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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
56# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 62#else
58# define PARACHUTE 0 63# define PARACHUTE 0
59#endif 64#endif
60 65
66static AV *texture_av;
67
61static struct 68static struct
62{ 69{
63#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 71#include "glfunc.h"
65#undef GL_FUNC 72#undef GL_FUNC
66} gl; 73} gl;
67 74
75static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 77{
70 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 82 else
75 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
76} 108}
77 109
78#include "texcache.c" 110#include "texcache.c"
79 111
80#include "pango-font.c" 112#include "pango-font.c"
400 432
401/* SDL should provide this, really. */ 433/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 434#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 435#define SDLK_MODIFIER_MAX 314
404 436
405static AV *texture_av;
406
407MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
408 438
409PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
410 440
411BOOT: 441BOOT:
412{ 442{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 444 static const struct {
418 const char *name; 445 const char *name;
419 IV iv; 446 IV iv;
420 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
619 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 648 );
622 if (RETVAL) 649 if (RETVAL)
623 { 650 {
651 av_clear (texture_av);
652
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 655# include "glfunc.h"
627# undef GL_FUNC 656# undef GL_FUNC
657
628 } 658 }
629 OUTPUT: 659 OUTPUT:
630 RETVAL 660 RETVAL
631 661
632void 662void
633SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
634 664
635char * 665char *
636SDL_GetKeyName (int sym) 666SDL_GetKeyName (int sym)
637 667
668int
669SDL_GetAppState ()
670
638void 671void
639SDL_PollEvent () 672poll_events ()
640 PPCODE: 673 PPCODE:
641{ 674{
642 SDL_Event ev; 675 SDL_Event ev;
643 676
644 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 679 {
646 HV *hv = newHV (); 680 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 682
649 switch (ev.type) 683 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 697 break;
664 698
665 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
673 break; 725 break;
674 726
675 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
857 ExitThread (retval); // unclean, please beam me up 909 ExitThread (retval); // unclean, please beam me up
858#else 910#else
859 _exit (retval); 911 _exit (retval);
860#endif 912#endif
861 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
862MODULE = CFPlus PACKAGE = CFPlus::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
863 924
864CFPlus::Font 925CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
866 CODE: 927 CODE:
1181 flags 1242 flags
1182 ); 1243 );
1183 1244
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1246
1247int minpot (int n)
1248
1186void 1249void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1250pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE: 1251 CODE:
1189{ 1252{
1190 int ow = SvIV (w_); 1253 int ow = SvIV (w_);
1266 { 1329 {
1267 glDisable (GL_ALPHA_TEST); 1330 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1269 } 1332 }
1270} 1333}
1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1271 1345
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
1273 1347
1274CFPlus::Map 1348CFPlus::Map
1275new (SV *class) 1349new (SV *class)
1396 CODE: 1470 CODE:
1397{ 1471{
1398 if (dx > 0) 1472 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1474 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1476
1403 if (dy > 0) 1477 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1478 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1479 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1481
1408 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1410 1484
1411 while (self->y < 0) 1485 while (self->y < 0)
1600 1674
1601 // first pass: determine smooth_max 1675 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1676 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1677 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1678 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1679
1607 for (y = 0; y < sh; y++) 1680 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1681 if (0 <= y + my && y + my < self->rows)
1609 { 1682 {
1610 maprow *row = self->row + (y + my); 1683 maprow *row = self->row + (y + my);
1621 } 1694 }
1622 } 1695 }
1623 1696
1624 for (z = 0; z <= 2; z++) 1697 for (z = 0; z <= 2; z++)
1625 { 1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1626 for (y = 0; y < sh; y++) 1701 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1702 if (0 <= y + my && y + my < self->rows)
1628 { 1703 {
1629 maprow *row = self->row + (y + my); 1704 maprow *row = self->row + (y + my);
1630 1705
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1791 }
1717 } 1792 }
1718 } 1793 }
1719 } 1794 }
1720 }
1721 1795
1722 // go through all smoothlevels, lowest to highest, then draw. 1796 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1797 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1729 uint32_t smask = smooth_level [w]; 1803 uint32_t smask = smooth_level [w];
1730 if (smask) 1804 if (smask)
1731 for (b = 0; b < 32; ++b) 1805 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1806 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1807 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1808 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1809 HE *he;
1742 1810
1743 if (!(bits & 0x1000) 1811 hv_iterinit (smooth);
1744 && skey->level == level 1812 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1813 {
1747 maptex tex = self->tex [skey->tile]; 1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1815 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1816
1750 int border = bits & 15; 1817 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1818 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1819 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1759 if (!tex.name) 1833 if (!tex.name)
1760 continue; // smoothing not yet available 1834 continue; // smoothing not yet available
1761 1835
1762 glEnd (); 1836 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS); 1838 glBegin (GL_QUADS);
1765 } 1839 }
1766 1840
1767 if (border) 1841 if (border)
1768 { 1842 {
1769 float ox = border * dx; 1843 float ox = border * dx;
1770 1844
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 } 1849 }
1776 1850
1777 if (corner) 1851 if (corner)
1778 { 1852 {
1779 float ox = corner * dx; 1853 float ox = corner * dx;
1780 1854
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1785 } 1860 }
1786 } 1861 }
1787 } 1862 }
1788 } 1863 }
1789 } 1864 }
1865
1866 hv_clear (smooth);
1790 } 1867 }
1791
1792 //hv_clear (smooth);
1793 1868
1794 glEnd (); 1869 glEnd ();
1795 1870
1796 glDisable (GL_TEXTURE_2D); 1871 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 1872 glDisable (GL_BLEND);
2100 CODE: 2175 CODE:
2101 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT: 2177 OUTPUT:
2103 RETVAL 2178 RETVAL
2104 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
2105CFPlus::MixMusic 2187CFPlus::MixMusic
2106new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
2107 CODE: 2189 CODE:
2108 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
2109 OUTPUT: 2191 OUTPUT:
2116 2198
2117int 2199int
2118play (CFPlus::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
2119 CODE: 2201 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT:
2204 RETVAL
2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2121 OUTPUT: 2210 OUTPUT:
2122 RETVAL 2211 RETVAL
2123 2212
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2125 2214
2129 static const struct { 2218 static const struct {
2130 const char *name; 2219 const char *name;
2131 IV iv; 2220 IV iv;
2132 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
2134 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
2165 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 2258 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2169 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
2214# undef const_iv 2308# undef const_iv
2215 }; 2309 };
2216 2310
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
2219} 2316}
2220 2317
2221char * 2318char *
2222gl_vendor () 2319gl_vendor ()
2223 CODE: 2320 CODE:
2234 2331
2235char * 2332char *
2236gl_extensions () 2333gl_extensions ()
2237 CODE: 2334 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2239 OUTPUT: 2350 OUTPUT:
2240 RETVAL 2351 RETVAL
2241 2352
2242int glGetError () 2353int glGetError ()
2243 2354
2368 2479
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 2481
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372 2483
2484void glPixelZoom (float x, float y)
2485
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2487
2375int glGenTexture () 2488int glGenTexture ()
2376 CODE: 2489 CODE:
2377{ 2490 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2491 OUTPUT:
2386 RETVAL 2492 RETVAL
2387 2493
2388void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
2389 CODE: 2495 CODE:
2390{ 2496 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2497
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2498int glGenList ()
2400 CODE: 2499 CODE:
2401 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
2402 OUTPUT: 2501 OUTPUT:
2403 RETVAL 2502 RETVAL

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