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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
55# define PARACHUTE SDL_INIT_NOPARACHUTE 61# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 62#else
57# define PARACHUTE 0 63# define PARACHUTE 0
58#endif 64#endif
59 65
66static AV *texture_av;
67
60static struct 68static struct
61{ 69{
62#define GL_FUNC(ptr,name) ptr name; 70#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 71#include "glfunc.h"
64#undef GL_FUNC 72#undef GL_FUNC
65} gl; 73} gl;
66 74
75static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 76gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 77{
69 if (gl.BlendFuncSeparate) 78 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 79 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 80 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 81 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 82 else
74 glBlendFunc (sa, da); 83 glBlendFunc (sa, da);
75} 84}
76 85
86static GLuint
87gen_texture ()
88{
89 GLuint name;
90
91 if (AvFILL (texture_av) >= 0)
92 name = (GLuint)(size_t)av_pop (texture_av);
93 else
94 glGenTextures (1, &name);
95
96 return name;
97}
98
99static void
100del_texture (GLuint name)
101{
102 /* make a half-assed attempt at returning the memory used by the texture */
103 /* textures are frequently being reused by cfplus anyway */
104 /*glBindTexture (GL_TEXTURE_2D, name);*/
105 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
106 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name);
108}
109
77#include "texcache.c" 110#include "texcache.c"
78 111
79#include "pango-font.c" 112#include "pango-font.c"
80#include "pango-fontmap.c" 113#include "pango-fontmap.c"
81#include "pango-render.c" 114#include "pango-render.c"
154 187
155 *w = rect.width; 188 *w = rect.width;
156 *h = rect.height; 189 *h = rect.height;
157} 190}
158 191
192typedef uint16_t tileid;
159typedef uint16_t mapface; 193typedef uint16_t faceid;
160 194
161typedef struct { 195typedef struct {
162 GLint name; 196 int name;
163 int w, h; 197 int w, h;
164 float s, t; 198 float s, t;
165 uint8_t r, g, b, a; 199 uint8_t r, g, b, a;
200 tileid smoothtile;
201 uint8_t smoothlevel;
166} maptex; 202} maptex;
167 203
168typedef struct { 204typedef struct {
169 uint32_t player; 205 uint32_t player;
170 mapface face[3]; 206 tileid tile[3];
171 uint16_t darkness; 207 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 208 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 209} mapcell;
174 210
175typedef struct { 211typedef struct {
176 int32_t c0, c1; 212 int32_t c0, c1;
177 mapcell *col; 213 mapcell *col;
178} maprow; 214} maprow;
179 215
180typedef struct map { 216typedef struct map {
181 int x, y, w, h; 217 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 218 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 219 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 220 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 221
189 int32_t rows; 222 int32_t rows;
190 maprow *row; 223 maprow *row;
191} *CFPlus__Map; 224} *CFPlus__Map;
192 225
212 return ptr; 245 return ptr;
213} 246}
214 247
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void
252need_facenum (struct map *self, faceid face)
253{
254 while (self->faces <= face)
255 {
256 Append (tileid, self->face2tile, self->faces, self->faces);
257 self->faces *= 2;
258 }
259}
260
261static void
262need_texid (struct map *self, int texid)
263{
264 while (self->texs <= texid)
265 {
266 Append (maptex, self->tex, self->texs, self->texs);
267 self->texs *= 2;
268 }
269}
217 270
218static maprow * 271static maprow *
219map_get_row (CFPlus__Map self, int y) 272map_get_row (CFPlus__Map self, int y)
220{ 273{
221 if (0 > y) 274 if (0 > y)
316 cell->player = 0; 369 cell->player = 0;
317 } 370 }
318 } 371 }
319} 372}
320 373
374typedef struct {
375 tileid tile;
376 uint8_t x, y, level;
377} smooth_key;
378
379static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits)
381{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
383
384 if (SvIOK (*sv))
385 SvIV_set (*sv, SvIVX (*sv) | bits);
386 else
387 sv_setiv (*sv, bits);
388}
389
321static void 390static void
322music_finished (void) 391music_finished (void)
323{ 392{
324 SDL_UserEvent ev; 393 SDL_UserEvent ev;
325 394
358 n |= n >> 8; 427 n |= n >> 8;
359 n |= n >> 16; 428 n |= n >> 16;
360 429
361 return n + 1; 430 return n + 1;
362} 431}
432
433/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314
363 436
364MODULE = CFPlus PACKAGE = CFPlus 437MODULE = CFPlus PACKAGE = CFPlus
365 438
366PROTOTYPES: ENABLE 439PROTOTYPES: ENABLE
367 440
371 static const struct { 444 static const struct {
372 const char *name; 445 const char *name;
373 IV iv; 446 IV iv;
374 } *civ, const_iv[] = { 447 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 448# define const_iv(name) { # name, (IV)name }
449 const_iv (SDLK_MODIFIER_MIN),
450 const_iv (SDLK_MODIFIER_MAX),
451
376 const_iv (SDL_ACTIVEEVENT), 452 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 453 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 454 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 455 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 456 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 465 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 466 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 467 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 468 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 469 const_iv (SDL_USEREVENT),
470
471 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE),
474
394 const_iv (SDLK_KP0), 475 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 476 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 477 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 478 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 479 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 534 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 535 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 536 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 537 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 538 const_iv (SDLK_UNDO),
539
458 const_iv (KMOD_NONE), 540 const_iv (KMOD_NONE),
541 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 542 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 543 const_iv (KMOD_RSHIFT),
544 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 545 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 546 const_iv (KMOD_RCTRL),
547 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 548 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 549 const_iv (KMOD_RALT),
550 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 551 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 552 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 553 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 554 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 555 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 556# undef const_iv
475 }; 557 };
476 558
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
561
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 564}
565
566void
567weaken (SV *rv)
568 PROTOTYPE: $
569 CODE:
570 sv_rvweaken (rv);
480 571
481int 572int
482in_destruct () 573in_destruct ()
483 CODE: 574 CODE:
484 RETVAL = PL_main_cv == Nullcv; 575 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 587 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 590}
500 591
592char *
593SDL_GetError ()
594
501int 595int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 596SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 597
504void 598void
505SDL_Quit () 599SDL_Quit ()
506 600
507void 601void
508SDL_ListModes () 602SDL_ListModes (int rgb, int alpha)
509 PPCODE: 603 PPCODE:
510{ 604{
511 SDL_Rect **m; 605 SDL_Rect **m;
512 606
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 607 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 608 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 609 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 610 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 611
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 612 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 613 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 614
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 615 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 616 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 617 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 618 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 619
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 620 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 621#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 622 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 623 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 624#endif
531 625
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 627
537 if (m && m != (SDL_Rect **)-1) 628 if (m && m != (SDL_Rect **)-1)
538 while (*m) 629 while (*m)
539 { 630 {
631 if ((*m)->w >= 640 && (*m)->h >= 480)
632 {
540 AV *av = newAV (); 633 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 634 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 635 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb));
637 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 638 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
639 }
544 640
545 ++m; 641 ++m;
546 } 642 }
547} 643}
548 644
549char *
550SDL_GetError ()
551
552int 645int
553SDL_SetVideoMode (int w, int h, int fullscreen) 646SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 647 CODE:
648{
649 SDL_EnableUNICODE (1);
650 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
651
652 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
653 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
654 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
655 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
656
555 RETVAL = !!SDL_SetVideoMode ( 657 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 658 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 659 );
660
558 if (RETVAL) 661 if (RETVAL)
559 { 662 {
663 av_clear (texture_av);
664
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 667#include "glfunc.h"
563# undef GL_FUNC 668#undef GL_FUNC
564 } 669 }
670}
565 OUTPUT: 671 OUTPUT:
566 RETVAL 672 RETVAL
567 673
568void 674void
569SDL_GL_SwapBuffers () 675SDL_GL_SwapBuffers ()
570 676
571char * 677char *
572SDL_GetKeyName (int sym) 678SDL_GetKeyName (int sym)
573 679
680int
681SDL_GetAppState ()
682
574void 683void
575SDL_PollEvent () 684poll_events ()
576 PPCODE: 685 PPCODE:
577{ 686{
578 SDL_Event ev; 687 SDL_Event ev;
579 688
580 while (SDL_PollEvent (&ev)) 689 SDL_PumpEvents ();
690 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 691 {
582 HV *hv = newHV (); 692 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 693 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 694
585 switch (ev.type) 695 switch (ev.type)
587 case SDL_KEYDOWN: 697 case SDL_KEYDOWN:
588 case SDL_KEYUP: 698 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 699 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 700 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 701 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
702 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 703 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 704 break;
594 705
595 case SDL_ACTIVEEVENT: 706 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 707 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 708 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 709 break;
599 710
600 case SDL_MOUSEMOTION: 711 case SDL_MOUSEMOTION:
712 {
713 int state = ev.motion.state;
714 int x = ev.motion.x;
715 int y = ev.motion.y;
716 int xrel = ev.motion.xrel;
717 int yrel = ev.motion.yrel;
718
719 /* do simplistic event compression */
720 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
721 && state == ev.motion.state)
722 {
723 xrel += ev.motion.xrel;
724 yrel += ev.motion.yrel;
725 x = ev.motion.x;
726 y = ev.motion.y;
727 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
728 }
729
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 730 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 731 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 732 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 733 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 734 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 735 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
736 }
608 break; 737 break;
609 738
610 case SDL_MOUSEBUTTONDOWN: 739 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 740 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 741 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
641Mix_AllocateChannels (int numchans = -1) 770Mix_AllocateChannels (int numchans = -1)
642 771
643void 772void
644lowdelay (int fd, int val = 1) 773lowdelay (int fd, int val = 1)
645 CODE: 774 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 776
650void 777void
651win32_proxy_info () 778win32_proxy_info ()
652 PPCODE: 779 PPCODE:
653{ 780{
794 ExitThread (retval); // unclean, please beam me up 921 ExitThread (retval); // unclean, please beam me up
795#else 922#else
796 _exit (retval); 923 _exit (retval);
797#endif 924#endif
798 925
926void
927debug ()
928 CODE:
929{
930#if DEBUG
931 VALGRIND_DO_LEAK_CHECK;
932#endif
933}
934
799MODULE = CFPlus PACKAGE = CFPlus::Font 935MODULE = CFPlus PACKAGE = CFPlus::Font
800 936
801CFPlus::Font 937CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 938new_from_file (SV *class, char *path, int id = 0)
803 CODE: 939 CODE:
1094 XSRETURN_EMPTY; 1230 XSRETURN_EMPTY;
1095 1231
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1232 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1233 XSRETURN_EMPTY; /* do better */
1098 1234
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1235 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1236
1102 EXTEND (SP, 2); 1237 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1238 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1239 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1240 else
1119 flags 1254 flags
1120 ); 1255 );
1121 1256
1122MODULE = CFPlus PACKAGE = CFPlus::Texture 1257MODULE = CFPlus PACKAGE = CFPlus::Texture
1123 1258
1259int minpot (int n)
1260
1124void 1261void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1262pad2pot (SV *data_, SV *w_, SV *h_)
1126 CODE: 1263 CODE:
1127{ 1264{
1128 int ow = SvIV (w_); 1265 int ow = SvIV (w_);
1205 glDisable (GL_ALPHA_TEST); 1342 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1343 glDisable (GL_BLEND);
1207 } 1344 }
1208} 1345}
1209 1346
1347IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1348 CODE:
1349{
1350 GLint width;
1351 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1352 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1353 RETVAL = width > 0;
1354}
1355 OUTPUT:
1356 RETVAL
1357
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1358MODULE = CFPlus PACKAGE = CFPlus::Map
1211 1359
1212CFPlus::Map 1360CFPlus::Map
1213new (SV *class) 1361new (SV *class)
1214 CODE: 1362 CODE:
1217 RETVAL->y = 0; 1365 RETVAL->y = 0;
1218 RETVAL->w = 0; 1366 RETVAL->w = 0;
1219 RETVAL->h = 0; 1367 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1368 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1369 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1370 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1371 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1372 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1373 RETVAL->row = 0;
1228 OUTPUT: 1374 OUTPUT:
1229 RETVAL 1375 RETVAL
1230 1376
1231void 1377void
1232DESTROY (CFPlus::Map self) 1378DESTROY (CFPlus::Map self)
1233 CODE: 1379 CODE:
1234{ 1380{
1235 map_clear (self); 1381 map_clear (self);
1236 Safefree (self->face); 1382 Safefree (self->face2tile);
1237 Safefree (self->tex); 1383 Safefree (self->tex);
1238 Safefree (self); 1384 Safefree (self);
1239} 1385}
1240 1386
1241void 1387void
1248clear (CFPlus::Map self) 1394clear (CFPlus::Map self)
1249 CODE: 1395 CODE:
1250 map_clear (self); 1396 map_clear (self);
1251 1397
1252void 1398void
1253set_face (CFPlus::Map self, int face, int texid) 1399set_tileid (CFPlus::Map self, int face, int tile)
1254 CODE: 1400 CODE:
1255{ 1401{
1256 while (self->faces <= face) 1402 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1403 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces); 1404}
1259 self->faces *= 2;
1260 }
1261 1405
1262 self->face [face] = texid; 1406void
1407set_smooth (CFPlus::Map self, int face, int smooth, int level)
1408 CODE:
1409{
1410 tileid texid;
1411 maptex *tex;
1412
1413 if (face < 0 || face >= self->faces)
1414 return;
1415
1416 if (smooth < 0 || smooth >= self->faces)
1417 return;
1418
1419 texid = self->face2tile [face];
1420
1421 if (!texid)
1422 return;
1423
1424 tex = self->tex + texid;
1425 tex->smoothtile = self->face2tile [smooth];
1426 tex->smoothlevel = level;
1263} 1427}
1264 1428
1265void 1429void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1430set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1431 CODE:
1268{ 1432{
1269 while (self->texs <= texid) 1433 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1434
1275 { 1435 {
1276 maptex *tex = self->tex + texid; 1436 maptex *tex = self->tex + texid;
1277 1437
1278 tex->name = name; 1438 tex->name = name;
1322 CODE: 1482 CODE:
1323{ 1483{
1324 if (dx > 0) 1484 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1485 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1486 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1487 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1488
1329 if (dy > 0) 1489 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1490 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1491 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1492 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1493
1334 self->ox += dx; self->x += dx; 1494 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1495 self->oy += dy; self->y += dy;
1336 1496
1337 while (self->y < 0) 1497 while (self->y < 0)
1389 cell->stat_width = 1; 1549 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1550 cell->stat_hp = *data++;
1391 } 1551 }
1392 else if (cmd == 6) // monster width 1552 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1553 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1554 else if (cmd == 0x47)
1395 { 1555 {
1396 if (*data == 4) 1556 if (*data == 4)
1397 ; // decode player tag 1557 ; // decode player count
1398 1558
1399 data += *data + 1; 1559 data += *data + 1;
1400 } 1560 }
1401 else if (cmd == 8) // cell flags 1561 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1562 cell->flags = *data++;
1411 cell->darkness = *data++ + 1; 1571 cell->darkness = *data++ + 1;
1412 } 1572 }
1413 1573
1414 if (flags & 4) 1574 if (flags & 4)
1415 { 1575 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face];
1417 } 1579 }
1418 1580
1419 if (flags & 2) 1581 if (flags & 2)
1420 { 1582 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1422 } 1586 }
1423 1587
1424 if (flags & 1) 1588 if (flags & 1)
1425 { 1589 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1427 } 1593 }
1428 } 1594 }
1429 else 1595 else
1430 cell->darkness = 0; 1596 cell->darkness = 0;
1431 } 1597 }
1461 { 1627 {
1462 mapcell *cell = row->col + (x - row->c0); 1628 mapcell *cell = row->col + (x - row->c0);
1463 1629
1464 for (z = 0; z <= 0; z++) 1630 for (z = 0; z <= 0; z++)
1465 { 1631 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1632 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1633 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1634 int a1 = tex.a;
1473 1635
1474 r = (r * a0 + tex.r * a1) / 255; 1636 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1637 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1638 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1639 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1640 }
1480 } 1641 }
1481 1642
1482 *map++ = (r ) 1643 *map++ = (r )
1483 | (g << 8) 1644 | (g << 8)
1490} 1651}
1491 OUTPUT: 1652 OUTPUT:
1492 RETVAL 1653 RETVAL
1493 1654
1494void 1655void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1496 CODE: 1657 CODE:
1497{ 1658{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey;
1498 int x, y, z; 1663 int x, y, z;
1499 int last_name; 1664 int last_name;
1500 mapface face; 1665
1666 // thats current max. sorry.
1667 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255;
1669
1670 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey));
1501 1672
1502 glColor4ub (255, 255, 255, 255); 1673 glColor4ub (255, 255, 255, 255);
1503 1674
1504 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1511 last_name = 0; 1682 last_name = 0;
1512 1683
1513 mx += self->x; 1684 mx += self->x;
1514 my += self->y; 1685 my += self->y;
1515 1686
1687 // first pass: determine smooth_max
1688 // rather ugly, if you ask me
1689 // could also be stored inside mapcell and updated on change
1690 memset (smooth_max, 0, sizeof (smooth_max));
1691
1692 for (y = 0; y < sh; y++)
1693 if (0 <= y + my && y + my < self->rows)
1694 {
1695 maprow *row = self->row + (y + my);
1696
1697 for (x = 0; x < sw; x++)
1698 if (row->c0 <= x + mx && x + mx < row->c1)
1699 {
1700 mapcell *cell = row->col + (x + mx - row->c0);
1701
1702 smooth_max[x + 1][y + 1] =
1703 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel));
1706 }
1707 }
1708
1516 for (z = 0; z < 3; z++) 1709 for (z = 0; z <= 2; z++)
1710 {
1711 memset (smooth_level, 0, sizeof (smooth_level));
1712
1517 for (y = 0; y < sh; y++) 1713 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1714 if (0 <= y + my && y + my < self->rows)
1519 { 1715 {
1520 maprow *row = self->row + (y + my); 1716 maprow *row = self->row + (y + my);
1521 1717
1522 for (x = 0; x < sw; x++) 1718 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1719 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1720 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1721 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1722 tileid tile = cell->tile [z];
1723
1724 if (tile)
1725 {
1726 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w;
1728 int py = (y + 1) * T - tex.h;
1528 1729
1529 if (face && face < self->texs) 1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name)
1733 {
1734 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */
1736
1737 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS);
1740 }
1741
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1746
1747 if (cell->flags && z == 2)
1748 {
1749 if (cell->flags & 1)
1750 {
1751 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32;
1754
1755 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1757 glBegin (GL_QUADS);
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 }
1764 }
1765
1766 // update smooth hash
1767 if (tex.smoothtile)
1768 {
1769 skey.tile = tex.smoothtile;
1770 skey.level = tex.smoothlevel;
1771
1772 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1773
1774 // add bits to current tile and all neighbours. skey.x|y is
1775 // shifted +1|+1 so we always stay positive.
1776
1777 // bits is ___n cccc CCCC bbbb
1778 // n do not draw borders&corners
1779 // c draw these corners, but...
1780 // C ... not these
1781 // b draw these borders
1782
1783 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1784 // ┃· ·· ·┃ ━━
1785
1786 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1787 // ·· ·· ·┏ ┓·
1788
1789 // full tile
1790 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1791
1792 // borders
1793 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1794 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1795 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1796 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1797
1798 // corners
1799 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1800 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1801 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1802 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1803 }
1804 }
1805 }
1806 }
1807
1808 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort
1810 {
1811 int w, b;
1812
1813 for (w = 0; w < 256 / 32; ++w)
1814 {
1815 uint32_t smask = smooth_level [w];
1816 if (smask)
1817 for (b = 0; b < 32; ++b)
1818 if (smask & (((uint32_t)1) << b))
1530 { 1819 {
1531 maptex tex = self->tex [face]; 1820 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 1821 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 1822
1535 if (last_name != tex.name) 1823 hv_iterinit (smooth);
1824 while ((he = hv_iternext (smooth)))
1536 { 1825 {
1826 smooth_key *skey = (smooth_key *)HeKEY (he);
1827 IV bits = SvIVX (HeVAL (he));
1828
1829 if (!(bits & 0x1000)
1830 && skey->level == level
1831 && level > smooth_max [skey->x][skey->y])
1832 {
1833 maptex tex = self->tex [skey->tile];
1834 int px = (((int)skey->x) - 1) * T;
1835 int py = (((int)skey->y) - 1) * T;
1836 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column
1840
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name)
1844 {
1845 if (!tex.name)
1846 continue; // smoothing not yet available
1847
1537 glEnd (); 1848 glEnd ();
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1539 glBegin (GL_QUADS); 1850 glBegin (GL_QUADS);
1851 }
1852
1853 if (border)
1854 {
1855 float ox = border * dx;
1856
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1861 }
1862
1863 if (corner)
1864 {
1865 float ox = corner * dx;
1866
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1871 }
1540 } 1872 }
1541
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1)
1551 {
1552 maptex tex = self->tex [1];
1553 int px = (x + 1) * 32 - tex.w + 2;
1554 int py = (y + 1) * 32 - tex.h - 6;
1555
1556 glEnd ();
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1558 glBegin (GL_QUADS);
1559
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1564 } 1873 }
1565 } 1874 }
1566 }
1567 } 1875 }
1876 }
1877
1878 hv_clear (smooth);
1879 }
1568 1880
1569 glEnd (); 1881 glEnd ();
1570 1882
1571 glDisable (GL_TEXTURE_2D); 1883 glDisable (GL_TEXTURE_2D);
1572 glDisable (GL_BLEND); 1884 glDisable (GL_BLEND);
1580 for (x = 0; x < sw; x++) 1892 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 1893 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 1894 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 1895 mapcell *cell = row->col + (x + mx - row->c0);
1584 1896
1585 int px = x * 32; 1897 int px = x * T;
1586 int py = y * 32; 1898 int py = y * T;
1587 1899
1588 if (cell->stat_hp) 1900 if (cell->stat_hp)
1589 { 1901 {
1590 int width = cell->stat_width * 32; 1902 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 1903 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 1904
1593 glColor3ub (0, 0, 0); 1905 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 1906 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 1907 px + width - 1, py);
1596 1908
1735 if (row && row->c0 <= x && x < row->c1) 2047 if (row && row->c0 <= x && x < row->c1)
1736 { 2048 {
1737 mapcell *cell = row->col + (x - row->c0); 2049 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2050 uint8_t flags = 0;
1739 2051
1740 if (cell->face [0]) flags |= 1; 2052 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2053 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2054 if (cell->tile [2]) flags |= 4;
1743 2055
1744 *data++ = flags; 2056 *data++ = flags;
1745 2057
1746 if (flags & 1) 2058 if (flags & 1)
1747 { 2059 {
2060 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2061 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2062 *data++ = tile;
1750 } 2063 }
1751 2064
1752 if (flags & 2) 2065 if (flags & 2)
1753 { 2066 {
2067 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2068 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2069 *data++ = tile;
1756 } 2070 }
1757 2071
1758 if (flags & 4) 2072 if (flags & 4)
1759 { 2073 {
2074 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2075 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2076 *data++ = tile;
1762 } 2077 }
1763 } 2078 }
1764 else 2079 else
1765 *data++ = 0; 2080 *data++ = 0;
1766 } 2081 }
1806 { 2121 {
1807 uint8_t flags = *data++; 2122 uint8_t flags = *data++;
1808 2123
1809 if (flags) 2124 if (flags)
1810 { 2125 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2126 mapcell *cell = row_get_cell (row, x);
2127 tileid tile[3] = { 0, 0, 0 };
1814 2128
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2129 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2130 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2131 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2132
1819 if (cell->darkness == 0) 2133 if (cell->darkness == 0)
1820 { 2134 {
1821 cell->darkness = 0; 2135 cell->darkness = 0;
1822 2136
1823 for (z = 0; z <= 2; z++) 2137 for (z = 0; z <= 2; z++)
1824 { 2138 {
1825 cell->face[z] = face[z]; 2139 tileid t = tile [z];
1826 2140
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2141 if (t >= self->texs || (t && !self->tex [t].name))
2142 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2143 XPUSHs (sv_2mortal (newSViv (t)));
2144 need_texid (self, t);
2145 }
2146
2147 cell->tile [z] = t;
1829 } 2148 }
1830 } 2149 }
1831 } 2150 }
1832 } 2151 }
1833 } 2152 }
1868 CODE: 2187 CODE:
1869 RETVAL = Mix_VolumeMusic (volume); 2188 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2189 OUTPUT:
1871 RETVAL 2190 RETVAL
1872 2191
2192int
2193fade_out (int ms)
2194 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms);
2196 OUTPUT:
2197 RETVAL
2198
1873CFPlus::MixMusic 2199CFPlus::MixMusic
1874new_from_file (SV *class, char *path) 2200new_from_file (SV *class, char *path)
1875 CODE: 2201 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2202 RETVAL = Mix_LoadMUS (path);
1877 OUTPUT: 2203 OUTPUT:
1884 2210
1885int 2211int
1886play (CFPlus::MixMusic self, int loops = -1) 2212play (CFPlus::MixMusic self, int loops = -1)
1887 CODE: 2213 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2214 RETVAL = Mix_PlayMusic (self, loops);
2215 OUTPUT:
2216 RETVAL
2217
2218int
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position);
1889 OUTPUT: 2222 OUTPUT:
1890 RETVAL 2223 RETVAL
1891 2224
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL
1893 2226
1897 static const struct { 2230 static const struct {
1898 const char *name; 2231 const char *name;
1899 IV iv; 2232 IV iv;
1900 } *civ, const_iv[] = { 2233 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2234# define const_iv(name) { # name, (IV)name }
2235 const_iv (GL_VENDOR),
2236 const_iv (GL_VERSION),
2237 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2238 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2239 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2240 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2241 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2242 const_iv (GL_BLEND),
1933 const_iv (GL_LUMINANCE), 2269 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2270 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2271 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2272 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1937 const_iv (GL_COMPILE), 2273 const_iv (GL_COMPILE),
2274 const_iv (GL_PROXY_TEXTURE_1D),
2275 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2276 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2277 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2278 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2279 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2280 const_iv (GL_TEXTURE_MIN_FILTER),
1982# undef const_iv 2320# undef const_iv
1983 }; 2321 };
1984 2322
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2325
2326 texture_av = newAV ();
2327 AvREAL_off (texture_av);
1987} 2328}
1988 2329
1989char * 2330char *
1990gl_vendor () 2331gl_vendor ()
1991 CODE: 2332 CODE:
2002 2343
2003char * 2344char *
2004gl_extensions () 2345gl_extensions ()
2005 CODE: 2346 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2347 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT:
2349 RETVAL
2350
2351char *glGetString (GLenum pname)
2352
2353GLint glGetInteger (GLenum pname)
2354 CODE:
2355 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT:
2357 RETVAL
2358
2359GLdouble glGetDouble (GLenum pname)
2360 CODE:
2361 glGetDoublev (pname, &RETVAL);
2007 OUTPUT: 2362 OUTPUT:
2008 RETVAL 2363 RETVAL
2009 2364
2010int glGetError () 2365int glGetError ()
2011 2366
2136 2491
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2492void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 2493
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 2494void glDrawPixels (int width, int height, int format, int type, char *pixels)
2140 2495
2496void glPixelZoom (float x, float y)
2497
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2498void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 2499
2143int glGenTexture () 2500int glGenTexture ()
2144 CODE: 2501 CODE:
2145{ 2502 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 2503 OUTPUT:
2151 RETVAL 2504 RETVAL
2152 2505
2153void glDeleteTexture (int name) 2506void glDeleteTexture (int name)
2154 CODE: 2507 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 2508 del_texture (name);
2158} 2509
2159
2160int glGenList () 2510int glGenList ()
2161 CODE: 2511 CODE:
2162 RETVAL = glGenLists (1); 2512 RETVAL = glGenLists (1);
2163 OUTPUT: 2513 OUTPUT:
2164 RETVAL 2514 RETVAL

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