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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.54 by root, Wed Apr 19 23:37:48 2006 UTC vs.
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
37 52
38#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
39 54
40#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
41#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
42 57
58#define MIN_FONT_HEIGHT 10
59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
43typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
44typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
45 118
46static PangoContext *context; 119typedef PangoFontDescription *CFPlus__Font;
47static PangoFontMap *fontmap; 120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
48 138
49typedef struct cf_layout { 139typedef struct cf_layout {
50 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
51 int base_height; 142 int base_height;
143 CFPlus__Font font;
52} *CFClient__Layout; 144} *CFPlus__Layout;
145
146static CFPlus__Font default_font;
147static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap;
53 149
54static void 150static void
55substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
56{ 152{
57 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
58 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
59} 158}
60 159
61static void 160static void
62layout_update (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
63{ 162{
64 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
65 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
66 */ 165 */
67 PangoFontDescription *font = pango_context_get_font_description (context); 166 PangoFontDescription *font = self->font ? self->font : default_font;
68 167
69 int height = self->base_height * (PANGO_SCALE * 8 / 10);
70
71 if (pango_font_description_get_size (font) != height)
72 {
73 pango_font_description_set_absolute_size (font, height); 168 pango_font_description_set_absolute_size (font,
74 pango_layout_context_changed (self->pl); 169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
75 } 170
171 pango_layout_set_font_description (self->pl, font);
76} 172}
77 173
78static void 174static void
79layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
80{ 176{
81 layout_update (self); 177 PangoRectangle rect;
82 178
179 // get_pixel_* wrongly rounds down
83 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
84 181
85 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
86 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
87 if (!*h) *h = 1;
88}
89 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
90typedef uint16_t mapface; 193typedef uint16_t faceid;
91 194
92typedef struct { 195typedef struct {
93 GLint name; 196 int name;
94 int w, h; 197 int w, h;
95 float s, t; 198 float s, t;
96 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
97} maptex; 202} maptex;
98 203
99typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
100 int16_t darkness; 207 uint16_t darkness;
101 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
102} mapcell; 209} mapcell;
103 210
104typedef struct { 211typedef struct {
105 int32_t c0, c1; 212 int32_t c0, c1;
106 mapcell *col; 213 mapcell *col;
107} maprow; 214} maprow;
108 215
109typedef struct map { 216typedef struct map {
110 int x, y, w, h; 217 int x, y, w, h;
111 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
112 int faces; 219 int faces; tileid *face2tile; // [faceid]
113 mapface *face; 220 int texs; maptex *tex; // [tileid]
114
115 int texs;
116 maptex *tex;
117 221
118 int32_t rows; 222 int32_t rows;
119 maprow *row; 223 maprow *row;
120} *CFClient__Map; 224} *CFPlus__Map;
121 225
122static char * 226static char *
123prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
124{ 228{
125 char *p; 229 char *p;
142} 246}
143 247
144#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
145#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
146 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
147static maprow * 271static maprow *
148map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
149{ 273{
150 if (0 > y) 274 if (0 > y)
151 { 275 {
152 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
153 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
191 315
192 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
193} 317}
194 318
195static mapcell * 319static mapcell *
196map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
197{ 321{
198 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
199} 323}
200 324
201static void 325static void
202map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
203{ 327{
204 int r; 328 int r;
205 329
206 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
207 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
215 self->row = 0; 339 self->row = 0;
216 self->rows = 0; 340 self->rows = 0;
217} 341}
218 342
219static void 343static void
220map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
221{ 345{
222 int x, y; 346 int x, y;
223 maprow *row; 347 maprow *row;
348 mapcell *cell;
224 349
225 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
226 if (y >= 0) 351 if (y >= 0)
227 { 352 {
228 if (y >= self->rows) 353 if (y >= self->rows)
234 if (x >= row->c0) 359 if (x >= row->c0)
235 { 360 {
236 if (x >= row->c1) 361 if (x >= row->c1)
237 break; 362 break;
238 363
239 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
240 } 370 }
241 } 371 }
242} 372}
243 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
391music_finished (void)
392{
393 SDL_UserEvent ev;
394
395 ev.type = SDL_USEREVENT;
396 ev.code = 0;
397 ev.data1 = 0;
398 ev.data2 = 0;
399
400 SDL_PushEvent ((SDL_Event *)&ev);
401}
402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
244MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
245 438
246PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
247 440
248BOOT: 441BOOT:
249{ 442{
250 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
251 static const struct { 444 static const struct {
252 const char *name; 445 const char *name;
253 IV iv; 446 IV iv;
254 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
255# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
256 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
257 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
258 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
259 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
260 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
269 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
270 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
271 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
272 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
273 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
274 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
275 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
276 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
277 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
278 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
333 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
334 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
335 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
336 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
337 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
338 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
339 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
340 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
341 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
342 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
343 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
344 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
345 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
346 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
347 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
348 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
349 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
350 const_iv (KMOD_CTRL),
351 const_iv (KMOD_SHIFT),
352 const_iv (KMOD_ALT),
353 const_iv (KMOD_META)
354# undef const_iv 556# undef const_iv
355 }; 557 };
356 558
357 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
358 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
359 561
360 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
361 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
362 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
363} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
364 571
365int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
366SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
367 594
368void 595void
369SDL_Quit () 596SDL_Quit ()
370 597
371void 598void
377 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
378 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
379 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
380 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
381 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
382 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
383 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
384 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
385 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
386 616
387 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
388 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
389 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
390 622
391 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
392 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
393 625
394 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
403 635
404 ++m; 636 ++m;
405 } 637 }
406} 638}
407 639
640char *
641SDL_GetError ()
642
408int 643int
409SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
410 CODE: 645 CODE:
411 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
412 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
413 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
414 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
415 OUTPUT: 659 OUTPUT:
416 RETVAL 660 RETVAL
417 661
418void 662void
419SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
420 664
665char *
666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
421void 671void
422SDL_PollEvent () 672poll_events ()
423 PPCODE: 673 PPCODE:
424{ 674{
425 SDL_Event ev; 675 SDL_Event ev;
426 676
427 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
428 { 679 {
429 HV *hv = newHV (); 680 HV *hv = newHV ();
430 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
682
431 switch (ev.type) 683 switch (ev.type)
432 { 684 {
433 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
434 case SDL_KEYUP: 686 case SDL_KEYUP:
435 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
436 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
437 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
438 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
439 break; 692 break;
440 693
441 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
442 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
443 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
444 break; 697 break;
445 698
446 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
447 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
448 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
449 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
450 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
451 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
452 break; 725 break;
453 726
454 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
455 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
456 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
457 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
458 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
459 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 break;
736
737 case SDL_USEREVENT:
738 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break;
460 } 742 }
461 743
462 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
463 } 745 }
464} 746}
465 747
466int 748int
467Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
750 POSTCALL:
751 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished);
468 753
469void 754void
470Mix_CloseAudio () 755Mix_CloseAudio ()
471 756
472int 757int
473Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
474 759
475void 760void
476lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
477 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
478#ifndef _WIN32 769#ifdef _WIN32
479 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
480#endif 791#endif
481 792}
482char *
483gl_version ()
484 CODE:
485 RETVAL = (char *)glGetString (GL_VERSION);
486 OUTPUT:
487 RETVAL
488
489char *
490gl_extensions ()
491 CODE:
492 RETVAL = (char *)glGetString (GL_EXTENSIONS);
493 OUTPUT:
494 RETVAL
495 793
496void 794void
497add_font (char *file) 795add_font (char *file)
498 CODE: 796 CODE:
499 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
500
501void
502set_font (char *file)
503 CODE:
504{
505 int count;
506 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
507 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
508 FcPatternDestroy (pattern);
509 pango_context_set_font_description (context, font);
510}
511 798
512void 799void
513load_image_inline (SV *image_) 800load_image_inline (SV *image_)
514 ALIAS: 801 ALIAS:
515 load_image_file = 1 802 load_image_file = 1
557 844
558 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
559 846
560 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
561 848
849 SDL_LockSurface (surface2);
562 EXTEND (SP, 5); 850 EXTEND (SP, 6);
563 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
564 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
565 SDL_LockSurface (surface2);
566 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
567 SDL_UnlockSurface (surface2);
568 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
569 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
570 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
571 858
572 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
573 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
574} 861}
575 862
597 PUSHs (sv_2mortal (newSViv (b / y))); 884 PUSHs (sv_2mortal (newSViv (b / y)));
598 PUSHs (sv_2mortal (newSViv (a / y))); 885 PUSHs (sv_2mortal (newSViv (a / y)));
599} 886}
600 887
601void 888void
889error (char *message)
890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
602fatal (char *message) 897fatal (char *message)
603 CODE: 898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
604#ifdef _WIN32 900#ifdef _WIN32
605 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
606#else 910#else
607 fprintf (stderr, "FATAL: %s\n", message); 911 _exit (retval);
608#endif 912#endif
609 exit (1);
610 913
611MODULE = CFClient PACKAGE = CFClient::Layout 914void
612 915debug ()
613CFClient::Layout
614new (SV *class, int base_height = 10)
615 CODE: 916 CODE:
616 New (0, RETVAL, 1, struct cf_layout); 917{
617 RETVAL->base_height = base_height; 918#if DEBUG
618 RETVAL->pl = pango_layout_new (context); 919 VALGRIND_DO_LEAK_CHECK;
619 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 920#endif
921}
922
923MODULE = CFPlus PACKAGE = CFPlus::Font
924
925CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0)
927 CODE:
928{
929 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
932 FcPatternDestroy (pattern);
933}
620 OUTPUT: 934 OUTPUT:
621 RETVAL 935 RETVAL
622 936
623void 937void
938DESTROY (CFPlus::Font self)
939 CODE:
940 pango_font_description_free (self);
941
942void
943make_default (CFPlus::Font self)
944 CODE:
945 default_font = self;
946
947MODULE = CFPlus PACKAGE = CFPlus::Layout
948
949void
950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
956 CODE:
957 New (0, RETVAL, 1, struct cf_layout);
958
959 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.;
961 RETVAL->g = 1.;
962 RETVAL->b = 1.;
963 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0;
966
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL);
969 OUTPUT:
970 RETVAL
971
972void
624DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
625 CODE: 974 CODE:
626 g_object_unref (self->pl); 975 g_object_unref (self->pl);
627 Safefree (self); 976 Safefree (self);
628 977
629void 978void
630set_text (CFClient::Layout self, SV *text_) 979set_text (CFPlus::Layout self, SV *text_)
631 CODE: 980 CODE:
632{ 981{
633 STRLEN textlen; 982 STRLEN textlen;
634 char *text = SvPVutf8 (text_, textlen); 983 char *text = SvPVutf8 (text_, textlen);
635 984
636 pango_layout_set_text (self->pl, text, textlen); 985 pango_layout_set_text (self->pl, text, textlen);
637} 986}
638 987
639void 988void
640set_markup (CFClient::Layout self, SV *text_) 989set_markup (CFPlus::Layout self, SV *text_)
641 CODE: 990 CODE:
642{ 991{
643 STRLEN textlen; 992 STRLEN textlen;
644 char *text = SvPVutf8 (text_, textlen); 993 char *text = SvPVutf8 (text_, textlen);
645 994
646 pango_layout_set_markup (self->pl, text, textlen); 995 pango_layout_set_markup (self->pl, text, textlen);
647} 996}
648 997
649SV * 998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
650get_text (CFClient::Layout self) 1044get_shapes (CFPlus::Layout self)
651 CODE: 1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
652 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
653 SvUTF8_on (RETVAL); 1079}
654 OUTPUT: 1080 OUTPUT:
655 RETVAL 1081 RETVAL
656 1082
1083SV *
1084get_text (CFPlus::Layout self)
1085 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL);
1088 OUTPUT:
1089 RETVAL
1090
657void 1091void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1093 CODE:
1094 self->r = r;
1095 self->g = g;
1096 self->b = b;
1097 self->a = a;
1098
1099void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1101 CODE:
1102 if (self->font != font)
1103 {
1104 self->font = font;
1105 layout_update_font (self);
1106 }
1107
1108void
658set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
659 CODE: 1110 CODE:
1111 if (self->base_height != base_height)
1112 {
660 self->base_height = base_height; 1113 self->base_height = base_height;
1114 layout_update_font (self);
1115 }
661 1116
662void 1117void
663set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
664 CODE: 1119 CODE:
665 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
666 1121
667void 1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
668size (CFClient::Layout self) 1148size (CFPlus::Layout self)
669 PPCODE: 1149 PPCODE:
670{ 1150{
671 int w, h; 1151 int w, h;
672 1152
673 layout_update (self);
674 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
675 1154
676 EXTEND (SP, 2); 1155 EXTEND (SP, 2);
677 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
678 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
679} 1158}
680 1159
681int 1160int
682xy_to_index (CFClient::Layout self, int x, int y) 1161descent (CFPlus::Layout self)
683 CODE: 1162 CODE:
684{ 1163{
685 int index, trailing; 1164 PangoRectangle rect;
686 1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
687 layout_update (self); 1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
688 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1167 RETVAL = PANGO_DESCENT (rect);
689
690 RETVAL = index;
691} 1168}
692 OUTPUT: 1169 OUTPUT:
693 RETVAL 1170 RETVAL
694 1171
1172int
1173xy_to_index (CFPlus::Layout self, int x, int y)
1174 CODE:
1175{
1176 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing;
1179}
1180 OUTPUT:
1181 RETVAL
1182
695void 1183void
696cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
697 PPCODE: 1185 PPCODE:
698{ 1186{
699 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
700 layout_update (self);
701 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
702 1189
703 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
704 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
705 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
706 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
707} 1194}
708 1195
709void 1196void
710render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
711 PPCODE: 1198 PPCODE:
712{ 1199{
713 SV *retval; 1200 int line, x;
714 int w, h;
715 FT_Bitmap bitmap;
716 1201
717 layout_update (self); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
718 layout_get_pixel_size (self, &w, &h); 1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
719 1204
720 retval = newSV (w * h);
721 SvPOK_only (retval);
722 SvCUR_set (retval, w * h);
723
724 bitmap.rows = h;
725 bitmap.width = w;
726 bitmap.pitch = w;
727 bitmap.buffer = (unsigned char*)SvPVX (retval);
728 bitmap.num_grays = 256;
729 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
730
731 memset (bitmap.buffer, 0, w * h);
732
733 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
734
735 EXTEND (SP, 3); 1205 EXTEND (SP, 2);
736 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
737 PUSHs (sv_2mortal (newSViv (h))); 1230 PUSHs (sv_2mortal (newSViv (index)));
738 PUSHs (sv_2mortal (retval)); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
739} 1233}
740 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
741MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
742 1246
743void 1247void
1248pad2pot (SV *data_, SV *w_, SV *h_)
1249 CODE:
1250{
1251 int ow = SvIV (w_);
1252 int oh = SvIV (h_);
1253
1254 if (ow && oh)
1255 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267
1268 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp);
1270
1271 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274
1275 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 }
1282}
1283
1284void
744draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
745 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
1287 ALIAS:
1288 draw_quad_alpha = 1
1289 draw_quad_alpha_premultiplied = 2
746 CODE: 1290 CODE:
747{ 1291{
748 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
749 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
750 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
751 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
752 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
753 1296
754 if (items < 5) 1297 if (items < 5)
755 { 1298 {
756 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
757 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
758 } 1301 }
759 1302
1303 if (ix)
1304 {
1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1313 glEnable (GL_ALPHA_TEST);
1314 glAlphaFunc (GL_GREATER, 0.01f);
1315 }
1316
760 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
761 if (wrap_mode) { 1318
762 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
763 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
764 }
765 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
766 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
767 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
768 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
769 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1323 glTexCoord2f (s, 0); glVertex2f (x + w, y );
770 glEnd (); 1324 glEnd ();
771}
772 1325
1326 if (ix)
1327 {
1328 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND);
1330 }
1331}
1332
773MODULE = CFClient PACKAGE = CFClient::Map 1333MODULE = CFPlus PACKAGE = CFPlus::Map
774 1334
775CFClient::Map 1335CFPlus::Map
776new (SV *class, int map_width, int map_height) 1336new (SV *class)
777 CODE: 1337 CODE:
778 New (0, RETVAL, 1, struct map); 1338 New (0, RETVAL, 1, struct map);
779 RETVAL->x = 0; 1339 RETVAL->x = 0;
780 RETVAL->y = 0; 1340 RETVAL->y = 0;
781 RETVAL->w = map_width; 1341 RETVAL->w = 0;
782 RETVAL->h = map_height; 1342 RETVAL->h = 0;
783 RETVAL->ox = 0; 1343 RETVAL->ox = 0;
784 RETVAL->oy = 0; 1344 RETVAL->oy = 0;
785 RETVAL->faces = 8192; 1345 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
786 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1346 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
787 RETVAL->texs = 8192;
788 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
789 RETVAL->rows = 0; 1347 RETVAL->rows = 0;
790 RETVAL->row = 0; 1348 RETVAL->row = 0;
791 OUTPUT: 1349 OUTPUT:
792 RETVAL 1350 RETVAL
793 1351
794void 1352void
795DESTROY (CFClient::Map self) 1353DESTROY (CFPlus::Map self)
796 CODE: 1354 CODE:
797{ 1355{
798 map_clear (self); 1356 map_clear (self);
799 Safefree (self->face); 1357 Safefree (self->face2tile);
1358 Safefree (self->tex);
800 Safefree (self); 1359 Safefree (self);
801} 1360}
802 1361
803void 1362void
1363resize (CFPlus::Map self, int map_width, int map_height)
1364 CODE:
1365 self->w = map_width;
1366 self->h = map_height;
1367
1368void
804clear (CFClient::Map self) 1369clear (CFPlus::Map self)
805 CODE: 1370 CODE:
806 map_clear (self); 1371 map_clear (self);
807 1372
808void 1373void
809set_face (CFClient::Map self, int face, int texid) 1374set_tileid (CFPlus::Map self, int face, int tile)
810 CODE: 1375 CODE:
811{ 1376{
812 while (self->faces <= face) 1377 need_facenum (self, face); self->face2tile [face] = tile;
813 { 1378 need_texid (self, tile);
814 Append (mapface, self->face, self->faces, self->faces);
815 self->faces *= 2;
816 }
817
818 self->face [face] = texid;
819} 1379}
820 1380
821void 1381void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level)
1383 CODE:
1384{
1385 tileid texid;
1386 maptex *tex;
1387
1388 if (face < 0 || face >= self->faces)
1389 return;
1390
1391 if (smooth < 0 || smooth >= self->faces)
1392 return;
1393
1394 texid = self->face2tile [face];
1395
1396 if (!texid)
1397 return;
1398
1399 tex = self->tex + texid;
1400 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level;
1402}
1403
1404void
822set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
823 CODE: 1406 CODE:
824{ 1407{
825 while (self->texs <= texid) 1408 need_texid (self, texid);
826 {
827 Append (maptex, self->tex, self->texs, self->texs);
828 self->texs *= 2;
829 }
830 1409
831 { 1410 {
832 maptex *tex = self->tex + texid; 1411 maptex *tex = self->tex + texid;
833 1412
834 tex->name = name; 1413 tex->name = name;
839 tex->r = r; 1418 tex->r = r;
840 tex->g = g; 1419 tex->g = g;
841 tex->b = b; 1420 tex->b = b;
842 tex->a = a; 1421 tex->a = a;
843 } 1422 }
1423
1424 // somewhat hackish, but for textures that require it, it really
1425 // improves the look, and most others don't suffer.
1426 glBindTexture (GL_TEXTURE_2D, name);
1427 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1428 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1429 // use uglier nearest interpolation because linear suffers
1430 // from transparent color bleeding and ugly wrapping effects.
1431 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
844} 1432}
845 1433
846int 1434int
847ox (CFClient::Map self) 1435ox (CFPlus::Map self)
848 ALIAS: 1436 ALIAS:
849 oy = 1 1437 oy = 1
1438 x = 2
1439 y = 3
1440 w = 4
1441 h = 5
850 CODE: 1442 CODE:
851 switch (ix) 1443 switch (ix)
852 { 1444 {
853 case 0: RETVAL = self->ox; break; 1445 case 0: RETVAL = self->ox; break;
854 case 1: RETVAL = self->oy; break; 1446 case 1: RETVAL = self->oy; break;
1447 case 2: RETVAL = self->x; break;
1448 case 3: RETVAL = self->y; break;
1449 case 4: RETVAL = self->w; break;
1450 case 5: RETVAL = self->h; break;
855 } 1451 }
856 OUTPUT: 1452 OUTPUT:
857 RETVAL 1453 RETVAL
858 1454
859void 1455void
860scroll (CFClient::Map self, int dx, int dy) 1456scroll (CFPlus::Map self, int dx, int dy)
861 CODE: 1457 CODE:
862{ 1458{
863 if (dx > 0) 1459 if (dx > 0)
864 map_blank (self, self->x, self->y, dx - 1, self->h); 1460 map_blank (self, self->x, self->y, dx, self->h);
865 else if (dx < 0) 1461 else if (dx < 0)
866 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1462 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
867 1463
868 if (dy > 0) 1464 if (dy > 0)
869 map_blank (self, self->x, self->y, self->w, dy - 1); 1465 map_blank (self, self->x, self->y, self->w, dy);
870 else if (dy < 0) 1466 else if (dy < 0)
871 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1467 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
872 1468
873 self->ox += dx; self->x += dx; 1469 self->ox += dx; self->x += dx;
874 self->oy += dy; self->y += dy; 1470 self->oy += dy; self->y += dy;
875 1471
876 while (self->y < 0) 1472 while (self->y < 0)
881 self->y += MAP_EXTEND_Y; 1477 self->y += MAP_EXTEND_Y;
882 } 1478 }
883} 1479}
884 1480
885void 1481void
886map1a_update (CFClient::Map self, SV *data_) 1482map1a_update (CFPlus::Map self, SV *data_, int extmap)
887 CODE: 1483 CODE:
888{ 1484{
889 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
890 uint8_t *data_end = (uint8_t *)SvEND (data_); 1486 uint8_t *data_end = (uint8_t *)SvEND (data_);
891 mapcell *cell; 1487 mapcell *cell;
892 int x, y, flags; 1488 int x, y, flags;
893 1489
894 while (data < data_end) 1490 while (data < data_end - 1)
895 { 1491 {
896 flags = (data [0] << 8) + data [1]; data += 2; 1492 flags = (data [0] << 8) + data [1]; data += 2;
897 1493
898 x = ((flags >> 10) & 63) + self->x; 1494 x = self->x + ((flags >> 10) & 63);
899 y = ((flags >> 4) & 63) + self->y; 1495 y = self->y + ((flags >> 4) & 63);
900 1496
901 cell = map_get_cell (self, x, y); 1497 cell = map_get_cell (self, x, y);
902 1498
903 if (flags & 15) 1499 if (flags & 15)
904 { 1500 {
905 if (cell->darkness < 0) 1501 if (!cell->darkness)
906 { 1502 {
1503 memset (cell, 0, sizeof (*cell));
907 cell->darkness = 0; 1504 cell->darkness = 256;
908 cell->face [0] = 0;
909 cell->face [1] = 0;
910 cell->face [2] = 0;
911 } 1505 }
912 1506
913 cell->darkness = flags & 8 ? *data++ : 255;
914
915 //TODO: don't trust server data to be in-range(!) 1507 //TODO: don't trust server data to be in-range(!)
1508
1509 if (flags & 8)
1510 {
1511 if (extmap)
1512 {
1513 uint8_t ext, cmd;
1514
1515 do
1516 {
1517 ext = *data++;
1518 cmd = ext & 0x3f;
1519
1520 if (cmd < 4)
1521 cell->darkness = 255 - ext * 64 + 1;
1522 else if (cmd == 5) // health
1523 {
1524 cell->stat_width = 1;
1525 cell->stat_hp = *data++;
1526 }
1527 else if (cmd == 6) // monster width
1528 cell->stat_width = *data++ + 1;
1529 else if (cmd == 0x47)
1530 {
1531 if (*data == 4)
1532 ; // decode player count
1533
1534 data += *data + 1;
1535 }
1536 else if (cmd == 8) // cell flags
1537 cell->flags = *data++;
1538 else if (ext & 0x40) // unknown, multibyte => skip
1539 data += *data + 1;
1540 else
1541 data++;
1542 }
1543 while (ext & 0x80);
1544 }
1545 else
1546 cell->darkness = *data++ + 1;
1547 }
916 1548
917 if (flags & 4) 1549 if (flags & 4)
918 { 1550 {
919 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1551 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face];
920 } 1554 }
921 1555
922 if (flags & 2) 1556 if (flags & 2)
923 { 1557 {
924 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
925 } 1561 }
926 1562
927 if (flags & 1) 1563 if (flags & 1)
928 { 1564 {
929 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
930 } 1568 }
931 } 1569 }
932 else 1570 else
933 cell->darkness = -1; 1571 cell->darkness = 0;
934 } 1572 }
935} 1573}
936 1574
937SV * 1575SV *
938mapmap (CFClient::Map self, int w, int h) 1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
939 CODE: 1577 CODE:
940{ 1578{
941 int x0, x1, x; 1579 int x1, x;
942 int y0, y1, y; 1580 int y1, y;
943 int z; 1581 int z;
944 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1582 SV *map_sv = newSV (w * h * sizeof (uint32_t));
945 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1583 uint32_t *map = (uint32_t *)SvPVX (map_sv);
946 1584
947 SvPOK_only (map_sv); 1585 SvPOK_only (map_sv);
948 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1586 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
949 1587
950 x0 = self->x - w / 2; x1 = x0 + w; 1588 x0 += self->x; x1 = x0 + w;
951 y0 = self->y - h / 2; y1 = y0 + h; 1589 y0 += self->y; y1 = y0 + h;
952 1590
953 for (y = y0; y < y1; y++) 1591 for (y = y0; y < y1; y++)
954 { 1592 {
955 maprow *row = 0 <= y && y < self->rows 1593 maprow *row = 0 <= y && y < self->rows
956 ? self->row + y 1594 ? self->row + y
964 { 1602 {
965 mapcell *cell = row->col + (x - row->c0); 1603 mapcell *cell = row->col + (x - row->c0);
966 1604
967 for (z = 0; z <= 0; z++) 1605 for (z = 0; z <= 0; z++)
968 { 1606 {
969 mapface face = cell->face [z];
970
971 if (face)
972 {
973 maptex tex = self->tex [face]; 1607 maptex tex = self->tex [cell->tile [z]];
974 int a0 = 255 - tex.a; 1608 int a0 = 255 - tex.a;
975 int a1 = tex.a; 1609 int a1 = tex.a;
976 1610
977 r = (r * a0 + tex.r * a1) / 255; 1611 r = (r * a0 + tex.r * a1) / 255;
978 g = (g * a0 + tex.g * a1) / 255; 1612 g = (g * a0 + tex.g * a1) / 255;
979 b = (b * a0 + tex.b * a1) / 255; 1613 b = (b * a0 + tex.b * a1) / 255;
980 a = (a * a0 + tex.a * a1) / 255; 1614 a = (a * a0 + tex.a * a1) / 255;
981 }
982 } 1615 }
983 } 1616 }
984 1617
985 *map++ = (r ) 1618 *map++ = (r )
986 | (g << 8) 1619 | (g << 8)
993} 1626}
994 OUTPUT: 1627 OUTPUT:
995 RETVAL 1628 RETVAL
996 1629
997void 1630void
998draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
999 PPCODE: 1632 CODE:
1000{ 1633{
1001 int vx, vy; 1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 smooth_key skey;
1002 int x, y, z; 1638 int x, y, z;
1003 int last_name; 1639 int last_name;
1004 mapface face; 1640
1641 // thats current max. sorry.
1642 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255;
1644
1645 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey));
1647
1648 glColor4ub (255, 255, 255, 255);
1649
1650 glEnable (GL_BLEND);
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1652 glEnable (GL_TEXTURE_2D);
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1654
1655 glBegin (GL_QUADS);
1656
1657 last_name = 0;
1658
1659 mx += self->x;
1660 my += self->y;
1661
1662 // first pass: determine smooth_max
1663 // rather ugly, if you ask me
1664 // could also be stored inside mapcell and updated on change
1665 memset (smooth_max, 0, sizeof (smooth_max));
1666
1667 for (y = 0; y < sh; y++)
1668 if (0 <= y + my && y + my < self->rows)
1669 {
1670 maprow *row = self->row + (y + my);
1671
1672 for (x = 0; x < sw; x++)
1673 if (row->c0 <= x + mx && x + mx < row->c1)
1674 {
1675 mapcell *cell = row->col + (x + mx - row->c0);
1676
1677 smooth_max[x + 1][y + 1] =
1678 MAX (self->tex [cell->tile [0]].smoothlevel,
1679 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel));
1681 }
1682 }
1683
1684 for (z = 0; z <= 2; z++)
1685 {
1686 memset (smooth_level, 0, sizeof (smooth_level));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697 tileid tile = cell->tile [z];
1698
1699 if (tile)
1700 {
1701 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w;
1703 int py = (y + 1) * T - tex.h;
1704
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name)
1708 {
1709 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */
1711
1712 glEnd ();
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1714 glBegin (GL_QUADS);
1715 }
1716
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721
1722 if (cell->flags && z == 2)
1723 {
1724 if (cell->flags & 1)
1725 {
1726 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32;
1729
1730 glEnd ();
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732 glBegin (GL_QUADS);
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 }
1739 }
1740
1741 // update smooth hash
1742 if (tex.smoothtile)
1743 {
1744 skey.tile = tex.smoothtile;
1745 skey.level = tex.smoothlevel;
1746
1747 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1748
1749 // add bits to current tile and all neighbours. skey.x|y is
1750 // shifted +1|+1 so we always stay positive.
1751
1752 // bits is ___n cccc CCCC bbbb
1753 // n do not draw borders&corners
1754 // c draw these corners, but...
1755 // C ... not these
1756 // b draw these borders
1757
1758 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1759 // ┃· ·· ·┃ ━━
1760
1761 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1762 // ·· ·· ·┏ ┓·
1763
1764 // full tile
1765 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1766
1767 // borders
1768 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1769 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1770 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1771 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1772
1773 // corners
1774 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1775 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1776 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1778 }
1779 }
1780 }
1781 }
1782
1783 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort
1785 {
1786 int w, b;
1787
1788 for (w = 0; w < 256 / 32; ++w)
1789 {
1790 uint32_t smask = smooth_level [w];
1791 if (smask)
1792 for (b = 0; b < 32; ++b)
1793 if (smask & (((uint32_t)1) << b))
1794 {
1795 int level = (w << 5) | b;
1796 HE *he;
1797
1798 hv_iterinit (smooth);
1799 while ((he = hv_iternext (smooth)))
1800 {
1801 smooth_key *skey = (smooth_key *)HeKEY (he);
1802 IV bits = SvIVX (HeVAL (he));
1803
1804 if (!(bits & 0x1000)
1805 && skey->level == level
1806 && level > smooth_max [skey->x][skey->y])
1807 {
1808 maptex tex = self->tex [skey->tile];
1809 int px = (((int)skey->x) - 1) * T;
1810 int py = (((int)skey->y) - 1) * T;
1811 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column
1815
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name)
1819 {
1820 if (!tex.name)
1821 continue; // smoothing not yet available
1822
1823 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1825 glBegin (GL_QUADS);
1826 }
1827
1828 if (border)
1829 {
1830 float ox = border * dx;
1831
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1836 }
1837
1838 if (corner)
1839 {
1840 float ox = corner * dx;
1841
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1846 }
1847 }
1848 }
1849 }
1850 }
1851 }
1852
1853 hv_clear (smooth);
1854 }
1855
1856 glEnd ();
1857
1858 glDisable (GL_TEXTURE_2D);
1859 glDisable (GL_BLEND);
1860
1861 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows)
1864 {
1865 maprow *row = self->row + (y + my);
1866
1867 for (x = 0; x < sw; x++)
1868 if (row->c0 <= x + mx && x + mx < row->c1)
1869 {
1870 mapcell *cell = row->col + (x + mx - row->c0);
1871
1872 int px = x * T;
1873 int py = y * T;
1874
1875 if (cell->stat_hp)
1876 {
1877 int width = cell->stat_width * T;
1878 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1879
1880 glColor3ub (0, 0, 0);
1881 glRectf (px + 1, py - thick - 2,
1882 px + width - 1, py);
1883
1884 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1885 glRectf (px + 2,
1886 py - thick - 1,
1887 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1888 }
1889 }
1890 }
1891}
1892
1893void
1894draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1895 CODE:
1896{
1897 static float color[16][3] = {
1898 { 0.00F, 0.00F, 0.00F },
1899 { 1.00F, 1.00F, 1.00F },
1900 { 0.00F, 0.00F, 0.55F },
1901 { 1.00F, 0.00F, 0.00F },
1902
1903 { 1.00F, 0.54F, 0.00F },
1904 { 0.11F, 0.56F, 1.00F },
1905 { 0.93F, 0.46F, 0.00F },
1906 { 0.18F, 0.54F, 0.34F },
1907
1908 { 0.56F, 0.73F, 0.56F },
1909 { 0.80F, 0.80F, 0.80F },
1910 { 0.55F, 0.41F, 0.13F },
1911 { 0.99F, 0.77F, 0.26F },
1912
1913 { 0.74F, 0.65F, 0.41F },
1914
1915 { 0.00F, 1.00F, 1.00F },
1916 { 1.00F, 0.00F, 1.00F },
1917 { 1.00F, 1.00F, 0.00F },
1918 };
1919
1920 int x, y;
1921
1922 glEnable (GL_TEXTURE_2D);
1923 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1924 glEnable (GL_BLEND);
1925 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1926 glBegin (GL_QUADS);
1927
1928 for (y = 0; y < h; y++)
1929 for (x = 0; x < w; x++)
1930 {
1931 unsigned char m = data [x + y * w];
1932
1933 if (m)
1934 {
1935 float *c = color [m & 15];
1936
1937 float tx1 = m & 0x40 ? 0.5 : 0.;
1938 float tx2 = tx1 + 0.5;
1939
1940 glColor4f (c[0], c[1], c[2], 0.75);
1941 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1942 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1943 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1944 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1945 }
1946 }
1947
1948 glEnd ();
1949 glDisable (GL_BLEND);
1950 glDisable (GL_TEXTURE_2D);
1951}
1952
1953void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1955 PPCODE:
1956{
1957 int x, y;
1005 int sw4 = (sw + 3) & ~3; 1958 int sw4 = (sw + 3) & ~3;
1006 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1007 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1008 1961
1009 memset (darkness, 255, sw4 * sh); 1962 memset (darkness, 255, sw4 * sh);
1010 SvPOK_only (darkness_sv); 1963 SvPOK_only (darkness_sv);
1011 SvCUR_set (darkness_sv, sw4 * sh); 1964 SvCUR_set (darkness_sv, sw4 * sh);
1012 1965
1013 vx = self->x + (self->w - sw) / 2 - shift_x; 1966 mx += self->x;
1014 vy = self->y + (self->h - sh) / 2 - shift_y; 1967 my += self->y;
1015 1968
1016 /*
1017 int vx = self->vx = self->w >= sw
1018 ? self->x + (self->w - sw) / 2
1019 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1020
1021 int vy = self->vy = self->h >= sh
1022 ? self->y + (self->h - sh) / 2
1023 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1024 */
1025
1026 glColor4ub (255, 255, 255, 255);
1027
1028 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1029 glEnable (GL_BLEND);
1030 glEnable (GL_TEXTURE_2D);
1031 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1032
1033 glBegin (GL_QUADS);
1034
1035 last_name = 0;
1036
1037 for (z = 0; z < 3; z++)
1038 for (y = 0; y < sh; y++) 1969 for (y = 0; y < sh; y++)
1039 if (0 <= y + vy && y + vy < self->rows) 1970 if (0 <= y + my && y + my < self->rows)
1040 { 1971 {
1041 maprow *row = self->row + (y + vy); 1972 maprow *row = self->row + (y + my);
1042 1973
1043 for (x = 0; x < sw; x++) 1974 for (x = 0; x < sw; x++)
1044 if (row->c0 <= x + vx && x + vx < row->c1) 1975 if (row->c0 <= x + mx && x + mx < row->c1)
1045 { 1976 {
1046 mapcell *cell = row->col + (x + vx - row->c0); 1977 mapcell *cell = row->col + (x + mx - row->c0);
1047 1978
1048 darkness[y * sw4 + x] = cell->darkness < 0 1979 darkness[y * sw4 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1)
1049 ? 255 - FOW_DARKNESS 1981 : 255 - FOW_DARKNESS;
1050 : 255 - cell->darkness;
1051
1052 face = cell->face [z];
1053
1054 if (face)
1055 {
1056 maptex tex = self->tex [face];
1057
1058 int px = (x + 1) * 32 - tex.w;
1059 int py = (y + 1) * 32 - tex.h;
1060
1061 if (last_name != tex.name)
1062 {
1063 glEnd ();
1064 last_name = tex.name;
1065 glBindTexture (GL_TEXTURE_2D, last_name);
1066 glBegin (GL_QUADS);
1067 }
1068
1069 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1070 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1071 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1072 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1073 }
1074 } 1982 }
1075 } 1983 }
1076
1077 glEnd ();
1078
1079 glDisable (GL_TEXTURE_2D);
1080 glDisable (GL_BLEND);
1081 1984
1082 EXTEND (SP, 3); 1985 EXTEND (SP, 3);
1083 PUSHs (sv_2mortal (newSViv (sw4))); 1986 PUSHs (sv_2mortal (newSViv (sw4)));
1084 PUSHs (sv_2mortal (newSViv (sh))); 1987 PUSHs (sv_2mortal (newSViv (sh)));
1085 PUSHs (darkness_sv); 1988 PUSHs (darkness_sv);
1086} 1989}
1087 1990
1088SV * 1991SV *
1089get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1090 CODE: 1993 CODE:
1091{ 1994{
1092 int x, y, x1, y1; 1995 int x, y, x1, y1;
1093 SV *data_sv = newSV (w * h * 7 + 5); 1996 SV *data_sv = newSV (w * h * 7 + 5);
1094 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1997 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1096 *data++ = 0; /* version 0 format */ 1999 *data++ = 0; /* version 0 format */
1097 *data++ = w >> 8; *data++ = w; 2000 *data++ = w >> 8; *data++ = w;
1098 *data++ = h >> 8; *data++ = h; 2001 *data++ = h >> 8; *data++ = h;
1099 2002
1100 // we need to do this 'cause we don't keep an absolute coord system for rows 2003 // we need to do this 'cause we don't keep an absolute coord system for rows
1101 // TODO: treat rows as we treat 2004 // TODO: treat rows as we treat columns
1102 map_get_row (self, y0 + self->y - self->oy);//D 2005 map_get_row (self, y0 + self->y - self->oy);//D
1103 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2006 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1104 2007
1105 x0 += self->x - self->ox; 2008 x0 += self->x - self->ox;
1106 y0 += self->y - self->oy; 2009 y0 += self->y - self->oy;
1119 if (row && row->c0 <= x && x < row->c1) 2022 if (row && row->c0 <= x && x < row->c1)
1120 { 2023 {
1121 mapcell *cell = row->col + (x - row->c0); 2024 mapcell *cell = row->col + (x - row->c0);
1122 uint8_t flags = 0; 2025 uint8_t flags = 0;
1123 2026
1124 if (cell->face [0]) flags |= 1; 2027 if (cell->tile [0]) flags |= 1;
1125 if (cell->face [1]) flags |= 2; 2028 if (cell->tile [1]) flags |= 2;
1126 if (cell->face [2]) flags |= 4; 2029 if (cell->tile [2]) flags |= 4;
1127 2030
1128 *data++ = flags; 2031 *data++ = flags;
1129 2032
1130 if (flags & 1) 2033 if (flags & 1)
1131 { 2034 {
2035 tileid tile = cell->tile [0];
1132 *data++ = cell->face [0] >> 8; 2036 *data++ = tile >> 8;
1133 *data++ = cell->face [0]; 2037 *data++ = tile;
1134 } 2038 }
1135 2039
1136 if (flags & 2) 2040 if (flags & 2)
1137 { 2041 {
2042 tileid tile = cell->tile [1];
1138 *data++ = cell->face [1] >> 8; 2043 *data++ = tile >> 8;
1139 *data++ = cell->face [1]; 2044 *data++ = tile;
1140 } 2045 }
1141 2046
1142 if (flags & 4) 2047 if (flags & 4)
1143 { 2048 {
2049 tileid tile = cell->tile [2];
1144 *data++ = cell->face [2] >> 8; 2050 *data++ = tile >> 8;
1145 *data++ = cell->face [2]; 2051 *data++ = tile;
1146 } 2052 }
1147 } 2053 }
1148 else 2054 else
1149 *data++ = 0; 2055 *data++ = 0;
1150 } 2056 }
1156} 2062}
1157 OUTPUT: 2063 OUTPUT:
1158 RETVAL 2064 RETVAL
1159 2065
1160void 2066void
1161set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2067set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1162 PPCODE: 2068 PPCODE:
1163{ 2069{
1164 int x, y, z; 2070 int x, y, z;
1165 int w, h; 2071 int w, h;
1166 int x1, y1; 2072 int x1, y1;
1170 2076
1171 w = *data++ << 8; w |= *data++; 2077 w = *data++ << 8; w |= *data++;
1172 h = *data++ << 8; h |= *data++; 2078 h = *data++ << 8; h |= *data++;
1173 2079
1174 // we need to do this 'cause we don't keep an absolute coord system for rows 2080 // we need to do this 'cause we don't keep an absolute coord system for rows
1175 // TODO: treat rows as we treat 2081 // TODO: treat rows as we treat columns
1176 map_get_row (self, y0 + self->y - self->oy);//D 2082 map_get_row (self, y0 + self->y - self->oy);//D
1177 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2083 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1178 2084
1179 x0 += self->x - self->ox; 2085 x0 += self->x - self->ox;
1180 y0 += self->y - self->oy; 2086 y0 += self->y - self->oy;
1190 { 2096 {
1191 uint8_t flags = *data++; 2097 uint8_t flags = *data++;
1192 2098
1193 if (flags) 2099 if (flags)
1194 { 2100 {
1195 mapface face[3] = { 0, 0, 0 };
1196
1197 mapcell *cell = row_get_cell (row, x); 2101 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 };
1198 2103
1199 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2104 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1200 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1201 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1202 2107
1203 if (cell->darkness <= 0) 2108 if (cell->darkness == 0)
1204 { 2109 {
1205 cell->darkness = -1; 2110 cell->darkness = 0;
1206 2111
1207 for (z = 0; z <= 2; z++) 2112 for (z = 0; z <= 2; z++)
1208 { 2113 {
1209 cell->face[z] = face[z]; 2114 tileid t = tile [z];
1210 2115
1211 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2116 if (t >= self->texs || (t && !self->tex [t].name))
2117 {
1212 XPUSHs (sv_2mortal (newSViv (face[z]))); 2118 XPUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t);
2120 }
2121
2122 cell->tile [z] = t;
1213 } 2123 }
1214 } 2124 }
1215 } 2125 }
1216 } 2126 }
1217 } 2127 }
1218} 2128}
1219 2129
1220MODULE = CFClient PACKAGE = CFClient::MixChunk 2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1221 2131
1222CFClient::MixChunk 2132CFPlus::MixChunk
1223new_from_file (SV *class, char *path) 2133new_from_file (SV *class, char *path)
1224 CODE: 2134 CODE:
1225 RETVAL = Mix_LoadWAV (path); 2135 RETVAL = Mix_LoadWAV (path);
1226 OUTPUT: 2136 OUTPUT:
1227 RETVAL 2137 RETVAL
1228 2138
1229void 2139void
1230DESTROY (CFClient::MixChunk self) 2140DESTROY (CFPlus::MixChunk self)
1231 CODE: 2141 CODE:
1232 Mix_FreeChunk (self); 2142 Mix_FreeChunk (self);
1233 2143
1234int 2144int
1235volume (CFClient::MixChunk self, int volume = -1) 2145volume (CFPlus::MixChunk self, int volume = -1)
1236 CODE: 2146 CODE:
1237 RETVAL = Mix_VolumeChunk (self, volume); 2147 RETVAL = Mix_VolumeChunk (self, volume);
1238 OUTPUT: 2148 OUTPUT:
1239 RETVAL 2149 RETVAL
1240 2150
1241int 2151int
1242play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1243 CODE: 2153 CODE:
1244 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1245 OUTPUT: 2155 OUTPUT:
1246 RETVAL 2156 RETVAL
1247 2157
1248MODULE = CFClient PACKAGE = CFClient::MixMusic 2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1249 2159
1250int 2160int
1251volume (int volume = -1) 2161volume (int volume = -1)
1252 CODE: 2162 CODE:
1253 RETVAL = Mix_VolumeMusic (volume); 2163 RETVAL = Mix_VolumeMusic (volume);
1254 OUTPUT: 2164 OUTPUT:
1255 RETVAL 2165 RETVAL
1256 2166
2167int
2168fade_out (int ms)
2169 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms);
2171 OUTPUT:
2172 RETVAL
2173
1257CFClient::MixMusic 2174CFPlus::MixMusic
1258new_from_file (SV *class, char *path) 2175new_from_file (SV *class, char *path)
1259 CODE: 2176 CODE:
1260 RETVAL = Mix_LoadMUS (path); 2177 RETVAL = Mix_LoadMUS (path);
1261 OUTPUT: 2178 OUTPUT:
1262 RETVAL 2179 RETVAL
1263 2180
1264void 2181void
1265DESTROY (CFClient::MixMusic self) 2182DESTROY (CFPlus::MixMusic self)
1266 CODE: 2183 CODE:
1267 Mix_FreeMusic (self); 2184 Mix_FreeMusic (self);
1268 2185
1269int 2186int
1270play (CFClient::MixMusic self, int loops = -1) 2187play (CFPlus::MixMusic self, int loops = -1)
1271 CODE: 2188 CODE:
1272 RETVAL = Mix_PlayMusic (self, loops); 2189 RETVAL = Mix_PlayMusic (self, loops);
1273 OUTPUT: 2190 OUTPUT:
1274 RETVAL 2191 RETVAL
1275 2192
2193int
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2195 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199
1276MODULE = CFClient PACKAGE = CFClient::OpenGL 2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1277 2201
1278BOOT: 2202BOOT:
1279{ 2203{
1280 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1281 static const struct { 2205 static const struct {
1282 const char *name; 2206 const char *name;
1283 IV iv; 2207 IV iv;
1284 } *civ, const_iv[] = { 2208 } *civ, const_iv[] = {
1285# define const_iv(name) { # name, (IV)name } 2209# define const_iv(name) { # name, (IV)name }
1286 const_iv (GL_COLOR_MATERIAL), 2210 const_iv (GL_COLOR_MATERIAL),
1287 const_iv (GL_SMOOTH), 2211 const_iv (GL_SMOOTH),
1288 const_iv (GL_FLAT), 2212 const_iv (GL_FLAT),
2213 const_iv (GL_DITHER),
1289 const_iv (GL_BLEND), 2214 const_iv (GL_BLEND),
2215 const_iv (GL_CULL_FACE),
2216 const_iv (GL_SCISSOR_TEST),
2217 const_iv (GL_DEPTH_TEST),
2218 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT),
2222 const_iv (GL_BACK),
1290 const_iv (GL_AND), 2223 const_iv (GL_AND),
2224 const_iv (GL_ONE),
2225 const_iv (GL_ZERO),
1291 const_iv (GL_SRC_ALPHA), 2226 const_iv (GL_SRC_ALPHA),
2227 const_iv (GL_DST_ALPHA),
1292 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2228 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2229 const_iv (GL_ONE_MINUS_DST_ALPHA),
2230 const_iv (GL_SRC_ALPHA_SATURATE),
1293 const_iv (GL_RGB), 2231 const_iv (GL_RGB),
1294 const_iv (GL_RGBA), 2232 const_iv (GL_RGBA),
2233 const_iv (GL_RGBA4),
2234 const_iv (GL_RGBA8),
2235 const_iv (GL_RGB5_A1),
1295 const_iv (GL_UNSIGNED_BYTE), 2236 const_iv (GL_UNSIGNED_BYTE),
1296 const_iv (GL_ALPHA4), 2237 const_iv (GL_UNSIGNED_SHORT),
2238 const_iv (GL_UNSIGNED_INT),
1297 const_iv (GL_ALPHA), 2239 const_iv (GL_ALPHA),
2240 const_iv (GL_INTENSITY),
2241 const_iv (GL_LUMINANCE),
2242 const_iv (GL_LUMINANCE_ALPHA),
1298 const_iv (GL_FLOAT), 2243 const_iv (GL_FLOAT),
1299 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2244 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1300 const_iv (GL_COMPILE), 2245 const_iv (GL_COMPILE),
1301 const_iv (GL_TEXTURE_1D), 2246 const_iv (GL_TEXTURE_1D),
1302 const_iv (GL_TEXTURE_2D), 2247 const_iv (GL_TEXTURE_2D),
1304 const_iv (GL_TEXTURE_MAG_FILTER), 2249 const_iv (GL_TEXTURE_MAG_FILTER),
1305 const_iv (GL_TEXTURE_MIN_FILTER), 2250 const_iv (GL_TEXTURE_MIN_FILTER),
1306 const_iv (GL_TEXTURE_ENV_MODE), 2251 const_iv (GL_TEXTURE_ENV_MODE),
1307 const_iv (GL_TEXTURE_WRAP_S), 2252 const_iv (GL_TEXTURE_WRAP_S),
1308 const_iv (GL_TEXTURE_WRAP_T), 2253 const_iv (GL_TEXTURE_WRAP_T),
2254 const_iv (GL_REPEAT),
1309 const_iv (GL_CLAMP), 2255 const_iv (GL_CLAMP),
1310 const_iv (GL_REPEAT), 2256 const_iv (GL_CLAMP_TO_EDGE),
1311 const_iv (GL_NEAREST), 2257 const_iv (GL_NEAREST),
1312 const_iv (GL_LINEAR), 2258 const_iv (GL_LINEAR),
2259 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2260 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2261 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2262 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2263 const_iv (GL_GENERATE_MIPMAP),
1313 const_iv (GL_MODULATE), 2264 const_iv (GL_MODULATE),
2265 const_iv (GL_DECAL),
1314 const_iv (GL_REPLACE), 2266 const_iv (GL_REPLACE),
2267 const_iv (GL_DEPTH_BUFFER_BIT),
1315 const_iv (GL_COLOR_BUFFER_BIT), 2268 const_iv (GL_COLOR_BUFFER_BIT),
1316 const_iv (GL_PROJECTION), 2269 const_iv (GL_PROJECTION),
1317 const_iv (GL_MODELVIEW), 2270 const_iv (GL_MODELVIEW),
1318 const_iv (GL_COLOR_LOGIC_OP), 2271 const_iv (GL_COLOR_LOGIC_OP),
2272 const_iv (GL_SEPARABLE_2D),
1319 const_iv (GL_CONVOLUTION_2D), 2273 const_iv (GL_CONVOLUTION_2D),
1320 const_iv (GL_CONVOLUTION_BORDER_MODE), 2274 const_iv (GL_CONVOLUTION_BORDER_MODE),
1321 const_iv (GL_CONSTANT_BORDER), 2275 const_iv (GL_CONSTANT_BORDER),
1322 const_iv (GL_LINES), 2276 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP),
1323 const_iv (GL_QUADS), 2279 const_iv (GL_QUADS),
2280 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN),
1324 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1325 const_iv (GL_FASTEST), 2285 const_iv (GL_FASTEST),
2286 const_iv (GL_V2F),
2287 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F),
1326# undef const_iv 2290# undef const_iv
1327 }; 2291 };
1328 2292
1329 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2293 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1330 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2294 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2295
2296 texture_av = newAV ();
2297 AvREAL_off (texture_av);
1331} 2298}
2299
2300char *
2301gl_vendor ()
2302 CODE:
2303 RETVAL = (char *)glGetString (GL_VENDOR);
2304 OUTPUT:
2305 RETVAL
2306
2307char *
2308gl_version ()
2309 CODE:
2310 RETVAL = (char *)glGetString (GL_VERSION);
2311 OUTPUT:
2312 RETVAL
2313
2314char *
2315gl_extensions ()
2316 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT:
2319 RETVAL
1332 2320
1333int glGetError () 2321int glGetError ()
2322
2323void glFinish ()
1334 2324
1335void glClear (int mask) 2325void glClear (int mask)
1336 2326
1337void glClearColor (float r, float g, float b, float a = 1.0) 2327void glClearColor (float r, float g, float b, float a = 1.0)
1338 PROTOTYPE: @ 2328 PROTOTYPE: @
1345 2335
1346void glHint (int target, int mode) 2336void glHint (int target, int mode)
1347 2337
1348void glBlendFunc (int sfactor, int dfactor) 2338void glBlendFunc (int sfactor, int dfactor)
1349 2339
2340void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2341 CODE:
2342 gl_BlendFuncSeparate (sa, da, saa, daa);
2343
2344void glDepthMask (int flag)
2345
1350void glLogicOp (int opcode) 2346void glLogicOp (int opcode)
1351 2347
2348void glColorMask (int red, int green, int blue, int alpha)
2349
1352void glMatrixMode (int mode) 2350void glMatrixMode (int mode)
1353 2351
1354void glPushMatrix () 2352void glPushMatrix ()
1355 2353
1356void glPopMatrix () 2354void glPopMatrix ()
1357 2355
1358void glLoadIdentity () 2356void glLoadIdentity ()
1359 2357
2358void glDrawBuffer (int buffer)
2359
2360void glReadBuffer (int buffer)
2361
2362# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364
2365# near_ and far_ are due to microsofts buggy "c" compiler
1360void glOrtho (double left, double right, double bottom, double top, double near, double far) 2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1361 2367
1362void glViewport (int x, int y, int width, int height) 2368void glViewport (int x, int y, int width, int height)
2369
2370void glScissor (int x, int y, int width, int height)
1363 2371
1364void glTranslate (float x, float y, float z = 0.) 2372void glTranslate (float x, float y, float z = 0.)
1365 CODE: 2373 CODE:
1366 glTranslatef (x, y, z); 2374 glTranslatef (x, y, z);
1367 2375
1368void glScale (float x, float y, float z) 2376void glScale (float x, float y, float z = 1.)
1369 CODE: 2377 CODE:
1370 glScalef (x, y, z); 2378 glScalef (x, y, z);
1371 2379
1372void glRotate (float angle, float x, float y, float z) 2380void glRotate (float angle, float x, float y, float z)
1373 CODE: 2381 CODE:
1377 2385
1378void glEnd () 2386void glEnd ()
1379 2387
1380void glColor (float r, float g, float b, float a = 1.0) 2388void glColor (float r, float g, float b, float a = 1.0)
1381 PROTOTYPE: @ 2389 PROTOTYPE: @
2390 ALIAS:
2391 glColor_premultiply = 1
1382 CODE: 2392 CODE:
2393 if (ix)
2394 {
2395 r *= a;
2396 g *= a;
2397 b *= a;
2398 }
2399 // microsoft visual "c" rounds instead of truncating...
1383 glColor4f (r, g, b, a); 2400 glColor4f (r, g, b, a);
2401
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.)
2409 CODE:
2410 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0);
1384 2412
1385void glVertex (float x, float y, float z = 0.) 2413void glVertex (float x, float y, float z = 0.)
1386 CODE: 2414 CODE:
1387 glVertex3f (x, y, z); 2415 glVertex3f (x, y, z);
1388 2416
1400 2428
1401void glBindTexture (int target, int name) 2429void glBindTexture (int target, int name)
1402 2430
1403void glConvolutionParameter (int target, int pname, float params) 2431void glConvolutionParameter (int target, int pname, float params)
1404 CODE: 2432 CODE:
2433 if (gl.ConvolutionParameterf)
1405 glConvolutionParameterf (target, pname, params); 2434 gl.ConvolutionParameterf (target, pname, params);
1406 2435
1407void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2437 CODE:
2438 if (gl.ConvolutionFilter2D)
2439 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2440
2441void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2442 CODE:
2443 if (gl.SeparableFilter2D)
2444 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1408 2445
1409void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1410 2447
1411void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449
2450void glDrawPixels (int width, int height, int format, int type, char *pixels)
2451
2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1412 2453
1413int glGenTexture () 2454int glGenTexture ()
1414 CODE: 2455 CODE:
1415{ 2456 RETVAL = gen_texture ();
1416 GLuint name;
1417 glGenTextures (1, &name);
1418 RETVAL = name;
1419}
1420 OUTPUT: 2457 OUTPUT:
1421 RETVAL 2458 RETVAL
1422 2459
1423void glDeleteTexture (int name) 2460void glDeleteTexture (int name)
1424 CODE: 2461 CODE:
1425{
1426 GLuint name_ = name;
1427 glDeleteTextures (1, &name_); 2462 del_texture (name);
1428} 2463
1429
1430int glGenList () 2464int glGenList ()
1431 CODE: 2465 CODE:
1432 RETVAL = glGenLists (1); 2466 RETVAL = glGenLists (1);
1433 OUTPUT: 2467 OUTPUT:
1434 RETVAL 2468 RETVAL

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