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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
55# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 62#else
57# define PARACHUTE 0 63# define PARACHUTE 0
58#endif 64#endif
59 65
66static AV *texture_av;
67
60static struct 68static struct
61{ 69{
62#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 71#include "glfunc.h"
64#undef GL_FUNC 72#undef GL_FUNC
65} gl; 73} gl;
66 74
75static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 77{
69 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 82 else
74 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
75} 84}
76 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
77#include "texcache.c" 110#include "texcache.c"
78 111
79#include "pango-font.c" 112#include "pango-font.c"
80#include "pango-fontmap.c" 113#include "pango-fontmap.c"
81#include "pango-render.c" 114#include "pango-render.c"
154 187
155 *w = rect.width; 188 *w = rect.width;
156 *h = rect.height; 189 *h = rect.height;
157} 190}
158 191
192typedef uint16_t tileid;
159typedef uint16_t mapface; 193typedef uint16_t faceid;
160 194
161typedef struct { 195typedef struct {
162 GLint name; 196 int name;
163 int w, h; 197 int w, h;
164 float s, t; 198 float s, t;
165 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
166} maptex; 202} maptex;
167 203
168typedef struct { 204typedef struct {
169 uint32_t player; 205 uint32_t player;
170 mapface face[3]; 206 tileid tile[3];
171 uint16_t darkness; 207 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 209} mapcell;
174 210
175typedef struct { 211typedef struct {
176 int32_t c0, c1; 212 int32_t c0, c1;
177 mapcell *col; 213 mapcell *col;
178} maprow; 214} maprow;
179 215
180typedef struct map { 216typedef struct map {
181 int x, y, w, h; 217 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 219 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 220 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 221
189 int32_t rows; 222 int32_t rows;
190 maprow *row; 223 maprow *row;
191} *CFPlus__Map; 224} *CFPlus__Map;
192 225
212 return ptr; 245 return ptr;
213} 246}
214 247
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
217 270
218static maprow * 271static maprow *
219map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
220{ 273{
221 if (0 > y) 274 if (0 > y)
314 cell->stat_hp = 0; 367 cell->stat_hp = 0;
315 cell->flags = 0; 368 cell->flags = 0;
316 cell->player = 0; 369 cell->player = 0;
317 } 370 }
318 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
319} 388}
320 389
321static void 390static void
322music_finished (void) 391music_finished (void)
323{ 392{
492 561
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 564}
496 565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
571
497int 572int
498in_destruct () 573in_destruct ()
499 CODE: 574 CODE:
500 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 576 OUTPUT:
571 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 648 );
574 if (RETVAL) 649 if (RETVAL)
575 { 650 {
651 av_clear (texture_av);
652
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 655# include "glfunc.h"
579# undef GL_FUNC 656# undef GL_FUNC
657
580 } 658 }
581 OUTPUT: 659 OUTPUT:
582 RETVAL 660 RETVAL
583 661
584void 662void
585SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
586 664
587char * 665char *
588SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
589 667
668int
669SDL_GetAppState ()
670
590void 671void
591SDL_PollEvent () 672poll_events ()
592 PPCODE: 673 PPCODE:
593{ 674{
594 SDL_Event ev; 675 SDL_Event ev;
595 676
596 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 679 {
598 HV *hv = newHV (); 680 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 682
601 switch (ev.type) 683 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 697 break;
616 698
617 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
625 break; 725 break;
626 726
627 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
658Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
659 759
660void 760void
661lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
662 CODE: 762 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 764
667void 765void
668win32_proxy_info () 766win32_proxy_info ()
669 PPCODE: 767 PPCODE:
670{ 768{
811 ExitThread (retval); // unclean, please beam me up 909 ExitThread (retval); // unclean, please beam me up
812#else 910#else
813 _exit (retval); 911 _exit (retval);
814#endif 912#endif
815 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
816MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
817 924
818CFPlus::Font 925CFPlus::Font
819new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
820 CODE: 927 CODE:
1135 flags 1242 flags
1136 ); 1243 );
1137 1244
1138MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1139 1246
1247int minpot (int n)
1248
1140void 1249void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1142 CODE: 1251 CODE:
1143{ 1252{
1144 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1221 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1223 } 1332 }
1224} 1333}
1225 1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1227 1347
1228CFPlus::Map 1348CFPlus::Map
1229new (SV *class) 1349new (SV *class)
1230 CODE: 1350 CODE:
1233 RETVAL->y = 0; 1353 RETVAL->y = 0;
1234 RETVAL->w = 0; 1354 RETVAL->w = 0;
1235 RETVAL->h = 0; 1355 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1361 RETVAL->row = 0;
1244 OUTPUT: 1362 OUTPUT:
1245 RETVAL 1363 RETVAL
1246 1364
1247void 1365void
1248DESTROY (CFPlus::Map self) 1366DESTROY (CFPlus::Map self)
1249 CODE: 1367 CODE:
1250{ 1368{
1251 map_clear (self); 1369 map_clear (self);
1252 Safefree (self->face); 1370 Safefree (self->face2tile);
1253 Safefree (self->tex); 1371 Safefree (self->tex);
1254 Safefree (self); 1372 Safefree (self);
1255} 1373}
1256 1374
1257void 1375void
1264clear (CFPlus::Map self) 1382clear (CFPlus::Map self)
1265 CODE: 1383 CODE:
1266 map_clear (self); 1384 map_clear (self);
1267 1385
1268void 1386void
1269set_face (CFPlus::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1388 CODE:
1271{ 1389{
1272 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1391 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces); 1392}
1275 self->faces *= 2;
1276 }
1277 1393
1278 self->face [face] = texid; 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1279} 1415}
1280 1416
1281void 1417void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1419 CODE:
1284{ 1420{
1285 while (self->texs <= texid) 1421 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1422
1291 { 1423 {
1292 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
1293 1425
1294 tex->name = name; 1426 tex->name = name;
1338 CODE: 1470 CODE:
1339{ 1471{
1340 if (dx > 0) 1472 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1474 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1476
1345 if (dy > 0) 1477 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1478 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1479 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1481
1350 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1352 1484
1353 while (self->y < 0) 1485 while (self->y < 0)
1405 cell->stat_width = 1; 1537 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1538 cell->stat_hp = *data++;
1407 } 1539 }
1408 else if (cmd == 6) // monster width 1540 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1541 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1542 else if (cmd == 0x47)
1411 { 1543 {
1412 if (*data == 4) 1544 if (*data == 4)
1413 ; // decode player tag 1545 ; // decode player count
1414 1546
1415 data += *data + 1; 1547 data += *data + 1;
1416 } 1548 }
1417 else if (cmd == 8) // cell flags 1549 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1550 cell->flags = *data++;
1427 cell->darkness = *data++ + 1; 1559 cell->darkness = *data++ + 1;
1428 } 1560 }
1429 1561
1430 if (flags & 4) 1562 if (flags & 4)
1431 { 1563 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1433 } 1567 }
1434 1568
1435 if (flags & 2) 1569 if (flags & 2)
1436 { 1570 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1438 } 1574 }
1439 1575
1440 if (flags & 1) 1576 if (flags & 1)
1441 { 1577 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1443 } 1581 }
1444 } 1582 }
1445 else 1583 else
1446 cell->darkness = 0; 1584 cell->darkness = 0;
1447 } 1585 }
1477 { 1615 {
1478 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1479 1617
1480 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1481 { 1619 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1622 int a1 = tex.a;
1489 1623
1490 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1628 }
1496 } 1629 }
1497 1630
1498 *map++ = (r ) 1631 *map++ = (r )
1499 | (g << 8) 1632 | (g << 8)
1506} 1639}
1507 OUTPUT: 1640 OUTPUT:
1508 RETVAL 1641 RETVAL
1509 1642
1510void 1643void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1645 CODE:
1513{ 1646{
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1514 int x, y, z; 1651 int x, y, z;
1515 int last_name; 1652 int last_name;
1516 mapface face; 1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1517 1660
1518 glColor4ub (255, 255, 255, 255); 1661 glColor4ub (255, 255, 255, 255);
1519 1662
1520 glEnable (GL_BLEND); 1663 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1527 last_name = 0; 1670 last_name = 0;
1528 1671
1529 mx += self->x; 1672 mx += self->x;
1530 my += self->y; 1673 my += self->y;
1531 1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1532 for (z = 0; z < 3; z++) 1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1533 for (y = 0; y < sh; y++) 1701 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1702 if (0 <= y + my && y + my < self->rows)
1535 { 1703 {
1536 maprow *row = self->row + (y + my); 1704 maprow *row = self->row + (y + my);
1537 1705
1538 for (x = 0; x < sw; x++) 1706 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1707 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1708 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1709 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1544 1717
1545 if (face && face < self->texs) 1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1546 { 1807 {
1547 maptex tex = self->tex [face]; 1808 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1809 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1810
1551 if (last_name != tex.name) 1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1552 { 1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1553 glEnd (); 1836 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS); 1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1556 } 1860 }
1557
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 {
1568 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571
1572 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 } 1861 }
1581 } 1862 }
1582 }
1583 } 1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1584 1868
1585 glEnd (); 1869 glEnd ();
1586 1870
1587 glDisable (GL_TEXTURE_2D); 1871 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND); 1872 glDisable (GL_BLEND);
1596 for (x = 0; x < sw; x++) 1880 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1881 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1882 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1883 mapcell *cell = row->col + (x + mx - row->c0);
1600 1884
1601 int px = x * 32; 1885 int px = x * T;
1602 int py = y * 32; 1886 int py = y * T;
1603 1887
1604 if (cell->stat_hp) 1888 if (cell->stat_hp)
1605 { 1889 {
1606 int width = cell->stat_width * 32; 1890 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1892
1609 glColor3ub (0, 0, 0); 1893 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1894 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1895 px + width - 1, py);
1612 1896
1751 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1752 { 2036 {
1753 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2038 uint8_t flags = 0;
1755 2039
1756 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1759 2043
1760 *data++ = flags; 2044 *data++ = flags;
1761 2045
1762 if (flags & 1) 2046 if (flags & 1)
1763 { 2047 {
2048 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2050 *data++ = tile;
1766 } 2051 }
1767 2052
1768 if (flags & 2) 2053 if (flags & 2)
1769 { 2054 {
2055 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2057 *data++ = tile;
1772 } 2058 }
1773 2059
1774 if (flags & 4) 2060 if (flags & 4)
1775 { 2061 {
2062 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2064 *data++ = tile;
1778 } 2065 }
1779 } 2066 }
1780 else 2067 else
1781 *data++ = 0; 2068 *data++ = 0;
1782 } 2069 }
1822 { 2109 {
1823 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1824 2111
1825 if (flags) 2112 if (flags)
1826 { 2113 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1830 2116
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2120
1835 if (cell->darkness == 0) 2121 if (cell->darkness == 0)
1836 { 2122 {
1837 cell->darkness = 0; 2123 cell->darkness = 0;
1838 2124
1839 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1840 { 2126 {
1841 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1842 2128
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1845 } 2136 }
1846 } 2137 }
1847 } 2138 }
1848 } 2139 }
1849 } 2140 }
1884 CODE: 2175 CODE:
1885 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2177 OUTPUT:
1887 RETVAL 2178 RETVAL
1888 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1889CFPlus::MixMusic 2187CFPlus::MixMusic
1890new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1891 CODE: 2189 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1893 OUTPUT: 2191 OUTPUT:
1900 2198
1901int 2199int
1902play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1903 CODE: 2201 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1905 OUTPUT: 2210 OUTPUT:
1906 RETVAL 2211 RETVAL
1907 2212
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1909 2214
1913 static const struct { 2218 static const struct {
1914 const char *name; 2219 const char *name;
1915 IV iv; 2220 IV iv;
1916 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
1949 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1953 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1998# undef const_iv 2308# undef const_iv
1999 }; 2309 };
2000 2310
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
2003} 2316}
2004 2317
2005char * 2318char *
2006gl_vendor () 2319gl_vendor ()
2007 CODE: 2320 CODE:
2018 2331
2019char * 2332char *
2020gl_extensions () 2333gl_extensions ()
2021 CODE: 2334 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2023 OUTPUT: 2350 OUTPUT:
2024 RETVAL 2351 RETVAL
2025 2352
2026int glGetError () 2353int glGetError ()
2027 2354
2152 2479
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2481
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156 2483
2484void glPixelZoom (float x, float y)
2485
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2487
2159int glGenTexture () 2488int glGenTexture ()
2160 CODE: 2489 CODE:
2161{ 2490 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2491 OUTPUT:
2167 RETVAL 2492 RETVAL
2168 2493
2169void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2170 CODE: 2495 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2496 del_texture (name);
2174} 2497
2175
2176int glGenList () 2498int glGenList ()
2177 CODE: 2499 CODE:
2178 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2179 OUTPUT: 2501 OUTPUT:
2180 RETVAL 2502 RETVAL

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