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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.94 by root, Tue May 23 18:57:35 2006 UTC vs.
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
15 29
16#include <SDL.h> 30#include <SDL.h>
17#include <SDL_endian.h> 31#include <SDL_endian.h>
18#include <SDL_image.h> 32#include <SDL_image.h>
19#include <SDL_mixer.h> 33#include <SDL_mixer.h>
20#include <SDL_opengl.h> 34#include <SDL_opengl.h>
21 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
22#include <glib/gmacros.h> 39#include <glib/gmacros.h>
23 40
24#include <pango/pango.h> 41#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 42
29#ifndef _WIN32 43#ifndef _WIN32
30# include <sys/types.h> 44# include <sys/types.h>
31# include <sys/socket.h> 45# include <sys/socket.h>
32# include <netinet/in.h> 46# include <netinet/in.h>
33# include <netinet/tcp.h> 47# include <netinet/tcp.h>
34# include <inttypes.h> 48# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 49#endif
43 50
44#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 52
46#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
47 54
48#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
50 57
51#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
52 59
53#define GL_CALL(type,func,args) \ 60#if 0
54 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 62#else
56 static type fptr_; \ 63# define PARACHUTE 0
57 \ 64#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
68typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
70 118
71typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
72 138
73typedef struct cf_layout { 139typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
77 int base_height; 142 int base_height;
78 CFClient__Font font; 143 CFPlus__Font font;
79} *CFClient__Layout; 144} *CFPlus__Layout;
80 145
81static CFClient__Font default_font; 146static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
84 149
85static void 150static void
86substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
87{ 152{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 154#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 156#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 158}
95 159
96static void 160static void
97layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
98{ 162{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
101 */ 165 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
106 170
107 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
108} 172}
109 173
110static void 174static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
114 181
115 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 184
118 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
119} 186 if (!rect.height) rect.height = 1;
120 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
121typedef uint16_t mapface; 193typedef uint16_t faceid;
122 194
123typedef struct { 195typedef struct {
124 GLint name; 196 int name;
125 int w, h; 197 int w, h;
126 float s, t; 198 float s, t;
127 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
128} maptex; 202} maptex;
129 203
130typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
131 int16_t darkness; 207 uint16_t darkness;
132 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 209} mapcell;
134 210
135typedef struct { 211typedef struct {
136 int32_t c0, c1; 212 int32_t c0, c1;
137 mapcell *col; 213 mapcell *col;
138} maprow; 214} maprow;
139 215
140typedef struct map { 216typedef struct map {
141 int x, y, w, h; 217 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 219 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 220 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 221
149 int32_t rows; 222 int32_t rows;
150 maprow *row; 223 maprow *row;
151} *CFClient__Map; 224} *CFPlus__Map;
152 225
153static char * 226static char *
154prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
155{ 228{
156 char *p; 229 char *p;
173} 246}
174 247
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
178static maprow * 271static maprow *
179map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
180{ 273{
181 if (0 > y) 274 if (0 > y)
182 { 275 {
183 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
222 315
223 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
224} 317}
225 318
226static mapcell * 319static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
228{ 321{
229 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
230} 323}
231 324
232static void 325static void
233map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
234{ 327{
235 int r; 328 int r;
236 329
237 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
246 self->row = 0; 339 self->row = 0;
247 self->rows = 0; 340 self->rows = 0;
248} 341}
249 342
250static void 343static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 345{
253 int x, y; 346 int x, y;
254 maprow *row; 347 maprow *row;
348 mapcell *cell;
255 349
256 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 351 if (y >= 0)
258 { 352 {
259 if (y >= self->rows) 353 if (y >= self->rows)
265 if (x >= row->c0) 359 if (x >= row->c0)
266 { 360 {
267 if (x >= row->c1) 361 if (x >= row->c1)
268 break; 362 break;
269 363
270 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
271 } 370 }
272 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
273} 388}
274 389
275static void 390static void
276music_finished (void) 391music_finished (void)
277{ 392{
296 ev.data2 = 0; 411 ev.data2 = 0;
297 412
298 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
299} 414}
300 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
301MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
302 438
303PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
304 440
305BOOT: 441BOOT:
306{ 442{
307 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 444 static const struct {
309 const char *name; 445 const char *name;
310 IV iv; 446 IV iv;
311 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
313 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
331 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
395 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 556# undef const_iv
412 }; 557 };
413 558
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
417 582
418void 583void
419pango_init () 584pango_init ()
420 CODE: 585 CODE:
421{ 586{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 590}
430 591
431int 592int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 594
434void 595void
435SDL_Quit () 596SDL_Quit ()
436 597
437void 598void
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
447 608
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
450 611
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 616
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
457 622
458 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 625
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
479SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
480 CODE: 645 CODE:
481 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
485 OUTPUT: 659 OUTPUT:
486 RETVAL 660 RETVAL
487 661
488void 662void
489SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
490 664
491char * 665char *
492SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
493 667
668int
669SDL_GetAppState ()
670
494void 671void
495SDL_PollEvent () 672poll_events ()
496 PPCODE: 673 PPCODE:
497{ 674{
498 SDL_Event ev; 675 SDL_Event ev;
499 676
500 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 679 {
502 HV *hv = newHV (); 680 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 682
505 switch (ev.type) 683 switch (ev.type)
507 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
508 case SDL_KEYUP: 686 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 692 break;
514 693
515 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 697 break;
519 698
520 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
528 break; 725 break;
529 726
530 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 741 break;
545 } 742 }
546 743
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 745 }
549} 746}
550 747
551int 748int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
561Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
562 759
563void 760void
564lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
565 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
566#ifndef _WIN32 769#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
568#endif 791#endif
569 792}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 793
591void 794void
592add_font (char *file) 795add_font (char *file)
593 CODE: 796 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 798
600void 799void
601load_image_inline (SV *image_) 800load_image_inline (SV *image_)
602 ALIAS: 801 ALIAS:
603 load_image_file = 1 802 load_image_file = 1
645 844
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 846
648 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
649 848
849 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 850 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
659 858
660 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
662} 861}
663 862
699 CODE: 898 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 899 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 900#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 902#endif
704 exit (1); 903 _exit (1);
705 904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
910#else
911 _exit (retval);
912#endif
913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
706MODULE = CFClient PACKAGE = CFClient::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
707 924
708CFClient::Font 925CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
710 CODE: 927 CODE:
711{ 928{
712 int count; 929 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 933}
717 OUTPUT: 934 OUTPUT:
718 RETVAL 935 RETVAL
719 936
720void 937void
721DESTROY (CFClient::Font self) 938DESTROY (CFPlus::Font self)
722 CODE: 939 CODE:
723 pango_font_description_free (self); 940 pango_font_description_free (self);
724 941
725void 942void
726make_default (CFClient::Font self) 943make_default (CFPlus::Font self)
727 CODE: 944 CODE:
728 default_font = self; 945 default_font = self;
729 946
730MODULE = CFClient PACKAGE = CFClient::Layout 947MODULE = CFPlus PACKAGE = CFPlus::Layout
731 948
732CFClient::Layout 949void
733new (SV *class, int rgba = 0) 950reset_glyph_cache ()
734 CODE: 951 CODE:
735#if _WIN32 952 tc_clear ();
736 rgba = 0;//D 953
737#endif 954CFPlus::Layout
955new (SV *class)
956 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 957 New (0, RETVAL, 1, struct cf_layout);
739 958
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 959 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 960 RETVAL->r = 1.;
743 RETVAL->g = 1.; 961 RETVAL->g = 1.;
744 RETVAL->b = 1.; 962 RETVAL->b = 1.;
745 RETVAL->a = 1.; 963 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 964 RETVAL->base_height = MIN_FONT_HEIGHT;
750 layout_update_font (RETVAL); 968 layout_update_font (RETVAL);
751 OUTPUT: 969 OUTPUT:
752 RETVAL 970 RETVAL
753 971
754void 972void
755DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
756 CODE: 974 CODE:
757 g_object_unref (self->pl); 975 g_object_unref (self->pl);
758 Safefree (self); 976 Safefree (self);
759 977
978void
979set_text (CFPlus::Layout self, SV *text_)
980 CODE:
981{
982 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen);
984
985 pango_layout_set_text (self->pl, text, textlen);
986}
987
988void
989set_markup (CFPlus::Layout self, SV *text_)
990 CODE:
991{
992 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen);
994
995 pango_layout_set_markup (self->pl, text, textlen);
996}
997
998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
760int 1068int
761is_rgba (CFClient::Layout self) 1069has_wrapped (CFPlus::Layout self)
762 CODE: 1070 CODE:
763 RETVAL = self->rgba; 1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
764 OUTPUT: 1080 OUTPUT:
765 RETVAL 1081 RETVAL
766 1082
767void
768set_text (CFClient::Layout self, SV *text_)
769 CODE:
770{
771 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen);
773
774 pango_layout_set_text (self->pl, text, textlen);
775}
776
777void
778set_markup (CFClient::Layout self, SV *text_)
779 CODE:
780{
781 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen);
783
784 pango_layout_set_markup (self->pl, text, textlen);
785}
786
787SV * 1083SV *
788get_text (CFClient::Layout self) 1084get_text (CFPlus::Layout self)
789 CODE: 1085 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1087 sv_utf8_decode (RETVAL);
792 OUTPUT: 1088 OUTPUT:
793 RETVAL 1089 RETVAL
794 1090
795void 1091void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1093 CODE:
798 self->r = r; 1094 self->r = r;
799 self->g = g; 1095 self->g = g;
800 self->b = b; 1096 self->b = b;
801 self->a = a; 1097 self->a = a;
802 1098
803void 1099void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1101 CODE:
806 if (self->font != font) 1102 if (self->font != font)
807 { 1103 {
808 self->font = font; 1104 self->font = font;
809 layout_update_font (self); 1105 layout_update_font (self);
810 } 1106 }
811 1107
812void 1108void
813set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
814 CODE: 1110 CODE:
815 if (self->base_height != base_height) 1111 if (self->base_height != base_height)
816 { 1112 {
817 self->base_height = base_height; 1113 self->base_height = base_height;
818 layout_update_font (self); 1114 layout_update_font (self);
819 } 1115 }
820 1116
821void 1117void
822set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1119 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1121
826void 1122void
827set_indent (CFClient::Layout self, int indent) 1123set_indent (CFPlus::Layout self, int indent)
828 CODE: 1124 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1126
831void 1127void
832set_spacing (CFClient::Layout self, int spacing) 1128set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1129 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1131
836void 1132void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1133set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1134 CODE:
839 pango_layout_set_ellipsize (self->pl, 1135 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1139 : PANGO_ELLIPSIZE_NONE
844 ); 1140 );
845 1141
846void 1142void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1144 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1146
851void 1147void
852size (CFClient::Layout self) 1148size (CFPlus::Layout self)
853 PPCODE: 1149 PPCODE:
854{ 1150{
855 int w, h; 1151 int w, h;
856 1152
857 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
862} 1158}
863 1159
864int 1160int
1161descent (CFPlus::Layout self)
1162 CODE:
1163{
1164 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect);
1168}
1169 OUTPUT:
1170 RETVAL
1171
1172int
865xy_to_index (CFClient::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1174 CODE:
867{ 1175{
868 int index, trailing; 1176 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1178 RETVAL = index + trailing;
871} 1179}
872 OUTPUT: 1180 OUTPUT:
873 RETVAL 1181 RETVAL
874 1182
875void 1183void
876cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1185 PPCODE:
878{ 1186{
879 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1189
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1194}
887 1195
888void 1196void
889render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1198 PPCODE:
891{ 1199{
892 SV *retval; 1200 int line, x;
893 int w, h;
894 1201
895 layout_get_pixel_size (self, &w, &h); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1204
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1205 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1228 else
952 { 1229 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1230 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1232 }
977} 1233}
978 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
979MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1246
981void 1247void
1248pad2pot (SV *data_, SV *w_, SV *h_)
1249 CODE:
1250{
1251 int ow = SvIV (w_);
1252 int oh = SvIV (h_);
1253
1254 if (ow && oh)
1255 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267
1268 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp);
1270
1271 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274
1275 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 }
1282}
1283
1284void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1286 PROTOTYPE: $$$;$$
984 ALIAS: 1287 ALIAS:
985 draw_quad_alpha = 1 1288 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1289 draw_quad_alpha_premultiplied = 2
987 CODE: 1290 CODE:
988{ 1291{
989 HV *hv = (HV *)SvRV (self); 1292 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
994 1296
995 if (items < 5) 1297 if (items < 5)
996 { 1298 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1299 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1300 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1301 }
1000 1302
1001 if (ix) 1303 if (ix)
1002 { 1304 {
1003 glEnable (GL_BLEND); 1305 glEnable (GL_BLEND);
1306
1307 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1308 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1309 else
1310 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1311 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1312
1005 glEnable (GL_ALPHA_TEST); 1313 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1314 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1315 }
1008 1316
1009 glBindTexture (GL_TEXTURE_2D, name); 1317 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1318
1017 glBegin (GL_QUADS); 1319 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1320 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1321 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1322 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1328 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1329 glDisable (GL_BLEND);
1028 } 1330 }
1029} 1331}
1030 1332
1031MODULE = CFClient PACKAGE = CFClient::Map 1333MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1334
1033CFClient::Map 1335CFPlus::Map
1034new (SV *class, int map_width, int map_height) 1336new (SV *class)
1035 CODE: 1337 CODE:
1036 New (0, RETVAL, 1, struct map); 1338 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1339 RETVAL->x = 0;
1038 RETVAL->y = 0; 1340 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1341 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1342 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1343 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1344 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1345 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1346 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1347 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1348 RETVAL->row = 0;
1049 OUTPUT: 1349 OUTPUT:
1050 RETVAL 1350 RETVAL
1051 1351
1052void 1352void
1053DESTROY (CFClient::Map self) 1353DESTROY (CFPlus::Map self)
1054 CODE: 1354 CODE:
1055{ 1355{
1056 map_clear (self); 1356 map_clear (self);
1057 Safefree (self->face); 1357 Safefree (self->face2tile);
1358 Safefree (self->tex);
1058 Safefree (self); 1359 Safefree (self);
1059} 1360}
1060 1361
1061void 1362void
1363resize (CFPlus::Map self, int map_width, int map_height)
1364 CODE:
1365 self->w = map_width;
1366 self->h = map_height;
1367
1368void
1062clear (CFClient::Map self) 1369clear (CFPlus::Map self)
1063 CODE: 1370 CODE:
1064 map_clear (self); 1371 map_clear (self);
1065 1372
1066void 1373void
1067set_face (CFClient::Map self, int face, int texid) 1374set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1375 CODE:
1069{ 1376{
1070 while (self->faces <= face) 1377 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1378 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1379}
1078 1380
1079void 1381void
1382set_smooth (CFPlus::Map self, int face, int smooth, int level)
1383 CODE:
1384{
1385 tileid texid;
1386 maptex *tex;
1387
1388 if (face < 0 || face >= self->faces)
1389 return;
1390
1391 if (smooth < 0 || smooth >= self->faces)
1392 return;
1393
1394 texid = self->face2tile [face];
1395
1396 if (!texid)
1397 return;
1398
1399 tex = self->tex + texid;
1400 tex->smoothtile = self->face2tile [smooth];
1401 tex->smoothlevel = level;
1402}
1403
1404void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1405set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1406 CODE:
1082{ 1407{
1083 while (self->texs <= texid) 1408 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1409
1089 { 1410 {
1090 maptex *tex = self->tex + texid; 1411 maptex *tex = self->tex + texid;
1091 1412
1092 tex->name = name; 1413 tex->name = name;
1097 tex->r = r; 1418 tex->r = r;
1098 tex->g = g; 1419 tex->g = g;
1099 tex->b = b; 1420 tex->b = b;
1100 tex->a = a; 1421 tex->a = a;
1101 } 1422 }
1423
1424 // somewhat hackish, but for textures that require it, it really
1425 // improves the look, and most others don't suffer.
1426 glBindTexture (GL_TEXTURE_2D, name);
1427 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1428 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1429 // use uglier nearest interpolation because linear suffers
1430 // from transparent color bleeding and ugly wrapping effects.
1431 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1102} 1432}
1103 1433
1104int 1434int
1105ox (CFClient::Map self) 1435ox (CFPlus::Map self)
1106 ALIAS: 1436 ALIAS:
1107 oy = 1 1437 oy = 1
1438 x = 2
1439 y = 3
1440 w = 4
1441 h = 5
1108 CODE: 1442 CODE:
1109 switch (ix) 1443 switch (ix)
1110 { 1444 {
1111 case 0: RETVAL = self->ox; break; 1445 case 0: RETVAL = self->ox; break;
1112 case 1: RETVAL = self->oy; break; 1446 case 1: RETVAL = self->oy; break;
1447 case 2: RETVAL = self->x; break;
1448 case 3: RETVAL = self->y; break;
1449 case 4: RETVAL = self->w; break;
1450 case 5: RETVAL = self->h; break;
1113 } 1451 }
1114 OUTPUT: 1452 OUTPUT:
1115 RETVAL 1453 RETVAL
1116 1454
1117void 1455void
1118scroll (CFClient::Map self, int dx, int dy) 1456scroll (CFPlus::Map self, int dx, int dy)
1119 CODE: 1457 CODE:
1120{ 1458{
1121 if (dx > 0) 1459 if (dx > 0)
1122 map_blank (self, self->x, self->y, dx - 1, self->h); 1460 map_blank (self, self->x, self->y, dx, self->h);
1123 else if (dx < 0) 1461 else if (dx < 0)
1124 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1462 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1125 1463
1126 if (dy > 0) 1464 if (dy > 0)
1127 map_blank (self, self->x, self->y, self->w, dy - 1); 1465 map_blank (self, self->x, self->y, self->w, dy);
1128 else if (dy < 0) 1466 else if (dy < 0)
1129 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1467 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1130 1468
1131 self->ox += dx; self->x += dx; 1469 self->ox += dx; self->x += dx;
1132 self->oy += dy; self->y += dy; 1470 self->oy += dy; self->y += dy;
1133 1471
1134 while (self->y < 0) 1472 while (self->y < 0)
1139 self->y += MAP_EXTEND_Y; 1477 self->y += MAP_EXTEND_Y;
1140 } 1478 }
1141} 1479}
1142 1480
1143void 1481void
1144map1a_update (CFClient::Map self, SV *data_) 1482map1a_update (CFPlus::Map self, SV *data_, int extmap)
1145 CODE: 1483 CODE:
1146{ 1484{
1147 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1148 uint8_t *data_end = (uint8_t *)SvEND (data_); 1486 uint8_t *data_end = (uint8_t *)SvEND (data_);
1149 mapcell *cell; 1487 mapcell *cell;
1150 int x, y, flags; 1488 int x, y, flags;
1151 1489
1152 while (data < data_end) 1490 while (data < data_end - 1)
1153 { 1491 {
1154 flags = (data [0] << 8) + data [1]; data += 2; 1492 flags = (data [0] << 8) + data [1]; data += 2;
1155 1493
1156 x = ((flags >> 10) & 63) + self->x; 1494 x = self->x + ((flags >> 10) & 63);
1157 y = ((flags >> 4) & 63) + self->y; 1495 y = self->y + ((flags >> 4) & 63);
1158 1496
1159 cell = map_get_cell (self, x, y); 1497 cell = map_get_cell (self, x, y);
1160 1498
1161 if (flags & 15) 1499 if (flags & 15)
1162 { 1500 {
1163 if (cell->darkness < 0) 1501 if (!cell->darkness)
1164 { 1502 {
1503 memset (cell, 0, sizeof (*cell));
1165 cell->darkness = 0; 1504 cell->darkness = 256;
1166 cell->face [0] = 0;
1167 cell->face [1] = 0;
1168 cell->face [2] = 0;
1169 } 1505 }
1170 1506
1171 cell->darkness = flags & 8 ? *data++ : 255;
1172
1173 //TODO: don't trust server data to be in-range(!) 1507 //TODO: don't trust server data to be in-range(!)
1508
1509 if (flags & 8)
1510 {
1511 if (extmap)
1512 {
1513 uint8_t ext, cmd;
1514
1515 do
1516 {
1517 ext = *data++;
1518 cmd = ext & 0x3f;
1519
1520 if (cmd < 4)
1521 cell->darkness = 255 - ext * 64 + 1;
1522 else if (cmd == 5) // health
1523 {
1524 cell->stat_width = 1;
1525 cell->stat_hp = *data++;
1526 }
1527 else if (cmd == 6) // monster width
1528 cell->stat_width = *data++ + 1;
1529 else if (cmd == 0x47)
1530 {
1531 if (*data == 4)
1532 ; // decode player count
1533
1534 data += *data + 1;
1535 }
1536 else if (cmd == 8) // cell flags
1537 cell->flags = *data++;
1538 else if (ext & 0x40) // unknown, multibyte => skip
1539 data += *data + 1;
1540 else
1541 data++;
1542 }
1543 while (ext & 0x80);
1544 }
1545 else
1546 cell->darkness = *data++ + 1;
1547 }
1174 1548
1175 if (flags & 4) 1549 if (flags & 4)
1176 { 1550 {
1177 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1551 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face];
1178 } 1554 }
1179 1555
1180 if (flags & 2) 1556 if (flags & 2)
1181 { 1557 {
1182 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
1183 } 1561 }
1184 1562
1185 if (flags & 1) 1563 if (flags & 1)
1186 { 1564 {
1187 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
1188 } 1568 }
1189 } 1569 }
1190 else 1570 else
1191 cell->darkness = -1; 1571 cell->darkness = 0;
1192 } 1572 }
1193} 1573}
1194 1574
1195SV * 1575SV *
1196mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1197 CODE: 1577 CODE:
1198{ 1578{
1199 int x1, x; 1579 int x1, x;
1200 int y1, y; 1580 int y1, y;
1201 int z; 1581 int z;
1222 { 1602 {
1223 mapcell *cell = row->col + (x - row->c0); 1603 mapcell *cell = row->col + (x - row->c0);
1224 1604
1225 for (z = 0; z <= 0; z++) 1605 for (z = 0; z <= 0; z++)
1226 { 1606 {
1227 mapface face = cell->face [z];
1228
1229 if (face)
1230 {
1231 maptex tex = self->tex [face]; 1607 maptex tex = self->tex [cell->tile [z]];
1232 int a0 = 255 - tex.a; 1608 int a0 = 255 - tex.a;
1233 int a1 = tex.a; 1609 int a1 = tex.a;
1234 1610
1235 r = (r * a0 + tex.r * a1) / 255; 1611 r = (r * a0 + tex.r * a1) / 255;
1236 g = (g * a0 + tex.g * a1) / 255; 1612 g = (g * a0 + tex.g * a1) / 255;
1237 b = (b * a0 + tex.b * a1) / 255; 1613 b = (b * a0 + tex.b * a1) / 255;
1238 a = (a * a0 + tex.a * a1) / 255; 1614 a = (a * a0 + tex.a * a1) / 255;
1239 }
1240 } 1615 }
1241 } 1616 }
1242 1617
1243 *map++ = (r ) 1618 *map++ = (r )
1244 | (g << 8) 1619 | (g << 8)
1251} 1626}
1252 OUTPUT: 1627 OUTPUT:
1253 RETVAL 1628 RETVAL
1254 1629
1255void 1630void
1256draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1257 PPCODE: 1632 CODE:
1258{ 1633{
1259 int vx, vy; 1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 smooth_key skey;
1260 int x, y, z; 1638 int x, y, z;
1261 int last_name; 1639 int last_name;
1262 mapface face; 1640
1641 // thats current max. sorry.
1642 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255;
1644
1645 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey));
1647
1648 glColor4ub (255, 255, 255, 255);
1649
1650 glEnable (GL_BLEND);
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1652 glEnable (GL_TEXTURE_2D);
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1654
1655 glBegin (GL_QUADS);
1656
1657 last_name = 0;
1658
1659 mx += self->x;
1660 my += self->y;
1661
1662 // first pass: determine smooth_max
1663 // rather ugly, if you ask me
1664 // could also be stored inside mapcell and updated on change
1665 memset (smooth_max, 0, sizeof (smooth_max));
1666
1667 for (y = 0; y < sh; y++)
1668 if (0 <= y + my && y + my < self->rows)
1669 {
1670 maprow *row = self->row + (y + my);
1671
1672 for (x = 0; x < sw; x++)
1673 if (row->c0 <= x + mx && x + mx < row->c1)
1674 {
1675 mapcell *cell = row->col + (x + mx - row->c0);
1676
1677 smooth_max[x + 1][y + 1] =
1678 MAX (self->tex [cell->tile [0]].smoothlevel,
1679 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel));
1681 }
1682 }
1683
1684 for (z = 0; z <= 2; z++)
1685 {
1686 memset (smooth_level, 0, sizeof (smooth_level));
1687
1688 for (y = 0; y < sh; y++)
1689 if (0 <= y + my && y + my < self->rows)
1690 {
1691 maprow *row = self->row + (y + my);
1692
1693 for (x = 0; x < sw; x++)
1694 if (row->c0 <= x + mx && x + mx < row->c1)
1695 {
1696 mapcell *cell = row->col + (x + mx - row->c0);
1697 tileid tile = cell->tile [z];
1698
1699 if (tile)
1700 {
1701 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w;
1703 int py = (y + 1) * T - tex.h;
1704
1705 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name)
1708 {
1709 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */
1711
1712 glEnd ();
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1714 glBegin (GL_QUADS);
1715 }
1716
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1721
1722 if (cell->flags && z == 2)
1723 {
1724 if (cell->flags & 1)
1725 {
1726 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32;
1729
1730 glEnd ();
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1732 glBegin (GL_QUADS);
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 }
1739 }
1740
1741 // update smooth hash
1742 if (tex.smoothtile)
1743 {
1744 skey.tile = tex.smoothtile;
1745 skey.level = tex.smoothlevel;
1746
1747 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1748
1749 // add bits to current tile and all neighbours. skey.x|y is
1750 // shifted +1|+1 so we always stay positive.
1751
1752 // bits is ___n cccc CCCC bbbb
1753 // n do not draw borders&corners
1754 // c draw these corners, but...
1755 // C ... not these
1756 // b draw these borders
1757
1758 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1759 // ┃· ·· ·┃ ━━
1760
1761 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1762 // ·· ·· ·┏ ┓·
1763
1764 // full tile
1765 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1766
1767 // borders
1768 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1769 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1770 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1771 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1772
1773 // corners
1774 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1775 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1776 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1778 }
1779 }
1780 }
1781 }
1782
1783 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort
1785 {
1786 int w, b;
1787
1788 for (w = 0; w < 256 / 32; ++w)
1789 {
1790 uint32_t smask = smooth_level [w];
1791 if (smask)
1792 for (b = 0; b < 32; ++b)
1793 if (smask & (((uint32_t)1) << b))
1794 {
1795 int level = (w << 5) | b;
1796 HE *he;
1797
1798 hv_iterinit (smooth);
1799 while ((he = hv_iternext (smooth)))
1800 {
1801 smooth_key *skey = (smooth_key *)HeKEY (he);
1802 IV bits = SvIVX (HeVAL (he));
1803
1804 if (!(bits & 0x1000)
1805 && skey->level == level
1806 && level > smooth_max [skey->x][skey->y])
1807 {
1808 maptex tex = self->tex [skey->tile];
1809 int px = (((int)skey->x) - 1) * T;
1810 int py = (((int)skey->y) - 1) * T;
1811 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column
1815
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name)
1819 {
1820 if (!tex.name)
1821 continue; // smoothing not yet available
1822
1823 glEnd ();
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1825 glBegin (GL_QUADS);
1826 }
1827
1828 if (border)
1829 {
1830 float ox = border * dx;
1831
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1836 }
1837
1838 if (corner)
1839 {
1840 float ox = corner * dx;
1841
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1846 }
1847 }
1848 }
1849 }
1850 }
1851 }
1852
1853 hv_clear (smooth);
1854 }
1855
1856 glEnd ();
1857
1858 glDisable (GL_TEXTURE_2D);
1859 glDisable (GL_BLEND);
1860
1861 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows)
1864 {
1865 maprow *row = self->row + (y + my);
1866
1867 for (x = 0; x < sw; x++)
1868 if (row->c0 <= x + mx && x + mx < row->c1)
1869 {
1870 mapcell *cell = row->col + (x + mx - row->c0);
1871
1872 int px = x * T;
1873 int py = y * T;
1874
1875 if (cell->stat_hp)
1876 {
1877 int width = cell->stat_width * T;
1878 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1879
1880 glColor3ub (0, 0, 0);
1881 glRectf (px + 1, py - thick - 2,
1882 px + width - 1, py);
1883
1884 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1885 glRectf (px + 2,
1886 py - thick - 1,
1887 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1888 }
1889 }
1890 }
1891}
1892
1893void
1894draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1895 CODE:
1896{
1897 static float color[16][3] = {
1898 { 0.00F, 0.00F, 0.00F },
1899 { 1.00F, 1.00F, 1.00F },
1900 { 0.00F, 0.00F, 0.55F },
1901 { 1.00F, 0.00F, 0.00F },
1902
1903 { 1.00F, 0.54F, 0.00F },
1904 { 0.11F, 0.56F, 1.00F },
1905 { 0.93F, 0.46F, 0.00F },
1906 { 0.18F, 0.54F, 0.34F },
1907
1908 { 0.56F, 0.73F, 0.56F },
1909 { 0.80F, 0.80F, 0.80F },
1910 { 0.55F, 0.41F, 0.13F },
1911 { 0.99F, 0.77F, 0.26F },
1912
1913 { 0.74F, 0.65F, 0.41F },
1914
1915 { 0.00F, 1.00F, 1.00F },
1916 { 1.00F, 0.00F, 1.00F },
1917 { 1.00F, 1.00F, 0.00F },
1918 };
1919
1920 int x, y;
1921
1922 glEnable (GL_TEXTURE_2D);
1923 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1924 glEnable (GL_BLEND);
1925 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1926 glBegin (GL_QUADS);
1927
1928 for (y = 0; y < h; y++)
1929 for (x = 0; x < w; x++)
1930 {
1931 unsigned char m = data [x + y * w];
1932
1933 if (m)
1934 {
1935 float *c = color [m & 15];
1936
1937 float tx1 = m & 0x40 ? 0.5 : 0.;
1938 float tx2 = tx1 + 0.5;
1939
1940 glColor4f (c[0], c[1], c[2], 0.75);
1941 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1942 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1943 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1944 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1945 }
1946 }
1947
1948 glEnd ();
1949 glDisable (GL_BLEND);
1950 glDisable (GL_TEXTURE_2D);
1951}
1952
1953void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1955 PPCODE:
1956{
1957 int x, y;
1263 int sw4 = (sw + 3) & ~3; 1958 int sw4 = (sw + 3) & ~3;
1264 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1265 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1266 1961
1267 memset (darkness, 255, sw4 * sh); 1962 memset (darkness, 255, sw4 * sh);
1268 SvPOK_only (darkness_sv); 1963 SvPOK_only (darkness_sv);
1269 SvCUR_set (darkness_sv, sw4 * sh); 1964 SvCUR_set (darkness_sv, sw4 * sh);
1270 1965
1271 vx = self->x + (self->w - sw) / 2 - shift_x; 1966 mx += self->x;
1272 vy = self->y + (self->h - sh) / 2 - shift_y; 1967 my += self->y;
1273 1968
1274 /*
1275 int vx = self->vx = self->w >= sw
1276 ? self->x + (self->w - sw) / 2
1277 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1278
1279 int vy = self->vy = self->h >= sh
1280 ? self->y + (self->h - sh) / 2
1281 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1282 */
1283
1284 glColor4ub (255, 255, 255, 255);
1285
1286 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1287 glEnable (GL_BLEND);
1288 glEnable (GL_TEXTURE_2D);
1289 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1290
1291 glBegin (GL_QUADS);
1292
1293 last_name = 0;
1294
1295 for (z = 0; z < 3; z++)
1296 for (y = 0; y < sh; y++) 1969 for (y = 0; y < sh; y++)
1297 if (0 <= y + vy && y + vy < self->rows) 1970 if (0 <= y + my && y + my < self->rows)
1298 { 1971 {
1299 maprow *row = self->row + (y + vy); 1972 maprow *row = self->row + (y + my);
1300 1973
1301 for (x = 0; x < sw; x++) 1974 for (x = 0; x < sw; x++)
1302 if (row->c0 <= x + vx && x + vx < row->c1) 1975 if (row->c0 <= x + mx && x + mx < row->c1)
1303 { 1976 {
1304 mapcell *cell = row->col + (x + vx - row->c0); 1977 mapcell *cell = row->col + (x + mx - row->c0);
1305 1978
1306 darkness[y * sw4 + x] = cell->darkness < 0 1979 darkness[y * sw4 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1)
1307 ? 255 - FOW_DARKNESS 1981 : 255 - FOW_DARKNESS;
1308 : 255 - cell->darkness;
1309
1310 face = cell->face [z];
1311
1312 if (face)
1313 {
1314 maptex tex = self->tex [face];
1315
1316 int px = (x + 1) * 32 - tex.w;
1317 int py = (y + 1) * 32 - tex.h;
1318
1319 if (last_name != tex.name)
1320 {
1321 glEnd ();
1322 last_name = tex.name;
1323 glBindTexture (GL_TEXTURE_2D, last_name);
1324 glBegin (GL_QUADS);
1325 }
1326
1327 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1328 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1329 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1330 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1331 }
1332 } 1982 }
1333 } 1983 }
1334
1335 glEnd ();
1336
1337 glDisable (GL_TEXTURE_2D);
1338 glDisable (GL_BLEND);
1339 1984
1340 EXTEND (SP, 3); 1985 EXTEND (SP, 3);
1341 PUSHs (sv_2mortal (newSViv (sw4))); 1986 PUSHs (sv_2mortal (newSViv (sw4)));
1342 PUSHs (sv_2mortal (newSViv (sh))); 1987 PUSHs (sv_2mortal (newSViv (sh)));
1343 PUSHs (darkness_sv); 1988 PUSHs (darkness_sv);
1344} 1989}
1345 1990
1346SV * 1991SV *
1347get_rect (CFClient::Map self, int x0, int y0, int w, int h) 1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1348 CODE: 1993 CODE:
1349{ 1994{
1350 int x, y, x1, y1; 1995 int x, y, x1, y1;
1351 SV *data_sv = newSV (w * h * 7 + 5); 1996 SV *data_sv = newSV (w * h * 7 + 5);
1352 uint8_t *data = (uint8_t *)SvPVX (data_sv); 1997 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1377 if (row && row->c0 <= x && x < row->c1) 2022 if (row && row->c0 <= x && x < row->c1)
1378 { 2023 {
1379 mapcell *cell = row->col + (x - row->c0); 2024 mapcell *cell = row->col + (x - row->c0);
1380 uint8_t flags = 0; 2025 uint8_t flags = 0;
1381 2026
1382 if (cell->face [0]) flags |= 1; 2027 if (cell->tile [0]) flags |= 1;
1383 if (cell->face [1]) flags |= 2; 2028 if (cell->tile [1]) flags |= 2;
1384 if (cell->face [2]) flags |= 4; 2029 if (cell->tile [2]) flags |= 4;
1385 2030
1386 *data++ = flags; 2031 *data++ = flags;
1387 2032
1388 if (flags & 1) 2033 if (flags & 1)
1389 { 2034 {
2035 tileid tile = cell->tile [0];
1390 *data++ = cell->face [0] >> 8; 2036 *data++ = tile >> 8;
1391 *data++ = cell->face [0]; 2037 *data++ = tile;
1392 } 2038 }
1393 2039
1394 if (flags & 2) 2040 if (flags & 2)
1395 { 2041 {
2042 tileid tile = cell->tile [1];
1396 *data++ = cell->face [1] >> 8; 2043 *data++ = tile >> 8;
1397 *data++ = cell->face [1]; 2044 *data++ = tile;
1398 } 2045 }
1399 2046
1400 if (flags & 4) 2047 if (flags & 4)
1401 { 2048 {
2049 tileid tile = cell->tile [2];
1402 *data++ = cell->face [2] >> 8; 2050 *data++ = tile >> 8;
1403 *data++ = cell->face [2]; 2051 *data++ = tile;
1404 } 2052 }
1405 } 2053 }
1406 else 2054 else
1407 *data++ = 0; 2055 *data++ = 0;
1408 } 2056 }
1414} 2062}
1415 OUTPUT: 2063 OUTPUT:
1416 RETVAL 2064 RETVAL
1417 2065
1418void 2066void
1419set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2067set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1420 PPCODE: 2068 PPCODE:
1421{ 2069{
1422 int x, y, z; 2070 int x, y, z;
1423 int w, h; 2071 int w, h;
1424 int x1, y1; 2072 int x1, y1;
1448 { 2096 {
1449 uint8_t flags = *data++; 2097 uint8_t flags = *data++;
1450 2098
1451 if (flags) 2099 if (flags)
1452 { 2100 {
1453 mapface face[3] = { 0, 0, 0 };
1454
1455 mapcell *cell = row_get_cell (row, x); 2101 mapcell *cell = row_get_cell (row, x);
2102 tileid tile[3] = { 0, 0, 0 };
1456 2103
1457 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2104 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1458 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2105 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1459 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2106 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1460 2107
1461 if (cell->darkness <= 0) 2108 if (cell->darkness == 0)
1462 { 2109 {
1463 cell->darkness = -1; 2110 cell->darkness = 0;
1464 2111
1465 for (z = 0; z <= 2; z++) 2112 for (z = 0; z <= 2; z++)
1466 { 2113 {
1467 cell->face[z] = face[z]; 2114 tileid t = tile [z];
1468 2115
1469 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2116 if (t >= self->texs || (t && !self->tex [t].name))
2117 {
1470 XPUSHs (sv_2mortal (newSViv (face[z]))); 2118 XPUSHs (sv_2mortal (newSViv (t)));
2119 need_texid (self, t);
2120 }
2121
2122 cell->tile [z] = t;
1471 } 2123 }
1472 } 2124 }
1473 } 2125 }
1474 } 2126 }
1475 } 2127 }
1476} 2128}
1477 2129
1478MODULE = CFClient PACKAGE = CFClient::MixChunk 2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1479 2131
1480CFClient::MixChunk 2132CFPlus::MixChunk
1481new_from_file (SV *class, char *path) 2133new_from_file (SV *class, char *path)
1482 CODE: 2134 CODE:
1483 RETVAL = Mix_LoadWAV (path); 2135 RETVAL = Mix_LoadWAV (path);
1484 OUTPUT: 2136 OUTPUT:
1485 RETVAL 2137 RETVAL
1486 2138
1487void 2139void
1488DESTROY (CFClient::MixChunk self) 2140DESTROY (CFPlus::MixChunk self)
1489 CODE: 2141 CODE:
1490 Mix_FreeChunk (self); 2142 Mix_FreeChunk (self);
1491 2143
1492int 2144int
1493volume (CFClient::MixChunk self, int volume = -1) 2145volume (CFPlus::MixChunk self, int volume = -1)
1494 CODE: 2146 CODE:
1495 RETVAL = Mix_VolumeChunk (self, volume); 2147 RETVAL = Mix_VolumeChunk (self, volume);
1496 OUTPUT: 2148 OUTPUT:
1497 RETVAL 2149 RETVAL
1498 2150
1499int 2151int
1500play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1501 CODE: 2153 CODE:
1502 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1503 OUTPUT: 2155 OUTPUT:
1504 RETVAL 2156 RETVAL
1505 2157
1506MODULE = CFClient PACKAGE = CFClient::MixMusic 2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1507 2159
1508int 2160int
1509volume (int volume = -1) 2161volume (int volume = -1)
1510 CODE: 2162 CODE:
1511 RETVAL = Mix_VolumeMusic (volume); 2163 RETVAL = Mix_VolumeMusic (volume);
1512 OUTPUT: 2164 OUTPUT:
1513 RETVAL 2165 RETVAL
1514 2166
2167int
2168fade_out (int ms)
2169 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms);
2171 OUTPUT:
2172 RETVAL
2173
1515CFClient::MixMusic 2174CFPlus::MixMusic
1516new_from_file (SV *class, char *path) 2175new_from_file (SV *class, char *path)
1517 CODE: 2176 CODE:
1518 RETVAL = Mix_LoadMUS (path); 2177 RETVAL = Mix_LoadMUS (path);
1519 OUTPUT: 2178 OUTPUT:
1520 RETVAL 2179 RETVAL
1521 2180
1522void 2181void
1523DESTROY (CFClient::MixMusic self) 2182DESTROY (CFPlus::MixMusic self)
1524 CODE: 2183 CODE:
1525 Mix_FreeMusic (self); 2184 Mix_FreeMusic (self);
1526 2185
1527int 2186int
1528play (CFClient::MixMusic self, int loops = -1) 2187play (CFPlus::MixMusic self, int loops = -1)
1529 CODE: 2188 CODE:
1530 RETVAL = Mix_PlayMusic (self, loops); 2189 RETVAL = Mix_PlayMusic (self, loops);
1531 OUTPUT: 2190 OUTPUT:
1532 RETVAL 2191 RETVAL
1533 2192
2193int
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2195 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199
1534MODULE = CFClient PACKAGE = CFClient::OpenGL 2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1535 2201
1536BOOT: 2202BOOT:
1537{ 2203{
1538 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1539 static const struct { 2205 static const struct {
1540 const char *name; 2206 const char *name;
1541 IV iv; 2207 IV iv;
1542 } *civ, const_iv[] = { 2208 } *civ, const_iv[] = {
1543# define const_iv(name) { # name, (IV)name } 2209# define const_iv(name) { # name, (IV)name }
1550 const_iv (GL_SCISSOR_TEST), 2216 const_iv (GL_SCISSOR_TEST),
1551 const_iv (GL_DEPTH_TEST), 2217 const_iv (GL_DEPTH_TEST),
1552 const_iv (GL_ALPHA_TEST), 2218 const_iv (GL_ALPHA_TEST),
1553 const_iv (GL_NORMALIZE), 2219 const_iv (GL_NORMALIZE),
1554 const_iv (GL_RESCALE_NORMAL), 2220 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT),
2222 const_iv (GL_BACK),
1555 const_iv (GL_AND), 2223 const_iv (GL_AND),
1556 const_iv (GL_ONE), 2224 const_iv (GL_ONE),
1557 const_iv (GL_ZERO), 2225 const_iv (GL_ZERO),
1558 const_iv (GL_SRC_ALPHA), 2226 const_iv (GL_SRC_ALPHA),
1559 const_iv (GL_SRC_ALPHA_SATURATE), 2227 const_iv (GL_DST_ALPHA),
1560 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2228 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1561 const_iv (GL_ONE_MINUS_DST_ALPHA), 2229 const_iv (GL_ONE_MINUS_DST_ALPHA),
2230 const_iv (GL_SRC_ALPHA_SATURATE),
1562 const_iv (GL_RGB), 2231 const_iv (GL_RGB),
1563 const_iv (GL_RGBA), 2232 const_iv (GL_RGBA),
2233 const_iv (GL_RGBA4),
2234 const_iv (GL_RGBA8),
2235 const_iv (GL_RGB5_A1),
1564 const_iv (GL_UNSIGNED_BYTE), 2236 const_iv (GL_UNSIGNED_BYTE),
1565 const_iv (GL_UNSIGNED_SHORT), 2237 const_iv (GL_UNSIGNED_SHORT),
1566 const_iv (GL_UNSIGNED_INT), 2238 const_iv (GL_UNSIGNED_INT),
1567 const_iv (GL_ALPHA), 2239 const_iv (GL_ALPHA),
1568 const_iv (GL_INTENSITY), 2240 const_iv (GL_INTENSITY),
1577 const_iv (GL_TEXTURE_MAG_FILTER), 2249 const_iv (GL_TEXTURE_MAG_FILTER),
1578 const_iv (GL_TEXTURE_MIN_FILTER), 2250 const_iv (GL_TEXTURE_MIN_FILTER),
1579 const_iv (GL_TEXTURE_ENV_MODE), 2251 const_iv (GL_TEXTURE_ENV_MODE),
1580 const_iv (GL_TEXTURE_WRAP_S), 2252 const_iv (GL_TEXTURE_WRAP_S),
1581 const_iv (GL_TEXTURE_WRAP_T), 2253 const_iv (GL_TEXTURE_WRAP_T),
2254 const_iv (GL_REPEAT),
1582 const_iv (GL_CLAMP), 2255 const_iv (GL_CLAMP),
1583 const_iv (GL_REPEAT), 2256 const_iv (GL_CLAMP_TO_EDGE),
1584 const_iv (GL_NEAREST), 2257 const_iv (GL_NEAREST),
1585 const_iv (GL_LINEAR), 2258 const_iv (GL_LINEAR),
1586 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2259 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1587 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2260 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1588 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2261 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1599 const_iv (GL_SEPARABLE_2D), 2272 const_iv (GL_SEPARABLE_2D),
1600 const_iv (GL_CONVOLUTION_2D), 2273 const_iv (GL_CONVOLUTION_2D),
1601 const_iv (GL_CONVOLUTION_BORDER_MODE), 2274 const_iv (GL_CONVOLUTION_BORDER_MODE),
1602 const_iv (GL_CONSTANT_BORDER), 2275 const_iv (GL_CONSTANT_BORDER),
1603 const_iv (GL_LINES), 2276 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP),
1604 const_iv (GL_LINE_LOOP), 2278 const_iv (GL_LINE_LOOP),
1605 const_iv (GL_QUADS), 2279 const_iv (GL_QUADS),
1606 const_iv (GL_QUAD_STRIP), 2280 const_iv (GL_QUAD_STRIP),
1607 const_iv (GL_TRIANGLES), 2281 const_iv (GL_TRIANGLES),
1608 const_iv (GL_TRIANGLE_STRIP), 2282 const_iv (GL_TRIANGLE_STRIP),
1616# undef const_iv 2290# undef const_iv
1617 }; 2291 };
1618 2292
1619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2293 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2294 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2295
2296 texture_av = newAV ();
2297 AvREAL_off (texture_av);
1621} 2298}
2299
2300char *
2301gl_vendor ()
2302 CODE:
2303 RETVAL = (char *)glGetString (GL_VENDOR);
2304 OUTPUT:
2305 RETVAL
2306
2307char *
2308gl_version ()
2309 CODE:
2310 RETVAL = (char *)glGetString (GL_VERSION);
2311 OUTPUT:
2312 RETVAL
2313
2314char *
2315gl_extensions ()
2316 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT:
2319 RETVAL
1622 2320
1623int glGetError () 2321int glGetError ()
2322
2323void glFinish ()
1624 2324
1625void glClear (int mask) 2325void glClear (int mask)
1626 2326
1627void glClearColor (float r, float g, float b, float a = 1.0) 2327void glClearColor (float r, float g, float b, float a = 1.0)
1628 PROTOTYPE: @ 2328 PROTOTYPE: @
1635 2335
1636void glHint (int target, int mode) 2336void glHint (int target, int mode)
1637 2337
1638void glBlendFunc (int sfactor, int dfactor) 2338void glBlendFunc (int sfactor, int dfactor)
1639 2339
2340void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2341 CODE:
2342 gl_BlendFuncSeparate (sa, da, saa, daa);
2343
1640void glDepthMask (int flag) 2344void glDepthMask (int flag)
1641 2345
1642void glLogicOp (int opcode) 2346void glLogicOp (int opcode)
1643 2347
1644void glColorMask (int red, int green, int blue, int alpha) 2348void glColorMask (int red, int green, int blue, int alpha)
1648void glPushMatrix () 2352void glPushMatrix ()
1649 2353
1650void glPopMatrix () 2354void glPopMatrix ()
1651 2355
1652void glLoadIdentity () 2356void glLoadIdentity ()
2357
2358void glDrawBuffer (int buffer)
2359
2360void glReadBuffer (int buffer)
1653 2361
1654# near_ and far_ are due to microsofts buggy "c" compiler 2362# near_ and far_ are due to microsofts buggy "c" compiler
1655void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1656 2364
1657# near_ and far_ are due to microsofts buggy "c" compiler 2365# near_ and far_ are due to microsofts buggy "c" compiler
1677 2385
1678void glEnd () 2386void glEnd ()
1679 2387
1680void glColor (float r, float g, float b, float a = 1.0) 2388void glColor (float r, float g, float b, float a = 1.0)
1681 PROTOTYPE: @ 2389 PROTOTYPE: @
2390 ALIAS:
2391 glColor_premultiply = 1
1682 CODE: 2392 CODE:
2393 if (ix)
2394 {
2395 r *= a;
2396 g *= a;
2397 b *= a;
2398 }
1683 // microsoft visual "c" rounds instead of truncating... 2399 // microsoft visual "c" rounds instead of truncating...
1684 glColor4ub (MIN ((int)(r * 255.f), 255), 2400 glColor4f (r, g, b, a);
1685 MIN ((int)(g * 255.f), 255),
1686 MIN ((int)(b * 255.f), 255),
1687 MIN ((int)(a * 255.f), 255));
1688 2401
1689void glInterleavedArrays (int format, int stride, char *data) 2402void glInterleavedArrays (int format, int stride, char *data)
1690 2403
1691void glDrawElements (int mode, int count, int type, char *indices) 2404void glDrawElements (int mode, int count, int type, char *indices)
1692 2405
1715 2428
1716void glBindTexture (int target, int name) 2429void glBindTexture (int target, int name)
1717 2430
1718void glConvolutionParameter (int target, int pname, float params) 2431void glConvolutionParameter (int target, int pname, float params)
1719 CODE: 2432 CODE:
1720 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2433 if (gl.ConvolutionParameterf)
2434 gl.ConvolutionParameterf (target, pname, params);
1721 2435
1722void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2436void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1723 CODE: 2437 CODE:
1724 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2438 if (gl.ConvolutionFilter2D)
1725 (target, internalformat, width, height, format, type, data)); 2439 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1726 2440
1727void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2441void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1728 CODE: 2442 CODE:
1729 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2443 if (gl.SeparableFilter2D)
1730 (target, internalformat, width, height, format, type, row, column)); 2444 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1731 2445
1732void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1733 2447
1734void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1735 2449
1737 2451
1738void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1739 2453
1740int glGenTexture () 2454int glGenTexture ()
1741 CODE: 2455 CODE:
1742{ 2456 RETVAL = gen_texture ();
1743 GLuint name;
1744 glGenTextures (1, &name);
1745 RETVAL = name;
1746}
1747 OUTPUT: 2457 OUTPUT:
1748 RETVAL 2458 RETVAL
1749 2459
1750void glDeleteTexture (int name) 2460void glDeleteTexture (int name)
1751 CODE: 2461 CODE:
1752{
1753 GLuint name_ = name;
1754 glDeleteTextures (1, &name_); 2462 del_texture (name);
1755} 2463
1756
1757int glGenList () 2464int glGenList ()
1758 CODE: 2465 CODE:
1759 RETVAL = glGenLists (1); 2466 RETVAL = glGenLists (1);
1760 OUTPUT: 2467 OUTPUT:
1761 RETVAL 2468 RETVAL
1768 2475
1769void glEndList () 2476void glEndList ()
1770 2477
1771void glCallList (int list) 2478void glCallList (int list)
1772 2479
1773

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