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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37
38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 39
30#include <SDL.h> 40#include <SDL.h>
41#include <SDL_thread.h>
31#include <SDL_endian.h> 42#include <SDL_endian.h>
32#include <SDL_image.h> 43#include <SDL_image.h>
33#include <SDL_mixer.h> 44#include <SDL_mixer.h>
34#include <SDL_opengl.h> 45#include <SDL_opengl.h>
35 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
36#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
38 56
39#include <glib/gmacros.h> 57#include <glib.h>
40 58
41#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
42 71
43#ifndef _WIN32 72#ifndef _WIN32
44# include <sys/types.h> 73# include <sys/types.h>
45# include <sys/socket.h> 74# include <sys/socket.h>
46# include <netinet/in.h> 75# include <netinet/in.h>
47# include <netinet/tcp.h> 76# include <netinet/tcp.h>
48# include <inttypes.h> 77# include <inttypes.h>
49#endif 78#endif
50 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
54 95
55#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
57 98
58#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
59 100
60#if 0 101/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 103
63# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
64#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
65 127
66static AV *texture_av; 128static AV *texture_av;
67 129
68static struct 130static struct
69{ 131{
106 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
108} 170}
109 171
110#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
111 174
112#include "pango-font.c" 175#include "pango-font.c"
113#include "pango-fontmap.c" 176#include "pango-fontmap.c"
114#include "pango-render.c" 177#include "pango-render.c"
115 178
179typedef IV DC__Channel;
180typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
118 183
119typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
120 185
121static int 186static int
122shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
123{ 188{
124 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
125 190
126 while (attrs) 191 while (attrs)
127 { 192 {
128 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 194
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 196 return 1;
132 197
133 attrs = attrs->next; 198 attrs = attrs->next;
134 } 199 }
135 200
136 return 0; 201 return 0;
137} 202}
138 203
139typedef struct cf_layout { 204struct cf_layout {
140 PangoLayout *pl; 205 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
142 int base_height; 207 int base_height;
143 CFPlus__Font font; 208 DC__Font font;
144} *CFPlus__Layout; 209 rc_t *rc;
210};
145 211
212typedef cf_layout *DC__Layout;
213
146static CFPlus__Font default_font; 214static DC__Font default_font;
147static PangoContext *opengl_context; 215static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
149 217
150static void 218static void
151substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
152{ 220{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 224#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 226}
159 227
160static void 228static void
161layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
162{ 230{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
165 */ 233 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
167 235
168 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 238
171 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
172} 240}
173 241
174static void 242static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 244{
177 PangoRectangle rect; 245 PangoRectangle rect;
178 246
179 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
190} 258}
191 259
192typedef uint16_t tileid; 260typedef uint16_t tileid;
193typedef uint16_t faceid; 261typedef uint16_t faceid;
194 262
195typedef struct { 263struct maptex
264{
196 int name; 265 GLuint name;
197 int w, h; 266 int w, h;
198 float s, t; 267 float s, t;
199 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
200 tileid smoothtile; 269 tileid smoothtile;
201 uint8_t smoothlevel; 270 uint8_t smoothlevel;
202} maptex; 271 uint8_t unused; /* set to zero on use */
272};
203 273
204typedef struct { 274struct mapcell
275{
205 uint32_t player; 276 uint32_t player;
206 tileid tile[3]; 277 tileid tile[3];
207 uint16_t darkness; 278 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 280};
210 281
211typedef struct { 282struct maprow
283{
212 int32_t c0, c1; 284 int32_t c0, c1;
213 mapcell *col; 285 mapcell *col;
214} maprow; 286};
215 287
216typedef struct map { 288struct mapgrid {
217 int x, y, w, h; 289 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
221 293
222 int32_t rows; 294 int32_t rows;
223 maprow *row; 295 maprow *row;
224} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
225 299
226static char * 300static char *
227prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
228{ 302{
229 char *p; 303 char *p;
247 321
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250 324
251static void 325static void
252need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
253{ 327{
254 while (self->faces <= face) 328 while (self->faces <= face)
255 { 329 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 331 self->faces *= 2;
258 } 332 }
259} 333}
260 334
261static void 335static void
262need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
263{ 337{
264 while (self->texs <= texid) 338 while (self->texs <= texid)
265 { 339 {
266 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2; 341 self->texs *= 2;
268 } 342 }
269} 343}
270 344
271static maprow * 345static maprow *
272map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
273{ 347{
274 if (0 > y) 348 if (0 > y)
275 { 349 {
276 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
315 389
316 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
317} 391}
318 392
319static mapcell * 393static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
321{ 395{
322 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
323} 397}
324 398
325static void 399static void
326map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
327{ 401{
328 int r; 402 int r;
329 403
330 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
338 self->oy = 0; 412 self->oy = 0;
339 self->row = 0; 413 self->row = 0;
340 self->rows = 0; 414 self->rows = 0;
341} 415}
342 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
343static void 427static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 429{
346 int x, y; 430 int x, y;
347 maprow *row; 431 maprow *row;
348 mapcell *cell; 432 mapcell *cell;
349 433
361 if (x >= row->c1) 445 if (x >= row->c1)
362 break; 446 break;
363 447
364 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
365 449
366 cell->darkness = 0; 450 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 451 }
371 } 452 }
372} 453}
373 454
374typedef struct { 455struct smooth_key
456{
375 tileid tile; 457 tileid tile;
376 uint8_t x, y, level; 458 uint8_t x, y, level;
377} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
378 478
379static void 479static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 481{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
383 483
384 if (SvIOK (*sv)) 484 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
386 else 486 else
387 sv_setiv (*sv, bits); 487 it->second |= bits;
388} 488}
389 489
390static void 490static void
391music_finished (void) 491music_finished (void)
392{ 492{
409 ev.code = 1; 509 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 511 ev.data2 = 0;
412 512
413 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
414} 521}
415 522
416static unsigned int 523static unsigned int
417minpot (unsigned int n) 524minpot (unsigned int n)
418{ 525{
428 n |= n >> 16; 535 n |= n >> 16;
429 536
430 return n + 1; 537 return n + 1;
431} 538}
432 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
433/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
436 554
437MODULE = CFPlus PACKAGE = CFPlus 555/******************************************************************************/
556
557static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558static GV *hover_gv;
559
560static int
561within_widget (SV *widget, NV x, NV y)
562{
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596}
597
598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
438 657
439PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
440 659
441BOOT: 660BOOT:
442{ 661{
443 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 663 static const struct {
445 const char *name; 664 const char *name;
446 IV iv; 665 IV iv;
447 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
470 689
471 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
474 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
556# undef const_iv 860# undef const_iv
557 }; 861 };
558 862
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 865
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 868}
565 869
577 RETVAL 881 RETVAL
578 882
579NV floor (NV x) 883NV floor (NV x)
580 884
581NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
582 896
583void 897void
584pango_init () 898pango_init ()
585 CODE: 899 CODE:
586{ 900{
587 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
590} 909}
591 910
592int 911char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 912
595void 913void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
596SDL_Quit () 922void SDL_Quit ()
597 923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
598void 934void
599SDL_ListModes () 935SDL_ListModes (int rgb, int alpha)
600 PPCODE: 936 PPCODE:
601{ 937{
602 SDL_Rect **m; 938 SDL_Rect **m;
603 939
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 944
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 947
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 952
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 955
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 957
628 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
629 while (*m) 959 while (*m)
630 { 960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
631 AV *av = newAV (); 963 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
635 970
636 ++m; 971 ++m;
637 } 972 }
638} 973}
639 974
640char *
641SDL_GetError ()
642
643int 975int
644SDL_SetVideoMode (int w, int h, int fullscreen) 976SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 977 CODE:
978{
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
646 RETVAL = !!SDL_SetVideoMode ( 987 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 989 );
990
649 if (RETVAL) 991 if (RETVAL)
650 { 992 {
651 av_clear (texture_av); 993 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 995#include "glfunc.h"
656# undef GL_FUNC 996#undef GL_FUNC
657 997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 999 }
1000}
659 OUTPUT: 1001 OUTPUT:
660 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
661 1006
662void 1007void
663SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
664 1009
665char * 1010char *
666SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
667 1013
668int 1014int
669SDL_GetAppState () 1015SDL_GetAppState ()
670 1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
671void 1024void
1025SDL_PumpEvents ()
1026
1027void
672poll_events () 1028peep_events ()
673 PPCODE: 1029 PPCODE:
674{ 1030{
675 SDL_Event ev; 1031 SDL_Event ev;
676 1032
677 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
684 { 1040 {
685 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
686 case SDL_KEYUP: 1042 case SDL_KEYUP:
687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
692 break; 1048 break;
693 1049
694 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
713 x = ev.motion.x; 1069 x = ev.motion.x;
714 y = ev.motion.y; 1070 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 } 1072 }
717 1073
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
719 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
720 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
721 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
722 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
723 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 } 1080 }
725 break; 1081 break;
726 1082
727 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
728 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
730 1086
731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break; 1097 break;
742 } 1098 }
743 1099
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
745 } 1101 }
746} 1102}
747 1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
1116
748int 1117int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
750 POSTCALL: 1119 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
753 1122
754void 1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
1138
1139void
755Mix_CloseAudio () 1140Mix_CloseAudio ()
756 1141
757int 1142int
758Mix_AllocateChannels (int numchans = -1) 1143Mix_AllocateChannels (int numchans = -1)
1144
1145const char *
1146Mix_GetError ()
759 1147
760void 1148void
761lowdelay (int fd, int val = 1) 1149lowdelay (int fd, int val = 1)
762 CODE: 1150 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
789 } 1177 }
790 } 1178 }
791#endif 1179#endif
792} 1180}
793 1181
794void 1182int
795add_font (char *file) 1183add_font (char *file)
796 CODE: 1184 CODE:
797 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
798 1195
799void 1196void
800load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
801 ALIAS: 1198 ALIAS:
802 load_image_file = 1 1199 load_image_file = 1
805 STRLEN image_len; 1202 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 1203 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 1204 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 1205 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 1206 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 1207 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 1208 : SDL_RWFromConstMem (image, image_len);
812 1209
813 if (!rw) 1210 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 1211 croak ("load_image: %s", SDL_GetError ());
815 1212
848 1245
849 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
850 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
851 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
852 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
855 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
858 1255
888void 1285void
889error (char *message) 1286error (char *message)
890 CODE: 1287 CODE:
891 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32 1289#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
894#endif 1291#endif
895 1292
896void 1293void
897fatal (char *message) 1294fatal (char *message)
898 CODE: 1295 CODE:
899 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32 1297#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
902#endif 1299#endif
903 _exit (1); 1300 _exit (1);
904 1301
905void 1302void
906_exit (int retval = 0) 1303_exit (int retval = 0)
918#if DEBUG 1315#if DEBUG
919 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
920#endif 1317#endif
921} 1318}
922 1319
923MODULE = CFPlus PACKAGE = CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
924 1326
925CFPlus::Font 1327MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329PROTOTYPES: DISABLE
1330
1331DC::Font
926new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
927 CODE: 1333 CODE:
928{ 1334{
929 int count; 1335 int count;
930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
933} 1339}
934 OUTPUT: 1340 OUTPUT:
935 RETVAL 1341 RETVAL
936 1342
937void 1343void
938DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
939 CODE: 1345 CODE:
940 pango_font_description_free (self); 1346 pango_font_description_free (self);
941 1347
942void 1348void
943make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1350 PROTOTYPE: $
944 CODE: 1351 CODE:
945 default_font = self; 1352 default_font = self;
946 1353
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
948 1355
1356PROTOTYPES: DISABLE
1357
949void 1358void
950reset_glyph_cache () 1359glyph_cache_backup ()
1360 PROTOTYPE:
951 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
952 tc_clear (); 1368 tc_restore ();
953 1369
954CFPlus::Layout 1370DC::Layout
955new (SV *class) 1371new (SV *klass)
956 CODE: 1372 CODE:
957 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
958 1374
959 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
960 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
961 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
963 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
966 1383
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
969 OUTPUT: 1386 OUTPUT:
970 RETVAL 1387 RETVAL
971 1388
972void 1389void
973DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
974 CODE: 1391 CODE:
975 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
976 Safefree (self); 1394 Safefree (self);
977 1395
978void 1396void
979set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
980 CODE: 1398 CODE:
981{ 1399{
982 STRLEN textlen; 1400 STRLEN textlen;
983 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
984 1402
985 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
986} 1404}
987 1405
988void 1406void
989set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
990 CODE: 1408 CODE:
991{ 1409{
992 STRLEN textlen; 1410 STRLEN textlen;
993 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
994 1412
995 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
996} 1414}
997 1415
998void 1416void
999set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
1000 CODE: 1418 CODE:
1001{ 1419{
1002 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text; 1422 const char *pos = text;
1039 if (attrs) 1457 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
1041} 1459}
1042 1460
1043void 1461void
1044get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
1045 PPCODE: 1463 PPCODE:
1046{ 1464{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048 1466
1049 do 1467 do
1050 { 1468 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1052 1470
1053 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1054 { 1472 {
1055 PangoRectangle extents; 1473 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1064 1482
1065 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1066} 1484}
1067 1485
1068int 1486int
1069has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1070 CODE: 1488 CODE:
1071{ 1489{
1072 int lines = 1; 1490 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1074 1492
1079} 1497}
1080 OUTPUT: 1498 OUTPUT:
1081 RETVAL 1499 RETVAL
1082 1500
1083SV * 1501SV *
1084get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1085 CODE: 1503 CODE:
1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1087 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1088 OUTPUT: 1506 OUTPUT:
1089 RETVAL 1507 RETVAL
1090 1508
1091void 1509void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1093 CODE: 1511 CODE:
1094 self->r = r; 1512 self->r = r;
1095 self->g = g; 1513 self->g = g;
1096 self->b = b; 1514 self->b = b;
1097 self->a = a; 1515 self->a = a;
1098 1516
1099void 1517void
1100set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1101 CODE: 1519 CODE:
1102 if (self->font != font) 1520 if (self->font != font)
1103 { 1521 {
1104 self->font = font; 1522 self->font = font;
1105 layout_update_font (self); 1523 layout_update_font (self);
1106 } 1524 }
1107 1525
1108void 1526void
1109set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1110 CODE: 1528 CODE:
1111 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1112 { 1530 {
1113 self->base_height = base_height; 1531 self->base_height = base_height;
1114 layout_update_font (self); 1532 layout_update_font (self);
1115 } 1533 }
1116 1534
1117void 1535void
1118set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1119 CODE: 1537 CODE:
1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1121 1539
1122void 1540void
1123set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1124 CODE: 1542 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126 1544
1127void 1545void
1128set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1129 CODE: 1547 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131 1549
1132void 1550void
1133set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1134 CODE: 1552 CODE:
1135 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1140 ); 1558 );
1141 1559
1142void 1560void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1144 CODE: 1562 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146 1564
1147void 1565void
1148size (CFPlus::Layout self) 1566size (DC::Layout self)
1149 PPCODE: 1567 PPCODE:
1150{ 1568{
1151 int w, h; 1569 int w, h;
1152 1570
1153 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1156 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1157 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1158} 1576}
1159 1577
1160int 1578int
1161descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1162 CODE: 1580 CODE:
1163{ 1581{
1164 PangoRectangle rect; 1582 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1168} 1586}
1169 OUTPUT: 1587 OUTPUT:
1170 RETVAL 1588 RETVAL
1171 1589
1172int 1590int
1173xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1174 CODE: 1592 CODE:
1175{ 1593{
1176 int index, trailing; 1594 int index, trailing;
1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1178 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1179} 1597}
1180 OUTPUT: 1598 OUTPUT:
1181 RETVAL 1599 RETVAL
1182 1600
1183void 1601void
1184cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1185 PPCODE: 1603 PPCODE:
1186{ 1604{
1187 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1189 1607
1190 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1191 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1194} 1612}
1195 1613
1196void 1614void
1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1198 PPCODE: 1616 PPCODE:
1199{ 1617{
1200 int line, x; 1618 int line, x;
1201 1619
1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1204 1623 --line;
1624#endif
1205 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1206 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208} 1628}
1209 1629
1210void 1630void
1211line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1212 PPCODE: 1632 PPCODE:
1213{ 1633{
1214 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1215 int index, trailing; 1635 int index, trailing;
1216 1636
1217 if (line < 0) 1637 if (line < 0)
1218 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1219 1639
1220 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1222 1642
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224 1644
1225 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1231 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1232 } 1652 }
1233} 1653}
1234 1654
1235void 1655void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1657 CODE:
1658 rc_clear (self->rc);
1238 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1239 self->pl, 1660 self->pl,
1661 self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1242 flags 1664 flags
1243 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1244 1669
1245MODULE = CFPlus PACKAGE = CFPlus::Texture
1246
1247int minpot (int n)
1248
1249void 1670void
1250pad2pot (SV *data_, SV *w_, SV *h_) 1671draw (DC::Layout self)
1251 CODE: 1672 CODE:
1252{ 1673{
1253 int ow = SvIV (w_); 1674 glEnable (GL_TEXTURE_2D);
1254 int oh = SvIV (h_); 1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1255 1681
1256 if (ow && oh) 1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691PROTOTYPES: ENABLE
1692
1693void
1694pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696{
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1257 { 1698 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen; 1699 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen); 1700 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh); 1701 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269 1703
1270 SvPOK_only (result_); 1704 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp); 1705 SvCUR_set (result_, nw * nh * bpp);
1272 1706
1273 memset (SvPVX (result_), 0, nw * nh * bpp); 1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--) 1708 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276 1710
1277 sv_setsv (data_, result_); 1711 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 } 1712 }
1284} 1713}
1285 1714
1286void 1715void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1716draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1293{ 1722{
1294 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1298 1730
1299 if (items < 5) 1731 if (items < 5)
1300 { 1732 {
1301 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1302 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1330 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1331 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1332 } 1764 }
1333} 1765}
1334 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE: 1889 CODE:
1337{ 1890{
1338 GLint width; 1891 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1341 RETVAL = width > 0; 1894 RETVAL = width > 0;
1342} 1895}
1343 OUTPUT: 1896 OUTPUT:
1344 RETVAL 1897 RETVAL
1345 1898
1346MODULE = CFPlus PACKAGE = CFPlus::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1347 1900
1348CFPlus::Map 1901PROTOTYPES: DISABLE
1902
1903DC::Map
1349new (SV *class) 1904new (SV *klass)
1350 CODE: 1905 CODE:
1351 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1352 RETVAL->x = 0; 1907 RETVAL->x = 0;
1353 RETVAL->y = 0; 1908 RETVAL->y = 0;
1354 RETVAL->w = 0; 1909 RETVAL->w = 0;
1355 RETVAL->h = 0; 1910 RETVAL->h = 0;
1356 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1361 RETVAL->row = 0; 1916 RETVAL->row = 0;
1362 OUTPUT: 1917 OUTPUT:
1363 RETVAL 1918 RETVAL
1364 1919
1365void 1920void
1366DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1367 CODE: 1922 CODE:
1368{ 1923{
1369 map_clear (self); 1924 map_clear (self);
1370 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1371 Safefree (self->tex); 1926 Safefree (self->tex);
1372 Safefree (self); 1927 Safefree (self);
1373} 1928}
1374 1929
1375void 1930void
1376resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1377 CODE: 1932 CODE:
1378 self->w = map_width; 1933 self->w = map_width;
1379 self->h = map_height; 1934 self->h = map_height;
1380 1935
1381void 1936void
1382clear (CFPlus::Map self) 1937clear (DC::Map self)
1383 CODE: 1938 CODE:
1384 map_clear (self); 1939 map_clear (self);
1385 1940
1386void 1941void
1387set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1388 CODE: 1943 CODE:
1389{ 1944{
1390 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1391 need_texid (self, tile); 1946 need_texid (self, tile);
1392} 1947}
1393 1948
1394void 1949void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1396 CODE: 1951 CODE:
1397{ 1952{
1398 tileid texid; 1953 tileid texid;
1399 maptex *tex; 1954 maptex *tex;
1400 1955
1401 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1402 return; 1957 return;
1403 1958
1404 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1405 return; 1960 return;
1406 1961
1407 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1408 1963
1409 if (!texid) 1964 if (!texid)
1410 return; 1965 return;
1411 1966
1412 tex = self->tex + texid; 1967 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1415} 1970}
1416 1971
1417void 1972void
1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1419 CODE: 1974 CODE:
1420{ 1975{
1421 need_texid (self, texid); 1976 need_texid (self, texid);
1422 1977
1423 { 1978 {
1442 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1445} 2000}
1446 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1447int 2022int
1448ox (CFPlus::Map self) 2023ox (DC::Map self)
1449 ALIAS: 2024 ALIAS:
1450 oy = 1 2025 oy = 1
1451 x = 2 2026 x = 2
1452 y = 3 2027 y = 3
1453 w = 4 2028 w = 4
1464 } 2039 }
1465 OUTPUT: 2040 OUTPUT:
1466 RETVAL 2041 RETVAL
1467 2042
1468void 2043void
1469scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1470 CODE: 2045 CODE:
1471{ 2046{
1472 if (dx > 0) 2047 if (dx > 0)
1473 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1474 else if (dx < 0) 2049 else if (dx < 0)
1489 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1490 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1491 } 2066 }
1492} 2067}
1493 2068
1494void 2069SV *
1495map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1496 CODE: 2071 CODE:
1497{ 2072{
1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1499 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1500 mapcell *cell; 2075 mapcell *cell;
1501 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1502 2079
1503 while (data < data_end - 1) 2080 while (data < data_end - 1)
1504 { 2081 {
1505 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1506 2083
1519 2096
1520 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1521 2098
1522 if (flags & 8) 2099 if (flags & 8)
1523 { 2100 {
2101 uint8_t ext, cmd;
2102
1524 if (extmap) 2103 do
1525 { 2104 {
1526 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1527 2107
1528 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1529 { 2111 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1; 2112 cell->stat_width = 1;
1538 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 } 2114 }
1556 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1557 } 2132 }
1558 else 2133 while (ext & 0x80);
1559 cell->darkness = *data++ + 1;
1560 } 2134 }
1561 2135
2136 for (z = 0; z <= 2; ++z)
1562 if (flags & 4) 2137 if (flags & (4 >> z))
1563 { 2138 {
1564 faceid face = (data [0] << 8) + data [1]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face); 2140 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1567 } 2158 }
1568
1569 if (flags & 2)
1570 {
1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1574 }
1575
1576 if (flags & 1)
1577 {
1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1581 }
1582 } 2159 }
1583 else 2160 else
1584 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1585 } 2162 }
1586} 2163}
2164 OUTPUT:
2165 RETVAL
1587 2166
1588SV * 2167SV *
1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1590 CODE: 2169 CODE:
1591{ 2170{
1592 int x1, x; 2171 int x1, x;
1593 int y1, y; 2172 int y1, y;
1594 int z; 2173 int z;
1607 ? self->row + y 2186 ? self->row + y
1608 : 0; 2187 : 0;
1609 2188
1610 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1611 { 2190 {
1612 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1613 2192
1614 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1615 { 2194 {
1616 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1617 2196
1619 { 2198 {
1620 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1621 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1622 int a1 = tex.a; 2201 int a1 = tex.a;
1623 2202
1624 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1625 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1626 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1627 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1628 } 2207 }
1629 } 2208 }
1630 2209
1631 *map++ = (r ) 2210 *map++ = (r )
1632 | (g << 8) 2211 | (g << 8)
1633 | (b << 16) 2212 | (b << 16)
1634 | (a << 24); 2213 | (a << 24);
1635 } 2214 }
1636 } 2215 }
1637 2216
1638 RETVAL = map_sv; 2217 RETVAL = map_sv;
1639} 2218}
1640 OUTPUT: 2219 OUTPUT:
1641 RETVAL 2220 RETVAL
1642 2221
1643void 2222void
1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1645 CODE: 2224 CODE:
1646{ 2225{
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2226 int x, y, z;
2227
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1650 smooth_key skey; 2230 smooth_key skey;
1651 int x, y, z; 2231 int pl_x, pl_y;
1652 int last_name; 2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1653 2237
2238 pl_tex.name = 0;
2239
1654 // thats current max. sorry. 2240 // that's current max. sorry.
1655 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1657 2243
1658 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1660 2246
1661 glColor4ub (255, 255, 255, 255); 2247 memset (&key, 0, sizeof (key));
1662 2248 key.r = 255;
1663 glEnable (GL_BLEND); 2249 key.g = 255;
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2250 key.b = 255;
1665 glEnable (GL_TEXTURE_2D); 2251 key.a = 255;
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 key.mode = GL_QUADS;
1667 2253 key.format = GL_T2F_V3F;
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671 2254
1672 mx += self->x; 2255 mx += self->x;
1673 my += self->y; 2256 my += self->y;
1674 2257
1675 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1692 MAX (self->tex [cell->tile [1]].smoothlevel, 2275 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel)); 2276 self->tex [cell->tile [2]].smoothlevel));
1694 } 2277 }
1695 } 2278 }
1696 2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
1697 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1698 { 2285 {
2286 smooth_hash smooth;
1699 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1700 2289
1701 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1703 { 2292 {
1704 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1710 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1711 2300
1712 if (tile) 2301 if (tile)
1713 { 2302 {
1714 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w; 2304 int px, py;
1716 int py = (y + 1) * T - tex.h;
1717 2305
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name) 2306 if (key.texname != tex.name)
1721 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1722 if (!tex.name) 2310 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1724 2312
1725 glEnd (); 2313 key.texname = tex.name;
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 arr = rc_array (rc, &key);
1727 glBegin (GL_QUADS);
1728 } 2315 }
1729 2316
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2317 px = (x + 1) * Th - tex.w;
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2318 py = (y + 1) * Tw - tex.h;
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734 2319
1735 if (cell->flags && z == 2) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1736 { 2321 {
1737 if (cell->flags & 1) 2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
1738 { 2325 continue;
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 } 2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1753 2332
1754 // update smooth hash 2333 // update smooth hash
1755 if (tex.smoothtile) 2334 if (tex.smoothtile)
1756 { 2335 {
1757 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1773 2352
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1776 2355
1777 // full tile 2356 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1779 2358
1780 // borders 2359 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1785 2364
1786 // corners 2365 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1791 } 2391 }
1792 } 2392 }
1793 } 2393 }
1794 } 2394 }
1795 2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
1796 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort 2400 // this is basically counting sort
1798 { 2401 {
1799 int w, b; 2402 int w, b;
1800 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1801 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1802 { 2407 {
1803 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1804 if (smask) 2409 if (smask)
1805 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1807 { 2412 {
1808 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1809 HE *he; 2414 HE *he;
1810 2415
1811 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1812 while ((he = hv_iternext (smooth)))
1813 { 2417 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1815 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1816 2420
1817 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1818 && skey->level == level 2422 && skey.level == level
1819 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1820 { 2424 {
1821 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1822 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1823 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1824 int border = bits & 15; 2428 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1828 2432
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name) 2433 if (tex.name)
1832 { 2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
1833 if (!tex.name) 2437 if (key.texname != tex.name)
1834 continue; // smoothing not yet available 2438 {
2439 self->tex [skey.tile].unused = 0;
1835 2440
1836 glEnd (); 2441 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1838 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1839 } 2444 }
1840 2445
1841 if (border) 2446 if (border)
1842 { 2447 {
1843 float ox = border * dx; 2448 float ox = border * dx;
1844 2449
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1849 } 2454 }
1850 2455
1851 if (corner) 2456 if (corner)
1852 { 2457 {
1853 float ox = corner * dx; 2458 float ox = corner * dx;
1854 2459
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
1859 } 2465 }
1860 } 2466 }
1861 } 2467 }
1862 } 2468 }
1863 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1864 } 2474 }
1865
1866 hv_clear (smooth);
1867 } 2475 }
1868 2476
1869 glEnd (); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
1870 2482
1871 glDisable (GL_TEXTURE_2D); 2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1872 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1873 2500
1874 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1877 { 2504 {
1880 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1882 { 2509 {
1883 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1884 2511
1885 int px = x * T; 2512 int px = x * Tw;
1886 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1887 2520
1888 if (cell->stat_hp) 2521 if (cell->stat_hp)
1889 { 2522 {
1890 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1892 2525
1893 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py); 2528 px + width - 1, py);
1896 2529
1902 } 2535 }
1903 } 2536 }
1904} 2537}
1905 2538
1906void 2539void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1908 CODE: 2541 CODE:
1909{ 2542{
1910 static float color[16][3] = { 2543 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1912 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1913 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1914 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1915 2548
1916 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1917 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1918 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1919 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1920 2553
1921 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1922 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1923 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1924 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1925 2558
1926 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1927 2560
1928 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1929 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1930 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1931 }; 2564 };
1932 2565
1933 int x, y; 2566 int x, y;
1934 2567
1935 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1937 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1940 2579
1941 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
1945 2584
1946 if (m) 2585 if (m)
1947 { 2586 {
1948 float *c = color [m & 15]; 2587 float *c = color [m & 15];
1949 2588
1950 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
1951 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
1952 2591
1953 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 } 2597 }
1962 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
1964} 2603}
1965 2604
1966void 2605void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1968 PPCODE: 2607 PPCODE:
1969{ 2608{
1970 int x, y; 2609 int x, y;
1971 int sw4 = (sw + 3) & ~3; 2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1974 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1975 memset (darkness, 255, sw4 * sh); 2617 memset (darkness1, 0, sw1*sh1);
2618
1976 SvPOK_only (darkness_sv); 2619 SvPOK_only (darkness3_sv);
1977 SvCUR_set (darkness_sv, sw4 * sh); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
1978 2621
1979 mx += self->x; 2622 mx += self->x - 1;
1980 my += self->y; 2623 my += self->y - 1;
1981 2624
1982 for (y = 0; y < sh; y++) 2625 for (y = 0; y < sh1; y++)
1983 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
1984 { 2627 {
1985 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
1986 2629
1987 for (x = 0; x < sw; x++) 2630 for (x = 0; x < sw1; x++)
1988 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
1989 { 2632 {
1990 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
1991 2634
1992 darkness[y * sw4 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1994 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1995 } 2638 }
1996 } 2639 }
1997 2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
1998 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2000 PUSHs (sv_2mortal (newSViv (sh))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2001 PUSHs (darkness_sv); 2682 PUSHs (darkness3_sv);
2002} 2683}
2003 2684
2004SV * 2685SV *
2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
2006 CODE: 2687 CODE:
2007{ 2688{
2008 int x, y, x1, y1; 2689 int x, y, x1, y1;
2009 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
2010 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2067 else 2748 else
2068 *data++ = 0; 2749 *data++ = 0;
2069 } 2750 }
2070 } 2751 }
2071 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2072 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2073 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2074 RETVAL = data_sv; 2760 RETVAL = data_sv;
2075} 2761}
2076 OUTPUT: 2762 OUTPUT:
2077 RETVAL 2763 RETVAL
2078 2764
2079void 2765void
2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2081 PPCODE: 2767 PPCODE:
2082{ 2768{
2083 int x, y, z; 2769 int x, y, z;
2084 int w, h; 2770 int w, h;
2085 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2086 2782
2087 if (*data++ != 0) 2783 if (*data++ != 0)
2088 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2089 2785
2090 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2091 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2092 2788
2093 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2105 { 2801 {
2106 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2107 2803
2108 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2109 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2110 uint8_t flags = *data++; 2811 flags = *data++;
2111 2812
2112 if (flags) 2813 if (flags)
2113 { 2814 {
2114 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2120 2821
2121 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2122 { 2823 {
2123 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2124 2826
2125 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2126 { 2828 {
2127 tileid t = tile [z]; 2829 tileid t = tile [z];
2128 2830
2129 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2130 { 2832 {
2131 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t); 2834 need_texid (self, t);
2133 } 2835 }
2134 2836
2135 cell->tile [z] = t; 2837 cell->tile [z] = t;
2136 } 2838 }
2138 } 2840 }
2139 } 2841 }
2140 } 2842 }
2141} 2843}
2142 2844
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2144 2846
2145CFPlus::MixChunk 2847DC::RW
2146new_from_file (SV *class, char *path) 2848new (SV *klass, SV *data_sv)
2147 CODE: 2849 CODE:
2148 RETVAL = Mix_LoadWAV (path); 2850{
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855}
2149 OUTPUT: 2856 OUTPUT:
2150 RETVAL 2857 RETVAL
2151 2858
2859DC::RW
2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
2152void 2868#void
2869#close (DC::RW self)
2870# CODE:
2871# (self->(close)) (self);
2872
2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875PROTOTYPES: DISABLE
2876
2877DC::Channel
2878find ()
2879 CODE:
2880{
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901}
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910void
2911expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915void
2916fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920int
2921volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927void
2928unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932void
2933set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939void
2940set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944void
2945set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2956
2957void
2958set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964PROTOTYPES: DISABLE
2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2978DC::MixChunk
2979new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985void
2153DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2154 CODE: 2987 CODE:
2155 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2156 2989
2157int 2990int
2158volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2159 CODE: 2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT: 2996 OUTPUT:
2162 RETVAL 2997 RETVAL
2163 2998
2164int 2999DC::Channel
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2166 CODE: 3001 CODE:
3002{
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013}
2168 OUTPUT: 3014 OUTPUT:
2169 RETVAL 3015 RETVAL
2170 3016
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2172 3030
2173int 3031int
2174volume (int volume = -1) 3032volume (int volume = -1)
3033 PROTOTYPE: ;$
2175 CODE: 3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
2176 RETVAL = Mix_VolumeMusic (volume); 3037 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT: 3038 OUTPUT:
2178 RETVAL 3039 RETVAL
2179 3040
3041void
3042fade_out (int ms)
3043 CODE:
3044 Mix_FadeOutMusic (ms);
3045
3046void
3047halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
2180int 3051int
2181fade_out (int ms) 3052playing ()
2182 CODE: 3053 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms); 3054 RETVAL = Mix_PlayingMusic ();
2184 OUTPUT: 3055 OUTPUT:
2185 RETVAL 3056 RETVAL
2186 3057
2187CFPlus::MixMusic 3058DC::MixMusic
2188new_from_file (SV *class, char *path) 3059new (SV *klass, DC::RW rwops)
2189 CODE: 3060 CODE:
2190 RETVAL = Mix_LoadMUS (path); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2191 OUTPUT: 3062 OUTPUT:
2192 RETVAL 3063 RETVAL
2193 3064
2194void 3065void
2195DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2196 CODE: 3067 CODE:
2197 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2198 3069
2199int 3070int
2200play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2201 CODE: 3072 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT: 3074 OUTPUT:
2204 RETVAL 3075 RETVAL
2205 3076
2206int 3077void
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2208 CODE: 3079 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3080 Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212 3081
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084PROTOTYPES: ENABLE
2214 3085
2215BOOT: 3086BOOT:
2216{ 3087{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2218 static const struct { 3089 static const struct {
2219 const char *name; 3090 const char *name;
2220 IV iv; 3091 IV iv;
2221 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2222# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2226 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2227 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2228 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2229 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2230 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2234 const_iv (GL_ALPHA_TEST), 3106 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE), 3107 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL), 3108 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT), 3109 const_iv (GL_FRONT),
2238 const_iv (GL_BACK), 3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
2239 const_iv (GL_AND), 3112 const_iv (GL_AND),
2240 const_iv (GL_ONE), 3113 const_iv (GL_ONE),
2241 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2244 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2245 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2246 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2247 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2248 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2256 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2259 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2261 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D), 3145 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D), 3146 const_iv (GL_PROXY_TEXTURE_2D),
2264 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2265 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2289 const_iv (GL_COLOR_LOGIC_OP), 3172 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D), 3173 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D), 3174 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE), 3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER), 3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
2294 const_iv (GL_LINES), 3178 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP), 3179 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP), 3180 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS), 3181 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP), 3182 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES), 3183 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP), 3184 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN), 3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2303 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
2304 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2305 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2308# undef const_iv 3203# undef const_iv
2309 }; 3204 };
2310 3205
2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2313 3208
2314 texture_av = newAV (); 3209 texture_av = newAV ();
2315 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2316} 3211}
2317 3212
2318char * 3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2319gl_vendor () 3223gl_vendor ()
2320 CODE: 3224 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2322 OUTPUT: 3226 OUTPUT:
2323 RETVAL 3227 RETVAL
2324 3228
2325char * 3229const char *
2326gl_version () 3230gl_version ()
2327 CODE: 3231 CODE:
2328 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2329 OUTPUT: 3233 OUTPUT:
2330 RETVAL 3234 RETVAL
2331 3235
2332char * 3236const char *
2333gl_extensions () 3237gl_extensions ()
2334 CODE: 3238 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT: 3240 OUTPUT:
2337 RETVAL 3241 RETVAL
2338 3242
2339char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2340 3248
2341GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2342 CODE: 3250 CODE:
2343 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT: 3252 OUTPUT:
2352 3260
2353int glGetError () 3261int glGetError ()
2354 3262
2355void glFinish () 3263void glFinish ()
2356 3264
3265void glFlush ()
3266
2357void glClear (int mask) 3267void glClear (int mask)
2358 3268
2359void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @ 3270 PROTOTYPE: @
2361 3271
2371 3281
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE: 3283 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
2375 3285
3286# void glBlendEquation (int se)
3287
2376void glDepthMask (int flag) 3288void glDepthMask (int flag)
2377 3289
2378void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2379 3291
2380void glColorMask (int red, int green, int blue, int alpha) 3292void glColorMask (int red, int green, int blue, int alpha)
2394# near_ and far_ are due to microsofts buggy "c" compiler 3306# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3307void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396 3308
2397# near_ and far_ are due to microsofts buggy "c" compiler 3309# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3310void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312PROTOTYPES: DISABLE
2399 3313
2400void glViewport (int x, int y, int width, int height) 3314void glViewport (int x, int y, int width, int height)
2401 3315
2402void glScissor (int x, int y, int width, int height) 3316void glScissor (int x, int y, int width, int height)
2403 3317
2411 3325
2412void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2413 CODE: 3327 CODE:
2414 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2415 3329
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @ 3331 PROTOTYPE: @
2422 ALIAS: 3332 ALIAS:
2423 glColor_premultiply = 1 3333 glColor_premultiply = 1
2424 CODE: 3334 CODE:
2425 if (ix) 3335 if (ix)
2426 { 3336 {
2429 b *= a; 3339 b *= a;
2430 } 3340 }
2431 // microsoft visual "c" rounds instead of truncating... 3341 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a); 3342 glColor4f (r, g, b, a);
2433 3343
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.) 3344void glRasterPos (float x, float y, float z = 0.)
2441 CODE: 3345 CODE:
2442 glRasterPos3f (0, 0, z); 3346 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0); 3347 glBitmap (0, 0, 0, 0, x, y, 0);
2444 3348
2448 3352
2449void glTexCoord (float s, float t) 3353void glTexCoord (float s, float t)
2450 CODE: 3354 CODE:
2451 glTexCoord2f (s, t); 3355 glTexCoord2f (s, t);
2452 3356
3357void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370PROTOTYPES: ENABLE
3371
3372void glBegin (int mode)
3373
3374void glEnd ()
3375
3376void glPointSize (GLfloat size)
3377
3378void glLineWidth (GLfloat width)
3379
3380void glInterleavedArrays (int format, int stride, char *data)
3381
3382void glDrawElements (int mode, int count, int type, char *indices)
3383
3384# 1.2 void glDrawRangeElements (int mode, int start, int end
3385
2453void glTexEnv (int target, int pname, float param) 3386void glTexEnv (int target, int pname, float param)
2454 CODE: 3387 CODE:
2455 glTexEnvf (target, pname, param); 3388 glTexEnvf (target, pname, param);
2456 3389
2457void glTexParameter (int target, int pname, float param) 3390void glTexParameter (int target, int pname, float param)
2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2474 CODE: 3407 CODE:
2475 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2477 3410
2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2479 3412
2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2481 3414
2482void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
2483 3416
2509 3442
2510void glEndList () 3443void glEndList ()
2511 3444
2512void glCallList (int list) 3445void glCallList (int list)
2513 3446
3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454PROTOTYPES: DISABLE
3455
3456void
3457find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459{
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462}
3463
3464BOOT:
3465{
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472}
3473
3474void
3475draw (SV *self)
3476 CODE:
3477{
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535#if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547#endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558}
3559

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