1385 tileid texid; 1937 tileid texid;
1386 maptex *tex; 1938 maptex *tex;
1387 1939
1388 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1389 return; 1941 return;
1390 1942
1391 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1392 return; 1944 return;
1393 1945
1394 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1395 1947
1396 if (!texid) 1948 if (!texid)
1397 return; 1949 return;
1398 1950
1399 tex = self->tex + texid; 1951 tex = self->tex + texid;
1400 tex->smoothtile = self->face2tile [smooth]; 1952 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level; 1953 tex->smoothlevel = level;
1402} 1954}
1403 1955
1404void 1956void
1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1406 CODE: 1958 CODE:
1407{ 1959{
1408 need_texid (self, texid); 1960 need_texid (self, texid);
1409 1961
1410 { 1962 {
1429 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1430 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1431 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1432} 1984}
1433 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1434int 2006int
1435ox (CFPlus::Map self) 2007ox (DC::Map self)
1436 ALIAS: 2008 ALIAS:
1437 oy = 1 2009 oy = 1
1438 x = 2 2010 x = 2
1439 y = 3 2011 y = 3
1440 w = 4 2012 w = 4
1451 } 2023 }
1452 OUTPUT: 2024 OUTPUT:
1453 RETVAL 2025 RETVAL
1454 2026
1455void 2027void
1456scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1457 CODE: 2029 CODE:
1458{ 2030{
1459 if (dx > 0) 2031 if (dx > 0)
1460 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1461 else if (dx < 0) 2033 else if (dx < 0)
1469 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1470 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1471 2043
1472 while (self->y < 0) 2044 while (self->y < 0)
1473 { 2045 {
1474 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1475 2047
1476 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1477 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1478 } 2050 }
1479} 2051}
1480 2052
1481void 2053SV *
1482map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1483 CODE: 2055 CODE:
1484{ 2056{
1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1486 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1487 mapcell *cell; 2059 mapcell *cell;
1488 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1489 2063
1490 while (data < data_end - 1) 2064 while (data < data_end - 1)
1491 { 2065 {
1492 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1493 2067
1506 2080
1507 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1508 2082
1509 if (flags & 8) 2083 if (flags & 8)
1510 { 2084 {
2085 uint8_t ext, cmd;
2086
1511 if (extmap) 2087 do
1512 { 2088 {
1513 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1514 2091
1515 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1516 { 2095 {
1517 ext = *data++;
1518 cmd = ext & 0x3f;
1519
1520 if (cmd < 4)
1521 cell->darkness = 255 - ext * 64 + 1;
1522 else if (cmd == 5) // health
1523 {
1524 cell->stat_width = 1; 2096 cell->stat_width = 1;
1525 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1526 }
1527 else if (cmd == 6) // monster width
1528 cell->stat_width = *data++ + 1;
1529 else if (cmd == 0x47)
1530 {
1531 if (*data == 4)
1532 ; // decode player count
1533
1534 data += *data + 1;
1535 }
1536 else if (cmd == 8) // cell flags
1537 cell->flags = *data++;
1538 else if (ext & 0x40) // unknown, multibyte => skip
1539 data += *data + 1;
1540 else
1541 data++;
1542 } 2098 }
1543 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1544 } 2116 }
1545 else 2117 while (ext & 0x80);
1546 cell->darkness = *data++ + 1;
1547 } 2118 }
1548 2119
2120 for (z = 0; z <= 2; ++z)
1549 if (flags & 4) 2121 if (flags & (4 >> z))
1550 { 2122 {
1551 faceid face = (data [0] << 8) + data [1]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face); 2124 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1554 } 2142 }
1555
1556 if (flags & 2)
1557 {
1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
1561 }
1562
1563 if (flags & 1)
1564 {
1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
1568 }
1569 } 2143 }
1570 else 2144 else
1571 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1572 } 2146 }
1573} 2147}
2148 OUTPUT:
2149 RETVAL
1574 2150
1575SV * 2151SV *
1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1577 CODE: 2153 CODE:
1578{ 2154{
1579 int x1, x; 2155 int x1, x;
1580 int y1, y; 2156 int y1, y;
1581 int z; 2157 int z;
1594 ? self->row + y 2170 ? self->row + y
1595 : 0; 2171 : 0;
1596 2172
1597 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1598 { 2174 {
1599 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1600 2176
1601 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1602 { 2178 {
1603 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1604 2180
1606 { 2182 {
1607 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1608 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1609 int a1 = tex.a; 2185 int a1 = tex.a;
1610 2186
1611 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1612 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1613 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1614 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1615 } 2191 }
1616 } 2192 }
1617 2193
1618 *map++ = (r ) 2194 *map++ = (r )
1619 | (g << 8) 2195 | (g << 8)
1620 | (b << 16) 2196 | (b << 16)
1621 | (a << 24); 2197 | (a << 24);
1622 } 2198 }
1623 } 2199 }
1624 2200
1625 RETVAL = map_sv; 2201 RETVAL = map_sv;
1626} 2202}
1627 OUTPUT: 2203 OUTPUT:
1628 RETVAL 2204 RETVAL
1629 2205
1630void 2206void
1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1632 CODE: 2208 CODE:
1633{ 2209{
1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 smooth_key skey;
1638 int x, y, z; 2210 int x, y, z;
1639 int last_name;
1640 2211
2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
2219
2220 pl_tex.name = 0;
2221
1641 // thats current max. sorry. 2222 // that's current max. sorry.
1642 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1644 2225
1645 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey)); 2226 memset (&key, 0, sizeof (key));
1647 2227 key.r = 255;
1648 glColor4ub (255, 255, 255, 255); 2228 key.g = 255;
1649 2229 key.b = 255;
1650 glEnable (GL_BLEND); 2230 key.a = 255;
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2231 key.mode = GL_QUADS;
1652 glEnable (GL_TEXTURE_2D); 2232 key.format = GL_T2F_V3F;
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1654
1655 glBegin (GL_QUADS);
1656
1657 last_name = 0;
1658 2233
1659 mx += self->x; 2234 mx += self->x;
1660 my += self->y; 2235 my += self->y;
1661 2236
1662 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1663 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1664 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1665 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1666 2241
1667 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1668 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1669 { 2244 {
1670 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1679 MAX (self->tex [cell->tile [1]].smoothlevel, 2254 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel)); 2255 self->tex [cell->tile [2]].smoothlevel));
1681 } 2256 }
1682 } 2257 }
1683 2258
2259 glEnable (GL_BLEND);
2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2262
1684 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1685 { 2264 {
1686 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1687 2269
1688 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1690 { 2272 {
1691 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1697 tileid tile = cell->tile [z]; 2279 tileid tile = cell->tile [z];
1698 2280
1699 if (tile) 2281 if (tile)
1700 { 2282 {
1701 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w; 2284 int px, py;
1703 int py = (y + 1) * T - tex.h;
1704 2285
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name) 2286 if (key.texname != tex.name)
1708 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1709 if (!tex.name) 2290 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1711 2292
2293 key.texname = tex.name;
1712 glEnd (); 2294 arr = &rc.array (key);
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1714 glBegin (GL_QUADS);
1715 } 2295 }
1716 2296
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2297 px = (x + 1) * Th - tex.w;
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2298 py = (y + 1) * Tw - tex.h;
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721 2299
1722 if (cell->flags && z == 2) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1723 { 2301 {
1724 if (cell->flags & 1) 2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
1725 { 2305 continue;
1726 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32;
1729
1730 glEnd ();
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732 glBegin (GL_QUADS);
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 }
1739 } 2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1740 2312
1741 // update smooth hash 2313 // update smooth hash
1742 if (tex.smoothtile) 2314 if (tex.smoothtile)
1743 { 2315 {
1744 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1745 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1746 2318
1747 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1748 2320
1749 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1750 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1751 2323
1752 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
1760 2332
1761 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1762 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
1763 2335
1764 // full tile 2336 // full tile
1765 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1766 2338
1767 // borders 2339 // borders
1768 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1769 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1770 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1771 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1772 2344
1773 // corners 2345 // corners
1774 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1775 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1776 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1778 } 2370 }
1779 } 2371 }
1780 } 2372 }
1781 } 2373 }
1782 2374
2375 rc.draw ();
2376 rc.clear ();
2377
1783 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort 2379 // this is basically counting sort
1785 { 2380 {
1786 int w, b; 2381 int w, b;
1787 2382
1788 for (w = 0; w < 256 / 32; ++w) 2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1789 { 2388 {
1790 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
1791 if (smask) 2390 IV bits = it->second;
1792 for (b = 0; b < 32; ++b) 2391
1793 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
1794 { 2395 {
1795 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
1796 HE *he; 2404 if (tex.name)
1797
1798 hv_iterinit (smooth);
1799 while ((he = hv_iternext (smooth)))
1800 { 2405 {
1801 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
1802 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
1803 2408 if (key.texname != tex.name)
1804 if (!(bits & 0x1000)
1805 && skey->level == level
1806 && level > smooth_max [skey->x][skey->y])
1807 { 2409 {
1808 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
1809 int px = (((int)skey->x) - 1) * T;
1810 int py = (((int)skey->y) - 1) * T;
1811 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column
1815 2411
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name)
1819 {
1820 if (!tex.name)
1821 continue; // smoothing not yet available
1822
1823 glEnd (); 2412 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1825 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1826 } 2415 }
1827 2416
1828 if (border) 2417 if (border)
1829 { 2418 {
1830 float ox = border * dx; 2419 float ox = border * dx;
1831 2420
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1836 } 2425 }
1837 2426
1838 if (corner) 2427 if (corner)
1839 { 2428 {
1840 float ox = corner * dx; 2429 float ox = corner * dx;
1841 2430
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1846 }
1847 } 2435 }
1848 } 2436 }
1849 } 2437 }
1850 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1851 } 2443 }
1852
1853 hv_clear (smooth);
1854 } 2444 }
1855 2445
1856 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1857 2451
1858 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1859 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1860 2467
1861 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1867 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1868 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1869 { 2476 {
1870 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1871 2478
1872 int px = x * T; 2479 int px = x * Tw;
1873 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1874 2487
1875 if (cell->stat_hp) 2488 if (cell->stat_hp)
1876 { 2489 {
1877 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1878 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1879 2492
1880 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1881 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1882 px + width - 1, py); 2495 px + width - 1, py);
1883 2496
1889 } 2502 }
1890 } 2503 }
1891} 2504}
1892 2505
1893void 2506void
1894draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1895 CODE: 2508 CODE:
1896{ 2509{
1897 static float color[16][3] = { 2510 static float color[16][3] = {
1898 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1899 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1900 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1901 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1902 2515
1903 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1904 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1905 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1906 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1907 2520
1908 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1909 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1910 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1911 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1912 2525
1913 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1914 2527
1915 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1916 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1917 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1918 }; 2531 };
1919 2532
1920 int x, y; 2533 int x, y;
1921 2534
1922 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1923 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1924 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1925 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1926 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1927 2546
1928 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1932 2551
1933 if (m) 2552 if (m)
1934 { 2553 {
1935 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1936 2555
1937 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1938 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1939 2558
1940 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1941 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1942 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1943 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1944 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1945 } 2564 }
1949 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1950 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1951} 2570}
1952 2571
1953void 2572void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1955 PPCODE: 2574 PPCODE:
1956{ 2575{
1957 int x, y; 2576 int x, y;
1958 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1961 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1962 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1963 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1964 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1965 2588
1966 mx += self->x; 2589 mx += self->x - 1;
1967 my += self->y; 2590 my += self->y - 1;
1968 2591
1969 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1970 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1971 { 2594 {
1972 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1973 2596
1974 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1975 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1976 { 2599 {
1977 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1978 2601
1979 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1981 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1982 } 2605 }
1983 } 2606 }
1984 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1985 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1986 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1987 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1988 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1989} 2650}
1990 2651
1991SV * 2652SV *
1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1993 CODE: 2654 CODE:
1994{ 2655{
1995 int x, y, x1, y1; 2656 int x, y, x1, y1;
1996 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1997 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2054 else 2715 else
2055 *data++ = 0; 2716 *data++ = 0;
2056 } 2717 }
2057 } 2718 }
2058 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2059 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2060 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2061 RETVAL = data_sv; 2727 RETVAL = data_sv;
2062} 2728}
2063 OUTPUT: 2729 OUTPUT:
2064 RETVAL 2730 RETVAL
2065 2731
2066void 2732void
2067set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2068 PPCODE: 2734 PPCODE:
2069{ 2735{
2070 int x, y, z; 2736 int x, y, z;
2071 int w, h; 2737 int w, h;
2072 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2073 2749
2074 if (*data++ != 0) 2750 if (*data++ != 0)
2075 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2076 2752
2077 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2078 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2079 2755
2080 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2092 { 2768 {
2093 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2094 2770
2095 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2096 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2097 uint8_t flags = *data++; 2778 flags = *data++;
2098 2779
2099 if (flags) 2780 if (flags)
2100 { 2781 {
2101 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2107 2788
2108 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2109 { 2790 {
2110 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2111 2793
2112 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2113 { 2795 {
2114 tileid t = tile [z]; 2796 tileid t = tile [z];
2115 2797
2116 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2117 { 2799 {
2118 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t); 2801 need_texid (self, t);
2120 } 2802 }
2121 2803
2122 cell->tile [z] = t; 2804 cell->tile [z] = t;
2123 } 2805 }
2125 } 2807 }
2126 } 2808 }
2127 } 2809 }
2128} 2810}
2129 2811
2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2131 2813
2132CFPlus::MixChunk 2814DC::RW
2133new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
2134 CODE: 2816 CODE:
2135 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2136 OUTPUT: 2823 OUTPUT:
2137 RETVAL 2824 RETVAL
2138 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2139void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2140DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2141 CODE: 2954 CODE:
2142 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2143 2956
2144int 2957int
2145volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2146 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2147 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2148 OUTPUT: 2963 OUTPUT:
2149 RETVAL 2964 RETVAL
2150 2965
2151int 2966DC::Channel
2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2153 CODE: 2968 CODE:
2969{
2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2155 OUTPUT: 2981 OUTPUT:
2156 RETVAL 2982 RETVAL
2157 2983
2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2159 2997
2160int 2998int
2161volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
2162 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2163 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2164 OUTPUT: 3005 OUTPUT:
2165 RETVAL 3006 RETVAL
2166 3007
3008void
3009fade_out (int ms)
3010 CODE:
3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
2167int 3018int
2168fade_out (int ms) 3019playing ()
2169 CODE: 3020 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms); 3021 RETVAL = Mix_PlayingMusic ();
2171 OUTPUT: 3022 OUTPUT:
2172 RETVAL 3023 RETVAL
2173 3024
2174CFPlus::MixMusic 3025DC::MixMusic
2175new_from_file (SV *class, char *path) 3026new (SV *klass, DC::RW rwops)
2176 CODE: 3027 CODE:
2177 RETVAL = Mix_LoadMUS (path); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2178 OUTPUT: 3029 OUTPUT:
2179 RETVAL 3030 RETVAL
2180 3031
2181void 3032void
2182DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2183 CODE: 3034 CODE:
2184 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2185 3036
2186int 3037int
2187play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2188 CODE: 3039 CODE:
2189 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2190 OUTPUT: 3041 OUTPUT:
2191 RETVAL 3042 RETVAL
2192 3043
2193int 3044void
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2195 CODE: 3046 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3047 Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199 3048
2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
2201 3052
2202BOOT: 3053BOOT:
2203{ 3054{
2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2205 static const struct { 3056 static const struct {
2206 const char *name; 3057 const char *name;
2207 IV iv; 3058 IV iv;
2208 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2209# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2210 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2211 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2212 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2213 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2214 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2218 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
2222 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
2223 const_iv (GL_AND), 3079 const_iv (GL_AND),
2224 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
2225 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2226 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2227 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2228 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2229 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2230 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2231 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2232 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2233 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2234 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2240 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2241 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2242 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2243 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2244 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2245 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
2246 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2247 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2248 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
2249 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
2250 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
2271 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
2272 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
2273 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
2274 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
2275 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
2276 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
2279 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
2280 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2285 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
2286 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2287 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2290# undef const_iv 3170# undef const_iv
2291 }; 3171 };
2292 3172
2293 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2294 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2295 3175
2296 texture_av = newAV (); 3176 texture_av = newAV ();
2297 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2298} 3178}
2299 3179
2300char * 3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2301gl_vendor () 3190gl_vendor ()
2302 CODE: 3191 CODE:
2303 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2304 OUTPUT: 3193 OUTPUT:
2305 RETVAL 3194 RETVAL
2306 3195
2307char * 3196const char *
2308gl_version () 3197gl_version ()
2309 CODE: 3198 CODE:
2310 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2311 OUTPUT: 3200 OUTPUT:
2312 RETVAL 3201 RETVAL
2313 3202
2314char * 3203const char *
2315gl_extensions () 3204gl_extensions ()
2316 CODE: 3205 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT: 3207 OUTPUT:
2319 RETVAL 3208 RETVAL
2320 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
2321int glGetError () 3228int glGetError ()
2322 3229
2323void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
2324 3233
2325void glClear (int mask) 3234void glClear (int mask)
2326 3235
2327void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2328 PROTOTYPE: @ 3237 PROTOTYPE: @
2339 3248
2340void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2341 CODE: 3250 CODE:
2342 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
2343 3252
3253# void glBlendEquation (int se)
3254
2344void glDepthMask (int flag) 3255void glDepthMask (int flag)
2345 3256
2346void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2347 3258
2348void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
2362# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364 3275
2365# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
2367 3280
2368void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
2369 3282
2370void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
2371 3284
2379 3292
2380void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2381 CODE: 3294 CODE:
2382 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2383 3296
2384void glBegin (int mode)
2385
2386void glEnd ()
2387
2388void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2389 PROTOTYPE: @ 3298 PROTOTYPE: @
2390 ALIAS: 3299 ALIAS:
2391 glColor_premultiply = 1 3300 glColor_premultiply = 1
2392 CODE: 3301 CODE:
2393 if (ix) 3302 if (ix)
2394 { 3303 {
2397 b *= a; 3306 b *= a;
2398 } 3307 }
2399 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2400 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
2401 3310
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2409 CODE: 3312 CODE:
2410 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2412 3315
2416 3319
2417void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2418 CODE: 3321 CODE:
2419 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2420 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2421void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2422 CODE: 3354 CODE:
2423 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2424 3356
2425void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2441void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2442 CODE: 3374 CODE:
2443 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2444 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2445 3377
2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2447 3379
2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449 3381
2450void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2451 3385
2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2453 3387
2454int glGenTexture () 3388int glGenTexture ()
2455 CODE: 3389 CODE:
2475 3409
2476void glEndList () 3410void glEndList ()
2477 3411
2478void glCallList (int list) 3412void glCallList (int list)
2479 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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