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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.148 by root, Sat Aug 19 03:57:25 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
36# include <sys/types.h> 44# include <sys/types.h>
37# include <sys/socket.h> 45# include <sys/socket.h>
38# include <netinet/in.h> 46# include <netinet/in.h>
39# include <netinet/tcp.h> 47# include <netinet/tcp.h>
40# include <inttypes.h> 48# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 49#endif
49 50
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 52
52#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
53 54
54#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 62#else
62# define PARACHUTE 0 63# define PARACHUTE 0
63#endif 64#endif
64 65
66static AV *texture_av;
67
65static struct 68static struct
66{ 69{
67#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 71#include "glfunc.h"
69#undef GL_FUNC 72#undef GL_FUNC
70} gl; 73} gl;
71 74
75static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 77{
74 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 82 else
79 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
80} 84}
81 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
82#include "texcache.c" 110#include "texcache.c"
83 111
84#include "pango-font.c" 112#include "pango-font.c"
85#include "pango-fontmap.c" 113#include "pango-fontmap.c"
86#include "pango-render.c" 114#include "pango-render.c"
159 187
160 *w = rect.width; 188 *w = rect.width;
161 *h = rect.height; 189 *h = rect.height;
162} 190}
163 191
192typedef uint16_t tileid;
164typedef uint16_t mapface; 193typedef uint16_t faceid;
165 194
166typedef struct { 195typedef struct {
167 GLint name; 196 int name;
168 int w, h; 197 int w, h;
169 float s, t; 198 float s, t;
170 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
171} maptex; 202} maptex;
172 203
173typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
174 uint16_t darkness; 207 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 209} mapcell;
178 210
179typedef struct { 211typedef struct {
180 int32_t c0, c1; 212 int32_t c0, c1;
181 mapcell *col; 213 mapcell *col;
182} maprow; 214} maprow;
183 215
184typedef struct map { 216typedef struct map {
185 int x, y, w, h; 217 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 219 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 220 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 221
193 int32_t rows; 222 int32_t rows;
194 maprow *row; 223 maprow *row;
195} *CFPlus__Map; 224} *CFPlus__Map;
196 225
216 return ptr; 245 return ptr;
217} 246}
218 247
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
221 270
222static maprow * 271static maprow *
223map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
224{ 273{
225 if (0 > y) 274 if (0 > y)
314 363
315 cell = row->col + x - row->c0; 364 cell = row->col + x - row->c0;
316 365
317 cell->darkness = 0; 366 cell->darkness = 0;
318 cell->stat_hp = 0; 367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
319 } 370 }
320 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
321} 388}
322 389
323static void 390static void
324music_finished (void) 391music_finished (void)
325{ 392{
360 n |= n >> 8; 427 n |= n >> 8;
361 n |= n >> 16; 428 n |= n >> 16;
362 429
363 return n + 1; 430 return n + 1;
364} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
365 436
366MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
367 438
368PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
369 440
373 static const struct { 444 static const struct {
374 const char *name; 445 const char *name;
375 IV iv; 446 IV iv;
376 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
378 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
396 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
460 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 556# undef const_iv
477 }; 557 };
478 558
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
482 571
483int 572int
484in_destruct () 573in_destruct ()
485 CODE: 574 CODE:
486 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
557 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 648 );
560 if (RETVAL) 649 if (RETVAL)
561 { 650 {
651 av_clear (texture_av);
652
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 655# include "glfunc.h"
565# undef GL_FUNC 656# undef GL_FUNC
657
566 } 658 }
567 OUTPUT: 659 OUTPUT:
568 RETVAL 660 RETVAL
569 661
570void 662void
571SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
572 664
573char * 665char *
574SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
575 667
668int
669SDL_GetAppState ()
670
576void 671void
577SDL_PollEvent () 672poll_events ()
578 PPCODE: 673 PPCODE:
579{ 674{
580 SDL_Event ev; 675 SDL_Event ev;
581 676
582 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 679 {
584 HV *hv = newHV (); 680 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 682
587 switch (ev.type) 683 switch (ev.type)
589 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
590 case SDL_KEYUP: 686 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 692 break;
596 693
597 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 697 break;
601 698
602 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
610 break; 725 break;
611 726
612 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
643Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
644 759
645void 760void
646lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
647 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
648#ifndef _WIN32 769#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
650#endif 791#endif
792}
651 793
652void 794void
653add_font (char *file) 795add_font (char *file)
654 CODE: 796 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 902#endif
761 _exit (1); 903 _exit (1);
762 904
763void 905void
764_exit (int retval) 906_exit (int retval = 0)
765 CODE: 907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
910#else
766 _exit (retval); 911 _exit (retval);
912#endif
913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
767 922
768MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
769 924
770CFPlus::Font 925CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
1018xy_to_index (CFPlus::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1174 CODE:
1020{ 1175{
1021 int index, trailing; 1176 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1178 RETVAL = index + trailing;
1024} 1179}
1025 OUTPUT: 1180 OUTPUT:
1026 RETVAL 1181 RETVAL
1027 1182
1028void 1183void
1034 1189
1035 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1194}
1195
1196void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1198 PPCODE:
1199{
1200 int line, x;
1201
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204
1205 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
1230 PUSHs (sv_2mortal (newSViv (index)));
1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
1039} 1233}
1040 1234
1041void 1235void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1237 PPCODE:
1048 flags 1242 flags
1049 ); 1243 );
1050 1244
1051MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1052 1246
1247int minpot (int n)
1248
1053void 1249void
1054pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE: 1251 CODE:
1056{ 1252{
1057 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1134 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1136 } 1332 }
1137} 1333}
1138 1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1347
1141CFPlus::Map 1348CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1349new (SV *class)
1143 CODE: 1350 CODE:
1144 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1352 RETVAL->x = 0;
1146 RETVAL->y = 0; 1353 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1354 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1355 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1361 RETVAL->row = 0;
1157 OUTPUT: 1362 OUTPUT:
1158 RETVAL 1363 RETVAL
1159 1364
1160void 1365void
1161DESTROY (CFPlus::Map self) 1366DESTROY (CFPlus::Map self)
1162 CODE: 1367 CODE:
1163{ 1368{
1164 map_clear (self); 1369 map_clear (self);
1165 Safefree (self->face); 1370 Safefree (self->face2tile);
1166 Safefree (self->tex); 1371 Safefree (self->tex);
1167 Safefree (self); 1372 Safefree (self);
1168} 1373}
1169 1374
1170void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
1171clear (CFPlus::Map self) 1382clear (CFPlus::Map self)
1172 CODE: 1383 CODE:
1173 map_clear (self); 1384 map_clear (self);
1174 1385
1175void 1386void
1176set_face (CFPlus::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
1177 CODE: 1388 CODE:
1178{ 1389{
1179 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1391 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces); 1392}
1182 self->faces *= 2;
1183 }
1184 1393
1185 self->face [face] = texid; 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1186} 1415}
1187 1416
1188void 1417void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1419 CODE:
1191{ 1420{
1192 while (self->texs <= texid) 1421 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1422
1198 { 1423 {
1199 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
1200 1425
1201 tex->name = name; 1426 tex->name = name;
1243void 1468void
1244scroll (CFPlus::Map self, int dx, int dy) 1469scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1470 CODE:
1246{ 1471{
1247 if (dx > 0) 1472 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1474 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1476
1252 if (dy > 0) 1477 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1478 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1479 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1481
1257 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1259 1484
1260 while (self->y < 0) 1485 while (self->y < 0)
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1499 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1500 mapcell *cell;
1276 int x, y, flags; 1501 int x, y, flags;
1277 1502
1278 while (data < data_end) 1503 while (data < data_end - 1)
1279 { 1504 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1505 flags = (data [0] << 8) + data [1]; data += 2;
1281 1506
1282 x = self->x + ((flags >> 10) & 63); 1507 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1508 y = self->y + ((flags >> 4) & 63);
1286 1511
1287 if (flags & 15) 1512 if (flags & 15)
1288 { 1513 {
1289 if (!cell->darkness) 1514 if (!cell->darkness)
1290 { 1515 {
1516 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1517 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1518 }
1296 1519
1297 //TODO: don't trust server data to be in-range(!) 1520 //TODO: don't trust server data to be in-range(!)
1298 1521
1299 if (flags & 8) 1522 if (flags & 8)
1314 cell->stat_width = 1; 1537 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1538 cell->stat_hp = *data++;
1316 } 1539 }
1317 else if (cmd == 6) // monster width 1540 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1551 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1552 data += *data + 1;
1321 else 1553 else
1322 data++; 1554 data++;
1323 } 1555 }
1327 cell->darkness = *data++ + 1; 1559 cell->darkness = *data++ + 1;
1328 } 1560 }
1329 1561
1330 if (flags & 4) 1562 if (flags & 4)
1331 { 1563 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1333 } 1567 }
1334 1568
1335 if (flags & 2) 1569 if (flags & 2)
1336 { 1570 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1338 } 1574 }
1339 1575
1340 if (flags & 1) 1576 if (flags & 1)
1341 { 1577 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1343 } 1581 }
1344 } 1582 }
1345 else 1583 else
1346 {
1347 cell->darkness = 0; 1584 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1585 }
1351} 1586}
1352 1587
1353SV * 1588SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1380 { 1615 {
1381 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1382 1617
1383 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1384 { 1619 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1622 int a1 = tex.a;
1392 1623
1393 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1628 }
1399 } 1629 }
1400 1630
1401 *map++ = (r ) 1631 *map++ = (r )
1402 | (g << 8) 1632 | (g << 8)
1409} 1639}
1410 OUTPUT: 1640 OUTPUT:
1411 RETVAL 1641 RETVAL
1412 1642
1413void 1643void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1415 CODE: 1645 CODE:
1416{ 1646{
1417 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1418 int x, y, z; 1651 int x, y, z;
1419 int last_name; 1652 int last_name;
1420 mapface face;
1421 1653
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1654 // thats current max. sorry.
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1424 1657
1425 /* 1658 // clear key, in case of extra padding
1426 int vx = self->vx = self->w >= sw 1659 memset (&skey, 0, sizeof (skey));
1427 ? self->x + (self->w - sw) / 2
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429
1430 int vy = self->vy = self->h >= sh
1431 ? self->y + (self->h - sh) / 2
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1433 */
1434 1660
1435 glColor4ub (255, 255, 255, 255); 1661 glColor4ub (255, 255, 255, 255);
1436 1662
1437 glEnable (GL_BLEND); 1663 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1441 1667
1442 glBegin (GL_QUADS); 1668 glBegin (GL_QUADS);
1443 1669
1444 last_name = 0; 1670 last_name = 0;
1445 1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1446 for (z = 0; z < 3; z++) 1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1447 for (y = 0; y < sh; y++) 1701 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 1702 if (0 <= y + my && y + my < self->rows)
1449 { 1703 {
1450 maprow *row = self->row + (y + vy); 1704 maprow *row = self->row + (y + my);
1451 1705
1452 for (x = 0; x < sw; x++) 1706 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 1707 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 1708 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 1709 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1458 1717
1459 if (face && face < self->texs) 1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1460 { 1807 {
1461 maptex tex = self->tex [face]; 1808 int level = (w << 5) | b;
1809 HE *he;
1462 1810
1463 int px = (x + 1) * 32 - tex.w; 1811 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 1812 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1468 glEnd (); 1836 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1471 glBegin (GL_QUADS); 1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1860 }
1472 } 1861 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 1862 }
1479 }
1480 } 1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1481 1868
1482 glEnd (); 1869 glEnd ();
1483 1870
1484 glDisable (GL_TEXTURE_2D); 1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND);
1485 1873
1486 // top layer: overlays such as the health bar 1874 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 1875 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 1876 if (0 <= y + my && y + my < self->rows)
1489 { 1877 {
1490 maprow *row = self->row + (y + vy); 1878 maprow *row = self->row + (y + my);
1491 1879
1492 for (x = 0; x < sw; x++) 1880 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 1881 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 1882 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 1883 mapcell *cell = row->col + (x + mx - row->c0);
1496 1884
1497 int px = x * 32; 1885 int px = x * T;
1498 int py = y * 32; 1886 int py = y * T;
1499 1887
1500 if (cell->stat_hp) 1888 if (cell->stat_hp)
1501 { 1889 {
1502 int width = cell->stat_width * 32; 1890 int width = cell->stat_width * T;
1503 int thick = sh / 28 + 1 + cell->stat_width; 1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1504 1892
1505 glColor4ub (0, 0, 0, 127); 1893 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 1894 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 1895 px + width - 1, py);
1508 1896
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 255); 1897 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 1898 glRectf (px + 2,
1511 py + 1, 1899 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 1900 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 1901 }
1514 } 1902 }
1515 } 1903 }
1516
1517 glDisable (GL_BLEND);
1518} 1904}
1519 1905
1520void 1906void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 1908 CODE:
1576 glDisable (GL_BLEND); 1962 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 1963 glDisable (GL_TEXTURE_2D);
1578} 1964}
1579 1965
1580void 1966void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 1968 PPCODE:
1583{ 1969{
1584 int vx, vy;
1585 int x, y; 1970 int x, y;
1586 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1589 1974
1590 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
1591 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
1593 1978
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1979 mx += self->x;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1980 my += self->y;
1596 1981
1597 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
1599 { 1984 {
1600 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
1601 1986
1602 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 1989 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
1606 1991
1607 darkness[y * sw4 + x] = cell->darkness 1992 darkness[y * sw4 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 1993 ? 255 - (cell->darkness - 1)
1609 : 255 - FOW_DARKNESS; 1994 : 255 - FOW_DARKNESS;
1610 } 1995 }
1650 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1651 { 2036 {
1652 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2038 uint8_t flags = 0;
1654 2039
1655 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1658 2043
1659 *data++ = flags; 2044 *data++ = flags;
1660 2045
1661 if (flags & 1) 2046 if (flags & 1)
1662 { 2047 {
2048 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2050 *data++ = tile;
1665 } 2051 }
1666 2052
1667 if (flags & 2) 2053 if (flags & 2)
1668 { 2054 {
2055 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2057 *data++ = tile;
1671 } 2058 }
1672 2059
1673 if (flags & 4) 2060 if (flags & 4)
1674 { 2061 {
2062 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2064 *data++ = tile;
1677 } 2065 }
1678 } 2066 }
1679 else 2067 else
1680 *data++ = 0; 2068 *data++ = 0;
1681 } 2069 }
1721 { 2109 {
1722 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1723 2111
1724 if (flags) 2112 if (flags)
1725 { 2113 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1729 2116
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2120
1734 if (cell->darkness == 0) 2121 if (cell->darkness == 0)
1735 { 2122 {
1736 cell->darkness = 0; 2123 cell->darkness = 0;
1737 2124
1738 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1739 { 2126 {
1740 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1741 2128
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1744 } 2136 }
1745 } 2137 }
1746 } 2138 }
1747 } 2139 }
1748 } 2140 }
1783 CODE: 2175 CODE:
1784 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 2177 OUTPUT:
1786 RETVAL 2178 RETVAL
1787 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1788CFPlus::MixMusic 2187CFPlus::MixMusic
1789new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1790 CODE: 2189 CODE:
1791 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1792 OUTPUT: 2191 OUTPUT:
1799 2198
1800int 2199int
1801play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1802 CODE: 2201 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1804 OUTPUT: 2210 OUTPUT:
1805 RETVAL 2211 RETVAL
1806 2212
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1808 2214
1812 static const struct { 2218 static const struct {
1813 const char *name; 2219 const char *name;
1814 IV iv; 2220 IV iv;
1815 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1817 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
1848 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1852 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1897# undef const_iv 2308# undef const_iv
1898 }; 2309 };
1899 2310
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1902} 2316}
1903 2317
1904char * 2318char *
1905gl_vendor () 2319gl_vendor ()
1906 CODE: 2320 CODE:
1917 2331
1918char * 2332char *
1919gl_extensions () 2333gl_extensions ()
1920 CODE: 2334 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
1922 OUTPUT: 2350 OUTPUT:
1923 RETVAL 2351 RETVAL
1924 2352
1925int glGetError () 2353int glGetError ()
1926 2354
2051 2479
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 2481
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2055 2483
2484void glPixelZoom (float x, float y)
2485
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 2487
2058int glGenTexture () 2488int glGenTexture ()
2059 CODE: 2489 CODE:
2060{ 2490 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 2491 OUTPUT:
2066 RETVAL 2492 RETVAL
2067 2493
2068void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2069 CODE: 2495 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 2496 del_texture (name);
2073} 2497
2074
2075int glGenList () 2498int glGenList ()
2076 CODE: 2499 CODE:
2077 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2078 OUTPUT: 2501 OUTPUT:
2079 RETVAL 2502 RETVAL

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