--- deliantra/Deliantra-Client/Client.xs 2006/04/06 20:00:23 1.2 +++ deliantra/Deliantra-Client/Client.xs 2008/08/20 13:30:02 1.273 @@ -1,10 +1,3161 @@ +#ifdef _WIN32 +# define WIN32_LEAN_AND_MEAN +# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls +# include +# include +# include +# pragma warning(disable:4244) +# pragma warning(disable:4761) +#endif + +//#define DEBUG 1 +#if DEBUG +# include +#endif + #include "EXTERN.h" #include "perl.h" #include "XSUB.h" +#ifdef _WIN32 +# undef pipe +// microsoft vs. C +# define sqrtf(x) sqrt(x) +# define roundf(x) (int)(x) +# define atan2f(x,y) atan2(x,y) +# define M_PI 3.14159265f +#endif + +#include +#include +#include +#include +#include + +#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW + #include +#include +#include #include +#include +#include + +/* work around os x broken headers */ +#ifdef __MACOSX__ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#define PANGO_ENABLE_BACKEND +#define G_DISABLE_CAST_CHECKS + +#include + +#include + +#ifndef PANGO_VERSION_CHECK +# define PANGO_VERSION_CHECK(a,b,c) 0 +#endif + +#if !PANGO_VERSION_CHECK (1, 15, 2) +# define pango_layout_get_line_readonly pango_layout_get_line +# define pango_layout_get_lines_readonly pango_layout_get_lines +# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line +# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run +#endif + +#ifndef _WIN32 +# include +# include +# include +# include +# include +#endif + +#if __GNUC__ >= 4 +# define expect(expr,value) __builtin_expect ((expr),(value)) +#else +# define expect(expr,value) (expr) +#endif + +#define expect_false(expr) expect ((expr) != 0, 0) +#define expect_true(expr) expect ((expr) != 0, 1) + +#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ + +#define FOW_DARKNESS 32 + +#define MAP_EXTEND_X 32 +#define MAP_EXTEND_Y 512 + +#define MIN_FONT_HEIGHT 10 + +/* mask out modifiers we are not interested in */ +#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) + +static AV *texture_av; + +static struct +{ +#define GL_FUNC(ptr,name) ptr name; +#include "glfunc.h" +#undef GL_FUNC +} gl; + +static void +gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) +{ + if (gl.BlendFuncSeparate) + gl.BlendFuncSeparate (sa, da, saa, daa); + else if (gl.BlendFuncSeparateEXT) + gl.BlendFuncSeparateEXT (sa, da, saa, daa); + else + glBlendFunc (sa, da); +} + +static GLuint +gen_texture () +{ + GLuint name; + + if (AvFILL (texture_av) >= 0) + name = (GLuint)(size_t)av_pop (texture_av); + else + glGenTextures (1, &name); + + return name; +} + +static void +del_texture (GLuint name) +{ + /* make a half-assed attempt at returning the memory used by the texture */ + /* textures are frequently being reused by cfplus anyway */ + /*glBindTexture (GL_TEXTURE_2D, name);*/ + /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ + av_push (texture_av, (SV *)(size_t)name); + glDeleteTextures (1, &name); +} + +#include "texcache.c" +#include "rendercache.c" + +#include "pango-font.c" +#include "pango-fontmap.c" +#include "pango-render.c" + +typedef IV DC__Channel; +typedef SDL_RWops *DC__RW; +typedef Mix_Chunk *DC__MixChunk; +typedef Mix_Music *DC__MixMusic; + +typedef PangoFontDescription *DC__Font; + +static int +shape_attr_p (PangoLayoutRun *run) +{ + GSList *attrs = run->item->analysis.extra_attrs; + + while (attrs) + { + PangoAttribute *attr = attrs->data; + + if (attr->klass->type == PANGO_ATTR_SHAPE) + return 1; + + attrs = attrs->next; + } + + return 0; +} + +typedef struct cf_layout { + PangoLayout *pl; + float r, g, b, a; // default color for rgba mode + int base_height; + DC__Font font; + rc_t *rc; +} *DC__Layout; + +static DC__Font default_font; +static PangoContext *opengl_context; +static PangoFontMap *opengl_fontmap; + +static void +substitute_func (FcPattern *pattern, gpointer data) +{ + FcPatternAddBool (pattern, FC_HINTING, 1); +#ifdef FC_HINT_STYLE + FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); +#endif + FcPatternAddBool (pattern, FC_AUTOHINT, 0); +} + +static void +layout_update_font (DC__Layout self) +{ + /* use a random scale factor to account for unknown descenders, 0.8 works + * reasonably well with dejavu/bistream fonts + */ + PangoFontDescription *font = self->font ? self->font : default_font; + + pango_font_description_set_absolute_size (font, + MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); + + pango_layout_set_font_description (self->pl, font); +} + +static void +layout_get_pixel_size (DC__Layout self, int *w, int *h) +{ + PangoRectangle rect; + + // get_pixel_* wrongly rounds down + pango_layout_get_extents (self->pl, 0, &rect); + + rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE; + rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; + + if (!rect.width) rect.width = 1; + if (!rect.height) rect.height = 1; + + *w = rect.width; + *h = rect.height; +} + +typedef uint16_t tileid; +typedef uint16_t faceid; + +typedef struct { + GLuint name; + int w, h; + float s, t; + uint8_t r, g, b, a; + tileid smoothtile; + uint8_t smoothlevel; +} maptex; + +typedef struct { + uint32_t player; + tileid tile[3]; + uint16_t darkness; + uint8_t stat_width, stat_hp, flags, smoothmax; +} mapcell; + +typedef struct { + int32_t c0, c1; + mapcell *col; +} maprow; + +typedef struct map { + int x, y, w, h; + int ox, oy; /* offset to virtual global coordinate system */ + int faces; tileid *face2tile; // [faceid] + int texs; maptex *tex; // [tileid] + + int32_t rows; + maprow *row; +} *DC__Map; + +static char * +prepend (char *ptr, int sze, int inc) +{ + char *p; + + New (0, p, sze + inc, char); + Zero (p, inc, char); + Move (ptr, p + inc, sze, char); + Safefree (ptr); + + return p; +} + +static char * +append (char *ptr, int sze, int inc) +{ + Renew (ptr, sze + inc, char); + Zero (ptr + sze, inc, char); + + return ptr; +} + +#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) +#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) + +static void +need_facenum (struct map *self, faceid face) +{ + while (self->faces <= face) + { + Append (tileid, self->face2tile, self->faces, self->faces); + self->faces *= 2; + } +} + +static void +need_texid (struct map *self, int texid) +{ + while (self->texs <= texid) + { + Append (maptex, self->tex, self->texs, self->texs); + self->texs *= 2; + } +} + +static maprow * +map_get_row (DC__Map self, int y) +{ + if (0 > y) + { + int extend = - y + MAP_EXTEND_Y; + Prepend (maprow, self->row, self->rows, extend); + + self->rows += extend; + self->y += extend; + y += extend; + } + else if (y >= self->rows) + { + int extend = y - self->rows + MAP_EXTEND_Y; + Append (maprow, self->row, self->rows, extend); + self->rows += extend; + } + + return self->row + y; +} + +static mapcell * +row_get_cell (maprow *row, int x) +{ + if (!row->col) + { + Newz (0, row->col, MAP_EXTEND_X, mapcell); + row->c0 = x - MAP_EXTEND_X / 4; + row->c1 = row->c0 + MAP_EXTEND_X; + } + + if (row->c0 > x) + { + int extend = row->c0 - x + MAP_EXTEND_X; + Prepend (mapcell, row->col, row->c1 - row->c0, extend); + row->c0 -= extend; + } + else if (x >= row->c1) + { + int extend = x - row->c1 + MAP_EXTEND_X; + Append (mapcell, row->col, row->c1 - row->c0, extend); + row->c1 += extend; + } + + return row->col + (x - row->c0); +} + +static mapcell * +map_get_cell (DC__Map self, int x, int y) +{ + return row_get_cell (map_get_row (self, y), x); +} + +static void +map_clear (DC__Map self) +{ + int r; + + for (r = 0; r < self->rows; r++) + Safefree (self->row[r].col); + + Safefree (self->row); + + self->x = 0; + self->y = 0; + self->ox = 0; + self->oy = 0; + self->row = 0; + self->rows = 0; +} + +#define CELL_CLEAR(cell) \ + do { \ + if ((cell)->player) \ + (cell)->tile [2] = 0; \ + (cell)->darkness = 0; \ + (cell)->stat_hp = 0; \ + (cell)->flags = 0; \ + (cell)->player = 0; \ + } while (0) + +static void +map_blank (DC__Map self, int x0, int y0, int w, int h) +{ + int x, y; + maprow *row; + mapcell *cell; + + for (y = y0; y < y0 + h; y++) + if (y >= 0) + { + if (y >= self->rows) + break; + + row = self->row + y; + + for (x = x0; x < x0 + w; x++) + if (x >= row->c0) + { + if (x >= row->c1) + break; + + cell = row->col + x - row->c0; + + CELL_CLEAR (cell); + } + } +} + +typedef struct { + tileid tile; + uint8_t x, y, level; +} smooth_key; + +static void +smooth_or_bits (HV *hv, smooth_key *key, IV bits) +{ + SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); + + if (SvIOK (*sv)) + SvIV_set (*sv, SvIVX (*sv) | bits); + else + sv_setiv (*sv, bits); +} + +static void +music_finished (void) +{ + SDL_UserEvent ev; + + ev.type = SDL_USEREVENT; + ev.code = 0; + ev.data1 = 0; + ev.data2 = 0; + + SDL_PushEvent ((SDL_Event *)&ev); +} + +static void +channel_finished (int channel) +{ + SDL_UserEvent ev; + + ev.type = SDL_USEREVENT; + ev.code = 1; + ev.data1 = (void *)(long)channel; + ev.data2 = 0; + + SDL_PushEvent ((SDL_Event *)&ev); +} + +static unsigned int +minpot (unsigned int n) +{ + if (!n) + return 0; + + --n; + + n |= n >> 1; + n |= n >> 2; + n |= n >> 4; + n |= n >> 8; + n |= n >> 16; + + return n + 1; +} + +static unsigned int +popcount (unsigned int n) +{ + n -= (n >> 1) & 0x55555555U; + n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U); + n = ((n >> 4) + n) & 0x0f0f0f0fU; + n *= 0x01010101U; + + return n >> 24; +} + +/* SDL should provide this, really. */ +#define SDLK_MODIFIER_MIN 300 +#define SDLK_MODIFIER_MAX 314 + +/******************************************************************************/ + +static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv; +static GV *hover_gv; + +static int +within_widget (SV *widget, NV x, NV y) +{ + HV *self; + SV **svp; + NV wx, ww, wy, wh; + + if (!SvROK (widget)) + return 0; + + self = (HV *)SvRV (widget); + + if (SvTYPE (self) != SVt_PVHV) + return 0; + + svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.; + if (y < wy) + return 0; + + svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.; + if (y >= wy + wh) + return 0; + + svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.; + if (x < wx) + return 0; + + svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.; + if (x >= wx + ww) + return 0; + + svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); + if (!svp || !SvTRUE (*svp)) + return 0; + + return 1; +} + +static void +deliantra_main () +{ + char *argv[] = { 0 }; + call_argv ("::main", G_DISCARD | G_VOID, argv); + dSP; +} + +#ifdef __MACOSX__ + /* to due surprising braindamage on the side of SDL design, we + * do some mind-boggling hack here: SDL requires a custom main() + * on OS X, so... we provide one and call the original main(), which, + * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, + * and which calls our main (== SDL_main) back. + */ + extern C_LINKAGE int + main (int argc, char *argv[]) + { + deliantra_main (); + } + + #undef main + + extern C_LINKAGE int main (int argc, char *argv[]); + + static void + SDL_braino (void) + { + char *argv[] = { "deliantra client", 0 }; + (main) (1, argv); + } +#else + static void + SDL_braino (void) + { + deliantra_main (); + } +#endif + +MODULE = Deliantra::Client PACKAGE = DC + +PROTOTYPES: ENABLE + +BOOT: +{ + HV *stash = gv_stashpv ("DC", 1); + static const struct { + const char *name; + IV iv; + } *civ, const_iv[] = { +# define const_iv(name) { # name, (IV)name } + const_iv (SDLK_MODIFIER_MIN), + const_iv (SDLK_MODIFIER_MAX), + + const_iv (SDL_ACTIVEEVENT), + const_iv (SDL_KEYDOWN), + const_iv (SDL_KEYUP), + const_iv (SDL_MOUSEMOTION), + const_iv (SDL_MOUSEBUTTONDOWN), + const_iv (SDL_MOUSEBUTTONUP), + const_iv (SDL_JOYAXISMOTION), + const_iv (SDL_JOYBALLMOTION), + const_iv (SDL_JOYHATMOTION), + const_iv (SDL_JOYBUTTONDOWN), + const_iv (SDL_JOYBUTTONUP), + const_iv (SDL_QUIT), + const_iv (SDL_SYSWMEVENT), + const_iv (SDL_EVENT_RESERVEDA), + const_iv (SDL_EVENT_RESERVEDB), + const_iv (SDL_VIDEORESIZE), + const_iv (SDL_VIDEOEXPOSE), + const_iv (SDL_USEREVENT), + + const_iv (SDL_APPINPUTFOCUS), + const_iv (SDL_APPMOUSEFOCUS), + const_iv (SDL_APPACTIVE), + + const_iv (SDLK_FIRST), + const_iv (SDLK_LAST), + const_iv (SDLK_KP0), + const_iv (SDLK_KP1), + const_iv (SDLK_KP2), + const_iv (SDLK_KP3), + const_iv (SDLK_KP4), + const_iv (SDLK_KP5), + const_iv (SDLK_KP6), + const_iv (SDLK_KP7), + const_iv (SDLK_KP8), + const_iv (SDLK_KP9), + const_iv (SDLK_KP_PERIOD), + const_iv (SDLK_KP_DIVIDE), + const_iv (SDLK_KP_MULTIPLY), + const_iv (SDLK_KP_MINUS), + const_iv (SDLK_KP_PLUS), + const_iv (SDLK_KP_ENTER), + const_iv (SDLK_KP_EQUALS), + const_iv (SDLK_UP), + const_iv (SDLK_DOWN), + const_iv (SDLK_RIGHT), + const_iv (SDLK_LEFT), + const_iv (SDLK_INSERT), + const_iv (SDLK_HOME), + const_iv (SDLK_END), + const_iv (SDLK_PAGEUP), + const_iv (SDLK_PAGEDOWN), + const_iv (SDLK_F1), + const_iv (SDLK_F2), + const_iv (SDLK_F3), + const_iv (SDLK_F4), + const_iv (SDLK_F5), + const_iv (SDLK_F6), + const_iv (SDLK_F7), + const_iv (SDLK_F8), + const_iv (SDLK_F9), + const_iv (SDLK_F10), + const_iv (SDLK_F11), + const_iv (SDLK_F12), + const_iv (SDLK_F13), + const_iv (SDLK_F14), + const_iv (SDLK_F15), + const_iv (SDLK_NUMLOCK), + const_iv (SDLK_CAPSLOCK), + const_iv (SDLK_SCROLLOCK), + const_iv (SDLK_RSHIFT), + const_iv (SDLK_LSHIFT), + const_iv (SDLK_RCTRL), + const_iv (SDLK_LCTRL), + const_iv (SDLK_RALT), + const_iv (SDLK_LALT), + const_iv (SDLK_RMETA), + const_iv (SDLK_LMETA), + const_iv (SDLK_LSUPER), + const_iv (SDLK_RSUPER), + const_iv (SDLK_MODE), + const_iv (SDLK_COMPOSE), + const_iv (SDLK_HELP), + const_iv (SDLK_PRINT), + const_iv (SDLK_SYSREQ), + const_iv (SDLK_BREAK), + const_iv (SDLK_MENU), + const_iv (SDLK_POWER), + const_iv (SDLK_EURO), + const_iv (SDLK_UNDO), + + const_iv (KMOD_NONE), + const_iv (KMOD_SHIFT), + const_iv (KMOD_LSHIFT), + const_iv (KMOD_RSHIFT), + const_iv (KMOD_CTRL), + const_iv (KMOD_LCTRL), + const_iv (KMOD_RCTRL), + const_iv (KMOD_ALT), + const_iv (KMOD_LALT), + const_iv (KMOD_RALT), + const_iv (KMOD_META), + const_iv (KMOD_LMETA), + const_iv (KMOD_RMETA), + const_iv (KMOD_NUM), + const_iv (KMOD_CAPS), + const_iv (KMOD_MODE), + + const_iv (MIX_DEFAULT_FORMAT), + + const_iv (SDL_INIT_TIMER), + const_iv (SDL_INIT_AUDIO), + const_iv (SDL_INIT_VIDEO), + const_iv (SDL_INIT_CDROM), + const_iv (SDL_INIT_JOYSTICK), + const_iv (SDL_INIT_EVERYTHING), + const_iv (SDL_INIT_NOPARACHUTE), + const_iv (SDL_INIT_EVENTTHREAD), + + const_iv (SDL_GL_RED_SIZE), + const_iv (SDL_GL_GREEN_SIZE), + const_iv (SDL_GL_BLUE_SIZE), + const_iv (SDL_GL_ALPHA_SIZE), + const_iv (SDL_GL_DOUBLEBUFFER), + const_iv (SDL_GL_BUFFER_SIZE), + const_iv (SDL_GL_DEPTH_SIZE), + const_iv (SDL_GL_STENCIL_SIZE), + const_iv (SDL_GL_ACCUM_RED_SIZE), + const_iv (SDL_GL_ACCUM_GREEN_SIZE), + const_iv (SDL_GL_ACCUM_BLUE_SIZE), + const_iv (SDL_GL_ACCUM_ALPHA_SIZE), + const_iv (SDL_GL_STEREO), + const_iv (SDL_GL_MULTISAMPLEBUFFERS), + const_iv (SDL_GL_MULTISAMPLESAMPLES), + const_iv (SDL_GL_ACCELERATED_VISUAL), + const_iv (SDL_GL_SWAP_CONTROL), + + const_iv (FOW_DARKNESS) +# undef const_iv + }; + + for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) + newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); + + assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); + assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); +} + +void +weaken (SV *rv) + PROTOTYPE: $ + CODE: + sv_rvweaken (rv); + +int +in_destruct () + CODE: + RETVAL = PL_main_cv == Nullcv; + OUTPUT: + RETVAL + +NV floor (NV x) + +NV ceil (NV x) + +IV minpot (UV n) + +IV popcount (UV n) + +void +pango_init () + CODE: +{ + opengl_fontmap = pango_opengl_font_map_new (); + pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); + opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); + /*pango_context_set_font_description (opengl_context, default_font);*/ +#if PANGO_VERSION_CHECK (1, 15, 2) + pango_context_set_language (opengl_context, pango_language_from_string ("en")); + /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ +#endif +} + +char *SDL_GetError () + +void SDL_braino () + +int SDL_Init (U32 flags) + +int SDL_InitSubSystem (U32 flags) + +void SDL_QuitSubSystem (U32 flags) + +void SDL_Quit () + +int SDL_GL_SetAttribute (int attr, int value) + +int SDL_GL_GetAttribute (int attr) + CODE: + if (SDL_GL_GetAttribute (attr, &RETVAL)) + XSRETURN_UNDEF; + OUTPUT: + RETVAL + +void +SDL_ListModes (int rgb, int alpha) + PPCODE: +{ + SDL_Rect **m; + + SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); + SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); + SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); + SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); + + SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); + SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); + + SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); + SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); + SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); + SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); + + SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); + + m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); + + if (m && m != (SDL_Rect **)-1) + while (*m) + { + if ((*m)->w >= 400 && (*m)->h >= 300) + { + AV *av = newAV (); + av_push (av, newSViv ((*m)->w)); + av_push (av, newSViv ((*m)->h)); + av_push (av, newSViv (rgb)); + av_push (av, newSViv (alpha)); + XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); + } + + ++m; + } +} + +int +SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) + CODE: +{ + SDL_EnableUNICODE (1); + SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); + + SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); + SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); + SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); + SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); + + RETVAL = !!SDL_SetVideoMode ( + w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) + ); + + if (RETVAL) + { + av_clear (texture_av); + + SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); +#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); +#include "glfunc.h" +#undef GL_FUNC + } +} + OUTPUT: + RETVAL + +void +SDL_GL_SwapBuffers () + +char * +SDL_GetKeyName (int sym) + +int +SDL_GetAppState () + +int +SDL_GetModState () + +void +poll_events () + PPCODE: +{ + SDL_Event ev; + + SDL_PumpEvents (); + while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) + { + HV *hv = newHV (); + hv_store (hv, "type", 4, newSViv (ev.type), 0); + + switch (ev.type) + { + case SDL_KEYDOWN: + case SDL_KEYUP: + hv_store (hv, "state", 5, newSViv (ev.key.state), 0); + hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); + hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); + hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ + hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); + break; + + case SDL_ACTIVEEVENT: + hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); + hv_store (hv, "state", 5, newSViv (ev.active.state), 0); + break; + + case SDL_MOUSEMOTION: + { + int state = ev.motion.state; + int x = ev.motion.x; + int y = ev.motion.y; + int xrel = ev.motion.xrel; + int yrel = ev.motion.yrel; + + /* do simplistic event compression */ + while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 + && state == ev.motion.state) + { + xrel += ev.motion.xrel; + yrel += ev.motion.yrel; + x = ev.motion.x; + y = ev.motion.y; + SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); + } + + hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); + hv_store (hv, "state", 5, newSViv (state), 0); + hv_store (hv, "x", 1, newSViv (x), 0); + hv_store (hv, "y", 1, newSViv (y), 0); + hv_store (hv, "xrel", 4, newSViv (xrel), 0); + hv_store (hv, "yrel", 4, newSViv (yrel), 0); + } + break; + + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); + + hv_store (hv, "button", 6, newSViv (ev.button.button), 0); + hv_store (hv, "state", 5, newSViv (ev.button.state), 0); + hv_store (hv, "x", 1, newSViv (ev.button.x), 0); + hv_store (hv, "y", 1, newSViv (ev.button.y), 0); + break; + + case SDL_USEREVENT: + hv_store (hv, "code", 4, newSViv (ev.user.code), 0); + hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); + hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); + break; + } + + XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); + } +} + +int +Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) + POSTCALL: + Mix_HookMusicFinished (music_finished); + Mix_ChannelFinished (channel_finished); + +void +Mix_QuerySpec () + PPCODE: +{ + int freq, channels; + Uint16 format; + + if (Mix_QuerySpec (&freq, &format, &channels)) + { + EXTEND (SP, 3); + PUSHs (sv_2mortal (newSViv (freq))); + PUSHs (sv_2mortal (newSViv (format))); + PUSHs (sv_2mortal (newSViv (channels))); + } +} + +void +Mix_CloseAudio () + +int +Mix_AllocateChannels (int numchans = -1) + +const char * +Mix_GetError () + +void +lowdelay (int fd, int val = 1) + CODE: + setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); + +void +win32_proxy_info () + PPCODE: +{ +#ifdef _WIN32 + char buffer[2048]; + DWORD buflen; + + EXTEND (SP, 3); + + buflen = sizeof (buffer); + if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen)) + if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY) + { + PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0)); + + buflen = sizeof (buffer); + if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen)) + { + PUSHs (newSVpv (buffer, 0)); + + buflen = sizeof (buffer); + if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen)) + PUSHs (newSVpv (buffer, 0)); + } + } +#endif +} + +int +add_font (char *file) + CODE: + RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); + OUTPUT: + RETVAL + +void +load_image_inline (SV *image_) + ALIAS: + load_image_file = 1 + PPCODE: +{ + STRLEN image_len; + char *image = (char *)SvPVbyte (image_, image_len); + SDL_Surface *surface, *surface2; + SDL_PixelFormat fmt; + SDL_RWops *rw = ix + ? SDL_RWFromFile (image, "rb") + : SDL_RWFromConstMem (image, image_len); + + if (!rw) + croak ("load_image: %s", SDL_GetError ()); + + surface = IMG_Load_RW (rw, 1); + if (!surface) + croak ("load_image: %s", SDL_GetError ()); + + fmt.palette = NULL; + fmt.BitsPerPixel = 32; + fmt.BytesPerPixel = 4; +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + fmt.Rmask = 0x000000ff; + fmt.Gmask = 0x0000ff00; + fmt.Bmask = 0x00ff0000; + fmt.Amask = 0xff000000; +#else + fmt.Rmask = 0xff000000; + fmt.Gmask = 0x00ff0000; + fmt.Bmask = 0x0000ff00; + fmt.Amask = 0x000000ff; +#endif + fmt.Rloss = 0; + fmt.Gloss = 0; + fmt.Bloss = 0; + fmt.Aloss = 0; + fmt.Rshift = 0; + fmt.Gshift = 8; + fmt.Bshift = 16; + fmt.Ashift = 24; + fmt.colorkey = 0; + fmt.alpha = 0; + + surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); + + assert (surface2->pitch == surface2->w * 4); + + SDL_LockSurface (surface2); + EXTEND (SP, 6); + PUSHs (sv_2mortal (newSViv (surface2->w))); + PUSHs (sv_2mortal (newSViv (surface2->h))); + PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); + PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); + PUSHs (sv_2mortal (newSViv (GL_RGBA))); + PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); + SDL_UnlockSurface (surface2); + + SDL_FreeSurface (surface); + SDL_FreeSurface (surface2); +} + +void +average (int x, int y, uint32_t *data) + PPCODE: +{ + uint32_t r = 0, g = 0, b = 0, a = 0; + + x = y = x * y; + + while (x--) + { + uint32_t p = *data++; + + r += (p ) & 255; + g += (p >> 8) & 255; + b += (p >> 16) & 255; + a += (p >> 24) & 255; + } + + EXTEND (SP, 4); + PUSHs (sv_2mortal (newSViv (r / y))); + PUSHs (sv_2mortal (newSViv (g / y))); + PUSHs (sv_2mortal (newSViv (b / y))); + PUSHs (sv_2mortal (newSViv (a / y))); +} + +void +error (char *message) + CODE: + fprintf (stderr, "ERROR: %s\n", message); +#ifdef _WIN32 + MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR); +#endif + +void +fatal (char *message) + CODE: + fprintf (stderr, "FATAL: %s\n", message); +#ifdef _WIN32 + MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR); +#endif + _exit (1); + +void +_exit (int retval = 0) + CODE: +#ifdef WIN32 + ExitThread (retval); // unclean, please beam me up +#else + _exit (retval); +#endif + +void +debug () + CODE: +{ +#if DEBUG + VALGRIND_DO_LEAK_CHECK; +#endif +} + +MODULE = Deliantra::Client PACKAGE = DC::Font + +PROTOTYPES: DISABLE + +DC::Font +new_from_file (SV *class, char *path, int id = 0) + CODE: +{ + int count; + FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); + RETVAL = pango_fc_font_description_from_pattern (pattern, 0); + FcPatternDestroy (pattern); +} + OUTPUT: + RETVAL + +void +DESTROY (DC::Font self) + CODE: + pango_font_description_free (self); + +void +make_default (DC::Font self) + PROTOTYPE: $ + CODE: + default_font = self; + +MODULE = Deliantra::Client PACKAGE = DC::Layout + +PROTOTYPES: DISABLE + +void +glyph_cache_backup () + PROTOTYPE: + CODE: + tc_backup (); + +void +glyph_cache_restore () + PROTOTYPE: + CODE: + tc_restore (); + +DC::Layout +new (SV *class) + CODE: + New (0, RETVAL, 1, struct cf_layout); + + RETVAL->pl = pango_layout_new (opengl_context); + RETVAL->r = 1.; + RETVAL->g = 1.; + RETVAL->b = 1.; + RETVAL->a = 1.; + RETVAL->base_height = MIN_FONT_HEIGHT; + RETVAL->font = 0; + RETVAL->rc = rc_alloc (); + + pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); + layout_update_font (RETVAL); + OUTPUT: + RETVAL + +void +DESTROY (DC::Layout self) + CODE: + g_object_unref (self->pl); + rc_free (self->rc); + Safefree (self); + +void +set_text (DC::Layout self, SV *text_) + CODE: +{ + STRLEN textlen; + char *text = SvPVutf8 (text_, textlen); + + pango_layout_set_text (self->pl, text, textlen); +} + +void +set_markup (DC::Layout self, SV *text_) + CODE: +{ + STRLEN textlen; + char *text = SvPVutf8 (text_, textlen); + + pango_layout_set_markup (self->pl, text, textlen); +} + +void +set_shapes (DC::Layout self, ...) + CODE: +{ + PangoAttrList *attrs = 0; + const char *text = pango_layout_get_text (self->pl); + const char *pos = text; + int arg = 4; + + while (arg < items && (pos = strstr (pos, OBJ_STR))) + { + PangoRectangle inkrect, rect; + PangoAttribute *attr; + + int x = SvIV (ST (arg - 3)); + int y = SvIV (ST (arg - 2)); + int w = SvIV (ST (arg - 1)); + int h = SvIV (ST (arg )); + + inkrect.x = 0; + inkrect.y = 0; + inkrect.width = 0; + inkrect.height = 0; + + rect.x = x * PANGO_SCALE; + rect.y = y * PANGO_SCALE; + rect.width = w * PANGO_SCALE; + rect.height = h * PANGO_SCALE; + + if (!attrs) + attrs = pango_layout_get_attributes (self->pl); + + attr = pango_attr_shape_new (&inkrect, &rect); + attr->start_index = pos - text; + attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1; + pango_attr_list_insert (attrs, attr); + + arg += 4; + pos += sizeof (OBJ_STR) - 1; + } + + if (attrs) + pango_layout_set_attributes (self->pl, attrs); +} + +void +get_shapes (DC::Layout self) + PPCODE: +{ + PangoLayoutIter *iter = pango_layout_get_iter (self->pl); + + do + { + PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter); + + if (run && shape_attr_p (run)) + { + PangoRectangle extents; + pango_layout_iter_get_run_extents (iter, 0, &extents); + + EXTEND (SP, 2); + PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); + PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); + } + } + while (pango_layout_iter_next_run (iter)); + + pango_layout_iter_free (iter); +} + +int +has_wrapped (DC::Layout self) + CODE: +{ + int lines = 1; + const char *text = pango_layout_get_text (self->pl); + + while (*text) + lines += *text++ == '\n'; + + RETVAL = lines < pango_layout_get_line_count (self->pl); +} + OUTPUT: + RETVAL + +SV * +get_text (DC::Layout self) + CODE: + RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); + sv_utf8_decode (RETVAL); + OUTPUT: + RETVAL + +void +set_foreground (DC::Layout self, float r, float g, float b, float a = 1.) + CODE: + self->r = r; + self->g = g; + self->b = b; + self->a = a; + +void +set_font (DC::Layout self, DC::Font font = 0) + CODE: + if (self->font != font) + { + self->font = font; + layout_update_font (self); + } + +void +set_height (DC::Layout self, int base_height) + CODE: + if (self->base_height != base_height) + { + self->base_height = base_height; + layout_update_font (self); + } + +void +set_width (DC::Layout self, int max_width = -1) + CODE: + pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); + +void +set_indent (DC::Layout self, int indent) + CODE: + pango_layout_set_indent (self->pl, indent * PANGO_SCALE); + +void +set_spacing (DC::Layout self, int spacing) + CODE: + pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); + +void +set_ellipsise (DC::Layout self, int ellipsise) + CODE: + pango_layout_set_ellipsize (self->pl, + ellipsise == 1 ? PANGO_ELLIPSIZE_START + : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE + : ellipsise == 3 ? PANGO_ELLIPSIZE_END + : PANGO_ELLIPSIZE_NONE + ); + +void +set_single_paragraph_mode (DC::Layout self, int spm) + CODE: + pango_layout_set_single_paragraph_mode (self->pl, !!spm); + +void +size (DC::Layout self) + PPCODE: +{ + int w, h; + + layout_get_pixel_size (self, &w, &h); + + EXTEND (SP, 2); + PUSHs (sv_2mortal (newSViv (w))); + PUSHs (sv_2mortal (newSViv (h))); +} + +int +descent (DC::Layout self) + CODE: +{ + PangoRectangle rect; + PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0); + pango_layout_line_get_pixel_extents (line, 0, &rect); + RETVAL = PANGO_DESCENT (rect); +} + OUTPUT: + RETVAL + +int +xy_to_index (DC::Layout self, int x, int y) + CODE: +{ + int index, trailing; + pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); + RETVAL = index + trailing; +} + OUTPUT: + RETVAL + +void +cursor_pos (DC::Layout self, int index) + PPCODE: +{ + PangoRectangle pos; + pango_layout_get_cursor_pos (self->pl, index, &pos, 0); + + EXTEND (SP, 3); + PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE))); + PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE))); + PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE))); +} + +void +index_to_line_x (DC::Layout self, int index, int trailing = 0) + PPCODE: +{ + int line, x; + + pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); +#if !PANGO_VERSION_CHECK (1, 17, 3) + /* pango bug: line is between 1..numlines, not 0..numlines-1 */ + --line; +#endif + EXTEND (SP, 2); + PUSHs (sv_2mortal (newSViv (line))); + PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); +} + +void +line_x_to_index (DC::Layout self, int line, int x) + PPCODE: +{ + PangoLayoutLine *lp; + int index, trailing; + + if (line < 0) + XSRETURN_EMPTY; + + if (!(lp = pango_layout_get_line_readonly (self->pl, line))) + XSRETURN_EMPTY; /* do better */ + + pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); + + EXTEND (SP, 2); + if (GIMME_V == G_SCALAR) + PUSHs (sv_2mortal (newSViv (index + trailing))); + else + { + PUSHs (sv_2mortal (newSViv (index))); + PUSHs (sv_2mortal (newSViv (trailing))); + } +} + +void +render (DC::Layout self, float x, float y, int flags = 0) + CODE: + rc_clear (self->rc); + pango_opengl_render_layout_subpixel ( + self->pl, + self->rc, + x * PANGO_SCALE, y * PANGO_SCALE, + self->r, self->g, self->b, self->a, + flags + ); + // we assume that context_change actually clears/frees stuff + // and does not do any recomputation... + pango_layout_context_changed (self->pl); + +void +draw (DC::Layout self) + CODE: +{ + glEnable (GL_TEXTURE_2D); + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable (GL_BLEND); + gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, + GL_ONE , GL_ONE_MINUS_SRC_ALPHA); + glEnable (GL_ALPHA_TEST); + glAlphaFunc (GL_GREATER, 7.f / 255.f); + + rc_draw (self->rc); + + glDisable (GL_ALPHA_TEST); + glDisable (GL_BLEND); + glDisable (GL_TEXTURE_2D); +} + +MODULE = Deliantra::Client PACKAGE = DC::Texture + +PROTOTYPES: ENABLE + +void +pad (SV *data_, int ow, int oh, int nw, int nh) + CODE: +{ + if ((nw != ow || nh != oh) && SvOK (data_)) + { + STRLEN datalen; + char *data = SvPVbyte (data_, datalen); + int bpp = datalen / (ow * oh); + SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); + + SvPOK_only (result_); + SvCUR_set (result_, nw * nh * bpp); + + memset (SvPVX (result_), 0, nw * nh * bpp); + while (oh--) + memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); + + sv_setsv (data_, result_); + } +} + +void +draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) + PROTOTYPE: $$$;$$ + ALIAS: + draw_quad_alpha = 1 + draw_quad_alpha_premultiplied = 2 + CODE: +{ + HV *hv = (HV *)SvRV (self); + float s = SvNV (*hv_fetch (hv, "s", 1, 1)); + float t = SvNV (*hv_fetch (hv, "t", 1, 1)); + int name = SvIV (*hv_fetch (hv, "name", 4, 1)); + + if (name <= 0) + XSRETURN_EMPTY; + + if (items < 5) + { + w = SvNV (*hv_fetch (hv, "w", 1, 1)); + h = SvNV (*hv_fetch (hv, "h", 1, 1)); + } + + if (ix) + { + glEnable (GL_BLEND); + + if (ix == 2) + glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + else + gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, + GL_ONE , GL_ONE_MINUS_SRC_ALPHA); + + glEnable (GL_ALPHA_TEST); + glAlphaFunc (GL_GREATER, 0.01f); + } + + glBindTexture (GL_TEXTURE_2D, name); + + glBegin (GL_QUADS); + glTexCoord2f (0, 0); glVertex2f (x , y ); + glTexCoord2f (0, t); glVertex2f (x , y + h); + glTexCoord2f (s, t); glVertex2f (x + w, y + h); + glTexCoord2f (s, 0); glVertex2f (x + w, y ); + glEnd (); + + if (ix) + { + glDisable (GL_ALPHA_TEST); + glDisable (GL_BLEND); + } +} + +IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) + CODE: +{ + GLint width; + glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); + glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); + RETVAL = width > 0; +} + OUTPUT: + RETVAL + +MODULE = Deliantra::Client PACKAGE = DC::Map + +PROTOTYPES: DISABLE + +DC::Map +new (SV *class) + CODE: + New (0, RETVAL, 1, struct map); + RETVAL->x = 0; + RETVAL->y = 0; + RETVAL->w = 0; + RETVAL->h = 0; + RETVAL->ox = 0; + RETVAL->oy = 0; + RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); + RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); + RETVAL->rows = 0; + RETVAL->row = 0; + OUTPUT: + RETVAL + +void +DESTROY (DC::Map self) + CODE: +{ + map_clear (self); + Safefree (self->face2tile); + Safefree (self->tex); + Safefree (self); +} + +void +resize (DC::Map self, int map_width, int map_height) + CODE: + self->w = map_width; + self->h = map_height; + +void +clear (DC::Map self) + CODE: + map_clear (self); + +void +set_tileid (DC::Map self, int face, int tile) + CODE: +{ + need_facenum (self, face); self->face2tile [face] = tile; + need_texid (self, tile); +} + +void +set_smooth (DC::Map self, int face, int smooth, int level) + CODE: +{ + tileid texid; + maptex *tex; + + if (face < 0 || face >= self->faces) + return; + + if (smooth < 0 || smooth >= self->faces) + return; + + texid = self->face2tile [face]; + + if (!texid) + return; + + tex = self->tex + texid; + tex->smoothtile = self->face2tile [smooth]; + tex->smoothlevel = level; +} + +void +set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) + CODE: +{ + need_texid (self, texid); + + { + maptex *tex = self->tex + texid; + + tex->name = name; + tex->w = w; + tex->h = h; + tex->s = s; + tex->t = t; + tex->r = r; + tex->g = g; + tex->b = b; + tex->a = a; + } + + // somewhat hackish, but for textures that require it, it really + // improves the look, and most others don't suffer. + glBindTexture (GL_TEXTURE_2D, name); + //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + // use uglier nearest interpolation because linear suffers + // from transparent color bleeding and ugly wrapping effects. + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +} + +int +ox (DC::Map self) + ALIAS: + oy = 1 + x = 2 + y = 3 + w = 4 + h = 5 + CODE: + switch (ix) + { + case 0: RETVAL = self->ox; break; + case 1: RETVAL = self->oy; break; + case 2: RETVAL = self->x; break; + case 3: RETVAL = self->y; break; + case 4: RETVAL = self->w; break; + case 5: RETVAL = self->h; break; + } + OUTPUT: + RETVAL + +void +scroll (DC::Map self, int dx, int dy) + CODE: +{ + if (dx > 0) + map_blank (self, self->x, self->y, dx, self->h); + else if (dx < 0) + map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); + + if (dy > 0) + map_blank (self, self->x, self->y, self->w, dy); + else if (dy < 0) + map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); + + self->ox += dx; self->x += dx; + self->oy += dy; self->y += dy; + + while (self->y < 0) + { + Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); + + self->rows += MAP_EXTEND_Y; + self->y += MAP_EXTEND_Y; + } +} + +SV * +map1a_update (DC::Map self, SV *data_, int extmap) + CODE: +{ + uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); + uint8_t *data_end = (uint8_t *)SvEND (data_); + mapcell *cell; + int x, y, z, flags; + AV *missing = newAV (); + RETVAL = newRV_noinc ((SV *)missing); + + while (data < data_end - 1) + { + flags = (data [0] << 8) + data [1]; data += 2; + + x = self->x + ((flags >> 10) & 63); + y = self->y + ((flags >> 4) & 63); + + cell = map_get_cell (self, x, y); + + if (flags & 15) + { + if (!cell->darkness) + { + memset (cell, 0, sizeof (*cell)); + cell->darkness = 256; + } + + //TODO: don't trust server data to be in-range(!) + + if (flags & 8) + { + if (extmap) + { + uint8_t ext, cmd; + + do + { + ext = *data++; + cmd = ext & 0x7f; + + if (cmd < 4) + cell->darkness = 255 - ext * 64 + 1; + else if (cmd == 5) // health + { + cell->stat_width = 1; + cell->stat_hp = *data++; + } + else if (cmd == 6) // monster width + cell->stat_width = *data++ + 1; + else if (cmd == 0x47) + { + if (*data == 1) cell->player = data [1]; + else if (*data == 2) cell->player = data [2] + (data [1] << 8); + else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); + else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); + + data += *data + 1; + } + else if (cmd == 8) // cell flags + cell->flags = *data++; + else if (ext & 0x40) // unknown, multibyte => skip + data += *data + 1; + else + data++; + } + while (ext & 0x80); + } + else + cell->darkness = *data++ + 1; + } + + for (z = 0; z <= 2; ++z) + if (flags & (4 >> z)) + { + faceid face = (data [0] << 8) + data [1]; data += 2; + need_facenum (self, face); + cell->tile [z] = self->face2tile [face]; + + if (cell->tile [z]) + { + maptex *tex = self->tex + cell->tile [z]; + if (!tex->name) + av_push (missing, newSViv (cell->tile [z])); + + if (tex->smoothtile) + { + maptex *smooth = self->tex + tex->smoothtile; + if (!smooth->name) + av_push (missing, newSViv (tex->smoothtile)); + } + } + } + } + else + CELL_CLEAR (cell); + } +} + OUTPUT: + RETVAL + +SV * +mapmap (DC::Map self, int x0, int y0, int w, int h) + CODE: +{ + int x1, x; + int y1, y; + int z; + SV *map_sv = newSV (w * h * sizeof (uint32_t)); + uint32_t *map = (uint32_t *)SvPVX (map_sv); + + SvPOK_only (map_sv); + SvCUR_set (map_sv, w * h * sizeof (uint32_t)); + + x0 += self->x; x1 = x0 + w; + y0 += self->y; y1 = y0 + h; + + for (y = y0; y < y1; y++) + { + maprow *row = 0 <= y && y < self->rows + ? self->row + y + : 0; + + for (x = x0; x < x1; x++) + { + int r = 32, g = 32, b = 32, a = 192; + + if (row && row->c0 <= x && x < row->c1) + { + mapcell *cell = row->col + (x - row->c0); + + for (z = 0; z <= 0; z++) + { + maptex tex = self->tex [cell->tile [z]]; + int a0 = 255 - tex.a; + int a1 = tex.a; + + r = (r * a0 + tex.r * a1) / 255; + g = (g * a0 + tex.g * a1) / 255; + b = (b * a0 + tex.b * a1) / 255; + a = (a * a0 + tex.a * a1) / 255; + } + } + + *map++ = (r ) + | (g << 8) + | (b << 16) + | (a << 24); + } + } + + RETVAL = map_sv; +} + OUTPUT: + RETVAL + +void +draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) + CODE: +{ + int x, y, z; + + HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); + uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level + static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) + smooth_key skey; + int pl_x, pl_y; + maptex pl_tex; + rc_t *rc = rc_alloc (); + rc_key_t key; + rc_array_t *arr; + + pl_tex.name = 0; + + // thats current max. sorry. + if (sw > 255) sw = 255; + if (sh > 255) sh = 255; + + // clear key, in case of extra padding + memset (&skey, 0, sizeof (skey)); + + memset (&key, 0, sizeof (key)); + key.r = 255; + key.g = 255; + key.b = 255; + key.a = 255; + key.mode = GL_QUADS; + key.format = GL_T2F_V3F; + key.texname = -1; + + mx += self->x; + my += self->y; + + // first pass: determine smooth_max + // rather ugly, if you ask me + // could also be stored inside mapcell and updated on change + memset (smooth_max, 0, sizeof (smooth_max)); + + for (y = 0; y < sh; y++) + if (0 <= y + my && y + my < self->rows) + { + maprow *row = self->row + (y + my); + + for (x = 0; x < sw; x++) + if (row->c0 <= x + mx && x + mx < row->c1) + { + mapcell *cell = row->col + (x + mx - row->c0); + + smooth_max[x + 1][y + 1] = + MAX (self->tex [cell->tile [0]].smoothlevel, + MAX (self->tex [cell->tile [1]].smoothlevel, + self->tex [cell->tile [2]].smoothlevel)); + } + } + + glEnable (GL_BLEND); + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + for (z = 0; z <= 2; z++) + { + memset (smooth_level, 0, sizeof (smooth_level)); + + for (y = 0; y < sh; y++) + if (0 <= y + my && y + my < self->rows) + { + maprow *row = self->row + (y + my); + + for (x = 0; x < sw; x++) + if (row->c0 <= x + mx && x + mx < row->c1) + { + mapcell *cell = row->col + (x + mx - row->c0); + tileid tile = cell->tile [z]; + + if (tile) + { + maptex tex = self->tex [tile]; + int px = (x + 1) * T - tex.w; + int py = (y + 1) * T - tex.h; + + if (key.texname != tex.name) + { + if (!tex.name) + tex = self->tex [2]; /* missing, replace by noface */ + + key.texname = tex.name; + arr = rc_array (rc, &key); + } + + if (expect_false (cell->player == player) && expect_false (z == 2)) + { + pl_x = px; + pl_y = py; + pl_tex = tex; + continue; + } + + rc_t2f_v3f (arr, 0 , 0 , px , py , 0); + rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); + rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); + rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); + + if (expect_false (cell->flags) && expect_false (z == 2)) + { + // overlays such as the speech bubble, probably more to come + if (cell->flags & 1) + { + maptex tex = self->tex [1]; + int px = x * T + T * 2 / 32; + int py = y * T - T * 6 / 32; + + if (tex.name) + { + if (key.texname != tex.name) + { + key.texname = tex.name; + arr = rc_array (rc, &key); + } + + rc_t2f_v3f (arr, 0 , 0 , px , py , 0); + rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); + rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); + rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); + } + } + } + + // update smooth hash + if (tex.smoothtile) + { + skey.tile = tex.smoothtile; + skey.level = tex.smoothlevel; + + smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); + + // add bits to current tile and all neighbours. skey.x|y is + // shifted +1|+1 so we always stay positive. + + // bits is ___n cccc CCCC bbbb + // n do not draw borders&corners + // c draw these corners, but... + // C ... not these + // b draw these borders + + // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· + // ┃· ·· ·┃ ━━ + + // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· + // ·· ·· ·┏ ┓· + + // full tile + skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); + + // borders + skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); + skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); + skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); + skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); + + // corners + skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); + skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); + skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); + skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); + } + } + } + } + + rc_draw (rc); + rc_clear (rc); + + // go through all smoothlevels, lowest to highest, then draw. + // this is basically counting sort + { + int w, b; + + glEnable (GL_TEXTURE_2D); + glBegin (GL_QUADS); + for (w = 0; w < 256 / 32; ++w) + { + uint32_t smask = smooth_level [w]; + if (smask) + for (b = 0; b < 32; ++b) + if (smask & (((uint32_t)1) << b)) + { + int level = (w << 5) | b; + HE *he; + + hv_iterinit (smooth); + while ((he = hv_iternext (smooth))) + { + smooth_key *skey = (smooth_key *)HeKEY (he); + IV bits = SvIVX (HeVAL (he)); + + if (!(bits & 0x1000) + && skey->level == level + && level > smooth_max [skey->x][skey->y]) + { + maptex tex = self->tex [skey->tile]; + int px = (((int)skey->x) - 1) * T; + int py = (((int)skey->y) - 1) * T; + int border = bits & 15; + int corner = (bits >> 8) & ~(bits >> 4) & 15; + float dx = tex.s * .0625f; // 16 images/row + float dy = tex.t * .5f ; // 2 images/column + + if (tex.name) + { + // this time avoiding texture state changes + // save gobs of state changes. + if (key.texname != tex.name) + { + glEnd (); + glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); + glBegin (GL_QUADS); + } + + if (border) + { + float ox = border * dx; + + glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); + glTexCoord2f (ox , dy ); glVertex2i (px , py + T); + glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); + glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); + } + + if (corner) + { + float ox = corner * dx; + + glTexCoord2f (ox , dy ); glVertex2i (px , py ); + glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); + glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); + glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); + } + } + } + } + } + } + + glEnd (); + glDisable (GL_TEXTURE_2D); + key.texname = -1; + } + + hv_clear (smooth); + } + + if (pl_tex.name) + { + maptex tex = pl_tex; + int px = pl_x + sdx; + int py = pl_y + sdy; + + key.texname = tex.name; + arr = rc_array (rc, &key); + + rc_t2f_v3f (arr, 0 , 0 , px , py , 0); + rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); + rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); + rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); + + rc_draw (rc); + } + + glDisable (GL_BLEND); + rc_free (rc); + + // top layer: overlays such as the health bar + for (y = 0; y < sh; y++) + if (0 <= y + my && y + my < self->rows) + { + maprow *row = self->row + (y + my); + + for (x = 0; x < sw; x++) + if (row->c0 <= x + mx && x + mx < row->c1) + { + mapcell *cell = row->col + (x + mx - row->c0); + + int px = x * T; + int py = y * T; + + if (cell->stat_hp) + { + int width = cell->stat_width * T; + int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; + + glColor3ub (0, 0, 0); + glRectf (px + 1, py - thick - 2, + px + width - 1, py); + + glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); + glRectf (px + 2, + py - thick - 1, + px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); + } + } + } +} + +void +draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) + CODE: +{ + static float color[16][3] = { + { 0.00F, 0.00F, 0.00F }, + { 1.00F, 1.00F, 1.00F }, + { 0.00F, 0.00F, 0.55F }, + { 1.00F, 0.00F, 0.00F }, + + { 1.00F, 0.54F, 0.00F }, + { 0.11F, 0.56F, 1.00F }, + { 0.93F, 0.46F, 0.00F }, + { 0.18F, 0.54F, 0.34F }, + + { 0.56F, 0.73F, 0.56F }, + { 0.80F, 0.80F, 0.80F }, + { 0.55F, 0.41F, 0.13F }, + { 0.99F, 0.77F, 0.26F }, + + { 0.74F, 0.65F, 0.41F }, + + { 0.00F, 1.00F, 1.00F }, + { 1.00F, 0.00F, 1.00F }, + { 1.00F, 1.00F, 0.00F }, + }; + + int x, y; + + glEnable (GL_TEXTURE_2D); + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glEnable (GL_BLEND); + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBegin (GL_QUADS); + + for (y = 0; y < h; y++) + for (x = 0; x < w; x++) + { + unsigned char m = data [x + y * w]; + + if (m) + { + float *c = color [m & 15]; + + float tx1 = m & 0x40 ? 0.5 : 0.; + float tx2 = tx1 + 0.5; + + glColor4f (c[0], c[1], c[2], 0.75); + glTexCoord2f (tx1, 0.); glVertex2i (x , y ); + glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); + glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); + glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); + } + } + + glEnd (); + glDisable (GL_BLEND); + glDisable (GL_TEXTURE_2D); +} + +void +fow_texture (DC::Map self, int mx, int my, int sw, int sh) + PPCODE: +{ + int x, y; + int sw1 = sw + 2; + int sh1 = sh + 2; + int sh3 = sh * 3; + int sw34 = (sw * 3 + 3) & ~3; + uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); + SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); + uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); + + SvPOK_only (darkness3_sv); + SvCUR_set (darkness3_sv, sw34 * sh3); + + mx += self->x - 1; + my += self->y - 1; + + memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); + + for (y = 0; y < sh1; y++) + if (0 <= y + my && y + my < self->rows) + { + maprow *row = self->row + (y + my); + + for (x = 0; x < sw1; x++) + if (row->c0 <= x + mx && x + mx < row->c1) + { + mapcell *cell = row->col + (x + mx - row->c0); + + darkness1 [y * sw1 + x] = cell->darkness + ? 255 - (cell->darkness - 1) + : 255 - FOW_DARKNESS; + } + } + + for (y = 0; y < sh; ++y) + for (x = 0; x < sw; ++x) + { + uint8_t d11 = darkness1 [(y ) * sw1 + x ]; + uint8_t d21 = darkness1 [(y ) * sw1 + x + 1]; + uint8_t d31 = darkness1 [(y ) * sw1 + x + 2]; + uint8_t d12 = darkness1 [(y + 1) * sw1 + x ]; + uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1]; + uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2]; + uint8_t d13 = darkness1 [(y + 2) * sw1 + x ]; + uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1]; + uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2]; + + uint8_t r11 = (d11 + d21 + d12) / 3; + uint8_t r21 = d21; + uint8_t r31 = (d21 + d31 + d32) / 3; + + uint8_t r12 = d12; + uint8_t r22 = d22; + uint8_t r32 = d32; + + uint8_t r13 = (d13 + d23 + d12) / 3; + uint8_t r23 = d23; + uint8_t r33 = (d23 + d33 + d32) / 3; + + darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); + darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); + darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); + darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); + darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); + darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); + darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); + darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); + darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); + } + + free (darkness1); + + EXTEND (SP, 3); + PUSHs (sv_2mortal (newSViv (sw34))); + PUSHs (sv_2mortal (newSViv (sh3))); + PUSHs (darkness3_sv); +} + +SV * +get_rect (DC::Map self, int x0, int y0, int w, int h) + CODE: +{ + int x, y, x1, y1; + SV *data_sv = newSV (w * h * 7 + 5); + uint8_t *data = (uint8_t *)SvPVX (data_sv); + + *data++ = 0; /* version 0 format */ + *data++ = w >> 8; *data++ = w; + *data++ = h >> 8; *data++ = h; + + // we need to do this 'cause we don't keep an absolute coord system for rows + // TODO: treat rows as we treat columns + map_get_row (self, y0 + self->y - self->oy);//D + map_get_row (self, y0 + self->y - self->oy + h - 1);//D + + x0 += self->x - self->ox; + y0 += self->y - self->oy; + + x1 = x0 + w; + y1 = y0 + h; + + for (y = y0; y < y1; y++) + { + maprow *row = 0 <= y && y < self->rows + ? self->row + y + : 0; + + for (x = x0; x < x1; x++) + { + if (row && row->c0 <= x && x < row->c1) + { + mapcell *cell = row->col + (x - row->c0); + uint8_t flags = 0; + + if (cell->tile [0]) flags |= 1; + if (cell->tile [1]) flags |= 2; + if (cell->tile [2]) flags |= 4; + + *data++ = flags; + + if (flags & 1) + { + tileid tile = cell->tile [0]; + *data++ = tile >> 8; + *data++ = tile; + } + + if (flags & 2) + { + tileid tile = cell->tile [1]; + *data++ = tile >> 8; + *data++ = tile; + } + + if (flags & 4) + { + tileid tile = cell->tile [2]; + *data++ = tile >> 8; + *data++ = tile; + } + } + else + *data++ = 0; + } + } + + /* if size is w*h + 5 then no data has been found */ + if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) + { + SvPOK_only (data_sv); + SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); + } + + RETVAL = data_sv; +} + OUTPUT: + RETVAL + +void +set_rect (DC::Map self, int x0, int y0, SV *data_sv) + PPCODE: +{ + int x, y, z; + int w, h; + int x1, y1; + STRLEN len; + uint8_t *data, *end; + + len = SvLEN (data_sv); + SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more + data = SvPVbyte_nolen (data_sv); + end = data + len + 8; + + if (len < 5) + XSRETURN_EMPTY; + + if (*data++ != 0) + XSRETURN_EMPTY; /* version mismatch */ + + w = *data++ << 8; w |= *data++; + h = *data++ << 8; h |= *data++; + + // we need to do this 'cause we don't keep an absolute coord system for rows + // TODO: treat rows as we treat columns + map_get_row (self, y0 + self->y - self->oy);//D + map_get_row (self, y0 + self->y - self->oy + h - 1);//D + + x0 += self->x - self->ox; + y0 += self->y - self->oy; + + x1 = x0 + w; + y1 = y0 + h; + + for (y = y0; y < y1; y++) + { + maprow *row = map_get_row (self, y); + + for (x = x0; x < x1; x++) + { + uint8_t flags; + + if (data + 7 >= end) + XSRETURN_EMPTY; + + flags = *data++; + + if (flags) + { + mapcell *cell = row_get_cell (row, x); + tileid tile[3] = { 0, 0, 0 }; + + if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } + if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } + if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } + + if (cell->darkness == 0) + { + /*cell->darkness = 0;*/ + EXTEND (SP, 3); + + for (z = 0; z <= 2; z++) + { + tileid t = tile [z]; + + if (t >= self->texs || (t && !self->tex [t].name)) + { + PUSHs (sv_2mortal (newSViv (t))); + need_texid (self, t); + } + + cell->tile [z] = t; + } + } + } + } + } +} + +MODULE = Deliantra::Client PACKAGE = DC::RW + +DC::RW +new (SV *class, SV *data_sv) + CODE: +{ + STRLEN datalen; + char *data = SvPVbyte (data_sv, datalen); + + RETVAL = SDL_RWFromConstMem (data, datalen); +} + OUTPUT: + RETVAL + +DC::RW +new_from_file (SV *class, const char *path, const char *mode = "rb") + CODE: + RETVAL = SDL_RWFromFile (path, mode); + OUTPUT: + RETVAL + +# fails on win32: +# dc.xs(2268) : error C2059: syntax error : '(' +#void +#close (DC::RW self) +# CODE: +# (self->(close)) (self); + +MODULE = Deliantra::Client PACKAGE = DC::Channel + +PROTOTYPES: DISABLE + +DC::Channel +find () + CODE: +{ + RETVAL = Mix_GroupAvailable (-1); + + if (RETVAL < 0) + { + RETVAL = Mix_GroupOldest (-1); + + if (RETVAL < 0) + XSRETURN_UNDEF; + + Mix_HaltChannel (RETVAL); + } + + Mix_UnregisterAllEffects (RETVAL); + Mix_Volume (RETVAL, 128); +} + OUTPUT: + RETVAL + +void +halt (DC::Channel self) + CODE: + Mix_HaltChannel (self); + +void +expire (DC::Channel self, int ticks = -1) + CODE: + Mix_ExpireChannel (self, ticks); + +void +fade_out (DC::Channel self, int ticks = -1) + CODE: + Mix_FadeOutChannel (self, ticks); + +int +volume (DC::Channel self, int volume) + CODE: + RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); + OUTPUT: + RETVAL + +void +unregister_all_effects (DC::Channel self) + CODE: + Mix_UnregisterAllEffects (self); + +void +set_panning (DC::Channel self, int left, int right) + CODE: + left = CLAMP (left , 0, 255); + right = CLAMP (right, 0, 255); + Mix_SetPanning (self, left, right); + +void +set_distance (DC::Channel self, int distance) + CODE: + Mix_SetDistance (self, CLAMP (distance, 0, 255)); + +void +set_position (DC::Channel self, int angle, int distance) + CODE: + +void +set_position_r (DC::Channel self, int dx, int dy, int maxdistance) + CODE: +{ + int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); + int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); + Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); +} + +void +set_reverse_stereo (DC::Channel self, int flip) + CODE: + Mix_SetReverseStereo (self, flip); + +MODULE = Deliantra::Client PACKAGE = DC::MixChunk + +PROTOTYPES: DISABLE + +DC::MixChunk +new (SV *class, DC::RW rwops) + CODE: + RETVAL = Mix_LoadWAV_RW (rwops, 1); + OUTPUT: + RETVAL + +void +DESTROY (DC::MixChunk self) + CODE: + Mix_FreeChunk (self); + +int +volume (DC::MixChunk self, int volume = -1) + CODE: + if (items > 1) + volume = CLAMP (volume, 0, 128); + RETVAL = Mix_VolumeChunk (self, volume); + OUTPUT: + RETVAL + +DC::Channel +play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1) + CODE: +{ + RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); + + if (RETVAL < 0) + XSRETURN_UNDEF; + + if (channel < 0) + { + Mix_UnregisterAllEffects (RETVAL); + Mix_Volume (RETVAL, 128); + } +} + OUTPUT: + RETVAL + +MODULE = Deliantra::Client PACKAGE = DC::MixMusic + +int +volume (int volume = -1) + PROTOTYPE: ;$ + CODE: + if (items > 0) + volume = CLAMP (volume, 0, 128); + RETVAL = Mix_VolumeMusic (volume); + OUTPUT: + RETVAL + +void +fade_out (int ms) + CODE: + Mix_FadeOutMusic (ms); + +void +halt () + CODE: + Mix_HaltMusic (); + +DC::MixMusic +new (SV *class, DC::RW rwops) + CODE: + RETVAL = Mix_LoadMUS_RW (rwops); + OUTPUT: + RETVAL + +void +DESTROY (DC::MixMusic self) + CODE: + Mix_FreeMusic (self); + +int +play (DC::MixMusic self, int loops = -1) + CODE: + RETVAL = Mix_PlayMusic (self, loops); + OUTPUT: + RETVAL + +void +fade_in_pos (DC::MixMusic self, int loops, int ms, double position) + CODE: + Mix_FadeInMusicPos (self, loops, ms, position); + +MODULE = Deliantra::Client PACKAGE = DC::OpenGL + +PROTOTYPES: ENABLE + +BOOT: +{ + HV *stash = gv_stashpv ("DC::OpenGL", 1); + static const struct { + const char *name; + IV iv; + } *civ, const_iv[] = { +# define const_iv(name) { # name, (IV)name } + const_iv (GL_VENDOR), + const_iv (GL_VERSION), + const_iv (GL_EXTENSIONS), + const_iv (GL_COLOR_MATERIAL), + const_iv (GL_SMOOTH), + const_iv (GL_FLAT), + const_iv (GL_DITHER), + const_iv (GL_BLEND), + const_iv (GL_CULL_FACE), + const_iv (GL_SCISSOR_TEST), + const_iv (GL_DEPTH_TEST), + const_iv (GL_ALPHA_TEST), + const_iv (GL_NORMALIZE), + const_iv (GL_RESCALE_NORMAL), + const_iv (GL_FRONT), + const_iv (GL_BACK), + const_iv (GL_AUX0), + const_iv (GL_AND), + const_iv (GL_ONE), + const_iv (GL_ZERO), + const_iv (GL_SRC_ALPHA), + const_iv (GL_DST_ALPHA), + const_iv (GL_ONE_MINUS_SRC_ALPHA), + const_iv (GL_ONE_MINUS_DST_ALPHA), + const_iv (GL_SRC_ALPHA_SATURATE), + const_iv (GL_RGB), + const_iv (GL_RGBA), + const_iv (GL_RGBA4), + const_iv (GL_RGBA8), + const_iv (GL_RGB5_A1), + const_iv (GL_UNSIGNED_BYTE), + const_iv (GL_UNSIGNED_SHORT), + const_iv (GL_UNSIGNED_INT), + const_iv (GL_ALPHA), + const_iv (GL_INTENSITY), + const_iv (GL_LUMINANCE), + const_iv (GL_LUMINANCE_ALPHA), + const_iv (GL_FLOAT), + const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), + const_iv (GL_COMPRESSED_ALPHA_ARB), + const_iv (GL_COMPRESSED_LUMINANCE_ARB), + const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB), + const_iv (GL_COMPRESSED_INTENSITY_ARB), + const_iv (GL_COMPRESSED_RGB_ARB), + const_iv (GL_COMPRESSED_RGBA_ARB), + const_iv (GL_COMPILE), + const_iv (GL_PROXY_TEXTURE_1D), + const_iv (GL_PROXY_TEXTURE_2D), + const_iv (GL_TEXTURE_1D), + const_iv (GL_TEXTURE_2D), + const_iv (GL_TEXTURE_ENV), + const_iv (GL_TEXTURE_MAG_FILTER), + const_iv (GL_TEXTURE_MIN_FILTER), + const_iv (GL_TEXTURE_ENV_MODE), + const_iv (GL_TEXTURE_WRAP_S), + const_iv (GL_TEXTURE_WRAP_T), + const_iv (GL_REPEAT), + const_iv (GL_CLAMP), + const_iv (GL_CLAMP_TO_EDGE), + const_iv (GL_NEAREST), + const_iv (GL_LINEAR), + const_iv (GL_NEAREST_MIPMAP_NEAREST), + const_iv (GL_LINEAR_MIPMAP_NEAREST), + const_iv (GL_NEAREST_MIPMAP_LINEAR), + const_iv (GL_LINEAR_MIPMAP_LINEAR), + const_iv (GL_GENERATE_MIPMAP), + const_iv (GL_MODULATE), + const_iv (GL_DECAL), + const_iv (GL_REPLACE), + const_iv (GL_DEPTH_BUFFER_BIT), + const_iv (GL_COLOR_BUFFER_BIT), + const_iv (GL_PROJECTION), + const_iv (GL_MODELVIEW), + const_iv (GL_COLOR_LOGIC_OP), + const_iv (GL_SEPARABLE_2D), + const_iv (GL_CONVOLUTION_2D), + const_iv (GL_CONVOLUTION_BORDER_MODE), + const_iv (GL_CONSTANT_BORDER), + const_iv (GL_POINTS), + const_iv (GL_LINES), + const_iv (GL_LINE_STRIP), + const_iv (GL_LINE_LOOP), + const_iv (GL_QUADS), + const_iv (GL_QUAD_STRIP), + const_iv (GL_TRIANGLES), + const_iv (GL_TRIANGLE_STRIP), + const_iv (GL_TRIANGLE_FAN), + const_iv (GL_POLYGON), + const_iv (GL_PERSPECTIVE_CORRECTION_HINT), + const_iv (GL_POINT_SMOOTH_HINT), + const_iv (GL_LINE_SMOOTH_HINT), + const_iv (GL_POLYGON_SMOOTH_HINT), + const_iv (GL_GENERATE_MIPMAP_HINT), + const_iv (GL_TEXTURE_COMPRESSION_HINT), + const_iv (GL_FASTEST), + const_iv (GL_DONT_CARE), + const_iv (GL_NICEST), + const_iv (GL_V2F), + const_iv (GL_V3F), + const_iv (GL_T2F_V3F), + const_iv (GL_T2F_N3F_V3F), +# undef const_iv + }; + + for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) + newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); + + texture_av = newAV (); + AvREAL_off (texture_av); +} + +void +disable_GL_EXT_blend_func_separate () + CODE: + gl.BlendFuncSeparate = 0; + gl.BlendFuncSeparateEXT = 0; + +char * +gl_vendor () + CODE: + RETVAL = (char *)glGetString (GL_VENDOR); + OUTPUT: + RETVAL + +char * +gl_version () + CODE: + RETVAL = (char *)glGetString (GL_VERSION); + OUTPUT: + RETVAL + +char * +gl_extensions () + CODE: + RETVAL = (char *)glGetString (GL_EXTENSIONS); + OUTPUT: + RETVAL + +const char *glGetString (GLenum pname) + +GLint glGetInteger (GLenum pname) + CODE: + glGetIntegerv (pname, &RETVAL); + OUTPUT: + RETVAL + +GLdouble glGetDouble (GLenum pname) + CODE: + glGetDoublev (pname, &RETVAL); + OUTPUT: + RETVAL + +int glGetError () + +void glFinish () + +void glClear (int mask) + +void glClearColor (float r, float g, float b, float a = 1.0) + PROTOTYPE: @ + +void glEnable (int cap) + +void glDisable (int cap) + +void glShadeModel (int mode) + +void glHint (int target, int mode) + +void glBlendFunc (int sfactor, int dfactor) + +void glBlendFuncSeparate (int sa, int da, int saa, int daa) + CODE: + gl_BlendFuncSeparate (sa, da, saa, daa); + +void glDepthMask (int flag) + +void glLogicOp (int opcode) + +void glColorMask (int red, int green, int blue, int alpha) + +void glMatrixMode (int mode) + +void glPushMatrix () + +void glPopMatrix () + +void glLoadIdentity () + +void glDrawBuffer (int buffer) + +void glReadBuffer (int buffer) + +# near_ and far_ are due to microsofts buggy "c" compiler +void glFrustum (double left, double right, double bottom, double top, double near_, double far_) + +# near_ and far_ are due to microsofts buggy "c" compiler +void glOrtho (double left, double right, double bottom, double top, double near_, double far_) + +PROTOTYPES: DISABLE + +void glViewport (int x, int y, int width, int height) + +void glScissor (int x, int y, int width, int height) + +void glTranslate (float x, float y, float z = 0.) + CODE: + glTranslatef (x, y, z); + +void glScale (float x, float y, float z = 1.) + CODE: + glScalef (x, y, z); + +void glRotate (float angle, float x, float y, float z) + CODE: + glRotatef (angle, x, y, z); + +void glColor (float r, float g, float b, float a = 1.0) + ALIAS: + glColor_premultiply = 1 + CODE: + if (ix) + { + r *= a; + g *= a; + b *= a; + } + // microsoft visual "c" rounds instead of truncating... + glColor4f (r, g, b, a); + +void glRasterPos (float x, float y, float z = 0.) + CODE: + glRasterPos3f (0, 0, z); + glBitmap (0, 0, 0, 0, x, y, 0); + +void glVertex (float x, float y, float z = 0.) + CODE: + glVertex3f (x, y, z); + +void glTexCoord (float s, float t) + CODE: + glTexCoord2f (s, t); + +void glRect (float x1, float y1, float x2, float y2) + CODE: + glRectf (x1, y1, x2, y2); + +void glRect_lineloop (float x1, float y1, float x2, float y2) + CODE: + glBegin (GL_LINE_LOOP); + glVertex2f (x1, y1); + glVertex2f (x2, y1); + glVertex2f (x2, y2); + glVertex2f (x1, y2); + glEnd (); + +PROTOTYPES: ENABLE + +void glBegin (int mode) + +void glEnd () + +void glPointSize (GLfloat size) + +void glLineWidth (GLfloat width) + +void glInterleavedArrays (int format, int stride, char *data) + +void glDrawElements (int mode, int count, int type, char *indices) + +# 1.2 void glDrawRangeElements (int mode, int start, int end + +void glTexEnv (int target, int pname, float param) + CODE: + glTexEnvf (target, pname, param); + +void glTexParameter (int target, int pname, float param) + CODE: + glTexParameterf (target, pname, param); + +void glBindTexture (int target, int name) + +void glConvolutionParameter (int target, int pname, float params) + CODE: + if (gl.ConvolutionParameterf) + gl.ConvolutionParameterf (target, pname, params); + +void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) + CODE: + if (gl.ConvolutionFilter2D) + gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data); + +void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) + CODE: + if (gl.SeparableFilter2D) + gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); + +void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0) + +void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) + +void glDrawPixels (int width, int height, int format, int type, char *pixels) + +void glPixelZoom (float x, float y) + +void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) + +int glGenTexture () + CODE: + RETVAL = gen_texture (); + OUTPUT: + RETVAL + +void glDeleteTexture (int name) + CODE: + del_texture (name); + +int glGenList () + CODE: + RETVAL = glGenLists (1); + OUTPUT: + RETVAL + +void glDeleteList (int list) + CODE: + glDeleteLists (list, 1); + +void glNewList (int list, int mode = GL_COMPILE) + +void glEndList () + +void glCallList (int list) + +MODULE = Deliantra::Client PACKAGE = DC::UI::Base + +PROTOTYPES: DISABLE + +void +find_widget (SV *self, NV x, NV y) + PPCODE: +{ + if (within_widget (self, x, y)) + XPUSHs (self); +} + +BOOT: +{ + hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV); + + draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV); + draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV); + draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV); + draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV); +} + +void +draw (SV *self) + CODE: +{ + HV *hv; + SV **svp; + NV x, y, w, h; + SV *draw_x_sv = GvSV (draw_x_gv); + SV *draw_y_sv = GvSV (draw_y_gv); + SV *draw_w_sv = GvSV (draw_w_gv); + SV *draw_h_sv = GvSV (draw_h_gv); + double draw_x, draw_y; + + if (!SvROK (self)) + croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self)); + + hv = (HV *)SvRV (self); + + if (SvTYPE (hv) != SVt_PVHV) + croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self)); + + svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; + svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; + + if (!h || !w) + XSRETURN_EMPTY; + + svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.; + svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.; + + draw_x = SvNV (draw_x_sv) + x; + draw_y = SvNV (draw_y_sv) + y; + + if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv) + || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv)) + XSRETURN_EMPTY; + + sv_setnv (draw_x_sv, draw_x); + sv_setnv (draw_y_sv, draw_y); + + glPushMatrix (); + glTranslated (x, y, 0); + + if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv) + { + svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); + + if (svp && SvTRUE (*svp)) + { + glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f); + glEnable (GL_BLEND); + glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + glBegin (GL_QUADS); + glVertex2f (0, 0); + glVertex2f (w, 0); + glVertex2f (w, h); + glVertex2f (0, h); + glEnd (); + glDisable (GL_BLEND); + } + } +#if 0 + // draw borders, for debugging + glPushMatrix (); + glColor4f (1., 1., 0., 1.); + glTranslatef (.5, .5, 0.); + glBegin (GL_LINE_LOOP); + glVertex2f (0 , 0); + glVertex2f (w - 1, 0); + glVertex2f (w - 1, h - 1); + glVertex2f (0 , h - 1); + glEnd (); + glPopMatrix (); +#endif + PUSHMARK (SP); + XPUSHs (self); + PUTBACK; + call_method ("_draw", G_VOID | G_DISCARD); + SPAGAIN; -MODULE = Crossfire::Client PACKAGE = Crossfire::Client + glPopMatrix (); + draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x); + draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y); +}