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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.168 by root, Sat Dec 9 21:26:45 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
9#endif 14#endif
10 15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
76} 84}
77 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
81#include "pango-fontmap.c" 113#include "pango-fontmap.c"
82#include "pango-render.c" 114#include "pango-render.c"
155 187
156 *w = rect.width; 188 *w = rect.width;
157 *h = rect.height; 189 *h = rect.height;
158} 190}
159 191
192typedef uint16_t tileid;
160typedef uint16_t mapface; 193typedef uint16_t faceid;
161 194
162typedef struct { 195typedef struct {
163 GLint name; 196 int name;
164 int w, h; 197 int w, h;
165 float s, t; 198 float s, t;
166 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
167} maptex; 202} maptex;
168 203
169typedef struct { 204typedef struct {
170 uint32_t player; 205 uint32_t player;
171 mapface face[3]; 206 tileid tile[3];
172 uint16_t darkness; 207 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 209} mapcell;
175 210
176typedef struct { 211typedef struct {
177 int32_t c0, c1; 212 int32_t c0, c1;
178 mapcell *col; 213 mapcell *col;
179} maprow; 214} maprow;
180 215
181typedef struct map { 216typedef struct map {
182 int x, y, w, h; 217 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 219 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 220 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 221
190 int32_t rows; 222 int32_t rows;
191 maprow *row; 223 maprow *row;
192} *CFPlus__Map; 224} *CFPlus__Map;
193 225
213 return ptr; 245 return ptr;
214} 246}
215 247
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
218 270
219static maprow * 271static maprow *
220map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
221{ 273{
222 if (0 > y) 274 if (0 > y)
315 cell->stat_hp = 0; 367 cell->stat_hp = 0;
316 cell->flags = 0; 368 cell->flags = 0;
317 cell->player = 0; 369 cell->player = 0;
318 } 370 }
319 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
320} 388}
321 389
322static void 390static void
323music_finished (void) 391music_finished (void)
324{ 392{
578 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 648 );
581 if (RETVAL) 649 if (RETVAL)
582 { 650 {
651 av_clear (texture_av);
652
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 655# include "glfunc.h"
586# undef GL_FUNC 656# undef GL_FUNC
657
587 } 658 }
588 OUTPUT: 659 OUTPUT:
589 RETVAL 660 RETVAL
590 661
591void 662void
592SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
593 664
594char * 665char *
595SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
596 667
668int
669SDL_GetAppState ()
670
597void 671void
598SDL_PollEvent () 672poll_events ()
599 PPCODE: 673 PPCODE:
600{ 674{
601 SDL_Event ev; 675 SDL_Event ev;
602 676
603 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 679 {
605 HV *hv = newHV (); 680 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 682
608 switch (ev.type) 683 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 697 break;
623 698
624 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
632 break; 725 break;
633 726
634 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
665Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
666 759
667void 760void
668lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
669 CODE: 762 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 764
674void 765void
675win32_proxy_info () 766win32_proxy_info ()
676 PPCODE: 767 PPCODE:
677{ 768{
818 ExitThread (retval); // unclean, please beam me up 909 ExitThread (retval); // unclean, please beam me up
819#else 910#else
820 _exit (retval); 911 _exit (retval);
821#endif 912#endif
822 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
823MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
824 924
825CFPlus::Font 925CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
827 CODE: 927 CODE:
1142 flags 1242 flags
1143 ); 1243 );
1144 1244
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1246
1247int minpot (int n)
1248
1147void 1249void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE: 1251 CODE:
1150{ 1252{
1151 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1228 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1230 } 1332 }
1231} 1333}
1232 1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1234 1347
1235CFPlus::Map 1348CFPlus::Map
1236new (SV *class) 1349new (SV *class)
1237 CODE: 1350 CODE:
1240 RETVAL->y = 0; 1353 RETVAL->y = 0;
1241 RETVAL->w = 0; 1354 RETVAL->w = 0;
1242 RETVAL->h = 0; 1355 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1361 RETVAL->row = 0;
1251 OUTPUT: 1362 OUTPUT:
1252 RETVAL 1363 RETVAL
1253 1364
1254void 1365void
1255DESTROY (CFPlus::Map self) 1366DESTROY (CFPlus::Map self)
1256 CODE: 1367 CODE:
1257{ 1368{
1258 map_clear (self); 1369 map_clear (self);
1259 Safefree (self->face); 1370 Safefree (self->face2tile);
1260 Safefree (self->tex); 1371 Safefree (self->tex);
1261 Safefree (self); 1372 Safefree (self);
1262} 1373}
1263 1374
1264void 1375void
1271clear (CFPlus::Map self) 1382clear (CFPlus::Map self)
1272 CODE: 1383 CODE:
1273 map_clear (self); 1384 map_clear (self);
1274 1385
1275void 1386void
1276set_face (CFPlus::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1388 CODE:
1278{ 1389{
1279 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1391 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1392}
1282 self->faces *= 2;
1283 }
1284 1393
1285 self->face [face] = texid; 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1286} 1415}
1287 1416
1288void 1417void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1419 CODE:
1291{ 1420{
1292 while (self->texs <= texid) 1421 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1422
1298 { 1423 {
1299 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
1300 1425
1301 tex->name = name; 1426 tex->name = name;
1345 CODE: 1470 CODE:
1346{ 1471{
1347 if (dx > 0) 1472 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1474 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1476
1352 if (dy > 0) 1477 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1478 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1479 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1481
1357 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1359 1484
1360 while (self->y < 0) 1485 while (self->y < 0)
1412 cell->stat_width = 1; 1537 cell->stat_width = 1;
1413 cell->stat_hp = *data++; 1538 cell->stat_hp = *data++;
1414 } 1539 }
1415 else if (cmd == 6) // monster width 1540 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1541 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) // monster width 1542 else if (cmd == 0x47)
1418 { 1543 {
1419 if (*data == 4) 1544 if (*data == 4)
1420 ; // decode player tag 1545 ; // decode player count
1421 1546
1422 data += *data + 1; 1547 data += *data + 1;
1423 } 1548 }
1424 else if (cmd == 8) // cell flags 1549 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1550 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1559 cell->darkness = *data++ + 1;
1435 } 1560 }
1436 1561
1437 if (flags & 4) 1562 if (flags & 4)
1438 { 1563 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1440 } 1567 }
1441 1568
1442 if (flags & 2) 1569 if (flags & 2)
1443 { 1570 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1445 } 1574 }
1446 1575
1447 if (flags & 1) 1576 if (flags & 1)
1448 { 1577 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1450 } 1581 }
1451 } 1582 }
1452 else 1583 else
1453 cell->darkness = 0; 1584 cell->darkness = 0;
1454 } 1585 }
1484 { 1615 {
1485 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1486 1617
1487 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1488 { 1619 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1622 int a1 = tex.a;
1496 1623
1497 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1628 }
1503 } 1629 }
1504 1630
1505 *map++ = (r ) 1631 *map++ = (r )
1506 | (g << 8) 1632 | (g << 8)
1513} 1639}
1514 OUTPUT: 1640 OUTPUT:
1515 RETVAL 1641 RETVAL
1516 1642
1517void 1643void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1645 CODE:
1520{ 1646{
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1521 int x, y, z; 1651 int x, y, z;
1522 int last_name; 1652 int last_name;
1523 mapface face; 1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1524 1660
1525 glColor4ub (255, 255, 255, 255); 1661 glColor4ub (255, 255, 255, 255);
1526 1662
1527 glEnable (GL_BLEND); 1663 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1670 last_name = 0;
1535 1671
1536 mx += self->x; 1672 mx += self->x;
1537 my += self->y; 1673 my += self->y;
1538 1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1539 for (z = 0; z < 3; z++) 1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1540 for (y = 0; y < sh; y++) 1701 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1702 if (0 <= y + my && y + my < self->rows)
1542 { 1703 {
1543 maprow *row = self->row + (y + my); 1704 maprow *row = self->row + (y + my);
1544 1705
1545 for (x = 0; x < sw; x++) 1706 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1707 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1708 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1709 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1551 1717
1552 if (face && face < self->texs) 1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1553 { 1807 {
1554 maptex tex = self->tex [face]; 1808 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1809 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1810
1558 if (last_name != tex.name) 1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1559 { 1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1560 glEnd (); 1836 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1563 } 1860 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * 32 - tex.w + 2;
1577 int py = (y + 1) * 32 - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1861 }
1588 } 1862 }
1589 }
1590 } 1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1591 1868
1592 glEnd (); 1869 glEnd ();
1593 1870
1594 glDisable (GL_TEXTURE_2D); 1871 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1872 glDisable (GL_BLEND);
1603 for (x = 0; x < sw; x++) 1880 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 1881 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 1882 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 1883 mapcell *cell = row->col + (x + mx - row->c0);
1607 1884
1608 int px = x * 32; 1885 int px = x * T;
1609 int py = y * 32; 1886 int py = y * T;
1610 1887
1611 if (cell->stat_hp) 1888 if (cell->stat_hp)
1612 { 1889 {
1613 int width = cell->stat_width * 32; 1890 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1892
1616 glColor3ub (0, 0, 0); 1893 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1894 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1895 px + width - 1, py);
1619 1896
1758 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1759 { 2036 {
1760 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2038 uint8_t flags = 0;
1762 2039
1763 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1766 2043
1767 *data++ = flags; 2044 *data++ = flags;
1768 2045
1769 if (flags & 1) 2046 if (flags & 1)
1770 { 2047 {
2048 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2050 *data++ = tile;
1773 } 2051 }
1774 2052
1775 if (flags & 2) 2053 if (flags & 2)
1776 { 2054 {
2055 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2057 *data++ = tile;
1779 } 2058 }
1780 2059
1781 if (flags & 4) 2060 if (flags & 4)
1782 { 2061 {
2062 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2064 *data++ = tile;
1785 } 2065 }
1786 } 2066 }
1787 else 2067 else
1788 *data++ = 0; 2068 *data++ = 0;
1789 } 2069 }
1829 { 2109 {
1830 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1831 2111
1832 if (flags) 2112 if (flags)
1833 { 2113 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1837 2116
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2120
1842 if (cell->darkness == 0) 2121 if (cell->darkness == 0)
1843 { 2122 {
1844 cell->darkness = 0; 2123 cell->darkness = 0;
1845 2124
1846 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1847 { 2126 {
1848 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1849 2128
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1852 } 2136 }
1853 } 2137 }
1854 } 2138 }
1855 } 2139 }
1856 } 2140 }
1891 CODE: 2175 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2177 OUTPUT:
1894 RETVAL 2178 RETVAL
1895 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1896CFPlus::MixMusic 2187CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1898 CODE: 2189 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1900 OUTPUT: 2191 OUTPUT:
1907 2198
1908int 2199int
1909play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1910 CODE: 2201 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1912 OUTPUT: 2210 OUTPUT:
1913 RETVAL 2211 RETVAL
1914 2212
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1916 2214
1920 static const struct { 2218 static const struct {
1921 const char *name; 2219 const char *name;
1922 IV iv; 2220 IV iv;
1923 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
1956 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
2005# undef const_iv 2308# undef const_iv
2006 }; 2309 };
2007 2310
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
2010} 2316}
2011 2317
2012char * 2318char *
2013gl_vendor () 2319gl_vendor ()
2014 CODE: 2320 CODE:
2025 2331
2026char * 2332char *
2027gl_extensions () 2333gl_extensions ()
2028 CODE: 2334 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2030 OUTPUT: 2350 OUTPUT:
2031 RETVAL 2351 RETVAL
2032 2352
2033int glGetError () 2353int glGetError ()
2034 2354
2159 2479
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2481
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2483
2484void glPixelZoom (float x, float y)
2485
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2487
2166int glGenTexture () 2488int glGenTexture ()
2167 CODE: 2489 CODE:
2168{ 2490 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2491 OUTPUT:
2174 RETVAL 2492 RETVAL
2175 2493
2176void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2177 CODE: 2495 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2496 del_texture (name);
2181} 2497
2182
2183int glGenList () 2498int glGenList ()
2184 CODE: 2499 CODE:
2185 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2186 OUTPUT: 2501 OUTPUT:
2187 RETVAL 2502 RETVAL

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