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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.158 by root, Sun Oct 1 18:17:37 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
37# include <sys/types.h> 44# include <sys/types.h>
38# include <sys/socket.h> 45# include <sys/socket.h>
39# include <netinet/in.h> 46# include <netinet/in.h>
40# include <netinet/tcp.h> 47# include <netinet/tcp.h>
41# include <inttypes.h> 48# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 49#endif
50 50
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 52
53#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
54 54
55#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 62#else
63# define PARACHUTE 0 63# define PARACHUTE 0
64#endif 64#endif
65 65
66static AV *texture_av;
67
66static struct 68static struct
67{ 69{
68#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 71#include "glfunc.h"
70#undef GL_FUNC 72#undef GL_FUNC
71} gl; 73} gl;
72 74
75static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 77{
75 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 82 else
80 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
81} 84}
82 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
83#include "texcache.c" 110#include "texcache.c"
84 111
85#include "pango-font.c" 112#include "pango-font.c"
86#include "pango-fontmap.c" 113#include "pango-fontmap.c"
87#include "pango-render.c" 114#include "pango-render.c"
160 187
161 *w = rect.width; 188 *w = rect.width;
162 *h = rect.height; 189 *h = rect.height;
163} 190}
164 191
192typedef uint16_t tileid;
165typedef uint16_t mapface; 193typedef uint16_t faceid;
166 194
167typedef struct { 195typedef struct {
168 GLint name; 196 int name;
169 int w, h; 197 int w, h;
170 float s, t; 198 float s, t;
171 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
172} maptex; 202} maptex;
173 203
174typedef struct { 204typedef struct {
175 uint32_t player; 205 uint32_t player;
176 mapface face[3]; 206 tileid tile[3];
177 uint16_t darkness; 207 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 209} mapcell;
180 210
181typedef struct { 211typedef struct {
182 int32_t c0, c1; 212 int32_t c0, c1;
183 mapcell *col; 213 mapcell *col;
184} maprow; 214} maprow;
185 215
186typedef struct map { 216typedef struct map {
187 int x, y, w, h; 217 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 219 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 220 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 221
195 int32_t rows; 222 int32_t rows;
196 maprow *row; 223 maprow *row;
197} *CFPlus__Map; 224} *CFPlus__Map;
198 225
218 return ptr; 245 return ptr;
219} 246}
220 247
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
223 270
224static maprow * 271static maprow *
225map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
226{ 273{
227 if (0 > y) 274 if (0 > y)
322 cell->player = 0; 369 cell->player = 0;
323 } 370 }
324 } 371 }
325} 372}
326 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
327static void 390static void
328music_finished (void) 391music_finished (void)
329{ 392{
330 SDL_UserEvent ev; 393 SDL_UserEvent ev;
331 394
364 n |= n >> 8; 427 n |= n >> 8;
365 n |= n >> 16; 428 n |= n >> 16;
366 429
367 return n + 1; 430 return n + 1;
368} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
369 436
370MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
371 438
372PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
373 440
377 static const struct { 444 static const struct {
378 const char *name; 445 const char *name;
379 IV iv; 446 IV iv;
380 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
382 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
400 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
464 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 556# undef const_iv
481 }; 557 };
482 558
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
486 571
487int 572int
488in_destruct () 573in_destruct ()
489 CODE: 574 CODE:
490 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
561 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 648 );
564 if (RETVAL) 649 if (RETVAL)
565 { 650 {
651 av_clear (texture_av);
652
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 655# include "glfunc.h"
569# undef GL_FUNC 656# undef GL_FUNC
657
570 } 658 }
571 OUTPUT: 659 OUTPUT:
572 RETVAL 660 RETVAL
573 661
574void 662void
575SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
576 664
577char * 665char *
578SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
579 667
668int
669SDL_GetAppState ()
670
580void 671void
581SDL_PollEvent () 672poll_events ()
582 PPCODE: 673 PPCODE:
583{ 674{
584 SDL_Event ev; 675 SDL_Event ev;
585 676
586 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 679 {
588 HV *hv = newHV (); 680 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 682
591 switch (ev.type) 683 switch (ev.type)
593 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
594 case SDL_KEYUP: 686 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 692 break;
600 693
601 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 697 break;
605 698
606 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
614 break; 725 break;
615 726
616 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
647Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
648 759
649void 760void
650lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
651 CODE: 762 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 764
656void 765void
657win32_proxy_info () 766win32_proxy_info ()
658 PPCODE: 767 PPCODE:
659{ 768{
660#ifdef _WIN32 769#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 770 char buffer[2048];
663 DWORD buflen; 771 DWORD buflen;
664 772
665 EXTEND (SP, 3); 773 EXTEND (SP, 3);
666 774
795 _exit (1); 903 _exit (1);
796 904
797void 905void
798_exit (int retval = 0) 906_exit (int retval = 0)
799 CODE: 907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
910#else
800 _exit (retval); 911 _exit (retval);
912#endif
913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
801 922
802MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
803 924
804CFPlus::Font 925CFPlus::Font
805new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
1052xy_to_index (CFPlus::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE: 1174 CODE:
1054{ 1175{
1055 int index, trailing; 1176 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1178 RETVAL = index + trailing;
1058} 1179}
1059 OUTPUT: 1180 OUTPUT:
1060 RETVAL 1181 RETVAL
1061 1182
1062void 1183void
1068 1189
1069 EXTEND (SP, 3); 1190 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1194}
1195
1196void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1198 PPCODE:
1199{
1200 int line, x;
1201
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204
1205 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
1230 PUSHs (sv_2mortal (newSViv (index)));
1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
1073} 1233}
1074 1234
1075void 1235void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE: 1237 PPCODE:
1082 flags 1242 flags
1083 ); 1243 );
1084 1244
1085MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1086 1246
1247int minpot (int n)
1248
1087void 1249void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1089 CODE: 1251 CODE:
1090{ 1252{
1091 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1168 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1170 } 1332 }
1171} 1333}
1172 1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1174 1347
1175CFPlus::Map 1348CFPlus::Map
1176new (SV *class, int map_width, int map_height) 1349new (SV *class)
1177 CODE: 1350 CODE:
1178 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1352 RETVAL->x = 0;
1180 RETVAL->y = 0; 1353 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1354 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1355 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1361 RETVAL->row = 0;
1191 OUTPUT: 1362 OUTPUT:
1192 RETVAL 1363 RETVAL
1193 1364
1194void 1365void
1195DESTROY (CFPlus::Map self) 1366DESTROY (CFPlus::Map self)
1196 CODE: 1367 CODE:
1197{ 1368{
1198 map_clear (self); 1369 map_clear (self);
1199 Safefree (self->face); 1370 Safefree (self->face2tile);
1200 Safefree (self->tex); 1371 Safefree (self->tex);
1201 Safefree (self); 1372 Safefree (self);
1202} 1373}
1203 1374
1204void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
1205clear (CFPlus::Map self) 1382clear (CFPlus::Map self)
1206 CODE: 1383 CODE:
1207 map_clear (self); 1384 map_clear (self);
1208 1385
1209void 1386void
1210set_face (CFPlus::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
1211 CODE: 1388 CODE:
1212{ 1389{
1213 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1391 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces); 1392}
1216 self->faces *= 2;
1217 }
1218 1393
1219 self->face [face] = texid; 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1220} 1415}
1221 1416
1222void 1417void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1419 CODE:
1225{ 1420{
1226 while (self->texs <= texid) 1421 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1422
1232 { 1423 {
1233 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
1234 1425
1235 tex->name = name; 1426 tex->name = name;
1279 CODE: 1470 CODE:
1280{ 1471{
1281 if (dx > 0) 1472 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1474 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1476
1286 if (dy > 0) 1477 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1478 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1479 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1481
1291 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1293 1484
1294 while (self->y < 0) 1485 while (self->y < 0)
1346 cell->stat_width = 1; 1537 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1538 cell->stat_hp = *data++;
1348 } 1539 }
1349 else if (cmd == 6) // monster width 1540 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1541 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1542 else if (cmd == 0x47)
1352 { 1543 {
1353 if (*data == 4) 1544 if (*data == 4)
1354 ; // decode player tag 1545 ; // decode player count
1355 1546
1356 data += *data + 1; 1547 data += *data + 1;
1357 } 1548 }
1358 else if (cmd == 8) // cell flags 1549 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1550 cell->flags = *data++;
1368 cell->darkness = *data++ + 1; 1559 cell->darkness = *data++ + 1;
1369 } 1560 }
1370 1561
1371 if (flags & 4) 1562 if (flags & 4)
1372 { 1563 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1374 } 1567 }
1375 1568
1376 if (flags & 2) 1569 if (flags & 2)
1377 { 1570 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1379 } 1574 }
1380 1575
1381 if (flags & 1) 1576 if (flags & 1)
1382 { 1577 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1384 } 1581 }
1385 } 1582 }
1386 else 1583 else
1387 cell->darkness = 0; 1584 cell->darkness = 0;
1388 } 1585 }
1418 { 1615 {
1419 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1420 1617
1421 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1422 { 1619 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1622 int a1 = tex.a;
1430 1623
1431 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1628 }
1437 } 1629 }
1438 1630
1439 *map++ = (r ) 1631 *map++ = (r )
1440 | (g << 8) 1632 | (g << 8)
1447} 1639}
1448 OUTPUT: 1640 OUTPUT:
1449 RETVAL 1641 RETVAL
1450 1642
1451void 1643void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1645 CODE:
1454{ 1646{
1455 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1456 int x, y, z; 1651 int x, y, z;
1457 int last_name; 1652 int last_name;
1458 mapface face;
1459 1653
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1654 // thats current max. sorry.
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1462 1657
1463 /* 1658 // clear key, in case of extra padding
1464 int vx = self->vx = self->w >= sw 1659 memset (&skey, 0, sizeof (skey));
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467
1468 int vy = self->vy = self->h >= sh
1469 ? self->y + (self->h - sh) / 2
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1471 */
1472 1660
1473 glColor4ub (255, 255, 255, 255); 1661 glColor4ub (255, 255, 255, 255);
1474 1662
1475 glEnable (GL_BLEND); 1663 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 1667
1480 glBegin (GL_QUADS); 1668 glBegin (GL_QUADS);
1481 1669
1482 last_name = 0; 1670 last_name = 0;
1483 1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1484 for (z = 0; z < 3; z++) 1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1485 for (y = 0; y < sh; y++) 1701 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1702 if (0 <= y + my && y + my < self->rows)
1487 { 1703 {
1488 maprow *row = self->row + (y + vy); 1704 maprow *row = self->row + (y + my);
1489 1705
1490 for (x = 0; x < sw; x++) 1706 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1707 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1708 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1709 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1496 1717
1497 if (face && face < self->texs) 1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1498 { 1807 {
1499 maptex tex = self->tex [face]; 1808 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1809 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1810
1503 if (last_name != tex.name) 1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1504 { 1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1505 glEnd (); 1836 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1507 glBegin (GL_QUADS); 1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1508 } 1860 }
1509
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 {
1520 maptex tex = self->tex [1];
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523
1524 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1532 } 1861 }
1533 } 1862 }
1534 }
1535 } 1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1536 1868
1537 glEnd (); 1869 glEnd ();
1538 1870
1539 glDisable (GL_TEXTURE_2D); 1871 glDisable (GL_TEXTURE_2D);
1540 glDisable (GL_BLEND); 1872 glDisable (GL_BLEND);
1541 1873
1542 // top layer: overlays such as the health bar 1874 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 1875 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 1876 if (0 <= y + my && y + my < self->rows)
1545 { 1877 {
1546 maprow *row = self->row + (y + vy); 1878 maprow *row = self->row + (y + my);
1547 1879
1548 for (x = 0; x < sw; x++) 1880 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 1881 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 1882 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 1883 mapcell *cell = row->col + (x + mx - row->c0);
1552 1884
1553 int px = x * 32; 1885 int px = x * T;
1554 int py = y * 32; 1886 int py = y * T;
1555 1887
1556 if (cell->stat_hp) 1888 if (cell->stat_hp)
1557 { 1889 {
1558 int width = cell->stat_width * 32; 1890 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 1892
1561 glColor3ub (0, 0, 0); 1893 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 1894 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 1895 px + width - 1, py);
1564 1896
1630 glDisable (GL_BLEND); 1962 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 1963 glDisable (GL_TEXTURE_2D);
1632} 1964}
1633 1965
1634void 1966void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 1968 PPCODE:
1637{ 1969{
1638 int vx, vy;
1639 int x, y; 1970 int x, y;
1640 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1643 1974
1644 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
1647 1978
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 1979 mx += self->x;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 1980 my += self->y;
1650 1981
1651 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
1653 { 1984 {
1654 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
1655 1986
1656 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 1989 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
1660 1991
1661 darkness[y * sw4 + x] = cell->darkness 1992 darkness[y * sw4 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 1993 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 1994 : 255 - FOW_DARKNESS;
1664 } 1995 }
1704 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1705 { 2036 {
1706 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2038 uint8_t flags = 0;
1708 2039
1709 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1712 2043
1713 *data++ = flags; 2044 *data++ = flags;
1714 2045
1715 if (flags & 1) 2046 if (flags & 1)
1716 { 2047 {
2048 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2050 *data++ = tile;
1719 } 2051 }
1720 2052
1721 if (flags & 2) 2053 if (flags & 2)
1722 { 2054 {
2055 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2057 *data++ = tile;
1725 } 2058 }
1726 2059
1727 if (flags & 4) 2060 if (flags & 4)
1728 { 2061 {
2062 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2064 *data++ = tile;
1731 } 2065 }
1732 } 2066 }
1733 else 2067 else
1734 *data++ = 0; 2068 *data++ = 0;
1735 } 2069 }
1775 { 2109 {
1776 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1777 2111
1778 if (flags) 2112 if (flags)
1779 { 2113 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1783 2116
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2120
1788 if (cell->darkness == 0) 2121 if (cell->darkness == 0)
1789 { 2122 {
1790 cell->darkness = 0; 2123 cell->darkness = 0;
1791 2124
1792 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1793 { 2126 {
1794 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1795 2128
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1798 } 2136 }
1799 } 2137 }
1800 } 2138 }
1801 } 2139 }
1802 } 2140 }
1837 CODE: 2175 CODE:
1838 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2177 OUTPUT:
1840 RETVAL 2178 RETVAL
1841 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1842CFPlus::MixMusic 2187CFPlus::MixMusic
1843new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1844 CODE: 2189 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1846 OUTPUT: 2191 OUTPUT:
1853 2198
1854int 2199int
1855play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1856 CODE: 2201 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1858 OUTPUT: 2210 OUTPUT:
1859 RETVAL 2211 RETVAL
1860 2212
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1862 2214
1866 static const struct { 2218 static const struct {
1867 const char *name; 2219 const char *name;
1868 IV iv; 2220 IV iv;
1869 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
1902 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1906 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1951# undef const_iv 2308# undef const_iv
1952 }; 2309 };
1953 2310
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1956} 2316}
1957 2317
1958char * 2318char *
1959gl_vendor () 2319gl_vendor ()
1960 CODE: 2320 CODE:
1971 2331
1972char * 2332char *
1973gl_extensions () 2333gl_extensions ()
1974 CODE: 2334 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
1976 OUTPUT: 2350 OUTPUT:
1977 RETVAL 2351 RETVAL
1978 2352
1979int glGetError () 2353int glGetError ()
1980 2354
2105 2479
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2481
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2109 2483
2484void glPixelZoom (float x, float y)
2485
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2487
2112int glGenTexture () 2488int glGenTexture ()
2113 CODE: 2489 CODE:
2114{ 2490 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2491 OUTPUT:
2120 RETVAL 2492 RETVAL
2121 2493
2122void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2123 CODE: 2495 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2496 del_texture (name);
2127} 2497
2128
2129int glGenList () 2498int glGenList ()
2130 CODE: 2499 CODE:
2131 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2132 OUTPUT: 2501 OUTPUT:
2133 RETVAL 2502 RETVAL

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