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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC vs.
Revision 1.240 by root, Wed Dec 26 18:09:30 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
191 203
192typedef uint16_t tileid; 204typedef uint16_t tileid;
193typedef uint16_t faceid; 205typedef uint16_t faceid;
194 206
195typedef struct { 207typedef struct {
196 int name; 208 GLuint name;
197 int w, h; 209 int w, h;
198 float s, t; 210 float s, t;
199 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
200 tileid smoothtile; 212 tileid smoothtile;
201 uint8_t smoothlevel; 213 uint8_t smoothlevel;
428 n |= n >> 16; 440 n |= n >> 16;
429 441
430 return n + 1; 442 return n + 1;
431} 443}
432 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
433/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
436 502
437MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
438 504
439PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
440 506
470 536
471 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
474 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
556# undef const_iv 626# undef const_iv
557 }; 627 };
558 628
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 648
579NV floor (NV x) 649NV floor (NV x)
580 650
581NV ceil (NV x) 651NV ceil (NV x)
582 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
583void 657void
584pango_init () 658pango_init ()
585 CODE: 659 CODE:
586{ 660{
587 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 664}
591 665
666char *
667SDL_GetError ()
668
592int 669int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 671
595void 672void
596SDL_Quit () 673SDL_Quit ()
597 674
598void 675void
599SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
600 PPCODE: 677 PPCODE:
601{ 678{
602 SDL_Rect **m; 679 SDL_Rect **m;
603 680
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 685
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 688
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 693
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 698#endif
622 699
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 701
628 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
629 while (*m) 703 while (*m)
630 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
631 AV *av = newAV (); 707 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
635 714
636 ++m; 715 ++m;
637 } 716 }
638} 717}
639 718
640char *
641SDL_GetError ()
642
643int 719int
644SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
646 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 733 );
734
649 if (RETVAL) 735 if (RETVAL)
650 { 736 {
651 av_clear (texture_av); 737 av_clear (texture_av);
652 738
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 741#include "glfunc.h"
656# undef GL_FUNC 742#undef GL_FUNC
657
658 } 743 }
744}
659 OUTPUT: 745 OUTPUT:
660 RETVAL 746 RETVAL
661 747
662void 748void
663SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 } 831 }
746} 832}
747 833
748int 834int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
750 POSTCALL: 836 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
753 839
754void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
755Mix_CloseAudio () 857Mix_CloseAudio ()
756 858
757int 859int
758Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
759 864
760void 865void
761lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
762 CODE: 867 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
805 STRLEN image_len; 910 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
812 917
813 if (!rw) 918 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
815 920
888void 993void
889error (char *message) 994error (char *message)
890 CODE: 995 CODE:
891 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32 997#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
894#endif 999#endif
895 1000
896void 1001void
897fatal (char *message) 1002fatal (char *message)
898 CODE: 1003 CODE:
899 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32 1005#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
902#endif 1007#endif
903 _exit (1); 1008 _exit (1);
904 1009
905void 1010void
906_exit (int retval = 0) 1011_exit (int retval = 0)
920#endif 1025#endif
921} 1026}
922 1027
923MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
924 1029
1030PROTOTYPES: DISABLE
1031
925CFPlus::Font 1032CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
927 CODE: 1034 CODE:
928{ 1035{
929 int count; 1036 int count;
939 CODE: 1046 CODE:
940 pango_font_description_free (self); 1047 pango_font_description_free (self);
941 1048
942void 1049void
943make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
944 CODE: 1052 CODE:
945 default_font = self; 1053 default_font = self;
946 1054
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
948 1056
1057PROTOTYPES: DISABLE
1058
949void 1059void
950reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
951 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
952 tc_clear (); 1069 tc_restore ();
953 1070
954CFPlus::Layout 1071CFPlus::Layout
955new (SV *class) 1072new (SV *class)
956 CODE: 1073 CODE:
957 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
961 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
963 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
966 1084
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
969 OUTPUT: 1087 OUTPUT:
970 RETVAL 1088 RETVAL
971 1089
972void 1090void
973DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
974 CODE: 1092 CODE:
975 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
976 Safefree (self); 1095 Safefree (self);
977 1096
978void 1097void
979set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
980 CODE: 1099 CODE:
1232 } 1351 }
1233} 1352}
1234 1353
1235void 1354void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1238 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1239 self->pl, 1359 self->pl,
1360 self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1242 flags 1363 flags
1243 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1244 1387
1245MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1246 1389
1247int minpot (int n) 1390PROTOTYPES: ENABLE
1248 1391
1249void 1392void
1250pad2pot (SV *data_, SV *w_, SV *h_) 1393pad (SV *data_, int ow, int oh, int nw, int nh)
1251 CODE: 1394 CODE:
1252{ 1395{
1253 int ow = SvIV (w_); 1396 if ((nw != ow || nh != oh) && SvOK (data_))
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 { 1397 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen; 1398 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269 1402
1270 SvPOK_only (result_); 1403 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1272 1405
1273 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--) 1407 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276 1409
1277 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 } 1411 }
1284} 1412}
1285 1413
1286void 1414void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1293{ 1421{
1294 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1298 1429
1299 if (items < 5) 1430 if (items < 5)
1300 { 1431 {
1301 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1302 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342} 1473}
1343 OUTPUT: 1474 OUTPUT:
1344 RETVAL 1475 RETVAL
1345 1476
1346MODULE = CFPlus PACKAGE = CFPlus::Map 1477MODULE = CFPlus PACKAGE = CFPlus::Map
1478
1479PROTOTYPES: DISABLE
1347 1480
1348CFPlus::Map 1481CFPlus::Map
1349new (SV *class) 1482new (SV *class)
1350 CODE: 1483 CODE:
1351 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1489 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1490 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1491 } 1624 }
1492} 1625}
1493 1626
1494void 1627SV *
1495map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1496 CODE: 1629 CODE:
1497{ 1630{
1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1499 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1500 mapcell *cell; 1633 mapcell *cell;
1501 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1502 1637
1503 while (data < data_end - 1) 1638 while (data < data_end - 1)
1504 { 1639 {
1505 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1506 1641
1557 } 1692 }
1558 else 1693 else
1559 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1560 } 1695 }
1561 1696
1697 for (z = 0; z <= 2; ++z)
1562 if (flags & 4) 1698 if (flags & (4 >> z))
1563 { 1699 {
1564 faceid face = (data [0] << 8) + data [1]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face); 1701 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face]; 1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1567 } 1717 }
1568
1569 if (flags & 2)
1570 {
1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1574 }
1575
1576 if (flags & 1)
1577 {
1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1581 }
1582 } 1718 }
1583 else 1719 else
1584 cell->darkness = 0; 1720 cell->darkness = 0;
1585 } 1721 }
1586} 1722}
1723 OUTPUT:
1724 RETVAL
1587 1725
1588SV * 1726SV *
1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1590 CODE: 1728 CODE:
1591{ 1729{
1642 1780
1643void 1781void
1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1645 CODE: 1783 CODE:
1646{ 1784{
1785 int x, y, z;
1786
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1650 smooth_key skey; 1790 smooth_key skey;
1651 int x, y, z; 1791
1652 int last_name; 1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1653 1795
1654 // thats current max. sorry. 1796 // thats current max. sorry.
1655 if (sw > 255) sw = 255; 1797 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255; 1798 if (sh > 255) sh = 255;
1657 1799
1658 // clear key, in case of extra padding 1800 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey)); 1801 memset (&skey, 0, sizeof (skey));
1660 1802
1661 glColor4ub (255, 255, 255, 255); 1803 memset (&key, 0, sizeof (key));
1662 1804 key.r = 255;
1663 glEnable (GL_BLEND); 1805 key.g = 255;
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1806 key.b = 255;
1665 glEnable (GL_TEXTURE_2D); 1807 key.a = 255;
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1808 key.mode = GL_QUADS;
1667 1809 key.format = GL_T2F_V3F;
1668 glBegin (GL_QUADS); 1810 key.texname = -1;
1669
1670 last_name = 0;
1671 1811
1672 mx += self->x; 1812 mx += self->x;
1673 my += self->y; 1813 my += self->y;
1674 1814
1675 // first pass: determine smooth_max 1815 // first pass: determine smooth_max
1691 MAX (self->tex [cell->tile [0]].smoothlevel, 1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel, 1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel)); 1833 self->tex [cell->tile [2]].smoothlevel));
1694 } 1834 }
1695 } 1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1696 1840
1697 for (z = 0; z <= 2; z++) 1841 for (z = 0; z <= 2; z++)
1698 { 1842 {
1699 memset (smooth_level, 0, sizeof (smooth_level)); 1843 memset (smooth_level, 0, sizeof (smooth_level));
1700 1844
1710 tileid tile = cell->tile [z]; 1854 tileid tile = cell->tile [z];
1711 1855
1712 if (tile) 1856 if (tile)
1713 { 1857 {
1714 maptex tex = self->tex [tile]; 1858 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w; 1859 int px, py;
1716 int py = (y + 1) * T - tex.h;
1717 1860
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name) 1861 if (key.texname != tex.name)
1721 { 1862 {
1722 if (!tex.name) 1863 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */ 1864 tex = self->tex [2]; /* missing, replace by noface */
1724 1865
1725 glEnd (); 1866 key.texname = tex.name;
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1867 arr = rc_array (rc, &key);
1727 glBegin (GL_QUADS);
1728 } 1868 }
1729 1869
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1734 1877
1735 if (cell->flags && z == 2) 1878 if (cell->flags && z == 2)
1736 { 1879 {
1880 // overlays such as the speech bubble, probably more to come
1737 if (cell->flags & 1) 1881 if (cell->flags & 1)
1738 { 1882 {
1739 maptex tex = self->tex [1]; 1883 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32; 1884 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32; 1885 int py = y * T - T * 6 / 32;
1742 1886
1887 if (tex.name)
1743 glEnd (); 1888 {
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1745 glBegin (GL_QUADS); 1899 }
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 } 1900 }
1752 } 1901 }
1753 1902
1754 // update smooth hash 1903 // update smooth hash
1755 if (tex.smoothtile) 1904 if (tex.smoothtile)
1791 } 1940 }
1792 } 1941 }
1793 } 1942 }
1794 } 1943 }
1795 1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1796 // go through all smoothlevels, lowest to highest, then draw. 1948 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort 1949 // this is basically counting sort
1798 { 1950 {
1799 int w, b; 1951 int w, b;
1800 1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1801 for (w = 0; w < 256 / 32; ++w) 1955 for (w = 0; w < 256 / 32; ++w)
1802 { 1956 {
1803 uint32_t smask = smooth_level [w]; 1957 uint32_t smask = smooth_level [w];
1804 if (smask) 1958 if (smask)
1805 for (b = 0; b < 32; ++b) 1959 for (b = 0; b < 32; ++b)
1824 int border = bits & 15; 1978 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row 1980 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column 1981 float dy = tex.t * .5f ; // 2 images/column
1828 1982
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name) 1983 if (tex.name)
1832 { 1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1833 if (!tex.name) 1987 if (key.texname != tex.name)
1834 continue; // smoothing not yet available 1988 {
1835
1836 glEnd (); 1989 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1838 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1839 } 1992 }
1840 1993
1841 if (border) 1994 if (border)
1842 { 1995 {
1843 float ox = border * dx; 1996 float ox = border * dx;
1844 1997
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1849 } 2002 }
1850 2003
1851 if (corner) 2004 if (corner)
1852 { 2005 {
1853 float ox = corner * dx; 2006 float ox = corner * dx;
1854 2007
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
1859 } 2013 }
1860 } 2014 }
1861 } 2015 }
1862 } 2016 }
1863 } 2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
1864 } 2022 }
1865 2023
1866 hv_clear (smooth); 2024 hv_clear (smooth);
1867 } 2025 }
1868 2026
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1873 2029
1874 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1877 { 2033 {
1966void 2122void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2123fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE: 2124 PPCODE:
1969{ 2125{
1970 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1971 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1974 2134
1975 memset (darkness, 255, sw4 * sh);
1976 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1977 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1978 2137
1979 mx += self->x; 2138 mx += self->x - 1;
1980 my += self->y; 2139 my += self->y - 1;
1981 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1982 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1983 if (0 <= y + my && y + my < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1984 { 2145 {
1985 maprow *row = self->row + (y + my); 2146 maprow *row = self->row + (y + my);
1986 2147
1987 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1988 if (row->c0 <= x + mx && x + mx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1989 { 2150 {
1990 mapcell *cell = row->col + (x + mx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1991 2152
1992 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
1994 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
1995 } 2156 }
1996 } 2157 }
1997 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1998 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
2000 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
2001 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
2002} 2201}
2003 2202
2004SV * 2203SV *
2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2006 CODE: 2205 CODE:
2083 int x, y, z; 2282 int x, y, z;
2084 int w, h; 2283 int w, h;
2085 int x1, y1; 2284 int x1, y1;
2086 2285
2087 if (*data++ != 0) 2286 if (*data++ != 0)
2088 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
2089 2288
2090 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
2091 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
2092 2291
2093 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
2138 } 2337 }
2139 } 2338 }
2140 } 2339 }
2141} 2340}
2142 2341
2342MODULE = CFPlus PACKAGE = CFPlus::RW
2343
2344CFPlus::RW
2345new (SV *class, SV *data_sv)
2346 CODE:
2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
2353 OUTPUT:
2354 RETVAL
2355
2356CFPlus::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
2365#void
2366#close (CFPlus::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (CFPlus::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (CFPlus::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (CFPlus::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (CFPlus::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (CFPlus::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (CFPlus::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2144 2454
2455PROTOTYPES: DISABLE
2456
2145CFPlus::MixChunk 2457CFPlus::MixChunk
2146new_from_file (SV *class, char *path) 2458new (SV *class, CFPlus::RW rwops)
2147 CODE: 2459 CODE:
2148 RETVAL = Mix_LoadWAV (path); 2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2149 OUTPUT: 2461 OUTPUT:
2150 RETVAL 2462 RETVAL
2151 2463
2152void 2464void
2153DESTROY (CFPlus::MixChunk self) 2465DESTROY (CFPlus::MixChunk self)
2155 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
2156 2468
2157int 2469int
2158volume (CFPlus::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
2159 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT: 2475 OUTPUT:
2162 RETVAL 2476 RETVAL
2163 2477
2164int 2478CFPlus::Channel
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2166 CODE: 2480 CODE:
2481{
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
2168 OUTPUT: 2493 OUTPUT:
2169 RETVAL 2494 RETVAL
2170 2495
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2172 2497
2173int 2498int
2174volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
2175 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
2176 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT: 2505 OUTPUT:
2178 RETVAL 2506 RETVAL
2179 2507
2180int 2508void
2181fade_out (int ms) 2509fade_out (int ms)
2182 CODE: 2510 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms); 2511 Mix_FadeOutMusic (ms);
2184 OUTPUT: 2512
2185 RETVAL 2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2186 2517
2187CFPlus::MixMusic 2518CFPlus::MixMusic
2188new_from_file (SV *class, char *path) 2519new (SV *class, CFPlus::RW rwops)
2189 CODE: 2520 CODE:
2190 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
2191 OUTPUT: 2522 OUTPUT:
2192 RETVAL 2523 RETVAL
2193 2524
2194void 2525void
2195DESTROY (CFPlus::MixMusic self) 2526DESTROY (CFPlus::MixMusic self)
2201 CODE: 2532 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT: 2534 OUTPUT:
2204 RETVAL 2535 RETVAL
2205 2536
2206int 2537void
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE: 2539 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2540 Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212 2541
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2543
2544PROTOTYPES: ENABLE
2214 2545
2215BOOT: 2546BOOT:
2216{ 2547{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2218 static const struct { 2549 static const struct {
2234 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
2238 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
2239 const_iv (GL_AND), 2571 const_iv (GL_AND),
2240 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
2241 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
2256 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
2259 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
2261 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D), 2600 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D), 2601 const_iv (GL_PROXY_TEXTURE_2D),
2264 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
2265 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
2289 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
2294 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2303 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
2304 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2305 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
2308# undef const_iv 2655# undef const_iv
2313 2660
2314 texture_av = newAV (); 2661 texture_av = newAV ();
2315 AvREAL_off (texture_av); 2662 AvREAL_off (texture_av);
2316} 2663}
2317 2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2318char * 2671char *
2319gl_vendor () 2672gl_vendor ()
2320 CODE: 2673 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT: 2675 OUTPUT:
2334 CODE: 2687 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT: 2689 OUTPUT:
2337 RETVAL 2690 RETVAL
2338 2691
2339char *glGetString (GLenum pname) 2692const char *glGetString (GLenum pname)
2340 2693
2341GLint glGetInteger (GLenum pname) 2694GLint glGetInteger (GLenum pname)
2342 CODE: 2695 CODE:
2343 glGetIntegerv (pname, &RETVAL); 2696 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT: 2697 OUTPUT:
2394# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396 2749
2397# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
2399 2754
2400void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2401 2756
2402void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2403 2758
2411 2766
2412void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2413 CODE: 2768 CODE:
2414 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2415 2770
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @
2422 ALIAS: 2772 ALIAS:
2423 glColor_premultiply = 1 2773 glColor_premultiply = 1
2424 CODE: 2774 CODE:
2425 if (ix) 2775 if (ix)
2426 { 2776 {
2429 b *= a; 2779 b *= a;
2430 } 2780 }
2431 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2433 2783
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2441 CODE: 2785 CODE:
2442 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2444 2788
2448 2792
2449void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2450 CODE: 2794 CODE:
2451 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2452 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2453void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2454 CODE: 2827 CODE:
2455 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2456 2829
2457void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2509 2882
2510void glEndList () 2883void glEndList ()
2511 2884
2512void glCallList (int list) 2885void glCallList (int list)
2513 2886
2887MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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