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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
431} 442}
432 443
433/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
438 492
439PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
440 494
587 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 644}
591 645
646char *
647SDL_GetError ()
648
592int 649int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 651
595void 652void
596SDL_Quit () 653SDL_Quit ()
597 654
598void 655void
599SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
600 PPCODE: 657 PPCODE:
601{ 658{
602 SDL_Rect **m; 659 SDL_Rect **m;
603 660
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 665
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 668
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 673
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 678#endif
622 679
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 681
628 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
629 while (*m) 683 while (*m)
630 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
631 AV *av = newAV (); 687 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
635 694
636 ++m; 695 ++m;
637 } 696 }
638} 697}
639 698
640char *
641SDL_GetError ()
642
643int 699int
644SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
646 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 713 );
714
649 if (RETVAL) 715 if (RETVAL)
650 { 716 {
651 av_clear (texture_av); 717 av_clear (texture_av);
652 718
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 721#include "glfunc.h"
656# undef GL_FUNC 722#undef GL_FUNC
657
658 } 723 }
724}
659 OUTPUT: 725 OUTPUT:
660 RETVAL 726 RETVAL
661 727
662void 728void
663SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 } 811 }
746} 812}
747 813
748int 814int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
750 POSTCALL: 816 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
753 819
754void 820void
755Mix_CloseAudio () 821Mix_CloseAudio ()
756 822
757int 823int
758Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
759 828
760void 829void
761lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
762 CODE: 831 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
805 STRLEN image_len; 874 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
812 881
813 if (!rw) 882 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
815 884
920#endif 989#endif
921} 990}
922 991
923MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
924 993
994PROTOTYPES: DISABLE
995
925CFPlus::Font 996CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
927 CODE: 998 CODE:
928{ 999{
929 int count; 1000 int count;
939 CODE: 1010 CODE:
940 pango_font_description_free (self); 1011 pango_font_description_free (self);
941 1012
942void 1013void
943make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
944 CODE: 1016 CODE:
945 default_font = self; 1017 default_font = self;
946 1018
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
948 1020
1021PROTOTYPES: DISABLE
1022
949void 1023void
950reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
951 CODE: 1026 CODE:
952 tc_clear (); 1027 tc_clear ();
953 1028
954CFPlus::Layout 1029CFPlus::Layout
955new (SV *class) 1030new (SV *class)
1242 flags 1317 flags
1243 ); 1318 );
1244 1319
1245MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1246 1321
1322PROTOTYPES: ENABLE
1323
1247int minpot (int n) 1324int minpot (int n)
1248 1325
1249void 1326void
1250pad2pot (SV *data_, SV *w_, SV *h_) 1327pad (SV *data_, int ow, int oh, int nw, int nh)
1251 CODE: 1328 CODE:
1252{ 1329{
1253 int ow = SvIV (w_); 1330 if ((nw != ow || nh != oh) && SvOK (data_))
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 { 1331 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen; 1332 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269 1336
1270 SvPOK_only (result_); 1337 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1272 1339
1273 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--) 1341 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276 1343
1277 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 } 1345 }
1284} 1346}
1285 1347
1286void 1348void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1293{ 1355{
1294 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1298 1363
1299 if (items < 5) 1364 if (items < 5)
1300 { 1365 {
1301 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1302 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342} 1407}
1343 OUTPUT: 1408 OUTPUT:
1344 RETVAL 1409 RETVAL
1345 1410
1346MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1347 1414
1348CFPlus::Map 1415CFPlus::Map
1349new (SV *class) 1416new (SV *class)
1350 CODE: 1417 CODE:
1351 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1489 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1490 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1491 } 1558 }
1492} 1559}
1493 1560
1494void 1561SV *
1495map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1496 CODE: 1563 CODE:
1497{ 1564{
1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1499 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1500 mapcell *cell; 1567 mapcell *cell;
1501 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1502 1571
1503 while (data < data_end - 1) 1572 while (data < data_end - 1)
1504 { 1573 {
1505 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1506 1575
1557 } 1626 }
1558 else 1627 else
1559 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1560 } 1629 }
1561 1630
1631 for (z = 0; z <= 2; ++z)
1562 if (flags & 4) 1632 if (flags & (4 >> z))
1563 { 1633 {
1564 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face); 1635 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1567 } 1651 }
1568
1569 if (flags & 2)
1570 {
1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1574 }
1575
1576 if (flags & 1)
1577 {
1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1581 }
1582 } 1652 }
1583 else 1653 else
1584 cell->darkness = 0; 1654 cell->darkness = 0;
1585 } 1655 }
1586} 1656}
1657 OUTPUT:
1658 RETVAL
1587 1659
1588SV * 1660SV *
1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1590 CODE: 1662 CODE:
1591{ 1663{
1642 1714
1643void 1715void
1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1645 CODE: 1717 CODE:
1646{ 1718{
1719 int x, y, z;
1720
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey; 1724 smooth_key skey;
1651 int x, y, z; 1725
1652 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1653 1729
1654 // thats current max. sorry. 1730 // thats current max. sorry.
1655 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1657 1733
1658 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1660 1736
1661 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1662 1738 key.r = 255;
1663 glEnable (GL_BLEND); 1739 key.g = 255;
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1665 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1667 1743 key.format = GL_T2F_V3F;
1668 glBegin (GL_QUADS); 1744 key.texname = -1;
1669
1670 last_name = 0;
1671 1745
1672 mx += self->x; 1746 mx += self->x;
1673 my += self->y; 1747 my += self->y;
1674 1748
1675 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1691 MAX (self->tex [cell->tile [0]].smoothlevel, 1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1694 } 1768 }
1695 } 1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1696 1774
1697 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1698 { 1776 {
1699 memset (smooth_level, 0, sizeof (smooth_level)); 1777 memset (smooth_level, 0, sizeof (smooth_level));
1700 1778
1710 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1711 1789
1712 if (tile) 1790 if (tile)
1713 { 1791 {
1714 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w; 1793 int px, py;
1716 int py = (y + 1) * T - tex.h;
1717 1794
1718 // suppressing texture state switches here 1795 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1721 { 1798 {
1722 if (!tex.name) 1799 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1724 1801
1725 glEnd (); 1802 key.texname = tex.name;
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1727 glBegin (GL_QUADS);
1728 } 1804 }
1729 1805
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1734 1813
1735 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1736 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1737 if (cell->flags & 1) 1817 if (cell->flags & 1)
1738 { 1818 {
1739 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1742 1822
1823 if (tex.name)
1743 glEnd (); 1824 {
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1745 glBegin (GL_QUADS); 1835 }
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 } 1836 }
1752 } 1837 }
1753 1838
1754 // update smooth hash 1839 // update smooth hash
1755 if (tex.smoothtile) 1840 if (tex.smoothtile)
1824 int border = bits & 15; 1909 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row 1911 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column 1912 float dy = tex.t * .5f ; // 2 images/column
1828 1913
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name) 1914 if (tex.name)
1832 { 1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1833 if (!tex.name) 1918 if (key.texname != tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd (); 1919 {
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1920 key.texname = tex.name;
1838 glBegin (GL_QUADS); 1921 arr = rc_array (rc, &key);
1839 } 1922 }
1840 1923
1841 if (border) 1924 if (border)
1842 { 1925 {
1843 float ox = border * dx; 1926 float ox = border * dx;
1844 1927
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1849 } 1932 }
1850 1933
1851 if (corner) 1934 if (corner)
1852 { 1935 {
1853 float ox = corner * dx; 1936 float ox = corner * dx;
1854 1937
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1859 } 1943 }
1860 } 1944 }
1861 } 1945 }
1862 } 1946 }
1863 } 1947 }
1864 } 1948 }
1865 1949
1866 hv_clear (smooth); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1867 } 1953 }
1868 1954
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1873 1957
1874 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1877 { 1961 {
1966void 2050void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE: 2052 PPCODE:
1969{ 2053{
1970 int x, y; 2054 int x, y;
2055 int sw1 = sw + 2;
2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1971 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1974 2062
1975 memset (darkness, 255, sw4 * sh);
1976 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1977 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1978 2065
1979 mx += self->x; 2066 mx += self->x - 1;
1980 my += self->y; 2067 my += self->y - 1;
1981 2068
2069 memset (darkness1, 255, sw1 * sh1);
2070
1982 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1983 if (0 <= y + my && y + my < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1984 { 2073 {
1985 maprow *row = self->row + (y + my); 2074 maprow *row = self->row + (y + my);
1986 2075
1987 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1988 if (row->c0 <= x + mx && x + mx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1989 { 2078 {
1990 mapcell *cell = row->col + (x + mx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1991 2080
1992 darkness[y * sw4 + x] = cell->darkness 2081 darkness1 [y * sw1 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1) 2082 ? 255 - (cell->darkness - 1)
1994 : 255 - FOW_DARKNESS; 2083 : 255 - FOW_DARKNESS;
1995 } 2084 }
1996 } 2085 }
1997 2086
2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2099
2100 uint8_t r11 = (d11 + d21 + d12) / 3;
2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
2124
1998 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
2000 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
2001 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
2002} 2129}
2003 2130
2004SV * 2131SV *
2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2006 CODE: 2133 CODE:
2138 } 2265 }
2139 } 2266 }
2140 } 2267 }
2141} 2268}
2142 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2144 2382
2383PROTOTYPES: DISABLE
2384
2145CFPlus::MixChunk 2385CFPlus::MixChunk
2146new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
2147 CODE: 2387 CODE:
2148 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2149 OUTPUT: 2389 OUTPUT:
2150 RETVAL 2390 RETVAL
2151 2391
2152void 2392void
2153DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
2155 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
2156 2396
2157int 2397int
2158volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
2159 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT: 2403 OUTPUT:
2162 RETVAL 2404 RETVAL
2163 2405
2164int 2406CFPlus::Channel
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2166 CODE: 2408 CODE:
2409{
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
2168 OUTPUT: 2421 OUTPUT:
2169 RETVAL 2422 RETVAL
2170 2423
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2172 2425
2173int 2426int
2174volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
2175 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
2176 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT: 2433 OUTPUT:
2178 RETVAL 2434 RETVAL
2179 2435
2180int 2436void
2181fade_out (int ms) 2437fade_out (int ms)
2182 CODE: 2438 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms); 2439 Mix_FadeOutMusic (ms);
2184 OUTPUT: 2440
2185 RETVAL 2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2186 2445
2187CFPlus::MixMusic 2446CFPlus::MixMusic
2188new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
2189 CODE: 2448 CODE:
2190 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
2191 OUTPUT: 2450 OUTPUT:
2192 RETVAL 2451 RETVAL
2193 2452
2194void 2453void
2195DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
2201 CODE: 2460 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT: 2462 OUTPUT:
2204 RETVAL 2463 RETVAL
2205 2464
2206int 2465void
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE: 2467 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2468 Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212 2469
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
2214 2473
2215BOOT: 2474BOOT:
2216{ 2475{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2218 static const struct { 2477 static const struct {
2234 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
2238 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
2239 const_iv (GL_AND), 2499 const_iv (GL_AND),
2240 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
2241 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
2289 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
2294 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
2303 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
2304 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
2305 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
2308# undef const_iv 2576# undef const_iv
2334 CODE: 2602 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT: 2604 OUTPUT:
2337 RETVAL 2605 RETVAL
2338 2606
2339char *glGetString (GLenum pname) 2607const char *glGetString (GLenum pname)
2340 2608
2341GLint glGetInteger (GLenum pname) 2609GLint glGetInteger (GLenum pname)
2342 CODE: 2610 CODE:
2343 glGetIntegerv (pname, &RETVAL); 2611 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT: 2612 OUTPUT:
2394# near_ and far_ are due to microsofts buggy "c" compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396 2664
2397# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
2399 2669
2400void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
2401 2671
2402void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
2403 2673
2411 2681
2412void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
2413 CODE: 2683 CODE:
2414 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
2415 2685
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @
2422 ALIAS: 2687 ALIAS:
2423 glColor_premultiply = 1 2688 glColor_premultiply = 1
2424 CODE: 2689 CODE:
2425 if (ix) 2690 if (ix)
2426 { 2691 {
2429 b *= a; 2694 b *= a;
2430 } 2695 }
2431 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2433 2698
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2441 CODE: 2700 CODE:
2442 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2444 2703
2448 2707
2449void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2450 CODE: 2709 CODE:
2451 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2452 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2453void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2454 CODE: 2733 CODE:
2455 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2456 2735
2457void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2509 2788
2510void glEndList () 2789void glEndList ()
2511 2790
2512void glCallList (int list) 2791void glCallList (int list)
2513 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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