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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.76 by root, Thu May 11 23:41:45 2006 UTC vs.
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
10#include <string.h> 26#include <string.h>
11#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
12 29
13#include <SDL.h> 30#include <SDL.h>
14#include <SDL_endian.h> 31#include <SDL_endian.h>
15#include <SDL_image.h> 32#include <SDL_image.h>
16#include <SDL_mixer.h> 33#include <SDL_mixer.h>
17#include <SDL_opengl.h> 34#include <SDL_opengl.h>
18 35
36#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS
38
19#include <glib/gmacros.h> 39#include <glib/gmacros.h>
20 40
21#include <pango/pango.h> 41#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 42
26#ifndef _WIN32 43#ifndef _WIN32
27# include <sys/types.h> 44# include <sys/types.h>
28# include <sys/socket.h> 45# include <sys/socket.h>
29# include <netinet/in.h> 46# include <netinet/in.h>
30# include <netinet/tcp.h> 47# include <netinet/tcp.h>
31# include <inttypes.h> 48# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 49#endif
40 50
41#include "glext.h" 51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 52
43#define FOW_DARKNESS 32 53#define FOW_DARKNESS 32
44 54
45#define MAP_EXTEND_X 32 55#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 56#define MAP_EXTEND_Y 512
47 57
48#define MIN_FONT_HEIGHT 10 58#define MIN_FONT_HEIGHT 10
49 59
50#define GL_CALL(type,func,args) \ 60#if 0
51 { \ 61# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 62#else
53 static type fptr_; \ 63# define PARACHUTE 0
54 \ 64#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 65
66static AV *texture_av;
67
68static struct
69{
70#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h"
72#undef GL_FUNC
73} gl;
74
75static void
76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
77{
78 if (gl.BlendFuncSeparate)
79 gl.BlendFuncSeparate (sa, da, saa, daa);
80 else if (gl.BlendFuncSeparateEXT)
81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
82 else
83 glBlendFunc (sa, da);
84}
85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
110#include "texcache.c"
111
112#include "pango-font.c"
113#include "pango-fontmap.c"
114#include "pango-render.c"
115
65typedef Mix_Chunk *CFClient__MixChunk; 116typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 117typedef Mix_Music *CFPlus__MixMusic;
67 118
68typedef PangoFontDescription *CFClient__Font; 119typedef PangoFontDescription *CFPlus__Font;
120
121static int
122shape_attr_p (PangoLayoutRun *run)
123{
124 GSList *attrs = run->item->analysis.extra_attrs;
125
126 while (attrs)
127 {
128 PangoAttribute *attr = attrs->data;
129
130 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1;
132
133 attrs = attrs->next;
134 }
135
136 return 0;
137}
69 138
70typedef struct cf_layout { 139typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 140 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 141 float r, g, b, a; // default color for rgba mode
74 int base_height; 142 int base_height;
75 CFClient__Font font; 143 CFPlus__Font font;
76} *CFClient__Layout; 144} *CFPlus__Layout;
77 145
78static CFClient__Font default_font; 146static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 147static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 148static PangoFontMap *opengl_fontmap;
81 149
82static void 150static void
83substitute_func (FcPattern *pattern, gpointer data) 151substitute_func (FcPattern *pattern, gpointer data)
84{ 152{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 153 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 157 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 158}
88 159
89static void 160static void
90layout_update_font (CFClient__Layout self) 161layout_update_font (CFPlus__Layout self)
91{ 162{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 163 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 164 * reasonably well with bitstream vera
94 */ 165 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 166 PangoFontDescription *font = self->font ? self->font : default_font;
99 170
100 pango_layout_set_font_description (self->pl, font); 171 pango_layout_set_font_description (self->pl, font);
101} 172}
102 173
103static void 174static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 176{
177 PangoRectangle rect;
178
179 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 180 pango_layout_get_extents (self->pl, 0, &rect);
107 181
108 if (!*w) *w = 1; 182 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 183 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 184
111 *w = (*w + 3) & ~3; 185 if (!rect.width) rect.width = 1;
112} 186 if (!rect.height) rect.height = 1;
113 187
188 *w = rect.width;
189 *h = rect.height;
190}
191
192typedef uint16_t tileid;
114typedef uint16_t mapface; 193typedef uint16_t faceid;
115 194
116typedef struct { 195typedef struct {
117 GLint name; 196 int name;
118 int w, h; 197 int w, h;
119 float s, t; 198 float s, t;
120 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
121} maptex; 202} maptex;
122 203
123typedef struct { 204typedef struct {
205 uint32_t player;
206 tileid tile[3];
124 int16_t darkness; 207 uint16_t darkness;
125 mapface face[3]; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 209} mapcell;
127 210
128typedef struct { 211typedef struct {
129 int32_t c0, c1; 212 int32_t c0, c1;
130 mapcell *col; 213 mapcell *col;
131} maprow; 214} maprow;
132 215
133typedef struct map { 216typedef struct map {
134 int x, y, w, h; 217 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 219 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 220 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 221
142 int32_t rows; 222 int32_t rows;
143 maprow *row; 223 maprow *row;
144} *CFClient__Map; 224} *CFPlus__Map;
145 225
146static char * 226static char *
147prepend (char *ptr, int sze, int inc) 227prepend (char *ptr, int sze, int inc)
148{ 228{
149 char *p; 229 char *p;
166} 246}
167 247
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
270
171static maprow * 271static maprow *
172map_get_row (CFClient__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
173{ 273{
174 if (0 > y) 274 if (0 > y)
175 { 275 {
176 int extend = - y + MAP_EXTEND_Y; 276 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 277 Prepend (maprow, self->row, self->rows, extend);
215 315
216 return row->col + (x - row->c0); 316 return row->col + (x - row->c0);
217} 317}
218 318
219static mapcell * 319static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 320map_get_cell (CFPlus__Map self, int x, int y)
221{ 321{
222 return row_get_cell (map_get_row (self, y), x); 322 return row_get_cell (map_get_row (self, y), x);
223} 323}
224 324
225static void 325static void
226map_clear (CFClient__Map self) 326map_clear (CFPlus__Map self)
227{ 327{
228 int r; 328 int r;
229 329
230 for (r = 0; r < self->rows; r++) 330 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 331 Safefree (self->row[r].col);
239 self->row = 0; 339 self->row = 0;
240 self->rows = 0; 340 self->rows = 0;
241} 341}
242 342
243static void 343static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 344map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 345{
246 int x, y; 346 int x, y;
247 maprow *row; 347 maprow *row;
348 mapcell *cell;
248 349
249 for (y = y0; y < y0 + h; y++) 350 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 351 if (y >= 0)
251 { 352 {
252 if (y >= self->rows) 353 if (y >= self->rows)
258 if (x >= row->c0) 359 if (x >= row->c0)
259 { 360 {
260 if (x >= row->c1) 361 if (x >= row->c1)
261 break; 362 break;
262 363
263 row->col[x - row->c0].darkness = -1; 364 cell = row->col + x - row->c0;
365
366 cell->darkness = 0;
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
264 } 370 }
265 } 371 }
372}
373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
266} 388}
267 389
268static void 390static void
269music_finished (void) 391music_finished (void)
270{ 392{
289 ev.data2 = 0; 411 ev.data2 = 0;
290 412
291 SDL_PushEvent ((SDL_Event *)&ev); 413 SDL_PushEvent ((SDL_Event *)&ev);
292} 414}
293 415
416static unsigned int
417minpot (unsigned int n)
418{
419 if (!n)
420 return 0;
421
422 --n;
423
424 n |= n >> 1;
425 n |= n >> 2;
426 n |= n >> 4;
427 n |= n >> 8;
428 n |= n >> 16;
429
430 return n + 1;
431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
436
294MODULE = CFClient PACKAGE = CFClient 437MODULE = CFPlus PACKAGE = CFPlus
295 438
296PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
297 440
298BOOT: 441BOOT:
299{ 442{
300 HV *stash = gv_stashpv ("CFClient", 1); 443 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 444 static const struct {
302 const char *name; 445 const char *name;
303 IV iv; 446 IV iv;
304 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
306 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
324 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
388 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 556# undef const_iv
405 }; 557 };
406 558
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 561
410 ft2_fontmap = pango_ft2_font_map_new (); 562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
417 571
418int 572int
573in_destruct ()
574 CODE:
575 RETVAL = PL_main_cv == Nullcv;
576 OUTPUT:
577 RETVAL
578
579NV floor (NV x)
580
581NV ceil (NV x)
582
583void
584pango_init ()
585 CODE:
586{
587 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590}
591
592int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 594
421void 595void
422SDL_Quit () 596SDL_Quit ()
423 597
424void 598void
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1);
434 608
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0);
611
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 616
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
443 622
444 SDL_EnableUNICODE (1); 623 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 625
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 635
457 ++m; 636 ++m;
458 } 637 }
459} 638}
460 639
640char *
641SDL_GetError ()
642
461int 643int
462SDL_SetVideoMode (int w, int h, int fullscreen) 644SDL_SetVideoMode (int w, int h, int fullscreen)
463 CODE: 645 CODE:
464 RETVAL = !!SDL_SetVideoMode ( 646 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 648 );
649 if (RETVAL)
650 {
651 av_clear (texture_av);
652
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h"
656# undef GL_FUNC
657
658 }
468 OUTPUT: 659 OUTPUT:
469 RETVAL 660 RETVAL
470 661
471void 662void
472SDL_GL_SwapBuffers () 663SDL_GL_SwapBuffers ()
473 664
665char *
666SDL_GetKeyName (int sym)
667
668int
669SDL_GetAppState ()
670
474void 671void
475SDL_PollEvent () 672poll_events ()
476 PPCODE: 673 PPCODE:
477{ 674{
478 SDL_Event ev; 675 SDL_Event ev;
479 676
480 while (SDL_PollEvent (&ev)) 677 SDL_PumpEvents ();
678 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 679 {
482 HV *hv = newHV (); 680 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 681 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 682
485 switch (ev.type) 683 switch (ev.type)
487 case SDL_KEYDOWN: 685 case SDL_KEYDOWN:
488 case SDL_KEYUP: 686 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 687 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 688 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 689 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
690 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 691 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 692 break;
494 693
495 case SDL_ACTIVEEVENT: 694 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 695 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 696 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 697 break;
499 698
500 case SDL_MOUSEMOTION: 699 case SDL_MOUSEMOTION:
700 {
701 int state = ev.motion.state;
702 int x = ev.motion.x;
703 int y = ev.motion.y;
704 int xrel = ev.motion.xrel;
705 int yrel = ev.motion.yrel;
706
707 /* do simplistic event compression */
708 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
709 && state == ev.motion.state)
710 {
711 xrel += ev.motion.xrel;
712 yrel += ev.motion.yrel;
713 x = ev.motion.x;
714 y = ev.motion.y;
715 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
716 }
717
718 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 719 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 720 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 721 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 722 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 723 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
724 }
506 break; 725 break;
507 726
508 case SDL_MOUSEBUTTONDOWN: 727 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 728 case SDL_MOUSEBUTTONUP:
729 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
730
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 731 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 732 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 733 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 734 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 735 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 739 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 740 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 741 break;
521 } 742 }
522 743
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 745 }
525} 746}
526 747
527int 748int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048)
537Mix_AllocateChannels (int numchans = -1) 758Mix_AllocateChannels (int numchans = -1)
538 759
539void 760void
540lowdelay (int fd, int val = 1) 761lowdelay (int fd, int val = 1)
541 CODE: 762 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
764
765void
766win32_proxy_info ()
767 PPCODE:
768{
542#ifndef _WIN32 769#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 770 char buffer[2048];
771 DWORD buflen;
772
773 EXTEND (SP, 3);
774
775 buflen = sizeof (buffer);
776 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
777 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
778 {
779 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
780
781 buflen = sizeof (buffer);
782 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
783 {
784 PUSHs (newSVpv (buffer, 0));
785
786 buflen = sizeof (buffer);
787 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
788 PUSHs (newSVpv (buffer, 0));
789 }
790 }
544#endif 791#endif
545 792}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 793
560void 794void
561add_font (char *file) 795add_font (char *file)
562 CODE: 796 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 797 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 798
565void 799void
566load_image_inline (SV *image_) 800load_image_inline (SV *image_)
567 ALIAS: 801 ALIAS:
568 load_image_file = 1 802 load_image_file = 1
610 844
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 845 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 846
613 assert (surface2->pitch == surface2->w * 4); 847 assert (surface2->pitch == surface2->w * 4);
614 848
849 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 850 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 851 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 852 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 853 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 854 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 855 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 856 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
857 SDL_UnlockSurface (surface2);
624 858
625 SDL_FreeSurface (surface); 859 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 860 SDL_FreeSurface (surface2);
627} 861}
628 862
652} 886}
653 887
654void 888void
655error (char *message) 889error (char *message)
656 CODE: 890 CODE:
891 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 892#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 893 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
894#endif
895
896void
897fatal (char *message)
898 CODE:
899 fprintf (stderr, "FATAL: %s\n", message);
900#ifdef _WIN32
901 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
902#endif
903 _exit (1);
904
905void
906_exit (int retval = 0)
907 CODE:
908#ifdef WIN32
909 ExitThread (retval); // unclean, please beam me up
659#else 910#else
660 fprintf (stderr, "ERROR: %s\n", message); 911 _exit (retval);
661#endif 912#endif
662 913
663void 914void
664fatal (char *message) 915debug ()
665 CODE: 916 CODE:
666#ifdef _WIN32 917{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 918#if DEBUG
668#else 919 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 920#endif
671 exit (1); 921}
672 922
673MODULE = CFClient PACKAGE = CFClient::Font 923MODULE = CFPlus PACKAGE = CFPlus::Font
674 924
675CFClient::Font 925CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 926new_from_file (SV *class, char *path, int id = 0)
677 CODE: 927 CODE:
678{ 928{
679 int count; 929 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 930 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 933}
684 OUTPUT: 934 OUTPUT:
685 RETVAL 935 RETVAL
686 936
687void 937void
688DESTROY (CFClient::Font self) 938DESTROY (CFPlus::Font self)
689 CODE: 939 CODE:
690 pango_font_description_free (self); 940 pango_font_description_free (self);
691 941
692void 942void
693make_default (CFClient::Font self) 943make_default (CFPlus::Font self)
694 CODE: 944 CODE:
695 default_font = self; 945 default_font = self;
696 946
697MODULE = CFClient PACKAGE = CFClient::Layout 947MODULE = CFPlus PACKAGE = CFPlus::Layout
698 948
699CFClient::Layout 949void
700new (SV *class, int rgba = 0) 950reset_glyph_cache ()
951 CODE:
952 tc_clear ();
953
954CFPlus::Layout
955new (SV *class)
701 CODE: 956 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 957 New (0, RETVAL, 1, struct cf_layout);
703 958
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 959 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 960 RETVAL->r = 1.;
707 RETVAL->g = 1.; 961 RETVAL->g = 1.;
708 RETVAL->b = 1.; 962 RETVAL->b = 1.;
709 RETVAL->a = 1.; 963 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 964 RETVAL->base_height = MIN_FONT_HEIGHT;
714 layout_update_font (RETVAL); 968 layout_update_font (RETVAL);
715 OUTPUT: 969 OUTPUT:
716 RETVAL 970 RETVAL
717 971
718void 972void
719DESTROY (CFClient::Layout self) 973DESTROY (CFPlus::Layout self)
720 CODE: 974 CODE:
721 g_object_unref (self->pl); 975 g_object_unref (self->pl);
722 Safefree (self); 976 Safefree (self);
723 977
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 978void
732set_text (CFClient::Layout self, SV *text_) 979set_text (CFPlus::Layout self, SV *text_)
733 CODE: 980 CODE:
734{ 981{
735 STRLEN textlen; 982 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 983 char *text = SvPVutf8 (text_, textlen);
737 984
738 pango_layout_set_text (self->pl, text, textlen); 985 pango_layout_set_text (self->pl, text, textlen);
739} 986}
740 987
741void 988void
742set_markup (CFClient::Layout self, SV *text_) 989set_markup (CFPlus::Layout self, SV *text_)
743 CODE: 990 CODE:
744{ 991{
745 STRLEN textlen; 992 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 993 char *text = SvPVutf8 (text_, textlen);
747 994
748 pango_layout_set_markup (self->pl, text, textlen); 995 pango_layout_set_markup (self->pl, text, textlen);
749} 996}
750 997
998void
999set_shapes (CFPlus::Layout self, ...)
1000 CODE:
1001{
1002 PangoAttrList *attrs = 0;
1003 const char *text = pango_layout_get_text (self->pl);
1004 const char *pos = text;
1005 int arg = 4;
1006
1007 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1008 {
1009 PangoRectangle inkrect, rect;
1010 PangoAttribute *attr;
1011
1012 int x = SvIV (ST (arg - 3));
1013 int y = SvIV (ST (arg - 2));
1014 int w = SvIV (ST (arg - 1));
1015 int h = SvIV (ST (arg ));
1016
1017 inkrect.x = 0;
1018 inkrect.y = 0;
1019 inkrect.width = 0;
1020 inkrect.height = 0;
1021
1022 rect.x = x * PANGO_SCALE;
1023 rect.y = y * PANGO_SCALE;
1024 rect.width = w * PANGO_SCALE;
1025 rect.height = h * PANGO_SCALE;
1026
1027 if (!attrs)
1028 attrs = pango_layout_get_attributes (self->pl);
1029
1030 attr = pango_attr_shape_new (&inkrect, &rect);
1031 attr->start_index = pos - text;
1032 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1033 pango_attr_list_insert (attrs, attr);
1034
1035 arg += 4;
1036 pos += sizeof (OBJ_STR) - 1;
1037 }
1038
1039 if (attrs)
1040 pango_layout_set_attributes (self->pl, attrs);
1041}
1042
1043void
1044get_shapes (CFPlus::Layout self)
1045 PPCODE:
1046{
1047 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1048
1049 do
1050 {
1051 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1052
1053 if (run && shape_attr_p (run))
1054 {
1055 PangoRectangle extents;
1056 pango_layout_iter_get_run_extents (iter, 0, &extents);
1057
1058 EXTEND (SP, 2);
1059 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1060 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1061 }
1062 }
1063 while (pango_layout_iter_next_run (iter));
1064
1065 pango_layout_iter_free (iter);
1066}
1067
1068int
1069has_wrapped (CFPlus::Layout self)
1070 CODE:
1071{
1072 int lines = 1;
1073 const char *text = pango_layout_get_text (self->pl);
1074
1075 while (*text)
1076 lines += *text++ == '\n';
1077
1078 RETVAL = lines < pango_layout_get_line_count (self->pl);
1079}
1080 OUTPUT:
1081 RETVAL
1082
751SV * 1083SV *
752get_text (CFClient::Layout self) 1084get_text (CFPlus::Layout self)
753 CODE: 1085 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1086 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1087 sv_utf8_decode (RETVAL);
756 OUTPUT: 1088 OUTPUT:
757 RETVAL 1089 RETVAL
758 1090
759void 1091void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1092set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1093 CODE:
762 self->r = r; 1094 self->r = r;
763 self->g = g; 1095 self->g = g;
764 self->b = b; 1096 self->b = b;
765 self->a = a; 1097 self->a = a;
766 1098
767void 1099void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1100set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1101 CODE:
770 if (self->font != font) 1102 if (self->font != font)
771 { 1103 {
772 self->font = font; 1104 self->font = font;
773 layout_update_font (self); 1105 layout_update_font (self);
774 } 1106 }
775 1107
776void 1108void
777set_height (CFClient::Layout self, int base_height) 1109set_height (CFPlus::Layout self, int base_height)
778 CODE: 1110 CODE:
779 if (self->base_height != base_height) 1111 if (self->base_height != base_height)
780 { 1112 {
781 self->base_height = base_height; 1113 self->base_height = base_height;
782 layout_update_font (self); 1114 layout_update_font (self);
783 } 1115 }
784 1116
785void 1117void
786set_width (CFClient::Layout self, int max_width = -1) 1118set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1119 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1120 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1121
790void 1122void
1123set_indent (CFPlus::Layout self, int indent)
1124 CODE:
1125 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1126
1127void
1128set_spacing (CFPlus::Layout self, int spacing)
1129 CODE:
1130 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1131
1132void
1133set_ellipsise (CFPlus::Layout self, int ellipsise)
1134 CODE:
1135 pango_layout_set_ellipsize (self->pl,
1136 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1137 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1138 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1139 : PANGO_ELLIPSIZE_NONE
1140 );
1141
1142void
1143set_single_paragraph_mode (CFPlus::Layout self, int spm)
1144 CODE:
1145 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1146
1147void
791size (CFClient::Layout self) 1148size (CFPlus::Layout self)
792 PPCODE: 1149 PPCODE:
793{ 1150{
794 int w, h; 1151 int w, h;
795 1152
796 layout_get_pixel_size (self, &w, &h); 1153 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1156 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1157 PUSHs (sv_2mortal (newSViv (h)));
801} 1158}
802 1159
803int 1160int
1161descent (CFPlus::Layout self)
1162 CODE:
1163{
1164 PangoRectangle rect;
1165 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1166 pango_layout_line_get_pixel_extents (line, 0, &rect);
1167 RETVAL = PANGO_DESCENT (rect);
1168}
1169 OUTPUT:
1170 RETVAL
1171
1172int
804xy_to_index (CFClient::Layout self, int x, int y) 1173xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1174 CODE:
806{ 1175{
807 int index, trailing; 1176 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1177 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1178 RETVAL = index + trailing;
810} 1179}
811 OUTPUT: 1180 OUTPUT:
812 RETVAL 1181 RETVAL
813 1182
814void 1183void
815cursor_pos (CFClient::Layout self, int index) 1184cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1185 PPCODE:
817{ 1186{
818 PangoRectangle strong_pos; 1187 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1188 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1189
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1192 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1193 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1194}
826 1195
827void 1196void
828render (CFClient::Layout self) 1197index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1198 PPCODE:
830{ 1199{
831 SV *retval; 1200 int line, x;
832 int w, h;
833 1201
834 layout_get_pixel_size (self, &w, &h); 1202 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1203 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1204
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1205 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1206 PUSHs (sv_2mortal (newSViv (line - 1)));
1207 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1208}
1209
1210void
1211line_x_to_index (CFPlus::Layout self, int line, int x)
1212 PPCODE:
1213{
1214 PangoLayoutLine *lp;
1215 int index, trailing;
1216
1217 if (line < 0)
1218 XSRETURN_EMPTY;
1219
1220 if (!(lp = pango_layout_get_line (self->pl, line)))
1221 XSRETURN_EMPTY; /* do better */
1222
1223 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1224
1225 EXTEND (SP, 2);
1226 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1227 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1228 else
879 { 1229 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1230 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1231 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1232 }
904} 1233}
905 1234
1235void
1236render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE:
1238 pango_opengl_render_layout_subpixel (
1239 self->pl,
1240 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a,
1242 flags
1243 );
1244
906MODULE = CFClient PACKAGE = CFClient::Texture 1245MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1246
1247int minpot (int n)
1248
908void 1249void
1250pad2pot (SV *data_, SV *w_, SV *h_)
1251 CODE:
1252{
1253 int ow = SvIV (w_);
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269
1270 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp);
1272
1273 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276
1277 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 }
1284}
1285
1286void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1288 PROTOTYPE: $$$;$$
911 ALIAS: 1289 ALIAS:
912 draw_quad_alpha = 1 1290 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1291 draw_quad_alpha_premultiplied = 2
914 CODE: 1292 CODE:
915{ 1293{
916 HV *hv = (HV *)SvRV (self); 1294 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
921 1298
922 if (items < 5) 1299 if (items < 5)
923 { 1300 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1301 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1302 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1303 }
927 1304
928 if (ix) 1305 if (ix)
929 { 1306 {
930 glEnable (GL_BLEND); 1307 glEnable (GL_BLEND);
1308
1309 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1310 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1311 else
1312 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1313 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1314
1315 glEnable (GL_ALPHA_TEST);
1316 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1317 }
933 1318
934 glBindTexture (GL_TEXTURE_2D, name); 1319 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1320
942 glBegin (GL_QUADS); 1321 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1322 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1323 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1324 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1325 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1326 glEnd ();
948 1327
949 if (ix) 1328 if (ix)
1329 {
1330 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1331 glDisable (GL_BLEND);
1332 }
951} 1333}
952 1334
1335IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1336 CODE:
1337{
1338 GLint width;
1339 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1340 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1341 RETVAL = width > 0;
1342}
1343 OUTPUT:
1344 RETVAL
1345
953MODULE = CFClient PACKAGE = CFClient::Map 1346MODULE = CFPlus PACKAGE = CFPlus::Map
954 1347
955CFClient::Map 1348CFPlus::Map
956new (SV *class, int map_width, int map_height) 1349new (SV *class)
957 CODE: 1350 CODE:
958 New (0, RETVAL, 1, struct map); 1351 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1352 RETVAL->x = 0;
960 RETVAL->y = 0; 1353 RETVAL->y = 0;
961 RETVAL->w = map_width; 1354 RETVAL->w = 0;
962 RETVAL->h = map_height; 1355 RETVAL->h = 0;
963 RETVAL->ox = 0; 1356 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1357 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1358 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1359 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1360 RETVAL->rows = 0;
970 RETVAL->row = 0; 1361 RETVAL->row = 0;
971 OUTPUT: 1362 OUTPUT:
972 RETVAL 1363 RETVAL
973 1364
974void 1365void
975DESTROY (CFClient::Map self) 1366DESTROY (CFPlus::Map self)
976 CODE: 1367 CODE:
977{ 1368{
978 map_clear (self); 1369 map_clear (self);
979 Safefree (self->face); 1370 Safefree (self->face2tile);
1371 Safefree (self->tex);
980 Safefree (self); 1372 Safefree (self);
981} 1373}
982 1374
983void 1375void
1376resize (CFPlus::Map self, int map_width, int map_height)
1377 CODE:
1378 self->w = map_width;
1379 self->h = map_height;
1380
1381void
984clear (CFClient::Map self) 1382clear (CFPlus::Map self)
985 CODE: 1383 CODE:
986 map_clear (self); 1384 map_clear (self);
987 1385
988void 1386void
989set_face (CFClient::Map self, int face, int texid) 1387set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1388 CODE:
991{ 1389{
992 while (self->faces <= face) 1390 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1391 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1392}
1000 1393
1001void 1394void
1395set_smooth (CFPlus::Map self, int face, int smooth, int level)
1396 CODE:
1397{
1398 tileid texid;
1399 maptex *tex;
1400
1401 if (face < 0 || face >= self->faces)
1402 return;
1403
1404 if (smooth < 0 || smooth >= self->faces)
1405 return;
1406
1407 texid = self->face2tile [face];
1408
1409 if (!texid)
1410 return;
1411
1412 tex = self->tex + texid;
1413 tex->smoothtile = self->face2tile [smooth];
1414 tex->smoothlevel = level;
1415}
1416
1417void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1418set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1419 CODE:
1004{ 1420{
1005 while (self->texs <= texid) 1421 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1422
1011 { 1423 {
1012 maptex *tex = self->tex + texid; 1424 maptex *tex = self->tex + texid;
1013 1425
1014 tex->name = name; 1426 tex->name = name;
1019 tex->r = r; 1431 tex->r = r;
1020 tex->g = g; 1432 tex->g = g;
1021 tex->b = b; 1433 tex->b = b;
1022 tex->a = a; 1434 tex->a = a;
1023 } 1435 }
1436
1437 // somewhat hackish, but for textures that require it, it really
1438 // improves the look, and most others don't suffer.
1439 glBindTexture (GL_TEXTURE_2D, name);
1440 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1441 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1442 // use uglier nearest interpolation because linear suffers
1443 // from transparent color bleeding and ugly wrapping effects.
1444 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1445}
1025 1446
1026int 1447int
1027ox (CFClient::Map self) 1448ox (CFPlus::Map self)
1028 ALIAS: 1449 ALIAS:
1029 oy = 1 1450 oy = 1
1451 x = 2
1452 y = 3
1453 w = 4
1454 h = 5
1030 CODE: 1455 CODE:
1031 switch (ix) 1456 switch (ix)
1032 { 1457 {
1033 case 0: RETVAL = self->ox; break; 1458 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1459 case 1: RETVAL = self->oy; break;
1460 case 2: RETVAL = self->x; break;
1461 case 3: RETVAL = self->y; break;
1462 case 4: RETVAL = self->w; break;
1463 case 5: RETVAL = self->h; break;
1035 } 1464 }
1036 OUTPUT: 1465 OUTPUT:
1037 RETVAL 1466 RETVAL
1038 1467
1039void 1468void
1040scroll (CFClient::Map self, int dx, int dy) 1469scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1470 CODE:
1042{ 1471{
1043 if (dx > 0) 1472 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1473 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1474 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1475 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1476
1048 if (dy > 0) 1477 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1478 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1479 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1480 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1481
1053 self->ox += dx; self->x += dx; 1482 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1483 self->oy += dy; self->y += dy;
1055 1484
1056 while (self->y < 0) 1485 while (self->y < 0)
1061 self->y += MAP_EXTEND_Y; 1490 self->y += MAP_EXTEND_Y;
1062 } 1491 }
1063} 1492}
1064 1493
1065void 1494void
1066map1a_update (CFClient::Map self, SV *data_) 1495map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1496 CODE:
1068{ 1497{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1499 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1500 mapcell *cell;
1072 int x, y, flags; 1501 int x, y, flags;
1073 1502
1074 while (data < data_end) 1503 while (data < data_end - 1)
1075 { 1504 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1505 flags = (data [0] << 8) + data [1]; data += 2;
1077 1506
1078 x = ((flags >> 10) & 63) + self->x; 1507 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1508 y = self->y + ((flags >> 4) & 63);
1080 1509
1081 cell = map_get_cell (self, x, y); 1510 cell = map_get_cell (self, x, y);
1082 1511
1083 if (flags & 15) 1512 if (flags & 15)
1084 { 1513 {
1085 if (cell->darkness < 0) 1514 if (!cell->darkness)
1086 { 1515 {
1516 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1517 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1518 }
1092 1519
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1520 //TODO: don't trust server data to be in-range(!)
1521
1522 if (flags & 8)
1523 {
1524 if (extmap)
1525 {
1526 uint8_t ext, cmd;
1527
1528 do
1529 {
1530 ext = *data++;
1531 cmd = ext & 0x3f;
1532
1533 if (cmd < 4)
1534 cell->darkness = 255 - ext * 64 + 1;
1535 else if (cmd == 5) // health
1536 {
1537 cell->stat_width = 1;
1538 cell->stat_hp = *data++;
1539 }
1540 else if (cmd == 6) // monster width
1541 cell->stat_width = *data++ + 1;
1542 else if (cmd == 0x47)
1543 {
1544 if (*data == 4)
1545 ; // decode player count
1546
1547 data += *data + 1;
1548 }
1549 else if (cmd == 8) // cell flags
1550 cell->flags = *data++;
1551 else if (ext & 0x40) // unknown, multibyte => skip
1552 data += *data + 1;
1553 else
1554 data++;
1555 }
1556 while (ext & 0x80);
1557 }
1558 else
1559 cell->darkness = *data++ + 1;
1560 }
1096 1561
1097 if (flags & 4) 1562 if (flags & 4)
1098 { 1563 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1564 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face];
1100 } 1567 }
1101 1568
1102 if (flags & 2) 1569 if (flags & 2)
1103 { 1570 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1105 } 1574 }
1106 1575
1107 if (flags & 1) 1576 if (flags & 1)
1108 { 1577 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1110 } 1581 }
1111 } 1582 }
1112 else 1583 else
1113 cell->darkness = -1; 1584 cell->darkness = 0;
1114 } 1585 }
1115} 1586}
1116 1587
1117SV * 1588SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1590 CODE:
1120{ 1591{
1121 int x1, x; 1592 int x1, x;
1122 int y1, y; 1593 int y1, y;
1123 int z; 1594 int z;
1144 { 1615 {
1145 mapcell *cell = row->col + (x - row->c0); 1616 mapcell *cell = row->col + (x - row->c0);
1146 1617
1147 for (z = 0; z <= 0; z++) 1618 for (z = 0; z <= 0; z++)
1148 { 1619 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1620 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1621 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1622 int a1 = tex.a;
1156 1623
1157 r = (r * a0 + tex.r * a1) / 255; 1624 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1625 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1626 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1627 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1628 }
1163 } 1629 }
1164 1630
1165 *map++ = (r ) 1631 *map++ = (r )
1166 | (g << 8) 1632 | (g << 8)
1173} 1639}
1174 OUTPUT: 1640 OUTPUT:
1175 RETVAL 1641 RETVAL
1176 1642
1177void 1643void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1179 PPCODE: 1645 CODE:
1180{ 1646{
1181 int vx, vy; 1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1650 smooth_key skey;
1182 int x, y, z; 1651 int x, y, z;
1183 int last_name; 1652 int last_name;
1184 mapface face; 1653
1654 // thats current max. sorry.
1655 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255;
1657
1658 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey));
1660
1661 glColor4ub (255, 255, 255, 255);
1662
1663 glEnable (GL_BLEND);
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1667
1668 glBegin (GL_QUADS);
1669
1670 last_name = 0;
1671
1672 mx += self->x;
1673 my += self->y;
1674
1675 // first pass: determine smooth_max
1676 // rather ugly, if you ask me
1677 // could also be stored inside mapcell and updated on change
1678 memset (smooth_max, 0, sizeof (smooth_max));
1679
1680 for (y = 0; y < sh; y++)
1681 if (0 <= y + my && y + my < self->rows)
1682 {
1683 maprow *row = self->row + (y + my);
1684
1685 for (x = 0; x < sw; x++)
1686 if (row->c0 <= x + mx && x + mx < row->c1)
1687 {
1688 mapcell *cell = row->col + (x + mx - row->c0);
1689
1690 smooth_max[x + 1][y + 1] =
1691 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel));
1694 }
1695 }
1696
1697 for (z = 0; z <= 2; z++)
1698 {
1699 memset (smooth_level, 0, sizeof (smooth_level));
1700
1701 for (y = 0; y < sh; y++)
1702 if (0 <= y + my && y + my < self->rows)
1703 {
1704 maprow *row = self->row + (y + my);
1705
1706 for (x = 0; x < sw; x++)
1707 if (row->c0 <= x + mx && x + mx < row->c1)
1708 {
1709 mapcell *cell = row->col + (x + mx - row->c0);
1710 tileid tile = cell->tile [z];
1711
1712 if (tile)
1713 {
1714 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w;
1716 int py = (y + 1) * T - tex.h;
1717
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name)
1721 {
1722 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */
1724
1725 glEnd ();
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1727 glBegin (GL_QUADS);
1728 }
1729
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1734
1735 if (cell->flags && z == 2)
1736 {
1737 if (cell->flags & 1)
1738 {
1739 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32;
1742
1743 glEnd ();
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1745 glBegin (GL_QUADS);
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 }
1752 }
1753
1754 // update smooth hash
1755 if (tex.smoothtile)
1756 {
1757 skey.tile = tex.smoothtile;
1758 skey.level = tex.smoothlevel;
1759
1760 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1761
1762 // add bits to current tile and all neighbours. skey.x|y is
1763 // shifted +1|+1 so we always stay positive.
1764
1765 // bits is ___n cccc CCCC bbbb
1766 // n do not draw borders&corners
1767 // c draw these corners, but...
1768 // C ... not these
1769 // b draw these borders
1770
1771 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1772 // ┃· ·· ·┃ ━━
1773
1774 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1775 // ·· ·· ·┏ ┓·
1776
1777 // full tile
1778 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1779
1780 // borders
1781 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1782 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1783 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1784 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1785
1786 // corners
1787 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1788 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1789 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1790 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1791 }
1792 }
1793 }
1794 }
1795
1796 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort
1798 {
1799 int w, b;
1800
1801 for (w = 0; w < 256 / 32; ++w)
1802 {
1803 uint32_t smask = smooth_level [w];
1804 if (smask)
1805 for (b = 0; b < 32; ++b)
1806 if (smask & (((uint32_t)1) << b))
1807 {
1808 int level = (w << 5) | b;
1809 HE *he;
1810
1811 hv_iterinit (smooth);
1812 while ((he = hv_iternext (smooth)))
1813 {
1814 smooth_key *skey = (smooth_key *)HeKEY (he);
1815 IV bits = SvIVX (HeVAL (he));
1816
1817 if (!(bits & 0x1000)
1818 && skey->level == level
1819 && level > smooth_max [skey->x][skey->y])
1820 {
1821 maptex tex = self->tex [skey->tile];
1822 int px = (((int)skey->x) - 1) * T;
1823 int py = (((int)skey->y) - 1) * T;
1824 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column
1828
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name)
1832 {
1833 if (!tex.name)
1834 continue; // smoothing not yet available
1835
1836 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1838 glBegin (GL_QUADS);
1839 }
1840
1841 if (border)
1842 {
1843 float ox = border * dx;
1844
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1849 }
1850
1851 if (corner)
1852 {
1853 float ox = corner * dx;
1854
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1859 }
1860 }
1861 }
1862 }
1863 }
1864 }
1865
1866 hv_clear (smooth);
1867 }
1868
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND);
1873
1874 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows)
1877 {
1878 maprow *row = self->row + (y + my);
1879
1880 for (x = 0; x < sw; x++)
1881 if (row->c0 <= x + mx && x + mx < row->c1)
1882 {
1883 mapcell *cell = row->col + (x + mx - row->c0);
1884
1885 int px = x * T;
1886 int py = y * T;
1887
1888 if (cell->stat_hp)
1889 {
1890 int width = cell->stat_width * T;
1891 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1892
1893 glColor3ub (0, 0, 0);
1894 glRectf (px + 1, py - thick - 2,
1895 px + width - 1, py);
1896
1897 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1898 glRectf (px + 2,
1899 py - thick - 1,
1900 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1901 }
1902 }
1903 }
1904}
1905
1906void
1907draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1908 CODE:
1909{
1910 static float color[16][3] = {
1911 { 0.00F, 0.00F, 0.00F },
1912 { 1.00F, 1.00F, 1.00F },
1913 { 0.00F, 0.00F, 0.55F },
1914 { 1.00F, 0.00F, 0.00F },
1915
1916 { 1.00F, 0.54F, 0.00F },
1917 { 0.11F, 0.56F, 1.00F },
1918 { 0.93F, 0.46F, 0.00F },
1919 { 0.18F, 0.54F, 0.34F },
1920
1921 { 0.56F, 0.73F, 0.56F },
1922 { 0.80F, 0.80F, 0.80F },
1923 { 0.55F, 0.41F, 0.13F },
1924 { 0.99F, 0.77F, 0.26F },
1925
1926 { 0.74F, 0.65F, 0.41F },
1927
1928 { 0.00F, 1.00F, 1.00F },
1929 { 1.00F, 0.00F, 1.00F },
1930 { 1.00F, 1.00F, 0.00F },
1931 };
1932
1933 int x, y;
1934
1935 glEnable (GL_TEXTURE_2D);
1936 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1937 glEnable (GL_BLEND);
1938 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1939 glBegin (GL_QUADS);
1940
1941 for (y = 0; y < h; y++)
1942 for (x = 0; x < w; x++)
1943 {
1944 unsigned char m = data [x + y * w];
1945
1946 if (m)
1947 {
1948 float *c = color [m & 15];
1949
1950 float tx1 = m & 0x40 ? 0.5 : 0.;
1951 float tx2 = tx1 + 0.5;
1952
1953 glColor4f (c[0], c[1], c[2], 0.75);
1954 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1955 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1956 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1957 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1958 }
1959 }
1960
1961 glEnd ();
1962 glDisable (GL_BLEND);
1963 glDisable (GL_TEXTURE_2D);
1964}
1965
1966void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE:
1969{
1970 int x, y;
1185 int sw4 = (sw + 3) & ~3; 1971 int sw4 = (sw + 3) & ~3;
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1188 1974
1189 memset (darkness, 255, sw4 * sh); 1975 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 1976 SvPOK_only (darkness_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 1977 SvCUR_set (darkness_sv, sw4 * sh);
1192 1978
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 1979 mx += self->x;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 1980 my += self->y;
1195 1981
1196 /*
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 1982 for (y = 0; y < sh; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 1983 if (0 <= y + my && y + my < self->rows)
1220 { 1984 {
1221 maprow *row = self->row + (y + vy); 1985 maprow *row = self->row + (y + my);
1222 1986
1223 for (x = 0; x < sw; x++) 1987 for (x = 0; x < sw; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 1988 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 1989 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 1990 mapcell *cell = row->col + (x + mx - row->c0);
1227 1991
1228 darkness[y * sw4 + x] = cell->darkness < 0 1992 darkness[y * sw4 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 1994 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 1995 }
1255 } 1996 }
1256
1257 glEnd ();
1258
1259 glDisable (GL_TEXTURE_2D);
1260 glDisable (GL_BLEND);
1261 1997
1262 EXTEND (SP, 3); 1998 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 1999 PUSHs (sv_2mortal (newSViv (sw4)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2000 PUSHs (sv_2mortal (newSViv (sh)));
1265 PUSHs (darkness_sv); 2001 PUSHs (darkness_sv);
1266} 2002}
1267 2003
1268SV * 2004SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 2006 CODE:
1271{ 2007{
1272 int x, y, x1, y1; 2008 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2009 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2010 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2035 if (row && row->c0 <= x && x < row->c1)
1300 { 2036 {
1301 mapcell *cell = row->col + (x - row->c0); 2037 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2038 uint8_t flags = 0;
1303 2039
1304 if (cell->face [0]) flags |= 1; 2040 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2041 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2042 if (cell->tile [2]) flags |= 4;
1307 2043
1308 *data++ = flags; 2044 *data++ = flags;
1309 2045
1310 if (flags & 1) 2046 if (flags & 1)
1311 { 2047 {
2048 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2049 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2050 *data++ = tile;
1314 } 2051 }
1315 2052
1316 if (flags & 2) 2053 if (flags & 2)
1317 { 2054 {
2055 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2056 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2057 *data++ = tile;
1320 } 2058 }
1321 2059
1322 if (flags & 4) 2060 if (flags & 4)
1323 { 2061 {
2062 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2063 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2064 *data++ = tile;
1326 } 2065 }
1327 } 2066 }
1328 else 2067 else
1329 *data++ = 0; 2068 *data++ = 0;
1330 } 2069 }
1336} 2075}
1337 OUTPUT: 2076 OUTPUT:
1338 RETVAL 2077 RETVAL
1339 2078
1340void 2079void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2080set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2081 PPCODE:
1343{ 2082{
1344 int x, y, z; 2083 int x, y, z;
1345 int w, h; 2084 int w, h;
1346 int x1, y1; 2085 int x1, y1;
1370 { 2109 {
1371 uint8_t flags = *data++; 2110 uint8_t flags = *data++;
1372 2111
1373 if (flags) 2112 if (flags)
1374 { 2113 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2114 mapcell *cell = row_get_cell (row, x);
2115 tileid tile[3] = { 0, 0, 0 };
1378 2116
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2117 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2118 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2119 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2120
1383 if (cell->darkness <= 0) 2121 if (cell->darkness == 0)
1384 { 2122 {
1385 cell->darkness = -1; 2123 cell->darkness = 0;
1386 2124
1387 for (z = 0; z <= 2; z++) 2125 for (z = 0; z <= 2; z++)
1388 { 2126 {
1389 cell->face[z] = face[z]; 2127 tileid t = tile [z];
1390 2128
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2129 if (t >= self->texs || (t && !self->tex [t].name))
2130 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2131 XPUSHs (sv_2mortal (newSViv (t)));
2132 need_texid (self, t);
2133 }
2134
2135 cell->tile [z] = t;
1393 } 2136 }
1394 } 2137 }
1395 } 2138 }
1396 } 2139 }
1397 } 2140 }
1398} 2141}
1399 2142
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1401 2144
1402CFClient::MixChunk 2145CFPlus::MixChunk
1403new_from_file (SV *class, char *path) 2146new_from_file (SV *class, char *path)
1404 CODE: 2147 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2148 RETVAL = Mix_LoadWAV (path);
1406 OUTPUT: 2149 OUTPUT:
1407 RETVAL 2150 RETVAL
1408 2151
1409void 2152void
1410DESTROY (CFClient::MixChunk self) 2153DESTROY (CFPlus::MixChunk self)
1411 CODE: 2154 CODE:
1412 Mix_FreeChunk (self); 2155 Mix_FreeChunk (self);
1413 2156
1414int 2157int
1415volume (CFClient::MixChunk self, int volume = -1) 2158volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2159 CODE:
1417 RETVAL = Mix_VolumeChunk (self, volume); 2160 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2161 OUTPUT:
1419 RETVAL 2162 RETVAL
1420 2163
1421int 2164int
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2166 CODE:
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1425 OUTPUT: 2168 OUTPUT:
1426 RETVAL 2169 RETVAL
1427 2170
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2172
1430int 2173int
1431volume (int volume = -1) 2174volume (int volume = -1)
1432 CODE: 2175 CODE:
1433 RETVAL = Mix_VolumeMusic (volume); 2176 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2177 OUTPUT:
1435 RETVAL 2178 RETVAL
1436 2179
2180int
2181fade_out (int ms)
2182 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms);
2184 OUTPUT:
2185 RETVAL
2186
1437CFClient::MixMusic 2187CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2188new_from_file (SV *class, char *path)
1439 CODE: 2189 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2190 RETVAL = Mix_LoadMUS (path);
1441 OUTPUT: 2191 OUTPUT:
1442 RETVAL 2192 RETVAL
1443 2193
1444void 2194void
1445DESTROY (CFClient::MixMusic self) 2195DESTROY (CFPlus::MixMusic self)
1446 CODE: 2196 CODE:
1447 Mix_FreeMusic (self); 2197 Mix_FreeMusic (self);
1448 2198
1449int 2199int
1450play (CFClient::MixMusic self, int loops = -1) 2200play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2201 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2202 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2203 OUTPUT:
1454 RETVAL 2204 RETVAL
1455 2205
2206int
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1457 2214
1458BOOT: 2215BOOT:
1459{ 2216{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2218 static const struct {
1462 const char *name; 2219 const char *name;
1463 IV iv; 2220 IV iv;
1464 } *civ, const_iv[] = { 2221 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2222# define const_iv(name) { # name, (IV)name }
2223 const_iv (GL_VENDOR),
2224 const_iv (GL_VERSION),
2225 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2226 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2227 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2228 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2229 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2230 const_iv (GL_BLEND),
2231 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2232 const_iv (GL_SCISSOR_TEST),
2233 const_iv (GL_DEPTH_TEST),
2234 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT),
2238 const_iv (GL_BACK),
1472 const_iv (GL_AND), 2239 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2240 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2241 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2242 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2243 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2244 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2245 const_iv (GL_ONE_MINUS_DST_ALPHA),
2246 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2247 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2248 const_iv (GL_RGBA),
2249 const_iv (GL_RGBA4),
2250 const_iv (GL_RGBA8),
2251 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2252 const_iv (GL_UNSIGNED_BYTE),
2253 const_iv (GL_UNSIGNED_SHORT),
2254 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2255 const_iv (GL_ALPHA),
2256 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2257 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2259 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 2261 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2264 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2265 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2266 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2267 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2268 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2269 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2270 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2271 const_iv (GL_TEXTURE_WRAP_T),
2272 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2273 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2274 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2275 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2276 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2277 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2278 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2279 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2280 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2281 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2282 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2283 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2284 const_iv (GL_REPLACE),
2285 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2286 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2287 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2288 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2289 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2290 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2291 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2292 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2293 const_iv (GL_CONSTANT_BORDER),
1515 const_iv (GL_LINES), 2294 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2297 const_iv (GL_QUADS),
1517 const_iv (GL_LINE_LOOP), 2298 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
1519 const_iv (GL_FASTEST), 2303 const_iv (GL_FASTEST),
2304 const_iv (GL_V2F),
2305 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2308# undef const_iv
1521 }; 2309 };
1522 2310
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2311 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2312 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2313
2314 texture_av = newAV ();
2315 AvREAL_off (texture_av);
1525} 2316}
2317
2318char *
2319gl_vendor ()
2320 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT:
2323 RETVAL
2324
2325char *
2326gl_version ()
2327 CODE:
2328 RETVAL = (char *)glGetString (GL_VERSION);
2329 OUTPUT:
2330 RETVAL
2331
2332char *
2333gl_extensions ()
2334 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT:
2337 RETVAL
2338
2339char *glGetString (GLenum pname)
2340
2341GLint glGetInteger (GLenum pname)
2342 CODE:
2343 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT:
2345 RETVAL
2346
2347GLdouble glGetDouble (GLenum pname)
2348 CODE:
2349 glGetDoublev (pname, &RETVAL);
2350 OUTPUT:
2351 RETVAL
1526 2352
1527int glGetError () 2353int glGetError ()
2354
2355void glFinish ()
1528 2356
1529void glClear (int mask) 2357void glClear (int mask)
1530 2358
1531void glClearColor (float r, float g, float b, float a = 1.0) 2359void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2360 PROTOTYPE: @
1539 2367
1540void glHint (int target, int mode) 2368void glHint (int target, int mode)
1541 2369
1542void glBlendFunc (int sfactor, int dfactor) 2370void glBlendFunc (int sfactor, int dfactor)
1543 2371
2372void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2373 CODE:
2374 gl_BlendFuncSeparate (sa, da, saa, daa);
2375
2376void glDepthMask (int flag)
2377
1544void glLogicOp (int opcode) 2378void glLogicOp (int opcode)
1545 2379
1546void glColorMask (int red, int green, int blue, int alpha) 2380void glColorMask (int red, int green, int blue, int alpha)
1547 2381
1548void glMatrixMode (int mode) 2382void glMatrixMode (int mode)
1551 2385
1552void glPopMatrix () 2386void glPopMatrix ()
1553 2387
1554void glLoadIdentity () 2388void glLoadIdentity ()
1555 2389
2390void glDrawBuffer (int buffer)
2391
2392void glReadBuffer (int buffer)
2393
1556# near and far are due to microsofts buggy c compiler 2394# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396
2397# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1558 2399
1559void glViewport (int x, int y, int width, int height) 2400void glViewport (int x, int y, int width, int height)
1560 2401
1561void glScissor (int x, int y, int width, int height) 2402void glScissor (int x, int y, int width, int height)
1576 2417
1577void glEnd () 2418void glEnd ()
1578 2419
1579void glColor (float r, float g, float b, float a = 1.0) 2420void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2421 PROTOTYPE: @
2422 ALIAS:
2423 glColor_premultiply = 1
1581 CODE: 2424 CODE:
1582 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 2425 if (ix)
2426 {
2427 r *= a;
2428 g *= a;
2429 b *= a;
2430 }
2431 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a);
2433
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.)
2441 CODE:
2442 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2444
1584void glVertex (float x, float y, float z = 0.) 2445void glVertex (float x, float y, float z = 0.)
1585 CODE: 2446 CODE:
1586 glVertex3f (x, y, z); 2447 glVertex3f (x, y, z);
1587 2448
1599 2460
1600void glBindTexture (int target, int name) 2461void glBindTexture (int target, int name)
1601 2462
1602void glConvolutionParameter (int target, int pname, float params) 2463void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2464 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2465 if (gl.ConvolutionParameterf)
2466 gl.ConvolutionParameterf (target, pname, params);
1605 2467
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2468void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2469 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2470 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2471 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2472
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2473void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2474 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2475 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2476 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2477
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2478void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2479
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2480void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2481
1620void glRasterPos (int x, int y) 2482void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2483
1622 glRasterPos2i (x, y); 2484void glPixelZoom (float x, float y)
1623 2485
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2486void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2487
1626int glGenTexture () 2488int glGenTexture ()
1627 CODE: 2489 CODE:
1628{ 2490 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2491 OUTPUT:
1634 RETVAL 2492 RETVAL
1635 2493
1636void glDeleteTexture (int name) 2494void glDeleteTexture (int name)
1637 CODE: 2495 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2496 del_texture (name);
1641} 2497
1642
1643int glGenList () 2498int glGenList ()
1644 CODE: 2499 CODE:
1645 RETVAL = glGenLists (1); 2500 RETVAL = glGenLists (1);
1646 OUTPUT: 2501 OUTPUT:
1647 RETVAL 2502 RETVAL

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