ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.62 by root, Mon Apr 24 02:41:47 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
11 29
12#include <SDL.h> 30#include <SDL.h>
31#include <SDL_endian.h>
13#include <SDL_image.h> 32#include <SDL_image.h>
14#include <SDL_mixer.h> 33#include <SDL_mixer.h>
15#include <SDL_opengl.h> 34#include <SDL_opengl.h>
16 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
17#include <glib/gmacros.h> 39#include <glib/gmacros.h>
18 40
19#include <pango/pango.h> 41#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 42
23#ifndef _WIN32 43#ifndef _WIN32
24# include <sys/types.h> 44# include <sys/types.h>
25# include <sys/socket.h> 45# include <sys/socket.h>
26# include <netinet/in.h> 46# include <netinet/in.h>
27# include <netinet/tcp.h> 47# include <netinet/tcp.h>
28# include <inttypes.h> 48# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 49#endif
37 50
38#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 52
40#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
41 54
42#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
44 57
45#define MIN_FONT_HEIGHT 8 58#define MIN_FONT_HEIGHT 10
46 59
60#if 0
61# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else
63# define PARACHUTE 0
64#endif
65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
47typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
49 118
50typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
51 138
52typedef struct cf_layout { 139typedef struct cf_layout {
53 PangoLayout *pl; 140 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode
54 int base_height; 142 int base_height;
55 CFClient__Font font; 143 CFPlus__Font font;
56} *CFClient__Layout; 144} *CFPlus__Layout;
57 145
58static CFClient__Font default_font; 146static CFPlus__Font default_font;
59static PangoContext *context; 147static PangoContext *opengl_context;
60static PangoFontMap *fontmap; 148static PangoFontMap *opengl_fontmap;
61 149
62static void 150static void
63substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
64{ 152{
65 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
66 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
67} 158}
68 159
69static void 160static void
70layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
71{ 162{
72 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
73 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
74 */ 165 */
75 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
79 170
80 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
81} 172}
82 173
83static void 174static void
84layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
85{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
86 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
87 181
88 *w = (*w + 3) & ~3; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*w) *w = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
90 if (!*h) *h = 1;
91}
92 184
185 if (!rect.width) rect.width = 1;
186 if (!rect.height) rect.height = 1;
187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
93typedef uint16_t mapface; 193typedef uint16_t faceid;
94 194
95typedef struct { 195typedef struct {
96 GLint name; 196 int name;
97 int w, h; 197 int w, h;
98 float s, t; 198 float s, t;
99 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
100} maptex; 202} maptex;
101 203
102typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
103 int16_t darkness; 207 uint16_t darkness;
104 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
105} mapcell; 209} mapcell;
106 210
107typedef struct { 211typedef struct {
108 int32_t c0, c1; 212 int32_t c0, c1;
109 mapcell *col; 213 mapcell *col;
110} maprow; 214} maprow;
111 215
112typedef struct map { 216typedef struct map {
113 int x, y, w, h; 217 int x, y, w, h;
114 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
115 int faces; 219 int faces; tileid *face2tile; // [faceid]
116 mapface *face; 220 int texs; maptex *tex; // [tileid]
117
118 int texs;
119 maptex *tex;
120 221
121 int32_t rows; 222 int32_t rows;
122 maprow *row; 223 maprow *row;
123} *CFClient__Map; 224} *CFPlus__Map;
124 225
125static char * 226static char *
126prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
127{ 228{
128 char *p; 229 char *p;
145} 246}
146 247
147#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
148#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
149 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
150static maprow * 271static maprow *
151map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
152{ 273{
153 if (0 > y) 274 if (0 > y)
154 { 275 {
155 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
156 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
194 315
195 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
196} 317}
197 318
198static mapcell * 319static mapcell *
199map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
200{ 321{
201 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
202} 323}
203 324
204static void 325static void
205map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
206{ 327{
207 int r; 328 int r;
208 329
209 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
210 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
218 self->row = 0; 339 self->row = 0;
219 self->rows = 0; 340 self->rows = 0;
220} 341}
221 342
222static void 343static void
223map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
224{ 345{
225 int x, y; 346 int x, y;
226 maprow *row; 347 maprow *row;
348 mapcell *cell;
227 349
228 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
229 if (y >= 0) 351 if (y >= 0)
230 { 352 {
231 if (y >= self->rows) 353 if (y >= self->rows)
237 if (x >= row->c0) 359 if (x >= row->c0)
238 { 360 {
239 if (x >= row->c1) 361 if (x >= row->c1)
240 break; 362 break;
241 363
242 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
243 } 370 }
244 } 371 }
245} 372}
246 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
247static void 379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
390static void
248music_finished () 391music_finished (void)
249{ 392{
250 SDL_UserEvent ev; 393 SDL_UserEvent ev;
251 394
252 ev.type = SDL_USEREVENT; 395 ev.type = SDL_USEREVENT;
253 ev.code = 0; 396 ev.code = 0;
255 ev.data2 = 0; 398 ev.data2 = 0;
256 399
257 SDL_PushEvent ((SDL_Event *)&ev); 400 SDL_PushEvent ((SDL_Event *)&ev);
258} 401}
259 402
403static void
404channel_finished (int channel)
405{
406 SDL_UserEvent ev;
407
408 ev.type = SDL_USEREVENT;
409 ev.code = 1;
410 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0;
412
413 SDL_PushEvent ((SDL_Event *)&ev);
414}
415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
260MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
261 438
262PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
263 440
264BOOT: 441BOOT:
265{ 442{
266 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
267 static const struct { 444 static const struct {
268 const char *name; 445 const char *name;
269 IV iv; 446 IV iv;
270 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
271# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
272 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
273 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
274 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
275 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
276 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
285 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
286 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
287 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
288 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
289 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
290 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
291 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
292 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
293 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
294 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
349 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
350 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
351 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
352 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
353 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
354 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
355 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
356 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
357 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
358 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
359 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
360 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
361 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
362 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
363 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
364 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
365 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
366 const_iv (KMOD_CTRL),
367 const_iv (KMOD_SHIFT),
368 const_iv (KMOD_ALT),
369 const_iv (KMOD_META)
370# undef const_iv 556# undef const_iv
371 }; 557 };
372 558
373 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
374 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
375 561
376 fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
377 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
378 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
379} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
380 571
381int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
382SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
383 594
384void 595void
385SDL_Quit () 596SDL_Quit ()
386 597
387void 598void
393 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
394 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
395 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
396 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
397 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
401 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
402 616
403 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
404 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
405 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
406 622
407 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
408 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
409 625
410 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
419 635
420 ++m; 636 ++m;
421 } 637 }
422} 638}
423 639
640char *
641SDL_GetError ()
642
424int 643int
425SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
426 CODE: 645 CODE:
427 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
428 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
429 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
430 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
431 OUTPUT: 659 OUTPUT:
432 RETVAL 660 RETVAL
433 661
434void 662void
435SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
436 664
665char *
666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
437void 671void
438SDL_PollEvent () 672poll_events ()
439 PPCODE: 673 PPCODE:
440{ 674{
441 SDL_Event ev; 675 SDL_Event ev;
442 676
443 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
444 { 679 {
445 HV *hv = newHV (); 680 HV *hv = newHV ();
446 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
682
447 switch (ev.type) 683 switch (ev.type)
448 { 684 {
449 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
450 case SDL_KEYUP: 686 case SDL_KEYUP:
451 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
452 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
453 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
454 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
455 break; 692 break;
456 693
457 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
458 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
459 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
460 break; 697 break;
461 698
462 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
463 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
464 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
465 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
466 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
467 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
468 break; 725 break;
469 726
470 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
471 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
472 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
473 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
474 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
475 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
735 break;
736
737 case SDL_USEREVENT:
738 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
741 break;
476 } 742 }
477 743
478 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
479 } 745 }
480} 746}
481 747
482int 748int
483Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
484 POSTCALL: 750 POSTCALL:
485 Mix_HookMusicFinished (music_finished); 751 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished);
486 753
487void 754void
488Mix_CloseAudio () 755Mix_CloseAudio ()
489 756
490int 757int
491Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
492 759
493void 760void
494lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
495 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
496#ifndef _WIN32 769#ifdef _WIN32
497 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
498#endif 791#endif
499 792}
500char *
501gl_version ()
502 CODE:
503 RETVAL = (char *)glGetString (GL_VERSION);
504 OUTPUT:
505 RETVAL
506
507char *
508gl_extensions ()
509 CODE:
510 RETVAL = (char *)glGetString (GL_EXTENSIONS);
511 OUTPUT:
512 RETVAL
513 793
514void 794void
515add_font (char *file) 795add_font (char *file)
516 CODE: 796 CODE:
517 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
518 798
519void 799void
520load_image_inline (SV *image_) 800load_image_inline (SV *image_)
521 ALIAS: 801 ALIAS:
522 load_image_file = 1 802 load_image_file = 1
564 844
565 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
566 846
567 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
568 848
849 SDL_LockSurface (surface2);
569 EXTEND (SP, 5); 850 EXTEND (SP, 6);
570 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
571 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
572 SDL_LockSurface (surface2);
573 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
574 SDL_UnlockSurface (surface2);
575 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
576 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
577 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
578 858
579 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
580 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
581} 861}
582 862
604 PUSHs (sv_2mortal (newSViv (b / y))); 884 PUSHs (sv_2mortal (newSViv (b / y)));
605 PUSHs (sv_2mortal (newSViv (a / y))); 885 PUSHs (sv_2mortal (newSViv (a / y)));
606} 886}
607 887
608void 888void
889error (char *message)
890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
892#ifdef _WIN32
893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
609fatal (char *message) 897fatal (char *message)
610 CODE: 898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
611#ifdef _WIN32 900#ifdef _WIN32
612 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
613#else 910#else
614 fprintf (stderr, "FATAL: %s\n", message); 911 _exit (retval);
615#endif 912#endif
616 exit (1);
617 913
914void
915debug ()
916 CODE:
917{
918#if DEBUG
919 VALGRIND_DO_LEAK_CHECK;
920#endif
921}
922
618MODULE = CFClient PACKAGE = CFClient::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
619 924
620CFClient::Font 925CFPlus::Font
621new_from_file (SV *class, char *path) 926new_from_file (SV *class, char *path, int id = 0)
622 CODE: 927 CODE:
623{ 928{
624 int count; 929 int count;
625 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
626 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 931 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
627 FcPatternDestroy (pattern); 932 FcPatternDestroy (pattern);
628} 933}
629 OUTPUT: 934 OUTPUT:
630 RETVAL 935 RETVAL
631 936
632void 937void
633DESTROY (CFClient::Font self) 938DESTROY (CFPlus::Font self)
634 CODE: 939 CODE:
635 pango_font_description_free (self); 940 pango_font_description_free (self);
636 941
637void 942void
638make_default (CFClient::Font self) 943make_default (CFPlus::Font self)
639 CODE: 944 CODE:
640 default_font = self; 945 default_font = self;
641 946
642MODULE = CFClient PACKAGE = CFClient::Layout 947MODULE = CFPlus PACKAGE = CFPlus::Layout
643 948
644CFClient::Layout 949void
645new (SV *class, int base_height = MIN_FONT_HEIGHT) 950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
646 CODE: 956 CODE:
647 New (0, RETVAL, 1, struct cf_layout); 957 New (0, RETVAL, 1, struct cf_layout);
958
648 RETVAL->pl = pango_layout_new (context); 959 RETVAL->pl = pango_layout_new (opengl_context);
649 RETVAL->base_height = base_height; 960 RETVAL->r = 1.;
961 RETVAL->g = 1.;
962 RETVAL->b = 1.;
963 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT;
650 RETVAL->font = 0; 965 RETVAL->font = 0;
966
651 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
652 pango_layout_set_font_description (RETVAL->pl, default_font); 968 layout_update_font (RETVAL);
653 OUTPUT: 969 OUTPUT:
654 RETVAL 970 RETVAL
655 971
656void 972void
657DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
658 CODE: 974 CODE:
659 g_object_unref (self->pl); 975 g_object_unref (self->pl);
660 Safefree (self); 976 Safefree (self);
661 977
662void 978void
663set_text (CFClient::Layout self, SV *text_) 979set_text (CFPlus::Layout self, SV *text_)
664 CODE: 980 CODE:
665{ 981{
666 STRLEN textlen; 982 STRLEN textlen;
667 char *text = SvPVutf8 (text_, textlen); 983 char *text = SvPVutf8 (text_, textlen);
668 984
669 pango_layout_set_text (self->pl, text, textlen); 985 pango_layout_set_text (self->pl, text, textlen);
670} 986}
671 987
672void 988void
673set_markup (CFClient::Layout self, SV *text_) 989set_markup (CFPlus::Layout self, SV *text_)
674 CODE: 990 CODE:
675{ 991{
676 STRLEN textlen; 992 STRLEN textlen;
677 char *text = SvPVutf8 (text_, textlen); 993 char *text = SvPVutf8 (text_, textlen);
678 994
679 pango_layout_set_markup (self->pl, text, textlen); 995 pango_layout_set_markup (self->pl, text, textlen);
680} 996}
681 997
998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
1080 OUTPUT:
1081 RETVAL
1082
682SV * 1083SV *
683get_text (CFClient::Layout self) 1084get_text (CFPlus::Layout self)
684 CODE: 1085 CODE:
685 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
686 SvUTF8_on (RETVAL); 1087 sv_utf8_decode (RETVAL);
687 OUTPUT: 1088 OUTPUT:
688 RETVAL 1089 RETVAL
689 1090
690void 1091void
1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1093 CODE:
1094 self->r = r;
1095 self->g = g;
1096 self->b = b;
1097 self->a = a;
1098
1099void
691set_font (CFClient::Layout self, CFClient::Font font = 0) 1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
692 CODE: 1101 CODE:
693 if (self->font != font) 1102 if (self->font != font)
694 { 1103 {
695 self->font = font; 1104 self->font = font;
696 layout_update_font (self); 1105 layout_update_font (self);
697 } 1106 }
698 1107
699void 1108void
700set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
701 CODE: 1110 CODE:
702 if (self->base_height != base_height) 1111 if (self->base_height != base_height)
703 { 1112 {
704 self->base_height = base_height; 1113 self->base_height = base_height;
705 layout_update_font (self); 1114 layout_update_font (self);
706 } 1115 }
707 1116
708void 1117void
709set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
710 CODE: 1119 CODE:
711 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
712 1121
713void 1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
714size (CFClient::Layout self) 1148size (CFPlus::Layout self)
715 PPCODE: 1149 PPCODE:
716{ 1150{
717 int w, h; 1151 int w, h;
718 1152
719 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
722 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
723 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
724} 1158}
725 1159
726int 1160int
1161descent (CFPlus::Layout self)
1162 CODE:
1163{
1164 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect);
1168}
1169 OUTPUT:
1170 RETVAL
1171
1172int
727xy_to_index (CFClient::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
728 CODE: 1174 CODE:
729{ 1175{
730 int index, trailing; 1176 int index, trailing;
731 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
732 RETVAL = index; 1178 RETVAL = index + trailing;
733} 1179}
734 OUTPUT: 1180 OUTPUT:
735 RETVAL 1181 RETVAL
736 1182
737void 1183void
738cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
739 PPCODE: 1185 PPCODE:
740{ 1186{
741 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
742 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
743 1189
746 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
747 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
748} 1194}
749 1195
750void 1196void
751render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
752 PPCODE: 1198 PPCODE:
753{ 1199{
754 SV *retval; 1200 int line, x;
755 int w, h;
756 FT_Bitmap bitmap;
757 1201
758 layout_get_pixel_size (self, &w, &h); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
759 1204
760 retval = newSV (w * h);
761 SvPOK_only (retval);
762 SvCUR_set (retval, w * h);
763
764 bitmap.rows = h;
765 bitmap.width = w;
766 bitmap.pitch = w;
767 bitmap.buffer = (unsigned char*)SvPVX (retval);
768 bitmap.num_grays = 256;
769 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
770
771 memset (bitmap.buffer, 0, w * h);
772
773 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
774
775 EXTEND (SP, 3); 1205 EXTEND (SP, 2);
776 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
1228 else
1229 {
777 PUSHs (sv_2mortal (newSViv (h))); 1230 PUSHs (sv_2mortal (newSViv (index)));
778 PUSHs (sv_2mortal (retval)); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
1232 }
779} 1233}
780 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
781MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
782 1246
1247int minpot (int n)
1248
783void 1249void
1250pad2pot (SV *data_, SV *w_, SV *h_)
1251 CODE:
1252{
1253 int ow = SvIV (w_);
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269
1270 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp);
1272
1273 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276
1277 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 }
1284}
1285
1286void
784draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
785 PROTOTYPE: $$$;$$ 1288 PROTOTYPE: $$$;$$
1289 ALIAS:
1290 draw_quad_alpha = 1
1291 draw_quad_alpha_premultiplied = 2
786 CODE: 1292 CODE:
787{ 1293{
788 HV *hv = (HV *)SvRV (self); 1294 HV *hv = (HV *)SvRV (self);
789 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
790 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
791 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
792 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
793 1298
794 if (items < 5) 1299 if (items < 5)
795 { 1300 {
796 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1301 w = SvNV (*hv_fetch (hv, "w", 1, 1));
797 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1302 h = SvNV (*hv_fetch (hv, "h", 1, 1));
798 } 1303 }
799 1304
1305 if (ix)
1306 {
1307 glEnable (GL_BLEND);
1308
1309 if (ix == 2)
1310 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1311 else
1312 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1313 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1314
1315 glEnable (GL_ALPHA_TEST);
1316 glAlphaFunc (GL_GREATER, 0.01f);
1317 }
1318
800 glBindTexture (GL_TEXTURE_2D, name); 1319 glBindTexture (GL_TEXTURE_2D, name);
801 if (wrap_mode) { 1320
802 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
803 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
804 }
805 glBegin (GL_QUADS); 1321 glBegin (GL_QUADS);
806 glTexCoord2f (0, 0); glVertex2f (x , y ); 1322 glTexCoord2f (0, 0); glVertex2f (x , y );
807 glTexCoord2f (0, t); glVertex2f (x , y + h); 1323 glTexCoord2f (0, t); glVertex2f (x , y + h);
808 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1324 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
809 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1325 glTexCoord2f (s, 0); glVertex2f (x + w, y );
810 glEnd (); 1326 glEnd ();
811}
812 1327
1328 if (ix)
1329 {
1330 glDisable (GL_ALPHA_TEST);
1331 glDisable (GL_BLEND);
1332 }
1333}
1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
813MODULE = CFClient PACKAGE = CFClient::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
814 1347
815CFClient::Map 1348CFPlus::Map
816new (SV *class, int map_width, int map_height) 1349new (SV *class)
817 CODE: 1350 CODE:
818 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
819 RETVAL->x = 0; 1352 RETVAL->x = 0;
820 RETVAL->y = 0; 1353 RETVAL->y = 0;
821 RETVAL->w = map_width; 1354 RETVAL->w = 0;
822 RETVAL->h = map_height; 1355 RETVAL->h = 0;
823 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
824 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
825 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
826 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
827 RETVAL->texs = 8192;
828 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
829 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
830 RETVAL->row = 0; 1361 RETVAL->row = 0;
831 OUTPUT: 1362 OUTPUT:
832 RETVAL 1363 RETVAL
833 1364
834void 1365void
835DESTROY (CFClient::Map self) 1366DESTROY (CFPlus::Map self)
836 CODE: 1367 CODE:
837{ 1368{
838 map_clear (self); 1369 map_clear (self);
839 Safefree (self->face); 1370 Safefree (self->face2tile);
1371 Safefree (self->tex);
840 Safefree (self); 1372 Safefree (self);
841} 1373}
842 1374
843void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
844clear (CFClient::Map self) 1382clear (CFPlus::Map self)
845 CODE: 1383 CODE:
846 map_clear (self); 1384 map_clear (self);
847 1385
848void 1386void
849set_face (CFClient::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
850 CODE: 1388 CODE:
851{ 1389{
852 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
853 { 1391 need_texid (self, tile);
854 Append (mapface, self->face, self->faces, self->faces);
855 self->faces *= 2;
856 }
857
858 self->face [face] = texid;
859} 1392}
860 1393
861void 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1415}
1416
1417void
862set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
863 CODE: 1419 CODE:
864{ 1420{
865 while (self->texs <= texid) 1421 need_texid (self, texid);
866 {
867 Append (maptex, self->tex, self->texs, self->texs);
868 self->texs *= 2;
869 }
870 1422
871 { 1423 {
872 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
873 1425
874 tex->name = name; 1426 tex->name = name;
879 tex->r = r; 1431 tex->r = r;
880 tex->g = g; 1432 tex->g = g;
881 tex->b = b; 1433 tex->b = b;
882 tex->a = a; 1434 tex->a = a;
883 } 1435 }
1436
1437 // somewhat hackish, but for textures that require it, it really
1438 // improves the look, and most others don't suffer.
1439 glBindTexture (GL_TEXTURE_2D, name);
1440 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1441 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1442 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
884} 1445}
885 1446
886int 1447int
887ox (CFClient::Map self) 1448ox (CFPlus::Map self)
888 ALIAS: 1449 ALIAS:
889 oy = 1 1450 oy = 1
1451 x = 2
1452 y = 3
1453 w = 4
1454 h = 5
890 CODE: 1455 CODE:
891 switch (ix) 1456 switch (ix)
892 { 1457 {
893 case 0: RETVAL = self->ox; break; 1458 case 0: RETVAL = self->ox; break;
894 case 1: RETVAL = self->oy; break; 1459 case 1: RETVAL = self->oy; break;
1460 case 2: RETVAL = self->x; break;
1461 case 3: RETVAL = self->y; break;
1462 case 4: RETVAL = self->w; break;
1463 case 5: RETVAL = self->h; break;
895 } 1464 }
896 OUTPUT: 1465 OUTPUT:
897 RETVAL 1466 RETVAL
898 1467
899void 1468void
900scroll (CFClient::Map self, int dx, int dy) 1469scroll (CFPlus::Map self, int dx, int dy)
901 CODE: 1470 CODE:
902{ 1471{
903 if (dx > 0) 1472 if (dx > 0)
904 map_blank (self, self->x, self->y, dx - 1, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
905 else if (dx < 0) 1474 else if (dx < 0)
906 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
907 1476
908 if (dy > 0) 1477 if (dy > 0)
909 map_blank (self, self->x, self->y, self->w, dy - 1); 1478 map_blank (self, self->x, self->y, self->w, dy);
910 else if (dy < 0) 1479 else if (dy < 0)
911 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
912 1481
913 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
914 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
915 1484
916 while (self->y < 0) 1485 while (self->y < 0)
921 self->y += MAP_EXTEND_Y; 1490 self->y += MAP_EXTEND_Y;
922 } 1491 }
923} 1492}
924 1493
925void 1494void
926map1a_update (CFClient::Map self, SV *data_) 1495map1a_update (CFPlus::Map self, SV *data_, int extmap)
927 CODE: 1496 CODE:
928{ 1497{
929 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
930 uint8_t *data_end = (uint8_t *)SvEND (data_); 1499 uint8_t *data_end = (uint8_t *)SvEND (data_);
931 mapcell *cell; 1500 mapcell *cell;
932 int x, y, flags; 1501 int x, y, flags;
933 1502
934 while (data < data_end) 1503 while (data < data_end - 1)
935 { 1504 {
936 flags = (data [0] << 8) + data [1]; data += 2; 1505 flags = (data [0] << 8) + data [1]; data += 2;
937 1506
938 x = ((flags >> 10) & 63) + self->x; 1507 x = self->x + ((flags >> 10) & 63);
939 y = ((flags >> 4) & 63) + self->y; 1508 y = self->y + ((flags >> 4) & 63);
940 1509
941 cell = map_get_cell (self, x, y); 1510 cell = map_get_cell (self, x, y);
942 1511
943 if (flags & 15) 1512 if (flags & 15)
944 { 1513 {
945 if (cell->darkness < 0) 1514 if (!cell->darkness)
946 { 1515 {
1516 memset (cell, 0, sizeof (*cell));
947 cell->darkness = 0; 1517 cell->darkness = 256;
948 cell->face [0] = 0;
949 cell->face [1] = 0;
950 cell->face [2] = 0;
951 } 1518 }
952 1519
953 cell->darkness = flags & 8 ? *data++ : 255;
954
955 //TODO: don't trust server data to be in-range(!) 1520 //TODO: don't trust server data to be in-range(!)
1521
1522 if (flags & 8)
1523 {
1524 if (extmap)
1525 {
1526 uint8_t ext, cmd;
1527
1528 do
1529 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1;
1538 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 }
1556 while (ext & 0x80);
1557 }
1558 else
1559 cell->darkness = *data++ + 1;
1560 }
956 1561
957 if (flags & 4) 1562 if (flags & 4)
958 { 1563 {
959 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
960 } 1567 }
961 1568
962 if (flags & 2) 1569 if (flags & 2)
963 { 1570 {
964 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
965 } 1574 }
966 1575
967 if (flags & 1) 1576 if (flags & 1)
968 { 1577 {
969 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
970 } 1581 }
971 } 1582 }
972 else 1583 else
973 cell->darkness = -1; 1584 cell->darkness = 0;
974 } 1585 }
975} 1586}
976 1587
977SV * 1588SV *
978mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
979 CODE: 1590 CODE:
980{ 1591{
981 int x1, x; 1592 int x1, x;
982 int y1, y; 1593 int y1, y;
983 int z; 1594 int z;
1004 { 1615 {
1005 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1006 1617
1007 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1008 { 1619 {
1009 mapface face = cell->face [z];
1010
1011 if (face)
1012 {
1013 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1014 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1015 int a1 = tex.a; 1622 int a1 = tex.a;
1016 1623
1017 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1018 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1019 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1020 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1021 }
1022 } 1628 }
1023 } 1629 }
1024 1630
1025 *map++ = (r ) 1631 *map++ = (r )
1026 | (g << 8) 1632 | (g << 8)
1033} 1639}
1034 OUTPUT: 1640 OUTPUT:
1035 RETVAL 1641 RETVAL
1036 1642
1037void 1643void
1038draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1039 PPCODE: 1645 CODE:
1040{ 1646{
1041 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1042 int x, y, z; 1651 int x, y, z;
1043 int last_name; 1652 int last_name;
1044 mapface face; 1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1660
1661 glColor4ub (255, 255, 255, 255);
1662
1663 glEnable (GL_BLEND);
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1667
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1701 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows)
1703 {
1704 maprow *row = self->row + (y + my);
1705
1706 for (x = 0; x < sw; x++)
1707 if (row->c0 <= x + mx && x + mx < row->c1)
1708 {
1709 mapcell *cell = row->col + (x + mx - row->c0);
1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1717
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1807 {
1808 int level = (w << 5) | b;
1809 HE *he;
1810
1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1860 }
1861 }
1862 }
1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1868
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND);
1873
1874 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows)
1877 {
1878 maprow *row = self->row + (y + my);
1879
1880 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1)
1882 {
1883 mapcell *cell = row->col + (x + mx - row->c0);
1884
1885 int px = x * T;
1886 int py = y * T;
1887
1888 if (cell->stat_hp)
1889 {
1890 int width = cell->stat_width * T;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1892
1893 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py);
1896
1897 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1898 glRectf (px + 2,
1899 py - thick - 1,
1900 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1901 }
1902 }
1903 }
1904}
1905
1906void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1908 CODE:
1909{
1910 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F },
1912 { 1.00F, 1.00F, 1.00F },
1913 { 0.00F, 0.00F, 0.55F },
1914 { 1.00F, 0.00F, 0.00F },
1915
1916 { 1.00F, 0.54F, 0.00F },
1917 { 0.11F, 0.56F, 1.00F },
1918 { 0.93F, 0.46F, 0.00F },
1919 { 0.18F, 0.54F, 0.34F },
1920
1921 { 0.56F, 0.73F, 0.56F },
1922 { 0.80F, 0.80F, 0.80F },
1923 { 0.55F, 0.41F, 0.13F },
1924 { 0.99F, 0.77F, 0.26F },
1925
1926 { 0.74F, 0.65F, 0.41F },
1927
1928 { 0.00F, 1.00F, 1.00F },
1929 { 1.00F, 0.00F, 1.00F },
1930 { 1.00F, 1.00F, 0.00F },
1931 };
1932
1933 int x, y;
1934
1935 glEnable (GL_TEXTURE_2D);
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1937 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS);
1940
1941 for (y = 0; y < h; y++)
1942 for (x = 0; x < w; x++)
1943 {
1944 unsigned char m = data [x + y * w];
1945
1946 if (m)
1947 {
1948 float *c = color [m & 15];
1949
1950 float tx1 = m & 0x40 ? 0.5 : 0.;
1951 float tx2 = tx1 + 0.5;
1952
1953 glColor4f (c[0], c[1], c[2], 0.75);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 }
1959 }
1960
1961 glEnd ();
1962 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D);
1964}
1965
1966void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE:
1969{
1970 int x, y;
1045 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
1046 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1047 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1048 1974
1049 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
1050 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
1051 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
1052 1978
1053 vx = self->x + (self->w - sw) / 2 - shift_x; 1979 mx += self->x;
1054 vy = self->y + (self->h - sh) / 2 - shift_y; 1980 my += self->y;
1055 1981
1056 /*
1057 int vx = self->vx = self->w >= sw
1058 ? self->x + (self->w - sw) / 2
1059 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1060
1061 int vy = self->vy = self->h >= sh
1062 ? self->y + (self->h - sh) / 2
1063 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1064 */
1065
1066 glColor4ub (255, 255, 255, 255);
1067
1068 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1069 glEnable (GL_BLEND);
1070 glEnable (GL_TEXTURE_2D);
1071 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1072
1073 glBegin (GL_QUADS);
1074
1075 last_name = 0;
1076
1077 for (z = 0; z < 3; z++)
1078 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
1079 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
1080 { 1984 {
1081 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
1082 1986
1083 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
1084 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
1085 { 1989 {
1086 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
1087 1991
1088 darkness[y * sw4 + x] = cell->darkness < 0 1992 darkness[y * sw4 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1)
1089 ? 255 - FOW_DARKNESS 1994 : 255 - FOW_DARKNESS;
1090 : 255 - cell->darkness;
1091
1092 face = cell->face [z];
1093
1094 if (face)
1095 {
1096 maptex tex = self->tex [face];
1097
1098 int px = (x + 1) * 32 - tex.w;
1099 int py = (y + 1) * 32 - tex.h;
1100
1101 if (last_name != tex.name)
1102 {
1103 glEnd ();
1104 last_name = tex.name;
1105 glBindTexture (GL_TEXTURE_2D, last_name);
1106 glBegin (GL_QUADS);
1107 }
1108
1109 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1110 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1111 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1112 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1113 }
1114 } 1995 }
1115 } 1996 }
1116
1117 glEnd ();
1118
1119 glDisable (GL_TEXTURE_2D);
1120 glDisable (GL_BLEND);
1121 1997
1122 EXTEND (SP, 3); 1998 EXTEND (SP, 3);
1123 PUSHs (sv_2mortal (newSViv (sw4))); 1999 PUSHs (sv_2mortal (newSViv (sw4)));
1124 PUSHs (sv_2mortal (newSViv (sh))); 2000 PUSHs (sv_2mortal (newSViv (sh)));
1125 PUSHs (darkness_sv); 2001 PUSHs (darkness_sv);
1126} 2002}
1127 2003
1128SV * 2004SV *
1129get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1130 CODE: 2006 CODE:
1131{ 2007{
1132 int x, y, x1, y1; 2008 int x, y, x1, y1;
1133 SV *data_sv = newSV (w * h * 7 + 5); 2009 SV *data_sv = newSV (w * h * 7 + 5);
1134 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2010 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1159 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1160 { 2036 {
1161 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1162 uint8_t flags = 0; 2038 uint8_t flags = 0;
1163 2039
1164 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1165 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1166 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1167 2043
1168 *data++ = flags; 2044 *data++ = flags;
1169 2045
1170 if (flags & 1) 2046 if (flags & 1)
1171 { 2047 {
2048 tileid tile = cell->tile [0];
1172 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1173 *data++ = cell->face [0]; 2050 *data++ = tile;
1174 } 2051 }
1175 2052
1176 if (flags & 2) 2053 if (flags & 2)
1177 { 2054 {
2055 tileid tile = cell->tile [1];
1178 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1179 *data++ = cell->face [1]; 2057 *data++ = tile;
1180 } 2058 }
1181 2059
1182 if (flags & 4) 2060 if (flags & 4)
1183 { 2061 {
2062 tileid tile = cell->tile [2];
1184 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1185 *data++ = cell->face [2]; 2064 *data++ = tile;
1186 } 2065 }
1187 } 2066 }
1188 else 2067 else
1189 *data++ = 0; 2068 *data++ = 0;
1190 } 2069 }
1196} 2075}
1197 OUTPUT: 2076 OUTPUT:
1198 RETVAL 2077 RETVAL
1199 2078
1200void 2079void
1201set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1202 PPCODE: 2081 PPCODE:
1203{ 2082{
1204 int x, y, z; 2083 int x, y, z;
1205 int w, h; 2084 int w, h;
1206 int x1, y1; 2085 int x1, y1;
1230 { 2109 {
1231 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1232 2111
1233 if (flags) 2112 if (flags)
1234 { 2113 {
1235 mapface face[3] = { 0, 0, 0 };
1236
1237 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1238 2116
1239 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1240 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1241 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1242 2120
1243 if (cell->darkness <= 0) 2121 if (cell->darkness == 0)
1244 { 2122 {
1245 cell->darkness = -1; 2123 cell->darkness = 0;
1246 2124
1247 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1248 { 2126 {
1249 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1250 2128
1251 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1252 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1253 } 2136 }
1254 } 2137 }
1255 } 2138 }
1256 } 2139 }
1257 } 2140 }
1258} 2141}
1259 2142
1260MODULE = CFClient PACKAGE = CFClient::MixChunk 2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1261 2144
1262CFClient::MixChunk 2145CFPlus::MixChunk
1263new_from_file (SV *class, char *path) 2146new_from_file (SV *class, char *path)
1264 CODE: 2147 CODE:
1265 RETVAL = Mix_LoadWAV (path); 2148 RETVAL = Mix_LoadWAV (path);
1266 OUTPUT: 2149 OUTPUT:
1267 RETVAL 2150 RETVAL
1268 2151
1269void 2152void
1270DESTROY (CFClient::MixChunk self) 2153DESTROY (CFPlus::MixChunk self)
1271 CODE: 2154 CODE:
1272 Mix_FreeChunk (self); 2155 Mix_FreeChunk (self);
1273 2156
1274int 2157int
1275volume (CFClient::MixChunk self, int volume = -1) 2158volume (CFPlus::MixChunk self, int volume = -1)
1276 CODE: 2159 CODE:
1277 RETVAL = Mix_VolumeChunk (self, volume); 2160 RETVAL = Mix_VolumeChunk (self, volume);
1278 OUTPUT: 2161 OUTPUT:
1279 RETVAL 2162 RETVAL
1280 2163
1281int 2164int
1282play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1283 CODE: 2166 CODE:
1284 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1285 OUTPUT: 2168 OUTPUT:
1286 RETVAL 2169 RETVAL
1287 2170
1288MODULE = CFClient PACKAGE = CFClient::MixMusic 2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1289 2172
1290int 2173int
1291volume (int volume = -1) 2174volume (int volume = -1)
1292 CODE: 2175 CODE:
1293 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1294 OUTPUT: 2177 OUTPUT:
1295 RETVAL 2178 RETVAL
1296 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1297CFClient::MixMusic 2187CFPlus::MixMusic
1298new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1299 CODE: 2189 CODE:
1300 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1301 OUTPUT: 2191 OUTPUT:
1302 RETVAL 2192 RETVAL
1303 2193
1304void 2194void
1305DESTROY (CFClient::MixMusic self) 2195DESTROY (CFPlus::MixMusic self)
1306 CODE: 2196 CODE:
1307 Mix_FreeMusic (self); 2197 Mix_FreeMusic (self);
1308 2198
1309int 2199int
1310play (CFClient::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1311 CODE: 2201 CODE:
1312 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
1313 OUTPUT: 2203 OUTPUT:
1314 RETVAL 2204 RETVAL
1315 2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212
1316MODULE = CFClient PACKAGE = CFClient::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1317 2214
1318BOOT: 2215BOOT:
1319{ 2216{
1320 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1321 static const struct { 2218 static const struct {
1322 const char *name; 2219 const char *name;
1323 IV iv; 2220 IV iv;
1324 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1325# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1326 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1327 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1328 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
2229 const_iv (GL_DITHER),
1329 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
2231 const_iv (GL_CULL_FACE),
2232 const_iv (GL_SCISSOR_TEST),
2233 const_iv (GL_DEPTH_TEST),
2234 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT),
2238 const_iv (GL_BACK),
1330 const_iv (GL_AND), 2239 const_iv (GL_AND),
2240 const_iv (GL_ONE),
2241 const_iv (GL_ZERO),
1331 const_iv (GL_SRC_ALPHA), 2242 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA),
1332 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2244 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2245 const_iv (GL_ONE_MINUS_DST_ALPHA),
2246 const_iv (GL_SRC_ALPHA_SATURATE),
1333 const_iv (GL_RGB), 2247 const_iv (GL_RGB),
1334 const_iv (GL_RGBA), 2248 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8),
2251 const_iv (GL_RGB5_A1),
1335 const_iv (GL_UNSIGNED_BYTE), 2252 const_iv (GL_UNSIGNED_BYTE),
1336 const_iv (GL_ALPHA4), 2253 const_iv (GL_UNSIGNED_SHORT),
2254 const_iv (GL_UNSIGNED_INT),
1337 const_iv (GL_ALPHA), 2255 const_iv (GL_ALPHA),
2256 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA),
1338 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1339 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1340 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1341 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1342 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1343 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1344 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1345 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1346 const_iv (GL_TEXTURE_ENV_MODE), 2269 const_iv (GL_TEXTURE_ENV_MODE),
1347 const_iv (GL_TEXTURE_WRAP_S), 2270 const_iv (GL_TEXTURE_WRAP_S),
1348 const_iv (GL_TEXTURE_WRAP_T), 2271 const_iv (GL_TEXTURE_WRAP_T),
2272 const_iv (GL_REPEAT),
1349 const_iv (GL_CLAMP), 2273 const_iv (GL_CLAMP),
1350 const_iv (GL_REPEAT), 2274 const_iv (GL_CLAMP_TO_EDGE),
1351 const_iv (GL_NEAREST), 2275 const_iv (GL_NEAREST),
1352 const_iv (GL_LINEAR), 2276 const_iv (GL_LINEAR),
1353 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2277 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1354 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2278 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1355 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2279 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1356 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2280 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1357 const_iv (GL_GENERATE_MIPMAP), 2281 const_iv (GL_GENERATE_MIPMAP),
1358 const_iv (GL_LINEAR),
1359 const_iv (GL_MODULATE), 2282 const_iv (GL_MODULATE),
2283 const_iv (GL_DECAL),
1360 const_iv (GL_REPLACE), 2284 const_iv (GL_REPLACE),
2285 const_iv (GL_DEPTH_BUFFER_BIT),
1361 const_iv (GL_COLOR_BUFFER_BIT), 2286 const_iv (GL_COLOR_BUFFER_BIT),
1362 const_iv (GL_PROJECTION), 2287 const_iv (GL_PROJECTION),
1363 const_iv (GL_MODELVIEW), 2288 const_iv (GL_MODELVIEW),
1364 const_iv (GL_COLOR_LOGIC_OP), 2289 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D),
1365 const_iv (GL_CONVOLUTION_2D), 2291 const_iv (GL_CONVOLUTION_2D),
1366 const_iv (GL_CONVOLUTION_BORDER_MODE), 2292 const_iv (GL_CONVOLUTION_BORDER_MODE),
1367 const_iv (GL_CONSTANT_BORDER), 2293 const_iv (GL_CONSTANT_BORDER),
1368 const_iv (GL_LINES), 2294 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP),
1369 const_iv (GL_QUADS), 2297 const_iv (GL_QUADS),
1370 const_iv (GL_LINE_LOOP), 2298 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN),
1371 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1372 const_iv (GL_FASTEST), 2303 const_iv (GL_FASTEST),
2304 const_iv (GL_V2F),
2305 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F),
1373# undef const_iv 2308# undef const_iv
1374 }; 2309 };
1375 2310
1376 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1377 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1378} 2316}
2317
2318char *
2319gl_vendor ()
2320 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT:
2323 RETVAL
2324
2325char *
2326gl_version ()
2327 CODE:
2328 RETVAL = (char *)glGetString (GL_VERSION);
2329 OUTPUT:
2330 RETVAL
2331
2332char *
2333gl_extensions ()
2334 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2350 OUTPUT:
2351 RETVAL
1379 2352
1380int glGetError () 2353int glGetError ()
2354
2355void glFinish ()
1381 2356
1382void glClear (int mask) 2357void glClear (int mask)
1383 2358
1384void glClearColor (float r, float g, float b, float a = 1.0) 2359void glClearColor (float r, float g, float b, float a = 1.0)
1385 PROTOTYPE: @ 2360 PROTOTYPE: @
1392 2367
1393void glHint (int target, int mode) 2368void glHint (int target, int mode)
1394 2369
1395void glBlendFunc (int sfactor, int dfactor) 2370void glBlendFunc (int sfactor, int dfactor)
1396 2371
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa);
2375
2376void glDepthMask (int flag)
2377
1397void glLogicOp (int opcode) 2378void glLogicOp (int opcode)
1398 2379
2380void glColorMask (int red, int green, int blue, int alpha)
2381
1399void glMatrixMode (int mode) 2382void glMatrixMode (int mode)
1400 2383
1401void glPushMatrix () 2384void glPushMatrix ()
1402 2385
1403void glPopMatrix () 2386void glPopMatrix ()
1404 2387
1405void glLoadIdentity () 2388void glLoadIdentity ()
1406 2389
2390void glDrawBuffer (int buffer)
2391
2392void glReadBuffer (int buffer)
2393
2394# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396
2397# near_ and far_ are due to microsofts buggy "c" compiler
1407void glOrtho (double left, double right, double bottom, double top, double near, double far) 2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1408 2399
1409void glViewport (int x, int y, int width, int height) 2400void glViewport (int x, int y, int width, int height)
2401
2402void glScissor (int x, int y, int width, int height)
1410 2403
1411void glTranslate (float x, float y, float z = 0.) 2404void glTranslate (float x, float y, float z = 0.)
1412 CODE: 2405 CODE:
1413 glTranslatef (x, y, z); 2406 glTranslatef (x, y, z);
1414 2407
1424 2417
1425void glEnd () 2418void glEnd ()
1426 2419
1427void glColor (float r, float g, float b, float a = 1.0) 2420void glColor (float r, float g, float b, float a = 1.0)
1428 PROTOTYPE: @ 2421 PROTOTYPE: @
2422 ALIAS:
2423 glColor_premultiply = 1
1429 CODE: 2424 CODE:
2425 if (ix)
2426 {
2427 r *= a;
2428 g *= a;
2429 b *= a;
2430 }
2431 // microsoft visual "c" rounds instead of truncating...
1430 glColor4f (r, g, b, a); 2432 glColor4f (r, g, b, a);
2433
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.)
2441 CODE:
2442 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0);
1431 2444
1432void glVertex (float x, float y, float z = 0.) 2445void glVertex (float x, float y, float z = 0.)
1433 CODE: 2446 CODE:
1434 glVertex3f (x, y, z); 2447 glVertex3f (x, y, z);
1435 2448
1447 2460
1448void glBindTexture (int target, int name) 2461void glBindTexture (int target, int name)
1449 2462
1450void glConvolutionParameter (int target, int pname, float params) 2463void glConvolutionParameter (int target, int pname, float params)
1451 CODE: 2464 CODE:
2465 if (gl.ConvolutionParameterf)
1452 glConvolutionParameterf (target, pname, params); 2466 gl.ConvolutionParameterf (target, pname, params);
1453 2467
1454void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2468void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2469 CODE:
2470 if (gl.ConvolutionFilter2D)
2471 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2472
2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2474 CODE:
2475 if (gl.SeparableFilter2D)
2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1455 2477
1456void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1457 2479
1458void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2481
2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
2483
2484void glPixelZoom (float x, float y)
2485
2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1459 2487
1460int glGenTexture () 2488int glGenTexture ()
1461 CODE: 2489 CODE:
1462{ 2490 RETVAL = gen_texture ();
1463 GLuint name;
1464 glGenTextures (1, &name);
1465 RETVAL = name;
1466}
1467 OUTPUT: 2491 OUTPUT:
1468 RETVAL 2492 RETVAL
1469 2493
1470void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
1471 CODE: 2495 CODE:
1472{
1473 GLuint name_ = name;
1474 glDeleteTextures (1, &name_); 2496 del_texture (name);
1475} 2497
1476
1477int glGenList () 2498int glGenList ()
1478 CODE: 2499 CODE:
1479 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
1480 OUTPUT: 2501 OUTPUT:
1481 RETVAL 2502 RETVAL

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines