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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC vs.
Revision 1.297 by root, Tue Dec 22 00:08:11 2009 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
27#include <stdio.h> 31#include <stdio.h>
28#include <stdlib.h> 32#include <stdlib.h>
29 33
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
30#include <SDL.h> 36#include <SDL.h>
37#include <SDL_thread.h>
31#include <SDL_endian.h> 38#include <SDL_endian.h>
32#include <SDL_image.h> 39#include <SDL_image.h>
33#include <SDL_mixer.h> 40#include <SDL_mixer.h>
34#include <SDL_opengl.h> 41#include <SDL_opengl.h>
35 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46#endif
47
36#define PANGO_ENABLE_BACKEND 48#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 49#define G_DISABLE_CAST_CHECKS
38 50
39#include <glib/gmacros.h> 51#include <glib/gmacros.h>
40 52
41#include <pango/pango.h> 53#include <pango/pango.h>
54
55#ifndef PANGO_VERSION_CHECK
56# define PANGO_VERSION_CHECK(a,b,c) 0
57#endif
58
59#if !PANGO_VERSION_CHECK (1, 15, 2)
60# define pango_layout_get_line_readonly pango_layout_get_line
61# define pango_layout_get_lines_readonly pango_layout_get_lines
62# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
63# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
64#endif
42 65
43#ifndef _WIN32 66#ifndef _WIN32
44# include <sys/types.h> 67# include <sys/types.h>
45# include <sys/socket.h> 68# include <sys/socket.h>
46# include <netinet/in.h> 69# include <netinet/in.h>
47# include <netinet/tcp.h> 70# include <netinet/tcp.h>
48# include <inttypes.h> 71# include <inttypes.h>
49#endif 72#endif
50 73
74#if __GNUC__ >= 4
75# define expect(expr,value) __builtin_expect ((expr),(value))
76#else
77# define expect(expr,value) (expr)
78#endif
79
80#define expect_false(expr) expect ((expr) != 0, 0)
81#define expect_true(expr) expect ((expr) != 0, 1)
82
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
54 89
55#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
57 92
58#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
59 94
60#if 0 95/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 97
63# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
64#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
65 102
66static AV *texture_av; 103static AV *texture_av;
67 104
68static struct 105static struct
69{ 106{
106 av_push (texture_av, (SV *)(size_t)name); 143 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 144 glDeleteTextures (1, &name);
108} 145}
109 146
110#include "texcache.c" 147#include "texcache.c"
148#include "rendercache.c"
111 149
112#include "pango-font.c" 150#include "pango-font.c"
113#include "pango-fontmap.c" 151#include "pango-fontmap.c"
114#include "pango-render.c" 152#include "pango-render.c"
115 153
154typedef IV DC__Channel;
155typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 156typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 157typedef Mix_Music *DC__MixMusic;
118 158
119typedef PangoFontDescription *CFPlus__Font; 159typedef PangoFontDescription *DC__Font;
120 160
121static int 161static int
122shape_attr_p (PangoLayoutRun *run) 162shape_attr_p (PangoLayoutRun *run)
123{ 163{
124 GSList *attrs = run->item->analysis.extra_attrs; 164 GSList *attrs = run->item->analysis.extra_attrs;
138 178
139typedef struct cf_layout { 179typedef struct cf_layout {
140 PangoLayout *pl; 180 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 181 float r, g, b, a; // default color for rgba mode
142 int base_height; 182 int base_height;
143 CFPlus__Font font; 183 DC__Font font;
184 rc_t *rc;
144} *CFPlus__Layout; 185} *DC__Layout;
145 186
146static CFPlus__Font default_font; 187static DC__Font default_font;
147static PangoContext *opengl_context; 188static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 189static PangoFontMap *opengl_fontmap;
149 190
150static void 191static void
151substitute_func (FcPattern *pattern, gpointer data) 192substitute_func (FcPattern *pattern, gpointer data)
156#endif 197#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 198 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 199}
159 200
160static void 201static void
161layout_update_font (CFPlus__Layout self) 202layout_update_font (DC__Layout self)
162{ 203{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 204 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 205 * reasonably well with dejavu/bistream fonts
165 */ 206 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 207 PangoFontDescription *font = self->font ? self->font : default_font;
167 208
168 pango_font_description_set_absolute_size (font, 209 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 210 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 211
171 pango_layout_set_font_description (self->pl, font); 212 pango_layout_set_font_description (self->pl, font);
172} 213}
173 214
174static void 215static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 216layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 217{
177 PangoRectangle rect; 218 PangoRectangle rect;
178 219
179 // get_pixel_* wrongly rounds down 220 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 221 pango_layout_get_extents (self->pl, 0, &rect);
191 232
192typedef uint16_t tileid; 233typedef uint16_t tileid;
193typedef uint16_t faceid; 234typedef uint16_t faceid;
194 235
195typedef struct { 236typedef struct {
196 int name; 237 GLuint name;
197 int w, h; 238 int w, h;
198 float s, t; 239 float s, t;
199 uint8_t r, g, b, a; 240 uint8_t r, g, b, a;
200 tileid smoothtile; 241 tileid smoothtile;
201 uint8_t smoothlevel; 242 uint8_t smoothlevel;
243 uint8_t unused; /* set to zero on use */
202} maptex; 244} maptex;
203 245
204typedef struct { 246typedef struct {
205 uint32_t player; 247 uint32_t player;
206 tileid tile[3]; 248 tileid tile[3];
219 int faces; tileid *face2tile; // [faceid] 261 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 262 int texs; maptex *tex; // [tileid]
221 263
222 int32_t rows; 264 int32_t rows;
223 maprow *row; 265 maprow *row;
224} *CFPlus__Map; 266} *DC__Map;
225 267
226static char * 268static char *
227prepend (char *ptr, int sze, int inc) 269prepend (char *ptr, int sze, int inc)
228{ 270{
229 char *p; 271 char *p;
267 self->texs *= 2; 309 self->texs *= 2;
268 } 310 }
269} 311}
270 312
271static maprow * 313static maprow *
272map_get_row (CFPlus__Map self, int y) 314map_get_row (DC__Map self, int y)
273{ 315{
274 if (0 > y) 316 if (0 > y)
275 { 317 {
276 int extend = - y + MAP_EXTEND_Y; 318 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 319 Prepend (maprow, self->row, self->rows, extend);
315 357
316 return row->col + (x - row->c0); 358 return row->col + (x - row->c0);
317} 359}
318 360
319static mapcell * 361static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 362map_get_cell (DC__Map self, int x, int y)
321{ 363{
322 return row_get_cell (map_get_row (self, y), x); 364 return row_get_cell (map_get_row (self, y), x);
323} 365}
324 366
325static void 367static void
326map_clear (CFPlus__Map self) 368map_clear (DC__Map self)
327{ 369{
328 int r; 370 int r;
329 371
330 for (r = 0; r < self->rows; r++) 372 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 373 Safefree (self->row[r].col);
338 self->oy = 0; 380 self->oy = 0;
339 self->row = 0; 381 self->row = 0;
340 self->rows = 0; 382 self->rows = 0;
341} 383}
342 384
385#define CELL_CLEAR(cell) \
386 do { \
387 if ((cell)->player) \
388 (cell)->tile [2] = 0; \
389 (cell)->darkness = 0; \
390 (cell)->stat_hp = 0; \
391 (cell)->flags = 0; \
392 (cell)->player = 0; \
393 } while (0)
394
343static void 395static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 396map_blank (DC__Map self, int x0, int y0, int w, int h)
345{ 397{
346 int x, y; 398 int x, y;
347 maprow *row; 399 maprow *row;
348 mapcell *cell; 400 mapcell *cell;
349 401
361 if (x >= row->c1) 413 if (x >= row->c1)
362 break; 414 break;
363 415
364 cell = row->col + x - row->c0; 416 cell = row->col + x - row->c0;
365 417
366 cell->darkness = 0; 418 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 419 }
371 } 420 }
372} 421}
373 422
374typedef struct { 423typedef struct {
428 n |= n >> 16; 477 n |= n >> 16;
429 478
430 return n + 1; 479 return n + 1;
431} 480}
432 481
482static unsigned int
483popcount (unsigned int n)
484{
485 n -= (n >> 1) & 0x55555555U;
486 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
487 n = ((n >> 4) + n) & 0x0f0f0f0fU;
488 n *= 0x01010101U;
489
490 return n >> 24;
491}
492
433/* SDL should provide this, really. */ 493/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 494#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 495#define SDLK_MODIFIER_MAX 314
436 496
437MODULE = CFPlus PACKAGE = CFPlus 497/******************************************************************************/
498
499static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
500static GV *hover_gv;
501
502static int
503within_widget (SV *widget, NV x, NV y)
504{
505 HV *self;
506 SV **svp;
507 NV wx, ww, wy, wh;
508
509 if (!SvROK (widget))
510 return 0;
511
512 self = (HV *)SvRV (widget);
513
514 if (SvTYPE (self) != SVt_PVHV)
515 return 0;
516
517 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
518 if (y < wy)
519 return 0;
520
521 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
522 if (y >= wy + wh)
523 return 0;
524
525 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
526 if (x < wx)
527 return 0;
528
529 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
530 if (x >= wx + ww)
531 return 0;
532
533 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
534 if (!svp || !SvTRUE (*svp))
535 return 0;
536
537 return 1;
538}
539
540/******************************************************************************/
541
542/* process keyboard modifiers */
543static int
544mod_munge (int mod)
545{
546 mod &= MOD_MASK;
547
548 if (mod & (KMOD_META | KMOD_ALT))
549 mod |= KMOD_LRAM;
550
551 return mod;
552}
553
554static void
555deliantra_main ()
556{
557 char *argv[] = { 0 };
558 call_argv ("::main", G_DISCARD | G_VOID, argv);
559}
560
561#ifdef __MACOSX__
562 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back.
567 */
568 extern C_LINKAGE int
569 main (int argc, char *argv[])
570 {
571 deliantra_main ();
572 }
573
574 #undef main
575
576 extern C_LINKAGE int main (int argc, char *argv[]);
577
578 static void
579 SDL_braino (void)
580 {
581 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv);
583 }
584#else
585 static void
586 SDL_braino (void)
587 {
588 deliantra_main ();
589 }
590#endif
591
592MODULE = Deliantra::Client PACKAGE = DC
438 593
439PROTOTYPES: ENABLE 594PROTOTYPES: ENABLE
440 595
441BOOT: 596BOOT:
442{ 597{
443 HV *stash = gv_stashpv ("CFPlus", 1); 598 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 599 static const struct {
445 const char *name; 600 const char *name;
446 IV iv; 601 IV iv;
447 } *civ, const_iv[] = { 602 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 603# define const_iv(name) { # name, (IV)name }
470 625
471 const_iv (SDL_APPINPUTFOCUS), 626 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 627 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 628 const_iv (SDL_APPACTIVE),
474 629
630
631 const_iv (SDLK_UNKNOWN),
632 const_iv (SDLK_FIRST),
633 const_iv (SDLK_BACKSPACE),
634 const_iv (SDLK_TAB),
635 const_iv (SDLK_CLEAR),
636 const_iv (SDLK_RETURN),
637 const_iv (SDLK_PAUSE),
638 const_iv (SDLK_ESCAPE),
639 const_iv (SDLK_SPACE),
640 const_iv (SDLK_EXCLAIM),
641 const_iv (SDLK_QUOTEDBL),
642 const_iv (SDLK_HASH),
643 const_iv (SDLK_DOLLAR),
644 const_iv (SDLK_AMPERSAND),
645 const_iv (SDLK_QUOTE),
646 const_iv (SDLK_LEFTPAREN),
647 const_iv (SDLK_RIGHTPAREN),
648 const_iv (SDLK_ASTERISK),
649 const_iv (SDLK_PLUS),
650 const_iv (SDLK_COMMA),
651 const_iv (SDLK_MINUS),
652 const_iv (SDLK_PERIOD),
653 const_iv (SDLK_SLASH),
654 const_iv (SDLK_0),
655 const_iv (SDLK_1),
656 const_iv (SDLK_2),
657 const_iv (SDLK_3),
658 const_iv (SDLK_4),
659 const_iv (SDLK_5),
660 const_iv (SDLK_6),
661 const_iv (SDLK_7),
662 const_iv (SDLK_8),
663 const_iv (SDLK_9),
664 const_iv (SDLK_COLON),
665 const_iv (SDLK_SEMICOLON),
666 const_iv (SDLK_LESS),
667 const_iv (SDLK_EQUALS),
668 const_iv (SDLK_GREATER),
669 const_iv (SDLK_QUESTION),
670 const_iv (SDLK_AT),
671
672 const_iv (SDLK_LEFTBRACKET),
673 const_iv (SDLK_BACKSLASH),
674 const_iv (SDLK_RIGHTBRACKET),
675 const_iv (SDLK_CARET),
676 const_iv (SDLK_UNDERSCORE),
677 const_iv (SDLK_BACKQUOTE),
678 const_iv (SDLK_DELETE),
679
680 const_iv (SDLK_FIRST),
681 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 682 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 683 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 684 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 685 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 686 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 758 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 759 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 760 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 761 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 762 const_iv (KMOD_MODE),
763
764 const_iv (KMOD_LRAM),
765
766 const_iv (MIX_DEFAULT_FORMAT),
767
768 const_iv (SDL_INIT_TIMER),
769 const_iv (SDL_INIT_AUDIO),
770 const_iv (SDL_INIT_VIDEO),
771 const_iv (SDL_INIT_CDROM),
772 const_iv (SDL_INIT_JOYSTICK),
773 const_iv (SDL_INIT_EVERYTHING),
774 const_iv (SDL_INIT_NOPARACHUTE),
775 const_iv (SDL_INIT_EVENTTHREAD),
776
777 const_iv (SDL_GL_RED_SIZE),
778 const_iv (SDL_GL_GREEN_SIZE),
779 const_iv (SDL_GL_BLUE_SIZE),
780 const_iv (SDL_GL_ALPHA_SIZE),
781 const_iv (SDL_GL_DOUBLEBUFFER),
782 const_iv (SDL_GL_BUFFER_SIZE),
783 const_iv (SDL_GL_DEPTH_SIZE),
784 const_iv (SDL_GL_STENCIL_SIZE),
785 const_iv (SDL_GL_ACCUM_RED_SIZE),
786 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
787 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
788 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
789 const_iv (SDL_GL_STEREO),
790 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
791 const_iv (SDL_GL_MULTISAMPLESAMPLES),
792 const_iv (SDL_GL_ACCELERATED_VISUAL),
793 const_iv (SDL_GL_SWAP_CONTROL),
794
795 const_iv (FOW_DARKNESS)
556# undef const_iv 796# undef const_iv
557 }; 797 };
558 798
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 818
579NV floor (NV x) 819NV floor (NV x)
580 820
581NV ceil (NV x) 821NV ceil (NV x)
582 822
823IV minpot (UV n)
824
825IV popcount (UV n)
826
827NV distance (NV dx, NV dy)
828 CODE:
829 RETVAL = pow (dx * dx + dy * dy, 0.5);
830 OUTPUT:
831 RETVAL
832
583void 833void
584pango_init () 834pango_init ()
585 CODE: 835 CODE:
586{ 836{
587 opengl_fontmap = pango_opengl_font_map_new (); 837 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 838 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 839 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
840 /*pango_context_set_font_description (opengl_context, default_font);*/
841#if PANGO_VERSION_CHECK (1, 15, 2)
842 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
843 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
844#endif
590} 845}
591 846
592int 847char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 848
595void 849void SDL_braino ()
850
851int SDL_Init (U32 flags)
852
853int SDL_InitSubSystem (U32 flags)
854
855void SDL_QuitSubSystem (U32 flags)
856
596SDL_Quit () 857void SDL_Quit ()
597 858
859int SDL_GL_SetAttribute (int attr, int value)
860
861int SDL_GL_GetAttribute (int attr)
862 CODE:
863 if (SDL_GL_GetAttribute (attr, &RETVAL))
864 XSRETURN_UNDEF;
865 OUTPUT:
866 RETVAL
867
598void 868void
599SDL_ListModes () 869SDL_ListModes (int rgb, int alpha)
600 PPCODE: 870 PPCODE:
601{ 871{
602 SDL_Rect **m; 872 SDL_Rect **m;
603 873
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 874 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 875 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 876 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 877 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 878
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 879 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 880 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 881
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 882 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 883 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 884 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 886
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 887 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 888 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 889
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 890 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 891
628 if (m && m != (SDL_Rect **)-1) 892 if (m && m != (SDL_Rect **)-1)
629 while (*m) 893 while (*m)
630 { 894 {
895 if ((*m)->w >= 400 && (*m)->h >= 300)
896 {
631 AV *av = newAV (); 897 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 898 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 899 av_push (av, newSViv ((*m)->h));
900 av_push (av, newSViv (rgb));
901 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 902 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
903 }
635 904
636 ++m; 905 ++m;
637 } 906 }
638} 907}
639 908
640char *
641SDL_GetError ()
642
643int 909int
644SDL_SetVideoMode (int w, int h, int fullscreen) 910SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 911 CODE:
912{
913 SDL_EnableUNICODE (1);
914 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
915
916 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
917 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
918 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
919 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
920
646 RETVAL = !!SDL_SetVideoMode ( 921 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 922 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 923 );
924
649 if (RETVAL) 925 if (RETVAL)
650 { 926 {
651 av_clear (texture_av); 927 av_clear (texture_av);
652 928
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 929 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 930#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 931#include "glfunc.h"
656# undef GL_FUNC 932#undef GL_FUNC
657
658 } 933 }
934}
659 OUTPUT: 935 OUTPUT:
660 RETVAL 936 RETVAL
661 937
662void 938void
663SDL_GL_SwapBuffers () 939SDL_GL_SwapBuffers ()
665char * 941char *
666SDL_GetKeyName (int sym) 942SDL_GetKeyName (int sym)
667 943
668int 944int
669SDL_GetAppState () 945SDL_GetAppState ()
946
947int
948SDL_GetModState ()
670 949
671void 950void
672poll_events () 951poll_events ()
673 PPCODE: 952 PPCODE:
674{ 953{
684 { 963 {
685 case SDL_KEYDOWN: 964 case SDL_KEYDOWN:
686 case SDL_KEYUP: 965 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 966 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 967 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 968 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 969 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 970 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break; 971 break;
693 972
694 case SDL_ACTIVEEVENT: 973 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 974 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
713 x = ev.motion.x; 992 x = ev.motion.x;
714 y = ev.motion.y; 993 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 994 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 } 995 }
717 996
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 997 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0); 998 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0); 999 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0); 1000 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1001 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1002 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 } 1003 }
725 break; 1004 break;
726 1005
727 case SDL_MOUSEBUTTONDOWN: 1006 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP: 1007 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1008 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
730 1009
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1010 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1011 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1012 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1013 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1018 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1019 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break; 1020 break;
742 } 1021 }
743 1022
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1023 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
745 } 1024 }
746} 1025}
747 1026
748int 1027int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1028Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
750 POSTCALL: 1029 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 1030 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 1031 Mix_ChannelFinished (channel_finished);
753 1032
754void 1033void
1034Mix_QuerySpec ()
1035 PPCODE:
1036{
1037 int freq, channels;
1038 Uint16 format;
1039
1040 if (Mix_QuerySpec (&freq, &format, &channels))
1041 {
1042 EXTEND (SP, 3);
1043 PUSHs (sv_2mortal (newSViv (freq)));
1044 PUSHs (sv_2mortal (newSViv (format)));
1045 PUSHs (sv_2mortal (newSViv (channels)));
1046 }
1047}
1048
1049void
755Mix_CloseAudio () 1050Mix_CloseAudio ()
756 1051
757int 1052int
758Mix_AllocateChannels (int numchans = -1) 1053Mix_AllocateChannels (int numchans = -1)
1054
1055const char *
1056Mix_GetError ()
759 1057
760void 1058void
761lowdelay (int fd, int val = 1) 1059lowdelay (int fd, int val = 1)
762 CODE: 1060 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1061 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
789 } 1087 }
790 } 1088 }
791#endif 1089#endif
792} 1090}
793 1091
794void 1092int
795add_font (char *file) 1093add_font (char *file)
796 CODE: 1094 CODE:
797 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1095 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1096 OUTPUT:
1097 RETVAL
798 1098
799void 1099void
800load_image_inline (SV *image_) 1100load_image_inline (SV *image_)
801 ALIAS: 1101 ALIAS:
802 load_image_file = 1 1102 load_image_file = 1
805 STRLEN image_len; 1105 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 1106 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 1107 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 1108 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 1109 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 1110 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 1111 : SDL_RWFromConstMem (image, image_len);
812 1112
813 if (!rw) 1113 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 1114 croak ("load_image: %s", SDL_GetError ());
815 1115
888void 1188void
889error (char *message) 1189error (char *message)
890 CODE: 1190 CODE:
891 fprintf (stderr, "ERROR: %s\n", message); 1191 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32 1192#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1193 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
894#endif 1194#endif
895 1195
896void 1196void
897fatal (char *message) 1197fatal (char *message)
898 CODE: 1198 CODE:
899 fprintf (stderr, "FATAL: %s\n", message); 1199 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32 1200#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1201 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
902#endif 1202#endif
903 _exit (1); 1203 _exit (1);
904 1204
905void 1205void
906_exit (int retval = 0) 1206_exit (int retval = 0)
918#if DEBUG 1218#if DEBUG
919 VALGRIND_DO_LEAK_CHECK; 1219 VALGRIND_DO_LEAK_CHECK;
920#endif 1220#endif
921} 1221}
922 1222
923MODULE = CFPlus PACKAGE = CFPlus::Font 1223int
1224SvREFCNT (SV *sv)
1225 CODE:
1226 RETVAL = SvREFCNT (sv);
1227 OUTPUT:
1228 RETVAL
924 1229
925CFPlus::Font 1230MODULE = Deliantra::Client PACKAGE = DC::Font
1231
1232PROTOTYPES: DISABLE
1233
1234DC::Font
926new_from_file (SV *class, char *path, int id = 0) 1235new_from_file (SV *class, char *path, int id = 0)
927 CODE: 1236 CODE:
928{ 1237{
929 int count; 1238 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1239 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
933} 1242}
934 OUTPUT: 1243 OUTPUT:
935 RETVAL 1244 RETVAL
936 1245
937void 1246void
938DESTROY (CFPlus::Font self) 1247DESTROY (DC::Font self)
939 CODE: 1248 CODE:
940 pango_font_description_free (self); 1249 pango_font_description_free (self);
941 1250
942void 1251void
943make_default (CFPlus::Font self) 1252make_default (DC::Font self)
1253 PROTOTYPE: $
944 CODE: 1254 CODE:
945 default_font = self; 1255 default_font = self;
946 1256
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1257MODULE = Deliantra::Client PACKAGE = DC::Layout
948 1258
1259PROTOTYPES: DISABLE
1260
949void 1261void
950reset_glyph_cache () 1262glyph_cache_backup ()
1263 PROTOTYPE:
951 CODE: 1264 CODE:
1265 tc_backup ();
1266
1267void
1268glyph_cache_restore ()
1269 PROTOTYPE:
1270 CODE:
952 tc_clear (); 1271 tc_restore ();
953 1272
954CFPlus::Layout 1273DC::Layout
955new (SV *class) 1274new (SV *class)
956 CODE: 1275 CODE:
957 New (0, RETVAL, 1, struct cf_layout); 1276 New (0, RETVAL, 1, struct cf_layout);
958 1277
959 RETVAL->pl = pango_layout_new (opengl_context); 1278 RETVAL->pl = pango_layout_new (opengl_context);
961 RETVAL->g = 1.; 1280 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1281 RETVAL->b = 1.;
963 RETVAL->a = 1.; 1282 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT; 1283 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0; 1284 RETVAL->font = 0;
1285 RETVAL->rc = rc_alloc ();
966 1286
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1287 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL); 1288 layout_update_font (RETVAL);
969 OUTPUT: 1289 OUTPUT:
970 RETVAL 1290 RETVAL
971 1291
972void 1292void
973DESTROY (CFPlus::Layout self) 1293DESTROY (DC::Layout self)
974 CODE: 1294 CODE:
975 g_object_unref (self->pl); 1295 g_object_unref (self->pl);
1296 rc_free (self->rc);
976 Safefree (self); 1297 Safefree (self);
977 1298
978void 1299void
979set_text (CFPlus::Layout self, SV *text_) 1300set_text (DC::Layout self, SV *text_)
980 CODE: 1301 CODE:
981{ 1302{
982 STRLEN textlen; 1303 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen); 1304 char *text = SvPVutf8 (text_, textlen);
984 1305
985 pango_layout_set_text (self->pl, text, textlen); 1306 pango_layout_set_text (self->pl, text, textlen);
986} 1307}
987 1308
988void 1309void
989set_markup (CFPlus::Layout self, SV *text_) 1310set_markup (DC::Layout self, SV *text_)
990 CODE: 1311 CODE:
991{ 1312{
992 STRLEN textlen; 1313 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen); 1314 char *text = SvPVutf8 (text_, textlen);
994 1315
995 pango_layout_set_markup (self->pl, text, textlen); 1316 pango_layout_set_markup (self->pl, text, textlen);
996} 1317}
997 1318
998void 1319void
999set_shapes (CFPlus::Layout self, ...) 1320set_shapes (DC::Layout self, ...)
1000 CODE: 1321 CODE:
1001{ 1322{
1002 PangoAttrList *attrs = 0; 1323 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl); 1324 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text; 1325 const char *pos = text;
1039 if (attrs) 1360 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs); 1361 pango_layout_set_attributes (self->pl, attrs);
1041} 1362}
1042 1363
1043void 1364void
1044get_shapes (CFPlus::Layout self) 1365get_shapes (DC::Layout self)
1045 PPCODE: 1366 PPCODE:
1046{ 1367{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1368 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048 1369
1049 do 1370 do
1050 { 1371 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1372 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1052 1373
1053 if (run && shape_attr_p (run)) 1374 if (run && shape_attr_p (run))
1054 { 1375 {
1055 PangoRectangle extents; 1376 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents); 1377 pango_layout_iter_get_run_extents (iter, 0, &extents);
1064 1385
1065 pango_layout_iter_free (iter); 1386 pango_layout_iter_free (iter);
1066} 1387}
1067 1388
1068int 1389int
1069has_wrapped (CFPlus::Layout self) 1390has_wrapped (DC::Layout self)
1070 CODE: 1391 CODE:
1071{ 1392{
1072 int lines = 1; 1393 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl); 1394 const char *text = pango_layout_get_text (self->pl);
1074 1395
1079} 1400}
1080 OUTPUT: 1401 OUTPUT:
1081 RETVAL 1402 RETVAL
1082 1403
1083SV * 1404SV *
1084get_text (CFPlus::Layout self) 1405get_text (DC::Layout self)
1085 CODE: 1406 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1407 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL); 1408 sv_utf8_decode (RETVAL);
1088 OUTPUT: 1409 OUTPUT:
1089 RETVAL 1410 RETVAL
1090 1411
1091void 1412void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1413set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1093 CODE: 1414 CODE:
1094 self->r = r; 1415 self->r = r;
1095 self->g = g; 1416 self->g = g;
1096 self->b = b; 1417 self->b = b;
1097 self->a = a; 1418 self->a = a;
1098 1419
1099void 1420void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1421set_font (DC::Layout self, DC::Font font = 0)
1101 CODE: 1422 CODE:
1102 if (self->font != font) 1423 if (self->font != font)
1103 { 1424 {
1104 self->font = font; 1425 self->font = font;
1105 layout_update_font (self); 1426 layout_update_font (self);
1106 } 1427 }
1107 1428
1108void 1429void
1109set_height (CFPlus::Layout self, int base_height) 1430set_height (DC::Layout self, int base_height)
1110 CODE: 1431 CODE:
1111 if (self->base_height != base_height) 1432 if (self->base_height != base_height)
1112 { 1433 {
1113 self->base_height = base_height; 1434 self->base_height = base_height;
1114 layout_update_font (self); 1435 layout_update_font (self);
1115 } 1436 }
1116 1437
1117void 1438void
1118set_width (CFPlus::Layout self, int max_width = -1) 1439set_width (DC::Layout self, int max_width = -1)
1119 CODE: 1440 CODE:
1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1441 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121 1442
1122void 1443void
1123set_indent (CFPlus::Layout self, int indent) 1444set_indent (DC::Layout self, int indent)
1124 CODE: 1445 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1446 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126 1447
1127void 1448void
1128set_spacing (CFPlus::Layout self, int spacing) 1449set_spacing (DC::Layout self, int spacing)
1129 CODE: 1450 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1451 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131 1452
1132void 1453void
1133set_ellipsise (CFPlus::Layout self, int ellipsise) 1454set_ellipsise (DC::Layout self, int ellipsise)
1134 CODE: 1455 CODE:
1135 pango_layout_set_ellipsize (self->pl, 1456 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1457 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1458 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1459 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE 1460 : PANGO_ELLIPSIZE_NONE
1140 ); 1461 );
1141 1462
1142void 1463void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm) 1464set_single_paragraph_mode (DC::Layout self, int spm)
1144 CODE: 1465 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1466 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146 1467
1147void 1468void
1148size (CFPlus::Layout self) 1469size (DC::Layout self)
1149 PPCODE: 1470 PPCODE:
1150{ 1471{
1151 int w, h; 1472 int w, h;
1152 1473
1153 layout_get_pixel_size (self, &w, &h); 1474 layout_get_pixel_size (self, &w, &h);
1156 PUSHs (sv_2mortal (newSViv (w))); 1477 PUSHs (sv_2mortal (newSViv (w)));
1157 PUSHs (sv_2mortal (newSViv (h))); 1478 PUSHs (sv_2mortal (newSViv (h)));
1158} 1479}
1159 1480
1160int 1481int
1161descent (CFPlus::Layout self) 1482descent (DC::Layout self)
1162 CODE: 1483 CODE:
1163{ 1484{
1164 PangoRectangle rect; 1485 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1486 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect); 1487 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect); 1488 RETVAL = PANGO_DESCENT (rect);
1168} 1489}
1169 OUTPUT: 1490 OUTPUT:
1170 RETVAL 1491 RETVAL
1171 1492
1172int 1493int
1173xy_to_index (CFPlus::Layout self, int x, int y) 1494xy_to_index (DC::Layout self, int x, int y)
1174 CODE: 1495 CODE:
1175{ 1496{
1176 int index, trailing; 1497 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1498 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing; 1499 RETVAL = index + trailing;
1179} 1500}
1180 OUTPUT: 1501 OUTPUT:
1181 RETVAL 1502 RETVAL
1182 1503
1183void 1504void
1184cursor_pos (CFPlus::Layout self, int index) 1505cursor_pos (DC::Layout self, int index)
1185 PPCODE: 1506 PPCODE:
1186{ 1507{
1187 PangoRectangle strong_pos; 1508 PangoRectangle pos;
1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1509 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1189 1510
1190 EXTEND (SP, 3); 1511 EXTEND (SP, 3);
1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1512 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1513 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1514 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1194} 1515}
1195 1516
1196void 1517void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1518index_to_line_x (DC::Layout self, int index, int trailing = 0)
1198 PPCODE: 1519 PPCODE:
1199{ 1520{
1200 int line, x; 1521 int line, x;
1201 1522
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1523 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1524#if !PANGO_VERSION_CHECK (1, 17, 3)
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1525 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204 1526 --line;
1527#endif
1205 EXTEND (SP, 2); 1528 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1))); 1529 PUSHs (sv_2mortal (newSViv (line)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1530 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208} 1531}
1209 1532
1210void 1533void
1211line_x_to_index (CFPlus::Layout self, int line, int x) 1534line_x_to_index (DC::Layout self, int line, int x)
1212 PPCODE: 1535 PPCODE:
1213{ 1536{
1214 PangoLayoutLine *lp; 1537 PangoLayoutLine *lp;
1215 int index, trailing; 1538 int index, trailing;
1216 1539
1217 if (line < 0) 1540 if (line < 0)
1218 XSRETURN_EMPTY; 1541 XSRETURN_EMPTY;
1219 1542
1220 if (!(lp = pango_layout_get_line (self->pl, line))) 1543 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */ 1544 XSRETURN_EMPTY; /* do better */
1222 1545
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1546 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224 1547
1225 EXTEND (SP, 2); 1548 EXTEND (SP, 2);
1231 PUSHs (sv_2mortal (newSViv (trailing))); 1554 PUSHs (sv_2mortal (newSViv (trailing)));
1232 } 1555 }
1233} 1556}
1234 1557
1235void 1558void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1559render (DC::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1560 CODE:
1561 rc_clear (self->rc);
1238 pango_opengl_render_layout_subpixel ( 1562 pango_opengl_render_layout_subpixel (
1239 self->pl, 1563 self->pl,
1564 self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1565 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1566 self->r, self->g, self->b, self->a,
1242 flags 1567 flags
1243 ); 1568 );
1569 // we assume that context_change actually clears/frees stuff
1570 // and does not do any recomputation...
1571 pango_layout_context_changed (self->pl);
1244 1572
1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1246
1247int minpot (int n)
1248
1249void 1573void
1250pad2pot (SV *data_, SV *w_, SV *h_) 1574draw (DC::Layout self)
1251 CODE: 1575 CODE:
1252{ 1576{
1253 int ow = SvIV (w_); 1577 glEnable (GL_TEXTURE_2D);
1254 int oh = SvIV (h_); 1578 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1579 glEnable (GL_BLEND);
1580 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1581 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1582 glEnable (GL_ALPHA_TEST);
1583 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1255 1584
1256 if (ow && oh) 1585 rc_draw (self->rc);
1586
1587 glDisable (GL_ALPHA_TEST);
1588 glDisable (GL_BLEND);
1589 glDisable (GL_TEXTURE_2D);
1590}
1591
1592MODULE = Deliantra::Client PACKAGE = DC::Texture
1593
1594PROTOTYPES: ENABLE
1595
1596void
1597pad (SV *data_, int ow, int oh, int nw, int nh)
1598 CODE:
1599{
1600 if ((nw != ow || nh != oh) && SvOK (data_))
1257 { 1601 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen; 1602 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen); 1603 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh); 1604 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1605 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269 1606
1270 SvPOK_only (result_); 1607 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp); 1608 SvCUR_set (result_, nw * nh * bpp);
1272 1609
1273 memset (SvPVX (result_), 0, nw * nh * bpp); 1610 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--) 1611 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1612 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276 1613
1277 sv_setsv (data_, result_); 1614 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 } 1615 }
1284} 1616}
1285 1617
1286void 1618void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1619draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1293{ 1625{
1294 HV *hv = (HV *)SvRV (self); 1626 HV *hv = (HV *)SvRV (self);
1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1627 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1628 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1629 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1630
1631 if (name <= 0)
1632 XSRETURN_EMPTY;
1298 1633
1299 if (items < 5) 1634 if (items < 5)
1300 { 1635 {
1301 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1636 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1302 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1637 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1330 glDisable (GL_ALPHA_TEST); 1665 glDisable (GL_ALPHA_TEST);
1331 glDisable (GL_BLEND); 1666 glDisable (GL_BLEND);
1332 } 1667 }
1333} 1668}
1334 1669
1670void
1671draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1672 PROTOTYPE: @
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glEnable (GL_BLEND);
1677 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1678 glBindTexture (GL_TEXTURE_2D, name1);
1679
1680 glColor3f (intensity, intensity, intensity);
1681 glPushMatrix ();
1682 glScalef (1./3, 1./3, 1.);
1683
1684 if (blend > 0.f)
1685 {
1686 float dx3 = dx * -3.f / w;
1687 float dy3 = dy * -3.f / h;
1688 GLfloat env_color[4] = { 0., 0., 0., blend };
1689
1690 /* interpolate the two shadow textures */
1691 /* stage 0 == rgb(glcolor) + alpha(t0) */
1692 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1693
1694 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1695 gl.ActiveTexture (GL_TEXTURE1);
1696 glEnable (GL_TEXTURE_2D);
1697 glBindTexture (GL_TEXTURE_2D, name2);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1699
1700 /* rgb == rgb(glcolor) */
1701 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1702 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
1703 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1704
1705 /* alpha = interpolate t0, t1 by env_alpha */
1706 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1707
1708 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1709 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1710 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1711
1712 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1713 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1714
1715 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1716 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1717
1718 glBegin (GL_QUADS);
1719 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1720 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1721 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1722 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1723 glEnd ();
1724
1725 glDisable (GL_TEXTURE_2D);
1726 gl.ActiveTexture (GL_TEXTURE0);
1727 }
1728 else
1729 {
1730 /* simple blending of one texture, also opengl <1.3 path */
1731 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1732
1733 glBegin (GL_QUADS);
1734 glTexCoord2f (0, 0); glVertex2f (0, 0);
1735 glTexCoord2f (0, t); glVertex2f (0, h);
1736 glTexCoord2f (s, t); glVertex2f (w, h);
1737 glTexCoord2f (s, 0); glVertex2f (w, 0);
1738 glEnd ();
1739 }
1740
1741 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1742 {
1743 int x, y;
1744 int dx3 = dx * 3;
1745 int dy3 = dy * 3;
1746
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1748 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1749 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1750 glTranslatef (-1., -1., 0);
1751 glBegin (GL_QUADS);
1752
1753 for (y = 1; y < h; y += 3)
1754 {
1755 int y1 = y - dy3;
1756 int y1valid = y1 >= 0 && y1 < h;
1757
1758 for (x = 1; x < w; x += 3)
1759 {
1760 int x1 = x - dx3;
1761 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1762 uint8_t h2;
1763
1764 if (y1valid && x1 >= 0 && x1 < w)
1765 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1766 else
1767 h2 = 1; /* out of range == invisible */
1768
1769 if (h1 || h2)
1770 {
1771 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1772 glColor4f (1., 1., 1., alpha);
1773
1774 glTexCoord2f (0, 0.); glVertex2i (x , y );
1775 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1776 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1777 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1778 }
1779 }
1780 }
1781 }
1782
1783 glEnd ();
1784
1785 glPopMatrix ();
1786
1787 glDisable (GL_TEXTURE_2D);
1788 glDisable (GL_BLEND);
1789}
1790
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1791IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE: 1792 CODE:
1337{ 1793{
1338 GLint width; 1794 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1795 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1341 RETVAL = width > 0; 1797 RETVAL = width > 0;
1342} 1798}
1343 OUTPUT: 1799 OUTPUT:
1344 RETVAL 1800 RETVAL
1345 1801
1346MODULE = CFPlus PACKAGE = CFPlus::Map 1802MODULE = Deliantra::Client PACKAGE = DC::Map
1347 1803
1348CFPlus::Map 1804PROTOTYPES: DISABLE
1805
1806DC::Map
1349new (SV *class) 1807new (SV *class)
1350 CODE: 1808 CODE:
1351 New (0, RETVAL, 1, struct map); 1809 New (0, RETVAL, 1, struct map);
1352 RETVAL->x = 0; 1810 RETVAL->x = 0;
1353 RETVAL->y = 0; 1811 RETVAL->y = 0;
1361 RETVAL->row = 0; 1819 RETVAL->row = 0;
1362 OUTPUT: 1820 OUTPUT:
1363 RETVAL 1821 RETVAL
1364 1822
1365void 1823void
1366DESTROY (CFPlus::Map self) 1824DESTROY (DC::Map self)
1367 CODE: 1825 CODE:
1368{ 1826{
1369 map_clear (self); 1827 map_clear (self);
1370 Safefree (self->face2tile); 1828 Safefree (self->face2tile);
1371 Safefree (self->tex); 1829 Safefree (self->tex);
1372 Safefree (self); 1830 Safefree (self);
1373} 1831}
1374 1832
1375void 1833void
1376resize (CFPlus::Map self, int map_width, int map_height) 1834resize (DC::Map self, int map_width, int map_height)
1377 CODE: 1835 CODE:
1378 self->w = map_width; 1836 self->w = map_width;
1379 self->h = map_height; 1837 self->h = map_height;
1380 1838
1381void 1839void
1382clear (CFPlus::Map self) 1840clear (DC::Map self)
1383 CODE: 1841 CODE:
1384 map_clear (self); 1842 map_clear (self);
1385 1843
1386void 1844void
1387set_tileid (CFPlus::Map self, int face, int tile) 1845set_tileid (DC::Map self, int face, int tile)
1388 CODE: 1846 CODE:
1389{ 1847{
1390 need_facenum (self, face); self->face2tile [face] = tile; 1848 need_facenum (self, face); self->face2tile [face] = tile;
1391 need_texid (self, tile); 1849 need_texid (self, tile);
1392} 1850}
1393 1851
1394void 1852void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level) 1853set_smooth (DC::Map self, int face, int smooth, int level)
1396 CODE: 1854 CODE:
1397{ 1855{
1398 tileid texid; 1856 tileid texid;
1399 maptex *tex; 1857 maptex *tex;
1400 1858
1413 tex->smoothtile = self->face2tile [smooth]; 1871 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level; 1872 tex->smoothlevel = level;
1415} 1873}
1416 1874
1417void 1875void
1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1876set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1419 CODE: 1877 CODE:
1420{ 1878{
1421 need_texid (self, texid); 1879 need_texid (self, texid);
1422 1880
1423 { 1881 {
1442 // use uglier nearest interpolation because linear suffers 1900 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects. 1901 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1902 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1445} 1903}
1446 1904
1905void
1906expire_textures (DC::Map self, int texid, int count)
1907 PPCODE:
1908 for (; texid < self->texs && count; ++texid, --count)
1909 {
1910 maptex *tex = self->tex + texid;
1911
1912 if (tex->name)
1913 {
1914 if (tex->unused)
1915 {
1916 tex->name = 0;
1917 tex->unused = 0;
1918 XPUSHs (sv_2mortal (newSViv (texid)));
1919 }
1920 else
1921 tex->unused = 1;
1922 }
1923 }
1924
1447int 1925int
1448ox (CFPlus::Map self) 1926ox (DC::Map self)
1449 ALIAS: 1927 ALIAS:
1450 oy = 1 1928 oy = 1
1451 x = 2 1929 x = 2
1452 y = 3 1930 y = 3
1453 w = 4 1931 w = 4
1464 } 1942 }
1465 OUTPUT: 1943 OUTPUT:
1466 RETVAL 1944 RETVAL
1467 1945
1468void 1946void
1469scroll (CFPlus::Map self, int dx, int dy) 1947scroll (DC::Map self, int dx, int dy)
1470 CODE: 1948 CODE:
1471{ 1949{
1472 if (dx > 0) 1950 if (dx > 0)
1473 map_blank (self, self->x, self->y, dx, self->h); 1951 map_blank (self, self->x, self->y, dx, self->h);
1474 else if (dx < 0) 1952 else if (dx < 0)
1489 self->rows += MAP_EXTEND_Y; 1967 self->rows += MAP_EXTEND_Y;
1490 self->y += MAP_EXTEND_Y; 1968 self->y += MAP_EXTEND_Y;
1491 } 1969 }
1492} 1970}
1493 1971
1494void 1972SV *
1495map1a_update (CFPlus::Map self, SV *data_, int extmap) 1973map1a_update (DC::Map self, SV *data_, int extmap)
1496 CODE: 1974 CODE:
1497{ 1975{
1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1499 uint8_t *data_end = (uint8_t *)SvEND (data_); 1977 uint8_t *data_end = (uint8_t *)SvEND (data_);
1500 mapcell *cell; 1978 mapcell *cell;
1501 int x, y, flags; 1979 int x, y, z, flags;
1980 AV *missing = newAV ();
1981 RETVAL = newRV_noinc ((SV *)missing);
1502 1982
1503 while (data < data_end - 1) 1983 while (data < data_end - 1)
1504 { 1984 {
1505 flags = (data [0] << 8) + data [1]; data += 2; 1985 flags = (data [0] << 8) + data [1]; data += 2;
1506 1986
1526 uint8_t ext, cmd; 2006 uint8_t ext, cmd;
1527 2007
1528 do 2008 do
1529 { 2009 {
1530 ext = *data++; 2010 ext = *data++;
1531 cmd = ext & 0x3f; 2011 cmd = ext & 0x7f;
1532 2012
1533 if (cmd < 4) 2013 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1; 2014 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1535 else if (cmd == 5) // health 2015 else if (cmd == 5) // health
1536 { 2016 {
1537 cell->stat_width = 1; 2017 cell->stat_width = 1;
1538 cell->stat_hp = *data++; 2018 cell->stat_hp = *data++;
1539 } 2019 }
1540 else if (cmd == 6) // monster width 2020 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1; 2021 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47) 2022 else if (cmd == 0x47)
1543 { 2023 {
1544 if (*data == 4) 2024 if (*data == 1) cell->player = data [1];
1545 ; // decode player count 2025 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2026 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2027 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1546 2028
1547 data += *data + 1; 2029 data += *data + 1;
1548 } 2030 }
1549 else if (cmd == 8) // cell flags 2031 else if (cmd == 8) // cell flags
1550 cell->flags = *data++; 2032 cell->flags = *data++;
1557 } 2039 }
1558 else 2040 else
1559 cell->darkness = *data++ + 1; 2041 cell->darkness = *data++ + 1;
1560 } 2042 }
1561 2043
2044 for (z = 0; z <= 2; ++z)
1562 if (flags & 4) 2045 if (flags & (4 >> z))
1563 { 2046 {
1564 faceid face = (data [0] << 8) + data [1]; data += 2; 2047 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face); 2048 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face]; 2049 cell->tile [z] = self->face2tile [face];
2050
2051 if (cell->tile [z])
2052 {
2053 maptex *tex = self->tex + cell->tile [z];
2054 tex->unused = 0;
2055 if (!tex->name)
2056 av_push (missing, newSViv (cell->tile [z]));
2057
2058 if (tex->smoothtile)
2059 {
2060 maptex *smooth = self->tex + tex->smoothtile;
2061 smooth->unused = 0;
2062 if (!smooth->name)
2063 av_push (missing, newSViv (tex->smoothtile));
2064 }
2065 }
1567 } 2066 }
1568
1569 if (flags & 2)
1570 {
1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1574 }
1575
1576 if (flags & 1)
1577 {
1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1581 }
1582 } 2067 }
1583 else 2068 else
1584 cell->darkness = 0; 2069 CELL_CLEAR (cell);
1585 } 2070 }
1586} 2071}
2072 OUTPUT:
2073 RETVAL
1587 2074
1588SV * 2075SV *
1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2076mapmap (DC::Map self, int x0, int y0, int w, int h)
1590 CODE: 2077 CODE:
1591{ 2078{
1592 int x1, x; 2079 int x1, x;
1593 int y1, y; 2080 int y1, y;
1594 int z; 2081 int z;
1639} 2126}
1640 OUTPUT: 2127 OUTPUT:
1641 RETVAL 2128 RETVAL
1642 2129
1643void 2130void
1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2131draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1645 CODE: 2132 CODE:
1646{ 2133{
2134 int x, y, z;
2135
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2136 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2137 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2138 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1650 smooth_key skey; 2139 smooth_key skey;
1651 int x, y, z; 2140 int pl_x, pl_y;
1652 int last_name; 2141 maptex pl_tex;
2142 rc_t *rc = rc_alloc ();
2143 rc_t *rc_ov = rc_alloc ();
2144 rc_key_t key;
2145 rc_array_t *arr;
1653 2146
2147 pl_tex.name = 0;
2148
1654 // thats current max. sorry. 2149 // that's current max. sorry.
1655 if (sw > 255) sw = 255; 2150 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255; 2151 if (sh > 255) sh = 255;
1657 2152
1658 // clear key, in case of extra padding 2153 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey)); 2154 memset (&skey, 0, sizeof (skey));
1660 2155
1661 glColor4ub (255, 255, 255, 255); 2156 memset (&key, 0, sizeof (key));
1662 2157 key.r = 255;
1663 glEnable (GL_BLEND); 2158 key.g = 255;
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2159 key.b = 255;
1665 glEnable (GL_TEXTURE_2D); 2160 key.a = 255;
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2161 key.mode = GL_QUADS;
1667 2162 key.format = GL_T2F_V3F;
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671 2163
1672 mx += self->x; 2164 mx += self->x;
1673 my += self->y; 2165 my += self->y;
1674 2166
1675 // first pass: determine smooth_max 2167 // first pass: determine smooth_max
1692 MAX (self->tex [cell->tile [1]].smoothlevel, 2184 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel)); 2185 self->tex [cell->tile [2]].smoothlevel));
1694 } 2186 }
1695 } 2187 }
1696 2188
2189 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2192
1697 for (z = 0; z <= 2; z++) 2193 for (z = 0; z <= 2; z++)
1698 { 2194 {
1699 memset (smooth_level, 0, sizeof (smooth_level)); 2195 memset (smooth_level, 0, sizeof (smooth_level));
2196 key.texname = -1;
1700 2197
1701 for (y = 0; y < sh; y++) 2198 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows) 2199 if (0 <= y + my && y + my < self->rows)
1703 { 2200 {
1704 maprow *row = self->row + (y + my); 2201 maprow *row = self->row + (y + my);
1710 tileid tile = cell->tile [z]; 2207 tileid tile = cell->tile [z];
1711 2208
1712 if (tile) 2209 if (tile)
1713 { 2210 {
1714 maptex tex = self->tex [tile]; 2211 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w; 2212 int px, py;
1716 int py = (y + 1) * T - tex.h;
1717 2213
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name) 2214 if (key.texname != tex.name)
1721 { 2215 {
2216 self->tex [tile].unused = 0;
2217
1722 if (!tex.name) 2218 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */ 2219 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1724 2220
1725 glEnd (); 2221 key.texname = tex.name;
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2222 arr = rc_array (rc, &key);
1727 glBegin (GL_QUADS);
1728 } 2223 }
1729 2224
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2225 px = (x + 1) * T - tex.w;
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2226 py = (y + 1) * T - tex.h;
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734 2227
1735 if (cell->flags && z == 2) 2228 if (expect_false (cell->player == player) && expect_false (z == 2))
1736 { 2229 {
1737 if (cell->flags & 1) 2230 pl_x = px;
2231 pl_y = py;
2232 pl_tex = tex;
1738 { 2233 continue;
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 } 2234 }
2235
2236 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2237 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2238 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2239 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1753 2240
1754 // update smooth hash 2241 // update smooth hash
1755 if (tex.smoothtile) 2242 if (tex.smoothtile)
1756 { 2243 {
1757 skey.tile = tex.smoothtile; 2244 skey.tile = tex.smoothtile;
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2275 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2276 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2277 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 } 2278 }
1792 } 2279 }
2280
2281 if (expect_false (z == 2) && expect_false (cell->flags))
2282 {
2283 // overlays such as the speech bubble, probably more to come
2284 if (cell->flags & 1)
2285 {
2286 rc_key_t key_ov = key;
2287 maptex tex = self->tex [TEXID_SPEECH];
2288 rc_array_t *arr;
2289 int px = x * T + T * 2 / 32;
2290 int py = y * T - T * 6 / 32;
2291
2292 key_ov.texname = tex.name;
2293 arr = rc_array (rc_ov, &key_ov);
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2299 }
2300 }
1793 } 2301 }
1794 } 2302 }
2303
2304 rc_draw (rc);
2305 rc_clear (rc);
1795 2306
1796 // go through all smoothlevels, lowest to highest, then draw. 2307 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort 2308 // this is basically counting sort
1798 { 2309 {
1799 int w, b; 2310 int w, b;
1800 2311
2312 glEnable (GL_TEXTURE_2D);
2313 glBegin (GL_QUADS);
1801 for (w = 0; w < 256 / 32; ++w) 2314 for (w = 0; w < 256 / 32; ++w)
1802 { 2315 {
1803 uint32_t smask = smooth_level [w]; 2316 uint32_t smask = smooth_level [w];
1804 if (smask) 2317 if (smask)
1805 for (b = 0; b < 32; ++b) 2318 for (b = 0; b < 32; ++b)
1824 int border = bits & 15; 2337 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2338 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row 2339 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column 2340 float dy = tex.t * .5f ; // 2 images/column
1828 2341
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name) 2342 if (tex.name)
1832 { 2343 {
2344 // this time avoiding texture state changes
2345 // save gobs of state changes.
1833 if (!tex.name) 2346 if (key.texname != tex.name)
1834 continue; // smoothing not yet available 2347 {
2348 self->tex [skey->tile].unused = 0;
1835 2349
1836 glEnd (); 2350 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2351 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1838 glBegin (GL_QUADS); 2352 glBegin (GL_QUADS);
1839 } 2353 }
1840 2354
1841 if (border) 2355 if (border)
1842 { 2356 {
1843 float ox = border * dx; 2357 float ox = border * dx;
1844 2358
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2359 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2360 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2361 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2362 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1849 } 2363 }
1850 2364
1851 if (corner) 2365 if (corner)
1852 { 2366 {
1853 float ox = corner * dx; 2367 float ox = corner * dx;
1854 2368
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2369 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2370 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2371 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2372 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2373 }
1859 } 2374 }
1860 } 2375 }
1861 } 2376 }
1862 } 2377 }
1863 } 2378 }
2379
2380 glEnd ();
2381 glDisable (GL_TEXTURE_2D);
2382 key.texname = -1;
1864 } 2383 }
1865 2384
1866 hv_clear (smooth); 2385 hv_clear (smooth);
1867 } 2386 }
1868 2387
1869 glEnd (); 2388 if (pl_tex.name)
2389 {
2390 maptex tex = pl_tex;
2391 int px = pl_x + sdx;
2392 int py = pl_y + sdy;
1870 2393
1871 glDisable (GL_TEXTURE_2D); 2394 key.texname = tex.name;
2395 arr = rc_array (rc, &key);
2396
2397 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2398 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2399 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2400 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2401
2402 rc_draw (rc);
2403 }
2404
2405 rc_draw (rc_ov);
2406 rc_clear (rc_ov);
2407
1872 glDisable (GL_BLEND); 2408 glDisable (GL_BLEND);
2409 rc_free (rc);
2410 rc_free (rc_ov);
1873 2411
1874 // top layer: overlays such as the health bar 2412 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++) 2413 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows) 2414 if (0 <= y + my && y + my < self->rows)
1877 { 2415 {
1882 { 2420 {
1883 mapcell *cell = row->col + (x + mx - row->c0); 2421 mapcell *cell = row->col + (x + mx - row->c0);
1884 2422
1885 int px = x * T; 2423 int px = x * T;
1886 int py = y * T; 2424 int py = y * T;
2425
2426 if (expect_false (cell->player == player))
2427 {
2428 px += sdx;
2429 py += sdy;
2430 }
1887 2431
1888 if (cell->stat_hp) 2432 if (cell->stat_hp)
1889 { 2433 {
1890 int width = cell->stat_width * T; 2434 int width = cell->stat_width * T;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2435 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1902 } 2446 }
1903 } 2447 }
1904} 2448}
1905 2449
1906void 2450void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2451draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1908 CODE: 2452 CODE:
1909{ 2453{
1910 static float color[16][3] = { 2454 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F }, 2455 { 0.00f, 0.00f, 0.00f },
1912 { 1.00F, 1.00F, 1.00F }, 2456 { 1.00f, 1.00f, 1.00f },
1913 { 0.00F, 0.00F, 0.55F }, 2457 { 0.00f, 0.00f, 0.55f },
1914 { 1.00F, 0.00F, 0.00F }, 2458 { 1.00f, 0.00f, 0.00f },
1915 2459
1916 { 1.00F, 0.54F, 0.00F }, 2460 { 1.00f, 0.54f, 0.00f },
1917 { 0.11F, 0.56F, 1.00F }, 2461 { 0.11f, 0.56f, 1.00f },
1918 { 0.93F, 0.46F, 0.00F }, 2462 { 0.93f, 0.46f, 0.00f },
1919 { 0.18F, 0.54F, 0.34F }, 2463 { 0.18f, 0.54f, 0.34f },
1920 2464
1921 { 0.56F, 0.73F, 0.56F }, 2465 { 0.56f, 0.73f, 0.56f },
1922 { 0.80F, 0.80F, 0.80F }, 2466 { 0.80f, 0.80f, 0.80f },
1923 { 0.55F, 0.41F, 0.13F }, 2467 { 0.55f, 0.41f, 0.13f },
1924 { 0.99F, 0.77F, 0.26F }, 2468 { 0.99f, 0.77f, 0.26f },
1925 2469
1926 { 0.74F, 0.65F, 0.41F }, 2470 { 0.74f, 0.65f, 0.41f },
1927 2471
1928 { 0.00F, 1.00F, 1.00F }, 2472 { 0.00f, 1.00f, 1.00f },
1929 { 1.00F, 0.00F, 1.00F }, 2473 { 1.00f, 0.00f, 1.00f },
1930 { 1.00F, 1.00F, 0.00F }, 2474 { 1.00f, 1.00f, 0.00f },
1931 }; 2475 };
1932 2476
1933 int x, y; 2477 int x, y;
1934 2478
1935 glEnable (GL_TEXTURE_2D); 2479 glEnable (GL_TEXTURE_2D);
2480 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2481 * but the nvidia driver (185.18.14) mishandles alpha textures
2482 * and takes the colour from god knows where instead of using
2483 * Cp. MODULATE results in the same colour, but slightly different
2484 * alpha, but atcually gives us the correct colour with nvidia.
2485 */
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2486 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1937 glEnable (GL_BLEND); 2487 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2488 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS); 2489 glBegin (GL_QUADS);
1940 2490
1941 for (y = 0; y < h; y++) 2491 for (y = 0; y < h; y++)
1945 2495
1946 if (m) 2496 if (m)
1947 { 2497 {
1948 float *c = color [m & 15]; 2498 float *c = color [m & 15];
1949 2499
1950 float tx1 = m & 0x40 ? 0.5 : 0.; 2500 float tx1 = m & 0x40 ? 0.5f : 0.f;
1951 float tx2 = tx1 + 0.5; 2501 float tx2 = tx1 + 0.5f;
1952 2502
1953 glColor4f (c[0], c[1], c[2], 0.75); 2503 glColor4f (c[0], c[1], c[2], 1);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2504 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2505 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2506 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2507 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 } 2508 }
1962 glDisable (GL_BLEND); 2512 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D); 2513 glDisable (GL_TEXTURE_2D);
1964} 2514}
1965 2515
1966void 2516void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2517fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1968 PPCODE: 2518 PPCODE:
1969{ 2519{
1970 int x, y; 2520 int x, y;
1971 int sw4 = (sw + 3) & ~3; 2521 int sw1 = sw + 2;
2522 int sh1 = sh + 2;
2523 int sh3 = sh * 3;
2524 int sw3 = sw * 3;
2525 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2526 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2527 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1974 2528
1975 memset (darkness, 255, sw4 * sh);
1976 SvPOK_only (darkness_sv); 2529 SvPOK_only (darkness3_sv);
1977 SvCUR_set (darkness_sv, sw4 * sh); 2530 SvCUR_set (darkness3_sv, sw3 * sh3);
1978 2531
1979 mx += self->x; 2532 mx += self->x - 1;
1980 my += self->y; 2533 my += self->y - 1;
1981 2534
1982 for (y = 0; y < sh; y++) 2535 for (y = 0; y < sh1; y++)
1983 if (0 <= y + my && y + my < self->rows) 2536 if (0 <= y + my && y + my < self->rows)
1984 { 2537 {
1985 maprow *row = self->row + (y + my); 2538 maprow *row = self->row + (y + my);
1986 2539
1987 for (x = 0; x < sw; x++) 2540 for (x = 0; x < sw1; x++)
1988 if (row->c0 <= x + mx && x + mx < row->c1) 2541 if (row->c0 <= x + mx && x + mx < row->c1)
1989 { 2542 {
1990 mapcell *cell = row->col + (x + mx - row->c0); 2543 mapcell *cell = row->col + (x + mx - row->c0);
1991 2544
1992 darkness[y * sw4 + x] = cell->darkness 2545 darkness1 [y * sw1 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1) 2546 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1994 : 255 - FOW_DARKNESS; 2547 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1995 } 2548 }
1996 } 2549 }
1997 2550
2551 for (y = 0; y < sh; ++y)
2552 for (x = 0; x < sw; ++x)
2553 {
2554 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2555 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2556 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2557 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2558 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2559 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2560 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2561 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2562 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2563
2564 uint8_t r11 = (d11 + d21 + d12) / 3;
2565 uint8_t r21 = d21;
2566 uint8_t r31 = (d21 + d31 + d32) / 3;
2567
2568 uint8_t r12 = d12;
2569 uint8_t r22 = d22;
2570 uint8_t r32 = d32;
2571
2572 uint8_t r13 = (d13 + d23 + d12) / 3;
2573 uint8_t r23 = d23;
2574 uint8_t r33 = (d23 + d33 + d32) / 3;
2575
2576 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2577 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2578 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2579 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2580 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2581 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2582 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2583 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2584 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2585 }
2586
2587 free (darkness1);
2588
1998 EXTEND (SP, 3); 2589 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4))); 2590 PUSHs (sv_2mortal (newSViv (sw3)));
2000 PUSHs (sv_2mortal (newSViv (sh))); 2591 PUSHs (sv_2mortal (newSViv (sh3)));
2001 PUSHs (darkness_sv); 2592 PUSHs (darkness3_sv);
2002} 2593}
2003 2594
2004SV * 2595SV *
2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2596get_rect (DC::Map self, int x0, int y0, int w, int h)
2006 CODE: 2597 CODE:
2007{ 2598{
2008 int x, y, x1, y1; 2599 int x, y, x1, y1;
2009 SV *data_sv = newSV (w * h * 7 + 5); 2600 SV *data_sv = newSV (w * h * 7 + 5);
2010 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2601 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2067 else 2658 else
2068 *data++ = 0; 2659 *data++ = 0;
2069 } 2660 }
2070 } 2661 }
2071 2662
2663 /* if size is w*h + 5 then no data has been found */
2664 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2665 {
2072 SvPOK_only (data_sv); 2666 SvPOK_only (data_sv);
2073 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2668 }
2669
2074 RETVAL = data_sv; 2670 RETVAL = data_sv;
2075} 2671}
2076 OUTPUT: 2672 OUTPUT:
2077 RETVAL 2673 RETVAL
2078 2674
2079void 2675void
2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2676set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2081 PPCODE: 2677 PPCODE:
2082{ 2678{
2083 int x, y, z; 2679 int x, y, z;
2084 int w, h; 2680 int w, h;
2085 int x1, y1; 2681 int x1, y1;
2682 STRLEN len;
2683 uint8_t *data, *end;
2684
2685 len = SvLEN (data_sv);
2686 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2687 data = SvPVbyte_nolen (data_sv);
2688 end = data + len + 8;
2689
2690 if (len < 5)
2691 XSRETURN_EMPTY;
2086 2692
2087 if (*data++ != 0) 2693 if (*data++ != 0)
2088 return; /* version mismatch */ 2694 XSRETURN_EMPTY; /* version mismatch */
2089 2695
2090 w = *data++ << 8; w |= *data++; 2696 w = *data++ << 8; w |= *data++;
2091 h = *data++ << 8; h |= *data++; 2697 h = *data++ << 8; h |= *data++;
2092 2698
2093 // we need to do this 'cause we don't keep an absolute coord system for rows 2699 // we need to do this 'cause we don't keep an absolute coord system for rows
2105 { 2711 {
2106 maprow *row = map_get_row (self, y); 2712 maprow *row = map_get_row (self, y);
2107 2713
2108 for (x = x0; x < x1; x++) 2714 for (x = x0; x < x1; x++)
2109 { 2715 {
2716 uint8_t flags;
2717
2718 if (data + 7 >= end)
2719 XSRETURN_EMPTY;
2720
2110 uint8_t flags = *data++; 2721 flags = *data++;
2111 2722
2112 if (flags) 2723 if (flags)
2113 { 2724 {
2114 mapcell *cell = row_get_cell (row, x); 2725 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 }; 2726 tileid tile[3] = { 0, 0, 0 };
2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2729 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2730 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2120 2731
2121 if (cell->darkness == 0) 2732 if (cell->darkness == 0)
2122 { 2733 {
2123 cell->darkness = 0; 2734 /*cell->darkness = 0;*/
2735 EXTEND (SP, 3);
2124 2736
2125 for (z = 0; z <= 2; z++) 2737 for (z = 0; z <= 2; z++)
2126 { 2738 {
2127 tileid t = tile [z]; 2739 tileid t = tile [z];
2128 2740
2129 if (t >= self->texs || (t && !self->tex [t].name)) 2741 if (t >= self->texs || (t && !self->tex [t].name))
2130 { 2742 {
2131 XPUSHs (sv_2mortal (newSViv (t))); 2743 PUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t); 2744 need_texid (self, t);
2133 } 2745 }
2134 2746
2135 cell->tile [z] = t; 2747 cell->tile [z] = t;
2136 } 2748 }
2138 } 2750 }
2139 } 2751 }
2140 } 2752 }
2141} 2753}
2142 2754
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2755MODULE = Deliantra::Client PACKAGE = DC::RW
2144 2756
2145CFPlus::MixChunk 2757DC::RW
2146new_from_file (SV *class, char *path) 2758new (SV *class, SV *data_sv)
2147 CODE: 2759 CODE:
2148 RETVAL = Mix_LoadWAV (path); 2760{
2761 STRLEN datalen;
2762 char *data = SvPVbyte (data_sv, datalen);
2763
2764 RETVAL = SDL_RWFromConstMem (data, datalen);
2765}
2149 OUTPUT: 2766 OUTPUT:
2150 RETVAL 2767 RETVAL
2151 2768
2769DC::RW
2770new_from_file (SV *class, const char *path, const char *mode = "rb")
2771 CODE:
2772 RETVAL = SDL_RWFromFile (path, mode);
2773 OUTPUT:
2774 RETVAL
2775
2776# fails on win32:
2777# dc.xs(2268) : error C2059: syntax error : '('
2152void 2778#void
2779#close (DC::RW self)
2780# CODE:
2781# (self->(close)) (self);
2782
2783MODULE = Deliantra::Client PACKAGE = DC::Channel
2784
2785PROTOTYPES: DISABLE
2786
2787DC::Channel
2788find ()
2789 CODE:
2790{
2791 RETVAL = Mix_GroupAvailable (-1);
2792
2793 if (RETVAL < 0)
2794 {
2795 RETVAL = Mix_GroupOldest (-1);
2796
2797 if (RETVAL < 0)
2798 XSRETURN_UNDEF;
2799
2800 Mix_HaltChannel (RETVAL);
2801 }
2802
2803 Mix_UnregisterAllEffects (RETVAL);
2804 Mix_Volume (RETVAL, 128);
2805}
2806 OUTPUT:
2807 RETVAL
2808
2809void
2810halt (DC::Channel self)
2811 CODE:
2812 Mix_HaltChannel (self);
2813
2814void
2815expire (DC::Channel self, int ticks = -1)
2816 CODE:
2817 Mix_ExpireChannel (self, ticks);
2818
2819void
2820fade_out (DC::Channel self, int ticks = -1)
2821 CODE:
2822 Mix_FadeOutChannel (self, ticks);
2823
2824int
2825volume (DC::Channel self, int volume)
2826 CODE:
2827 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2828 OUTPUT:
2829 RETVAL
2830
2831void
2832unregister_all_effects (DC::Channel self)
2833 CODE:
2834 Mix_UnregisterAllEffects (self);
2835
2836void
2837set_panning (DC::Channel self, int left, int right)
2838 CODE:
2839 left = CLAMP (left , 0, 255);
2840 right = CLAMP (right, 0, 255);
2841 Mix_SetPanning (self, left, right);
2842
2843void
2844set_distance (DC::Channel self, int distance)
2845 CODE:
2846 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2847
2848void
2849set_position (DC::Channel self, int angle, int distance)
2850 CODE:
2851
2852void
2853set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2854 CODE:
2855{
2856 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2857 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2858 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2859}
2860
2861void
2862set_reverse_stereo (DC::Channel self, int flip)
2863 CODE:
2864 Mix_SetReverseStereo (self, flip);
2865
2866MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2867
2868PROTOTYPES: DISABLE
2869
2870DC::MixChunk
2871new (SV *class, DC::RW rwops)
2872 CODE:
2873 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2874 OUTPUT:
2875 RETVAL
2876
2877void
2153DESTROY (CFPlus::MixChunk self) 2878DESTROY (DC::MixChunk self)
2154 CODE: 2879 CODE:
2155 Mix_FreeChunk (self); 2880 Mix_FreeChunk (self);
2156 2881
2157int 2882int
2158volume (CFPlus::MixChunk self, int volume = -1) 2883volume (DC::MixChunk self, int volume = -1)
2159 CODE: 2884 CODE:
2885 if (items > 1)
2886 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeChunk (self, volume); 2887 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT: 2888 OUTPUT:
2162 RETVAL 2889 RETVAL
2163 2890
2164int 2891DC::Channel
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2892play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2166 CODE: 2893 CODE:
2894{
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2895 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2896
2897 if (RETVAL < 0)
2898 XSRETURN_UNDEF;
2899
2900 if (channel < 0)
2901 {
2902 Mix_UnregisterAllEffects (RETVAL);
2903 Mix_Volume (RETVAL, 128);
2904 }
2905}
2168 OUTPUT: 2906 OUTPUT:
2169 RETVAL 2907 RETVAL
2170 2908
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2909MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2172 2910
2173int 2911int
2174volume (int volume = -1) 2912volume (int volume = -1)
2913 PROTOTYPE: ;$
2175 CODE: 2914 CODE:
2915 if (items > 0)
2916 volume = CLAMP (volume, 0, 128);
2176 RETVAL = Mix_VolumeMusic (volume); 2917 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT: 2918 OUTPUT:
2178 RETVAL 2919 RETVAL
2179 2920
2180int 2921void
2181fade_out (int ms) 2922fade_out (int ms)
2182 CODE: 2923 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms); 2924 Mix_FadeOutMusic (ms);
2925
2926void
2927halt ()
2928 CODE:
2929 Mix_HaltMusic ();
2930
2931DC::MixMusic
2932new (SV *class, DC::RW rwops)
2933 CODE:
2934 RETVAL = Mix_LoadMUS_RW (rwops);
2184 OUTPUT: 2935 OUTPUT:
2185 RETVAL 2936 RETVAL
2186 2937
2187CFPlus::MixMusic
2188new_from_file (SV *class, char *path)
2189 CODE:
2190 RETVAL = Mix_LoadMUS (path);
2191 OUTPUT:
2192 RETVAL
2193
2194void 2938void
2195DESTROY (CFPlus::MixMusic self) 2939DESTROY (DC::MixMusic self)
2196 CODE: 2940 CODE:
2197 Mix_FreeMusic (self); 2941 Mix_FreeMusic (self);
2198 2942
2199int 2943int
2200play (CFPlus::MixMusic self, int loops = -1) 2944play (DC::MixMusic self, int loops = -1)
2201 CODE: 2945 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops); 2946 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT: 2947 OUTPUT:
2204 RETVAL 2948 RETVAL
2205 2949
2206int 2950void
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2951fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2208 CODE: 2952 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2953 Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212 2954
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2955MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2956
2957PROTOTYPES: ENABLE
2214 2958
2215BOOT: 2959BOOT:
2216{ 2960{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2961 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2218 static const struct { 2962 static const struct {
2219 const char *name; 2963 const char *name;
2220 IV iv; 2964 IV iv;
2221 } *civ, const_iv[] = { 2965 } *civ, const_iv[] = {
2222# define const_iv(name) { # name, (IV)name } 2966# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR), 2967 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION), 2968 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS), 2969 const_iv (GL_EXTENSIONS),
2970 const_iv (GL_MAX_TEXTURE_UNITS),
2226 const_iv (GL_COLOR_MATERIAL), 2971 const_iv (GL_COLOR_MATERIAL),
2227 const_iv (GL_SMOOTH), 2972 const_iv (GL_SMOOTH),
2228 const_iv (GL_FLAT), 2973 const_iv (GL_FLAT),
2229 const_iv (GL_DITHER), 2974 const_iv (GL_DITHER),
2230 const_iv (GL_BLEND), 2975 const_iv (GL_BLEND),
2234 const_iv (GL_ALPHA_TEST), 2979 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE), 2980 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL), 2981 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT), 2982 const_iv (GL_FRONT),
2238 const_iv (GL_BACK), 2983 const_iv (GL_BACK),
2984 const_iv (GL_AUX0),
2239 const_iv (GL_AND), 2985 const_iv (GL_AND),
2240 const_iv (GL_ONE), 2986 const_iv (GL_ONE),
2241 const_iv (GL_ZERO), 2987 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA), 2988 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA), 2989 const_iv (GL_DST_ALPHA),
2244 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2990 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2245 const_iv (GL_ONE_MINUS_DST_ALPHA), 2991 const_iv (GL_ONE_MINUS_DST_ALPHA),
2992 const_iv (GL_SRC_COLOR),
2993 const_iv (GL_DST_COLOR),
2994 const_iv (GL_ONE_MINUS_SRC_COLOR),
2995 const_iv (GL_ONE_MINUS_DST_COLOR),
2246 const_iv (GL_SRC_ALPHA_SATURATE), 2996 const_iv (GL_SRC_ALPHA_SATURATE),
2247 const_iv (GL_RGB), 2997 const_iv (GL_RGB),
2248 const_iv (GL_RGBA), 2998 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4), 2999 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8), 3000 const_iv (GL_RGBA8),
2256 const_iv (GL_INTENSITY), 3006 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE), 3007 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA), 3008 const_iv (GL_LUMINANCE_ALPHA),
2259 const_iv (GL_FLOAT), 3009 const_iv (GL_FLOAT),
2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3010 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3011 const_iv (GL_COMPRESSED_ALPHA_ARB),
3012 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3013 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3014 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3015 const_iv (GL_COMPRESSED_RGB_ARB),
3016 const_iv (GL_COMPRESSED_RGBA_ARB),
2261 const_iv (GL_COMPILE), 3017 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D), 3018 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D), 3019 const_iv (GL_PROXY_TEXTURE_2D),
2264 const_iv (GL_TEXTURE_1D), 3020 const_iv (GL_TEXTURE_1D),
2265 const_iv (GL_TEXTURE_2D), 3021 const_iv (GL_TEXTURE_2D),
2289 const_iv (GL_COLOR_LOGIC_OP), 3045 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D), 3046 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D), 3047 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE), 3048 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER), 3049 const_iv (GL_CONSTANT_BORDER),
3050 const_iv (GL_POINTS),
2294 const_iv (GL_LINES), 3051 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP), 3052 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP), 3053 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS), 3054 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP), 3055 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES), 3056 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP), 3057 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN), 3058 const_iv (GL_TRIANGLE_FAN),
3059 const_iv (GL_POLYGON),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3060 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3061 const_iv (GL_POINT_SMOOTH_HINT),
3062 const_iv (GL_LINE_SMOOTH_HINT),
3063 const_iv (GL_POLYGON_SMOOTH_HINT),
3064 const_iv (GL_GENERATE_MIPMAP_HINT),
3065 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2303 const_iv (GL_FASTEST), 3066 const_iv (GL_FASTEST),
3067 const_iv (GL_DONT_CARE),
3068 const_iv (GL_NICEST),
2304 const_iv (GL_V2F), 3069 const_iv (GL_V2F),
2305 const_iv (GL_V3F), 3070 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F), 3071 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F), 3072 const_iv (GL_T2F_N3F_V3F),
3073 const_iv (GL_FUNC_ADD),
3074 const_iv (GL_FUNC_SUBTRACT),
3075 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2308# undef const_iv 3076# undef const_iv
2309 }; 3077 };
2310 3078
2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3079 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3080 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313 3081
2314 texture_av = newAV (); 3082 texture_av = newAV ();
2315 AvREAL_off (texture_av); 3083 AvREAL_off (texture_av);
2316} 3084}
2317 3085
3086void
3087disable_GL_EXT_blend_func_separate ()
3088 CODE:
3089 gl.BlendFuncSeparate = 0;
3090 gl.BlendFuncSeparateEXT = 0;
3091
3092void
3093apple_nvidia_bug (int enable)
3094
2318char * 3095char *
2319gl_vendor () 3096gl_vendor ()
2320 CODE: 3097 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR); 3098 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT: 3099 OUTPUT:
2334 CODE: 3111 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3112 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT: 3113 OUTPUT:
2337 RETVAL 3114 RETVAL
2338 3115
2339char *glGetString (GLenum pname) 3116const char *glGetString (GLenum pname)
2340 3117
2341GLint glGetInteger (GLenum pname) 3118GLint glGetInteger (GLenum pname)
2342 CODE: 3119 CODE:
2343 glGetIntegerv (pname, &RETVAL); 3120 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT: 3121 OUTPUT:
2371 3148
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3149void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE: 3150 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa); 3151 gl_BlendFuncSeparate (sa, da, saa, daa);
2375 3152
3153# void glBlendEquation (int se)
3154
2376void glDepthMask (int flag) 3155void glDepthMask (int flag)
2377 3156
2378void glLogicOp (int opcode) 3157void glLogicOp (int opcode)
2379 3158
2380void glColorMask (int red, int green, int blue, int alpha) 3159void glColorMask (int red, int green, int blue, int alpha)
2394# near_ and far_ are due to microsofts buggy "c" compiler 3173# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3174void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396 3175
2397# near_ and far_ are due to microsofts buggy "c" compiler 3176# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3177void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3178
3179PROTOTYPES: DISABLE
2399 3180
2400void glViewport (int x, int y, int width, int height) 3181void glViewport (int x, int y, int width, int height)
2401 3182
2402void glScissor (int x, int y, int width, int height) 3183void glScissor (int x, int y, int width, int height)
2403 3184
2411 3192
2412void glRotate (float angle, float x, float y, float z) 3193void glRotate (float angle, float x, float y, float z)
2413 CODE: 3194 CODE:
2414 glRotatef (angle, x, y, z); 3195 glRotatef (angle, x, y, z);
2415 3196
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0) 3197void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @ 3198 PROTOTYPE: @
2422 ALIAS: 3199 ALIAS:
2423 glColor_premultiply = 1 3200 glColor_premultiply = 1
2424 CODE: 3201 CODE:
2425 if (ix) 3202 if (ix)
2426 { 3203 {
2429 b *= a; 3206 b *= a;
2430 } 3207 }
2431 // microsoft visual "c" rounds instead of truncating... 3208 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a); 3209 glColor4f (r, g, b, a);
2433 3210
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.) 3211void glRasterPos (float x, float y, float z = 0.)
2441 CODE: 3212 CODE:
2442 glRasterPos3f (0, 0, z); 3213 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0); 3214 glBitmap (0, 0, 0, 0, x, y, 0);
2444 3215
2448 3219
2449void glTexCoord (float s, float t) 3220void glTexCoord (float s, float t)
2450 CODE: 3221 CODE:
2451 glTexCoord2f (s, t); 3222 glTexCoord2f (s, t);
2452 3223
3224void glRect (float x1, float y1, float x2, float y2)
3225 CODE:
3226 glRectf (x1, y1, x2, y2);
3227
3228void glRect_lineloop (float x1, float y1, float x2, float y2)
3229 CODE:
3230 glBegin (GL_LINE_LOOP);
3231 glVertex2f (x1, y1);
3232 glVertex2f (x2, y1);
3233 glVertex2f (x2, y2);
3234 glVertex2f (x1, y2);
3235 glEnd ();
3236
3237PROTOTYPES: ENABLE
3238
3239void glBegin (int mode)
3240
3241void glEnd ()
3242
3243void glPointSize (GLfloat size)
3244
3245void glLineWidth (GLfloat width)
3246
3247void glInterleavedArrays (int format, int stride, char *data)
3248
3249void glDrawElements (int mode, int count, int type, char *indices)
3250
3251# 1.2 void glDrawRangeElements (int mode, int start, int end
3252
2453void glTexEnv (int target, int pname, float param) 3253void glTexEnv (int target, int pname, float param)
2454 CODE: 3254 CODE:
2455 glTexEnvf (target, pname, param); 3255 glTexEnvf (target, pname, param);
2456 3256
2457void glTexParameter (int target, int pname, float param) 3257void glTexParameter (int target, int pname, float param)
2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3273void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2474 CODE: 3274 CODE:
2475 if (gl.SeparableFilter2D) 3275 if (gl.SeparableFilter2D)
2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3276 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2477 3277
2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3278void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2479 3279
2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3280void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2481 3281
2482void glDrawPixels (int width, int height, int format, int type, char *pixels) 3282void glDrawPixels (int width, int height, int format, int type, char *pixels)
2483 3283
2509 3309
2510void glEndList () 3310void glEndList ()
2511 3311
2512void glCallList (int list) 3312void glCallList (int list)
2513 3313
3314void c_init ()
3315 CODE:
3316 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3317 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3318
3319MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3320
3321PROTOTYPES: DISABLE
3322
3323void
3324find_widget (SV *self, NV x, NV y)
3325 PPCODE:
3326{
3327 if (within_widget (self, x, y))
3328 XPUSHs (self);
3329}
3330
3331BOOT:
3332{
3333 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3334
3335 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3336 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3337 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3338 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3339}
3340
3341void
3342draw (SV *self)
3343 CODE:
3344{
3345 HV *hv;
3346 SV **svp;
3347 NV x, y, w, h;
3348 SV *draw_x_sv = GvSV (draw_x_gv);
3349 SV *draw_y_sv = GvSV (draw_y_gv);
3350 SV *draw_w_sv = GvSV (draw_w_gv);
3351 SV *draw_h_sv = GvSV (draw_h_gv);
3352 double draw_x, draw_y;
3353
3354 if (!SvROK (self))
3355 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3356
3357 hv = (HV *)SvRV (self);
3358
3359 if (SvTYPE (hv) != SVt_PVHV)
3360 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3361
3362 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3363 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3364
3365 if (!h || !w)
3366 XSRETURN_EMPTY;
3367
3368 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3369 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3370
3371 draw_x = SvNV (draw_x_sv) + x;
3372 draw_y = SvNV (draw_y_sv) + y;
3373
3374 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3375 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3376 XSRETURN_EMPTY;
3377
3378 sv_setnv (draw_x_sv, draw_x);
3379 sv_setnv (draw_y_sv, draw_y);
3380
3381 glPushMatrix ();
3382 glTranslated (x, y, 0);
3383
3384 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3385 {
3386 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3387
3388 if (svp && SvTRUE (*svp))
3389 {
3390 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3391 glEnable (GL_BLEND);
3392 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3393 glBegin (GL_QUADS);
3394 glVertex2f (0, 0);
3395 glVertex2f (w, 0);
3396 glVertex2f (w, h);
3397 glVertex2f (0, h);
3398 glEnd ();
3399 glDisable (GL_BLEND);
3400 }
3401 }
3402#if 0
3403 // draw borders, for debugging
3404 glPushMatrix ();
3405 glColor4f (1., 1., 0., 1.);
3406 glTranslatef (.5, .5, 0.);
3407 glBegin (GL_LINE_LOOP);
3408 glVertex2f (0 , 0);
3409 glVertex2f (w - 1, 0);
3410 glVertex2f (w - 1, h - 1);
3411 glVertex2f (0 , h - 1);
3412 glEnd ();
3413 glPopMatrix ();
3414#endif
3415 PUSHMARK (SP);
3416 XPUSHs (self);
3417 PUTBACK;
3418 call_method ("_draw", G_VOID | G_DISCARD);
3419 SPAGAIN;
3420
3421 glPopMatrix ();
3422
3423 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3424 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3425}
3426

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